Rebirth of the Night Wiki rotnwiki https://rotn.miraheze.org/wiki/Main_Page MediaWiki 1.40.1 first-letter Media Special Talk User User talk Rebirth of the Night Wiki Rebirth of the Night Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk UserWiki UserWiki talk User profile User profile talk Module Module talk Template:Clear 10 132 270 2015-10-04T23:53:36Z wikipedia>Nyttend 0 Changed protection level of Template:Clear: Enable access by template editors; NeilN is okay with this move ([Edit=Allow only template editors and admins] (indefinite) [Move=Allow only template editors and admins] (indefinite)) wikitext text/x-wiki <div style="clear:{{{1|both}}};"></div><noinclude> {{documentation}} </noinclude> 38bab3e3d7fbd3d6800d46556e60bc6bac494d72 Template:Hatnote 10 141 292 2016-02-04T08:22:29Z mediawiki>Matt Fitzpatrick 0 role="note" wikitext text/x-wiki <div role="note" class="dablink">{{{1}}}</div><noinclude> {{documentation}} </noinclude> 5500cbaa72e140425e07c22b4a1f7045b32f6c03 Template:Distinguish 10 133 272 2018-03-03T23:40:51Z wikipedia>Plastikspork 0 [[Wikipedia:Templates for discussion/Log/2018 February 19#Template:Distinguish2]] closed as merge ([[WP:XFDC|XFDcloser]]) wikitext text/x-wiki {{#invoke:Distinguish|distinguish}}<noinclude><!-- splitting these lines causes {{Documentation}} template to terminate green shading when Distinguish is used in /doc pages. --> {{Documentation}} <!-- Add categories to the /doc subpage and interwikis to Wikidata, not here! --> </noinclude> f949a4cbfd6eb0ab77b832e69059a40a964b1fd8 Template:Infobox 10 129 264 2018-08-15T18:33:36Z wikipedia>Primefac 0 Undid revision 855063393 by [[Special:Contributions/Jdlrobson|Jdlrobson]] ([[User talk:Jdlrobson|talk]]) rather problematic change mentioned [[Template_talk:Infobox#Using_template_styles_to_reduce_technical_debt_inside_mobile_skin|on talk page]], reverting until it can be sorted wikitext text/x-wiki {{#invoke:Infobox|infobox}}<includeonly>{{template other|{{#ifeq:{{PAGENAME}}|Infobox||{{#ifeq:{{str left|{{SUBPAGENAME}}|7}}|Infobox|[[Category:Infobox templates|{{remove first word|{{SUBPAGENAME}}}}]]}}}}|}}</includeonly><noinclude> {{documentation}} <!-- Categories go in the /doc subpage, and interwikis go in Wikidata. --> </noinclude> 817a9f5b6524eced06a57bd1d5fd7179f9369bf2 Template:Nobold 10 138 284 2018-10-23T17:15:13Z wikipedia>Frietjes 0 wikitext text/x-wiki <templatestyles src="Nobold/styles.css"/><span class="nobold">{{{1}}}</span><noinclude> {{documentation}} <!-- PLEASE ADD CATEGORIES AND INTERWIKIS TO THE /doc SUBPAGE, THANKS --> </noinclude> 9c92b5951772bb26ca0fbe9256418b65e47700dd Template:Lua 10 137 282 2019-03-20T22:04:45Z wikipedia>RMCD bot 0 Removing notice of move discussion wikitext text/x-wiki <includeonly>{{#invoke:Lua banner|main}}</includeonly><noinclude> {{Lua|Module:Lua banner}} {{documentation}} <!-- Categories go on the /doc subpage and interwikis go on Wikidata. --> </noinclude> dba3962144dacd289dbc34f50fbe0a7bf6d7f2f7 Template:Clc 10 131 268 2019-04-24T04:30:59Z wikipedia>JJMC89 0 actual template is in the category wikitext text/x-wiki #REDIRECT [[Template:Category link with count]] 02280e2ab57b544236e11f913e3759c5781ca9d5 Template:Category link with count 10 130 266 2019-05-18T05:59:01Z wikipedia>DannyS712 0 moved documentation to this page's /doc, rather than Clc/doc, so update documentation template here; remove category, already included in doc wikitext text/x-wiki [[:Category:{{#ifeq:{{str left|{{{1}}}|9}}|Category:|{{str right|{{{1}}}|9}}|{{{1}}}}}|<!-- -->{{#if:{{{name|}}}|{{{name}}}|Category:{{#ifeq:{{str left|{{{1}}}|9}}|Category:|{{str right|{{{1}}}|9}}|{{{1}}}}}}}<!-- -->]]&nbsp;({{PAGESINCATEGORY:{{#ifeq:{{str left|{{{1}}}|9}}|Category:|{{str right|{{{1}}}|9}}|{{{1}}}}}|{{{2|all}}}}})<noinclude> {{Documentation}} </noinclude> 7ceaea045d3e7249a98990fcc6dbe27163d8c550 Module:Namespace detect 828 110 250 2019-07-12T22:33:02Z mediawiki>Jdforrester (WMF) 0 19 revisions imported from [[:w:en:Module:Namespace_detect]]: Page about technical change that was posted to a local wiki Scribunto text/plain --[[ -------------------------------------------------------------------------------- -- -- -- NAMESPACE DETECT -- -- -- -- This module implements the {{namespace detect}} template in Lua, with a -- -- few improvements: all namespaces and all namespace aliases are supported, -- -- and namespace names are detected automatically for the local wiki. The -- -- module can also use the corresponding subject namespace value if it is -- -- used on a talk page. Parameter names can be configured for different wikis -- -- by altering the values in the "cfg" table in -- -- Module:Namespace detect/config. -- -- -- -------------------------------------------------------------------------------- --]] local data = mw.loadData('Module:Namespace detect/data') local argKeys = data.argKeys local cfg = data.cfg local mappings = data.mappings local yesno = require('Module:Yesno') local mArguments -- Lazily initialise Module:Arguments local mTableTools -- Lazily initilalise Module:TableTools local ustringLower = mw.ustring.lower local p = {} local function fetchValue(t1, t2) -- Fetches a value from the table t1 for the first key in array t2 where -- a non-nil value of t1 exists. for i, key in ipairs(t2) do local value = t1[key] if value ~= nil then return value end end return nil end local function equalsArrayValue(t, value) -- Returns true if value equals a value in the array t. Otherwise -- returns false. for i, arrayValue in ipairs(t) do if value == arrayValue then return true end end return false end function p.getPageObject(page) -- Get the page object, passing the function through pcall in case of -- errors, e.g. being over the expensive function count limit. if page then local success, pageObject = pcall(mw.title.new, page) if success then return pageObject else return nil end else return mw.title.getCurrentTitle() end end -- Provided for backward compatibility with other modules function p.getParamMappings() return mappings end local function getNamespace(args) -- This function gets the namespace name from the page object. local page = fetchValue(args, argKeys.demopage) if page == '' then page = nil end local demospace = fetchValue(args, argKeys.demospace) if demospace == '' then demospace = nil end local subjectns = fetchValue(args, argKeys.subjectns) local ret if demospace then -- Handle "demospace = main" properly. if equalsArrayValue(argKeys.main, ustringLower(demospace)) then ret = mw.site.namespaces[0].name else ret = demospace end else local pageObject = p.getPageObject(page) if pageObject then if pageObject.isTalkPage then -- Get the subject namespace if the option is set, -- otherwise use "talk". if yesno(subjectns) then ret = mw.site.namespaces[pageObject.namespace].subject.name else ret = 'talk' end else ret = pageObject.nsText end else return nil -- return nil if the page object doesn't exist. end end ret = ret:gsub('_', ' ') return ustringLower(ret) end function p._main(args) -- Check the parameters stored in the mappings table for any matches. local namespace = getNamespace(args) or 'other' -- "other" avoids nil table keys local params = mappings[namespace] or {} local ret = fetchValue(args, params) --[[ -- If there were no matches, return parameters for other namespaces. -- This happens if there was no text specified for the namespace that -- was detected or if the demospace parameter is not a valid -- namespace. Note that the parameter for the detected namespace must be -- completely absent for this to happen, not merely blank. --]] if ret == nil then ret = fetchValue(args, argKeys.other) end return ret end function p.main(frame) mArguments = require('Module:Arguments') local args = mArguments.getArgs(frame, {removeBlanks = false}) local ret = p._main(args) return ret or '' end function p.table(frame) --[[ -- Create a wikitable of all subject namespace parameters, for -- documentation purposes. The talk parameter is optional, in case it -- needs to be excluded in the documentation. --]] -- Load modules and initialise variables. mTableTools = require('Module:TableTools') local namespaces = mw.site.namespaces local cfg = data.cfg local useTalk = type(frame) == 'table' and type(frame.args) == 'table' and yesno(frame.args.talk) -- Whether to use the talk parameter. -- Get the header names. local function checkValue(value, default) if type(value) == 'string' then return value else return default end end local nsHeader = checkValue(cfg.wikitableNamespaceHeader, 'Namespace') local aliasesHeader = checkValue(cfg.wikitableAliasesHeader, 'Aliases') -- Put the namespaces in order. local mappingsOrdered = {} for nsname, params in pairs(mappings) do if useTalk or nsname ~= 'talk' then local nsid = namespaces[nsname].id -- Add 1, as the array must start with 1; nsid 0 would be lost otherwise. nsid = nsid + 1 mappingsOrdered[nsid] = params end end mappingsOrdered = mTableTools.compressSparseArray(mappingsOrdered) -- Build the table. local ret = '{| class="wikitable"' .. '\n|-' .. '\n! ' .. nsHeader .. '\n! ' .. aliasesHeader for i, params in ipairs(mappingsOrdered) do for j, param in ipairs(params) do if j == 1 then ret = ret .. '\n|-' .. '\n| <code>' .. param .. '</code>' .. '\n| ' elseif j == 2 then ret = ret .. '<code>' .. param .. '</code>' else ret = ret .. ', <code>' .. param .. '</code>' end end end ret = ret .. '\n|-' .. '\n|}' return ret end return p f930cde22fbc361b9666c4cb530151e769d8f171 222 2019-11-24T02:29:45Z Foreck 3 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]]. local NS = require('Dev:Namespace_detect') -- Local configuration can be modified in -- [[Module:Namespace detect/data]] and -- [[Module:Namespace detect/config]] -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]] -- The last line produces the output for the template return NS 402c61075fc5648d0616e1a0b398d3cb84466efe Module:Arguments 828 126 258 2019-09-02T12:39:11Z mediawiki>AKlapper (WMF) 0 4 revisions imported from [[:meta:Module:Arguments]]: See [[phab:T231001]] Scribunto text/plain -- This module provides easy processing of arguments passed to Scribunto from -- #invoke. It is intended for use by other Lua modules, and should not be -- called from #invoke directly. local libraryUtil = require('libraryUtil') local checkType = libraryUtil.checkType local arguments = {} -- Generate four different tidyVal functions, so that we don't have to check the -- options every time we call it. local function tidyValDefault(key, val) if type(val) == 'string' then val = val:match('^%s*(.-)%s*$') if val == '' then return nil else return val end else return val end end local function tidyValTrimOnly(key, val) if type(val) == 'string' then return val:match('^%s*(.-)%s*$') else return val end end local function tidyValRemoveBlanksOnly(key, val) if type(val) == 'string' then if val:find('%S') then return val else return nil end else return val end end local function tidyValNoChange(key, val) return val end local function matchesTitle(given, title) local tp = type( given ) return (tp == 'string' or tp == 'number') and mw.title.new( given ).prefixedText == title end local translate_mt = { __index = function(t, k) return k end } function arguments.getArgs(frame, options) checkType('getArgs', 1, frame, 'table', true) checkType('getArgs', 2, options, 'table', true) frame = frame or {} options = options or {} --[[ -- Set up argument translation. --]] options.translate = options.translate or {} if getmetatable(options.translate) == nil then setmetatable(options.translate, translate_mt) end if options.backtranslate == nil then options.backtranslate = {} for k,v in pairs(options.translate) do options.backtranslate[v] = k end end if options.backtranslate and getmetatable(options.backtranslate) == nil then setmetatable(options.backtranslate, { __index = function(t, k) if options.translate[k] ~= k then return nil else return k end end }) end --[[ -- Get the argument tables. If we were passed a valid frame object, get the -- frame arguments (fargs) and the parent frame arguments (pargs), depending -- on the options set and on the parent frame's availability. If we weren't -- passed a valid frame object, we are being called from another Lua module -- or from the debug console, so assume that we were passed a table of args -- directly, and assign it to a new variable (luaArgs). --]] local fargs, pargs, luaArgs if type(frame.args) == 'table' and type(frame.getParent) == 'function' then if options.wrappers then --[[ -- The wrappers option makes Module:Arguments look up arguments in -- either the frame argument table or the parent argument table, but -- not both. This means that users can use either the #invoke syntax -- or a wrapper template without the loss of performance associated -- with looking arguments up in both the frame and the parent frame. -- Module:Arguments will look up arguments in the parent frame -- if it finds the parent frame's title in options.wrapper; -- otherwise it will look up arguments in the frame object passed -- to getArgs. --]] local parent = frame:getParent() if not parent then fargs = frame.args else local title = parent:getTitle():gsub('/sandbox$', '') local found = false if matchesTitle(options.wrappers, title) then found = true elseif type(options.wrappers) == 'table' then for _,v in pairs(options.wrappers) do if matchesTitle(v, title) then found = true break end end end -- We test for false specifically here so that nil (the default) acts like true. if found or options.frameOnly == false then pargs = parent.args end if not found or options.parentOnly == false then fargs = frame.args end end else -- options.wrapper isn't set, so check the other options. if not options.parentOnly then fargs = frame.args end if not options.frameOnly then local parent = frame:getParent() pargs = parent and parent.args or nil end end if options.parentFirst then fargs, pargs = pargs, fargs end else luaArgs = frame end -- Set the order of precedence of the argument tables. If the variables are -- nil, nothing will be added to the table, which is how we avoid clashes -- between the frame/parent args and the Lua args. local argTables = {fargs} argTables[#argTables + 1] = pargs argTables[#argTables + 1] = luaArgs --[[ -- Generate the tidyVal function. If it has been specified by the user, we -- use that; if not, we choose one of four functions depending on the -- options chosen. This is so that we don't have to call the options table -- every time the function is called. --]] local tidyVal = options.valueFunc if tidyVal then if type(tidyVal) ~= 'function' then error( "bad value assigned to option 'valueFunc'" .. '(function expected, got ' .. type(tidyVal) .. ')', 2 ) end elseif options.trim ~= false then if options.removeBlanks ~= false then tidyVal = tidyValDefault else tidyVal = tidyValTrimOnly end else if options.removeBlanks ~= false then tidyVal = tidyValRemoveBlanksOnly else tidyVal = tidyValNoChange end end --[[ -- Set up the args, metaArgs and nilArgs tables. args will be the one -- accessed from functions, and metaArgs will hold the actual arguments. Nil -- arguments are memoized in nilArgs, and the metatable connects all of them -- together. --]] local args, metaArgs, nilArgs, metatable = {}, {}, {}, {} setmetatable(args, metatable) local function mergeArgs(tables) --[[ -- Accepts multiple tables as input and merges their keys and values -- into one table. If a value is already present it is not overwritten; -- tables listed earlier have precedence. We are also memoizing nil -- values, which can be overwritten if they are 's' (soft). --]] for _, t in ipairs(tables) do for key, val in pairs(t) do if metaArgs[key] == nil and nilArgs[key] ~= 'h' then local tidiedVal = tidyVal(key, val) if tidiedVal == nil then nilArgs[key] = 's' else metaArgs[key] = tidiedVal end end end end end --[[ -- Define metatable behaviour. Arguments are memoized in the metaArgs table, -- and are only fetched from the argument tables once. Fetching arguments -- from the argument tables is the most resource-intensive step in this -- module, so we try and avoid it where possible. For this reason, nil -- arguments are also memoized, in the nilArgs table. Also, we keep a record -- in the metatable of when pairs and ipairs have been called, so we do not -- run pairs and ipairs on the argument tables more than once. We also do -- not run ipairs on fargs and pargs if pairs has already been run, as all -- the arguments will already have been copied over. --]] metatable.__index = function (t, key) --[[ -- Fetches an argument when the args table is indexed. First we check -- to see if the value is memoized, and if not we try and fetch it from -- the argument tables. When we check memoization, we need to check -- metaArgs before nilArgs, as both can be non-nil at the same time. -- If the argument is not present in metaArgs, we also check whether -- pairs has been run yet. If pairs has already been run, we return nil. -- This is because all the arguments will have already been copied into -- metaArgs by the mergeArgs function, meaning that any other arguments -- must be nil. --]] if type(key) == 'string' then key = options.translate[key] end local val = metaArgs[key] if val ~= nil then return val elseif metatable.donePairs or nilArgs[key] then return nil end for _, argTable in ipairs(argTables) do local argTableVal = tidyVal(key, argTable[key]) if argTableVal ~= nil then metaArgs[key] = argTableVal return argTableVal end end nilArgs[key] = 'h' return nil end metatable.__newindex = function (t, key, val) -- This function is called when a module tries to add a new value to the -- args table, or tries to change an existing value. if type(key) == 'string' then key = options.translate[key] end if options.readOnly then error( 'could not write to argument table key "' .. tostring(key) .. '"; the table is read-only', 2 ) elseif options.noOverwrite and args[key] ~= nil then error( 'could not write to argument table key "' .. tostring(key) .. '"; overwriting existing arguments is not permitted', 2 ) elseif val == nil then --[[ -- If the argument is to be overwritten with nil, we need to erase -- the value in metaArgs, so that __index, __pairs and __ipairs do -- not use a previous existing value, if present; and we also need -- to memoize the nil in nilArgs, so that the value isn't looked -- up in the argument tables if it is accessed again. --]] metaArgs[key] = nil nilArgs[key] = 'h' else metaArgs[key] = val end end local function translatenext(invariant) local k, v = next(invariant.t, invariant.k) invariant.k = k if k == nil then return nil elseif type(k) ~= 'string' or not options.backtranslate then return k, v else local backtranslate = options.backtranslate[k] if backtranslate == nil then -- Skip this one. This is a tail call, so this won't cause stack overflow return translatenext(invariant) else return backtranslate, v end end end metatable.__pairs = function () -- Called when pairs is run on the args table. if not metatable.donePairs then mergeArgs(argTables) metatable.donePairs = true end return translatenext, { t = metaArgs } end local function inext(t, i) -- This uses our __index metamethod local v = t[i + 1] if v ~= nil then return i + 1, v end end metatable.__ipairs = function (t) -- Called when ipairs is run on the args table. return inext, t, 0 end return args end return arguments 3134ecce8429b810d445e29eae115e2ae4c36c53 Module:Navbar 828 149 308 2019-09-02T12:39:11Z mediawiki>AKlapper (WMF) 0 3 revisions imported from [[:meta:Module:Navbar]]: See [[phab:T231001]] Scribunto text/plain local p = {} local getArgs local ul function p.addItem (mini, full, link, descrip, args, url) local l if url then l = {'[', '', ']'} else l = {'[[', '|', ']]'} end ul:tag('li') :addClass('nv-'..full) :wikitext(l[1] .. link .. l[2]) :tag(args.mini and 'abbr' or 'span') :attr('title', descrip..' this template') :cssText(args.fontstyle) :wikitext(args.mini and mini or full) :done() :wikitext(l[3]) end function p.brackets (position, c, args, div) if args.brackets then div :tag('span') :css('margin-'..position, '-0.125em') :cssText(args.fontstyle) :wikitext(c) end end function p._navbar(args) local show = {true, true, true, false, false, false} local titleArg = 1 if args.collapsible then titleArg = 2 if not args.plain then args.mini = 1 end if args.fontcolor then args.fontstyle = 'color:' .. args.fontcolor .. ';' end args.style = 'float:left; text-align:left' end if args.template then titleArg = 'template' show = {true, false, false, false, false, false} local index = {t = 2, d = 2, e = 3, h = 4, m = 5, w = 6, talk = 2, edit = 3, hist = 4, move = 5, watch = 6} for k,v in ipairs(require ('Module:TableTools').compressSparseArray(args)) do local num = index[v] if num then show[num] = true end end end if args.noedit then show[3] = false end local titleText = args[titleArg] or (':' .. mw.getCurrentFrame():getParent():getTitle()) local title = mw.title.new(mw.text.trim(titleText), 'Template') if not title then error('Invalid title ' .. titleText) end local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or '' local div = mw.html.create():tag('div') div :addClass('plainlinks') :addClass('hlist') :addClass('navbar') :cssText(args.style) if args.mini then div:addClass('mini') end if not (args.mini or args.plain) then div :tag('span') :css('word-spacing', 0) :cssText(args.fontstyle) :wikitext(args.text or 'This box:') :wikitext(' ') end p.brackets('right', '&#91; ', args, div) ul = div:tag('ul') if show[1] then p.addItem('v', 'view', title.fullText, 'View', args) end if show[2] then p.addItem('t', 'talk', talkpage, 'Discuss', args) end if show[3] then p.addItem('e', 'edit', title:fullUrl('action=edit'), 'Edit', args, true) end if show[4] then p.addItem('h', 'hist', title:fullUrl('action=history'), 'History of', args, true) end if show[5] then local move = mw.title.new ('Special:Movepage') p.addItem('m', 'move', move:fullUrl('target='..title.fullText), 'Move', args, true) end if show[6] then p.addItem('w', 'watch', title:fullUrl('action=watch'), 'Watch', args, true) end p.brackets('left', ' &#93;', args, div) if args.collapsible then div :done() :tag('div') :css('font-size', '114%') :css('margin', args.mini and '0 4em' or '0 7em') :cssText(args.fontstyle) :wikitext(args[1]) end return tostring(div:done()) end function p.navbar(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end return p._navbar(getArgs(frame)) end return p 04f3b81927127526bd5d8bda44128b559fc97d0d Template:Shared Template Warning 10 157 324 2019-09-15T02:15:56Z mediawiki>DannyS712 0 Protected "[[Template:Shared Template Warning]]": Highly visible page or template: Global template or module, see [[WP:TNT]] for more ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <noinclude>{{ {{PAGENAME}}|Template:Shared Template Warning|Shared Template Warning}}{{Documentation}}</noinclude><includeonly><table cellspacing="0" cellpadding="0" border="0" style="background:transparent; margin:0.5em auto; padding:0.5em; background-color:#fee7e6; border:1px solid #aaa;" ><tr><td nowrap="nowrap" valign="top"><!-- --><span style="position:relative; top:-2px;"><!-- -->[[File:OOjs_UI_icon_notice-destructive.svg|18px|warning|link=]]<!-- --></span>&nbsp;'''{{#invoke:TNT|msg|I18n/Shared Template Warning.tab|warning}}'''</td><!-- --><td valign="top" style="padding-left:0.5em;"><!-- -->{{#ifeq:{{SITENAME}}|MediaWiki<!-- -->|{{#invoke:TNT|msg|I18n/Shared Template Warning.tab|be-careful}}<!-- -->|{{#invoke:TNT|msg|I18n/Shared Template Warning.tab|no-edit|{{{1}}}}}<!-- -->}}{{#if:{{{2|}}}|<br>{{#invoke:TNT|msg|I18n/Shared Template Warning.tab|translate|c:Data:I18n/{{{2}}}.tab}}<!-- -->}}</td></tr></table></includeonly> c5b12497baea46464c8d82f0a25ab36b6178c871 Module:Template translation 828 139 286 2019-11-06T02:33:54Z mediawiki>Krinkle 0 Add fallback to _getLanguageSubpage for content language. Used by [[Template:Pagelang]] Scribunto text/plain local this = {} function this.checkLanguage(subpage, default) --[[Check first if there's an any invalid character that would cause the mw.language.isKnownLanguageTag function() to throw an exception: - all ASCII controls in [\000-\031\127], - double quote ("), sharp sign (#), ampersand (&), apostrophe ('), - slash (/), colon (:), semicolon (;), lower than (<), greater than (>), - brackets and braces ([, ], {, }), pipe (|), backslash (\\) All other characters are accepted, including space and all non-ASCII characters (including \192, which is invalid in UTF-8). --]] if mw.language.isValidCode(subpage) and mw.language.isKnownLanguageTag(subpage) --[[However "SupportedLanguages" are too restrictive, as they discard many valid BCP47 script variants (only because MediaWiki still does not define automatic transliterators for them, e.g. "en-dsrt" or "fr-brai" for French transliteration in Braille), and country variants, (useful in localized data, even if they are no longer used for translations, such as zh-cn, also useful for legacy codes). We want to avoid matching subpagenames containing any uppercase letter, (even if they are considered valid in BCP 47, in which they are case-insensitive; they are not "SupportedLanguages" for MediaWiki, so they are not "KnownLanguageTags" for MediaWiki). To be more restrictive, we exclude any character * that is not ASCII and not a lowercase letter, minus-hyphen, or digit, or does not start by a letter or does not finish by a letter or digit; * or that has more than 8 characters between hyphens; * or that has two hyphens; * or with specific uses in template subpages and unusable as languages. --]] or string.find(subpage, "^[%l][%-%d%l]*[%d%l]$") ~= nil and string.find(subpage, "[%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l]") == nil and string.find(subpage, "%-%-") == nil and subpage ~= "doc" and subpage ~= "layout" and subpage ~= "sandbox" and subpage ~= "testcases" and subpage ~= "init" and subpage ~= "preload" then return subpage end -- Otherwise there's currently no known language subpage return default end --[[Get the last subpage of an arbitrary page if it is a translation. To be used from templates. ]] function this.getLanguageSubpage(frame) local title = frame and frame.args[1] if not title or title == '' then title = mw.title.getCurrentTitle() end return this._getLanguageSubpage(title) end --[[Get the last subpage of an arbitrary page if it is a translation. To be used from Lua. ]] function this._getLanguageSubpage(title) if type(title) == 'string' then title = mw.title.new(title) end if not title then -- invalid title return mw.language.getContentLanguage():getCode() end --[[This code does not work in all namespaces where the Translate tool works. -- It works in the main namespace on Meta because it allows subpages there -- It would not work in the main namespace of English Wikipedia (but the -- articles are monolignual on that wiki). -- On Meta-Wiki the main space uses subpages and its pages are translated. -- The Translate tool allows translatng pages in all namespaces, even if -- the namespace officially does not have subpages. -- On Meta-Wiki the Category namespace still does not have subpages enabled, -- even if they would be very useful for categorizing templates, that DO have -- subpages (for documentatio and tstboxes pages). This is a misconfiguration -- bug of Meta-Wiki. The work-around is to split the full title and then -- get the last titlepart. local subpage = title.subpageText --]] local titleparts = mw.text.split(title.fullText, '/') local subpage = titleparts[#titleparts] return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode()) end --[[Get the last subpage of the current page if it is a translation. ]] function this.getCurrentLanguageSubpage() return this._getLanguageSubpage(mw.title.getCurrentTitle()) end --[[Get the first part of the language code of the subpage, before the '-'. ]] function this.getMainLanguageSubpage() parts = mw.text.split( this.getCurrentLanguageSubpage(), '-' ) return parts[1] end --[[Get the last subpage of the current frame if it is a translation. Not used locally. ]] function this.getFrameLanguageSubpage(frame) return this._getLanguageSubpage(frame:getParent():getTitle()) end --[[Get the language of the current page. Not used locally. ]] function this.getLanguage() local subpage = mw.title.getCurrentTitle().subpageText return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode()) end --[[Get the language of the current frame. Not used locally. ]] function this.getFrameLanguage(frame) local titleparts = mw.text.split(frame:getParent():getTitle(), '/') local subpage = titleparts[#titleparts] return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode()) end function this.title(namespace, basepagename, subpage) local message, title local pagename = basepagename if (subpage or '') ~= '' then pagename = pagename .. '/' .. subpage end local valid, title = xpcall(function() return mw.title.new(pagename, namespace) -- costly end, function(msg) -- catch undocumented exception (!?) -- thrown when namespace does not exist. The doc still -- says it should return a title, even in that case... message = msg end) if valid and title ~= nil and (title.id or 0) ~= 0 then return title end return { -- "pseudo" mw.title object with id = nil in case of error prefixedText = pagename, -- the only property we need below message = message -- only for debugging } end --[[If on a translation subpage (like Foobar/de), this function returns a given template in the same language, if the translation is available. Otherwise, the template is returned in its default language, without modification. This is aimed at replacing the current implementation of Template:TNTN. This version does not expand the returned template name: this solves the problem of self-recursion in TNT when translatable templates need themselves to transclude other translable templates (such as Tnavbar). ]] function this.getTranslatedTemplate(frame, withStatus) local args = frame.args local pagename = args['template'] --[[Check whether the pagename is actually in the Template namespace, or if we're transcluding a main-namespace page. (added for backward compatibility of Template:TNT) ]] local title local namespace = args['tntns'] or '' if (namespace ~= '') -- Checks for tntns parameter for custom ns. then title = this.title(namespace, pagename) -- Costly else -- Supposes that set page is in ns10. namespace = 'Template' title = this.title(namespace, pagename) -- Costly if title.id == nil then -- not found in the Template namespace, assume the main namespace (for backward compatibility) namespace = '' title = this.title(namespace, pagename) -- Costly end end -- Get the last subpage and check if it matches a known language code. local subpage = args['uselang'] or '' if (subpage == '') then subpage = this.getCurrentLanguageSubpage() end if (subpage == '') then -- Check if a translation of the pagename exists in English local newtitle = this.title(namespace, pagename, 'en') -- Costly -- Use the translation when it exists if newtitle.id ~= nil then title = newtitle end else -- Check if a translation of the pagename exists in that language local newtitle = this.title(namespace, pagename, subpage) -- Costly if newtitle.id == nil then -- Check if a translation of the pagename exists in English newtitle = this.title(namespace, pagename, 'en') -- Costly end -- Use the translation when it exists if newtitle.id ~= nil then title = newtitle end end -- At this point the title should exist if withStatus then -- status returned to Lua function below return title.prefixedText, title.id ~= nil else -- returned directly to MediaWiki return title.prefixedText end end --[[If on a translation subpage (like Foobar/de), this function renders a given template in the same language, if the translation is available. Otherwise, the template is rendered in its default language, without modification. This is aimed at replacing the current implementation of Template:TNT. Note that translatable templates cannot transclude themselves other translatable templates, as it will recurse on TNT. Use TNTN instead to return only the effective template name to expand externally, with template parameters also provided externally. ]] function this.renderTranslatedTemplate(frame) local title, found = this.getTranslatedTemplate(frame, true) -- At this point the title should exist prior to performing the expansion -- of the template, otherwise render a red link to the missing page -- (resolved in its assumed namespace). If we don't tet this here, a -- script error would be thrown. Returning a red link is consistant with -- MediaWiki behavior when attempting to transclude inexistant templates. if not found then return '[[' .. title .. ']]' end -- Copy args pseudo-table to a proper table so we can feed it to expandTemplate. -- Then render the pagename. local args = frame.args local pargs = (frame:getParent() or {}).args local arguments = {} if (args['noshift'] or '') == '' then for k, v in pairs(pargs) do -- numbered args >= 1 need to be shifted local n = tonumber(k) or 0 if (n > 0) then if (n >= 2) then arguments[n - 1] = v end else arguments[k] = v end end else -- special case where TNT is used as autotranslate -- (don't shift again what is shifted in the invokation) for k, v in pairs(pargs) do arguments[k] = v end end arguments['template'] = title -- override the existing parameter of the base template name supplied with the full name of the actual template expanded arguments['tntns'] = nil -- discard the specified namespace override arguments['uselang'] = args['uselang'] -- argument forwarded into parent frame arguments['noshift'] = args['noshift'] -- argument forwarded into parent frame return frame:expandTemplate{title = ':' .. title, args = arguments} end --[[A helper for mocking TNT in Special:TemplateSandbox. TNT breaks TemplateSandbox; mocking it with this method means templates won't be localized but at least TemplateSandbox substitutions will work properly. Won't work with complex uses. ]] function this.mockTNT(frame) local pargs = (frame:getParent() or {}).args local arguments = {} for k, v in pairs(pargs) do -- numbered args >= 1 need to be shifted local n = tonumber(k) or 0 if (n > 0) then if (n >= 2) then arguments[n - 1] = v end else arguments[k] = v end end if not pargs[1] then return '' end return frame:expandTemplate{title = 'Template:' .. pargs[1], args = arguments} end return this 498b819531e17442247550783d199502d5a89f56 Template:Item 10 108 218 2019-11-24T02:29:45Z Foreck 3 1 revision: Starter Wiki Refresh wikitext text/x-wiki <infobox type="Item"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="type"><label>Type</label></data> <data source="effects"><label>Effects</label></data> <data source="source"><label>Source</label></data> <data source="buy"><label>Cost to buy</label></data> <data source="sell"><label>Cost to sell</label></data> </infobox><includeonly>{{Namespace|main=[[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 39eb8e6d8742e13ca1f4b2d958a472c1f4b5a8e0 Template:Namespace 10 109 220 2019-11-24T02:29:45Z Foreck 3 1 revision: Starter Wiki Refresh wikitext text/x-wiki {{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Namespace_detect --></noinclude> f5b6ed2c0363fd704c716a6e5420a5cc0546392f Module:Namespace detect/data 828 111 224 2019-11-24T02:29:45Z Foreck 3 Created page with "-- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules t..." Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsData = require('Dev:Namespace_detect/data') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/data -- The last line produces the output for the template return nsData 23821a6d949df8911da661f9fdc5fc897a0c60f8 Template:Quest 10 114 230 2019-11-24T02:29:45Z Foreck 3 1 revision: Starter Wiki Refresh wikitext text/x-wiki <infobox type="Quest"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="start"><label>Start</label></data> <data source="end"><label>End</label></data> <data source="prerequisites"><label>Prerequisites</label></data> <data source="level"><label>Level</label></data> <data source="location"><label>Location</label></data> <data source="rewards"><label>Rewards</label></data> <group layout="horizontal"> <header>Quest progression</header> <data source="previous"><label>Previous</label></data> <data source="next"><label>Next</label></data> </group> </infobox><includeonly>{{Namespace|main=[[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 5766e53290855d812d6e865c5152069d4d37b01f Module:TNT 828 158 326 2019-11-27T11:15:52Z mediawiki>Bawolff 0 Give a more useful error message if jsonconfig is missing. There have been three questions about this on the support desk from third party folks copying this template. Scribunto text/plain -- -- INTRO: (!!! DO NOT RENAME THIS PAGE !!!) -- This module allows any template or module to be copy/pasted between -- wikis without any translation changes. All translation text is stored -- in the global Data:*.tab pages on Commons, and used everywhere. -- -- SEE: https://www.mediawiki.org/wiki/Multilingual_Templates_and_Modules -- -- ATTENTION: -- Please do NOT rename this module - it has to be identical on all wikis. -- This code is maintained at https://www.mediawiki.org/wiki/Module:TNT -- Please do not modify it anywhere else, as it may get copied and override your changes. -- Suggestions can be made at https://www.mediawiki.org/wiki/Module_talk:TNT -- -- DESCRIPTION: -- The "msg" function uses a Commons dataset to translate a message -- with a given key (e.g. source-table), plus optional arguments -- to the wiki markup in the current content language. -- Use lang=xx to set language. Example: -- -- {{#invoke:TNT | msg -- | I18n/Template:Graphs.tab <!-- https://commons.wikimedia.org/wiki/Data:I18n/Template:Graphs.tab --> -- | source-table <!-- uses a translation message with id = "source-table" --> -- | param1 }} <!-- optional parameter --> -- -- -- The "doc" function will generate the <templatedata> parameter documentation for templates. -- This way all template parameters can be stored and localized in a single Commons dataset. -- NOTE: "doc" assumes that all documentation is located in Data:Templatedata/* on Commons. -- -- {{#invoke:TNT | doc | Graph:Lines }} -- uses https://commons.wikimedia.org/wiki/Data:Templatedata/Graph:Lines.tab -- if the current page is Template:Graph:Lines/doc -- local p = {} local i18nDataset = 'I18n/Module:TNT.tab' -- Forward declaration of the local functions local sanitizeDataset, loadData, link, formatMessage function p.msg(frame) local dataset, id local params = {} local lang = nil for k, v in pairs(frame.args) do if k == 1 then dataset = mw.text.trim(v) elseif k == 2 then id = mw.text.trim(v) elseif type(k) == 'number' then table.insert(params, mw.text.trim(v)) elseif k == 'lang' and v ~= '_' then lang = mw.text.trim(v) end end return formatMessage(dataset, id, params, lang) end -- Identical to p.msg() above, but used from other lua modules -- Parameters: name of dataset, message key, optional arguments -- Example with 2 params: format('I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset') function p.format(dataset, key, ...) local checkType = require('libraryUtil').checkType checkType('format', 1, dataset, 'string') checkType('format', 2, key, 'string') return formatMessage(dataset, key, {...}) end -- Identical to p.msg() above, but used from other lua modules with the language param -- Parameters: language code, name of dataset, message key, optional arguments -- Example with 2 params: formatInLanguage('es', I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset') function p.formatInLanguage(lang, dataset, key, ...) local checkType = require('libraryUtil').checkType checkType('formatInLanguage', 1, lang, 'string') checkType('formatInLanguage', 2, dataset, 'string') checkType('formatInLanguage', 3, key, 'string') return formatMessage(dataset, key, {...}, lang) end -- Obsolete function that adds a 'c:' prefix to the first param. -- "Sandbox/Sample.tab" -> 'c:Data:Sandbox/Sample.tab' function p.link(frame) return link(frame.args[1]) end function p.doc(frame) local dataset = 'Templatedata/' .. sanitizeDataset(frame.args[1]) return frame:extensionTag('templatedata', p.getTemplateData(dataset)) .. formatMessage(i18nDataset, 'edit_doc', {link(dataset)}) end function p.getTemplateData(dataset) -- TODO: add '_' parameter once lua starts reindexing properly for "all" languages local data = loadData(dataset) local names = {} for _, field in pairs(data.schema.fields) do table.insert(names, field.name) end local params = {} local paramOrder = {} for _, row in pairs(data.data) do local newVal = {} local name = nil for pos, val in pairs(row) do local columnName = names[pos] if columnName == 'name' then name = val else newVal[columnName] = val end end if name then params[name] = newVal table.insert(paramOrder, name) end end -- Work around json encoding treating {"1":{...}} as an [{...}] params['zzz123']='' local json = mw.text.jsonEncode({ params=params, paramOrder=paramOrder, description=data.description }) json = string.gsub(json,'"zzz123":"",?', "") return json end -- Local functions sanitizeDataset = function(dataset) if not dataset then return nil end dataset = mw.text.trim(dataset) if dataset == '' then return nil elseif string.sub(dataset,-4) ~= '.tab' then return dataset .. '.tab' else return dataset end end loadData = function(dataset, lang) dataset = sanitizeDataset(dataset) if not dataset then error(formatMessage(i18nDataset, 'error_no_dataset', {})) end -- Give helpful error to thirdparties who try and copy this module. if not mw.ext or not mw.ext.data or not mw.ext.data.get then error('Missing JsonConfig extension; Cannot load https://commons.wikimedia.org/wiki/Data:' .. dataset) end local data = mw.ext.data.get(dataset, lang) if data == false then if dataset == i18nDataset then -- Prevent cyclical calls error('Missing Commons dataset ' .. i18nDataset) else error(formatMessage(i18nDataset, 'error_bad_dataset', {link(dataset)})) end end return data end -- Given a dataset name, convert it to a title with the 'commons:data:' prefix link = function(dataset) return 'c:Data:' .. mw.text.trim(dataset or '') end formatMessage = function(dataset, key, params, lang) for _, row in pairs(loadData(dataset, lang).data) do local id, msg = unpack(row) if id == key then local result = mw.message.newRawMessage(msg, unpack(params or {})) return result:plain() end end if dataset == i18nDataset then -- Prevent cyclical calls error('Invalid message key "' .. key .. '"') else error(formatMessage(i18nDataset, 'error_bad_msgkey', {key, link(dataset)})) end end return p 9d0d10e54abd232c806dcabccaf03e52858634a1 Template:High-use 10 135 278 2019-12-02T21:41:25Z wikipedia>Ahecht 0 Use [[Module:High-use]] wikitext text/x-wiki {{#invoke:High-use|main|1={{{1|}}}|2={{{2|}}}|all-pages={{{all-pages|}}}|info={{{info|}}}|demo={{{demo|}}}|form={{{form|}}}|expiry={{{expiry|}}}}}<noinclude> {{Documentation}} <!-- Add categories to the /doc subpage; interwiki links go to Wikidata, thank you! --> </noinclude> a0b2a1139d339dbb30f81db49ec4775f8d55871f Template:Discord 10 106 214 2019-12-11T20:55:51Z Foreck 3 wikitext text/x-wiki <onlyinclude>[[File:Discord-Logo-Color.png|18px]][https://discord.gg/VDvJdjR Discord]</onlyinclude> Example: {{Discord icon}} (or whatever you call your template) 7d0a23c7158870697c0f3e3fb75a8eb46fc95504 Template:DiscordIntegrator 10 115 232 2019-12-14T00:26:40Z Foreck 3 Created page with "<includeonly>{{#if:{{{1|{{{id|}}}}}}|<span class="DiscordIntegrator" data-id="{{{1|{{{id}}}}}}" data-logged-in="{{{loggedIn}}}" data-usePTB="{{{usePTB|}}}" data-theme="{{{them..." wikitext text/x-wiki <includeonly>{{#if:{{{1|{{{id|}}}}}}|<span class="DiscordIntegrator" data-id="{{{1|{{{id}}}}}}" data-logged-in="{{{loggedIn}}}" data-usePTB="{{{usePTB|}}}" data-theme="{{{theme|dark}}}" data-width="{{{width|100%}}}" data-height="{{{height|90%}}}" data-allowtransparency="{{{allowtransparency|true}}}" frameborder="{{{frameborder|0}}}">If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.</span>|<span style="color:red">'''DiscordIntegrator error: ID of the server isn't supplied.'''</span> On instructions how to find a Discord server ID, see [https://support.discordapp.com/hc/en-us/articles/206346498-Where-can-I-find-my-server-ID- this]}}</includeonly><noinclude>{{documentation}}</noinclude> 8c17ad9a80f0b49b7b7344fccf07c963eb217ff3 Category:Guide 14 14 29 2019-12-14T23:37:02Z Foreck 3 Adding categories wikitext text/x-wiki Here you can find the most essential guides to setting up the modpack and how to play [[Category:Browse]] 2715a8a6d88414e3899666b332373fe02f5d21f5 Template:Mob Template 10 105 212 2019-12-18T17:47:26Z Foreck 3 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <image source="image2"> <caption source="caption2"/> </image> <image source="image3"> <caption source="caption3"/> </image> <image source="image4"> <caption source="caption4"/> </image> <data source="name"> <label>Name</label> </data> <data source="type_/_behavior"> <label>Type / Behavior</label> </data> <data source="biomes"> <label>Biomes</label> </data> <data source="health_points"> <label>Health Points</label> </data> <data source="attack_damage"> <label>Attack Damage</label> </data> </infobox> <noinclude> Example usage:<pre> {{Mob Template |title1=Example |image1=Example |caption1=Example |name=Example |type_/_behavior=Example |biomes=Example |health_points=Example |attack_damage=Example }} </pre> </noinclude> a9ad03559d7f81bca4949180a685d75b347f2760 Template:Dimension 10 116 234 2019-12-26T01:40:39Z Foreck 3 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="theme"..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="theme"> <label>Theme</label> </data> <data source="difficulty"> <label>Difficulty</label> </data> <data source="common_foes"> <label>Common foes</label> </data> <data source="resources_of_interest"> <label>Resources of interest</label> </data> </infobox> <noinclude> Example usage:<pre> {{Dimension |title1=Example |image1=Example |caption1=Example |theme=Example |difficulty=Example |common_foes=Example |resources_of_interest=Example }} </pre> </noinclude> 78a986980a3588c53dae8fba2235fe9bc95fb48d Module:Documentation/i18n 828 128 262 2019-12-28T03:33:21Z mediawiki>94rain 0 Protected "[[Module:Documentation/i18n]]": Highly visible page or template ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only administrators] (indefinite)) Scribunto text/plain local format = require('Module:TNT').format local i18n = {} i18n['cfg-error-msg-type'] = format('I18n/Documentation', 'cfg-error-msg-type') i18n['cfg-error-msg-empty'] = format('I18n/Documentation', 'cfg-error-msg-empty') -- cfg['template-namespace-heading'] -- The heading shown in the template namespace. i18n['template-namespace-heading'] = format('I18n/Documentation', 'template-namespace-heading') -- cfg['module-namespace-heading'] -- The heading shown in the module namespace. i18n['module-namespace-heading'] = format('I18n/Documentation', 'module-namespace-heading') -- cfg['file-namespace-heading'] -- The heading shown in the file namespace. i18n['file-namespace-heading'] = format('I18n/Documentation', 'file-namespace-heading') -- cfg['other-namespaces-heading'] -- The heading shown in other namespaces. i18n['other-namespaces-heading'] = format('I18n/Documentation', 'other-namespaces-heading') -- cfg['view-link-display'] -- The text to display for "view" links. i18n['view-link-display'] = format('I18n/Documentation', 'view-link-display') -- cfg['edit-link-display'] -- The text to display for "edit" links. i18n['edit-link-display'] = format('I18n/Documentation', 'edit-link-display') -- cfg['history-link-display'] -- The text to display for "history" links. i18n['history-link-display'] = format('I18n/Documentation', 'history-link-display') -- cfg['purge-link-display'] -- The text to display for "purge" links. i18n['purge-link-display'] = format('I18n/Documentation', 'purge-link-display') -- cfg['create-link-display'] -- The text to display for "create" links. i18n['create-link-display'] = format('I18n/Documentation', 'create-link-display') return i18n 9a9f234b177a424f1fc465eb25c484eff54905c0 Changelog 0 29 60 2020-01-16T21:33:44Z Foreck 3 wikitext text/x-wiki == 2.7.2 QoL Update ''01/05/20'' == *<p dir="ltr" role="presentation">'''Removed Item Blacklist, Initial Inventory'''</p> **<p dir="ltr" role="presentation">Both were unused</p> *<p dir="ltr" role="presentation">'''Removed Voice Chat Reloaded'''</p> **<p dir="ltr" role="presentation">Causes a fair amount of lag on servers just for a feature that's not exactly needed or used by most players.</p> *<p dir="ltr" role="presentation">'''(server) Removed ReadyPlayerFun'''</p> **<p dir="ltr" role="presentation">This was the mod that stopped time when no one was online. It caused a frequent crash and had to be removed. We recommend closing the server when no one is online.</p> *<p dir="ltr" role="presentation">'''Added DiscordRichPresence'''</p> *<p dir="ltr" role="presentation">'''Added DoggyTalents'''</p> **<p dir="ltr" role="presentation">Read below</p> *<p dir="ltr" role="presentation">'''Added Surge, Multithreaded Noise, SmoothFont, Born in a Barn, TexFix'''</p> **<p dir="ltr" role="presentation">All five mods increase performance</p> *<p dir="ltr" role="presentation">'''Added HelpFixer, Proportional Destruction Particles, Cherished Worlds, Controlling, Enchantment Descriptions, Diet Hopper, Blur, Target Dummies, Anvil Patch, Aeble, Equipment Tooltips, World Tooltips, Toast Control, Infinite Fluids'''</p> **<p dir="ltr" role="presentation">All of these mods are mostly small quality of life mods that enhance the player experience.</p> ==='''Pets Changes'''=== *<p dir="ltr" role="presentation">Doggy Talents makes it so that tamed wolves are now much more in-depth. Tamed wolves learn as you train them, much like real life dogs. New items such as dog beds, dog bowls, dog baths, etc, were added. You can train your dog special skills that will help you in your journey. Don't worry, these skills are balanced, but will significantly help you if you choose to invest into training your dog. Texture changing and many skills have been disabled from the default settings. Feed your tamed wolf a Treat, then right click them with a Stick to access their skills and other info. (you can also craft a throwing stick and play fetch! it's actually tons of fun)</p> ==='''Item Balancing'''=== *<p dir="ltr" role="presentation">'''Increased durability, damage, and mining speed of [[Onyx]] armor and tools.'''</p> **<p dir="ltr" role="presentation">We want Onyx tools to be much stronger for how difficult it is to get and craft. Onyx is now better than Mythril in terms of damage, durability, and armor. Mythril is still stronger in terms of enchantability and mining speed. This does not factor in set bonuses.</p> *<p dir="ltr" role="presentation">Decreased spawn rate of [[Mythril]], [[Viridium]], and Onyx</p> **<p dir="ltr" role="presentation">We heard many of you say that the difficulty for crafting these does not correlate to their spawn rate, which makes progression a little weird.</p> ==='''Recipe Fixes and Changes'''=== *<p dir="ltr" role="presentation">Fixed soul flux recipe.</p> *<p dir="ltr" role="presentation">'''Removed all Aether accessories as well as the Aether inventory.'''</p> **<p dir="ltr" role="presentation">Most accessories are redundant and we don’t like the idea of having two inventories.</p> *<p dir="ltr" role="presentation">'''Removed more broken soups.'''</p> *<p dir="ltr" role="presentation">'''Added a recipe for Mud Brick > Clay Ball'''</p> **<p dir="ltr" role="presentation">This is to help speed up crafting progression mid-late game.</p> *<p dir="ltr" role="presentation">'''Added a [[Hemp]] Fiber recipe in the crafting table.'''</p> **<p dir="ltr" role="presentation">This is to help crafting progression early game. Many of you have expressed your feelings about the grind to get Hemp Fibers. The millstone will still output more fibers, but takes longer since you have to use the hand crank.</p> ==='''The Beneath'''=== *<p dir="ltr" role="presentation">'''More than doubled the max vein size of all ore.'''</p> *<p dir="ltr" role="presentation">'''Vastly decreased spawn rate of all ore.'''</p> **<p dir="ltr" role="presentation">We decided to do these two changes because of the nature of The Beneath and how players explore it. Finding an ore vein will be exciting, especially when finding a [[Mythril]] vein. And since you can see Mythril from far away, players will do what they can to make it to that vein. It should be a very rewarding but dangerous adventure.</p> *<p dir="ltr" role="presentation">Mythril now only spawns below y=75.</p> *<p dir="ltr" role="presentation">The fog when using a night vision potion is now red instead of purple.</p> ==='''Other'''=== *<p dir="ltr" role="presentation">Dropped items now despawn.</p> **<p dir="ltr" role="presentation">I decided to enable this to fix some lag, and also because there are a few options to go back to your death point with Returns Scrolls and potions.</p> *<p dir="ltr" role="presentation">'''Backpacks no longer drop on death.'''</p> *<p dir="ltr" role="presentation">'''Water sources are no longer infinite'''</p> **<p dir="ltr" role="presentation">This was done to balance hot spring water, and to make water in general more valuable. We want players to make a decision about whether they want to live next to rivers/oceans or not. This also helps balance sky and underground bases.</p> *<p dir="ltr" role="presentation">Added tooltips and name colors to most end-game gear depending on the rarity/strength of the item. Orange = Legendary. Purple = Epic. Green = Rare.</p> *<p dir="ltr" role="presentation">Added tooltips and JEI descriptions for items that might confuse the player.</p> *<p dir="ltr" role="presentation">Enabled Quark’s Wraiths.</p> **<p dir="ltr" role="presentation">Used to be disabled because of Mo’ Creatures.</p> *<p dir="ltr" role="presentation">'''Changed JEI’s view recipe and uses keybinds to R and U.'''</p> *<p dir="ltr" role="presentation">Removed the Recipe Unlocked toast.</p> *<p dir="ltr" role="presentation">Added an achievement that explains viewing recipes and uses with JEI.</p> *<p dir="ltr" role="presentation">Increased spawn rate of Overworld caves and very slightly increased surface openings.</p> *<p dir="ltr" role="presentation">Added many many custom made paintings. (like seriously please take a look at them they are fricken awesome)</p> == 2.7.1 Hotfix ''01/01/20'' == <h3 dir="ltr" role="presentation">'''Mod Additions, Updates, and Removals'''</h3> *<p dir="ltr" role="presentation">'''Added Fast Workbench'''</p> *<p dir="ltr" role="presentation">'''Added Fast Furnace'''</p> **<p dir="ltr" role="presentation">Both mods reduce lag</p> ==='''Recipe Fixes and Changes'''=== *<p dir="ltr" role="presentation">'''Fixed display names for Steel Anvil and Iron Anvil'''</p> *<p dir="ltr" role="presentation">'''Fixed Soul Forged Steel recipe'''</p> *<p dir="ltr" role="presentation">'''Steel now requires an Unstoked Crucible instead of a stoked one.'''</p> *<p dir="ltr" role="presentation">'''Removed mushroom stew due to a bug'''</p> *<p dir="ltr" role="presentation">'''Removed 2 out of the 3 saddle recipes'''</p> *<p dir="ltr" role="presentation">'''Removed a couple unused/redundant items'''</p> ==='''Mob Changes'''=== *<p dir="ltr" role="presentation">'''Dragons and other dangerous structures from Ice and Fire now only generate at least 1000 blocks away from spawn.'''</p> *<p dir="ltr" role="presentation">'''Magma Cubes no longer drop lava when killed'''</p> ==='''Server Changes'''=== *<p dir="ltr" role="presentation">'''Added ReadyPlayerFun'''</p> **<p dir="ltr" role="presentation">Time, seasons, and weather will no longer progress when no one is online.</p> *<p dir="ltr" role="presentation">'''Updated readme.txt to explain SoundFilters needing to be removed for voice chat.'''</p> ==='''Other Changes'''=== *<p dir="ltr" role="presentation">'''Fixed a couple config errors.'''</p> *<p dir="ltr" role="presentation">'''Fixed visual glitch when mining ores.'''</p> **<p dir="ltr" role="presentation">We had to remove our custom texture in order to fix this. We’ll add them again when we can figure out a fix. Mythril and Viridium still have the visual glitch.</p> ==2.7 Past Decade Patch ''12/31/19''== === '''Patch Highlights (TLDR)''' === *<p dir="ltr" role="presentation">'''Server pack!'''</p> **<p dir="ltr" role="presentation">LAN and servers are now supported! Includes voice chat! (hotkey: v)</p> *<p dir="ltr" role="presentation">'''Base defence/building'''</p> **<p dir="ltr" role="presentation">Many more ways to defend your base and create a beautiful base!</p> *<p dir="ltr" role="presentation">'''Difficulty and Breaching Rework'''</p> **<p dir="ltr" role="presentation">Completely reworked difficulty from scratch! Mob breaching should now be balanced and mobs in general are much smarter!</p> *<p dir="ltr" role="presentation">'''Seasons Rework'''</p> **<p dir="ltr" role="presentation">Should now allow you to experience every season!</p> *<p dir="ltr" role="presentation">'''Custom Music Rework'''</p> **<p dir="ltr" role="presentation">Added many more songs, and reworked what songs play when! (each boss has their own song!)</p> *<p dir="ltr" role="presentation">'''Death Rework'''</p> **<p dir="ltr" role="presentation">Should allow for a much less rage inducing experience!</p> *<p dir="ltr" role="presentation">'''MANY more changes and fixes!'''</p> === '''Mod Additions, Updates, and Removals''' === *<p dir="ltr" role="presentation">'''Removed MoCreatures'''</p> **<p dir="ltr" role="presentation">Had to do it to em. Caused too crashes and had a buggy config</p> *<p dir="ltr" role="presentation">'''Removed Albedo'''</p> **<p dir="ltr" role="presentation">Unfixable issue with Optifine</p> *<p dir="ltr" role="presentation">'''Removed ToroHealth'''</p> **<p dir="ltr" role="presentation">Replaced by DynamicSurroundings health pop offs, no more green "1"s when mobs spawn!</p> *<p dir="ltr" role="presentation">'''Removed Traveller’s Backpacks'''</p> *<p dir="ltr" role="presentation">'''Added Wearable Backpacks'''</p> **<p dir="ltr" role="presentation">Read below for changes regarding backpacks</p> *<p dir="ltr" role="presentation">'''Added Doggy Talents'''</p> **<p dir="ltr" role="presentation">Explanation below</p> *<p dir="ltr" role="presentation">'''Added JustEnoughHarvestCraft'''</p> **<p dir="ltr" role="presentation">More JEI recipes for Harvestcraft blocks</p> *<p dir="ltr" role="presentation">'''Added Save My Stronghold'''</p> **<p dir="ltr" role="presentation">Strongholds are no longer torn apart by caves</p> *<p dir="ltr" role="presentation">'''Added Trumpet Skeleton'''</p> **<p dir="ltr" role="presentation">Will be used as a rare easter egg, unlockable through a hidden achievement. (not implemented)</p> *<p dir="ltr" role="presentation">'''Added Totem Expansion'''</p> **<p dir="ltr" role="presentation">Mob drop rarely totem heads that are used to create many different types of unique totems. Witch villagers spawn in villages that sell totem heads.</p> *<p dir="ltr" role="presentation">'''Added Fairy Lights'''</p> **<p dir="ltr" role="presentation">So many options for pretty light sources!</p> *<p dir="ltr" role="presentation">'''Added Malisis Doors'''</p> **<p dir="ltr" role="presentation">MANY more options for unique doors that operate differently, including very large doors</p> *<p dir="ltr" role="presentation">'''Added Magma Monsters'''</p> **<p dir="ltr" role="presentation">They spawn in the Nether, but opening a portal there will cause them to spawn in the Overworld too!</p> *<p dir="ltr" role="presentation">'''Added Redstone Paste'''</p> **<p dir="ltr" role="presentation">Redstone Paste can stick to walls, opening up many more options for complex redstone contraptions</p> *<p dir="ltr" role="presentation">'''Added Wards'''</p> **<p dir="ltr" role="presentation">Another way to defend your base!</p> *<p dir="ltr" role="presentation">'''Added MineTraps'''</p> **<p dir="ltr" role="presentation">Adds tons of balanced traps that can be used anytime from early-game to late-game!</p> *<p dir="ltr" role="presentation">'''Added More Paintings'''</p> **<p dir="ltr" role="presentation">Doesn’t actually add more paintings (yet), but now you can select the painting you want!</p> *<p dir="ltr" role="presentation">'''Added Macaw’s Bridges'''</p> **<p dir="ltr" role="presentation">Mainly just for aesthetic as they don’t function any differently from blocks.</p> *<p dir="ltr" role="presentation">'''Added Stacksize'''</p> **<p dir="ltr" role="presentation">Allows us to change stack sizes (such as potions!)</p> *<p dir="ltr" role="presentation">'''Added Gliby's Voice Chat'''</p> **<p dir="ltr" role="presentation">SoundFilters MUST be removed from your mod list client side in order for you to hear other players. Press period to configure voice settings and V to use push to talk.</p> *<p dir="ltr" role="presentation">'''Updated so many mods that it’s really not worth putting here'''</p> === '''Scaling Difficulty Changes''' === *<p dir="ltr" role="presentation">'''Scaling difficulty (the difficult meter) has been completely disabled. '''Instead, the difficulty of the game increases as you progress and unlock achievements. For example, each of the boss deaths enables spawning of a more difficult mob into the world. There are other triggers that increase spawning too, but mobs will never gain health or attack damage throughout your playthrough. A regular zombie will always be a regular zombie.</p> === '''Crafting Progression Overhaul (first iteration)''' === *<p dir="ltr" role="presentation">'''Most armors and weapons that follow after diamond in the progression are now crafted at a Steel Anvil, which requires a stoked crucible to make the alloy or finding salvageable steel in the world in order to craft. This currently includes:'''</p> **<p dir="ltr" role="presentation">Viridium Armor & Tools</p> **<p dir="ltr" role="presentation">Mythril Armor & Tools</p> **Onyx Armor & Tools **Obsidian Armor **Ice/Fire Dragon Steel Armor === '''Season Changes''' === *<p dir="ltr" role="presentation">'''The starting season is now late summer.'''</p> *<p dir="ltr" role="presentation">'''Seasons are much shorter now.'''</p> **<p dir="ltr" role="presentation">Each sub-season lasts 3 days (early-mid-late) meaning that seasons last 9 days in total. So, when you start a new world, you have exactly 12 days until early winter starts. If you didn't sleep for a single day, this equates to 8 hours of gameplay or 4 hours if you slept every day, since day-night cycles last 40 minutes (twice as long as vanilla).</p> *<p dir="ltr" role="presentation">'''Removed the date indicator on the top left.'''</p> **<p dir="ltr" role="presentation">Time and day number will still show.</p> === '''Custom Music Changes''' === *<p dir="ltr" role="presentation">'''Fixed music overlap in The Aether'''</p> *<p dir="ltr" role="presentation">'''Each boss now has specific battle music associated with it'''</p> *<p dir="ltr" role="presentation">'''Invasions now have specific battle music'''</p> *<p dir="ltr" role="presentation">'''Villages now have specific music'''</p> *<p dir="ltr" role="presentation">'''Added many new songs for many different scenarios and enabled shuffling of music'''</p> *<p dir="ltr" role="presentation">'''The initial Minecraft loading screen now has music playing'''</p> *<p dir="ltr" role="presentation">'''More songs and songs for specific scenarios coming soon!'''</p> === '''Backpack Changes:''' === *<p dir="ltr" role="presentation">'''Travelers Backpacks have been swapped for Wearable Backpacks. '''These are much more vanilla friendly and allow for more customization and RGB dyeing. To open the backpack, you must place it on the ground. Wearing the backpack takes up the chest inventory slot, but they can be enchanted. In multiplayer, you can open your friend's (or foe's) backpacks and take things from it without them knowing. Watch your back in public servers!</p> === '''Item Balancing''' === *<p dir="ltr" role="presentation">'''Copper & Tin'''</p> **<p dir="ltr" role="presentation">Increased armor durability</p> *<p dir="ltr" role="presentation">'''Mythril'''</p> **<p dir="ltr" role="presentation">Increased all weapon damage</p> **<p dir="ltr" role="presentation">Increased armor durability and armor</p> **Increased spawn rate **Vastly increased the enchantability *<p dir="ltr" role="presentation">'''Onyx'''</p> **<p dir="ltr" role="presentation">Increased all weapon damage</p> **<p dir="ltr" role="presentation">Increased durability for all items</p> **Increased harvest speed of tools **Increased enchantability *<p dir="ltr" role="presentation">'''Viridium'''</p> **<p dir="ltr" role="presentation">Increased durability for all items</p> **<p dir="ltr" role="presentation">Increased enchantability</p> **Increased spawn rate === '''Set Bonuses''' === *<p dir="ltr" role="presentation">'''Death Is Not An Option has been reworked. The revival effect only occurs every 60s for 60s. Meaning there is a 60s window where the effect is not active. All debuffs have been removed.'''</p> *<p dir="ltr" role="presentation">'''Changed One With Nature set bonus from Invisibility to Photosynthesis (replenishes hunger when you can see the sun).'''</p> === '''Death and Respawning:''' === '''On death:''' *<p dir="ltr" role="presentation">'''Only main inventory and accessories are dropped and does not despawn.'''</p> *<p dir="ltr" role="presentation">'''Toolbar and armor does not drop, but will lose 10% durability/energy each death.'''</p> *<p dir="ltr" role="presentation">'''All experience is dropped, only 50% can be regained.'''</p> *<p dir="ltr" role="presentation">'''A return scroll can be crafted that returns you to your last death.'''</p> *<p dir="ltr" role="presentation">'''Soulbinding enchantment where level 1 means there's a 25% chance the item will be kept on death, up to 100% at level 4 (doesn't matter for toolbar or armor).'''</p> *<p dir="ltr" role="presentation">'''A zombie version of you will spawn at your death location, and will try to find their way back home.'''</p> === '''Mob AI/Breaching Changes:''' === <li dir="ltr"> *** '''Zombies: '''All zombie types will break blocks that they can harvest to get to you if it is blocking their path. This means only zombies with pickaxes in their hand can mine stone. All zombies can break things like wood, dirt, etc. Zombies will investigate all light sources, beds, farmland, cake, and powered rails in their idle state. (possibility for good trap setups here) Zombies will NOT break other blocks to get to these blocks when idle, except doors. Zombies also still pillar up to get to you. All zombies have a chance to apply the hunger affect on its target and have a chance to leap at its target. Baby zombies now burn in sunlight.</li> ***'''Skeletons: '''All skeleton types have a chance to spawn with "fiddling AI". When a skeleton has big brain, they will randomly fiddling with many things when idle, such as buttons, doors, levers, fence gates, TNT and redstone components (they're also pretty interested in cake but won't eat it, because well, they're skeletons). It is somewhat uncommon for them to fiddle, but don't be surprised if you see a skeleton open your door out of curiosity. Either place these items out of their short reach, or use a button, since doors will immediately close after pressing. They will NOT open doors when targeting you. ***'''Creepers: '''All creeper types have had their breach range DRASTICALLY reduced. You must be within their explode range in order for them to breach (about 2 blocks). This means creepers will no longer randomly explode far away when targeting you. It is worth noting they can STILL see you through walls, but will not explode until you are close. Creepers also explode when they catch fire. ***'''Spiders: '''All spider types ignore fall damage. When spiders hit their target, they apply the slowness effect for a few seconds. Each subsequent hit increases the slowness strength. At max slowness, the spider webs the target, basically completely immobilizing the target. ***'''Blazes: '''All blaze types make a very small explosion on death. (this won’t destroy their drops) ***'''Endermen & Endermites: '''Both endermen and endermites will sometimes teleport the attacker away. Endermen have a small chance to apply blindness to their target. Endermen now always drop at least 1 ender pearl.  ***'''Ghast:''' Ghasts have had their fireball explosion radius doubled. ***'''Magma Cubes: '''Small magma cubes drop some lava on death, and regen when in lava. ***'''Slimes: '''Bigger slimes have a chance to summon baby slimes when hit, and have increased knockback depending on size. ***'''Silverfish: '''Silverfish have a small chance to split and multiply. (yes you read that right. yes I am evil.) ***'''Witches: '''Witches apply buffs to nearby mobs around them, summon bats on death, and have a chance to use a lingering potion. ***T'''he Wither: '''The Wither summons Wither Skeletons and pushes attackers away. ***'''Zombie Pigmen: '''Pigmen have a small chance to get aggressive when the player breaks a block within 5 blocks of them. Pigmen will become aggressive if the player touches their hitbox.  ***'''All/Most Mobs: '''All mobs avoid explosions, call for help of the same mob type nearby when hit (except killing blows), and have a chance to dodge arrows. === '''Other Mob Changes''' === ***<p dir="ltr" role="presentation">'''Gold Golems now only spawn in Nether Cities and related structures.'''</p> ***<p dir="ltr" role="presentation">'''Increased ashen and dweller spawn rate'''</p> ***<p dir="ltr" role="presentation">'''Fixed invisible mobs'''</p> ***<p dir="ltr" role="presentation">'''Disabled toros from spawning'''</p> ***<p dir="ltr" role="presentation">'''Disabled festive creepers'''</p> ***<p dir="ltr" role="presentation">'''Disabled support creepers (caused other creepers to randomly explode)'''</p> ***<p dir="ltr" role="presentation">'''Fixed wolves spawning in The Nether'''</p> === '''Achievements''' === ***<p dir="ltr" role="presentation">'''Added a Bosses category, including The Ghast Queen, Wither, and Ender Dragon.'''</p> ***<p dir="ltr" role="presentation">'''Added a Dimensions category include The Beneath, Nether, End, Aether and Twilight Forest. Entering a dimension for the first time will cause a large title card to pop up.'''</p> === '''Bosses''' === ***<p dir="ltr" role="presentation">'''All bosses now have an achievement tied to their death, and a large title message on the player's screen, indicating that killing any boss for the first time is a big deal with consequences.'''</p> ****<p dir="ltr" role="presentation">The Ghast Queen’s drop "Ghast Queen's Tears" is now used to open the Twilight Forest portal. It is the only way to open the portal. The Ghast Queen now also drops many other useful and rare items. Ghast Queens now only spawn around Nether Cities, and have had their spawn rate minimally increased. (this will change in the future to be able to summon them instead)</p> ****<p dir="ltr" role="presentation">The Ender Dragon now drops a random amount of Advanced Ender Pearls.</p> ****The Wither now drops many more useful and rare items. === '''Recipe Changes''' === ***<p dir="ltr" role="presentation">'''Removed Rainbow Curry'''</p> ***<p dir="ltr" role="presentation">'''Removed redundant potions such as the return and teleport potions.'''</p> ***<p dir="ltr" role="presentation">'''Added Reforging and Anvil repair recipes for BoP armors, Silver items, and EndReborn items.'''</p> ***<p dir="ltr" role="presentation">'''Removed most wooden spartan weapons.'''</p> ***<p dir="ltr" role="presentation">'''Removed a few other useless/redundant items'''</p> ***<p dir="ltr" role="presentation">'''Changed the recipe for Dragonsteel Fire and Ice swords to use a witherbone handle instead of a witherbone.'''</p> ***<p dir="ltr" role="presentation">'''Fixed Obsidian Shard recipe and made it shapeless.'''</p> === '''Textures and Language''' === ***<p dir="ltr" role="presentation">'''Updated textures for many armors and tools.'''</p> ***<p dir="ltr" role="presentation">'''Updated many Nether textures'''</p> ***<p dir="ltr" role="presentation">'''Bunch of other random textures, tooltips, etc'''</p> ***<p dir="ltr" role="presentation">'''Added JEI descriptions for many items'''</p> === '''Other''' === ***<p dir="ltr" role="presentation">'''Increased potion stack size to 8. (you're welcome)'''</p> ***<p dir="ltr" role="presentation">'''Increased dragon wing flap sound radius.'''</p> ***<p dir="ltr" role="presentation">'''Golems no longer attack everything in sight.'''</p> ***<p dir="ltr" role="presentation">'''Disabled the Flare Gun and removed it from loot tables.'''</p> ***<p dir="ltr" role="presentation">'''Doubled food stack size so that you can trade and use the market bin properly.'''</p> ***<p dir="ltr" role="presentation">'''Set the cap for the player max health to 60 (3 rows of hearts)'''</p> ***<p dir="ltr" role="presentation">'''Fixed lapis ore not spawning in the Overworld (sorry about that)'''</p> ***<p dir="ltr" role="presentation">'''Increased amethyst spawn rate'''</p> ***<p dir="ltr" role="presentation">'''Fixed onyx achievement description'''</p> ***<p dir="ltr" role="presentation">'''Changed the rarity of Bloodmoons from 5% to 1%.'''</p> ==2.66 Hotfix ''12/13/19''== ==='''Mod Additions, Updates, and Removals'''=== ***'''Removed ExplorerCraft (no longer needed)''' ***'''Added ATOP Armor for Biomes O' Plenty''' ***'''Added DefaultOptions''' ==='''Achievements!'''=== So far, we have ores and set bonuses. These achievements cover every single set bonus and ore (except some ores from other dimensions, which will get achievements in their respected dimension category). Just these two categories took a very lengthy and surprising amount of time, so bare with us as we release more achievements over time. ==='''Ore, Underground and Set Bonus Changes'''=== ***'''Underground biomes are now much smaller, meaning that a larger diversity of stone will be present in caves.''' ***'''Ruby, Jade, and Amethyst from the ExplorerCraft mod was removed, including the tools and armor.''' ***'''Ruby, Sapphire, Peridot, and Ender Amethyst was added from Biome's O Plenty instead, including armor for all 4 (but not tools or weapons).''' ***'''Sapphire and Peridot spawns at y=42 and below, and Ruby spawns at y=18 and below. All 3 are as rare as diamond.''' ***'''Set bonuses for all 4 armors were added.''' ***'''"A Walking Rainbow" set bonus was renamed to "Colorful Power" and was reworked to use all 4 of the new gems.''' ***'''Andesite, granite, and diorite were completely disabled from world gen, but they can still be crafted using other types of stone.''' ==='''Fixes and Tweaks'''=== ***'''Removed an absolute metric crap ton of redundant and unused items (this is not an exaggeration. I swear it never ends)''' ***'''Fixed steel recipe. (will be reworked later)''' ***'''Disabled overworld quartz.''' ***'''Fixed extremely long start up times.''' ***'''Couple other random fixes.''' == 2.65 Update ''12/11/19'' == === '''Mod Additions, Updates, and Removals''' === *** Updated BetterNether (A Nether reset is recommended but not required) *** Updated YUNG's Better Caves *** Updated some library mods === <strong>Village Changes</strong> === <em>'''NOTE!!''' Many more changes will be added in future patches. We realize there are some imbalances and weird things (like OP shopkeeper, toros, weird AI, infinite sentries, etc). We are currently waiting on a modified version of ToroQuest to be sent to us, which will then be uploaded to Curse by us as a separate mod. The time frame for this is sometime in January, but could come earlier.</em> *** '''Guards and Sentries will no longer target tamed animals.''' *** '''Toros now don't instakill you.''' === <strong>Generic</strong> === *** '''Enabled month and year in the top left to avoid confusion about the starting season.''' *** '''Zombies can now break obsidian.''' *** '''Added a set bonus for Plate Armor: Unstoppable''' *** '''Removed blight death messages.''' == 2.6 The Village Update ''12/2/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Added Charm''' *** '''Added Snow Real Magic''' *** '''Added ToroQuest''' *** '''Added Village Names''' *** '''Added Not Enough Cats''' *** '''Added Bountiful''' === <strong>Village Changes</strong> === <strong>''NOTE!''</strong>'' <strong>This is the first iteration of the village update.</strong> There will likely be a 2.65 update fixing and balancing many things here, but the overall system will stay the same. Notable current issues are that the Shopkeeper sells very OP items. Emerald was disabled from worldgen temporary because of this (it can still spawn in ore deposits above ground). Guards and sentries also can have strange AI and try to path to mobs that are underground. These issues require us to edit the actual mod and publish the new version to Curse as a separate mod, so it may or may not come before The Base Defense Update.'' *** '''Villages got a much needed makeover. Houses and huts are populated with functional and decorative blocks according to a career/profession. The village area can have more flowers, crops, passive mobs and lights.''' == 2.511 Hotfix ''11/30/19'' == *** '''Forgot to disable ScalingHealth debug mode... Read patch notes of previous version if you haven't yet.''' == 2.51 Scaling & Difficulty Patch ''11/30/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Updated FantasticLib''' *** '''Updated FoamFix''' *** '''Updated Tool Progression''' *** '''Updated Biomes O Plenty''' === <strong><s>Scaling & Difficulty</s></strong> === ''<s>All in all, these changes should open up many more options for other kinds of playstyles other than the "conquest" playstyle. If you want to focus on building, farming, village life, live stock, etc, now you can without worrying about the world becoming increasingly difficult.</s>'' *** '''<s>Difficulty now does NOT increase on its own every second, allowing for pacifist playthroughs and AFKing.</s>''' *** '''<s>Killing a boss (end dragon, wither, ghast queen) will increase the difficulty by 25.</s>''' *** '''<s>Killing the end dragon increases the difficulty by an extra 25</s>''' **** <s>This change acts like the Hardmode of Minecraft after you kill the dragon, more changes to come soon like special mobs spawning after the dragon is killed.</s> *** '''<s>0.01 difficulty is increased per block away from spawn, meaning every 1k blocks will increase the difficulty by 10.</s>''' *** '''<s>Killing a hostile mob now increases difficulty by 0.01, meaning every 100 kills will increase the difficulty by 1.</s>''' *** '''<s>Extra difficulty is added depending on what dimension you are in:</s>''' **** <s>Overworld: +0</s> **** <s>Beneath: +5</s> **** <s>Nether: +10</s> **** <s>Aether: +10</s> **** <s>End: +20</s> **** <s>Twilight Forest: +50 (good luck)</s> *** '''<s>Decreased the health gained by mobs per difficulty</s>''' *** '''<s>Decreased the chance for potion effects on mobs</s>''' === <strong>Other</strong> === *** '''Disabled Mo Creatures goats, rabbits, and horses''' *** '''Disabled vanilla horses''' **** These changes are because Animania adds these animals. Trying our best to make things consistent. *** '''Disabled the 2nd health bar on Mo Creatures pets''' *** '''Disabled Dungeon Tactics structure generation. (buggy and can't be tweaked to liking, may be replaced in the future)''' *** '''Removed the starter world for now, will include one for the village update''' === <strong>Upcoming Changes</strong> === The Village Update == 2.5 The Livestock Update ''11/29/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Added Additional Structures''' *** '''Added Custom Loading Screens''' *** '''Added Tips''' *** '''Added Animania''' *** '''Updated Better Animals Plus''' *** '''Removed NoWorldGen5You (unused)''' *** '''Removed Natura (mostly was unused, removes lots of redundant items/blocks)''' === <strong>Generic</strong> === *** '''Added a starter world for new players to use. It's optional, but is a great world seed for people to get the hang of everything.''' *** '''Changed the initial Forge loading screen to a much more clean and professional look.''' *** '''Added custom, modpack specific tips to world loading screens!''' *** '''Disabled loading screen tips from Aether.''' *** '''Cleaned up the Waila tooltips (like when it shows you what mod a block is from on the bottom left).''' === <strong>Livestock & Passive Mobs</strong> === *** '''Replaced all vanilla livestock with Animania livestock.''' *** '''Livestock now need to be taken care of properly. This includes food, water, and shelter. You can read more about the changes [https://www.curseforge.com/linkout?remoteUrl=http%253a%252f%252fwww.animaniamod.net%252findex.php%252fAnimal here].''' *** '''Replaced Mo Creatures turkeys with Better Animals Plus turkeys (and removed crafting recipes for MoC turkeys).''' === <strong>Mobs & Combat</strong> === *** '''Decreased chance that a spider will shoot web at its target.''' *** '''Reduced attack speed of nearly all non-combat axes by 50%. (notable exceptions are Jade, Ruby and Amethyst)''' === <strong>Crafting & Recipes</strong> === *** '''Removed a LOT of redundant, useless and broken items and reworked many recipes from mods such as Rustic, Biomes O Plenty, FutureMC, Harvestcraft, Quark, and more. (over 100 items!)''' *** '''Removed soulforged steel sword and battleaxe. (because it's unneeded, steel will be a tool and armor ingot. Set bonus for armor to come later)''' *** '''Removed many swords from Mo Creatures. (useless swords that are difficult to get and add nothing to the experience)''' *** '''Removed redundant ropes added by multiple mods.''' *** '''Properly removed the furnace charcoal recipe (there are still many ways to get charcoal such as using a kiln).''' === <strong>Caves, Ore & Underground</strong> === *** '''Reduced spawn rate of onyx.''' *** '''Reduced vein size of rime.''' *** '''Reduced size and spawn rate of caves and minimally increased surface openings.''' *** '''Disabled HCStrata (stone getting harder the lower you go, was buggy and controversial).''' === <strong>World Generation & Loot</strong> === *** '''Decreased the spawn chance of recall potions in chests.''' *** '''Decreased the chance of loot bag drops.''' *** '''Disabled the Ruby Sword from spawning in loot tables (no more bonus chest ruby sword!)''' *** '''Disabled dungeon tactics weapons that we're not using from spawning in loot tables.''' *** '''A much larger variety of structures will now spawn, because of this, spawn rate of structures have''' *** '''increased but larger ones (houses, dungeons) are still rare-ish sights.''' *** '''Removed Quark dungeons from spawning in The Beneath.''' *** '''Roguelike Dungeons have been removed from the Overworld and now only spawn in The Beneath (its pretty epic).''' === <strong>Fixes & Other</strong> === *** '''Fixed shield set bonuses.''' *** '''Removed John Cena.''' === <strong>Upcoming Updates</strong> === *** '''The Base Defense Update (including traps, summoned mobs, more invasions, etc)''' *** '''The Village Update (will give villages a little more pizzazz and gameplay)''' *** '''The Pirate Life And Ocean Update (I want to roleplay a pirate damn it!)''' *** '''The Beneath Update (may or may not be a large update. Structures, mobs, items, etc)''' == 2.41 Hotfix ''11/25/19'' == *** '''Fixed custom music and main menu version number''' == 2.4 The Nether Update ''11/24/19'' == <strong>''IMPORTANT NOTE: You must reset the Nether in your world if '' you've visited it already in previous versions. When in world select, click on your world and click "Reset Nether" at the top left. You MUST do this or you will corrupt your world! Also, when spawning in the Nether, it may take a bit to load the first time, just wait it out.</strong> === '''Mod Additions, Updates, and Removals''' === *** '''Added JEI Hider''' *** '''Added LootTableTweaker''' *** '''Added BetterNether''' *** '''Added NetherEx''' *** '''Added BiomeTweaker''' === <strong>Nether Changes</strong> === *** '''Added 11 new Nether mobs and 1 new Nether boss! Some are passive(ish) and some are hostile! Watch out for the Brute and Gold Golem that spawn in Nether Fortresses! The Ghast Queen is the new boss and has a super low chance to spawn.''' *** '''Added many new Nether ''' structures, including primitive villages that will trade with you and an abandoned Nether city! (trust me you'll wanna check that one out) *** '''Added Cincinasite. A beautiful new Nether ore that's used for decoration and a forge that smelts items much faster than a regular furnace.''' *** '''Added Rime. A new Nether ore that can craft a new set of tools (read below) and a Rime And Steel, which makes blue fire and allows you to create a Nether portal of ANY size and even horizontal portals!''' *** '''Added Frosted Amedian tools. These tools are crafted with ingredients found in the Nether, and when equipping any of them, you become immune to wither damage. The damage on them may be weak, but the mining speed on the pickaxe is in-between diamond and Mythril!''' *** '''Added Wither Bone Armor. This armor set may not be the best in terms of armor, but when all 4 are equipped, all skeletal types will never attack you, even if you attack them!''' *** '''Reworked the Nether biomes. The Nether now consists of Visceral Heap, Phantasmagoric Inferno, Corrupted Sands, and the regular Nether biome. I chose not to add too many biomes (like the ones from BetterNether and NetherEx) because I didn't want the nether to be too cluttered and confusing (and laggy). The Nether is supposed to be a barren fiery wasteland for the most part, and I think I captured that pretty well.''' *** '''Disabled Quark's wraiths (we're using Mo Creatures wraiths)''' *** '''Balanced spawn rate of all existing and new Nether mobs. (tweaking may be done in future patches if need be)''' ''There are lots more changes that were added by NetherEx and BetterNether, but I only listed the highlights.'' === <strong>Misc Changes</strong> === *** '''Adjusted the chance of spawning in certain biomes when first starting a world. Most spawns should now be in a forest-like biome, though this won't always be the case. This will mostly prevent spawning in the middle of a gigantic desert or similar situations.''' *** '''Replaced Mo Creature textures with something more in the style of Minecraft''' *** '''Dragons caves and dens now only spawn in the Overworld.''' *** '''Other misc structures from Ice and Fire now only spawn in the Beneath.''' *** '''Changed recipe of Recall Potion, Lucky Horseshoe, Obsidian Skull, and Magic Mirror to require late game items.''' *** '''Decreased spawn rate of BountifulBaubles in chests''' *** '''Removed Magic Mirror and Lucky Horseshoe from spawning in chests''' *** '''Removed LOTS and LOTS of unused items from JEI.''' *** '''Removed recipe for the Silver Sword since it doesn't have the undead bonus. (you can still make silver spartan weapons)''' *** '''Removed a couple of redundant items (flour, etc...)''' *** '''Disabled Basalt from Quark (seriously 4 mods add this block!)''' *** '''Removed Wolframium from loot tables''' *** '''Fixed steel recipe''' *** '''Removed dungeon tactic dungeons from spawning in the nether and beneath.''' *** '''Minimally increased onyx mining speed.''' === <strong>Upcoming Changes</strong> === *** '''2.5: The Beneath Update!''' ''Btw, if you haven't had the chance to try out the custom music, check #important-info on Discord! Trust me, the Nether music is fricken awesome and you're gonna regret not adding it!'' == 2.3 More Polishing ''11/23/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Updated Loottweaker''' *** '''Updated SpartanWeaponry''' *** '''Added Bountiful Baubles (similar to artifacts but less buggy and allows for crafting of some accessories)''' *** '''Added Quality Tools (tools now have random stats attached to them)''' *** '''Added ToroHealth Damage Indicators''' *** '''Added Unloader (solves memory leaks from dimensions)''' *** '''Added Rustic BoP Addon (more chairs and tables! woo!)''' *** '''Removed Artifacts''' *** '''Removed Damage Indicators''' === <strong>Misc Changes</strong> === *** '''Redid the entire main menu with custom screenshots! Let us know what you think!''' *** '''You now have the option to enable custom music. Join the Discord and take a look at #important-info''' *** '''Disabled WWolfs from Mo Creatures''' *** '''Removed the chance for creepers to spawn pre-powered''' === <strong>Notes</strong> === *** '''Shaders will not work with the new Flaregun. ''' *** '''Keep in mind Quality Tools and Bountiful Baubles both have their own reforging station.''' </li> [[Category:Meta]] fa1cf4e27041ce1092635553295787af61886128 Lammergeier 0 59 120 2020-01-21T03:53:21Z Foreck 3 Adding categories wikitext text/x-wiki {{Mob_Template|image1 = |name = Lammergeiers|type_/_behavior = Flying/Passive|biomes = Forest|health_points = Tamed: 15 (7.5[[file:Heart.png]]) Wild: 6 (3[[file:Heart.png]])}}'''Lammergeiers''' are passive flying mobs that spawn in mountainous and hilly biomes. ==Behavior== Lammergeiers are relatively docile, and will never attack players in any way, even when they are attacked. They will rapidly soar through the air, occasionally ascending in order to avoid obstacles as well as diving towards the ground in order to land; upon touching the ground, they will stay in place for a couple of seconds before taking off again. Despite being harmless to players, they will attack skeletons, swooping down on them before dealing 1 heart (2 HP) of damage by grabbing them with their talons, lifting them up into the air, and dropping them to their death. Lammergeiers can be tamed with bones, and are tamed in the same manner as most tameable vanilla mobs (right-clicking with the taming item). Once tamed, lammergeiers will start following the player, and will fly vast distances just to catch up with their owner; however, they can be commanded to sit by right-clicking them with an empty hand, and will lower their head when doing so. As well as this, tamed lammergeiers will swoop down on any mob (save for Creepers and Ghasts) their owner attacks before grabbing them, lifting them up, and dropping them; in extension, a tamed lammergeier will come to its owner's aid if they are under attack. Feeding a lammergeier any food item will heal it. [[Category:Animal]] [[Category:Passive]] [[Category:Flying]] a874813e68cc55c84d76228602e83cd754913d18 Lighting 0 63 128 2020-01-21T22:26:40Z Foreck 3 wikitext text/x-wiki →[https://minecraft.gamepedia.com/Light Official wiki article for Light] '''Light''' (or '''lighting''') affects visibility, mob spawning, and plant growth. There are three types of light: sky light, which is provided by the sun; block light and dynamic light. == Brightness == There are 16 light levels from 0 (the minimum) to 15 (the maximum). 8984a8863a31f659bddd8914a175ce14794df8e9 Swimming 0 91 184 2020-02-12T13:15:57Z 88.255.99.39 0 Undo revision 714 by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) wikitext text/x-wiki In Rebirth of the Night, players can swim by moving in the water, holding the run button will make the player adopt a swimming position that makes them move faster and occupy only 1 block in height. Theres currenty not any penalty for swimming in cold waters. When a player is underwater, a bubble metter will appear in their interface, from which point they have 16 seconds until it depletets and the player starts taking drowning damage. [[Category:Gameplay mechanic]] 64147a76f941837b01a5d0d7fce977009a799592 Boat 0 24 50 2020-02-12T13:19:49Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki The boat allows players to cross masses of [[liquids#water|water]] more easily and safely than just [[swimming]], but in order for a boat to achieve maximum speed a sail is required. Wind sails are made of hemp clothes which can be crafted from [[hemp]], a craftier player may use a banner as a cheaper sail. [[Category:Items]] 49d791edcc57720e812f5387089b783d2a71c968 Tool Comparison chart 0 32 66 2020-02-12T13:19:49Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki Comparison of ores/minerals/materials available in game. {| class="article-table" !Material !Mining LV (pickaxe) !DMG/SPD (Sword? !Durability !Enchantability !Main usage |- |Wood Skyroot | | | | | |- |Stone Holystone | | | | | |- |[[Copper]] | | | | | |- |Tin | | | | | |- |Iron | | | | | |- |Silver | | | | | |- |Steel | | | | | |- |Diamond | | | | | |- |*Soul Forged Steel | | | | | |- |[[Viridium]] | | | | | |- |[[Mythril]] | | | | | |- |Dragonsteel | | | | | |- |Onyx | | | | | |- | | | | | | |- | | | | | | |} [[Category:Guide]] [[Category:Ores And Minerals]] c1bb61a1674a4ffd9fca5402ece585b7c22a77b3 Copper Ore 0 34 70 2020-02-12T13:19:49Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki {{BlockInfo|title1 = Copper Ore |image1 = Copper Ore.png |type = ore |blast_resistance = 15 |tool = Pickaxe, Stone |drops = Copper Ore |found_at = Overworld |spawn_rate = 35 |max_spawn_height = 90 |max_vein_size = 7 }}Copper is one of the first minerals you find when starting a new world. It is commonly found in caves and sometimes at the surface. Better than stone, worse than tin, it is perfect for your first set of tools or armour. == Natural generation == === '''Mineral veins''' === Someone please add information about the y-levels copper spawns at and the different copper ore variants, etc. == Obtaining == When mined it with at least an iron-level pickaxe, copper ore will drop itself. If mined by any other tool, it will drop nothing. == Usage == === '''Smelting ingredient''' === Someone please add an animated smelting recipe. === '''Crafting''' === Someone please add some animated crafting recipes. === '''Repairing''' === Someone please confirm and add an image. === '''Achievements''' === [[Category:Ores And Minerals]] 310a7ec977371f7cdd2fbba67aaefe22e4fd7777 World progression 0 102 206 2020-02-12T13:19:49Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki When certain creatures are slain, when certain minerals are collected and when new secrets are uncovered a new '''stage''' will be set for the world. This is World Progression ==Stages== ===Add stages here please   ( ˃̣̣̥᷄⌓˂̣̣̥᷅ )=== e6fee66a9353780b8626b87ec1180e6d48d5a49e Alchemy 0 16 34 2020-02-12T13:19:50Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by CalaMariGold wikitext text/x-wiki Alchemy is the process of brewing elixirs in condensers. ==Basic Alchemy== Basic Alchemy is performed in a condenser. In order to operate, a condenser must have retorts on either side, both facing towards the condenser, so that the retorts' tubes are attached to the condenser. Condensers can be made with bricks, white stained clay, and a bucket. Retorts can be made with bricks, [[iron]], and a bucket. The tank on the right side of the GUI is for water. The tank can be filled or emptied by right-clicking the block with buckets in hand, or by shift-right-clicking the block with an empty hand to void all contained fluid. The slot on the bottom middle of the GUI is for any fuel item that works in a furnace. The slot on the top right of the GUI is for glass bottles. The large slot below that is the output slot, where finished elixirs appear. The two slots on the left of the GUI are for ingredients. Brewing is done by putting valid ingredients into the ingredient slots, and supplying the condenser with enough fuel, water, and bottles to brew. ==Advanced Alchemy== Advanced Alchemy is performed in an advanced condenser. In order to operate, an advanced condenser must have advanced retorts on all three sides other than the front, all facing towards the advanced condenser, so that the retorts' tubes are attached to the condenser. Condensers can be made with nether bricks, an iron block, and a bucket. Retorts can be made with nether bricks, iron, and a bucket. The tank on the right side of the GUI is for water. The tank can be filled or emptied by right-clicking the block with buckets in hand, or by shift-right-clicking the block with an empty hand to void all contained fluid. The slot on the bottom middle of the GUI is for any fuel item that works in a furnace. The slot on the top right of the GUI is for glass bottles. The large slot below that is the output slot, where finished elixirs appear. The slot on the top middle of the GUI is for modifiers. The three slots on the left of the GUI are for ingredients. Brewing is done by putting valid ingredients into the ingredient slots, optionally putting a valid modifier into the modifier slot, and supplying the advanced condenser with enough fuel, water, and bottles to brew. ==Elixirs== Elixirs are like potions, but they are stackable up to 16. They also cannot currently be turned into splash potions, lingering potions, or tipped arrows. ===Types=== *Elixir of Instant Health *Elixir of Regeneration (not implemented) *Elixir of Wither *Elixir of Night Vision *Elixir of Speed *Elixir of Fire Resistance *Elixir of Health Boost *Elixir of Haste *Elixir of Strength *Elixir of Iron Skin *Elixir of Feather *Elixir of Blazing Trail ==Special Effects== *Iron Skin **Adds armor and armor toughness **Gives an iron overlay to the model of affected entities *Feather **Slows the falling speed of affected entities **Negates fall damage *Blazing Trail **Affected entities leave a trail of fire behind them [[Category:Potions]] [[Category:Alchemy]] [[Category:Machine]] [[Category:Guide]] 68bc771846d521e29688c4c3fc1081422eea9a8c Cabinet 0 27 56 2020-02-12T13:19:50Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki Cabinets can be made with wood planks and trapdoors. They can be oriented in any of the four cardinal directions, and can also be mirrored, allowing for many different placement configurations. Cabinets will connect to cabinets below them, as long as they are facing the same direction and have the same mirror state. Cabinets hold as many items as a chest (27), and double cabinets hold as many items as a double chest (54). Cabinets can only be opened from their front face. They are also fully loot table compatible. Cabinets will take the color of the wood they were crafted with. Mixing multiple wood types in the recipe will result in a cabinet that uses an original wood texture. [[Category:Storage]] [[Category:Block]] 94947da5491dce84ce52ff7ebf312952d735483f Ferrous Wroughtnaut 0 43 88 2020-02-12T13:19:50Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki {{Mob_Template|image1 = 260px-Entity MOWM Ferrous Wroughtnaut.png|name = Ferrous Wroughtnaut|type_/_behavior = Hostile|biomes = Underground|health_points = 40 (20[[file:Heart.png]])|attack_damage = 30 (15[[file:Heart.png]])}}Lost underground many years ago, these heavily armored knights are not men nor are they statues. Are they guarding something? They have forgotten what. Are they waiting for something? They have forgotten when. Are they mourning someone? They have forgotten whom. All they know is to slay those who approach their chambers. There is only one way to damage a Ferrous Wroughtnaut; its weakness in its back. Only the bravest of adventurers would dare to challenge a Ferrous Wroughtnaut. Upon defeat, the Wroughtnaut will drop its Wrought Helm and its Axe of a Thousand Metals for the victor. Right clicking with the axe attacks in a large arc, and shift-right clicking will create a shockwave that brings targets closer to you. Neither tool can break. == Behavior == Ferrous Wroughtnauts start standing still, with their arms resting on their axe. When a player comes nearby or they are attacked, they ready themselves and start attacking. They are also '''immune to all sources of damage, except during their vertical swing attack'''. When a Ferrous Wroughtnaut is attacking, it slowly marches towards its target, sometimes stopping to use one of the following attacks: * Swing its axe in a horizontal arc after a short delay, dealing 30 damage to what it hits. * Swing its axe in a vertical arc after a short delay, dealing 30 damage to what it hits and getting its axe stuck in the ground. While the axe is stuck, the Wroughtnaut is vulnerable and may be damaged once in its back. * Stomp the ground with its foot, causing some nearby blocks to be launched upwards while dealing up to 6 damage to nearby mobs and knocking them a little away. Mobs closer to the Wroughtnaut take more damage and are knocked further. When killed it drops a Wrought Helm and an Axe of a Thousand Metals. [[Category:Mob]] [[Category:Humanoid]] 3cc82680f69dec6433c169ca7b8ca96138989a31 Onyx 0 72 146 2020-02-12T13:19:50Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki {{BlockInfo|image1 = File:Onyx_ore.png|caption1 = Harder than the hardest gems.|tool = Pickaxe|found_at = [[The Nether]]}}Onyx is the hardest natural material existing in the world(?), it is only found in [[the Nether]] and only extremely powerful alloys or materials with magic properties can shatter it enough to collect it. ==Research Notes== <blockquote>"...certainly, onyx is fairly common in volcanic areas in the overworld, but it's no more than a semi precious stone. The real Onyx is the one found in the infinite, infernal depths of the Nether, a gem that has passed an infinitude of different process to become the hardest material ever encountered. It is unknown how a simple and very rare stone acquired such logic-defying properties. But it's thought inducing nonetheless".</blockquote>[[Category:Ores And Minerals]] [[Category:Research Notes]] 20c88993e9bc6b0679201847108aefb69b8f6747 Viridium 0 98 198 2020-02-12T13:19:50Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki {{BlockInfo|title1 = Viridium|image1 = Viridium ore.png|caption1 = Lack of weight comes at a price|type = ore|blast_resistance = 15|tool = pickaxe|drops = Viridium ore|found_at = The Beneath|spawn_rate = Uncommon}}Viridium is one of the late-game ores that can be found in The Beneath after excavating through the subsurface of the Overworld. Not as peculiar as [[mythril|Mythril]] or as resilient as Onyx, being the most lightweight metal makes this material very fast and provides an appropiate [[Set_Bonuses|set bonus]] at the cost of being less durable than other materials == Research Notes == ''"it ain't an easy job you know? Getting beneath the surface where no light ever shines, but each time I found one of these shiny veins, I feel a little less intimidated by the dark. Like if the metal itself longed to see the surface."''[[Category:Ores And Minerals]] [[Category:Research Notes]] 8edc7fdb79f2b107cfb8879e4d87fe3b68b59d94 Deer 0 37 76 2020-02-12T13:19:51Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki {{Mob_Template|image1 = |name = Deer|type_/_behavior = Animal/Passive|biomes = Forest|health_points = 15 (7.5[[file:Heart.png]])}}'''Deer''' are passive mobs that spawn in forested biomes. ==Behavior== Deer are very skittish, and will flee from any player that gets within 7-20 blocks away from them. Otherwise, they act similarly to most other passive mobs, aimlessly wandering around, avoiding any natural hazards such as lava, and running around in a panicked manner upon taking damage. As well as this, when undisturbed, they will occasionally stop moving and lower their head to graze on grass, converting it into dirt. Deer can be bred with wheat or carrots, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item). As well as this, they will follow any player holding an apple, golden apple, carrot, golden carrot, or carrot on a stick within a radius of 8 blocks; this is one of the only times they will not flee from a player. It takes 1 day for a fawn to reach adulthood. [[Category:Animal]] [[Category:Passive]] d504a1ffe0ef66b235e72a9d628d31ce9af1a986 Botanic Glass 0 47 96 2020-02-12T13:19:51Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki Greenhouse Glass is a block used for building greenhouses. Greenhouses allow crops to grow out of season if they're above ground, even in the Winter. For a crop to survive, there must be greenhouse glass within 16 blocks above it.  [[Category:Block]] 5699e4a17c4c65e65509c2e64de67e543db58b27 Soul urn 0 87 176 2020-02-12T13:19:51Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki The Soul Urn is a block created using the Filtered Hopper. Its purpose is to make Soul Forged Steel or the creation of powerful devices, such as the Block Dispenser. To make a Soul Urn, place an empty urn right under a Filtered Hopper and place a Block of Soul Sand into the <strong>filter slot</strong> of the Filtered Hopper. Once you have done that take 8 Ground Netherrack and <em>throw</em> it on to the Filtered Hopper. The Soul Sand will filter the tormented souls from the Netherrack, converting it to Hellfire and safely store up to 8 souls in the internal buffer of a Hopper that is receiving Mechanical Power (from any side other than top or bottom). Once the hopper containers 8 soul it will force the souls from the soul sand to move down into the urn, thus creating a Soul Urn.<ref>https://docs.betterwithmods.com/en_us/blocks/soul_urn/</ref> <references /> [[Category:Block]] [[Category:Manufacturing]] 02ed232e36aa5d68e7de5378cabacb7aab7b77a4 Sea Serpent 0 81 164 2020-02-12T13:19:52Z Foreck 3 Reverted edits by [[Special:Contributions/65.30.160.232|65.30.160.232]] ([[User talk:65.30.160.232|talk]]) to last version by Foreck1 wikitext text/x-wiki {{Mob_Template|image1 = Sea Serpent V2.png|name = Sea Serpent|type_/_behavior = Hostile|biomes = Oceans|health_points = 40 (20x [[file:Heart.png]]), Varies with size|attack_damage = 4 (15x [[file:Heart.png]]), varies with size}}'''Sea Serpents''' are ferocious reptilian marine predators that terrorize the vast oceans and attack any smaller creatures they see. ==Appearance== Sea serpents are large marine reptiles with a serpentine physique, a large, fish-like fin running down their backs, a noticeable lack of limbs, a moderately long neck, and a head reminiscent of that of a [[Dragons|dragon]] , with a pair of backwards- facing fins and massive, toothy jaws. They come in 7 colors: blue, deep blue, teal, green, purple, bronze, and red. ==Spawning== [[File:Sea_Serpent_Colors_V2.png|thumb|220x220px|Most of the Sea Serpent colors; the bronze Sea Serpent is pictured in the infobox]] Sea serpents can be found prowling through Ocean and Deep Ocean biomes. ==Drops== Upon death, sea serpents drop: * 1  [[Sea Serpent Scales|sea serpent scale]] (corresponds to the serpent's color and varies with size). * 1  [[Sea Serpent Fang|sea serpent fang]] (varies with size). *1 [[Skulls|sea serpent skull]] (2.5% chance). ==Behavior== Sea serpents are hostile, and will attack everything that comes nearby, including players and dragons. When attacking, sea serpents will usually rush in a single direction and take a bite out of their prey, dealing a considerable amount of damage (depending on how big the serpent is); if their quarry is further away, the serpents will fire a jet of boiling water from their maws, rapidly damaging their quarry over time. Finally, if their target is riding a [https://minecraft.gamepedia.com/Boat boat], swimming near the surface, or standing near the shore, they will let out a loud, booming roar before leaping out of the water; the impact that they make upon landing deals a large amount of damage, tosses their target back a considerable distance (how powerful this attack is correlates with the serpent's size), and breaks the boat that their target may have been riding. The largest sea serpents are colloquially known as '''ancient sea serpents''', and rival a Stage 5 dragon in size; they can withstand many attacks from the player before dying, their bite and water jet attacks do a lot of damage, and their leap attacks create a massive impact that sends all nearby creatures flying. ===Combat=== Since most arrows are ineffective in water, it is suggested that one should use a powerful sword before taking on a sea serpent. Depending on its size, decent armor, potions of water breathing, and a shield may be necessary; since the serpent's leap attack can destroy boats, it is advised that one should ride an armored [[hippocampus]] should they need any fast aquatic transportation. The best way to take on a large sea serpent is to lure it a little below the surface with a hippocampus, swim away from its rushing bite attack, swim back to land a hit on it, and repeat until it dies; if the serpent uses its water jet attack, swim away from the attack and keep a respectable distance from the serpent (not too close, but not too far). Should the sea serpent chase the player to the surface and perform a leap attack, swim away as quickly as you can from the serpent, as the attack is very deadly and covers a wide range. The combat materials crafted from sea serpent drops can be quite useful when dealing with them; [[Tide Arrows]] and [[Tide Trident]]s can freely travel through the water and hit the serpents from a distance (with the latter being able to pierce through multiple serpents at a time), while the strength boost granted by [[Tide Guardian Armor]] allows one to kill a serpent with just a few strikes from even a bare fist. ==Trivia== *Much like [[Death Worm|death worms]] and dragons, sea serpents have hitboxes for each of their segments, making it possible to hit any part of the body rather than just the torso. *Sea serpents have a slightly different AI from other swimming mobs in the mod; whereas the other swimming mobs swim rapidly, surfacing and diving slightly sharply, sea serpents swim much more slowly, and surface and dive somewhat smoother. *Due to how aggressive sea serpents are, they will target any mob that even comes slightly close to the shore, and will leap very far out of the water in order to kill targets beyond their reach. This can cause them to be found in unexpected places . *Ancient sea serpents boast a more fierce appearance in comparison to their common brethren, possibly signifying the grave danger they bring. {{Creatures}} [[Category:Creature]] [[Category:Mob]] 723ab273a344b1a7bbd08ce40ac4e40f925469a3 Dragon Blood 0 38 78 2020-02-12T13:20:45Z Foreck 3 wikitext text/x-wiki Dragon Blood is obtained by right-clicking a [[Dragons|dragon]] corpse with an empty glass bottle. Once you take the blood, there will be no scales to claim, only a skeleton.<ref>https://ice-and-fire-mod.fandom.com/wiki/Dragon_Blood</ref> <references /> [[Category:Items]] [[Category:Manufacturing]] f1f3dc25ac3cd8f92cce9e0322d6a79f621f5c69 Template:Module other 10 142 294 2020-02-19T00:57:52Z mediawiki>CptViraj 0 Reverted edits by [[Special:Contribs/70.71.231.89|70.71.231.89]] ([[User talk:70.71.231.89|talk]]) to last version by DannyS712 wikitext text/x-wiki {{#switch: <!--If no or empty "demospace" parameter then detect namespace--> {{#if:{{{demospace|}}} | {{lc: {{{demospace}}} }} <!--Use lower case "demospace"--> | {{#ifeq:{{NAMESPACE}}|{{ns:Module}} | module | other }} }} | module = {{{1|}}} | other | #default = {{{2|}}} }}<!--End switch--><noinclude> {{documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> </noinclude> 5a2444103b3cffc028f4dc0de2e8a278f87c7129 Zombie 0 103 208 2020-02-19T20:07:32Z Foreck 3 wikitext text/x-wiki {{Mob Template|image1 = 163px-Zombie.png|name = Zombie|type_/_behavior = Undead / Hostile|health_points = 20|attack_damage = Easy: 2 (1[[file:Heart.png]]) - 3 (1.5[[file:Heart.png]]) Normal: 3 (1.5[[file:Heart.png]]) Hard: 4 (2[[file:Heart.png]]) - 5 (2.5[[file:Heart.png]])|biomes = Any}}'''Zombies''' are common undead hostile mobs that attack players and villagers and burn in the daylight.[[Category:Mob]] [[Category:Undead]] [[Category:Humanoid]] 64d110b90f24e4d74aa6255e83dab72bc8a38c96 Shields 0 83 168 2020-02-20T17:24:17Z Foreck 3 added wooden shield bit wikitext text/x-wiki [[File:Shields.png|thumb|220x220px|Various shields lined up in item frames.]] Shields are defensive armor held in the players hand. They can be held in the offhand or main hand. When blocking with right click, shields block some damage. Certain shields have drawbacks - when wielding the obsidian shield, for example, the player will be slowed down. To craft the majority of shields, a basic wooden shield must be crafted and used as a template. It requires six planks and one stick. 408cc6f6b6c4154411be74a9c672520298c72a79 Template:Ombox 10 145 300 2020-02-23T02:13:01Z mediawiki>轻语者 0 Reverted 1 edit by [[Special:Contributions/114.124.245.111|114.124.245.111]] ([[User talk:114.124.245.111|talk]]) to last revision by Evad37 (TwinkleGlobal) wikitext text/x-wiki {{#invoke:Message box|ombox}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude> fc247896fe0c55a00bcdedf9f96e8d7b350b0f25 Beekeeping 0 21 44 2020-02-23T02:56:18Z 88.196.134.90 0 more info wikitext text/x-wiki Rebirth of the Night uses the Pam's Harvestcraft mod for beekeeping. == Part 1: The Queen == Natural beehives grow on trees pretty much everywhere. They're generally on the outer layer of the leaves and present on roughly 1 in 12 trees. Breaking one (punching will do the trick) will drop a single queen bee. == Part 2: The Apiary == As in the real world, a beekeeper must make a house for the bees. For this, you will need 3 item frames (the cheapest way to make them is with a total of 3 leather straps (1.5 leather cut up with shears) and 24 sticks) and 6 wood planks. The item frames which are placed vertically between the 6 wood planks. == Part 3: The Honey Gains == Unlike the real world, you will not need to insert wax into the apiary so the bees could either put eggs or honey there. Put the queen into the slot and wait. That's it. That is all there is to it. == Part 4: More Queens == Do not be alarmed by the fact that the queen bee has a durability bar. Once the queen bee is "broken" she will appear in the "output" slot (not sure if it'll happen if it's full) so you can put her right back in her slot. There are three ways to get new queens: # Go find another natural beehive. This is pretty easy, even if you're in a desert biome or something you can travel a bit, though this isn't the best option if you want a big farm. # Go find some lanterns and punch them, their loot (luminous jelly) can be combined with a queen bee to make 3 royal jelly (note: while this recipe conserves the queen bee used to make the jelly, trying to make royal jelly out of just a queen will result in the queen being consumed), which in turn can be combined with a bee grub to make a new queen. This is a better option for a bigger farm since killing one lantern will yield 6 royal jelly without destroying the preexisting queens, but as with the natural beehive finding method you need to find a forest (or a shady area according to sources). # Magic powder, a queen, and a golden crown will also produce royal jelly (while probably conserving the queen). Of the three options this is the hardest and most expensive, as you will need gold as well as spectral silt or ambrosium. == Part 5: Using the Products == Both wax and honey are very useful: wax is necessary for the toughest leather and honey is a great replacement for sugar (sugarcane does not grow well every season and is important in paper making, potions, etc.) when it comes to edibles. The JEI will make it seem as though you need a compressor (middle-ish game device) to actually make use of what the queen gives you, but a mill and hand crank are completely sufficient to get what you want (just not as fast (I assume) and at the cost of hunger (roughly 1/8 hunger per crank). While this is not at all accurate to how you would get honey and wax separated (a mill would just give you a mush of wax and honey), it is convenient since you don't need to make anything new just to get honey. [[Category:Guide]] 2256ba717d30ddbda5661b8cd5e8e7e5a2a718c5 Harpy 0 49 100 2020-02-23T20:45:13Z Foreck 3 wikitext text/x-wiki {{Mob Template|name = Harpy|type_/_behavior = Flying / Hostile|biomes = Mountains, High Places|health_points = 20 (10 https://vignette.wikia.nocookie.net/rebirth-of-the-night-mod-pack/images/d/d9/Heart.png/revision/latest?cb=20191214164015)|attack_damage = 3 (1.5 https://vignette.wikia.nocookie.net/rebirth-of-the-night-mod-pack/images/d/d9/Heart.png/revision/latest?cb=20191214164015)|image1 = Harpy.png}}'''Harpies''' are flying hostile mobs that spawn in Overworld and Aether mountains and high places. While their basic attack is weak, they pick players up and drop them from the sky, dealing massive amounts of fall damage if allowed. Hitting a harpy once will cause it to drop you. Harpies spawn in mountainous biomes on uncovered dirt. They will also spawn on top of exposed dirt in skybases, such as a roof. Harpies can break glass and glass panes, making them a mortal enemy of skybase glass roofs and windows. Reinforced glass such as Quartz glass is advised - while not immune to harpies, it is stronger than normal glass. [[File:A harpy on the attack.png|thumb|230x230px|A harpy on the attack.]] When killed, Harpies typically drop '''feathers''', as well as having a small chance to drop a '''gold ingot'''. [[Category:Flying]] [[Category:Hostile]] [[Category:Mob]] e53c840490624326a22fdb09bc1de1f28f5f212b LandingPage-Test 0 60 122 2020-02-24T21:38:44Z Foreck 3 /* Technical Support */ wikitext text/x-wiki <mainpage-leftcolumn-start /> == '''Welcome to the {{SITENAME}}!''' == This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. <gallery type="slideshow" position="center" crop="true" widths="470"> Community-header-background Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> == Important Topics == <gallery position="center" captionalign="center" navigation="true"> Getting Started.png|Getting Started|link=https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Getting_Started Sea_side_village.png|Settling Down|link=https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Settling_Down:_The_basics Roofed_Forest.png|Conquest|link=https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World </gallery> == About Rebirth of the Night == '''Do you remember the first time you played Minecraft?''' How it felt? When zombies and [[Creeper|creepers]] scared you because you weren't strong enough, when going underground was a tense challenge full of surprises, when going deeper and finding new ores was exciting, when dungeons were impressive and the world was new, when learning new mechanics felt rewarding, when you didn't know what awaited you at the other end of portals, when nightfall terrified you because you knew it would bring deadly creatures. If you remember all these things, odds are, Minecraft doesn't excite the way it used to, and you feel it could use huge updates that Mojang are too scared to push. Well, this is everything you've been waiting for. This modpack aims to do what Mojang won't. It's aimed to make Minecraft the game it was truly meant to be. '''This is not a "kitchen sink" modpack''' where we dump loads of mods on you that serve no useful purpose or make the game harder for the sake of making it harder. No, this is balanced, unique, new player friendly, and most of all, fun. If you've been searching for the fabled "Minecraft v2.0" modpack, your journey ends here. '''Much of this modpack is inspired by many viral YouTube videos''' that critique Minecraft as a game or describe how it could be great again. I actually organized those videos in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here]! Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery position="center" captionalign="center" navigation="true" widths="97" orientation="none" spacing="small" bordercolor="transparent" captionposition="below" captionsize="medium" captiontextcolor="#ffffff" bordersize="small"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/VDvJdjR Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/VDvJdjR Discord] and ask there! <mainpage-endcolumn /> __NOTOC__ 5c99bb2b2062f772c002be41515da5b8882628de Module:Message box 828 148 306 2020-03-01T02:09:14Z mediawiki>Minorax 0 7 revisions imported from [[:meta:Module:Message_box]] Scribunto text/plain -- This is a meta-module for producing message box templates, including -- {{mbox}}, {{ambox}}, {{imbox}}, {{tmbox}}, {{ombox}}, {{cmbox}} and {{fmbox}}. -- Load necessary modules. require('Module:No globals') local getArgs local yesno = require('Module:Yesno') -- Get a language object for formatDate and ucfirst. local lang = mw.language.getContentLanguage() -- Define constants local CONFIG_MODULE = 'Module:Message box/configuration' local DEMOSPACES = {talk = 'tmbox', image = 'imbox', file = 'imbox', category = 'cmbox', article = 'ambox', main = 'ambox'} -------------------------------------------------------------------------------- -- Helper functions -------------------------------------------------------------------------------- local function getTitleObject(...) -- Get the title object, passing the function through pcall -- in case we are over the expensive function count limit. local success, title = pcall(mw.title.new, ...) if success then return title end end local function union(t1, t2) -- Returns the union of two arrays. local vals = {} for i, v in ipairs(t1) do vals[v] = true end for i, v in ipairs(t2) do vals[v] = true end local ret = {} for k in pairs(vals) do table.insert(ret, k) end table.sort(ret) return ret end local function getArgNums(args, prefix) local nums = {} for k, v in pairs(args) do local num = mw.ustring.match(tostring(k), '^' .. prefix .. '([1-9]%d*)$') if num then table.insert(nums, tonumber(num)) end end table.sort(nums) return nums end -------------------------------------------------------------------------------- -- Box class definition -------------------------------------------------------------------------------- local MessageBox = {} MessageBox.__index = MessageBox function MessageBox.new(boxType, args, cfg) args = args or {} local obj = {} -- Set the title object and the namespace. obj.title = getTitleObject(args.page) or mw.title.getCurrentTitle() -- Set the config for our box type. obj.cfg = cfg[boxType] if not obj.cfg then local ns = obj.title.namespace -- boxType is "mbox" or invalid input if args.demospace and args.demospace ~= '' then -- implement demospace parameter of mbox local demospace = string.lower(args.demospace) if DEMOSPACES[demospace] then -- use template from DEMOSPACES obj.cfg = cfg[DEMOSPACES[demospace]] elseif string.find( demospace, 'talk' ) then -- demo as a talk page obj.cfg = cfg.tmbox else -- default to ombox obj.cfg = cfg.ombox end elseif ns == 0 then obj.cfg = cfg.ambox -- main namespace elseif ns == 6 then obj.cfg = cfg.imbox -- file namespace elseif ns == 14 then obj.cfg = cfg.cmbox -- category namespace else local nsTable = mw.site.namespaces[ns] if nsTable and nsTable.isTalk then obj.cfg = cfg.tmbox -- any talk namespace else obj.cfg = cfg.ombox -- other namespaces or invalid input end end end -- Set the arguments, and remove all blank arguments except for the ones -- listed in cfg.allowBlankParams. do local newArgs = {} for k, v in pairs(args) do if v ~= '' then newArgs[k] = v end end for i, param in ipairs(obj.cfg.allowBlankParams or {}) do newArgs[param] = args[param] end obj.args = newArgs end -- Define internal data structure. obj.categories = {} obj.classes = {} -- For lazy loading of [[Module:Category handler]]. obj.hasCategories = false return setmetatable(obj, MessageBox) end function MessageBox:addCat(ns, cat, sort) if not cat then return nil end if sort then cat = string.format('[[Category:%s|%s]]', cat, sort) else cat = string.format('[[Category:%s]]', cat) end self.hasCategories = true self.categories[ns] = self.categories[ns] or {} table.insert(self.categories[ns], cat) end function MessageBox:addClass(class) if not class then return nil end table.insert(self.classes, class) end function MessageBox:setParameters() local args = self.args local cfg = self.cfg -- Get type data. self.type = args.type local typeData = cfg.types[self.type] self.invalidTypeError = cfg.showInvalidTypeError and self.type and not typeData typeData = typeData or cfg.types[cfg.default] self.typeClass = typeData.class self.typeImage = typeData.image -- Find if the box has been wrongly substituted. self.isSubstituted = cfg.substCheck and args.subst == 'SUBST' -- Find whether we are using a small message box. self.isSmall = cfg.allowSmall and ( cfg.smallParam and args.small == cfg.smallParam or not cfg.smallParam and yesno(args.small) ) -- Add attributes, classes and styles. self.id = args.id self.name = args.name if self.name then self:addClass('box-' .. string.gsub(self.name,' ','_')) end if yesno(args.plainlinks) ~= false then self:addClass('plainlinks') end for _, class in ipairs(cfg.classes or {}) do self:addClass(class) end if self.isSmall then self:addClass(cfg.smallClass or 'mbox-small') end self:addClass(self.typeClass) self:addClass(args.class) self.style = args.style self.attrs = args.attrs -- Set text style. self.textstyle = args.textstyle -- Find if we are on the template page or not. This functionality is only -- used if useCollapsibleTextFields is set, or if both cfg.templateCategory -- and cfg.templateCategoryRequireName are set. self.useCollapsibleTextFields = cfg.useCollapsibleTextFields if self.useCollapsibleTextFields or cfg.templateCategory and cfg.templateCategoryRequireName then if self.name then local templateName = mw.ustring.match( self.name, '^[tT][eE][mM][pP][lL][aA][tT][eE][%s_]*:[%s_]*(.*)$' ) or self.name templateName = 'Template:' .. templateName self.templateTitle = getTitleObject(templateName) end self.isTemplatePage = self.templateTitle and mw.title.equals(self.title, self.templateTitle) end -- Process data for collapsible text fields. At the moment these are only -- used in {{ambox}}. if self.useCollapsibleTextFields then -- Get the self.issue value. if self.isSmall and args.smalltext then self.issue = args.smalltext else local sect if args.sect == '' then sect = 'This ' .. (cfg.sectionDefault or 'page') elseif type(args.sect) == 'string' then sect = 'This ' .. args.sect end local issue = args.issue issue = type(issue) == 'string' and issue ~= '' and issue or nil local text = args.text text = type(text) == 'string' and text or nil local issues = {} table.insert(issues, sect) table.insert(issues, issue) table.insert(issues, text) self.issue = table.concat(issues, ' ') end -- Get the self.talk value. local talk = args.talk -- Show talk links on the template page or template subpages if the talk -- parameter is blank. if talk == '' and self.templateTitle and ( mw.title.equals(self.templateTitle, self.title) or self.title:isSubpageOf(self.templateTitle) ) then talk = '#' elseif talk == '' then talk = nil end if talk then -- If the talk value is a talk page, make a link to that page. Else -- assume that it's a section heading, and make a link to the talk -- page of the current page with that section heading. local talkTitle = getTitleObject(talk) local talkArgIsTalkPage = true if not talkTitle or not talkTitle.isTalkPage then talkArgIsTalkPage = false talkTitle = getTitleObject( self.title.text, mw.site.namespaces[self.title.namespace].talk.id ) end if talkTitle and talkTitle.exists then local talkText = 'Relevant discussion may be found on' if talkArgIsTalkPage then talkText = string.format( '%s [[%s|%s]].', talkText, talk, talkTitle.prefixedText ) else talkText = string.format( '%s the [[%s#%s|talk page]].', talkText, talkTitle.prefixedText, talk ) end self.talk = talkText end end -- Get other values. self.fix = args.fix ~= '' and args.fix or nil local date if args.date and args.date ~= '' then date = args.date elseif args.date == '' and self.isTemplatePage then date = lang:formatDate('F Y') end if date then self.date = string.format(" <small class='date-container'>''(<span class='date'>%s</span>)''</small>", date) end self.info = args.info if yesno(args.removalnotice) then self.removalNotice = cfg.removalNotice end end -- Set the non-collapsible text field. At the moment this is used by all box -- types other than ambox, and also by ambox when small=yes. if self.isSmall then self.text = args.smalltext or args.text else self.text = args.text end -- Set the below row. self.below = cfg.below and args.below -- General image settings. self.imageCellDiv = not self.isSmall and cfg.imageCellDiv self.imageEmptyCell = cfg.imageEmptyCell if cfg.imageEmptyCellStyle then self.imageEmptyCellStyle = 'border:none;padding:0px;width:1px' end -- Left image settings. local imageLeft = self.isSmall and args.smallimage or args.image if cfg.imageCheckBlank and imageLeft ~= 'blank' and imageLeft ~= 'none' or not cfg.imageCheckBlank and imageLeft ~= 'none' then self.imageLeft = imageLeft if not imageLeft then local imageSize = self.isSmall and (cfg.imageSmallSize or '30x30px') or '40x40px' self.imageLeft = string.format('[[File:%s|%s|link=|alt=]]', self.typeImage or 'Imbox notice.png', imageSize) end end -- Right image settings. local imageRight = self.isSmall and args.smallimageright or args.imageright if not (cfg.imageRightNone and imageRight == 'none') then self.imageRight = imageRight end end function MessageBox:setMainspaceCategories() local args = self.args local cfg = self.cfg if not cfg.allowMainspaceCategories then return nil end local nums = {} for _, prefix in ipairs{'cat', 'category', 'all'} do args[prefix .. '1'] = args[prefix] nums = union(nums, getArgNums(args, prefix)) end -- The following is roughly equivalent to the old {{Ambox/category}}. local date = args.date date = type(date) == 'string' and date local preposition = 'from' for _, num in ipairs(nums) do local mainCat = args['cat' .. tostring(num)] or args['category' .. tostring(num)] local allCat = args['all' .. tostring(num)] mainCat = type(mainCat) == 'string' and mainCat allCat = type(allCat) == 'string' and allCat if mainCat and date and date ~= '' then local catTitle = string.format('%s %s %s', mainCat, preposition, date) self:addCat(0, catTitle) catTitle = getTitleObject('Category:' .. catTitle) if not catTitle or not catTitle.exists then self:addCat(0, 'Articles with invalid date parameter in template') end elseif mainCat and (not date or date == '') then self:addCat(0, mainCat) end if allCat then self:addCat(0, allCat) end end end function MessageBox:setTemplateCategories() local args = self.args local cfg = self.cfg -- Add template categories. if cfg.templateCategory then if cfg.templateCategoryRequireName then if self.isTemplatePage then self:addCat(10, cfg.templateCategory) end elseif not self.title.isSubpage then self:addCat(10, cfg.templateCategory) end end -- Add template error categories. if cfg.templateErrorCategory then local templateErrorCategory = cfg.templateErrorCategory local templateCat, templateSort if not self.name and not self.title.isSubpage then templateCat = templateErrorCategory elseif self.isTemplatePage then local paramsToCheck = cfg.templateErrorParamsToCheck or {} local count = 0 for i, param in ipairs(paramsToCheck) do if not args[param] then count = count + 1 end end if count > 0 then templateCat = templateErrorCategory templateSort = tostring(count) end if self.categoryNums and #self.categoryNums > 0 then templateCat = templateErrorCategory templateSort = 'C' end end self:addCat(10, templateCat, templateSort) end end function MessageBox:setAllNamespaceCategories() -- Set categories for all namespaces. if self.invalidTypeError then local allSort = (self.title.namespace == 0 and 'Main:' or '') .. self.title.prefixedText self:addCat('all', 'Wikipedia message box parameter needs fixing', allSort) end if self.isSubstituted then self:addCat('all', 'Pages with incorrectly substituted templates') end end function MessageBox:setCategories() if self.title.namespace == 0 then self:setMainspaceCategories() elseif self.title.namespace == 10 then self:setTemplateCategories() end self:setAllNamespaceCategories() end function MessageBox:renderCategories() if not self.hasCategories then -- No categories added, no need to pass them to Category handler so, -- if it was invoked, it would return the empty string. -- So we shortcut and return the empty string. return "" end -- Convert category tables to strings and pass them through -- [[Module:Category handler]]. return require('Module:Category handler')._main{ main = table.concat(self.categories[0] or {}), template = table.concat(self.categories[10] or {}), all = table.concat(self.categories.all or {}), nocat = self.args.nocat, page = self.args.page } end function MessageBox:export() local root = mw.html.create() -- Add the subst check error. if self.isSubstituted and self.name then root:tag('b') :addClass('error') :wikitext(string.format( 'Template <code>%s[[Template:%s|%s]]%s</code> has been incorrectly substituted.', mw.text.nowiki('{{'), self.name, self.name, mw.text.nowiki('}}') )) end -- Create the box table. local boxTable = root:tag('table') boxTable:attr('id', self.id or nil) for i, class in ipairs(self.classes or {}) do boxTable:addClass(class or nil) end boxTable :cssText(self.style or nil) :attr('role', 'presentation') if self.attrs then boxTable:attr(self.attrs) end -- Add the left-hand image. local row = boxTable:tag('tr') if self.imageLeft then local imageLeftCell = row:tag('td'):addClass('mbox-image') if self.imageCellDiv then -- If we are using a div, redefine imageLeftCell so that the image -- is inside it. Divs use style="width: 52px;", which limits the -- image width to 52px. If any images in a div are wider than that, -- they may overlap with the text or cause other display problems. imageLeftCell = imageLeftCell:tag('div'):css('width', '52px') end imageLeftCell:wikitext(self.imageLeft or nil) elseif self.imageEmptyCell then -- Some message boxes define an empty cell if no image is specified, and -- some don't. The old template code in templates where empty cells are -- specified gives the following hint: "No image. Cell with some width -- or padding necessary for text cell to have 100% width." row:tag('td') :addClass('mbox-empty-cell') :cssText(self.imageEmptyCellStyle or nil) end -- Add the text. local textCell = row:tag('td'):addClass('mbox-text') if self.useCollapsibleTextFields then -- The message box uses advanced text parameters that allow things to be -- collapsible. At the moment, only ambox uses this. textCell:cssText(self.textstyle or nil) local textCellDiv = textCell:tag('div') textCellDiv :addClass('mbox-text-span') :wikitext(self.issue or nil) if (self.talk or self.fix) and not self.isSmall then textCellDiv:tag('span') :addClass('hide-when-compact') :wikitext(self.talk and (' ' .. self.talk) or nil) :wikitext(self.fix and (' ' .. self.fix) or nil) end textCellDiv:wikitext(self.date and (' ' .. self.date) or nil) if self.info and not self.isSmall then textCellDiv :tag('span') :addClass('hide-when-compact') :wikitext(self.info and (' ' .. self.info) or nil) end if self.removalNotice then textCellDiv:tag('small') :addClass('hide-when-compact') :tag('i') :wikitext(string.format(" (%s)", self.removalNotice)) end else -- Default text formatting - anything goes. textCell :cssText(self.textstyle or nil) :wikitext(self.text or nil) end -- Add the right-hand image. if self.imageRight then local imageRightCell = row:tag('td'):addClass('mbox-imageright') if self.imageCellDiv then -- If we are using a div, redefine imageRightCell so that the image -- is inside it. imageRightCell = imageRightCell:tag('div'):css('width', '52px') end imageRightCell :wikitext(self.imageRight or nil) end -- Add the below row. if self.below then boxTable:tag('tr') :tag('td') :attr('colspan', self.imageRight and '3' or '2') :addClass('mbox-text') :cssText(self.textstyle or nil) :wikitext(self.below or nil) end -- Add error message for invalid type parameters. if self.invalidTypeError then root:tag('div') :css('text-align', 'center') :wikitext(string.format( 'This message box is using an invalid "type=%s" parameter and needs fixing.', self.type or '' )) end -- Add categories. root:wikitext(self:renderCategories() or nil) return tostring(root) end -------------------------------------------------------------------------------- -- Exports -------------------------------------------------------------------------------- local p, mt = {}, {} function p._exportClasses() -- For testing. return { MessageBox = MessageBox } end function p.main(boxType, args, cfgTables) local box = MessageBox.new(boxType, args, cfgTables or mw.loadData(CONFIG_MODULE)) box:setParameters() box:setCategories() return box:export() end function mt.__index(t, k) return function (frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end return t.main(k, getArgs(frame, {trim = false, removeBlanks = false})) end end return setmetatable(p, mt) aab916b126b6306dc8b5e6b2f81f992e2ca90342 Module:No globals 828 121 246 2020-03-01T02:09:15Z mediawiki>Minorax 0 7 revisions imported from [[:meta:Module:No_globals]] Scribunto text/plain local mt = getmetatable(_G) or {} function mt.__index (t, k) if k ~= 'arg' then -- perf optimization here and below: do not load Module:TNT unless there is an error error(require('Module:TNT').format('I18n/No globals', 'err-read', tostring(k)), 2) end return nil end function mt.__newindex(t, k, v) if k ~= 'arg' then error(require('Module:TNT').format('I18n/No globals', 'err-write', tostring(k)), 2) end rawset(t, k, v) end setmetatable(_G, mt) efcb47c74e7e2bb9a4ad8764d99a0afce8fed410 Module:Message box/configuration 828 122 248 2020-03-01T02:09:15Z mediawiki>Minorax 0 7 revisions imported from [[:meta:Module:Message_box/configuration]] Scribunto text/plain -------------------------------------------------------------------------------- -- Message box configuration -- -- -- -- This module contains configuration data for [[Module:Message box]]. -- -------------------------------------------------------------------------------- return { ambox = { types = { speedy = { class = 'ambox-speedy', image = 'OOjs UI icon clock-destructive.svg' }, delete = { class = 'ambox-delete', image = 'OOjs UI icon alert-destructive.svg' }, warning = { -- alias for content class = 'ambox-content', image = 'OOjs UI icon notice-warning.svg' }, content = { class = 'ambox-content', image = 'OOjs UI icon notice-warning.svg' }, style = { class = 'ambox-style', image = 'Edit-clear.svg' }, move = { class = 'ambox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'ambox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'ambox-notice', image = 'OOjs UI icon information-progressive.svg' } }, default = 'notice', allowBlankParams = {'talk', 'sect', 'date', 'issue', 'fix', 'subst', 'hidden'}, allowSmall = true, smallParam = 'left', smallClass = 'mbox-small-left', substCheck = true, classes = {'metadata', 'plainlinks', 'ambox'}, imageEmptyCell = true, imageCheckBlank = true, imageSmallSize = '20x20px', imageCellDiv = true, useCollapsibleTextFields = true, imageRightNone = true, sectionDefault = 'article', allowMainspaceCategories = true, templateCategory = 'Article message templates', templateCategoryRequireName = true, templateErrorCategory = 'Article message templates with missing parameters', templateErrorParamsToCheck = {'issue', 'fix', 'subst'} }, cmbox = { types = { speedy = { class = 'cmbox-speedy', image = 'OOjs UI icon clock-destructive.svg' }, delete = { class = 'cmbox-delete', image = 'OOjs UI icon alert-destructive.svg' }, content = { class = 'cmbox-content', image = 'OOjs UI icon notice-warning.svg' }, style = { class = 'cmbox-style', image = 'Edit-clear.svg' }, move = { class = 'cmbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'cmbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'cmbox-notice', image = 'OOjs UI icon information-progressive.svg' }, caution = { class = 'cmbox-style', image = 'Ambox warning yellow.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'plainlinks', 'cmbox'}, imageEmptyCell = true }, fmbox = { types = { warning = { class = 'fmbox-warning', image = 'OOjs UI icon clock-destructive.svg' }, editnotice = { class = 'fmbox-editnotice', image = 'OOjs UI icon information-progressive.svg' }, system = { class = 'fmbox-system', image = 'OOjs UI icon information-progressive.svg' } }, default = 'system', showInvalidTypeError = true, classes = {'plainlinks', 'fmbox'}, imageEmptyCell = false, imageRightNone = false }, imbox = { types = { speedy = { class = 'imbox-speedy', image = 'OOjs UI icon clock-destructive.svg' }, delete = { class = 'imbox-delete', image = 'OOjs UI icon alert-destructive.svg' }, content = { class = 'imbox-content', image = 'OOjs UI icon notice-warning.svg' }, style = { class = 'imbox-style', image = 'Edit-clear.svg' }, move = { class = 'imbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'imbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, license = { class = 'imbox-license licensetpl', image = 'Imbox license.png' -- @todo We need an SVG version of this }, featured = { class = 'imbox-featured', image = 'Cscr-featured.svg' }, notice = { class = 'imbox-notice', image = 'OOjs UI icon information-progressive.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'imbox'}, usePlainlinksParam = true, imageEmptyCell = true, below = true, templateCategory = 'File message boxes' }, ombox = { types = { speedy = { class = 'ombox-speedy', image = 'OOjs UI icon clock-destructive.svg' }, delete = { class = 'ombox-delete', image = 'OOjs UI icon alert-destructive.svg' }, warning = { -- alias for content class = 'ombox-content', image = 'OOjs UI icon notice-warning.svg' }, content = { class = 'ombox-content', image = 'OOjs UI icon notice-warning.svg' }, style = { class = 'ombox-style', image = 'Edit-clear.svg' }, move = { class = 'ombox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'ombox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'ombox-notice', image = 'OOjs UI icon information-progressive.svg' }, critical = { class = 'mbox-critical', image = 'OOjs UI icon clock-destructive.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'plainlinks', 'ombox'}, allowSmall = true, imageEmptyCell = true, imageRightNone = true }, tmbox = { types = { speedy = { class = 'tmbox-speedy', image = 'OOjs UI icon clock-destructive.svg' }, delete = { class = 'tmbox-delete', image = 'OOjs UI icon alert-destructive.svg' }, content = { class = 'tmbox-content', image = 'OOjs UI icon notice-warning.svg' }, style = { class = 'tmbox-style', image = 'Edit-clear.svg' }, move = { class = 'tmbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'tmbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'tmbox-notice', image = 'OOjs UI icon information-progressive.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'plainlinks', 'tmbox'}, allowSmall = true, imageRightNone = true, imageEmptyCell = true, imageEmptyCellStyle = true, templateCategory = 'Talk message boxes' } } fae15dd55eabbf4b85003d428a58074121820cc1 Module:Yesno 828 154 318 2020-03-01T02:09:18Z mediawiki>Minorax 0 8 revisions imported from [[:meta:Module:Yesno]] Scribunto text/plain -- Function allowing for consistent treatment of boolean-like wikitext input. -- It works similarly to the template {{yesno}}. return function (val, default) -- If your wiki uses non-ascii characters for any of "yes", "no", etc., you -- should replace "val:lower()" with "mw.ustring.lower(val)" in the -- following line. val = type(val) == 'string' and val:lower() or val if val == nil then return nil elseif val == true or val == 'yes' or val == 'y' or val == 'true' or val == 't' or val == 'on' or tonumber(val) == 1 then return true elseif val == false or val == 'no' or val == 'n' or val == 'false' or val == 'f' or val == 'off' or tonumber(val) == 0 then return false else return default end end f767643e7d12126d020d88d662a3dd057817b9dc The Overworld 0 73 148 2020-03-04T01:24:37Z 73.151.183.147 0 Created page with "oh god oh fuck" wikitext text/x-wiki oh god oh fuck 9fd267952d7e5dcee72b1fa6869a4789879d91d9 Mythril 0 71 144 2020-03-04T01:25:09Z 73.151.183.147 0 wikitext text/x-wiki {{BlockInfo|title1 = Mythril|image1 = Mythril ore.png|caption1 = Infused with magic|type = ore|blast_resistance = 15|tool = pickaxe|found_at = The Beneath|max_spawn_height = Y 70}}Mythril is one of the late-game ores that can be found in [[The Beneath]] after excavating through the subsurface of the [[Overworld]]. Not as fast as Viridium or as resilient as [[Onyx]], its magical qualities give this material very powerful [[Set_Bonuses|set bonuses]] nevertheless. ==Section heading== Write the first section of your page here. ==Usage== Write the second section of your page here. [[File:Wild mythril.png|thumb|300px|right|Mythril in The Beneath]] == Research Notes == ''"I'm sure that I don't need to tell you how valuable Mythril is right? You'll only find it at the deepest parts of the world or in the hands of the wealthiest. It's such a unique material, so sturdy yet so graceful. a regular anvil won't cut it for me to bring out it's full potential. What do you want? a new sword, maybe? or would you rather have me to forge you a piece of armor? Don't ask me about bows though, that is way more advanced than what I can do here"''[[Category:Ores And Minerals]] [[Category:Research Notes]] 530db80a7aee7e411bc8de214d9c196cbf13de33 Codex, NPC and Structure names 0 31 64 2020-03-04T16:06:31Z Foreck 3 wikitext text/x-wiki Codexes are elaborate sources of knowledge that will grant information to the player of which structure they are in currently. ==Usage== If you right-click the Codex and you have an ordinary book in your inventory, both will be consumed and you will receive a written book containing the name and coordinates of the structure you're in! There are names for Villages, Mineshafts, Temples, Strongholds, Monuments, Mansions, Fortresses, and End Cities. ==Names== All names have their own unique syllable pools based on the structure or person's origin. NPCs will reveal their name on interaction with the player. If you right-click a book onto a villager, it will record the village's name and location into it and, if your reputation is high enough, a villager may write a second page. This second page gives a hint about the location of a structure such as a Mineshaft or a Temple! Note that the generation of this second page is not random, and it's also not guaranteed. It depends on the villager you talk to, your reputation, and the proximity of certain structures. For example, a Butcher will only tell you about temples or other Villages. A Librarian will tell you about Strongholds or Mansions. If you right-click any villager with any village book, you can get a gauge for how high your reputation is in that town. '''(Important note!)'''<br />Villager reputation Gauge is currently an independent system from the Village Lord and guards reputation system. [[Category:Items]] [[Category:Gameplay mechanic]] 504780d43aa7adcd34f167ddc88c0c2bf9518152 Windmill 0 101 204 2020-03-04T16:12:12Z Foreck 3 wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows the faster the axle will turn. Be careful! when raining or snowing it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds using a redstone signal or it will turn into a Broken Wooden Gearbox People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. ==<nowiki/>== == Research notes == <blockquote>''It's uncommon to see working windmills in the overworld. Much time has passed since the old days when humans wielded mechanical power as their tool to shape nature. Nowadays one will not find windmills in villages, as only a select few have the knowledge or intellect to come with such machinery.''</blockquote> == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Block]] [[Category:Guide]] [[Category:Research Notes]] 4073768c97dbab2adae3eb071ea60b1e6a971afc Leatherworks 0 61 124 2020-03-04T16:40:17Z Foreck 3 Created page with "== Leather == {{Item|title = Raw Leather|image = Leather.png|imagecaption = Generic piece of leather|type = Resource|source = Various animals}}A primary resource obtained from..." wikitext text/x-wiki == Leather == {{Item|title = Raw Leather|image = Leather.png|imagecaption = Generic piece of leather|type = Resource|source = Various animals}}A primary resource obtained from killing certain animals and creatures. [[File:Rebirth of the Night Tutorial Tanning Leather!|thumb|right|295px]] 55ba9feb6c264ee3b0ed1803c841ae8276232085 Heart Crystal Ore 0 50 102 2020-03-04T16:50:58Z Foreck 3 Undo revision 966 by [[Special:Contributions/70.224.22.6|70.224.22.6]] ([[User talk:70.224.22.6|talk]]) wikitext text/x-wiki {{BlockInfo|image1 = Crystalore.png|type = ore|tool = Pickaxe (lvl 3)|drops = Crystal Heart Shard}}Far below the surface are the beating hearts of the core. When mined they grant one '''crystal heart shard''', useful to create a '''Heart Container''' that will permanently increase the health of the player in exchange for some xp. == Research Notes == <blockquote>An old poem reads as follows:</blockquote> <poem> The earth it's alive it always was beating to the rhythm of the universe are it's veins Our souls, they reside inside. Not ours nor theirs, for what is theirs is also ours. and light carries us on to the end where it flows and conveys and they carry the form the form of everything that is everything that was even now with you, everything that will. With no avail, this sorrow which they feel, all connected forever and a day. Leave now, for what is beyond is not ours to find yet you crave it now with devices unspoken to those, Oh those who the plague brought. </poem> [[Category:Ores And Minerals]] [[Category:Research Notes]] [[Category:Items]] 82740b442fd7795053f74d813d689181a9e3c5f2 Hand Crank 0 48 98 2020-03-04T17:09:39Z Foreck 3 Undo revision 963 by [[Special:Contributions/70.224.22.6|70.224.22.6]] ([[User talk:70.224.22.6|talk]]) wikitext text/x-wiki The '''Hand Crank''' is the earliest and most limited form of generating mechanical power. It serves as power for any machine that does not require ''continuous'' Mechanical Power. The Hand Crank is activated by directly interacting with it, a tiresome process. When activated, the Hand Crank will emit smoke particles. It can only be used to power one machine at a time; if it is adjacent to two or more, it will break into its components. It's best used as the starting point in the process of obtaining the components for the much more powerful [[Windmill]]; That is, powering a [[Millstone]] to obtain [[Hemp Fibers]]. [[Category:Block]] [[Category:Machine]] 8d95d52c0da9704bcce82edc40f021a362360686 Magic Lantern 0 65 132 2020-03-04T17:10:26Z Foreck 3 Undo revision 965 by [[Special:Contributions/70.224.22.6|70.224.22.6]] ([[User talk:70.224.22.6|talk]]) wikitext text/x-wiki What is it that makes it so terrifying to the mobs of the night? No one knows, but the '''magic lantern '''has the special ability of preventing them from spawning and repelling them from its radius. == Obtaining == == Usage == Just place the lantern on the ground and light it up with a lighter (Flint & Steel) [[Category:Device]] [[Category:Block]] f6c1e1001e47f58f5e964c8d9aab6a057b953d4c Crucible 0 36 74 2020-03-06T01:37:15Z Foreck 3 Added BlockInfo wikitext text/x-wiki {{BlockInfo|title1 = Crucible|image1 = 2020-03-06 02.36.33 Crucible.png|type = Machine|blast_resistance = 3.5|tool = Pickaxe}}The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a [[Kiln]]. This pot enables the creation of [[Steelworks|Soulforged Steel]] and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady stoked [[fire|flame]]. As you will have made the Crucible with a stoked flame in the Kiln, you will likely know how to maintain a stoked flame from that experience, so this will not be repeated here. Like it’s iron brother, the [[Cauldron]], the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on it’s page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring surrounding the fire underneath the Crucible. * If you’re using stoked fire, then make sure the fire sources come from [[Hibachi]]s, or else the fire will get blown out. Stoked Crucible uses: <em>Creation of Soulforged Steel, utilizing a Soul Urn, Coal/Charcoal Dust, an Iron Ingot, and Soul Flux. </em>100% return ratio for recycling Diamond/Soulforged Steel tools, armors, and weapons <em>66% return ratio for every other metal’s tools, armors, and weapons (This 66% is the default, and may have been changed by the modpack author, if this mod was included in a modpack.) </em>Mass smelting of cobblestone and sand into stone and glass, respectively. This saves you on fuel costs in the furnace MASSIVELY. <em>Recycling tons of other metal stuff, also at a 66% return ratio, but with a mostly lossless conversion rate for some stuff. </em>Compressing nuggets into ingots, mainly for use with the above reycling factors, and also mob farms. Supports most modded ingots if they have a nugget form they break down into. * Other mods, such as Better With Addons, may add additional recipes and uses for the stoked crucible!<ref>https://docs.betterwithmods.com/en_us/blocks/crucible/</ref> <references /> [[Category:Machine]] [[Category:Block]] 05015df7720d1e83fc00c585e28da2d3283ae9e0 Troll 0 97 196 2020-03-07T15:00:37Z Foreck 3 Added info box wikitext text/x-wiki '''Trolls''' are grotesque beasts that hide in caves and relentlessly belabor any explorers looking to mine ores.{{Mob_Template|title1 = Troll|image1 = All 3 Troll Varients.png|biomes = Underground caves in Forests, Mountains, and Snowy Tundras|health_points = 50|attack_damage = 10}} ==Appearance== Trolls are large humanoid monsters with a face with prominent prognathism, small eyes that glow in the dark, tusks protruding from their lower jaw, and large, protruding nose, as well as a giant weapon in their hand. They come in 3 different variants: *Forest Troll: Has greenish-grey skin, has yellow eyes, and wears a brown loincloth. *Mountain Troll: Has grey skin, has yellow eyes, and wears a brown loincloth. *Frost Troll: Has light bluish-grey skin with white hair covering its shoulders and scalp, has blue eyes, and wears a brown loincloth. ==Spawning== Trolls will spawn deep underground in Forest, Mountain, and Snowy Tundra biomes, with each variant spawning in their respective biomes. ==Drops== Loot from a troll depends on what kind of troll it is and what weapon it is holding. All trolls will drop Troll Tusks and Troll Leather corresponding to what kind of troll they are; as well as this, they have a 2.5% chance of dropping a Troll Skull. Along with this, they have a chance to drop the weapon they are holding, which can be the following: *Troll's Axe (all trolls) *Troll's Hammer (all trolls) *Troll's Tree Trunk (Forest Troll) *Troll's Stone Column (Forest and Mountain Trolls) *Troll's Mossy Column (Forest Troll) *Troll's Frosted Tree Trunk (Frost Troll) *Troll's Frosted Column (Frost Troll) Finally, all trolls will drop stone of any kind (cobblestone, stone bricks, etc.), sticks, and bones, while other minor drops are restricted to some trolls; forest trolls will drop mushrooms and oak wood, mountain trolls will drop emeralds, and frost trolls will drop snowballs, sapphires, and spruce wood. ==Behavior== Trolls are naturally hostile to players and villagers. Once a troll sees its target, it will let out a loud, guttural roar and come rushing at the player. When attacking, trolls often strike downwards with their club, dealing 5 hearts (10 HP) of damage with each hit; however, they are also known to do a sideways swipe with their club, dealing massive knockback to their foes. If a troll encounters an unavoidable obstacle while chasing down a target, it will smash the obstacle to bits with its club; as well as this, the troll's thick hide means that arrows are useless against it. However, if a troll is exposed to direct sunlight, it will turn to stone; like any mob petrified by a Gorgon, a petrified troll can be broken with a pickaxe, and yields 2-5 pieces of cobblestone once broken. Due to this, trolls will never leave caves or any shady areas during the day. ===Combat=== Since arrows are ineffective against trolls, it is suggested that one should wear decent armor and carry a hard-hitting melee weapon before fighting a troll. The best way to take on a troll is to lure it out of a cave during the night, and sprint away from its club strike, run back to land a hit on it, and repeat until it dies. Alternatively, one can let the troll chase them around until the sun rises and watch it turn to stone; however, this method yields no valuable loot from the troll. [[Category:Mob]] cfc9fea98942031fa4240181df127c23cc4fbb2e Story and Lore 0 90 182 2020-03-10T22:24:41Z Foreck 3 /* Disclaimer */ wikitext text/x-wiki In order to maintain a general sense of connection, coherence and cohesiveness within itself, Rebirth of the Night has a unique history and lore to it much of which is based on the original ideas of [[Contributors|Sandwich Horror]]. === Disclaimer === Some gameplay aspects may not be covered at all by the lore, as both, game and lore, work together yet independently. Lore can purposely be vague in some regards either to leave some aspects of the story to the imagination. ==World and Locations== == Ancient History == == Important Events == == Current State of Affairs == == Races == === Sentient === === Animal === === Beast-like === == Relics and Artifacts<nowiki/> == 4328c5aafb6293f2d9806c757960c47adbec882f Contributors 0 33 68 2020-03-10T22:29:37Z Foreck 3 /* Developers */ wikitext text/x-wiki [[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]People that develop, maintain and help with diverse aspects of Rebirth of the Night. ==Developers== *[[User:CalaMariGold|CalaMariGold]] *[[User:Flux_|Flux_]] *[[User:PhazonMiner02|PhazonMiner02]] *[[User:PoppaBlade|PoppaBlade]] *[[User:Squidkingchkn|Squidkingchkn]] *[[User:Foreck1|Foreck1]] *[[User:SandwichHorror|SandwichHorror]] ==Wiki Contributors== *[[User:Flourish38|Flourish38]] *[[User:Foreck1|Foreck1]] *[[User:CalaMariGold|CalaMariGold]] [[Category:Credits]] [[Category:Meta]] db06ce1184e473a1b466fb87b4ea19fd4f607894 Module:Documentation 828 123 252 2020-03-19T21:53:32Z mediawiki>Hasley 0 idem rev 3325217 Scribunto text/plain -- This module implements {{documentation}}. -- Get required modules. local getArgs = require('Module:Arguments').getArgs local messageBox = require('Module:Message box') -- Get the config table. local cfg = mw.loadData('Module:Documentation/config') local i18n = mw.loadData('Module:Documentation/i18n') local p = {} -- Often-used functions. local ugsub = mw.ustring.gsub ---------------------------------------------------------------------------- -- Helper functions -- -- These are defined as local functions, but are made available in the p -- table for testing purposes. ---------------------------------------------------------------------------- local function message(cfgKey, valArray, expectType) --[[ -- Gets a message from the cfg table and formats it if appropriate. -- The function raises an error if the value from the cfg table is not -- of the type expectType. The default type for expectType is 'string'. -- If the table valArray is present, strings such as $1, $2 etc. in the -- message are substituted with values from the table keys [1], [2] etc. -- For example, if the message "foo-message" had the value 'Foo $2 bar $1.', -- message('foo-message', {'baz', 'qux'}) would return "Foo qux bar baz." --]] local msg = cfg[cfgKey] expectType = expectType or 'string' if type(msg) ~= expectType then error(require('Module:TNT').format('I18n/Documentation', 'cfg-error-msg-type', cfgKey, expectType, type(msg)), 2) end if not valArray then return msg end local function getMessageVal(match) match = tonumber(match) return valArray[match] or error(require('Module:TNT').format('I18n/Documentation', 'cfg-error-msg-empty', '$' .. match, cfgKey), 4) end local ret = ugsub(msg, '$([1-9][0-9]*)', getMessageVal) return ret end p.message = message local function makeWikilink(page, display) if display then return mw.ustring.format('[[%s|%s]]', page, display) else return mw.ustring.format('[[%s]]', page) end end p.makeWikilink = makeWikilink local function makeCategoryLink(cat, sort) local catns = mw.site.namespaces[14].name return makeWikilink(catns .. ':' .. cat, sort) end p.makeCategoryLink = makeCategoryLink local function makeUrlLink(url, display) return mw.ustring.format('[%s %s]', url, display) end p.makeUrlLink = makeUrlLink local function makeToolbar(...) local ret = {} local lim = select('#', ...) if lim < 1 then return nil end for i = 1, lim do ret[#ret + 1] = select(i, ...) end return '<small style="font-style: normal;">(' .. table.concat(ret, ' &#124; ') .. ')</small>' end p.makeToolbar = makeToolbar ---------------------------------------------------------------------------- -- Argument processing ---------------------------------------------------------------------------- local function makeInvokeFunc(funcName) return function (frame) local args = getArgs(frame, { valueFunc = function (key, value) if type(value) == 'string' then value = value:match('^%s*(.-)%s*$') -- Remove whitespace. if key == 'heading' or value ~= '' then return value else return nil end else return value end end }) return p[funcName](args) end end ---------------------------------------------------------------------------- -- Load TemplateStyles ---------------------------------------------------------------------------- p.main = function(frame) local parent = frame.getParent(frame) local output = p._main(parent.args) return frame:extensionTag{ name='templatestyles', args = { src= message('templatestyles-scr') } } .. frame:preprocess(output) end ---------------------------------------------------------------------------- -- Main function ---------------------------------------------------------------------------- function p._main(args) --[[ -- This function defines logic flow for the module. -- @args - table of arguments passed by the user -- -- Messages: -- 'main-div-id' --> 'template-documentation' -- 'main-div-classes' --> 'template-documentation iezoomfix' --]] local env = p.getEnvironment(args) local root = mw.html.create() root :wikitext(p.protectionTemplate(env)) :wikitext(p.sandboxNotice(args, env)) -- This div tag is from {{documentation/start box}}, but moving it here -- so that we don't have to worry about unclosed tags. :tag('div') :attr('id', message('main-div-id')) :addClass(message('main-div-class')) :wikitext(p._startBox(args, env)) :wikitext(p._content(args, env)) :done() :wikitext(p._endBox(args, env)) :wikitext(p.addTrackingCategories(env)) return tostring(root) end ---------------------------------------------------------------------------- -- Environment settings ---------------------------------------------------------------------------- function p.getEnvironment(args) --[[ -- Returns a table with information about the environment, including title objects and other namespace- or -- path-related data. -- @args - table of arguments passed by the user -- -- Title objects include: -- env.title - the page we are making documentation for (usually the current title) -- env.templateTitle - the template (or module, file, etc.) -- env.docTitle - the /doc subpage. -- env.sandboxTitle - the /sandbox subpage. -- env.testcasesTitle - the /testcases subpage. -- env.printTitle - the print version of the template, located at the /Print subpage. -- -- Data includes: -- env.protectionLevels - the protection levels table of the title object. -- env.subjectSpace - the number of the title's subject namespace. -- env.docSpace - the number of the namespace the title puts its documentation in. -- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace. -- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template. -- -- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value -- returned will be nil. --]] local env, envFuncs = {}, {} -- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value -- returned by that function is memoized in the env table so that we don't call any of the functions -- more than once. (Nils won't be memoized.) setmetatable(env, { __index = function (t, key) local envFunc = envFuncs[key] if envFunc then local success, val = pcall(envFunc) if success then env[key] = val -- Memoise the value. return val end end return nil end }) function envFuncs.title() -- The title object for the current page, or a test page passed with args.page. local title local titleArg = args.page if titleArg then title = mw.title.new(titleArg) else title = mw.title.getCurrentTitle() end return title end function envFuncs.templateTitle() --[[ -- The template (or module, etc.) title object. -- Messages: -- 'sandbox-subpage' --> 'sandbox' -- 'testcases-subpage' --> 'testcases' --]] local subjectSpace = env.subjectSpace local title = env.title local subpage = title.subpageText if subpage == message('sandbox-subpage') or subpage == message('testcases-subpage') then return mw.title.makeTitle(subjectSpace, title.baseText) else return mw.title.makeTitle(subjectSpace, title.text) end end function envFuncs.docTitle() --[[ -- Title object of the /doc subpage. -- Messages: -- 'doc-subpage' --> 'doc' --]] local title = env.title local docname = args[1] -- User-specified doc page. local docpage if docname then docpage = docname else docpage = env.docpageBase .. '/' .. message('doc-subpage') end return mw.title.new(docpage) end function envFuncs.sandboxTitle() --[[ -- Title object for the /sandbox subpage. -- Messages: -- 'sandbox-subpage' --> 'sandbox' --]] return mw.title.new(env.docpageBase .. '/' .. message('sandbox-subpage')) end function envFuncs.testcasesTitle() --[[ -- Title object for the /testcases subpage. -- Messages: -- 'testcases-subpage' --> 'testcases' --]] return mw.title.new(env.docpageBase .. '/' .. message('testcases-subpage')) end function envFuncs.printTitle() --[[ -- Title object for the /Print subpage. -- Messages: -- 'print-subpage' --> 'Print' --]] return env.templateTitle:subPageTitle(message('print-subpage')) end function envFuncs.protectionLevels() -- The protection levels table of the title object. return env.title.protectionLevels end function envFuncs.subjectSpace() -- The subject namespace number. return mw.site.namespaces[env.title.namespace].subject.id end function envFuncs.docSpace() -- The documentation namespace number. For most namespaces this is the same as the -- subject namespace. However, pages in the Article, File, MediaWiki or Category -- namespaces must have their /doc, /sandbox and /testcases pages in talk space. local subjectSpace = env.subjectSpace if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then return subjectSpace + 1 else return subjectSpace end end function envFuncs.docpageBase() -- The base page of the /doc, /sandbox, and /testcases subpages. -- For some namespaces this is the talk page, rather than the template page. local templateTitle = env.templateTitle local docSpace = env.docSpace local docSpaceText = mw.site.namespaces[docSpace].name -- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon. return docSpaceText .. ':' .. templateTitle.text end function envFuncs.compareUrl() -- Diff link between the sandbox and the main template using [[Special:ComparePages]]. local templateTitle = env.templateTitle local sandboxTitle = env.sandboxTitle if templateTitle.exists and sandboxTitle.exists then local compareUrl = mw.uri.fullUrl( 'Special:ComparePages', {page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText} ) return tostring(compareUrl) else return nil end end return env end ---------------------------------------------------------------------------- -- Auxiliary templates ---------------------------------------------------------------------------- function p.sandboxNotice(args, env) --[=[ -- Generates a sandbox notice for display above sandbox pages. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'sandbox-notice-image' --> '[[Image:Sandbox.svg|50px|alt=|link=]]' -- 'sandbox-notice-blurb' --> 'This is the $1 for $2.' -- 'sandbox-notice-diff-blurb' --> 'This is the $1 for $2 ($3).' -- 'sandbox-notice-pagetype-template' --> '[[w:Wikipedia:Template test cases|template sandbox]] page' -- 'sandbox-notice-pagetype-module' --> '[[w:Wikipedia:Template test cases|module sandbox]] page' -- 'sandbox-notice-pagetype-other' --> 'sandbox page' -- 'sandbox-notice-compare-link-display' --> 'diff' -- 'sandbox-notice-testcases-blurb' --> 'See also the companion subpage for $1.' -- 'sandbox-notice-testcases-link-display' --> 'test cases' -- 'sandbox-category' --> 'Template sandboxes' --]=] local title = env.title local sandboxTitle = env.sandboxTitle local templateTitle = env.templateTitle local subjectSpace = env.subjectSpace if not (subjectSpace and title and sandboxTitle and templateTitle and mw.title.equals(title, sandboxTitle)) then return nil end -- Build the table of arguments to pass to {{ombox}}. We need just two fields, "image" and "text". local omargs = {} omargs.image = message('sandbox-notice-image') -- Get the text. We start with the opening blurb, which is something like -- "This is the template sandbox for [[Template:Foo]] (diff)." local text = '' local frame = mw.getCurrentFrame() local isPreviewing = frame:preprocess('{{REVISIONID}}') == '' -- True if the page is being previewed. local pagetype if subjectSpace == 10 then pagetype = message('sandbox-notice-pagetype-template') elseif subjectSpace == 828 then pagetype = message('sandbox-notice-pagetype-module') else pagetype = message('sandbox-notice-pagetype-other') end local templateLink = makeWikilink(templateTitle.prefixedText) local compareUrl = env.compareUrl if isPreviewing or not compareUrl then text = text .. message('sandbox-notice-blurb', {pagetype, templateLink}) else local compareDisplay = message('sandbox-notice-compare-link-display') local compareLink = makeUrlLink(compareUrl, compareDisplay) text = text .. message('sandbox-notice-diff-blurb', {pagetype, templateLink, compareLink}) end -- Get the test cases page blurb if the page exists. This is something like -- "See also the companion subpage for [[Template:Foo/testcases|test cases]]." local testcasesTitle = env.testcasesTitle if testcasesTitle and testcasesTitle.exists then if testcasesTitle.contentModel == "Scribunto" then local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display') local testcasesRunLinkDisplay = message('sandbox-notice-testcases-run-link-display') local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay) local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay) text = text .. '<br />' .. message('sandbox-notice-testcases-run-blurb', {testcasesLink, testcasesRunLink}) else local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display') local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay) text = text .. '<br />' .. message('sandbox-notice-testcases-blurb', {testcasesLink}) end end -- Add the sandbox to the sandbox category. text = text .. makeCategoryLink(message('sandbox-category')) omargs.text = text omargs.class = message('sandbox-class') local ret = '<div style="clear: both;"></div>' ret = ret .. messageBox.main('ombox', omargs) return ret end function p.protectionTemplate(env) -- Generates the padlock icon in the top right. -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'protection-template' --> 'pp-template' -- 'protection-template-args' --> {docusage = 'yes'} local title = env.title local protectionLevels local protectionTemplate = message('protection-template') local namespace = title.namespace if not (protectionTemplate and (namespace == 10 or namespace == 828)) then -- Don't display the protection template if we are not in the template or module namespaces. return nil end protectionLevels = env.protectionLevels if not protectionLevels then return nil end local editLevels = protectionLevels.edit local moveLevels = protectionLevels.move if moveLevels and moveLevels[1] == 'sysop' or editLevels and editLevels[1] then -- The page is full-move protected, or full, template, or semi-protected. local frame = mw.getCurrentFrame() return frame:expandTemplate{title = protectionTemplate, args = message('protection-template-args', nil, 'table')} else return nil end end ---------------------------------------------------------------------------- -- Start box ---------------------------------------------------------------------------- p.startBox = makeInvokeFunc('_startBox') function p._startBox(args, env) --[[ -- This function generates the start box. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make -- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox -- which generate the box HTML. --]] env = env or p.getEnvironment(args) local links local content = args.content if not content then -- No need to include the links if the documentation is on the template page itself. local linksData = p.makeStartBoxLinksData(args, env) if linksData then links = p.renderStartBoxLinks(linksData) end end -- Generate the start box html. local data = p.makeStartBoxData(args, env, links) if data then return p.renderStartBox(data) else -- User specified no heading. return nil end end function p.makeStartBoxLinksData(args, env) --[[ -- Does initial processing of data to make the [view] [edit] [history] [purge] links. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'view-link-display' --> 'view' -- 'edit-link-display' --> 'edit' -- 'history-link-display' --> 'history' -- 'purge-link-display' --> 'purge' -- 'file-docpage-preload' --> 'Template:Documentation/preload-filespace' -- 'module-preload' --> 'Template:Documentation/preload-module-doc' -- 'docpage-preload' --> 'Template:Documentation/preload' -- 'create-link-display' --> 'create' --]] local subjectSpace = env.subjectSpace local title = env.title local docTitle = env.docTitle if not title or not docTitle then return nil end if docTitle.isRedirect then docTitle = docTitle.redirectTarget end local data = {} data.title = title data.docTitle = docTitle -- View, display, edit, and purge links if /doc exists. data.viewLinkDisplay = i18n['view-link-display'] data.editLinkDisplay = i18n['edit-link-display'] data.historyLinkDisplay = i18n['history-link-display'] data.purgeLinkDisplay = i18n['purge-link-display'] -- Create link if /doc doesn't exist. local preload = args.preload if not preload then if subjectSpace == 6 then -- File namespace preload = message('file-docpage-preload') elseif subjectSpace == 828 then -- Module namespace preload = message('module-preload') else preload = message('docpage-preload') end end data.preload = preload data.createLinkDisplay = i18n['create-link-display'] return data end function p.renderStartBoxLinks(data) --[[ -- Generates the [view][edit][history][purge] or [create] links from the data table. -- @data - a table of data generated by p.makeStartBoxLinksData --]] local function escapeBrackets(s) -- Escapes square brackets with HTML entities. s = s:gsub('%[', '&#91;') -- Replace square brackets with HTML entities. s = s:gsub('%]', '&#93;') return s end local ret local docTitle = data.docTitle local title = data.title if docTitle.exists then local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay) local editLink = makeUrlLink(docTitle:fullUrl{action = 'edit'}, data.editLinkDisplay) local historyLink = makeUrlLink(docTitle:fullUrl{action = 'history'}, data.historyLinkDisplay) local purgeLink = makeUrlLink(title:fullUrl{action = 'purge'}, data.purgeLinkDisplay) ret = '[%s] [%s] [%s] [%s]' ret = escapeBrackets(ret) ret = mw.ustring.format(ret, viewLink, editLink, historyLink, purgeLink) else local createLink = makeUrlLink(docTitle:fullUrl{action = 'edit', preload = data.preload}, data.createLinkDisplay) ret = '[%s]' ret = escapeBrackets(ret) ret = mw.ustring.format(ret, createLink) end return ret end function p.makeStartBoxData(args, env, links) --[=[ -- Does initial processing of data to pass to the start-box render function, p.renderStartBox. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- @links - a string containing the [view][edit][history][purge] links - could be nil if there's an error. -- -- Messages: -- 'documentation-icon-wikitext' --> '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=Documentation icon]]' -- 'template-namespace-heading' --> 'Template documentation' -- 'module-namespace-heading' --> 'Module documentation' -- 'file-namespace-heading' --> 'Summary' -- 'other-namespaces-heading' --> 'Documentation' -- 'start-box-linkclasses' --> 'mw-editsection-like plainlinks' -- 'start-box-link-id' --> 'doc_editlinks' -- 'testcases-create-link-display' --> 'create' --]=] local subjectSpace = env.subjectSpace if not subjectSpace then -- Default to an "other namespaces" namespace, so that we get at least some output -- if an error occurs. subjectSpace = 2 end local data = {} -- Heading local heading = args.heading -- Blank values are not removed. if heading == '' then -- Don't display the start box if the heading arg is defined but blank. return nil end if heading then data.heading = heading elseif subjectSpace == 10 then -- Template namespace data.heading = i18n['template-namespace-heading'] elseif subjectSpace == 828 then -- Module namespace data.heading = i18n['module-namespace-heading'] elseif subjectSpace == 6 then -- File namespace data.heading = i18n['file-namespace-heading'] else data.heading = i18n['other-namespaces-heading'] end -- Data for the [view][edit][history][purge] or [create] links. if links then data.linksClass = message('start-box-linkclasses') data.linksId = message('start-box-link-id') data.links = links end return data end function p.renderStartBox(data) -- Renders the start box html. -- @data - a table of data generated by p.makeStartBoxData. local sbox = mw.html.create('div') sbox :addClass(message('header-div-class')) :tag('div') :addClass(message('heading-div-class')) :wikitext(data.heading) local links = data.links if links then sbox :tag('div') :addClass(data.linksClass) :attr('id', data.linksId) :wikitext(links) end return tostring(sbox) end ---------------------------------------------------------------------------- -- Documentation content ---------------------------------------------------------------------------- p.content = makeInvokeFunc('_content') function p._content(args, env) -- Displays the documentation contents -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment env = env or p.getEnvironment(args) local docTitle = env.docTitle local content = args.content if not content and docTitle and docTitle.exists then content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle.prefixedText} end -- The line breaks below are necessary so that "=== Headings ===" at the start and end -- of docs are interpreted correctly. local cbox = mw.html.create('div') cbox :addClass(message('content-div-class')) :wikitext('\n' .. (content or '') .. '\n') return tostring(cbox) end p.contentTitle = makeInvokeFunc('_contentTitle') function p._contentTitle(args, env) env = env or p.getEnvironment(args) local docTitle = env.docTitle if not args.content and docTitle and docTitle.exists then return docTitle.prefixedText else return '' end end ---------------------------------------------------------------------------- -- End box ---------------------------------------------------------------------------- p.endBox = makeInvokeFunc('_endBox') function p._endBox(args, env) --[=[ -- This function generates the end box (also known as the link box). -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment --]=] -- Get environment data. env = env or p.getEnvironment(args) local subjectSpace = env.subjectSpace local docTitle = env.docTitle if not subjectSpace or not docTitle then return nil end -- Check whether we should output the end box at all. Add the end -- box by default if the documentation exists or if we are in the -- user, module or template namespaces. local linkBox = args['link box'] if linkBox == 'off' or not ( docTitle.exists or subjectSpace == 2 or subjectSpace == 828 or subjectSpace == 10 ) then return nil end -- Assemble the footer text field. local text = '' if linkBox then text = text .. linkBox else text = text .. (p.makeDocPageBlurb(args, env) or '') -- "This documentation is transcluded from [[Foo]]." if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then -- We are in the user, template or module namespaces. -- Add sandbox and testcases links. -- "Editors can experiment in this template's sandbox and testcases pages." text = text .. (p.makeExperimentBlurb(args, env) or '') text = text .. '<br />' if not args.content and not args[1] then -- "Please add categories to the /doc subpage." -- Don't show this message with inline docs or with an explicitly specified doc page, -- as then it is unclear where to add the categories. text = text .. (p.makeCategoriesBlurb(args, env) or '') end text = text .. ' ' .. (p.makeSubpagesBlurb(args, env) or '') --"Subpages of this template" local printBlurb = p.makePrintBlurb(args, env) -- Two-line blurb about print versions of templates. if printBlurb then text = text .. '<br />' .. printBlurb end end end local ebox = mw.html.create('div') ebox :addClass(message('footer-div-class')) :wikitext(text) return tostring(ebox) end function p.makeDocPageBlurb(args, env) --[=[ -- Makes the blurb "This documentation is transcluded from [[Template:Foo]] (edit, history)". -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'edit-link-display' --> 'edit' -- 'history-link-display' --> 'history' -- 'transcluded-from-blurb' --> -- 'The above [[w:Wikipedia:Template documentation|documentation]] -- is [[w:Wikipedia:Transclusion|transcluded]] from $1.' -- 'module-preload' --> 'Template:Documentation/preload-module-doc' -- 'create-link-display' --> 'create' -- 'create-module-doc-blurb' --> -- 'You might want to $1 a documentation page for this [[w:Wikipedia:Lua|Scribunto module]].' --]=] local docTitle = env.docTitle if not docTitle or args.content then return nil end local ret if docTitle.exists then -- /doc exists; link to it. local docLink = makeWikilink(docTitle.prefixedText) local editUrl = docTitle:fullUrl{action = 'edit'} local editDisplay = i18n['edit-link-display'] local editLink = makeUrlLink(editUrl, editDisplay) local historyUrl = docTitle:fullUrl{action = 'history'} local historyDisplay = i18n['history-link-display'] local historyLink = makeUrlLink(historyUrl, historyDisplay) ret = message('transcluded-from-blurb', {docLink}) .. ' ' .. makeToolbar(editLink, historyLink) .. '<br />' elseif env.subjectSpace == 828 then -- /doc does not exist; ask to create it. local createUrl = docTitle:fullUrl{action = 'edit', preload = message('module-preload')} local createDisplay = i18n['create-link-display'] local createLink = makeUrlLink(createUrl, createDisplay) ret = message('create-module-doc-blurb', {createLink}) .. '<br />' end return ret end function p.makeExperimentBlurb(args, env) --[[ -- Renders the text "Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages." -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'sandbox-link-display' --> 'sandbox' -- 'sandbox-edit-link-display' --> 'edit' -- 'compare-link-display' --> 'diff' -- 'module-sandbox-preload' --> 'Template:Documentation/preload-module-sandbox' -- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox' -- 'sandbox-create-link-display' --> 'create' -- 'mirror-edit-summary' --> 'Create sandbox version of $1' -- 'mirror-link-display' --> 'mirror' -- 'mirror-link-preload' --> 'Template:Documentation/mirror' -- 'sandbox-link-display' --> 'sandbox' -- 'testcases-link-display' --> 'testcases' -- 'testcases-edit-link-display'--> 'edit' -- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox' -- 'testcases-create-link-display' --> 'create' -- 'testcases-link-display' --> 'testcases' -- 'testcases-edit-link-display' --> 'edit' -- 'module-testcases-preload' --> 'Template:Documentation/preload-module-testcases' -- 'template-testcases-preload' --> 'Template:Documentation/preload-testcases' -- 'experiment-blurb-module' --> 'Editors can experiment in this module's $1 and $2 pages.' -- 'experiment-blurb-template' --> 'Editors can experiment in this template's $1 and $2 pages.' --]] local subjectSpace = env.subjectSpace local templateTitle = env.templateTitle local sandboxTitle = env.sandboxTitle local testcasesTitle = env.testcasesTitle local templatePage = templateTitle.prefixedText if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then return nil end -- Make links. local sandboxLinks, testcasesLinks if sandboxTitle.exists then local sandboxPage = sandboxTitle.prefixedText local sandboxDisplay = message('sandbox-link-display') local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay) local sandboxEditUrl = sandboxTitle:fullUrl{action = 'edit'} local sandboxEditDisplay = message('sandbox-edit-link-display') local sandboxEditLink = makeUrlLink(sandboxEditUrl, sandboxEditDisplay) local compareUrl = env.compareUrl local compareLink if compareUrl then local compareDisplay = message('compare-link-display') compareLink = makeUrlLink(compareUrl, compareDisplay) end sandboxLinks = sandboxLink .. ' ' .. makeToolbar(sandboxEditLink, compareLink) else local sandboxPreload if subjectSpace == 828 then sandboxPreload = message('module-sandbox-preload') else sandboxPreload = message('template-sandbox-preload') end local sandboxCreateUrl = sandboxTitle:fullUrl{action = 'edit', preload = sandboxPreload} local sandboxCreateDisplay = message('sandbox-create-link-display') local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay) local mirrorSummary = message('mirror-edit-summary', {makeWikilink(templatePage)}) local mirrorPreload = message('mirror-link-preload') local mirrorUrl = sandboxTitle:fullUrl{action = 'edit', preload = mirrorPreload, summary = mirrorSummary} local mirrorDisplay = message('mirror-link-display') local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay) sandboxLinks = message('sandbox-link-display') .. ' ' .. makeToolbar(sandboxCreateLink, mirrorLink) end if testcasesTitle.exists then local testcasesPage = testcasesTitle.prefixedText local testcasesDisplay = message('testcases-link-display') local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay) local testcasesEditUrl = testcasesTitle:fullUrl{action = 'edit'} local testcasesEditDisplay = message('testcases-edit-link-display') local testcasesEditLink = makeUrlLink(testcasesEditUrl, testcasesEditDisplay) testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink) else local testcasesPreload if subjectSpace == 828 then testcasesPreload = message('module-testcases-preload') else testcasesPreload = message('template-testcases-preload') end local testcasesCreateUrl = testcasesTitle:fullUrl{action = 'edit', preload = testcasesPreload} local testcasesCreateDisplay = message('testcases-create-link-display') local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay) testcasesLinks = message('testcases-link-display') .. ' ' .. makeToolbar(testcasesCreateLink) end local messageName if subjectSpace == 828 then messageName = 'experiment-blurb-module' else messageName = 'experiment-blurb-template' end return message(messageName, {sandboxLinks, testcasesLinks}) end function p.makeCategoriesBlurb(args, env) --[[ -- Generates the text "Please add categories to the /doc subpage." -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'doc-link-display' --> '/doc' -- 'add-categories-blurb' --> 'Please add categories to the $1 subpage.' --]] local docTitle = env.docTitle if not docTitle then return nil end local docPathLink = makeWikilink(docTitle.prefixedText, message('doc-link-display')) return message('add-categories-blurb', {docPathLink}) end function p.makeSubpagesBlurb(args, env) --[[ -- Generates the "Subpages of this template" link. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'template-pagetype' --> 'template' -- 'module-pagetype' --> 'module' -- 'default-pagetype' --> 'page' -- 'subpages-link-display' --> 'Subpages of this $1' --]] local subjectSpace = env.subjectSpace local templateTitle = env.templateTitle if not subjectSpace or not templateTitle then return nil end local pagetype if subjectSpace == 10 then pagetype = message('template-pagetype') elseif subjectSpace == 828 then pagetype = message('module-pagetype') else pagetype = message('default-pagetype') end local subpagesLink = makeWikilink( 'Special:PrefixIndex/' .. templateTitle.prefixedText .. '/', message('subpages-link-display', {pagetype}) ) return message('subpages-blurb', {subpagesLink}) end function p.makePrintBlurb(args, env) --[=[ -- Generates the blurb displayed when there is a print version of the template available. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'print-link-display' --> '/Print' -- 'print-blurb' --> 'A [[Help:Books/for experts#Improving the book layout|print version]]' -- .. ' of this template exists at $1.' -- .. ' If you make a change to this template, please update the print version as well.' -- 'display-print-category' --> true -- 'print-category' --> 'Templates with print versions' --]=] local printTitle = env.printTitle if not printTitle then return nil end local ret if printTitle.exists then local printLink = makeWikilink(printTitle.prefixedText, message('print-link-display')) ret = message('print-blurb', {printLink}) local displayPrintCategory = message('display-print-category', nil, 'boolean') if displayPrintCategory then ret = ret .. makeCategoryLink(message('print-category')) end end return ret end ---------------------------------------------------------------------------- -- Tracking categories ---------------------------------------------------------------------------- function p.addTrackingCategories(env) --[[ -- Check if {{documentation}} is transcluded on a /doc or /testcases page. -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'display-strange-usage-category' --> true -- 'doc-subpage' --> 'doc' -- 'testcases-subpage' --> 'testcases' -- 'strange-usage-category' --> 'Wikipedia pages with strange ((documentation)) usage' -- -- /testcases pages in the module namespace are not categorised, as they may have -- {{documentation}} transcluded automatically. --]] local title = env.title local subjectSpace = env.subjectSpace if not title or not subjectSpace then return nil end local subpage = title.subpageText local ret = '' if message('display-strange-usage-category', nil, 'boolean') and ( subpage == message('doc-subpage') or subjectSpace ~= 828 and subpage == message('testcases-subpage') ) then ret = ret .. makeCategoryLink(message('strange-usage-category')) end return ret end return p 273a581114d43f2eed3ee78640d26d2bc1480fac Module:Documentation/config 828 127 260 2020-03-21T09:59:01Z mediawiki>Minorax 0 Protected "[[Module:Documentation/config]]": Highly visible page or template ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)) Scribunto text/plain ---------------------------------------------------------------------------------------------------- -- -- Configuration for Module:Documentation -- -- Here you can set the values of the parameters and messages used in Module:Documentation to -- localise it to your wiki and your language. Unless specified otherwise, values given here -- should be string values. ---------------------------------------------------------------------------------------------------- local _format = require('Module:TNT').format local function format(id) return _format('I18n/Documentation', id) end local cfg = {} -- Do not edit this line. cfg['templatestyles-scr'] = 'Module:Documentation/styles.css' ---------------------------------------------------------------------------------------------------- -- Protection template configuration ---------------------------------------------------------------------------------------------------- -- cfg['protection-template'] -- The name of the template that displays the protection icon (a padlock on enwiki). cfg['protection-template'] = 'pp-template' -- cfg['protection-reason-edit'] -- The protection reason for edit-protected templates to pass to -- [[Module:Protection banner]]. cfg['protection-reason-edit'] = 'template' --[[ -- cfg['protection-template-args'] -- Any arguments to send to the protection template. This should be a Lua table. -- For example, if the protection template is "pp-template", and the wikitext template invocation -- looks like "{{pp-template|docusage=yes}}", then this table should look like "{docusage = 'yes'}". --]] cfg['protection-template-args'] = {docusage = 'yes'} --[[ ---------------------------------------------------------------------------------------------------- -- Sandbox notice configuration -- -- On sandbox pages the module can display a template notifying users that the current page is a -- sandbox, and the location of test cases pages, etc. The module decides whether the page is a -- sandbox or not based on the value of cfg['sandbox-subpage']. The following settings configure the -- messages that the notices contains. ---------------------------------------------------------------------------------------------------- --]] -- cfg['sandbox-notice-image'] -- The image displayed in the sandbox notice. cfg['sandbox-notice-image'] = '[[Image:Edit In Sandbox Icon - Color.svg|40px|alt=|link=]]' --[[ -- cfg['sandbox-notice-pagetype-template'] -- cfg['sandbox-notice-pagetype-module'] -- cfg['sandbox-notice-pagetype-other'] -- The page type of the sandbox page. The message that is displayed depends on the current subject -- namespace. This message is used in either cfg['sandbox-notice-blurb'] or -- cfg['sandbox-notice-diff-blurb']. --]] cfg['sandbox-notice-pagetype-template'] = format('sandbox-notice-pagetype-template') cfg['sandbox-notice-pagetype-module'] = format('sandbox-notice-pagetype-module') cfg['sandbox-notice-pagetype-other'] = format('sandbox-notice-pagetype-other') --[[ -- cfg['sandbox-notice-blurb'] -- cfg['sandbox-notice-diff-blurb'] -- cfg['sandbox-notice-diff-display'] -- Either cfg['sandbox-notice-blurb'] or cfg['sandbox-notice-diff-blurb'] is the opening sentence -- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page -- type, which is either cfg['sandbox-notice-pagetype-template'], -- cfg['sandbox-notice-pagetype-module'] or cfg['sandbox-notice-pagetype-other'] depending what -- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between -- the sandbox and the main template. The display value of the diff link is set by -- cfg['sandbox-notice-compare-link-display']. --]] cfg['sandbox-notice-blurb'] = format('sandbox-notice-blurb') cfg['sandbox-notice-diff-blurb'] = format('sandbox-notice-diff-blurb') cfg['sandbox-notice-compare-link-display'] = format('sandbox-notice-compare-link-display') --[[ -- cfg['sandbox-notice-testcases-blurb'] -- cfg['sandbox-notice-testcases-link-display'] -- cfg['sandbox-notice-testcases-run-blurb'] -- cfg['sandbox-notice-testcases-run-link-display'] -- cfg['sandbox-notice-testcases-blurb'] is a sentence notifying the user that there is a test cases page -- corresponding to this sandbox that they can edit. $1 is a link to the test cases page. -- cfg['sandbox-notice-testcases-link-display'] is the display value for that link. -- cfg['sandbox-notice-testcases-run-blurb'] is a sentence notifying the user that there is a test cases page -- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test -- cases page, and $2 is a link to the page to run it. -- cfg['sandbox-notice-testcases-run-link-display'] is the display value for the link to run the test -- cases. --]] cfg['sandbox-notice-testcases-blurb'] = format('sandbox-notice-testcases-blurb') cfg['sandbox-notice-testcases-link-display'] = format('sandbox-notice-testcases-link-display') cfg['sandbox-notice-testcases-run-blurb'] = format('sandbox-notice-testcases-run-blurb') cfg['sandbox-notice-testcases-run-link-display'] = format('sandbox-notice-testcases-run-link-display') -- cfg['sandbox-category'] -- A category to add to all template sandboxes. cfg['sandbox-category'] = 'Template sandboxes' ---------------------------------------------------------------------------------------------------- -- Start box configuration ---------------------------------------------------------------------------------------------------- -- cfg['documentation-icon-wikitext'] -- The wikitext for the icon shown at the top of the template. cfg['documentation-icon-wikitext'] = '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=Documentation icon]]' ---------------------------------------------------------------------------------------------------- -- Link box (end box) configuration ---------------------------------------------------------------------------------------------------- -- cfg['transcluded-from-blurb'] -- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page. cfg['transcluded-from-blurb'] = format('transcluded-from-blurb') --[[ -- cfg['create-module-doc-blurb'] -- Notice displayed in the module namespace when the documentation subpage does not exist. -- $1 is a link to create the documentation page with the preload cfg['module-preload'] and the -- display cfg['create-link-display']. --]] cfg['create-module-doc-blurb'] = format('create-module-doc-blurb') ---------------------------------------------------------------------------------------------------- -- Experiment blurb configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['experiment-blurb-template'] -- cfg['experiment-blurb-module'] -- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages. -- It is only shown in the template and module namespaces. With the default English settings, it -- might look like this: -- -- Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages. -- -- In this example, "sandbox", "edit", "diff", "testcases", and "edit" would all be links. -- -- There are two versions, cfg['experiment-blurb-template'] and cfg['experiment-blurb-module'], depending -- on what namespace we are in. -- -- Parameters: -- -- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format: -- -- cfg['sandbox-link-display'] (cfg['sandbox-edit-link-display'] | cfg['compare-link-display']) -- -- If the sandbox doesn't exist, it is in the format: -- -- cfg['sandbox-link-display'] (cfg['sandbox-create-link-display'] | cfg['mirror-link-display']) -- -- The link for cfg['sandbox-create-link-display'] link preloads the page with cfg['template-sandbox-preload'] -- or cfg['module-sandbox-preload'], depending on the current namespace. The link for cfg['mirror-link-display'] -- loads a default edit summary of cfg['mirror-edit-summary']. -- -- $2 is a link to the test cases page. If the test cases page exists, it is in the following format: -- -- cfg['testcases-link-display'] (cfg['testcases-edit-link-display']) -- -- If the test cases page doesn't exist, it is in the format: -- -- cfg['testcases-link-display'] (cfg['testcases-create-link-display']) -- -- If the test cases page doesn't exist, the link for cfg['testcases-create-link-display'] preloads the -- page with cfg['template-testcases-preload'] or cfg['module-testcases-preload'], depending on the current -- namespace. --]] cfg['experiment-blurb-template'] = format('experiment-blurb-template') cfg['experiment-blurb-module'] = format('experiment-blurb-module') ---------------------------------------------------------------------------------------------------- -- Sandbox link configuration ---------------------------------------------------------------------------------------------------- -- cfg['sandbox-subpage'] -- The name of the template subpage typically used for sandboxes. cfg['sandbox-subpage'] = 'sandbox' -- cfg['template-sandbox-preload'] -- Preload file for template sandbox pages. cfg['template-sandbox-preload'] = 'Template:Documentation/preload-sandbox' -- cfg['module-sandbox-preload'] -- Preload file for Lua module sandbox pages. cfg['module-sandbox-preload'] = 'Template:Documentation/preload-module-sandbox' -- cfg['sandbox-link-display'] -- The text to display for "sandbox" links. cfg['sandbox-link-display'] = format('sandbox-link-display') -- cfg['sandbox-edit-link-display'] -- The text to display for sandbox "edit" links. cfg['sandbox-edit-link-display'] = format('sandbox-edit-link-display') -- cfg['sandbox-create-link-display'] -- The text to display for sandbox "create" links. cfg['sandbox-create-link-display'] = format('sandbox-create-link-display') -- cfg['compare-link-display'] -- The text to display for "compare" links. cfg['compare-link-display'] = format('compare-link-display') -- cfg['mirror-edit-summary'] -- The default edit summary to use when a user clicks the "mirror" link. $1 is a wikilink to the -- template page. cfg['mirror-edit-summary'] = 'Create sandbox version of $1' -- cfg['mirror-link-display'] -- The text to display for "mirror" links. cfg['mirror-link-display'] = format('mirror-link-display') -- cfg['mirror-link-preload'] -- The page to preload when a user clicks the "mirror" link. cfg['mirror-link-preload'] = 'Template:Documentation/mirror' ---------------------------------------------------------------------------------------------------- -- Test cases link configuration ---------------------------------------------------------------------------------------------------- -- cfg['testcases-subpage'] -- The name of the template subpage typically used for test cases. cfg['testcases-subpage'] = 'testcases' -- cfg['template-testcases-preload'] -- Preload file for template test cases pages. cfg['template-testcases-preload'] = 'Template:Documentation/preload-testcases' -- cfg['module-testcases-preload'] -- Preload file for Lua module test cases pages. cfg['module-testcases-preload'] = 'Template:Documentation/preload-module-testcases' -- cfg['testcases-link-display'] -- The text to display for "testcases" links. cfg['testcases-link-display'] = format('testcases-link-display') -- cfg['testcases-edit-link-display'] -- The text to display for test cases "edit" links. cfg['testcases-edit-link-display'] = format('testcases-edit-link-display') -- cfg['testcases-create-link-display'] -- The text to display for test cases "create" links. cfg['testcases-create-link-display'] = format('testcases-create-link-display') ---------------------------------------------------------------------------------------------------- -- Add categories blurb configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['add-categories-blurb'] -- Text to direct users to add categories to the /doc subpage. Not used if the "content" or -- "docname fed" arguments are set, as then it is not clear where to add the categories. $1 is a -- link to the /doc subpage with a display value of cfg['doc-link-display']. --]] cfg['add-categories-blurb'] = format('add-categories-blurb') -- cfg['doc-link-display'] -- The text to display when linking to the /doc subpage. cfg['doc-link-display'] = '/doc' ---------------------------------------------------------------------------------------------------- -- Subpages link configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['subpages-blurb'] -- The "Subpages of this template" blurb. $1 is a link to the main template's subpages with a -- display value of cfg['subpages-link-display']. In the English version this blurb is simply -- the link followed by a period, and the link display provides the actual text. --]] cfg['subpages-blurb'] = format('subpages-blurb') --[[ -- cfg['subpages-link-display'] -- The text to display for the "subpages of this page" link. $1 is cfg['template-pagetype'], -- cfg['module-pagetype'] or cfg['default-pagetype'], depending on whether the current page is in -- the template namespace, the module namespace, or another namespace. --]] cfg['subpages-link-display'] = format('subpages-link-display') -- cfg['template-pagetype'] -- The pagetype to display for template pages. cfg['template-pagetype'] = format('template-pagetype') -- cfg['module-pagetype'] -- The pagetype to display for Lua module pages. cfg['module-pagetype'] = format('module-pagetype') -- cfg['default-pagetype'] -- The pagetype to display for pages other than templates or Lua modules. cfg['default-pagetype'] = format('default-pagetype') ---------------------------------------------------------------------------------------------------- -- Doc link configuration ---------------------------------------------------------------------------------------------------- -- cfg['doc-subpage'] -- The name of the subpage typically used for documentation pages. cfg['doc-subpage'] = 'doc' -- cfg['file-docpage-preload'] -- Preload file for documentation page in the file namespace. cfg['file-docpage-preload'] = 'Template:Documentation/preload-filespace' -- cfg['docpage-preload'] -- Preload file for template documentation pages in all namespaces. cfg['docpage-preload'] = 'Template:Documentation/preload' -- cfg['module-preload'] -- Preload file for Lua module documentation pages. cfg['module-preload'] = 'Template:Documentation/preload-module-doc' ---------------------------------------------------------------------------------------------------- -- Print version configuration ---------------------------------------------------------------------------------------------------- -- cfg['print-subpage'] -- The name of the template subpage used for print versions. cfg['print-subpage'] = 'Print' -- cfg['print-link-display'] -- The text to display when linking to the /Print subpage. cfg['print-link-display'] = '/Print' -- cfg['print-blurb'] -- Text to display if a /Print subpage exists. $1 is a link to the subpage with a display value of cfg['print-link-display']. cfg['print-blurb'] = format('print-blurb') -- cfg['display-print-category'] -- Set to true to enable output of cfg['print-category'] if a /Print subpage exists. -- This should be a boolean value (either true or false). cfg['display-print-category'] = true -- cfg['print-category'] -- Category to output if cfg['display-print-category'] is set to true, and a /Print subpage exists. cfg['print-category'] = 'Templates with print versions' ---------------------------------------------------------------------------------------------------- -- HTML and CSS configuration ---------------------------------------------------------------------------------------------------- -- cfg['main-div-id'] -- The "id" attribute of the main HTML "div" tag. cfg['main-div-id'] = 'template-documentation' -- cfg['main-div-classes'] -- The CSS classes added to the main HTML "div" tag. cfg['main-div-class'] = 'ts-doc-doc' cfg['header-div-class'] = 'ts-doc-header' cfg['heading-div-class'] = 'ts-doc-heading' cfg['content-div-class'] = 'ts-doc-content' cfg['footer-div-class'] = 'ts-doc-footer plainlinks' cfg['sandbox-class'] = 'ts-doc-sandbox' -- cfg['start-box-linkclasses'] -- The CSS classes used for the [view][edit][history] or [create] links in the start box. cfg['start-box-linkclasses'] = 'ts-tlinks-tlinks mw-editsection-like plainlinks' -- cfg['start-box-link-id'] -- The HTML "id" attribute for the links in the start box. cfg['start-box-link-id'] = 'doc_editlinks' ---------------------------------------------------------------------------------------------------- -- Tracking category configuration ---------------------------------------------------------------------------------------------------- -- cfg['display-strange-usage-category'] -- Set to true to enable output of cfg['strange-usage-category'] if the module is used on a /doc subpage -- or a /testcases subpage. This should be a boolean value (either true or false). cfg['display-strange-usage-category'] = true -- cfg['strange-usage-category'] -- Category to output if cfg['display-strange-usage-category'] is set to true and the module is used on a -- /doc subpage or a /testcases subpage. cfg['strange-usage-category'] = 'Wikipedia pages with strange ((documentation)) usage' --[[ ---------------------------------------------------------------------------------------------------- -- End configuration -- -- Don't edit anything below this line. ---------------------------------------------------------------------------------------------------- --]] return cfg b37796cd8383492e598752ceda6edde6cae4b878 Barakoa & Barakoana 0 19 40 2020-03-29T03:35:30Z 118.208.237.191 0 /* Barakoa */ Just a bit of spellcheck wikitext text/x-wiki Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase. When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff. Barakoa can also be found in villages scattered across the savanna plain. == Barakoa == {{Mob_Template|image1 = Entity MOWM Barakoa.png|name = Barakoa|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 4 (2[[file:Heart.png]])|title1 = Barakoa}}Barakoas spawn wearing either a Mask of Fear, a Mask of Rage, a Mask of Blissor a Mask of Misery, alongside either a Bone or a Blowgun. When attacking a target, they will attempt to circle it at a distance, occasionally closing in to attack once if wielding a Bone, or blowing a Dart at their target if wielding a Blowgun. On death they have a chance of dropping the mask they are wearing. All Barakoas attack players on sight, unless they are wearing any of the Barakoa masks. Barakoas spawned with a Barakoana follow it and attack nearby Cows, Pigs, Sheeps, Chickens and Zombies. Barakoas spawned in Barakoa Villages never despawn, attack nearby Zombies and Skeletons and offer trades to players wearing Barakoa masks. == Barakoana == {{Mob_Template|title1 = Barakoana|image1 = Entity MOWM Barakoana.png|name = Barakoana|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 6 (3[[file:Heart.png]])}}It acts identically to Barakoas, but wears a Mask of Fury and wields a Spear and a shield, which it uses to negate attacks from its front when not attacking itself. It attacks nearby players not wearing a Barakoa mask, as well as Cows, Pigs, Sheeps, Chickens, Zombies and Skeletons. Any Barakoas in its pack follows it in a circle formation, with the Barakoana in the center, and will attack anything that the Barakoana targets. When killed, it sometimes drops its Mask of Fury and its pack disbands. == Barakoa's Trades == {| class="wikitable" !Trade !Offer |- | 9 Gold Nuggets | 1 Blowgun |- | 20 Cocoa Beans | 8 Darts |- | 9 Gold Nuggets | 1 Spear |- | 1 Gold Ingot | 1 Spear |- | 3 Gold Nuggets | 2 Painted Acacia Wood |- | 16 Cocoa Beans | 1 Painted Acacia Wood |- | 1 Gold Nugget | 1 Cooked Chicken |- | 10 Cocoa Beans | 2 Cooked Chickens |- | 2 Gold Nuggets | 1 Cooked Porkchop |- | 14 Cocoa Beans | 2 Cooked Porkchops |- | 3 Melons | 5 Gold Nuggets |- | 1 Raw Chicken | 3 Gold Nuggets |- | 1 Iron Sword | 1 Gold Ingot |- | 1 Iron Helmet | 4 Gold Ingot |- | 1 Stone Sword | 7 Gold Nuggets |} [[Category:Mob]] [[Category:Humanoid]] 73a29229e8ee834982332014688166e0a6f4f24f Template:Documentation 10 124 274 2020-04-01T06:12:34Z wikipedia>MusikAnimal 0 1 revision imported wikitext text/x-wiki {{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}<noinclude> <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude> ce7fd93f18c46b4fa871bf679afd05cbda72d8c4 Template:Documentation subpage 10 134 276 2020-04-01T06:32:45Z wikipedia>DannyS712 0 Reverted to revision 617432645 by [[Special:Contributions/Sardanaphalus|Sardanaphalus]] ([[User talk:Sardanaphalus|talk]]): Restoring ([[WP:TW|TW]]) wikitext text/x-wiki <includeonly><!-- -->{{#ifeq:{{lc:{{SUBPAGENAME}}}} |{{{override|doc}}} | <!--(this template has been transcluded on a /doc or /{{{override}}} page)--> </includeonly><!-- -->{{#ifeq:{{{doc-notice|show}}} |show | {{Mbox | type = notice | style = margin-bottom:1.0em; | image = [[File:Edit-copy green.svg|40px|alt=|link=]] | text = '''This is a [[Wikipedia:Template documentation|documentation]] [[Wikipedia:Subpages|subpage]] for {{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}'''.<br />It contains usage information, [[Wikipedia:Categorization|categories]] and other content that is not part of the original {{#if:{{{text2|}}} |{{{text2}}} |{{#if:{{{text1|}}} |{{{text1}}} |{{#ifeq:{{SUBJECTSPACE}} |{{ns:User}} |{{lc:{{SUBJECTSPACE}}}} template page |{{#if:{{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}. }} }}<!-- -->{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}<!-- -->{{#if:{{{inhibit|}}} |<!--(don't categorize)--> | <includeonly><!-- -->{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}} | [[Category:{{#switch:{{SUBJECTSPACE}} |Template=Template |Module=Module |User=User |#default=Wikipedia}} documentation pages]] | [[Category:Documentation subpages without corresponding pages]] }}<!-- --></includeonly> }}<!-- (completing initial #ifeq: at start of template:) --><includeonly> | <!--(this template has not been transcluded on a /doc or /{{{override}}} page)--> }}<!-- --></includeonly><noinclude>{{Documentation}}</noinclude> a1dda2f5e5ddf9097546af5acd7a7bad14fdac9d Hibachi 0 51 104 2020-04-03T08:32:21Z Foreck 3 steal page from better source wikitext text/x-wiki {{BlockInfo|title1 = Hibachi|image1 = 2020-03-06 02.38.24 Hibachi.png|type = Machine|blast_resistance = 3.5|tool = Pickaxe}}The '''Hibachi Oven''' gives you access to more advanced versions of machines. By filtering Netherrack Dust in a POWERED Filtered Hopper (with Soul Sand), you will get Hellfire Dust. 8 Hellfire Dust can be smelted in a Cauldron, which will give you 1 Concentrated Hellfire. You need at least 3 of these in order to build one Hibachi Oven (we recommend making 9+ ovens). You also need a Heating Element, which can be made with String, Redstone and Blaze Powder in a Cauldron. The Hibachi oven can be turned on by giving it a redstone signal. When the redstone signal is turned off, it will also turn off. These ovens can be stoked with [[Bellows]], increasing the heat of the fire, and give you a “Stoked” fire that has a blue flame. There is a huge difference between stoked and normal fire. Stoked fires will not work the same as normal fire.<ref>https://minecraftguides.net/BWM/advanced-cooking/hibachi-oven</ref> <references /> [[Category:Block]] [[Category:Machine]] [[Category:Manufacturing]] 2e0fe2ad8025445418346af9f55d52cd5f58a5e7 Creeper 0 35 72 2020-04-03T12:00:47Z Foreck 3 /* Fire Creeper */ wikitext text/x-wiki {{Mob_Template|title1 = Creeper |image1 = Creeper.png|139px |image2 =Rocket Creeper.png |image3 = |image4 = |type_/_behavior = Fungal / Hostile|biomes = Any|health_points = 20 (10[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]]) Charged: 100 (50[[file:Heart.png]])}}'''Creepers''' are common stealthy hostile mobs that spawn in dark areas in the Overworld, silently approach players and usually explode shortly after coming within 3 blocks of their targets. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of ''Minecraft'', notorious both among players and non-players. Creepers are a major source of '''gunpowder''' as well as the only renewable way to obtain music discs. When struck by lightning, a creeper becomes charged, which substantially amplifies its explosion power and enables mob heads to be obtained. == Common Creeper == Green creepers chase any player in their line of sight.[[File:Creeper.png|thumb|180x180px|A common Creeper.|left]]When within three blocks of a player, a creeper stops moving, hisses, flashes and expands, then explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back the creeper or killing it. A creeper can jump down to a player if it can survive the fall. The fall 1.5 second delay includes the falling time, so an explosion occurs sooner after landing with higher falls. If a creeper is aware of a nearby player behind a wall '''it will explode''' in order to make an opening for other mobs to reach the player. == Rocket Creeper == [[File:Rocket creeper.png|thumb|180x180px|A Rocket Creeper.]] Rocket Creepers, like all creepers, will chase after a player once they see one. Their movement speed is 0.4 (normal creeper has 0.25) which allows them to quickly get to the player. Once close to the player, the rocket creeper will '''jump''' up and attempt to land on the player. When it touches the floor again, it will explode. A player can avoid the attack by sprinting away while the rocket creeper is in the air. A recommended approach to defeating rocket creepers is using a bow. Melee attempts will almost always end up in the rocket creeper exploding before being slayed. Being charged by getting struck by lightning, doubles the strength of its explosion. When killed, it drops 1-2 Gunpowder, has a chance of dropping 1 Firework Star. == Spore Creeper == More info coming soon.[[File:Spore creeper.png|thumb|180x180px|A Spore Creeper.|none]] == Dark Creeper == When exploded, leaves a cloud which gives blindness to players passing through. == Death Creeper == More info coming soon.[[File:Death creeper.png|thumb|180x180px|A Death Creeper.|none]] == Doom Creeper == More info coming soon.[[File:Doom creeper.png|thumb|180x180px|A Doom Creeper.|none]] == Ender Creeper == More info coming soon.[[File:Ender creeper.png|thumb|180x180px|An Ender Creeper.|none]] == Fire Creeper == Ignites players hitting it and always explodes on death. Starts fires, which will destroy nearby dropped items. There is a trick to prevent landscape damage when killing a fire creeper. Simply place a water bucket in such a way that creeper will be surrounded by at least one block of water on all sides, then kill it. Water will "soak up" explosion damage, land will be intact, even the water won't be destroyed. [[File:Fire creeper.png|thumb|180x180px|A Fire Creeper.|none]] == Jumping Creeper == As its name suggests, it jumps quite high to get to the player. [[File:Jumping creeper.png|thumb|180x180px|A Jumping Creeper.|none]] == Lightning Creeper == When it explodes, a lightning bolt will strike in the space where creeper exploded. [[File:Lightning creeper.png|thumb|180x180px|A Lightning Creeper.|none]] == Mini Creeper == More info coming soon. == Splitting Creeper == Splitting Creepers, like all creepers, will chase after a player once they see one. Once near the player, they will begin their fuse to explode. Upon exploding, it "splits" into four individual Creepers in 4 different directions, which then act as normal mobs.[[File:Splitting creeper.png|thumb|180x180px|A Splitting Creeper.|none]] == Research notes == <blockquote>"''It's been thought by some that creepers are a species of plant or fungus since they present similar qualities to some of those. They don't seem to need any kind of food, there's no records of infant creepers and their distinctive feature of exploding could be a dehiscence mechanism by which means they could reproduce or replicate.''</blockquote> <blockquote>''However, dehiscence reproduction wouldn't explain the particular behaviour of creepers actively searching for some forms of life, nor why some variations of the creeper seem to behave in completely unconventional ways."''</blockquote> <blockquote>''"Rocket Creepers are assholes."''</blockquote> <blockquote>''"You Don't make friends with salad."''</blockquote><blockquote>''"I just heard a hissing sound and looked 360 and saw nothing and then got sent to the Aether."''</blockquote> [[Category:Fungal]] [[Category:Plantae]] [[Category:Mob]] [[Category:Hostile]] [[Category:Research Notes]] 19ae074de60df1a7e18305012040d237175db835 Dragons 0 39 80 2020-04-04T04:01:19Z Foreck 3 wikitext text/x-wiki {{Mob Template|title1 = Dragon|image1 = Dragons.png|caption1 = A Fire and Ice dragon flying through the night sky|name = Dragon|type_/_behavior = Hostile|biomes = Snowy (Ice Dragons) Warm to cold (Fire Dragons|health_points = '''Stage 1'''<br>20 (10x [[File:Heart.png]]) to 112 (56x [[File:Heart.png]])<br> '''Stage 2'''<br>116 (58x [[File:Heart.png]]) to 208 (104x [[File:Heart.png]])<br> '''Stage 3'''<br>212 (106x [[File:Heart.png]]) to 304 (152x [[File:Heart.png]])<br> '''Stage 4'''<br>308 (154x [[File:Heart.png]]) to 400 (200x [[File:Heart.png]])<br> '''Stage 5'''<br>404 (202x [[File:Heart.png]]) to 500 (250x [[File:Heart.png]])<br>|attack_damage = Over 9000!}}A dragon is a hostile tameable mob that ONLY spawns in the Twilight Forest. They are massive reptiles with wings for flying around, as well as the ability to breathe a special element. There are currently two types of dragons: the [[Fire Dragon]] and the [[Ice Dragon]]. Fire Dragons breathe fire and can be found in biomes that range from a warm to cold climate, while Ice Dragons breathe ice, and can be only be found in snowy biomes. A dragon has multiple stages while growing up; the higher the stage, the bigger, more powerful the dragon, and the more loot it yields. Killing a stage 4+ dragon is also the only way to obtain a [[Dragon Egg]], which can be hatched into a tamed baby dragon. ==Gallery== ''Add a gallery made from Modpack images here''[[Category:Flying]] [[Category:Hostile]] [[Category:Tameable]] [[Category:Dragon]] [[Category:Mob]] {{DEFAULTSORT:Mob}} 56682bff165633fb5372241aa81f1aa558bcec6e Saw 0 79 160 2020-04-04T21:06:40Z Foreck 3 wikitext text/x-wiki The Saw is a mechanical block that is used for cutting blocks into smaller pieces. It takes '''continuous''' mechanical power (not hand crank) from any side other than the blade. When powered and a block with a recipe is in front of it the block will drop into the items from the recipe. The major usage of the saw for the creation of Minimized Wood. Additionally the Saw is very sharp and is able to quickly dispose of mobs. Mobs that die between a Saw and the Chopping Block will have a higher chance to be behead.<ref>https://docs.betterwithmods.com/en_us/blocks/saw/</ref> <references /> 8228f18ec5c14a5b6d386c8ef625ffc2a09b5d40 Template:Distinguish/en 10 140 290 2020-04-05T10:16:38Z mediawiki>FuzzyBot 0 Updating to match new version of source page wikitext text/x-wiki <noinclude> <languages/> </noinclude>{{#switch: | = {{Hatnote|1=Not to be confused with [[:{{{1}}}{{#if:{{{label 1|{{{l1|}}}}}}|{{!}}{{{label 1|{{{l1}}}}}}}}]]{{ #if: {{{3|}}}{{{4|}}} |{{int|comma-separator}}[[:{{{2}}}{{#if:{{{label 2|{{{l2|}}}}}}|{{!}}{{{label 2|{{{l2}}}}}}}}]]{{int|comma-separator}} {{ #if: {{{4|}}} | [[:{{{3}}}{{#if:{{{label 3|{{{l3|}}}}}}|{{!}}{{{label 3|{{{l3}}}}}}}}]]{{int|comma-separator}}&nbsp;or{{int|word-separator}}[[:{{{4}}}{{#if:{{{label 4|{{{l4|}}}}}}|{{!}}{{{label 4|{{{l4}}}}}}}}]] |&nbsp;or{{int|word-separator}}[[:{{{3}}}{{#if:{{{label 3|{{{l3|}}}}}}|{{!}}{{{label 3|{{{l3}}}}}}}}]] }} | {{ #if: {{{2|}}} |&nbsp;or{{int|word-separator}}[[:{{{2}}}{{#if:{{{label 2|{{{l2|}}}}}}|{{!}}{{{label 2|{{{l2}}}}}}}}]] }} }}.}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Distinguish|noshift=1}} }}<noinclude><!-- splitting these lines causes {{Documentation}} template to terminate green shading when Distinguish is used in /doc pages. --> {{Documentation|content= == Usage == {{tlx|Distinguish}} is used to create [[w:Wikipedia:Hatnote|hatnotes]] to warn about possible confusion with a small number of other, related, titles at the '''top''' of [[w:Help:Section|article sections]] according to [[w:Wikipedia:Layout|Wikipedia:Layout]]. It is not for use in the "See also" ''section'' at the bottom of an article. {{Tlx|Distinguish|Article 1|...|''Article 4''|''label 1{{=}}label1''|...|''label 4{{=}}label4''}} * One to four articles can be listed. * The word "or" is always placed between the final two entries when displayed. * If more than 4 entries are supplied, a message will be displayed pointing out the problem.<!-- this is relatively ungraceful failure --> * You can use parameters label 1 to label 4 to specify alternative labels for the links. :Adding newline characters will break article links. <!-- presumably because of the leading ":" --> == Examples == * {{tlx|Distinguish|article1}} {{Distinguish|article1}} * {{tlx|Distinguish|article1|article2}} {{Distinguish|article1|article2}} * {{tlx|Distinguish|article1|article2|article3}} {{Distinguish|article1|article2|article3}} * {{tlx|Distinguish|article1|article2|article3|article4}} {{Distinguish|article1|article2|article3|article4}} * {{tlx|Distinguish|article1|label 1{{=}}label1}} {{Distinguish|article1|label 1=label1}} * {{tlx|Distinguish|article1|article2|label 1{{=}}label1||label 2{{=}}label2}} {{Distinguish|article1|article2|label 1=label1|label 2=label2}} }} {{Distinguish/doc}} </noinclude> c8418313169f13a93b3d37f1c09fa6951eb74f95 JEI 0 57 116 2020-04-06T08:46:13Z Foreck 3 original text by HeirToDespair in [[Settling Down: The basics]] comments; idk which category is best wikitext text/x-wiki The best way to learn how to craft things is to search for them in the JEI interface on the right side of your inventory. You can press "R" on any item to see its crafting recipe (unless it doesn't have one) - or press "U" to see all the recipes it is used in. [[Category:Gameplay mechanic]] e6a28145b5c64297f496298ceedc4312ae65bab2 Quality 0 76 154 2020-04-09T05:59:06Z Foreck 3 wikitext text/x-wiki [[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] Qualities provide smaller modifications to an item's statistics. The modifications can be positive, negative, or give and take. They are permanent and one has a random chance of appearing on equipment. A [[reforging station]] can be used to reroll an equipment's quality. ==Tables of qualities== ==== Helmet ==== {| class="article-table" !'''Name''' !Effect !Approx. chance to get |- |Crumbling |<nowiki>-1.5 Armor</nowiki> -1 Armor Toughness -1 Magic Shielding |1.9% |- |Weakening |<nowiki>-10% Attack Damage</nowiki> -10% Attack Speed |1.4% |- |Tainted |<nowiki>-3 Luck</nowiki> |1.9% |- |Dented |<nowiki>-1 Armor</nowiki> |4.3% |- |Scuffed |<nowiki>-1 Armor Toughness</nowiki> -0.5 Luck |3.8% |- |Impotent |<nowiki>-1 Magic Shielding</nowiki> -5% Magic Damage |3.8% |- |Heavy |<nowiki>-10% Movement Speed</nowiki> |3.8% |- |Normal |<nowiki>-</nowiki> |42% |- |Thick |0.5 Armor -5% Movement Speed |3.8% |- |Eye-covering |0.5 Armor -8% Attack Speed |3.8% |- |Massive |1 Armor Toughness 0.2 Knockback Resistance -0.2 Jump Height -10% Movement Speed |1.9% |- |Guiding |8% Projectile Damage |3.8% |- |Energized |4% Magic Damage |1.9% |- |Forceful |4% Attack Damage |1.9% |- |Tough |1 Armor Toughness |3.8% |- |Protective |0.5 Armor |3.8% |- |Arcane |1 Magic Armor |3.8% |- |Lucky |0.5 |3.8% |- |Masterful |0.5 Armor 1 Armor Toughness 0.5 Luck |1.5% |- |Enlightened |1.5 Magic Shielding 8% Magic Damage |1.5% |- |Eternal |2 Max Health 5% Damage Resistance |0.75% |- |Sniping |16% Projectile Damage |0.38% |} ==== Chestplate ==== {| class="article-table" !Name !Effect !Approx. change to get |- |Crumbling |<nowiki>-1.5 Armor</nowiki> -1 Armor Toughness -1 Magic Shielding |1.8% |- |Weakening |<nowiki>-10% Attack Damage</nowiki> -10% Attack Speed |0.7% |- |Tainted |<nowiki>-3 Luck</nowiki> |1.4% |- |Cumbersome |<nowiki>-10% Attack Speed</nowiki> -10% Dig Speed |2.6% |- |Restrictive |<nowiki>-5% Movement Speed</nowiki> -5% Dig Speed |3.1% |- |Dented |<nowiki>-1 Armor</nowiki> |3.9% |- |Heavy |<nowiki>-10% Movement Speed</nowiki> |3.6% |- |Impotent |<nowiki>-1 Magic Shielding</nowiki> -5% Magic Damage |3.6% |- |Normal |<nowiki>-</nowiki> |40% |- |Thick |0.5 Armor -5% Movement Speed |3.6% |- |Bulky |0.5 Armor 1 Armor Toughness -10% Attack Speed -10% Dig Speed |3.6% |- |Wild |12% Attack Speed -10% Damage Resistance |1.8% |- |Immovable |0.6 Knockback Resistance -0.2 Jump Height -15% Movement Speed |1.8% |- |Tough |1 Armor Toughness |3.6% |- |Flexible |4% Projectile Damage |1.8% |- |Supportive |10% Dig Speed |3.6% |- |Fast |8% Attack Speed |3.6% |- |Energized |4% Magic Damage |1.8% |- |Protective |0.5 Armor |3.6% |- |Arcane |1 Magic Shielding |3.6% |- |Solid |0.5 Knockback Resistance |3.6% |- |Masterful |0.5 Armor 1 Armor Toughness 0.5 Knockback Resistance |1.4% |- |Warforged |8% Attack Speed 1 Armor Toughness |1.4% |- |Eternal |2 Max Health 5% Damage Resistance |0.7% |- |Conquering |5% Projectile Damage 5% Attack Damage 5% Magic Damage 5% Movement Speed 0.25 Jump Height |0.35% |} ==== Leggings ==== ==== Boots ==== ==== Weapons ==== ==== Tools ==== ==== Trinkets ==== === Qualities (Mythril) === ==== Helmet ==== ==== Chestplate ==== ==== Leggings ==== ==== Boots ==== === Qualities (Soulforged Steel) === ==== Helmet ==== ==== Chestplate ==== ==== Leggings ==== ==== Boots ==== ==== Weapons ==== ==== Tools ==== [[Category:Gameplay mechanic]] 97130f62ab83dd25b09c4e3d8f1f0c72c3591912 The Beneath 0 92 186 2020-04-12T21:41:11Z Foreck 3 Undo revision 1190 by [[Special:Contributions/68.10.90.92|68.10.90.92]] ([[User talk:68.10.90.92|talk]]) wikitext text/x-wiki {{Dimension|theme = Giant Caves|difficulty = 2|common_foes = [[The Lost]]|resources_of_interest = [[Viridium]], [[Mythril]], Vanilla Ores|image1 = Beneath_2.png}}The Beneath is the name of a series of gigantic caverns and chasms that are under the Overworld. Even if The Beneath is just a ''deeper'' underground, players who get to bedrock and decide to mine and venture under it must be prepared to confront much bigger dangers and hazards than that of the Overworld.  [[File:Summoning deno.png|thumb|222x222px]] ==Topography == The Beneath is completely made out of pure stone and the only way of getting in or out is through its ceiling, aka Overworld's 0 layer. [[File:Dimension trasition portal.gif|left|thumb|64x64px|Transition to The Beneath]] Caves, caverns and chasms are the norm, and they go all the way down from the top. Across the more open areas it is possible to find long forgotten fortresses, host to hordes of [[:Category:Mob|monsters]]. ==Resources== Most overworld [[:Category:Ores And Minerals|minerals and ores]] [[Viridium]]: Very lightweight and somewhat common [[Mythril]]: Arcane and malleable It should be noted that '''coal''' can't be found in the Beneath as the depth makes any carbon composition on the rock subject to such pressure that only diamonds may form. ==Dangers== First and foremost, staying in low level light for more than a few seconds will harm you, as the darkness here is not the same of other places. That doesn't make common visibility problems any less dangerous, +50 blocks falls aren't uncommon and it can be pretty difficult to get back to the top. Players also need to be wary of shadowy hands that'll try to bring them into dark areas. All mobs that spawn in the beneath have increased damage and HP. ==Research Notes== Recovered from the torn page of a journal: <blockquote>''"I never should've come here, but I sensed something calling out to me. After finding so much worthy ore near the bedrock I thought that going deeper would be a good idea. Oh how wrong I was, I've survived to countless creepers and skeletons, I've even faced a cave troll and manage to make it alive. Beneath is different, nasty creatures try to swarm me and even the weakest common monsters seem stronger.''</blockquote><blockquote>''Am I going insane? I just want to go home with my husband and our child, but I was too stupid, too greedy. I hear their voices, I'm scared, this place seems to be toying with me and I hear things near, crawling behind the walls, for once, I'm afraid of the dark. It never had been a problem above, just place a torch and you are safe, but torches won't save you here, each time that the darkness seems to grow closer I feel my energy slowly slipping away, I'm tired.''</blockquote><blockquote>''My only hope is that someone would find my diary and pass on the message, the message that the stories about The Beneath are true. I can't see my feet and I can barely read what I'm writing, gi-..."''</blockquote><blockquote>''"This isn't your average everyday darkness... This is... Advanced darkness."''</blockquote><blockquote>''"I've been told that at a certain depth under the ground, diamonds become more and more common, to the point you can no longer find coal but only diamonds and even other materials unknown to most people."''</blockquote>[[Category:Dimension]] [[Category:Research Notes]] 1bfcfae79a4f4976cc7d6eac6535c7839b23cbce Fuel 0 45 92 2020-04-17T16:12:55Z Foreck 3 Add ash to fuel wikitext text/x-wiki Fuel is a required element for an array of tasks from smelting to alchemy. ==Wood== Wood is a basic fuel that is likely to be the easiest to come across. It can be acquired by chopping down any tree. There is a variety of different wood that can be acquired, each owing to their own specific type of tree. Planks and logs both smelt 1.5 items. ==Charcoal== Charcoal is an alternative to coal. In Rebirth of The Night, it is created using a [[Kiln]]. You will need a Log Pile (9 logs) which is placed into the top of your [[Kiln]] and is fueled using alternative fuel, such as another log. Once complete you will be provided with a charcoal block which can be then placed onto a Multipurpose Stone Anvil and hit with a stone hammer to provide Charcoal. Each Charcoal smelts 8 items, and each Charcoal block smelts 80 items. ==Coal== Coal is the most common fuel. It is acquired by mining coal ore which can be found in mines and above the surface. When mining a coal ore, you will be provided with a single coal item, this can be used as both a fuel and also a crafting element. When using a pickaxe with fortune, the number of coal you will receive grows. Each coal smelts 8 items, and each coal block smelts 80 items. == Wax == Wax is an effective fuel found via apiaries. Queen bees produce wax combs and honeycombs; the former of these can be used in a [[Millstone|Mill Stone]] to produce wax. Honeycombs also produce wax when put in a Mill Stone, but they produce less. Wax is usually produced in massive quantities and has no other particularly useful uses other than fuel. Each wax smelts 4 items, and each wax block smelts 40 items. == Ash == Ash is a plentiful fuel found in the Nether, or it can be obtained via Pit Burning. Each piece of ash smelts 2 items. 5c91494c5b2313c69111bb42a9f29035e97ef813 Template:BlockInfo 10 104 210 2020-04-18T20:36:58Z Foreck 3 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="type"> <label>Type</label> </data> <data source="blast_resistance"> <label>Blast Resistance</label> </data> <data source="tool"> <label>Tool</label> </data> <data source="drops"> <label>Drops</label> </data> <data source="found_at"> <label>Found at</label> </data> <data source="spawn_rate"> <label>Spawn Rate</label> </data> <data source="max_spawn_height"> <label>Max Spawn Height</label> </data> <data source="max_vein_size"> <label>Max Vein Size</label> </data> </infobox> <noinclude> Example usage:<pre> {{BlockInfo |title1=Example |image1=Example |caption1=Example |type=Example |blast_resistance=Example |tool=Example |drops=Example |found_at=Example |spawn_rate=Example |max_spawn_height=Example |max_vein_size=Example }} </pre> </noinclude> <noinclude> [[Categories: Infobox]] </noinclude> 3834eef4ae9d4e2b726e25ffc00df72a4cdaff0d Tin Ore 0 95 192 2020-04-18T20:47:52Z Foreck 3 Update link wikitext text/x-wiki {{BlockInfo|title1 = Tin Ore |image1 = Tin ore.png |type = Ore |blast_resistance = 15 |tool = Pickaxe (Stone) |drops = Tin Ore |found_at = Overworld |spawn_rate = |max_spawn_height = |max_vein_size = }}Tin ore is a block of soft metal. When smelted, it produces [[Tin Ingot|tin ingots]], which can be used with copper to make [[Bronze Ingot|bronze]]. == Obtaining == Tin ore drops itself when mined by a stone pickaxe or higher; otherwise, it drops nothing. == Usage == === Breaking === Insert breaking times here. === Smelting ingredient === [[Category:Ores And Minerals]] c001e952ecd0982168ba44f4de32ac633731f5dc Iron Ore 0 56 114 2020-04-18T21:09:24Z Foreck 3 Iron Ore page wikitext text/x-wiki {{BlockInfo|title1 = Iron Ore|image1 = Iron ore.png|type = Ore|blast_resistance = 15|tool = Pickaxe (Stone)|drops = Itself|found_at = Overworld|spawn_rate = 35|max_spawn_height = 64|max_vein_size = 9}}'''Iron Ore''' is an ore found underground. It drops [[Iron Ingot|iron ingots]], which are used in numerous recipes. == Natural generation == === Mineral veins === Iron ore can generate in the Overworld in the form of mineral veins. Iron ore generates in veins, from altitudes 0 to 64, in all biomes. == Obtaining == Iron ore drops itself when mined by a pickaxe with level stone or higher; otherwise, it drops nothing. == Usage == === Breaking === Breaking times here. === Smelting === Iron ore -> Iron ingot [[Category:Ores And Minerals]] b66002809251910abb8f0a1e5ab77c2f9055f919 Template:IngotInfo 10 107 216 2020-04-18T21:58:29Z Foreck 3 Whoops name change wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="drops"> <label>Drops from</label> </data> <data source="progression_stage"> <label>Progression stage</label> </data> <data source="stackable"> <label>Stackable</label> </data> </infobox> <noinclude> Example usage:<pre> {{IngotInfo |title1=Coal Ingot |image1=Cursed Coal Image.png |caption1=Cursed Coal! |drops=Coal ore |progression_stage=Mid-game |stackable=Yes (64) }} </pre> </noinclude> <noinclude> [[Categories: Infobox]] </noinclude> ecad6997da298464d69a91a554855bebe2656a34 Template:Tl 10 151 312 2020-04-19T13:54:49Z mediawiki>Capankajsmilyo 0 Copied from enwiki wikitext text/x-wiki &#123;&#123;[[Template:{{{1}}}|{{{1}}}]]&#125;&#125;<noinclude> {{documentation}} <!-- Categories go on the /doc subpage and interwikis go on Wikidata. --> </noinclude> 91be693cd63410db06fc933eddb412ba433564dc Fallen Star 0 42 86 2020-04-20T19:57:12Z Foreck 3 Fallen Star new page wikitext text/x-wiki Fallen stars are an item that have a chance to fall from the sky during the night, can be used in magic recipes and decomposed into [[Magic Dust]] or [[Spectral Silt]]. == Natural Spawning == Falling stars can occur each second for each player during the night with a chance of 0.02%. If a star spawns, a sound that can be heard from a far distance would be heard and the star will visibly fall to the ground leaving a trace of light behind it. On impact with the ground, Fallen Stars will make a loud sound, then turn into an item and a lightsource that will disappear if the item is picked up. == Utility == Fallen Stars are astral objects that can be used in a variety of recipes such as [[Runes]], [[Glaretorch|Glaretorches]] or the coveted [[Magic Lantern]]; Three important uses exclusive to stars include: * Melting along with [[Magic Wood]] in a Cauldron / Stoked Cauldron to get '''4 / 8 [[Magic Dust]]''' * Milling in a [[Millstone]] to get a piece ('''1''') of [[Spectral Silt]] * Bashing a base amount of '''47''' hits with a [[Hammer]] in an [[Multipurpose stone anvil|Anvil]] to get '''5 [[Magic Dust]]''' a0caefc50e506a449a82bf5bc00af11702ad3911 Events 0 41 84 2020-04-28T14:44:14Z Foreck 3 /* Invasions */ wikitext text/x-wiki Rebirth of the Night includes many events, some of them are outlined below: == [[Invasions]] == They consist of increased mob spawns and specialized mob waves, increased mob detection range, inability to sleep through, and, most importantly, mobs that will mine/destroy blocks to get to you! Invasions happen every 7 days. == Moon events == These won't happen until night 5, and there is a three day "cooldown" between same events. === [[Blood moon]] === Similar to invasion, though it "only" triples mob spawns and removes the ability to sleep. Sky and moon gain a reddish tint. === [[Full moon]] === During a Full Moon, enchantment effects such as [[Lunar Edge]] will be at its strongest. === [[Harvest moon]] === Heavily reduces mob spawns (dependent on game progress, in late game doesn't do much) and increases crop growth. Sky and moon gain a purplish tint. === [[Star shower]] === The rate of [[Fallen Star]]s occuring is drastically increased. Sky and moon gain a yellowish tint. [[Category:Gameplay mechanic]] e6a96491bd865195c9f0958eb11405f0473f4560 Hippogryph 0 52 106 2020-04-30T07:31:14Z Foreck 3 removed space between "bio" and "mes" wikitext text/x-wiki {{Mob_Template|title1 = Hippogriff |image1 = |image2 = |image3 = |image4 = |type_/_behavior = Flying / Hostile|biomes = Any|health_points = 40 (20[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]]) Charged: 100 (50[[file:Heart.png]])}}'''Hippogryphs''' are mysterious alpine flying carnivores that can be tamed and ridden. ==Appearance== Hippogryphs are creatures with the body, tail, and back legs of a horse, the head and wings of an eagle, and an eagle's talons as its front feet. They come in 7 different colors, all of which are based on the color patterns of different real-life birds (and are talked about below, as well as showcased in the gallery). ==Spawning== Hippogryphs often spawn in mountains and some of the most common hill biomes. The colors of the typographic and the biomes in which each color can be found include the following: *'''Black (Bagatelle Eagle)''': Found in Desert Hills and similar biomes. *'''Chestnut (Red Kite)''': Found in Birch Forest Hills and similar biomes. *'''Dark Brown (Bald Eagle)''': Found in Taiga Hills and similar biomes. *'''White (Gyrfalcon)''': Found in Snowy Mountains and similar biomes. *'''Brown (Golden Eagle)''': Found in Mountains and similar biomes. *'''Creamy (Kestrel)''': Found in Savanna Plateaus and similar biomes. *'''Grey (Goshawk)''': Found in Dark Forest Hills and similar biomes. Baby hippogryphs can be hatched by throwing an [[Hippogryph Egg|egg]]. as well, you can feed them a glittering melon and it shall become a hippododo. ==Drops== Hippogryphs drop: *0-5 feathers upon death. *0-5 pieces of leather upon death. *1 [[Hippogryph Egg|hippogryph egg]] after being bred with another hippogryph. *1 [[Hippogryph Talon|hippogryph talon]] upon death (2.5% chance). *1 [[Skulls|hippogryph skull]] upon death (2.5% chance). ==Behavior== Hippogryphs are generally neutral, and will usually not attack players unless provoked. However, true to their predatory nature, they will target and attack players once hungry; as well as this, they will attack farm animals and other passive mobs. When attacking, hippogryphs will usually take a bite out of their prey with their hooked beak, dealing 2.5 hearts (5 HP) of damage with each bite; however, they are also known to rear up to deliver a deadly kick with their powerful talons, inflicting heavy knockback upon their quarry. Unlike most other mobs in the mod, hippogryphs will slowly regenerate health. ===Taming=== Hippogryphs can be tamed with [https://minecraft.gamepedia.com/Rabbit%27s_Foot rabbit's feet]. In order to tame a hippogryph, all one has to do is drop a few rabbit's feet near it (1-5 rabbit's feet is usually an ideal amount), and it will eat the treats and become tamed; however, if a hippogryph is found flying in the air, it is recommended to practice patience, and keep track of the hippogryph until it lands. Once the hippogryph is tamed, it will sit down. Tamed hippogryphs can be saddled, carry chests, and be equipped with armor. Along with this, they can be made to either wander or sit by interacting with them when holding a stick; however, keep in mind that, when ordered to wander, they can still fly away at will. Fortunately, however, a [[Dragon Bone Flute]] can be used to call any flying hippogryphs down to the ground. As well as this, tamed hippogryphs attack mobs and players that their owner attacks, and any tamed hippogryphs that are flying in the air and not sitting will swoop down to the ground and start fighting the mob or player that their owner targets; this could be used as another way to call down your hippogryph if it flew away. Sneaking while interacting with a hippogryph with a stick or a [[Dragon Command Staff]] will set a home position where it is currently at, and it will not go far away from that position. The home position can be removed by sneaking while using the Dragon Command Staff again. It takes 1 day for a baby hippogryph to reach adulthood. ===Breeding=== Two hippogryphs can be bred by feeding them [https://minecraft.gamepedia.com/Rabbit_Stew rabbit stew]. They are bred in the same manner as other vanilla animals; in this case, right-clicking each hippogryph with the rabbit stew will cause them to breed. Breeding the two hippogryphs will produce an egg. Hatched like a chicken, a baby hippogryph will spawn. That is currently the only way to see a baby hippogryph, as they do not appear naturally in the wilderness. ==Usage== ===Equipment=== A hippogryph's inventory can be accessed via interacting with them while sneaking. A player can equip a chest which gives the hippogryph inventory storage, a saddle that makes it rideable, and finally, '''Hippogryph Armor''' that absorbs damage from most attacks. It comes in three colours: iron, gold, and diamond. ===Riding=== Once a tamed adult hippogryph has been saddled; the player can mount the hippogryph by interacting with it with an empty hand. Like with any rideable mob, '''WASD''' controls are used. '''Spacebar''' makes the hippogryph rise if it is in the air; if held for over a second while it is on the ground, it makes the hippogryph start flying. '''X''' lowers the hippogryph, and '''Shift''' is used to dismount. '''G''' makes the hippogryph use either of its strike attacks, attacking the mob the player is currently looking at. [[Category:Flying]] [[Category:Oviparous]] [[Category:Hostile]] [[Category:Tameable]] [[Category:Mob]] c039332750983b2a2164ce8f26c9e08ef8a5eddf Template:Module rating 10 143 296 2020-05-04T01:11:39Z mediawiki>Pppery 0 wikitext text/x-wiki <noinclude> <languages /> </noinclude>{{#switch:<translate></translate> | = {{Module other|{{ombox | type = notice | image = {{#switch: {{{1|}}} | pre-alpha | prealpha | pa = [[File:OOjs UI icon text-style.svg|40x40px|link=]] | alpha | a = [[File:OOjs UI icon bold-a.svg|40x40px|link=]] | beta | b = [[File:OOjs UI icon bold-b.svg|40x40px|link=]] | release | r | general | g = [[File:OOjs UI icon check-constructive.svg|40x40px|link=]] | protected | protect | p = [[File:{{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|Cascade-protection-shackle.svg|{{#ifeq:{{PROTECTIONLEVEL:edit}}|sysop|Full-protection-shackle-red.svg|Semi-protection-shackle-no-text.svg}}}}|40x40px|link=]] | semiprotected | semiprotect | semi = [[File:Semi-protection-shackle.svg|40x40px|link=]] | #default = [[File:OOjs UI icon alert-destructive.svg|40x40px|link=]] }} | style = | textstyle = | text = {{#switch: {{{1|}}} | pre-alpha | prealpha | pa = <translate><!--T:1--> This module is rated as [[<tvar|1>Special:MyLanguage/Category:Modules in pre-alpha development</>|pre-αlpha]].</translate> <translate><!--T:2--> It is unfinished, and may or may not be in active development.</translate> <translate><!--T:3--> It should not be used from article namespace pages.</translate> <translate><!--T:4--> Modules remain pre-αlpha until the original editor (or someone who takes one over if it is abandoned for some time) is satisfied with the basic structure.</translate><!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in pre-alpha development|{{PAGENAME}}]] }} }} | alpha | a = This module is rated as [[:Category:Modules in alpha|αlpha]]. It is ready for third party input, and may be used on a few pages to see if problems arise, but should be watched. Suggestions for new features or changes in their input and output mechanisms are welcome.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in alpha|{{PAGENAME}}]] }} }} | beta | b = This module is rated as [[:Category:Modules in beta|βeta]], and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in beta|{{PAGENAME}}]] }} }} | release | r | general | g = This module is rated as [[:Category:Modules for general use|ready for general use]]. It has reached a mature form and is thought to be bug-free and ready for use wherever appropriate. It is ready to mention on help pages and other Wikipedia resources as an option for new users to learn. To reduce server load and bad output, it should be improved by [[:en:WP:TESTCASES|sandbox testing]] rather than repeated trial-and-error editing.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules for general use|{{PAGENAME}}]] }} }} | protected | protect | p = This module is [[:Category:Modules subject to page protection|subject to {{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|cascading|page}} protection]]. It is a highly visible module in use by a very large number of pages. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is [[Project:Protected page|protected]] from editing.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules subject to page protection|{{PAGENAME}}]] }} }} | #default = {{error|Module rating is invalid or not specified.}} }} }}|{{error|Error: {{tl|Module rating}} must be placed in the Module namespace.}}|demospace={{{demospace|<noinclude>module</noinclude>}}}}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Module rating|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go in Wikidata. --> </noinclude> 33c30e8eb051dae4cfe820525011b09c6cf8388e Template:Module rating/en 10 144 298 2020-05-04T04:10:31Z mediawiki>FuzzyBot 0 Updating to match new version of source page wikitext text/x-wiki <noinclude> <languages /> </noinclude>{{#switch: | = {{Module other|{{ombox | type = notice | image = {{#switch: {{{1|}}} | pre-alpha | prealpha | pa = [[File:OOjs UI icon text-style.svg|40x40px|link=]] | alpha | a = [[File:OOjs UI icon bold-a.svg|40x40px|link=]] | beta | b = [[File:OOjs UI icon bold-b.svg|40x40px|link=]] | release | r | general | g = [[File:OOjs UI icon check-constructive.svg|40x40px|link=]] | protected | protect | p = [[File:{{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|Cascade-protection-shackle.svg|{{#ifeq:{{PROTECTIONLEVEL:edit}}|sysop|Full-protection-shackle-red.svg|Semi-protection-shackle-no-text.svg}}}}|40x40px|link=]] | semiprotected | semiprotect | semi = [[File:Semi-protection-shackle.svg|40x40px|link=]] | #default = [[File:OOjs UI icon alert-destructive.svg|40x40px|link=]] }} | style = | textstyle = | text = {{#switch: {{{1|}}} | pre-alpha | prealpha | pa = This module is rated as [[Special:MyLanguage/Category:Modules in pre-alpha development|pre-αlpha]]. It is unfinished, and may or may not be in active development. It should not be used from article namespace pages. Modules remain pre-αlpha until the original editor (or someone who takes one over if it is abandoned for some time) is satisfied with the basic structure.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in pre-alpha development|{{PAGENAME}}]] }} }} | alpha | a = This module is rated as [[:Category:Modules in alpha|αlpha]]. It is ready for third party input, and may be used on a few pages to see if problems arise, but should be watched. Suggestions for new features or changes in their input and output mechanisms are welcome.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in alpha|{{PAGENAME}}]] }} }} | beta | b = This module is rated as [[:Category:Modules in beta|βeta]], and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in beta|{{PAGENAME}}]] }} }} | release | r | general | g = This module is rated as [[:Category:Modules for general use|ready for general use]]. It has reached a mature form and is thought to be bug-free and ready for use wherever appropriate. It is ready to mention on help pages and other Wikipedia resources as an option for new users to learn. To reduce server load and bad output, it should be improved by [[:en:WP:TESTCASES|sandbox testing]] rather than repeated trial-and-error editing.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules for general use|{{PAGENAME}}]] }} }} | protected | protect | p = This module is [[:Category:Modules subject to page protection|subject to {{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|cascading|page}} protection]]. It is a highly visible module in use by a very large number of pages. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is [[Project:Protected page|protected]] from editing.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules subject to page protection|{{PAGENAME}}]] }} }} | #default = {{error|Module rating is invalid or not specified.}} }} }}|{{error|Error: {{tl|Module rating}} must be placed in the Module namespace.}}|demospace={{{demospace|<noinclude>module</noinclude>}}}}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Module rating|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go in Wikidata. --> </noinclude> b13237136ef73fb85121058b1a74ae131a0b675b Template:High-risk 10 155 320 2020-05-06T02:30:42Z mediawiki>Pppery 0 ... that's because it was an error in the English text; I only intended for "approximately" to display if there was a number wikitext text/x-wiki <noinclude> <languages/> </noinclude>{{#switch:<translate></translate> | = {{ombox | type = content | image = [[File:OOjs UI icon alert-warning.svg|40px|alt=]] | imageright = | text = '''<translate><!--T:3--> This {{<tvar|1>#switch:{{NAMESPACE}}</>|<tvar|2>Module</>=Lua module|<tvar|3>#default</>=template}} is used on {{<tvar|4>#if:{{{1|}}}</>|approximately <tvar|5>{{formatnum:{{{1}}}}}</>|many}} pages.</translate>'''<br /> <translate> <!--T:2--> To avoid large-scale disruption and unnecessary server load, any changes to this {{<tvar|1>#switch:{{NAMESPACE}}</>|<tvar|2>Module</>=module|<tvar|3>#default</>=template}} should first be tested in its [[<tvar|4>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/sandbox</>|/sandbox]] or [[<tvar|5>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/testcases</>|/testcases]] subpages{{<tvar|6>#switch:{{NAMESPACE}}</>|<tvar|7>Module</>=.|<tvar|8>#default</>=&#32;or in your own [[<tvar|9>Special:MyLanguage/Help:Subpages#Use of subpages</>|user subpage]].}}</translate> <translate> <!--T:1--> The tested changes can then be added to this page in one single edit.</translate> <translate> <!--T:4--> Please consider discussing any changes {{<tvar|1>#if:{{{2|}}}</>|at <tvar|2>[[{{trim|{{{2}}}}}]]</>|on the [[<tvar|3>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{TALKSPACE}}:{{BASEPAGENAME}}|#default={{TALKPAGENAME}}}}</>|talk page]]}} before implementing them.</translate> }} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:High-risk|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{Documentation|content= This is the {{tl|high-risk}} message box. It is meant to be put at the top of the documentation page on the most high-use (high-risk) templates and Lua modules (the template detects the name space), i.e., for templates used on a large number of pages '''''Note:''''' It is normal that some of the links in the message box are red. === Usage === The template can be used as is. But it can also take some parameters: * First parameter is the number of pages. * Second parameter is the name of some other talk page if you want discussion to be made there instead. But a better option might be to redirect the talkpage of your template to that other talkpage. ===Examples=== <pre> {{high-risk| 30,000+ | Project:Current issues}} </pre> {{high-risk| 30,000+ | Project:Current issues}} <pre> {{high-risk| 30,000+ }} </pre> {{high-risk| 30,000+ }} <pre> {{high-risk| | Project:Current issues}} </pre> {{high-risk| | Project:Current issues}} The full code for a /doc page top may look like this: <pre> {{documentation subpage}} <!-- Categories go where indicated at the bottom of this page, please; interwikis go to Wikidata (see also: [[Wikipedia:Wikidata]]). --> {{high-risk| 30,000+ }} </pre> === Technical details === The [[{{translatable}}/sandbox|/sandbox]] and [[{{translatable}}/testcases|/testcases]] links are the standard names for such subpages. If those pages are created then the green /doc box for the template will detect them and link to them in its heading. For instance see the top of this documentation. === See also === * {{tl|intricate template}} – For the intricate, i.e., complex templates. * {{tl|pp-template}} – The protection template that usually is put on high-risk templates. * {{tl|used in system}} – For templates used in the user interface. }} </noinclude> 4db70453ff93bb2263813833cb56cd0e09da0a32 Template:Used in system 10 152 314 2020-05-06T05:34:14Z mediawiki>Shirayuki 0 used in untranslatable pages wikitext text/x-wiki <noinclude> <languages /> </noinclude>{{#switch:<translate></translate> | = {{ombox | type = content | text = '''<translate><!--T:1--> This <tvar|1>{{lcfirst:{{NAMESPACE}}}}</> is used {{<tvar|2>#if:{{{1|}}}|{{{1}}}</>|in system messages}}.</translate>''' <br/> <translate><!--T:2--> Changes to it can cause immediate changes to the MediaWiki user interface.</translate> <translate><!--T:3--> To avoid large-scale disruption, any changes should first be tested in this <tvar|1>{{lcfirst:{{NAMESPACE}}}}</>'s [[<tvar|2>{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{SUBJECTSPACE}}:{{BASEPAGENAME}} | #default = {{SUBJECTPAGENAME}} }}/sandbox</>|/sandbox]] or [[<tvar|3>{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{SUBJECTSPACE}}:{{BASEPAGENAME}} | #default = {{SUBJECTPAGENAME}} }}/testcases</>|/testcases]] subpage, or in your own [[<tvar|4>Special:MyLanguage/Help:Subpages</>|user space]].</translate> <translate><!--T:4--> The tested changes can then be added in one single edit to this <tvar|1>{{lcfirst:{{NAMESPACE}}}}</>.</translate> <translate><!--T:5--> Please discuss any changes {{<tvar|1>#if:{{{2|}}}</>|at <tvar|2>[[{{{2}}}]]</>|on the [[<tvar|3>{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{TALKSPACE}}:{{BASEPAGENAME}} | #default = {{TALKPAGENAME}} }}</>|talk page]]}} before implementing them.</translate> }} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Used in system|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{documentation}} </noinclude> dea8f81f9cd0efbfa9533d024e3a5c485c26fc87 Template:Used in system/en 10 153 316 2020-05-06T05:34:44Z mediawiki>FuzzyBot 0 Updating to match new version of source page wikitext text/x-wiki <noinclude> <languages /> </noinclude>{{#switch: | = {{ombox | type = content | text = '''This {{lcfirst:{{NAMESPACE}}}} is used {{#if:{{{1|}}}|{{{1}}}|in system messages}}.''' <br/> Changes to it can cause immediate changes to the MediaWiki user interface. To avoid large-scale disruption, any changes should first be tested in this {{lcfirst:{{NAMESPACE}}}}'s [[{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{SUBJECTSPACE}}:{{BASEPAGENAME}} | #default = {{SUBJECTPAGENAME}} }}/sandbox|/sandbox]] or [[{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{SUBJECTSPACE}}:{{BASEPAGENAME}} | #default = {{SUBJECTPAGENAME}} }}/testcases|/testcases]] subpage, or in your own [[Special:MyLanguage/Help:Subpages|user space]]. The tested changes can then be added in one single edit to this {{lcfirst:{{NAMESPACE}}}}. Please discuss any changes {{#if:{{{2|}}}|at [[{{{2}}}]]|on the [[{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{TALKSPACE}}:{{BASEPAGENAME}} | #default = {{TALKPAGENAME}} }}|talk page]]}} before implementing them. }} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Used in system|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{documentation}} </noinclude> d3c54da0dc13553c030c2d87aa5e07dc3b4487ee Template:High-risk/en 10 156 322 2020-05-06T13:00:05Z mediawiki>FuzzyBot 0 Updating to match new version of source page wikitext text/x-wiki <noinclude> <languages/> </noinclude>{{#switch: | = {{ombox | type = content | image = [[File:OOjs UI icon alert-warning.svg|40px|alt=]] | imageright = | text = '''This {{#switch:{{NAMESPACE}}|Module=Lua module|#default=template}} is used on {{#if:{{{1|}}}|approximately {{formatnum:{{{1}}}}}|many}} pages.'''<br /> To avoid large-scale disruption and unnecessary server load, any changes to this {{#switch:{{NAMESPACE}}|Module=module|#default=template}} should first be tested in its [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/sandbox|/sandbox]] or [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/testcases|/testcases]] subpages{{#switch:{{NAMESPACE}}|Module=.|#default=&#32;or in your own [[Special:MyLanguage/Help:Subpages#Use of subpages|user subpage]].}} The tested changes can then be added to this page in one single edit. Please consider discussing any changes {{#if:{{{2|}}}|at [[{{trim|{{{2}}}}}]]|on the [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{TALKSPACE}}:{{BASEPAGENAME}}|#default={{TALKPAGENAME}}}}|talk page]]}} before implementing them. }} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:High-risk|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{Documentation|content= This is the {{tl|high-risk}} message box. It is meant to be put at the top of the documentation page on the most high-use (high-risk) templates and Lua modules (the template detects the name space), i.e., for templates used on a large number of pages '''''Note:''''' It is normal that some of the links in the message box are red. === Usage === The template can be used as is. But it can also take some parameters: * First parameter is the number of pages. * Second parameter is the name of some other talk page if you want discussion to be made there instead. But a better option might be to redirect the talkpage of your template to that other talkpage. ===Examples=== <pre> {{high-risk| 30,000+ | Project:Current issues}} </pre> {{high-risk| 30,000+ | Project:Current issues}} <pre> {{high-risk| 30,000+ }} </pre> {{high-risk| 30,000+ }} <pre> {{high-risk| | Project:Current issues}} </pre> {{high-risk| | Project:Current issues}} The full code for a /doc page top may look like this: <pre> {{documentation subpage}} <!-- Categories go where indicated at the bottom of this page, please; interwikis go to Wikidata (see also: [[Wikipedia:Wikidata]]). --> {{high-risk| 30,000+ }} </pre> === Technical details === The [[{{translatable}}/sandbox|/sandbox]] and [[{{translatable}}/testcases|/testcases]] links are the standard names for such subpages. If those pages are created then the green /doc box for the template will detect them and link to them in its heading. For instance see the top of this documentation. === See also === * {{tl|intricate template}} – For the intricate, i.e., complex templates. * {{tl|pp-template}} – The protection template that usually is put on high-risk templates. * {{tl|used in system}} – For templates used in the user interface. }} </noinclude> 36d33ab771f19e8721880e94131aa9777281f3c1 Set Bonuses 0 82 166 2020-05-08T08:22:59Z Foreck 3 /* Full Material Armor Sets */ Amethyst: Removed +2 Armor (2.77.1) wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |Myrmex |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+1 Attack Damage</nowiki><br /><nowiki>+1 Armor</nowiki> |1 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] 09b83096d7254c08623ba335e49abfa0743bfdab Enchantments 0 40 82 2020-05-11T01:04:39Z Foreck 3 /* Weapon Enchantments */ Removed redundant wording for Poisonous wikitext text/x-wiki Rebirth of the night uses [insert mod name] for enchanting. As of 2.77, players can only enchant at night time. WIP ==Curses== {| border="1" align="center" cellspacing="1" cellpadding="1" style="width:85%;" class="article-table sortable" |- ! scope="col"|Enchantment ! scope="col" class="unsortable" |Description ! scope="col" |Rarity !Items |- |Harming |Weapons and tools sometimes hurt when used. |data-sort-value="4"|Very Rare |All |- |Clumsiness |Weapons and tools sometimes miss when used. |data-sort-value="4"|Very Rare |Weapons |- |Haunting |Weapons and tools sometimes spawn monsters nearby. |data-sort-value="4"|Very Rare |Weapons |- |Rusting |Armor, weapons, and tools take more damage than normal. |data-sort-value="4"|Very Rare |All |- |Binding |Prevents the enchanted item from being removed from an armor slot. |data-sort-value="4"|Very Rare |Wearables |- |Vanishing |Destroys the enchanted item if you die with it in your inventory. |data-sort-value="4"|Very Rare |All |- |Curse Break |Removes a curse from an item. |data-sort-value="3"|Rare |All |} ==Weapon Enchantments== {| border="1" align="center" cellspacing="1" cellpadding="1" style="width:85%;" class="article-table sortable" |- ! scope="col"|Enchantment ! scope="col" class="unsortable" |Description ! scope="col"|Max Level ! scope="col"|Rarity |- |Berserking |Deals additional damage based on how little armor the wielder wears |I |data-sort-value="2"|Uncommon |- |Ender Killer |Deals extra damage to ender mobs. |II |data-sort-value="3"|Rare |- |Shulker Core |Inflicts target with levitation. |I |data-sort-value="3"|Rare |- |Bane of Arthropods |Increases damage against arthropods such as Spiders and Silverfish. |V |data-sort-value="2"|Uncommon |- |Knockback |Increase the knock back strength of the weapon. |II |data-sort-value="2"|Uncommon |- |Looting |Mobs will drop more loot when killed. |III |data-sort-value="3"|Rare |- |Sharpness |Increases the damage of the item. |V |data-sort-value="1"|Common |- |Smite |Increases damage against undead mobs such as Zombies and Skeletons. |V |data-sort-value="2"|Uncommon |- |Sweeping Edge |Increases the damage of sweeping attacks. |III |data-sort-value="3"|Rare |- |Runed |Turns a portion of physical damage into magical damage which bypasses mundane armor. |III |data-sort-value="2"|Uncommon |- |Fire Aspect |Causes additional fire damage when used to attack a mob. |II |data-sort-value="3"|Rare |- |Poisonous | Inflicts target with [https://minecraft.gamepedia.com/Poison Poison] for 8 seconds. Each level increases the level of Poison, up to Poison III. |III |data-sort-value="4"|Very Rare |- |Lunar Edge |Stronger version of Sharpness whose strength is affected by the current moon phase.  During a full moon, it is stronger than Sharpness. During a new moon, it has no effect. Killing a mob with it will also yield double experience on a full moon. |V |data-sort-value="1"|Common |- |Swiftness |Multiplies attack speed of held item. |V |data-sort-value="3"|Rare |} 40a3430087b6480522db0a142c78292362ef6800 Metallurgy 0 67 136 2020-05-12T02:02:44Z Foreck 3 /* setting up a steel processing facility */ wikitext text/x-wiki This is [[File:ForgeBuilding.jpg|thumb|400px|A fully fledged smith workshop]]an in-depth guide on how to obtain, craft and use different elements and alloys in Rebirth of the night which requires more than a simple furnace to be manufactured. It's completely possible to start working with advanced metal quite early on with the only three requirements being a [[kiln]], [[multipurpose stone anvil|stone anvil]] and [[hammer]]. == Bronze == Bronze is the natural next step from iron, harder to produce, it compensates by being stronger and more durable, as well as being easier to obtain in terms of raw materials. [[File:Rebirth of the Night Tutorial- Bronze! (Minecraft)|thumb|296x296px]] The Bronze alloy is composed of 3/4 [[copper]] and 1/4 [[tin]], by combining the base ingots into a bundle of ingots the player can bash both metals at a [[multipurpose stone anvil]] to get easily processable pebbles equal to 4 bronze ingots. To refine pebbles into bronze ingots either a stone or a brick [[kiln]] are required. == Steel == {{Item|title = Steel ingot|image = Steel ingot.png|imagecaption = An ingot made of Iron and Carbon alloy|type = Ingot|source = Crucible}}Steel is the key component to some of the most powerful items in Rebirth of the Night, but getting to the highest tiers is no easy feat. === Setting up a Steel Processing Facility === First you will need a '''[[crucible]]''' to turn regular iron into steel, the required components are (1) [[Iron|iron ingot]] and (3) coal/charcoal dust. Tossing the ingredients over a regular fire will suffice for some basic steel. [[File:Rebirth of the Night Tutorial- Steel! (Minecraft)|thumb|298x298px]] === Soulforged Steel === To turn steel into the more powerful Soulforged Steel, you will need a [[soul urn|Soul Urn]] as well as a regular steel ingot, ender biotite and soul flux. A sufficient '''level of heat''' is necessary for the iron in the alloy to absorb more carbon and imbue it with souls. You will need a Stoked Crucible to achieve the required heat. Includes the use of a [[Bellow]] powered [[Hibachi]]. === Dragon Steel === Different, almost unknown of, are the extremely rare and powerful Ice and Fire Dragon Steels. Those alloys are imbued with the [[Dragon Blood|Blood of a Dragon]] and forged by means of its breath. In order to create a Dragon Forge capable of withstanding the process you'll need a '''Dragon Forge Core''', a '''Dragon Forge Input''', 8 '''Dragon bone blocks''' and 17 '''Dragon Forge Bricks.''' A stage 3+ dragon, when near a fully complete Dragonforge will automatically breathe fire/ice breath on it and begin the process to make Dragonsteel ingots. The dragon, blood and forge must be the same. A '''fire''' dragonforge, '''fire''' dragon blood and a '''fire''' dragon will produce '''fire''' dragonsteel. An  '''ice '''dragonforge, '''ice '''dragon blood and an '''ice''' dragon will make '''ice '''dragonsteel. You cannot use a fire dragonforge, fire dragon blood and an ice dragon, or vice versa. [[Category:Guide]] [[Category:Ores And Minerals]] 06d2f16a088ed7809165b2397a93a34e48987188 Template:Tools 10 112 226 2020-05-12T02:54:18Z Foreck 3 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="type">..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="type"> <label>Type</label> </data> <data source="obtained"> <label>Obtained</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="special_effects"> <label>Special Effects</label> </data> <group> <header>Weapon Stats</header> <data source="damage"> <label>Damage</label> </data> <data source="speed"> <label>Speed</label> </data> </group> </infobox> <noinclude> Example usage:<pre> {{Tools |title1=Example |image1=Example |caption1=Example |type=Example |obtained=Example |durability=Example |special_effects=Example |damage=Example |speed=Example }} </pre> </noinclude> 96db01396d1d1e470cecba554e86c8e3808e0e73 Machete 0 64 130 2020-05-12T02:59:25Z Foreck 3 Updated Machete Page wikitext text/x-wiki {{Tools|title1 = Machete|image1 = Steel_machete.png|type = Shears, Sword|obtained = Steel Anvil|durability = 10,000|special_effects = Functions like shears, and can place vines.|damage = 7|speed = 1.6}} A multipurpose tool. Cuts through thick foliage and spiderwebs easily. Acts like shears. When right-clicked, places vines from your inventory. Can only be enchanted in the [[True Enchanting Table]]. [[Category:Items]] 6793ca32576e35eb30972f6494718819f8315179 Template:Pickaxe 10 113 228 2020-05-12T03:12:04Z Foreck 3 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="mining_level"> <label>Mining Level</label> </data> <data source="mine_speed"> <label>Mine Speed</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="special_effects"> <label>Special Effects</label> </data> <group collapse="open"> <header>Weapon Stats</header> <data source="damage"> <label>Damage</label> </data> <data source="speed"> <label>Speed</label> </data> </group> </infobox> <noinclude> Example usage:<pre> {{Pickaxe |title1=Example |image1=Example |caption1=Example |mining_level=Example |obtained=Example |durability=Example |special_effects=Example |damage=Example |speed=Example }} </pre> </noinclude> 6d9280eff11e403f10240d2c8971dafb763f022c Matchpick 0 66 134 2020-05-12T03:18:56Z Foreck 3 Updated Matchpick wikitext text/x-wiki {{Pickaxe|image1 = steel_matchpick.png|mining_level = Dragonsteel|mine_speed = 15|durability = 10,000|special_effects = Can place torches or ignite the ground|damage = 5|speed = 1.2}}A multipurpose tool. When right-clicked, places torches from your inventory. If you have no torches, or if you're sneaking, it will ignite the ground instead. Useful for exploring the Nether. Can only be enchanted in the [[True Enchanting Table]]. c7b1c33874c8055768fad57befaf3aca2e0d7eb5 Crops 0 15 31 2020-05-12T23:35:11Z Foreck 3 /* Resource crops */ added the names of crops. redirected from :Settling down: wikitext text/x-wiki == Trees == == Food crops == == Resource crops == === Hemp === Hemp is a strong fibrous plant that can be used for many different things, including strong Rope or Fabric Hemp seeds, with HCSeeds enabled, can only be obtained from tilling the ground with a hoe; without HCSeeds they drop from tall grass. These seeds must be planted on hydrated farmland and have plenty of light, be that sunlight or from a Light Block. Growth can also be accelerated by fertilizing the farmland. Hemp has two stages, it is best to let the plant grow to stage 2 and only harvest the top block, similar to Sugar Cane. === Cotton === === Flax === === Sisal === === Jute === === Kenaf === [[Category:Items]] [[Category:Block]] [[Category:Farming]] dc449b48d6302d1666920497c0e786f7e4fc9a3a Settling Down: The basics 0 13 25 2020-05-22T16:15:39Z 195.206.183.232 0 /* Mechanical Aid */ wikitext text/x-wiki == The Bronze Age == Progression has changed slightly from your regular vanilla experience. Depending on how much or how little [[Iron Ore]] you find, [[Metallurgy#Bronze|Bronze]] gear will be an important stage. To get started you will need to mine [[Copper]] ore and [[Tin]] ore to craft a Copper and Tin ingot, which is made with one (1) [[Tin]] ingot and three (3) [[Copper]] ingots. Next, you will want to place the Copper and Tin ingot onto a [[Multipurpose_stone_anvil|Multipurpose Stone Anvil]] and use a hammer to break the ingot into pebbles. Lastly, you will want to smelt the pebbles into [[Metallurgy#Bronze|Bronze]] ingots by placing them in to a [[Kiln]], as a furnace will be unable to smelt them.  == Mechanical Age == After [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Getting_Started acquiring a basic house], you will start noticing that you don't have too many options to start producing resources other than venturing in the very dangerous caves and caverns underground. As mining and caving can be too hazardous for players just starting out (other than to find some [[copper]] and [[coal]] for torches), a good alternative to start working on is creating some more advanced machinery in your base. In the case that you need more info, you can create an in-depth machinery encyclopedia by putting a single gear and a book together in the crafting grid. === Millstone and fiber === You can start by creating a [[Millstone]]. A millstone will let you grind materials into other useful components such as dust or dough. What your hands can't do, thanks to mechanical power, the mill can! attach a [[Hand Crank]] block to the side of your millstone and start working that lever to pulverize items! === Cooking and smelting === ==== [[Cauldron]] ==== The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneath the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply its effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneath the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making an everlasting fire before you enter the nether is possible only with charcoal blocks. '''Not coal!''' ''Charcoal'' only. How to get it? Look charcoal up in [[JEI]]. "R" key will give you recipes to get what your cursor is at. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclockwise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. ==== Kilns ==== There are two kinds of kiln currently in Rebirth of the Night, the Stone/Brick kilns and the multiblock kiln, the first kind can be found on its own [[Kiln|page]] The second kind of kiln is a multiblock structure that is used as an in-world crafting device for many advanced materials. The fundamental requirements to form are Kiln are as follows: * <strong>Four</strong> of any valid Brick Block (only Vanilla clay bricks by default). * The first block <strong>must</strong> be over a valid heat source, Fire or Stoked Fire. * The first block <strong>must</strong> have an air block directly above it. * The other three must surround that air block in any of the possible permutations. To use the Kiln, you need to place the material block on top of the bottom Brick Block. If the Kiln was built correctly - the material will start breaking slowly. When it breaks completely - it will drop its product. The Kiln can be used for: * <em>Firing Pottery </em> * Getting charcoal from logs * <em>Baking! </em> * Smelting Ores * Processing Endstone ==== [[Crucible]] ==== The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a Kiln. This pot enables the creation of Soulforged Steel and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady [[Stoking|stoked flame]]. Like it’s iron brother, the Cauldron, the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on its page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring below the Crucible increases its speed. If you’re using stoked fire, then make sure the fire sources come from [[Hibachi|Hibachis]], or else the fire will get blown out. === Sustainable power === Next, you can make continuous Mechanical Power through a Windmill so you don't have to overwork your hands and back, to do this a strong fibrous material is necessary. [[Crops#Hemp|Hemp]] is exactly that, put this plant into the Millstone to create Hemp Fibers, useful to make Rope or Fabric and it even grows in any [[season]]; there are other options too, including [[Crops#Resource crops|cotton, flax, sisal and Jute]]. [[Hemp|Hemp Seeds]] can be obtained from tall grass and they need sunlight or a [[Light Block]] directly above them, the other crops can be grown by normal means but are limited to their respective seasons. As you can see, in order to create continuous power you will need to establish a steady source of durable fibers, so a farm would come in handy. If climate is a problem for your crops then consider using some [[Greenhouse Glass]]. Keep in mind that the types of crops you can grow will change throughout seasons and biomes. There may be other methods to obtain the needed resources though, so keep an eye open... ===<nowiki/>=== <Working on more content> [[Category:Guide]] 0d723941943e047c8e3327c7e72360a569ea919e Invasions 0 54 110 2020-06-02T22:43:40Z 64.180.72.20 0 wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. '''No stages unlocked''' {| class="article-table" |"The zombie horde is approaching..." |Many more zombies spawn in the invasion than normal. |} '''Early game armor''' {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} '''Mid game armor''' {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} '''The Nether''' {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} '''The Beneath''' {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only '''First Mythril''' {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terr |} db25d1deb428648f57c89360c0f6d955f0a86f96 Leaving the Shell, Conquering the World 0 62 126 2020-06-06T13:48:17Z 104.55.97.88 0 wikitext text/x-wiki Players who don't feel like staying at their homes or in caves will be happy to know that there are an infinitude of things to do in the surface, but before you get your [[backpack]] and go exploring, extreme caution is to be taken if one wants to survive. == Combat == First and foremost a minimum of quality is required for a weapon, a [[Club]] or other wooden blunt weapon may work at first, but a player of arms will prefer to acquire at least Iron or Bronze to make a decent blade. Once metal is acquired, the arms race begins. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="article-table" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dares gets in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear | | |- |Halberd | | |- |Pyke | | |- |Lance | | |- |Glaive | | |} == Exploration == === Building a ship === The most daring adventurers do not settle for a simple [[boat]]. After building the desired shape for a vessel out of blocks, only a '''Ship Helm '''and a '''steam engine''' are needed to turn it into a fully fleshed ship. Limited by the oceans? don't worry, attach enough [[balloon|balloons]] to a ship so that 40% of its mass is made out of them and it will become a marvelous '''airship! '''remember each time an engine is added to a ship the speed will increase. They require a fuel source like coal or [[nethercoal]] to function. === Interdimensional traveling === There are six notable dimensions : The Overworld, the Nether, the End, The Aether, the Twilight Forest, and [[The Beneath]] . The Overworld is where the player first spawns, and can be reached by going back through the entry portal of each other dimension. The Nether is reached in the same manner as vanilla minecraft. The Aether is reached by making a nether portal frame out of glowstone, and 'lighting' it with a water bucket. The Beneath can be reached by mining below bedrock. The Twilight forest can be reached by filling a two block by two block hole with water source blocks and surrounding the water in flowers or mushrooms, and dropping a queen ghast tear into it. [[Category:Guide]] 5339c48ef847fd71e9437d6f524a30e8f42de926 Template:Tag 10 150 310 2020-06-11T04:28:15Z mediawiki>Pppery 0 Undid revision 3905257 by [[Special:Contributions/2600:1702:1350:87D0:5491:691B:8A51:8E1C|2600:1702:1350:87D0:5491:691B:8A51:8E1C]] ([[User talk:2600:1702:1350:87D0:5491:691B:8A51:8E1C|talk]]) wikitext text/x-wiki {{#if:{{{plain|}}}| |<code style="white-space:nowrap"> }}{{#switch:{{{2|pair}}} |c|close = <!--nothing--> |s|single |o|open |p|pair = &lt;{{{1|tag}}}{{#if:{{{params|}}}|&#32;{{{params}}}}} }}{{#switch:{{{2|pair}}} |c|close = {{{content|}}} |s|single = &#32;&#47;&gt; |o|open = &gt;{{{content|}}} |p|pair = &gt;{{{content|...}}} }}{{#switch:{{{2|pair}}} |s|single |o|open = <!--nothing--> |c|close |p|pair = &lt;&#47;{{{1|tag}}}&gt; }}{{#if:{{{plain|}}}| |</code> }}<noinclude> {{documentation}} </noinclude> 2c79cc76de96df499dfff24dd2af0a4c08ad66f2 Food 0 44 90 2020-06-11T16:33:55Z Foreck 3 Added a "Quick Meals" section to Food, listing my favorite recipes that are cheap and easy to make! wikitext text/x-wiki A good portion of the food in ROTN (Rebirth of the Night) is from the HarvestCraft modpack - a wiki for those recipes and more can be found [https://harvestcraftmod.fandom.com/wiki/HarvestCraft_Wiki here]. However, there are still several ways to craft comestibles outside of that modpack, separate from vanilla cooking. ==Scrap Meats== In ROTN, many mobs drop some sort of flesh that can be cooked and consumed. To start, Hungry Zombies and Hungry Spiders have a chance to drop vanilla foods upon death. If you're looking for wings, bats and petras (flying green dinosaurs) drop their respective wings that can be cooked for slightly more saturation. Parasites from gravel or zombies can drop themselves upon death, and can then be cooked to fill half a nugget. Finally, bee grubs can be harvested from working apiaries for cooking and consumption. It should be noted that in HarvestCraft recipes where any meat is accepted, bee grubs and bat wings are accepted. ==Food Strategy== Getting food in the beginning of the game is mainly based around fruit collection. Despite the fact that ROTN uses Biomes O' Plenty, the once harmless berry bushes have been replaced with Hawthorn bushes, spiky plants that give bitter Hawthorn berries. While hawthorns are desired by animals (specifically horses), they won't do for you. Take advantage of Harvestcraft's bountiful tree fruit by right-clicking the overhangs. If you're near a village, feel free to rob them of some carrots and beetroots - they might mind a bit, but you'll regain their trust after you vanquish dozens of the undead. Once you're ready to advance in cookery, you'll need to craft some equipment. The first thing you'll need to craft is the Grindstone & Hand Crank, a combo that lets you grind flour from grain and crack dried clay into bricks. Once you obtain bricks, you'll want to craft yourself a set of cookery - pots, pans, bakeware, and more are in store. While the mixing bowl and mortar & pestle don't need bricks, the rest do - true, copper is a substitute, but save that for bronze-making. Once you have a full set of cookware, you can start crafting more complicated foodstuffs. Besides meats, fruits, and veggies, you'll need a dairy cow and a hen to unlock a good portion HarvestCraft's recipes. Since ROTN uses the Animania mod, several qualifications must be met before you can obtain milk from your cows. As for chickens laying eggs, all you need is a nest (one leaf block, one stick, one wool) for the hens to lay their eggs in. In the late game, the Rats Mod will come into greater effect for your survival experience. Among other things, this mod allows you to create a Rat Chef, which can turn unsavory morsels into delectable delights! Click [https://rats-mod.fandom.com here] to research more about these rodents. ==Quick Meals== While there are literally hundreds of recipes in store, many require precise spices and particular ingredients to unlock their potential. However, there are certain recipes that have many substitutes and will likely consist as the bulk of your cooking. To start, you'll need stock, which can be made from bones, veggies, or meat when stuck with a pot. From there, you can make seed soup, a food which only takes one seed, one stock, and uses the HarvestCraft pot. There is also the vegetable soup, which takes two veggies, stock, and the pot. The third useful soup is the meaty stew, which takes any meat, one flour, stock, and a pot. While this one is more demanding, it sates twice the nuggets of seed soup, and 50% more than veggie soup. Besides ubiquitous soups, there is the fruit salad, which takes two fruits and a cutting board to create. With fruits in mind, there are the jelly sandwiches, a rather fulfilling meal (if you can make it). It takes a cutting board, one bread, one nut butter, and one jelly to create. Nut butter essentially boils down to either peanut butter, pistachio butter, or cashew butter, which can be made from one cooking oil (which itself is two seeds and a juicer) and the respective nut. The jelly can be made from just about any fruit mixed with sugar in a saucer - therefore, there are over a dozen types of jelly sandwiches! If you happen to have an apiary on hand, you can grind the honeycombs into honey, a substitute for sugar. Uniquely, it can be used to make honey bread, which only takes one bread and one honey with a cutting board on hand. If you melt the sugar in a saucer alone, you get caramel, which can be used to make caramel apples (one caramel, one stick, one apple). a0078cb353f6bb5ce7448b43981cdb0bec4ac80f Tips 0 96 194 2020-06-12T22:16:51Z Foreck 3 i said that vegemite is a good food source since it's very cheap wikitext text/x-wiki '''Particularly Useful Tips''' * Your actions have consequences. * Monsters lead invasions every 9 nights! * Each season lasts 9 days. * Take time to stash your food. Crops won't grow during winter! * Don't have torches? Make a bowdrill, flint and tinder, or a candle! * Sleeping makes you significantly hungrier when you wake up. * Be sure to sleep in a well-lit area, or your rest may be interrupted... * The Ghast Queen is a rare Nether boss that holds the entrance to another dimension... * Boat moving slowly? Put a banner on it to make it sail! * Zombies can pillar up to you if you're above them. * Zombies will dig to get to you! * Zombies need proper tools to mine, just like you. * Killing the Ender Dragon has dire consequences for your world. * Items in your hotbar and equipped armor stay with you even after you die, but they lose durability. '''All Tips''' * Leaves will soften fall damage, but will break on impact. * You can climb most trees! * Make sure your livestock are well-fed, happy, and have decent shelter. * Don't have torches? Make a bowdrill, flint and tinder, or a candle! * Trees will fall down based on the direction you chop them. Watch out! * Rocket Creepers are assholes. * Fire Creepers' explosions cause fire and may result in item loss. * Breaking blocks and making loud noises can attract zombies. * Many monsters investigate or even break light sources if they're close enough. * Take time to stash your food. Most crops won't grow during winter! * Bloodmoons are rare, but very dangerous! * Monsters lead invasions every 9 nights! * Mining below bedrock allows access deeper underground... * Onyx and Dragonsteel are the best armor in the game. * Mythril items are known for their magical properties. * Viridium is very fast and strong, but has weak durability. * The Beneath contains very large dungeons with great loot. * You can't sleep during Bloodmoons, invasions, and thunderstorms. * Nearly every armor has a unique set bonus! * The further you progress, the more unique mobs will spawn. * Your actions have consequences. * The Ghast Queen is a rare Nether boss that holds the entrance to another dimension. * Frosted Amedian tools make you immune to wither damage. * Wither Bone armor makes skeletal creatures never attack you. * Dragons are extremely dangerous and should only be challenged when you have some of the best equipment. * Soulforged Steel is the best ingot for pickaxes in the game. * The Onyx Slayer Greatbow is the best bow in the game. * One full day and night is 40 minutes of real time - twice as long as in vanilla Minecraft. * Zombies can pillar up to you if you're above them. * Zombies with pickaxes will mine to get to you! * You can carry a chest by shift right-clicking it. * You can carry chickens, goats, sheep, baby livestock, and some small animals by shift right-clicking them. * Pirate ships hold rare loot, but are occupied by dead pirates! * Try dual-wielding swords! * You can only till soil if it's near a water source. Seeds need immediate irrigation to survive! * Sleeping makes you significantly hungrier when you wake up. * Mythril, Onyx, and Viridium are the 3 late-game ores. * Silver is slightly better than iron, but can't mine diamond! * Join our Discord and discuss base defense strategies! * You can change any gear's modifier with a Reforging Station. * Bones can be turned into stock: tasty, cheap, and a great ingredient. * Craft or find a backpack to haul more junk along with you. * Check the Traps tab in the Advancements section for special ways to defend your base. * The darkness damages you while in the Beneath. * You can still punch trees! * Berry bushes and fruit trees are great for early game food. * You can hold a light source in your off-hand while you're exploring. * Cabinets are a nice alternative to chests and can be stacked upwards. * If you find a lost miner villager in a cave, lead them to the surface for a reward! * Boat moving slowly? Place a banner on the boat! * Female livestock need to give birth before they can be milked. * Use the trashcan button in your inventory to conveniently destroy unwanted items. * Livestock will be stressed if there's too many of them in a small pen. * Ancient Tomes can be used to upgrade enchanted books beyond their normal enchantment limit. * Each attack has a 20% chance to be a critical hit. * Need to climb tall cliffs with ease? Try a Grappling Hook! * Many mobs have unique variants. Some are more common in specific biomes. * Each season lasts 9 days. * Tamed wolves will sometimes leave dung behind. * Be sure to sleep in a secure and well-lit area, or your rest may be interrupted... * There is no coal in the Beneath. * The Nether Chest multiplies stack sizes by 8. * Killing the Ender Dragon will unleash new threats across your world. * The Ghast Queen is currently the final boss before the Twilight Forest. * Entering other dimensions weakens the boundaries between worlds... * You are not the only one that knows how to use portals... * Chickens and peacocks occasionally leave feathers behind. * You can grow summer crops year-round in tropical biomes. * Defending villages from monsters increases your reputation with that settlement. * Far below the surface are the beating hearts of the world's core... * Items in your hotbar and equipped armor stay with you even after you die, but they lose durability. * Shift + right click to throw a glaretorch. * Craft a season clock to keep track of the seasons. * Use a Weather Sensor or a Wind Chime to prevent windmills from breaking during harsh weather. * Prepare to spelunk! Ore is rare outside of caves. * Monsters have a chance to drop parts of special totems with unique utilities. * Water is only infinitely renewable in rivers, oceans, and wetland biomes. * Greenhouse glass can be used to grow crops out of their normal growing seasons. * Greenhouse glass can help crops grow as long as it's no more than 7 blocks above the crop. * Turn unwanted enchanted books into Enchanted Paper, used to power magical Wards. * Pigs drop tallow, which can be used to make candles or boost the durability of items. * Respect zombie pigmen's personal space! * Breaking blocks close to livestock may cause them to panic. * Try giving a tamed wolf a training treat! * Cartographer villagers sell maps to nearby structures. * Vermin Souls are assholes. * Stealing villagers' crops without replanting them will lower your reputation! * Check out the complete list of tips for a convenient FAQ! * Some ores are much harder to see in certain types of stone. Look carefully! * Some enchantments in the True Enchanting Table can only be applied at specific times of day. * Crabs love music. * Many rare accessories grant immunity to negative status effects. * Use the advancements tab to guide your progression. * Copper can be used to craft basic weapons, but is most useful for creating bronze. * The Ankh Shield is the best shield in the game. * Combine a Totem of Returning with a Potion of Recall in an anvil to increase the totem's uses by 2. * Nether Chests and rare chests or troves made from Radiant Quartz are great ways to store lots of items. * Plague can't be cured with milk, but there are several potential treatments to ward it off. * Rats can be tamed by tossing Cheese Chunks on the ground near them. * Crops have a high chance to grow faster during a Harvest Moon. * Many items can be magically repaired in the Enchanter when fueled by ambrosium or electrum. * Intestines can contain a variety of strange items. Who knew?! * Radiant Troves are the most efficient way to store huge amounts of one type of item. * You can use Golem Heads to create a variety of new golem types. * Some factions of tribes or monsters require special items to gain their trust. * Most monsters will never hunt mooshrooms - they find the taste of fungus disgusting. * When you see the [+] symbol in your crosshair, you can place a block through reach around placing even without seeing the block's face. * The Enchanting Table can only be used to apply enchantments at night. * The Harvest Moon has a high chance to make crops grow faster. * Lunar Water can be used to cure most common status effects. * Aqueducts and wells are useful for reliable sources of water. * Item you keep on death lose 15% durability. * You can force yourself into 1x1 tunnels by closing a trapdoor on top of your head. * Press Z to switch between hotbars. * Onyx deposits may rarely contain phosphophyllite, but the chances are low. * When you gain more experience, you gain temporary hearts - but this bonus health is lost if you lose or spend the XP. * Plague Doctor villagers might look scary, but they can be very helpful! * Dragons have been extinct in the Overworld for centuries, but they can still be found in a dimension shrouded by twilight... * Runes of Disintegration are used to blow up magical items, leaving spectral silt behind. * Items in a backpack can't be stolen or dropped when you die. * Many items have information tabs that display lore, extra details, or hints on how to use them. * Vegemite is a good food item that can be crafted easily at early game. [[Category:Guide]] b064213277e5f1f59c486d5d8e7e6161dd2919df Hungry Zombie 0 53 108 2020-06-15T17:49:43Z Foreck 3 Created page with "==Hungry Zombie== These undead gluttons share many characteristics with their common brothers - they're melee units that can equip shields, weapons, and armor, and despite th..." wikitext text/x-wiki ==Hungry Zombie== These undead gluttons share many characteristics with their common brothers - they're melee units that can equip shields, weapons, and armor, and despite their tall, famished appearance, they can go through door holes just fine. In addition, they can summon undead help when damaged or killed, just like vanilla zombies. Finally, they can also dig blocks thanks to ROTN (Rebirth of the Night) mechanics. However, Hungry Zombies differ in several ways: to start, they always have natural regeneration, at around 1 HP / sec. The main difference is in their attacks: a) a foodstuff is stolen from your inventory, and b) they regain HP from attacking. When they die, they drop bones, rotten flesh, and sometimes a vanilla comestible. 3c397c7fe12244116f5f0c7fc6411afc973f8bde Sniper Skeleton 0 86 174 2020-06-15T23:43:11Z Foreck 3 Just added a stub page for Sniper Skeletons. Nothing much, just a decent all-round description! wikitext text/x-wiki ==Sniper Skeleton== These mossy damned are rather similar to their usual counterparts - they're bony humanoids that shoot arrows from bows. They can be found riding spiders of any kind, and on rare occasions, they wield magically empowered bows. However, these creatures differ in slight but noticeable ways. To start, they shoot from farther distances and have better accuracy. To this end, they also tend to strafe, as well as flee the player's reach when confronted. Finally, upon their death, they can drop spectral arrows in addition to vanilla skeleton drops. 84a61500ffb95882d73b676b62988935ea6aa95e Gluttonous Stalker 0 46 94 2020-06-15T23:48:21Z Foreck 3 Created page with "==Gluttonous Stalker== These gigantic arachnids are heartier beasts than the brownish regulars. With a monstrous face and a fast crawling speed, they can intimidate beginners..." wikitext text/x-wiki ==Gluttonous Stalker== These gigantic arachnids are heartier beasts than the brownish regulars. With a monstrous face and a fast crawling speed, they can intimidate beginners. However, they're just as easy to kill as normal spiders. Like normal spiders, they can climb walls, and thanks to ROTN (Rebirth of the Night) mechanics, they can spit webbing at you and inflict you with slowness. However, there are some key differences - to start, Gluttonous Stalkers are slightly beefier, with more HP and natural regeneration (at around 1 HP / sec). In addition, their attacks steal a piece of food off of you and heal them in return. As a result, try to kill these foes faster than they can snack off of you, using weapons that can pierce their hides or keep a distance. Finally, the death of these creature may procure comestibles, as well as bones and regular spider droppings. e9a69657b751503412783f590e52401dd2a7e16b Ashen 0 18 38 2020-06-16T03:01:49Z Foreck 3 Just created a description page for the underground skellys. wikitext text/x-wiki ==Ashen== When you're mining deep into the earth's core, you'll happen to face nastier foes than what you can find on the surface. One of these foes is the Ashen, a superior skeleton archer. Aesthetically, they have a brownish cover around them before armor is considered - consider it a brown variant of the Sniper Skeleton. However, these monstrosities are much more resilient: not only do they have a whopping 50 HP, they are vastly quicker than the average explorer. With their speedy reflexes, they can easily strafe ranged combat and evade melee blows. You best be prepared to trap these skeletons into a corner before they turn you into a pincushion. af66df803b144eb6ce978dd192b82a9e80186236 Skeleton 0 84 170 2020-06-16T10:32:11Z Foreck 3 A massive change to design of the page + basic infoboxes wikitext text/x-wiki Skeletons are common undead mobs found in all dimensions. == Appearance == Text == Spawning == Text == Drops == Text == Behavior == Text == '''Skeleton variants''' == ==Vanilla Skeleton== Text {{Mob_Template|title1 = Vanilla Skeleton}} ==Trumpet Skeleton== Text  {{Mob_Template|title1 = Trumpet Skeleton}} ==Brute Skeleton== Text {{Mob_Template|title1 = Brute Skeleton }} ==Fire Skeleton== Text {{Mob_Template|title1 = Fire Skeleton }} ==Gatling Skeleton== Text {{Mob_Template|title1 = Gatling Skeleton }} ==Giant Skeleton== Text {{Mob_Template|title1 = Giant Skeleton }} ==Knight Skeleton== Text {{Mob_Template|title1 = Knight Skeleton }} ==Ninja Skeleton== Text {{Mob_Template|title1 = Ninja Skeleton }} ==Poison Skeleton== Text {{Mob_Template|title1 = Poison Skeleton}} ==Sniper Skeleton== Text {{Mob_Template|title1 = Sniper Skeleton }} ==Special Skeleton== Text {{Mob_Template|title1 = Special Skeleton }} ==Spitfire Skeleton== Text {{Mob_Template|title1 = Spitfire Skeleton }} ==Stray Skeleton== Text {{Mob_Template|title1 = Stray Skeleton }} ==Warrior Skeleton== Text {{Mob_Template|title1 = Warrior Skeleton }} ==Druid Skeleton== Text {{Mob_Template|title1 = Druid Skeleton }} =='''Wither Skeleton variants'''== ==Vanilla Wither Skeleton== Text {{Mob_Template|title1 = Vanilla Wither Skeleton }} ==Brute Wither Skeleton== Text {{Mob_Template|title1 = Brute Wither Skeleton }} ==Gatling Wither Skeleton== Text {{Mob_Template|title1 = Gatling Wither Skeleton }} ==Giant Wither Skeleton== Text {{Mob_Template|title1 = Giant Wither Skeleton }} ==Knight Wither Skeleton== Text {{Mob_Template|title1 = Knight Wither Skeleton }} ==Ninja Wither Skeleton== Text {{Mob_Template|title1 = Ninja Wither Skeleton }} ==Sniper Wither Skeleton== Text {{Mob_Template|title1 = Sniper Wither Skeleton }} ==Special Wither Skeleton== Text {{Mob_Template|title1 = Special Wither Skeleton }} ==Spitfire Wither Skeleton== Text {{Mob_Template|title1 = Spitfire Wither Skeleton }} [[Category:Humanoid]] [[Category:Mob]] [[Category:Undead]] 32a104fa3997359b08a0e3d488678c5536b03d34 Pale Lurker 0 74 150 2020-06-16T16:19:20Z Foreck 3 Created a simple bestiary page for Pale Lurkers. wikitext text/x-wiki ==Pale Lurker== There are several arachnids in this land, but none are as nasty as the Pale Lurker. In the past, this beast was a mighty force to be reckoned with; while its former strength has faded, it still strikes a challenge for the beginning player. The Pale Lurker shares some similarities with the common Spider: in addition to the arachnid appearance, they both have 16 HP and they leap to strike foes. Both can shoot webbing to trap prey, and both stack slowing debuffs when biting. However, Pale Lurkers also have a significant amount of armor, making them rather hard to kill with quick strikes. Now, when Pale Lurkers strike, not only is slowness inflicted, but Weakness II is applied as well! Overall, this entity is a defensive unit that takes all measures to prevent its demise. To optimally kill this enemy, archery works well - when using melee tools, use something that hits slow and hard, while also giving you distance from the enemy. When you finally do vanquish this foe, you will only be rewarded with regular spider drops, as well as the chance to receive a fermented spider eye. 97adec7420854838c63bdbfcf0bb208355e88eaa Scarecrow 0 80 162 2020-06-18T12:37:53Z Foreck 3 Created page with "'''Scarecrows '''are mobs that spawn in the plains. {{Mob_Template|title1 = Scarecrow|image1 = [[File:ScarecrowDark.png]]|caption1 = Hostile|image2 = [[File:ScarecrowLight.pn..." wikitext text/x-wiki '''Scarecrows '''are mobs that spawn in the plains. {{Mob_Template|title1 = Scarecrow|image1 = [[File:ScarecrowDark.png]]|caption1 = Hostile|image2 = [[File:ScarecrowLight.png]]|caption2 = Passive|type_/_behavior = Hostile (night/dark areas) Passive (exposed to daylight)|biomes = Plains|health_points = 80 (40 [[File:Heart.png]])|attack_damage = 20 (10 [[File:Heart.png]])}} ==Appearance== Scarecrows are noticeably taller than the player. They have long arms connected to their body which is most likely a wheat bag and a Pumpkin head with one green glowing eye. When hostile they hold a scythe. ==Spawning== Scarecrows can be found standing in the Plains. ==Drops== [[Stick]] [[Intestine]] [[Cursed Fabric]] [[Pumpkin]] [[Wheat]] ==Behavior== ==During the day== When found during the day Scarecrows are passive. They will stand with their arms wide open and won't attack even if hit by a player. ==During the night / In the dark areas== Scarecrows no longer exposed to the daylight turn hostile. When nearby a player they'll swing their scythe delivering a deadly blow. It can be avoided by keeping a distance from them as they are slower with their weapon equipped. ==Taming== It's not possible to tame a wild Scarecrow.  However, a player can summon a Scarecrow follower by placing Jack o'Lantern on top of 2 hay bales and right-clicking in the middle with an [[Undying Heart]].  Summoned mob is not hostile towards the player and is following them like a tamed wolf (even when exposed to daylight). ==<span style="font-size:18px;">Trivia</span>== *Scarecrows can't be neutralized nor pacified using torchlight. *Suprisingly, when a block Scarecrow is standing on is destroyed it'll turn hostile for a couple of seconds. *Scarecrows are not attacked by [[Grunts ]] or [[Guards]]. *This is one of the Scarecrows' variants from Fish's Undead Rising mod. [[Category:Mob]] [[Category:Hostile]] 92a49d01f7c44c96608f17a6e7da7f989f21acc4 Skydrake 0 85 172 2020-06-18T12:42:09Z Foreck 3 Moved Spawning above Drops wikitext text/x-wiki {{Mob_Template|title1 = Skydrake|image1 = [[File:Skydrake.png]]|type_/_behavior = Hostile|biomes = Mountains, Volcanos, Hilly terrains|health_points = 120 (60 [[File:Heart.png]])|attack_damage = Spin-bite: 10 (5 [[File:Heart.png]]) Acid spit: 6 (3 [[File:Heart.png]])}}'''Skydrakes '''are ravenous flying hostile mobs found in mountains (also volcanos!) and hilly terrains known for attacking animals. ==Appearance== Skydrakes are dragon-like creatures twice the size of the player with one pair of wide wings granting them the ability to fly. Their long serpent bodies are covered in green scales whereas the stripe on their backs, underwings, fins and bellies are noticeably lighter. == Spawning == Skydrakes can be found in Mountains and Hilly Terrains == Drops == [[Skydrake Fang]] ==Behavior== Skydrakes will fly around killing nearby animals. After detecting a target (be it an animal or a player)  they will begin to follow them and start circling above their head. Not long after that they will either spit a cube of acid at their prey giving them Poison II effect or quickly fly low to the ground in their target's direction to bite them. ==Trivia== *Skydrakes are extremely fast when charging at their target, but easy to avoid (for a player at least). *When preparing a spitting acid attack Skydrakes will stay in one place (preparing = visible green particles will appear). *It is advisable to fight them using a bow as they are flying enemies or to use a tree to hide under and wait until they get close enough to hit them. *When using a bow, make sure to shoot when they attack - otherwise, the Skydrake will dodge the projectile. *When a Skydrake is hit with an arrow, they will fall to the ground and lay prone for a short period of time - use this to get in some melee strikes! *If an animal in group is killed by a Skydrake it's horde will panic and start running away. *Skydrakes are Nagas from Mowzie's Mobs mod. [[Category:Mob]] [[Category:Flying]] [[Category:Hostile]] e5179d0c68c6366262d9c0bc50c5f229c8bcc114 Mod List 0 69 140 2020-06-21T19:20:35Z Foreck 3 /* List (Outdated) */ wikitext text/x-wiki == List == The mod list for Rebirth of the Night as of version 2.77.5 * Tool Belt (by gigaherz) * Rough Mobs Revamped (by p1ut0nium_94) * Ruins (Structure Spawning System) (by atomicstrykergrumpy) * Spartan Weaponry (by ObliviousSpartan) * IvToolkit (by Ivorforce) * Quality Tools (by Tmtravlr) * The Disenchanter Mod (by impelon) * Save My Stronghold! (by YUNGNICKYOUNG) * MysticalLib (by EpicSquid319) * Scaling Health (by SilentChaos512) * Trumpet Skeleton (by jamieswhiteshirt_) * NetherEx (by LogicTechCorp) * ReBind (by austeretony) * Surge (by DarkhaxDev) * Village Names (by AstroTibs) * DiscordRichPresence (by ErdbeerbaerLP) * MmmMmmMmmMmm (by bonusboni) * Bountiful (by ejektaflex) * Dungeon Tactics (by PegBeard) * Better HUD (by jobicade) * VanillaFix (by Runemoro) * Dropt (by codetaylor) * B.A.S.E (by lanse505) * Weaker Spiderwebs (by Serilum) * AttributeFix (by DarkhaxDev) * AutoRegLib (by Vazkii) * CraftTweaker (by Jaredlll08) * Davincis Vessels (by darkevilmac) * Corpse Complex (by TheIllusiveC4) * RedstonePlusPlus (by Sandro_0000) * FastFurnace (by Shadows_of_Fire) * Totem Expansion (by Lemonszz) * Controlling (by Jaredlll08) * Equipment Tooltips (by SilentChaos512) * Enchanting Plus (by DarkhaxDev) * JEI Hider (by WanionCane) * CD4017BE Library (by Cd4017be) * Dynamic Trees - Biomes O' Plenty Compat (by mangoose3039) * Mob Stages (by DarkhaxDev) * Blur (by tterrag1098) * Better With Addons (by BordListian) * Cyclic (by Lothrazar) * Diet Hoppers (by RWTema) * ContentTweaker (by Jaredlll08) * Biomes O' Plenty (by Forstride) * Controlled Burn (by laike_endaril) * Unloader (by Unnoen) * End: Reborn (by elecatron) * Void Fog (by Tamaized) * Mowzie's Mobs (by bobmowzie) * Just Enough Items (JEI) (by mezz) * Living Enchantment (by Clownvin) * Toast Control (by Shadows_of_Fire) * Custom Loading Screen (by AlexIIL) * Hardcore Darkness (by Lumien231) * Baubles (by Azanor13) * Hostile Worlds - Invasions (by Corosus) * Serene Seasons (by TheAdubbz) * Modpack Configuration Checker (by matt1235r) * Charset Storage - Chests (by asiekierka) * Rustic (by mangoose3039) * Block Drops Tweaker (by TheAwesomeGem) * Villager Trade Tables (by csb987) * Foam​Fix (by asiekierka) * Better Animal Models (by cybercat5555) * Dynamic Trees (by ferreusveritas) * Dynamic Trees - Pam's Harvestcraft Compat (by ferreusveritas) * MovingWorld (by darkevilmac) * HelpFixer (by MatthewPrenger) * Roguelike Dungeons (by greymerktv) * ToroQuest (by ToroCraft) * Idō (by bagu_chan) * In Control! (by McJty) * Neat (by Vazkii) * Glare Torch (by Guriguridqm4) * It's the little things (by Zlepper) * Rustic BOP Woods (by WolfieWaffle) * Epic Siege Mod (by Funwayguy) * Vertically Stacked Dimensions (by Cd4017be) * Shadowfacts' Forgelin (by ShadowfactsDev) * Potion Core (by Tmtravlr) * Redstone Paste (by FyberOptic) * Tips (by DarkhaxDev) * Aether Continuation (by raptor4694) * Extra Alchemy (by zabi94) * SimpleCore API (by skrallexy) * Cosmetic Armor Reworked (by LainMI) * SimpleOres (by skrallexy) * Sound Filters (by Tmtravlr) * Charm (by svenhjol) * Additional Structures (by XxRexRaptorxX) * Fish's Undead Rising (by fish0016054) * Material Changer (by Lellson8) * Better With Lib (BWM - Core) (by primetoxinz) * Game Stages (by DarkhaxDev) * Quark Oddities (by Vazkii) * LootTweaker (by Daomephsta) * Climate Control/Geographicraft (by zeno410) * Zombie Players (by Corosus) * Carry On (by Tschipp) * BNBGamingLib (by bloodnbonesgaming) * Silent Lib (by SilentChaos512) * Underground Biomes (by Kreezxil) * Pyrotech (by codetaylor) * Ice and Fire: Dragons in a whole new light! (by alex1the1666) * ATOP Armor for Biomes O' Plenty (by DelirusCrux) * KleeSlabs (by BlayTheNinth) * CraftStudio API (by ZeAmateis) * Anvil Patch - lawful (by Lumber_Wizard) * OreLib (by OreCruncher) * Athenaeum (by codetaylor) * The Aether (by GildedGames) * ConnectedTexturesMod (by tterrag1098) * More Swords Legacy (by DarkhaxDev) * Future MC (by thedarkcolour) * Bookshelf (by DarkhaxDev) * Multithreaded Noise (by bloodnbonesgaming) * BnBGamingCore (by bloodnbonesgaming) * AI Improvements (by DarkGuardsman) * Fullscreen Windowed (Borderless) for Minecraft (by hancin) * Pam's HarvestCraft (by pamharvestcraft) * FastWorkbench (by Shadows_of_Fire) * Tool Progression (by tyra314) * Nyx (by Ellpeck) * LogImmune (by lonamiii) * Patchouli (by Vazkii) * Fx Control! (by McJty) * Paintings ++ (by AbsolemJackdaw) * LibraryEx (by LogicTechCorp) * Enchantments Control (by austeretony) * Vanilla Anvil Repair (by eksekk) * Spartan and Fire (by cbkovak) * Random Enchants (by tfarecnim) * AntiGhost (by thorgeig) * Rocky Tweaks (by Mohron) * Quark (by Vazkii) * HungerTweaker (by CoolSquid) * Doggy Talents (by percivalalb) * SwingThroughGrass (by exidex) * TexFix (by Speiger) * Better Combat Rebirth (by SanAndreasP) * Special Mobs (by FatherToast) * MTLib (by Jaredlll08) * Custom Main Menu (by Lumien231) * Erdbeerbaer's GUI Library (by ErdbeerbaerLP) * BountifulBaubles (by Cursed1nferno) * RandomPatches (by TheRandomLabs) * Copy-Paste (by joshiejack) * Fantastic Lib (by laike_endaril) * Rats (by alex1the1666) * Screenshot to Clipboard (Forge) (by comp500) * Chunk Animator (by Lumien231) * Charset Lib (by asiekierka) * Nether Chest (by mangoose3039) * Inventory Tweaks (by JimeoWan) * AppleSkin (by squeek502) * Resource Loader (by Lumien231) * Arcane Archives (by AranaiRa) * Proportional Destruction Particles (by Phylogeny) * Multi Mob Library (by Daveyx0) * Coloured Tooltips (by DarkhaxDev) * Better Animals Plus (by cybercat5555) * BetterNether (by paulevs) * Advanced Lifting Methods (by Socol) * Water Control Extreme (by HRZNStudio) * Mouse Tweaks (by YaLTeR) * The Twilight Forest (by Benimatic) * BetterFps (by Guichaguri) * Spartan Compatibility (by Luigi799) * ReAuth (by TechnicianLP) * AEble (by jxdarker) * Special AI (by FatherToast) * ModTweaker (by Jaredlll08) * Smooth Font (by bre2el) * LLibrary (by _ForgeUser11902522) * Default Options (by BlayTheNinth) * Magma Monsters (by Kashdeya) * Spartan Shields (by ObliviousSpartan) * Triumph (by bloodnbonesgaming) * Clumps (by Jaredlll08) * Primitive Mobs (by Daveyx0) * Animania (by Purplicious_Cow_) * Chutes (by Lykrast) * CoroUtil (by Corosus) * Zombie Awareness (by Corosus) * Born in a Barn (by Speiger) * Antique Atlas/CraftTweaker API Adapter (by targrenmods) * MMD OreSpawn (by jriwanek) * Extra Golems (by skyjay1) * Dynamic Surroundings (by OreCruncher) * Just Enough HarvestCraft (JEHC) (by mrAppleXZ) * Macaw's Bridges (by sketch_macaw) * Extended Days (by SilentChaos512) * Grappling Hook Mod (by yyonne) * Name Pain (by naqaden) * NetherPortalFix (by BlayTheNinth) * Fairy Lights (by pau101) * Hwyla (by TehNut) * TrashSlot (by BlayTheNinth) * YUNG's Better Caves (by YUNGNICKYOUNG) * CoralReef (by primetoxinz) * MineTraps (by XxRexRaptorxX) * Better With Mods (by primetoxinz) * Wards (by solis_nova123) * Phosphor (Forge) (by jellysquid_) * BiomeTweaker (by superckl) * Minerva Library (by zabi94) * Placebo (by Shadows_of_Fire) * FPS Reducer (by bre2el) * Antique Atlas (by Hunternif) * Set Bonus (by laike_endaril) * Cherished Worlds (by TheIllusiveC4) * Let Me Sleep (by Fuzs_) * The Beneath (by Shinoow) * Stygian End: Biome Expansion (by super_fluke) * AppleCore (by squeek502) * Hunger Overhaul (by ProgWML6) * LootTableTweaker (by DarkhaxDev) * Better Advancements (by way2muchnoise){{Quest}} [[Category:Meta]] [[Category:Credits]] b72fd0db23498d30068ab5f38844e37bd688e383 Multipurpose Stone Anvil 0 70 142 2020-06-21T22:30:50Z Foreck 3 Adding categories wikitext text/x-wiki {{BlockInfo|title1 = Multipurpose Stone Anvil|image1 = 2020-03-05 01.10.35 Multipurpose Stone Anvil.png|blast_resistance = 5|tool = Pickaxe|type = Solid block|drops = }}A multipurpose stone anvil can be used in conjunction with a [[hammer]] to break some materials and items down to smaller parts, which can then be used for further crafting. Most notably in the early game, it can be used with [[copper]] and [[tin]] to create pebbles which can then be made into [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Metallurgy#Bronze bronze] in a [[kiln]]. To use the multipurpose stone anvil, hold the item you want to break down and right-click the anvil with it. Then hold a [[hammer]] in your hand and right-click the anvil with it repeatedly until the item breaks down. [[Category:Crafting station]] 99d39b47a2c70b3a2c660bef633b1ff085cf9ebf Millstone 0 68 138 2020-06-21T22:31:31Z Foreck 3 Adding categories wikitext text/x-wiki {{BlockInfo|title1 = Mill Stone|image1 = 2020-03-05 18.15.10 Mill Stone.png|type = Machine|blast_resistance = 5|tool = Pickaxe}}The '''Mill Stone''' is one of the first machines the player should generally make. It is used to process a variety of materials, particularly Hemp and Leather. It has three input slots and will process one item at a time from right to left. It will drop the output items on the ground nearby when it is finished processing. It is powered through Mechanical Power, most particularly the [[Hand Crank]] in the early game and a [[Windmill]] after. Its progress can be seen in the bar in its GUI by the Wooden Gear, which slowly fills up as the item is processed. It will emit smoke from the top of the block when it is finished. [[Category:Machine]] [[Category:Block]] [[Category:Crafting station]] 22b5e2a006c2fd7635adfcc37ea5850de2369008 Bellows 0 22 46 2020-06-22T07:27:26Z Foreck 3 grammar wikitext text/x-wiki {{BlockInfo|title1 = Bellows|image1 = 2020-03-06 02.55.26 Bellows.png|type = Machine|tool = Axe}}The Bellows is an air blade, that when given mechanical power will contract and blow a gust of air in the direction it is facing. It will not retracted until the mechanical power is disabled, this can be done by sending a redstone signal to a Gearbox somewhere down the line. The gust of air created by the Bellows is able to stoke fire, though normal fire sources are not strong enough to not be blown out. To solve this, use a Hibachi. Additonally, the Bellows is able to blow around items that are in front of it. Items of different weights will go different distances. * Very light items, such as Dusts, Feathers and Papers will go 4 blocks away from the bellows. * Medium weight items, such as Seeds, Hemp products and Ground Netherrack will go 3 blocks. * Heavy items (or items that are not known), will go 1 block.<ref>https://docs.betterwithmods.com/en_us/blocks/bellows/</ref> <references /> [[Category:Block]] [[Category:Machine]] [[Category:Manufacturing]] 0f5e1273beb7e09f9219a9691275a5093635a139 Ancestral Infuser 0 17 36 2020-06-22T17:49:18Z Foreck 3 wikitext text/x-wiki {{BlockInfo|image1 = Ancestral infuser.png|caption1 = Lost spirits are driven from below to infuse objects|type = Crafting Station|tool = Pickaxe|drops = Itself}}The '''ancestral infuser'' '''''is a mid to late-game block used for advanced infusion recipes involving spirits. To correctly set it up the '''ancestral infuser''' must be placed on top of a block of soul sand; both must be '''surrounded by air'''. No blocks can be adjacent or caddy-corner to the Infuser or Soul Sand and both must be in''' low light or complete darkness'''. If everything is set up correctly, the orb on the Infuser will start floating and waving around. If the orb is just floating in place, your infuser setup is incorrect. In order to power the table, the soul sand must be supplied with Spirits from a [[Bottle of Spirits]] . Craft the bottle, then right click the Soul Sand with the bottle, it should turn red (right clicking the Soul Sand will display how many spirits it contains), gradually making the orb in the middle appear redder.<br />Every recipe requires MORE than 8 spirits to be present in the table. Recipes of interest include most [[Bauble]]s, [[Magic Lantern|Magic lantern]], [[Glaretorch|Brilliant Glaretorches]],[[Runes| Advanced Runes]], several magical recipes and the Unlabored Flawlessness. [[File:Correct_ancestral_infuser_setup.png|thumb|295px|This setup is correct]][[File:Incorrect_ancestral_infuser_setup.png|thumb|295px|This setup is wrong]] [[Category:Crafting station]] [[Category:Magic]] c3e9f5e58a9f714df8742b8b872ae36704e83e85 Block Harvestability 0 23 48 2020-06-23T22:59:08Z Foreck 3 First Iteration wikitext text/x-wiki Certain blocks may not be broken without the appropriate tool and even if they are, they may be way sturdier than what they were before. Clicking the arrows will let you sort the column numerically then alphabetically. If you want to sort by multiple columns, hold down Shift when you sort your second column. {| class="article-table sortable" !Block !Hardness !Tool !Tool Level |- |Myrmex Resin |<nowiki>-</nowiki> |Shovel |1 |- |Obsidian Brick |50 |Pickaxe |3 |- |Iron Plate |16 |Pickaxe |1 |- |Bronze Plate |20 |Pickaxe |2 |- |Electrum Plate |5 |Pickaxe |0 |- |Sturdy Cobblestone |20 |Pickaxe |1 |- |Steel Block |40 |Pickaxe |2 |- |Lunarin Style Steel Block |20 |Pickaxe |2 |- |Soul Forged Steel Block |100 |Pickaxe |4 |- |Soul Forged Steel Gearbox |20 |Pickaxe |4 |- |Soul Forged Steel Axle |18 |Pickaxe |4 |- |Lunarin Style Soul Forged Steel Block |20 |Pickaxe |4 |- |Onyx Block |100 |Pickaxe |4 |- |Onyx Ore |60 |Pickaxe |4 |- |Big Brick Tiles<ref group="Footnotes">Includes most Stone Bricks similar to Vanilla's. Metamorphic and Igneous variants are exponentially harder to break.</ref> |14* |Pickaxe |0 |- |Dragonsteel Blocks |100 |Pickaxe |4 |} <references group="Footnotes" /> 88f18a62a1827063282f3759b0bf7ac5f7fbc55d Coal Ore 0 30 62 2020-06-24T07:06:19Z 116.89.3.129 0 /* Usage */ wikitext text/x-wiki {{BlockInfo|type = ore|blast_resistance = 15|tool = Pickaxe|drops = Coal|found_at = Overworld, Beneath, Nether*|image1 = Coal ore.png}}'''Coal Ore '''is an ore that can be found in the [[overworld]] at almost all altitudes and almost any location. Its drop, coal, is primarily known for its use as a fuel and material for basic [[torches]]. == Obtaining == In order to obtain the block, it must be mined via Silk Touch. Otherwise, it drops [[coal]]. == Usage == === Breaking === Insert breaking times here. === Smelting Ingredient === Smelting stuffs go here. == Alternatives == * [[Charcoal]] [[Category:Ores And Minerals]] 1e9c685a6910530f9c05eca53293afc935ee1f98 Bronze Ingot 0 25 52 2020-06-24T08:08:12Z 116.89.3.129 0 Created page with "[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] '''Bronze ingots''' are metal ingots used to craft items. ==Obtaining== ===Smelting=== Put copper a..." wikitext text/x-wiki [[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] '''Bronze ingots''' are metal ingots used to craft items. ==Obtaining== ===Smelting=== Put copper and tin nuggets into a kiln and power the kiln. ==Usage== Put recipes here. 5684dcf7f4216204e27228c72bb3179bf34d3735 Module:Infobox 828 147 304 2020-06-25T19:04:15Z wikipedia>Frietjes 0 per discussion on the talkpage, now supports |autoheaders=y Scribunto text/plain -- -- This module implements {{Infobox}} -- local p = {} local navbar = require('Module:Navbar')._navbar local args = {} local origArgs = {} local root local function notempty( s ) return s and s:match( '%S' ) end local function fixChildBoxes(sval, tt) if notempty(sval) then local marker = '<span class=special_infobox_marker>' local s = sval s = mw.ustring.gsub(s, '(<%s*[Tt][Rr])', marker .. '%1') s = mw.ustring.gsub(s, '(</[Tt][Rr]%s*>)', '%1' .. marker) if s:match(marker) then s = mw.ustring.gsub(s, marker .. '%s*' .. marker, '') s = mw.ustring.gsub(s, '([\r\n]|-[^\r\n]*[\r\n])%s*' .. marker, '%1') s = mw.ustring.gsub(s, marker .. '%s*([\r\n]|-)', '%1') s = mw.ustring.gsub(s, '(</[Cc][Aa][Pp][Tt][Ii][Oo][Nn]%s*>%s*)' .. marker, '%1') s = mw.ustring.gsub(s, '(<%s*[Tt][Aa][Bb][Ll][Ee][^<>]*>%s*)' .. marker, '%1') s = mw.ustring.gsub(s, '^(%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1') s = mw.ustring.gsub(s, '([\r\n]%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1') s = mw.ustring.gsub(s, marker .. '(%s*</[Tt][Aa][Bb][Ll][Ee]%s*>)', '%1') s = mw.ustring.gsub(s, marker .. '(%s*\n|%})', '%1') end if s:match(marker) then local subcells = mw.text.split(s, marker) s = '' for k = 1, #subcells do if k == 1 then s = s .. subcells[k] .. '</' .. tt .. '></tr>' elseif k == #subcells then local rowstyle = ' style="display:none"' if notempty(subcells[k]) then rowstyle = '' end s = s .. '<tr' .. rowstyle ..'><' .. tt .. ' colspan=2>\n' .. subcells[k] elseif notempty(subcells[k]) then if (k % 2) == 0 then s = s .. subcells[k] else s = s .. '<tr><' .. tt .. ' colspan=2>\n' .. subcells[k] .. '</' .. tt .. '></tr>' end end end end -- the next two lines add a newline at the end of lists for the PHP parser -- https://en.wikipedia.org/w/index.php?title=Template_talk:Infobox_musical_artist&oldid=849054481 -- remove when [[:phab:T191516]] is fixed or OBE s = mw.ustring.gsub(s, '([\r\n][%*#;:][^\r\n]*)$', '%1\n') s = mw.ustring.gsub(s, '^([%*#;:][^\r\n]*)$', '%1\n') s = mw.ustring.gsub(s, '^([%*#;:])', '\n%1') s = mw.ustring.gsub(s, '^(%{%|)', '\n%1') return s else return sval end end local function union(t1, t2) -- Returns the union of the values of two tables, as a sequence. local vals = {} for k, v in pairs(t1) do vals[v] = true end for k, v in pairs(t2) do vals[v] = true end local ret = {} for k, v in pairs(vals) do table.insert(ret, k) end return ret end local function getArgNums(prefix) -- Returns a table containing the numbers of the arguments that exist -- for the specified prefix. For example, if the prefix was 'data', and -- 'data1', 'data2', and 'data5' exist, it would return {1, 2, 5}. local nums = {} for k, v in pairs(args) do local num = tostring(k):match('^' .. prefix .. '([1-9]%d*)$') if num then table.insert(nums, tonumber(num)) end end table.sort(nums) return nums end local function addRow(rowArgs) -- Adds a row to the infobox, with either a header cell -- or a label/data cell combination. if rowArgs.header and rowArgs.header ~= '_BLANK_' then root :tag('tr') :addClass(rowArgs.rowclass) :cssText(rowArgs.rowstyle) :attr('id', rowArgs.rowid) :tag('th') :attr('colspan', 2) :attr('id', rowArgs.headerid) :addClass(rowArgs.class) :addClass(args.headerclass) :css('text-align', 'center') :cssText(args.headerstyle) :cssText(rowArgs.rowcellstyle) :wikitext(fixChildBoxes(rowArgs.header, 'th')) if rowArgs.data then root:wikitext('[[Category:Pages which use infobox templates with ignored data cells]]') end elseif rowArgs.data then if not rowArgs.data:gsub('%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*]]', ''):match('^%S') then rowArgs.rowstyle = 'display:none' end local row = root:tag('tr') row:addClass(rowArgs.rowclass) row:cssText(rowArgs.rowstyle) row:attr('id', rowArgs.rowid) if rowArgs.label then row :tag('th') :attr('scope', 'row') :attr('id', rowArgs.labelid) :cssText(args.labelstyle) :cssText(rowArgs.rowcellstyle) :wikitext(rowArgs.label) :done() end local dataCell = row:tag('td') if not rowArgs.label then dataCell :attr('colspan', 2) :css('text-align', 'center') end dataCell :attr('id', rowArgs.dataid) :addClass(rowArgs.class) :cssText(rowArgs.datastyle) :cssText(rowArgs.rowcellstyle) :wikitext(fixChildBoxes(rowArgs.data, 'td')) end end local function renderTitle() if not args.title then return end root :tag('caption') :addClass(args.titleclass) :cssText(args.titlestyle) :wikitext(args.title) end local function renderAboveRow() if not args.above then return end root :tag('tr') :tag('th') :attr('colspan', 2) :addClass(args.aboveclass) :css('text-align', 'center') :css('font-size', '125%') :css('font-weight', 'bold') :cssText(args.abovestyle) :wikitext(fixChildBoxes(args.above,'th')) end local function renderBelowRow() if not args.below then return end root :tag('tr') :tag('td') :attr('colspan', '2') :addClass(args.belowclass) :css('text-align', 'center') :cssText(args.belowstyle) :wikitext(fixChildBoxes(args.below,'td')) end local function renderSubheaders() if args.subheader then args.subheader1 = args.subheader end if args.subheaderrowclass then args.subheaderrowclass1 = args.subheaderrowclass end local subheadernums = getArgNums('subheader') for k, num in ipairs(subheadernums) do addRow({ data = args['subheader' .. tostring(num)], datastyle = args.subheaderstyle, rowcellstyle = args['subheaderstyle' .. tostring(num)], class = args.subheaderclass, rowclass = args['subheaderrowclass' .. tostring(num)] }) end end local function renderImages() if args.image then args.image1 = args.image end if args.caption then args.caption1 = args.caption end local imagenums = getArgNums('image') for k, num in ipairs(imagenums) do local caption = args['caption' .. tostring(num)] local data = mw.html.create():wikitext(args['image' .. tostring(num)]) if caption then data :tag('div') :cssText(args.captionstyle) :wikitext(caption) end addRow({ data = tostring(data), datastyle = args.imagestyle, class = args.imageclass, rowclass = args['imagerowclass' .. tostring(num)] }) end end local function preprocessRows() -- Gets the union of the header and data argument numbers, -- and renders them all in order using addRow. local rownums = union(getArgNums('header'), getArgNums('data')) table.sort(rownums) local lastheader for k, num in ipairs(rownums) do if args['header' .. tostring(num)] then if lastheader then args['header' .. tostring(lastheader)] = nil end lastheader = num elseif args['data' .. tostring(num)] and args['data' .. tostring(num)]:gsub('%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*]]', ''):match('^%S') then local data = args['data' .. tostring(num)] if data:gsub('%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*]]', ''):match('%S') then lastheader = nil end end end if lastheader then args['header' .. tostring(lastheader)] = nil end end local function renderRows() -- Gets the union of the header and data argument numbers, -- and renders them all in order using addRow. local rownums = union(getArgNums('header'), getArgNums('data')) table.sort(rownums) for k, num in ipairs(rownums) do addRow({ header = args['header' .. tostring(num)], label = args['label' .. tostring(num)], data = args['data' .. tostring(num)], datastyle = args.datastyle, class = args['class' .. tostring(num)], rowclass = args['rowclass' .. tostring(num)], rowstyle = args['rowstyle' .. tostring(num)], rowcellstyle = args['rowcellstyle' .. tostring(num)], dataid = args['dataid' .. tostring(num)], labelid = args['labelid' .. tostring(num)], headerid = args['headerid' .. tostring(num)], rowid = args['rowid' .. tostring(num)] }) end end local function renderNavBar() if not args.name then return end root :tag('tr') :tag('td') :attr('colspan', '2') :css('text-align', 'right') :wikitext(navbar{ args.name, mini = 1, }) end local function renderItalicTitle() local italicTitle = args['italic title'] and mw.ustring.lower(args['italic title']) if italicTitle == '' or italicTitle == 'force' or italicTitle == 'yes' then root:wikitext(mw.getCurrentFrame():expandTemplate({title = 'italic title'})) end end local function renderTrackingCategories() if args.decat ~= 'yes' then if args.child == 'yes' then if args.title then root:wikitext('[[Category:Pages which use embedded infobox templates with the title parameter]]') end elseif #(getArgNums('data')) == 0 and mw.title.getCurrentTitle().namespace == 0 then root:wikitext('[[Category:Articles which use infobox templates with no data rows]]') end end end local function _infobox() -- Specify the overall layout of the infobox, with special settings -- if the infobox is used as a 'child' inside another infobox. if args.child ~= 'yes' then root = mw.html.create('table') root :addClass((args.subbox ~= 'yes') and 'infobox' or nil) :addClass(args.bodyclass) if args.subbox == 'yes' then root :css('padding', '0') :css('border', 'none') :css('margin', '-3px') :css('width', 'auto') :css('min-width', '100%') :css('font-size', '100%') :css('clear', 'none') :css('float', 'none') :css('background-color', 'transparent') else root :css('width', '22em') end root :cssText(args.bodystyle) renderTitle() renderAboveRow() else root = mw.html.create() root :wikitext(args.title) end renderSubheaders() renderImages() if args.autoheaders then preprocessRows() end renderRows() renderBelowRow() renderNavBar() renderItalicTitle() renderTrackingCategories() return tostring(root) end local function preprocessSingleArg(argName) -- If the argument exists and isn't blank, add it to the argument table. -- Blank arguments are treated as nil to match the behaviour of ParserFunctions. if origArgs[argName] and origArgs[argName] ~= '' then args[argName] = origArgs[argName] end end local function preprocessArgs(prefixTable, step) -- Assign the parameters with the given prefixes to the args table, in order, in batches -- of the step size specified. This is to prevent references etc. from appearing in the -- wrong order. The prefixTable should be an array containing tables, each of which has -- two possible fields, a "prefix" string and a "depend" table. The function always parses -- parameters containing the "prefix" string, but only parses parameters in the "depend" -- table if the prefix parameter is present and non-blank. if type(prefixTable) ~= 'table' then error("Non-table value detected for the prefix table", 2) end if type(step) ~= 'number' then error("Invalid step value detected", 2) end -- Get arguments without a number suffix, and check for bad input. for i,v in ipairs(prefixTable) do if type(v) ~= 'table' or type(v.prefix) ~= "string" or (v.depend and type(v.depend) ~= 'table') then error('Invalid input detected to preprocessArgs prefix table', 2) end preprocessSingleArg(v.prefix) -- Only parse the depend parameter if the prefix parameter is present and not blank. if args[v.prefix] and v.depend then for j, dependValue in ipairs(v.depend) do if type(dependValue) ~= 'string' then error('Invalid "depend" parameter value detected in preprocessArgs') end preprocessSingleArg(dependValue) end end end -- Get arguments with number suffixes. local a = 1 -- Counter variable. local moreArgumentsExist = true while moreArgumentsExist == true do moreArgumentsExist = false for i = a, a + step - 1 do for j,v in ipairs(prefixTable) do local prefixArgName = v.prefix .. tostring(i) if origArgs[prefixArgName] then moreArgumentsExist = true -- Do another loop if any arguments are found, even blank ones. preprocessSingleArg(prefixArgName) end -- Process the depend table if the prefix argument is present and not blank, or -- we are processing "prefix1" and "prefix" is present and not blank, and -- if the depend table is present. if v.depend and (args[prefixArgName] or (i == 1 and args[v.prefix])) then for j,dependValue in ipairs(v.depend) do local dependArgName = dependValue .. tostring(i) preprocessSingleArg(dependArgName) end end end end a = a + step end end local function parseDataParameters() -- Parse the data parameters in the same order that the old {{infobox}} did, so that -- references etc. will display in the expected places. Parameters that depend on -- another parameter are only processed if that parameter is present, to avoid -- phantom references appearing in article reference lists. preprocessSingleArg('autoheaders') preprocessSingleArg('child') preprocessSingleArg('bodyclass') preprocessSingleArg('subbox') preprocessSingleArg('bodystyle') preprocessSingleArg('title') preprocessSingleArg('titleclass') preprocessSingleArg('titlestyle') preprocessSingleArg('above') preprocessSingleArg('aboveclass') preprocessSingleArg('abovestyle') preprocessArgs({ {prefix = 'subheader', depend = {'subheaderstyle', 'subheaderrowclass'}} }, 10) preprocessSingleArg('subheaderstyle') preprocessSingleArg('subheaderclass') preprocessArgs({ {prefix = 'image', depend = {'caption', 'imagerowclass'}} }, 10) preprocessSingleArg('captionstyle') preprocessSingleArg('imagestyle') preprocessSingleArg('imageclass') preprocessArgs({ {prefix = 'header'}, {prefix = 'data', depend = {'label'}}, {prefix = 'rowclass'}, {prefix = 'rowstyle'}, {prefix = 'rowcellstyle'}, {prefix = 'class'}, {prefix = 'dataid'}, {prefix = 'labelid'}, {prefix = 'headerid'}, {prefix = 'rowid'} }, 50) preprocessSingleArg('headerclass') preprocessSingleArg('headerstyle') preprocessSingleArg('labelstyle') preprocessSingleArg('datastyle') preprocessSingleArg('below') preprocessSingleArg('belowclass') preprocessSingleArg('belowstyle') preprocessSingleArg('name') args['italic title'] = origArgs['italic title'] -- different behaviour if blank or absent preprocessSingleArg('decat') end function p.infobox(frame) -- If called via #invoke, use the args passed into the invoking template. -- Otherwise, for testing purposes, assume args are being passed directly in. if frame == mw.getCurrentFrame() then origArgs = frame:getParent().args else origArgs = frame end parseDataParameters() return _infobox() end function p.infoboxTemplate(frame) -- For calling via #invoke within a template origArgs = {} for k,v in pairs(frame.args) do origArgs[k] = mw.text.trim(v) end parseDataParameters() return _infobox() end return p 9d2795ab84d3da6331700b3705be9ac5a8578732 Kiln 0 58 118 2020-06-28T15:43:05Z 47.5.194.0 0 Told how to light the kiln wikitext text/x-wiki {{BlockInfo|title1 = Kiln|image1 = 2020-03-05 10.58.27 Stone Kiln.png|caption1 = Stone Kiln|type = Machine|blast_resistance = 5|tool = Pickaxe}}A kiln is a special kind of furnace used for certain baking and smelting recipes. Unlike a normal furnace, a kiln takes a considerably larger amount of time to output items, but with the difference of being capable of processing batches of multiple items at a time. It can be made of stone bricks or clay bricks, with the latter being more efficient, thus allowing for more items to be processed. Power the kiln by placing coal, wood, etc. in the lower half, and then ignite it with a flint and steel or similar igniter. When you are ready, place your materials to be cooked/smelted into the upper half and wait, as it will take quite a while. Lighting the kiln requires a flint and steel or a Bow Drill. The kiln is primarily known for being useful to make the most basic alloy, [[Metallurgy#Bronze|Bronze]], as well as providing for an effective method of obtaining [[Fuel#Charcoal|Charcoal]]. == Video == [[File:Rebirth of the Night Tutorial- Kilns! (Minecraft)|thumb|left|375px]] [[Category:Machine]] 217c7f70e7cca98936a25a8764a6de075bfc5082 Getting Started 0 12 23 2020-07-02T16:07:22Z Foreck 3 skybases lmao wikitext text/x-wiki [[File:Getting Started.png|thumb|317x317px]] == '''Before You Start''' == Rebirth of the Night introduces very new and different concepts than vanilla and other modpacks. While you may have many questions about many different topics. Always check JEI first. When you open your inventory, use the search bar in the bottom right to find your item. Press R to find the recipe for the item or press I to find what items can be crafted with the item.  == '''The First Day''' == You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location.You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as zombies investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Settling_Down:_The_basics expand your settlement]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell]]</p> [[Category:Guide]] 5874c9b040226af00bda1a75071129a78aa68b44 Iron 0 55 112 2020-07-05T05:42:01Z Foreck 3 Made iron ingot image cleaner wikitext text/x-wiki {{IngotInfo|title1 = Iron Ingot|drops = Iron ore|progression_stage = Early game|stackable = Yes (64)|image1 = IronIngot-0.png}}'''Iron ingots '''are the most versatile metal, used extensively in crafting. It can be obtained by smelting [[Iron Ore]]''',''' found underground. It is the third most common mineral after [[Copper]] and [[Tin]] that can be used to make tools and armor. Better than tin, it is perfect for your mass production of tools and armor. == Obtaining == === Crafting === Put iron nugs -> iron ingot recipe here === Smelting === Put iron ore -> iron ingot recipe here. == Usage == === Crafting ingredient === Put the many recipes here. === Repairing === Iron anvil and reforging station recipes here.[[Category:Ores And Minerals]] 7b1148d78b265d54800f71d236e36ef27c59919d FPS improvement guide 0 5 8 2020-07-05T15:35:32Z Kilo 2 Add gc args to fps improvements wikitext text/x-wiki There are several methods of improving Rebirth of the Night's performance. Try everything from top to bottom before asking for further support which you can do on our {{Discord}}. [[File:FPS Improvement Guide for Rebirth of the Night|thumb|330x330px]] == General Performance Improvements == # Use the following link to the latest 64-Bit version of Java here. Select Windows Offline (64-bit). https://java.com/en/download/manual.jsp # Install Optifine from [https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F4.jar their official site]. Simply drop the jar into the mods folder. You will be able to turn on/off animations as needed to improve performance by going to Options, Video Settings, Animations while in game. DO NOT TOUCH PERFORMANCE SETTINGS. This is already set for you to provide the maximum performance. # Some users with AMD video cards will need to install Optifine and disable terrain animations. This is if you notice low fps. # Adjust BetterFPS settings. With the game not running, go to the betterfps.jar in the mods folder and double click it to run a profiler. Run the Test Algorithms several times to find the best option. The lower number is the better algorithm. '''''WARNING: TAYLOR'S ALGORITHM WILL NOT WORK ON THIS PACK! DO NOT USE TAYLOR'S ALGORITHM.''''' # Try changing your JVM arguments (and your server's startup marguments) to those outlined here: https://aikar.co/2018/07/02/tuning-the-jvm-g1gc-garbage-collector-flags-for-minecraft/ # Limit FPS to 60 if your CPU is running high. (Options > Video Settings > Max Framerate) # Check if Integrated Graphics is being used. Press F3 and look to the right side of the screen. If after Display: it shows something you do not recognize as your graphics card, it is likely using integrated graphics. If so: [[File:Instructions.png|none|thumb|763x763px]] == Increasing RAM on Twitch == # Navigate to your Twitch settings by clicking on your profile name, Settings, then select Minecraft. # Set Ram to 4GB MIN, 6GB IS IDEAL. You can not set all of the RAM your PC has or it will crash. Do not set more than needed. == Increasing RAM on MultiMC == # Go to Settings, Java and set Maximum Memory Allocation to 4000 MINIMUM. Ideally set this to 6000. You can not set all of the RAM your PC has or it will crash. Do not set more than needed. [[Category:Guide]] f0e7c39646e44c019bdfc7ad6aa7b4efea76ab6b Module:UI 828 120 242 2020-07-05T15:48:13Z Foreck 3 Add ui module Scribunto text/plain local slot = require( [[Module:Inventory slot]] ).slot local addSlot = function( args, item, prefix, class, default ) local none, nostacksize prefix = prefix or '' if #prefix == 0 then none = 'none' nostacksize = ((item == '' or nil) and '') or (args and args[item] and args[item]:gsub( '[,%d]', '' ) or '') end return slot{ nostacksize or args[item], mod = args.Mod, link = none or args[prefix .. 'link'], title = none or args[prefix .. 'title'], class = class, default = default, parsed = args.parsed } end function experience_image(exp_value) local MINMAX = { {-32768, 2}, {3, 6}, {7, 16}, {17, 36}, {37, 72}, {73, 148}, {149, 306}, {307, 616}, {617, 1236}, {1237, 2476}, {2477, 32767} } local EXP_IMGS = { "Experience Orb Value -32768-2.png", "Experience Orb Value 3-6.png", "Experience Orb Value 7-16.png", "Experience Orb Value 17-36.png", "Experience Orb Value 37-72.png", "Experience Orb Value 73-148.png", "Experience Orb Value 149-306.png", "Experience Orb Value 307-616.png", "Experience Orb Value 617-1236.png", "Experience Orb Value 1237-2476.png", "Experience Orb Value 2477-32767.png", } local n = assert( tonumber(exp_value), "Module:UI: Experience value is not a number (" .. exp_value .. ")" ) local idx = 2; exp = tonumber( exp_value ) if exp <= MINMAX[#MINMAX][2] then for i = 1, #MINMAX do if MINMAX[i][1] < exp and MINMAX[i][2] >= exp then idx = i break end end end return tostring( EXP_IMGS[idx] ) end local p = {} -- Crafting table function p.craftingTable( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Crafting_Table pixel-image' ) local input = body:tag( 'span' ):addClass( 'mcui-input' ) for num = 1, 3 do local row = input:tag( 'span' ):addClass( 'mcui-row' ) for _, letter in ipairs{ 'A', 'B', 'C' } do row:wikitext( addSlot( args, letter .. num, 'I' ) ) end end local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done() if args.arrow or '' ~= '' then arrow:css( 'background-image', '{{FileUrl|' .. args.arrow .. ' (' .. args.Mod .. ').png}}' ) end body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) ) local shapeless = args.shapeless or '' local fixed = args.fixed or '' if shapeless ~= '' or fixed ~= '' then local icon = body:tag( 'span' ) :addClass( 'mcui-icons' ) :tag( 'span' ) :tag( 'br' ) :done() if shapeless ~= '' then icon:addClass( 'mcui-shapeless' ) :attr( 'title', 'This recipe is shapeless, the inputs may be placed in any arrangement in the crafting grid.' ) elseif fixed ~= '' then local notFixed = args.notfixed or '' local exceptFixed = '' if notFixed ~= '' then exceptFixed = '; except for ' .. notFixed .. ', which can go anywhere' end icon:addClass( 'mcui-fixed' ) :attr( 'title', 'This recipe is fixed, the input arrangement may not be moved or mirrored in the crafting grid.' .. exceptFixed .. '.' ) end end return tostring( mw.html.create( 'div' ):node( body ) ) end -- Furnace function p.furnace( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Furnace pixel-image' ) local input = body:tag( 'span' ):addClass( 'mcui-input' ) input:wikitext( addSlot( args, 'Input', 'I' ) ) local fuel = input:tag( 'span' ):addClass( 'mcui-fuel' ):tag( 'br' ):done() local fuelImg = args.FuelUsage or '' local burning = args.Input or '' ~= '' and args.Fuel or '' ~= '' if not burning then fuel:addClass( 'mcui-inactive' ) if fuelImg ~= '' then fuelImg = fuelImg .. ' (in-active)' end end if fuelImg ~= '' then fuel:css( 'background-image', '{{FileUrl|' .. fuelImg .. ' (' .. args.Mod .. ').png}}' ) end input:wikitext( addSlot( args, 'Fuel', 'F' ) ) local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done() local arrowImg = args.Progress or '' if not burning or ( args.Output or '' ) == '' then arrow:addClass( 'mcui-inactive' ) if arrowImg ~= '' then arrowImg = arrowImg .. ' (in-active)' end end if arrowImg ~= '' then arrow:css( 'background-image', '{{FileUrl|' .. arrowImg .. ' Progress (' .. args.Mod .. ').png}}' ) end body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) ) args.Experience = args.Experience or '' if args.Experience ~= '' then -- Converts commas to dots, removes all spaces and splits the arguments with semicolon. local split = mw.text.split(string.gsub(args.Experience, '[ ,]', {[' '] = '', [','] = '.'}), ';', true) local animated = body:tag('span'):attr('title', 'If there is a fractional part, it means the recipe has a chance equal to the fractional part of rewarding an additional XP point.') :addClass('animated'):cssText('position:absolute;top:92px;left:108px;text-align:center;width:70px;') local isNotFirst = true for i, v in ipairs(split) do assert(tonumber(v), 'Module:UI: "' .. v .. '" is not a valid number') local xp = tonumber(v) animated:tag('span') :addClass(isNotFirst and 'animated-active' or nil) :wikitext('<span style="display:inline-block;margin-top:3px;width:16px;height:16px;vertical-align:top;background-size:16px 16px;background-image:{{FileUrl|' .. experience_image(xp) .. '}}"></span>' .. '<span style="display:inline-block;vertical-align:top;font-family:Minecraft;font-size:16px;color:#404040">' .. ('&nbsp;' and xp > 72 or '') .. xp .. '</span>') isNotFirst = false end end return tostring( mw.html.create( 'div' ):node( body ) ) end -- Brewing Stand function p.brewingStand( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Brewing_Stand pixel-image' ) local input = body:tag( 'span' ):addClass( 'mcui-input' ) input:tag( 'span' ):addClass( 'mcui-bubbling' ):tag( 'br' ) input:wikitext( addSlot( args, 'Input', 'I' ) ) input:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ) if ( args.Input or '' ) == '' or ( ( args.Output1 or '' ) == '' and ( args.Output2 or '' ) == '' and ( args.Output3 or '' ) == '' ) then input:addClass( 'mcui-inactive' ) end body:tag( 'span' ):addClass( 'mcui-paths' ):tag( 'br' ) local output = body:tag( 'span' ):addClass( 'mcui-output' ) for i = 1, 3 do output:wikitext( addSlot( args, 'Output' .. i, 'O' .. i, 'mcui-output' .. i ) ) end return tostring( mw.html.create( 'div' ):node( body ) ) end -- Stonecutter function p.stonecutter( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Stonecutter pixel-image' ) local input = body:tag( 'span' ):addClass( 'mcui-input' ) input:wikitext( addSlot( args, 'Input', 'I' ) ) local arrow = body:tag( 'span' ):addClass( 'mcui-stonecutterArrow' ) if (args.arrow or '') ~= '' then arrow:css( 'background-image', '{{FileUrl|' .. args.arrow .. ' (' .. args.Mod .. ').png}}' ) end arrow:wikitext( addSlot( args, 'Output', '', 'invslot-plain mcui-stonecutterSprite' ) ) body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) ) return tostring( mw.html.create( 'div' ):node( body ) ) end return p 6edf6ddf846b9cba6f43651d5cb4c0296774e7a0 Template:Crafting Table 10 117 236 2020-07-05T15:50:09Z Foreck 3 Add crafting table template wikitext text/x-wiki <includeonly>{{#invoke: UI | craftingTable }}</includeonly> c08fe67c918c528e11e46b44e1208356d02f3d4d Template:Furnace 10 118 238 2020-07-05T15:51:41Z Foreck 3 Add furnace template wikitext text/x-wiki <includeonly>{{#invoke: UI | furnace }}</includeonly> 1e3f61ddb911ae2a2668eb7b703eb8151ea89083 Module:Inventory slot 828 119 240 2020-07-05T16:07:30Z Foreck 3 Add ui module dep Scribunto text/plain local p = {} local i18n = { filename = 'Invicon $1', legacyFilename = 'Grid $1.png', modLink = 'Mods/$1/$2', moduleAliases = [[Module:Inventory slot/Aliases]], moduleInvData = [[Module:InvSprite]], moduleModData = 'Module:InvSprite/Mods/$1', moduleRandom = [[Module:Random]], moduleSprite = [[Module:Sprite]], -- List of special prefixes which should be handled by -- other modules (such as being moved outside links) prefixes = { any = 'Any', matching = 'Matching', damaged = 'Damaged', }, suffixes = { be = 'BE', lce = 'LCE', }, templateFileUrl = 'FileUrl', } p.i18n = i18n local random = require( i18n.moduleRandom ).random local sprite = require( i18n.moduleSprite ).sprite local aliases = mw.loadData( i18n.moduleAliases ) local ids = mw.loadData( i18n.moduleInvData ).ids local modIds = {} local pageName = mw.title.getCurrentTitle().text -- Performs a simple recursive clone of a table's values local function cloneTable( origTable ) local newTable = {} for k, v in pairs( origTable ) do if type( v ) == 'table' then v = cloneTable( v ) end newTable[k] = v end return newTable end --[[Merges a list, or inserts a string or table into a table --]] local function mergeList( parentTable, content ) local i = #parentTable + 1 if content[1] then -- Merge list into table for _, v in ipairs( content ) do parentTable[i] = v i = i + 1 end else -- Add strings or tables to table parentTable[i] = content end end -- Creates the HTML for an item local function makeItem( frame, i, args ) local item = mw.html.create( 'span' ):addClass( 'invslot-item' ) if args.imgclass then item:addClass( args.imgclass ) end if frame.name == '' then return item end local category local title = frame.title or mw.text.trim( args.title or '' ) local mod = frame.mod local name = frame.name or '' local num = frame.num local description = frame.text local img, idData if mod then local modData = modIds[mod] if not modData and mw.title.new( i18n.moduleModData:gsub( '%$1', mod ) ).exists then modData = mw.loadData( i18n.moduleModData:gsub( '%$1', mod ) ) modIds[mod] = modData end if modData and modData[name] then idData = modData[name] else img = i18n.legacyFilename:gsub( '%$1', name .. ' (' .. mod .. ')' ) end elseif ids[name] then idData = ids[name] elseif name:match( '\.gif$' ) or name:match( '\.png$' ) then img = i18n.filename:gsub( '%$1', name ) -- Remove file extension from name name = name:sub( 0, -5 ) end local link = args.link or '' if link == '' then if mod then link = i18n.modLink:gsub( '%$1', mod ):gsub( '%$2', name ) else link = name:gsub( '^' .. i18n.prefixes.damaged .. ' ', '' ) for _, suffix in pairs( i18n.suffixes ) do link = link:gsub( ' ' .. suffix .. '$', '' ) end end elseif link:lower() == 'none' then link = nil end if link == pageName then link = nil end local formattedTitle local plainTitle if title == '' then plainTitle = name elseif title:lower() ~= 'none' then plainTitle = title:gsub( '\\\\', '&#92;' ):gsub( '\\&', '&#38;' ) local formatPattern = '&[0-9a-fk-or]' if plainTitle:match( formatPattern ) then formattedTitle = title plainTitle = plainTitle:gsub( formatPattern, '' ) end if plainTitle == '' then plainTitle = name else plainTitle = plainTitle:gsub( '&#92;', '\\' ):gsub( '&#38;', '&' ) end elseif link then if img then formattedTitle = '' else plainTitle = '' end end item:attr{ ['data-minetip-title'] = formattedTitle, ['data-minetip-text'] = description } if img then -- & is re-escaped because mw.html treats attributes -- as plain text, but MediaWiki doesn't local escapedTitle = ( plainTitle or '' ):gsub( '&', '&#38;' ) item:addClass( 'invslot-item-image' ) :wikitext( '[[File:', img, '|32x32px|link=', link or '', '|', escapedTitle, ']]' ) else local image if mod then image = args.spritesheet or mod .. 'Sprite.png' end if link then item:wikitext( '[[', link, '|' ) end local image, spriteCat = sprite{ iddata = idData, title = plainTitle, image = image, data = 'InvSprite', nourl = args.nourl, } item:node( image ) category = spriteCat end if num and num > 1 and num < 1000 then if img and link then item:wikitext( '[[', link, '|' ) end local number = item :tag( 'span' ) :addClass( 'invslot-stacksize' ) :attr{ title = plainTitle } :wikitext( num ) if numStyle then number:cssText( numStyle ) end if img and link then item:wikitext( ']]' ) end end if idData and link then item:wikitext( ']]' ) end item:wikitext( category ) return item end -- Main entry point function p.slot( f ) local args = f.args or f if f == mw.getCurrentFrame() and args[1] == nil then args = f:getParent().args end if not args.parsed then args[1] = mw.text.trim( args[1] or '' ) end local modData = { aliases = args.modaliases or '', default = args.mod } if modData.aliases ~= '' then modData.aliases = mw.loadData( 'Module:' .. modData.aliases ) else modData.aliases = nil end if args.mod == '' then modData.default = nil end local frames if args.parsed then frames = args[1] elseif args[1] ~= '' then local randomise = args.class == 'invslot-large' and 'never' or nil frames = p.parseFrameText( args[1], randomise, false, modData ) end local animated = frames and #frames > 1 local imgClass = args.imgclass local numStyle = args.numstyle local body = mw.html.create( 'span' ):addClass( 'invslot' ):css{ ['vertical-align'] = args.align } if animated then body:addClass( 'animated' ) end if args.class then body:addClass( args.class ) end if args.style then body:cssText( args.style ) end if ( args.default or '' ) ~= '' then body:css( 'background-image', f:expandTemplate{ title = i18n.templateFileUrl, args = { args.default .. '.png' } } ) end --mw.logObject( frames ) if not frames then return tostring( body ) end local activeFrame = frames.randomise == true and random( #frames ) or 1 for i, frame in ipairs( frames ) do local item -- Table is a list, must contain subframes if frame[1] then item = body:tag( 'span' ):addClass( 'animated-subframe' ) local subActiveFrame = frame.randomise and random( #frame ) or 1 for sI, sFrame in ipairs( frame ) do local sItem = makeItem( sFrame, sI, args ) item:node( sItem ) if sI == subActiveFrame then sItem:addClass( 'animated-active' ) end end else item = makeItem( frame, i, args ) body:node( item ) end if i == activeFrame and animated then item:addClass( 'animated-active' ) end end return tostring( body ) end --[[Parses the frame text into a table of frames and subframes, expanding aliases (and optionally retaining a reference), and deciding if the slot can be randomised --]] function p.parseFrameText( framesText, randomise, aliasReference, modData ) local frames = { randomise = randomise } local subframes = {} local subframe local expandedAliases local splitFrames = mw.text.split( mw.text.trim( framesText ), '%s*;%s*' ) for _, frameText in ipairs( splitFrames ) do frameText = frameText:gsub( '^%s*{%s*', function() subframe = true return '' end ) if subframe then frameText = frameText:gsub( '%s*}%s*$', function() subframe = 'last' return '' end ) end local frame = p.makeFrame( frameText, modData and modData.default ) local newFrame = frame if aliases or modData.aliases then local id = frame.name if frame.mod then id = frame.mod .. ':' .. id end local alias = modData and modData.aliases and modData.aliases[id] or aliases and aliases[id] if alias then newFrame = p.getAlias( alias, frame ) if aliasReference then local curFrame = #frames + 1 local aliasData = { frame = frame, length = #newFrame } if subframe then if not subframes.aliasReference then subframes.aliasReference = {} end subframes.aliasReference[#subframes + 1] = aliasData else if not expandedAliases then expandedAliases = {} end expandedAliases[curFrame] = aliasData end end end end if subframe then mergeList( subframes, newFrame ) -- Randomise starting frame for "Any *" aliases, as long as the alias is the only subframe if frames.randomise ~= 'never' and subframes.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then subframes.randomise = true else subframes.randomise = false end if frames.randomise ~= 'never' then frames.randomise = false end if subframe == 'last' then -- No point having a subframe containing a single frame, -- or the subframe being the only frame if #subframes == 1 or #splitFrames == i and #frames == 0 then mergeList( frames, subframes ) else table.insert( frames, subframes ) end subframes = {} subframe = nil end else -- Randomise starting frame for "Any *" aliases, as long as the alias is the only frame if frames.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then frames.randomise = true elseif frames.randomise ~= 'never' then frames.randomise = false end mergeList( frames, newFrame ) end end frames.aliasReference = expandedAliases return frames end --[[Returns a new table with the parts of the parent frame added to the alias --]] function p.getAlias( aliasFrames, parentFrame ) -- If alias is just a name, return the parent frame with the new name if type( aliasFrames ) == 'string' then local expandedFrame = mw.clone( parentFrame ) expandedFrame.name = aliasFrames return { expandedFrame } end -- Single frame alias, put in list if aliasFrames.name then aliasFrames = { aliasFrames } end local expandedFrames = {} for i, aliasFrame in ipairs( aliasFrames ) do local expandedFrame if type( aliasFrame ) == 'string' then expandedFrame = { name = aliasFrame } else expandedFrame = cloneTable( aliasFrame ) end expandedFrame.title = parentFrame.title or expandedFrame.title expandedFrame.mod = parentFrame.mod or expandedFrame.mod expandedFrame.num = parentFrame.num or expandedFrame.num expandedFrame.text = parentFrame.text or expandedFrame.text expandedFrames[i] = expandedFrame end return expandedFrames end function p.expandAlias( parentFrame, alias ) return p.getAlias( alias, parentFrame ) end function p.stringifyFrame( frame ) if not frame.name then return '' end return string.format( '[%s]%s:%s,%s[%s]', frame.title or '', frame.mod or 'Minecraft', frame.name, frame.num or '', frame.text or '' ) end function p.stringifyFrames( frames ) for i, frame in ipairs( frames ) do frames[i] = p.stringifyFrame( frame ) end return table.concat( frames, ';' ) end -- Splits up the frame text into its parts function p.makeFrame( frameText, mod ) -- Simple frame with no parts if not frameText:match( '[%[:,]' ) then return { mod = mod, name = mw.text.trim( frameText ), } end frameText = frameText:gsub( '%s*([%[%]:,;])%s*', '%1' ) local frame = {} frame.title = frameText:match( '^%[([^%]]+)%]' ) frame.mod = frameText:match( '([^:%]]+):' ) or mod local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 } if frame.mod and vanilla[mw.ustring.lower( frame.mod )] or frame.mod == '' then frame.mod = nil end local nameStart = ( frameText:find( ':' ) or frameText:find( '%]' ) or 0 ) + 1 if nameStart - 1 == #frameText then nameStart = 1 end frame.name = frameText:sub( nameStart, ( frameText:find( '[,%[]', nameStart ) or 0 ) - 1 ) frame.num = math.floor( frameText:match( ',(%d+)' ) or 0 ) if frame.num == 0 then frame.num = nil end frame.text = frameText:match( '%[([^%]]+)%]$' ) return frame end function p.getParts( frameText, mod ) return p.makeFrame( frameText, mod ) end return p fb08c100266c625c402266f61a15fab76ad3b550 Widget:FileUrl 0 99 200 2020-07-05T16:24:08Z Foreck 3 Add Widget FileUrl - DONT USE THIS PAGE, USE TEMPLATE INSTEAD wikitext text/x-wiki url(/media/<!--{$url|escape:'html'|replace:')':'%29'}-->) 4c504869aaf4a3465c8730b8e70bf56db0e48020 Tin Ingot 0 94 190 2020-07-05T16:35:59Z Foreck 3 /* Crafting */ wtf script error wikitext text/x-wiki {{IngotInfo|title1 = Tin Ingot|image1 = TinIngot.png|drops = Tin ore|progression_stage = Early game|stackable = Yes (64)}}'''Tin ingots''' are metal ingots obtained by smelting [[Tin Ore]] in either a furnace, [[kiln]], or smelter. '''Tin Ingots''' can be used as a replacement for iron in some recipes. Tin can also be combined with 3 [[Copper|copper ingots]] to create [[Bronze Ingot|bronze ingots]]. == Obtaining == === Crafting === {{Crafting Table |A1= |B1= |C1= |A2= |B2= Tin Ore |C2= |A3= |B3= |C3= |Output= Tin Ingot }} [[File:TinNugsRecipe.png|left|thumb|220x220px|Method using tin nuggets]] [[File:TinBlocksRecipe.png|none|thumb|220x220px|Method using tin blocks]] === Smelting === {{Furnace |Input= Tin Ore,17 |Output= Tin Ingot,2 |Fuel= Coal,3 }} [[File:Tin Ore To Ingot.png|left|thumb|220x220px]] [[Category:Ores And Minerals]] c78c9ed10ae7c0a0c44a0708276b8faa749a2a49 Template:Distinguish 10 133 288 272 2020-07-07T04:37:14Z mediawiki>94rain 0 Reverted 1 edit by [[Special:Contributions/2.133.167.90|2.133.167.90]] ([[User talk:2.133.167.90|talk]]): Template broken (TW) wikitext text/x-wiki <noinclude> <languages/> </noinclude>{{#switch:<translate></translate> | = {{Hatnote|1=<translate><!--T:1--> Not to be confused with</translate> [[:{{{1}}}{{#if:{{{label 1|{{{l1|}}}}}}|{{!}}{{{label 1|{{{l1}}}}}}}}]]{{ #if: {{{3|}}}{{{4|}}} |{{int|comma-separator}}[[:{{{2}}}{{#if:{{{label 2|{{{l2|}}}}}}|{{!}}{{{label 2|{{{l2}}}}}}}}]]{{int|comma-separator}} {{ #if: {{{4|}}} | [[:{{{3}}}{{#if:{{{label 3|{{{l3|}}}}}}|{{!}}{{{label 3|{{{l3}}}}}}}}]]{{int|comma-separator}}<translate><!--T:2--> &nbsp;or</translate>{{int|word-separator}}[[:{{{4}}}{{#if:{{{label 4|{{{l4|}}}}}}|{{!}}{{{label 4|{{{l4}}}}}}}}]] |<translate><!--T:3--> &nbsp;or</translate>{{int|word-separator}}[[:{{{3}}}{{#if:{{{label 3|{{{l3|}}}}}}|{{!}}{{{label 3|{{{l3}}}}}}}}]] }} | {{ #if: {{{2|}}} |<translate><!--T:4--> &nbsp;or</translate>{{int|word-separator}}[[:{{{2}}}{{#if:{{{label 2|{{{l2|}}}}}}|{{!}}{{{label 2|{{{l2}}}}}}}}]] }} }}.}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Distinguish|noshift=1}} }}<noinclude><!-- splitting these lines causes {{Documentation}} template to terminate green shading when Distinguish is used in /doc pages. --> {{Documentation|content= <translate> == Usage == <!--T:6--> <!--T:7--> <tvar|1>{{tlx|Distinguish}}</> is used to create [[w:Wikipedia:Hatnote|hatnotes]] to warn about possible confusion with a small number of other, related, titles at the '''top''' of [[w:Help:Section|article sections]] according to [[w:Wikipedia:Layout|Wikipedia:Layout]]. <!--T:8--> It is not for use in the "See also" ''section'' at the bottom of an article. </translate> {{Tlx|Distinguish|<translate><!--T:9--> Article 1</translate>|...|''<translate><!--T:10--> Article 4</translate>''|''label 1{{=}}<translate><!--T:18--> label1</translate>''|...|''label 4{{=}}<translate><!--T:19--> label4</translate>''}} <translate> <!--T:13--> * One to four articles can be listed.</translate> <translate> <!--T:14--> * The word "or" is always placed between the final two entries when displayed.</translate> <translate> <!--T:15--> * If more than 4 entries are supplied, a message will be displayed pointing out the problem.</translate><!-- this is relatively ungraceful failure --> <translate> <!--T:16--> * You can use parameters label 1 to label 4 to specify alternative labels for the links. </translate> :<translate><!--T:17--> Adding newline characters will break article links.</translate> <!-- presumably because of the leading ":" --> <translate> == Examples == <!--T:5--> </translate> * {{tlx|Distinguish|article1}} {{Distinguish|article1}} * {{tlx|Distinguish|article1|article2}} {{Distinguish|article1|article2}} * {{tlx|Distinguish|article1|article2|article3}} {{Distinguish|article1|article2|article3}} * {{tlx|Distinguish|article1|article2|article3|article4}} {{Distinguish|article1|article2|article3|article4}} * {{tlx|Distinguish|article1|label 1{{=}}label1}} {{Distinguish|article1|label 1=label1}} * {{tlx|Distinguish|article1|article2|label 1{{=}}label1||label 2{{=}}label2}} {{Distinguish|article1|article2|label 1=label1|label 2=label2}} }} {{Distinguish/doc}} </noinclude> 3361ae7dae173b9f7bf5ae9b52dec1e3d94c1ac6 Burning 0 26 54 2020-07-08T22:49:03Z Foreck 3 Linked to new page wikitext text/x-wiki Pit or Refractory Burning in ROTN is the process by which a material is heated to high temperatures without destroying it. Since a fire can start if there's oxygen at high temperatures, burning requires that the block being burnt is completely surrounded in non flammable blocks. ==Pit Burning== [[File:Pit_burning.png|thumb|left|170px|Logs about to be pit burned. Dirt must be placed on top as soon as the log pile catches fire.]]To start pit burning first dig a hole in the ground then place the ingredient inside, the pit can be bigger than 1 block but it will have to be completely filled with the ingredients and surrounded by blocks to work, make sure to cover everything except from one exposed spot where the ignition will be made. Use any valid igniter like Flint & Tinder or a Bow Drill to ignite the exposed ingredient then quickly cover it up like the rest of the pit. If smoke can be seen coming from below the covering blocks, the process is working; if any space was left open, the ingredients will catch fire and be consumed, so caution is advised. ==Refractory Burning== Materials requiring higher temperatures must be encased in [[Refractory (Trait)|refractory]] blocks.[[File:Refractory_burning.png|thumb|170px|The most simple setup for refractory burning.]] ===Burning Structure=== Some materials yield additional resources from being burn without combusting such as Tar and Flowing Spirits that can be collected with Collectors and Drains. Refractory variants of these blocks are available for hot liquids. Below is a diagram showing the different parts of a full refractory burning structure.  <div style="width:100%; text-align:center;">[[File:Refractory burning structure numeric.png|thumb|800px]]</div> <br style="clear:both" /> # Refractory structure must be built out of blocks that have the Valid for refractory structure tooltip # The structure must be completely filled with the desired block to be burnt, otherwise it will just combust into fire # Collectors can be placed as floor to collect liquids produced by the process such as Tar or Flowing Spirits # A valid refractory door can be used but must be facing the inside of the structure in order to keep air pockets from being formed # The Drain block along with a valid Faucet will pull liquid stored by collectors in a large area and deposit it into a container # Any kind of tank or liquid pipe can then be used to transport or pick up the resulting liquid # An igniter block may be added to start the burning process with the press of a button [[Category:Crafting station]] [[Category:Multiblock]] ab6e1be38eb90683b9fbda8e22af394a4282c6be Refractory (Trait) 0 78 158 2020-07-08T23:21:28Z Foreck 3 Created page with "<blockquote>"...refractory materials are those that can withstand a high temperature without deforming or melting. Refractories are used to build and furnish kilns."</blockquo..." wikitext text/x-wiki <blockquote>"...refractory materials are those that can withstand a high temperature without deforming or melting. Refractories are used to build and furnish kilns."</blockquote>Refractories in '''ROTN '''are a type of material used to withstand very high temperatures such as those in [[Burning|Refractory Burning]] and higher tier [[Crucible|Crucibles]] and [[Kiln|Kilns]]. For the sake of simplicity, a refractory material can represent a variety of different source materials that have refractory qualities to them in real life. '''Porcelain''', on the other hand, is a specific kind of refractory material that sits above the rest, being especially resistant to chemicals and high temperatures. == Refractory Material == A muddy, limy ball containing a great concentration of calcium and magnesium. An excellent material to make a heat-resistant burning station. === Obtaining === Refractory material lumps can be obtained from grinding down various materials with common qualities such as (...) or directly by '''soaking''' ground '''limestone''' for long periods of time. === Usage === The main functionality of refractory material is to make bricks which are perfect for retaining heat or as a binding agent in similar situations, obtainable goods include refractory pipes, buckets, blocks and machines. Simply cooking a block of refractory material will yield '''Refracotta''' a decorative block which doesn't provide enough insulation to keep heat within. == Porcelain == Top tier insulation, with considerable strength, hardness and toughness; after being fired, Rimed Porcelain, simply known as '''Porcelain '''can withstand extremely high temperatures without decomposing. While unfired, it can be manipulated similar to clay but with greater difficulty, specially molding it. 548fe17a4c677e85200354e5ba22757d79f64669 Stone Bricks 0 88 178 2020-07-13T13:34:50Z Foreck 3 Added Durability Chart wikitext text/x-wiki '''Bricks by Seconds to Break w/ Unenchanted Normal Iron Pickaxe:''' {| class="article-table" !Time: (in seconds) !Stone Bricks: (by material) |- |1 Second Bricks: |Sandstone, Red Sandstone, Snow, Magma, Black Basalt |- |3.5 Second Bricks: |Granite, Diorite, Grey Andesite, Stone, Brimstone, Permafrost, Soapstone |- |5.5 Second Bricks: |Green and Blue Schist |- |7 Second Blocks: |Migmatite |- |8 Second Blocks: |Ecogolite, Gabbro |- |8.5 Second Blocks: |Gneiss, Marble |- |10 Second Blocks: |Dacite, Rhyolite |- |11 Second Blocks: |Andesite, Quartzite |- |12 Second Blocks: |Basalt, Komatiite |- |13 Second Blocks: |Black Granite |- |14 Second Blocks: |Red Granite |} b7284e073da34be268563f245e7c5b9c8b4e89ac Template:Documentation 10 124 254 2020-07-15T04:22:32Z mediawiki>Pppery 0 wikitext text/x-wiki <noinclude> <languages/> </noinclude><includeonly>{{#switch:<translate></translate> | = {{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Documentation|noshift=1}} }}</includeonly><noinclude> {{documentation|content= {{Lua|Module:Documentation}} <translate> <!--T:12--> This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page.</translate> <translate> <!--T:13--> It is intended for pages which are [[<tvar|1>Special:MyLanguage/Help:Transclusion</>|transcluded]] in other pages, i.e. templates, whether in the template namespace or not. ==Usage== <!--T:2--> ===Customizing display=== <!--T:3--> <!--T:4--> Overrides exist to customize the output in special cases: </translate> * <nowiki>{{</nowiki>documentation{{!}}'''heading'''=<nowiki>}}</nowiki> - <translate><!--T:5--> change the text of the "documentation" heading.</translate> <translate><!--T:10--> If this is set to blank, the entire heading line (including the first [edit] link) will also disappear.</translate> <translate> ==Rationale== <!--T:6--> <!--T:7--> This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template's documentation, categories, and interwiki links.</translate> <translate> <!--T:8--> It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[<tvar|1>:en:Special:Diff/69888944</>|developer's explanation]]). ==See also== <!--T:9--> </translate> * <translate><!--T:14--> [[w:Template:Documentation subpage]]</translate> * {{tim|Documentation}} * <translate><!--T:11--> [[w:Wikipedia:Template documentation]]</translate> }} [[Category:Formatting templates{{#translation:}}|Template documentation]] [[Category:Template documentation{{#translation:}}| ]] </noinclude><includeonly>{{#if:{{{content|}}}| [[Category:Template documentation pages{{#translation:}}]] }}</includeonly> 78205db9b65af8f56420e95f51bf956ee853cd08 Template:Documentation/en 10 125 256 2020-07-15T11:11:31Z mediawiki>FuzzyBot 0 Updating to match new version of source page wikitext text/x-wiki <noinclude> <languages/> </noinclude><includeonly>{{#switch: | = {{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Documentation|noshift=1}} }}</includeonly><noinclude> {{documentation|content= {{Lua|Module:Documentation}} This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page. It is intended for pages which are [[Special:MyLanguage/Help:Transclusion|transcluded]] in other pages, i.e. templates, whether in the template namespace or not. ==Usage== ===Customizing display=== Overrides exist to customize the output in special cases: * <nowiki>{{</nowiki>documentation{{!}}'''heading'''=<nowiki>}}</nowiki> - change the text of the "documentation" heading. If this is set to blank, the entire heading line (including the first [edit] link) will also disappear. ==Rationale== This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template's documentation, categories, and interwiki links. It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[:en:Special:Diff/69888944|developer's explanation]]). ==See also== * [[w:Template:Documentation subpage]] * {{tim|Documentation}} * [[w:Wikipedia:Template documentation]] }} [[Category:Formatting templates{{#translation:}}|Template documentation]] [[Category:Template documentation{{#translation:}}| ]] </noinclude><includeonly>{{#if:{{{content|}}}| [[Category:Template documentation pages{{#translation:}}]] }}</includeonly> 14d5ea55d8116320a24373c99fd04f209da699b3 Template:Pp-template 10 146 302 2020-07-18T14:41:41Z mediawiki>Pppery 0 Replacing with new version that does not use [[Module:Protection banner]], and is much simpler, only including features that are actually used on MediaWiki.org wikitext text/x-wiki {{#switch:{{#invoke:Effective protection level|edit|{{FULLPAGENAME}}}} |*=[[Category:Pages with incorrect protection templates]] |autoconfirmed={{#tag:indicator|[[File:Semi-protection-shackle-no-text.svg|20px|link=Project:Protected page|alt=Permanently protected {{module other|module|template}}|This high-risk {{module other|module|template}} is permanently semi-protected to prevent vandalism]]|name="pp-default"}}[[Category:{{module other|Modules subject to page protection|Semi-protected templates}}|{{PAGENAME}}]] |sysop={{#tag:indicator|[[File:Full-protection-shackle-red.svg|20px|link=Project:Protected page|alt=Permanently protected {{module other|module|template}}|This high-risk {{module other|module|template}} is permanently protected to prevent vandalism]]|name="pp-default"}}[[Category:{{module other|Modules subject to page protection|Fully protected templates}}|{{PAGENAME}}]] }}<noinclude> {{Documentation}} </noinclude> 272aaf4c524a2afa632387cd5f453afc2e404303 The Nether 0 93 188 2020-07-19T02:13:21Z 71.227.235.213 0 added where to find info on the nether, only vanilla tho wikitext text/x-wiki https://minecraft.gamepedia.com/The_Nether 41d366870e6cb0105fd0d1bdfb5d7247dd804c83 Bauble 0 20 42 2020-07-19T19:45:55Z Foreck 3 Credits to for the chart Kate_#6509 wikitext text/x-wiki '''Baubles''' offer a variety of active and passive abilities to the player; to equip baubles, click on the small ring on the player's portrait in the inventory. {| class="article-table sortable" ! colspan="1" rowspan="1" |Bauble ! colspan="1" rowspan="1" |Tier ! colspan="1" rowspan="1" |Slot ! colspan="1" rowspan="1" |Effect ! colspan="1" rowspan="1" |Rare Items for Crafting |- | colspan="1" rowspan="1" |Wolf/Bear Cape | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Body | colspan="1" rowspan="1" |+3 Armor | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Balloon | colspan="1" rowspan="1" |Mundane | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Increases jump height and reduces some fall damage. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Cobalt Shield | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any (Shield) | colspan="1" rowspan="1" |Immunity to knockback. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Obsidian Skull | colspan="1" rowspan="1" |Arcane | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to burning and 50% resistance to fire damage (Does not protect against lava). | colspan="1" rowspan="1" |Troll skull: rare drop (2.5% chance) from trolls (Found in caves under Forest, Taiga and Mountain biomes). |- | colspan="1" rowspan="1" |Flameward Shield | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Any (Shield) | colspan="1" rowspan="1" |Partial fire resistance and immunity to knockback. | colspan="1" rowspan="1" |Obsidian Skull and Cobalt Shield. |- | colspan="1" rowspan="1" |Sunglasses | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Head | colspan="1" rowspan="1" |Immunity to blindness. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Forbidden Fruit | colspan="1" rowspan="1" |Ascended | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to hunger (the status effect) and nausea. | colspan="1" rowspan="1" |Moonworm Queen: Found very rarely in Hollow Hills in the Twilight Forest. Hydra Chops: Dropped by the Hydra in the Twilight Forest. |- | colspan="1" rowspan="1" |Vitamins | colspan="1" rowspan="1" |Ascended | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to weakness and mining fatigue. | colspan="1" rowspan="1" |Giant Pickaxe and Sword: Dropped by Giants in the Twilight Forest. |- | colspan="1" rowspan="1" |Ring of Overclocking | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Ring | colspan="1" rowspan="1" |Immunity to slowness and +7% move speed. | colspan="1" rowspan="1" |Frost Fang: Dropped by Coolmar Spiders in the Aether after entering the Beneath. |- | colspan="1" rowspan="1" |Skulker’s Heart | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to levitation. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Ring of Free Action | colspan="1" rowspan="1" |Ascended | colspan="1" rowspan="1" |Ring | colspan="1" rowspan="1" |Immunity to slowness and levitation, allows free movement through cobwebs. | colspan="1" rowspan="1" |Shulker’s Heart and Ring of Overclocking. |- | colspan="1" rowspan="1" |Bezoar | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to poison. | colspan="1" rowspan="1" |Poison Sac: Dropped by Jungle Spiders. Skydrake Fang: Dropped by Skydrakes (found in mountains). Poison Stinger: Dropped by Vespas. |- | colspan="1" rowspan="1" |Black Dragon Scale | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to withering. | colspan="1" rowspan="1" |Cracked Black Dragon Scales: Crafted using Dragon Scales, dropped by the Ender Dragon. |- | colspan="1" rowspan="1" |Mixed Color Dragon Scale | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to withering and poison. | colspan="1" rowspan="1" |Bezoar and Black Dragon Scale. |- | colspan="1" rowspan="1" |Ankh Charm | colspan="1" rowspan="1" |Ascended | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to poison, withering, hunger, nausea, blindness, slowness and levitation. | colspan="1" rowspan="1" |Forbidden Fruit, Mixed Color Dragon Scale, Vitamins, Ring of Free Action, Sunglasses. Meteor Shards: Sometimes dropped by Elder Guardians in the Ocean Monument or very rarely dropped from the sky instead of a Fallen Star. |- | colspan="1" rowspan="1" |Ankh Shield | colspan="1" rowspan="1" |Godly | colspan="1" rowspan="1" |Any (Shield) | colspan="1" rowspan="1" |Immunity to poison, withering, hunger, nausea, blindness, slowness, levitation, knockback and grants partial fire resistance. | colspan="1" rowspan="1" |Ankh Charm, Flamewards Shield. |- | colspan="1" rowspan="1" |Lucky Horseshoe | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Negates fall damage. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Gluttony Pendant | colspan="1" rowspan="1" |Arcane | colspan="1" rowspan="1" |Amulet | colspan="1" rowspan="1" |Eat faster, grants +damage and armor after eating. | colspan="1" rowspan="1" |Scythe Claw: Dropped by Ithaquas (which spawn in taiga biomes after mining the first mythril). |- | colspan="1" rowspan="1" |Pride Pendant | colspan="1" rowspan="1" |Arcane | colspan="1" rowspan="1" |Amulet | colspan="1" rowspan="1" |+damage and armor when at full health. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Wrath Pendant | colspan="1" rowspan="1" |Arcane | colspan="1" rowspan="1" |Amulet | colspan="1" rowspan="1" |+2 damage, +damage and armor after dealing a critical hit. | colspan="1" rowspan="1" |Royal Helmet: Sold by villagers or found in graveyards. Sol Visage: Dropped by Barakoa Chiefs. |- | colspan="1" rowspan="1" |Broken Heart | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Lethal damage destroys empty heart containers instead. Sleep to regenerate lost heart containers. | colspan="1" rowspan="1" |Carminite: Dropped by the Ur-Ghast in the Twilight Forest. |- | colspan="1" rowspan="1" |Cross Necklace | colspan="1" rowspan="1" |Arcane | colspan="1" rowspan="1" |Amulet | colspan="1" rowspan="1" |Increases length of invincibility after being damaged. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Climbing Gloves | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Allows climbing walls. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Radiant Necklace | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Amulet | colspan="1" rowspan="1" |+25% damage to the undead. | colspan="1" rowspan="1" |Scythe Claw: Dropped by Ithaquas (which spawn in taiga biomes after mining the first mythril). |- | colspan="1" rowspan="1" |Dreamcatcher | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Chance to spawn monsters after sleeping. May spawn rare mobs. | colspan="1" rowspan="1" |Mossy Stick: Dropped by the Sludge Lord, rare miniboss in the Swamp biome. |- | colspan="1" rowspan="1" |Bolt/Arrow Quivers | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Body | colspan="1" rowspan="1" |Additional inventory for arrows or bolts. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Toolbelt | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Belt | colspan="1" rowspan="1" |Additional inventory for tools. | colspan="1" rowspan="1" |N/A |} Thanks to Discord user '''Kate_'''#6509 for creating this handy chart. 467f911c2bf9987e0a775d68ece057ae895e9325 Installation 0 6 10 2020-07-23T17:32:54Z Kilo 2 /* GitHub (DEVELOPERS ONLY) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == [[File:Rebirth of the Night - How to Install, Set up and Troubleshoot|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first '''Install''' button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to My Modpacks and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to My Modpacks and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the file under "Main File" # Click '''Download '''(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click '''MultiMC.exe''' # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click '''Launch''' on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click '''Add '''on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == GitHub (DEVELOPERS ONLY) == '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night # Click the green button "Clone or download" > "Download Zip" # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. # In the Windows search, type %appdata% and open the .minecraft folder. # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. # Install OptiFine (read below) # Install Custom Music (read below) # Open your Minecraft and select the Forge 1.12.2 version. # Launch the game and '''MINIMIZE THE MC WINDOW''' until you get to the main menu. This will reduce the loading time. # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing Custom Music (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] and go to #important-info. # Click the Google Drive link. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Drag the '''ActualMusic''' folder (the folder itself, not just the contents inside) into the main modpack directory. It should be next to the folders "mods", "config", "scripts", etc... # Drag '''Embassy_5.0-b20 '''into the mods folder # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] e699ae5eb9afb98520fb5d41194a7684f22579f0 Progression Stages (2.77.5) 0 75 152 2020-07-29T08:24:08Z Foreck 3 Reverted edits by [[Special:Contributions/91.204.113.119|91.204.113.119]] ([[User talk:91.204.113.119|talk]]) to last version by Dredgedmage wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include obtaining a specific item for the first time, obtaining certain sets of armor and weapons, entering a new dimension for the first time, defeating a boss for the first time, and more. : It is worth noting that ANY of these mobs can very very rarely spawn no matter what, even without any stages unlocked. You may see a Fire Skeleton, for example, even if you didn't enter the Nether, though this is extremely rare. : ==== '''Multiplayer''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Stages'''== === '''Early-Game Armor''' === <blockquote>'''''"You feel uneasy, even as you grow in power..."'''''</blockquote> ''Triggered when the player obtains a full set of pre-Diamond armor (bronze, iron, silver, etc, but not leather)'' Effects: * '''Invasions''' ** The skeleton horde is approaching... ** The spider horde is approaching... ** The zombie horde is approaching... (also occurs before any progression stages!) * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with bronze armor * '''Overworld and Beneath''' ** Hungry Zombies now spawn ** Sniper Skeletons now spawn ** Hungry Spiders now spawn ** Pale Spiders now spawn ** Rocket Creepers now spawn * '''Overworld''' ** Wind Witches now spawn ** Stymphalian Birds now spawn ** Pale Lurkers now spawn ** Penghouls now spawn (very cold biomes) ** Pteras now spawn (hot and ocean biomes) ** Vespas now spawn (hot biomes) ** Brain Slimes now spawn (ocean and beach biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Mid-Game Armor''' === <blockquote>'''''"The ground shudders as you sense something stir deep beneath the world..."'''''</blockquote> ''Triggered when the player obtains a full set of mid-game armor (diamond, ruby, obsidian, etc).'' Effects: * '''Invasions''' ** The pirates are invading! ** The creeper horde is approaching... ** The undead cavalry rides tonight! ** You hear a loud roar coming from the skies... ** You hear a flock of birds in the distance... ** The average spider eats eight humans every year... ** A goblin army is invading! ** You hear buzzing and slithering in the distance... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with silver and iron armor ** Zombies and goblins now have a chance to spawn with iron and bronze pickaxes * '''Overworld and Beneath''' ** Brute Zombies now spawn ** Brute Skeletons now spawn ** Jumping Creepers now spawn ** Witch Spiders now spawn ** Flying Silverfish now spawn ** Scarecrows now spawn ** Gluttonous Stalkers now spawn * '''Overworld''' ** Grape Slimes now spawn ** Wild Witches now spawn ** Dire Wolves now spawn (cold biomes) ** Desert Spiders now spawn (desert biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Nether''' === <blockquote>(warning) '''''"The air around you begins to burn..."'''''</blockquote> <blockquote>'''''"Cries of the damned echo around you..."'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''Invasions''' ** You better BEE prepared tonight... ** Fire burns on the horizon... ** A horde of monsters has stormed out of the Nether! * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with gold armor * '''Overworld and Beneath''' ** Magma Monster Grunts now spawn ** Living Embers now spawn ** Fire Zombies now spawn ** Fire Creepers now spawn ** Fire Skeletons now spawn * '''Overworld''' ** Salamanders now spawn ** Strawberry Slimes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Aether''' === <blockquote>"'''''The wind howls, carrying a dread cold..."'''''</blockquote> ''Triggered when the player enters the Aether for the first time.'' Effects: * '''Overworld''' ** Kelenk now spawn ** Lemon Slimes now spawn * '''Aether''' ** Pteras now spawn ** Skydrakes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Beneath''' === <blockquote>'''''(warning)''''' '''''"The barrier trembles. You sense a foul presence yearning to break free..."'''''</blockquote> <blockquote>"'''''Shadows squirm and writhe around you..."'''''</blockquote> ''Triggered when the player enters The Beneath for the first time.'' Effects: * '''Invasions''' ** A swarm of bugs is approaching... ** They're the rats! And all of your base belongs to them! ** Hundreds of tiny wings flap in the distance... ** You hear a haunting flute melody growing louder... * '''Overworld and Beneath''' ** Plague Zombies now spawn ** Dark Creepers now spawn ** Undead Witches now spawn ** Blinding Silverfish now spawn ** Poison Silverfish now spawn ** Zotzpyres now spawn ** Overgrowns now spawn (warm biomes) * '''Beneath''' ** Death Creepers now spawn * '''Overworld''' ** Rats now spawn ** Poison Spiders now spawn ** Scarecrows now spawn (spoopy biomes and forests) ** Dread Swines now spawn (forests and warm biomes) ** Frostbounds now spawn (cold biomes) * '''Aether''' ** Coolmar Spiders now spawn in the Aether ** Harpies now spawn in the Aether <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> ''Triggered when the player mines Mythril ore for the first time.'' Effects: * '''Invasions''' ** An Illager army is invading! ** The animal uprising has begun. They want revenge! ** OOPS! All Vermin Souls! ** The legendary undead if approaching... ** They pray at night... They stalk at night... ** The witch covens are invading! ** This is going to be a terrible night... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with diamond and obsidian armor ** Zombies and goblins now have a chance to spawn with diamond pickaxes * '''Overworld, Beneath, Nether, and End''' ** Corrupted Enderman now spawn * '''Overworld, Beneath, Nether''' ** Vermin Souls now spawn * '''Overworld and Beneath''' ** Fishing Zombies now spawn ** Lightning Creepers now spawn ** Ninja Skeletons now spawn ** Web Spiders now spawn ** Shadow Witches now spawn ** Plague Beasts now spawn ** Ithaquas now spawn (cold and forest biomes) * '''Overworld''' ** '''Black Death (boss) now rarely spawns in the Overworld''' ** Blueberry Slimes now spawn ** Osvermis' now spawn (warm and spoopy biomes) * '''Aether''' ** Wights now spawn ** Frosts now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Nether (Post-Wither)''' === <blockquote>"'''''Voices of lost souls scream in fury..."'''''</blockquote> ''Triggered when the player defeats The Wither.'' Effects: * '''Nether, Beneath, and Overworld''' ** Blightspore Creepers now spawn * '''Nether and Beneath''' ** Hardened Magma Slimes now spawn * '''Nether''' ** Increased Magma Monster Grunts spawn rate ** Blazes now spawn anywhere ** Blaze Juggernauts now spawn ** Withering Spine now spawn ** Magma Monsters now spawn ** Brute Pigmen now spawn ** Hungry Pigmen now spawn ** Doom Creepers now spawn ** Flying Magma Slimes now spawn ** Sticky Magma Slimes now spawn ** Cinder, Ember, Hellfire, Inferno, and Jolt Blazes now spawn ** Brute, Giant, Sniper, and Spitfire Wither Skeletons now spawn (Nether Fortresses) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the World (Post-Ender Dragon)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ''Triggered when the player defeats The Ender Dragon.'' Effects: * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with mythril and viridium armor ** Zombies and goblins now have a chance to spawn with mythril and onyx pickaxes * '''Overworld, End, and Beneath''' ** Void Eyes now spawn * '''Overworld and Beneath''' ** Giant Zombies now spawn ** Giant Skeletons now spawn ** Giant Spiders now spawn ** Ender Creepers now spawn ** Spitfire Skeletons now spawn ** Flying Spiders now spawn ** Domination Witches now spawn ** Tough Silverfish spawn * '''Overworld''' ** Mirage Enderman now spawn ** Watermelon Slimes now spawn ** Icy Enderman now spawn (cold biomes) ** Lightning Enderman now spawn (mountain biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 2.78)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ''Triggered when the player defeats The Ghast Queen. ''(or craft the queen ghast tear in 2.77) Effects: * '''Overworld and Beneath''' ** Gatling Skeletons now spawn ** Spitfire Wither Skeletons now spawn ** Mother Spiders now spawn ** Splitting Creepers now spawn ** Festive Creepers now spawn ** Trollagers now spawn * '''Nether''' ** King Ghast now spawns ** Splitting Ghasts now spawn ** Conflagration Blazes now spawn ** Wild Fire Blazes now spawn ** Sticky Magma Slimes now spawn ** Volatile Magma Slimes now spawn * '''Overworld''' ** Blackberry Slimes now spawn ** Shadow Witches now spawn ** Flying Silverfish now spawn (ocean and river biomes) * '''Beneath''' ** Tormented Ghasts now spawn (yeah, I know) ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] 96e2e01d47818a89a476da401bb9315004e8ea3f Template:Infobox/doc 10 136 280 2020-08-13T11:22:16Z wikipedia>Trappist the monk 0 /* Embedding */ not supported by [[Module:Infobox]]; wikitext text/x-wiki {{distinguish|Template:Userbox}} {{Documentation subpage}} <includeonly>{{#ifeq:{{#titleparts:{{PAGENAME}}|1|2}}|old ||{{High-use|3408796|all-pages=yes}}{{Lua|Module:Infobox}}}}</includeonly> {{Parameter names example |name={{PAGENAME}} <!--|child |subbox |decat--> |title |above |subheader |subheader1 |subheader2={{{subheader2}}}<br/>...... |image|caption |image1|caption1 |image2|caption2={{{caption2}}}<br/>...... |header1=<div style="border-top:1px dashed #ccc;">{{{header1}}}<br/>{{nobold|( ''or'' )}}</div> |label2={{{label1}}} |data2={{{data1}}} |data3=( ''or'' ) |data4=<div style="padding-bottom:0.25em;border-bottom:1px dashed #ccc;">{{{data1}}}</div> |header5={{{header2}}}<br/><div style="padding:0.75em 0 0.5em;">{{nobold|( ''or'' )}}</div> |label6={{{label2}}} |data6={{{data2}}} |data7=( ''or'' ) |data8=<div style="padding-bottom:0.25em;border-bottom:1px dashed #ccc;">{{{data2}}}</div> |data9=<div style="padding:0.75em 0 0.5em;">( ''etc'' )</div> |below }} This template is intended as a meta template: a template used for constructing other templates. '''Note''': In general, it is not meant for use directly in an article, but can be used on a one-off basis if required. [[Help:Infobox]] contains an introduction about the recommended content and design of infoboxes; [[Wikipedia:Manual of Style/Infoboxes]] contains additional style guidelines. See [[WP:List of infoboxes]] and [[:Category:Infobox templates]] for lists of prepared topic-specific infoboxes. == Usage == {{tlf|Infobox}} is a meta-template: used to organise an actual <nowiki>{{Infobox sometopic}}</nowiki> template (like {{tl|Infobox building}}). For <code><nowiki>[[Template:Infobox sometopic]]</nowiki></code>, template code then looks like this, simplified: <pre> {{Infobox | name = {{{name|{{PAGENAME}}}}} | image = {{{image|}}} | caption1 = {{{caption|}}} | label1 = Former names | data1 = {{{former_names|}}} | header2 = General information | label3 = Status | data3 = {{{status|}}} ... <!-- etc. --> }} </pre> == Optional control parameters == ; name : If this parameter is present, "view/talk/edit" links will be added to the bottom of the infobox pointing to the named page. You may use the value <nowiki>{{subst:PAGENAME}}</nowiki>; however, this is rarely what you want because it will send users clicking these links in an infobox to the template code rather than the data in the infobox they probably want to change. ; child : See the [[#Embedding|Embedding]] section for details. If this is set to "yes", this child infobox should be titled but have no name parameter. This parameter is empty by default, set it to "yes" to activate it. ; subbox : See the [[#Subboxes|Subboxes]] section for details. If this is set to "yes", this subbox should be titled but have no name parameter. This parameter is empty by default, set to "yes" to activate it. It has no effect if the '''child''' parameter is also set to "yes". ; decat : If this is set to "yes", the current page will not be autocategorized in a maintenance category when the generated infobox has some problems or no visible data section. Leave empty by default or set to "yes" to activate it. ; autoheaders: If this is set to any non-blank value, headers which are not followed by data fields are suppressed. See the "[[#Hiding headers when all its data fields are empty|hiding headers when all its data fields are empty]]" section for more details. == Content parameters == === Title === There are two different ways to put a title on an infobox. One contains the title inside the infobox's border in the uppermost cell of the table, the other puts it as a caption on top of the table. You can use them both together, or just one or the other, or neither (though this is not recommended): ; title : Text to put in the caption over the top of the table (or as section header before the whole content of this table, if this is a child infobox). For [[Wikipedia:Manual of Style/Accessibility#Tables|accessibility reasons]], this is the most recommended alternative. ; above : Text to put within the uppermost cell of the table. ; subheader(n) : additional title fields which fit below {{{title}}} and {{{above}}}, but before images. Examples: {{Infobox | name = Infobox/doc | title = Text in caption over infobox | subheader = Subheader of the infobox | header = (the rest of the infobox goes here) }} <pre style="overflow:auto"> {{Infobox | name = {{subst:PAGENAME}} | title = Text in caption over infobox | subheader = Subheader of the infobox | header = (the rest of the infobox goes here) }} </pre>{{clear}} {{Infobox | name = Infobox/doc | above = Text in uppermost cell of infobox | subheader = Subheader of the infobox | subheader2 = Second subheader of the infobox | header = (the rest of the infobox goes here) }} <pre style="overflow:auto"> {{Infobox | name = {{subst:PAGENAME}} | above = Text in uppermost cell of infobox | subheader = Subheader of the infobox | subheader2 = Second subheader of the infobox | header = (the rest of the infobox goes here) }} </pre>{{clear}} === Illustration images === ; image(n) : images to display at the top of the template. Use full image syntax, for example <nowiki>[[File:example.png|200px|alt=Example alt text]]</nowiki>. Image is centered by default. See [[WP:ALT]] for more on alt text. ; caption(n) : Text to put underneath the images. === Main data === ; header(n) : Text to use as a header in row n. ; label(n) : Text to use as a label in row n. ; data(n) : Text to display as data in row n. Note: for any given value for (n), not all combinations of parameters are permitted. The presence of a {{para|header''(n)''}} will cause the corresponding {{para|data''(n)''}} (and {{para|rowclass''(n)''}} {{para|label''(n)''}}, see below) to be ignored; the absence of a {{para|data''(n)''}} will cause the corresponding {{para|label''(n)''}} to be ignored. Valid combinations for any single row are: * {{para|class''(n)''}} {{para|header''(n)''}} * {{para|rowclass''(n)''}} {{para|class''(n)''}} {{para|data''(n)''}} * {{para|rowclass''(n)''}} {{para|label''(n)''}} {{para|class''(n)''}} {{para|data''(n)''}} See the rendering of header4, label4, and data4 in the [[#Examples|Examples]] section below. ==== Number ranges ==== To allow flexibility when the layout of an infobox is changed, it may be helpful when developing an infobox to use non-contiguous numbers for header and label/data rows. Parameters for new rows can then be inserted in future without having to renumber existing parameters. For example: <pre style="overflow:auto"> | header3 = Section 1 | label5 = Label A | data5 = Data A | label7 = Label C | data7 = Data C | header10 = Section 2 | label12 = Label D | data12 = Data D </pre>{{clear}} It is also possible to automatically renumber parameter names by using [[User:Frietjes/infoboxgap.js]] or [[Module:IncrementParams]]. ==== Making data fields optional ==== A row with a label but no data is not displayed. This allows for the easy creation of optional infobox content rows. To make a row optional use a parameter that defaults to an empty string, like so: <pre style="overflow:auto"> | label5 = Population | data5 = {{{population|}}} </pre>{{clear}} This way if an article doesn't define the population parameter in its infobox the row won't be displayed. For more complex fields with pre-formatted contents that would still be present even if the parameter wasn't set, you can wrap it all in an "#if" statement to make the whole thing vanish when the parameter is not used. For instance, the "#if" statement in the following example reads "#if:the parameter ''mass'' has been supplied |then display it, followed by 'kg'": <pre style="overflow:auto"> | label6 = Mass | data6 = {{ #if: {{{mass|}}} | {{{mass}}} kg }} </pre>{{clear}} For more on #if, see [[meta:ParserFunctions##if:|here]]. ==== Hiding headers when all its data fields are empty ==== You can also make headers automatically hide when their section is empty (has no data-row showing). Consider this situation: {{Infobox | title = Example: header with & without data | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} <pre style="overflow:auto"> {{Infobox | title = Example: header with & without data | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} </pre>{{clear}} If you want hide the header when no {{para|data''N''}} values are present, use '''{{para|autoheaders|y}}''': {{Infobox | title = Example: header with & without data | autoheaders = y | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} <syntaxhighlight lang="moin" style="overflow:auto"> {{Infobox | title = Example: header with & without data | autoheaders = y | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} </syntaxhighlight>{{clear}} So, header1 will be shown if any of item1, item2, or item3 is defined. If none of the three parameters are defined the header won't be shown and no empty row appears before the next visible content. Note: if the data has empty css elements, like {{para|data|2=&lt;span style="background:yellow;">&lt;/span>}}, this will be treated as non-empty (having data). === Footer === ; below : Text to put in the bottom cell. The bottom cell is intended for footnotes, see-also, and other such information. == Presentation parameters == === Italic titles === Titles of articles with infoboxes may be made italic, in line with [[WP:ITALICTITLE]], by passing the <code>italic title</code> parameter. * Turn on italic titles by passing {{para|italic title|<nowiki>{{{italic title|}}}</nowiki>}} from the infobox. * Turn off by default (notably because only Latin script may be safely rendered in this style and italic may be needed to distinguish foreign language from local English language only in that script, but would be difficult to read for other scripts) but allow some instances to be made italic by passing {{para|italic title|<nowiki>{{{italic title|no}}}</nowiki>}} * Do not make any titles italic by not passing the parameter at all. === CSS styling === ; bodystyle : Applies to the infobox table as a whole ; titlestyle : Applies only to the title caption. Adding a background color is usually inadvisable since the text is rendered "outside" the infobox. ; abovestyle : Applies only to the "above" cell at the top. The default style has font-size:125%; since this cell is usually used for a title, if you want to use the above cell for regular-sized text include "font-size:100%;" in the abovestyle. ; imagestyle : Applies to the cell the image is in. This includes the text of the image caption, but you should set text properties with captionstyle instead of imagestyle in case the caption is moved out of this cell in the future. ; captionstyle : Applies to the text of the image caption. ; rowstyle(n) : This parameter is inserted into the <code>style</code> attribute for the specified row. ; headerstyle : Applies to all header cells ; labelstyle : Applies to all label cells ; datastyle : Applies to all data cells ; belowstyle : Applies only to the below cell === HTML classes and microformats === ; bodyclass : This parameter is inserted into the <code>class</code> attribute for the infobox as a whole. ; titleclass : This parameter is inserted into the <code>class</code> attribute for the infobox's '''title''' caption. <!-- currently not implemented in Lua module ; aboverowclass : This parameter is inserted into the <code>class</code> attribute for the complete table row the '''above''' cell is on. --> ; aboveclass : This parameter is inserted into the <code>class</code> attribute for the infobox's '''above''' cell. ; subheaderrowclass(n) : This parameter is inserted into the <code>class</code> attribute for the complete table row the '''subheader''' is on. ; subheaderclass(n) : This parameter is inserted into the <code>class</code> attribute for the infobox's '''subheader'''. ; imagerowclass(n) : These parameters are inserted into the <code>class</code> attribute for the complete table row their respective '''image''' is on. ; imageclass : This parameter is inserted into the <code>class</code> attribute for the '''image'''. ; rowclass(n) : This parameter is inserted into the <code>class</code> attribute for the specified row including the '''label''' and '''data''' cells. ; class(n) : This parameter is inserted into the <code>class</code> attribute for the '''data''' cell of the specified row. If there's no '''data''' cell it has no effect. <!-- currently not implemented in Lua module ; belowrowclass : This parameter is inserted into the <code>class</code> attribute for the complete table row the '''below''' cell is on. --> ; belowclass : This parameter is inserted into the <code>class</code> attribute for the infobox's '''below''' cell. This template supports the addition of microformat information. This is done by adding "class" attributes to various data cells, indicating what kind of information is contained within. Multiple class names may be specified, separated by spaces, some of them being used as selectors for custom styling according to a project policy or to the skin selected in user preferences, others being used for microformats. To flag an infobox as containing [[hCard]] information, for example, add the following parameter: <pre style="overflow:auto"> | bodyclass = vcard </pre>{{clear}} And for each row containing a data cell that's part of the vcard, add a corresponding class parameter: <pre style="overflow:auto"> | class1 = fn | class2 = org | class3 = tel </pre>{{clear}} ...and so forth. "above" and "title" can also be given classes, since these are usually used to display the name of the subject of the infobox. See [[Wikipedia:WikiProject Microformats]] for more information on adding microformat information to Wikipedia, and [[microformat]] for more information on microformats in general. == Examples == Notice how the row doesn't appear in the displayed infobox when a '''label''' is defined without an accompanying '''data''' cell, and how all of them are displayed when a '''header''' is defined on the same row as a '''data''' cell. Also notice that '''subheaders''' are not bold by default like the '''headers''' used to split the main data section, because this role is meant to be for the '''above''' cell : {{Infobox |name = Infobox/doc |bodystyle = |titlestyle = |abovestyle = background:#cfc; |subheaderstyle = |title = Test Infobox |above = Above text |subheader = Subheader above image |subheader2 = Second subheader |imagestyle = |captionstyle = |image = [[File:Example-serious.jpg|200px|alt=Example alt text]] |caption = Caption displayed below File:Example-serious.jpg |headerstyle = background:#ccf; |labelstyle = background:#ddf; |datastyle = |header1 = Header defined alone | label1 = | data1 = |header2 = | label2 = Label defined alone does not display (needs data, or is suppressed) | data2 = |header3 = | label3 = | data3 = Data defined alone |header4 = All three defined (header, label, data, all with same number) | label4 = does not display (same number as a header) | data4 = does not display (same number as a header) |header5 = | label5 = Label and data defined (label) | data5 = Label and data defined (data) |belowstyle = background:#ddf; |below = Below text }} <syntaxhighlight lang="Sass" style="overflow:auto" highlight="15"> {{Infobox |name = {{subst:PAGENAME}} |bodystyle = |titlestyle = |abovestyle = background:#cfc; |subheaderstyle = |title = Test Infobox |above = Above text |subheader = Subheader above image |subheader2 = Second subheader |imagestyle = |captionstyle = | image = [[File:Example-serious.jpg|200px|alt=Example alt text]] |caption = Caption displayed below Example-serious.jpg |headerstyle = background:#ccf; |labelstyle = background:#ddf; |datastyle = |header1 = Header defined alone | label1 = | data1 = |header2 = | label2 = Label defined alone does not display (needs data, or is suppressed) | data2 = |header3 = | label3 = | data3 = Data defined alone |header4 = All three defined (header, label, data, all with same number) | label4 = does not display (same number as a header) | data4 = does not display (same number as a header) |header5 = | label5 = Label and data defined (label) | data5 = Label and data defined (data) |belowstyle = background:#ddf; |below = Below text }} </syntaxhighlight>{{clear}} For this example, the {{para|bodystyle}} and {{para|labelstyle}} parameters are used to adjust the infobox width and define a default width for the column of labels: {{Infobox |name = Infobox/doc |bodystyle = width:20em |titlestyle = |title = Test Infobox |headerstyle = |labelstyle = width:33% |datastyle = |header1 = | label1 = Label 1 | data1 = Data 1 |header2 = | label2 = Label 2 | data2 = Data 2 |header3 = | label3 = Label 3 | data3 = Data 3 |header4 = Header 4 | label4 = | data4 = |header5 = | label5 = Label 5 | data5 = Data 5: Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |belowstyle = |below = Below text }} <syntaxhighlight lang="sass" highlight="3,9" style="overflow: auto"> {{Infobox |name = {{subst:PAGENAME}} |bodystyle = width:20em |titlestyle = |title = Test Infobox |headerstyle = |labelstyle = width:33% |datastyle = |header1 = | label1 = Label 1 | data1 = Data 1 |header2 = | label2 = Label 2 | data2 = Data 2 |header3 = | label3 = Label 3 | data3 = Data 3 |header4 = Header 4 | label4 = | data4 = |header5 = | label5 = Label 5 | data5 = Data 5: Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |belowstyle = |below = Below text }} </syntaxhighlight>{{clear}} == Embedding == <!--Linked from [[Template:Subinfobox bodystyle/doc]]--> One infobox template can be embedded into another using the {{para|child}} parameter. This feature can be used to create a modular infobox, or to create better-defined logical sections. Long ago, it was necessary to use embedding in order to create infoboxes with more than 99 rows; but nowadays there's no limit to the number of rows that can be defined in a single instance of <code><nowiki>{{infobox}}</nowiki></code>. {{Infobox | title = Top level title | data1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | data2 = {{Infobox | decat = yes | child = yes |title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} <pre style="overflow:auto"> {{Infobox | title = Top level title | data1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | data2 = {{Infobox | decat = yes | child = yes |title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} </pre>{{clear}} Note, in the examples above, the child infobox is placed in a <code>data</code> field, not a <code>header</code> field. Notice that the section subheadings are not in bold font if bolding is not explicitly specified. To obtain bold section headings, place the child infobox in a '''header''' field (but not in a '''label''' field because it would not be displayed!), either using {{Infobox | title = Top level title | header1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | header2 = {{Infobox | decat = yes | child = yes | title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} <pre style="overflow:auto"> {{Infobox | title = Top level title | header1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | header2 = {{Infobox | decat = yes | child = yes | title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} </pre>{{clear}} or, {{Infobox | title = Top level title | header1 = First subsection {{Infobox | decat = yes | child = yes | label1 = Label 1.1 | data1 = Data 1.1 }} | header2 = Second subsection {{Infobox | decat = yes | child = yes | label1 = Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} <pre style="overflow:auto"> {{Infobox | title = Top level title | header1 = First subsection {{Infobox | decat = yes | child = yes | label1 = Label 1.1 | data1 = Data 1.1 }} | header2 = Second subsection {{Infobox | decat = yes | child = yes | label1 = Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} </pre>{{clear}} Note that omitting the {{para|title}} parameter, and not including any text preceding the embedded infobox, may result in spurious blank table rows, creating gaps in the visual presentation. [[Wikipedia:WikiProject Infoboxes/embed]] includes some links to Wikipedia articles which include infoboxes embedded within other infoboxes. == Subboxes == An alternative method for embedding is to use {{para|subbox|yes}}, which removes the outer border from the infobox, but preserves the interior structure. One feature of this approach is that the parent and child boxes need not have the same structure, and the label and data fields are not aligned between the parent and child boxes because they are not in the same parent table. {{Infobox | headerstyle = background-color:#eee; | labelstyle = background-color:#eee; | header1 = Main 1 | header2 = Main 2 | data3 = {{Infobox | subbox = yes | headerstyle = background-color:#ccc; | labelstyle = background-color:#ddd; | header1 = Sub 3-1 | header2 = Sub 3-2 | label3 = Label 3-3 | data3 = Data 3-3 }} | data4 = {{Infobox | subbox = yes | labelstyle = background-color:#ccc; | label1 = Label 4-1 | data1 = Data 4-1 }} | label5 = Label 5 | data5 = Data 5 | header6 = Main 6 }} <syntaxhighlight lang="sass" style="overflow:auto"> {{Infobox | headerstyle = background-color:#eee; | labelstyle = background-color:#eee; | header1 = Main 1 | header2 = Main 2 | data3 = {{Infobox | subbox = yes | headerstyle = background-color:#ccc; | labelstyle = background-color:#ddd; | header1 = Sub 3-1 | header2 = Sub 3-2 | label3 = Label 3-3 | data3 = Data 3-3 }} | data4 = {{Infobox | subbox = yes | labelstyle = background-color:#ccc; | label1 = Label 4-1 | data1 = Data 4-1 }} | label5 = Label 5 | data5 = Data 5 | header6 = Main 6 }} </syntaxhighlight>{{clear}} Similar embedding techniques may be used within content parameters of some other templates generating tables (such as [[:Template:Sidebar|Sidebar]]) : {{Sidebar | navbar = off | headingstyle = background-color:#eee; | heading1 = Heading 1 | heading2 = Heading 2 | content3 = {{Infobox | subbox = yes | headerstyle = background-color:#ccc; | labelstyle = background-color:#ddd; | header1 = Sub 3-1 | header2 = Sub 3-2 | label3 = Label 3-3 | data3 = Data 3-3 }} | content4 = {{Infobox | subbox = yes | labelstyle = background-color:#ccc; | label1 = Label 4-1 | data1 = Data 4-1 }} | heading5 = Heading 5 }} <syntaxhighlight lang="sass" style="overflow:auto"> {{Sidebar | navbar = off | headingstyle = background-color:#eee; | heading1 = Heading 1 | heading2 = Heading 2 | content3 = {{Infobox | subbox = yes | headerstyle = background-color:#ccc; | labelstyle = background-color:#ddd; | header1 = Sub 3-1 | header2 = Sub 3-2 | label3 = Label 3-3 | data3 = Data 3-3 }} | content4 = {{Infobox | subbox = yes | labelstyle = background-color:#ccc; | label1 = Label 4-1 | data1 = Data 4-1 }} | heading5 = Heading 5 }} </syntaxhighlight>{{clear}} Note that the default padding of the parent data cell containing each subbox is still visible, so the subboxes are slightly narrower than the parent box and there's a higher vertical spacing between standard cells of the parent box than between cells of distinct subboxes. == Controlling line-breaking in embedded bulletless lists == Template {{tlx|nbsp}} may be used with {{tlx|wbr}} and {{tlx|nowrap}} to control line-breaking in bulletless lists embedded in infoboxes (e.g. cast list in {{tlx|Infobox film}}), to prevent wrapped long entries from being confused with multiple entries. See [[Template:Wbr/doc#Controlling line-breaking in infoboxes]] for details. == Full blank syntax == (Note: there is no limit to the number of possible rows; only 20 are given below since infoboxes larger than that will be relatively rare. Just extend the numbering as needed. The microformat "class" parameters are also omitted as they are not commonly used.) <pre style="overflow:auto"> {{Infobox | name = {{subst:PAGENAME}} | child = {{{child|}}} | subbox = {{{subbox|}}} | italic title = {{{italic title|no}}} | bodystyle = | titlestyle = | abovestyle = | subheaderstyle = | title = | above = | subheader = | imagestyle = | captionstyle = | image = | caption = | image2 = | caption2 = | headerstyle = | labelstyle = | datastyle = | header1 = | label1 = | data1 = | header2 = | label2 = | data2 = | header3 = | label3 = | data3 = | header4 = | label4 = | data4 = | header5 = | label5 = | data5 = | header6 = | label6 = | data6 = | header7 = | label7 = | data7 = | header8 = | label8 = | data8 = | header9 = | label9 = | data9 = | header10 = | label10 = | data10 = | header11 = | label11 = | data11 = | header12 = | label12 = | data12 = | header13 = | label13 = | data13 = | header14 = | label14 = | data14 = | header15 = | label15 = | data15 = | header16 = | label16 = | data16 = | header17 = | label17 = | data17 = | header18 = | label18 = | data18 = | header19 = | label19 = | data19 = | header20 = | label20 = | data20 = | belowstyle = | below = }} </pre>{{clear}} {{Help:Infobox/user style}} == Porting to other MediaWikis == The infobox template requires the [[:mw:Extension:Scribunto|Scribunto]] extension and [[mw:Manual:Using content from Wikipedia#HTMLTidy|HTMLTidy]] to be installed. It may not work with other MediaWikis. [[Wikipedia:WikiProject Transwiki|WikiProject Transwiki]] has a version of this template that has been modified to work on other MediaWikis. ==See also== * [[Module:Infobox]], the [[WP:LUA|Lua]] module on which this template is based * [[Module:Check for unknown parameters]] * {{tl|Infobox3cols}} * {{tl|Navbox}} and {{tl|Sidebar}} * [[Wikipedia:List of infoboxes|List of infoboxes]] * [[:Module:InfoboxImage]] * Maintenance categories: ** [[:Category:Articles which use infobox templates with no data rows]] ({{PAGESINCATEGORY:Articles which use infobox templates with no data rows|pages}}) ** [[:Category:Pages which use embedded infobox templates with the title parameter]] ({{PAGESINCATEGORY:Pages which use embedded infobox templates with the title parameter|pages}}) <includeonly>{{Sandbox other|| [[Category:Infobox templates| ]] [[Category:Wikipedia metatemplates|Infobox]] [[Category:Templates generating microformats]] [[Category:Templates that add a tracking category]] [[Category:Lua-based infobox templates]] }}</includeonly> ==Tracking categories== * {{clc|Articles with missing Wikidata information}} 71484be38e4a00cc5d3b1ec8e96c6e1cb50d8ed4 Main Page 0 1 1 2020-08-14T01:43:50Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was automatically created by a wiki creator (a volunteer who created this wiki per a request), and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome at your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, and we hope you will enjoy our hosting. You can immediately start working on your wiki, whenever you want. Need help? No problem! We will help you with your wiki as needed. To make a start we have added a few links about working with MediaWiki: * <span class="plainlinks">[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents MediaWiki guide (e.g. navigation, editing, deleting pages, blocking users)]</span> * <span class="plainlinks">[https://meta.miraheze.org/wiki/FAQ Miraheze FAQ]</span> *<span class="plainlinks">[https://meta.miraheze.org/wiki/Request_features Request settings changes on your wiki. (Extensions and Logo/Favicon changes should be done through Special:ManageWiki on your wiki].</span> ==== But Miraheze, I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we still are happy to help you. You can find us here: * <span class="plainlinks">[https://meta.miraheze.org/wiki/Help_center On our own Miraheze wiki]</span> * On IRC in #miraheze on irc.freenode.net ([irc://irc.freenode.net/#miraheze direct link]; [http://webchat.freenode.net?channels=%23miraheze webchat]) === For a visitor of this wiki === Hello, the default Main Page of this wiki (this is the default Main Page) has not been replaced yet by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check this page again later! 03568c50c66200a91cfa2ab7bcd1ff6d697d57cd User:Kilo 2 2 2 2020-08-14T01:54:34Z Kilo 2 Created page with "hello i am kilo" wikitext text/x-wiki hello i am kilo 289c0cc7e9d79f321b4fd45657c51807dc2a5342 Main Page 0 1 3 1 2020-08-14T02:00:09Z Kilo 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This wiki is a huge WIP. We're moving over from the Fandom platform. We appreciate all help and edits! default stuff below === For the bureaucrat(s) of this wiki === Hello, and welcome at your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, and we hope you will enjoy our hosting. You can immediately start working on your wiki, whenever you want. Need help? No problem! We will help you with your wiki as needed. To make a start we have added a few links about working with MediaWiki: * <span class="plainlinks">[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents MediaWiki guide (e.g. navigation, editing, deleting pages, blocking users)]</span> * <span class="plainlinks">[https://meta.miraheze.org/wiki/FAQ Miraheze FAQ]</span> *<span class="plainlinks">[https://meta.miraheze.org/wiki/Request_features Request settings changes on your wiki. (Extensions and Logo/Favicon changes should be done through Special:ManageWiki on your wiki].</span> ==== But Miraheze, I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we still are happy to help you. You can find us here: * <span class="plainlinks">[https://meta.miraheze.org/wiki/Help_center On our own Miraheze wiki]</span> * On IRC in #miraheze on irc.freenode.net ([irc://irc.freenode.net/#miraheze direct link]; [http://webchat.freenode.net?channels=%23miraheze webchat]) === For a visitor of this wiki === Hello, the default Main Page of this wiki (this is the default Main Page) has not been replaced yet by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check this page again later! 739170a6c365cdf8a18a7f065916bffe9722efab 5 3 2020-08-14T02:03:42Z Kilo 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This wiki is a huge WIP. We're moving over from the Fandom platform. We appreciate all help and edits! '''Do you remember the first time you played Minecraft?''' How it felt? When zombies and creepers scared you because you weren't strong enough, when going underground was a tense challenge full of surprises, when going deeper and finding new ores was exciting, when dungeons were impressive and the world was new, when learning new mechanics felt rewarding, when you didn't know what awaited you at the other end of portals, when nightfall terrified you because you knew it would bring deadly creatures. If you remember all these things, odds are, Minecraft doesn't excite the way it used to, and you feel it could use huge updates that Mojang are too scared to push. Well, this is everything you've been waiting for. This modpack aims to do what Mojang won't. It's aimed to make Minecraft the game it was truly meant to be. '''This is not a "kitchen sink" modpack''' where we dump loads of mods on you that serve no useful purpose or make the game harder for the sake of making it harder. No, this is balanced, unique, new player friendly, and most of all, fun. If you've been searching for the fabled "Minecraft v2.0" modpack, your journey ends here. '''Much of this modpack is inspired by many viral YouTube videos''' that critique Minecraft as a game or describe how it could be great again. These videos are in a playlist [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 here]. Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. default stuff below === For the bureaucrat(s) of this wiki === Hello, and welcome at your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, and we hope you will enjoy our hosting. You can immediately start working on your wiki, whenever you want. Need help? No problem! We will help you with your wiki as needed. To make a start we have added a few links about working with MediaWiki: * <span class="plainlinks">[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents MediaWiki guide (e.g. navigation, editing, deleting pages, blocking users)]</span> * <span class="plainlinks">[https://meta.miraheze.org/wiki/FAQ Miraheze FAQ]</span> *<span class="plainlinks">[https://meta.miraheze.org/wiki/Request_features Request settings changes on your wiki. (Extensions and Logo/Favicon changes should be done through Special:ManageWiki on your wiki].</span> ==== But Miraheze, I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we still are happy to help you. You can find us here: * <span class="plainlinks">[https://meta.miraheze.org/wiki/Help_center On our own Miraheze wiki]</span> * On IRC in #miraheze on irc.freenode.net ([irc://irc.freenode.net/#miraheze direct link]; [http://webchat.freenode.net?channels=%23miraheze webchat]) === For a visitor of this wiki === Hello, the default Main Page of this wiki (this is the default Main Page) has not been replaced yet by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check this page again later! 3f396d5ef09e5c2e97261039275448c80afbede2 6 5 2020-08-14T02:04:38Z Kilo 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == '''This wiki is a huge WIP. We're moving over from the Fandom platform. We appreciate all help and edits!''' '''Do you remember the first time you played Minecraft?''' How it felt? When zombies and creepers scared you because you weren't strong enough, when going underground was a tense challenge full of surprises, when going deeper and finding new ores was exciting, when dungeons were impressive and the world was new, when learning new mechanics felt rewarding, when you didn't know what awaited you at the other end of portals, when nightfall terrified you because you knew it would bring deadly creatures. If you remember all these things, odds are, Minecraft doesn't excite the way it used to, and you feel it could use huge updates that Mojang are too scared to push. Well, this is everything you've been waiting for. This modpack aims to do what Mojang won't. It's aimed to make Minecraft the game it was truly meant to be. '''This is not a "kitchen sink" modpack''' where we dump loads of mods on you that serve no useful purpose or make the game harder for the sake of making it harder. No, this is balanced, unique, new player friendly, and most of all, fun. If you've been searching for the fabled "Minecraft v2.0" modpack, your journey ends here. '''Much of this modpack is inspired by many viral YouTube videos''' that critique Minecraft as a game or describe how it could be great again. These videos are in a playlist [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 here]. Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. default stuff below === For the bureaucrat(s) of this wiki === Hello, and welcome at your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, and we hope you will enjoy our hosting. You can immediately start working on your wiki, whenever you want. Need help? No problem! We will help you with your wiki as needed. To make a start we have added a few links about working with MediaWiki: * <span class="plainlinks">[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents MediaWiki guide (e.g. navigation, editing, deleting pages, blocking users)]</span> * <span class="plainlinks">[https://meta.miraheze.org/wiki/FAQ Miraheze FAQ]</span> *<span class="plainlinks">[https://meta.miraheze.org/wiki/Request_features Request settings changes on your wiki. (Extensions and Logo/Favicon changes should be done through Special:ManageWiki on your wiki].</span> ==== But Miraheze, I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we still are happy to help you. You can find us here: * <span class="plainlinks">[https://meta.miraheze.org/wiki/Help_center On our own Miraheze wiki]</span> * On IRC in #miraheze on irc.freenode.net ([irc://irc.freenode.net/#miraheze direct link]; [http://webchat.freenode.net?channels=%23miraheze webchat]) === For a visitor of this wiki === Hello, the default Main Page of this wiki (this is the default Main Page) has not been replaced yet by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check this page again later! 2fd30f29ebdbf4e2cf3577a267a513b2bced8b2d 16 6 2020-08-14T03:12:42Z Kilo 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to the {{SITENAME}}! == '''This wiki is a huge WIP. We're moving over from the Fandom platform. We appreciate all help and edits!''' '''Do you remember the first time you played Minecraft?''' How it felt? When zombies and creepers scared you because you weren't strong enough, when going underground was a tense challenge full of surprises, when going deeper and finding new ores was exciting, when dungeons were impressive and the world was new, when learning new mechanics felt rewarding, when you didn't know what awaited you at the other end of portals, when nightfall terrified you because you knew it would bring deadly creatures. If you remember all these things, odds are, Minecraft doesn't excite the way it used to, and you feel it could use huge updates that Mojang are too scared to push. Well, this is everything you've been waiting for. This modpack aims to do what Mojang won't. It's aimed to make Minecraft the game it was truly meant to be. '''This is not a "kitchen sink" modpack''' where we dump loads of mods on you that serve no useful purpose or make the game harder for the sake of making it harder. No, this is balanced, unique, new player friendly, and most of all, fun. If you've been searching for the fabled "Minecraft v2.0" modpack, your journey ends here. '''Much of this modpack is inspired by many viral YouTube videos''' that critique Minecraft as a game or describe how it could be great again. These videos are in a playlist [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 here]. Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. default stuff below === For the bureaucrat(s) of this wiki === Hello, and welcome at your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, and we hope you will enjoy our hosting. You can immediately start working on your wiki, whenever you want. Need help? No problem! We will help you with your wiki as needed. To make a start we have added a few links about working with MediaWiki: * <span class="plainlinks">[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents MediaWiki guide (e.g. navigation, editing, deleting pages, blocking users)]</span> * <span class="plainlinks">[https://meta.miraheze.org/wiki/FAQ Miraheze FAQ]</span> *<span class="plainlinks">[https://meta.miraheze.org/wiki/Request_features Request settings changes on your wiki. (Extensions and Logo/Favicon changes should be done through Special:ManageWiki on your wiki].</span> ==== But Miraheze, I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we still are happy to help you. You can find us here: * <span class="plainlinks">[https://meta.miraheze.org/wiki/Help_center On our own Miraheze wiki]</span> * On IRC in #miraheze on irc.freenode.net ([irc://irc.freenode.net/#miraheze direct link]; [http://webchat.freenode.net?channels=%23miraheze webchat]) === For a visitor of this wiki === Hello, the default Main Page of this wiki (this is the default Main Page) has not been replaced yet by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check this page again later! d03a49e297aef7e95e7ebd787b666c31431fecb3 Rebirth of the Night Wiki:About 4 3 4 2020-08-14T02:01:07Z Kilo 2 Created page with "This wiki was made with love by the developers and community of the Rebirth of the Night modpack for Minecraft 1.12. You all deserve cookies." wikitext text/x-wiki This wiki was made with love by the developers and community of the Rebirth of the Night modpack for Minecraft 1.12. You all deserve cookies. 6d99b7640baaccdd203b00ae028b310a8a6c7cb6 File:RebirthOfTheNight Logo.png 6 4 7 2020-08-14T02:06:24Z Kilo 2 Main logo for the modpack. Designed by Charlie#0834. wikitext text/x-wiki == Summary == Main logo for the modpack. Designed by Charlie#0834. 823e01153ab60ba51746b5c50cbe701dcdd2bae3 14 7 2020-08-14T02:42:02Z Kilo 2 Kilo uploaded a new version of [[File:RebirthOfTheNight Logo.png]] wikitext text/x-wiki == Summary == Main logo for the modpack. Designed by Charlie#0834. 823e01153ab60ba51746b5c50cbe701dcdd2bae3 FPS improvement guide 0 5 9 8 2020-08-14T02:12:40Z Kilo 2 1 revision imported wikitext text/x-wiki There are several methods of improving Rebirth of the Night's performance. Try everything from top to bottom before asking for further support which you can do on our {{Discord}}. [[File:FPS Improvement Guide for Rebirth of the Night|thumb|330x330px]] == General Performance Improvements == # Use the following link to the latest 64-Bit version of Java here. Select Windows Offline (64-bit). https://java.com/en/download/manual.jsp # Install Optifine from [https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F4.jar their official site]. Simply drop the jar into the mods folder. You will be able to turn on/off animations as needed to improve performance by going to Options, Video Settings, Animations while in game. DO NOT TOUCH PERFORMANCE SETTINGS. This is already set for you to provide the maximum performance. # Some users with AMD video cards will need to install Optifine and disable terrain animations. This is if you notice low fps. # Adjust BetterFPS settings. With the game not running, go to the betterfps.jar in the mods folder and double click it to run a profiler. Run the Test Algorithms several times to find the best option. The lower number is the better algorithm. '''''WARNING: TAYLOR'S ALGORITHM WILL NOT WORK ON THIS PACK! DO NOT USE TAYLOR'S ALGORITHM.''''' # Try changing your JVM arguments (and your server's startup marguments) to those outlined here: https://aikar.co/2018/07/02/tuning-the-jvm-g1gc-garbage-collector-flags-for-minecraft/ # Limit FPS to 60 if your CPU is running high. (Options > Video Settings > Max Framerate) # Check if Integrated Graphics is being used. Press F3 and look to the right side of the screen. If after Display: it shows something you do not recognize as your graphics card, it is likely using integrated graphics. If so: [[File:Instructions.png|none|thumb|763x763px]] == Increasing RAM on Twitch == # Navigate to your Twitch settings by clicking on your profile name, Settings, then select Minecraft. # Set Ram to 4GB MIN, 6GB IS IDEAL. You can not set all of the RAM your PC has or it will crash. Do not set more than needed. == Increasing RAM on MultiMC == # Go to Settings, Java and set Maximum Memory Allocation to 4000 MINIMUM. Ideally set this to 6000. You can not set all of the RAM your PC has or it will crash. Do not set more than needed. [[Category:Guide]] f0e7c39646e44c019bdfc7ad6aa7b4efea76ab6b Installation 0 6 11 10 2020-08-14T02:15:31Z Kilo 2 1 revision imported wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == [[File:Rebirth of the Night - How to Install, Set up and Troubleshoot|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first '''Install''' button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to My Modpacks and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to My Modpacks and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the file under "Main File" # Click '''Download '''(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click '''MultiMC.exe''' # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click '''Launch''' on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click '''Add '''on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == GitHub (DEVELOPERS ONLY) == '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night # Click the green button "Clone or download" > "Download Zip" # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. # In the Windows search, type %appdata% and open the .minecraft folder. # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. # Install OptiFine (read below) # Install Custom Music (read below) # Open your Minecraft and select the Forge 1.12.2 version. # Launch the game and '''MINIMIZE THE MC WINDOW''' until you get to the main menu. This will reduce the loading time. # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing Custom Music (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] and go to #important-info. # Click the Google Drive link. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Drag the '''ActualMusic''' folder (the folder itself, not just the contents inside) into the main modpack directory. It should be next to the folders "mods", "config", "scripts", etc... # Drag '''Embassy_5.0-b20 '''into the mods folder # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] e699ae5eb9afb98520fb5d41194a7684f22579f0 17 11 2020-08-14T03:35:31Z RatlordOreo 4 emboldened and quoted text that should've been for consistency+grammar wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == [[File:Rebirth of the Night - How to Install, Set up and Troubleshoot|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == GitHub (DEVELOPERS ONLY) == '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. # Click the green button "Clone or download" > "Download Zip" # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. # In the Windows search, type %appdata% and open the .minecraft folder. # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. # Install OptiFine (read below) # Install Custom Music (read below) # Open your Minecraft and select the Forge 1.12.2 version. # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing Custom Music (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] and go to #important-info. # Click the Google Drive link. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Drag the "'''ActualMusic'''" folder (the folder itself, not just the contents inside) into the main modpack directory. It should be next to the folders "mods", "config", "scripts", etc... # Drag "'''Embassy_5.0-b20'''" into the mods folder. # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] 15119e2dfc49cafdd2060a957dd85886f1294328 18 17 2020-08-14T03:46:18Z Democat 5 Comment out GH section wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == [[File:Rebirth of the Night - How to Install, Set up and Troubleshoot|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. // == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Custom Music (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing Custom Music (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] and go to #important-info. # Click the Google Drive link. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Drag the "'''ActualMusic'''" folder (the folder itself, not just the contents inside) into the main modpack directory. It should be next to the folders "mods", "config", "scripts", etc... # Drag "'''Embassy_5.0-b20'''" into the mods folder. # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] d070dc3c6d3df2a261bdc218193fbe1b816011a8 19 18 2020-08-14T03:47:19Z Democat 5 Whoops wrong comment format wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == [[File:Rebirth of the Night - How to Install, Set up and Troubleshoot|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Custom Music (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing Custom Music (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] and go to #important-info. # Click the Google Drive link. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Drag the "'''ActualMusic'''" folder (the folder itself, not just the contents inside) into the main modpack directory. It should be next to the folders "mods", "config", "scripts", etc... # Drag "'''Embassy_5.0-b20'''" into the mods folder. # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] 60900a219603ed7138c033f54b0641c9e62f19c3 File:Instructions.png 6 7 12 2020-08-14T02:28:21Z Kilo 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 User:Foreck 2 8 13 2020-08-14T02:32:22Z Foreck 3 create user page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 User:RatlordOreo 2 9 15 2020-08-14T02:59:29Z RatlordOreo 4 create user page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Foreck babysteps 1.png 6 10 20 2020-08-14T04:03:07Z Foreck 3 wikitext text/x-wiki It was at this moment that Mari knew, she'd hired'em up 94804a29879d3bc267376061d52efb853936a00e UserWiki:Foreck 200 11 21 2020-08-14T04:17:23Z Foreck 3 Created page with "Fourth developer for Rebirth of the Night. Joined the official Discord on the 27th of November 2019 in order to learn how to install the modpack after I learnt of its existenc..." wikitext text/x-wiki Fourth developer for Rebirth of the Night. Joined the official Discord on the 27th of November 2019 in order to learn how to install the modpack after I learnt of its existence. I joined the dev team approximately one week later after giving extensive feedback on progression, immersion and gameplay; however, what really got me into the team was what has become one of my biggest contributions: Our custom resource pack Better Rebirth. I had tried getting into pixelart several times over the years, but never committing to it, that changed once I started pumping out textures for RotN. Once I finished my first few items I delved into lang files and gradually discovered the huge potential of resourcepacks. Time went on and I got into zenscript, which is how we do scripts for Craft Tweaker, I started fiddling with mod configs, adding mods, working with Github, learning general stuff and, eventually, I ended where I'm now. I've met a lot of people, some of which I already consider friends, built connections, learn about the world of modding and its sometimes volatile but always interesting community. 39ee54d9819da4716741f2b930f90ab778c842eb 22 21 2020-08-14T04:18:36Z Foreck 3 wikitext text/x-wiki Fourth developer for Rebirth of the Night. Joined the official Discord on the 27th of November 2019 in order to learn how to install the modpack after I learnt of its existence. I joined the dev team approximately one week later after giving extensive feedback on progression, immersion and gameplay; however, what really got me into the team was what has become one of my biggest contributions: Our custom resource pack Better Rebirth. [[File:Foreck babysteps 1.png|frame|center|It was at this moment, that Mari knew she had hired'em up]] I had tried getting into pixelart several times over the years, but never committing to it, that changed once I started pumping out textures for RotN. Once I finished my first few items I delved into lang files and gradually discovered the huge potential of resourcepacks. Time went on and I got into zenscript, which is how we do scripts for Craft Tweaker, I started fiddling with mod configs, adding mods, working with Github, learning general stuff and, eventually, I ended where I'm now. I've met a lot of people, some of which I already consider friends, built connections, learn about the world of modding and its sometimes volatile but always interesting community. d66767caba707639967d06ffb22e5e72d9b58e5e Getting Started 0 12 24 23 2020-08-14T04:41:17Z Foreck 3 1 revision imported wikitext text/x-wiki [[File:Getting Started.png|thumb|317x317px]] == '''Before You Start''' == Rebirth of the Night introduces very new and different concepts than vanilla and other modpacks. While you may have many questions about many different topics. Always check JEI first. When you open your inventory, use the search bar in the bottom right to find your item. Press R to find the recipe for the item or press I to find what items can be crafted with the item.  == '''The First Day''' == You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location.You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as zombies investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Settling_Down:_The_basics expand your settlement]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell]]</p> [[Category:Guide]] 5874c9b040226af00bda1a75071129a78aa68b44 27 24 2020-08-14T04:45:16Z Foreck 3 wikitext text/x-wiki [[File:Getting Started.png|thumb|317x317px]] == '''Before You Start''' == Rebirth of the Night introduces very new and different concepts than vanilla and other modpacks. While you may have many questions about many different topics. Always check JEI first. When you open your inventory, use the search bar in the bottom right to find your item. Press R to find the recipe for the item or press I to find what items can be crafted with the item.  == '''The First Day''' == You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location.You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as zombies investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [https://rotn.miraheze.org/wiki/Settling_Down:_The_basics expand your settlement]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell]]</p> [[Category:Guide]] 2c3f67a5151e8f673127bbe3e45217e37430b7b9 Settling Down: The basics 0 13 26 25 2020-08-14T04:43:25Z Foreck 3 1 revision imported wikitext text/x-wiki == The Bronze Age == Progression has changed slightly from your regular vanilla experience. Depending on how much or how little [[Iron Ore]] you find, [[Metallurgy#Bronze|Bronze]] gear will be an important stage. To get started you will need to mine [[Copper]] ore and [[Tin]] ore to craft a Copper and Tin ingot, which is made with one (1) [[Tin]] ingot and three (3) [[Copper]] ingots. Next, you will want to place the Copper and Tin ingot onto a [[Multipurpose_stone_anvil|Multipurpose Stone Anvil]] and use a hammer to break the ingot into pebbles. Lastly, you will want to smelt the pebbles into [[Metallurgy#Bronze|Bronze]] ingots by placing them in to a [[Kiln]], as a furnace will be unable to smelt them.  == Mechanical Age == After [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Getting_Started acquiring a basic house], you will start noticing that you don't have too many options to start producing resources other than venturing in the very dangerous caves and caverns underground. As mining and caving can be too hazardous for players just starting out (other than to find some [[copper]] and [[coal]] for torches), a good alternative to start working on is creating some more advanced machinery in your base. In the case that you need more info, you can create an in-depth machinery encyclopedia by putting a single gear and a book together in the crafting grid. === Millstone and fiber === You can start by creating a [[Millstone]]. A millstone will let you grind materials into other useful components such as dust or dough. What your hands can't do, thanks to mechanical power, the mill can! attach a [[Hand Crank]] block to the side of your millstone and start working that lever to pulverize items! === Cooking and smelting === ==== [[Cauldron]] ==== The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneath the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply its effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneath the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making an everlasting fire before you enter the nether is possible only with charcoal blocks. '''Not coal!''' ''Charcoal'' only. How to get it? Look charcoal up in [[JEI]]. "R" key will give you recipes to get what your cursor is at. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclockwise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. ==== Kilns ==== There are two kinds of kiln currently in Rebirth of the Night, the Stone/Brick kilns and the multiblock kiln, the first kind can be found on its own [[Kiln|page]] The second kind of kiln is a multiblock structure that is used as an in-world crafting device for many advanced materials. The fundamental requirements to form are Kiln are as follows: * <strong>Four</strong> of any valid Brick Block (only Vanilla clay bricks by default). * The first block <strong>must</strong> be over a valid heat source, Fire or Stoked Fire. * The first block <strong>must</strong> have an air block directly above it. * The other three must surround that air block in any of the possible permutations. To use the Kiln, you need to place the material block on top of the bottom Brick Block. If the Kiln was built correctly - the material will start breaking slowly. When it breaks completely - it will drop its product. The Kiln can be used for: * <em>Firing Pottery </em> * Getting charcoal from logs * <em>Baking! </em> * Smelting Ores * Processing Endstone ==== [[Crucible]] ==== The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a Kiln. This pot enables the creation of Soulforged Steel and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady [[Stoking|stoked flame]]. Like it’s iron brother, the Cauldron, the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on its page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring below the Crucible increases its speed. If you’re using stoked fire, then make sure the fire sources come from [[Hibachi|Hibachis]], or else the fire will get blown out. === Sustainable power === Next, you can make continuous Mechanical Power through a Windmill so you don't have to overwork your hands and back, to do this a strong fibrous material is necessary. [[Crops#Hemp|Hemp]] is exactly that, put this plant into the Millstone to create Hemp Fibers, useful to make Rope or Fabric and it even grows in any [[season]]; there are other options too, including [[Crops#Resource crops|cotton, flax, sisal and Jute]]. [[Hemp|Hemp Seeds]] can be obtained from tall grass and they need sunlight or a [[Light Block]] directly above them, the other crops can be grown by normal means but are limited to their respective seasons. As you can see, in order to create continuous power you will need to establish a steady source of durable fibers, so a farm would come in handy. If climate is a problem for your crops then consider using some [[Greenhouse Glass]]. Keep in mind that the types of crops you can grow will change throughout seasons and biomes. There may be other methods to obtain the needed resources though, so keep an eye open... ===<nowiki/>=== <Working on more content> [[Category:Guide]] 0d723941943e047c8e3327c7e72360a569ea919e 28 26 2020-08-14T04:46:20Z Foreck 3 /* Mechanical Age */ wikitext text/x-wiki == The Bronze Age == Progression has changed slightly from your regular vanilla experience. Depending on how much or how little [[Iron Ore]] you find, [[Metallurgy#Bronze|Bronze]] gear will be an important stage. To get started you will need to mine [[Copper]] ore and [[Tin]] ore to craft a Copper and Tin ingot, which is made with one (1) [[Tin]] ingot and three (3) [[Copper]] ingots. Next, you will want to place the Copper and Tin ingot onto a [[Multipurpose_stone_anvil|Multipurpose Stone Anvil]] and use a hammer to break the ingot into pebbles. Lastly, you will want to smelt the pebbles into [[Metallurgy#Bronze|Bronze]] ingots by placing them in to a [[Kiln]], as a furnace will be unable to smelt them.  == Mechanical Age == After [https://rotn.miraheze.org/wiki/Getting_Started acquiring a basic house], you will start noticing that you don't have too many options to start producing resources other than venturing in the very dangerous caves and caverns underground. As mining and caving can be too hazardous for players just starting out (other than to find some [[copper]] and [[coal]] for torches), a good alternative to start working on is creating some more advanced machinery in your base. In the case that you need more info, you can create an in-depth machinery encyclopedia by putting a single gear and a book together in the crafting grid. === Millstone and fiber === You can start by creating a [[Millstone]]. A millstone will let you grind materials into other useful components such as dust or dough. What your hands can't do, thanks to mechanical power, the mill can! attach a [[Hand Crank]] block to the side of your millstone and start working that lever to pulverize items! === Cooking and smelting === ==== [[Cauldron]] ==== The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneath the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply its effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneath the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making an everlasting fire before you enter the nether is possible only with charcoal blocks. '''Not coal!''' ''Charcoal'' only. How to get it? Look charcoal up in [[JEI]]. "R" key will give you recipes to get what your cursor is at. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclockwise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. ==== Kilns ==== There are two kinds of kiln currently in Rebirth of the Night, the Stone/Brick kilns and the multiblock kiln, the first kind can be found on its own [[Kiln|page]] The second kind of kiln is a multiblock structure that is used as an in-world crafting device for many advanced materials. The fundamental requirements to form are Kiln are as follows: * <strong>Four</strong> of any valid Brick Block (only Vanilla clay bricks by default). * The first block <strong>must</strong> be over a valid heat source, Fire or Stoked Fire. * The first block <strong>must</strong> have an air block directly above it. * The other three must surround that air block in any of the possible permutations. To use the Kiln, you need to place the material block on top of the bottom Brick Block. If the Kiln was built correctly - the material will start breaking slowly. When it breaks completely - it will drop its product. The Kiln can be used for: * <em>Firing Pottery </em> * Getting charcoal from logs * <em>Baking! </em> * Smelting Ores * Processing Endstone ==== [[Crucible]] ==== The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a Kiln. This pot enables the creation of Soulforged Steel and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady [[Stoking|stoked flame]]. Like it’s iron brother, the Cauldron, the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on its page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring below the Crucible increases its speed. If you’re using stoked fire, then make sure the fire sources come from [[Hibachi|Hibachis]], or else the fire will get blown out. === Sustainable power === Next, you can make continuous Mechanical Power through a Windmill so you don't have to overwork your hands and back, to do this a strong fibrous material is necessary. [[Crops#Hemp|Hemp]] is exactly that, put this plant into the Millstone to create Hemp Fibers, useful to make Rope or Fabric and it even grows in any [[season]]; there are other options too, including [[Crops#Resource crops|cotton, flax, sisal and Jute]]. [[Hemp|Hemp Seeds]] can be obtained from tall grass and they need sunlight or a [[Light Block]] directly above them, the other crops can be grown by normal means but are limited to their respective seasons. As you can see, in order to create continuous power you will need to establish a steady source of durable fibers, so a farm would come in handy. If climate is a problem for your crops then consider using some [[Greenhouse Glass]]. Keep in mind that the types of crops you can grow will change throughout seasons and biomes. There may be other methods to obtain the needed resources though, so keep an eye open... ===<nowiki/>=== <Working on more content> [[Category:Guide]] 1a865235851b614ca484aa9dfcf0270a7864b2bb Category:Guide 14 14 30 29 2020-08-14T04:49:54Z Foreck 3 1 revision imported wikitext text/x-wiki Here you can find the most essential guides to setting up the modpack and how to play [[Category:Browse]] 2715a8a6d88414e3899666b332373fe02f5d21f5 Crops 0 15 32 31 2020-08-14T04:58:06Z Foreck 3 1 revision imported wikitext text/x-wiki == Trees == == Food crops == == Resource crops == === Hemp === Hemp is a strong fibrous plant that can be used for many different things, including strong Rope or Fabric Hemp seeds, with HCSeeds enabled, can only be obtained from tilling the ground with a hoe; without HCSeeds they drop from tall grass. These seeds must be planted on hydrated farmland and have plenty of light, be that sunlight or from a Light Block. Growth can also be accelerated by fertilizing the farmland. Hemp has two stages, it is best to let the plant grow to stage 2 and only harvest the top block, similar to Sugar Cane. === Cotton === === Flax === === Sisal === === Jute === === Kenaf === [[Category:Items]] [[Category:Block]] [[Category:Farming]] dc449b48d6302d1666920497c0e786f7e4fc9a3a 33 32 2020-08-14T05:01:19Z Foreck 3 wip farmland comparisons wikitext text/x-wiki == Trees == == Food crops == == Resource crops == === Hemp === Hemp is a strong fibrous plant that can be used for many different things, including strong Rope or Fabric Hemp seeds, with HCSeeds enabled, can only be obtained from tilling the ground with a hoe; without HCSeeds they drop from tall grass. These seeds must be planted on hydrated farmland and have plenty of light, be that sunlight or from a Light Block. Growth can also be accelerated by fertilizing the farmland. Hemp has two stages, it is best to let the plant grow to stage 2 and only harvest the top block, similar to Sugar Cane. === Cotton === === Flax === === Sisal === === Jute === === Kenaf === == Farmland == Rustic's ever-fertile soil: -dirt + wonder sap -can't be trampled and doesn't require water -works forever BWM's planter based fertile farmland: -apply bonemeal to a tiled planter -can't be trampled, doesn't require water and grows faster -works forever BWM's fertile farmland: -apply fertilizer (requires cauldron) to farmland -grows faster, boost to hemp -requires water and works forever Pyrotech's mulched farmland: -apply potash mulch (complex recipe) to farmland -can't be trampled, and grows faster -requires water and is temporary [[Category:Items]] [[Category:Block]] [[Category:Farming]] d0820b9eaf150b81375f3f851f10f5158ae927b3 Alchemy 0 16 35 34 2020-08-14T05:05:41Z Foreck 3 1 revision imported wikitext text/x-wiki Alchemy is the process of brewing elixirs in condensers. ==Basic Alchemy== Basic Alchemy is performed in a condenser. In order to operate, a condenser must have retorts on either side, both facing towards the condenser, so that the retorts' tubes are attached to the condenser. Condensers can be made with bricks, white stained clay, and a bucket. Retorts can be made with bricks, [[iron]], and a bucket. The tank on the right side of the GUI is for water. The tank can be filled or emptied by right-clicking the block with buckets in hand, or by shift-right-clicking the block with an empty hand to void all contained fluid. The slot on the bottom middle of the GUI is for any fuel item that works in a furnace. The slot on the top right of the GUI is for glass bottles. The large slot below that is the output slot, where finished elixirs appear. The two slots on the left of the GUI are for ingredients. Brewing is done by putting valid ingredients into the ingredient slots, and supplying the condenser with enough fuel, water, and bottles to brew. ==Advanced Alchemy== Advanced Alchemy is performed in an advanced condenser. In order to operate, an advanced condenser must have advanced retorts on all three sides other than the front, all facing towards the advanced condenser, so that the retorts' tubes are attached to the condenser. Condensers can be made with nether bricks, an iron block, and a bucket. Retorts can be made with nether bricks, iron, and a bucket. The tank on the right side of the GUI is for water. The tank can be filled or emptied by right-clicking the block with buckets in hand, or by shift-right-clicking the block with an empty hand to void all contained fluid. The slot on the bottom middle of the GUI is for any fuel item that works in a furnace. The slot on the top right of the GUI is for glass bottles. The large slot below that is the output slot, where finished elixirs appear. The slot on the top middle of the GUI is for modifiers. The three slots on the left of the GUI are for ingredients. Brewing is done by putting valid ingredients into the ingredient slots, optionally putting a valid modifier into the modifier slot, and supplying the advanced condenser with enough fuel, water, and bottles to brew. ==Elixirs== Elixirs are like potions, but they are stackable up to 16. They also cannot currently be turned into splash potions, lingering potions, or tipped arrows. ===Types=== *Elixir of Instant Health *Elixir of Regeneration (not implemented) *Elixir of Wither *Elixir of Night Vision *Elixir of Speed *Elixir of Fire Resistance *Elixir of Health Boost *Elixir of Haste *Elixir of Strength *Elixir of Iron Skin *Elixir of Feather *Elixir of Blazing Trail ==Special Effects== *Iron Skin **Adds armor and armor toughness **Gives an iron overlay to the model of affected entities *Feather **Slows the falling speed of affected entities **Negates fall damage *Blazing Trail **Affected entities leave a trail of fire behind them [[Category:Potions]] [[Category:Alchemy]] [[Category:Machine]] [[Category:Guide]] 68bc771846d521e29688c4c3fc1081422eea9a8c Ancestral Infuser 0 17 37 36 2020-08-14T05:05:41Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|image1 = Ancestral infuser.png|caption1 = Lost spirits are driven from below to infuse objects|type = Crafting Station|tool = Pickaxe|drops = Itself}}The '''ancestral infuser'' '''''is a mid to late-game block used for advanced infusion recipes involving spirits. To correctly set it up the '''ancestral infuser''' must be placed on top of a block of soul sand; both must be '''surrounded by air'''. No blocks can be adjacent or caddy-corner to the Infuser or Soul Sand and both must be in''' low light or complete darkness'''. If everything is set up correctly, the orb on the Infuser will start floating and waving around. If the orb is just floating in place, your infuser setup is incorrect. In order to power the table, the soul sand must be supplied with Spirits from a [[Bottle of Spirits]] . Craft the bottle, then right click the Soul Sand with the bottle, it should turn red (right clicking the Soul Sand will display how many spirits it contains), gradually making the orb in the middle appear redder.<br />Every recipe requires MORE than 8 spirits to be present in the table. Recipes of interest include most [[Bauble]]s, [[Magic Lantern|Magic lantern]], [[Glaretorch|Brilliant Glaretorches]],[[Runes| Advanced Runes]], several magical recipes and the Unlabored Flawlessness. [[File:Correct_ancestral_infuser_setup.png|thumb|295px|This setup is correct]][[File:Incorrect_ancestral_infuser_setup.png|thumb|295px|This setup is wrong]] [[Category:Crafting station]] [[Category:Magic]] c3e9f5e58a9f714df8742b8b872ae36704e83e85 Ashen 0 18 39 38 2020-08-14T05:05:41Z Foreck 3 1 revision imported wikitext text/x-wiki ==Ashen== When you're mining deep into the earth's core, you'll happen to face nastier foes than what you can find on the surface. One of these foes is the Ashen, a superior skeleton archer. Aesthetically, they have a brownish cover around them before armor is considered - consider it a brown variant of the Sniper Skeleton. However, these monstrosities are much more resilient: not only do they have a whopping 50 HP, they are vastly quicker than the average explorer. With their speedy reflexes, they can easily strafe ranged combat and evade melee blows. You best be prepared to trap these skeletons into a corner before they turn you into a pincushion. af66df803b144eb6ce978dd192b82a9e80186236 Barakoa & Barakoana 0 19 41 40 2020-08-14T05:05:41Z Foreck 3 1 revision imported wikitext text/x-wiki Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase. When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff. Barakoa can also be found in villages scattered across the savanna plain. == Barakoa == {{Mob_Template|image1 = Entity MOWM Barakoa.png|name = Barakoa|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 4 (2[[file:Heart.png]])|title1 = Barakoa}}Barakoas spawn wearing either a Mask of Fear, a Mask of Rage, a Mask of Blissor a Mask of Misery, alongside either a Bone or a Blowgun. When attacking a target, they will attempt to circle it at a distance, occasionally closing in to attack once if wielding a Bone, or blowing a Dart at their target if wielding a Blowgun. On death they have a chance of dropping the mask they are wearing. All Barakoas attack players on sight, unless they are wearing any of the Barakoa masks. Barakoas spawned with a Barakoana follow it and attack nearby Cows, Pigs, Sheeps, Chickens and Zombies. Barakoas spawned in Barakoa Villages never despawn, attack nearby Zombies and Skeletons and offer trades to players wearing Barakoa masks. == Barakoana == {{Mob_Template|title1 = Barakoana|image1 = Entity MOWM Barakoana.png|name = Barakoana|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 6 (3[[file:Heart.png]])}}It acts identically to Barakoas, but wears a Mask of Fury and wields a Spear and a shield, which it uses to negate attacks from its front when not attacking itself. It attacks nearby players not wearing a Barakoa mask, as well as Cows, Pigs, Sheeps, Chickens, Zombies and Skeletons. Any Barakoas in its pack follows it in a circle formation, with the Barakoana in the center, and will attack anything that the Barakoana targets. When killed, it sometimes drops its Mask of Fury and its pack disbands. == Barakoa's Trades == {| class="wikitable" !Trade !Offer |- | 9 Gold Nuggets | 1 Blowgun |- | 20 Cocoa Beans | 8 Darts |- | 9 Gold Nuggets | 1 Spear |- | 1 Gold Ingot | 1 Spear |- | 3 Gold Nuggets | 2 Painted Acacia Wood |- | 16 Cocoa Beans | 1 Painted Acacia Wood |- | 1 Gold Nugget | 1 Cooked Chicken |- | 10 Cocoa Beans | 2 Cooked Chickens |- | 2 Gold Nuggets | 1 Cooked Porkchop |- | 14 Cocoa Beans | 2 Cooked Porkchops |- | 3 Melons | 5 Gold Nuggets |- | 1 Raw Chicken | 3 Gold Nuggets |- | 1 Iron Sword | 1 Gold Ingot |- | 1 Iron Helmet | 4 Gold Ingot |- | 1 Stone Sword | 7 Gold Nuggets |} [[Category:Mob]] [[Category:Humanoid]] 73a29229e8ee834982332014688166e0a6f4f24f Bauble 0 20 43 42 2020-08-14T05:05:41Z Foreck 3 1 revision imported wikitext text/x-wiki '''Baubles''' offer a variety of active and passive abilities to the player; to equip baubles, click on the small ring on the player's portrait in the inventory. {| class="article-table sortable" ! colspan="1" rowspan="1" |Bauble ! colspan="1" rowspan="1" |Tier ! colspan="1" rowspan="1" |Slot ! colspan="1" rowspan="1" |Effect ! colspan="1" rowspan="1" |Rare Items for Crafting |- | colspan="1" rowspan="1" |Wolf/Bear Cape | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Body | colspan="1" rowspan="1" |+3 Armor | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Balloon | colspan="1" rowspan="1" |Mundane | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Increases jump height and reduces some fall damage. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Cobalt Shield | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any (Shield) | colspan="1" rowspan="1" |Immunity to knockback. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Obsidian Skull | colspan="1" rowspan="1" |Arcane | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to burning and 50% resistance to fire damage (Does not protect against lava). | colspan="1" rowspan="1" |Troll skull: rare drop (2.5% chance) from trolls (Found in caves under Forest, Taiga and Mountain biomes). |- | colspan="1" rowspan="1" |Flameward Shield | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Any (Shield) | colspan="1" rowspan="1" |Partial fire resistance and immunity to knockback. | colspan="1" rowspan="1" |Obsidian Skull and Cobalt Shield. |- | colspan="1" rowspan="1" |Sunglasses | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Head | colspan="1" rowspan="1" |Immunity to blindness. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Forbidden Fruit | colspan="1" rowspan="1" |Ascended | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to hunger (the status effect) and nausea. | colspan="1" rowspan="1" |Moonworm Queen: Found very rarely in Hollow Hills in the Twilight Forest. Hydra Chops: Dropped by the Hydra in the Twilight Forest. |- | colspan="1" rowspan="1" |Vitamins | colspan="1" rowspan="1" |Ascended | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to weakness and mining fatigue. | colspan="1" rowspan="1" |Giant Pickaxe and Sword: Dropped by Giants in the Twilight Forest. |- | colspan="1" rowspan="1" |Ring of Overclocking | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Ring | colspan="1" rowspan="1" |Immunity to slowness and +7% move speed. | colspan="1" rowspan="1" |Frost Fang: Dropped by Coolmar Spiders in the Aether after entering the Beneath. |- | colspan="1" rowspan="1" |Skulker’s Heart | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to levitation. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Ring of Free Action | colspan="1" rowspan="1" |Ascended | colspan="1" rowspan="1" |Ring | colspan="1" rowspan="1" |Immunity to slowness and levitation, allows free movement through cobwebs. | colspan="1" rowspan="1" |Shulker’s Heart and Ring of Overclocking. |- | colspan="1" rowspan="1" |Bezoar | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to poison. | colspan="1" rowspan="1" |Poison Sac: Dropped by Jungle Spiders. Skydrake Fang: Dropped by Skydrakes (found in mountains). Poison Stinger: Dropped by Vespas. |- | colspan="1" rowspan="1" |Black Dragon Scale | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to withering. | colspan="1" rowspan="1" |Cracked Black Dragon Scales: Crafted using Dragon Scales, dropped by the Ender Dragon. |- | colspan="1" rowspan="1" |Mixed Color Dragon Scale | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to withering and poison. | colspan="1" rowspan="1" |Bezoar and Black Dragon Scale. |- | colspan="1" rowspan="1" |Ankh Charm | colspan="1" rowspan="1" |Ascended | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Immunity to poison, withering, hunger, nausea, blindness, slowness and levitation. | colspan="1" rowspan="1" |Forbidden Fruit, Mixed Color Dragon Scale, Vitamins, Ring of Free Action, Sunglasses. Meteor Shards: Sometimes dropped by Elder Guardians in the Ocean Monument or very rarely dropped from the sky instead of a Fallen Star. |- | colspan="1" rowspan="1" |Ankh Shield | colspan="1" rowspan="1" |Godly | colspan="1" rowspan="1" |Any (Shield) | colspan="1" rowspan="1" |Immunity to poison, withering, hunger, nausea, blindness, slowness, levitation, knockback and grants partial fire resistance. | colspan="1" rowspan="1" |Ankh Charm, Flamewards Shield. |- | colspan="1" rowspan="1" |Lucky Horseshoe | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Negates fall damage. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Gluttony Pendant | colspan="1" rowspan="1" |Arcane | colspan="1" rowspan="1" |Amulet | colspan="1" rowspan="1" |Eat faster, grants +damage and armor after eating. | colspan="1" rowspan="1" |Scythe Claw: Dropped by Ithaquas (which spawn in taiga biomes after mining the first mythril). |- | colspan="1" rowspan="1" |Pride Pendant | colspan="1" rowspan="1" |Arcane | colspan="1" rowspan="1" |Amulet | colspan="1" rowspan="1" |+damage and armor when at full health. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Wrath Pendant | colspan="1" rowspan="1" |Arcane | colspan="1" rowspan="1" |Amulet | colspan="1" rowspan="1" |+2 damage, +damage and armor after dealing a critical hit. | colspan="1" rowspan="1" |Royal Helmet: Sold by villagers or found in graveyards. Sol Visage: Dropped by Barakoa Chiefs. |- | colspan="1" rowspan="1" |Broken Heart | colspan="1" rowspan="1" |Mystical | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Lethal damage destroys empty heart containers instead. Sleep to regenerate lost heart containers. | colspan="1" rowspan="1" |Carminite: Dropped by the Ur-Ghast in the Twilight Forest. |- | colspan="1" rowspan="1" |Cross Necklace | colspan="1" rowspan="1" |Arcane | colspan="1" rowspan="1" |Amulet | colspan="1" rowspan="1" |Increases length of invincibility after being damaged. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Climbing Gloves | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Allows climbing walls. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Radiant Necklace | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Amulet | colspan="1" rowspan="1" |+25% damage to the undead. | colspan="1" rowspan="1" |Scythe Claw: Dropped by Ithaquas (which spawn in taiga biomes after mining the first mythril). |- | colspan="1" rowspan="1" |Dreamcatcher | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Any | colspan="1" rowspan="1" |Chance to spawn monsters after sleeping. May spawn rare mobs. | colspan="1" rowspan="1" |Mossy Stick: Dropped by the Sludge Lord, rare miniboss in the Swamp biome. |- | colspan="1" rowspan="1" |Bolt/Arrow Quivers | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Body | colspan="1" rowspan="1" |Additional inventory for arrows or bolts. | colspan="1" rowspan="1" |N/A |- | colspan="1" rowspan="1" |Toolbelt | colspan="1" rowspan="1" |N/A | colspan="1" rowspan="1" |Belt | colspan="1" rowspan="1" |Additional inventory for tools. | colspan="1" rowspan="1" |N/A |} Thanks to Discord user '''Kate_'''#6509 for creating this handy chart. 467f911c2bf9987e0a775d68ece057ae895e9325 Beekeeping 0 21 45 44 2020-08-14T05:05:42Z Foreck 3 1 revision imported wikitext text/x-wiki Rebirth of the Night uses the Pam's Harvestcraft mod for beekeeping. == Part 1: The Queen == Natural beehives grow on trees pretty much everywhere. They're generally on the outer layer of the leaves and present on roughly 1 in 12 trees. Breaking one (punching will do the trick) will drop a single queen bee. == Part 2: The Apiary == As in the real world, a beekeeper must make a house for the bees. For this, you will need 3 item frames (the cheapest way to make them is with a total of 3 leather straps (1.5 leather cut up with shears) and 24 sticks) and 6 wood planks. The item frames which are placed vertically between the 6 wood planks. == Part 3: The Honey Gains == Unlike the real world, you will not need to insert wax into the apiary so the bees could either put eggs or honey there. Put the queen into the slot and wait. That's it. That is all there is to it. == Part 4: More Queens == Do not be alarmed by the fact that the queen bee has a durability bar. Once the queen bee is "broken" she will appear in the "output" slot (not sure if it'll happen if it's full) so you can put her right back in her slot. There are three ways to get new queens: # Go find another natural beehive. This is pretty easy, even if you're in a desert biome or something you can travel a bit, though this isn't the best option if you want a big farm. # Go find some lanterns and punch them, their loot (luminous jelly) can be combined with a queen bee to make 3 royal jelly (note: while this recipe conserves the queen bee used to make the jelly, trying to make royal jelly out of just a queen will result in the queen being consumed), which in turn can be combined with a bee grub to make a new queen. This is a better option for a bigger farm since killing one lantern will yield 6 royal jelly without destroying the preexisting queens, but as with the natural beehive finding method you need to find a forest (or a shady area according to sources). # Magic powder, a queen, and a golden crown will also produce royal jelly (while probably conserving the queen). Of the three options this is the hardest and most expensive, as you will need gold as well as spectral silt or ambrosium. == Part 5: Using the Products == Both wax and honey are very useful: wax is necessary for the toughest leather and honey is a great replacement for sugar (sugarcane does not grow well every season and is important in paper making, potions, etc.) when it comes to edibles. The JEI will make it seem as though you need a compressor (middle-ish game device) to actually make use of what the queen gives you, but a mill and hand crank are completely sufficient to get what you want (just not as fast (I assume) and at the cost of hunger (roughly 1/8 hunger per crank). While this is not at all accurate to how you would get honey and wax separated (a mill would just give you a mush of wax and honey), it is convenient since you don't need to make anything new just to get honey. [[Category:Guide]] 2256ba717d30ddbda5661b8cd5e8e7e5a2a718c5 Bellows 0 22 47 46 2020-08-14T05:05:42Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Bellows|image1 = 2020-03-06 02.55.26 Bellows.png|type = Machine|tool = Axe}}The Bellows is an air blade, that when given mechanical power will contract and blow a gust of air in the direction it is facing. It will not retracted until the mechanical power is disabled, this can be done by sending a redstone signal to a Gearbox somewhere down the line. The gust of air created by the Bellows is able to stoke fire, though normal fire sources are not strong enough to not be blown out. To solve this, use a Hibachi. Additonally, the Bellows is able to blow around items that are in front of it. Items of different weights will go different distances. * Very light items, such as Dusts, Feathers and Papers will go 4 blocks away from the bellows. * Medium weight items, such as Seeds, Hemp products and Ground Netherrack will go 3 blocks. * Heavy items (or items that are not known), will go 1 block.<ref>https://docs.betterwithmods.com/en_us/blocks/bellows/</ref> <references /> [[Category:Block]] [[Category:Machine]] [[Category:Manufacturing]] 0f5e1273beb7e09f9219a9691275a5093635a139 Block Harvestability 0 23 49 48 2020-08-14T05:05:42Z Foreck 3 1 revision imported wikitext text/x-wiki Certain blocks may not be broken without the appropriate tool and even if they are, they may be way sturdier than what they were before. Clicking the arrows will let you sort the column numerically then alphabetically. If you want to sort by multiple columns, hold down Shift when you sort your second column. {| class="article-table sortable" !Block !Hardness !Tool !Tool Level |- |Myrmex Resin |<nowiki>-</nowiki> |Shovel |1 |- |Obsidian Brick |50 |Pickaxe |3 |- |Iron Plate |16 |Pickaxe |1 |- |Bronze Plate |20 |Pickaxe |2 |- |Electrum Plate |5 |Pickaxe |0 |- |Sturdy Cobblestone |20 |Pickaxe |1 |- |Steel Block |40 |Pickaxe |2 |- |Lunarin Style Steel Block |20 |Pickaxe |2 |- |Soul Forged Steel Block |100 |Pickaxe |4 |- |Soul Forged Steel Gearbox |20 |Pickaxe |4 |- |Soul Forged Steel Axle |18 |Pickaxe |4 |- |Lunarin Style Soul Forged Steel Block |20 |Pickaxe |4 |- |Onyx Block |100 |Pickaxe |4 |- |Onyx Ore |60 |Pickaxe |4 |- |Big Brick Tiles<ref group="Footnotes">Includes most Stone Bricks similar to Vanilla's. Metamorphic and Igneous variants are exponentially harder to break.</ref> |14* |Pickaxe |0 |- |Dragonsteel Blocks |100 |Pickaxe |4 |} <references group="Footnotes" /> 88f18a62a1827063282f3759b0bf7ac5f7fbc55d Boat 0 24 51 50 2020-08-14T05:05:42Z Foreck 3 1 revision imported wikitext text/x-wiki The boat allows players to cross masses of [[liquids#water|water]] more easily and safely than just [[swimming]], but in order for a boat to achieve maximum speed a sail is required. Wind sails are made of hemp clothes which can be crafted from [[hemp]], a craftier player may use a banner as a cheaper sail. [[Category:Items]] 49d791edcc57720e812f5387089b783d2a71c968 Bronze Ingot 0 25 53 52 2020-08-14T05:05:42Z Foreck 3 1 revision imported wikitext text/x-wiki [[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] '''Bronze ingots''' are metal ingots used to craft items. ==Obtaining== ===Smelting=== Put copper and tin nuggets into a kiln and power the kiln. ==Usage== Put recipes here. 5684dcf7f4216204e27228c72bb3179bf34d3735 Burning 0 26 55 54 2020-08-14T05:05:43Z Foreck 3 1 revision imported wikitext text/x-wiki Pit or Refractory Burning in ROTN is the process by which a material is heated to high temperatures without destroying it. Since a fire can start if there's oxygen at high temperatures, burning requires that the block being burnt is completely surrounded in non flammable blocks. ==Pit Burning== [[File:Pit_burning.png|thumb|left|170px|Logs about to be pit burned. Dirt must be placed on top as soon as the log pile catches fire.]]To start pit burning first dig a hole in the ground then place the ingredient inside, the pit can be bigger than 1 block but it will have to be completely filled with the ingredients and surrounded by blocks to work, make sure to cover everything except from one exposed spot where the ignition will be made. Use any valid igniter like Flint & Tinder or a Bow Drill to ignite the exposed ingredient then quickly cover it up like the rest of the pit. If smoke can be seen coming from below the covering blocks, the process is working; if any space was left open, the ingredients will catch fire and be consumed, so caution is advised. ==Refractory Burning== Materials requiring higher temperatures must be encased in [[Refractory (Trait)|refractory]] blocks.[[File:Refractory_burning.png|thumb|170px|The most simple setup for refractory burning.]] ===Burning Structure=== Some materials yield additional resources from being burn without combusting such as Tar and Flowing Spirits that can be collected with Collectors and Drains. Refractory variants of these blocks are available for hot liquids. Below is a diagram showing the different parts of a full refractory burning structure.  <div style="width:100%; text-align:center;">[[File:Refractory burning structure numeric.png|thumb|800px]]</div> <br style="clear:both" /> # Refractory structure must be built out of blocks that have the Valid for refractory structure tooltip # The structure must be completely filled with the desired block to be burnt, otherwise it will just combust into fire # Collectors can be placed as floor to collect liquids produced by the process such as Tar or Flowing Spirits # A valid refractory door can be used but must be facing the inside of the structure in order to keep air pockets from being formed # The Drain block along with a valid Faucet will pull liquid stored by collectors in a large area and deposit it into a container # Any kind of tank or liquid pipe can then be used to transport or pick up the resulting liquid # An igniter block may be added to start the burning process with the press of a button [[Category:Crafting station]] [[Category:Multiblock]] ab6e1be38eb90683b9fbda8e22af394a4282c6be Cabinet 0 27 57 56 2020-08-14T05:05:43Z Foreck 3 1 revision imported wikitext text/x-wiki Cabinets can be made with wood planks and trapdoors. They can be oriented in any of the four cardinal directions, and can also be mirrored, allowing for many different placement configurations. Cabinets will connect to cabinets below them, as long as they are facing the same direction and have the same mirror state. Cabinets hold as many items as a chest (27), and double cabinets hold as many items as a double chest (54). Cabinets can only be opened from their front face. They are also fully loot table compatible. Cabinets will take the color of the wood they were crafted with. Mixing multiple wood types in the recipe will result in a cabinet that uses an original wood texture. [[Category:Storage]] [[Category:Block]] 94947da5491dce84ce52ff7ebf312952d735483f Cooking Cauldron 0 388 59 58 2020-08-14T05:05:43Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|image1 = unstoked cauldron.png|type = Machine}}The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneth the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply it’s effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneth the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making a correct fire before you enter the nether, one that lasts long enough to do work with, requires experimentation and babysitting the fire. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with (Unless the cauldron recipe has been changed in your modpack) is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclock-wise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. [[Category:Block]] [[Category:Machine]] [[Category:Manufacturing]] 48d9e9f43cc6c6bd1506831a9b175bb7b9334ae8 Changelog 0 29 61 60 2020-08-14T05:05:44Z Foreck 3 1 revision imported wikitext text/x-wiki == 2.7.2 QoL Update ''01/05/20'' == *<p dir="ltr" role="presentation">'''Removed Item Blacklist, Initial Inventory'''</p> **<p dir="ltr" role="presentation">Both were unused</p> *<p dir="ltr" role="presentation">'''Removed Voice Chat Reloaded'''</p> **<p dir="ltr" role="presentation">Causes a fair amount of lag on servers just for a feature that's not exactly needed or used by most players.</p> *<p dir="ltr" role="presentation">'''(server) Removed ReadyPlayerFun'''</p> **<p dir="ltr" role="presentation">This was the mod that stopped time when no one was online. It caused a frequent crash and had to be removed. We recommend closing the server when no one is online.</p> *<p dir="ltr" role="presentation">'''Added DiscordRichPresence'''</p> *<p dir="ltr" role="presentation">'''Added DoggyTalents'''</p> **<p dir="ltr" role="presentation">Read below</p> *<p dir="ltr" role="presentation">'''Added Surge, Multithreaded Noise, SmoothFont, Born in a Barn, TexFix'''</p> **<p dir="ltr" role="presentation">All five mods increase performance</p> *<p dir="ltr" role="presentation">'''Added HelpFixer, Proportional Destruction Particles, Cherished Worlds, Controlling, Enchantment Descriptions, Diet Hopper, Blur, Target Dummies, Anvil Patch, Aeble, Equipment Tooltips, World Tooltips, Toast Control, Infinite Fluids'''</p> **<p dir="ltr" role="presentation">All of these mods are mostly small quality of life mods that enhance the player experience.</p> ==='''Pets Changes'''=== *<p dir="ltr" role="presentation">Doggy Talents makes it so that tamed wolves are now much more in-depth. Tamed wolves learn as you train them, much like real life dogs. New items such as dog beds, dog bowls, dog baths, etc, were added. You can train your dog special skills that will help you in your journey. Don't worry, these skills are balanced, but will significantly help you if you choose to invest into training your dog. Texture changing and many skills have been disabled from the default settings. Feed your tamed wolf a Treat, then right click them with a Stick to access their skills and other info. (you can also craft a throwing stick and play fetch! it's actually tons of fun)</p> ==='''Item Balancing'''=== *<p dir="ltr" role="presentation">'''Increased durability, damage, and mining speed of [[Onyx]] armor and tools.'''</p> **<p dir="ltr" role="presentation">We want Onyx tools to be much stronger for how difficult it is to get and craft. Onyx is now better than Mythril in terms of damage, durability, and armor. Mythril is still stronger in terms of enchantability and mining speed. This does not factor in set bonuses.</p> *<p dir="ltr" role="presentation">Decreased spawn rate of [[Mythril]], [[Viridium]], and Onyx</p> **<p dir="ltr" role="presentation">We heard many of you say that the difficulty for crafting these does not correlate to their spawn rate, which makes progression a little weird.</p> ==='''Recipe Fixes and Changes'''=== *<p dir="ltr" role="presentation">Fixed soul flux recipe.</p> *<p dir="ltr" role="presentation">'''Removed all Aether accessories as well as the Aether inventory.'''</p> **<p dir="ltr" role="presentation">Most accessories are redundant and we don’t like the idea of having two inventories.</p> *<p dir="ltr" role="presentation">'''Removed more broken soups.'''</p> *<p dir="ltr" role="presentation">'''Added a recipe for Mud Brick > Clay Ball'''</p> **<p dir="ltr" role="presentation">This is to help speed up crafting progression mid-late game.</p> *<p dir="ltr" role="presentation">'''Added a [[Hemp]] Fiber recipe in the crafting table.'''</p> **<p dir="ltr" role="presentation">This is to help crafting progression early game. Many of you have expressed your feelings about the grind to get Hemp Fibers. The millstone will still output more fibers, but takes longer since you have to use the hand crank.</p> ==='''The Beneath'''=== *<p dir="ltr" role="presentation">'''More than doubled the max vein size of all ore.'''</p> *<p dir="ltr" role="presentation">'''Vastly decreased spawn rate of all ore.'''</p> **<p dir="ltr" role="presentation">We decided to do these two changes because of the nature of The Beneath and how players explore it. Finding an ore vein will be exciting, especially when finding a [[Mythril]] vein. And since you can see Mythril from far away, players will do what they can to make it to that vein. It should be a very rewarding but dangerous adventure.</p> *<p dir="ltr" role="presentation">Mythril now only spawns below y=75.</p> *<p dir="ltr" role="presentation">The fog when using a night vision potion is now red instead of purple.</p> ==='''Other'''=== *<p dir="ltr" role="presentation">Dropped items now despawn.</p> **<p dir="ltr" role="presentation">I decided to enable this to fix some lag, and also because there are a few options to go back to your death point with Returns Scrolls and potions.</p> *<p dir="ltr" role="presentation">'''Backpacks no longer drop on death.'''</p> *<p dir="ltr" role="presentation">'''Water sources are no longer infinite'''</p> **<p dir="ltr" role="presentation">This was done to balance hot spring water, and to make water in general more valuable. We want players to make a decision about whether they want to live next to rivers/oceans or not. This also helps balance sky and underground bases.</p> *<p dir="ltr" role="presentation">Added tooltips and name colors to most end-game gear depending on the rarity/strength of the item. Orange = Legendary. Purple = Epic. Green = Rare.</p> *<p dir="ltr" role="presentation">Added tooltips and JEI descriptions for items that might confuse the player.</p> *<p dir="ltr" role="presentation">Enabled Quark’s Wraiths.</p> **<p dir="ltr" role="presentation">Used to be disabled because of Mo’ Creatures.</p> *<p dir="ltr" role="presentation">'''Changed JEI’s view recipe and uses keybinds to R and U.'''</p> *<p dir="ltr" role="presentation">Removed the Recipe Unlocked toast.</p> *<p dir="ltr" role="presentation">Added an achievement that explains viewing recipes and uses with JEI.</p> *<p dir="ltr" role="presentation">Increased spawn rate of Overworld caves and very slightly increased surface openings.</p> *<p dir="ltr" role="presentation">Added many many custom made paintings. (like seriously please take a look at them they are fricken awesome)</p> == 2.7.1 Hotfix ''01/01/20'' == <h3 dir="ltr" role="presentation">'''Mod Additions, Updates, and Removals'''</h3> *<p dir="ltr" role="presentation">'''Added Fast Workbench'''</p> *<p dir="ltr" role="presentation">'''Added Fast Furnace'''</p> **<p dir="ltr" role="presentation">Both mods reduce lag</p> ==='''Recipe Fixes and Changes'''=== *<p dir="ltr" role="presentation">'''Fixed display names for Steel Anvil and Iron Anvil'''</p> *<p dir="ltr" role="presentation">'''Fixed Soul Forged Steel recipe'''</p> *<p dir="ltr" role="presentation">'''Steel now requires an Unstoked Crucible instead of a stoked one.'''</p> *<p dir="ltr" role="presentation">'''Removed mushroom stew due to a bug'''</p> *<p dir="ltr" role="presentation">'''Removed 2 out of the 3 saddle recipes'''</p> *<p dir="ltr" role="presentation">'''Removed a couple unused/redundant items'''</p> ==='''Mob Changes'''=== *<p dir="ltr" role="presentation">'''Dragons and other dangerous structures from Ice and Fire now only generate at least 1000 blocks away from spawn.'''</p> *<p dir="ltr" role="presentation">'''Magma Cubes no longer drop lava when killed'''</p> ==='''Server Changes'''=== *<p dir="ltr" role="presentation">'''Added ReadyPlayerFun'''</p> **<p dir="ltr" role="presentation">Time, seasons, and weather will no longer progress when no one is online.</p> *<p dir="ltr" role="presentation">'''Updated readme.txt to explain SoundFilters needing to be removed for voice chat.'''</p> ==='''Other Changes'''=== *<p dir="ltr" role="presentation">'''Fixed a couple config errors.'''</p> *<p dir="ltr" role="presentation">'''Fixed visual glitch when mining ores.'''</p> **<p dir="ltr" role="presentation">We had to remove our custom texture in order to fix this. We’ll add them again when we can figure out a fix. Mythril and Viridium still have the visual glitch.</p> ==2.7 Past Decade Patch ''12/31/19''== === '''Patch Highlights (TLDR)''' === *<p dir="ltr" role="presentation">'''Server pack!'''</p> **<p dir="ltr" role="presentation">LAN and servers are now supported! Includes voice chat! (hotkey: v)</p> *<p dir="ltr" role="presentation">'''Base defence/building'''</p> **<p dir="ltr" role="presentation">Many more ways to defend your base and create a beautiful base!</p> *<p dir="ltr" role="presentation">'''Difficulty and Breaching Rework'''</p> **<p dir="ltr" role="presentation">Completely reworked difficulty from scratch! Mob breaching should now be balanced and mobs in general are much smarter!</p> *<p dir="ltr" role="presentation">'''Seasons Rework'''</p> **<p dir="ltr" role="presentation">Should now allow you to experience every season!</p> *<p dir="ltr" role="presentation">'''Custom Music Rework'''</p> **<p dir="ltr" role="presentation">Added many more songs, and reworked what songs play when! (each boss has their own song!)</p> *<p dir="ltr" role="presentation">'''Death Rework'''</p> **<p dir="ltr" role="presentation">Should allow for a much less rage inducing experience!</p> *<p dir="ltr" role="presentation">'''MANY more changes and fixes!'''</p> === '''Mod Additions, Updates, and Removals''' === *<p dir="ltr" role="presentation">'''Removed MoCreatures'''</p> **<p dir="ltr" role="presentation">Had to do it to em. Caused too crashes and had a buggy config</p> *<p dir="ltr" role="presentation">'''Removed Albedo'''</p> **<p dir="ltr" role="presentation">Unfixable issue with Optifine</p> *<p dir="ltr" role="presentation">'''Removed ToroHealth'''</p> **<p dir="ltr" role="presentation">Replaced by DynamicSurroundings health pop offs, no more green "1"s when mobs spawn!</p> *<p dir="ltr" role="presentation">'''Removed Traveller’s Backpacks'''</p> *<p dir="ltr" role="presentation">'''Added Wearable Backpacks'''</p> **<p dir="ltr" role="presentation">Read below for changes regarding backpacks</p> *<p dir="ltr" role="presentation">'''Added Doggy Talents'''</p> **<p dir="ltr" role="presentation">Explanation below</p> *<p dir="ltr" role="presentation">'''Added JustEnoughHarvestCraft'''</p> **<p dir="ltr" role="presentation">More JEI recipes for Harvestcraft blocks</p> *<p dir="ltr" role="presentation">'''Added Save My Stronghold'''</p> **<p dir="ltr" role="presentation">Strongholds are no longer torn apart by caves</p> *<p dir="ltr" role="presentation">'''Added Trumpet Skeleton'''</p> **<p dir="ltr" role="presentation">Will be used as a rare easter egg, unlockable through a hidden achievement. (not implemented)</p> *<p dir="ltr" role="presentation">'''Added Totem Expansion'''</p> **<p dir="ltr" role="presentation">Mob drop rarely totem heads that are used to create many different types of unique totems. Witch villagers spawn in villages that sell totem heads.</p> *<p dir="ltr" role="presentation">'''Added Fairy Lights'''</p> **<p dir="ltr" role="presentation">So many options for pretty light sources!</p> *<p dir="ltr" role="presentation">'''Added Malisis Doors'''</p> **<p dir="ltr" role="presentation">MANY more options for unique doors that operate differently, including very large doors</p> *<p dir="ltr" role="presentation">'''Added Magma Monsters'''</p> **<p dir="ltr" role="presentation">They spawn in the Nether, but opening a portal there will cause them to spawn in the Overworld too!</p> *<p dir="ltr" role="presentation">'''Added Redstone Paste'''</p> **<p dir="ltr" role="presentation">Redstone Paste can stick to walls, opening up many more options for complex redstone contraptions</p> *<p dir="ltr" role="presentation">'''Added Wards'''</p> **<p dir="ltr" role="presentation">Another way to defend your base!</p> *<p dir="ltr" role="presentation">'''Added MineTraps'''</p> **<p dir="ltr" role="presentation">Adds tons of balanced traps that can be used anytime from early-game to late-game!</p> *<p dir="ltr" role="presentation">'''Added More Paintings'''</p> **<p dir="ltr" role="presentation">Doesn’t actually add more paintings (yet), but now you can select the painting you want!</p> *<p dir="ltr" role="presentation">'''Added Macaw’s Bridges'''</p> **<p dir="ltr" role="presentation">Mainly just for aesthetic as they don’t function any differently from blocks.</p> *<p dir="ltr" role="presentation">'''Added Stacksize'''</p> **<p dir="ltr" role="presentation">Allows us to change stack sizes (such as potions!)</p> *<p dir="ltr" role="presentation">'''Added Gliby's Voice Chat'''</p> **<p dir="ltr" role="presentation">SoundFilters MUST be removed from your mod list client side in order for you to hear other players. Press period to configure voice settings and V to use push to talk.</p> *<p dir="ltr" role="presentation">'''Updated so many mods that it’s really not worth putting here'''</p> === '''Scaling Difficulty Changes''' === *<p dir="ltr" role="presentation">'''Scaling difficulty (the difficult meter) has been completely disabled. '''Instead, the difficulty of the game increases as you progress and unlock achievements. For example, each of the boss deaths enables spawning of a more difficult mob into the world. There are other triggers that increase spawning too, but mobs will never gain health or attack damage throughout your playthrough. A regular zombie will always be a regular zombie.</p> === '''Crafting Progression Overhaul (first iteration)''' === *<p dir="ltr" role="presentation">'''Most armors and weapons that follow after diamond in the progression are now crafted at a Steel Anvil, which requires a stoked crucible to make the alloy or finding salvageable steel in the world in order to craft. This currently includes:'''</p> **<p dir="ltr" role="presentation">Viridium Armor & Tools</p> **<p dir="ltr" role="presentation">Mythril Armor & Tools</p> **Onyx Armor & Tools **Obsidian Armor **Ice/Fire Dragon Steel Armor === '''Season Changes''' === *<p dir="ltr" role="presentation">'''The starting season is now late summer.'''</p> *<p dir="ltr" role="presentation">'''Seasons are much shorter now.'''</p> **<p dir="ltr" role="presentation">Each sub-season lasts 3 days (early-mid-late) meaning that seasons last 9 days in total. So, when you start a new world, you have exactly 12 days until early winter starts. If you didn't sleep for a single day, this equates to 8 hours of gameplay or 4 hours if you slept every day, since day-night cycles last 40 minutes (twice as long as vanilla).</p> *<p dir="ltr" role="presentation">'''Removed the date indicator on the top left.'''</p> **<p dir="ltr" role="presentation">Time and day number will still show.</p> === '''Custom Music Changes''' === *<p dir="ltr" role="presentation">'''Fixed music overlap in The Aether'''</p> *<p dir="ltr" role="presentation">'''Each boss now has specific battle music associated with it'''</p> *<p dir="ltr" role="presentation">'''Invasions now have specific battle music'''</p> *<p dir="ltr" role="presentation">'''Villages now have specific music'''</p> *<p dir="ltr" role="presentation">'''Added many new songs for many different scenarios and enabled shuffling of music'''</p> *<p dir="ltr" role="presentation">'''The initial Minecraft loading screen now has music playing'''</p> *<p dir="ltr" role="presentation">'''More songs and songs for specific scenarios coming soon!'''</p> === '''Backpack Changes:''' === *<p dir="ltr" role="presentation">'''Travelers Backpacks have been swapped for Wearable Backpacks. '''These are much more vanilla friendly and allow for more customization and RGB dyeing. To open the backpack, you must place it on the ground. Wearing the backpack takes up the chest inventory slot, but they can be enchanted. In multiplayer, you can open your friend's (or foe's) backpacks and take things from it without them knowing. Watch your back in public servers!</p> === '''Item Balancing''' === *<p dir="ltr" role="presentation">'''Copper & Tin'''</p> **<p dir="ltr" role="presentation">Increased armor durability</p> *<p dir="ltr" role="presentation">'''Mythril'''</p> **<p dir="ltr" role="presentation">Increased all weapon damage</p> **<p dir="ltr" role="presentation">Increased armor durability and armor</p> **Increased spawn rate **Vastly increased the enchantability *<p dir="ltr" role="presentation">'''Onyx'''</p> **<p dir="ltr" role="presentation">Increased all weapon damage</p> **<p dir="ltr" role="presentation">Increased durability for all items</p> **Increased harvest speed of tools **Increased enchantability *<p dir="ltr" role="presentation">'''Viridium'''</p> **<p dir="ltr" role="presentation">Increased durability for all items</p> **<p dir="ltr" role="presentation">Increased enchantability</p> **Increased spawn rate === '''Set Bonuses''' === *<p dir="ltr" role="presentation">'''Death Is Not An Option has been reworked. The revival effect only occurs every 60s for 60s. Meaning there is a 60s window where the effect is not active. All debuffs have been removed.'''</p> *<p dir="ltr" role="presentation">'''Changed One With Nature set bonus from Invisibility to Photosynthesis (replenishes hunger when you can see the sun).'''</p> === '''Death and Respawning:''' === '''On death:''' *<p dir="ltr" role="presentation">'''Only main inventory and accessories are dropped and does not despawn.'''</p> *<p dir="ltr" role="presentation">'''Toolbar and armor does not drop, but will lose 10% durability/energy each death.'''</p> *<p dir="ltr" role="presentation">'''All experience is dropped, only 50% can be regained.'''</p> *<p dir="ltr" role="presentation">'''A return scroll can be crafted that returns you to your last death.'''</p> *<p dir="ltr" role="presentation">'''Soulbinding enchantment where level 1 means there's a 25% chance the item will be kept on death, up to 100% at level 4 (doesn't matter for toolbar or armor).'''</p> *<p dir="ltr" role="presentation">'''A zombie version of you will spawn at your death location, and will try to find their way back home.'''</p> === '''Mob AI/Breaching Changes:''' === <li dir="ltr"> *** '''Zombies: '''All zombie types will break blocks that they can harvest to get to you if it is blocking their path. This means only zombies with pickaxes in their hand can mine stone. All zombies can break things like wood, dirt, etc. Zombies will investigate all light sources, beds, farmland, cake, and powered rails in their idle state. (possibility for good trap setups here) Zombies will NOT break other blocks to get to these blocks when idle, except doors. Zombies also still pillar up to get to you. All zombies have a chance to apply the hunger affect on its target and have a chance to leap at its target. Baby zombies now burn in sunlight.</li> ***'''Skeletons: '''All skeleton types have a chance to spawn with "fiddling AI". When a skeleton has big brain, they will randomly fiddling with many things when idle, such as buttons, doors, levers, fence gates, TNT and redstone components (they're also pretty interested in cake but won't eat it, because well, they're skeletons). It is somewhat uncommon for them to fiddle, but don't be surprised if you see a skeleton open your door out of curiosity. Either place these items out of their short reach, or use a button, since doors will immediately close after pressing. They will NOT open doors when targeting you. ***'''Creepers: '''All creeper types have had their breach range DRASTICALLY reduced. You must be within their explode range in order for them to breach (about 2 blocks). This means creepers will no longer randomly explode far away when targeting you. It is worth noting they can STILL see you through walls, but will not explode until you are close. Creepers also explode when they catch fire. ***'''Spiders: '''All spider types ignore fall damage. When spiders hit their target, they apply the slowness effect for a few seconds. Each subsequent hit increases the slowness strength. At max slowness, the spider webs the target, basically completely immobilizing the target. ***'''Blazes: '''All blaze types make a very small explosion on death. (this won’t destroy their drops) ***'''Endermen & Endermites: '''Both endermen and endermites will sometimes teleport the attacker away. Endermen have a small chance to apply blindness to their target. Endermen now always drop at least 1 ender pearl.  ***'''Ghast:''' Ghasts have had their fireball explosion radius doubled. ***'''Magma Cubes: '''Small magma cubes drop some lava on death, and regen when in lava. ***'''Slimes: '''Bigger slimes have a chance to summon baby slimes when hit, and have increased knockback depending on size. ***'''Silverfish: '''Silverfish have a small chance to split and multiply. (yes you read that right. yes I am evil.) ***'''Witches: '''Witches apply buffs to nearby mobs around them, summon bats on death, and have a chance to use a lingering potion. ***T'''he Wither: '''The Wither summons Wither Skeletons and pushes attackers away. ***'''Zombie Pigmen: '''Pigmen have a small chance to get aggressive when the player breaks a block within 5 blocks of them. Pigmen will become aggressive if the player touches their hitbox.  ***'''All/Most Mobs: '''All mobs avoid explosions, call for help of the same mob type nearby when hit (except killing blows), and have a chance to dodge arrows. === '''Other Mob Changes''' === ***<p dir="ltr" role="presentation">'''Gold Golems now only spawn in Nether Cities and related structures.'''</p> ***<p dir="ltr" role="presentation">'''Increased ashen and dweller spawn rate'''</p> ***<p dir="ltr" role="presentation">'''Fixed invisible mobs'''</p> ***<p dir="ltr" role="presentation">'''Disabled toros from spawning'''</p> ***<p dir="ltr" role="presentation">'''Disabled festive creepers'''</p> ***<p dir="ltr" role="presentation">'''Disabled support creepers (caused other creepers to randomly explode)'''</p> ***<p dir="ltr" role="presentation">'''Fixed wolves spawning in The Nether'''</p> === '''Achievements''' === ***<p dir="ltr" role="presentation">'''Added a Bosses category, including The Ghast Queen, Wither, and Ender Dragon.'''</p> ***<p dir="ltr" role="presentation">'''Added a Dimensions category include The Beneath, Nether, End, Aether and Twilight Forest. Entering a dimension for the first time will cause a large title card to pop up.'''</p> === '''Bosses''' === ***<p dir="ltr" role="presentation">'''All bosses now have an achievement tied to their death, and a large title message on the player's screen, indicating that killing any boss for the first time is a big deal with consequences.'''</p> ****<p dir="ltr" role="presentation">The Ghast Queen’s drop "Ghast Queen's Tears" is now used to open the Twilight Forest portal. It is the only way to open the portal. The Ghast Queen now also drops many other useful and rare items. Ghast Queens now only spawn around Nether Cities, and have had their spawn rate minimally increased. (this will change in the future to be able to summon them instead)</p> ****<p dir="ltr" role="presentation">The Ender Dragon now drops a random amount of Advanced Ender Pearls.</p> ****The Wither now drops many more useful and rare items. === '''Recipe Changes''' === ***<p dir="ltr" role="presentation">'''Removed Rainbow Curry'''</p> ***<p dir="ltr" role="presentation">'''Removed redundant potions such as the return and teleport potions.'''</p> ***<p dir="ltr" role="presentation">'''Added Reforging and Anvil repair recipes for BoP armors, Silver items, and EndReborn items.'''</p> ***<p dir="ltr" role="presentation">'''Removed most wooden spartan weapons.'''</p> ***<p dir="ltr" role="presentation">'''Removed a few other useless/redundant items'''</p> ***<p dir="ltr" role="presentation">'''Changed the recipe for Dragonsteel Fire and Ice swords to use a witherbone handle instead of a witherbone.'''</p> ***<p dir="ltr" role="presentation">'''Fixed Obsidian Shard recipe and made it shapeless.'''</p> === '''Textures and Language''' === ***<p dir="ltr" role="presentation">'''Updated textures for many armors and tools.'''</p> ***<p dir="ltr" role="presentation">'''Updated many Nether textures'''</p> ***<p dir="ltr" role="presentation">'''Bunch of other random textures, tooltips, etc'''</p> ***<p dir="ltr" role="presentation">'''Added JEI descriptions for many items'''</p> === '''Other''' === ***<p dir="ltr" role="presentation">'''Increased potion stack size to 8. (you're welcome)'''</p> ***<p dir="ltr" role="presentation">'''Increased dragon wing flap sound radius.'''</p> ***<p dir="ltr" role="presentation">'''Golems no longer attack everything in sight.'''</p> ***<p dir="ltr" role="presentation">'''Disabled the Flare Gun and removed it from loot tables.'''</p> ***<p dir="ltr" role="presentation">'''Doubled food stack size so that you can trade and use the market bin properly.'''</p> ***<p dir="ltr" role="presentation">'''Set the cap for the player max health to 60 (3 rows of hearts)'''</p> ***<p dir="ltr" role="presentation">'''Fixed lapis ore not spawning in the Overworld (sorry about that)'''</p> ***<p dir="ltr" role="presentation">'''Increased amethyst spawn rate'''</p> ***<p dir="ltr" role="presentation">'''Fixed onyx achievement description'''</p> ***<p dir="ltr" role="presentation">'''Changed the rarity of Bloodmoons from 5% to 1%.'''</p> ==2.66 Hotfix ''12/13/19''== ==='''Mod Additions, Updates, and Removals'''=== ***'''Removed ExplorerCraft (no longer needed)''' ***'''Added ATOP Armor for Biomes O' Plenty''' ***'''Added DefaultOptions''' ==='''Achievements!'''=== So far, we have ores and set bonuses. These achievements cover every single set bonus and ore (except some ores from other dimensions, which will get achievements in their respected dimension category). Just these two categories took a very lengthy and surprising amount of time, so bare with us as we release more achievements over time. ==='''Ore, Underground and Set Bonus Changes'''=== ***'''Underground biomes are now much smaller, meaning that a larger diversity of stone will be present in caves.''' ***'''Ruby, Jade, and Amethyst from the ExplorerCraft mod was removed, including the tools and armor.''' ***'''Ruby, Sapphire, Peridot, and Ender Amethyst was added from Biome's O Plenty instead, including armor for all 4 (but not tools or weapons).''' ***'''Sapphire and Peridot spawns at y=42 and below, and Ruby spawns at y=18 and below. All 3 are as rare as diamond.''' ***'''Set bonuses for all 4 armors were added.''' ***'''"A Walking Rainbow" set bonus was renamed to "Colorful Power" and was reworked to use all 4 of the new gems.''' ***'''Andesite, granite, and diorite were completely disabled from world gen, but they can still be crafted using other types of stone.''' ==='''Fixes and Tweaks'''=== ***'''Removed an absolute metric crap ton of redundant and unused items (this is not an exaggeration. I swear it never ends)''' ***'''Fixed steel recipe. (will be reworked later)''' ***'''Disabled overworld quartz.''' ***'''Fixed extremely long start up times.''' ***'''Couple other random fixes.''' == 2.65 Update ''12/11/19'' == === '''Mod Additions, Updates, and Removals''' === *** Updated BetterNether (A Nether reset is recommended but not required) *** Updated YUNG's Better Caves *** Updated some library mods === <strong>Village Changes</strong> === <em>'''NOTE!!''' Many more changes will be added in future patches. We realize there are some imbalances and weird things (like OP shopkeeper, toros, weird AI, infinite sentries, etc). We are currently waiting on a modified version of ToroQuest to be sent to us, which will then be uploaded to Curse by us as a separate mod. The time frame for this is sometime in January, but could come earlier.</em> *** '''Guards and Sentries will no longer target tamed animals.''' *** '''Toros now don't instakill you.''' === <strong>Generic</strong> === *** '''Enabled month and year in the top left to avoid confusion about the starting season.''' *** '''Zombies can now break obsidian.''' *** '''Added a set bonus for Plate Armor: Unstoppable''' *** '''Removed blight death messages.''' == 2.6 The Village Update ''12/2/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Added Charm''' *** '''Added Snow Real Magic''' *** '''Added ToroQuest''' *** '''Added Village Names''' *** '''Added Not Enough Cats''' *** '''Added Bountiful''' === <strong>Village Changes</strong> === <strong>''NOTE!''</strong>'' <strong>This is the first iteration of the village update.</strong> There will likely be a 2.65 update fixing and balancing many things here, but the overall system will stay the same. Notable current issues are that the Shopkeeper sells very OP items. Emerald was disabled from worldgen temporary because of this (it can still spawn in ore deposits above ground). Guards and sentries also can have strange AI and try to path to mobs that are underground. These issues require us to edit the actual mod and publish the new version to Curse as a separate mod, so it may or may not come before The Base Defense Update.'' *** '''Villages got a much needed makeover. Houses and huts are populated with functional and decorative blocks according to a career/profession. The village area can have more flowers, crops, passive mobs and lights.''' == 2.511 Hotfix ''11/30/19'' == *** '''Forgot to disable ScalingHealth debug mode... Read patch notes of previous version if you haven't yet.''' == 2.51 Scaling & Difficulty Patch ''11/30/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Updated FantasticLib''' *** '''Updated FoamFix''' *** '''Updated Tool Progression''' *** '''Updated Biomes O Plenty''' === <strong><s>Scaling & Difficulty</s></strong> === ''<s>All in all, these changes should open up many more options for other kinds of playstyles other than the "conquest" playstyle. If you want to focus on building, farming, village life, live stock, etc, now you can without worrying about the world becoming increasingly difficult.</s>'' *** '''<s>Difficulty now does NOT increase on its own every second, allowing for pacifist playthroughs and AFKing.</s>''' *** '''<s>Killing a boss (end dragon, wither, ghast queen) will increase the difficulty by 25.</s>''' *** '''<s>Killing the end dragon increases the difficulty by an extra 25</s>''' **** <s>This change acts like the Hardmode of Minecraft after you kill the dragon, more changes to come soon like special mobs spawning after the dragon is killed.</s> *** '''<s>0.01 difficulty is increased per block away from spawn, meaning every 1k blocks will increase the difficulty by 10.</s>''' *** '''<s>Killing a hostile mob now increases difficulty by 0.01, meaning every 100 kills will increase the difficulty by 1.</s>''' *** '''<s>Extra difficulty is added depending on what dimension you are in:</s>''' **** <s>Overworld: +0</s> **** <s>Beneath: +5</s> **** <s>Nether: +10</s> **** <s>Aether: +10</s> **** <s>End: +20</s> **** <s>Twilight Forest: +50 (good luck)</s> *** '''<s>Decreased the health gained by mobs per difficulty</s>''' *** '''<s>Decreased the chance for potion effects on mobs</s>''' === <strong>Other</strong> === *** '''Disabled Mo Creatures goats, rabbits, and horses''' *** '''Disabled vanilla horses''' **** These changes are because Animania adds these animals. Trying our best to make things consistent. *** '''Disabled the 2nd health bar on Mo Creatures pets''' *** '''Disabled Dungeon Tactics structure generation. (buggy and can't be tweaked to liking, may be replaced in the future)''' *** '''Removed the starter world for now, will include one for the village update''' === <strong>Upcoming Changes</strong> === The Village Update == 2.5 The Livestock Update ''11/29/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Added Additional Structures''' *** '''Added Custom Loading Screens''' *** '''Added Tips''' *** '''Added Animania''' *** '''Updated Better Animals Plus''' *** '''Removed NoWorldGen5You (unused)''' *** '''Removed Natura (mostly was unused, removes lots of redundant items/blocks)''' === <strong>Generic</strong> === *** '''Added a starter world for new players to use. It's optional, but is a great world seed for people to get the hang of everything.''' *** '''Changed the initial Forge loading screen to a much more clean and professional look.''' *** '''Added custom, modpack specific tips to world loading screens!''' *** '''Disabled loading screen tips from Aether.''' *** '''Cleaned up the Waila tooltips (like when it shows you what mod a block is from on the bottom left).''' === <strong>Livestock & Passive Mobs</strong> === *** '''Replaced all vanilla livestock with Animania livestock.''' *** '''Livestock now need to be taken care of properly. This includes food, water, and shelter. You can read more about the changes [https://www.curseforge.com/linkout?remoteUrl=http%253a%252f%252fwww.animaniamod.net%252findex.php%252fAnimal here].''' *** '''Replaced Mo Creatures turkeys with Better Animals Plus turkeys (and removed crafting recipes for MoC turkeys).''' === <strong>Mobs & Combat</strong> === *** '''Decreased chance that a spider will shoot web at its target.''' *** '''Reduced attack speed of nearly all non-combat axes by 50%. (notable exceptions are Jade, Ruby and Amethyst)''' === <strong>Crafting & Recipes</strong> === *** '''Removed a LOT of redundant, useless and broken items and reworked many recipes from mods such as Rustic, Biomes O Plenty, FutureMC, Harvestcraft, Quark, and more. (over 100 items!)''' *** '''Removed soulforged steel sword and battleaxe. (because it's unneeded, steel will be a tool and armor ingot. Set bonus for armor to come later)''' *** '''Removed many swords from Mo Creatures. (useless swords that are difficult to get and add nothing to the experience)''' *** '''Removed redundant ropes added by multiple mods.''' *** '''Properly removed the furnace charcoal recipe (there are still many ways to get charcoal such as using a kiln).''' === <strong>Caves, Ore & Underground</strong> === *** '''Reduced spawn rate of onyx.''' *** '''Reduced vein size of rime.''' *** '''Reduced size and spawn rate of caves and minimally increased surface openings.''' *** '''Disabled HCStrata (stone getting harder the lower you go, was buggy and controversial).''' === <strong>World Generation & Loot</strong> === *** '''Decreased the spawn chance of recall potions in chests.''' *** '''Decreased the chance of loot bag drops.''' *** '''Disabled the Ruby Sword from spawning in loot tables (no more bonus chest ruby sword!)''' *** '''Disabled dungeon tactics weapons that we're not using from spawning in loot tables.''' *** '''A much larger variety of structures will now spawn, because of this, spawn rate of structures have''' *** '''increased but larger ones (houses, dungeons) are still rare-ish sights.''' *** '''Removed Quark dungeons from spawning in The Beneath.''' *** '''Roguelike Dungeons have been removed from the Overworld and now only spawn in The Beneath (its pretty epic).''' === <strong>Fixes & Other</strong> === *** '''Fixed shield set bonuses.''' *** '''Removed John Cena.''' === <strong>Upcoming Updates</strong> === *** '''The Base Defense Update (including traps, summoned mobs, more invasions, etc)''' *** '''The Village Update (will give villages a little more pizzazz and gameplay)''' *** '''The Pirate Life And Ocean Update (I want to roleplay a pirate damn it!)''' *** '''The Beneath Update (may or may not be a large update. Structures, mobs, items, etc)''' == 2.41 Hotfix ''11/25/19'' == *** '''Fixed custom music and main menu version number''' == 2.4 The Nether Update ''11/24/19'' == <strong>''IMPORTANT NOTE: You must reset the Nether in your world if '' you've visited it already in previous versions. When in world select, click on your world and click "Reset Nether" at the top left. You MUST do this or you will corrupt your world! Also, when spawning in the Nether, it may take a bit to load the first time, just wait it out.</strong> === '''Mod Additions, Updates, and Removals''' === *** '''Added JEI Hider''' *** '''Added LootTableTweaker''' *** '''Added BetterNether''' *** '''Added NetherEx''' *** '''Added BiomeTweaker''' === <strong>Nether Changes</strong> === *** '''Added 11 new Nether mobs and 1 new Nether boss! Some are passive(ish) and some are hostile! Watch out for the Brute and Gold Golem that spawn in Nether Fortresses! The Ghast Queen is the new boss and has a super low chance to spawn.''' *** '''Added many new Nether ''' structures, including primitive villages that will trade with you and an abandoned Nether city! (trust me you'll wanna check that one out) *** '''Added Cincinasite. A beautiful new Nether ore that's used for decoration and a forge that smelts items much faster than a regular furnace.''' *** '''Added Rime. A new Nether ore that can craft a new set of tools (read below) and a Rime And Steel, which makes blue fire and allows you to create a Nether portal of ANY size and even horizontal portals!''' *** '''Added Frosted Amedian tools. These tools are crafted with ingredients found in the Nether, and when equipping any of them, you become immune to wither damage. The damage on them may be weak, but the mining speed on the pickaxe is in-between diamond and Mythril!''' *** '''Added Wither Bone Armor. This armor set may not be the best in terms of armor, but when all 4 are equipped, all skeletal types will never attack you, even if you attack them!''' *** '''Reworked the Nether biomes. The Nether now consists of Visceral Heap, Phantasmagoric Inferno, Corrupted Sands, and the regular Nether biome. I chose not to add too many biomes (like the ones from BetterNether and NetherEx) because I didn't want the nether to be too cluttered and confusing (and laggy). The Nether is supposed to be a barren fiery wasteland for the most part, and I think I captured that pretty well.''' *** '''Disabled Quark's wraiths (we're using Mo Creatures wraiths)''' *** '''Balanced spawn rate of all existing and new Nether mobs. (tweaking may be done in future patches if need be)''' ''There are lots more changes that were added by NetherEx and BetterNether, but I only listed the highlights.'' === <strong>Misc Changes</strong> === *** '''Adjusted the chance of spawning in certain biomes when first starting a world. Most spawns should now be in a forest-like biome, though this won't always be the case. This will mostly prevent spawning in the middle of a gigantic desert or similar situations.''' *** '''Replaced Mo Creature textures with something more in the style of Minecraft''' *** '''Dragons caves and dens now only spawn in the Overworld.''' *** '''Other misc structures from Ice and Fire now only spawn in the Beneath.''' *** '''Changed recipe of Recall Potion, Lucky Horseshoe, Obsidian Skull, and Magic Mirror to require late game items.''' *** '''Decreased spawn rate of BountifulBaubles in chests''' *** '''Removed Magic Mirror and Lucky Horseshoe from spawning in chests''' *** '''Removed LOTS and LOTS of unused items from JEI.''' *** '''Removed recipe for the Silver Sword since it doesn't have the undead bonus. (you can still make silver spartan weapons)''' *** '''Removed a couple of redundant items (flour, etc...)''' *** '''Disabled Basalt from Quark (seriously 4 mods add this block!)''' *** '''Removed Wolframium from loot tables''' *** '''Fixed steel recipe''' *** '''Removed dungeon tactic dungeons from spawning in the nether and beneath.''' *** '''Minimally increased onyx mining speed.''' === <strong>Upcoming Changes</strong> === *** '''2.5: The Beneath Update!''' ''Btw, if you haven't had the chance to try out the custom music, check #important-info on Discord! Trust me, the Nether music is fricken awesome and you're gonna regret not adding it!'' == 2.3 More Polishing ''11/23/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Updated Loottweaker''' *** '''Updated SpartanWeaponry''' *** '''Added Bountiful Baubles (similar to artifacts but less buggy and allows for crafting of some accessories)''' *** '''Added Quality Tools (tools now have random stats attached to them)''' *** '''Added ToroHealth Damage Indicators''' *** '''Added Unloader (solves memory leaks from dimensions)''' *** '''Added Rustic BoP Addon (more chairs and tables! woo!)''' *** '''Removed Artifacts''' *** '''Removed Damage Indicators''' === <strong>Misc Changes</strong> === *** '''Redid the entire main menu with custom screenshots! Let us know what you think!''' *** '''You now have the option to enable custom music. Join the Discord and take a look at #important-info''' *** '''Disabled WWolfs from Mo Creatures''' *** '''Removed the chance for creepers to spawn pre-powered''' === <strong>Notes</strong> === *** '''Shaders will not work with the new Flaregun. ''' *** '''Keep in mind Quality Tools and Bountiful Baubles both have their own reforging station.''' </li> [[Category:Meta]] fa1cf4e27041ce1092635553295787af61886128 Coal Ore 0 30 63 62 2020-08-14T05:05:44Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|type = ore|blast_resistance = 15|tool = Pickaxe|drops = Coal|found_at = Overworld, Beneath, Nether*|image1 = Coal ore.png}}'''Coal Ore '''is an ore that can be found in the [[overworld]] at almost all altitudes and almost any location. Its drop, coal, is primarily known for its use as a fuel and material for basic [[torches]]. == Obtaining == In order to obtain the block, it must be mined via Silk Touch. Otherwise, it drops [[coal]]. == Usage == === Breaking === Insert breaking times here. === Smelting Ingredient === Smelting stuffs go here. == Alternatives == * [[Charcoal]] [[Category:Ores And Minerals]] 1e9c685a6910530f9c05eca53293afc935ee1f98 Codex, NPC and Structure names 0 31 65 64 2020-08-14T05:05:44Z Foreck 3 1 revision imported wikitext text/x-wiki Codexes are elaborate sources of knowledge that will grant information to the player of which structure they are in currently. ==Usage== If you right-click the Codex and you have an ordinary book in your inventory, both will be consumed and you will receive a written book containing the name and coordinates of the structure you're in! There are names for Villages, Mineshafts, Temples, Strongholds, Monuments, Mansions, Fortresses, and End Cities. ==Names== All names have their own unique syllable pools based on the structure or person's origin. NPCs will reveal their name on interaction with the player. If you right-click a book onto a villager, it will record the village's name and location into it and, if your reputation is high enough, a villager may write a second page. This second page gives a hint about the location of a structure such as a Mineshaft or a Temple! Note that the generation of this second page is not random, and it's also not guaranteed. It depends on the villager you talk to, your reputation, and the proximity of certain structures. For example, a Butcher will only tell you about temples or other Villages. A Librarian will tell you about Strongholds or Mansions. If you right-click any villager with any village book, you can get a gauge for how high your reputation is in that town. '''(Important note!)'''<br />Villager reputation Gauge is currently an independent system from the Village Lord and guards reputation system. [[Category:Items]] [[Category:Gameplay mechanic]] 504780d43aa7adcd34f167ddc88c0c2bf9518152 Tool Comparison chart 0 32 67 66 2020-08-14T05:05:44Z Foreck 3 1 revision imported wikitext text/x-wiki Comparison of ores/minerals/materials available in game. {| class="article-table" !Material !Mining LV (pickaxe) !DMG/SPD (Sword? !Durability !Enchantability !Main usage |- |Wood Skyroot | | | | | |- |Stone Holystone | | | | | |- |[[Copper]] | | | | | |- |Tin | | | | | |- |Iron | | | | | |- |Silver | | | | | |- |Steel | | | | | |- |Diamond | | | | | |- |*Soul Forged Steel | | | | | |- |[[Viridium]] | | | | | |- |[[Mythril]] | | | | | |- |Dragonsteel | | | | | |- |Onyx | | | | | |- | | | | | | |- | | | | | | |} [[Category:Guide]] [[Category:Ores And Minerals]] c1bb61a1674a4ffd9fca5402ece585b7c22a77b3 Contributors 0 33 69 68 2020-08-14T05:05:44Z Foreck 3 1 revision imported wikitext text/x-wiki [[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]People that develop, maintain and help with diverse aspects of Rebirth of the Night. ==Developers== *[[User:CalaMariGold|CalaMariGold]] *[[User:Flux_|Flux_]] *[[User:PhazonMiner02|PhazonMiner02]] *[[User:PoppaBlade|PoppaBlade]] *[[User:Squidkingchkn|Squidkingchkn]] *[[User:Foreck1|Foreck1]] *[[User:SandwichHorror|SandwichHorror]] ==Wiki Contributors== *[[User:Flourish38|Flourish38]] *[[User:Foreck1|Foreck1]] *[[User:CalaMariGold|CalaMariGold]] [[Category:Credits]] [[Category:Meta]] db06ce1184e473a1b466fb87b4ea19fd4f607894 Copper Ore 0 34 71 70 2020-08-14T05:05:44Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Copper Ore |image1 = Copper Ore.png |type = ore |blast_resistance = 15 |tool = Pickaxe, Stone |drops = Copper Ore |found_at = Overworld |spawn_rate = 35 |max_spawn_height = 90 |max_vein_size = 7 }}Copper is one of the first minerals you find when starting a new world. It is commonly found in caves and sometimes at the surface. Better than stone, worse than tin, it is perfect for your first set of tools or armour. == Natural generation == === '''Mineral veins''' === Someone please add information about the y-levels copper spawns at and the different copper ore variants, etc. == Obtaining == When mined it with at least an iron-level pickaxe, copper ore will drop itself. If mined by any other tool, it will drop nothing. == Usage == === '''Smelting ingredient''' === Someone please add an animated smelting recipe. === '''Crafting''' === Someone please add some animated crafting recipes. === '''Repairing''' === Someone please confirm and add an image. === '''Achievements''' === [[Category:Ores And Minerals]] 310a7ec977371f7cdd2fbba67aaefe22e4fd7777 Creeper 0 35 73 72 2020-08-14T05:05:47Z Foreck 3 1 revision imported wikitext text/x-wiki {{Mob_Template|title1 = Creeper |image1 = Creeper.png|139px |image2 =Rocket Creeper.png |image3 = |image4 = |type_/_behavior = Fungal / Hostile|biomes = Any|health_points = 20 (10[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]]) Charged: 100 (50[[file:Heart.png]])}}'''Creepers''' are common stealthy hostile mobs that spawn in dark areas in the Overworld, silently approach players and usually explode shortly after coming within 3 blocks of their targets. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of ''Minecraft'', notorious both among players and non-players. Creepers are a major source of '''gunpowder''' as well as the only renewable way to obtain music discs. When struck by lightning, a creeper becomes charged, which substantially amplifies its explosion power and enables mob heads to be obtained. == Common Creeper == Green creepers chase any player in their line of sight.[[File:Creeper.png|thumb|180x180px|A common Creeper.|left]]When within three blocks of a player, a creeper stops moving, hisses, flashes and expands, then explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back the creeper or killing it. A creeper can jump down to a player if it can survive the fall. The fall 1.5 second delay includes the falling time, so an explosion occurs sooner after landing with higher falls. If a creeper is aware of a nearby player behind a wall '''it will explode''' in order to make an opening for other mobs to reach the player. == Rocket Creeper == [[File:Rocket creeper.png|thumb|180x180px|A Rocket Creeper.]] Rocket Creepers, like all creepers, will chase after a player once they see one. Their movement speed is 0.4 (normal creeper has 0.25) which allows them to quickly get to the player. Once close to the player, the rocket creeper will '''jump''' up and attempt to land on the player. When it touches the floor again, it will explode. A player can avoid the attack by sprinting away while the rocket creeper is in the air. A recommended approach to defeating rocket creepers is using a bow. Melee attempts will almost always end up in the rocket creeper exploding before being slayed. Being charged by getting struck by lightning, doubles the strength of its explosion. When killed, it drops 1-2 Gunpowder, has a chance of dropping 1 Firework Star. == Spore Creeper == More info coming soon.[[File:Spore creeper.png|thumb|180x180px|A Spore Creeper.|none]] == Dark Creeper == When exploded, leaves a cloud which gives blindness to players passing through. == Death Creeper == More info coming soon.[[File:Death creeper.png|thumb|180x180px|A Death Creeper.|none]] == Doom Creeper == More info coming soon.[[File:Doom creeper.png|thumb|180x180px|A Doom Creeper.|none]] == Ender Creeper == More info coming soon.[[File:Ender creeper.png|thumb|180x180px|An Ender Creeper.|none]] == Fire Creeper == Ignites players hitting it and always explodes on death. Starts fires, which will destroy nearby dropped items. There is a trick to prevent landscape damage when killing a fire creeper. Simply place a water bucket in such a way that creeper will be surrounded by at least one block of water on all sides, then kill it. Water will "soak up" explosion damage, land will be intact, even the water won't be destroyed. [[File:Fire creeper.png|thumb|180x180px|A Fire Creeper.|none]] == Jumping Creeper == As its name suggests, it jumps quite high to get to the player. [[File:Jumping creeper.png|thumb|180x180px|A Jumping Creeper.|none]] == Lightning Creeper == When it explodes, a lightning bolt will strike in the space where creeper exploded. [[File:Lightning creeper.png|thumb|180x180px|A Lightning Creeper.|none]] == Mini Creeper == More info coming soon. == Splitting Creeper == Splitting Creepers, like all creepers, will chase after a player once they see one. Once near the player, they will begin their fuse to explode. Upon exploding, it "splits" into four individual Creepers in 4 different directions, which then act as normal mobs.[[File:Splitting creeper.png|thumb|180x180px|A Splitting Creeper.|none]] == Research notes == <blockquote>"''It's been thought by some that creepers are a species of plant or fungus since they present similar qualities to some of those. They don't seem to need any kind of food, there's no records of infant creepers and their distinctive feature of exploding could be a dehiscence mechanism by which means they could reproduce or replicate.''</blockquote> <blockquote>''However, dehiscence reproduction wouldn't explain the particular behaviour of creepers actively searching for some forms of life, nor why some variations of the creeper seem to behave in completely unconventional ways."''</blockquote> <blockquote>''"Rocket Creepers are assholes."''</blockquote> <blockquote>''"You Don't make friends with salad."''</blockquote><blockquote>''"I just heard a hissing sound and looked 360 and saw nothing and then got sent to the Aether."''</blockquote> [[Category:Fungal]] [[Category:Plantae]] [[Category:Mob]] [[Category:Hostile]] [[Category:Research Notes]] 19ae074de60df1a7e18305012040d237175db835 Crucible 0 36 75 74 2020-08-14T05:05:47Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Crucible|image1 = 2020-03-06 02.36.33 Crucible.png|type = Machine|blast_resistance = 3.5|tool = Pickaxe}}The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a [[Kiln]]. This pot enables the creation of [[Steelworks|Soulforged Steel]] and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady stoked [[fire|flame]]. As you will have made the Crucible with a stoked flame in the Kiln, you will likely know how to maintain a stoked flame from that experience, so this will not be repeated here. Like it’s iron brother, the [[Cauldron]], the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on it’s page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring surrounding the fire underneath the Crucible. * If you’re using stoked fire, then make sure the fire sources come from [[Hibachi]]s, or else the fire will get blown out. Stoked Crucible uses: <em>Creation of Soulforged Steel, utilizing a Soul Urn, Coal/Charcoal Dust, an Iron Ingot, and Soul Flux. </em>100% return ratio for recycling Diamond/Soulforged Steel tools, armors, and weapons <em>66% return ratio for every other metal’s tools, armors, and weapons (This 66% is the default, and may have been changed by the modpack author, if this mod was included in a modpack.) </em>Mass smelting of cobblestone and sand into stone and glass, respectively. This saves you on fuel costs in the furnace MASSIVELY. <em>Recycling tons of other metal stuff, also at a 66% return ratio, but with a mostly lossless conversion rate for some stuff. </em>Compressing nuggets into ingots, mainly for use with the above reycling factors, and also mob farms. Supports most modded ingots if they have a nugget form they break down into. * Other mods, such as Better With Addons, may add additional recipes and uses for the stoked crucible!<ref>https://docs.betterwithmods.com/en_us/blocks/crucible/</ref> <references /> [[Category:Machine]] [[Category:Block]] 05015df7720d1e83fc00c585e28da2d3283ae9e0 Deer 0 37 77 76 2020-08-14T05:05:47Z Foreck 3 1 revision imported wikitext text/x-wiki {{Mob_Template|image1 = |name = Deer|type_/_behavior = Animal/Passive|biomes = Forest|health_points = 15 (7.5[[file:Heart.png]])}}'''Deer''' are passive mobs that spawn in forested biomes. ==Behavior== Deer are very skittish, and will flee from any player that gets within 7-20 blocks away from them. Otherwise, they act similarly to most other passive mobs, aimlessly wandering around, avoiding any natural hazards such as lava, and running around in a panicked manner upon taking damage. As well as this, when undisturbed, they will occasionally stop moving and lower their head to graze on grass, converting it into dirt. Deer can be bred with wheat or carrots, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item). As well as this, they will follow any player holding an apple, golden apple, carrot, golden carrot, or carrot on a stick within a radius of 8 blocks; this is one of the only times they will not flee from a player. It takes 1 day for a fawn to reach adulthood. [[Category:Animal]] [[Category:Passive]] d504a1ffe0ef66b235e72a9d628d31ce9af1a986 Dragon Blood 0 38 79 78 2020-08-14T05:05:47Z Foreck 3 1 revision imported wikitext text/x-wiki Dragon Blood is obtained by right-clicking a [[Dragons|dragon]] corpse with an empty glass bottle. Once you take the blood, there will be no scales to claim, only a skeleton.<ref>https://ice-and-fire-mod.fandom.com/wiki/Dragon_Blood</ref> <references /> [[Category:Items]] [[Category:Manufacturing]] f1f3dc25ac3cd8f92cce9e0322d6a79f621f5c69 Dragons 0 39 81 80 2020-08-14T05:05:47Z Foreck 3 1 revision imported wikitext text/x-wiki {{Mob Template|title1 = Dragon|image1 = Dragons.png|caption1 = A Fire and Ice dragon flying through the night sky|name = Dragon|type_/_behavior = Hostile|biomes = Snowy (Ice Dragons) Warm to cold (Fire Dragons|health_points = '''Stage 1'''<br>20 (10x [[File:Heart.png]]) to 112 (56x [[File:Heart.png]])<br> '''Stage 2'''<br>116 (58x [[File:Heart.png]]) to 208 (104x [[File:Heart.png]])<br> '''Stage 3'''<br>212 (106x [[File:Heart.png]]) to 304 (152x [[File:Heart.png]])<br> '''Stage 4'''<br>308 (154x [[File:Heart.png]]) to 400 (200x [[File:Heart.png]])<br> '''Stage 5'''<br>404 (202x [[File:Heart.png]]) to 500 (250x [[File:Heart.png]])<br>|attack_damage = Over 9000!}}A dragon is a hostile tameable mob that ONLY spawns in the Twilight Forest. They are massive reptiles with wings for flying around, as well as the ability to breathe a special element. There are currently two types of dragons: the [[Fire Dragon]] and the [[Ice Dragon]]. Fire Dragons breathe fire and can be found in biomes that range from a warm to cold climate, while Ice Dragons breathe ice, and can be only be found in snowy biomes. A dragon has multiple stages while growing up; the higher the stage, the bigger, more powerful the dragon, and the more loot it yields. Killing a stage 4+ dragon is also the only way to obtain a [[Dragon Egg]], which can be hatched into a tamed baby dragon. ==Gallery== ''Add a gallery made from Modpack images here''[[Category:Flying]] [[Category:Hostile]] [[Category:Tameable]] [[Category:Dragon]] [[Category:Mob]] {{DEFAULTSORT:Mob}} 56682bff165633fb5372241aa81f1aa558bcec6e Enchantments 0 40 83 82 2020-08-14T05:05:47Z Foreck 3 1 revision imported wikitext text/x-wiki Rebirth of the night uses [insert mod name] for enchanting. As of 2.77, players can only enchant at night time. WIP ==Curses== {| border="1" align="center" cellspacing="1" cellpadding="1" style="width:85%;" class="article-table sortable" |- ! scope="col"|Enchantment ! scope="col" class="unsortable" |Description ! scope="col" |Rarity !Items |- |Harming |Weapons and tools sometimes hurt when used. |data-sort-value="4"|Very Rare |All |- |Clumsiness |Weapons and tools sometimes miss when used. |data-sort-value="4"|Very Rare |Weapons |- |Haunting |Weapons and tools sometimes spawn monsters nearby. |data-sort-value="4"|Very Rare |Weapons |- |Rusting |Armor, weapons, and tools take more damage than normal. |data-sort-value="4"|Very Rare |All |- |Binding |Prevents the enchanted item from being removed from an armor slot. |data-sort-value="4"|Very Rare |Wearables |- |Vanishing |Destroys the enchanted item if you die with it in your inventory. |data-sort-value="4"|Very Rare |All |- |Curse Break |Removes a curse from an item. |data-sort-value="3"|Rare |All |} ==Weapon Enchantments== {| border="1" align="center" cellspacing="1" cellpadding="1" style="width:85%;" class="article-table sortable" |- ! scope="col"|Enchantment ! scope="col" class="unsortable" |Description ! scope="col"|Max Level ! scope="col"|Rarity |- |Berserking |Deals additional damage based on how little armor the wielder wears |I |data-sort-value="2"|Uncommon |- |Ender Killer |Deals extra damage to ender mobs. |II |data-sort-value="3"|Rare |- |Shulker Core |Inflicts target with levitation. |I |data-sort-value="3"|Rare |- |Bane of Arthropods |Increases damage against arthropods such as Spiders and Silverfish. |V |data-sort-value="2"|Uncommon |- |Knockback |Increase the knock back strength of the weapon. |II |data-sort-value="2"|Uncommon |- |Looting |Mobs will drop more loot when killed. |III |data-sort-value="3"|Rare |- |Sharpness |Increases the damage of the item. |V |data-sort-value="1"|Common |- |Smite |Increases damage against undead mobs such as Zombies and Skeletons. |V |data-sort-value="2"|Uncommon |- |Sweeping Edge |Increases the damage of sweeping attacks. |III |data-sort-value="3"|Rare |- |Runed |Turns a portion of physical damage into magical damage which bypasses mundane armor. |III |data-sort-value="2"|Uncommon |- |Fire Aspect |Causes additional fire damage when used to attack a mob. |II |data-sort-value="3"|Rare |- |Poisonous | Inflicts target with [https://minecraft.gamepedia.com/Poison Poison] for 8 seconds. Each level increases the level of Poison, up to Poison III. |III |data-sort-value="4"|Very Rare |- |Lunar Edge |Stronger version of Sharpness whose strength is affected by the current moon phase.  During a full moon, it is stronger than Sharpness. During a new moon, it has no effect. Killing a mob with it will also yield double experience on a full moon. |V |data-sort-value="1"|Common |- |Swiftness |Multiplies attack speed of held item. |V |data-sort-value="3"|Rare |} 40a3430087b6480522db0a142c78292362ef6800 Events 0 41 85 84 2020-08-14T05:05:47Z Foreck 3 1 revision imported wikitext text/x-wiki Rebirth of the Night includes many events, some of them are outlined below: == [[Invasions]] == They consist of increased mob spawns and specialized mob waves, increased mob detection range, inability to sleep through, and, most importantly, mobs that will mine/destroy blocks to get to you! Invasions happen every 7 days. == Moon events == These won't happen until night 5, and there is a three day "cooldown" between same events. === [[Blood moon]] === Similar to invasion, though it "only" triples mob spawns and removes the ability to sleep. Sky and moon gain a reddish tint. === [[Full moon]] === During a Full Moon, enchantment effects such as [[Lunar Edge]] will be at its strongest. === [[Harvest moon]] === Heavily reduces mob spawns (dependent on game progress, in late game doesn't do much) and increases crop growth. Sky and moon gain a purplish tint. === [[Star shower]] === The rate of [[Fallen Star]]s occuring is drastically increased. Sky and moon gain a yellowish tint. [[Category:Gameplay mechanic]] e6a96491bd865195c9f0958eb11405f0473f4560 Fallen Star 0 42 87 86 2020-08-14T05:05:47Z Foreck 3 1 revision imported wikitext text/x-wiki Fallen stars are an item that have a chance to fall from the sky during the night, can be used in magic recipes and decomposed into [[Magic Dust]] or [[Spectral Silt]]. == Natural Spawning == Falling stars can occur each second for each player during the night with a chance of 0.02%. If a star spawns, a sound that can be heard from a far distance would be heard and the star will visibly fall to the ground leaving a trace of light behind it. On impact with the ground, Fallen Stars will make a loud sound, then turn into an item and a lightsource that will disappear if the item is picked up. == Utility == Fallen Stars are astral objects that can be used in a variety of recipes such as [[Runes]], [[Glaretorch|Glaretorches]] or the coveted [[Magic Lantern]]; Three important uses exclusive to stars include: * Melting along with [[Magic Wood]] in a Cauldron / Stoked Cauldron to get '''4 / 8 [[Magic Dust]]''' * Milling in a [[Millstone]] to get a piece ('''1''') of [[Spectral Silt]] * Bashing a base amount of '''47''' hits with a [[Hammer]] in an [[Multipurpose stone anvil|Anvil]] to get '''5 [[Magic Dust]]''' a0caefc50e506a449a82bf5bc00af11702ad3911 Ferrous Wroughtnaut 0 43 89 88 2020-08-14T05:05:48Z Foreck 3 1 revision imported wikitext text/x-wiki {{Mob_Template|image1 = 260px-Entity MOWM Ferrous Wroughtnaut.png|name = Ferrous Wroughtnaut|type_/_behavior = Hostile|biomes = Underground|health_points = 40 (20[[file:Heart.png]])|attack_damage = 30 (15[[file:Heart.png]])}}Lost underground many years ago, these heavily armored knights are not men nor are they statues. Are they guarding something? They have forgotten what. Are they waiting for something? They have forgotten when. Are they mourning someone? They have forgotten whom. All they know is to slay those who approach their chambers. There is only one way to damage a Ferrous Wroughtnaut; its weakness in its back. Only the bravest of adventurers would dare to challenge a Ferrous Wroughtnaut. Upon defeat, the Wroughtnaut will drop its Wrought Helm and its Axe of a Thousand Metals for the victor. Right clicking with the axe attacks in a large arc, and shift-right clicking will create a shockwave that brings targets closer to you. Neither tool can break. == Behavior == Ferrous Wroughtnauts start standing still, with their arms resting on their axe. When a player comes nearby or they are attacked, they ready themselves and start attacking. They are also '''immune to all sources of damage, except during their vertical swing attack'''. When a Ferrous Wroughtnaut is attacking, it slowly marches towards its target, sometimes stopping to use one of the following attacks: * Swing its axe in a horizontal arc after a short delay, dealing 30 damage to what it hits. * Swing its axe in a vertical arc after a short delay, dealing 30 damage to what it hits and getting its axe stuck in the ground. While the axe is stuck, the Wroughtnaut is vulnerable and may be damaged once in its back. * Stomp the ground with its foot, causing some nearby blocks to be launched upwards while dealing up to 6 damage to nearby mobs and knocking them a little away. Mobs closer to the Wroughtnaut take more damage and are knocked further. When killed it drops a Wrought Helm and an Axe of a Thousand Metals. [[Category:Mob]] [[Category:Humanoid]] 3cc82680f69dec6433c169ca7b8ca96138989a31 Food 0 44 91 90 2020-08-14T05:05:48Z Foreck 3 1 revision imported wikitext text/x-wiki A good portion of the food in ROTN (Rebirth of the Night) is from the HarvestCraft modpack - a wiki for those recipes and more can be found [https://harvestcraftmod.fandom.com/wiki/HarvestCraft_Wiki here]. However, there are still several ways to craft comestibles outside of that modpack, separate from vanilla cooking. ==Scrap Meats== In ROTN, many mobs drop some sort of flesh that can be cooked and consumed. To start, Hungry Zombies and Hungry Spiders have a chance to drop vanilla foods upon death. If you're looking for wings, bats and petras (flying green dinosaurs) drop their respective wings that can be cooked for slightly more saturation. Parasites from gravel or zombies can drop themselves upon death, and can then be cooked to fill half a nugget. Finally, bee grubs can be harvested from working apiaries for cooking and consumption. It should be noted that in HarvestCraft recipes where any meat is accepted, bee grubs and bat wings are accepted. ==Food Strategy== Getting food in the beginning of the game is mainly based around fruit collection. Despite the fact that ROTN uses Biomes O' Plenty, the once harmless berry bushes have been replaced with Hawthorn bushes, spiky plants that give bitter Hawthorn berries. While hawthorns are desired by animals (specifically horses), they won't do for you. Take advantage of Harvestcraft's bountiful tree fruit by right-clicking the overhangs. If you're near a village, feel free to rob them of some carrots and beetroots - they might mind a bit, but you'll regain their trust after you vanquish dozens of the undead. Once you're ready to advance in cookery, you'll need to craft some equipment. The first thing you'll need to craft is the Grindstone & Hand Crank, a combo that lets you grind flour from grain and crack dried clay into bricks. Once you obtain bricks, you'll want to craft yourself a set of cookery - pots, pans, bakeware, and more are in store. While the mixing bowl and mortar & pestle don't need bricks, the rest do - true, copper is a substitute, but save that for bronze-making. Once you have a full set of cookware, you can start crafting more complicated foodstuffs. Besides meats, fruits, and veggies, you'll need a dairy cow and a hen to unlock a good portion HarvestCraft's recipes. Since ROTN uses the Animania mod, several qualifications must be met before you can obtain milk from your cows. As for chickens laying eggs, all you need is a nest (one leaf block, one stick, one wool) for the hens to lay their eggs in. In the late game, the Rats Mod will come into greater effect for your survival experience. Among other things, this mod allows you to create a Rat Chef, which can turn unsavory morsels into delectable delights! Click [https://rats-mod.fandom.com here] to research more about these rodents. ==Quick Meals== While there are literally hundreds of recipes in store, many require precise spices and particular ingredients to unlock their potential. However, there are certain recipes that have many substitutes and will likely consist as the bulk of your cooking. To start, you'll need stock, which can be made from bones, veggies, or meat when stuck with a pot. From there, you can make seed soup, a food which only takes one seed, one stock, and uses the HarvestCraft pot. There is also the vegetable soup, which takes two veggies, stock, and the pot. The third useful soup is the meaty stew, which takes any meat, one flour, stock, and a pot. While this one is more demanding, it sates twice the nuggets of seed soup, and 50% more than veggie soup. Besides ubiquitous soups, there is the fruit salad, which takes two fruits and a cutting board to create. With fruits in mind, there are the jelly sandwiches, a rather fulfilling meal (if you can make it). It takes a cutting board, one bread, one nut butter, and one jelly to create. Nut butter essentially boils down to either peanut butter, pistachio butter, or cashew butter, which can be made from one cooking oil (which itself is two seeds and a juicer) and the respective nut. The jelly can be made from just about any fruit mixed with sugar in a saucer - therefore, there are over a dozen types of jelly sandwiches! If you happen to have an apiary on hand, you can grind the honeycombs into honey, a substitute for sugar. Uniquely, it can be used to make honey bread, which only takes one bread and one honey with a cutting board on hand. If you melt the sugar in a saucer alone, you get caramel, which can be used to make caramel apples (one caramel, one stick, one apple). a0078cb353f6bb5ce7448b43981cdb0bec4ac80f Fuel 0 45 93 92 2020-08-14T05:05:48Z Foreck 3 1 revision imported wikitext text/x-wiki Fuel is a required element for an array of tasks from smelting to alchemy. ==Wood== Wood is a basic fuel that is likely to be the easiest to come across. It can be acquired by chopping down any tree. There is a variety of different wood that can be acquired, each owing to their own specific type of tree. Planks and logs both smelt 1.5 items. ==Charcoal== Charcoal is an alternative to coal. In Rebirth of The Night, it is created using a [[Kiln]]. You will need a Log Pile (9 logs) which is placed into the top of your [[Kiln]] and is fueled using alternative fuel, such as another log. Once complete you will be provided with a charcoal block which can be then placed onto a Multipurpose Stone Anvil and hit with a stone hammer to provide Charcoal. Each Charcoal smelts 8 items, and each Charcoal block smelts 80 items. ==Coal== Coal is the most common fuel. It is acquired by mining coal ore which can be found in mines and above the surface. When mining a coal ore, you will be provided with a single coal item, this can be used as both a fuel and also a crafting element. When using a pickaxe with fortune, the number of coal you will receive grows. Each coal smelts 8 items, and each coal block smelts 80 items. == Wax == Wax is an effective fuel found via apiaries. Queen bees produce wax combs and honeycombs; the former of these can be used in a [[Millstone|Mill Stone]] to produce wax. Honeycombs also produce wax when put in a Mill Stone, but they produce less. Wax is usually produced in massive quantities and has no other particularly useful uses other than fuel. Each wax smelts 4 items, and each wax block smelts 40 items. == Ash == Ash is a plentiful fuel found in the Nether, or it can be obtained via Pit Burning. Each piece of ash smelts 2 items. 5c91494c5b2313c69111bb42a9f29035e97ef813 Gluttonous Stalker 0 46 95 94 2020-08-14T05:05:48Z Foreck 3 1 revision imported wikitext text/x-wiki ==Gluttonous Stalker== These gigantic arachnids are heartier beasts than the brownish regulars. With a monstrous face and a fast crawling speed, they can intimidate beginners. However, they're just as easy to kill as normal spiders. Like normal spiders, they can climb walls, and thanks to ROTN (Rebirth of the Night) mechanics, they can spit webbing at you and inflict you with slowness. However, there are some key differences - to start, Gluttonous Stalkers are slightly beefier, with more HP and natural regeneration (at around 1 HP / sec). In addition, their attacks steal a piece of food off of you and heal them in return. As a result, try to kill these foes faster than they can snack off of you, using weapons that can pierce their hides or keep a distance. Finally, the death of these creature may procure comestibles, as well as bones and regular spider droppings. e9a69657b751503412783f590e52401dd2a7e16b Botanic Glass 0 47 97 96 2020-08-14T05:05:48Z Foreck 3 1 revision imported wikitext text/x-wiki Greenhouse Glass is a block used for building greenhouses. Greenhouses allow crops to grow out of season if they're above ground, even in the Winter. For a crop to survive, there must be greenhouse glass within 16 blocks above it.  [[Category:Block]] 5699e4a17c4c65e65509c2e64de67e543db58b27 Hand Crank 0 48 99 98 2020-08-14T05:05:48Z Foreck 3 1 revision imported wikitext text/x-wiki The '''Hand Crank''' is the earliest and most limited form of generating mechanical power. It serves as power for any machine that does not require ''continuous'' Mechanical Power. The Hand Crank is activated by directly interacting with it, a tiresome process. When activated, the Hand Crank will emit smoke particles. It can only be used to power one machine at a time; if it is adjacent to two or more, it will break into its components. It's best used as the starting point in the process of obtaining the components for the much more powerful [[Windmill]]; That is, powering a [[Millstone]] to obtain [[Hemp Fibers]]. [[Category:Block]] [[Category:Machine]] 8d95d52c0da9704bcce82edc40f021a362360686 Harpy 0 49 101 100 2020-08-14T05:05:48Z Foreck 3 1 revision imported wikitext text/x-wiki {{Mob Template|name = Harpy|type_/_behavior = Flying / Hostile|biomes = Mountains, High Places|health_points = 20 (10 https://vignette.wikia.nocookie.net/rebirth-of-the-night-mod-pack/images/d/d9/Heart.png/revision/latest?cb=20191214164015)|attack_damage = 3 (1.5 https://vignette.wikia.nocookie.net/rebirth-of-the-night-mod-pack/images/d/d9/Heart.png/revision/latest?cb=20191214164015)|image1 = Harpy.png}}'''Harpies''' are flying hostile mobs that spawn in Overworld and Aether mountains and high places. While their basic attack is weak, they pick players up and drop them from the sky, dealing massive amounts of fall damage if allowed. Hitting a harpy once will cause it to drop you. Harpies spawn in mountainous biomes on uncovered dirt. They will also spawn on top of exposed dirt in skybases, such as a roof. Harpies can break glass and glass panes, making them a mortal enemy of skybase glass roofs and windows. Reinforced glass such as Quartz glass is advised - while not immune to harpies, it is stronger than normal glass. [[File:A harpy on the attack.png|thumb|230x230px|A harpy on the attack.]] When killed, Harpies typically drop '''feathers''', as well as having a small chance to drop a '''gold ingot'''. [[Category:Flying]] [[Category:Hostile]] [[Category:Mob]] e53c840490624326a22fdb09bc1de1f28f5f212b Heart Crystal Ore 0 50 103 102 2020-08-14T05:05:49Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|image1 = Crystalore.png|type = ore|tool = Pickaxe (lvl 3)|drops = Crystal Heart Shard}}Far below the surface are the beating hearts of the core. When mined they grant one '''crystal heart shard''', useful to create a '''Heart Container''' that will permanently increase the health of the player in exchange for some xp. == Research Notes == <blockquote>An old poem reads as follows:</blockquote> <poem> The earth it's alive it always was beating to the rhythm of the universe are it's veins Our souls, they reside inside. Not ours nor theirs, for what is theirs is also ours. and light carries us on to the end where it flows and conveys and they carry the form the form of everything that is everything that was even now with you, everything that will. With no avail, this sorrow which they feel, all connected forever and a day. Leave now, for what is beyond is not ours to find yet you crave it now with devices unspoken to those, Oh those who the plague brought. </poem> [[Category:Ores And Minerals]] [[Category:Research Notes]] [[Category:Items]] 82740b442fd7795053f74d813d689181a9e3c5f2 Hibachi 0 51 105 104 2020-08-14T05:05:49Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Hibachi|image1 = 2020-03-06 02.38.24 Hibachi.png|type = Machine|blast_resistance = 3.5|tool = Pickaxe}}The '''Hibachi Oven''' gives you access to more advanced versions of machines. By filtering Netherrack Dust in a POWERED Filtered Hopper (with Soul Sand), you will get Hellfire Dust. 8 Hellfire Dust can be smelted in a Cauldron, which will give you 1 Concentrated Hellfire. You need at least 3 of these in order to build one Hibachi Oven (we recommend making 9+ ovens). You also need a Heating Element, which can be made with String, Redstone and Blaze Powder in a Cauldron. The Hibachi oven can be turned on by giving it a redstone signal. When the redstone signal is turned off, it will also turn off. These ovens can be stoked with [[Bellows]], increasing the heat of the fire, and give you a “Stoked” fire that has a blue flame. There is a huge difference between stoked and normal fire. Stoked fires will not work the same as normal fire.<ref>https://minecraftguides.net/BWM/advanced-cooking/hibachi-oven</ref> <references /> [[Category:Block]] [[Category:Machine]] [[Category:Manufacturing]] 2e0fe2ad8025445418346af9f55d52cd5f58a5e7 Hippogryph 0 52 107 106 2020-08-14T05:05:49Z Foreck 3 1 revision imported wikitext text/x-wiki {{Mob_Template|title1 = Hippogriff |image1 = |image2 = |image3 = |image4 = |type_/_behavior = Flying / Hostile|biomes = Any|health_points = 40 (20[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]]) Charged: 100 (50[[file:Heart.png]])}}'''Hippogryphs''' are mysterious alpine flying carnivores that can be tamed and ridden. ==Appearance== Hippogryphs are creatures with the body, tail, and back legs of a horse, the head and wings of an eagle, and an eagle's talons as its front feet. They come in 7 different colors, all of which are based on the color patterns of different real-life birds (and are talked about below, as well as showcased in the gallery). ==Spawning== Hippogryphs often spawn in mountains and some of the most common hill biomes. The colors of the typographic and the biomes in which each color can be found include the following: *'''Black (Bagatelle Eagle)''': Found in Desert Hills and similar biomes. *'''Chestnut (Red Kite)''': Found in Birch Forest Hills and similar biomes. *'''Dark Brown (Bald Eagle)''': Found in Taiga Hills and similar biomes. *'''White (Gyrfalcon)''': Found in Snowy Mountains and similar biomes. *'''Brown (Golden Eagle)''': Found in Mountains and similar biomes. *'''Creamy (Kestrel)''': Found in Savanna Plateaus and similar biomes. *'''Grey (Goshawk)''': Found in Dark Forest Hills and similar biomes. Baby hippogryphs can be hatched by throwing an [[Hippogryph Egg|egg]]. as well, you can feed them a glittering melon and it shall become a hippododo. ==Drops== Hippogryphs drop: *0-5 feathers upon death. *0-5 pieces of leather upon death. *1 [[Hippogryph Egg|hippogryph egg]] after being bred with another hippogryph. *1 [[Hippogryph Talon|hippogryph talon]] upon death (2.5% chance). *1 [[Skulls|hippogryph skull]] upon death (2.5% chance). ==Behavior== Hippogryphs are generally neutral, and will usually not attack players unless provoked. However, true to their predatory nature, they will target and attack players once hungry; as well as this, they will attack farm animals and other passive mobs. When attacking, hippogryphs will usually take a bite out of their prey with their hooked beak, dealing 2.5 hearts (5 HP) of damage with each bite; however, they are also known to rear up to deliver a deadly kick with their powerful talons, inflicting heavy knockback upon their quarry. Unlike most other mobs in the mod, hippogryphs will slowly regenerate health. ===Taming=== Hippogryphs can be tamed with [https://minecraft.gamepedia.com/Rabbit%27s_Foot rabbit's feet]. In order to tame a hippogryph, all one has to do is drop a few rabbit's feet near it (1-5 rabbit's feet is usually an ideal amount), and it will eat the treats and become tamed; however, if a hippogryph is found flying in the air, it is recommended to practice patience, and keep track of the hippogryph until it lands. Once the hippogryph is tamed, it will sit down. Tamed hippogryphs can be saddled, carry chests, and be equipped with armor. Along with this, they can be made to either wander or sit by interacting with them when holding a stick; however, keep in mind that, when ordered to wander, they can still fly away at will. Fortunately, however, a [[Dragon Bone Flute]] can be used to call any flying hippogryphs down to the ground. As well as this, tamed hippogryphs attack mobs and players that their owner attacks, and any tamed hippogryphs that are flying in the air and not sitting will swoop down to the ground and start fighting the mob or player that their owner targets; this could be used as another way to call down your hippogryph if it flew away. Sneaking while interacting with a hippogryph with a stick or a [[Dragon Command Staff]] will set a home position where it is currently at, and it will not go far away from that position. The home position can be removed by sneaking while using the Dragon Command Staff again. It takes 1 day for a baby hippogryph to reach adulthood. ===Breeding=== Two hippogryphs can be bred by feeding them [https://minecraft.gamepedia.com/Rabbit_Stew rabbit stew]. They are bred in the same manner as other vanilla animals; in this case, right-clicking each hippogryph with the rabbit stew will cause them to breed. Breeding the two hippogryphs will produce an egg. Hatched like a chicken, a baby hippogryph will spawn. That is currently the only way to see a baby hippogryph, as they do not appear naturally in the wilderness. ==Usage== ===Equipment=== A hippogryph's inventory can be accessed via interacting with them while sneaking. A player can equip a chest which gives the hippogryph inventory storage, a saddle that makes it rideable, and finally, '''Hippogryph Armor''' that absorbs damage from most attacks. It comes in three colours: iron, gold, and diamond. ===Riding=== Once a tamed adult hippogryph has been saddled; the player can mount the hippogryph by interacting with it with an empty hand. Like with any rideable mob, '''WASD''' controls are used. '''Spacebar''' makes the hippogryph rise if it is in the air; if held for over a second while it is on the ground, it makes the hippogryph start flying. '''X''' lowers the hippogryph, and '''Shift''' is used to dismount. '''G''' makes the hippogryph use either of its strike attacks, attacking the mob the player is currently looking at. [[Category:Flying]] [[Category:Oviparous]] [[Category:Hostile]] [[Category:Tameable]] [[Category:Mob]] c039332750983b2a2164ce8f26c9e08ef8a5eddf Hungry Zombie 0 53 109 108 2020-08-14T05:05:49Z Foreck 3 1 revision imported wikitext text/x-wiki ==Hungry Zombie== These undead gluttons share many characteristics with their common brothers - they're melee units that can equip shields, weapons, and armor, and despite their tall, famished appearance, they can go through door holes just fine. In addition, they can summon undead help when damaged or killed, just like vanilla zombies. Finally, they can also dig blocks thanks to ROTN (Rebirth of the Night) mechanics. However, Hungry Zombies differ in several ways: to start, they always have natural regeneration, at around 1 HP / sec. The main difference is in their attacks: a) a foodstuff is stolen from your inventory, and b) they regain HP from attacking. When they die, they drop bones, rotten flesh, and sometimes a vanilla comestible. 3c397c7fe12244116f5f0c7fc6411afc973f8bde Invasions 0 54 111 110 2020-08-14T05:05:50Z Foreck 3 1 revision imported wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. '''No stages unlocked''' {| class="article-table" |"The zombie horde is approaching..." |Many more zombies spawn in the invasion than normal. |} '''Early game armor''' {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} '''Mid game armor''' {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} '''The Nether''' {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} '''The Beneath''' {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only '''First Mythril''' {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terr |} db25d1deb428648f57c89360c0f6d955f0a86f96 Iron 0 55 113 112 2020-08-14T05:05:50Z Foreck 3 1 revision imported wikitext text/x-wiki {{IngotInfo|title1 = Iron Ingot|drops = Iron ore|progression_stage = Early game|stackable = Yes (64)|image1 = IronIngot-0.png}}'''Iron ingots '''are the most versatile metal, used extensively in crafting. It can be obtained by smelting [[Iron Ore]]''',''' found underground. It is the third most common mineral after [[Copper]] and [[Tin]] that can be used to make tools and armor. Better than tin, it is perfect for your mass production of tools and armor. == Obtaining == === Crafting === Put iron nugs -> iron ingot recipe here === Smelting === Put iron ore -> iron ingot recipe here. == Usage == === Crafting ingredient === Put the many recipes here. === Repairing === Iron anvil and reforging station recipes here.[[Category:Ores And Minerals]] 7b1148d78b265d54800f71d236e36ef27c59919d Iron Ore 0 56 115 114 2020-08-14T05:05:50Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Iron Ore|image1 = Iron ore.png|type = Ore|blast_resistance = 15|tool = Pickaxe (Stone)|drops = Itself|found_at = Overworld|spawn_rate = 35|max_spawn_height = 64|max_vein_size = 9}}'''Iron Ore''' is an ore found underground. It drops [[Iron Ingot|iron ingots]], which are used in numerous recipes. == Natural generation == === Mineral veins === Iron ore can generate in the Overworld in the form of mineral veins. Iron ore generates in veins, from altitudes 0 to 64, in all biomes. == Obtaining == Iron ore drops itself when mined by a pickaxe with level stone or higher; otherwise, it drops nothing. == Usage == === Breaking === Breaking times here. === Smelting === Iron ore -> Iron ingot [[Category:Ores And Minerals]] b66002809251910abb8f0a1e5ab77c2f9055f919 JEI 0 57 117 116 2020-08-14T05:05:50Z Foreck 3 1 revision imported wikitext text/x-wiki The best way to learn how to craft things is to search for them in the JEI interface on the right side of your inventory. You can press "R" on any item to see its crafting recipe (unless it doesn't have one) - or press "U" to see all the recipes it is used in. [[Category:Gameplay mechanic]] e6a28145b5c64297f496298ceedc4312ae65bab2 Kiln 0 58 119 118 2020-08-14T05:05:50Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Kiln|image1 = 2020-03-05 10.58.27 Stone Kiln.png|caption1 = Stone Kiln|type = Machine|blast_resistance = 5|tool = Pickaxe}}A kiln is a special kind of furnace used for certain baking and smelting recipes. Unlike a normal furnace, a kiln takes a considerably larger amount of time to output items, but with the difference of being capable of processing batches of multiple items at a time. It can be made of stone bricks or clay bricks, with the latter being more efficient, thus allowing for more items to be processed. Power the kiln by placing coal, wood, etc. in the lower half, and then ignite it with a flint and steel or similar igniter. When you are ready, place your materials to be cooked/smelted into the upper half and wait, as it will take quite a while. Lighting the kiln requires a flint and steel or a Bow Drill. The kiln is primarily known for being useful to make the most basic alloy, [[Metallurgy#Bronze|Bronze]], as well as providing for an effective method of obtaining [[Fuel#Charcoal|Charcoal]]. == Video == [[File:Rebirth of the Night Tutorial- Kilns! (Minecraft)|thumb|left|375px]] [[Category:Machine]] 217c7f70e7cca98936a25a8764a6de075bfc5082 Lammergeier 0 59 121 120 2020-08-14T05:05:51Z Foreck 3 1 revision imported wikitext text/x-wiki {{Mob_Template|image1 = |name = Lammergeiers|type_/_behavior = Flying/Passive|biomes = Forest|health_points = Tamed: 15 (7.5[[file:Heart.png]]) Wild: 6 (3[[file:Heart.png]])}}'''Lammergeiers''' are passive flying mobs that spawn in mountainous and hilly biomes. ==Behavior== Lammergeiers are relatively docile, and will never attack players in any way, even when they are attacked. They will rapidly soar through the air, occasionally ascending in order to avoid obstacles as well as diving towards the ground in order to land; upon touching the ground, they will stay in place for a couple of seconds before taking off again. Despite being harmless to players, they will attack skeletons, swooping down on them before dealing 1 heart (2 HP) of damage by grabbing them with their talons, lifting them up into the air, and dropping them to their death. Lammergeiers can be tamed with bones, and are tamed in the same manner as most tameable vanilla mobs (right-clicking with the taming item). Once tamed, lammergeiers will start following the player, and will fly vast distances just to catch up with their owner; however, they can be commanded to sit by right-clicking them with an empty hand, and will lower their head when doing so. As well as this, tamed lammergeiers will swoop down on any mob (save for Creepers and Ghasts) their owner attacks before grabbing them, lifting them up, and dropping them; in extension, a tamed lammergeier will come to its owner's aid if they are under attack. Feeding a lammergeier any food item will heal it. [[Category:Animal]] [[Category:Passive]] [[Category:Flying]] a874813e68cc55c84d76228602e83cd754913d18 LandingPage-Test 0 60 123 122 2020-08-14T05:05:55Z Foreck 3 1 revision imported wikitext text/x-wiki <mainpage-leftcolumn-start /> == '''Welcome to the {{SITENAME}}!''' == This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. <gallery type="slideshow" position="center" crop="true" widths="470"> Community-header-background Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> == Important Topics == <gallery position="center" captionalign="center" navigation="true"> Getting Started.png|Getting Started|link=https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Getting_Started Sea_side_village.png|Settling Down|link=https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Settling_Down:_The_basics Roofed_Forest.png|Conquest|link=https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World </gallery> == About Rebirth of the Night == '''Do you remember the first time you played Minecraft?''' How it felt? When zombies and [[Creeper|creepers]] scared you because you weren't strong enough, when going underground was a tense challenge full of surprises, when going deeper and finding new ores was exciting, when dungeons were impressive and the world was new, when learning new mechanics felt rewarding, when you didn't know what awaited you at the other end of portals, when nightfall terrified you because you knew it would bring deadly creatures. If you remember all these things, odds are, Minecraft doesn't excite the way it used to, and you feel it could use huge updates that Mojang are too scared to push. Well, this is everything you've been waiting for. This modpack aims to do what Mojang won't. It's aimed to make Minecraft the game it was truly meant to be. '''This is not a "kitchen sink" modpack''' where we dump loads of mods on you that serve no useful purpose or make the game harder for the sake of making it harder. No, this is balanced, unique, new player friendly, and most of all, fun. If you've been searching for the fabled "Minecraft v2.0" modpack, your journey ends here. '''Much of this modpack is inspired by many viral YouTube videos''' that critique Minecraft as a game or describe how it could be great again. I actually organized those videos in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here]! Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery position="center" captionalign="center" navigation="true" widths="97" orientation="none" spacing="small" bordercolor="transparent" captionposition="below" captionsize="medium" captiontextcolor="#ffffff" bordersize="small"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/VDvJdjR Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/VDvJdjR Discord] and ask there! <mainpage-endcolumn /> __NOTOC__ 5c99bb2b2062f772c002be41515da5b8882628de Leatherworks 0 61 125 124 2020-08-14T05:05:55Z Foreck 3 1 revision imported wikitext text/x-wiki == Leather == {{Item|title = Raw Leather|image = Leather.png|imagecaption = Generic piece of leather|type = Resource|source = Various animals}}A primary resource obtained from killing certain animals and creatures. [[File:Rebirth of the Night Tutorial Tanning Leather!|thumb|right|295px]] 55ba9feb6c264ee3b0ed1803c841ae8276232085 Leaving the Shell, Conquering the World 0 62 127 126 2020-08-14T05:05:56Z Foreck 3 1 revision imported wikitext text/x-wiki Players who don't feel like staying at their homes or in caves will be happy to know that there are an infinitude of things to do in the surface, but before you get your [[backpack]] and go exploring, extreme caution is to be taken if one wants to survive. == Combat == First and foremost a minimum of quality is required for a weapon, a [[Club]] or other wooden blunt weapon may work at first, but a player of arms will prefer to acquire at least Iron or Bronze to make a decent blade. Once metal is acquired, the arms race begins. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="article-table" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dares gets in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear | | |- |Halberd | | |- |Pyke | | |- |Lance | | |- |Glaive | | |} == Exploration == === Building a ship === The most daring adventurers do not settle for a simple [[boat]]. After building the desired shape for a vessel out of blocks, only a '''Ship Helm '''and a '''steam engine''' are needed to turn it into a fully fleshed ship. Limited by the oceans? don't worry, attach enough [[balloon|balloons]] to a ship so that 40% of its mass is made out of them and it will become a marvelous '''airship! '''remember each time an engine is added to a ship the speed will increase. They require a fuel source like coal or [[nethercoal]] to function. === Interdimensional traveling === There are six notable dimensions : The Overworld, the Nether, the End, The Aether, the Twilight Forest, and [[The Beneath]] . The Overworld is where the player first spawns, and can be reached by going back through the entry portal of each other dimension. The Nether is reached in the same manner as vanilla minecraft. The Aether is reached by making a nether portal frame out of glowstone, and 'lighting' it with a water bucket. The Beneath can be reached by mining below bedrock. The Twilight forest can be reached by filling a two block by two block hole with water source blocks and surrounding the water in flowers or mushrooms, and dropping a queen ghast tear into it. [[Category:Guide]] 5339c48ef847fd71e9437d6f524a30e8f42de926 Lighting 0 63 129 128 2020-08-14T05:05:56Z Foreck 3 1 revision imported wikitext text/x-wiki →[https://minecraft.gamepedia.com/Light Official wiki article for Light] '''Light''' (or '''lighting''') affects visibility, mob spawning, and plant growth. There are three types of light: sky light, which is provided by the sun; block light and dynamic light. == Brightness == There are 16 light levels from 0 (the minimum) to 15 (the maximum). 8984a8863a31f659bddd8914a175ce14794df8e9 Machete 0 64 131 130 2020-08-14T05:05:56Z Foreck 3 1 revision imported wikitext text/x-wiki {{Tools|title1 = Machete|image1 = Steel_machete.png|type = Shears, Sword|obtained = Steel Anvil|durability = 10,000|special_effects = Functions like shears, and can place vines.|damage = 7|speed = 1.6}} A multipurpose tool. Cuts through thick foliage and spiderwebs easily. Acts like shears. When right-clicked, places vines from your inventory. Can only be enchanted in the [[True Enchanting Table]]. [[Category:Items]] 6793ca32576e35eb30972f6494718819f8315179 Magic Lantern 0 65 133 132 2020-08-14T05:05:56Z Foreck 3 1 revision imported wikitext text/x-wiki What is it that makes it so terrifying to the mobs of the night? No one knows, but the '''magic lantern '''has the special ability of preventing them from spawning and repelling them from its radius. == Obtaining == == Usage == Just place the lantern on the ground and light it up with a lighter (Flint & Steel) [[Category:Device]] [[Category:Block]] f6c1e1001e47f58f5e964c8d9aab6a057b953d4c Matchpick 0 66 135 134 2020-08-14T05:05:56Z Foreck 3 1 revision imported wikitext text/x-wiki {{Pickaxe|image1 = steel_matchpick.png|mining_level = Dragonsteel|mine_speed = 15|durability = 10,000|special_effects = Can place torches or ignite the ground|damage = 5|speed = 1.2}}A multipurpose tool. When right-clicked, places torches from your inventory. If you have no torches, or if you're sneaking, it will ignite the ground instead. Useful for exploring the Nether. Can only be enchanted in the [[True Enchanting Table]]. c7b1c33874c8055768fad57befaf3aca2e0d7eb5 Metallurgy 0 67 137 136 2020-08-14T05:05:57Z Foreck 3 1 revision imported wikitext text/x-wiki This is [[File:ForgeBuilding.jpg|thumb|400px|A fully fledged smith workshop]]an in-depth guide on how to obtain, craft and use different elements and alloys in Rebirth of the night which requires more than a simple furnace to be manufactured. It's completely possible to start working with advanced metal quite early on with the only three requirements being a [[kiln]], [[multipurpose stone anvil|stone anvil]] and [[hammer]]. == Bronze == Bronze is the natural next step from iron, harder to produce, it compensates by being stronger and more durable, as well as being easier to obtain in terms of raw materials. [[File:Rebirth of the Night Tutorial- Bronze! (Minecraft)|thumb|296x296px]] The Bronze alloy is composed of 3/4 [[copper]] and 1/4 [[tin]], by combining the base ingots into a bundle of ingots the player can bash both metals at a [[multipurpose stone anvil]] to get easily processable pebbles equal to 4 bronze ingots. To refine pebbles into bronze ingots either a stone or a brick [[kiln]] are required. == Steel == {{Item|title = Steel ingot|image = Steel ingot.png|imagecaption = An ingot made of Iron and Carbon alloy|type = Ingot|source = Crucible}}Steel is the key component to some of the most powerful items in Rebirth of the Night, but getting to the highest tiers is no easy feat. === Setting up a Steel Processing Facility === First you will need a '''[[crucible]]''' to turn regular iron into steel, the required components are (1) [[Iron|iron ingot]] and (3) coal/charcoal dust. Tossing the ingredients over a regular fire will suffice for some basic steel. [[File:Rebirth of the Night Tutorial- Steel! (Minecraft)|thumb|298x298px]] === Soulforged Steel === To turn steel into the more powerful Soulforged Steel, you will need a [[soul urn|Soul Urn]] as well as a regular steel ingot, ender biotite and soul flux. A sufficient '''level of heat''' is necessary for the iron in the alloy to absorb more carbon and imbue it with souls. You will need a Stoked Crucible to achieve the required heat. Includes the use of a [[Bellow]] powered [[Hibachi]]. === Dragon Steel === Different, almost unknown of, are the extremely rare and powerful Ice and Fire Dragon Steels. Those alloys are imbued with the [[Dragon Blood|Blood of a Dragon]] and forged by means of its breath. In order to create a Dragon Forge capable of withstanding the process you'll need a '''Dragon Forge Core''', a '''Dragon Forge Input''', 8 '''Dragon bone blocks''' and 17 '''Dragon Forge Bricks.''' A stage 3+ dragon, when near a fully complete Dragonforge will automatically breathe fire/ice breath on it and begin the process to make Dragonsteel ingots. The dragon, blood and forge must be the same. A '''fire''' dragonforge, '''fire''' dragon blood and a '''fire''' dragon will produce '''fire''' dragonsteel. An  '''ice '''dragonforge, '''ice '''dragon blood and an '''ice''' dragon will make '''ice '''dragonsteel. You cannot use a fire dragonforge, fire dragon blood and an ice dragon, or vice versa. [[Category:Guide]] [[Category:Ores And Minerals]] 06d2f16a088ed7809165b2397a93a34e48987188 Millstone 0 68 139 138 2020-08-14T05:05:57Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Mill Stone|image1 = 2020-03-05 18.15.10 Mill Stone.png|type = Machine|blast_resistance = 5|tool = Pickaxe}}The '''Mill Stone''' is one of the first machines the player should generally make. It is used to process a variety of materials, particularly Hemp and Leather. It has three input slots and will process one item at a time from right to left. It will drop the output items on the ground nearby when it is finished processing. It is powered through Mechanical Power, most particularly the [[Hand Crank]] in the early game and a [[Windmill]] after. Its progress can be seen in the bar in its GUI by the Wooden Gear, which slowly fills up as the item is processed. It will emit smoke from the top of the block when it is finished. [[Category:Machine]] [[Category:Block]] [[Category:Crafting station]] 22b5e2a006c2fd7635adfcc37ea5850de2369008 Mod List 0 69 141 140 2020-08-14T05:05:57Z Foreck 3 1 revision imported wikitext text/x-wiki == List == The mod list for Rebirth of the Night as of version 2.77.5 * Tool Belt (by gigaherz) * Rough Mobs Revamped (by p1ut0nium_94) * Ruins (Structure Spawning System) (by atomicstrykergrumpy) * Spartan Weaponry (by ObliviousSpartan) * IvToolkit (by Ivorforce) * Quality Tools (by Tmtravlr) * The Disenchanter Mod (by impelon) * Save My Stronghold! (by YUNGNICKYOUNG) * MysticalLib (by EpicSquid319) * Scaling Health (by SilentChaos512) * Trumpet Skeleton (by jamieswhiteshirt_) * NetherEx (by LogicTechCorp) * ReBind (by austeretony) * Surge (by DarkhaxDev) * Village Names (by AstroTibs) * DiscordRichPresence (by ErdbeerbaerLP) * MmmMmmMmmMmm (by bonusboni) * Bountiful (by ejektaflex) * Dungeon Tactics (by PegBeard) * Better HUD (by jobicade) * VanillaFix (by Runemoro) * Dropt (by codetaylor) * B.A.S.E (by lanse505) * Weaker Spiderwebs (by Serilum) * AttributeFix (by DarkhaxDev) * AutoRegLib (by Vazkii) * CraftTweaker (by Jaredlll08) * Davincis Vessels (by darkevilmac) * Corpse Complex (by TheIllusiveC4) * RedstonePlusPlus (by Sandro_0000) * FastFurnace (by Shadows_of_Fire) * Totem Expansion (by Lemonszz) * Controlling (by Jaredlll08) * Equipment Tooltips (by SilentChaos512) * Enchanting Plus (by DarkhaxDev) * JEI Hider (by WanionCane) * CD4017BE Library (by Cd4017be) * Dynamic Trees - Biomes O' Plenty Compat (by mangoose3039) * Mob Stages (by DarkhaxDev) * Blur (by tterrag1098) * Better With Addons (by BordListian) * Cyclic (by Lothrazar) * Diet Hoppers (by RWTema) * ContentTweaker (by Jaredlll08) * Biomes O' Plenty (by Forstride) * Controlled Burn (by laike_endaril) * Unloader (by Unnoen) * End: Reborn (by elecatron) * Void Fog (by Tamaized) * Mowzie's Mobs (by bobmowzie) * Just Enough Items (JEI) (by mezz) * Living Enchantment (by Clownvin) * Toast Control (by Shadows_of_Fire) * Custom Loading Screen (by AlexIIL) * Hardcore Darkness (by Lumien231) * Baubles (by Azanor13) * Hostile Worlds - Invasions (by Corosus) * Serene Seasons (by TheAdubbz) * Modpack Configuration Checker (by matt1235r) * Charset Storage - Chests (by asiekierka) * Rustic (by mangoose3039) * Block Drops Tweaker (by TheAwesomeGem) * Villager Trade Tables (by csb987) * Foam​Fix (by asiekierka) * Better Animal Models (by cybercat5555) * Dynamic Trees (by ferreusveritas) * Dynamic Trees - Pam's Harvestcraft Compat (by ferreusveritas) * MovingWorld (by darkevilmac) * HelpFixer (by MatthewPrenger) * Roguelike Dungeons (by greymerktv) * ToroQuest (by ToroCraft) * Idō (by bagu_chan) * In Control! (by McJty) * Neat (by Vazkii) * Glare Torch (by Guriguridqm4) * It's the little things (by Zlepper) * Rustic BOP Woods (by WolfieWaffle) * Epic Siege Mod (by Funwayguy) * Vertically Stacked Dimensions (by Cd4017be) * Shadowfacts' Forgelin (by ShadowfactsDev) * Potion Core (by Tmtravlr) * Redstone Paste (by FyberOptic) * Tips (by DarkhaxDev) * Aether Continuation (by raptor4694) * Extra Alchemy (by zabi94) * SimpleCore API (by skrallexy) * Cosmetic Armor Reworked (by LainMI) * SimpleOres (by skrallexy) * Sound Filters (by Tmtravlr) * Charm (by svenhjol) * Additional Structures (by XxRexRaptorxX) * Fish's Undead Rising (by fish0016054) * Material Changer (by Lellson8) * Better With Lib (BWM - Core) (by primetoxinz) * Game Stages (by DarkhaxDev) * Quark Oddities (by Vazkii) * LootTweaker (by Daomephsta) * Climate Control/Geographicraft (by zeno410) * Zombie Players (by Corosus) * Carry On (by Tschipp) * BNBGamingLib (by bloodnbonesgaming) * Silent Lib (by SilentChaos512) * Underground Biomes (by Kreezxil) * Pyrotech (by codetaylor) * Ice and Fire: Dragons in a whole new light! (by alex1the1666) * ATOP Armor for Biomes O' Plenty (by DelirusCrux) * KleeSlabs (by BlayTheNinth) * CraftStudio API (by ZeAmateis) * Anvil Patch - lawful (by Lumber_Wizard) * OreLib (by OreCruncher) * Athenaeum (by codetaylor) * The Aether (by GildedGames) * ConnectedTexturesMod (by tterrag1098) * More Swords Legacy (by DarkhaxDev) * Future MC (by thedarkcolour) * Bookshelf (by DarkhaxDev) * Multithreaded Noise (by bloodnbonesgaming) * BnBGamingCore (by bloodnbonesgaming) * AI Improvements (by DarkGuardsman) * Fullscreen Windowed (Borderless) for Minecraft (by hancin) * Pam's HarvestCraft (by pamharvestcraft) * FastWorkbench (by Shadows_of_Fire) * Tool Progression (by tyra314) * Nyx (by Ellpeck) * LogImmune (by lonamiii) * Patchouli (by Vazkii) * Fx Control! (by McJty) * Paintings ++ (by AbsolemJackdaw) * LibraryEx (by LogicTechCorp) * Enchantments Control (by austeretony) * Vanilla Anvil Repair (by eksekk) * Spartan and Fire (by cbkovak) * Random Enchants (by tfarecnim) * AntiGhost (by thorgeig) * Rocky Tweaks (by Mohron) * Quark (by Vazkii) * HungerTweaker (by CoolSquid) * Doggy Talents (by percivalalb) * SwingThroughGrass (by exidex) * TexFix (by Speiger) * Better Combat Rebirth (by SanAndreasP) * Special Mobs (by FatherToast) * MTLib (by Jaredlll08) * Custom Main Menu (by Lumien231) * Erdbeerbaer's GUI Library (by ErdbeerbaerLP) * BountifulBaubles (by Cursed1nferno) * RandomPatches (by TheRandomLabs) * Copy-Paste (by joshiejack) * Fantastic Lib (by laike_endaril) * Rats (by alex1the1666) * Screenshot to Clipboard (Forge) (by comp500) * Chunk Animator (by Lumien231) * Charset Lib (by asiekierka) * Nether Chest (by mangoose3039) * Inventory Tweaks (by JimeoWan) * AppleSkin (by squeek502) * Resource Loader (by Lumien231) * Arcane Archives (by AranaiRa) * Proportional Destruction Particles (by Phylogeny) * Multi Mob Library (by Daveyx0) * Coloured Tooltips (by DarkhaxDev) * Better Animals Plus (by cybercat5555) * BetterNether (by paulevs) * Advanced Lifting Methods (by Socol) * Water Control Extreme (by HRZNStudio) * Mouse Tweaks (by YaLTeR) * The Twilight Forest (by Benimatic) * BetterFps (by Guichaguri) * Spartan Compatibility (by Luigi799) * ReAuth (by TechnicianLP) * AEble (by jxdarker) * Special AI (by FatherToast) * ModTweaker (by Jaredlll08) * Smooth Font (by bre2el) * LLibrary (by _ForgeUser11902522) * Default Options (by BlayTheNinth) * Magma Monsters (by Kashdeya) * Spartan Shields (by ObliviousSpartan) * Triumph (by bloodnbonesgaming) * Clumps (by Jaredlll08) * Primitive Mobs (by Daveyx0) * Animania (by Purplicious_Cow_) * Chutes (by Lykrast) * CoroUtil (by Corosus) * Zombie Awareness (by Corosus) * Born in a Barn (by Speiger) * Antique Atlas/CraftTweaker API Adapter (by targrenmods) * MMD OreSpawn (by jriwanek) * Extra Golems (by skyjay1) * Dynamic Surroundings (by OreCruncher) * Just Enough HarvestCraft (JEHC) (by mrAppleXZ) * Macaw's Bridges (by sketch_macaw) * Extended Days (by SilentChaos512) * Grappling Hook Mod (by yyonne) * Name Pain (by naqaden) * NetherPortalFix (by BlayTheNinth) * Fairy Lights (by pau101) * Hwyla (by TehNut) * TrashSlot (by BlayTheNinth) * YUNG's Better Caves (by YUNGNICKYOUNG) * CoralReef (by primetoxinz) * MineTraps (by XxRexRaptorxX) * Better With Mods (by primetoxinz) * Wards (by solis_nova123) * Phosphor (Forge) (by jellysquid_) * BiomeTweaker (by superckl) * Minerva Library (by zabi94) * Placebo (by Shadows_of_Fire) * FPS Reducer (by bre2el) * Antique Atlas (by Hunternif) * Set Bonus (by laike_endaril) * Cherished Worlds (by TheIllusiveC4) * Let Me Sleep (by Fuzs_) * The Beneath (by Shinoow) * Stygian End: Biome Expansion (by super_fluke) * AppleCore (by squeek502) * Hunger Overhaul (by ProgWML6) * LootTableTweaker (by DarkhaxDev) * Better Advancements (by way2muchnoise){{Quest}} [[Category:Meta]] [[Category:Credits]] b72fd0db23498d30068ab5f38844e37bd688e383 Multipurpose Stone Anvil 0 70 143 142 2020-08-14T05:05:57Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Multipurpose Stone Anvil|image1 = 2020-03-05 01.10.35 Multipurpose Stone Anvil.png|blast_resistance = 5|tool = Pickaxe|type = Solid block|drops = }}A multipurpose stone anvil can be used in conjunction with a [[hammer]] to break some materials and items down to smaller parts, which can then be used for further crafting. Most notably in the early game, it can be used with [[copper]] and [[tin]] to create pebbles which can then be made into [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Metallurgy#Bronze bronze] in a [[kiln]]. To use the multipurpose stone anvil, hold the item you want to break down and right-click the anvil with it. Then hold a [[hammer]] in your hand and right-click the anvil with it repeatedly until the item breaks down. [[Category:Crafting station]] 99d39b47a2c70b3a2c660bef633b1ff085cf9ebf Mythril 0 71 145 144 2020-08-14T05:05:57Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Mythril|image1 = Mythril ore.png|caption1 = Infused with magic|type = ore|blast_resistance = 15|tool = pickaxe|found_at = The Beneath|max_spawn_height = Y 70}}Mythril is one of the late-game ores that can be found in [[The Beneath]] after excavating through the subsurface of the [[Overworld]]. Not as fast as Viridium or as resilient as [[Onyx]], its magical qualities give this material very powerful [[Set_Bonuses|set bonuses]] nevertheless. ==Section heading== Write the first section of your page here. ==Usage== Write the second section of your page here. [[File:Wild mythril.png|thumb|300px|right|Mythril in The Beneath]] == Research Notes == ''"I'm sure that I don't need to tell you how valuable Mythril is right? You'll only find it at the deepest parts of the world or in the hands of the wealthiest. It's such a unique material, so sturdy yet so graceful. a regular anvil won't cut it for me to bring out it's full potential. What do you want? a new sword, maybe? or would you rather have me to forge you a piece of armor? Don't ask me about bows though, that is way more advanced than what I can do here"''[[Category:Ores And Minerals]] [[Category:Research Notes]] 530db80a7aee7e411bc8de214d9c196cbf13de33 Onyx 0 72 147 146 2020-08-14T05:05:57Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|image1 = File:Onyx_ore.png|caption1 = Harder than the hardest gems.|tool = Pickaxe|found_at = [[The Nether]]}}Onyx is the hardest natural material existing in the world(?), it is only found in [[the Nether]] and only extremely powerful alloys or materials with magic properties can shatter it enough to collect it. ==Research Notes== <blockquote>"...certainly, onyx is fairly common in volcanic areas in the overworld, but it's no more than a semi precious stone. The real Onyx is the one found in the infinite, infernal depths of the Nether, a gem that has passed an infinitude of different process to become the hardest material ever encountered. It is unknown how a simple and very rare stone acquired such logic-defying properties. But it's thought inducing nonetheless".</blockquote>[[Category:Ores And Minerals]] [[Category:Research Notes]] 20c88993e9bc6b0679201847108aefb69b8f6747 The Overworld 0 73 149 148 2020-08-14T05:05:58Z Foreck 3 1 revision imported wikitext text/x-wiki oh god oh fuck 9fd267952d7e5dcee72b1fa6869a4789879d91d9 Pale Lurker 0 74 151 150 2020-08-14T05:05:58Z Foreck 3 1 revision imported wikitext text/x-wiki ==Pale Lurker== There are several arachnids in this land, but none are as nasty as the Pale Lurker. In the past, this beast was a mighty force to be reckoned with; while its former strength has faded, it still strikes a challenge for the beginning player. The Pale Lurker shares some similarities with the common Spider: in addition to the arachnid appearance, they both have 16 HP and they leap to strike foes. Both can shoot webbing to trap prey, and both stack slowing debuffs when biting. However, Pale Lurkers also have a significant amount of armor, making them rather hard to kill with quick strikes. Now, when Pale Lurkers strike, not only is slowness inflicted, but Weakness II is applied as well! Overall, this entity is a defensive unit that takes all measures to prevent its demise. To optimally kill this enemy, archery works well - when using melee tools, use something that hits slow and hard, while also giving you distance from the enemy. When you finally do vanquish this foe, you will only be rewarded with regular spider drops, as well as the chance to receive a fermented spider eye. 97adec7420854838c63bdbfcf0bb208355e88eaa Progression Stages (2.77.5) 0 75 153 152 2020-08-14T05:05:58Z Foreck 3 1 revision imported wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include obtaining a specific item for the first time, obtaining certain sets of armor and weapons, entering a new dimension for the first time, defeating a boss for the first time, and more. : It is worth noting that ANY of these mobs can very very rarely spawn no matter what, even without any stages unlocked. You may see a Fire Skeleton, for example, even if you didn't enter the Nether, though this is extremely rare. : ==== '''Multiplayer''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Stages'''== === '''Early-Game Armor''' === <blockquote>'''''"You feel uneasy, even as you grow in power..."'''''</blockquote> ''Triggered when the player obtains a full set of pre-Diamond armor (bronze, iron, silver, etc, but not leather)'' Effects: * '''Invasions''' ** The skeleton horde is approaching... ** The spider horde is approaching... ** The zombie horde is approaching... (also occurs before any progression stages!) * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with bronze armor * '''Overworld and Beneath''' ** Hungry Zombies now spawn ** Sniper Skeletons now spawn ** Hungry Spiders now spawn ** Pale Spiders now spawn ** Rocket Creepers now spawn * '''Overworld''' ** Wind Witches now spawn ** Stymphalian Birds now spawn ** Pale Lurkers now spawn ** Penghouls now spawn (very cold biomes) ** Pteras now spawn (hot and ocean biomes) ** Vespas now spawn (hot biomes) ** Brain Slimes now spawn (ocean and beach biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Mid-Game Armor''' === <blockquote>'''''"The ground shudders as you sense something stir deep beneath the world..."'''''</blockquote> ''Triggered when the player obtains a full set of mid-game armor (diamond, ruby, obsidian, etc).'' Effects: * '''Invasions''' ** The pirates are invading! ** The creeper horde is approaching... ** The undead cavalry rides tonight! ** You hear a loud roar coming from the skies... ** You hear a flock of birds in the distance... ** The average spider eats eight humans every year... ** A goblin army is invading! ** You hear buzzing and slithering in the distance... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with silver and iron armor ** Zombies and goblins now have a chance to spawn with iron and bronze pickaxes * '''Overworld and Beneath''' ** Brute Zombies now spawn ** Brute Skeletons now spawn ** Jumping Creepers now spawn ** Witch Spiders now spawn ** Flying Silverfish now spawn ** Scarecrows now spawn ** Gluttonous Stalkers now spawn * '''Overworld''' ** Grape Slimes now spawn ** Wild Witches now spawn ** Dire Wolves now spawn (cold biomes) ** Desert Spiders now spawn (desert biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Nether''' === <blockquote>(warning) '''''"The air around you begins to burn..."'''''</blockquote> <blockquote>'''''"Cries of the damned echo around you..."'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''Invasions''' ** You better BEE prepared tonight... ** Fire burns on the horizon... ** A horde of monsters has stormed out of the Nether! * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with gold armor * '''Overworld and Beneath''' ** Magma Monster Grunts now spawn ** Living Embers now spawn ** Fire Zombies now spawn ** Fire Creepers now spawn ** Fire Skeletons now spawn * '''Overworld''' ** Salamanders now spawn ** Strawberry Slimes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Aether''' === <blockquote>"'''''The wind howls, carrying a dread cold..."'''''</blockquote> ''Triggered when the player enters the Aether for the first time.'' Effects: * '''Overworld''' ** Kelenk now spawn ** Lemon Slimes now spawn * '''Aether''' ** Pteras now spawn ** Skydrakes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Beneath''' === <blockquote>'''''(warning)''''' '''''"The barrier trembles. You sense a foul presence yearning to break free..."'''''</blockquote> <blockquote>"'''''Shadows squirm and writhe around you..."'''''</blockquote> ''Triggered when the player enters The Beneath for the first time.'' Effects: * '''Invasions''' ** A swarm of bugs is approaching... ** They're the rats! And all of your base belongs to them! ** Hundreds of tiny wings flap in the distance... ** You hear a haunting flute melody growing louder... * '''Overworld and Beneath''' ** Plague Zombies now spawn ** Dark Creepers now spawn ** Undead Witches now spawn ** Blinding Silverfish now spawn ** Poison Silverfish now spawn ** Zotzpyres now spawn ** Overgrowns now spawn (warm biomes) * '''Beneath''' ** Death Creepers now spawn * '''Overworld''' ** Rats now spawn ** Poison Spiders now spawn ** Scarecrows now spawn (spoopy biomes and forests) ** Dread Swines now spawn (forests and warm biomes) ** Frostbounds now spawn (cold biomes) * '''Aether''' ** Coolmar Spiders now spawn in the Aether ** Harpies now spawn in the Aether <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> ''Triggered when the player mines Mythril ore for the first time.'' Effects: * '''Invasions''' ** An Illager army is invading! ** The animal uprising has begun. They want revenge! ** OOPS! All Vermin Souls! ** The legendary undead if approaching... ** They pray at night... They stalk at night... ** The witch covens are invading! ** This is going to be a terrible night... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with diamond and obsidian armor ** Zombies and goblins now have a chance to spawn with diamond pickaxes * '''Overworld, Beneath, Nether, and End''' ** Corrupted Enderman now spawn * '''Overworld, Beneath, Nether''' ** Vermin Souls now spawn * '''Overworld and Beneath''' ** Fishing Zombies now spawn ** Lightning Creepers now spawn ** Ninja Skeletons now spawn ** Web Spiders now spawn ** Shadow Witches now spawn ** Plague Beasts now spawn ** Ithaquas now spawn (cold and forest biomes) * '''Overworld''' ** '''Black Death (boss) now rarely spawns in the Overworld''' ** Blueberry Slimes now spawn ** Osvermis' now spawn (warm and spoopy biomes) * '''Aether''' ** Wights now spawn ** Frosts now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Nether (Post-Wither)''' === <blockquote>"'''''Voices of lost souls scream in fury..."'''''</blockquote> ''Triggered when the player defeats The Wither.'' Effects: * '''Nether, Beneath, and Overworld''' ** Blightspore Creepers now spawn * '''Nether and Beneath''' ** Hardened Magma Slimes now spawn * '''Nether''' ** Increased Magma Monster Grunts spawn rate ** Blazes now spawn anywhere ** Blaze Juggernauts now spawn ** Withering Spine now spawn ** Magma Monsters now spawn ** Brute Pigmen now spawn ** Hungry Pigmen now spawn ** Doom Creepers now spawn ** Flying Magma Slimes now spawn ** Sticky Magma Slimes now spawn ** Cinder, Ember, Hellfire, Inferno, and Jolt Blazes now spawn ** Brute, Giant, Sniper, and Spitfire Wither Skeletons now spawn (Nether Fortresses) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the World (Post-Ender Dragon)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ''Triggered when the player defeats The Ender Dragon.'' Effects: * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with mythril and viridium armor ** Zombies and goblins now have a chance to spawn with mythril and onyx pickaxes * '''Overworld, End, and Beneath''' ** Void Eyes now spawn * '''Overworld and Beneath''' ** Giant Zombies now spawn ** Giant Skeletons now spawn ** Giant Spiders now spawn ** Ender Creepers now spawn ** Spitfire Skeletons now spawn ** Flying Spiders now spawn ** Domination Witches now spawn ** Tough Silverfish spawn * '''Overworld''' ** Mirage Enderman now spawn ** Watermelon Slimes now spawn ** Icy Enderman now spawn (cold biomes) ** Lightning Enderman now spawn (mountain biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 2.78)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ''Triggered when the player defeats The Ghast Queen. ''(or craft the queen ghast tear in 2.77) Effects: * '''Overworld and Beneath''' ** Gatling Skeletons now spawn ** Spitfire Wither Skeletons now spawn ** Mother Spiders now spawn ** Splitting Creepers now spawn ** Festive Creepers now spawn ** Trollagers now spawn * '''Nether''' ** King Ghast now spawns ** Splitting Ghasts now spawn ** Conflagration Blazes now spawn ** Wild Fire Blazes now spawn ** Sticky Magma Slimes now spawn ** Volatile Magma Slimes now spawn * '''Overworld''' ** Blackberry Slimes now spawn ** Shadow Witches now spawn ** Flying Silverfish now spawn (ocean and river biomes) * '''Beneath''' ** Tormented Ghasts now spawn (yeah, I know) ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] 96e2e01d47818a89a476da401bb9315004e8ea3f Quality 0 76 155 154 2020-08-14T05:05:58Z Foreck 3 1 revision imported wikitext text/x-wiki [[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] Qualities provide smaller modifications to an item's statistics. The modifications can be positive, negative, or give and take. They are permanent and one has a random chance of appearing on equipment. A [[reforging station]] can be used to reroll an equipment's quality. ==Tables of qualities== ==== Helmet ==== {| class="article-table" !'''Name''' !Effect !Approx. chance to get |- |Crumbling |<nowiki>-1.5 Armor</nowiki> -1 Armor Toughness -1 Magic Shielding |1.9% |- |Weakening |<nowiki>-10% Attack Damage</nowiki> -10% Attack Speed |1.4% |- |Tainted |<nowiki>-3 Luck</nowiki> |1.9% |- |Dented |<nowiki>-1 Armor</nowiki> |4.3% |- |Scuffed |<nowiki>-1 Armor Toughness</nowiki> -0.5 Luck |3.8% |- |Impotent |<nowiki>-1 Magic Shielding</nowiki> -5% Magic Damage |3.8% |- |Heavy |<nowiki>-10% Movement Speed</nowiki> |3.8% |- |Normal |<nowiki>-</nowiki> |42% |- |Thick |0.5 Armor -5% Movement Speed |3.8% |- |Eye-covering |0.5 Armor -8% Attack Speed |3.8% |- |Massive |1 Armor Toughness 0.2 Knockback Resistance -0.2 Jump Height -10% Movement Speed |1.9% |- |Guiding |8% Projectile Damage |3.8% |- |Energized |4% Magic Damage |1.9% |- |Forceful |4% Attack Damage |1.9% |- |Tough |1 Armor Toughness |3.8% |- |Protective |0.5 Armor |3.8% |- |Arcane |1 Magic Armor |3.8% |- |Lucky |0.5 |3.8% |- |Masterful |0.5 Armor 1 Armor Toughness 0.5 Luck |1.5% |- |Enlightened |1.5 Magic Shielding 8% Magic Damage |1.5% |- |Eternal |2 Max Health 5% Damage Resistance |0.75% |- |Sniping |16% Projectile Damage |0.38% |} ==== Chestplate ==== {| class="article-table" !Name !Effect !Approx. change to get |- |Crumbling |<nowiki>-1.5 Armor</nowiki> -1 Armor Toughness -1 Magic Shielding |1.8% |- |Weakening |<nowiki>-10% Attack Damage</nowiki> -10% Attack Speed |0.7% |- |Tainted |<nowiki>-3 Luck</nowiki> |1.4% |- |Cumbersome |<nowiki>-10% Attack Speed</nowiki> -10% Dig Speed |2.6% |- |Restrictive |<nowiki>-5% Movement Speed</nowiki> -5% Dig Speed |3.1% |- |Dented |<nowiki>-1 Armor</nowiki> |3.9% |- |Heavy |<nowiki>-10% Movement Speed</nowiki> |3.6% |- |Impotent |<nowiki>-1 Magic Shielding</nowiki> -5% Magic Damage |3.6% |- |Normal |<nowiki>-</nowiki> |40% |- |Thick |0.5 Armor -5% Movement Speed |3.6% |- |Bulky |0.5 Armor 1 Armor Toughness -10% Attack Speed -10% Dig Speed |3.6% |- |Wild |12% Attack Speed -10% Damage Resistance |1.8% |- |Immovable |0.6 Knockback Resistance -0.2 Jump Height -15% Movement Speed |1.8% |- |Tough |1 Armor Toughness |3.6% |- |Flexible |4% Projectile Damage |1.8% |- |Supportive |10% Dig Speed |3.6% |- |Fast |8% Attack Speed |3.6% |- |Energized |4% Magic Damage |1.8% |- |Protective |0.5 Armor |3.6% |- |Arcane |1 Magic Shielding |3.6% |- |Solid |0.5 Knockback Resistance |3.6% |- |Masterful |0.5 Armor 1 Armor Toughness 0.5 Knockback Resistance |1.4% |- |Warforged |8% Attack Speed 1 Armor Toughness |1.4% |- |Eternal |2 Max Health 5% Damage Resistance |0.7% |- |Conquering |5% Projectile Damage 5% Attack Damage 5% Magic Damage 5% Movement Speed 0.25 Jump Height |0.35% |} ==== Leggings ==== ==== Boots ==== ==== Weapons ==== ==== Tools ==== ==== Trinkets ==== === Qualities (Mythril) === ==== Helmet ==== ==== Chestplate ==== ==== Leggings ==== ==== Boots ==== === Qualities (Soulforged Steel) === ==== Helmet ==== ==== Chestplate ==== ==== Leggings ==== ==== Boots ==== ==== Weapons ==== ==== Tools ==== [[Category:Gameplay mechanic]] 97130f62ab83dd25b09c4e3d8f1f0c72c3591912 Refractory (Trait) 0 78 159 158 2020-08-14T05:05:58Z Foreck 3 1 revision imported wikitext text/x-wiki <blockquote>"...refractory materials are those that can withstand a high temperature without deforming or melting. Refractories are used to build and furnish kilns."</blockquote>Refractories in '''ROTN '''are a type of material used to withstand very high temperatures such as those in [[Burning|Refractory Burning]] and higher tier [[Crucible|Crucibles]] and [[Kiln|Kilns]]. For the sake of simplicity, a refractory material can represent a variety of different source materials that have refractory qualities to them in real life. '''Porcelain''', on the other hand, is a specific kind of refractory material that sits above the rest, being especially resistant to chemicals and high temperatures. == Refractory Material == A muddy, limy ball containing a great concentration of calcium and magnesium. An excellent material to make a heat-resistant burning station. === Obtaining === Refractory material lumps can be obtained from grinding down various materials with common qualities such as (...) or directly by '''soaking''' ground '''limestone''' for long periods of time. === Usage === The main functionality of refractory material is to make bricks which are perfect for retaining heat or as a binding agent in similar situations, obtainable goods include refractory pipes, buckets, blocks and machines. Simply cooking a block of refractory material will yield '''Refracotta''' a decorative block which doesn't provide enough insulation to keep heat within. == Porcelain == Top tier insulation, with considerable strength, hardness and toughness; after being fired, Rimed Porcelain, simply known as '''Porcelain '''can withstand extremely high temperatures without decomposing. While unfired, it can be manipulated similar to clay but with greater difficulty, specially molding it. 548fe17a4c677e85200354e5ba22757d79f64669 Saw 0 79 161 160 2020-08-14T05:05:58Z Foreck 3 1 revision imported wikitext text/x-wiki The Saw is a mechanical block that is used for cutting blocks into smaller pieces. It takes '''continuous''' mechanical power (not hand crank) from any side other than the blade. When powered and a block with a recipe is in front of it the block will drop into the items from the recipe. The major usage of the saw for the creation of Minimized Wood. Additionally the Saw is very sharp and is able to quickly dispose of mobs. Mobs that die between a Saw and the Chopping Block will have a higher chance to be behead.<ref>https://docs.betterwithmods.com/en_us/blocks/saw/</ref> <references /> 8228f18ec5c14a5b6d386c8ef625ffc2a09b5d40 Scarecrow 0 80 163 162 2020-08-14T05:05:59Z Foreck 3 1 revision imported wikitext text/x-wiki '''Scarecrows '''are mobs that spawn in the plains. {{Mob_Template|title1 = Scarecrow|image1 = [[File:ScarecrowDark.png]]|caption1 = Hostile|image2 = [[File:ScarecrowLight.png]]|caption2 = Passive|type_/_behavior = Hostile (night/dark areas) Passive (exposed to daylight)|biomes = Plains|health_points = 80 (40 [[File:Heart.png]])|attack_damage = 20 (10 [[File:Heart.png]])}} ==Appearance== Scarecrows are noticeably taller than the player. They have long arms connected to their body which is most likely a wheat bag and a Pumpkin head with one green glowing eye. When hostile they hold a scythe. ==Spawning== Scarecrows can be found standing in the Plains. ==Drops== [[Stick]] [[Intestine]] [[Cursed Fabric]] [[Pumpkin]] [[Wheat]] ==Behavior== ==During the day== When found during the day Scarecrows are passive. They will stand with their arms wide open and won't attack even if hit by a player. ==During the night / In the dark areas== Scarecrows no longer exposed to the daylight turn hostile. When nearby a player they'll swing their scythe delivering a deadly blow. It can be avoided by keeping a distance from them as they are slower with their weapon equipped. ==Taming== It's not possible to tame a wild Scarecrow.  However, a player can summon a Scarecrow follower by placing Jack o'Lantern on top of 2 hay bales and right-clicking in the middle with an [[Undying Heart]].  Summoned mob is not hostile towards the player and is following them like a tamed wolf (even when exposed to daylight). ==<span style="font-size:18px;">Trivia</span>== *Scarecrows can't be neutralized nor pacified using torchlight. *Suprisingly, when a block Scarecrow is standing on is destroyed it'll turn hostile for a couple of seconds. *Scarecrows are not attacked by [[Grunts ]] or [[Guards]]. *This is one of the Scarecrows' variants from Fish's Undead Rising mod. [[Category:Mob]] [[Category:Hostile]] 92a49d01f7c44c96608f17a6e7da7f989f21acc4 Sea Serpent 0 81 165 164 2020-08-14T05:05:59Z Foreck 3 1 revision imported wikitext text/x-wiki {{Mob_Template|image1 = Sea Serpent V2.png|name = Sea Serpent|type_/_behavior = Hostile|biomes = Oceans|health_points = 40 (20x [[file:Heart.png]]), Varies with size|attack_damage = 4 (15x [[file:Heart.png]]), varies with size}}'''Sea Serpents''' are ferocious reptilian marine predators that terrorize the vast oceans and attack any smaller creatures they see. ==Appearance== Sea serpents are large marine reptiles with a serpentine physique, a large, fish-like fin running down their backs, a noticeable lack of limbs, a moderately long neck, and a head reminiscent of that of a [[Dragons|dragon]] , with a pair of backwards- facing fins and massive, toothy jaws. They come in 7 colors: blue, deep blue, teal, green, purple, bronze, and red. ==Spawning== [[File:Sea_Serpent_Colors_V2.png|thumb|220x220px|Most of the Sea Serpent colors; the bronze Sea Serpent is pictured in the infobox]] Sea serpents can be found prowling through Ocean and Deep Ocean biomes. ==Drops== Upon death, sea serpents drop: * 1  [[Sea Serpent Scales|sea serpent scale]] (corresponds to the serpent's color and varies with size). * 1  [[Sea Serpent Fang|sea serpent fang]] (varies with size). *1 [[Skulls|sea serpent skull]] (2.5% chance). ==Behavior== Sea serpents are hostile, and will attack everything that comes nearby, including players and dragons. When attacking, sea serpents will usually rush in a single direction and take a bite out of their prey, dealing a considerable amount of damage (depending on how big the serpent is); if their quarry is further away, the serpents will fire a jet of boiling water from their maws, rapidly damaging their quarry over time. Finally, if their target is riding a [https://minecraft.gamepedia.com/Boat boat], swimming near the surface, or standing near the shore, they will let out a loud, booming roar before leaping out of the water; the impact that they make upon landing deals a large amount of damage, tosses their target back a considerable distance (how powerful this attack is correlates with the serpent's size), and breaks the boat that their target may have been riding. The largest sea serpents are colloquially known as '''ancient sea serpents''', and rival a Stage 5 dragon in size; they can withstand many attacks from the player before dying, their bite and water jet attacks do a lot of damage, and their leap attacks create a massive impact that sends all nearby creatures flying. ===Combat=== Since most arrows are ineffective in water, it is suggested that one should use a powerful sword before taking on a sea serpent. Depending on its size, decent armor, potions of water breathing, and a shield may be necessary; since the serpent's leap attack can destroy boats, it is advised that one should ride an armored [[hippocampus]] should they need any fast aquatic transportation. The best way to take on a large sea serpent is to lure it a little below the surface with a hippocampus, swim away from its rushing bite attack, swim back to land a hit on it, and repeat until it dies; if the serpent uses its water jet attack, swim away from the attack and keep a respectable distance from the serpent (not too close, but not too far). Should the sea serpent chase the player to the surface and perform a leap attack, swim away as quickly as you can from the serpent, as the attack is very deadly and covers a wide range. The combat materials crafted from sea serpent drops can be quite useful when dealing with them; [[Tide Arrows]] and [[Tide Trident]]s can freely travel through the water and hit the serpents from a distance (with the latter being able to pierce through multiple serpents at a time), while the strength boost granted by [[Tide Guardian Armor]] allows one to kill a serpent with just a few strikes from even a bare fist. ==Trivia== *Much like [[Death Worm|death worms]] and dragons, sea serpents have hitboxes for each of their segments, making it possible to hit any part of the body rather than just the torso. *Sea serpents have a slightly different AI from other swimming mobs in the mod; whereas the other swimming mobs swim rapidly, surfacing and diving slightly sharply, sea serpents swim much more slowly, and surface and dive somewhat smoother. *Due to how aggressive sea serpents are, they will target any mob that even comes slightly close to the shore, and will leap very far out of the water in order to kill targets beyond their reach. This can cause them to be found in unexpected places . *Ancient sea serpents boast a more fierce appearance in comparison to their common brethren, possibly signifying the grave danger they bring. {{Creatures}} [[Category:Creature]] [[Category:Mob]] 723ab273a344b1a7bbd08ce40ac4e40f925469a3 Set Bonuses 0 82 167 166 2020-08-14T05:05:59Z Foreck 3 1 revision imported wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |Myrmex |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+1 Attack Damage</nowiki><br /><nowiki>+1 Armor</nowiki> |1 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] 09b83096d7254c08623ba335e49abfa0743bfdab Shields 0 83 169 168 2020-08-14T05:06:00Z Foreck 3 1 revision imported wikitext text/x-wiki [[File:Shields.png|thumb|220x220px|Various shields lined up in item frames.]] Shields are defensive armor held in the players hand. They can be held in the offhand or main hand. When blocking with right click, shields block some damage. Certain shields have drawbacks - when wielding the obsidian shield, for example, the player will be slowed down. To craft the majority of shields, a basic wooden shield must be crafted and used as a template. It requires six planks and one stick. 408cc6f6b6c4154411be74a9c672520298c72a79 Skeleton 0 84 171 170 2020-08-14T05:06:00Z Foreck 3 1 revision imported wikitext text/x-wiki Skeletons are common undead mobs found in all dimensions. == Appearance == Text == Spawning == Text == Drops == Text == Behavior == Text == '''Skeleton variants''' == ==Vanilla Skeleton== Text {{Mob_Template|title1 = Vanilla Skeleton}} ==Trumpet Skeleton== Text  {{Mob_Template|title1 = Trumpet Skeleton}} ==Brute Skeleton== Text {{Mob_Template|title1 = Brute Skeleton }} ==Fire Skeleton== Text {{Mob_Template|title1 = Fire Skeleton }} ==Gatling Skeleton== Text {{Mob_Template|title1 = Gatling Skeleton }} ==Giant Skeleton== Text {{Mob_Template|title1 = Giant Skeleton }} ==Knight Skeleton== Text {{Mob_Template|title1 = Knight Skeleton }} ==Ninja Skeleton== Text {{Mob_Template|title1 = Ninja Skeleton }} ==Poison Skeleton== Text {{Mob_Template|title1 = Poison Skeleton}} ==Sniper Skeleton== Text {{Mob_Template|title1 = Sniper Skeleton }} ==Special Skeleton== Text {{Mob_Template|title1 = Special Skeleton }} ==Spitfire Skeleton== Text {{Mob_Template|title1 = Spitfire Skeleton }} ==Stray Skeleton== Text {{Mob_Template|title1 = Stray Skeleton }} ==Warrior Skeleton== Text {{Mob_Template|title1 = Warrior Skeleton }} ==Druid Skeleton== Text {{Mob_Template|title1 = Druid Skeleton }} =='''Wither Skeleton variants'''== ==Vanilla Wither Skeleton== Text {{Mob_Template|title1 = Vanilla Wither Skeleton }} ==Brute Wither Skeleton== Text {{Mob_Template|title1 = Brute Wither Skeleton }} ==Gatling Wither Skeleton== Text {{Mob_Template|title1 = Gatling Wither Skeleton }} ==Giant Wither Skeleton== Text {{Mob_Template|title1 = Giant Wither Skeleton }} ==Knight Wither Skeleton== Text {{Mob_Template|title1 = Knight Wither Skeleton }} ==Ninja Wither Skeleton== Text {{Mob_Template|title1 = Ninja Wither Skeleton }} ==Sniper Wither Skeleton== Text {{Mob_Template|title1 = Sniper Wither Skeleton }} ==Special Wither Skeleton== Text {{Mob_Template|title1 = Special Wither Skeleton }} ==Spitfire Wither Skeleton== Text {{Mob_Template|title1 = Spitfire Wither Skeleton }} [[Category:Humanoid]] [[Category:Mob]] [[Category:Undead]] 32a104fa3997359b08a0e3d488678c5536b03d34 Skydrake 0 85 173 172 2020-08-14T05:06:00Z Foreck 3 1 revision imported wikitext text/x-wiki {{Mob_Template|title1 = Skydrake|image1 = [[File:Skydrake.png]]|type_/_behavior = Hostile|biomes = Mountains, Volcanos, Hilly terrains|health_points = 120 (60 [[File:Heart.png]])|attack_damage = Spin-bite: 10 (5 [[File:Heart.png]]) Acid spit: 6 (3 [[File:Heart.png]])}}'''Skydrakes '''are ravenous flying hostile mobs found in mountains (also volcanos!) and hilly terrains known for attacking animals. ==Appearance== Skydrakes are dragon-like creatures twice the size of the player with one pair of wide wings granting them the ability to fly. Their long serpent bodies are covered in green scales whereas the stripe on their backs, underwings, fins and bellies are noticeably lighter. == Spawning == Skydrakes can be found in Mountains and Hilly Terrains == Drops == [[Skydrake Fang]] ==Behavior== Skydrakes will fly around killing nearby animals. After detecting a target (be it an animal or a player)  they will begin to follow them and start circling above their head. Not long after that they will either spit a cube of acid at their prey giving them Poison II effect or quickly fly low to the ground in their target's direction to bite them. ==Trivia== *Skydrakes are extremely fast when charging at their target, but easy to avoid (for a player at least). *When preparing a spitting acid attack Skydrakes will stay in one place (preparing = visible green particles will appear). *It is advisable to fight them using a bow as they are flying enemies or to use a tree to hide under and wait until they get close enough to hit them. *When using a bow, make sure to shoot when they attack - otherwise, the Skydrake will dodge the projectile. *When a Skydrake is hit with an arrow, they will fall to the ground and lay prone for a short period of time - use this to get in some melee strikes! *If an animal in group is killed by a Skydrake it's horde will panic and start running away. *Skydrakes are Nagas from Mowzie's Mobs mod. [[Category:Mob]] [[Category:Flying]] [[Category:Hostile]] e5179d0c68c6366262d9c0bc50c5f229c8bcc114 Sniper Skeleton 0 86 175 174 2020-08-14T05:06:00Z Foreck 3 1 revision imported wikitext text/x-wiki ==Sniper Skeleton== These mossy damned are rather similar to their usual counterparts - they're bony humanoids that shoot arrows from bows. They can be found riding spiders of any kind, and on rare occasions, they wield magically empowered bows. However, these creatures differ in slight but noticeable ways. To start, they shoot from farther distances and have better accuracy. To this end, they also tend to strafe, as well as flee the player's reach when confronted. Finally, upon their death, they can drop spectral arrows in addition to vanilla skeleton drops. 84a61500ffb95882d73b676b62988935ea6aa95e Soul urn 0 87 177 176 2020-08-14T05:06:00Z Foreck 3 1 revision imported wikitext text/x-wiki The Soul Urn is a block created using the Filtered Hopper. Its purpose is to make Soul Forged Steel or the creation of powerful devices, such as the Block Dispenser. To make a Soul Urn, place an empty urn right under a Filtered Hopper and place a Block of Soul Sand into the <strong>filter slot</strong> of the Filtered Hopper. Once you have done that take 8 Ground Netherrack and <em>throw</em> it on to the Filtered Hopper. The Soul Sand will filter the tormented souls from the Netherrack, converting it to Hellfire and safely store up to 8 souls in the internal buffer of a Hopper that is receiving Mechanical Power (from any side other than top or bottom). Once the hopper containers 8 soul it will force the souls from the soul sand to move down into the urn, thus creating a Soul Urn.<ref>https://docs.betterwithmods.com/en_us/blocks/soul_urn/</ref> <references /> [[Category:Block]] [[Category:Manufacturing]] 02ed232e36aa5d68e7de5378cabacb7aab7b77a4 Stone Bricks 0 88 179 178 2020-08-14T05:06:00Z Foreck 3 1 revision imported wikitext text/x-wiki '''Bricks by Seconds to Break w/ Unenchanted Normal Iron Pickaxe:''' {| class="article-table" !Time: (in seconds) !Stone Bricks: (by material) |- |1 Second Bricks: |Sandstone, Red Sandstone, Snow, Magma, Black Basalt |- |3.5 Second Bricks: |Granite, Diorite, Grey Andesite, Stone, Brimstone, Permafrost, Soapstone |- |5.5 Second Bricks: |Green and Blue Schist |- |7 Second Blocks: |Migmatite |- |8 Second Blocks: |Ecogolite, Gabbro |- |8.5 Second Blocks: |Gneiss, Marble |- |10 Second Blocks: |Dacite, Rhyolite |- |11 Second Blocks: |Andesite, Quartzite |- |12 Second Blocks: |Basalt, Komatiite |- |13 Second Blocks: |Black Granite |- |14 Second Blocks: |Red Granite |} b7284e073da34be268563f245e7c5b9c8b4e89ac Story and Lore 0 90 183 182 2020-08-14T05:06:00Z Foreck 3 1 revision imported wikitext text/x-wiki In order to maintain a general sense of connection, coherence and cohesiveness within itself, Rebirth of the Night has a unique history and lore to it much of which is based on the original ideas of [[Contributors|Sandwich Horror]]. === Disclaimer === Some gameplay aspects may not be covered at all by the lore, as both, game and lore, work together yet independently. Lore can purposely be vague in some regards either to leave some aspects of the story to the imagination. ==World and Locations== == Ancient History == == Important Events == == Current State of Affairs == == Races == === Sentient === === Animal === === Beast-like === == Relics and Artifacts<nowiki/> == 4328c5aafb6293f2d9806c757960c47adbec882f Swimming 0 91 185 184 2020-08-14T05:06:00Z Foreck 3 1 revision imported wikitext text/x-wiki In Rebirth of the Night, players can swim by moving in the water, holding the run button will make the player adopt a swimming position that makes them move faster and occupy only 1 block in height. Theres currenty not any penalty for swimming in cold waters. When a player is underwater, a bubble metter will appear in their interface, from which point they have 16 seconds until it depletets and the player starts taking drowning damage. [[Category:Gameplay mechanic]] 64147a76f941837b01a5d0d7fce977009a799592 The Beneath 0 92 187 186 2020-08-14T05:06:01Z Foreck 3 1 revision imported wikitext text/x-wiki {{Dimension|theme = Giant Caves|difficulty = 2|common_foes = [[The Lost]]|resources_of_interest = [[Viridium]], [[Mythril]], Vanilla Ores|image1 = Beneath_2.png}}The Beneath is the name of a series of gigantic caverns and chasms that are under the Overworld. Even if The Beneath is just a ''deeper'' underground, players who get to bedrock and decide to mine and venture under it must be prepared to confront much bigger dangers and hazards than that of the Overworld.  [[File:Summoning deno.png|thumb|222x222px]] ==Topography == The Beneath is completely made out of pure stone and the only way of getting in or out is through its ceiling, aka Overworld's 0 layer. [[File:Dimension trasition portal.gif|left|thumb|64x64px|Transition to The Beneath]] Caves, caverns and chasms are the norm, and they go all the way down from the top. Across the more open areas it is possible to find long forgotten fortresses, host to hordes of [[:Category:Mob|monsters]]. ==Resources== Most overworld [[:Category:Ores And Minerals|minerals and ores]] [[Viridium]]: Very lightweight and somewhat common [[Mythril]]: Arcane and malleable It should be noted that '''coal''' can't be found in the Beneath as the depth makes any carbon composition on the rock subject to such pressure that only diamonds may form. ==Dangers== First and foremost, staying in low level light for more than a few seconds will harm you, as the darkness here is not the same of other places. That doesn't make common visibility problems any less dangerous, +50 blocks falls aren't uncommon and it can be pretty difficult to get back to the top. Players also need to be wary of shadowy hands that'll try to bring them into dark areas. All mobs that spawn in the beneath have increased damage and HP. ==Research Notes== Recovered from the torn page of a journal: <blockquote>''"I never should've come here, but I sensed something calling out to me. After finding so much worthy ore near the bedrock I thought that going deeper would be a good idea. Oh how wrong I was, I've survived to countless creepers and skeletons, I've even faced a cave troll and manage to make it alive. Beneath is different, nasty creatures try to swarm me and even the weakest common monsters seem stronger.''</blockquote><blockquote>''Am I going insane? I just want to go home with my husband and our child, but I was too stupid, too greedy. I hear their voices, I'm scared, this place seems to be toying with me and I hear things near, crawling behind the walls, for once, I'm afraid of the dark. It never had been a problem above, just place a torch and you are safe, but torches won't save you here, each time that the darkness seems to grow closer I feel my energy slowly slipping away, I'm tired.''</blockquote><blockquote>''My only hope is that someone would find my diary and pass on the message, the message that the stories about The Beneath are true. I can't see my feet and I can barely read what I'm writing, gi-..."''</blockquote><blockquote>''"This isn't your average everyday darkness... This is... Advanced darkness."''</blockquote><blockquote>''"I've been told that at a certain depth under the ground, diamonds become more and more common, to the point you can no longer find coal but only diamonds and even other materials unknown to most people."''</blockquote>[[Category:Dimension]] [[Category:Research Notes]] 1bfcfae79a4f4976cc7d6eac6535c7839b23cbce The Nether 0 93 189 188 2020-08-14T05:06:01Z Foreck 3 1 revision imported wikitext text/x-wiki https://minecraft.gamepedia.com/The_Nether 41d366870e6cb0105fd0d1bdfb5d7247dd804c83 Tin Ingot 0 94 191 190 2020-08-14T05:06:04Z Foreck 3 1 revision imported wikitext text/x-wiki {{IngotInfo|title1 = Tin Ingot|image1 = TinIngot.png|drops = Tin ore|progression_stage = Early game|stackable = Yes (64)}}'''Tin ingots''' are metal ingots obtained by smelting [[Tin Ore]] in either a furnace, [[kiln]], or smelter. '''Tin Ingots''' can be used as a replacement for iron in some recipes. Tin can also be combined with 3 [[Copper|copper ingots]] to create [[Bronze Ingot|bronze ingots]]. == Obtaining == === Crafting === {{Crafting Table |A1= |B1= |C1= |A2= |B2= Tin Ore |C2= |A3= |B3= |C3= |Output= Tin Ingot }} [[File:TinNugsRecipe.png|left|thumb|220x220px|Method using tin nuggets]] [[File:TinBlocksRecipe.png|none|thumb|220x220px|Method using tin blocks]] === Smelting === {{Furnace |Input= Tin Ore,17 |Output= Tin Ingot,2 |Fuel= Coal,3 }} [[File:Tin Ore To Ingot.png|left|thumb|220x220px]] [[Category:Ores And Minerals]] c78c9ed10ae7c0a0c44a0708276b8faa749a2a49 Tin Ore 0 95 193 192 2020-08-14T05:06:04Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Tin Ore |image1 = Tin ore.png |type = Ore |blast_resistance = 15 |tool = Pickaxe (Stone) |drops = Tin Ore |found_at = Overworld |spawn_rate = |max_spawn_height = |max_vein_size = }}Tin ore is a block of soft metal. When smelted, it produces [[Tin Ingot|tin ingots]], which can be used with copper to make [[Bronze Ingot|bronze]]. == Obtaining == Tin ore drops itself when mined by a stone pickaxe or higher; otherwise, it drops nothing. == Usage == === Breaking === Insert breaking times here. === Smelting ingredient === [[Category:Ores And Minerals]] c001e952ecd0982168ba44f4de32ac633731f5dc Tips 0 96 195 194 2020-08-14T05:06:04Z Foreck 3 1 revision imported wikitext text/x-wiki '''Particularly Useful Tips''' * Your actions have consequences. * Monsters lead invasions every 9 nights! * Each season lasts 9 days. * Take time to stash your food. Crops won't grow during winter! * Don't have torches? Make a bowdrill, flint and tinder, or a candle! * Sleeping makes you significantly hungrier when you wake up. * Be sure to sleep in a well-lit area, or your rest may be interrupted... * The Ghast Queen is a rare Nether boss that holds the entrance to another dimension... * Boat moving slowly? Put a banner on it to make it sail! * Zombies can pillar up to you if you're above them. * Zombies will dig to get to you! * Zombies need proper tools to mine, just like you. * Killing the Ender Dragon has dire consequences for your world. * Items in your hotbar and equipped armor stay with you even after you die, but they lose durability. '''All Tips''' * Leaves will soften fall damage, but will break on impact. * You can climb most trees! * Make sure your livestock are well-fed, happy, and have decent shelter. * Don't have torches? Make a bowdrill, flint and tinder, or a candle! * Trees will fall down based on the direction you chop them. Watch out! * Rocket Creepers are assholes. * Fire Creepers' explosions cause fire and may result in item loss. * Breaking blocks and making loud noises can attract zombies. * Many monsters investigate or even break light sources if they're close enough. * Take time to stash your food. Most crops won't grow during winter! * Bloodmoons are rare, but very dangerous! * Monsters lead invasions every 9 nights! * Mining below bedrock allows access deeper underground... * Onyx and Dragonsteel are the best armor in the game. * Mythril items are known for their magical properties. * Viridium is very fast and strong, but has weak durability. * The Beneath contains very large dungeons with great loot. * You can't sleep during Bloodmoons, invasions, and thunderstorms. * Nearly every armor has a unique set bonus! * The further you progress, the more unique mobs will spawn. * Your actions have consequences. * The Ghast Queen is a rare Nether boss that holds the entrance to another dimension. * Frosted Amedian tools make you immune to wither damage. * Wither Bone armor makes skeletal creatures never attack you. * Dragons are extremely dangerous and should only be challenged when you have some of the best equipment. * Soulforged Steel is the best ingot for pickaxes in the game. * The Onyx Slayer Greatbow is the best bow in the game. * One full day and night is 40 minutes of real time - twice as long as in vanilla Minecraft. * Zombies can pillar up to you if you're above them. * Zombies with pickaxes will mine to get to you! * You can carry a chest by shift right-clicking it. * You can carry chickens, goats, sheep, baby livestock, and some small animals by shift right-clicking them. * Pirate ships hold rare loot, but are occupied by dead pirates! * Try dual-wielding swords! * You can only till soil if it's near a water source. Seeds need immediate irrigation to survive! * Sleeping makes you significantly hungrier when you wake up. * Mythril, Onyx, and Viridium are the 3 late-game ores. * Silver is slightly better than iron, but can't mine diamond! * Join our Discord and discuss base defense strategies! * You can change any gear's modifier with a Reforging Station. * Bones can be turned into stock: tasty, cheap, and a great ingredient. * Craft or find a backpack to haul more junk along with you. * Check the Traps tab in the Advancements section for special ways to defend your base. * The darkness damages you while in the Beneath. * You can still punch trees! * Berry bushes and fruit trees are great for early game food. * You can hold a light source in your off-hand while you're exploring. * Cabinets are a nice alternative to chests and can be stacked upwards. * If you find a lost miner villager in a cave, lead them to the surface for a reward! * Boat moving slowly? Place a banner on the boat! * Female livestock need to give birth before they can be milked. * Use the trashcan button in your inventory to conveniently destroy unwanted items. * Livestock will be stressed if there's too many of them in a small pen. * Ancient Tomes can be used to upgrade enchanted books beyond their normal enchantment limit. * Each attack has a 20% chance to be a critical hit. * Need to climb tall cliffs with ease? Try a Grappling Hook! * Many mobs have unique variants. Some are more common in specific biomes. * Each season lasts 9 days. * Tamed wolves will sometimes leave dung behind. * Be sure to sleep in a secure and well-lit area, or your rest may be interrupted... * There is no coal in the Beneath. * The Nether Chest multiplies stack sizes by 8. * Killing the Ender Dragon will unleash new threats across your world. * The Ghast Queen is currently the final boss before the Twilight Forest. * Entering other dimensions weakens the boundaries between worlds... * You are not the only one that knows how to use portals... * Chickens and peacocks occasionally leave feathers behind. * You can grow summer crops year-round in tropical biomes. * Defending villages from monsters increases your reputation with that settlement. * Far below the surface are the beating hearts of the world's core... * Items in your hotbar and equipped armor stay with you even after you die, but they lose durability. * Shift + right click to throw a glaretorch. * Craft a season clock to keep track of the seasons. * Use a Weather Sensor or a Wind Chime to prevent windmills from breaking during harsh weather. * Prepare to spelunk! Ore is rare outside of caves. * Monsters have a chance to drop parts of special totems with unique utilities. * Water is only infinitely renewable in rivers, oceans, and wetland biomes. * Greenhouse glass can be used to grow crops out of their normal growing seasons. * Greenhouse glass can help crops grow as long as it's no more than 7 blocks above the crop. * Turn unwanted enchanted books into Enchanted Paper, used to power magical Wards. * Pigs drop tallow, which can be used to make candles or boost the durability of items. * Respect zombie pigmen's personal space! * Breaking blocks close to livestock may cause them to panic. * Try giving a tamed wolf a training treat! * Cartographer villagers sell maps to nearby structures. * Vermin Souls are assholes. * Stealing villagers' crops without replanting them will lower your reputation! * Check out the complete list of tips for a convenient FAQ! * Some ores are much harder to see in certain types of stone. Look carefully! * Some enchantments in the True Enchanting Table can only be applied at specific times of day. * Crabs love music. * Many rare accessories grant immunity to negative status effects. * Use the advancements tab to guide your progression. * Copper can be used to craft basic weapons, but is most useful for creating bronze. * The Ankh Shield is the best shield in the game. * Combine a Totem of Returning with a Potion of Recall in an anvil to increase the totem's uses by 2. * Nether Chests and rare chests or troves made from Radiant Quartz are great ways to store lots of items. * Plague can't be cured with milk, but there are several potential treatments to ward it off. * Rats can be tamed by tossing Cheese Chunks on the ground near them. * Crops have a high chance to grow faster during a Harvest Moon. * Many items can be magically repaired in the Enchanter when fueled by ambrosium or electrum. * Intestines can contain a variety of strange items. Who knew?! * Radiant Troves are the most efficient way to store huge amounts of one type of item. * You can use Golem Heads to create a variety of new golem types. * Some factions of tribes or monsters require special items to gain their trust. * Most monsters will never hunt mooshrooms - they find the taste of fungus disgusting. * When you see the [+] symbol in your crosshair, you can place a block through reach around placing even without seeing the block's face. * The Enchanting Table can only be used to apply enchantments at night. * The Harvest Moon has a high chance to make crops grow faster. * Lunar Water can be used to cure most common status effects. * Aqueducts and wells are useful for reliable sources of water. * Item you keep on death lose 15% durability. * You can force yourself into 1x1 tunnels by closing a trapdoor on top of your head. * Press Z to switch between hotbars. * Onyx deposits may rarely contain phosphophyllite, but the chances are low. * When you gain more experience, you gain temporary hearts - but this bonus health is lost if you lose or spend the XP. * Plague Doctor villagers might look scary, but they can be very helpful! * Dragons have been extinct in the Overworld for centuries, but they can still be found in a dimension shrouded by twilight... * Runes of Disintegration are used to blow up magical items, leaving spectral silt behind. * Items in a backpack can't be stolen or dropped when you die. * Many items have information tabs that display lore, extra details, or hints on how to use them. * Vegemite is a good food item that can be crafted easily at early game. [[Category:Guide]] b064213277e5f1f59c486d5d8e7e6161dd2919df Troll 0 97 197 196 2020-08-14T05:06:04Z Foreck 3 1 revision imported wikitext text/x-wiki '''Trolls''' are grotesque beasts that hide in caves and relentlessly belabor any explorers looking to mine ores.{{Mob_Template|title1 = Troll|image1 = All 3 Troll Varients.png|biomes = Underground caves in Forests, Mountains, and Snowy Tundras|health_points = 50|attack_damage = 10}} ==Appearance== Trolls are large humanoid monsters with a face with prominent prognathism, small eyes that glow in the dark, tusks protruding from their lower jaw, and large, protruding nose, as well as a giant weapon in their hand. They come in 3 different variants: *Forest Troll: Has greenish-grey skin, has yellow eyes, and wears a brown loincloth. *Mountain Troll: Has grey skin, has yellow eyes, and wears a brown loincloth. *Frost Troll: Has light bluish-grey skin with white hair covering its shoulders and scalp, has blue eyes, and wears a brown loincloth. ==Spawning== Trolls will spawn deep underground in Forest, Mountain, and Snowy Tundra biomes, with each variant spawning in their respective biomes. ==Drops== Loot from a troll depends on what kind of troll it is and what weapon it is holding. All trolls will drop Troll Tusks and Troll Leather corresponding to what kind of troll they are; as well as this, they have a 2.5% chance of dropping a Troll Skull. Along with this, they have a chance to drop the weapon they are holding, which can be the following: *Troll's Axe (all trolls) *Troll's Hammer (all trolls) *Troll's Tree Trunk (Forest Troll) *Troll's Stone Column (Forest and Mountain Trolls) *Troll's Mossy Column (Forest Troll) *Troll's Frosted Tree Trunk (Frost Troll) *Troll's Frosted Column (Frost Troll) Finally, all trolls will drop stone of any kind (cobblestone, stone bricks, etc.), sticks, and bones, while other minor drops are restricted to some trolls; forest trolls will drop mushrooms and oak wood, mountain trolls will drop emeralds, and frost trolls will drop snowballs, sapphires, and spruce wood. ==Behavior== Trolls are naturally hostile to players and villagers. Once a troll sees its target, it will let out a loud, guttural roar and come rushing at the player. When attacking, trolls often strike downwards with their club, dealing 5 hearts (10 HP) of damage with each hit; however, they are also known to do a sideways swipe with their club, dealing massive knockback to their foes. If a troll encounters an unavoidable obstacle while chasing down a target, it will smash the obstacle to bits with its club; as well as this, the troll's thick hide means that arrows are useless against it. However, if a troll is exposed to direct sunlight, it will turn to stone; like any mob petrified by a Gorgon, a petrified troll can be broken with a pickaxe, and yields 2-5 pieces of cobblestone once broken. Due to this, trolls will never leave caves or any shady areas during the day. ===Combat=== Since arrows are ineffective against trolls, it is suggested that one should wear decent armor and carry a hard-hitting melee weapon before fighting a troll. The best way to take on a troll is to lure it out of a cave during the night, and sprint away from its club strike, run back to land a hit on it, and repeat until it dies. Alternatively, one can let the troll chase them around until the sun rises and watch it turn to stone; however, this method yields no valuable loot from the troll. [[Category:Mob]] cfc9fea98942031fa4240181df127c23cc4fbb2e Viridium 0 98 199 198 2020-08-14T05:06:04Z Foreck 3 1 revision imported wikitext text/x-wiki {{BlockInfo|title1 = Viridium|image1 = Viridium ore.png|caption1 = Lack of weight comes at a price|type = ore|blast_resistance = 15|tool = pickaxe|drops = Viridium ore|found_at = The Beneath|spawn_rate = Uncommon}}Viridium is one of the late-game ores that can be found in The Beneath after excavating through the subsurface of the Overworld. Not as peculiar as [[mythril|Mythril]] or as resilient as Onyx, being the most lightweight metal makes this material very fast and provides an appropiate [[Set_Bonuses|set bonus]] at the cost of being less durable than other materials == Research Notes == ''"it ain't an easy job you know? Getting beneath the surface where no light ever shines, but each time I found one of these shiny veins, I feel a little less intimidated by the dark. Like if the metal itself longed to see the surface."''[[Category:Ores And Minerals]] [[Category:Research Notes]] 8edc7fdb79f2b107cfb8879e4d87fe3b68b59d94 Widget:FileUrl 0 99 201 200 2020-08-14T05:06:04Z Foreck 3 1 revision imported wikitext text/x-wiki url(/media/<!--{$url|escape:'html'|replace:')':'%29'}-->) 4c504869aaf4a3465c8730b8e70bf56db0e48020 Windmill 0 101 205 204 2020-08-14T05:06:04Z Foreck 3 1 revision imported wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows the faster the axle will turn. Be careful! when raining or snowing it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds using a redstone signal or it will turn into a Broken Wooden Gearbox People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. ==<nowiki/>== == Research notes == <blockquote>''It's uncommon to see working windmills in the overworld. Much time has passed since the old days when humans wielded mechanical power as their tool to shape nature. Nowadays one will not find windmills in villages, as only a select few have the knowledge or intellect to come with such machinery.''</blockquote> == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Block]] [[Category:Guide]] [[Category:Research Notes]] 4073768c97dbab2adae3eb071ea60b1e6a971afc World progression 0 102 207 206 2020-08-14T05:06:05Z Foreck 3 1 revision imported wikitext text/x-wiki When certain creatures are slain, when certain minerals are collected and when new secrets are uncovered a new '''stage''' will be set for the world. This is World Progression ==Stages== ===Add stages here please   ( ˃̣̣̥᷄⌓˂̣̣̥᷅ )=== e6fee66a9353780b8626b87ec1180e6d48d5a49e Zombie 0 103 209 208 2020-08-14T05:06:05Z Foreck 3 1 revision imported wikitext text/x-wiki {{Mob Template|image1 = 163px-Zombie.png|name = Zombie|type_/_behavior = Undead / Hostile|health_points = 20|attack_damage = Easy: 2 (1[[file:Heart.png]]) - 3 (1.5[[file:Heart.png]]) Normal: 3 (1.5[[file:Heart.png]]) Hard: 4 (2[[file:Heart.png]]) - 5 (2.5[[file:Heart.png]])|biomes = Any}}'''Zombies''' are common undead hostile mobs that attack players and villagers and burn in the daylight.[[Category:Mob]] [[Category:Undead]] [[Category:Humanoid]] 64d110b90f24e4d74aa6255e83dab72bc8a38c96 Template:BlockInfo 10 104 211 210 2020-08-14T05:06:05Z Foreck 3 1 revision imported wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="type"> <label>Type</label> </data> <data source="blast_resistance"> <label>Blast Resistance</label> </data> <data source="tool"> <label>Tool</label> </data> <data source="drops"> <label>Drops</label> </data> <data source="found_at"> <label>Found at</label> </data> <data source="spawn_rate"> <label>Spawn Rate</label> </data> <data source="max_spawn_height"> <label>Max Spawn Height</label> </data> <data source="max_vein_size"> <label>Max Vein Size</label> </data> </infobox> <noinclude> Example usage:<pre> {{BlockInfo |title1=Example |image1=Example |caption1=Example |type=Example |blast_resistance=Example |tool=Example |drops=Example |found_at=Example |spawn_rate=Example |max_spawn_height=Example |max_vein_size=Example }} </pre> </noinclude> <noinclude> [[Categories: Infobox]] </noinclude> 3834eef4ae9d4e2b726e25ffc00df72a4cdaff0d Template:Mob Template 10 105 213 212 2020-08-14T05:06:05Z Foreck 3 1 revision imported wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <image source="image2"> <caption source="caption2"/> </image> <image source="image3"> <caption source="caption3"/> </image> <image source="image4"> <caption source="caption4"/> </image> <data source="name"> <label>Name</label> </data> <data source="type_/_behavior"> <label>Type / Behavior</label> </data> <data source="biomes"> <label>Biomes</label> </data> <data source="health_points"> <label>Health Points</label> </data> <data source="attack_damage"> <label>Attack Damage</label> </data> </infobox> <noinclude> Example usage:<pre> {{Mob Template |title1=Example |image1=Example |caption1=Example |name=Example |type_/_behavior=Example |biomes=Example |health_points=Example |attack_damage=Example }} </pre> </noinclude> a9ad03559d7f81bca4949180a685d75b347f2760 Template:Discord 10 106 215 214 2020-08-14T05:06:05Z Foreck 3 1 revision imported wikitext text/x-wiki <onlyinclude>[[File:Discord-Logo-Color.png|18px]][https://discord.gg/VDvJdjR Discord]</onlyinclude> Example: {{Discord icon}} (or whatever you call your template) 7d0a23c7158870697c0f3e3fb75a8eb46fc95504 Template:IngotInfo 10 107 217 216 2020-08-14T05:06:05Z Foreck 3 1 revision imported wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="drops"> <label>Drops from</label> </data> <data source="progression_stage"> <label>Progression stage</label> </data> <data source="stackable"> <label>Stackable</label> </data> </infobox> <noinclude> Example usage:<pre> {{IngotInfo |title1=Coal Ingot |image1=Cursed Coal Image.png |caption1=Cursed Coal! |drops=Coal ore |progression_stage=Mid-game |stackable=Yes (64) }} </pre> </noinclude> <noinclude> [[Categories: Infobox]] </noinclude> ecad6997da298464d69a91a554855bebe2656a34 Template:Item 10 108 219 218 2020-08-14T05:06:05Z Foreck 3 1 revision imported wikitext text/x-wiki <infobox type="Item"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="type"><label>Type</label></data> <data source="effects"><label>Effects</label></data> <data source="source"><label>Source</label></data> <data source="buy"><label>Cost to buy</label></data> <data source="sell"><label>Cost to sell</label></data> </infobox><includeonly>{{Namespace|main=[[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 39eb8e6d8742e13ca1f4b2d958a472c1f4b5a8e0 Template:Namespace 10 109 221 220 2020-08-14T05:06:05Z Foreck 3 1 revision imported wikitext text/x-wiki {{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Namespace_detect --></noinclude> f5b6ed2c0363fd704c716a6e5420a5cc0546392f Module:Namespace detect 828 110 223 222 2020-08-14T05:06:06Z Foreck 3 1 revision imported Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]]. local NS = require('Dev:Namespace_detect') -- Local configuration can be modified in -- [[Module:Namespace detect/data]] and -- [[Module:Namespace detect/config]] -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]] -- The last line produces the output for the template return NS 402c61075fc5648d0616e1a0b398d3cb84466efe 251 223 2020-08-14T21:55:17Z Kilo 2 1 revision imported Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]]. local NS = require('Dev:Namespace_detect') -- Local configuration can be modified in -- [[Module:Namespace detect/data]] and -- [[Module:Namespace detect/config]] -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]] -- The last line produces the output for the template return NS 402c61075fc5648d0616e1a0b398d3cb84466efe Module:Namespace detect/data 828 111 225 224 2020-08-14T05:06:06Z Foreck 3 1 revision imported Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsData = require('Dev:Namespace_detect/data') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/data -- The last line produces the output for the template return nsData 23821a6d949df8911da661f9fdc5fc897a0c60f8 Template:Tools 10 112 227 226 2020-08-14T05:06:06Z Foreck 3 1 revision imported wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="type"> <label>Type</label> </data> <data source="obtained"> <label>Obtained</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="special_effects"> <label>Special Effects</label> </data> <group> <header>Weapon Stats</header> <data source="damage"> <label>Damage</label> </data> <data source="speed"> <label>Speed</label> </data> </group> </infobox> <noinclude> Example usage:<pre> {{Tools |title1=Example |image1=Example |caption1=Example |type=Example |obtained=Example |durability=Example |special_effects=Example |damage=Example |speed=Example }} </pre> </noinclude> 96db01396d1d1e470cecba554e86c8e3808e0e73 Template:Pickaxe 10 113 229 228 2020-08-14T05:06:06Z Foreck 3 1 revision imported wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="mining_level"> <label>Mining Level</label> </data> <data source="mine_speed"> <label>Mine Speed</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="special_effects"> <label>Special Effects</label> </data> <group collapse="open"> <header>Weapon Stats</header> <data source="damage"> <label>Damage</label> </data> <data source="speed"> <label>Speed</label> </data> </group> </infobox> <noinclude> Example usage:<pre> {{Pickaxe |title1=Example |image1=Example |caption1=Example |mining_level=Example |obtained=Example |durability=Example |special_effects=Example |damage=Example |speed=Example }} </pre> </noinclude> 6d9280eff11e403f10240d2c8971dafb763f022c Template:Quest 10 114 231 230 2020-08-14T05:06:06Z Foreck 3 1 revision imported wikitext text/x-wiki <infobox type="Quest"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="start"><label>Start</label></data> <data source="end"><label>End</label></data> <data source="prerequisites"><label>Prerequisites</label></data> <data source="level"><label>Level</label></data> <data source="location"><label>Location</label></data> <data source="rewards"><label>Rewards</label></data> <group layout="horizontal"> <header>Quest progression</header> <data source="previous"><label>Previous</label></data> <data source="next"><label>Next</label></data> </group> </infobox><includeonly>{{Namespace|main=[[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 5766e53290855d812d6e865c5152069d4d37b01f Template:DiscordIntegrator 10 115 233 232 2020-08-14T05:06:07Z Foreck 3 1 revision imported wikitext text/x-wiki <includeonly>{{#if:{{{1|{{{id|}}}}}}|<span class="DiscordIntegrator" data-id="{{{1|{{{id}}}}}}" data-logged-in="{{{loggedIn}}}" data-usePTB="{{{usePTB|}}}" data-theme="{{{theme|dark}}}" data-width="{{{width|100%}}}" data-height="{{{height|90%}}}" data-allowtransparency="{{{allowtransparency|true}}}" frameborder="{{{frameborder|0}}}">If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.</span>|<span style="color:red">'''DiscordIntegrator error: ID of the server isn't supplied.'''</span> On instructions how to find a Discord server ID, see [https://support.discordapp.com/hc/en-us/articles/206346498-Where-can-I-find-my-server-ID- this]}}</includeonly><noinclude>{{documentation}}</noinclude> 8c17ad9a80f0b49b7b7344fccf07c963eb217ff3 Template:Dimension 10 116 235 234 2020-08-14T05:06:07Z Foreck 3 1 revision imported wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="theme"> <label>Theme</label> </data> <data source="difficulty"> <label>Difficulty</label> </data> <data source="common_foes"> <label>Common foes</label> </data> <data source="resources_of_interest"> <label>Resources of interest</label> </data> </infobox> <noinclude> Example usage:<pre> {{Dimension |title1=Example |image1=Example |caption1=Example |theme=Example |difficulty=Example |common_foes=Example |resources_of_interest=Example }} </pre> </noinclude> 78a986980a3588c53dae8fba2235fe9bc95fb48d Template:Crafting Table 10 117 237 236 2020-08-14T05:06:07Z Foreck 3 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke: UI | craftingTable }}</includeonly> c08fe67c918c528e11e46b44e1208356d02f3d4d Template:Furnace 10 118 239 238 2020-08-14T05:06:07Z Foreck 3 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke: UI | furnace }}</includeonly> 1e3f61ddb911ae2a2668eb7b703eb8151ea89083 Module:Inventory slot 828 119 241 240 2020-08-14T05:06:07Z Foreck 3 1 revision imported Scribunto text/plain local p = {} local i18n = { filename = 'Invicon $1', legacyFilename = 'Grid $1.png', modLink = 'Mods/$1/$2', moduleAliases = [[Module:Inventory slot/Aliases]], moduleInvData = [[Module:InvSprite]], moduleModData = 'Module:InvSprite/Mods/$1', moduleRandom = [[Module:Random]], moduleSprite = [[Module:Sprite]], -- List of special prefixes which should be handled by -- other modules (such as being moved outside links) prefixes = { any = 'Any', matching = 'Matching', damaged = 'Damaged', }, suffixes = { be = 'BE', lce = 'LCE', }, templateFileUrl = 'FileUrl', } p.i18n = i18n local random = require( i18n.moduleRandom ).random local sprite = require( i18n.moduleSprite ).sprite local aliases = mw.loadData( i18n.moduleAliases ) local ids = mw.loadData( i18n.moduleInvData ).ids local modIds = {} local pageName = mw.title.getCurrentTitle().text -- Performs a simple recursive clone of a table's values local function cloneTable( origTable ) local newTable = {} for k, v in pairs( origTable ) do if type( v ) == 'table' then v = cloneTable( v ) end newTable[k] = v end return newTable end --[[Merges a list, or inserts a string or table into a table --]] local function mergeList( parentTable, content ) local i = #parentTable + 1 if content[1] then -- Merge list into table for _, v in ipairs( content ) do parentTable[i] = v i = i + 1 end else -- Add strings or tables to table parentTable[i] = content end end -- Creates the HTML for an item local function makeItem( frame, i, args ) local item = mw.html.create( 'span' ):addClass( 'invslot-item' ) if args.imgclass then item:addClass( args.imgclass ) end if frame.name == '' then return item end local category local title = frame.title or mw.text.trim( args.title or '' ) local mod = frame.mod local name = frame.name or '' local num = frame.num local description = frame.text local img, idData if mod then local modData = modIds[mod] if not modData and mw.title.new( i18n.moduleModData:gsub( '%$1', mod ) ).exists then modData = mw.loadData( i18n.moduleModData:gsub( '%$1', mod ) ) modIds[mod] = modData end if modData and modData[name] then idData = modData[name] else img = i18n.legacyFilename:gsub( '%$1', name .. ' (' .. mod .. ')' ) end elseif ids[name] then idData = ids[name] elseif name:match( '\.gif$' ) or name:match( '\.png$' ) then img = i18n.filename:gsub( '%$1', name ) -- Remove file extension from name name = name:sub( 0, -5 ) end local link = args.link or '' if link == '' then if mod then link = i18n.modLink:gsub( '%$1', mod ):gsub( '%$2', name ) else link = name:gsub( '^' .. i18n.prefixes.damaged .. ' ', '' ) for _, suffix in pairs( i18n.suffixes ) do link = link:gsub( ' ' .. suffix .. '$', '' ) end end elseif link:lower() == 'none' then link = nil end if link == pageName then link = nil end local formattedTitle local plainTitle if title == '' then plainTitle = name elseif title:lower() ~= 'none' then plainTitle = title:gsub( '\\\\', '&#92;' ):gsub( '\\&', '&#38;' ) local formatPattern = '&[0-9a-fk-or]' if plainTitle:match( formatPattern ) then formattedTitle = title plainTitle = plainTitle:gsub( formatPattern, '' ) end if plainTitle == '' then plainTitle = name else plainTitle = plainTitle:gsub( '&#92;', '\\' ):gsub( '&#38;', '&' ) end elseif link then if img then formattedTitle = '' else plainTitle = '' end end item:attr{ ['data-minetip-title'] = formattedTitle, ['data-minetip-text'] = description } if img then -- & is re-escaped because mw.html treats attributes -- as plain text, but MediaWiki doesn't local escapedTitle = ( plainTitle or '' ):gsub( '&', '&#38;' ) item:addClass( 'invslot-item-image' ) :wikitext( '[[File:', img, '|32x32px|link=', link or '', '|', escapedTitle, ']]' ) else local image if mod then image = args.spritesheet or mod .. 'Sprite.png' end if link then item:wikitext( '[[', link, '|' ) end local image, spriteCat = sprite{ iddata = idData, title = plainTitle, image = image, data = 'InvSprite', nourl = args.nourl, } item:node( image ) category = spriteCat end if num and num > 1 and num < 1000 then if img and link then item:wikitext( '[[', link, '|' ) end local number = item :tag( 'span' ) :addClass( 'invslot-stacksize' ) :attr{ title = plainTitle } :wikitext( num ) if numStyle then number:cssText( numStyle ) end if img and link then item:wikitext( ']]' ) end end if idData and link then item:wikitext( ']]' ) end item:wikitext( category ) return item end -- Main entry point function p.slot( f ) local args = f.args or f if f == mw.getCurrentFrame() and args[1] == nil then args = f:getParent().args end if not args.parsed then args[1] = mw.text.trim( args[1] or '' ) end local modData = { aliases = args.modaliases or '', default = args.mod } if modData.aliases ~= '' then modData.aliases = mw.loadData( 'Module:' .. modData.aliases ) else modData.aliases = nil end if args.mod == '' then modData.default = nil end local frames if args.parsed then frames = args[1] elseif args[1] ~= '' then local randomise = args.class == 'invslot-large' and 'never' or nil frames = p.parseFrameText( args[1], randomise, false, modData ) end local animated = frames and #frames > 1 local imgClass = args.imgclass local numStyle = args.numstyle local body = mw.html.create( 'span' ):addClass( 'invslot' ):css{ ['vertical-align'] = args.align } if animated then body:addClass( 'animated' ) end if args.class then body:addClass( args.class ) end if args.style then body:cssText( args.style ) end if ( args.default or '' ) ~= '' then body:css( 'background-image', f:expandTemplate{ title = i18n.templateFileUrl, args = { args.default .. '.png' } } ) end --mw.logObject( frames ) if not frames then return tostring( body ) end local activeFrame = frames.randomise == true and random( #frames ) or 1 for i, frame in ipairs( frames ) do local item -- Table is a list, must contain subframes if frame[1] then item = body:tag( 'span' ):addClass( 'animated-subframe' ) local subActiveFrame = frame.randomise and random( #frame ) or 1 for sI, sFrame in ipairs( frame ) do local sItem = makeItem( sFrame, sI, args ) item:node( sItem ) if sI == subActiveFrame then sItem:addClass( 'animated-active' ) end end else item = makeItem( frame, i, args ) body:node( item ) end if i == activeFrame and animated then item:addClass( 'animated-active' ) end end return tostring( body ) end --[[Parses the frame text into a table of frames and subframes, expanding aliases (and optionally retaining a reference), and deciding if the slot can be randomised --]] function p.parseFrameText( framesText, randomise, aliasReference, modData ) local frames = { randomise = randomise } local subframes = {} local subframe local expandedAliases local splitFrames = mw.text.split( mw.text.trim( framesText ), '%s*;%s*' ) for _, frameText in ipairs( splitFrames ) do frameText = frameText:gsub( '^%s*{%s*', function() subframe = true return '' end ) if subframe then frameText = frameText:gsub( '%s*}%s*$', function() subframe = 'last' return '' end ) end local frame = p.makeFrame( frameText, modData and modData.default ) local newFrame = frame if aliases or modData.aliases then local id = frame.name if frame.mod then id = frame.mod .. ':' .. id end local alias = modData and modData.aliases and modData.aliases[id] or aliases and aliases[id] if alias then newFrame = p.getAlias( alias, frame ) if aliasReference then local curFrame = #frames + 1 local aliasData = { frame = frame, length = #newFrame } if subframe then if not subframes.aliasReference then subframes.aliasReference = {} end subframes.aliasReference[#subframes + 1] = aliasData else if not expandedAliases then expandedAliases = {} end expandedAliases[curFrame] = aliasData end end end end if subframe then mergeList( subframes, newFrame ) -- Randomise starting frame for "Any *" aliases, as long as the alias is the only subframe if frames.randomise ~= 'never' and subframes.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then subframes.randomise = true else subframes.randomise = false end if frames.randomise ~= 'never' then frames.randomise = false end if subframe == 'last' then -- No point having a subframe containing a single frame, -- or the subframe being the only frame if #subframes == 1 or #splitFrames == i and #frames == 0 then mergeList( frames, subframes ) else table.insert( frames, subframes ) end subframes = {} subframe = nil end else -- Randomise starting frame for "Any *" aliases, as long as the alias is the only frame if frames.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then frames.randomise = true elseif frames.randomise ~= 'never' then frames.randomise = false end mergeList( frames, newFrame ) end end frames.aliasReference = expandedAliases return frames end --[[Returns a new table with the parts of the parent frame added to the alias --]] function p.getAlias( aliasFrames, parentFrame ) -- If alias is just a name, return the parent frame with the new name if type( aliasFrames ) == 'string' then local expandedFrame = mw.clone( parentFrame ) expandedFrame.name = aliasFrames return { expandedFrame } end -- Single frame alias, put in list if aliasFrames.name then aliasFrames = { aliasFrames } end local expandedFrames = {} for i, aliasFrame in ipairs( aliasFrames ) do local expandedFrame if type( aliasFrame ) == 'string' then expandedFrame = { name = aliasFrame } else expandedFrame = cloneTable( aliasFrame ) end expandedFrame.title = parentFrame.title or expandedFrame.title expandedFrame.mod = parentFrame.mod or expandedFrame.mod expandedFrame.num = parentFrame.num or expandedFrame.num expandedFrame.text = parentFrame.text or expandedFrame.text expandedFrames[i] = expandedFrame end return expandedFrames end function p.expandAlias( parentFrame, alias ) return p.getAlias( alias, parentFrame ) end function p.stringifyFrame( frame ) if not frame.name then return '' end return string.format( '[%s]%s:%s,%s[%s]', frame.title or '', frame.mod or 'Minecraft', frame.name, frame.num or '', frame.text or '' ) end function p.stringifyFrames( frames ) for i, frame in ipairs( frames ) do frames[i] = p.stringifyFrame( frame ) end return table.concat( frames, ';' ) end -- Splits up the frame text into its parts function p.makeFrame( frameText, mod ) -- Simple frame with no parts if not frameText:match( '[%[:,]' ) then return { mod = mod, name = mw.text.trim( frameText ), } end frameText = frameText:gsub( '%s*([%[%]:,;])%s*', '%1' ) local frame = {} frame.title = frameText:match( '^%[([^%]]+)%]' ) frame.mod = frameText:match( '([^:%]]+):' ) or mod local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 } if frame.mod and vanilla[mw.ustring.lower( frame.mod )] or frame.mod == '' then frame.mod = nil end local nameStart = ( frameText:find( ':' ) or frameText:find( '%]' ) or 0 ) + 1 if nameStart - 1 == #frameText then nameStart = 1 end frame.name = frameText:sub( nameStart, ( frameText:find( '[,%[]', nameStart ) or 0 ) - 1 ) frame.num = math.floor( frameText:match( ',(%d+)' ) or 0 ) if frame.num == 0 then frame.num = nil end frame.text = frameText:match( '%[([^%]]+)%]$' ) return frame end function p.getParts( frameText, mod ) return p.makeFrame( frameText, mod ) end return p fb08c100266c625c402266f61a15fab76ad3b550 Module:UI 828 120 243 242 2020-08-14T05:06:07Z Foreck 3 1 revision imported Scribunto text/plain local slot = require( [[Module:Inventory slot]] ).slot local addSlot = function( args, item, prefix, class, default ) local none, nostacksize prefix = prefix or '' if #prefix == 0 then none = 'none' nostacksize = ((item == '' or nil) and '') or (args and args[item] and args[item]:gsub( '[,%d]', '' ) or '') end return slot{ nostacksize or args[item], mod = args.Mod, link = none or args[prefix .. 'link'], title = none or args[prefix .. 'title'], class = class, default = default, parsed = args.parsed } end function experience_image(exp_value) local MINMAX = { {-32768, 2}, {3, 6}, {7, 16}, {17, 36}, {37, 72}, {73, 148}, {149, 306}, {307, 616}, {617, 1236}, {1237, 2476}, {2477, 32767} } local EXP_IMGS = { "Experience Orb Value -32768-2.png", "Experience Orb Value 3-6.png", "Experience Orb Value 7-16.png", "Experience Orb Value 17-36.png", "Experience Orb Value 37-72.png", "Experience Orb Value 73-148.png", "Experience Orb Value 149-306.png", "Experience Orb Value 307-616.png", "Experience Orb Value 617-1236.png", "Experience Orb Value 1237-2476.png", "Experience Orb Value 2477-32767.png", } local n = assert( tonumber(exp_value), "Module:UI: Experience value is not a number (" .. exp_value .. ")" ) local idx = 2; exp = tonumber( exp_value ) if exp <= MINMAX[#MINMAX][2] then for i = 1, #MINMAX do if MINMAX[i][1] < exp and MINMAX[i][2] >= exp then idx = i break end end end return tostring( EXP_IMGS[idx] ) end local p = {} -- Crafting table function p.craftingTable( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Crafting_Table pixel-image' ) local input = body:tag( 'span' ):addClass( 'mcui-input' ) for num = 1, 3 do local row = input:tag( 'span' ):addClass( 'mcui-row' ) for _, letter in ipairs{ 'A', 'B', 'C' } do row:wikitext( addSlot( args, letter .. num, 'I' ) ) end end local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done() if args.arrow or '' ~= '' then arrow:css( 'background-image', '{{FileUrl|' .. args.arrow .. ' (' .. args.Mod .. ').png}}' ) end body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) ) local shapeless = args.shapeless or '' local fixed = args.fixed or '' if shapeless ~= '' or fixed ~= '' then local icon = body:tag( 'span' ) :addClass( 'mcui-icons' ) :tag( 'span' ) :tag( 'br' ) :done() if shapeless ~= '' then icon:addClass( 'mcui-shapeless' ) :attr( 'title', 'This recipe is shapeless, the inputs may be placed in any arrangement in the crafting grid.' ) elseif fixed ~= '' then local notFixed = args.notfixed or '' local exceptFixed = '' if notFixed ~= '' then exceptFixed = '; except for ' .. notFixed .. ', which can go anywhere' end icon:addClass( 'mcui-fixed' ) :attr( 'title', 'This recipe is fixed, the input arrangement may not be moved or mirrored in the crafting grid.' .. exceptFixed .. '.' ) end end return tostring( mw.html.create( 'div' ):node( body ) ) end -- Furnace function p.furnace( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Furnace pixel-image' ) local input = body:tag( 'span' ):addClass( 'mcui-input' ) input:wikitext( addSlot( args, 'Input', 'I' ) ) local fuel = input:tag( 'span' ):addClass( 'mcui-fuel' ):tag( 'br' ):done() local fuelImg = args.FuelUsage or '' local burning = args.Input or '' ~= '' and args.Fuel or '' ~= '' if not burning then fuel:addClass( 'mcui-inactive' ) if fuelImg ~= '' then fuelImg = fuelImg .. ' (in-active)' end end if fuelImg ~= '' then fuel:css( 'background-image', '{{FileUrl|' .. fuelImg .. ' (' .. args.Mod .. ').png}}' ) end input:wikitext( addSlot( args, 'Fuel', 'F' ) ) local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done() local arrowImg = args.Progress or '' if not burning or ( args.Output or '' ) == '' then arrow:addClass( 'mcui-inactive' ) if arrowImg ~= '' then arrowImg = arrowImg .. ' (in-active)' end end if arrowImg ~= '' then arrow:css( 'background-image', '{{FileUrl|' .. arrowImg .. ' Progress (' .. args.Mod .. ').png}}' ) end body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) ) args.Experience = args.Experience or '' if args.Experience ~= '' then -- Converts commas to dots, removes all spaces and splits the arguments with semicolon. local split = mw.text.split(string.gsub(args.Experience, '[ ,]', {[' '] = '', [','] = '.'}), ';', true) local animated = body:tag('span'):attr('title', 'If there is a fractional part, it means the recipe has a chance equal to the fractional part of rewarding an additional XP point.') :addClass('animated'):cssText('position:absolute;top:92px;left:108px;text-align:center;width:70px;') local isNotFirst = true for i, v in ipairs(split) do assert(tonumber(v), 'Module:UI: "' .. v .. '" is not a valid number') local xp = tonumber(v) animated:tag('span') :addClass(isNotFirst and 'animated-active' or nil) :wikitext('<span style="display:inline-block;margin-top:3px;width:16px;height:16px;vertical-align:top;background-size:16px 16px;background-image:{{FileUrl|' .. experience_image(xp) .. '}}"></span>' .. '<span style="display:inline-block;vertical-align:top;font-family:Minecraft;font-size:16px;color:#404040">' .. ('&nbsp;' and xp > 72 or '') .. xp .. '</span>') isNotFirst = false end end return tostring( mw.html.create( 'div' ):node( body ) ) end -- Brewing Stand function p.brewingStand( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Brewing_Stand pixel-image' ) local input = body:tag( 'span' ):addClass( 'mcui-input' ) input:tag( 'span' ):addClass( 'mcui-bubbling' ):tag( 'br' ) input:wikitext( addSlot( args, 'Input', 'I' ) ) input:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ) if ( args.Input or '' ) == '' or ( ( args.Output1 or '' ) == '' and ( args.Output2 or '' ) == '' and ( args.Output3 or '' ) == '' ) then input:addClass( 'mcui-inactive' ) end body:tag( 'span' ):addClass( 'mcui-paths' ):tag( 'br' ) local output = body:tag( 'span' ):addClass( 'mcui-output' ) for i = 1, 3 do output:wikitext( addSlot( args, 'Output' .. i, 'O' .. i, 'mcui-output' .. i ) ) end return tostring( mw.html.create( 'div' ):node( body ) ) end -- Stonecutter function p.stonecutter( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args else f = mw.getCurrentFrame() end local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Stonecutter pixel-image' ) local input = body:tag( 'span' ):addClass( 'mcui-input' ) input:wikitext( addSlot( args, 'Input', 'I' ) ) local arrow = body:tag( 'span' ):addClass( 'mcui-stonecutterArrow' ) if (args.arrow or '') ~= '' then arrow:css( 'background-image', '{{FileUrl|' .. args.arrow .. ' (' .. args.Mod .. ').png}}' ) end arrow:wikitext( addSlot( args, 'Output', '', 'invslot-plain mcui-stonecutterSprite' ) ) body :tag( 'span' ) :addClass( 'mcui-output' ) :wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) ) return tostring( mw.html.create( 'div' ):node( body ) ) end return p 6edf6ddf846b9cba6f43651d5cb4c0296774e7a0 Block Harvestability 0 23 244 49 2020-08-14T19:49:40Z Foreck 3 fix table display wikitext text/x-wiki Certain blocks may not be broken without the appropriate tool and even if they are, they may be way sturdier than what they were before. Clicking the arrows will let you sort the column numerically then alphabetically. If you want to sort by multiple columns, hold down Shift when you sort your second column. {| class="wikitable sortable" !Block !! Hardness !! Tool !! Tool Level |- |Myrmex Resin |<nowiki>-</nowiki> |Shovel |1 |- |Obsidian Brick |50 |Pickaxe |3 |- |Iron Plate |16 |Pickaxe |1 |- |Bronze Plate |20 |Pickaxe |2 |- |Electrum Plate |5 |Pickaxe |0 |- |Sturdy Cobblestone |20 |Pickaxe |1 |- |Steel Block |40 |Pickaxe |2 |- |Lunarin Style Steel Block |20 |Pickaxe |2 |- |Soul Forged Steel Block |100 |Pickaxe |4 |- |Soul Forged Steel Gearbox |20 |Pickaxe |4 |- |Soul Forged Steel Axle |18 |Pickaxe |4 |- |Lunarin Style Soul Forged Steel Block |20 |Pickaxe |4 |- |Onyx Block |100 |Pickaxe |4 |- |Onyx Ore |60 |Pickaxe |4 |- |Big Brick Tiles<ref group="Footnotes">Includes most Stone Bricks similar to Vanilla's. Metamorphic and Igneous variants are exponentially harder to break.</ref> |14* |Pickaxe |0 |- |Dragonsteel Blocks |100 |Pickaxe |4 |} <references group="Footnotes" /> 7b91c89c3640029dc48f498aa51c1bf561ee8a67 Metallurgy 0 67 245 137 2020-08-14T20:02:18Z Foreck 3 fixed broken links wikitext text/x-wiki This is [[File:ForgeBuilding.jpg|thumb|400px|A fully fledged smith workshop]]an in-depth guide on how to obtain, craft and use different elements and alloys in Rebirth of the night which requires more than a simple furnace to be manufactured. It's completely possible to start working with advanced metal quite early on with the only three requirements being a [[kiln]], [[Multipurpose_Stone_Anvil|stone anvil]] and [[hammer]]. == Bronze == Bronze is the natural next step from iron, harder to produce, it compensates by being stronger and more durable, as well as being easier to obtain in terms of raw materials. [[File:Rebirth of the Night Tutorial- Bronze! (Minecraft)|thumb|296x296px]] The Bronze alloy is composed of 3/4 [[copper]] and 1/4 [[Tin_Ingot|tin]], by combining the base ingots into a bundle of ingots the player can bash both metals at a [[Multipurpose_Stone_Anvil|multipurpose stone anvil]] to get easily processable pebbles equal to 4 bronze ingots. To refine pebbles into bronze ingots either a stone or a brick [[kiln]] are required. == Steel == {{Item|title = Steel ingot|image = Steel ingot.png|imagecaption = An ingot made of Iron and Carbon alloy|type = Ingot|source = Crucible}}Steel is the key component to some of the most powerful items in Rebirth of the Night, but getting to the highest tiers is no easy feat. === Setting up a Steel Processing Facility === First you will need a '''[[crucible]]''' to turn regular iron into steel, the required components are (1) [[Iron_Ingot|iron ingot]] and (3) coal/charcoal dust. Tossing the ingredients over a regular fire will suffice for some basic steel. [[File:Rebirth of the Night Tutorial- Steel! (Minecraft)|thumb|298x298px]] === Soulforged Steel === To turn steel into the more powerful Soulforged Steel, you will need a [[soul urn|Soul Urn]] as well as a regular steel ingot, ender biotite and soul flux. A sufficient '''level of heat''' is necessary for the iron in the alloy to absorb more carbon and imbue it with souls. You will need a Stoked Crucible to achieve the required heat. Includes the use of a [[Bellows|Bellow]] powered [[Hibachi]]. === Dragon Steel === Different, almost unknown of, are the extremely rare and powerful Ice and Fire Dragon Steels. Those alloys are imbued with the [[Dragon Blood|Blood of a Dragon]] and forged by means of its breath. In order to create a Dragon Forge capable of withstanding the process you'll need a '''Dragon Forge Core''', a '''Dragon Forge Input''', 8 '''Dragon bone blocks''' and 17 '''Dragon Forge Bricks.''' A stage 3+ dragon, when near a fully complete Dragonforge will automatically breathe fire/ice breath on it and begin the process to make Dragonsteel ingots. The dragon, blood and forge must be the same. A '''fire''' dragonforge, '''fire''' dragon blood and a '''fire''' dragon will produce '''fire''' dragonsteel. An  '''ice '''dragonforge, '''ice '''dragon blood and an '''ice''' dragon will make '''ice '''dragonsteel. You cannot use a fire dragonforge, fire dragon blood and an ice dragon, or vice versa. [[Category:Guide]] [[Category:Ores And Minerals]] bad54d3d1e7a5535ddabc3a969ce02909ec1527c Module:No globals 828 121 247 246 2020-08-14T21:54:08Z Kilo 2 1 revision imported Scribunto text/plain local mt = getmetatable(_G) or {} function mt.__index (t, k) if k ~= 'arg' then -- perf optimization here and below: do not load Module:TNT unless there is an error error(require('Module:TNT').format('I18n/No globals', 'err-read', tostring(k)), 2) end return nil end function mt.__newindex(t, k, v) if k ~= 'arg' then error(require('Module:TNT').format('I18n/No globals', 'err-write', tostring(k)), 2) end rawset(t, k, v) end setmetatable(_G, mt) efcb47c74e7e2bb9a4ad8764d99a0afce8fed410 Module:Message box/configuration 828 122 249 248 2020-08-14T21:54:08Z Kilo 2 1 revision imported Scribunto text/plain -------------------------------------------------------------------------------- -- Message box configuration -- -- -- -- This module contains configuration data for [[Module:Message box]]. -- -------------------------------------------------------------------------------- return { ambox = { types = { speedy = { class = 'ambox-speedy', image = 'OOjs UI icon clock-destructive.svg' }, delete = { class = 'ambox-delete', image = 'OOjs UI icon alert-destructive.svg' }, warning = { -- alias for content class = 'ambox-content', image = 'OOjs UI icon notice-warning.svg' }, content = { class = 'ambox-content', image = 'OOjs UI icon notice-warning.svg' }, style = { class = 'ambox-style', image = 'Edit-clear.svg' }, move = { class = 'ambox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'ambox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'ambox-notice', image = 'OOjs UI icon information-progressive.svg' } }, default = 'notice', allowBlankParams = {'talk', 'sect', 'date', 'issue', 'fix', 'subst', 'hidden'}, allowSmall = true, smallParam = 'left', smallClass = 'mbox-small-left', substCheck = true, classes = {'metadata', 'plainlinks', 'ambox'}, imageEmptyCell = true, imageCheckBlank = true, imageSmallSize = '20x20px', imageCellDiv = true, useCollapsibleTextFields = true, imageRightNone = true, sectionDefault = 'article', allowMainspaceCategories = true, templateCategory = 'Article message templates', templateCategoryRequireName = true, templateErrorCategory = 'Article message templates with missing parameters', templateErrorParamsToCheck = {'issue', 'fix', 'subst'} }, cmbox = { types = { speedy = { class = 'cmbox-speedy', image = 'OOjs UI icon clock-destructive.svg' }, delete = { class = 'cmbox-delete', image = 'OOjs UI icon alert-destructive.svg' }, content = { class = 'cmbox-content', image = 'OOjs UI icon notice-warning.svg' }, style = { class = 'cmbox-style', image = 'Edit-clear.svg' }, move = { class = 'cmbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'cmbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'cmbox-notice', image = 'OOjs UI icon information-progressive.svg' }, caution = { class = 'cmbox-style', image = 'Ambox warning yellow.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'plainlinks', 'cmbox'}, imageEmptyCell = true }, fmbox = { types = { warning = { class = 'fmbox-warning', image = 'OOjs UI icon clock-destructive.svg' }, editnotice = { class = 'fmbox-editnotice', image = 'OOjs UI icon information-progressive.svg' }, system = { class = 'fmbox-system', image = 'OOjs UI icon information-progressive.svg' } }, default = 'system', showInvalidTypeError = true, classes = {'plainlinks', 'fmbox'}, imageEmptyCell = false, imageRightNone = false }, imbox = { types = { speedy = { class = 'imbox-speedy', image = 'OOjs UI icon clock-destructive.svg' }, delete = { class = 'imbox-delete', image = 'OOjs UI icon alert-destructive.svg' }, content = { class = 'imbox-content', image = 'OOjs UI icon notice-warning.svg' }, style = { class = 'imbox-style', image = 'Edit-clear.svg' }, move = { class = 'imbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'imbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, license = { class = 'imbox-license licensetpl', image = 'Imbox license.png' -- @todo We need an SVG version of this }, featured = { class = 'imbox-featured', image = 'Cscr-featured.svg' }, notice = { class = 'imbox-notice', image = 'OOjs UI icon information-progressive.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'imbox'}, usePlainlinksParam = true, imageEmptyCell = true, below = true, templateCategory = 'File message boxes' }, ombox = { types = { speedy = { class = 'ombox-speedy', image = 'OOjs UI icon clock-destructive.svg' }, delete = { class = 'ombox-delete', image = 'OOjs UI icon alert-destructive.svg' }, warning = { -- alias for content class = 'ombox-content', image = 'OOjs UI icon notice-warning.svg' }, content = { class = 'ombox-content', image = 'OOjs UI icon notice-warning.svg' }, style = { class = 'ombox-style', image = 'Edit-clear.svg' }, move = { class = 'ombox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'ombox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'ombox-notice', image = 'OOjs UI icon information-progressive.svg' }, critical = { class = 'mbox-critical', image = 'OOjs UI icon clock-destructive.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'plainlinks', 'ombox'}, allowSmall = true, imageEmptyCell = true, imageRightNone = true }, tmbox = { types = { speedy = { class = 'tmbox-speedy', image = 'OOjs UI icon clock-destructive.svg' }, delete = { class = 'tmbox-delete', image = 'OOjs UI icon alert-destructive.svg' }, content = { class = 'tmbox-content', image = 'OOjs UI icon notice-warning.svg' }, style = { class = 'tmbox-style', image = 'Edit-clear.svg' }, move = { class = 'tmbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'tmbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'tmbox-notice', image = 'OOjs UI icon information-progressive.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'plainlinks', 'tmbox'}, allowSmall = true, imageRightNone = true, imageEmptyCell = true, imageEmptyCellStyle = true, templateCategory = 'Talk message boxes' } } fae15dd55eabbf4b85003d428a58074121820cc1 Module:Documentation 828 123 253 252 2020-08-14T21:57:16Z Kilo 2 1 revision imported Scribunto text/plain -- This module implements {{documentation}}. -- Get required modules. local getArgs = require('Module:Arguments').getArgs local messageBox = require('Module:Message box') -- Get the config table. local cfg = mw.loadData('Module:Documentation/config') local i18n = mw.loadData('Module:Documentation/i18n') local p = {} -- Often-used functions. local ugsub = mw.ustring.gsub ---------------------------------------------------------------------------- -- Helper functions -- -- These are defined as local functions, but are made available in the p -- table for testing purposes. ---------------------------------------------------------------------------- local function message(cfgKey, valArray, expectType) --[[ -- Gets a message from the cfg table and formats it if appropriate. -- The function raises an error if the value from the cfg table is not -- of the type expectType. The default type for expectType is 'string'. -- If the table valArray is present, strings such as $1, $2 etc. in the -- message are substituted with values from the table keys [1], [2] etc. -- For example, if the message "foo-message" had the value 'Foo $2 bar $1.', -- message('foo-message', {'baz', 'qux'}) would return "Foo qux bar baz." --]] local msg = cfg[cfgKey] expectType = expectType or 'string' if type(msg) ~= expectType then error(require('Module:TNT').format('I18n/Documentation', 'cfg-error-msg-type', cfgKey, expectType, type(msg)), 2) end if not valArray then return msg end local function getMessageVal(match) match = tonumber(match) return valArray[match] or error(require('Module:TNT').format('I18n/Documentation', 'cfg-error-msg-empty', '$' .. match, cfgKey), 4) end local ret = ugsub(msg, '$([1-9][0-9]*)', getMessageVal) return ret end p.message = message local function makeWikilink(page, display) if display then return mw.ustring.format('[[%s|%s]]', page, display) else return mw.ustring.format('[[%s]]', page) end end p.makeWikilink = makeWikilink local function makeCategoryLink(cat, sort) local catns = mw.site.namespaces[14].name return makeWikilink(catns .. ':' .. cat, sort) end p.makeCategoryLink = makeCategoryLink local function makeUrlLink(url, display) return mw.ustring.format('[%s %s]', url, display) end p.makeUrlLink = makeUrlLink local function makeToolbar(...) local ret = {} local lim = select('#', ...) if lim < 1 then return nil end for i = 1, lim do ret[#ret + 1] = select(i, ...) end return '<small style="font-style: normal;">(' .. table.concat(ret, ' &#124; ') .. ')</small>' end p.makeToolbar = makeToolbar ---------------------------------------------------------------------------- -- Argument processing ---------------------------------------------------------------------------- local function makeInvokeFunc(funcName) return function (frame) local args = getArgs(frame, { valueFunc = function (key, value) if type(value) == 'string' then value = value:match('^%s*(.-)%s*$') -- Remove whitespace. if key == 'heading' or value ~= '' then return value else return nil end else return value end end }) return p[funcName](args) end end ---------------------------------------------------------------------------- -- Load TemplateStyles ---------------------------------------------------------------------------- p.main = function(frame) local parent = frame.getParent(frame) local output = p._main(parent.args) return frame:extensionTag{ name='templatestyles', args = { src= message('templatestyles-scr') } } .. frame:preprocess(output) end ---------------------------------------------------------------------------- -- Main function ---------------------------------------------------------------------------- function p._main(args) --[[ -- This function defines logic flow for the module. -- @args - table of arguments passed by the user -- -- Messages: -- 'main-div-id' --> 'template-documentation' -- 'main-div-classes' --> 'template-documentation iezoomfix' --]] local env = p.getEnvironment(args) local root = mw.html.create() root :wikitext(p.protectionTemplate(env)) :wikitext(p.sandboxNotice(args, env)) -- This div tag is from {{documentation/start box}}, but moving it here -- so that we don't have to worry about unclosed tags. :tag('div') :attr('id', message('main-div-id')) :addClass(message('main-div-class')) :wikitext(p._startBox(args, env)) :wikitext(p._content(args, env)) :done() :wikitext(p._endBox(args, env)) :wikitext(p.addTrackingCategories(env)) return tostring(root) end ---------------------------------------------------------------------------- -- Environment settings ---------------------------------------------------------------------------- function p.getEnvironment(args) --[[ -- Returns a table with information about the environment, including title objects and other namespace- or -- path-related data. -- @args - table of arguments passed by the user -- -- Title objects include: -- env.title - the page we are making documentation for (usually the current title) -- env.templateTitle - the template (or module, file, etc.) -- env.docTitle - the /doc subpage. -- env.sandboxTitle - the /sandbox subpage. -- env.testcasesTitle - the /testcases subpage. -- env.printTitle - the print version of the template, located at the /Print subpage. -- -- Data includes: -- env.protectionLevels - the protection levels table of the title object. -- env.subjectSpace - the number of the title's subject namespace. -- env.docSpace - the number of the namespace the title puts its documentation in. -- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace. -- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template. -- -- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value -- returned will be nil. --]] local env, envFuncs = {}, {} -- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value -- returned by that function is memoized in the env table so that we don't call any of the functions -- more than once. (Nils won't be memoized.) setmetatable(env, { __index = function (t, key) local envFunc = envFuncs[key] if envFunc then local success, val = pcall(envFunc) if success then env[key] = val -- Memoise the value. return val end end return nil end }) function envFuncs.title() -- The title object for the current page, or a test page passed with args.page. local title local titleArg = args.page if titleArg then title = mw.title.new(titleArg) else title = mw.title.getCurrentTitle() end return title end function envFuncs.templateTitle() --[[ -- The template (or module, etc.) title object. -- Messages: -- 'sandbox-subpage' --> 'sandbox' -- 'testcases-subpage' --> 'testcases' --]] local subjectSpace = env.subjectSpace local title = env.title local subpage = title.subpageText if subpage == message('sandbox-subpage') or subpage == message('testcases-subpage') then return mw.title.makeTitle(subjectSpace, title.baseText) else return mw.title.makeTitle(subjectSpace, title.text) end end function envFuncs.docTitle() --[[ -- Title object of the /doc subpage. -- Messages: -- 'doc-subpage' --> 'doc' --]] local title = env.title local docname = args[1] -- User-specified doc page. local docpage if docname then docpage = docname else docpage = env.docpageBase .. '/' .. message('doc-subpage') end return mw.title.new(docpage) end function envFuncs.sandboxTitle() --[[ -- Title object for the /sandbox subpage. -- Messages: -- 'sandbox-subpage' --> 'sandbox' --]] return mw.title.new(env.docpageBase .. '/' .. message('sandbox-subpage')) end function envFuncs.testcasesTitle() --[[ -- Title object for the /testcases subpage. -- Messages: -- 'testcases-subpage' --> 'testcases' --]] return mw.title.new(env.docpageBase .. '/' .. message('testcases-subpage')) end function envFuncs.printTitle() --[[ -- Title object for the /Print subpage. -- Messages: -- 'print-subpage' --> 'Print' --]] return env.templateTitle:subPageTitle(message('print-subpage')) end function envFuncs.protectionLevels() -- The protection levels table of the title object. return env.title.protectionLevels end function envFuncs.subjectSpace() -- The subject namespace number. return mw.site.namespaces[env.title.namespace].subject.id end function envFuncs.docSpace() -- The documentation namespace number. For most namespaces this is the same as the -- subject namespace. However, pages in the Article, File, MediaWiki or Category -- namespaces must have their /doc, /sandbox and /testcases pages in talk space. local subjectSpace = env.subjectSpace if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then return subjectSpace + 1 else return subjectSpace end end function envFuncs.docpageBase() -- The base page of the /doc, /sandbox, and /testcases subpages. -- For some namespaces this is the talk page, rather than the template page. local templateTitle = env.templateTitle local docSpace = env.docSpace local docSpaceText = mw.site.namespaces[docSpace].name -- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon. return docSpaceText .. ':' .. templateTitle.text end function envFuncs.compareUrl() -- Diff link between the sandbox and the main template using [[Special:ComparePages]]. local templateTitle = env.templateTitle local sandboxTitle = env.sandboxTitle if templateTitle.exists and sandboxTitle.exists then local compareUrl = mw.uri.fullUrl( 'Special:ComparePages', {page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText} ) return tostring(compareUrl) else return nil end end return env end ---------------------------------------------------------------------------- -- Auxiliary templates ---------------------------------------------------------------------------- function p.sandboxNotice(args, env) --[=[ -- Generates a sandbox notice for display above sandbox pages. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'sandbox-notice-image' --> '[[Image:Sandbox.svg|50px|alt=|link=]]' -- 'sandbox-notice-blurb' --> 'This is the $1 for $2.' -- 'sandbox-notice-diff-blurb' --> 'This is the $1 for $2 ($3).' -- 'sandbox-notice-pagetype-template' --> '[[w:Wikipedia:Template test cases|template sandbox]] page' -- 'sandbox-notice-pagetype-module' --> '[[w:Wikipedia:Template test cases|module sandbox]] page' -- 'sandbox-notice-pagetype-other' --> 'sandbox page' -- 'sandbox-notice-compare-link-display' --> 'diff' -- 'sandbox-notice-testcases-blurb' --> 'See also the companion subpage for $1.' -- 'sandbox-notice-testcases-link-display' --> 'test cases' -- 'sandbox-category' --> 'Template sandboxes' --]=] local title = env.title local sandboxTitle = env.sandboxTitle local templateTitle = env.templateTitle local subjectSpace = env.subjectSpace if not (subjectSpace and title and sandboxTitle and templateTitle and mw.title.equals(title, sandboxTitle)) then return nil end -- Build the table of arguments to pass to {{ombox}}. We need just two fields, "image" and "text". local omargs = {} omargs.image = message('sandbox-notice-image') -- Get the text. We start with the opening blurb, which is something like -- "This is the template sandbox for [[Template:Foo]] (diff)." local text = '' local frame = mw.getCurrentFrame() local isPreviewing = frame:preprocess('{{REVISIONID}}') == '' -- True if the page is being previewed. local pagetype if subjectSpace == 10 then pagetype = message('sandbox-notice-pagetype-template') elseif subjectSpace == 828 then pagetype = message('sandbox-notice-pagetype-module') else pagetype = message('sandbox-notice-pagetype-other') end local templateLink = makeWikilink(templateTitle.prefixedText) local compareUrl = env.compareUrl if isPreviewing or not compareUrl then text = text .. message('sandbox-notice-blurb', {pagetype, templateLink}) else local compareDisplay = message('sandbox-notice-compare-link-display') local compareLink = makeUrlLink(compareUrl, compareDisplay) text = text .. message('sandbox-notice-diff-blurb', {pagetype, templateLink, compareLink}) end -- Get the test cases page blurb if the page exists. This is something like -- "See also the companion subpage for [[Template:Foo/testcases|test cases]]." local testcasesTitle = env.testcasesTitle if testcasesTitle and testcasesTitle.exists then if testcasesTitle.contentModel == "Scribunto" then local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display') local testcasesRunLinkDisplay = message('sandbox-notice-testcases-run-link-display') local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay) local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay) text = text .. '<br />' .. message('sandbox-notice-testcases-run-blurb', {testcasesLink, testcasesRunLink}) else local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display') local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay) text = text .. '<br />' .. message('sandbox-notice-testcases-blurb', {testcasesLink}) end end -- Add the sandbox to the sandbox category. text = text .. makeCategoryLink(message('sandbox-category')) omargs.text = text omargs.class = message('sandbox-class') local ret = '<div style="clear: both;"></div>' ret = ret .. messageBox.main('ombox', omargs) return ret end function p.protectionTemplate(env) -- Generates the padlock icon in the top right. -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'protection-template' --> 'pp-template' -- 'protection-template-args' --> {docusage = 'yes'} local title = env.title local protectionLevels local protectionTemplate = message('protection-template') local namespace = title.namespace if not (protectionTemplate and (namespace == 10 or namespace == 828)) then -- Don't display the protection template if we are not in the template or module namespaces. return nil end protectionLevels = env.protectionLevels if not protectionLevels then return nil end local editLevels = protectionLevels.edit local moveLevels = protectionLevels.move if moveLevels and moveLevels[1] == 'sysop' or editLevels and editLevels[1] then -- The page is full-move protected, or full, template, or semi-protected. local frame = mw.getCurrentFrame() return frame:expandTemplate{title = protectionTemplate, args = message('protection-template-args', nil, 'table')} else return nil end end ---------------------------------------------------------------------------- -- Start box ---------------------------------------------------------------------------- p.startBox = makeInvokeFunc('_startBox') function p._startBox(args, env) --[[ -- This function generates the start box. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make -- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox -- which generate the box HTML. --]] env = env or p.getEnvironment(args) local links local content = args.content if not content then -- No need to include the links if the documentation is on the template page itself. local linksData = p.makeStartBoxLinksData(args, env) if linksData then links = p.renderStartBoxLinks(linksData) end end -- Generate the start box html. local data = p.makeStartBoxData(args, env, links) if data then return p.renderStartBox(data) else -- User specified no heading. return nil end end function p.makeStartBoxLinksData(args, env) --[[ -- Does initial processing of data to make the [view] [edit] [history] [purge] links. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'view-link-display' --> 'view' -- 'edit-link-display' --> 'edit' -- 'history-link-display' --> 'history' -- 'purge-link-display' --> 'purge' -- 'file-docpage-preload' --> 'Template:Documentation/preload-filespace' -- 'module-preload' --> 'Template:Documentation/preload-module-doc' -- 'docpage-preload' --> 'Template:Documentation/preload' -- 'create-link-display' --> 'create' --]] local subjectSpace = env.subjectSpace local title = env.title local docTitle = env.docTitle if not title or not docTitle then return nil end if docTitle.isRedirect then docTitle = docTitle.redirectTarget end local data = {} data.title = title data.docTitle = docTitle -- View, display, edit, and purge links if /doc exists. data.viewLinkDisplay = i18n['view-link-display'] data.editLinkDisplay = i18n['edit-link-display'] data.historyLinkDisplay = i18n['history-link-display'] data.purgeLinkDisplay = i18n['purge-link-display'] -- Create link if /doc doesn't exist. local preload = args.preload if not preload then if subjectSpace == 6 then -- File namespace preload = message('file-docpage-preload') elseif subjectSpace == 828 then -- Module namespace preload = message('module-preload') else preload = message('docpage-preload') end end data.preload = preload data.createLinkDisplay = i18n['create-link-display'] return data end function p.renderStartBoxLinks(data) --[[ -- Generates the [view][edit][history][purge] or [create] links from the data table. -- @data - a table of data generated by p.makeStartBoxLinksData --]] local function escapeBrackets(s) -- Escapes square brackets with HTML entities. s = s:gsub('%[', '&#91;') -- Replace square brackets with HTML entities. s = s:gsub('%]', '&#93;') return s end local ret local docTitle = data.docTitle local title = data.title if docTitle.exists then local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay) local editLink = makeUrlLink(docTitle:fullUrl{action = 'edit'}, data.editLinkDisplay) local historyLink = makeUrlLink(docTitle:fullUrl{action = 'history'}, data.historyLinkDisplay) local purgeLink = makeUrlLink(title:fullUrl{action = 'purge'}, data.purgeLinkDisplay) ret = '[%s] [%s] [%s] [%s]' ret = escapeBrackets(ret) ret = mw.ustring.format(ret, viewLink, editLink, historyLink, purgeLink) else local createLink = makeUrlLink(docTitle:fullUrl{action = 'edit', preload = data.preload}, data.createLinkDisplay) ret = '[%s]' ret = escapeBrackets(ret) ret = mw.ustring.format(ret, createLink) end return ret end function p.makeStartBoxData(args, env, links) --[=[ -- Does initial processing of data to pass to the start-box render function, p.renderStartBox. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- @links - a string containing the [view][edit][history][purge] links - could be nil if there's an error. -- -- Messages: -- 'documentation-icon-wikitext' --> '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=Documentation icon]]' -- 'template-namespace-heading' --> 'Template documentation' -- 'module-namespace-heading' --> 'Module documentation' -- 'file-namespace-heading' --> 'Summary' -- 'other-namespaces-heading' --> 'Documentation' -- 'start-box-linkclasses' --> 'mw-editsection-like plainlinks' -- 'start-box-link-id' --> 'doc_editlinks' -- 'testcases-create-link-display' --> 'create' --]=] local subjectSpace = env.subjectSpace if not subjectSpace then -- Default to an "other namespaces" namespace, so that we get at least some output -- if an error occurs. subjectSpace = 2 end local data = {} -- Heading local heading = args.heading -- Blank values are not removed. if heading == '' then -- Don't display the start box if the heading arg is defined but blank. return nil end if heading then data.heading = heading elseif subjectSpace == 10 then -- Template namespace data.heading = i18n['template-namespace-heading'] elseif subjectSpace == 828 then -- Module namespace data.heading = i18n['module-namespace-heading'] elseif subjectSpace == 6 then -- File namespace data.heading = i18n['file-namespace-heading'] else data.heading = i18n['other-namespaces-heading'] end -- Data for the [view][edit][history][purge] or [create] links. if links then data.linksClass = message('start-box-linkclasses') data.linksId = message('start-box-link-id') data.links = links end return data end function p.renderStartBox(data) -- Renders the start box html. -- @data - a table of data generated by p.makeStartBoxData. local sbox = mw.html.create('div') sbox :addClass(message('header-div-class')) :tag('div') :addClass(message('heading-div-class')) :wikitext(data.heading) local links = data.links if links then sbox :tag('div') :addClass(data.linksClass) :attr('id', data.linksId) :wikitext(links) end return tostring(sbox) end ---------------------------------------------------------------------------- -- Documentation content ---------------------------------------------------------------------------- p.content = makeInvokeFunc('_content') function p._content(args, env) -- Displays the documentation contents -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment env = env or p.getEnvironment(args) local docTitle = env.docTitle local content = args.content if not content and docTitle and docTitle.exists then content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle.prefixedText} end -- The line breaks below are necessary so that "=== Headings ===" at the start and end -- of docs are interpreted correctly. local cbox = mw.html.create('div') cbox :addClass(message('content-div-class')) :wikitext('\n' .. (content or '') .. '\n') return tostring(cbox) end p.contentTitle = makeInvokeFunc('_contentTitle') function p._contentTitle(args, env) env = env or p.getEnvironment(args) local docTitle = env.docTitle if not args.content and docTitle and docTitle.exists then return docTitle.prefixedText else return '' end end ---------------------------------------------------------------------------- -- End box ---------------------------------------------------------------------------- p.endBox = makeInvokeFunc('_endBox') function p._endBox(args, env) --[=[ -- This function generates the end box (also known as the link box). -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment --]=] -- Get environment data. env = env or p.getEnvironment(args) local subjectSpace = env.subjectSpace local docTitle = env.docTitle if not subjectSpace or not docTitle then return nil end -- Check whether we should output the end box at all. Add the end -- box by default if the documentation exists or if we are in the -- user, module or template namespaces. local linkBox = args['link box'] if linkBox == 'off' or not ( docTitle.exists or subjectSpace == 2 or subjectSpace == 828 or subjectSpace == 10 ) then return nil end -- Assemble the footer text field. local text = '' if linkBox then text = text .. linkBox else text = text .. (p.makeDocPageBlurb(args, env) or '') -- "This documentation is transcluded from [[Foo]]." if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then -- We are in the user, template or module namespaces. -- Add sandbox and testcases links. -- "Editors can experiment in this template's sandbox and testcases pages." text = text .. (p.makeExperimentBlurb(args, env) or '') text = text .. '<br />' if not args.content and not args[1] then -- "Please add categories to the /doc subpage." -- Don't show this message with inline docs or with an explicitly specified doc page, -- as then it is unclear where to add the categories. text = text .. (p.makeCategoriesBlurb(args, env) or '') end text = text .. ' ' .. (p.makeSubpagesBlurb(args, env) or '') --"Subpages of this template" local printBlurb = p.makePrintBlurb(args, env) -- Two-line blurb about print versions of templates. if printBlurb then text = text .. '<br />' .. printBlurb end end end local ebox = mw.html.create('div') ebox :addClass(message('footer-div-class')) :wikitext(text) return tostring(ebox) end function p.makeDocPageBlurb(args, env) --[=[ -- Makes the blurb "This documentation is transcluded from [[Template:Foo]] (edit, history)". -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'edit-link-display' --> 'edit' -- 'history-link-display' --> 'history' -- 'transcluded-from-blurb' --> -- 'The above [[w:Wikipedia:Template documentation|documentation]] -- is [[w:Wikipedia:Transclusion|transcluded]] from $1.' -- 'module-preload' --> 'Template:Documentation/preload-module-doc' -- 'create-link-display' --> 'create' -- 'create-module-doc-blurb' --> -- 'You might want to $1 a documentation page for this [[w:Wikipedia:Lua|Scribunto module]].' --]=] local docTitle = env.docTitle if not docTitle or args.content then return nil end local ret if docTitle.exists then -- /doc exists; link to it. local docLink = makeWikilink(docTitle.prefixedText) local editUrl = docTitle:fullUrl{action = 'edit'} local editDisplay = i18n['edit-link-display'] local editLink = makeUrlLink(editUrl, editDisplay) local historyUrl = docTitle:fullUrl{action = 'history'} local historyDisplay = i18n['history-link-display'] local historyLink = makeUrlLink(historyUrl, historyDisplay) ret = message('transcluded-from-blurb', {docLink}) .. ' ' .. makeToolbar(editLink, historyLink) .. '<br />' elseif env.subjectSpace == 828 then -- /doc does not exist; ask to create it. local createUrl = docTitle:fullUrl{action = 'edit', preload = message('module-preload')} local createDisplay = i18n['create-link-display'] local createLink = makeUrlLink(createUrl, createDisplay) ret = message('create-module-doc-blurb', {createLink}) .. '<br />' end return ret end function p.makeExperimentBlurb(args, env) --[[ -- Renders the text "Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages." -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'sandbox-link-display' --> 'sandbox' -- 'sandbox-edit-link-display' --> 'edit' -- 'compare-link-display' --> 'diff' -- 'module-sandbox-preload' --> 'Template:Documentation/preload-module-sandbox' -- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox' -- 'sandbox-create-link-display' --> 'create' -- 'mirror-edit-summary' --> 'Create sandbox version of $1' -- 'mirror-link-display' --> 'mirror' -- 'mirror-link-preload' --> 'Template:Documentation/mirror' -- 'sandbox-link-display' --> 'sandbox' -- 'testcases-link-display' --> 'testcases' -- 'testcases-edit-link-display'--> 'edit' -- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox' -- 'testcases-create-link-display' --> 'create' -- 'testcases-link-display' --> 'testcases' -- 'testcases-edit-link-display' --> 'edit' -- 'module-testcases-preload' --> 'Template:Documentation/preload-module-testcases' -- 'template-testcases-preload' --> 'Template:Documentation/preload-testcases' -- 'experiment-blurb-module' --> 'Editors can experiment in this module's $1 and $2 pages.' -- 'experiment-blurb-template' --> 'Editors can experiment in this template's $1 and $2 pages.' --]] local subjectSpace = env.subjectSpace local templateTitle = env.templateTitle local sandboxTitle = env.sandboxTitle local testcasesTitle = env.testcasesTitle local templatePage = templateTitle.prefixedText if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then return nil end -- Make links. local sandboxLinks, testcasesLinks if sandboxTitle.exists then local sandboxPage = sandboxTitle.prefixedText local sandboxDisplay = message('sandbox-link-display') local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay) local sandboxEditUrl = sandboxTitle:fullUrl{action = 'edit'} local sandboxEditDisplay = message('sandbox-edit-link-display') local sandboxEditLink = makeUrlLink(sandboxEditUrl, sandboxEditDisplay) local compareUrl = env.compareUrl local compareLink if compareUrl then local compareDisplay = message('compare-link-display') compareLink = makeUrlLink(compareUrl, compareDisplay) end sandboxLinks = sandboxLink .. ' ' .. makeToolbar(sandboxEditLink, compareLink) else local sandboxPreload if subjectSpace == 828 then sandboxPreload = message('module-sandbox-preload') else sandboxPreload = message('template-sandbox-preload') end local sandboxCreateUrl = sandboxTitle:fullUrl{action = 'edit', preload = sandboxPreload} local sandboxCreateDisplay = message('sandbox-create-link-display') local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay) local mirrorSummary = message('mirror-edit-summary', {makeWikilink(templatePage)}) local mirrorPreload = message('mirror-link-preload') local mirrorUrl = sandboxTitle:fullUrl{action = 'edit', preload = mirrorPreload, summary = mirrorSummary} local mirrorDisplay = message('mirror-link-display') local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay) sandboxLinks = message('sandbox-link-display') .. ' ' .. makeToolbar(sandboxCreateLink, mirrorLink) end if testcasesTitle.exists then local testcasesPage = testcasesTitle.prefixedText local testcasesDisplay = message('testcases-link-display') local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay) local testcasesEditUrl = testcasesTitle:fullUrl{action = 'edit'} local testcasesEditDisplay = message('testcases-edit-link-display') local testcasesEditLink = makeUrlLink(testcasesEditUrl, testcasesEditDisplay) testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink) else local testcasesPreload if subjectSpace == 828 then testcasesPreload = message('module-testcases-preload') else testcasesPreload = message('template-testcases-preload') end local testcasesCreateUrl = testcasesTitle:fullUrl{action = 'edit', preload = testcasesPreload} local testcasesCreateDisplay = message('testcases-create-link-display') local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay) testcasesLinks = message('testcases-link-display') .. ' ' .. makeToolbar(testcasesCreateLink) end local messageName if subjectSpace == 828 then messageName = 'experiment-blurb-module' else messageName = 'experiment-blurb-template' end return message(messageName, {sandboxLinks, testcasesLinks}) end function p.makeCategoriesBlurb(args, env) --[[ -- Generates the text "Please add categories to the /doc subpage." -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'doc-link-display' --> '/doc' -- 'add-categories-blurb' --> 'Please add categories to the $1 subpage.' --]] local docTitle = env.docTitle if not docTitle then return nil end local docPathLink = makeWikilink(docTitle.prefixedText, message('doc-link-display')) return message('add-categories-blurb', {docPathLink}) end function p.makeSubpagesBlurb(args, env) --[[ -- Generates the "Subpages of this template" link. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'template-pagetype' --> 'template' -- 'module-pagetype' --> 'module' -- 'default-pagetype' --> 'page' -- 'subpages-link-display' --> 'Subpages of this $1' --]] local subjectSpace = env.subjectSpace local templateTitle = env.templateTitle if not subjectSpace or not templateTitle then return nil end local pagetype if subjectSpace == 10 then pagetype = message('template-pagetype') elseif subjectSpace == 828 then pagetype = message('module-pagetype') else pagetype = message('default-pagetype') end local subpagesLink = makeWikilink( 'Special:PrefixIndex/' .. templateTitle.prefixedText .. '/', message('subpages-link-display', {pagetype}) ) return message('subpages-blurb', {subpagesLink}) end function p.makePrintBlurb(args, env) --[=[ -- Generates the blurb displayed when there is a print version of the template available. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'print-link-display' --> '/Print' -- 'print-blurb' --> 'A [[Help:Books/for experts#Improving the book layout|print version]]' -- .. ' of this template exists at $1.' -- .. ' If you make a change to this template, please update the print version as well.' -- 'display-print-category' --> true -- 'print-category' --> 'Templates with print versions' --]=] local printTitle = env.printTitle if not printTitle then return nil end local ret if printTitle.exists then local printLink = makeWikilink(printTitle.prefixedText, message('print-link-display')) ret = message('print-blurb', {printLink}) local displayPrintCategory = message('display-print-category', nil, 'boolean') if displayPrintCategory then ret = ret .. makeCategoryLink(message('print-category')) end end return ret end ---------------------------------------------------------------------------- -- Tracking categories ---------------------------------------------------------------------------- function p.addTrackingCategories(env) --[[ -- Check if {{documentation}} is transcluded on a /doc or /testcases page. -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'display-strange-usage-category' --> true -- 'doc-subpage' --> 'doc' -- 'testcases-subpage' --> 'testcases' -- 'strange-usage-category' --> 'Wikipedia pages with strange ((documentation)) usage' -- -- /testcases pages in the module namespace are not categorised, as they may have -- {{documentation}} transcluded automatically. --]] local title = env.title local subjectSpace = env.subjectSpace if not title or not subjectSpace then return nil end local subpage = title.subpageText local ret = '' if message('display-strange-usage-category', nil, 'boolean') and ( subpage == message('doc-subpage') or subjectSpace ~= 828 and subpage == message('testcases-subpage') ) then ret = ret .. makeCategoryLink(message('strange-usage-category')) end return ret end return p 273a581114d43f2eed3ee78640d26d2bc1480fac Template:Documentation 10 124 255 254 2020-08-14T21:57:17Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude> <languages/> </noinclude><includeonly>{{#switch:<translate></translate> | = {{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Documentation|noshift=1}} }}</includeonly><noinclude> {{documentation|content= {{Lua|Module:Documentation}} <translate> <!--T:12--> This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page.</translate> <translate> <!--T:13--> It is intended for pages which are [[<tvar|1>Special:MyLanguage/Help:Transclusion</>|transcluded]] in other pages, i.e. templates, whether in the template namespace or not. ==Usage== <!--T:2--> ===Customizing display=== <!--T:3--> <!--T:4--> Overrides exist to customize the output in special cases: </translate> * <nowiki>{{</nowiki>documentation{{!}}'''heading'''=<nowiki>}}</nowiki> - <translate><!--T:5--> change the text of the "documentation" heading.</translate> <translate><!--T:10--> If this is set to blank, the entire heading line (including the first [edit] link) will also disappear.</translate> <translate> ==Rationale== <!--T:6--> <!--T:7--> This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template's documentation, categories, and interwiki links.</translate> <translate> <!--T:8--> It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[<tvar|1>:en:Special:Diff/69888944</>|developer's explanation]]). ==See also== <!--T:9--> </translate> * <translate><!--T:14--> [[w:Template:Documentation subpage]]</translate> * {{tim|Documentation}} * <translate><!--T:11--> [[w:Wikipedia:Template documentation]]</translate> }} [[Category:Formatting templates{{#translation:}}|Template documentation]] [[Category:Template documentation{{#translation:}}| ]] </noinclude><includeonly>{{#if:{{{content|}}}| [[Category:Template documentation pages{{#translation:}}]] }}</includeonly> 78205db9b65af8f56420e95f51bf956ee853cd08 275 255 2020-08-14T22:03:13Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude> <languages/> </noinclude><includeonly>{{#switch:<translate></translate> | = {{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Documentation|noshift=1}} }}</includeonly><noinclude> {{documentation|content= {{Lua|Module:Documentation}} <translate> <!--T:12--> This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page.</translate> <translate> <!--T:13--> It is intended for pages which are [[<tvar|1>Special:MyLanguage/Help:Transclusion</>|transcluded]] in other pages, i.e. templates, whether in the template namespace or not. ==Usage== <!--T:2--> ===Customizing display=== <!--T:3--> <!--T:4--> Overrides exist to customize the output in special cases: </translate> * <nowiki>{{</nowiki>documentation{{!}}'''heading'''=<nowiki>}}</nowiki> - <translate><!--T:5--> change the text of the "documentation" heading.</translate> <translate><!--T:10--> If this is set to blank, the entire heading line (including the first [edit] link) will also disappear.</translate> <translate> ==Rationale== <!--T:6--> <!--T:7--> This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template's documentation, categories, and interwiki links.</translate> <translate> <!--T:8--> It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[<tvar|1>:en:Special:Diff/69888944</>|developer's explanation]]). ==See also== <!--T:9--> </translate> * <translate><!--T:14--> [[w:Template:Documentation subpage]]</translate> * {{tim|Documentation}} * <translate><!--T:11--> [[w:Wikipedia:Template documentation]]</translate> }} [[Category:Formatting templates{{#translation:}}|Template documentation]] [[Category:Template documentation{{#translation:}}| ]] </noinclude><includeonly>{{#if:{{{content|}}}| [[Category:Template documentation pages{{#translation:}}]] }}</includeonly> 78205db9b65af8f56420e95f51bf956ee853cd08 Template:Documentation/en 10 125 257 256 2020-08-14T21:57:17Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude> <languages/> </noinclude><includeonly>{{#switch: | = {{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Documentation|noshift=1}} }}</includeonly><noinclude> {{documentation|content= {{Lua|Module:Documentation}} This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page. It is intended for pages which are [[Special:MyLanguage/Help:Transclusion|transcluded]] in other pages, i.e. templates, whether in the template namespace or not. ==Usage== ===Customizing display=== Overrides exist to customize the output in special cases: * <nowiki>{{</nowiki>documentation{{!}}'''heading'''=<nowiki>}}</nowiki> - change the text of the "documentation" heading. If this is set to blank, the entire heading line (including the first [edit] link) will also disappear. ==Rationale== This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template's documentation, categories, and interwiki links. It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[:en:Special:Diff/69888944|developer's explanation]]). ==See also== * [[w:Template:Documentation subpage]] * {{tim|Documentation}} * [[w:Wikipedia:Template documentation]] }} [[Category:Formatting templates{{#translation:}}|Template documentation]] [[Category:Template documentation{{#translation:}}| ]] </noinclude><includeonly>{{#if:{{{content|}}}| [[Category:Template documentation pages{{#translation:}}]] }}</includeonly> 14d5ea55d8116320a24373c99fd04f209da699b3 Module:Arguments 828 126 259 258 2020-08-14T21:57:17Z Kilo 2 1 revision imported Scribunto text/plain -- This module provides easy processing of arguments passed to Scribunto from -- #invoke. It is intended for use by other Lua modules, and should not be -- called from #invoke directly. local libraryUtil = require('libraryUtil') local checkType = libraryUtil.checkType local arguments = {} -- Generate four different tidyVal functions, so that we don't have to check the -- options every time we call it. local function tidyValDefault(key, val) if type(val) == 'string' then val = val:match('^%s*(.-)%s*$') if val == '' then return nil else return val end else return val end end local function tidyValTrimOnly(key, val) if type(val) == 'string' then return val:match('^%s*(.-)%s*$') else return val end end local function tidyValRemoveBlanksOnly(key, val) if type(val) == 'string' then if val:find('%S') then return val else return nil end else return val end end local function tidyValNoChange(key, val) return val end local function matchesTitle(given, title) local tp = type( given ) return (tp == 'string' or tp == 'number') and mw.title.new( given ).prefixedText == title end local translate_mt = { __index = function(t, k) return k end } function arguments.getArgs(frame, options) checkType('getArgs', 1, frame, 'table', true) checkType('getArgs', 2, options, 'table', true) frame = frame or {} options = options or {} --[[ -- Set up argument translation. --]] options.translate = options.translate or {} if getmetatable(options.translate) == nil then setmetatable(options.translate, translate_mt) end if options.backtranslate == nil then options.backtranslate = {} for k,v in pairs(options.translate) do options.backtranslate[v] = k end end if options.backtranslate and getmetatable(options.backtranslate) == nil then setmetatable(options.backtranslate, { __index = function(t, k) if options.translate[k] ~= k then return nil else return k end end }) end --[[ -- Get the argument tables. If we were passed a valid frame object, get the -- frame arguments (fargs) and the parent frame arguments (pargs), depending -- on the options set and on the parent frame's availability. If we weren't -- passed a valid frame object, we are being called from another Lua module -- or from the debug console, so assume that we were passed a table of args -- directly, and assign it to a new variable (luaArgs). --]] local fargs, pargs, luaArgs if type(frame.args) == 'table' and type(frame.getParent) == 'function' then if options.wrappers then --[[ -- The wrappers option makes Module:Arguments look up arguments in -- either the frame argument table or the parent argument table, but -- not both. This means that users can use either the #invoke syntax -- or a wrapper template without the loss of performance associated -- with looking arguments up in both the frame and the parent frame. -- Module:Arguments will look up arguments in the parent frame -- if it finds the parent frame's title in options.wrapper; -- otherwise it will look up arguments in the frame object passed -- to getArgs. --]] local parent = frame:getParent() if not parent then fargs = frame.args else local title = parent:getTitle():gsub('/sandbox$', '') local found = false if matchesTitle(options.wrappers, title) then found = true elseif type(options.wrappers) == 'table' then for _,v in pairs(options.wrappers) do if matchesTitle(v, title) then found = true break end end end -- We test for false specifically here so that nil (the default) acts like true. if found or options.frameOnly == false then pargs = parent.args end if not found or options.parentOnly == false then fargs = frame.args end end else -- options.wrapper isn't set, so check the other options. if not options.parentOnly then fargs = frame.args end if not options.frameOnly then local parent = frame:getParent() pargs = parent and parent.args or nil end end if options.parentFirst then fargs, pargs = pargs, fargs end else luaArgs = frame end -- Set the order of precedence of the argument tables. If the variables are -- nil, nothing will be added to the table, which is how we avoid clashes -- between the frame/parent args and the Lua args. local argTables = {fargs} argTables[#argTables + 1] = pargs argTables[#argTables + 1] = luaArgs --[[ -- Generate the tidyVal function. If it has been specified by the user, we -- use that; if not, we choose one of four functions depending on the -- options chosen. This is so that we don't have to call the options table -- every time the function is called. --]] local tidyVal = options.valueFunc if tidyVal then if type(tidyVal) ~= 'function' then error( "bad value assigned to option 'valueFunc'" .. '(function expected, got ' .. type(tidyVal) .. ')', 2 ) end elseif options.trim ~= false then if options.removeBlanks ~= false then tidyVal = tidyValDefault else tidyVal = tidyValTrimOnly end else if options.removeBlanks ~= false then tidyVal = tidyValRemoveBlanksOnly else tidyVal = tidyValNoChange end end --[[ -- Set up the args, metaArgs and nilArgs tables. args will be the one -- accessed from functions, and metaArgs will hold the actual arguments. Nil -- arguments are memoized in nilArgs, and the metatable connects all of them -- together. --]] local args, metaArgs, nilArgs, metatable = {}, {}, {}, {} setmetatable(args, metatable) local function mergeArgs(tables) --[[ -- Accepts multiple tables as input and merges their keys and values -- into one table. If a value is already present it is not overwritten; -- tables listed earlier have precedence. We are also memoizing nil -- values, which can be overwritten if they are 's' (soft). --]] for _, t in ipairs(tables) do for key, val in pairs(t) do if metaArgs[key] == nil and nilArgs[key] ~= 'h' then local tidiedVal = tidyVal(key, val) if tidiedVal == nil then nilArgs[key] = 's' else metaArgs[key] = tidiedVal end end end end end --[[ -- Define metatable behaviour. Arguments are memoized in the metaArgs table, -- and are only fetched from the argument tables once. Fetching arguments -- from the argument tables is the most resource-intensive step in this -- module, so we try and avoid it where possible. For this reason, nil -- arguments are also memoized, in the nilArgs table. Also, we keep a record -- in the metatable of when pairs and ipairs have been called, so we do not -- run pairs and ipairs on the argument tables more than once. We also do -- not run ipairs on fargs and pargs if pairs has already been run, as all -- the arguments will already have been copied over. --]] metatable.__index = function (t, key) --[[ -- Fetches an argument when the args table is indexed. First we check -- to see if the value is memoized, and if not we try and fetch it from -- the argument tables. When we check memoization, we need to check -- metaArgs before nilArgs, as both can be non-nil at the same time. -- If the argument is not present in metaArgs, we also check whether -- pairs has been run yet. If pairs has already been run, we return nil. -- This is because all the arguments will have already been copied into -- metaArgs by the mergeArgs function, meaning that any other arguments -- must be nil. --]] if type(key) == 'string' then key = options.translate[key] end local val = metaArgs[key] if val ~= nil then return val elseif metatable.donePairs or nilArgs[key] then return nil end for _, argTable in ipairs(argTables) do local argTableVal = tidyVal(key, argTable[key]) if argTableVal ~= nil then metaArgs[key] = argTableVal return argTableVal end end nilArgs[key] = 'h' return nil end metatable.__newindex = function (t, key, val) -- This function is called when a module tries to add a new value to the -- args table, or tries to change an existing value. if type(key) == 'string' then key = options.translate[key] end if options.readOnly then error( 'could not write to argument table key "' .. tostring(key) .. '"; the table is read-only', 2 ) elseif options.noOverwrite and args[key] ~= nil then error( 'could not write to argument table key "' .. tostring(key) .. '"; overwriting existing arguments is not permitted', 2 ) elseif val == nil then --[[ -- If the argument is to be overwritten with nil, we need to erase -- the value in metaArgs, so that __index, __pairs and __ipairs do -- not use a previous existing value, if present; and we also need -- to memoize the nil in nilArgs, so that the value isn't looked -- up in the argument tables if it is accessed again. --]] metaArgs[key] = nil nilArgs[key] = 'h' else metaArgs[key] = val end end local function translatenext(invariant) local k, v = next(invariant.t, invariant.k) invariant.k = k if k == nil then return nil elseif type(k) ~= 'string' or not options.backtranslate then return k, v else local backtranslate = options.backtranslate[k] if backtranslate == nil then -- Skip this one. This is a tail call, so this won't cause stack overflow return translatenext(invariant) else return backtranslate, v end end end metatable.__pairs = function () -- Called when pairs is run on the args table. if not metatable.donePairs then mergeArgs(argTables) metatable.donePairs = true end return translatenext, { t = metaArgs } end local function inext(t, i) -- This uses our __index metamethod local v = t[i + 1] if v ~= nil then return i + 1, v end end metatable.__ipairs = function (t) -- Called when ipairs is run on the args table. return inext, t, 0 end return args end return arguments 3134ecce8429b810d445e29eae115e2ae4c36c53 Module:Documentation/config 828 127 261 260 2020-08-14T21:57:17Z Kilo 2 1 revision imported Scribunto text/plain ---------------------------------------------------------------------------------------------------- -- -- Configuration for Module:Documentation -- -- Here you can set the values of the parameters and messages used in Module:Documentation to -- localise it to your wiki and your language. Unless specified otherwise, values given here -- should be string values. ---------------------------------------------------------------------------------------------------- local _format = require('Module:TNT').format local function format(id) return _format('I18n/Documentation', id) end local cfg = {} -- Do not edit this line. cfg['templatestyles-scr'] = 'Module:Documentation/styles.css' ---------------------------------------------------------------------------------------------------- -- Protection template configuration ---------------------------------------------------------------------------------------------------- -- cfg['protection-template'] -- The name of the template that displays the protection icon (a padlock on enwiki). cfg['protection-template'] = 'pp-template' -- cfg['protection-reason-edit'] -- The protection reason for edit-protected templates to pass to -- [[Module:Protection banner]]. cfg['protection-reason-edit'] = 'template' --[[ -- cfg['protection-template-args'] -- Any arguments to send to the protection template. This should be a Lua table. -- For example, if the protection template is "pp-template", and the wikitext template invocation -- looks like "{{pp-template|docusage=yes}}", then this table should look like "{docusage = 'yes'}". --]] cfg['protection-template-args'] = {docusage = 'yes'} --[[ ---------------------------------------------------------------------------------------------------- -- Sandbox notice configuration -- -- On sandbox pages the module can display a template notifying users that the current page is a -- sandbox, and the location of test cases pages, etc. The module decides whether the page is a -- sandbox or not based on the value of cfg['sandbox-subpage']. The following settings configure the -- messages that the notices contains. ---------------------------------------------------------------------------------------------------- --]] -- cfg['sandbox-notice-image'] -- The image displayed in the sandbox notice. cfg['sandbox-notice-image'] = '[[Image:Edit In Sandbox Icon - Color.svg|40px|alt=|link=]]' --[[ -- cfg['sandbox-notice-pagetype-template'] -- cfg['sandbox-notice-pagetype-module'] -- cfg['sandbox-notice-pagetype-other'] -- The page type of the sandbox page. The message that is displayed depends on the current subject -- namespace. This message is used in either cfg['sandbox-notice-blurb'] or -- cfg['sandbox-notice-diff-blurb']. --]] cfg['sandbox-notice-pagetype-template'] = format('sandbox-notice-pagetype-template') cfg['sandbox-notice-pagetype-module'] = format('sandbox-notice-pagetype-module') cfg['sandbox-notice-pagetype-other'] = format('sandbox-notice-pagetype-other') --[[ -- cfg['sandbox-notice-blurb'] -- cfg['sandbox-notice-diff-blurb'] -- cfg['sandbox-notice-diff-display'] -- Either cfg['sandbox-notice-blurb'] or cfg['sandbox-notice-diff-blurb'] is the opening sentence -- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page -- type, which is either cfg['sandbox-notice-pagetype-template'], -- cfg['sandbox-notice-pagetype-module'] or cfg['sandbox-notice-pagetype-other'] depending what -- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between -- the sandbox and the main template. The display value of the diff link is set by -- cfg['sandbox-notice-compare-link-display']. --]] cfg['sandbox-notice-blurb'] = format('sandbox-notice-blurb') cfg['sandbox-notice-diff-blurb'] = format('sandbox-notice-diff-blurb') cfg['sandbox-notice-compare-link-display'] = format('sandbox-notice-compare-link-display') --[[ -- cfg['sandbox-notice-testcases-blurb'] -- cfg['sandbox-notice-testcases-link-display'] -- cfg['sandbox-notice-testcases-run-blurb'] -- cfg['sandbox-notice-testcases-run-link-display'] -- cfg['sandbox-notice-testcases-blurb'] is a sentence notifying the user that there is a test cases page -- corresponding to this sandbox that they can edit. $1 is a link to the test cases page. -- cfg['sandbox-notice-testcases-link-display'] is the display value for that link. -- cfg['sandbox-notice-testcases-run-blurb'] is a sentence notifying the user that there is a test cases page -- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test -- cases page, and $2 is a link to the page to run it. -- cfg['sandbox-notice-testcases-run-link-display'] is the display value for the link to run the test -- cases. --]] cfg['sandbox-notice-testcases-blurb'] = format('sandbox-notice-testcases-blurb') cfg['sandbox-notice-testcases-link-display'] = format('sandbox-notice-testcases-link-display') cfg['sandbox-notice-testcases-run-blurb'] = format('sandbox-notice-testcases-run-blurb') cfg['sandbox-notice-testcases-run-link-display'] = format('sandbox-notice-testcases-run-link-display') -- cfg['sandbox-category'] -- A category to add to all template sandboxes. cfg['sandbox-category'] = 'Template sandboxes' ---------------------------------------------------------------------------------------------------- -- Start box configuration ---------------------------------------------------------------------------------------------------- -- cfg['documentation-icon-wikitext'] -- The wikitext for the icon shown at the top of the template. cfg['documentation-icon-wikitext'] = '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=Documentation icon]]' ---------------------------------------------------------------------------------------------------- -- Link box (end box) configuration ---------------------------------------------------------------------------------------------------- -- cfg['transcluded-from-blurb'] -- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page. cfg['transcluded-from-blurb'] = format('transcluded-from-blurb') --[[ -- cfg['create-module-doc-blurb'] -- Notice displayed in the module namespace when the documentation subpage does not exist. -- $1 is a link to create the documentation page with the preload cfg['module-preload'] and the -- display cfg['create-link-display']. --]] cfg['create-module-doc-blurb'] = format('create-module-doc-blurb') ---------------------------------------------------------------------------------------------------- -- Experiment blurb configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['experiment-blurb-template'] -- cfg['experiment-blurb-module'] -- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages. -- It is only shown in the template and module namespaces. With the default English settings, it -- might look like this: -- -- Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages. -- -- In this example, "sandbox", "edit", "diff", "testcases", and "edit" would all be links. -- -- There are two versions, cfg['experiment-blurb-template'] and cfg['experiment-blurb-module'], depending -- on what namespace we are in. -- -- Parameters: -- -- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format: -- -- cfg['sandbox-link-display'] (cfg['sandbox-edit-link-display'] | cfg['compare-link-display']) -- -- If the sandbox doesn't exist, it is in the format: -- -- cfg['sandbox-link-display'] (cfg['sandbox-create-link-display'] | cfg['mirror-link-display']) -- -- The link for cfg['sandbox-create-link-display'] link preloads the page with cfg['template-sandbox-preload'] -- or cfg['module-sandbox-preload'], depending on the current namespace. The link for cfg['mirror-link-display'] -- loads a default edit summary of cfg['mirror-edit-summary']. -- -- $2 is a link to the test cases page. If the test cases page exists, it is in the following format: -- -- cfg['testcases-link-display'] (cfg['testcases-edit-link-display']) -- -- If the test cases page doesn't exist, it is in the format: -- -- cfg['testcases-link-display'] (cfg['testcases-create-link-display']) -- -- If the test cases page doesn't exist, the link for cfg['testcases-create-link-display'] preloads the -- page with cfg['template-testcases-preload'] or cfg['module-testcases-preload'], depending on the current -- namespace. --]] cfg['experiment-blurb-template'] = format('experiment-blurb-template') cfg['experiment-blurb-module'] = format('experiment-blurb-module') ---------------------------------------------------------------------------------------------------- -- Sandbox link configuration ---------------------------------------------------------------------------------------------------- -- cfg['sandbox-subpage'] -- The name of the template subpage typically used for sandboxes. cfg['sandbox-subpage'] = 'sandbox' -- cfg['template-sandbox-preload'] -- Preload file for template sandbox pages. cfg['template-sandbox-preload'] = 'Template:Documentation/preload-sandbox' -- cfg['module-sandbox-preload'] -- Preload file for Lua module sandbox pages. cfg['module-sandbox-preload'] = 'Template:Documentation/preload-module-sandbox' -- cfg['sandbox-link-display'] -- The text to display for "sandbox" links. cfg['sandbox-link-display'] = format('sandbox-link-display') -- cfg['sandbox-edit-link-display'] -- The text to display for sandbox "edit" links. cfg['sandbox-edit-link-display'] = format('sandbox-edit-link-display') -- cfg['sandbox-create-link-display'] -- The text to display for sandbox "create" links. cfg['sandbox-create-link-display'] = format('sandbox-create-link-display') -- cfg['compare-link-display'] -- The text to display for "compare" links. cfg['compare-link-display'] = format('compare-link-display') -- cfg['mirror-edit-summary'] -- The default edit summary to use when a user clicks the "mirror" link. $1 is a wikilink to the -- template page. cfg['mirror-edit-summary'] = 'Create sandbox version of $1' -- cfg['mirror-link-display'] -- The text to display for "mirror" links. cfg['mirror-link-display'] = format('mirror-link-display') -- cfg['mirror-link-preload'] -- The page to preload when a user clicks the "mirror" link. cfg['mirror-link-preload'] = 'Template:Documentation/mirror' ---------------------------------------------------------------------------------------------------- -- Test cases link configuration ---------------------------------------------------------------------------------------------------- -- cfg['testcases-subpage'] -- The name of the template subpage typically used for test cases. cfg['testcases-subpage'] = 'testcases' -- cfg['template-testcases-preload'] -- Preload file for template test cases pages. cfg['template-testcases-preload'] = 'Template:Documentation/preload-testcases' -- cfg['module-testcases-preload'] -- Preload file for Lua module test cases pages. cfg['module-testcases-preload'] = 'Template:Documentation/preload-module-testcases' -- cfg['testcases-link-display'] -- The text to display for "testcases" links. cfg['testcases-link-display'] = format('testcases-link-display') -- cfg['testcases-edit-link-display'] -- The text to display for test cases "edit" links. cfg['testcases-edit-link-display'] = format('testcases-edit-link-display') -- cfg['testcases-create-link-display'] -- The text to display for test cases "create" links. cfg['testcases-create-link-display'] = format('testcases-create-link-display') ---------------------------------------------------------------------------------------------------- -- Add categories blurb configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['add-categories-blurb'] -- Text to direct users to add categories to the /doc subpage. Not used if the "content" or -- "docname fed" arguments are set, as then it is not clear where to add the categories. $1 is a -- link to the /doc subpage with a display value of cfg['doc-link-display']. --]] cfg['add-categories-blurb'] = format('add-categories-blurb') -- cfg['doc-link-display'] -- The text to display when linking to the /doc subpage. cfg['doc-link-display'] = '/doc' ---------------------------------------------------------------------------------------------------- -- Subpages link configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['subpages-blurb'] -- The "Subpages of this template" blurb. $1 is a link to the main template's subpages with a -- display value of cfg['subpages-link-display']. In the English version this blurb is simply -- the link followed by a period, and the link display provides the actual text. --]] cfg['subpages-blurb'] = format('subpages-blurb') --[[ -- cfg['subpages-link-display'] -- The text to display for the "subpages of this page" link. $1 is cfg['template-pagetype'], -- cfg['module-pagetype'] or cfg['default-pagetype'], depending on whether the current page is in -- the template namespace, the module namespace, or another namespace. --]] cfg['subpages-link-display'] = format('subpages-link-display') -- cfg['template-pagetype'] -- The pagetype to display for template pages. cfg['template-pagetype'] = format('template-pagetype') -- cfg['module-pagetype'] -- The pagetype to display for Lua module pages. cfg['module-pagetype'] = format('module-pagetype') -- cfg['default-pagetype'] -- The pagetype to display for pages other than templates or Lua modules. cfg['default-pagetype'] = format('default-pagetype') ---------------------------------------------------------------------------------------------------- -- Doc link configuration ---------------------------------------------------------------------------------------------------- -- cfg['doc-subpage'] -- The name of the subpage typically used for documentation pages. cfg['doc-subpage'] = 'doc' -- cfg['file-docpage-preload'] -- Preload file for documentation page in the file namespace. cfg['file-docpage-preload'] = 'Template:Documentation/preload-filespace' -- cfg['docpage-preload'] -- Preload file for template documentation pages in all namespaces. cfg['docpage-preload'] = 'Template:Documentation/preload' -- cfg['module-preload'] -- Preload file for Lua module documentation pages. cfg['module-preload'] = 'Template:Documentation/preload-module-doc' ---------------------------------------------------------------------------------------------------- -- Print version configuration ---------------------------------------------------------------------------------------------------- -- cfg['print-subpage'] -- The name of the template subpage used for print versions. cfg['print-subpage'] = 'Print' -- cfg['print-link-display'] -- The text to display when linking to the /Print subpage. cfg['print-link-display'] = '/Print' -- cfg['print-blurb'] -- Text to display if a /Print subpage exists. $1 is a link to the subpage with a display value of cfg['print-link-display']. cfg['print-blurb'] = format('print-blurb') -- cfg['display-print-category'] -- Set to true to enable output of cfg['print-category'] if a /Print subpage exists. -- This should be a boolean value (either true or false). cfg['display-print-category'] = true -- cfg['print-category'] -- Category to output if cfg['display-print-category'] is set to true, and a /Print subpage exists. cfg['print-category'] = 'Templates with print versions' ---------------------------------------------------------------------------------------------------- -- HTML and CSS configuration ---------------------------------------------------------------------------------------------------- -- cfg['main-div-id'] -- The "id" attribute of the main HTML "div" tag. cfg['main-div-id'] = 'template-documentation' -- cfg['main-div-classes'] -- The CSS classes added to the main HTML "div" tag. cfg['main-div-class'] = 'ts-doc-doc' cfg['header-div-class'] = 'ts-doc-header' cfg['heading-div-class'] = 'ts-doc-heading' cfg['content-div-class'] = 'ts-doc-content' cfg['footer-div-class'] = 'ts-doc-footer plainlinks' cfg['sandbox-class'] = 'ts-doc-sandbox' -- cfg['start-box-linkclasses'] -- The CSS classes used for the [view][edit][history] or [create] links in the start box. cfg['start-box-linkclasses'] = 'ts-tlinks-tlinks mw-editsection-like plainlinks' -- cfg['start-box-link-id'] -- The HTML "id" attribute for the links in the start box. cfg['start-box-link-id'] = 'doc_editlinks' ---------------------------------------------------------------------------------------------------- -- Tracking category configuration ---------------------------------------------------------------------------------------------------- -- cfg['display-strange-usage-category'] -- Set to true to enable output of cfg['strange-usage-category'] if the module is used on a /doc subpage -- or a /testcases subpage. This should be a boolean value (either true or false). cfg['display-strange-usage-category'] = true -- cfg['strange-usage-category'] -- Category to output if cfg['display-strange-usage-category'] is set to true and the module is used on a -- /doc subpage or a /testcases subpage. cfg['strange-usage-category'] = 'Wikipedia pages with strange ((documentation)) usage' --[[ ---------------------------------------------------------------------------------------------------- -- End configuration -- -- Don't edit anything below this line. ---------------------------------------------------------------------------------------------------- --]] return cfg b37796cd8383492e598752ceda6edde6cae4b878 Module:Documentation/i18n 828 128 263 262 2020-08-14T21:57:17Z Kilo 2 1 revision imported Scribunto text/plain local format = require('Module:TNT').format local i18n = {} i18n['cfg-error-msg-type'] = format('I18n/Documentation', 'cfg-error-msg-type') i18n['cfg-error-msg-empty'] = format('I18n/Documentation', 'cfg-error-msg-empty') -- cfg['template-namespace-heading'] -- The heading shown in the template namespace. i18n['template-namespace-heading'] = format('I18n/Documentation', 'template-namespace-heading') -- cfg['module-namespace-heading'] -- The heading shown in the module namespace. i18n['module-namespace-heading'] = format('I18n/Documentation', 'module-namespace-heading') -- cfg['file-namespace-heading'] -- The heading shown in the file namespace. i18n['file-namespace-heading'] = format('I18n/Documentation', 'file-namespace-heading') -- cfg['other-namespaces-heading'] -- The heading shown in other namespaces. i18n['other-namespaces-heading'] = format('I18n/Documentation', 'other-namespaces-heading') -- cfg['view-link-display'] -- The text to display for "view" links. i18n['view-link-display'] = format('I18n/Documentation', 'view-link-display') -- cfg['edit-link-display'] -- The text to display for "edit" links. i18n['edit-link-display'] = format('I18n/Documentation', 'edit-link-display') -- cfg['history-link-display'] -- The text to display for "history" links. i18n['history-link-display'] = format('I18n/Documentation', 'history-link-display') -- cfg['purge-link-display'] -- The text to display for "purge" links. i18n['purge-link-display'] = format('I18n/Documentation', 'purge-link-display') -- cfg['create-link-display'] -- The text to display for "create" links. i18n['create-link-display'] = format('I18n/Documentation', 'create-link-display') return i18n 9a9f234b177a424f1fc465eb25c484eff54905c0 Template:Infobox 10 129 265 264 2020-08-14T22:03:12Z Kilo 2 1 revision imported wikitext text/x-wiki {{#invoke:Infobox|infobox}}<includeonly>{{template other|{{#ifeq:{{PAGENAME}}|Infobox||{{#ifeq:{{str left|{{SUBPAGENAME}}|7}}|Infobox|[[Category:Infobox templates|{{remove first word|{{SUBPAGENAME}}}}]]}}}}|}}</includeonly><noinclude> {{documentation}} <!-- Categories go in the /doc subpage, and interwikis go in Wikidata. --> </noinclude> 817a9f5b6524eced06a57bd1d5fd7179f9369bf2 Template:Category link with count 10 130 267 266 2020-08-14T22:03:12Z Kilo 2 1 revision imported wikitext text/x-wiki [[:Category:{{#ifeq:{{str left|{{{1}}}|9}}|Category:|{{str right|{{{1}}}|9}}|{{{1}}}}}|<!-- -->{{#if:{{{name|}}}|{{{name}}}|Category:{{#ifeq:{{str left|{{{1}}}|9}}|Category:|{{str right|{{{1}}}|9}}|{{{1}}}}}}}<!-- -->]]&nbsp;({{PAGESINCATEGORY:{{#ifeq:{{str left|{{{1}}}|9}}|Category:|{{str right|{{{1}}}|9}}|{{{1}}}}}|{{{2|all}}}}})<noinclude> {{Documentation}} </noinclude> 7ceaea045d3e7249a98990fcc6dbe27163d8c550 Template:Clc 10 131 269 268 2020-08-14T22:03:13Z Kilo 2 1 revision imported wikitext text/x-wiki #REDIRECT [[Template:Category link with count]] 02280e2ab57b544236e11f913e3759c5781ca9d5 Template:Clear 10 132 271 270 2020-08-14T22:03:13Z Kilo 2 1 revision imported wikitext text/x-wiki <div style="clear:{{{1|both}}};"></div><noinclude> {{documentation}} </noinclude> 38bab3e3d7fbd3d6800d46556e60bc6bac494d72 Template:Distinguish 10 133 273 272 2020-08-14T22:03:13Z Kilo 2 1 revision imported wikitext text/x-wiki {{#invoke:Distinguish|distinguish}}<noinclude><!-- splitting these lines causes {{Documentation}} template to terminate green shading when Distinguish is used in /doc pages. --> {{Documentation}} <!-- Add categories to the /doc subpage and interwikis to Wikidata, not here! --> </noinclude> f949a4cbfd6eb0ab77b832e69059a40a964b1fd8 Template:Documentation subpage 10 134 277 276 2020-08-14T22:03:13Z Kilo 2 1 revision imported wikitext text/x-wiki <includeonly><!-- -->{{#ifeq:{{lc:{{SUBPAGENAME}}}} |{{{override|doc}}} | <!--(this template has been transcluded on a /doc or /{{{override}}} page)--> </includeonly><!-- -->{{#ifeq:{{{doc-notice|show}}} |show | {{Mbox | type = notice | style = margin-bottom:1.0em; | image = [[File:Edit-copy green.svg|40px|alt=|link=]] | text = '''This is a [[Wikipedia:Template documentation|documentation]] [[Wikipedia:Subpages|subpage]] for {{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}'''.<br />It contains usage information, [[Wikipedia:Categorization|categories]] and other content that is not part of the original {{#if:{{{text2|}}} |{{{text2}}} |{{#if:{{{text1|}}} |{{{text1}}} |{{#ifeq:{{SUBJECTSPACE}} |{{ns:User}} |{{lc:{{SUBJECTSPACE}}}} template page |{{#if:{{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}. }} }}<!-- -->{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}<!-- -->{{#if:{{{inhibit|}}} |<!--(don't categorize)--> | <includeonly><!-- -->{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}} | [[Category:{{#switch:{{SUBJECTSPACE}} |Template=Template |Module=Module |User=User |#default=Wikipedia}} documentation pages]] | [[Category:Documentation subpages without corresponding pages]] }}<!-- --></includeonly> }}<!-- (completing initial #ifeq: at start of template:) --><includeonly> | <!--(this template has not been transcluded on a /doc or /{{{override}}} page)--> }}<!-- --></includeonly><noinclude>{{Documentation}}</noinclude> a1dda2f5e5ddf9097546af5acd7a7bad14fdac9d Template:High-use 10 135 279 278 2020-08-14T22:03:13Z Kilo 2 1 revision imported wikitext text/x-wiki {{#invoke:High-use|main|1={{{1|}}}|2={{{2|}}}|all-pages={{{all-pages|}}}|info={{{info|}}}|demo={{{demo|}}}|form={{{form|}}}|expiry={{{expiry|}}}}}<noinclude> {{Documentation}} <!-- Add categories to the /doc subpage; interwiki links go to Wikidata, thank you! --> </noinclude> a0b2a1139d339dbb30f81db49ec4775f8d55871f Template:Infobox/doc 10 136 281 280 2020-08-14T22:03:14Z Kilo 2 1 revision imported wikitext text/x-wiki {{distinguish|Template:Userbox}} {{Documentation subpage}} <includeonly>{{#ifeq:{{#titleparts:{{PAGENAME}}|1|2}}|old ||{{High-use|3408796|all-pages=yes}}{{Lua|Module:Infobox}}}}</includeonly> {{Parameter names example |name={{PAGENAME}} <!--|child |subbox |decat--> |title |above |subheader |subheader1 |subheader2={{{subheader2}}}<br/>...... |image|caption |image1|caption1 |image2|caption2={{{caption2}}}<br/>...... |header1=<div style="border-top:1px dashed #ccc;">{{{header1}}}<br/>{{nobold|( ''or'' )}}</div> |label2={{{label1}}} |data2={{{data1}}} |data3=( ''or'' ) |data4=<div style="padding-bottom:0.25em;border-bottom:1px dashed #ccc;">{{{data1}}}</div> |header5={{{header2}}}<br/><div style="padding:0.75em 0 0.5em;">{{nobold|( ''or'' )}}</div> |label6={{{label2}}} |data6={{{data2}}} |data7=( ''or'' ) |data8=<div style="padding-bottom:0.25em;border-bottom:1px dashed #ccc;">{{{data2}}}</div> |data9=<div style="padding:0.75em 0 0.5em;">( ''etc'' )</div> |below }} This template is intended as a meta template: a template used for constructing other templates. '''Note''': In general, it is not meant for use directly in an article, but can be used on a one-off basis if required. [[Help:Infobox]] contains an introduction about the recommended content and design of infoboxes; [[Wikipedia:Manual of Style/Infoboxes]] contains additional style guidelines. See [[WP:List of infoboxes]] and [[:Category:Infobox templates]] for lists of prepared topic-specific infoboxes. == Usage == {{tlf|Infobox}} is a meta-template: used to organise an actual <nowiki>{{Infobox sometopic}}</nowiki> template (like {{tl|Infobox building}}). For <code><nowiki>[[Template:Infobox sometopic]]</nowiki></code>, template code then looks like this, simplified: <pre> {{Infobox | name = {{{name|{{PAGENAME}}}}} | image = {{{image|}}} | caption1 = {{{caption|}}} | label1 = Former names | data1 = {{{former_names|}}} | header2 = General information | label3 = Status | data3 = {{{status|}}} ... <!-- etc. --> }} </pre> == Optional control parameters == ; name : If this parameter is present, "view/talk/edit" links will be added to the bottom of the infobox pointing to the named page. You may use the value <nowiki>{{subst:PAGENAME}}</nowiki>; however, this is rarely what you want because it will send users clicking these links in an infobox to the template code rather than the data in the infobox they probably want to change. ; child : See the [[#Embedding|Embedding]] section for details. If this is set to "yes", this child infobox should be titled but have no name parameter. This parameter is empty by default, set it to "yes" to activate it. ; subbox : See the [[#Subboxes|Subboxes]] section for details. If this is set to "yes", this subbox should be titled but have no name parameter. This parameter is empty by default, set to "yes" to activate it. It has no effect if the '''child''' parameter is also set to "yes". ; decat : If this is set to "yes", the current page will not be autocategorized in a maintenance category when the generated infobox has some problems or no visible data section. Leave empty by default or set to "yes" to activate it. ; autoheaders: If this is set to any non-blank value, headers which are not followed by data fields are suppressed. See the "[[#Hiding headers when all its data fields are empty|hiding headers when all its data fields are empty]]" section for more details. == Content parameters == === Title === There are two different ways to put a title on an infobox. One contains the title inside the infobox's border in the uppermost cell of the table, the other puts it as a caption on top of the table. You can use them both together, or just one or the other, or neither (though this is not recommended): ; title : Text to put in the caption over the top of the table (or as section header before the whole content of this table, if this is a child infobox). For [[Wikipedia:Manual of Style/Accessibility#Tables|accessibility reasons]], this is the most recommended alternative. ; above : Text to put within the uppermost cell of the table. ; subheader(n) : additional title fields which fit below {{{title}}} and {{{above}}}, but before images. Examples: {{Infobox | name = Infobox/doc | title = Text in caption over infobox | subheader = Subheader of the infobox | header = (the rest of the infobox goes here) }} <pre style="overflow:auto"> {{Infobox | name = {{subst:PAGENAME}} | title = Text in caption over infobox | subheader = Subheader of the infobox | header = (the rest of the infobox goes here) }} </pre>{{clear}} {{Infobox | name = Infobox/doc | above = Text in uppermost cell of infobox | subheader = Subheader of the infobox | subheader2 = Second subheader of the infobox | header = (the rest of the infobox goes here) }} <pre style="overflow:auto"> {{Infobox | name = {{subst:PAGENAME}} | above = Text in uppermost cell of infobox | subheader = Subheader of the infobox | subheader2 = Second subheader of the infobox | header = (the rest of the infobox goes here) }} </pre>{{clear}} === Illustration images === ; image(n) : images to display at the top of the template. Use full image syntax, for example <nowiki>[[File:example.png|200px|alt=Example alt text]]</nowiki>. Image is centered by default. See [[WP:ALT]] for more on alt text. ; caption(n) : Text to put underneath the images. === Main data === ; header(n) : Text to use as a header in row n. ; label(n) : Text to use as a label in row n. ; data(n) : Text to display as data in row n. Note: for any given value for (n), not all combinations of parameters are permitted. The presence of a {{para|header''(n)''}} will cause the corresponding {{para|data''(n)''}} (and {{para|rowclass''(n)''}} {{para|label''(n)''}}, see below) to be ignored; the absence of a {{para|data''(n)''}} will cause the corresponding {{para|label''(n)''}} to be ignored. Valid combinations for any single row are: * {{para|class''(n)''}} {{para|header''(n)''}} * {{para|rowclass''(n)''}} {{para|class''(n)''}} {{para|data''(n)''}} * {{para|rowclass''(n)''}} {{para|label''(n)''}} {{para|class''(n)''}} {{para|data''(n)''}} See the rendering of header4, label4, and data4 in the [[#Examples|Examples]] section below. ==== Number ranges ==== To allow flexibility when the layout of an infobox is changed, it may be helpful when developing an infobox to use non-contiguous numbers for header and label/data rows. Parameters for new rows can then be inserted in future without having to renumber existing parameters. For example: <pre style="overflow:auto"> | header3 = Section 1 | label5 = Label A | data5 = Data A | label7 = Label C | data7 = Data C | header10 = Section 2 | label12 = Label D | data12 = Data D </pre>{{clear}} It is also possible to automatically renumber parameter names by using [[User:Frietjes/infoboxgap.js]] or [[Module:IncrementParams]]. ==== Making data fields optional ==== A row with a label but no data is not displayed. This allows for the easy creation of optional infobox content rows. To make a row optional use a parameter that defaults to an empty string, like so: <pre style="overflow:auto"> | label5 = Population | data5 = {{{population|}}} </pre>{{clear}} This way if an article doesn't define the population parameter in its infobox the row won't be displayed. For more complex fields with pre-formatted contents that would still be present even if the parameter wasn't set, you can wrap it all in an "#if" statement to make the whole thing vanish when the parameter is not used. For instance, the "#if" statement in the following example reads "#if:the parameter ''mass'' has been supplied |then display it, followed by 'kg'": <pre style="overflow:auto"> | label6 = Mass | data6 = {{ #if: {{{mass|}}} | {{{mass}}} kg }} </pre>{{clear}} For more on #if, see [[meta:ParserFunctions##if:|here]]. ==== Hiding headers when all its data fields are empty ==== You can also make headers automatically hide when their section is empty (has no data-row showing). Consider this situation: {{Infobox | title = Example: header with & without data | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} <pre style="overflow:auto"> {{Infobox | title = Example: header with & without data | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} </pre>{{clear}} If you want hide the header when no {{para|data''N''}} values are present, use '''{{para|autoheaders|y}}''': {{Infobox | title = Example: header with & without data | autoheaders = y | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} <syntaxhighlight lang="moin" style="overflow:auto"> {{Infobox | title = Example: header with & without data | autoheaders = y | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} </syntaxhighlight>{{clear}} So, header1 will be shown if any of item1, item2, or item3 is defined. If none of the three parameters are defined the header won't be shown and no empty row appears before the next visible content. Note: if the data has empty css elements, like {{para|data|2=&lt;span style="background:yellow;">&lt;/span>}}, this will be treated as non-empty (having data). === Footer === ; below : Text to put in the bottom cell. The bottom cell is intended for footnotes, see-also, and other such information. == Presentation parameters == === Italic titles === Titles of articles with infoboxes may be made italic, in line with [[WP:ITALICTITLE]], by passing the <code>italic title</code> parameter. * Turn on italic titles by passing {{para|italic title|<nowiki>{{{italic title|}}}</nowiki>}} from the infobox. * Turn off by default (notably because only Latin script may be safely rendered in this style and italic may be needed to distinguish foreign language from local English language only in that script, but would be difficult to read for other scripts) but allow some instances to be made italic by passing {{para|italic title|<nowiki>{{{italic title|no}}}</nowiki>}} * Do not make any titles italic by not passing the parameter at all. === CSS styling === ; bodystyle : Applies to the infobox table as a whole ; titlestyle : Applies only to the title caption. Adding a background color is usually inadvisable since the text is rendered "outside" the infobox. ; abovestyle : Applies only to the "above" cell at the top. The default style has font-size:125%; since this cell is usually used for a title, if you want to use the above cell for regular-sized text include "font-size:100%;" in the abovestyle. ; imagestyle : Applies to the cell the image is in. This includes the text of the image caption, but you should set text properties with captionstyle instead of imagestyle in case the caption is moved out of this cell in the future. ; captionstyle : Applies to the text of the image caption. ; rowstyle(n) : This parameter is inserted into the <code>style</code> attribute for the specified row. ; headerstyle : Applies to all header cells ; labelstyle : Applies to all label cells ; datastyle : Applies to all data cells ; belowstyle : Applies only to the below cell === HTML classes and microformats === ; bodyclass : This parameter is inserted into the <code>class</code> attribute for the infobox as a whole. ; titleclass : This parameter is inserted into the <code>class</code> attribute for the infobox's '''title''' caption. <!-- currently not implemented in Lua module ; aboverowclass : This parameter is inserted into the <code>class</code> attribute for the complete table row the '''above''' cell is on. --> ; aboveclass : This parameter is inserted into the <code>class</code> attribute for the infobox's '''above''' cell. ; subheaderrowclass(n) : This parameter is inserted into the <code>class</code> attribute for the complete table row the '''subheader''' is on. ; subheaderclass(n) : This parameter is inserted into the <code>class</code> attribute for the infobox's '''subheader'''. ; imagerowclass(n) : These parameters are inserted into the <code>class</code> attribute for the complete table row their respective '''image''' is on. ; imageclass : This parameter is inserted into the <code>class</code> attribute for the '''image'''. ; rowclass(n) : This parameter is inserted into the <code>class</code> attribute for the specified row including the '''label''' and '''data''' cells. ; class(n) : This parameter is inserted into the <code>class</code> attribute for the '''data''' cell of the specified row. If there's no '''data''' cell it has no effect. <!-- currently not implemented in Lua module ; belowrowclass : This parameter is inserted into the <code>class</code> attribute for the complete table row the '''below''' cell is on. --> ; belowclass : This parameter is inserted into the <code>class</code> attribute for the infobox's '''below''' cell. This template supports the addition of microformat information. This is done by adding "class" attributes to various data cells, indicating what kind of information is contained within. Multiple class names may be specified, separated by spaces, some of them being used as selectors for custom styling according to a project policy or to the skin selected in user preferences, others being used for microformats. To flag an infobox as containing [[hCard]] information, for example, add the following parameter: <pre style="overflow:auto"> | bodyclass = vcard </pre>{{clear}} And for each row containing a data cell that's part of the vcard, add a corresponding class parameter: <pre style="overflow:auto"> | class1 = fn | class2 = org | class3 = tel </pre>{{clear}} ...and so forth. "above" and "title" can also be given classes, since these are usually used to display the name of the subject of the infobox. See [[Wikipedia:WikiProject Microformats]] for more information on adding microformat information to Wikipedia, and [[microformat]] for more information on microformats in general. == Examples == Notice how the row doesn't appear in the displayed infobox when a '''label''' is defined without an accompanying '''data''' cell, and how all of them are displayed when a '''header''' is defined on the same row as a '''data''' cell. Also notice that '''subheaders''' are not bold by default like the '''headers''' used to split the main data section, because this role is meant to be for the '''above''' cell : {{Infobox |name = Infobox/doc |bodystyle = |titlestyle = |abovestyle = background:#cfc; |subheaderstyle = |title = Test Infobox |above = Above text |subheader = Subheader above image |subheader2 = Second subheader |imagestyle = |captionstyle = |image = [[File:Example-serious.jpg|200px|alt=Example alt text]] |caption = Caption displayed below File:Example-serious.jpg |headerstyle = background:#ccf; |labelstyle = background:#ddf; |datastyle = |header1 = Header defined alone | label1 = | data1 = |header2 = | label2 = Label defined alone does not display (needs data, or is suppressed) | data2 = |header3 = | label3 = | data3 = Data defined alone |header4 = All three defined (header, label, data, all with same number) | label4 = does not display (same number as a header) | data4 = does not display (same number as a header) |header5 = | label5 = Label and data defined (label) | data5 = Label and data defined (data) |belowstyle = background:#ddf; |below = Below text }} <syntaxhighlight lang="Sass" style="overflow:auto" highlight="15"> {{Infobox |name = {{subst:PAGENAME}} |bodystyle = |titlestyle = |abovestyle = background:#cfc; |subheaderstyle = |title = Test Infobox |above = Above text |subheader = Subheader above image |subheader2 = Second subheader |imagestyle = |captionstyle = | image = [[File:Example-serious.jpg|200px|alt=Example alt text]] |caption = Caption displayed below Example-serious.jpg |headerstyle = background:#ccf; |labelstyle = background:#ddf; |datastyle = |header1 = Header defined alone | label1 = | data1 = |header2 = | label2 = Label defined alone does not display (needs data, or is suppressed) | data2 = |header3 = | label3 = | data3 = Data defined alone |header4 = All three defined (header, label, data, all with same number) | label4 = does not display (same number as a header) | data4 = does not display (same number as a header) |header5 = | label5 = Label and data defined (label) | data5 = Label and data defined (data) |belowstyle = background:#ddf; |below = Below text }} </syntaxhighlight>{{clear}} For this example, the {{para|bodystyle}} and {{para|labelstyle}} parameters are used to adjust the infobox width and define a default width for the column of labels: {{Infobox |name = Infobox/doc |bodystyle = width:20em |titlestyle = |title = Test Infobox |headerstyle = |labelstyle = width:33% |datastyle = |header1 = | label1 = Label 1 | data1 = Data 1 |header2 = | label2 = Label 2 | data2 = Data 2 |header3 = | label3 = Label 3 | data3 = Data 3 |header4 = Header 4 | label4 = | data4 = |header5 = | label5 = Label 5 | data5 = Data 5: Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |belowstyle = |below = Below text }} <syntaxhighlight lang="sass" highlight="3,9" style="overflow: auto"> {{Infobox |name = {{subst:PAGENAME}} |bodystyle = width:20em |titlestyle = |title = Test Infobox |headerstyle = |labelstyle = width:33% |datastyle = |header1 = | label1 = Label 1 | data1 = Data 1 |header2 = | label2 = Label 2 | data2 = Data 2 |header3 = | label3 = Label 3 | data3 = Data 3 |header4 = Header 4 | label4 = | data4 = |header5 = | label5 = Label 5 | data5 = Data 5: Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |belowstyle = |below = Below text }} </syntaxhighlight>{{clear}} == Embedding == <!--Linked from [[Template:Subinfobox bodystyle/doc]]--> One infobox template can be embedded into another using the {{para|child}} parameter. This feature can be used to create a modular infobox, or to create better-defined logical sections. Long ago, it was necessary to use embedding in order to create infoboxes with more than 99 rows; but nowadays there's no limit to the number of rows that can be defined in a single instance of <code><nowiki>{{infobox}}</nowiki></code>. {{Infobox | title = Top level title | data1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | data2 = {{Infobox | decat = yes | child = yes |title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} <pre style="overflow:auto"> {{Infobox | title = Top level title | data1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | data2 = {{Infobox | decat = yes | child = yes |title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} </pre>{{clear}} Note, in the examples above, the child infobox is placed in a <code>data</code> field, not a <code>header</code> field. Notice that the section subheadings are not in bold font if bolding is not explicitly specified. To obtain bold section headings, place the child infobox in a '''header''' field (but not in a '''label''' field because it would not be displayed!), either using {{Infobox | title = Top level title | header1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | header2 = {{Infobox | decat = yes | child = yes | title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} <pre style="overflow:auto"> {{Infobox | title = Top level title | header1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | header2 = {{Infobox | decat = yes | child = yes | title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} </pre>{{clear}} or, {{Infobox | title = Top level title | header1 = First subsection {{Infobox | decat = yes | child = yes | label1 = Label 1.1 | data1 = Data 1.1 }} | header2 = Second subsection {{Infobox | decat = yes | child = yes | label1 = Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} <pre style="overflow:auto"> {{Infobox | title = Top level title | header1 = First subsection {{Infobox | decat = yes | child = yes | label1 = Label 1.1 | data1 = Data 1.1 }} | header2 = Second subsection {{Infobox | decat = yes | child = yes | label1 = Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} </pre>{{clear}} Note that omitting the {{para|title}} parameter, and not including any text preceding the embedded infobox, may result in spurious blank table rows, creating gaps in the visual presentation. [[Wikipedia:WikiProject Infoboxes/embed]] includes some links to Wikipedia articles which include infoboxes embedded within other infoboxes. == Subboxes == An alternative method for embedding is to use {{para|subbox|yes}}, which removes the outer border from the infobox, but preserves the interior structure. One feature of this approach is that the parent and child boxes need not have the same structure, and the label and data fields are not aligned between the parent and child boxes because they are not in the same parent table. {{Infobox | headerstyle = background-color:#eee; | labelstyle = background-color:#eee; | header1 = Main 1 | header2 = Main 2 | data3 = {{Infobox | subbox = yes | headerstyle = background-color:#ccc; | labelstyle = background-color:#ddd; | header1 = Sub 3-1 | header2 = Sub 3-2 | label3 = Label 3-3 | data3 = Data 3-3 }} | data4 = {{Infobox | subbox = yes | labelstyle = background-color:#ccc; | label1 = Label 4-1 | data1 = Data 4-1 }} | label5 = Label 5 | data5 = Data 5 | header6 = Main 6 }} <syntaxhighlight lang="sass" style="overflow:auto"> {{Infobox | headerstyle = background-color:#eee; | labelstyle = background-color:#eee; | header1 = Main 1 | header2 = Main 2 | data3 = {{Infobox | subbox = yes | headerstyle = background-color:#ccc; | labelstyle = background-color:#ddd; | header1 = Sub 3-1 | header2 = Sub 3-2 | label3 = Label 3-3 | data3 = Data 3-3 }} | data4 = {{Infobox | subbox = yes | labelstyle = background-color:#ccc; | label1 = Label 4-1 | data1 = Data 4-1 }} | label5 = Label 5 | data5 = Data 5 | header6 = Main 6 }} </syntaxhighlight>{{clear}} Similar embedding techniques may be used within content parameters of some other templates generating tables (such as [[:Template:Sidebar|Sidebar]]) : {{Sidebar | navbar = off | headingstyle = background-color:#eee; | heading1 = Heading 1 | heading2 = Heading 2 | content3 = {{Infobox | subbox = yes | headerstyle = background-color:#ccc; | labelstyle = background-color:#ddd; | header1 = Sub 3-1 | header2 = Sub 3-2 | label3 = Label 3-3 | data3 = Data 3-3 }} | content4 = {{Infobox | subbox = yes | labelstyle = background-color:#ccc; | label1 = Label 4-1 | data1 = Data 4-1 }} | heading5 = Heading 5 }} <syntaxhighlight lang="sass" style="overflow:auto"> {{Sidebar | navbar = off | headingstyle = background-color:#eee; | heading1 = Heading 1 | heading2 = Heading 2 | content3 = {{Infobox | subbox = yes | headerstyle = background-color:#ccc; | labelstyle = background-color:#ddd; | header1 = Sub 3-1 | header2 = Sub 3-2 | label3 = Label 3-3 | data3 = Data 3-3 }} | content4 = {{Infobox | subbox = yes | labelstyle = background-color:#ccc; | label1 = Label 4-1 | data1 = Data 4-1 }} | heading5 = Heading 5 }} </syntaxhighlight>{{clear}} Note that the default padding of the parent data cell containing each subbox is still visible, so the subboxes are slightly narrower than the parent box and there's a higher vertical spacing between standard cells of the parent box than between cells of distinct subboxes. == Controlling line-breaking in embedded bulletless lists == Template {{tlx|nbsp}} may be used with {{tlx|wbr}} and {{tlx|nowrap}} to control line-breaking in bulletless lists embedded in infoboxes (e.g. cast list in {{tlx|Infobox film}}), to prevent wrapped long entries from being confused with multiple entries. See [[Template:Wbr/doc#Controlling line-breaking in infoboxes]] for details. == Full blank syntax == (Note: there is no limit to the number of possible rows; only 20 are given below since infoboxes larger than that will be relatively rare. Just extend the numbering as needed. The microformat "class" parameters are also omitted as they are not commonly used.) <pre style="overflow:auto"> {{Infobox | name = {{subst:PAGENAME}} | child = {{{child|}}} | subbox = {{{subbox|}}} | italic title = {{{italic title|no}}} | bodystyle = | titlestyle = | abovestyle = | subheaderstyle = | title = | above = | subheader = | imagestyle = | captionstyle = | image = | caption = | image2 = | caption2 = | headerstyle = | labelstyle = | datastyle = | header1 = | label1 = | data1 = | header2 = | label2 = | data2 = | header3 = | label3 = | data3 = | header4 = | label4 = | data4 = | header5 = | label5 = | data5 = | header6 = | label6 = | data6 = | header7 = | label7 = | data7 = | header8 = | label8 = | data8 = | header9 = | label9 = | data9 = | header10 = | label10 = | data10 = | header11 = | label11 = | data11 = | header12 = | label12 = | data12 = | header13 = | label13 = | data13 = | header14 = | label14 = | data14 = | header15 = | label15 = | data15 = | header16 = | label16 = | data16 = | header17 = | label17 = | data17 = | header18 = | label18 = | data18 = | header19 = | label19 = | data19 = | header20 = | label20 = | data20 = | belowstyle = | below = }} </pre>{{clear}} {{Help:Infobox/user style}} == Porting to other MediaWikis == The infobox template requires the [[:mw:Extension:Scribunto|Scribunto]] extension and [[mw:Manual:Using content from Wikipedia#HTMLTidy|HTMLTidy]] to be installed. It may not work with other MediaWikis. [[Wikipedia:WikiProject Transwiki|WikiProject Transwiki]] has a version of this template that has been modified to work on other MediaWikis. ==See also== * [[Module:Infobox]], the [[WP:LUA|Lua]] module on which this template is based * [[Module:Check for unknown parameters]] * {{tl|Infobox3cols}} * {{tl|Navbox}} and {{tl|Sidebar}} * [[Wikipedia:List of infoboxes|List of infoboxes]] * [[:Module:InfoboxImage]] * Maintenance categories: ** [[:Category:Articles which use infobox templates with no data rows]] ({{PAGESINCATEGORY:Articles which use infobox templates with no data rows|pages}}) ** [[:Category:Pages which use embedded infobox templates with the title parameter]] ({{PAGESINCATEGORY:Pages which use embedded infobox templates with the title parameter|pages}}) <includeonly>{{Sandbox other|| [[Category:Infobox templates| ]] [[Category:Wikipedia metatemplates|Infobox]] [[Category:Templates generating microformats]] [[Category:Templates that add a tracking category]] [[Category:Lua-based infobox templates]] }}</includeonly> ==Tracking categories== * {{clc|Articles with missing Wikidata information}} 71484be38e4a00cc5d3b1ec8e96c6e1cb50d8ed4 Template:Lua 10 137 283 282 2020-08-14T22:03:14Z Kilo 2 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Lua banner|main}}</includeonly><noinclude> {{Lua|Module:Lua banner}} {{documentation}} <!-- Categories go on the /doc subpage and interwikis go on Wikidata. --> </noinclude> dba3962144dacd289dbc34f50fbe0a7bf6d7f2f7 Template:Nobold 10 138 285 284 2020-08-14T22:03:14Z Kilo 2 1 revision imported wikitext text/x-wiki <templatestyles src="Nobold/styles.css"/><span class="nobold">{{{1}}}</span><noinclude> {{documentation}} <!-- PLEASE ADD CATEGORIES AND INTERWIKIS TO THE /doc SUBPAGE, THANKS --> </noinclude> 9c92b5951772bb26ca0fbe9256418b65e47700dd Module:Template translation 828 139 287 286 2020-08-14T22:05:28Z Kilo 2 1 revision imported Scribunto text/plain local this = {} function this.checkLanguage(subpage, default) --[[Check first if there's an any invalid character that would cause the mw.language.isKnownLanguageTag function() to throw an exception: - all ASCII controls in [\000-\031\127], - double quote ("), sharp sign (#), ampersand (&), apostrophe ('), - slash (/), colon (:), semicolon (;), lower than (<), greater than (>), - brackets and braces ([, ], {, }), pipe (|), backslash (\\) All other characters are accepted, including space and all non-ASCII characters (including \192, which is invalid in UTF-8). --]] if mw.language.isValidCode(subpage) and mw.language.isKnownLanguageTag(subpage) --[[However "SupportedLanguages" are too restrictive, as they discard many valid BCP47 script variants (only because MediaWiki still does not define automatic transliterators for them, e.g. "en-dsrt" or "fr-brai" for French transliteration in Braille), and country variants, (useful in localized data, even if they are no longer used for translations, such as zh-cn, also useful for legacy codes). We want to avoid matching subpagenames containing any uppercase letter, (even if they are considered valid in BCP 47, in which they are case-insensitive; they are not "SupportedLanguages" for MediaWiki, so they are not "KnownLanguageTags" for MediaWiki). To be more restrictive, we exclude any character * that is not ASCII and not a lowercase letter, minus-hyphen, or digit, or does not start by a letter or does not finish by a letter or digit; * or that has more than 8 characters between hyphens; * or that has two hyphens; * or with specific uses in template subpages and unusable as languages. --]] or string.find(subpage, "^[%l][%-%d%l]*[%d%l]$") ~= nil and string.find(subpage, "[%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l][%d%l]") == nil and string.find(subpage, "%-%-") == nil and subpage ~= "doc" and subpage ~= "layout" and subpage ~= "sandbox" and subpage ~= "testcases" and subpage ~= "init" and subpage ~= "preload" then return subpage end -- Otherwise there's currently no known language subpage return default end --[[Get the last subpage of an arbitrary page if it is a translation. To be used from templates. ]] function this.getLanguageSubpage(frame) local title = frame and frame.args[1] if not title or title == '' then title = mw.title.getCurrentTitle() end return this._getLanguageSubpage(title) end --[[Get the last subpage of an arbitrary page if it is a translation. To be used from Lua. ]] function this._getLanguageSubpage(title) if type(title) == 'string' then title = mw.title.new(title) end if not title then -- invalid title return mw.language.getContentLanguage():getCode() end --[[This code does not work in all namespaces where the Translate tool works. -- It works in the main namespace on Meta because it allows subpages there -- It would not work in the main namespace of English Wikipedia (but the -- articles are monolignual on that wiki). -- On Meta-Wiki the main space uses subpages and its pages are translated. -- The Translate tool allows translatng pages in all namespaces, even if -- the namespace officially does not have subpages. -- On Meta-Wiki the Category namespace still does not have subpages enabled, -- even if they would be very useful for categorizing templates, that DO have -- subpages (for documentatio and tstboxes pages). This is a misconfiguration -- bug of Meta-Wiki. The work-around is to split the full title and then -- get the last titlepart. local subpage = title.subpageText --]] local titleparts = mw.text.split(title.fullText, '/') local subpage = titleparts[#titleparts] return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode()) end --[[Get the last subpage of the current page if it is a translation. ]] function this.getCurrentLanguageSubpage() return this._getLanguageSubpage(mw.title.getCurrentTitle()) end --[[Get the first part of the language code of the subpage, before the '-'. ]] function this.getMainLanguageSubpage() parts = mw.text.split( this.getCurrentLanguageSubpage(), '-' ) return parts[1] end --[[Get the last subpage of the current frame if it is a translation. Not used locally. ]] function this.getFrameLanguageSubpage(frame) return this._getLanguageSubpage(frame:getParent():getTitle()) end --[[Get the language of the current page. Not used locally. ]] function this.getLanguage() local subpage = mw.title.getCurrentTitle().subpageText return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode()) end --[[Get the language of the current frame. Not used locally. ]] function this.getFrameLanguage(frame) local titleparts = mw.text.split(frame:getParent():getTitle(), '/') local subpage = titleparts[#titleparts] return this.checkLanguage(subpage, mw.language.getContentLanguage():getCode()) end function this.title(namespace, basepagename, subpage) local message, title local pagename = basepagename if (subpage or '') ~= '' then pagename = pagename .. '/' .. subpage end local valid, title = xpcall(function() return mw.title.new(pagename, namespace) -- costly end, function(msg) -- catch undocumented exception (!?) -- thrown when namespace does not exist. The doc still -- says it should return a title, even in that case... message = msg end) if valid and title ~= nil and (title.id or 0) ~= 0 then return title end return { -- "pseudo" mw.title object with id = nil in case of error prefixedText = pagename, -- the only property we need below message = message -- only for debugging } end --[[If on a translation subpage (like Foobar/de), this function returns a given template in the same language, if the translation is available. Otherwise, the template is returned in its default language, without modification. This is aimed at replacing the current implementation of Template:TNTN. This version does not expand the returned template name: this solves the problem of self-recursion in TNT when translatable templates need themselves to transclude other translable templates (such as Tnavbar). ]] function this.getTranslatedTemplate(frame, withStatus) local args = frame.args local pagename = args['template'] --[[Check whether the pagename is actually in the Template namespace, or if we're transcluding a main-namespace page. (added for backward compatibility of Template:TNT) ]] local title local namespace = args['tntns'] or '' if (namespace ~= '') -- Checks for tntns parameter for custom ns. then title = this.title(namespace, pagename) -- Costly else -- Supposes that set page is in ns10. namespace = 'Template' title = this.title(namespace, pagename) -- Costly if title.id == nil then -- not found in the Template namespace, assume the main namespace (for backward compatibility) namespace = '' title = this.title(namespace, pagename) -- Costly end end -- Get the last subpage and check if it matches a known language code. local subpage = args['uselang'] or '' if (subpage == '') then subpage = this.getCurrentLanguageSubpage() end if (subpage == '') then -- Check if a translation of the pagename exists in English local newtitle = this.title(namespace, pagename, 'en') -- Costly -- Use the translation when it exists if newtitle.id ~= nil then title = newtitle end else -- Check if a translation of the pagename exists in that language local newtitle = this.title(namespace, pagename, subpage) -- Costly if newtitle.id == nil then -- Check if a translation of the pagename exists in English newtitle = this.title(namespace, pagename, 'en') -- Costly end -- Use the translation when it exists if newtitle.id ~= nil then title = newtitle end end -- At this point the title should exist if withStatus then -- status returned to Lua function below return title.prefixedText, title.id ~= nil else -- returned directly to MediaWiki return title.prefixedText end end --[[If on a translation subpage (like Foobar/de), this function renders a given template in the same language, if the translation is available. Otherwise, the template is rendered in its default language, without modification. This is aimed at replacing the current implementation of Template:TNT. Note that translatable templates cannot transclude themselves other translatable templates, as it will recurse on TNT. Use TNTN instead to return only the effective template name to expand externally, with template parameters also provided externally. ]] function this.renderTranslatedTemplate(frame) local title, found = this.getTranslatedTemplate(frame, true) -- At this point the title should exist prior to performing the expansion -- of the template, otherwise render a red link to the missing page -- (resolved in its assumed namespace). If we don't tet this here, a -- script error would be thrown. Returning a red link is consistant with -- MediaWiki behavior when attempting to transclude inexistant templates. if not found then return '[[' .. title .. ']]' end -- Copy args pseudo-table to a proper table so we can feed it to expandTemplate. -- Then render the pagename. local args = frame.args local pargs = (frame:getParent() or {}).args local arguments = {} if (args['noshift'] or '') == '' then for k, v in pairs(pargs) do -- numbered args >= 1 need to be shifted local n = tonumber(k) or 0 if (n > 0) then if (n >= 2) then arguments[n - 1] = v end else arguments[k] = v end end else -- special case where TNT is used as autotranslate -- (don't shift again what is shifted in the invokation) for k, v in pairs(pargs) do arguments[k] = v end end arguments['template'] = title -- override the existing parameter of the base template name supplied with the full name of the actual template expanded arguments['tntns'] = nil -- discard the specified namespace override arguments['uselang'] = args['uselang'] -- argument forwarded into parent frame arguments['noshift'] = args['noshift'] -- argument forwarded into parent frame return frame:expandTemplate{title = ':' .. title, args = arguments} end --[[A helper for mocking TNT in Special:TemplateSandbox. TNT breaks TemplateSandbox; mocking it with this method means templates won't be localized but at least TemplateSandbox substitutions will work properly. Won't work with complex uses. ]] function this.mockTNT(frame) local pargs = (frame:getParent() or {}).args local arguments = {} for k, v in pairs(pargs) do -- numbered args >= 1 need to be shifted local n = tonumber(k) or 0 if (n > 0) then if (n >= 2) then arguments[n - 1] = v end else arguments[k] = v end end if not pargs[1] then return '' end return frame:expandTemplate{title = 'Template:' .. pargs[1], args = arguments} end return this 498b819531e17442247550783d199502d5a89f56 Template:Distinguish 10 133 289 273 2020-08-14T22:05:28Z Kilo 2 1 revision imported wikitext text/x-wiki {{#invoke:Distinguish|distinguish}}<noinclude><!-- splitting these lines causes {{Documentation}} template to terminate green shading when Distinguish is used in /doc pages. --> {{Documentation}} <!-- Add categories to the /doc subpage and interwikis to Wikidata, not here! --> </noinclude> f949a4cbfd6eb0ab77b832e69059a40a964b1fd8 Template:Distinguish/en 10 140 291 290 2020-08-14T22:05:29Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude> <languages/> </noinclude>{{#switch: | = {{Hatnote|1=Not to be confused with [[:{{{1}}}{{#if:{{{label 1|{{{l1|}}}}}}|{{!}}{{{label 1|{{{l1}}}}}}}}]]{{ #if: {{{3|}}}{{{4|}}} |{{int|comma-separator}}[[:{{{2}}}{{#if:{{{label 2|{{{l2|}}}}}}|{{!}}{{{label 2|{{{l2}}}}}}}}]]{{int|comma-separator}} {{ #if: {{{4|}}} | [[:{{{3}}}{{#if:{{{label 3|{{{l3|}}}}}}|{{!}}{{{label 3|{{{l3}}}}}}}}]]{{int|comma-separator}}&nbsp;or{{int|word-separator}}[[:{{{4}}}{{#if:{{{label 4|{{{l4|}}}}}}|{{!}}{{{label 4|{{{l4}}}}}}}}]] |&nbsp;or{{int|word-separator}}[[:{{{3}}}{{#if:{{{label 3|{{{l3|}}}}}}|{{!}}{{{label 3|{{{l3}}}}}}}}]] }} | {{ #if: {{{2|}}} |&nbsp;or{{int|word-separator}}[[:{{{2}}}{{#if:{{{label 2|{{{l2|}}}}}}|{{!}}{{{label 2|{{{l2}}}}}}}}]] }} }}.}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Distinguish|noshift=1}} }}<noinclude><!-- splitting these lines causes {{Documentation}} template to terminate green shading when Distinguish is used in /doc pages. --> {{Documentation|content= == Usage == {{tlx|Distinguish}} is used to create [[w:Wikipedia:Hatnote|hatnotes]] to warn about possible confusion with a small number of other, related, titles at the '''top''' of [[w:Help:Section|article sections]] according to [[w:Wikipedia:Layout|Wikipedia:Layout]]. It is not for use in the "See also" ''section'' at the bottom of an article. {{Tlx|Distinguish|Article 1|...|''Article 4''|''label 1{{=}}label1''|...|''label 4{{=}}label4''}} * One to four articles can be listed. * The word "or" is always placed between the final two entries when displayed. * If more than 4 entries are supplied, a message will be displayed pointing out the problem.<!-- this is relatively ungraceful failure --> * You can use parameters label 1 to label 4 to specify alternative labels for the links. :Adding newline characters will break article links. <!-- presumably because of the leading ":" --> == Examples == * {{tlx|Distinguish|article1}} {{Distinguish|article1}} * {{tlx|Distinguish|article1|article2}} {{Distinguish|article1|article2}} * {{tlx|Distinguish|article1|article2|article3}} {{Distinguish|article1|article2|article3}} * {{tlx|Distinguish|article1|article2|article3|article4}} {{Distinguish|article1|article2|article3|article4}} * {{tlx|Distinguish|article1|label 1{{=}}label1}} {{Distinguish|article1|label 1=label1}} * {{tlx|Distinguish|article1|article2|label 1{{=}}label1||label 2{{=}}label2}} {{Distinguish|article1|article2|label 1=label1|label 2=label2}} }} {{Distinguish/doc}} </noinclude> c8418313169f13a93b3d37f1c09fa6951eb74f95 Template:Hatnote 10 141 293 292 2020-08-14T22:05:29Z Kilo 2 1 revision imported wikitext text/x-wiki <div role="note" class="dablink">{{{1}}}</div><noinclude> {{documentation}} </noinclude> 5500cbaa72e140425e07c22b4a1f7045b32f6c03 Template:Module other 10 142 295 294 2020-08-14T22:05:29Z Kilo 2 1 revision imported wikitext text/x-wiki {{#switch: <!--If no or empty "demospace" parameter then detect namespace--> {{#if:{{{demospace|}}} | {{lc: {{{demospace}}} }} <!--Use lower case "demospace"--> | {{#ifeq:{{NAMESPACE}}|{{ns:Module}} | module | other }} }} | module = {{{1|}}} | other | #default = {{{2|}}} }}<!--End switch--><noinclude> {{documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> </noinclude> 5a2444103b3cffc028f4dc0de2e8a278f87c7129 Template:Module rating 10 143 297 296 2020-08-14T22:05:29Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude> <languages /> </noinclude>{{#switch:<translate></translate> | = {{Module other|{{ombox | type = notice | image = {{#switch: {{{1|}}} | pre-alpha | prealpha | pa = [[File:OOjs UI icon text-style.svg|40x40px|link=]] | alpha | a = [[File:OOjs UI icon bold-a.svg|40x40px|link=]] | beta | b = [[File:OOjs UI icon bold-b.svg|40x40px|link=]] | release | r | general | g = [[File:OOjs UI icon check-constructive.svg|40x40px|link=]] | protected | protect | p = [[File:{{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|Cascade-protection-shackle.svg|{{#ifeq:{{PROTECTIONLEVEL:edit}}|sysop|Full-protection-shackle-red.svg|Semi-protection-shackle-no-text.svg}}}}|40x40px|link=]] | semiprotected | semiprotect | semi = [[File:Semi-protection-shackle.svg|40x40px|link=]] | #default = [[File:OOjs UI icon alert-destructive.svg|40x40px|link=]] }} | style = | textstyle = | text = {{#switch: {{{1|}}} | pre-alpha | prealpha | pa = <translate><!--T:1--> This module is rated as [[<tvar|1>Special:MyLanguage/Category:Modules in pre-alpha development</>|pre-αlpha]].</translate> <translate><!--T:2--> It is unfinished, and may or may not be in active development.</translate> <translate><!--T:3--> It should not be used from article namespace pages.</translate> <translate><!--T:4--> Modules remain pre-αlpha until the original editor (or someone who takes one over if it is abandoned for some time) is satisfied with the basic structure.</translate><!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in pre-alpha development|{{PAGENAME}}]] }} }} | alpha | a = This module is rated as [[:Category:Modules in alpha|αlpha]]. It is ready for third party input, and may be used on a few pages to see if problems arise, but should be watched. Suggestions for new features or changes in their input and output mechanisms are welcome.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in alpha|{{PAGENAME}}]] }} }} | beta | b = This module is rated as [[:Category:Modules in beta|βeta]], and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in beta|{{PAGENAME}}]] }} }} | release | r | general | g = This module is rated as [[:Category:Modules for general use|ready for general use]]. It has reached a mature form and is thought to be bug-free and ready for use wherever appropriate. It is ready to mention on help pages and other Wikipedia resources as an option for new users to learn. To reduce server load and bad output, it should be improved by [[:en:WP:TESTCASES|sandbox testing]] rather than repeated trial-and-error editing.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules for general use|{{PAGENAME}}]] }} }} | protected | protect | p = This module is [[:Category:Modules subject to page protection|subject to {{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|cascading|page}} protection]]. It is a highly visible module in use by a very large number of pages. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is [[Project:Protected page|protected]] from editing.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules subject to page protection|{{PAGENAME}}]] }} }} | #default = {{error|Module rating is invalid or not specified.}} }} }}|{{error|Error: {{tl|Module rating}} must be placed in the Module namespace.}}|demospace={{{demospace|<noinclude>module</noinclude>}}}}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Module rating|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go in Wikidata. --> </noinclude> 33c30e8eb051dae4cfe820525011b09c6cf8388e Template:Module rating/en 10 144 299 298 2020-08-14T22:05:30Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude> <languages /> </noinclude>{{#switch: | = {{Module other|{{ombox | type = notice | image = {{#switch: {{{1|}}} | pre-alpha | prealpha | pa = [[File:OOjs UI icon text-style.svg|40x40px|link=]] | alpha | a = [[File:OOjs UI icon bold-a.svg|40x40px|link=]] | beta | b = [[File:OOjs UI icon bold-b.svg|40x40px|link=]] | release | r | general | g = [[File:OOjs UI icon check-constructive.svg|40x40px|link=]] | protected | protect | p = [[File:{{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|Cascade-protection-shackle.svg|{{#ifeq:{{PROTECTIONLEVEL:edit}}|sysop|Full-protection-shackle-red.svg|Semi-protection-shackle-no-text.svg}}}}|40x40px|link=]] | semiprotected | semiprotect | semi = [[File:Semi-protection-shackle.svg|40x40px|link=]] | #default = [[File:OOjs UI icon alert-destructive.svg|40x40px|link=]] }} | style = | textstyle = | text = {{#switch: {{{1|}}} | pre-alpha | prealpha | pa = This module is rated as [[Special:MyLanguage/Category:Modules in pre-alpha development|pre-αlpha]]. It is unfinished, and may or may not be in active development. It should not be used from article namespace pages. Modules remain pre-αlpha until the original editor (or someone who takes one over if it is abandoned for some time) is satisfied with the basic structure.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in pre-alpha development|{{PAGENAME}}]] }} }} | alpha | a = This module is rated as [[:Category:Modules in alpha|αlpha]]. It is ready for third party input, and may be used on a few pages to see if problems arise, but should be watched. Suggestions for new features or changes in their input and output mechanisms are welcome.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in alpha|{{PAGENAME}}]] }} }} | beta | b = This module is rated as [[:Category:Modules in beta|βeta]], and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules in beta|{{PAGENAME}}]] }} }} | release | r | general | g = This module is rated as [[:Category:Modules for general use|ready for general use]]. It has reached a mature form and is thought to be bug-free and ready for use wherever appropriate. It is ready to mention on help pages and other Wikipedia resources as an option for new users to learn. To reduce server load and bad output, it should be improved by [[:en:WP:TESTCASES|sandbox testing]] rather than repeated trial-and-error editing.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules for general use|{{PAGENAME}}]] }} }} | protected | protect | p = This module is [[:Category:Modules subject to page protection|subject to {{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|cascading|page}} protection]]. It is a highly visible module in use by a very large number of pages. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is [[Project:Protected page|protected]] from editing.<!-- -->{{#switch: {{SUBPAGENAME}}|doc|sandbox=<!-- No category for /doc or /sandbox subpages --> | {{#ifeq: {{{nocat|}}} | true | <!-- No category if user sets nocat=true --> | [[Category:Modules subject to page protection|{{PAGENAME}}]] }} }} | #default = {{error|Module rating is invalid or not specified.}} }} }}|{{error|Error: {{tl|Module rating}} must be placed in the Module namespace.}}|demospace={{{demospace|<noinclude>module</noinclude>}}}}} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Module rating|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go in Wikidata. --> </noinclude> b13237136ef73fb85121058b1a74ae131a0b675b Template:Ombox 10 145 301 300 2020-08-14T22:05:30Z Kilo 2 1 revision imported wikitext text/x-wiki {{#invoke:Message box|ombox}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude> fc247896fe0c55a00bcdedf9f96e8d7b350b0f25 Template:Pp-template 10 146 303 302 2020-08-14T22:05:30Z Kilo 2 1 revision imported wikitext text/x-wiki {{#switch:{{#invoke:Effective protection level|edit|{{FULLPAGENAME}}}} |*=[[Category:Pages with incorrect protection templates]] |autoconfirmed={{#tag:indicator|[[File:Semi-protection-shackle-no-text.svg|20px|link=Project:Protected page|alt=Permanently protected {{module other|module|template}}|This high-risk {{module other|module|template}} is permanently semi-protected to prevent vandalism]]|name="pp-default"}}[[Category:{{module other|Modules subject to page protection|Semi-protected templates}}|{{PAGENAME}}]] |sysop={{#tag:indicator|[[File:Full-protection-shackle-red.svg|20px|link=Project:Protected page|alt=Permanently protected {{module other|module|template}}|This high-risk {{module other|module|template}} is permanently protected to prevent vandalism]]|name="pp-default"}}[[Category:{{module other|Modules subject to page protection|Fully protected templates}}|{{PAGENAME}}]] }}<noinclude> {{Documentation}} </noinclude> 272aaf4c524a2afa632387cd5f453afc2e404303 Module:Infobox 828 147 305 304 2020-08-14T22:05:55Z Kilo 2 1 revision imported Scribunto text/plain -- -- This module implements {{Infobox}} -- local p = {} local navbar = require('Module:Navbar')._navbar local args = {} local origArgs = {} local root local function notempty( s ) return s and s:match( '%S' ) end local function fixChildBoxes(sval, tt) if notempty(sval) then local marker = '<span class=special_infobox_marker>' local s = sval s = mw.ustring.gsub(s, '(<%s*[Tt][Rr])', marker .. '%1') s = mw.ustring.gsub(s, '(</[Tt][Rr]%s*>)', '%1' .. marker) if s:match(marker) then s = mw.ustring.gsub(s, marker .. '%s*' .. marker, '') s = mw.ustring.gsub(s, '([\r\n]|-[^\r\n]*[\r\n])%s*' .. marker, '%1') s = mw.ustring.gsub(s, marker .. '%s*([\r\n]|-)', '%1') s = mw.ustring.gsub(s, '(</[Cc][Aa][Pp][Tt][Ii][Oo][Nn]%s*>%s*)' .. marker, '%1') s = mw.ustring.gsub(s, '(<%s*[Tt][Aa][Bb][Ll][Ee][^<>]*>%s*)' .. marker, '%1') s = mw.ustring.gsub(s, '^(%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1') s = mw.ustring.gsub(s, '([\r\n]%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1') s = mw.ustring.gsub(s, marker .. '(%s*</[Tt][Aa][Bb][Ll][Ee]%s*>)', '%1') s = mw.ustring.gsub(s, marker .. '(%s*\n|%})', '%1') end if s:match(marker) then local subcells = mw.text.split(s, marker) s = '' for k = 1, #subcells do if k == 1 then s = s .. subcells[k] .. '</' .. tt .. '></tr>' elseif k == #subcells then local rowstyle = ' style="display:none"' if notempty(subcells[k]) then rowstyle = '' end s = s .. '<tr' .. rowstyle ..'><' .. tt .. ' colspan=2>\n' .. subcells[k] elseif notempty(subcells[k]) then if (k % 2) == 0 then s = s .. subcells[k] else s = s .. '<tr><' .. tt .. ' colspan=2>\n' .. subcells[k] .. '</' .. tt .. '></tr>' end end end end -- the next two lines add a newline at the end of lists for the PHP parser -- https://en.wikipedia.org/w/index.php?title=Template_talk:Infobox_musical_artist&oldid=849054481 -- remove when [[:phab:T191516]] is fixed or OBE s = mw.ustring.gsub(s, '([\r\n][%*#;:][^\r\n]*)$', '%1\n') s = mw.ustring.gsub(s, '^([%*#;:][^\r\n]*)$', '%1\n') s = mw.ustring.gsub(s, '^([%*#;:])', '\n%1') s = mw.ustring.gsub(s, '^(%{%|)', '\n%1') return s else return sval end end local function union(t1, t2) -- Returns the union of the values of two tables, as a sequence. local vals = {} for k, v in pairs(t1) do vals[v] = true end for k, v in pairs(t2) do vals[v] = true end local ret = {} for k, v in pairs(vals) do table.insert(ret, k) end return ret end local function getArgNums(prefix) -- Returns a table containing the numbers of the arguments that exist -- for the specified prefix. For example, if the prefix was 'data', and -- 'data1', 'data2', and 'data5' exist, it would return {1, 2, 5}. local nums = {} for k, v in pairs(args) do local num = tostring(k):match('^' .. prefix .. '([1-9]%d*)$') if num then table.insert(nums, tonumber(num)) end end table.sort(nums) return nums end local function addRow(rowArgs) -- Adds a row to the infobox, with either a header cell -- or a label/data cell combination. if rowArgs.header and rowArgs.header ~= '_BLANK_' then root :tag('tr') :addClass(rowArgs.rowclass) :cssText(rowArgs.rowstyle) :attr('id', rowArgs.rowid) :tag('th') :attr('colspan', 2) :attr('id', rowArgs.headerid) :addClass(rowArgs.class) :addClass(args.headerclass) :css('text-align', 'center') :cssText(args.headerstyle) :cssText(rowArgs.rowcellstyle) :wikitext(fixChildBoxes(rowArgs.header, 'th')) if rowArgs.data then root:wikitext('[[Category:Pages which use infobox templates with ignored data cells]]') end elseif rowArgs.data then if not rowArgs.data:gsub('%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*]]', ''):match('^%S') then rowArgs.rowstyle = 'display:none' end local row = root:tag('tr') row:addClass(rowArgs.rowclass) row:cssText(rowArgs.rowstyle) row:attr('id', rowArgs.rowid) if rowArgs.label then row :tag('th') :attr('scope', 'row') :attr('id', rowArgs.labelid) :cssText(args.labelstyle) :cssText(rowArgs.rowcellstyle) :wikitext(rowArgs.label) :done() end local dataCell = row:tag('td') if not rowArgs.label then dataCell :attr('colspan', 2) :css('text-align', 'center') end dataCell :attr('id', rowArgs.dataid) :addClass(rowArgs.class) :cssText(rowArgs.datastyle) :cssText(rowArgs.rowcellstyle) :wikitext(fixChildBoxes(rowArgs.data, 'td')) end end local function renderTitle() if not args.title then return end root :tag('caption') :addClass(args.titleclass) :cssText(args.titlestyle) :wikitext(args.title) end local function renderAboveRow() if not args.above then return end root :tag('tr') :tag('th') :attr('colspan', 2) :addClass(args.aboveclass) :css('text-align', 'center') :css('font-size', '125%') :css('font-weight', 'bold') :cssText(args.abovestyle) :wikitext(fixChildBoxes(args.above,'th')) end local function renderBelowRow() if not args.below then return end root :tag('tr') :tag('td') :attr('colspan', '2') :addClass(args.belowclass) :css('text-align', 'center') :cssText(args.belowstyle) :wikitext(fixChildBoxes(args.below,'td')) end local function renderSubheaders() if args.subheader then args.subheader1 = args.subheader end if args.subheaderrowclass then args.subheaderrowclass1 = args.subheaderrowclass end local subheadernums = getArgNums('subheader') for k, num in ipairs(subheadernums) do addRow({ data = args['subheader' .. tostring(num)], datastyle = args.subheaderstyle, rowcellstyle = args['subheaderstyle' .. tostring(num)], class = args.subheaderclass, rowclass = args['subheaderrowclass' .. tostring(num)] }) end end local function renderImages() if args.image then args.image1 = args.image end if args.caption then args.caption1 = args.caption end local imagenums = getArgNums('image') for k, num in ipairs(imagenums) do local caption = args['caption' .. tostring(num)] local data = mw.html.create():wikitext(args['image' .. tostring(num)]) if caption then data :tag('div') :cssText(args.captionstyle) :wikitext(caption) end addRow({ data = tostring(data), datastyle = args.imagestyle, class = args.imageclass, rowclass = args['imagerowclass' .. tostring(num)] }) end end local function preprocessRows() -- Gets the union of the header and data argument numbers, -- and renders them all in order using addRow. local rownums = union(getArgNums('header'), getArgNums('data')) table.sort(rownums) local lastheader for k, num in ipairs(rownums) do if args['header' .. tostring(num)] then if lastheader then args['header' .. tostring(lastheader)] = nil end lastheader = num elseif args['data' .. tostring(num)] and args['data' .. tostring(num)]:gsub('%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*]]', ''):match('^%S') then local data = args['data' .. tostring(num)] if data:gsub('%[%[%s*[Cc][Aa][Tt][Ee][Gg][Oo][Rr][Yy]%s*:[^]]*]]', ''):match('%S') then lastheader = nil end end end if lastheader then args['header' .. tostring(lastheader)] = nil end end local function renderRows() -- Gets the union of the header and data argument numbers, -- and renders them all in order using addRow. local rownums = union(getArgNums('header'), getArgNums('data')) table.sort(rownums) for k, num in ipairs(rownums) do addRow({ header = args['header' .. tostring(num)], label = args['label' .. tostring(num)], data = args['data' .. tostring(num)], datastyle = args.datastyle, class = args['class' .. tostring(num)], rowclass = args['rowclass' .. tostring(num)], rowstyle = args['rowstyle' .. tostring(num)], rowcellstyle = args['rowcellstyle' .. tostring(num)], dataid = args['dataid' .. tostring(num)], labelid = args['labelid' .. tostring(num)], headerid = args['headerid' .. tostring(num)], rowid = args['rowid' .. tostring(num)] }) end end local function renderNavBar() if not args.name then return end root :tag('tr') :tag('td') :attr('colspan', '2') :css('text-align', 'right') :wikitext(navbar{ args.name, mini = 1, }) end local function renderItalicTitle() local italicTitle = args['italic title'] and mw.ustring.lower(args['italic title']) if italicTitle == '' or italicTitle == 'force' or italicTitle == 'yes' then root:wikitext(mw.getCurrentFrame():expandTemplate({title = 'italic title'})) end end local function renderTrackingCategories() if args.decat ~= 'yes' then if args.child == 'yes' then if args.title then root:wikitext('[[Category:Pages which use embedded infobox templates with the title parameter]]') end elseif #(getArgNums('data')) == 0 and mw.title.getCurrentTitle().namespace == 0 then root:wikitext('[[Category:Articles which use infobox templates with no data rows]]') end end end local function _infobox() -- Specify the overall layout of the infobox, with special settings -- if the infobox is used as a 'child' inside another infobox. if args.child ~= 'yes' then root = mw.html.create('table') root :addClass((args.subbox ~= 'yes') and 'infobox' or nil) :addClass(args.bodyclass) if args.subbox == 'yes' then root :css('padding', '0') :css('border', 'none') :css('margin', '-3px') :css('width', 'auto') :css('min-width', '100%') :css('font-size', '100%') :css('clear', 'none') :css('float', 'none') :css('background-color', 'transparent') else root :css('width', '22em') end root :cssText(args.bodystyle) renderTitle() renderAboveRow() else root = mw.html.create() root :wikitext(args.title) end renderSubheaders() renderImages() if args.autoheaders then preprocessRows() end renderRows() renderBelowRow() renderNavBar() renderItalicTitle() renderTrackingCategories() return tostring(root) end local function preprocessSingleArg(argName) -- If the argument exists and isn't blank, add it to the argument table. -- Blank arguments are treated as nil to match the behaviour of ParserFunctions. if origArgs[argName] and origArgs[argName] ~= '' then args[argName] = origArgs[argName] end end local function preprocessArgs(prefixTable, step) -- Assign the parameters with the given prefixes to the args table, in order, in batches -- of the step size specified. This is to prevent references etc. from appearing in the -- wrong order. The prefixTable should be an array containing tables, each of which has -- two possible fields, a "prefix" string and a "depend" table. The function always parses -- parameters containing the "prefix" string, but only parses parameters in the "depend" -- table if the prefix parameter is present and non-blank. if type(prefixTable) ~= 'table' then error("Non-table value detected for the prefix table", 2) end if type(step) ~= 'number' then error("Invalid step value detected", 2) end -- Get arguments without a number suffix, and check for bad input. for i,v in ipairs(prefixTable) do if type(v) ~= 'table' or type(v.prefix) ~= "string" or (v.depend and type(v.depend) ~= 'table') then error('Invalid input detected to preprocessArgs prefix table', 2) end preprocessSingleArg(v.prefix) -- Only parse the depend parameter if the prefix parameter is present and not blank. if args[v.prefix] and v.depend then for j, dependValue in ipairs(v.depend) do if type(dependValue) ~= 'string' then error('Invalid "depend" parameter value detected in preprocessArgs') end preprocessSingleArg(dependValue) end end end -- Get arguments with number suffixes. local a = 1 -- Counter variable. local moreArgumentsExist = true while moreArgumentsExist == true do moreArgumentsExist = false for i = a, a + step - 1 do for j,v in ipairs(prefixTable) do local prefixArgName = v.prefix .. tostring(i) if origArgs[prefixArgName] then moreArgumentsExist = true -- Do another loop if any arguments are found, even blank ones. preprocessSingleArg(prefixArgName) end -- Process the depend table if the prefix argument is present and not blank, or -- we are processing "prefix1" and "prefix" is present and not blank, and -- if the depend table is present. if v.depend and (args[prefixArgName] or (i == 1 and args[v.prefix])) then for j,dependValue in ipairs(v.depend) do local dependArgName = dependValue .. tostring(i) preprocessSingleArg(dependArgName) end end end end a = a + step end end local function parseDataParameters() -- Parse the data parameters in the same order that the old {{infobox}} did, so that -- references etc. will display in the expected places. Parameters that depend on -- another parameter are only processed if that parameter is present, to avoid -- phantom references appearing in article reference lists. preprocessSingleArg('autoheaders') preprocessSingleArg('child') preprocessSingleArg('bodyclass') preprocessSingleArg('subbox') preprocessSingleArg('bodystyle') preprocessSingleArg('title') preprocessSingleArg('titleclass') preprocessSingleArg('titlestyle') preprocessSingleArg('above') preprocessSingleArg('aboveclass') preprocessSingleArg('abovestyle') preprocessArgs({ {prefix = 'subheader', depend = {'subheaderstyle', 'subheaderrowclass'}} }, 10) preprocessSingleArg('subheaderstyle') preprocessSingleArg('subheaderclass') preprocessArgs({ {prefix = 'image', depend = {'caption', 'imagerowclass'}} }, 10) preprocessSingleArg('captionstyle') preprocessSingleArg('imagestyle') preprocessSingleArg('imageclass') preprocessArgs({ {prefix = 'header'}, {prefix = 'data', depend = {'label'}}, {prefix = 'rowclass'}, {prefix = 'rowstyle'}, {prefix = 'rowcellstyle'}, {prefix = 'class'}, {prefix = 'dataid'}, {prefix = 'labelid'}, {prefix = 'headerid'}, {prefix = 'rowid'} }, 50) preprocessSingleArg('headerclass') preprocessSingleArg('headerstyle') preprocessSingleArg('labelstyle') preprocessSingleArg('datastyle') preprocessSingleArg('below') preprocessSingleArg('belowclass') preprocessSingleArg('belowstyle') preprocessSingleArg('name') args['italic title'] = origArgs['italic title'] -- different behaviour if blank or absent preprocessSingleArg('decat') end function p.infobox(frame) -- If called via #invoke, use the args passed into the invoking template. -- Otherwise, for testing purposes, assume args are being passed directly in. if frame == mw.getCurrentFrame() then origArgs = frame:getParent().args else origArgs = frame end parseDataParameters() return _infobox() end function p.infoboxTemplate(frame) -- For calling via #invoke within a template origArgs = {} for k,v in pairs(frame.args) do origArgs[k] = mw.text.trim(v) end parseDataParameters() return _infobox() end return p 9d2795ab84d3da6331700b3705be9ac5a8578732 Module:Message box 828 148 307 306 2020-08-14T22:06:44Z Kilo 2 1 revision imported Scribunto text/plain -- This is a meta-module for producing message box templates, including -- {{mbox}}, {{ambox}}, {{imbox}}, {{tmbox}}, {{ombox}}, {{cmbox}} and {{fmbox}}. -- Load necessary modules. require('Module:No globals') local getArgs local yesno = require('Module:Yesno') -- Get a language object for formatDate and ucfirst. local lang = mw.language.getContentLanguage() -- Define constants local CONFIG_MODULE = 'Module:Message box/configuration' local DEMOSPACES = {talk = 'tmbox', image = 'imbox', file = 'imbox', category = 'cmbox', article = 'ambox', main = 'ambox'} -------------------------------------------------------------------------------- -- Helper functions -------------------------------------------------------------------------------- local function getTitleObject(...) -- Get the title object, passing the function through pcall -- in case we are over the expensive function count limit. local success, title = pcall(mw.title.new, ...) if success then return title end end local function union(t1, t2) -- Returns the union of two arrays. local vals = {} for i, v in ipairs(t1) do vals[v] = true end for i, v in ipairs(t2) do vals[v] = true end local ret = {} for k in pairs(vals) do table.insert(ret, k) end table.sort(ret) return ret end local function getArgNums(args, prefix) local nums = {} for k, v in pairs(args) do local num = mw.ustring.match(tostring(k), '^' .. prefix .. '([1-9]%d*)$') if num then table.insert(nums, tonumber(num)) end end table.sort(nums) return nums end -------------------------------------------------------------------------------- -- Box class definition -------------------------------------------------------------------------------- local MessageBox = {} MessageBox.__index = MessageBox function MessageBox.new(boxType, args, cfg) args = args or {} local obj = {} -- Set the title object and the namespace. obj.title = getTitleObject(args.page) or mw.title.getCurrentTitle() -- Set the config for our box type. obj.cfg = cfg[boxType] if not obj.cfg then local ns = obj.title.namespace -- boxType is "mbox" or invalid input if args.demospace and args.demospace ~= '' then -- implement demospace parameter of mbox local demospace = string.lower(args.demospace) if DEMOSPACES[demospace] then -- use template from DEMOSPACES obj.cfg = cfg[DEMOSPACES[demospace]] elseif string.find( demospace, 'talk' ) then -- demo as a talk page obj.cfg = cfg.tmbox else -- default to ombox obj.cfg = cfg.ombox end elseif ns == 0 then obj.cfg = cfg.ambox -- main namespace elseif ns == 6 then obj.cfg = cfg.imbox -- file namespace elseif ns == 14 then obj.cfg = cfg.cmbox -- category namespace else local nsTable = mw.site.namespaces[ns] if nsTable and nsTable.isTalk then obj.cfg = cfg.tmbox -- any talk namespace else obj.cfg = cfg.ombox -- other namespaces or invalid input end end end -- Set the arguments, and remove all blank arguments except for the ones -- listed in cfg.allowBlankParams. do local newArgs = {} for k, v in pairs(args) do if v ~= '' then newArgs[k] = v end end for i, param in ipairs(obj.cfg.allowBlankParams or {}) do newArgs[param] = args[param] end obj.args = newArgs end -- Define internal data structure. obj.categories = {} obj.classes = {} -- For lazy loading of [[Module:Category handler]]. obj.hasCategories = false return setmetatable(obj, MessageBox) end function MessageBox:addCat(ns, cat, sort) if not cat then return nil end if sort then cat = string.format('[[Category:%s|%s]]', cat, sort) else cat = string.format('[[Category:%s]]', cat) end self.hasCategories = true self.categories[ns] = self.categories[ns] or {} table.insert(self.categories[ns], cat) end function MessageBox:addClass(class) if not class then return nil end table.insert(self.classes, class) end function MessageBox:setParameters() local args = self.args local cfg = self.cfg -- Get type data. self.type = args.type local typeData = cfg.types[self.type] self.invalidTypeError = cfg.showInvalidTypeError and self.type and not typeData typeData = typeData or cfg.types[cfg.default] self.typeClass = typeData.class self.typeImage = typeData.image -- Find if the box has been wrongly substituted. self.isSubstituted = cfg.substCheck and args.subst == 'SUBST' -- Find whether we are using a small message box. self.isSmall = cfg.allowSmall and ( cfg.smallParam and args.small == cfg.smallParam or not cfg.smallParam and yesno(args.small) ) -- Add attributes, classes and styles. self.id = args.id self.name = args.name if self.name then self:addClass('box-' .. string.gsub(self.name,' ','_')) end if yesno(args.plainlinks) ~= false then self:addClass('plainlinks') end for _, class in ipairs(cfg.classes or {}) do self:addClass(class) end if self.isSmall then self:addClass(cfg.smallClass or 'mbox-small') end self:addClass(self.typeClass) self:addClass(args.class) self.style = args.style self.attrs = args.attrs -- Set text style. self.textstyle = args.textstyle -- Find if we are on the template page or not. This functionality is only -- used if useCollapsibleTextFields is set, or if both cfg.templateCategory -- and cfg.templateCategoryRequireName are set. self.useCollapsibleTextFields = cfg.useCollapsibleTextFields if self.useCollapsibleTextFields or cfg.templateCategory and cfg.templateCategoryRequireName then if self.name then local templateName = mw.ustring.match( self.name, '^[tT][eE][mM][pP][lL][aA][tT][eE][%s_]*:[%s_]*(.*)$' ) or self.name templateName = 'Template:' .. templateName self.templateTitle = getTitleObject(templateName) end self.isTemplatePage = self.templateTitle and mw.title.equals(self.title, self.templateTitle) end -- Process data for collapsible text fields. At the moment these are only -- used in {{ambox}}. if self.useCollapsibleTextFields then -- Get the self.issue value. if self.isSmall and args.smalltext then self.issue = args.smalltext else local sect if args.sect == '' then sect = 'This ' .. (cfg.sectionDefault or 'page') elseif type(args.sect) == 'string' then sect = 'This ' .. args.sect end local issue = args.issue issue = type(issue) == 'string' and issue ~= '' and issue or nil local text = args.text text = type(text) == 'string' and text or nil local issues = {} table.insert(issues, sect) table.insert(issues, issue) table.insert(issues, text) self.issue = table.concat(issues, ' ') end -- Get the self.talk value. local talk = args.talk -- Show talk links on the template page or template subpages if the talk -- parameter is blank. if talk == '' and self.templateTitle and ( mw.title.equals(self.templateTitle, self.title) or self.title:isSubpageOf(self.templateTitle) ) then talk = '#' elseif talk == '' then talk = nil end if talk then -- If the talk value is a talk page, make a link to that page. Else -- assume that it's a section heading, and make a link to the talk -- page of the current page with that section heading. local talkTitle = getTitleObject(talk) local talkArgIsTalkPage = true if not talkTitle or not talkTitle.isTalkPage then talkArgIsTalkPage = false talkTitle = getTitleObject( self.title.text, mw.site.namespaces[self.title.namespace].talk.id ) end if talkTitle and talkTitle.exists then local talkText = 'Relevant discussion may be found on' if talkArgIsTalkPage then talkText = string.format( '%s [[%s|%s]].', talkText, talk, talkTitle.prefixedText ) else talkText = string.format( '%s the [[%s#%s|talk page]].', talkText, talkTitle.prefixedText, talk ) end self.talk = talkText end end -- Get other values. self.fix = args.fix ~= '' and args.fix or nil local date if args.date and args.date ~= '' then date = args.date elseif args.date == '' and self.isTemplatePage then date = lang:formatDate('F Y') end if date then self.date = string.format(" <small class='date-container'>''(<span class='date'>%s</span>)''</small>", date) end self.info = args.info if yesno(args.removalnotice) then self.removalNotice = cfg.removalNotice end end -- Set the non-collapsible text field. At the moment this is used by all box -- types other than ambox, and also by ambox when small=yes. if self.isSmall then self.text = args.smalltext or args.text else self.text = args.text end -- Set the below row. self.below = cfg.below and args.below -- General image settings. self.imageCellDiv = not self.isSmall and cfg.imageCellDiv self.imageEmptyCell = cfg.imageEmptyCell if cfg.imageEmptyCellStyle then self.imageEmptyCellStyle = 'border:none;padding:0px;width:1px' end -- Left image settings. local imageLeft = self.isSmall and args.smallimage or args.image if cfg.imageCheckBlank and imageLeft ~= 'blank' and imageLeft ~= 'none' or not cfg.imageCheckBlank and imageLeft ~= 'none' then self.imageLeft = imageLeft if not imageLeft then local imageSize = self.isSmall and (cfg.imageSmallSize or '30x30px') or '40x40px' self.imageLeft = string.format('[[File:%s|%s|link=|alt=]]', self.typeImage or 'Imbox notice.png', imageSize) end end -- Right image settings. local imageRight = self.isSmall and args.smallimageright or args.imageright if not (cfg.imageRightNone and imageRight == 'none') then self.imageRight = imageRight end end function MessageBox:setMainspaceCategories() local args = self.args local cfg = self.cfg if not cfg.allowMainspaceCategories then return nil end local nums = {} for _, prefix in ipairs{'cat', 'category', 'all'} do args[prefix .. '1'] = args[prefix] nums = union(nums, getArgNums(args, prefix)) end -- The following is roughly equivalent to the old {{Ambox/category}}. local date = args.date date = type(date) == 'string' and date local preposition = 'from' for _, num in ipairs(nums) do local mainCat = args['cat' .. tostring(num)] or args['category' .. tostring(num)] local allCat = args['all' .. tostring(num)] mainCat = type(mainCat) == 'string' and mainCat allCat = type(allCat) == 'string' and allCat if mainCat and date and date ~= '' then local catTitle = string.format('%s %s %s', mainCat, preposition, date) self:addCat(0, catTitle) catTitle = getTitleObject('Category:' .. catTitle) if not catTitle or not catTitle.exists then self:addCat(0, 'Articles with invalid date parameter in template') end elseif mainCat and (not date or date == '') then self:addCat(0, mainCat) end if allCat then self:addCat(0, allCat) end end end function MessageBox:setTemplateCategories() local args = self.args local cfg = self.cfg -- Add template categories. if cfg.templateCategory then if cfg.templateCategoryRequireName then if self.isTemplatePage then self:addCat(10, cfg.templateCategory) end elseif not self.title.isSubpage then self:addCat(10, cfg.templateCategory) end end -- Add template error categories. if cfg.templateErrorCategory then local templateErrorCategory = cfg.templateErrorCategory local templateCat, templateSort if not self.name and not self.title.isSubpage then templateCat = templateErrorCategory elseif self.isTemplatePage then local paramsToCheck = cfg.templateErrorParamsToCheck or {} local count = 0 for i, param in ipairs(paramsToCheck) do if not args[param] then count = count + 1 end end if count > 0 then templateCat = templateErrorCategory templateSort = tostring(count) end if self.categoryNums and #self.categoryNums > 0 then templateCat = templateErrorCategory templateSort = 'C' end end self:addCat(10, templateCat, templateSort) end end function MessageBox:setAllNamespaceCategories() -- Set categories for all namespaces. if self.invalidTypeError then local allSort = (self.title.namespace == 0 and 'Main:' or '') .. self.title.prefixedText self:addCat('all', 'Wikipedia message box parameter needs fixing', allSort) end if self.isSubstituted then self:addCat('all', 'Pages with incorrectly substituted templates') end end function MessageBox:setCategories() if self.title.namespace == 0 then self:setMainspaceCategories() elseif self.title.namespace == 10 then self:setTemplateCategories() end self:setAllNamespaceCategories() end function MessageBox:renderCategories() if not self.hasCategories then -- No categories added, no need to pass them to Category handler so, -- if it was invoked, it would return the empty string. -- So we shortcut and return the empty string. return "" end -- Convert category tables to strings and pass them through -- [[Module:Category handler]]. return require('Module:Category handler')._main{ main = table.concat(self.categories[0] or {}), template = table.concat(self.categories[10] or {}), all = table.concat(self.categories.all or {}), nocat = self.args.nocat, page = self.args.page } end function MessageBox:export() local root = mw.html.create() -- Add the subst check error. if self.isSubstituted and self.name then root:tag('b') :addClass('error') :wikitext(string.format( 'Template <code>%s[[Template:%s|%s]]%s</code> has been incorrectly substituted.', mw.text.nowiki('{{'), self.name, self.name, mw.text.nowiki('}}') )) end -- Create the box table. local boxTable = root:tag('table') boxTable:attr('id', self.id or nil) for i, class in ipairs(self.classes or {}) do boxTable:addClass(class or nil) end boxTable :cssText(self.style or nil) :attr('role', 'presentation') if self.attrs then boxTable:attr(self.attrs) end -- Add the left-hand image. local row = boxTable:tag('tr') if self.imageLeft then local imageLeftCell = row:tag('td'):addClass('mbox-image') if self.imageCellDiv then -- If we are using a div, redefine imageLeftCell so that the image -- is inside it. Divs use style="width: 52px;", which limits the -- image width to 52px. If any images in a div are wider than that, -- they may overlap with the text or cause other display problems. imageLeftCell = imageLeftCell:tag('div'):css('width', '52px') end imageLeftCell:wikitext(self.imageLeft or nil) elseif self.imageEmptyCell then -- Some message boxes define an empty cell if no image is specified, and -- some don't. The old template code in templates where empty cells are -- specified gives the following hint: "No image. Cell with some width -- or padding necessary for text cell to have 100% width." row:tag('td') :addClass('mbox-empty-cell') :cssText(self.imageEmptyCellStyle or nil) end -- Add the text. local textCell = row:tag('td'):addClass('mbox-text') if self.useCollapsibleTextFields then -- The message box uses advanced text parameters that allow things to be -- collapsible. At the moment, only ambox uses this. textCell:cssText(self.textstyle or nil) local textCellDiv = textCell:tag('div') textCellDiv :addClass('mbox-text-span') :wikitext(self.issue or nil) if (self.talk or self.fix) and not self.isSmall then textCellDiv:tag('span') :addClass('hide-when-compact') :wikitext(self.talk and (' ' .. self.talk) or nil) :wikitext(self.fix and (' ' .. self.fix) or nil) end textCellDiv:wikitext(self.date and (' ' .. self.date) or nil) if self.info and not self.isSmall then textCellDiv :tag('span') :addClass('hide-when-compact') :wikitext(self.info and (' ' .. self.info) or nil) end if self.removalNotice then textCellDiv:tag('small') :addClass('hide-when-compact') :tag('i') :wikitext(string.format(" (%s)", self.removalNotice)) end else -- Default text formatting - anything goes. textCell :cssText(self.textstyle or nil) :wikitext(self.text or nil) end -- Add the right-hand image. if self.imageRight then local imageRightCell = row:tag('td'):addClass('mbox-imageright') if self.imageCellDiv then -- If we are using a div, redefine imageRightCell so that the image -- is inside it. imageRightCell = imageRightCell:tag('div'):css('width', '52px') end imageRightCell :wikitext(self.imageRight or nil) end -- Add the below row. if self.below then boxTable:tag('tr') :tag('td') :attr('colspan', self.imageRight and '3' or '2') :addClass('mbox-text') :cssText(self.textstyle or nil) :wikitext(self.below or nil) end -- Add error message for invalid type parameters. if self.invalidTypeError then root:tag('div') :css('text-align', 'center') :wikitext(string.format( 'This message box is using an invalid "type=%s" parameter and needs fixing.', self.type or '' )) end -- Add categories. root:wikitext(self:renderCategories() or nil) return tostring(root) end -------------------------------------------------------------------------------- -- Exports -------------------------------------------------------------------------------- local p, mt = {}, {} function p._exportClasses() -- For testing. return { MessageBox = MessageBox } end function p.main(boxType, args, cfgTables) local box = MessageBox.new(boxType, args, cfgTables or mw.loadData(CONFIG_MODULE)) box:setParameters() box:setCategories() return box:export() end function mt.__index(t, k) return function (frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end return t.main(k, getArgs(frame, {trim = false, removeBlanks = false})) end end return setmetatable(p, mt) aab916b126b6306dc8b5e6b2f81f992e2ca90342 Module:Navbar 828 149 309 308 2020-08-14T22:06:44Z Kilo 2 1 revision imported Scribunto text/plain local p = {} local getArgs local ul function p.addItem (mini, full, link, descrip, args, url) local l if url then l = {'[', '', ']'} else l = {'[[', '|', ']]'} end ul:tag('li') :addClass('nv-'..full) :wikitext(l[1] .. link .. l[2]) :tag(args.mini and 'abbr' or 'span') :attr('title', descrip..' this template') :cssText(args.fontstyle) :wikitext(args.mini and mini or full) :done() :wikitext(l[3]) end function p.brackets (position, c, args, div) if args.brackets then div :tag('span') :css('margin-'..position, '-0.125em') :cssText(args.fontstyle) :wikitext(c) end end function p._navbar(args) local show = {true, true, true, false, false, false} local titleArg = 1 if args.collapsible then titleArg = 2 if not args.plain then args.mini = 1 end if args.fontcolor then args.fontstyle = 'color:' .. args.fontcolor .. ';' end args.style = 'float:left; text-align:left' end if args.template then titleArg = 'template' show = {true, false, false, false, false, false} local index = {t = 2, d = 2, e = 3, h = 4, m = 5, w = 6, talk = 2, edit = 3, hist = 4, move = 5, watch = 6} for k,v in ipairs(require ('Module:TableTools').compressSparseArray(args)) do local num = index[v] if num then show[num] = true end end end if args.noedit then show[3] = false end local titleText = args[titleArg] or (':' .. mw.getCurrentFrame():getParent():getTitle()) local title = mw.title.new(mw.text.trim(titleText), 'Template') if not title then error('Invalid title ' .. titleText) end local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or '' local div = mw.html.create():tag('div') div :addClass('plainlinks') :addClass('hlist') :addClass('navbar') :cssText(args.style) if args.mini then div:addClass('mini') end if not (args.mini or args.plain) then div :tag('span') :css('word-spacing', 0) :cssText(args.fontstyle) :wikitext(args.text or 'This box:') :wikitext(' ') end p.brackets('right', '&#91; ', args, div) ul = div:tag('ul') if show[1] then p.addItem('v', 'view', title.fullText, 'View', args) end if show[2] then p.addItem('t', 'talk', talkpage, 'Discuss', args) end if show[3] then p.addItem('e', 'edit', title:fullUrl('action=edit'), 'Edit', args, true) end if show[4] then p.addItem('h', 'hist', title:fullUrl('action=history'), 'History of', args, true) end if show[5] then local move = mw.title.new ('Special:Movepage') p.addItem('m', 'move', move:fullUrl('target='..title.fullText), 'Move', args, true) end if show[6] then p.addItem('w', 'watch', title:fullUrl('action=watch'), 'Watch', args, true) end p.brackets('left', ' &#93;', args, div) if args.collapsible then div :done() :tag('div') :css('font-size', '114%') :css('margin', args.mini and '0 4em' or '0 7em') :cssText(args.fontstyle) :wikitext(args[1]) end return tostring(div:done()) end function p.navbar(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end return p._navbar(getArgs(frame)) end return p 04f3b81927127526bd5d8bda44128b559fc97d0d Template:Tag 10 150 311 310 2020-08-14T22:06:45Z Kilo 2 1 revision imported wikitext text/x-wiki {{#if:{{{plain|}}}| |<code style="white-space:nowrap"> }}{{#switch:{{{2|pair}}} |c|close = <!--nothing--> |s|single |o|open |p|pair = &lt;{{{1|tag}}}{{#if:{{{params|}}}|&#32;{{{params}}}}} }}{{#switch:{{{2|pair}}} |c|close = {{{content|}}} |s|single = &#32;&#47;&gt; |o|open = &gt;{{{content|}}} |p|pair = &gt;{{{content|...}}} }}{{#switch:{{{2|pair}}} |s|single |o|open = <!--nothing--> |c|close |p|pair = &lt;&#47;{{{1|tag}}}&gt; }}{{#if:{{{plain|}}}| |</code> }}<noinclude> {{documentation}} </noinclude> 2c79cc76de96df499dfff24dd2af0a4c08ad66f2 Template:Tl 10 151 313 312 2020-08-14T22:06:45Z Kilo 2 1 revision imported wikitext text/x-wiki &#123;&#123;[[Template:{{{1}}}|{{{1}}}]]&#125;&#125;<noinclude> {{documentation}} <!-- Categories go on the /doc subpage and interwikis go on Wikidata. --> </noinclude> 91be693cd63410db06fc933eddb412ba433564dc Template:Used in system 10 152 315 314 2020-08-14T22:06:45Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude> <languages /> </noinclude>{{#switch:<translate></translate> | = {{ombox | type = content | text = '''<translate><!--T:1--> This <tvar|1>{{lcfirst:{{NAMESPACE}}}}</> is used {{<tvar|2>#if:{{{1|}}}|{{{1}}}</>|in system messages}}.</translate>''' <br/> <translate><!--T:2--> Changes to it can cause immediate changes to the MediaWiki user interface.</translate> <translate><!--T:3--> To avoid large-scale disruption, any changes should first be tested in this <tvar|1>{{lcfirst:{{NAMESPACE}}}}</>'s [[<tvar|2>{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{SUBJECTSPACE}}:{{BASEPAGENAME}} | #default = {{SUBJECTPAGENAME}} }}/sandbox</>|/sandbox]] or [[<tvar|3>{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{SUBJECTSPACE}}:{{BASEPAGENAME}} | #default = {{SUBJECTPAGENAME}} }}/testcases</>|/testcases]] subpage, or in your own [[<tvar|4>Special:MyLanguage/Help:Subpages</>|user space]].</translate> <translate><!--T:4--> The tested changes can then be added in one single edit to this <tvar|1>{{lcfirst:{{NAMESPACE}}}}</>.</translate> <translate><!--T:5--> Please discuss any changes {{<tvar|1>#if:{{{2|}}}</>|at <tvar|2>[[{{{2}}}]]</>|on the [[<tvar|3>{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{TALKSPACE}}:{{BASEPAGENAME}} | #default = {{TALKPAGENAME}} }}</>|talk page]]}} before implementing them.</translate> }} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Used in system|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{documentation}} </noinclude> dea8f81f9cd0efbfa9533d024e3a5c485c26fc87 Template:Used in system/en 10 153 317 316 2020-08-14T22:06:45Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude> <languages /> </noinclude>{{#switch: | = {{ombox | type = content | text = '''This {{lcfirst:{{NAMESPACE}}}} is used {{#if:{{{1|}}}|{{{1}}}|in system messages}}.''' <br/> Changes to it can cause immediate changes to the MediaWiki user interface. To avoid large-scale disruption, any changes should first be tested in this {{lcfirst:{{NAMESPACE}}}}'s [[{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{SUBJECTSPACE}}:{{BASEPAGENAME}} | #default = {{SUBJECTPAGENAME}} }}/sandbox|/sandbox]] or [[{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{SUBJECTSPACE}}:{{BASEPAGENAME}} | #default = {{SUBJECTPAGENAME}} }}/testcases|/testcases]] subpage, or in your own [[Special:MyLanguage/Help:Subpages|user space]]. The tested changes can then be added in one single edit to this {{lcfirst:{{NAMESPACE}}}}. Please discuss any changes {{#if:{{{2|}}}|at [[{{{2}}}]]|on the [[{{#switch: {{SUBPAGENAME}} | doc | sandbox = {{TALKSPACE}}:{{BASEPAGENAME}} | #default = {{TALKPAGENAME}} }}|talk page]]}} before implementing them. }} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:Used in system|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{documentation}} </noinclude> d3c54da0dc13553c030c2d87aa5e07dc3b4487ee Module:Yesno 828 154 319 318 2020-08-14T22:08:19Z Kilo 2 1 revision imported Scribunto text/plain -- Function allowing for consistent treatment of boolean-like wikitext input. -- It works similarly to the template {{yesno}}. return function (val, default) -- If your wiki uses non-ascii characters for any of "yes", "no", etc., you -- should replace "val:lower()" with "mw.ustring.lower(val)" in the -- following line. val = type(val) == 'string' and val:lower() or val if val == nil then return nil elseif val == true or val == 'yes' or val == 'y' or val == 'true' or val == 't' or val == 'on' or tonumber(val) == 1 then return true elseif val == false or val == 'no' or val == 'n' or val == 'false' or val == 'f' or val == 'off' or tonumber(val) == 0 then return false else return default end end f767643e7d12126d020d88d662a3dd057817b9dc Template:High-risk 10 155 321 320 2020-08-14T22:08:20Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude> <languages/> </noinclude>{{#switch:<translate></translate> | = {{ombox | type = content | image = [[File:OOjs UI icon alert-warning.svg|40px|alt=]] | imageright = | text = '''<translate><!--T:3--> This {{<tvar|1>#switch:{{NAMESPACE}}</>|<tvar|2>Module</>=Lua module|<tvar|3>#default</>=template}} is used on {{<tvar|4>#if:{{{1|}}}</>|approximately <tvar|5>{{formatnum:{{{1}}}}}</>|many}} pages.</translate>'''<br /> <translate> <!--T:2--> To avoid large-scale disruption and unnecessary server load, any changes to this {{<tvar|1>#switch:{{NAMESPACE}}</>|<tvar|2>Module</>=module|<tvar|3>#default</>=template}} should first be tested in its [[<tvar|4>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/sandbox</>|/sandbox]] or [[<tvar|5>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/testcases</>|/testcases]] subpages{{<tvar|6>#switch:{{NAMESPACE}}</>|<tvar|7>Module</>=.|<tvar|8>#default</>=&#32;or in your own [[<tvar|9>Special:MyLanguage/Help:Subpages#Use of subpages</>|user subpage]].}}</translate> <translate> <!--T:1--> The tested changes can then be added to this page in one single edit.</translate> <translate> <!--T:4--> Please consider discussing any changes {{<tvar|1>#if:{{{2|}}}</>|at <tvar|2>[[{{trim|{{{2}}}}}]]</>|on the [[<tvar|3>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{TALKSPACE}}:{{BASEPAGENAME}}|#default={{TALKPAGENAME}}}}</>|talk page]]}} before implementing them.</translate> }} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:High-risk|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{Documentation|content= This is the {{tl|high-risk}} message box. It is meant to be put at the top of the documentation page on the most high-use (high-risk) templates and Lua modules (the template detects the name space), i.e., for templates used on a large number of pages '''''Note:''''' It is normal that some of the links in the message box are red. === Usage === The template can be used as is. But it can also take some parameters: * First parameter is the number of pages. * Second parameter is the name of some other talk page if you want discussion to be made there instead. But a better option might be to redirect the talkpage of your template to that other talkpage. ===Examples=== <pre> {{high-risk| 30,000+ | Project:Current issues}} </pre> {{high-risk| 30,000+ | Project:Current issues}} <pre> {{high-risk| 30,000+ }} </pre> {{high-risk| 30,000+ }} <pre> {{high-risk| | Project:Current issues}} </pre> {{high-risk| | Project:Current issues}} The full code for a /doc page top may look like this: <pre> {{documentation subpage}} <!-- Categories go where indicated at the bottom of this page, please; interwikis go to Wikidata (see also: [[Wikipedia:Wikidata]]). --> {{high-risk| 30,000+ }} </pre> === Technical details === The [[{{translatable}}/sandbox|/sandbox]] and [[{{translatable}}/testcases|/testcases]] links are the standard names for such subpages. If those pages are created then the green /doc box for the template will detect them and link to them in its heading. For instance see the top of this documentation. === See also === * {{tl|intricate template}} – For the intricate, i.e., complex templates. * {{tl|pp-template}} – The protection template that usually is put on high-risk templates. * {{tl|used in system}} – For templates used in the user interface. }} </noinclude> 4db70453ff93bb2263813833cb56cd0e09da0a32 Template:High-risk/en 10 156 323 322 2020-08-14T22:08:21Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude> <languages/> </noinclude>{{#switch: | = {{ombox | type = content | image = [[File:OOjs UI icon alert-warning.svg|40px|alt=]] | imageright = | text = '''This {{#switch:{{NAMESPACE}}|Module=Lua module|#default=template}} is used on {{#if:{{{1|}}}|approximately {{formatnum:{{{1}}}}}|many}} pages.'''<br /> To avoid large-scale disruption and unnecessary server load, any changes to this {{#switch:{{NAMESPACE}}|Module=module|#default=template}} should first be tested in its [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/sandbox|/sandbox]] or [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/testcases|/testcases]] subpages{{#switch:{{NAMESPACE}}|Module=.|#default=&#32;or in your own [[Special:MyLanguage/Help:Subpages#Use of subpages|user subpage]].}} The tested changes can then be added to this page in one single edit. Please consider discussing any changes {{#if:{{{2|}}}|at [[{{trim|{{{2}}}}}]]|on the [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{TALKSPACE}}:{{BASEPAGENAME}}|#default={{TALKPAGENAME}}}}|talk page]]}} before implementing them. }} | #default= {{#invoke:Template translation|renderTranslatedTemplate|template=Template:High-risk|noshift=1|uselang={{int:lang}}}} }}<noinclude> {{Documentation|content= This is the {{tl|high-risk}} message box. It is meant to be put at the top of the documentation page on the most high-use (high-risk) templates and Lua modules (the template detects the name space), i.e., for templates used on a large number of pages '''''Note:''''' It is normal that some of the links in the message box are red. === Usage === The template can be used as is. But it can also take some parameters: * First parameter is the number of pages. * Second parameter is the name of some other talk page if you want discussion to be made there instead. But a better option might be to redirect the talkpage of your template to that other talkpage. ===Examples=== <pre> {{high-risk| 30,000+ | Project:Current issues}} </pre> {{high-risk| 30,000+ | Project:Current issues}} <pre> {{high-risk| 30,000+ }} </pre> {{high-risk| 30,000+ }} <pre> {{high-risk| | Project:Current issues}} </pre> {{high-risk| | Project:Current issues}} The full code for a /doc page top may look like this: <pre> {{documentation subpage}} <!-- Categories go where indicated at the bottom of this page, please; interwikis go to Wikidata (see also: [[Wikipedia:Wikidata]]). --> {{high-risk| 30,000+ }} </pre> === Technical details === The [[{{translatable}}/sandbox|/sandbox]] and [[{{translatable}}/testcases|/testcases]] links are the standard names for such subpages. If those pages are created then the green /doc box for the template will detect them and link to them in its heading. For instance see the top of this documentation. === See also === * {{tl|intricate template}} – For the intricate, i.e., complex templates. * {{tl|pp-template}} – The protection template that usually is put on high-risk templates. * {{tl|used in system}} – For templates used in the user interface. }} </noinclude> 36d33ab771f19e8721880e94131aa9777281f3c1 Template:Shared Template Warning 10 157 325 324 2020-08-14T22:08:25Z Kilo 2 1 revision imported wikitext text/x-wiki <noinclude>{{ {{PAGENAME}}|Template:Shared Template Warning|Shared Template Warning}}{{Documentation}}</noinclude><includeonly><table cellspacing="0" cellpadding="0" border="0" style="background:transparent; margin:0.5em auto; padding:0.5em; background-color:#fee7e6; border:1px solid #aaa;" ><tr><td nowrap="nowrap" valign="top"><!-- --><span style="position:relative; top:-2px;"><!-- -->[[File:OOjs_UI_icon_notice-destructive.svg|18px|warning|link=]]<!-- --></span>&nbsp;'''{{#invoke:TNT|msg|I18n/Shared Template Warning.tab|warning}}'''</td><!-- --><td valign="top" style="padding-left:0.5em;"><!-- -->{{#ifeq:{{SITENAME}}|MediaWiki<!-- -->|{{#invoke:TNT|msg|I18n/Shared Template Warning.tab|be-careful}}<!-- -->|{{#invoke:TNT|msg|I18n/Shared Template Warning.tab|no-edit|{{{1}}}}}<!-- -->}}{{#if:{{{2|}}}|<br>{{#invoke:TNT|msg|I18n/Shared Template Warning.tab|translate|c:Data:I18n/{{{2}}}.tab}}<!-- -->}}</td></tr></table></includeonly> c5b12497baea46464c8d82f0a25ab36b6178c871 Module:TNT 828 158 327 326 2020-08-14T22:09:37Z Kilo 2 1 revision imported Scribunto text/plain -- -- INTRO: (!!! DO NOT RENAME THIS PAGE !!!) -- This module allows any template or module to be copy/pasted between -- wikis without any translation changes. All translation text is stored -- in the global Data:*.tab pages on Commons, and used everywhere. -- -- SEE: https://www.mediawiki.org/wiki/Multilingual_Templates_and_Modules -- -- ATTENTION: -- Please do NOT rename this module - it has to be identical on all wikis. -- This code is maintained at https://www.mediawiki.org/wiki/Module:TNT -- Please do not modify it anywhere else, as it may get copied and override your changes. -- Suggestions can be made at https://www.mediawiki.org/wiki/Module_talk:TNT -- -- DESCRIPTION: -- The "msg" function uses a Commons dataset to translate a message -- with a given key (e.g. source-table), plus optional arguments -- to the wiki markup in the current content language. -- Use lang=xx to set language. Example: -- -- {{#invoke:TNT | msg -- | I18n/Template:Graphs.tab <!-- https://commons.wikimedia.org/wiki/Data:I18n/Template:Graphs.tab --> -- | source-table <!-- uses a translation message with id = "source-table" --> -- | param1 }} <!-- optional parameter --> -- -- -- The "doc" function will generate the <templatedata> parameter documentation for templates. -- This way all template parameters can be stored and localized in a single Commons dataset. -- NOTE: "doc" assumes that all documentation is located in Data:Templatedata/* on Commons. -- -- {{#invoke:TNT | doc | Graph:Lines }} -- uses https://commons.wikimedia.org/wiki/Data:Templatedata/Graph:Lines.tab -- if the current page is Template:Graph:Lines/doc -- local p = {} local i18nDataset = 'I18n/Module:TNT.tab' -- Forward declaration of the local functions local sanitizeDataset, loadData, link, formatMessage function p.msg(frame) local dataset, id local params = {} local lang = nil for k, v in pairs(frame.args) do if k == 1 then dataset = mw.text.trim(v) elseif k == 2 then id = mw.text.trim(v) elseif type(k) == 'number' then table.insert(params, mw.text.trim(v)) elseif k == 'lang' and v ~= '_' then lang = mw.text.trim(v) end end return formatMessage(dataset, id, params, lang) end -- Identical to p.msg() above, but used from other lua modules -- Parameters: name of dataset, message key, optional arguments -- Example with 2 params: format('I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset') function p.format(dataset, key, ...) local checkType = require('libraryUtil').checkType checkType('format', 1, dataset, 'string') checkType('format', 2, key, 'string') return formatMessage(dataset, key, {...}) end -- Identical to p.msg() above, but used from other lua modules with the language param -- Parameters: language code, name of dataset, message key, optional arguments -- Example with 2 params: formatInLanguage('es', I18n/Module:TNT', 'error_bad_msgkey', 'my-key', 'my-dataset') function p.formatInLanguage(lang, dataset, key, ...) local checkType = require('libraryUtil').checkType checkType('formatInLanguage', 1, lang, 'string') checkType('formatInLanguage', 2, dataset, 'string') checkType('formatInLanguage', 3, key, 'string') return formatMessage(dataset, key, {...}, lang) end -- Obsolete function that adds a 'c:' prefix to the first param. -- "Sandbox/Sample.tab" -> 'c:Data:Sandbox/Sample.tab' function p.link(frame) return link(frame.args[1]) end function p.doc(frame) local dataset = 'Templatedata/' .. sanitizeDataset(frame.args[1]) return frame:extensionTag('templatedata', p.getTemplateData(dataset)) .. formatMessage(i18nDataset, 'edit_doc', {link(dataset)}) end function p.getTemplateData(dataset) -- TODO: add '_' parameter once lua starts reindexing properly for "all" languages local data = loadData(dataset) local names = {} for _, field in pairs(data.schema.fields) do table.insert(names, field.name) end local params = {} local paramOrder = {} for _, row in pairs(data.data) do local newVal = {} local name = nil for pos, val in pairs(row) do local columnName = names[pos] if columnName == 'name' then name = val else newVal[columnName] = val end end if name then params[name] = newVal table.insert(paramOrder, name) end end -- Work around json encoding treating {"1":{...}} as an [{...}] params['zzz123']='' local json = mw.text.jsonEncode({ params=params, paramOrder=paramOrder, description=data.description }) json = string.gsub(json,'"zzz123":"",?', "") return json end -- Local functions sanitizeDataset = function(dataset) if not dataset then return nil end dataset = mw.text.trim(dataset) if dataset == '' then return nil elseif string.sub(dataset,-4) ~= '.tab' then return dataset .. '.tab' else return dataset end end loadData = function(dataset, lang) dataset = sanitizeDataset(dataset) if not dataset then error(formatMessage(i18nDataset, 'error_no_dataset', {})) end -- Give helpful error to thirdparties who try and copy this module. if not mw.ext or not mw.ext.data or not mw.ext.data.get then error('Missing JsonConfig extension; Cannot load https://commons.wikimedia.org/wiki/Data:' .. dataset) end local data = mw.ext.data.get(dataset, lang) if data == false then if dataset == i18nDataset then -- Prevent cyclical calls error('Missing Commons dataset ' .. i18nDataset) else error(formatMessage(i18nDataset, 'error_bad_dataset', {link(dataset)})) end end return data end -- Given a dataset name, convert it to a title with the 'commons:data:' prefix link = function(dataset) return 'c:Data:' .. mw.text.trim(dataset or '') end formatMessage = function(dataset, key, params, lang) for _, row in pairs(loadData(dataset, lang).data) do local id, msg = unpack(row) if id == key then local result = mw.message.newRawMessage(msg, unpack(params or {})) return result:plain() end end if dataset == i18nDataset then -- Prevent cyclical calls error('Invalid message key "' .. key .. '"') else error(formatMessage(i18nDataset, 'error_bad_msgkey', {key, link(dataset)})) end end return p 9d0d10e54abd232c806dcabccaf03e52858634a1 The Overworld 0 73 328 149 2020-09-03T01:16:13Z Foreck 3 Created wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || ice_flats ice_mountains glacier frozen_ocean frozen_river cold_beach mutated_ice_flats snowy_tundra glacier tundra cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || highland overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || mesa mesa_rock mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || swampland mutated_swampland river bayou bog lush_swamp mangrove chaparral wetland dead_swamp fen quagmire land_of_lakes marsh moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || ocean deep_ocean gravel_beach white_beach coral_reef kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || outback brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || grassland temperate_rainforest redwood_forest seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || mystic_grove || - |- | Volcanic || mushroom_island mushroom_island_shore land_of_lakes shield tropical_island volcanic_island flower_island || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || xeric_shrubland wasteland tundra steppe ted_mesa_rock prairie brushland || - |} ==Footnotes== {{Reflist}} b9da69f7ad10eb6ffbd8319835d3640658967003 329 328 2020-09-03T01:18:17Z Foreck 3 fix table display wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || ice_flats ice_mountains glacier frozen_ocean frozen_river cold_beach mutated_ice_flats snowy_tundra glacier tundra cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * ted_mesa_rock * prairie * brushland || - |} ==Footnotes== {{Reflist}} 969417ec657a0e9e329d513e17ba9c49841578d7 330 329 2020-09-03T01:19:17Z Foreck 3 fix table display wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} ==Footnotes== {{Reflist}} 78140c4f1eabbf78a5f9c706758823c464dfcfad 338 330 2020-09-14T19:04:52Z Foreck 3 Added table for ore distribution wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** S=8 ** C=17 * Jungles ** Y=0-155 ** S=16 ** C=20 * Swamps ** Y=59-64 ** S=2 ** C=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** S=8 ** C=2 * Volcanic Island ** Y=16-155 ** S=16 ** C=20 * Outback ** Y=0-48 ** S=8 ** C=6 || Compressed coal |- | (WIP) || * (WIP) || (WIP) || - |} == Footnotes == {{Reflist}} 400bf401fbf496b49e4c22e7ca78b64f06d81174 342 338 2020-09-21T16:08:35Z Tonio 7 copying stuff over. prolly will work on these more over time wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** S=8 ** C=17 * Jungles ** Y=0-155 ** S=16 ** C=20 * Swamps ** Y=59-64 ** S=2 ** C=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** S=8 ** C=2 * Volcanic Island ** Y=16-155 ** S=16 ** C=20 * Outback ** Y=0-48 ** S=8 ** C=6 || Compressed coal |- | (WIP) || * (WIP) || (WIP) || - |} == Footnotes == {{Reflist}} 42d2dc21910913a3f48ef7781b5da4d65413d15f Main Page 0 1 331 16 2020-09-07T05:24:50Z 2001:569:72A5:1600:5079:1DB4:25F6:3755 0 wikitext text/x-wiki __NOTOC__ == Welcome to the {{SITENAME}}! == '''This wiki is a huge WIP. We're moving over from the Fandom platform. We appreciate all help and edits!''' '''Do you remember the first time you played Minecraft?''' How it felt? When zombies and creepers scared you because you weren't strong enough, when going underground was a tense challenge full of surprises, when going deeper and finding new ores was exciting, when dungeons were impressive and the world was new, when learning new mechanics felt rewarding, when you didn't know what awaited you at the other end of portals, when nightfall terrified you because you knew it would bring deadly creatures. If you remember all these things, odds are, Minecraft doesn't excite the way it used to, and you feel it could use huge updates that Mojang are too scared to push. Well, this is everything you've been waiting for. This modpack aims to do what Mojang won't. It's aimed to make Minecraft the game it was truly meant to be. '''This is not a "kitchen sink" modpack''' where we dump loads of mods on you that serve no useful purpose or make the game harder for the sake of making it harder. No, this is balanced, unique, new player friendly, and most of all, fun. If you've been searching for the fabled "Minecraft v2.0" modpack, your journey ends here. '''Much of this modpack is inspired by many viral YouTube videos''' that critique Minecraft as a game or describe how it could be great again. These videos are in a playlist [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 here]. Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. 1b93c7e81d59d8c95026fef9de9400fd11e01ab9 Installation 0 6 332 19 2020-09-07T23:10:12Z CalaMariGold 6 /* Installing Custom Music (recommended) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == [[File:Rebirth of the Night - How to Install, Set up and Troubleshoot|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Custom Music (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing Custom Music (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Drag the "'''ActualMusic'''" folder (the folder itself, not just the contents inside) into the main modpack directory. It should be next to the folders "mods", "config", "scripts", etc... # Drag "'''Embassy_5.0-b20'''" into the mods folder. # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] 680fd2aec930ae777f991e18e039ad735ed4b9c7 333 332 2020-09-07T23:14:30Z CalaMariGold 6 /* Installing Custom Music (recommended) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == [[File:Rebirth of the Night - How to Install, Set up and Troubleshoot|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Custom Music (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing Custom Music (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] 9d71f5dd13406f90ea5acc86bc472fe1222df014 334 333 2020-09-07T23:30:31Z CalaMariGold 6 /* Installing Custom Music (recommended) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == [[File:Rebirth of the Night - How to Install, Set up and Troubleshoot|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Custom Music (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing Our Custom Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] 0ce0300f48297574dbb47e915d4d6a2a7d6467ba 335 334 2020-09-08T04:48:58Z CalaMariGold 6 /* Installing Our Custom Soundtrack (recommended) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == [[File:Rebirth of the Night - How to Install, Set up and Troubleshoot|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Custom Music (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing Our Custom Soundtrack (recommended) == https://www.youtube.com/watch?v=caTrARtx3jk '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] f0b15b09af33cc2c0118994f6a923fd2c5755247 336 335 2020-09-08T04:50:06Z CalaMariGold 6 /* Installing Our Custom Soundtrack (recommended) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == [[File:Rebirth of the Night - How to Install, Set up and Troubleshoot|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Custom Music (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == https://www.youtube.com/watch?v=caTrARtx3jk '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] db1f1e32c74472f73eda5cc0fe9a287130fa16e7 339 336 2020-09-15T23:07:34Z CalaMariGold 6 /* CurseForge > Twitch */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == [[File:How to Install ROTN on MultiMC - Crafting Mantis|thumb|432x432px]] DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Custom Music (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == https://www.youtube.com/watch?v=caTrARtx3jk '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] cf0a7a8c09b52ef809c4a4e45eebeb19b066b79b 340 339 2020-09-15T23:07:46Z CalaMariGold 6 /* MultiMC */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Custom Music (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == https://www.youtube.com/watch?v=caTrARtx3jk '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] 6c090da5bef64ad995b6e1cce4b0f858f6d9cd02 Getting Started 0 12 337 27 2020-09-11T21:44:01Z 2605:E000:1205:844F:E85E:F3D6:7F6B:61C6 0 /* The First Day */ wikitext text/x-wiki [[File:Getting Started.png|thumb|317x317px]] == '''Before You Start''' == Rebirth of the Night introduces very new and different concepts than vanilla and other modpacks. While you may have many questions about many different topics. Always check JEI first. When you open your inventory, use the search bar in the bottom right to find your item. Press R to find the recipe for the item or press I to find what items can be crafted with the item.  == '''The First Day''' == You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location.You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as zombies investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [https://rotn.miraheze.org/wiki/Settling_Down:_The_basics expand your settlement]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] f1e1a937039233ff517bab52c33b6b32c95347bc 344 337 2020-09-21T22:01:04Z Tonio 7 wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] == '''Before You Start''' == Rebirth of the Night introduces very new and different concepts than vanilla and other modpacks. While you may have many questions about many different topics. Always check JEI first. When you open your inventory, use the search bar in the bottom right to find your item. Press R to find the recipe for the item or press I to find what items can be crafted with the item.  == '''The First Day''' == You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location.You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as zombies investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [https://rotn.miraheze.org/wiki/Settling_Down:_The_basics expand your settlement]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 979d2ad5048f11da8b3f0d9e82db7b02b9db18f2 Events 0 41 341 85 2020-09-21T16:04:50Z Tonio 7 wikitext text/x-wiki Rebirth of the Night includes many events, some of them are outlined below: == [[Invasions]] == Invasions increase the mob spawn rates of specific types of mobs, which have higher aggro ranges and can destroy bases. During an invasion, sleeping will be near impossible due to the monsters attacking. Invasions happen every 9 days, coinciding with seasonal changes. == Moon events == Moon events start happening on night 5, and there is a three day "cooldown" between same events. ===[[Blood Moon]]=== Blood Moons are similar to invasions, but increases mob spawn rates in general instead of having specific types of mobs. The sky and moon turn red, with the moon having a red creeper face on it. ===[[Full Moon]]=== During a Full Moon, enchantment effects such as [[Lunar Edge]] will be at its strongest. The first night of a world will always be a Full Moon. ===[[Harvest Moon]]=== Heavily reduces mob spawns (dependent on game progress, in late game doesn't do much) and increases crop growth. Sky and moon gain a purplish tint. ===[[Star Shower]]=== The rate of [[Fallen Star]]s occurring is drastically increased. Sky and moon gain a yellowish tint. [[Category:Gameplay mechanic]] c8d78ba5768b0e786a5c77a4c04cd718fa355abe File:Getting Started.png 6 159 343 2020-09-21T22:00:07Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Leaving the Shell, Conquering the World 0 62 345 127 2020-09-21T22:12:00Z Tonio 7 wikitext text/x-wiki Players who don't feel like staying at their homes or in caves will be happy to know that there are an infinitude of things to do in the surface, but before you get your [[backpack]] and go exploring, extreme caution is to be taken if one wants to survive. == Combat == First and foremost, a minimum of quality is required for a weapon, a [[Club]] or another wooden blunt weapon may work at first, but a player of arms will prefer to acquire at least Iron or Bronze to make a decent blade. Once metal is acquired, the arms race begins. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior. |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dares gets in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its brute force and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move. | |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one. | |} == Exploration == === Building a ship === The most daring adventurers do not settle for a simple [[boat]]. After building the desired shape for a vessel out of blocks, only a '''Ship Helm '''and a '''steam engine''' are needed to turn it into a fully fledged ship. Limited by the oceans? Don't worry, attach enough [[balloon|balloons]] to a ship so that 40% of its mass is made out of them and it will become a marvelous '''airship! '''Remember each time an engine is added to a ship the speed will increase. They require a fuel source like coal or [[nethercoal]] to function. === Interdimensional traveling === There are six notable dimensions: [[Overworld|The Overworld]], the Nether, the End, The Aether, the Twilight Forest, and [[The Beneath]] . The Overworld is where the player first spawns, and can be reached by going back through the entry portal of any other dimension. The Nether is reached in the same manner as vanilla Minecraft. The Aether is reached by making a nether portal frame out of glowstone, and 'lighting' it with a water bucket. The Beneath can be reached by mining down and past the Arcane Barriers, which require a diamond pickaxe or any equivalents. The Twilight Forest can be reached by filling a two by two block hole with water source blocks, surrounding the water in flowers or mushrooms, and dropping a Queen Ghast Tear into it. [[Category:Guide]] 56d30664cc0fde8f66fbe53b40859ab43712f634 File:Pit burning.png 6 160 346 2020-09-22T03:31:11Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Refractory burning.png 6 161 347 2020-09-22T03:31:29Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Refractory burning structure numeric.png 6 162 348 2020-09-22T03:31:55Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Summoning deno.png 6 163 349 2020-09-22T03:34:05Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Dimension trasition portal.gif 6 164 350 2020-09-22T03:34:20Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Discord-Logo-Color.png 6 165 351 2020-09-22T04:00:25Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Windmill with a black bunny, a cricket and moonlit sky.png 6 166 352 2020-09-22T04:02:50Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Windmill 0 101 353 205 2020-09-22T04:05:59Z Tonio 7 wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows the faster the axle will turn. Be careful! when raining or snowing it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds using a redstone signal or it will turn into a Broken Wooden Gearbox People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. == Research notes == <blockquote>''"It's uncommon to see working windmills in the overworld. Much time has passed since the old days when humans wielded mechanical power as their tool to shape nature. Nowadays one will not find windmills in villages, as only a select few have the knowledge or intellect to come with such machinery."''</blockquote> == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Block]] [[Category:Guide]] [[Category:Research Notes]] 729b73406d4f950d7c9f0b2b56fa30de4b930f1f File:A harpy on the attack.png 6 167 354 2020-09-22T04:07:35Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Beneath 2.png 6 168 355 2020-09-22T04:09:03Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Community-header-background.png 6 169 356 2020-09-22T04:11:22Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Correct ancestral infuser setup.png 6 170 357 2020-09-22T04:13:17Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Creeper.png 6 171 358 2020-09-22T04:14:49Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Curseforge logo.jpg 6 172 359 2020-09-22T04:16:13Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 LandingPage-Test 0 60 360 123 2020-09-22T04:17:15Z Tonio 7 wikitext text/x-wiki <mainpage-leftcolumn-start /> == '''Welcome to the {{SITENAME}}!''' == This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. <gallery type="slideshow" position="center" crop="true" widths="470"> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> == Important Topics == <gallery position="center" captionalign="center" navigation="true"> Getting Started.png|Getting Started|link=https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Getting_Started Sea_side_village.png|Settling Down|link=https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Settling_Down:_The_basics Roofed_Forest.png|Conquest|link=https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World </gallery> == About Rebirth of the Night == '''Do you remember the first time you played Minecraft?''' How it felt? When zombies and [[Creeper|creepers]] scared you because you weren't strong enough, when going underground was a tense challenge full of surprises, when going deeper and finding new ores was exciting, when dungeons were impressive and the world was new, when learning new mechanics felt rewarding, when you didn't know what awaited you at the other end of portals, when nightfall terrified you because you knew it would bring deadly creatures. If you remember all these things, odds are, Minecraft doesn't excite the way it used to, and you feel it could use huge updates that Mojang are too scared to push. Well, this is everything you've been waiting for. This modpack aims to do what Mojang won't. It's aimed to make Minecraft the game it was truly meant to be. '''This is not a "kitchen sink" modpack''' where we dump loads of mods on you that serve no useful purpose or make the game harder for the sake of making it harder. No, this is balanced, unique, new player friendly, and most of all, fun. If you've been searching for the fabled "Minecraft v2.0" modpack, your journey ends here. '''Much of this modpack is inspired by many viral YouTube videos''' that critique Minecraft as a game or describe how it could be great again. I actually organized those videos in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here]! Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery position="center" captionalign="center" navigation="true" widths="97" orientation="none" spacing="small" bordercolor="transparent" captionposition="below" captionsize="medium" captiontextcolor="#ffffff" bordersize="small"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/VDvJdjR Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/VDvJdjR Discord] and ask there! <mainpage-endcolumn /> __NOTOC__ 69cd157403cdf74dcd333bf4c857090f971703c8 404 360 2020-09-23T03:52:41Z Tonio 7 wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=https://wiki.rebirthofthenight.com/wiki/Mobs Rebirth_front_page_blocks.png|link=https://wiki.rebirthofthenight.com/wiki/Blocks Rebirth_front_page_tools.png|link=https://wiki.rebirthofthenight.com/wiki/Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember the first time you played Minecraft?''' How it felt? When zombies and [[Creeper|creepers]] scared you because you weren't strong enough, when going underground was a tense challenge full of surprises, when going deeper and finding new ores was exciting, when dungeons were impressive and the world was new, when learning new mechanics felt rewarding, when you didn't know what awaited you at the other end of portals, when nightfall terrified you because you knew it would bring deadly creatures. If you remember all these things, odds are, Minecraft doesn't excite the way it used to, and you feel it could use huge updates that Mojang are too scared to push. Well, this is everything you've been waiting for. This modpack aims to do what Mojang won't. It's aimed to make Minecraft the game it was truly meant to be. '''This is not a "kitchen sink" modpack''' where we dump loads of mods on you that serve no useful purpose or make the game harder for the sake of making it harder. No, this is balanced, unique, new player friendly, and most of all, fun. If you've been searching for the fabled "Minecraft v2.0" modpack, your journey ends here. '''Much of this modpack is inspired by many viral YouTube videos''' that critique Minecraft as a game or describe how it could be great again. I actually organized those videos in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here]! Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. <gallery mode=slideshow float=right crop="true" widths="200"> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/VDvJdjR Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/VDvJdjR Discord] and ask there! <mainpage-endcolumn /> __NOTOC__ 219e0d0ba86929e3cdae2d27aef4d4cdbc93bbf8 405 404 2020-09-23T03:57:36Z Tonio 7 wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=https://wiki.rebirthofthenight.com/wiki/Mobs Rebirth_front_page_blocks.png|link=https://wiki.rebirthofthenight.com/wiki/Blocks Rebirth_front_page_tools.png|link=https://wiki.rebirthofthenight.com/wiki/Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember the first time you played Minecraft?''' How it felt? When zombies and [[Creeper|creepers]] scared you because you weren't strong enough, when going underground was a tense challenge full of surprises, when going deeper and finding new ores was exciting, when dungeons were impressive and the world was new, when learning new mechanics felt rewarding, when you didn't know what awaited you at the other end of portals, when nightfall terrified you because you knew it would bring deadly creatures. If you remember all these things, odds are, Minecraft doesn't excite the way it used to, and you feel it could use huge updates that Mojang are too scared to push. Well, this is everything you've been waiting for. This modpack aims to do what Mojang won't. It's aimed to make Minecraft the game it was truly meant to be. '''This is not a "kitchen sink" modpack''' where we dump loads of mods on you that serve no useful purpose or make the game harder for the sake of making it harder. No, this is balanced, unique, new player friendly, and most of all, fun. If you've been searching for the fabled "Minecraft v2.0" modpack, your journey ends here. '''Much of this modpack is inspired by many viral YouTube videos''' that critique Minecraft as a game or describe how it could be great again. I actually organized those videos in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here]! Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/VDvJdjR Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/VDvJdjR Discord] and ask there! <mainpage-endcolumn /> __NOTOC__ 996894e070eff262b1479bb935d4ae7860192d8a 406 405 2020-09-23T14:58:08Z Sandwich Horror 8 /* About Rebirth of the Night */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=https://wiki.rebirthofthenight.com/wiki/Mobs Rebirth_front_page_blocks.png|link=https://wiki.rebirthofthenight.com/wiki/Blocks Rebirth_front_page_tools.png|link=https://wiki.rebirthofthenight.com/wiki/Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving, and most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/VDvJdjR Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/VDvJdjR Discord] and ask there! <mainpage-endcolumn /> __NOTOC__ a55f7e717350b4b5e4814ba860239aaaee16126f 407 406 2020-09-23T14:59:45Z Sandwich Horror 8 /* About Rebirth of the Night */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=https://wiki.rebirthofthenight.com/wiki/Mobs Rebirth_front_page_blocks.png|link=https://wiki.rebirthofthenight.com/wiki/Blocks Rebirth_front_page_tools.png|link=https://wiki.rebirthofthenight.com/wiki/Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/VDvJdjR Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/VDvJdjR Discord] and ask there! <mainpage-endcolumn /> __NOTOC__ 3be9b8ebeee8d469e0f67af1c33272dffcec36a5 File:Death creeper.png 6 173 361 2020-09-22T04:20:12Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Doom creeper.png 6 174 362 2020-09-22T04:20:31Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Ender creeper.png 6 175 363 2020-09-22T04:21:00Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Jumping creeper.png 6 176 364 2020-09-22T04:21:53Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Lightning creeper.png 6 177 365 2020-09-22T04:23:16Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rocket creeper.png 6 178 366 2020-09-22T04:23:52Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Splitting creeper.png 6 179 367 2020-09-22T04:24:16Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Spore creeper.png 6 180 368 2020-09-22T04:25:02Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Entering the Aether.png 6 181 369 2020-09-22T04:26:25Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Fire creeper.png 6 182 370 2020-09-22T04:27:19Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Flower Island.png 6 183 371 2020-09-22T04:27:58Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ForgeBuilding.jpg 6 184 372 2020-09-22T04:28:54Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Incorrect ancestral infuser setup.png 6 185 373 2020-09-22T04:29:36Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Quagmire.png 6 186 374 2020-09-22T04:30:19Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Quagmire night.png 6 187 375 2020-09-22T04:30:32Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Reddit.png 6 188 376 2020-09-22T04:32:04Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Roofed Forest.png 6 189 377 2020-09-22T04:32:44Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Sea side village.png 6 190 378 2020-09-22T04:34:36Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Serpent on a boat.png 6 191 379 2020-09-22T04:35:11Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Shields.png 6 192 380 2020-09-22T04:35:46Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:TinBlocksRecipe.png 6 193 381 2020-09-22T04:36:39Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:TinNugsRecipe.png 6 194 382 2020-09-22T04:36:49Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Tin Ore To Ingot.png 6 195 383 2020-09-22T04:37:05Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:To the Beneath.png 6 196 384 2020-09-22T04:37:43Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Underground nest.png 6 197 385 2020-09-22T04:38:14Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Zombie jockey.png 6 198 386 2020-09-22T04:39:54Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Unknown (4).png 6 199 387 2020-09-22T04:40:12Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Wild mythril.png 6 200 388 2020-09-22T04:40:30Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Wither skeleton rider.png 6 201 389 2020-09-22T04:40:46Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Unknown (2).png 6 202 390 2020-09-22T04:43:17Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Ancestral infuser.png 6 203 391 2020-09-22T17:50:14Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Ancestral Infuser 0 17 392 37 2020-09-22T18:05:42Z Tonio 7 wikitext text/x-wiki {| class="wikitable" align="right" |- ! colspan="2" | Ancestral Infuser |- | colspan="2" | [[File: Ancestral infuser.png|330px]] ''"Lost spirits are driven from below to infuse objects."'' |- ! Type | Crafting Station |- ! Tool | Pickaxe |- ! Drops | Itself |} The '''ancestral infuser'' '''''is a mid to late-game block used for advanced infusion recipes involving spirits. == Activation == To correctly set it up, the '''ancestral infuser''' must be placed on top of a block of soul sand; both must be '''surrounded by air'''. No blocks can be adjacent or caddy-corner to the Infuser or Soul Sand and both must be in''' low light or complete darkness'''. If everything is set up correctly, the orb on the Infuser will start floating and waving around. If the orb is just floating in place, your infuser setup is incorrect. In order to power the table, the soul sand must be supplied with Spirits from a [[Bottle of Spirits]] . Craft the bottle, then right click the Soul Sand with the bottle, it should turn red (right clicking the Soul Sand will display how many spirits it contains), gradually making the orb in the middle appear redder. == Use == Every recipe requires MORE than 8 spirits to be present in the table. Recipes of interest include most [[Bauble]]s, [[Magic Lantern|Magic lantern]], [[Glaretorch|Brilliant Glaretorches]],[[Runes| Advanced Runes]], several magical recipes and the Unlabored Flawlessness. [[File:Correct_ancestral_infuser_setup.png|thumb|295px|left|This setup is correct]][[File:Incorrect_ancestral_infuser_setup.png|thumb|295px|left|This setup is wrong]] [[Category:Crafting station]] [[Category:Magic]] e2739213921f63875ac728ab107040a1b92f9e79 Installation 0 6 393 340 2020-09-22T23:26:07Z CalaMariGold 6 /* MultiMC */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == https://www.youtube.com/watch?v=caTrARtx3jk '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] 573be12a197fafd589c595d1dd459e2dfb30b1dc 394 393 2020-09-22T23:26:24Z CalaMariGold 6 /* Twitch */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == https://www.youtube.com/watch?v=caTrARtx3jk '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] 014d01debd1bc90f94546cd6363a6a6ee9efc21b 395 394 2020-09-22T23:26:40Z CalaMariGold 6 /* MultiMC */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Custom Music (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == https://www.youtube.com/watch?v=caTrARtx3jk '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] 2001a78b821cc5b9078b42ccf49e1d27e73ce70f 396 395 2020-09-22T23:26:53Z CalaMariGold 6 /* CurseForge > Twitch */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge > Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files # Click the first "'''Install'''" button you see (under Main File) # It should open up Twitch and begin installing. If it didn't, go to step 4 in the next section. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If Twitch is causing you problems, try the next section. == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == https://www.youtube.com/watch?v=caTrARtx3jk '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' [[Category:Guide]] 4c0d25c2ee566d4f67ee559fb517f97780c7e823 File:Rebirth front page mobs.png 6 204 397 2020-09-23T03:21:57Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rebirth front page blocks.png 6 205 398 2020-09-23T03:24:06Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rebirth front page tutorial.png 6 206 399 2020-09-23T03:28:39Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rebirth front page dimensions.png 6 207 400 2020-09-23T03:38:36Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rebirth front page tools.png 6 208 401 2020-09-23T03:41:55Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rebirth front page weapons.png 6 209 402 2020-09-23T03:43:23Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Rebirth front page prog.png 6 210 403 2020-09-23T03:44:36Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Main Page 0 1 408 331 2020-09-23T16:14:53Z Kilo 2 wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=https://wiki.rebirthofthenight.com/wiki/Mobs Rebirth_front_page_blocks.png|link=https://wiki.rebirthofthenight.com/wiki/Blocks Rebirth_front_page_tools.png|link=https://wiki.rebirthofthenight.com/wiki/Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/VDvJdjR Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/VDvJdjR Discord] and ask there! __NOTOC__ b144d329c88eabbee3aeacf08d0c0581bda83748 409 408 2020-09-23T16:15:41Z Kilo 2 wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=https://wiki.rebirthofthenight.com/wiki/Mobs Rebirth_front_page_blocks.png|link=https://wiki.rebirthofthenight.com/wiki/Blocks Rebirth_front_page_tools.png|link=https://wiki.rebirthofthenight.com/wiki/Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/MvNZ5QZ Discord] and ask there! __NOTOC__ 9afe288653fd3f069d87112fca78c1a7a6ceb463 427 409 2020-09-24T20:13:56Z Kilo 2 /* Important Topics */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=https://wiki.rebirthofthenight.com/wiki/Blocks Rebirth_front_page_tools.png|link=https://wiki.rebirthofthenight.com/wiki/Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/MvNZ5QZ Discord] and ask there! __NOTOC__ 1dfc23ce9744d61eb9cb8d3d32945e3c1340b12c 429 427 2020-09-24T20:15:52Z Kilo 2 /* Important Topics */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=https://wiki.rebirthofthenight.com/wiki/Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/MvNZ5QZ Discord] and ask there! __NOTOC__ baaa35c501a282e694a51493f61089acc166f460 432 429 2020-09-24T20:17:21Z Kilo 2 /* Important Topics */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/MvNZ5QZ Discord] and ask there! __NOTOC__ 4bca320b417bfc065e409b63563e1031a4f5a189 452 432 2020-10-30T03:11:26Z CalaMariGold 6 /* Technical Support */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! __NOTOC__ 1ad283240fd8e20581490d6503a1a2a0e221ba12 File:Steel ingot.png 6 211 410 2020-09-23T17:07:23Z Tonio 7 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Metallurgy 0 67 411 245 2020-09-23T17:25:26Z Tonio 7 wikitext text/x-wiki [[File:ForgeBuilding.jpg|thumb|400px|A fully fledged smith workshop]] This is an in-depth guide on how to obtain, craft and use different elements and alloys in Rebirth of the night which requires more than a simple furnace to be manufactured. It's completely possible to start working with advanced metal quite early on (before the first progression stage) with the only three requirements being a [[kiln]], [[Multipurpose_Stone_Anvil|stone anvil]] and [[hammer]]. Depending on where you go about with fuel sources, you might use a [[drying rack]] to get [[dried plant fibers|plant fibers]] for [[flint and tinder]]. == Video Tutorials == <youtube width="320" height="193">YR-XhxLNW9w</youtube><youtube width="320" height="193">HtjWtvQGm7U</youtube> == Bronze == Bronze is the natural next step from iron. It's harder to produce, but it compensates by being stronger and more durable, as well as being easier to obtain in terms of raw materials. The Bronze alloy is put together by crafting three [[copper]] bars and one [[Tin_Ingot|tin]] bar into a bundle of ingots that the player can bash at a [[Multipurpose_Stone_Anvil|multipurpose stone anvil]] using a hammer. With the pebbles, they can be placed inside a [[kiln]] at the top portion. Coal or some other kindling is placed at the bottom and can be lit with a flint and tinder. After almost two minutes, the bronze ingots should've been made. == Steel == {| class="wikitable" align="right" |- ! colspan="2" | Steel Ingot |- | colspan="2" | [[File: Steel_ingot.png|50px|center]] ''"An ingot made of Iron and Carbon alloy'' |- ! Type | Ingot |- ! Source | Crucible |} Steel is the key component to some of the most powerful items in Rebirth of the Night, but getting to the highest tiers is no easy feat. === Setting up a Steel Processing Facility === First you will need a '''[[crucible]]''' to turn regular iron into steel, the required components are (1) [[Iron_Ingot|iron ingot]] and (3) coal/charcoal dust. Tossing the ingredients over a regular fire will suffice for some basic steel. === Soulforged Steel === To turn steel into the more powerful Soulforged Steel, you will need a [[soul urn|Soul Urn]] as well as a regular steel ingot, ender biotite and soul flux. A sufficient '''level of heat''' is necessary for the iron in the alloy to absorb more carbon and imbue it with souls. You will need a Stoked Crucible to achieve the required heat. Includes the use of a [[Bellows|Bellow]] powered [[Hibachi]]. === Dragon Steel === Different, almost unknown of, are the extremely rare and powerful Ice and Fire Dragon Steels. Those alloys are imbued with the [[Dragon Blood|Blood of a Dragon]] and forged by means of its breath. In order to create a Dragon Forge capable of withstanding the process you'll need a '''Dragon Forge Core''', a '''Dragon Forge Input''', 8 '''Dragon bone blocks''' and 17 '''Dragon Forge Bricks.''' A stage 3+ dragon, when near a fully complete Dragonforge will automatically breathe fire/ice breath on it and begin the process to make Dragonsteel ingots. The dragon, blood and forge must be the same. A '''fire''' dragonforge, '''fire''' dragon blood and a '''fire''' dragon will produce '''fire''' dragonsteel. An  '''ice '''dragonforge, '''ice '''dragon blood and an '''ice''' dragon will make '''ice '''dragonsteel. You cannot use a fire dragonforge, fire dragon blood and an ice dragon, or vice versa. [[Category:Guide]] [[Category:Ores And Minerals]] 75a84c7121ff332658dde6866e30f79b47de279a Installation 0 6 412 396 2020-09-23T17:35:53Z Kilo 2 wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 4,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If Twitch is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] df3f1f291da512b69c044a069b2c17df777d4ede 413 412 2020-09-23T17:36:13Z Kilo 2 /* Twitch */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If Twitch is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/ZSNFj8c Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] bed370c2bae23efa671029af725b02304f651ee4 449 413 2020-10-14T05:10:48Z 2603:8081:1408:7E54:28B8:DEF:47B:A2C8 0 /* Installing The Official Soundtrack (recommended) */ Replace discord invite link wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If Twitch is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/MvNZ5QZ Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 20f050b7674eb067daa9f35c3699e52bcf5b93a6 451 449 2020-10-30T03:11:06Z CalaMariGold 6 /* Installing The Official Soundtrack (recommended) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If Twitch is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 841a19ae0c4b6d4da6ed0a7f7f71277b0360d98b The Beneath 0 92 414 187 2020-09-23T19:05:59Z CalaMariGold 6 /* Research Notes */ wikitext text/x-wiki {{Dimension|theme = Giant Caves|difficulty = 2|common_foes = [[The Lost]]|resources_of_interest = [[Viridium]], [[Mythril]], Vanilla Ores|image1 = Beneath_2.png}}The Beneath is the name of a series of gigantic caverns and chasms that are under the Overworld. Even if The Beneath is just a ''deeper'' underground, players who get to bedrock and decide to mine and venture under it must be prepared to confront much bigger dangers and hazards than that of the Overworld.  [[File:Summoning deno.png|thumb|222x222px]] ==Topography == The Beneath is completely made out of pure stone and the only way of getting in or out is through its ceiling, aka Overworld's 0 layer. [[File:Dimension trasition portal.gif|left|thumb|64x64px|Transition to The Beneath]] Caves, caverns and chasms are the norm, and they go all the way down from the top. Across the more open areas it is possible to find long forgotten fortresses, host to hordes of [[:Category:Mob|monsters]]. ==Resources== Most overworld [[:Category:Ores And Minerals|minerals and ores]] [[Viridium]]: Very lightweight and somewhat common [[Mythril]]: Arcane and malleable It should be noted that '''coal''' can't be found in the Beneath as the depth makes any carbon composition on the rock subject to such pressure that only diamonds may form. ==Dangers== First and foremost, staying in low level light for more than a few seconds will harm you, as the darkness here is not the same of other places. That doesn't make common visibility problems any less dangerous, +50 blocks falls aren't uncommon and it can be pretty difficult to get back to the top. Players also need to be wary of shadowy hands that'll try to bring them into dark areas. All mobs that spawn in the beneath have increased damage and HP. ==Research Notes== Recovered from the torn page of a journal: <blockquote>''I never should've come here, but I sensed something calling out to me. After finding so much worthy ore near the bedrock I thought that going deeper would be a good idea. Oh how wrong I was, I've survived to countless creepers and skeletons, I've even faced a cave troll and manage to make it alive. Beneath is different, nasty creatures try to swarm me and even the weakest common monsters seem stronger.''</blockquote><blockquote>''Am I going insane? I just want to go home with my husband and our child, but I was too stupid, too greedy. I hear their voices, I'm scared, this place seems to be toying with me and I hear things near, crawling behind the walls, for once, I'm afraid of the dark. It never had been a problem above, just place a torch and you are safe, but torches won't save you here, each time that the darkness seems to grow closer I feel my energy slowly slipping away, I'm tired.''</blockquote><blockquote>''My only hope is that someone would find my diary and pass on the message, the message that the stories about The Beneath are true. I can't see my feet and I can barely read what I'm writing, gi-..."''</blockquote><blockquote>''This isn't your average everyday darkness... This is... Advanced darkness.''</blockquote><blockquote>''I've been told that at a certain depth under the ground, diamonds become more and more common, to the point you can no longer find coal but only diamonds and even other materials unknown to most people.''</blockquote>[[Category:Dimension]] [[Category:Research Notes]] 1d6df48e5a041798af3cb23728331b49d49d5ec1 415 414 2020-09-24T19:53:37Z Kilo 2 wikitext text/x-wiki <youtube>https://www.youtube.com/watch?v=x9OnS-yP-Is</youtube> {{Dimension|theme = Giant Caves|difficulty = 2|common_foes = [[The Lost]]|resources_of_interest = [[Viridium]], [[Mythril]], Vanilla Ores|image1 = Beneath_2.png}}The Beneath is the name of a series of gigantic caverns and chasms that are under the Overworld. Even if The Beneath is just a ''deeper'' underground, players who get to bedrock and decide to mine and venture under it must be prepared to confront much bigger dangers and hazards than that of the Overworld.  [[File:Summoning deno.png|thumb|222x222px]] ==Topography == The Beneath is completely made out of pure stone and the only way of getting in or out is through its ceiling, aka Overworld's 0 layer. [[File:Dimension trasition portal.gif|left|thumb|64x64px|Transition to The Beneath]] Caves, caverns and chasms are the norm, and they go all the way down from the top. Across the more open areas it is possible to find long forgotten fortresses, host to hordes of [[:Category:Mob|monsters]]. ==Resources== Most overworld [[:Category:Ores And Minerals|minerals and ores]] [[Viridium]]: Very lightweight and somewhat common [[Mythril]]: Arcane and malleable It should be noted that '''coal''' can't be found in the Beneath as the depth makes any carbon composition on the rock subject to such pressure that only diamonds may form. ==Dangers== First and foremost, staying in low level light for more than a few seconds will harm you, as the darkness here is not the same of other places. That doesn't make common visibility problems any less dangerous, +50 blocks falls aren't uncommon and it can be pretty difficult to get back to the top. Players also need to be wary of shadowy hands that'll try to bring them into dark areas. All mobs that spawn in the beneath have increased damage and HP. ==Research Notes== Recovered from the torn page of a journal: <blockquote>''I never should've come here, but I sensed something calling out to me. After finding so much worthy ore near the bedrock I thought that going deeper would be a good idea. Oh how wrong I was, I've survived to countless creepers and skeletons, I've even faced a cave troll and manage to make it alive. Beneath is different, nasty creatures try to swarm me and even the weakest common monsters seem stronger.''</blockquote><blockquote>''Am I going insane? I just want to go home with my husband and our child, but I was too stupid, too greedy. I hear their voices, I'm scared, this place seems to be toying with me and I hear things near, crawling behind the walls, for once, I'm afraid of the dark. It never had been a problem above, just place a torch and you are safe, but torches won't save you here, each time that the darkness seems to grow closer I feel my energy slowly slipping away, I'm tired.''</blockquote><blockquote>''My only hope is that someone would find my diary and pass on the message, the message that the stories about The Beneath are true. I can't see my feet and I can barely read what I'm writing, gi-..."''</blockquote><blockquote>''This isn't your average everyday darkness... This is... Advanced darkness.''</blockquote><blockquote>''I've been told that at a certain depth under the ground, diamonds become more and more common, to the point you can no longer find coal but only diamonds and even other materials unknown to most people.''</blockquote>[[Category:Dimension]] [[Category:Research Notes]] 95389b290e01151cdd6cfe4db52c59f88bac7f99 417 415 2020-09-24T19:56:40Z EliteMeats69420 12 wikitext text/x-wiki {{Dimension|theme = Giant Caves|difficulty = 2|common_foes = [[The Lost]]|resources_of_interest = [[Viridium]], [[Mythril]], Vanilla Ores|image1 = Beneath_2.png}}The Beneath is the name of a series of gigantic caverns and chasms that are under the Overworld. Even if The Beneath is just a ''deeper'' underground, players who get to bedrock and decide to mine and venture under it must be prepared to confront much bigger dangers and hazards than that of the Overworld.  [[File:Summoning deno.png|thumb|222x222px]] <youtube>https://www.youtube.com/watch?v=x9OnS-yP-Is</youtube> ==Topography == The Beneath is completely made out of pure stone and the only way of getting in or out is through its ceiling, aka Overworld's 0 layer. [[File:Dimension trasition portal.gif|left|thumb|64x64px|Transition to The Beneath]] Caves, caverns and chasms are the norm, and they go all the way down from the top. Across the more open areas it is possible to find long forgotten fortresses, host to hordes of [[:Category:Mob|monsters]]. ==Resources== Most overworld [[:Category:Ores And Minerals|minerals and ores]] [[Viridium]]: Very lightweight and somewhat common [[Mythril]]: Arcane and malleable It should be noted that '''coal''' can't be found in the Beneath as the depth makes any carbon composition on the rock subject to such pressure that only diamonds may form. ==Dangers== First and foremost, staying in low level light for more than a few seconds will harm you, as the darkness here is not the same of other places. That doesn't make common visibility problems any less dangerous, +50 blocks falls aren't uncommon and it can be pretty difficult to get back to the top. Players also need to be wary of shadowy hands that'll try to bring them into dark areas. All mobs that spawn in the beneath have increased damage and HP. ==Research Notes== Recovered from the torn page of a journal: <blockquote>''I never should've come here, but I sensed something calling out to me. After finding so much worthy ore near the bedrock I thought that going deeper would be a good idea. Oh how wrong I was, I've survived to countless creepers and skeletons, I've even faced a cave troll and manage to make it alive. Beneath is different, nasty creatures try to swarm me and even the weakest common monsters seem stronger.''</blockquote><blockquote>''Am I going insane? I just want to go home with my husband and our child, but I was too stupid, too greedy. I hear their voices, I'm scared, this place seems to be toying with me and I hear things near, crawling behind the walls, for once, I'm afraid of the dark. It never had been a problem above, just place a torch and you are safe, but torches won't save you here, each time that the darkness seems to grow closer I feel my energy slowly slipping away, I'm tired.''</blockquote><blockquote>''My only hope is that someone would find my diary and pass on the message, the message that the stories about The Beneath are true. I can't see my feet and I can barely read what I'm writing, gi-..."''</blockquote><blockquote>''This isn't your average everyday darkness... This is... Advanced darkness.''</blockquote><blockquote>''I've been told that at a certain depth under the ground, diamonds become more and more common, to the point you can no longer find coal but only diamonds and even other materials unknown to most people.''</blockquote>[[Category:Dimension]] [[Category:Research Notes]] 9f2427ba539faf390b5ae63ad4621b410b07ef1c 419 417 2020-09-24T20:02:03Z Kilo 2 wikitext text/x-wiki {{Dimension|theme = Giant Caves|difficulty = 2|common_foes = [[The Lost]]|resources_of_interest = [[Viridium]], [[Mythril]], Vanilla Ores|image1 = Beneath_2.png}}The Beneath is the name of a series of gigantic caverns and chasms that are under the Overworld. Even if The Beneath is just a ''deeper'' underground, players who get to bedrock and decide to mine and venture under it must be prepared to confront much bigger dangers and hazards than that of the Overworld.  [[File:Summoning deno.png|thumb|222x222px]] ==Intro Video== <youtube>https://www.youtube.com/watch?v=x9OnS-yP-Is</youtube> ==Topography == The Beneath is completely made out of pure stone and the only way of getting in or out is through its ceiling, aka Overworld's 0 layer. [[File:Dimension trasition portal.gif|left|thumb|64x64px|Transition to The Beneath]] Caves, caverns and chasms are the norm, and they go all the way down from the top. Across the more open areas it is possible to find long forgotten fortresses, host to hordes of [[:Category:Mob|monsters]]. ==Resources== Most overworld [[:Category:Ores And Minerals|minerals and ores]] [[Viridium]]: Very lightweight and somewhat common [[Mythril]]: Arcane and malleable It should be noted that '''coal''' can't be found in the Beneath as the depth makes any carbon composition on the rock subject to such pressure that only diamonds may form. ==Dangers== First and foremost, staying in low level light for more than a few seconds will harm you, as the darkness here is not the same of other places. That doesn't make common visibility problems any less dangerous, +50 blocks falls aren't uncommon and it can be pretty difficult to get back to the top. Players also need to be wary of shadowy hands that'll try to bring them into dark areas. All mobs that spawn in the beneath have increased damage and HP. ==Research Notes== Recovered from the torn page of a journal: <blockquote>''I never should've come here, but I sensed something calling out to me. After finding so much worthy ore near the bedrock I thought that going deeper would be a good idea. Oh how wrong I was, I've survived to countless creepers and skeletons, I've even faced a cave troll and manage to make it alive. Beneath is different, nasty creatures try to swarm me and even the weakest common monsters seem stronger.''</blockquote><blockquote>''Am I going insane? I just want to go home with my husband and our child, but I was too stupid, too greedy. I hear their voices, I'm scared, this place seems to be toying with me and I hear things near, crawling behind the walls, for once, I'm afraid of the dark. It never had been a problem above, just place a torch and you are safe, but torches won't save you here, each time that the darkness seems to grow closer I feel my energy slowly slipping away, I'm tired.''</blockquote><blockquote>''My only hope is that someone would find my diary and pass on the message, the message that the stories about The Beneath are true. I can't see my feet and I can barely read what I'm writing, gi-..."''</blockquote><blockquote>''This isn't your average everyday darkness... This is... Advanced darkness.''</blockquote><blockquote>''I've been told that at a certain depth under the ground, diamonds become more and more common, to the point you can no longer find coal but only diamonds and even other materials unknown to most people.''</blockquote>[[Category:Dimension]] [[Category:Research Notes]] 72f02d94ae2f2aa8ddccc11b6c7464518575e8a2 420 419 2020-09-24T20:04:23Z Kilo 2 wikitext text/x-wiki {{Dimension|theme = Giant Caves|difficulty = 2|common_foes = [[The Lost]]|resources_of_interest = [[Viridium]], [[Mythril]], Vanilla Ores|image1 = Beneath_2.png}}The Beneath is the name of a series of gigantic caverns and chasms that are under the Overworld. Even if The Beneath is just a ''deeper'' underground, players who get to bedrock and decide to mine and venture under it must be prepared to confront much bigger dangers and hazards than that of the Overworld.  ==Intro Video== <youtube>https://www.youtube.com/watch?v=x9OnS-yP-Is</youtube> ==Topography == The Beneath is completely made out of pure stone and the only way of getting in or out is through its ceiling, aka Overworld's 0 layer. [[File:Dimension trasition portal.gif|left|thumb|64x64px|Transition to The Beneath]] Caves, caverns and chasms are the norm, and they go all the way down from the top. Across the more open areas it is possible to find long forgotten fortresses, host to hordes of [[:Category:Mob|monsters]]. ==Resources== Most overworld [[:Category:Ores And Minerals|minerals and ores]] [[Viridium]]: Very lightweight and somewhat common [[Mythril]]: Arcane and malleable It should be noted that '''coal''' can't be found in the Beneath as the depth makes any carbon composition on the rock subject to such pressure that only diamonds may form. [[File:Summoning deno.png|thumb|222x222px]] ==Dangers== First and foremost, staying in low level light for more than a few seconds will harm you, as the darkness here is not the same of other places. That doesn't make common visibility problems any less dangerous, +50 blocks falls aren't uncommon and it can be pretty difficult to get back to the top. Players also need to be wary of shadowy hands that'll try to bring them into dark areas. All mobs that spawn in the beneath have increased damage and HP. ==Research Notes== Recovered from the torn page of a journal: <blockquote>''I never should've come here, but I sensed something calling out to me. After finding so much worthy ore near the bedrock I thought that going deeper would be a good idea. Oh how wrong I was, I've survived to countless creepers and skeletons, I've even faced a cave troll and manage to make it alive. Beneath is different, nasty creatures try to swarm me and even the weakest common monsters seem stronger.''</blockquote><blockquote>''Am I going insane? I just want to go home with my husband and our child, but I was too stupid, too greedy. I hear their voices, I'm scared, this place seems to be toying with me and I hear things near, crawling behind the walls, for once, I'm afraid of the dark. It never had been a problem above, just place a torch and you are safe, but torches won't save you here, each time that the darkness seems to grow closer I feel my energy slowly slipping away, I'm tired.''</blockquote><blockquote>''My only hope is that someone would find my diary and pass on the message, the message that the stories about The Beneath are true. I can't see my feet and I can barely read what I'm writing, gi-..."''</blockquote><blockquote>''This isn't your average everyday darkness... This is... Advanced darkness.''</blockquote><blockquote>''I've been told that at a certain depth under the ground, diamonds become more and more common, to the point you can no longer find coal but only diamonds and even other materials unknown to most people.''</blockquote>[[Category:Dimension]] [[Category:Research Notes]] ec80cff6a53ee04e47c9da5bc8fc2727ec50e9aa 421 420 2020-09-24T20:07:34Z Kilo 2 wikitext text/x-wiki {{Dimension|theme = Giant Caves|difficulty = 2|common_foes = [[The Lost]]|resources_of_interest = [[Viridium]], [[Mythril]], Vanilla Ores|image1 = Beneath_2.png}}The Beneath is the name of a series of gigantic caverns and chasms that are under the Overworld. Even if The Beneath is just a ''deeper'' underground, players who get to bedrock and decide to mine and venture under it must be prepared to confront much bigger dangers and hazards than that of the Overworld.  ==Intro Video== <youtube>https://www.youtube.com/watch?v=x9OnS-yP-Is</youtube> ==Topography == The Beneath is completely made out of pure stone and the only way of getting in or out is through its ceiling, aka Overworld's 0 layer. [[File:Dimension trasition portal.gif|left|thumb|64x64px|Transition to The Beneath]] Caves, caverns and chasms are the norm, and they go all the way down from the top. Across the more open areas it is possible to find long forgotten fortresses, host to hordes of [[:Category:Mob|monsters]]. ==Resources== Most overworld [[:Category:Ores And Minerals|minerals and ores]] [[Viridium]]: Very lightweight and somewhat common [[Mythril]]: Arcane and malleable It should be noted that '''coal''' can't be found in the Beneath as the depth pressurizes carbon so intensely that only diamonds form. [[File:Summoning deno.png|thumb|222x222px]] ==Dangers== First and foremost, staying in low level light for more than a few seconds will harm you, as the darkness here is not the same of other places. That doesn't make common visibility problems any less dangerous, +50 blocks falls aren't uncommon and it can be pretty difficult to get back to the top. Players also need to be wary of shadowy hands that'll try to bring them into dark areas. All mobs that spawn in the beneath have increased damage and HP. ==Research Notes== Recovered from the torn page of a journal: <blockquote>''I never should've come here, but I sensed something calling out to me. After finding so much worthy ore near the bedrock I thought that going deeper would be a good idea. Oh how wrong I was, I've survived to countless creepers and skeletons, I've even faced a cave troll and manage to make it alive. Beneath is different, nasty creatures try to swarm me and even the weakest common monsters seem stronger.''</blockquote><blockquote>''Am I going insane? I just want to go home with my husband and our child, but I was too stupid, too greedy. I hear their voices, I'm scared, this place seems to be toying with me and I hear things near, crawling behind the walls, for once, I'm afraid of the dark. It never had been a problem above, just place a torch and you are safe, but torches won't save you here, each time that the darkness seems to grow closer I feel my energy slowly slipping away, I'm tired.''</blockquote><blockquote>''My only hope is that someone would find my diary and pass on the message, the message that the stories about The Beneath are true. I can't see my feet and I can barely read what I'm writing, gi-..."''</blockquote><blockquote>''This isn't your average everyday darkness... This is... Advanced darkness.''</blockquote><blockquote>''I've been told that at a certain depth under the ground, diamonds become more and more common, to the point you can no longer find coal but only diamonds and even other materials unknown to most people.''</blockquote>[[Category:Dimension]] [[Category:Research Notes]] 4abcc79078b617c5a4536c1b21d08ff1c4c0aa98 User:EliteMeats69420 2 212 416 2020-09-24T19:54:46Z EliteMeats69420 12 create user page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Mythril 0 71 418 145 2020-09-24T20:00:03Z EliteMeats69420 12 wikitext text/x-wiki {{BlockInfo|title1 = Mythril|image1 = Mythril ore.png|caption1 = Infused with magic|type = ore|blast_resistance = 15|tool = pickaxe|found_at = The Beneath|max_spawn_height = Y 70}}Mythril is one of the late-game ores that can be found in [[The Beneath]] after excavating through the subsurface of the [[Overworld]]. Not as fast as Viridium or as resilient as [[Onyx]], its magical qualities give this material very powerful [[Set_Bonuses|set bonuses]] nevertheless. ==Section heading== Write the first section of your page here. ==Usage== Mythril can be used to make highly durable armor and tools, as well as several arcane and magical crafting uses. In particular, it is used to make a Radiant Resonator, which will allow you to create Arcane Networks. [[File:Wild mythril.png|thumb|300px|right|Mythril in The Beneath]] == Research Notes == ''"I'm sure that I don't need to tell you how valuable Mythril is right? You'll only find it at the deepest parts of the world or in the hands of the wealthiest. It's such a unique material, so sturdy yet so graceful. a regular anvil won't cut it for me to bring out it's full potential. What do you want? a new sword, maybe? or would you rather have me to forge you a piece of armor? Don't ask me about bows though, that is way more advanced than what I can do here"''[[Category:Ores And Minerals]] [[Category:Research Notes]] 400ce7fa7286b3087b2c9c1cf918f2ef49959cf6 Dimensions 0 213 422 2020-09-24T20:08:42Z Kilo 2 Created page with "* https://wiki.rebirthofthenight.com/wiki/Overworld * https://wiki.rebirthofthenight.com/wiki/The_Beneath" wikitext text/x-wiki * https://wiki.rebirthofthenight.com/wiki/Overworld * https://wiki.rebirthofthenight.com/wiki/The_Beneath 4bf41ace2fc2f3db2cd867387f688a88fc973599 425 422 2020-09-24T20:11:14Z Kilo 2 wikitext text/x-wiki The various dimensions of the world of RotN can be found in detail here. ==Dimension List== * [[The Overworld]] * [[The Beneath]] 41b20d8b1d7f200ab55626c4e305e26c34ae8f31 426 425 2020-09-24T20:11:49Z Kilo 2 /* Dimension List */ wikitext text/x-wiki The various dimensions of the world of RotN can be found in detail here. ==Dimension List== * [[The Overworld]] * [[The Aether]] * [[The Nether]] * [[The Beneath]] * [[The End]] 7de8afcd129c0237606cc4693a10fc430bd61ee1 The Overworld 0 73 423 342 2020-09-24T20:10:31Z Kilo 2 Kilo moved page [[Overworld]] to [[The Overworld]] wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** S=8 ** C=17 * Jungles ** Y=0-155 ** S=16 ** C=20 * Swamps ** Y=59-64 ** S=2 ** C=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** S=8 ** C=2 * Volcanic Island ** Y=16-155 ** S=16 ** C=20 * Outback ** Y=0-48 ** S=8 ** C=6 || Compressed coal |- | (WIP) || * (WIP) || (WIP) || - |} == Footnotes == {{Reflist}} 42d2dc21910913a3f48ef7781b5da4d65413d15f Overworld 0 214 424 2020-09-24T20:10:31Z Kilo 2 Kilo moved page [[Overworld]] to [[The Overworld]] wikitext text/x-wiki #REDIRECT [[The Overworld]] ae39e5c5ac2800fd5ac113d4fe4e00a633efedb1 Ancestral Infuser 0 17 428 392 2020-09-24T20:15:17Z Kilo 2 wikitext text/x-wiki {| class="wikitable" align="right" |- ! colspan="2" | Ancestral Infuser |- | colspan="2" | [[File: Ancestral infuser.png|330px]] ''"Lost spirits are driven from below to infuse objects."'' |- ! Type | Crafting Station |- ! Tool | Pickaxe |- ! Drops | Itself |} The '''ancestral infuser'' '''''is a mid to late-game block used for advanced infusion recipes involving spirits. == Activation == To correctly set it up, the '''ancestral infuser''' must be placed on top of a block of soul sand; both must be '''surrounded by air'''. No blocks can be adjacent or caddy-corner to the Infuser or Soul Sand and both must be in''' low light or complete darkness'''. If everything is set up correctly, the orb on the Infuser will start floating and waving around. If the orb is just floating in place, your infuser setup is incorrect. In order to power the table, the soul sand must be supplied with Spirits from a [[Bottle of Spirits]] . Craft the bottle, then right click the Soul Sand with the bottle, it should turn red (right clicking the Soul Sand will display how many spirits it contains), gradually making the orb in the middle appear redder. == Use == Every recipe requires MORE than 8 spirits to be present in the table. Recipes of interest include most [[Bauble]]s, [[Magic Lantern|Magic lantern]], [[Glaretorch|Brilliant Glaretorches]],[[Runes| Advanced Runes]], several magical recipes and the Unlabored Flawlessness. [[File:Correct_ancestral_infuser_setup.png|thumb|295px|left|This setup is correct]][[File:Incorrect_ancestral_infuser_setup.png|thumb|295px|left|This setup is wrong]] [[Category:Crafting station]] [[Category:Magic]] [[Category:Blocks]] d506212647b0984ac03347a512c822cb9ed68183 433 428 2020-09-24T20:32:44Z 2603:9000:8901:46E2:994F:A81C:A438:4B5E 0 wikitext text/x-wiki {{BlockInfo|image1 = Ancestral infuser.png|caption1 = Lost spirits are driven from below to infuse objects|type = Crafting Station|tool = Pickaxe|drops = Itself}} The '''ancestral infuser'' '''''is a mid to late-game block used for advanced infusion recipes involving spirits. == Activation == To correctly set it up, the '''ancestral infuser''' must be placed on top of a block of soul sand; both must be '''surrounded by air'''. No blocks can be adjacent or caddy-corner to the Infuser or Soul Sand and both must be in''' low light or complete darkness'''. If everything is set up correctly, the orb on the Infuser will start floating and waving around. If the orb is just floating in place, your infuser setup is incorrect. In order to power the table, the soul sand must be supplied with Spirits from a [[Bottle of Spirits]] . Craft the bottle, then right click the Soul Sand with the bottle, it should turn red (right clicking the Soul Sand will display how many spirits it contains), gradually making the orb in the middle appear redder. == Use == Every recipe requires MORE than 8 spirits to be present in the table. Recipes of interest include most [[Bauble]]s, [[Magic Lantern|Magic lantern]], [[Glaretorch|Brilliant Glaretorches]],[[Runes| Advanced Runes]], several magical recipes and the Unlabored Flawlessness. [[File:Correct_ancestral_infuser_setup.png|thumb|295px|left|This setup is correct]][[File:Incorrect_ancestral_infuser_setup.png|thumb|295px|left|This setup is wrong]] [[Category:Crafting station]] [[Category:Magic]] [[Category:Blocks]] ef710c4702bd862718828d41e916b5160242b043 434 433 2020-09-24T20:38:39Z 2603:9000:8901:46E2:994F:A81C:A438:4B5E 0 wikitext text/x-wiki {{BlockInfo|image1 = Ancestral infuser.png|caption1 = Lost spirits are driven from below to infuse objects|type = Crafting Station|tool = Pickaxe|drops = Itself}} The '''Ancestral Infuser''' is a mid to late-game block used for advanced infusion recipes involving spirits. == Activation == To correctly set it up, the '''ancestral infuser''' must be placed on top of a block of soul sand; both must be '''surrounded by air'''. No blocks can be adjacent or caddy-corner to the Infuser or Soul Sand and both must be in''' low light or complete darkness'''. If everything is set up correctly, the orb on the Infuser will start floating and waving around. If the orb is just floating in place, your infuser setup is incorrect. In order to power the table, the soul sand must be supplied with Spirits from a [[Bottle of Spirits]] . Craft the bottle, then right click the Soul Sand with the bottle, it should turn red (right clicking the Soul Sand will display how many spirits it contains), gradually making the orb in the middle appear redder. == Use == Every recipe requires MORE than 8 spirits to be present in the table. Recipes of interest include most [[Bauble]]s, [[Magic Lantern|Magic lantern]], [[Glaretorch|Brilliant Glaretorches]],[[Runes| Advanced Runes]], several magical recipes and the Unlabored Flawlessness. <div><ul> <li style="display: inline-block;"> [[File:Correct_ancestral_infuser_setup.png|thumb|295px|This setup is correct]] <li style="display: inline-block;"> [[File:Incorrect_ancestral_infuser_setup.png|thumb|295px|This setup is wrong]] </ul></div> [[Category:Crafting station]] [[Category:Magic]] [[Category:Blocks]] 7f01b9aa9b2f8d8269e11d6918c6d0031d0aa41d Quality 0 76 430 155 2020-09-24T20:16:39Z Kilo 2 wikitext text/x-wiki [[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] Qualities provide smaller modifications to an item's statistics. The modifications can be positive, negative, or give and take. They are permanent and one has a random chance of appearing on equipment. A [[reforging station]] can be used to reroll an equipment's quality. ==Tables of qualities== ==== Helmet ==== {| class="article-table" !'''Name''' !Effect !Approx. chance to get |- |Crumbling |<nowiki>-1.5 Armor</nowiki> -1 Armor Toughness -1 Magic Shielding |1.9% |- |Weakening |<nowiki>-10% Attack Damage</nowiki> -10% Attack Speed |1.4% |- |Tainted |<nowiki>-3 Luck</nowiki> |1.9% |- |Dented |<nowiki>-1 Armor</nowiki> |4.3% |- |Scuffed |<nowiki>-1 Armor Toughness</nowiki> -0.5 Luck |3.8% |- |Impotent |<nowiki>-1 Magic Shielding</nowiki> -5% Magic Damage |3.8% |- |Heavy |<nowiki>-10% Movement Speed</nowiki> |3.8% |- |Normal |<nowiki>-</nowiki> |42% |- |Thick |0.5 Armor -5% Movement Speed |3.8% |- |Eye-covering |0.5 Armor -8% Attack Speed |3.8% |- |Massive |1 Armor Toughness 0.2 Knockback Resistance -0.2 Jump Height -10% Movement Speed |1.9% |- |Guiding |8% Projectile Damage |3.8% |- |Energized |4% Magic Damage |1.9% |- |Forceful |4% Attack Damage |1.9% |- |Tough |1 Armor Toughness |3.8% |- |Protective |0.5 Armor |3.8% |- |Arcane |1 Magic Armor |3.8% |- |Lucky |0.5 |3.8% |- |Masterful |0.5 Armor 1 Armor Toughness 0.5 Luck |1.5% |- |Enlightened |1.5 Magic Shielding 8% Magic Damage |1.5% |- |Eternal |2 Max Health 5% Damage Resistance |0.75% |- |Sniping |16% Projectile Damage |0.38% |} ==== Chestplate ==== {| class="article-table" !Name !Effect !Approx. change to get |- |Crumbling |<nowiki>-1.5 Armor</nowiki> -1 Armor Toughness -1 Magic Shielding |1.8% |- |Weakening |<nowiki>-10% Attack Damage</nowiki> -10% Attack Speed |0.7% |- |Tainted |<nowiki>-3 Luck</nowiki> |1.4% |- |Cumbersome |<nowiki>-10% Attack Speed</nowiki> -10% Dig Speed |2.6% |- |Restrictive |<nowiki>-5% Movement Speed</nowiki> -5% Dig Speed |3.1% |- |Dented |<nowiki>-1 Armor</nowiki> |3.9% |- |Heavy |<nowiki>-10% Movement Speed</nowiki> |3.6% |- |Impotent |<nowiki>-1 Magic Shielding</nowiki> -5% Magic Damage |3.6% |- |Normal |<nowiki>-</nowiki> |40% |- |Thick |0.5 Armor -5% Movement Speed |3.6% |- |Bulky |0.5 Armor 1 Armor Toughness -10% Attack Speed -10% Dig Speed |3.6% |- |Wild |12% Attack Speed -10% Damage Resistance |1.8% |- |Immovable |0.6 Knockback Resistance -0.2 Jump Height -15% Movement Speed |1.8% |- |Tough |1 Armor Toughness |3.6% |- |Flexible |4% Projectile Damage |1.8% |- |Supportive |10% Dig Speed |3.6% |- |Fast |8% Attack Speed |3.6% |- |Energized |4% Magic Damage |1.8% |- |Protective |0.5 Armor |3.6% |- |Arcane |1 Magic Shielding |3.6% |- |Solid |0.5 Knockback Resistance |3.6% |- |Masterful |0.5 Armor 1 Armor Toughness 0.5 Knockback Resistance |1.4% |- |Warforged |8% Attack Speed 1 Armor Toughness |1.4% |- |Eternal |2 Max Health 5% Damage Resistance |0.7% |- |Conquering |5% Projectile Damage 5% Attack Damage 5% Magic Damage 5% Movement Speed 0.25 Jump Height |0.35% |} ==== Leggings ==== ==== Boots ==== ==== Weapons ==== ==== Tools ==== ==== Trinkets ==== === Qualities (Mythril) === ==== Helmet ==== ==== Chestplate ==== ==== Leggings ==== ==== Boots ==== === Qualities (Soulforged Steel) === ==== Helmet ==== ==== Chestplate ==== ==== Leggings ==== ==== Boots ==== ==== Weapons ==== ==== Tools ==== [[Category:Gameplay mechanic]] [[Category:Tools]] eb0ea20115dd8157b8f234332b8324760f11ed28 Enchantments 0 40 431 83 2020-09-24T20:16:46Z Kilo 2 wikitext text/x-wiki Rebirth of the night uses [insert mod name] for enchanting. As of 2.77, players can only enchant at night time. WIP ==Curses== {| border="1" align="center" cellspacing="1" cellpadding="1" style="width:85%;" class="article-table sortable" |- ! scope="col"|Enchantment ! scope="col" class="unsortable" |Description ! scope="col" |Rarity !Items |- |Harming |Weapons and tools sometimes hurt when used. |data-sort-value="4"|Very Rare |All |- |Clumsiness |Weapons and tools sometimes miss when used. |data-sort-value="4"|Very Rare |Weapons |- |Haunting |Weapons and tools sometimes spawn monsters nearby. |data-sort-value="4"|Very Rare |Weapons |- |Rusting |Armor, weapons, and tools take more damage than normal. |data-sort-value="4"|Very Rare |All |- |Binding |Prevents the enchanted item from being removed from an armor slot. |data-sort-value="4"|Very Rare |Wearables |- |Vanishing |Destroys the enchanted item if you die with it in your inventory. |data-sort-value="4"|Very Rare |All |- |Curse Break |Removes a curse from an item. |data-sort-value="3"|Rare |All |} ==Weapon Enchantments== {| border="1" align="center" cellspacing="1" cellpadding="1" style="width:85%;" class="article-table sortable" |- ! scope="col"|Enchantment ! scope="col" class="unsortable" |Description ! scope="col"|Max Level ! scope="col"|Rarity |- |Berserking |Deals additional damage based on how little armor the wielder wears |I |data-sort-value="2"|Uncommon |- |Ender Killer |Deals extra damage to ender mobs. |II |data-sort-value="3"|Rare |- |Shulker Core |Inflicts target with levitation. |I |data-sort-value="3"|Rare |- |Bane of Arthropods |Increases damage against arthropods such as Spiders and Silverfish. |V |data-sort-value="2"|Uncommon |- |Knockback |Increase the knock back strength of the weapon. |II |data-sort-value="2"|Uncommon |- |Looting |Mobs will drop more loot when killed. |III |data-sort-value="3"|Rare |- |Sharpness |Increases the damage of the item. |V |data-sort-value="1"|Common |- |Smite |Increases damage against undead mobs such as Zombies and Skeletons. |V |data-sort-value="2"|Uncommon |- |Sweeping Edge |Increases the damage of sweeping attacks. |III |data-sort-value="3"|Rare |- |Runed |Turns a portion of physical damage into magical damage which bypasses mundane armor. |III |data-sort-value="2"|Uncommon |- |Fire Aspect |Causes additional fire damage when used to attack a mob. |II |data-sort-value="3"|Rare |- |Poisonous | Inflicts target with [https://minecraft.gamepedia.com/Poison Poison] for 8 seconds. Each level increases the level of Poison, up to Poison III. |III |data-sort-value="4"|Very Rare |- |Lunar Edge |Stronger version of Sharpness whose strength is affected by the current moon phase.  During a full moon, it is stronger than Sharpness. During a new moon, it has no effect. Killing a mob with it will also yield double experience on a full moon. |V |data-sort-value="1"|Common |- |Swiftness |Multiplies attack speed of held item. |V |data-sort-value="3"|Rare |} [[Category:Tools]] bce68b451fa89199bb4a6d11f0e4f27d00672a06 Redstone Components 0 215 435 2020-09-25T18:21:08Z Asterixxx 13 Created page with "== Introduction == There are many redstone components in RotN, vanilla and modded, and this is a WIP attempt to list them all with their functionality and use cases. 1 "gt" i..." wikitext text/x-wiki == Introduction == There are many redstone components in RotN, vanilla and modded, and this is a WIP attempt to list them all with their functionality and use cases. 1 "gt" is for "game tick", which are the smallest units of time in Minecraft, with 20gt in one second. There are separate client and server ticks, which are normally synchronized. If ticks take longer than 50ms (1000ms / 20) to calculate, the tick rate will decrease, which is a special kind of lag. You can get the current tick rate (measured in "tps", "ticks per second"), including lag, by typing ''/forge tps''. To get a slow motion effect to be able to analyse your contraptions better, you can include the [https://www.curseforge.com/minecraft/mc-mods/tickratechanger TickrateChanger] mod (consult CurseForge page for documentation). == Vanilla == === Dispenser === There are various dispense behaviours for different items: * blocks will be placed * projectiles will be thrown * armor will be equipped * tnt will be placed and ignited * other items will be thrown out If a dispenser has been activated in the last 4gt, it will not reactivate. In practice that means you can only use them every 4gt, sometimes being the speed bottleneck of the contraption. 0d97aeb203ccbe64a77436b5ffd95d614215942e 436 435 2020-09-25T18:37:04Z 2601:58B:8000:40E0:6869:A0B2:490B:E6E2 0 /* Dispenser */ wikitext text/x-wiki == Introduction == There are many redstone components in RotN, vanilla and modded, and this is a WIP attempt to list them all with their functionality and use cases. 1 "gt" is for "game tick", which are the smallest units of time in Minecraft, with 20gt in one second. There are separate client and server ticks, which are normally synchronized. If ticks take longer than 50ms (1000ms / 20) to calculate, the tick rate will decrease, which is a special kind of lag. You can get the current tick rate (measured in "tps", "ticks per second"), including lag, by typing ''/forge tps''. To get a slow motion effect to be able to analyse your contraptions better, you can include the [https://www.curseforge.com/minecraft/mc-mods/tickratechanger TickrateChanger] mod (consult CurseForge page for documentation). == Vanilla == === Dispenser === There are various dispense behaviours for different items: * blocks will be placed * projectiles will be shot out (with an exception to the BetterWithMods soul urn) * armor will be equipped * TNT will be placed and ignited * other items will be thrown out that can not be placed or shot If a dispenser has been activated in the last 4gt, it will not reactivate. In practice that means you can only use them every 4gt, sometimes being the speed bottleneck of the contraption. 4c028e71226de25358f3bff7caa7f871afcd3013 437 436 2020-09-25T18:38:00Z 2601:58B:8000:40E0:6869:A0B2:490B:E6E2 0 /* Dispenser */ wikitext text/x-wiki == Introduction == There are many redstone components in RotN, vanilla and modded, and this is a WIP attempt to list them all with their functionality and use cases. 1 "gt" is for "game tick", which are the smallest units of time in Minecraft, with 20gt in one second. There are separate client and server ticks, which are normally synchronized. If ticks take longer than 50ms (1000ms / 20) to calculate, the tick rate will decrease, which is a special kind of lag. You can get the current tick rate (measured in "tps", "ticks per second"), including lag, by typing ''/forge tps''. To get a slow motion effect to be able to analyse your contraptions better, you can include the [https://www.curseforge.com/minecraft/mc-mods/tickratechanger TickrateChanger] mod (consult CurseForge page for documentation). == Vanilla == === Dispenser === There are various dispense behaviors for different items: * Blocks will be placed * Projectiles will be shot out (with an exception to the BetterWithMods soul urn) * Armor will be equipped * TNT will be placed and ignited * Other items will be thrown out that can not be placed or shot * The Dispenser can be moved via pistons or slimeblocks attached to pistons If a dispenser has been activated in the last 4gt, it will not reactivate. In practice that means you can only use them every 4gt, sometimes being the speed bottleneck of the contraption. 218fe71ec9cd6494aed0194f241a34ffc92bffe7 438 437 2020-09-25T18:41:56Z 2601:58B:8000:40E0:6869:A0B2:490B:E6E2 0 /* Introduction */ wikitext text/x-wiki == Introduction == There are many redstone components in RotN, vanilla and modded, and this is a WIP attempt to list them all with their functionality and use cases. It is worth noting that not all of the redstone components are enabled in the default game, so you may see items in creative mode that are not accessible in survival. 1 "gt" is for "game tick", which are the smallest units of time in Minecraft, with 20gt in one second. There are separate client and server ticks, which are normally synchronized. If ticks take longer than 50ms (1000ms / 20) to calculate, the tick rate will decrease, which is a special kind of lag. You can get the current tick rate (measured in "tps", "ticks per second"), including lag, by typing ''/forge tps''. To get a slow motion effect to be able to analyse your contraptions better, you can include the [https://www.curseforge.com/minecraft/mc-mods/tickratechanger TickrateChanger] mod (consult CurseForge page for documentation). == Vanilla == === Dispenser === There are various dispense behaviors for different items: * Blocks will be placed * Projectiles will be shot out (with an exception to the BetterWithMods soul urn) * Armor will be equipped * TNT will be placed and ignited * Other items will be thrown out that can not be placed or shot * The Dispenser can be moved via pistons or slimeblocks attached to pistons If a dispenser has been activated in the last 4gt, it will not reactivate. In practice that means you can only use them every 4gt, sometimes being the speed bottleneck of the contraption. 98811b43bed0d1ca5f8b32ec562f6bc880ecd768 439 438 2020-09-25T18:45:52Z Asterixxx 13 Added dispenser use cases sentence wikitext text/x-wiki == Introduction == There are many redstone components in RotN, vanilla and modded, and this is a WIP attempt to list them all with their functionality and use cases. It is worth noting that not all of the redstone components are enabled in the default game, so you may see items in creative mode that are not accessible in survival. 1 "gt" is for "game tick", which are the smallest units of time in Minecraft, with 20gt in one second. There are separate client and server ticks, which are normally synchronized. If ticks take longer than 50ms (1000ms / 20) to calculate, the tick rate will decrease, which is a special kind of lag. You can get the current tick rate (measured in "tps", "ticks per second"), including lag, by typing ''/forge tps''. To get a slow motion effect to be able to analyse your contraptions better, you can include the [https://www.curseforge.com/minecraft/mc-mods/tickratechanger TickrateChanger] mod (consult CurseForge page for documentation). == Vanilla == === Dispenser === ==== Functionality ==== There are various dispense behaviors for different items: * Blocks will be placed * Projectiles will be shot out (with an exception to the BetterWithMods soul urn) * Armor will be equipped * TNT will be placed and ignited * Other items will be thrown out that can not be placed or shot * The Dispenser can be moved via pistons or slimeblocks attached to pistons If a dispenser has been activated in the last 4gt, it will not reactivate. In practice that means you can only use them every 4gt, sometimes being the speed bottleneck of the contraption. ==== Use cases ==== The dispenser is a very versatile component used mainly for base defense and tunnel borers / bridge builders. a6e79d8033b20840f9f64c1b80f2916aa81720fb 443 439 2020-09-25T21:16:43Z Asterixxx 13 Added redstone inductor section wikitext text/x-wiki == Introduction == There are many redstone components in RotN, vanilla and modded, and this is a WIP attempt to list them all with their functionality and use cases. It is worth noting that not all of the redstone components are enabled in the default game, so you may see items in creative mode that are not accessible in survival. 1 "gt" is for "game tick", which are the smallest units of time in Minecraft, with 20gt in one second. There are separate client and server ticks, which are normally synchronized. If ticks take longer than 50ms (1000ms / 20) to calculate, the tick rate will decrease, which is a special kind of lag. You can get the current tick rate (measured in "tps", "ticks per second"), including lag, by typing ''/forge tps''. To get a slow motion effect to be able to analyse your contraptions better, you can include the [https://www.curseforge.com/minecraft/mc-mods/tickratechanger TickrateChanger] mod (consult CurseForge page for documentation). == Vanilla == === Dispenser === ==== Functionality ==== There are various dispense behaviors for different items: * Blocks will be placed * Projectiles will be shot out (with an exception to the BetterWithMods soul urn) * Armor will be equipped * TNT will be placed and ignited * Other items will be thrown out that can not be placed or shot * The Dispenser can be moved via pistons or slimeblocks attached to pistons If a dispenser has been activated in the last 4gt, it will not reactivate. In practice that means you can only use them every 4gt, sometimes being the speed bottleneck of the contraption. ==== Use cases ==== The dispenser is a very versatile component used mainly for base defense and tunnel borers / bridge builders. === Redstone Inductor === ==== Functionality ==== This component has three input sides and one output side. When the power from an input side changes, the inductor outputs the sum of the input side power levels after 1gt. When it is powered directly by a repeater or a comparator on one of the input sides, it will lock after 1gt. ==== Use cases ==== The inductor is most commonly used as a faster repeater or as a simple way of getting a 1gt delay. 2ce7eb0566b359dba7e3dad9503db2c04d7cc386 Food 0 44 440 91 2020-09-25T19:34:34Z Foreck 3 wikitext text/x-wiki A good portion of the food in ROTN (Rebirth of the Night) is from the HarvestCraft modpack - a wiki for those recipes and more can be found [https://harvestcraftmod.fandom.com/wiki/HarvestCraft_Wiki here]. However, there are still several ways to craft comestibles outside of that modpack, separate from vanilla cooking. ==Scrap Meats== In ROTN, many mobs drop some sort of flesh that can be cooked and consumed. To start, Hungry Zombies and Hungry Spiders have a chance to drop vanilla foods upon death. If you're looking for wings, bats and petras (flying green dinosaurs) drop their respective wings that can be cooked for slightly more saturation. Parasites from gravel or zombies can drop themselves upon death, and can then be cooked to fill half a nugget. Finally, bee grubs can be harvested from working apiaries for cooking and consumption. It should be noted that in HarvestCraft recipes where any meat is accepted, bee grubs and bat wings are accepted. ==Food Strategy== Getting food in the beginning of the game is mainly based around fruit collection. Despite the fact that ROTN uses Biomes O' Plenty, the once harmless berry bushes have been replaced with Hawthorn bushes, spiky plants that give bitter Hawthorn berries. While hawthorns are desired by animals (specifically horses), they won't do for you. Take advantage of Harvestcraft's bountiful tree fruit by right-clicking the overhangs. If you're near a village, feel free to rob them of some carrots and beetroots - they might mind a bit, but you'll regain their trust after you vanquish dozens of the undead. Once you're ready to advance in cookery, you'll need to craft some equipment. The first thing you'll need to craft is the Grindstone & Hand Crank, a combo that lets you grind flour from grain and crack dried clay into bricks. Once you obtain bricks, you'll want to craft yourself a set of cookery - pots, pans, bakeware, and more are in store. While the mixing bowl and mortar & pestle don't need bricks, the rest do - true, copper is a substitute, but save that for bronze-making. Once you have a full set of cookware, you can start crafting more complicated foodstuffs. Besides meats, fruits, veggies or whatever [[https://wiki.rebirthofthenight.com/wiki/Crops|crops]] at hand, you'll need a dairy cow and a hen to unlock a good portion HarvestCraft's recipes. Since ROTN uses the Animania mod, several qualifications must be met before you can obtain milk from your cows. As for chickens laying eggs, all you need is a nest (one leaf block, one stick, one wool) for the hens to lay their eggs in. In the late game, the Rats Mod will come into greater effect for your survival experience. Among other things, this mod allows you to create a Rat Chef, which can turn unsavory morsels into delectable delights! Click [https://rats-mod.fandom.com here] to research more about these rodents. ==Quick Meals== While there are literally hundreds of recipes in store, many require precise spices and particular ingredients to unlock their potential. However, there are certain recipes that have many substitutes and will likely consist as the bulk of your cooking. To start, you'll need stock, which can be made from bones, veggies, or meat when stuck with a pot. From there, you can make seed soup, a food which only takes one seed, one stock, and uses the HarvestCraft pot. There is also the vegetable soup, which takes two veggies, stock, and the pot. The third useful soup is the meaty stew, which takes any meat, one flour, stock, and a pot. While this one is more demanding, it sates twice the nuggets of seed soup, and 50% more than veggie soup. Besides ubiquitous soups, there is the fruit salad, which takes two fruits and a cutting board to create. With fruits in mind, there are the jelly sandwiches, a rather fulfilling meal (if you can make it). It takes a cutting board, one bread, one nut butter, and one jelly to create. Nut butter essentially boils down to either peanut butter, pistachio butter, or cashew butter, which can be made from one cooking oil (which itself is two seeds and a juicer) and the respective nut. The jelly can be made from just about any fruit mixed with sugar in a saucer - therefore, there are over a dozen types of jelly sandwiches! If you happen to have an apiary on hand, you can grind the honeycombs into honey, a substitute for sugar. Uniquely, it can be used to make honey bread, which only takes one bread and one honey with a cutting board on hand. If you melt the sugar in a saucer alone, you get caramel, which can be used to make caramel apples (one caramel, one stick, one apple). 436ec5c6c6ce77800a13ba30f84708230a10cd62 441 440 2020-09-25T19:35:07Z Foreck 3 wikitext text/x-wiki A good portion of the food in ROTN (Rebirth of the Night) is from the HarvestCraft modpack - a wiki for those recipes and more can be found [https://harvestcraftmod.fandom.com/wiki/HarvestCraft_Wiki here]. However, there are still several ways to craft comestibles outside of that modpack, separate from vanilla cooking. ==Scrap Meats== In ROTN, many mobs drop some sort of flesh that can be cooked and consumed. To start, Hungry Zombies and Hungry Spiders have a chance to drop vanilla foods upon death. If you're looking for wings, bats and petras (flying green dinosaurs) drop their respective wings that can be cooked for slightly more saturation. Parasites from gravel or zombies can drop themselves upon death, and can then be cooked to fill half a nugget. Finally, bee grubs can be harvested from working apiaries for cooking and consumption. It should be noted that in HarvestCraft recipes where any meat is accepted, bee grubs and bat wings are accepted. ==Food Strategy== Getting food in the beginning of the game is mainly based around fruit collection. Despite the fact that ROTN uses Biomes O' Plenty, the once harmless berry bushes have been replaced with Hawthorn bushes, spiky plants that give bitter Hawthorn berries. While hawthorns are desired by animals (specifically horses), they won't do for you. Take advantage of Harvestcraft's bountiful tree fruit by right-clicking the overhangs. If you're near a village, feel free to rob them of some carrots and beetroots - they might mind a bit, but you'll regain their trust after you vanquish dozens of the undead. Once you're ready to advance in cookery, you'll need to craft some equipment. The first thing you'll need to craft is the Grindstone & Hand Crank, a combo that lets you grind flour from grain and crack dried clay into bricks. Once you obtain bricks, you'll want to craft yourself a set of cookery - pots, pans, bakeware, and more are in store. While the mixing bowl and mortar & pestle don't need bricks, the rest do - true, copper is a substitute, but save that for bronze-making. Once you have a full set of cookware, you can start crafting more complicated foodstuffs. Besides meats, fruits, veggies or whatever [https://wiki.rebirthofthenight.com/wiki/Crops|crops] at hand, you'll need a dairy cow and a hen to unlock a good portion HarvestCraft's recipes. Since ROTN uses the Animania mod, several qualifications must be met before you can obtain milk from your cows. As for chickens laying eggs, all you need is a nest (one leaf block, one stick, one wool) for the hens to lay their eggs in. In the late game, the Rats Mod will come into greater effect for your survival experience. Among other things, this mod allows you to create a Rat Chef, which can turn unsavory morsels into delectable delights! Click [https://rats-mod.fandom.com here] to research more about these rodents. ==Quick Meals== While there are literally hundreds of recipes in store, many require precise spices and particular ingredients to unlock their potential. However, there are certain recipes that have many substitutes and will likely consist as the bulk of your cooking. To start, you'll need stock, which can be made from bones, veggies, or meat when stuck with a pot. From there, you can make seed soup, a food which only takes one seed, one stock, and uses the HarvestCraft pot. There is also the vegetable soup, which takes two veggies, stock, and the pot. The third useful soup is the meaty stew, which takes any meat, one flour, stock, and a pot. While this one is more demanding, it sates twice the nuggets of seed soup, and 50% more than veggie soup. Besides ubiquitous soups, there is the fruit salad, which takes two fruits and a cutting board to create. With fruits in mind, there are the jelly sandwiches, a rather fulfilling meal (if you can make it). It takes a cutting board, one bread, one nut butter, and one jelly to create. Nut butter essentially boils down to either peanut butter, pistachio butter, or cashew butter, which can be made from one cooking oil (which itself is two seeds and a juicer) and the respective nut. The jelly can be made from just about any fruit mixed with sugar in a saucer - therefore, there are over a dozen types of jelly sandwiches! If you happen to have an apiary on hand, you can grind the honeycombs into honey, a substitute for sugar. Uniquely, it can be used to make honey bread, which only takes one bread and one honey with a cutting board on hand. If you melt the sugar in a saucer alone, you get caramel, which can be used to make caramel apples (one caramel, one stick, one apple). a04aa12759f0e0387be4c5c66cf9e4d8a9bf844f 442 441 2020-09-25T19:35:34Z Foreck 3 wikitext text/x-wiki A good portion of the food in ROTN (Rebirth of the Night) is from the HarvestCraft modpack - a wiki for those recipes and more can be found [https://harvestcraftmod.fandom.com/wiki/HarvestCraft_Wiki here]. However, there are still several ways to craft comestibles outside of that modpack, separate from vanilla cooking. ==Scrap Meats== In ROTN, many mobs drop some sort of flesh that can be cooked and consumed. To start, Hungry Zombies and Hungry Spiders have a chance to drop vanilla foods upon death. If you're looking for wings, bats and petras (flying green dinosaurs) drop their respective wings that can be cooked for slightly more saturation. Parasites from gravel or zombies can drop themselves upon death, and can then be cooked to fill half a nugget. Finally, bee grubs can be harvested from working apiaries for cooking and consumption. It should be noted that in HarvestCraft recipes where any meat is accepted, bee grubs and bat wings are accepted. ==Food Strategy== Getting food in the beginning of the game is mainly based around fruit collection. Despite the fact that ROTN uses Biomes O' Plenty, the once harmless berry bushes have been replaced with Hawthorn bushes, spiky plants that give bitter Hawthorn berries. While hawthorns are desired by animals (specifically horses), they won't do for you. Take advantage of Harvestcraft's bountiful tree fruit by right-clicking the overhangs. If you're near a village, feel free to rob them of some carrots and beetroots - they might mind a bit, but you'll regain their trust after you vanquish dozens of the undead. Once you're ready to advance in cookery, you'll need to craft some equipment. The first thing you'll need to craft is the Grindstone & Hand Crank, a combo that lets you grind flour from grain and crack dried clay into bricks. Once you obtain bricks, you'll want to craft yourself a set of cookery - pots, pans, bakeware, and more are in store. While the mixing bowl and mortar & pestle don't need bricks, the rest do - true, copper is a substitute, but save that for bronze-making. Once you have a full set of cookware, you can start crafting more complicated foodstuffs. Besides meats, fruits, veggies or whatever [https://wiki.rebirthofthenight.com/wiki/Crops crops] at hand, you'll need a dairy cow and a hen to unlock a good portion HarvestCraft's recipes. Since ROTN uses the Animania mod, several qualifications must be met before you can obtain milk from your cows. As for chickens laying eggs, all you need is a nest (one leaf block, one stick, one wool) for the hens to lay their eggs in. In the late game, the Rats Mod will come into greater effect for your survival experience. Among other things, this mod allows you to create a Rat Chef, which can turn unsavory morsels into delectable delights! Click [https://rats-mod.fandom.com here] to research more about these rodents. ==Quick Meals== While there are literally hundreds of recipes in store, many require precise spices and particular ingredients to unlock their potential. However, there are certain recipes that have many substitutes and will likely consist as the bulk of your cooking. To start, you'll need stock, which can be made from bones, veggies, or meat when stuck with a pot. From there, you can make seed soup, a food which only takes one seed, one stock, and uses the HarvestCraft pot. There is also the vegetable soup, which takes two veggies, stock, and the pot. The third useful soup is the meaty stew, which takes any meat, one flour, stock, and a pot. While this one is more demanding, it sates twice the nuggets of seed soup, and 50% more than veggie soup. Besides ubiquitous soups, there is the fruit salad, which takes two fruits and a cutting board to create. With fruits in mind, there are the jelly sandwiches, a rather fulfilling meal (if you can make it). It takes a cutting board, one bread, one nut butter, and one jelly to create. Nut butter essentially boils down to either peanut butter, pistachio butter, or cashew butter, which can be made from one cooking oil (which itself is two seeds and a juicer) and the respective nut. The jelly can be made from just about any fruit mixed with sugar in a saucer - therefore, there are over a dozen types of jelly sandwiches! If you happen to have an apiary on hand, you can grind the honeycombs into honey, a substitute for sugar. Uniquely, it can be used to make honey bread, which only takes one bread and one honey with a cutting board on hand. If you melt the sugar in a saucer alone, you get caramel, which can be used to make caramel apples (one caramel, one stick, one apple). e2bd1ba8dd42c6fcc045962ae39e1d68882e1011 File:Pale-lurker.png 6 216 444 2020-09-26T01:01:26Z Foreck 3 Drawing made by Sandwich Horror Himself! wikitext text/x-wiki == Summary == Drawing made by Sandwich Horror Himself! 8a71b5ee9a56929a0e5dab2d6f9433e37712e519 Pale Lurker 0 74 445 151 2020-09-26T01:02:23Z Foreck 3 wikitext text/x-wiki ==Pale Lurker== There are several arachnids in this land, but none are as nasty as the Pale Lurker. In the past, this beast was a mighty force to be reckoned with; while its former strength has faded, it still strikes a challenge for the beginning player. The Pale Lurker shares some similarities with the common Spider: in addition to the arachnid appearance, they both have 16 HP and they leap to strike foes. Both can shoot webbing to trap prey, and both stack slowing debuffs when biting. However, Pale Lurkers also have a significant amount of armor, making them rather hard to kill with quick strikes. Now, when Pale Lurkers strike, not only is slowness inflicted, but Weakness II is applied as well! Overall, this entity is a defensive unit that takes all measures to prevent its demise. To optimally kill this enemy, archery works well - when using melee tools, use something that hits slow and hard, while also giving you distance from the enemy. When you finally do vanquish this foe, you will only be rewarded with regular spider drops, as well as the chance to receive a fermented spider eye. [[File:Pale-lurker.png|thumb|Illustration of a pale lurker]] 3bed03d64ff2bb0ab66dc93eb954d5d942c2c78c Set Bonuses 0 82 446 167 2020-09-27T22:06:27Z Foreck 3 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+1 Attack Damage</nowiki><br /><nowiki>+1 Armor</nowiki> |1 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] f1b5a375db0d62d844b207a204982fbc3b9ba622 Myrmex 0 217 447 2020-09-27T22:17:41Z Foreck 3 Forked Myrmex page from I&F wiki wikitext text/x-wiki {{Mob_Template|image1 = AntBois.png|health_points = '''Worker:''' 20 (10x [[File:Heart.png]])<br>'''Soldier:''' 40 (20x [[File:Heart.png]])<br>'''Sentinel:''' 60 (30x [[File:Heart.png]])<br>'''Royal:''' 50 (25x [[File:Heart.png]])<br>'''Queen:''' 120 (60x [[File:Heart.png]])|attack_damage = '''Worker:''' <br>Bite: 3 (1.5 hearts)<br>Sting: Poison II for 2 seconds<br>'''Soldier:''' <br>Bite: 6 ([[File:Heart.png]][[File:Heart.png]][[File:Heart.png]])<br>Sting: Poison III for 9 seconds<br>'''Sentinel:''' <br>Bite: 9 (4.5 hearts)<br>Sting: Poison IV for 4 seconds<br>'''Royal:''' <br>Bite: 6 ([[File:Heart.png]][[File:Heart.png]][[File:Heart.png]])<br>Sting: Poison II for 3 seconds<br>'''Queen:''' <br>Bite: 10 ([[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]])<br>Sting: Poison III for 9 seconds|drops = See [[Myrmex#Drops|Drops]]|biomes = [[Myrmex Hives]]}}'''Myrmex''' are cantankerous arthropods that dwell in underground hives and maintain an elaborate caste system. ==Appearance== Although Myrmex differ in body plan depending on what caste they are, they all resemble giant insects (more specifically, ants) with hard, chitinous armor, 3 pairs of walking legs, a moderate-sized thorax, a moderate-sized head with large, yellow eyes and large mandibles, and a large, bulbous abdomen ending in a sharp stinger. As eusocial arthropods, the Myrmex are quite diverse in body plan, and come in 5 different castes, with most castes having many unique features: *'''Workers''' have the standard Myrmex body plan, with 3 pairs of walking legs, a body held parallel to the ground, and a bulbous abdomen. *'''Soldiers''' resemble the Workers, but are slightly larger in size, have a slightly darker body pattern, and have larger mandibles. *'''Sentinels''' differ the most from the standard Myrmex body plan; their first pair of walking legs have been modified into raptorial forelegs, their abdomen has been modified into a long, curved, scorpion-like tail, and they stand upright, much like a praying mantis. *'''Royals''' resemble the Workers, but are much larger in size, have a slightly lighter body pattern, and boast 2 pairs of wings that they can fly around with. *'''The Queen''' is the largest of the Myrmex castes, and bears a resemblance to the Worker, but with a pair of horns on top of her head, and with a long, pulsating, sac-like abdomen. Myrmex come in 2 colors, depending on where they are found; desert Myrmex are brown in color, while jungle Myrmex are cyan in color. Myrmex larvae are white in color, and lack limbs and mandibles, making them resemble small worms. Myrmex pupae are also white in color, although their body plan resembles their adult forms far more than the larvae. ==Spawning== [[File:Desert_Myrmex.png|thumb|220x220px]] [[File:Jungle_Myrmex.png|thumb|220x220px]] Myrmex can be located in [[Myrmex Hives]], vast, labyrinthine, underground nests that are made of [[Myrmex Resin|resin]] and [[Myrmex Bioluminescence|bioluminescence]], and can be found in Desert and Jungle biomes. ==Drops== Upon death, Myrmex drop [[Myrmex Chitin]] (corresponding to the Myrmex variant), [[Myrmex Resin Chunk]]s (also corresponding to the Myrmex variant), and [[Myrmex Stinger]]s. How many of each drop a Myrmex yields depends on what caste it is in: *Workers drop 0-2 pieces of chitin, 0-1 resin chunks, and 0-1 stingers. *Soldiers drop 0-3 pieces of chitin, 0-3 resin chunks, and 0-1 stingers. *Sentinels drop 0-4 pieces of chitin, 1-4 resin chunks, and 0-1 stingers. *Royals drop 0-5 pieces of chitin, 1-6 resin chunks, and 0-1 stingers. *Queens drop 5-12 pieces of chitin, 5-12 resin chunks, and 0-1 stingers. ==Behavior== All Myrmex castes are naturally hostile to players and villagers as well as Myrmex not from the same hive, but certain castes, such as soldiers and sentinels, will attack anything that comes nearby. All Myrmex will attack intruders by biting them and poisoning them with their stingers; however, each Myrmex caste behaves differently from one another, and carries out different tasks. Myrmex larvae and pupae are completely passive, and will simply wiggle around in place. ===Castes=== Myrmex come in 5 different castes, each with its own unique behavior: ====Workers==== Workers are the laborers of the hive, and will often leave the hive to forage for food and other resources, right before bringing it back to the hive and storing it in [[Myrmex Cocoon|cocoons]] found in the food rooms. As well as this, they will sometimes carry [[Myrmex Egg|eggs]], larvae, and pupae from the Queen's residence to the nursery rooms. They are the weakest out of all the Myrmex castes, as their bite only does 1.5 hearts (3 HP) of damage, and their sting only inflicts Poison II for 2 seconds. ====Soldiers==== Soldiers serve as the Workers' bodyguards, following them around and protecting them from nearby threats as well as helping them find food by subduing prey in their vicinity. As such, they are stronger than their protégé; although their bite deals 3 hearts (6 HP) of damage, their sting is even more dangerous, inflicting Poison III for 9 seconds. ====Sentinels==== Sentinels serve as the hive's covert operations units, and are the deadliest of all the Myrmex castes. They will stay near the entrance of the hive, assuming an ambush posture and camouflaging with the block that makes up their environment (sand for the desert variant and leaves for the jungle variant); once a prey item or intruder gets near, it will spring into action and relentlessly attack its target. Sentinels are lethal due to a combination of incredible attack damage and fast, multi-hitting attacks; they can hit targets 3 times in a row with their foreleg slashes (dealing 4.5 hearts (9 HP) of damage with each slash), they can sting twice in a row (inflicting Poison IV for 4 seconds with each sting), and, finally, they are capable of snagging targets with their forelegs, right before proceeding to damage them over time by taking bites out of them with their mandibles. ====Royals==== Royals are the hive's means of reproduction. Upon leaving the hive, they will take to the skies and start flying around in search of a mate. They will not go after any nearby players unless aggravated. Once two royals find each other, they will start emitting heart particles, and will proceed quickly fly into each other, fall down to the ground, and start mating. Once this process is over, one of the Royals immediately dies, while the other becomes a Queen and digs into the ground, spawning a new colony. ====Queen==== The Queen is the matriarch of the hive, as well as its sole reproductive member. She will usually walk around in the single giant room she inhabits, constantly laying eggs that hatch into larvae. However, despite being the reproductive unit of the hive, she is still capable of defending herself very well; her bite does 5 hearts (10 HP) of damage, and although her sting only inflicts Poison III for 9 seconds, it inflicts incredibly heavy knockback upon her foes. Usually, there will be only one Queen in a hive, and without her, reproduction will stop, and the other members of the hive will stop working as efficiently as they usually do, leaving them vulnerable to predation; thus, if you kill the Queen, the entire colony crumbles. ===Reputation=== Reputation is arguably very important when dealing with Myrmex; as Myrmex are incredibly complex creatures, forming a bond with them is somewhat important. Since Myrmex are hostile at first, the only action a player can take to raise their reputation within a Myrmex hive is to throw resin chunks (corresponding to the Myrmex type) near a Worker; if the Worker does not already have an item in her mandibles, she will collect the resin and bring it back to the hive, raising the player's reputation by 5. The minimum reputation one can have is always 0, and the maximum reputation one can get themselves to is 100. A good strategy to raise one's reputation within a hive is to throw resin all around the entrance of the hive. If there are many Workers present, they will rush to and fro, collecting the resin and bringing it back to the hive; this will quickly raise the player's reputation. However, one should exercise caution when trying to raise their reputation within a Myrmex hive, as attacking and/or killing Myrmex will damage your reputation with the hive; attacking certain castes will damage one's reputation more than others. An important thing to note about reputation is that it is not shared by all players in a server; throwing resin will only change the reputation of the player that threw it. ''Values coming soon...'' ====Neutrality==== If a player manages to reach a reputation of 25, all Myrmex castes in the hive will turn neutral towards them. Should the player go below a reputation of 25, all Myrmex castes will turn hostile towards them again. ====Trading==== If a player manages to reach a reputation of 50, all Myrmex castes in the hive will become willing to trade with them. Trading with a Myrmex works much like trading with a [https://minecraft.gamepedia.com/Villager#Trading villager], as you must give them a certain item to get another in return; however, unlike villagers, which use emeralds as currency, Myrmex use resin corresponding to their environment as currency. Each caste of Myrmex has varying trades that will be unlocked similarly to how villagers unlocked trades prior to 1.14. Trades can vary slightly in quality, with some individuals requesting or returning more or less than others. {| class="article-table" ! colspan="3" |Desert Mymex Workers |- !Level !Item Requested !Item Sold |- | rowspan="2" |1 |Dirt (32-64) |Desert Resin Chunk (1-2) |- |Sand (32-64) |Desert Resin Chunk (1-2) |- |2 |Dead Bush (7-10) |Desert Resin Chunk (1-2) |- |3 |Iron Ore (10-14) |Desert Resin Chunk (1-4) |- | rowspan="2" |4 |Desert Resin Chunk (1-5) |Bone (5-14) |- |Sugar (5-8) |Desert Resin Chunk (1-2) |} {| class="article-table" ! colspan="3" |Desert Myrmex Soldiers |- !Level !Item Requested !Item Sold |- | rowspan="3" |1 |Desert Resin Chunk (2-3) |Bone (7-15) |- |Desert Resin Chunk (2-3) |Feather (2-3) |- |Desert Resin Chunk (1) |String (1-2) |- | rowspan="3" |2 |Desert Resin Chunk (5-7) |Gunpowder (2-3 |- |Desert Resin Chunk (4-6) |Raw Rabbit (1) |- |Desert Resin Chunk (1-3) |Cactus Green (2-3) |- | rowspan="2" |3 |Desert Resin Chunk (1-3) |Iron Nugget (1-2) |- |Desert Resin Chunk (3-6) |Raw Chicken (1) |- | rowspan="2" |4 |Desert Resin Chunk (1-3) |Gold Nugget (1-2) |- |Desert Resin Chunk (1-2) |Silver Nugget (1-3) |- |5 |Troll Tusk (1) |Desert Resin Chunk (6-13) |} {| class="article-table" ! colspan="3" |Desert Myrmex Sentinels |- !Level !Item Requested !Item Sold |- | rowspan="2" |1 |Spider Eye (1) |Desert Resin Chunk (1-2) |- |Redstone Dust (3-4) |Desert Resin Chunk (2-4) |- | rowspan="4" |2 |Desert Resin Chunk (3) |Egg (1) |- |Desert Resin Chunk (3-6) |Raw Porkchop (1) |- |Desert Resin Chunk (3-5) |Raw Beef (1) |- |Desert Resin Chunk (4-7) |Raw Lamb (1) |- |3 |Poisonous Potato (1) |Desert Resin Chunk (10-20) |- |4 |Pufferfish (1) |Desert Resin Chunk (7-10) |- |5 |Desert Resin Chunk (27-50) |Skeleton Skull (1) |} {| class="article-table" ! colspan="3" |Desert Myrmex Royals |- !Level !Item Requested !Item Sold |- |1 |Manuscript (1) |Desert Resin Chunk (4-5) |- | rowspan="2" |2 |Gold Ingot (2-3) |Desert Resin Chunk (6-7) |- |Silver Ingot (1-4) |Desert Resin Chunk (6-8) |- |3 |Desert Resin Chunk (5-10) |Rabbit's Foot (1) |- | rowspan="2" |4 |Desert Resin Chunk (10-14) |Ender Pearl (1) |- |Desert Resin Chunk (6-7) |Witherbone Shard (1) |- | rowspan="2" |5 |Desert Resin Chunk (9-11) |Magma Cream (1) |- |Desert Resin Chunk (9-11) |Nether Quartz (1) |- |6 |Desert Resin Chunk (16-20) |Golden Carrot (1) |- |7 |Desert Resin Chunk (22-26) |Emerald (1) |} {| class="article-table" ! colspan="3" |Desert Myrmex Queens |- !Level !Item Requested !Item Sold |- |1 |Desert Resin Chunk (1-8) |Desert Myrmex Worker Egg (1) |- |2 |Desert Resin Chunk (~20) |Desert Myrmex Soldier Egg (1) |- |3 |Desert Resin Chunk (~22) |Desert Myrmex Royal Egg (1) |- |4 |Desert Resin Chunk (~32) |Desert Myrmex Sentinel Egg (1) |- |5 |Desert Resin Chunk (~55) |Desert Myrmex Queen Egg (1) |} '''''Prices may not be exact, and have been determined using brief multi-Myrmex tests.''''' A successful trade with a Myrmex will raise a player's reputation by 2, and the following regeneration that takes place will raise the player's reputation by 1, amounting to a total of 3 reputation points gained during the process. Should the player go below a reputation of 50, their trading privileges will be revoked. ====Hive Control==== ''See also: [[Myrmex Staff]]'' If a player manages to reach a reputation of 75, they will be able to control the hive using a Myrmex Staff corresponding to their environment. In order to activate the staff, one must interact with a Myrmex with the staff in their hand. From there on, one can use it to delete certain rooms within the hive, as well as to disable the Queen's reproductive abilities; by sneaking and using the staff, one can also add new rooms to the hive at their current position. To add a new room, simply sneak and right-click with the staff while inside the hive to open up a GUI that shows a list of rooms the player can add. Should the player go below a reputation of 75, their hive-controlling privileges will be revoked. ====Hatching==== If a Myrmex Queen is hatched from an egg, she will bond with the player closest to her, and that player will have a permanent reputation of 100 within the hive she later creates. Any other Myrmex egg placed by the player will hatch into a rogue Myrmex. 0a44beacbcfc6f4c96736950f2cd07dd87768478 Progression Stages (2.77.5) 0 75 448 153 2020-10-03T20:41:10Z CalaMariGold 6 /* Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 2.78) */ wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include obtaining a specific item for the first time, obtaining certain sets of armor and weapons, entering a new dimension for the first time, defeating a boss for the first time, and more. : It is worth noting that ANY of these mobs can very very rarely spawn no matter what, even without any stages unlocked. You may see a Fire Skeleton, for example, even if you didn't enter the Nether, though this is extremely rare. : ==== '''Multiplayer''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Stages'''== === '''Early-Game Armor''' === <blockquote>'''''"You feel uneasy, even as you grow in power..."'''''</blockquote> ''Triggered when the player obtains a full set of pre-Diamond armor (bronze, iron, silver, etc, but not leather)'' Effects: * '''Invasions''' ** The skeleton horde is approaching... ** The spider horde is approaching... ** The zombie horde is approaching... (also occurs before any progression stages!) * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with bronze armor * '''Overworld and Beneath''' ** Hungry Zombies now spawn ** Sniper Skeletons now spawn ** Hungry Spiders now spawn ** Pale Spiders now spawn ** Rocket Creepers now spawn * '''Overworld''' ** Wind Witches now spawn ** Stymphalian Birds now spawn ** Pale Lurkers now spawn ** Penghouls now spawn (very cold biomes) ** Pteras now spawn (hot and ocean biomes) ** Vespas now spawn (hot biomes) ** Brain Slimes now spawn (ocean and beach biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Mid-Game Armor''' === <blockquote>'''''"The ground shudders as you sense something stir deep beneath the world..."'''''</blockquote> ''Triggered when the player obtains a full set of mid-game armor (diamond, ruby, obsidian, etc).'' Effects: * '''Invasions''' ** The pirates are invading! ** The creeper horde is approaching... ** The undead cavalry rides tonight! ** You hear a loud roar coming from the skies... ** You hear a flock of birds in the distance... ** The average spider eats eight humans every year... ** A goblin army is invading! ** You hear buzzing and slithering in the distance... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with silver and iron armor ** Zombies and goblins now have a chance to spawn with iron and bronze pickaxes * '''Overworld and Beneath''' ** Brute Zombies now spawn ** Brute Skeletons now spawn ** Jumping Creepers now spawn ** Witch Spiders now spawn ** Flying Silverfish now spawn ** Scarecrows now spawn ** Gluttonous Stalkers now spawn * '''Overworld''' ** Grape Slimes now spawn ** Wild Witches now spawn ** Dire Wolves now spawn (cold biomes) ** Desert Spiders now spawn (desert biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Nether''' === <blockquote>(warning) '''''"The air around you begins to burn..."'''''</blockquote> <blockquote>'''''"Cries of the damned echo around you..."'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''Invasions''' ** You better BEE prepared tonight... ** Fire burns on the horizon... ** A horde of monsters has stormed out of the Nether! * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with gold armor * '''Overworld and Beneath''' ** Magma Monster Grunts now spawn ** Living Embers now spawn ** Fire Zombies now spawn ** Fire Creepers now spawn ** Fire Skeletons now spawn * '''Overworld''' ** Salamanders now spawn ** Strawberry Slimes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Aether''' === <blockquote>"'''''The wind howls, carrying a dread cold..."'''''</blockquote> ''Triggered when the player enters the Aether for the first time.'' Effects: * '''Overworld''' ** Kelenk now spawn ** Lemon Slimes now spawn * '''Aether''' ** Pteras now spawn ** Skydrakes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Beneath''' === <blockquote>'''''(warning)''''' '''''"The barrier trembles. You sense a foul presence yearning to break free..."'''''</blockquote> <blockquote>"'''''Shadows squirm and writhe around you..."'''''</blockquote> ''Triggered when the player enters The Beneath for the first time.'' Effects: * '''Invasions''' ** A swarm of bugs is approaching... ** They're the rats! And all of your base belongs to them! ** Hundreds of tiny wings flap in the distance... ** You hear a haunting flute melody growing louder... * '''Overworld and Beneath''' ** Plague Zombies now spawn ** Dark Creepers now spawn ** Undead Witches now spawn ** Blinding Silverfish now spawn ** Poison Silverfish now spawn ** Zotzpyres now spawn ** Overgrowns now spawn (warm biomes) * '''Beneath''' ** Death Creepers now spawn * '''Overworld''' ** Rats now spawn ** Poison Spiders now spawn ** Scarecrows now spawn (spoopy biomes and forests) ** Dread Swines now spawn (forests and warm biomes) ** Frostbounds now spawn (cold biomes) * '''Aether''' ** Coolmar Spiders now spawn in the Aether ** Harpies now spawn in the Aether <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> ''Triggered when the player mines Mythril ore for the first time.'' Effects: * '''Invasions''' ** An Illager army is invading! ** The animal uprising has begun. They want revenge! ** OOPS! All Vermin Souls! ** The legendary undead if approaching... ** They pray at night... They stalk at night... ** The witch covens are invading! ** This is going to be a terrible night... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with diamond and obsidian armor ** Zombies and goblins now have a chance to spawn with diamond pickaxes * '''Overworld, Beneath, Nether, and End''' ** Corrupted Enderman now spawn * '''Overworld, Beneath, Nether''' ** Vermin Souls now spawn * '''Overworld and Beneath''' ** Fishing Zombies now spawn ** Lightning Creepers now spawn ** Ninja Skeletons now spawn ** Web Spiders now spawn ** Shadow Witches now spawn ** Plague Beasts now spawn ** Ithaquas now spawn (cold and forest biomes) * '''Overworld''' ** '''Black Death (boss) now rarely spawns in the Overworld''' ** Blueberry Slimes now spawn ** Osvermis' now spawn (warm and spoopy biomes) * '''Aether''' ** Wights now spawn ** Frosts now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Nether (Post-Wither)''' === <blockquote>"'''''Voices of lost souls scream in fury..."'''''</blockquote> ''Triggered when the player defeats The Wither.'' Effects: * '''Nether, Beneath, and Overworld''' ** Blightspore Creepers now spawn * '''Nether and Beneath''' ** Hardened Magma Slimes now spawn * '''Nether''' ** Increased Magma Monster Grunts spawn rate ** Blazes now spawn anywhere ** Blaze Juggernauts now spawn ** Withering Spine now spawn ** Magma Monsters now spawn ** Brute Pigmen now spawn ** Hungry Pigmen now spawn ** Doom Creepers now spawn ** Flying Magma Slimes now spawn ** Sticky Magma Slimes now spawn ** Cinder, Ember, Hellfire, Inferno, and Jolt Blazes now spawn ** Brute, Giant, Sniper, and Spitfire Wither Skeletons now spawn (Nether Fortresses) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the World (Post-Ender Dragon)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ''Triggered when the player defeats The Ender Dragon.'' Effects: * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with mythril and viridium armor ** Zombies and goblins now have a chance to spawn with mythril and onyx pickaxes * '''Overworld, End, and Beneath''' ** Void Eyes now spawn * '''Overworld and Beneath''' ** Giant Zombies now spawn ** Giant Skeletons now spawn ** Giant Spiders now spawn ** Ender Creepers now spawn ** Spitfire Skeletons now spawn ** Flying Spiders now spawn ** Domination Witches now spawn ** Tough Silverfish spawn * '''Overworld''' ** Mirage Enderman now spawn ** Watermelon Slimes now spawn ** Icy Enderman now spawn (cold biomes) ** Lightning Enderman now spawn (mountain biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 3.0)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ''Triggered when the player defeats The Ghast Queen. ''(or craft the queen ghast tear in 2.77) Effects: * '''Overworld and Beneath''' ** Gatling Skeletons now spawn ** Spitfire Wither Skeletons now spawn ** Mother Spiders now spawn ** Splitting Creepers now spawn ** Festive Creepers now spawn ** Trollagers now spawn * '''Nether''' ** King Ghast now spawns ** Splitting Ghasts now spawn ** Conflagration Blazes now spawn ** Wild Fire Blazes now spawn ** Sticky Magma Slimes now spawn ** Volatile Magma Slimes now spawn * '''Overworld''' ** Blackberry Slimes now spawn ** Shadow Witches now spawn ** Flying Silverfish now spawn (ocean and river biomes) * '''Beneath''' ** Tormented Ghasts now spawn (yeah, I know) ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] 1f40525da65d2d6bdb096526298bb0b07d1077d5 Guards 0 218 450 2020-10-29T00:39:20Z 64.180.147.113 0 This is how it works wikitext text/x-wiki Fucky shitty asshole crapper fucky shit cunty 965f345899684cfe65b1173322daa6e4c76f2397 Weapons 0 219 453 2020-11-04T11:53:50Z Kinshuk thegood 18 Added a short description wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other hostile mobs. 27104a32d0c407790f73699539cd8699f27667c9 454 453 2020-11-07T17:46:49Z Foreck 3 Added table from "Leaving the Shell, Conquering the World" wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other hostile mobs. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior. |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dares gets in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its brute force and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move. | |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one. | |} b55fe948b1e6814db3bd06578f9a2b18cec75ae0 455 454 2020-11-07T17:47:17Z Foreck 3 /* Weapon list */ wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other hostile mobs. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior. |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dares gets in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its brute force and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move. | |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one. | |} 36d853e1440a918513744826f371149f6a8c9e14 456 455 2020-11-08T04:41:33Z Kinshuk thegood 18 Removed the word hostile from description as weapons can also be used by non-nostile mobs wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior. |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dares gets in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its brute force and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move. | |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one. | |} c7922e706e4e507a93ceec5b9da1940d94eb25cd 457 456 2020-11-08T04:44:56Z Kinshuk thegood 18 Made the short description longer wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior. |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dares gets in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its brute force and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move. | |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one. | |} 54afc857d6c96b55e5799b2ad8e8c733ad5afee7 Category:Blocks 14 220 458 2020-11-09T05:08:42Z Kinshuk thegood 18 Added a basic description wikitext text/x-wiki Blocks are basic units of structure. Many have special properties and are an important part of the game. 5acc86ed4890ab00cf8085523a4c1b8f3d5af993 Category:Tools 14 221 459 2020-11-09T05:13:53Z Kinshuk thegood 18 Added a description wikitext text/x-wiki Tools are basic items in the game which are helpful in doing many basic activities, like digging, mining, cutting down trees etc. They are really important for progression as they help in obtaining blocks which aren't obtainable by hand. They can also increase your efficiency and speed. dfaf804ae644c110be2e5309e9e01bb9b63e19c0 460 459 2020-11-09T05:17:49Z Kinshuk thegood 18 made the description better wikitext text/x-wiki Tools are basic items in the game which are helpful in modifiying the world around you, like digging dirt, mining stone and ores, cutting down trees etc. They are really important for progression as they help in obtaining blocks which aren't obtainable by hand. They can also increase your efficiency and speed. 9d180463c6b1e25e40a6d5effd354f3f548a123f 461 460 2020-11-09T05:20:26Z Kinshuk thegood 18 Fixed a gramatical error. wikitext text/x-wiki Tools are basic items in the game which are helpful in modifiying the world around you, like digging dirt, mining stone/ores, cutting down trees etc. They are really important for progression as they help in obtaining blocks which aren't obtainable by hand. They can also increase your efficiency and speed. f2ad1a0effb483f1c2e0779ed8af460350a4d578 462 461 2020-11-09T06:46:19Z 117.247.171.140 0 Added a hyperlink to the blocks page wikitext text/x-wiki Tools are basic items in the game which are helpful in modifiying the world around you, like digging dirt, mining stone/ores, cutting down trees etc. They are really important for progression as they help in obtaining [https://wiki.rebirthofthenight.com/wiki/Category:Blocks blocks] which aren't obtainable by hand. They can also increase your efficiency and speed. d9e7383836cc01022e0c3557a40c74acb8e5bc28 463 462 2020-11-09T06:50:23Z Kinshuk thegood 18 Added a hyperlink to progression wikitext text/x-wiki Tools are basic items in the game which are helpful in modifiying the world around you, like digging dirt, mining stone/ores, cutting down trees etc. They are really important for [https://wiki.rebirthofthenight.com/wiki/Progression_Stages progression] as they help in obtaining [https://wiki.rebirthofthenight.com/wiki/Category:Blocks blocks] which aren't obtainable by hand. They can also increase your efficiency and speed. 008166c4b34470fcb5e28c6dfefd51226e62e137 482 463 2020-11-27T00:18:16Z Democat 5 Grammar wikitext text/x-wiki Tools are basic items in the game which are helpful in modifying the world around you. This can include digging dirt, mining stone/ores, cutting down trees, etc. Tools are crucial for [https://wiki.rebirthofthenight.com/wiki/Progression_Stages progression] as they help in obtaining [https://wiki.rebirthofthenight.com/wiki/Category:Blocks blocks] which aren't accessible by hand. They can also increase your efficiency and speed. 7497b478a47deff0e8b0b60bdbe2d7a311a65d95 Ores and Minerals 0 222 464 2020-11-09T06:53:53Z Kinshuk thegood 18 Created this page and added a description wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can give specific resourses. There are many types of ores currently present in Rebirth of The Night: ==Current Ores== Please add the current list of ores here. 0927c75a2e7fa4f9c245b558df3dc5288a053a6c 465 464 2020-11-09T06:54:40Z Kinshuk thegood 18 Improved the description wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night: ==Current Ores== Please add the current list of ores here. 6a4d333b89283e6dba9e404418434ef8531690fa 466 465 2020-11-09T07:05:22Z Kinshuk thegood 18 Made this a category wikitext text/x-wiki [[Category:Ores]] Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night: ==Current Ores== Please add the current list of ores here. 01975d0b14b6001055bb181152e6aab628ba98bd 467 466 2020-11-09T07:05:58Z Kinshuk thegood 18 i messed up lol wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night: ==Current Ores== Please add the current list of ores here. 6a4d333b89283e6dba9e404418434ef8531690fa 468 467 2020-11-09T07:11:51Z Kinshuk thegood 18 Kinshuk thegood moved page [[Ores]] to [[Ores and Minerals]]: This page didnt exist and many ores categorised in it wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night: ==Current Ores== Please add the current list of ores here. 6a4d333b89283e6dba9e404418434ef8531690fa 470 468 2020-11-09T07:15:14Z Kinshuk thegood 18 Turned this into a category wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night: ==Current Ores== Please add the current list of ores here. [[Category: Ores and Minerals]] fcfdebc5b441fcbad66399028c8d5eca16633241 471 470 2020-11-09T07:16:16Z Kinshuk thegood 18 sry wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night: ==Current Ores== Please add the current list of ores here. 6a4d333b89283e6dba9e404418434ef8531690fa 472 471 2020-11-09T07:18:07Z Kinshuk thegood 18 a wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. ==Current Ores== Please add the current list of ores here. 4f65b78b6745ebcd637490a1fcfcdf5d7d39d1e6 489 472 2020-12-16T00:37:03Z 73.95.26.221 0 /* Current Ores */ wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. ==Current Ores== * [[Copper]] * Please add the current list of ores here. ce465b93fb62d3014a4ec4f7c54db1eef3326563 Ores 0 223 469 2020-11-09T07:11:51Z Kinshuk thegood 18 Kinshuk thegood moved page [[Ores]] to [[Ores and Minerals]]: This page didnt exist and many ores categorised in it wikitext text/x-wiki #REDIRECT [[Ores and Minerals]] 0ef0b7aacb9556a8736a43caf389c3ec40a702a1 Category:Ores And Minerals 14 224 473 2020-11-09T07:18:57Z Kinshuk thegood 18 added a description wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. d91ea6e83ccd1c3a848392e17608ba69362cf7b8 Category:Mob 14 225 474 2020-11-09T07:38:48Z Kinshuk thegood 18 Created the page and added a description and list of mobs wikitext text/x-wiki A mob is a living game entity. Different mobs have different functions. There are many different types of mobs in rebirth of the night. Different mobs have different behaviors. ==List of Mobs== ===Hostile Mobs=== Hostile mobs will attack the player on sight. ===Neutral Mobs=== Neutral mobs will attack the player if provoked. Many are provoked by simply attacking them first but some have special ways of provoking them. ===Passive Mobs=== Passive mobs are harmless won't attack the player. Even when provoked or attacked first. ===Boss Mobs=== Boss mobs are special mobs which are exceptionally more tougher then regular mobs. Defeating them can lead to [https://wiki.rebirthofthenight.com/wiki/Progression_Stages progression]. 63f8a7fc8adeebc15d57a5ae1ff6c661b495137b Guards 0 218 475 450 2020-11-21T23:22:56Z Kilo 2 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Set Bonuses 0 82 476 446 2020-11-23T19:08:09Z 71.219.183.25 0 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |1 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] 19f0c9c2f45a787cf5a13eafb94cf9e18de995cd 477 476 2020-11-23T19:08:27Z 71.219.183.25 0 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] 286b67782dbece6777e417f42edfdabed964b621 Installation 0 6 478 451 2020-11-26T22:53:04Z 87.116.190.16 0 wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == Jach == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If Twitch is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 295c631f57e6dfe147ab388b41a4befe964ad9f3 479 478 2020-11-26T23:26:14Z Kilo 2 Reverted edits by [[Special:Contributions/87.116.190.16|87.116.190.16]] ([[User talk:87.116.190.16|talk]]) to last revision by [[User:CalaMariGold|CalaMariGold]] wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If Twitch is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 841a19ae0c4b6d4da6ed0a7f7f71277b0360d98b 483 479 2020-12-07T17:28:38Z Kilo 2 /* MultiMC */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == Twitch == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''Twitch App''' https://www.twitch.tv/downloads/videos/all # Log in and select "'''Mods'''" on the top tab. # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the gear icon on the top right. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If Twitch is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] f44cde9b5da0c856c27d1ba2abc7e339b7c677eb Redstone Components 0 215 480 443 2020-11-27T00:06:17Z Democat 5 Democat moved page [[Overview of Redstone Components]] to [[Redstone Components]]: lengthy title wikitext text/x-wiki == Introduction == There are many redstone components in RotN, vanilla and modded, and this is a WIP attempt to list them all with their functionality and use cases. It is worth noting that not all of the redstone components are enabled in the default game, so you may see items in creative mode that are not accessible in survival. 1 "gt" is for "game tick", which are the smallest units of time in Minecraft, with 20gt in one second. There are separate client and server ticks, which are normally synchronized. If ticks take longer than 50ms (1000ms / 20) to calculate, the tick rate will decrease, which is a special kind of lag. You can get the current tick rate (measured in "tps", "ticks per second"), including lag, by typing ''/forge tps''. To get a slow motion effect to be able to analyse your contraptions better, you can include the [https://www.curseforge.com/minecraft/mc-mods/tickratechanger TickrateChanger] mod (consult CurseForge page for documentation). == Vanilla == === Dispenser === ==== Functionality ==== There are various dispense behaviors for different items: * Blocks will be placed * Projectiles will be shot out (with an exception to the BetterWithMods soul urn) * Armor will be equipped * TNT will be placed and ignited * Other items will be thrown out that can not be placed or shot * The Dispenser can be moved via pistons or slimeblocks attached to pistons If a dispenser has been activated in the last 4gt, it will not reactivate. In practice that means you can only use them every 4gt, sometimes being the speed bottleneck of the contraption. ==== Use cases ==== The dispenser is a very versatile component used mainly for base defense and tunnel borers / bridge builders. === Redstone Inductor === ==== Functionality ==== This component has three input sides and one output side. When the power from an input side changes, the inductor outputs the sum of the input side power levels after 1gt. When it is powered directly by a repeater or a comparator on one of the input sides, it will lock after 1gt. ==== Use cases ==== The inductor is most commonly used as a faster repeater or as a simple way of getting a 1gt delay. 2ce7eb0566b359dba7e3dad9503db2c04d7cc386 Overview of Redstone Components 0 226 481 2020-11-27T00:06:17Z Democat 5 Democat moved page [[Overview of Redstone Components]] to [[Redstone Components]]: lengthy title wikitext text/x-wiki #REDIRECT [[Redstone Components]] b31a18fb98b6d7768248513339efba23d88f51ae Saw 0 79 484 161 2020-12-08T03:50:44Z Zootfish 27 Linked to Chopping Block wikitext text/x-wiki The Saw is a mechanical block that is used for cutting blocks into smaller pieces. It takes '''continuous''' mechanical power (not hand crank) from any side other than the blade. When powered and a block with a recipe is in front of it the block will drop into the items from the recipe. The major usage of the saw for the creation of Minimized Wood. Additionally the Saw is very sharp and is able to quickly dispose of mobs. Mobs that die between a Saw and the [[Chopping Block]] will have a higher chance to be behead.<ref>https://docs.betterwithmods.com/en_us/blocks/saw/</ref> <references /> 5bc1fe6d6a582e5d3a5adaa7cd870a4692d5f5ff Chopping Block 0 227 485 2020-12-08T03:52:15Z Zootfish 27 Created page with "A Chopping Block can be used to create [[Bark]]." wikitext text/x-wiki A Chopping Block can be used to create [[Bark]]. cdd8ac923036c8ba97e5715fcafa053323530fbe Bark 0 228 486 2020-12-08T03:53:33Z Zootfish 27 Created page with "Bark can be created by placing logs on a [[Chopping Block]]. It is used in the following recipes: - [[Tanned Leather]]" wikitext text/x-wiki Bark can be created by placing logs on a [[Chopping Block]]. It is used in the following recipes: - [[Tanned Leather]] d162bf5d7c51eaf188b265e9ed5afbff5c3eaf64 Salt 0 229 487 2020-12-15T21:17:05Z 73.95.26.221 0 Created page with "Salt can be created from a [[Water Filter]]" wikitext text/x-wiki Salt can be created from a [[Water Filter]] d7d51f7dedd74073c7d72bf73e5a6c78654f2ffd Water Filter 0 230 488 2020-12-15T21:18:03Z 73.95.26.221 0 Created page with "A Water Filter can be used to create Fresh Water and Salt. Once the Water Filter is crafted it must be placed in the middle of a 5x5 of water sources to function." wikitext text/x-wiki A Water Filter can be used to create Fresh Water and Salt. Once the Water Filter is crafted it must be placed in the middle of a 5x5 of water sources to function. 133f5e52cde14d0be44949c50823a65ef7a4c4f5 493 488 2020-12-16T00:43:14Z 73.95.26.221 0 wikitext text/x-wiki A Water Filter can be used to create [[Fresh Water]] and [[Salt]]. Once the Water Filter is crafted it must be placed in the middle of a 5x5 of water sources to function. e6c66676970ee5810c346bdb5bec4e8b7e63880a Copper Ore 0 34 490 71 2020-12-16T00:39:03Z 73.95.26.221 0 wikitext text/x-wiki {{BlockInfo|title1 = Copper Ore |image1 = Copper Ore.png |type = ore |blast_resistance = 15 |tool = Pickaxe, Stone |drops = Copper Ore |found_at = Overworld |spawn_rate = 35 |max_spawn_height = 90 |max_vein_size = 7 }}Copper is one of the first minerals you find when starting a new world. It is commonly found in caves and sometimes at the surface. Better than [[Stone]], worse than [[Tin Ore|Tin]], it is perfect for your first set of tools or armour. == Natural generation == === '''Mineral veins''' === Someone please add information about the y-levels copper spawns at and the different copper ore variants, etc. == Obtaining == When mined it with at least an iron-level pickaxe, copper ore will drop itself. If mined by any other tool, it will drop nothing. == Usage == === '''Smelting ingredient''' === Someone please add an animated smelting recipe. === '''Crafting''' === Someone please add some animated crafting recipes. === '''Repairing''' === Someone please confirm and add an image. === '''Achievements''' === [[Category:Ores And Minerals]] c7382747ad89c5818f438c04d01ae66393b4127c Tin Ore 0 95 491 193 2020-12-16T00:39:47Z 73.95.26.221 0 wikitext text/x-wiki {{BlockInfo|title1 = Tin Ore |image1 = Tin ore.png |type = Ore |blast_resistance = 15 |tool = Pickaxe (Stone) |drops = Tin Ore |found_at = Overworld |spawn_rate = |max_spawn_height = |max_vein_size = }}Tin ore is a block of soft metal. When smelted, it produces [[Tin Ingot|tin ingots]], which can be used with [[Copper]] to make [[Bronze Ingot|bronze]]. == Obtaining == Tin ore drops itself when mined by a stone pickaxe or higher; otherwise, it drops nothing. == Usage == === Breaking === Insert breaking times here. === Smelting ingredient === [[Category:Ores And Minerals]] 7a50b046d4465d7a93886616c74152e36bf803c0 Creeper 0 35 492 73 2020-12-16T00:42:30Z 73.95.26.221 0 wikitext text/x-wiki {{Mob_Template|title1 = Creeper |image1 = Creeper.png|139px |image2 =Rocket Creeper.png |image3 = |image4 = |type_/_behavior = Fungal / Hostile|biomes = Any|health_points = 20 (10[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]]) Charged: 100 (50[[file:Heart.png]])}}'''Creepers''' are common stealthy hostile mobs that spawn in dark areas in the [[Overworld]], silently approach players and usually explode shortly after coming within 3 blocks of their targets. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of ''Minecraft'', notorious both among players and non-players. Creepers are a major source of '''gunpowder''' as well as the only renewable way to obtain music discs. When struck by lightning, a creeper becomes charged, which substantially amplifies its explosion power and enables mob heads to be obtained. == Common Creeper == Green creepers chase any player in their line of sight.[[File:Creeper.png|thumb|180x180px|A common Creeper.|left]]When within three blocks of a player, a creeper stops moving, hisses, flashes and expands, then explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back the creeper or killing it. A creeper can jump down to a player if it can survive the fall. The fall 1.5 second delay includes the falling time, so an explosion occurs sooner after landing with higher falls. If a creeper is aware of a nearby player behind a wall '''it will explode''' in order to make an opening for other mobs to reach the player. == Rocket Creeper == [[File:Rocket creeper.png|thumb|180x180px|A Rocket Creeper.]] Rocket Creepers, like all creepers, will chase after a player once they see one. Their movement speed is 0.4 (normal creeper has 0.25) which allows them to quickly get to the player. Once close to the player, the rocket creeper will '''jump''' up and attempt to land on the player. When it touches the floor again, it will explode. A player can avoid the attack by sprinting away while the rocket creeper is in the air. A recommended approach to defeating rocket creepers is using a bow. Melee attempts will almost always end up in the rocket creeper exploding before being slayed. Being charged by getting struck by lightning, doubles the strength of its explosion. When killed, it drops 1-2 Gunpowder, has a chance of dropping 1 Firework Star. == Spore Creeper == More info coming soon.[[File:Spore creeper.png|thumb|180x180px|A Spore Creeper.|none]] == Dark Creeper == When exploded, leaves a cloud which gives blindness to players passing through. == Death Creeper == More info coming soon.[[File:Death creeper.png|thumb|180x180px|A Death Creeper.|none]] == Doom Creeper == More info coming soon.[[File:Doom creeper.png|thumb|180x180px|A Doom Creeper.|none]] == Ender Creeper == More info coming soon.[[File:Ender creeper.png|thumb|180x180px|An Ender Creeper.|none]] == Fire Creeper == Ignites players hitting it and always explodes on death. Starts fires, which will destroy nearby dropped items. There is a trick to prevent landscape damage when killing a fire creeper. Simply place a water bucket in such a way that creeper will be surrounded by at least one block of water on all sides, then kill it. Water will "soak up" explosion damage, land will be intact, even the water won't be destroyed. [[File:Fire creeper.png|thumb|180x180px|A Fire Creeper.|none]] == Jumping Creeper == As its name suggests, it jumps quite high to get to the player. [[File:Jumping creeper.png|thumb|180x180px|A Jumping Creeper.|none]] == Lightning Creeper == When it explodes, a lightning bolt will strike in the space where creeper exploded. [[File:Lightning creeper.png|thumb|180x180px|A Lightning Creeper.|none]] == Mini Creeper == More info coming soon. == Splitting Creeper == Splitting Creepers, like all creepers, will chase after a player once they see one. Once near the player, they will begin their fuse to explode. Upon exploding, it "splits" into four individual Creepers in 4 different directions, which then act as normal mobs.[[File:Splitting creeper.png|thumb|180x180px|A Splitting Creeper.|none]] == Research notes == <blockquote>"''It's been thought by some that creepers are a species of plant or fungus since they present similar qualities to some of those. They don't seem to need any kind of food, there's no records of infant creepers and their distinctive feature of exploding could be a dehiscence mechanism by which means they could reproduce or replicate.''</blockquote> <blockquote>''However, dehiscence reproduction wouldn't explain the particular behaviour of creepers actively searching for some forms of life, nor why some variations of the creeper seem to behave in completely unconventional ways."''</blockquote> <blockquote>''"Rocket Creepers are assholes."''</blockquote> <blockquote>''"You Don't make friends with salad."''</blockquote><blockquote>''"I just heard a hissing sound and looked 360 and saw nothing and then got sent to the Aether."''</blockquote> [[Category:Fungal]] [[Category:Plantae]] [[Category:Mob]] [[Category:Hostile]] [[Category:Research Notes]] d4eb90530ed2f5e92debdf03f391af10d30fbef0 503 492 2020-12-19T21:22:23Z 70.106.203.123 0 /* Death Creeper */ wikitext text/x-wiki {{Mob_Template|title1 = Creeper |image1 = Creeper.png|139px |image2 =Rocket Creeper.png |image3 = |image4 = |type_/_behavior = Fungal / Hostile|biomes = Any|health_points = 20 (10[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]]) Charged: 100 (50[[file:Heart.png]])}}'''Creepers''' are common stealthy hostile mobs that spawn in dark areas in the [[Overworld]], silently approach players and usually explode shortly after coming within 3 blocks of their targets. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of ''Minecraft'', notorious both among players and non-players. Creepers are a major source of '''gunpowder''' as well as the only renewable way to obtain music discs. When struck by lightning, a creeper becomes charged, which substantially amplifies its explosion power and enables mob heads to be obtained. == Common Creeper == Green creepers chase any player in their line of sight.[[File:Creeper.png|thumb|180x180px|A common Creeper.|left]]When within three blocks of a player, a creeper stops moving, hisses, flashes and expands, then explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back the creeper or killing it. A creeper can jump down to a player if it can survive the fall. The fall 1.5 second delay includes the falling time, so an explosion occurs sooner after landing with higher falls. If a creeper is aware of a nearby player behind a wall '''it will explode''' in order to make an opening for other mobs to reach the player. == Rocket Creeper == [[File:Rocket creeper.png|thumb|180x180px|A Rocket Creeper.]] Rocket Creepers, like all creepers, will chase after a player once they see one. Their movement speed is 0.4 (normal creeper has 0.25) which allows them to quickly get to the player. Once close to the player, the rocket creeper will '''jump''' up and attempt to land on the player. When it touches the floor again, it will explode. A player can avoid the attack by sprinting away while the rocket creeper is in the air. A recommended approach to defeating rocket creepers is using a bow. Melee attempts will almost always end up in the rocket creeper exploding before being slayed. Being charged by getting struck by lightning, doubles the strength of its explosion. When killed, it drops 1-2 Gunpowder, has a chance of dropping 1 Firework Star. == Spore Creeper == More info coming soon.[[File:Spore creeper.png|thumb|180x180px|A Spore Creeper.|none]] == Dark Creeper == When exploded, leaves a cloud which gives blindness to players passing through. == Death Creeper == A special type of creeper that spawns in the Beneath. More info coming soon.[[File:Death creeper.png|thumb|180x180px|A Death Creeper.|none]] == Doom Creeper == More info coming soon.[[File:Doom creeper.png|thumb|180x180px|A Doom Creeper.|none]] == Ender Creeper == More info coming soon.[[File:Ender creeper.png|thumb|180x180px|An Ender Creeper.|none]] == Fire Creeper == Ignites players hitting it and always explodes on death. Starts fires, which will destroy nearby dropped items. There is a trick to prevent landscape damage when killing a fire creeper. Simply place a water bucket in such a way that creeper will be surrounded by at least one block of water on all sides, then kill it. Water will "soak up" explosion damage, land will be intact, even the water won't be destroyed. [[File:Fire creeper.png|thumb|180x180px|A Fire Creeper.|none]] == Jumping Creeper == As its name suggests, it jumps quite high to get to the player. [[File:Jumping creeper.png|thumb|180x180px|A Jumping Creeper.|none]] == Lightning Creeper == When it explodes, a lightning bolt will strike in the space where creeper exploded. [[File:Lightning creeper.png|thumb|180x180px|A Lightning Creeper.|none]] == Mini Creeper == More info coming soon. == Splitting Creeper == Splitting Creepers, like all creepers, will chase after a player once they see one. Once near the player, they will begin their fuse to explode. Upon exploding, it "splits" into four individual Creepers in 4 different directions, which then act as normal mobs.[[File:Splitting creeper.png|thumb|180x180px|A Splitting Creeper.|none]] == Research notes == <blockquote>"''It's been thought by some that creepers are a species of plant or fungus since they present similar qualities to some of those. They don't seem to need any kind of food, there's no records of infant creepers and their distinctive feature of exploding could be a dehiscence mechanism by which means they could reproduce or replicate.''</blockquote> <blockquote>''However, dehiscence reproduction wouldn't explain the particular behaviour of creepers actively searching for some forms of life, nor why some variations of the creeper seem to behave in completely unconventional ways."''</blockquote> <blockquote>''"Rocket Creepers are assholes."''</blockquote> <blockquote>''"You Don't make friends with salad."''</blockquote><blockquote>''"I just heard a hissing sound and looked 360 and saw nothing and then got sent to the Aether."''</blockquote> [[Category:Fungal]] [[Category:Plantae]] [[Category:Mob]] [[Category:Hostile]] [[Category:Research Notes]] cfe14fcc7daf5c44d5fd2ac978384895f9e1167c Beekeeping 0 21 494 45 2020-12-16T00:48:33Z 73.95.26.221 0 wikitext text/x-wiki Rebirth of the Night uses the Pam's Harvestcraft mod for beekeeping. == Part 1: The Queen == Natural beehives grow on trees pretty much everywhere. They're generally on the outer layer of the leaves and present on roughly 1 in 12 trees. Breaking one (punching will do the trick) will drop a single queen bee. == Part 2: The Apiary == As in the real world, a beekeeper must make a house for the bees. For this, you will need 3 item frames (the cheapest way to make them is with a total of 3 leather straps (1.5 leather cut up with shears) and 24 sticks) and 6 wood planks. The item frames which are placed vertically between the 6 wood planks. == Part 3: The Honey Gains == Unlike the real world, you will not need to insert wax into the apiary so the bees could either put eggs or honey there. Put the queen into the slot and wait. That's it. That is all there is to it. == Part 4: More Queens == Do not be alarmed by the fact that the queen bee has a durability bar. Once the queen bee is "broken" she will appear in the "output" slot (not sure if it'll happen if it's full) so you can put her right back in her slot. There are three ways to get new queens: # Go find another natural beehive. This is pretty easy, even if you're in a desert biome or something you can travel a bit, though this isn't the best option if you want a big farm. # Go find some lanterns and punch them, their loot (luminous jelly) can be combined with a queen bee to make 3 [[Royal Jelly]] (note: while this recipe conserves the queen bee used to make the jelly, trying to make royal jelly out of just a queen will result in the queen being consumed), which in turn can be combined with a bee grub to make a new queen. This is a better option for a bigger farm since killing one lantern will yield 6 [[Royal Jelly]] without destroying the preexisting queens, but as with the natural beehive finding method you need to find a forest (or a shady area according to sources). # Magic powder, a queen, and a golden crown will also produce [[Royal Jelly]] (while probably conserving the queen). Of the three options this is the hardest and most expensive, as you will need gold as well as spectral silt or ambrosium. == Part 5: Using the Products == Both wax and honey are very useful: wax is necessary for the toughest leather and honey is a great replacement for sugar (sugarcane does not grow well every season and is important in paper making, potions, etc.) when it comes to edibles. The [[JEI]] will make it seem as though you need a compressor (middle-ish game device) to actually make use of what the queen gives you, but a mill and hand crank are completely sufficient to get what you want (just not as fast (I assume) and at the cost of hunger (roughly 1/8 hunger per crank). While this is not at all accurate to how you would get honey and wax separated (a mill would just give you a mush of wax and honey), it is convenient since you don't need to make anything new just to get honey. [[Category:Guide]] f52d2fca1e37255da9e29eaf3b83bfc275670fa3 Getting Started 0 12 495 344 2020-12-16T00:55:54Z 73.95.26.221 0 wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] == '''Before You Start''' == Rebirth of the Night introduces very new and different concepts than vanilla and other modpacks. While you may have many questions about many different topics. Always check [[JEI]] first. When you open your inventory, use the search bar in the bottom right to find your item. Press R to find the recipe for the item or press I to find what items can be crafted with the item.  == '''The First Day''' == You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 4f3b73d21063b8f601346ef24c40423a401442ff Settling Down: The basics 0 13 496 28 2020-12-16T00:56:55Z 73.95.26.221 0 wikitext text/x-wiki == The Bronze Age == Progression has changed slightly from your regular vanilla experience. Depending on how much or how little [[Iron Ore]] you find, [[Metallurgy#Bronze|Bronze]] gear will be an important stage. To get started you will need to mine [[Copper]] ore and [[Tin Ore]] to craft a Copper and Tin ingot, which is made with one (1) [[Tin]] ingot and three (3) [[Copper]] ingots. Next, you will want to place the Copper and Tin ingot onto a [[Multipurpose_stone_anvil|Multipurpose Stone Anvil]] and use a hammer to break the ingot into pebbles. Lastly, you will want to smelt the pebbles into [[Metallurgy#Bronze|Bronze]] ingots by placing them in to a [[Kiln]], as a furnace will be unable to smelt them.  == Mechanical Age == After [https://rotn.miraheze.org/wiki/Getting_Started acquiring a basic house], you will start noticing that you don't have too many options to start producing resources other than venturing in the very dangerous caves and caverns underground. As mining and caving can be too hazardous for players just starting out (other than to find some [[copper]] and [[coal]] for torches), a good alternative to start working on is creating some more advanced machinery in your base. In the case that you need more info, you can create an in-depth machinery encyclopedia by putting a single gear and a book together in the crafting grid. === Millstone and fiber === You can start by creating a [[Millstone]]. A millstone will let you grind materials into other useful components such as dust or dough. What your hands can't do, thanks to mechanical power, the mill can! attach a [[Hand Crank]] block to the side of your millstone and start working that lever to pulverize items! === Cooking and smelting === ==== [[Cauldron]] ==== The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneath the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply its effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneath the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making an everlasting fire before you enter the nether is possible only with charcoal blocks. '''Not coal!''' ''Charcoal'' only. How to get it? Look charcoal up in [[JEI]]. "R" key will give you recipes to get what your cursor is at. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclockwise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. ==== Kilns ==== There are two kinds of kiln currently in Rebirth of the Night, the Stone/Brick kilns and the multiblock kiln, the first kind can be found on its own [[Kiln|page]] The second kind of kiln is a multiblock structure that is used as an in-world crafting device for many advanced materials. The fundamental requirements to form are Kiln are as follows: * <strong>Four</strong> of any valid Brick Block (only Vanilla clay bricks by default). * The first block <strong>must</strong> be over a valid heat source, Fire or Stoked Fire. * The first block <strong>must</strong> have an air block directly above it. * The other three must surround that air block in any of the possible permutations. To use the Kiln, you need to place the material block on top of the bottom Brick Block. If the Kiln was built correctly - the material will start breaking slowly. When it breaks completely - it will drop its product. The Kiln can be used for: * <em>Firing Pottery </em> * Getting charcoal from logs * <em>Baking! </em> * Smelting Ores * Processing Endstone ==== [[Crucible]] ==== The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a Kiln. This pot enables the creation of Soulforged Steel and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady [[Stoking|stoked flame]]. Like it’s iron brother, the Cauldron, the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on its page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring below the Crucible increases its speed. If you’re using stoked fire, then make sure the fire sources come from [[Hibachi|Hibachis]], or else the fire will get blown out. === Sustainable power === Next, you can make continuous Mechanical Power through a Windmill so you don't have to overwork your hands and back, to do this a strong fibrous material is necessary. [[Crops#Hemp|Hemp]] is exactly that, put this plant into the Millstone to create Hemp Fibers, useful to make Rope or Fabric and it even grows in any [[season]]; there are other options too, including [[Crops#Resource crops|cotton, flax, sisal and Jute]]. [[Hemp|Hemp Seeds]] can be obtained from tall grass and they need sunlight or a [[Light Block]] directly above them, the other crops can be grown by normal means but are limited to their respective seasons. As you can see, in order to create continuous power you will need to establish a steady source of durable fibers, so a farm would come in handy. If climate is a problem for your crops then consider using some [[Greenhouse Glass]]. Keep in mind that the types of crops you can grow will change throughout seasons and biomes. There may be other methods to obtain the needed resources though, so keep an eye open... ===<nowiki/>=== <Working on more content> [[Category:Guide]] 325bda0815dc2ceb883e8c341b1ed99cabd5f07e Kiln 0 58 497 119 2020-12-16T00:59:57Z 73.95.26.221 0 wikitext text/x-wiki {{BlockInfo|title1 = Kiln|image1 = 2020-03-05 10.58.27 Stone Kiln.png|caption1 = Stone Kiln|type = Machine|blast_resistance = 5|tool = Pickaxe}}A kiln is a special kind of furnace used for certain baking and smelting recipes. Unlike a normal furnace, a kiln takes a considerably larger amount of time to output items, but with the difference of being capable of processing batches of multiple items at a time. It can be made of stone bricks or clay bricks, with the latter being more efficient, thus allowing for more items to be processed. Power the kiln by placing [[Fuel]] items in the lower half, and then igniting it with [[Flint and Tinder]], [[Flint and Steel]] or a [[Bow Drill]]. When you are ready, place your materials to be cooked/smelted into the upper half and wait, as it will take quite a while. The kiln is primarily known for being useful to make the most basic alloy, [[Metallurgy#Bronze|Bronze]], as well as providing for an effective method of obtaining [[Fuel#Charcoal|Charcoal]]. == Video == [[File:Rebirth of the Night Tutorial- Kilns! (Minecraft)|thumb|left|375px]] [[Category:Machine]] 0fcf1c77615f1994a72b19c3c37cbe457a1ed4c3 Dragons 0 39 498 81 2020-12-16T01:04:15Z 73.95.26.221 0 wikitext text/x-wiki {{Mob Template|title1 = Dragon|image1 = Dragons.png|caption1 = A Fire and Ice dragon flying through the night sky|name = Dragon|type_/_behavior = Hostile|biomes = Snowy (Ice Dragons) Warm to cold (Fire Dragons|health_points = '''Stage 1'''<br>20 (10x [[File:Heart.png]]) to 112 (56x [[File:Heart.png]])<br> '''Stage 2'''<br>116 (58x [[File:Heart.png]]) to 208 (104x [[File:Heart.png]])<br> '''Stage 3'''<br>212 (106x [[File:Heart.png]]) to 304 (152x [[File:Heart.png]])<br> '''Stage 4'''<br>308 (154x [[File:Heart.png]]) to 400 (200x [[File:Heart.png]])<br> '''Stage 5'''<br>404 (202x [[File:Heart.png]]) to 500 (250x [[File:Heart.png]])<br>|attack_damage = Over 9000!}}A dragon is a hostile tameable [[Mob]] that ONLY spawns in the [[Twilight Forest]]. They are massive reptiles with wings for flying around, as well as the ability to breathe a special element. There are currently two types of dragons: the [[Fire Dragon]] and the [[Ice Dragon]]. Fire Dragons breathe fire and can be found in biomes that range from a warm to cold climate, while Ice Dragons breathe ice, and can be only be found in snowy biomes. A dragon has multiple stages while growing up; the higher the stage, the bigger, more powerful the dragon, and the more loot it yields. Killing a stage 4+ dragon is also the only way to obtain a [[Dragon Egg]], which can be hatched into a tamed baby dragon. ==Gallery== ''Add a gallery made from Modpack images here''[[Category:Flying]] [[Category:Hostile]] [[Category:Tameable]] [[Category:Dragon]] [[Category:Mob]] {{DEFAULTSORT:Mob}} cf4d6992d0fa4d6b7d6d439ede6307c6c4691fe8 Mob 0 231 499 2020-12-16T01:05:28Z 73.95.26.221 0 Created page with " == Hostile Mobs == * [[Ashen]] * [[Creeper]] * [[Dragon]] * [[Skeleton]] * [[Zombie]]" wikitext text/x-wiki == Hostile Mobs == * [[Ashen]] * [[Creeper]] * [[Dragon]] * [[Skeleton]] * [[Zombie]] 8043d895c696c5d11535fad31cc900904b272fd2 500 499 2020-12-16T01:05:52Z 73.95.26.221 0 wikitext text/x-wiki == Hostile Mobs == * [[Ashen]] * [[Creeper]] * [[Dragons]] * [[Skeleton]] * [[Zombie]] 1138792d1175bb3c156ca3ea81dcf34cc6044eeb The Beneath 0 92 501 421 2020-12-16T01:10:03Z Zootfish 27 wikitext text/x-wiki {{Dimension|theme = Giant Caves|difficulty = 2|common_foes = [[The Lost]]|resources_of_interest = [[Viridium]], [[Mythril]], Vanilla Ores|image1 = Beneath_2.png}}The Beneath is the name of a series of gigantic caverns and chasms that are under the [[Overworld]]. Even if The Beneath is just a ''deeper'' underground, players who get to bedrock and decide to mine and venture under it must be prepared to confront much bigger dangers and hazards than that of the Overworld.  ==Intro Video== <youtube>https://www.youtube.com/watch?v=x9OnS-yP-Is</youtube> ==Topography == The Beneath is completely made out of pure stone and the only way of getting in or out is through its ceiling, aka Overworld's 0 layer. [[File:Dimension trasition portal.gif|left|thumb|64x64px|Transition to The Beneath]] Caves, caverns and chasms are the norm, and they go all the way down from the top. Across the more open areas it is possible to find long forgotten fortresses, host to hordes of [[:Category:Mob|monsters]]. ==Resources== Most overworld [[:Category:Ores And Minerals|minerals and ores]] [[Viridium]]: Very lightweight and somewhat common [[Mythril]]: Arcane and malleable It should be noted that '''coal''' can't be found in the Beneath as the depth pressurizes carbon so intensely that only diamonds form. [[File:Summoning deno.png|thumb|222x222px]] ==Dangers== First and foremost, staying in low level light for more than a few seconds will harm you, as the darkness here is not the same of other places. That doesn't make common visibility problems any less dangerous, +50 blocks falls aren't uncommon and it can be pretty difficult to get back to the top. Players also need to be wary of shadowy hands that'll try to bring them into dark areas. All mobs that spawn in the beneath have increased damage and HP. ==Research Notes== Recovered from the torn page of a journal: <blockquote>''I never should've come here, but I sensed something calling out to me. After finding so much worthy ore near the bedrock I thought that going deeper would be a good idea. Oh how wrong I was, I've survived to countless creepers and skeletons, I've even faced a cave troll and manage to make it alive. Beneath is different, nasty creatures try to swarm me and even the weakest common monsters seem stronger.''</blockquote><blockquote>''Am I going insane? I just want to go home with my husband and our child, but I was too stupid, too greedy. I hear their voices, I'm scared, this place seems to be toying with me and I hear things near, crawling behind the walls, for once, I'm afraid of the dark. It never had been a problem above, just place a torch and you are safe, but torches won't save you here, each time that the darkness seems to grow closer I feel my energy slowly slipping away, I'm tired.''</blockquote><blockquote>''My only hope is that someone would find my diary and pass on the message, the message that the stories about The Beneath are true. I can't see my feet and I can barely read what I'm writing, gi-..."''</blockquote><blockquote>''This isn't your average everyday darkness... This is... Advanced darkness.''</blockquote><blockquote>''I've been told that at a certain depth under the ground, diamonds become more and more common, to the point you can no longer find coal but only diamonds and even other materials unknown to most people.''</blockquote>[[Category:Dimension]] [[Category:Research Notes]] 2592c35306110470b4933efbc4200db759b59ef3 Mod List 0 69 502 141 2020-12-16T19:57:49Z Zootfish 27 /* List */ wikitext text/x-wiki == List == The mod list for Rebirth of the Night as of version 2.77.5 * [https://www.curseforge.com/minecraft/mc-mods/tool-belt Tool Belt] (by gigaherz) * Rough Mobs Revamped (by p1ut0nium_94) * Ruins (Structure Spawning System) (by atomicstrykergrumpy) * Spartan Weaponry (by ObliviousSpartan) * IvToolkit (by Ivorforce) * Quality Tools (by Tmtravlr) * The Disenchanter Mod (by impelon) * Save My Stronghold! (by YUNGNICKYOUNG) * MysticalLib (by EpicSquid319) * Scaling Health (by SilentChaos512) * Trumpet Skeleton (by jamieswhiteshirt_) * NetherEx (by LogicTechCorp) * ReBind (by austeretony) * Surge (by DarkhaxDev) * Village Names (by AstroTibs) * DiscordRichPresence (by ErdbeerbaerLP) * MmmMmmMmmMmm (by bonusboni) * Bountiful (by ejektaflex) * Dungeon Tactics (by PegBeard) * Better HUD (by jobicade) * VanillaFix (by Runemoro) * Dropt (by codetaylor) * B.A.S.E (by lanse505) * Weaker Spiderwebs (by Serilum) * AttributeFix (by DarkhaxDev) * AutoRegLib (by Vazkii) * CraftTweaker (by Jaredlll08) * Davincis Vessels (by darkevilmac) * Corpse Complex (by TheIllusiveC4) * RedstonePlusPlus (by Sandro_0000) * FastFurnace (by Shadows_of_Fire) * Totem Expansion (by Lemonszz) * Controlling (by Jaredlll08) * Equipment Tooltips (by SilentChaos512) * Enchanting Plus (by DarkhaxDev) * JEI Hider (by WanionCane) * CD4017BE Library (by Cd4017be) * Dynamic Trees - Biomes O' Plenty Compat (by mangoose3039) * Mob Stages (by DarkhaxDev) * Blur (by tterrag1098) * Better With Addons (by BordListian) * Cyclic (by Lothrazar) * Diet Hoppers (by RWTema) * ContentTweaker (by Jaredlll08) * Biomes O' Plenty (by Forstride) * Controlled Burn (by laike_endaril) * Unloader (by Unnoen) * End: Reborn (by elecatron) * Void Fog (by Tamaized) * Mowzie's Mobs (by bobmowzie) * Just Enough Items (JEI) (by mezz) * Living Enchantment (by Clownvin) * [https://www.curseforge.com/minecraft/mc-mods/toast-control Toast Control] (by Shadows_of_Fire) * Custom Loading Screen (by AlexIIL) * Hardcore Darkness (by Lumien231) * Baubles (by Azanor13) * Hostile Worlds - Invasions (by Corosus) * Serene Seasons (by TheAdubbz) * Modpack Configuration Checker (by matt1235r) * Charset Storage - Chests (by asiekierka) * Rustic (by mangoose3039) * Block Drops Tweaker (by TheAwesomeGem) * Villager Trade Tables (by csb987) * Foam​Fix (by asiekierka) * Better Animal Models (by cybercat5555) * Dynamic Trees (by ferreusveritas) * Dynamic Trees - Pam's Harvestcraft Compat (by ferreusveritas) * MovingWorld (by darkevilmac) * HelpFixer (by MatthewPrenger) * Roguelike Dungeons (by greymerktv) * ToroQuest (by ToroCraft) * Idō (by bagu_chan) * In Control! (by McJty) * Neat (by Vazkii) * Glare Torch (by Guriguridqm4) * It's the little things (by Zlepper) * Rustic BOP Woods (by WolfieWaffle) * Epic Siege Mod (by Funwayguy) * Vertically Stacked Dimensions (by Cd4017be) * Shadowfacts' Forgelin (by ShadowfactsDev) * Potion Core (by Tmtravlr) * Redstone Paste (by FyberOptic) * Tips (by DarkhaxDev) * Aether Continuation (by raptor4694) * Extra Alchemy (by zabi94) * SimpleCore API (by skrallexy) * Cosmetic Armor Reworked (by LainMI) * SimpleOres (by skrallexy) * Sound Filters (by Tmtravlr) * Charm (by svenhjol) * Additional Structures (by XxRexRaptorxX) * Fish's Undead Rising (by fish0016054) * Material Changer (by Lellson8) * Better With Lib (BWM - Core) (by primetoxinz) * Game Stages (by DarkhaxDev) * Quark Oddities (by Vazkii) * LootTweaker (by Daomephsta) * Climate Control/Geographicraft (by zeno410) * Zombie Players (by Corosus) * Carry On (by Tschipp) * BNBGamingLib (by bloodnbonesgaming) * Silent Lib (by SilentChaos512) * Underground Biomes (by Kreezxil) * Pyrotech (by codetaylor) * Ice and Fire: Dragons in a whole new light! (by alex1the1666) * ATOP Armor for Biomes O' Plenty (by DelirusCrux) * KleeSlabs (by BlayTheNinth) * CraftStudio API (by ZeAmateis) * Anvil Patch - lawful (by Lumber_Wizard) * OreLib (by OreCruncher) * Athenaeum (by codetaylor) * The Aether (by GildedGames) * ConnectedTexturesMod (by tterrag1098) * More Swords Legacy (by DarkhaxDev) * Future MC (by thedarkcolour) * Bookshelf (by DarkhaxDev) * Multithreaded Noise (by bloodnbonesgaming) * BnBGamingCore (by bloodnbonesgaming) * AI Improvements (by DarkGuardsman) * Fullscreen Windowed (Borderless) for Minecraft (by hancin) * Pam's HarvestCraft (by pamharvestcraft) * FastWorkbench (by Shadows_of_Fire) * Tool Progression (by tyra314) * Nyx (by Ellpeck) * LogImmune (by lonamiii) * Patchouli (by Vazkii) * Fx Control! (by McJty) * Paintings ++ (by AbsolemJackdaw) * LibraryEx (by LogicTechCorp) * Enchantments Control (by austeretony) * Vanilla Anvil Repair (by eksekk) * Spartan and Fire (by cbkovak) * Random Enchants (by tfarecnim) * AntiGhost (by thorgeig) * Rocky Tweaks (by Mohron) * Quark (by Vazkii) * HungerTweaker (by CoolSquid) * Doggy Talents (by percivalalb) * SwingThroughGrass (by exidex) * TexFix (by Speiger) * Better Combat Rebirth (by SanAndreasP) * Special Mobs (by FatherToast) * MTLib (by Jaredlll08) * Custom Main Menu (by Lumien231) * Erdbeerbaer's GUI Library (by ErdbeerbaerLP) * BountifulBaubles (by Cursed1nferno) * RandomPatches (by TheRandomLabs) * Copy-Paste (by joshiejack) * Fantastic Lib (by laike_endaril) * Rats (by alex1the1666) * Screenshot to Clipboard (Forge) (by comp500) * Chunk Animator (by Lumien231) * Charset Lib (by asiekierka) * Nether Chest (by mangoose3039) * Inventory Tweaks (by JimeoWan) * AppleSkin (by squeek502) * Resource Loader (by Lumien231) * Arcane Archives (by AranaiRa) * Proportional Destruction Particles (by Phylogeny) * Multi Mob Library (by Daveyx0) * Coloured Tooltips (by DarkhaxDev) * Better Animals Plus (by cybercat5555) * BetterNether (by paulevs) * Advanced Lifting Methods (by Socol) * Water Control Extreme (by HRZNStudio) * Mouse Tweaks (by YaLTeR) * The Twilight Forest (by Benimatic) * BetterFps (by Guichaguri) * Spartan Compatibility (by Luigi799) * ReAuth (by TechnicianLP) * AEble (by jxdarker) * Special AI (by FatherToast) * ModTweaker (by Jaredlll08) * Smooth Font (by bre2el) * LLibrary (by _ForgeUser11902522) * Default Options (by BlayTheNinth) * Magma Monsters (by Kashdeya) * Spartan Shields (by ObliviousSpartan) * Triumph (by bloodnbonesgaming) * Clumps (by Jaredlll08) * Primitive Mobs (by Daveyx0) * Animania (by Purplicious_Cow_) * Chutes (by Lykrast) * CoroUtil (by Corosus) * Zombie Awareness (by Corosus) * Born in a Barn (by Speiger) * Antique Atlas/CraftTweaker API Adapter (by targrenmods) * MMD OreSpawn (by jriwanek) * Extra Golems (by skyjay1) * Dynamic Surroundings (by OreCruncher) * Just Enough HarvestCraft (JEHC) (by mrAppleXZ) * Macaw's Bridges (by sketch_macaw) * Extended Days (by SilentChaos512) * Grappling Hook Mod (by yyonne) * Name Pain (by naqaden) * NetherPortalFix (by BlayTheNinth) * Fairy Lights (by pau101) * Hwyla (by TehNut) * TrashSlot (by BlayTheNinth) * YUNG's Better Caves (by YUNGNICKYOUNG) * CoralReef (by primetoxinz) * MineTraps (by XxRexRaptorxX) * Better With Mods (by primetoxinz) * Wards (by solis_nova123) * Phosphor (Forge) (by jellysquid_) * BiomeTweaker (by superckl) * Minerva Library (by zabi94) * Placebo (by Shadows_of_Fire) * FPS Reducer (by bre2el) * Antique Atlas (by Hunternif) * Set Bonus (by laike_endaril) * Cherished Worlds (by TheIllusiveC4) * Let Me Sleep (by Fuzs_) * The Beneath (by Shinoow) * Stygian End: Biome Expansion (by super_fluke) * AppleCore (by squeek502) * Hunger Overhaul (by ProgWML6) * LootTableTweaker (by DarkhaxDev) * Better Advancements (by way2muchnoise){{Quest}} [[Category:Meta]] [[Category:Credits]] 934e13ac6ed8f7e26b192474b939be9af81734d7 Progression Stages (2.77.5) 0 75 504 448 2020-12-22T21:37:13Z 2607:FB90:A68B:81F1:D5B5:34CF:6953:B159 0 /* First Mythril */ wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include obtaining a specific item for the first time, obtaining certain sets of armor and weapons, entering a new dimension for the first time, defeating a boss for the first time, and more. : It is worth noting that ANY of these mobs can very very rarely spawn no matter what, even without any stages unlocked. You may see a Fire Skeleton, for example, even if you didn't enter the Nether, though this is extremely rare. : ==== '''Multiplayer''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Stages'''== === '''Early-Game Armor''' === <blockquote>'''''"You feel uneasy, even as you grow in power..."'''''</blockquote> ''Triggered when the player obtains a full set of pre-Diamond armor (bronze, iron, silver, etc, but not leather)'' Effects: * '''Invasions''' ** The skeleton horde is approaching... ** The spider horde is approaching... ** The zombie horde is approaching... (also occurs before any progression stages!) * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with bronze armor * '''Overworld and Beneath''' ** Hungry Zombies now spawn ** Sniper Skeletons now spawn ** Hungry Spiders now spawn ** Pale Spiders now spawn ** Rocket Creepers now spawn * '''Overworld''' ** Wind Witches now spawn ** Stymphalian Birds now spawn ** Pale Lurkers now spawn ** Penghouls now spawn (very cold biomes) ** Pteras now spawn (hot and ocean biomes) ** Vespas now spawn (hot biomes) ** Brain Slimes now spawn (ocean and beach biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Mid-Game Armor''' === <blockquote>'''''"The ground shudders as you sense something stir deep beneath the world..."'''''</blockquote> ''Triggered when the player obtains a full set of mid-game armor (diamond, ruby, obsidian, etc).'' Effects: * '''Invasions''' ** The pirates are invading! ** The creeper horde is approaching... ** The undead cavalry rides tonight! ** You hear a loud roar coming from the skies... ** You hear a flock of birds in the distance... ** The average spider eats eight humans every year... ** A goblin army is invading! ** You hear buzzing and slithering in the distance... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with silver and iron armor ** Zombies and goblins now have a chance to spawn with iron and bronze pickaxes * '''Overworld and Beneath''' ** Brute Zombies now spawn ** Brute Skeletons now spawn ** Jumping Creepers now spawn ** Witch Spiders now spawn ** Flying Silverfish now spawn ** Scarecrows now spawn ** Gluttonous Stalkers now spawn * '''Overworld''' ** Grape Slimes now spawn ** Wild Witches now spawn ** Dire Wolves now spawn (cold biomes) ** Desert Spiders now spawn (desert biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Nether''' === <blockquote>(warning) '''''"The air around you begins to burn..."'''''</blockquote> <blockquote>'''''"Cries of the damned echo around you..."'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''Invasions''' ** You better BEE prepared tonight... ** Fire burns on the horizon... ** A horde of monsters has stormed out of the Nether! * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with gold armor * '''Overworld and Beneath''' ** Magma Monster Grunts now spawn ** Living Embers now spawn ** Fire Zombies now spawn ** Fire Creepers now spawn ** Fire Skeletons now spawn * '''Overworld''' ** Salamanders now spawn ** Strawberry Slimes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Aether''' === <blockquote>"'''''The wind howls, carrying a dread cold..."'''''</blockquote> ''Triggered when the player enters the Aether for the first time.'' Effects: * '''Overworld''' ** Kelenk now spawn ** Lemon Slimes now spawn * '''Aether''' ** Pteras now spawn ** Skydrakes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Beneath''' === <blockquote>'''''(warning)''''' '''''"The barrier trembles. You sense a foul presence yearning to break free..."'''''</blockquote> <blockquote>"'''''Shadows squirm and writhe around you..."'''''</blockquote> ''Triggered when the player enters The Beneath for the first time.'' Effects: * '''Invasions''' ** A swarm of bugs is approaching... ** They're the rats! And all of your base belongs to them! ** Hundreds of tiny wings flap in the distance... ** You hear a haunting flute melody growing louder... * '''Overworld and Beneath''' ** Plague Zombies now spawn ** Dark Creepers now spawn ** Undead Witches now spawn ** Blinding Silverfish now spawn ** Poison Silverfish now spawn ** Zotzpyres now spawn ** Overgrowns now spawn (warm biomes) * '''Beneath''' ** Death Creepers now spawn * '''Overworld''' ** Rats now spawn ** Poison Spiders now spawn ** Scarecrows now spawn (spoopy biomes and forests) ** Dread Swines now spawn (forests and warm biomes) ** Frostbounds now spawn (cold biomes) * '''Aether''' ** Coolmar Spiders now spawn in the Aether ** Harpies now spawn in the Aether <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> ''Triggered when the player mines Mythril ore for the first time.'' Effects: * '''Invasions''' ** An Illager army is invading! ** The animal uprising has begun. They want revenge! ** OOPS! All Vermin Souls! ** The legendary undead is approaching... ** They prey at night... They stalk at night... ** The witch covens are invading! ** This is going to be a terrible night... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with diamond and obsidian armor ** Zombies and goblins now have a chance to spawn with diamond pickaxes * '''Overworld, Beneath, Nether, and End''' ** Corrupted Endermen now spawn * '''Overworld, Beneath, Nether''' ** Vermin Souls now spawn * '''Overworld and Beneath''' ** Fishing Zombies now spawn ** Lightning Creepers now spawn ** Ninja Skeletons now spawn ** Web Spiders now spawn ** Shadow Witches now spawn ** Plague Beasts now spawn ** Ithaquas now spawn (cold and forest biomes) * '''Overworld''' ** '''Black Death (boss) now rarely spawns in the Overworld''' ** Blueberry Slimes now spawn ** Osvermis' now spawn (warm and spoopy biomes) * '''Aether''' ** Wights now spawn ** Frosts now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Nether (Post-Wither)''' === <blockquote>"'''''Voices of lost souls scream in fury..."'''''</blockquote> ''Triggered when the player defeats The Wither.'' Effects: * '''Nether, Beneath, and Overworld''' ** Blightspore Creepers now spawn * '''Nether and Beneath''' ** Hardened Magma Slimes now spawn * '''Nether''' ** Increased Magma Monster Grunts spawn rate ** Blazes now spawn anywhere ** Blaze Juggernauts now spawn ** Withering Spine now spawn ** Magma Monsters now spawn ** Brute Pigmen now spawn ** Hungry Pigmen now spawn ** Doom Creepers now spawn ** Flying Magma Slimes now spawn ** Sticky Magma Slimes now spawn ** Cinder, Ember, Hellfire, Inferno, and Jolt Blazes now spawn ** Brute, Giant, Sniper, and Spitfire Wither Skeletons now spawn (Nether Fortresses) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the World (Post-Ender Dragon)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ''Triggered when the player defeats The Ender Dragon.'' Effects: * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with mythril and viridium armor ** Zombies and goblins now have a chance to spawn with mythril and onyx pickaxes * '''Overworld, End, and Beneath''' ** Void Eyes now spawn * '''Overworld and Beneath''' ** Giant Zombies now spawn ** Giant Skeletons now spawn ** Giant Spiders now spawn ** Ender Creepers now spawn ** Spitfire Skeletons now spawn ** Flying Spiders now spawn ** Domination Witches now spawn ** Tough Silverfish spawn * '''Overworld''' ** Mirage Enderman now spawn ** Watermelon Slimes now spawn ** Icy Enderman now spawn (cold biomes) ** Lightning Enderman now spawn (mountain biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 3.0)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ''Triggered when the player defeats The Ghast Queen. ''(or craft the queen ghast tear in 2.77) Effects: * '''Overworld and Beneath''' ** Gatling Skeletons now spawn ** Spitfire Wither Skeletons now spawn ** Mother Spiders now spawn ** Splitting Creepers now spawn ** Festive Creepers now spawn ** Trollagers now spawn * '''Nether''' ** King Ghast now spawns ** Splitting Ghasts now spawn ** Conflagration Blazes now spawn ** Wild Fire Blazes now spawn ** Sticky Magma Slimes now spawn ** Volatile Magma Slimes now spawn * '''Overworld''' ** Blackberry Slimes now spawn ** Shadow Witches now spawn ** Flying Silverfish now spawn (ocean and river biomes) * '''Beneath''' ** Tormented Ghasts now spawn (yeah, I know) ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] 2b2d9883060cc2721640a7c32fa2505798ddf8fa Crops 0 15 505 33 2020-12-23T15:29:07Z Mip5mip 34 /* Hemp */ wikitext text/x-wiki == Trees == == Food crops == == Resource crops == === Hemp === [[Hemp]] is a strong fibrous plant that can be used for many different things, including strong Rope or Fabric Hemp seeds, with HCSeeds enabled, can only be obtained from tilling the ground with a hoe; without HCSeeds they drop from tall grass. These seeds must be planted on hydrated [[farmland]] and have plenty of light, be that sunlight or from a Light Block. Growth can also be accelerated by fertilizing the farmland. Hemp has two stages, it is best to let the plant grow to stage 2 and only harvest the top block, similar to [[Sugar Cane]]. === Cotton === === Flax === === Sisal === === Jute === === Kenaf === == Farmland == Rustic's ever-fertile soil: -dirt + wonder sap -can't be trampled and doesn't require water -works forever BWM's planter based fertile farmland: -apply bonemeal to a tiled planter -can't be trampled, doesn't require water and grows faster -works forever BWM's fertile farmland: -apply fertilizer (requires cauldron) to farmland -grows faster, boost to hemp -requires water and works forever Pyrotech's mulched farmland: -apply potash mulch (complex recipe) to farmland -can't be trampled, and grows faster -requires water and is temporary [[Category:Items]] [[Category:Block]] [[Category:Farming]] 8aadbf2f4e489f012ec610482308facfcb9e11ce Hemp 0 232 506 2020-12-24T15:35:16Z Mip5mip 34 Created page with "Hemp is a strong fibrous plant that can be used for many different things. == Obtaining == Hemp seeds can drop from tall grass, which makes it one of the easiest crops to get..." wikitext text/x-wiki Hemp is a strong fibrous plant that can be used for many different things. == Obtaining == Hemp seeds can drop from tall grass, which makes it one of the easiest crops to get in early-game ==== ==== == Usage == Hemp can be used to make fiber based items ([[twine]], [[durable fiber]]), as well as hemp seeds 308e77c74dbaef2756200b5bac313db3b44e2835 Ancestral Infuser 0 17 507 434 2020-12-28T05:17:31Z TheNelston 37 wikitext text/x-wiki {{BlockInfo|image1 = Ancestral infuser.png|caption1 = Lost spirits are driven from below to infuse objects|type = Crafting Station|tool = Pickaxe|drops = Itself}} The '''Ancestral Infuser''' is a mid to late-game block used for advanced infusion recipes involving spirits. == Activation == To correctly set it up, the '''ancestral infuser''' must be placed on top of a Block of Soul Sand; both must be '''surrounded by air'''. No blocks can be adjacent or caddy-corner to the Infuser or Soul Sand and both must be in''' low light or complete darkness'''. If everything is set up correctly, the orb on the Infuser will start floating and waving around. If the orb is just floating in place, your infuser setup is incorrect. In order to power the table, the Soul Sand must be supplied with Spirits from a [[Bottle of Spirits]]; keep in mind, each bottle yields 8 spirits. Craft the bottle, then right click the Soul Sand with the bottle- it should turn red, and right clicking the Soul Sand will display how many spirits it contains. This process will gradually make the orb in the middle of the Infuser appear redder. == Use == Every recipe requires MORE than 8 spirits to be present in the table. Recipes of interest include most [[Bauble]]s, [[Magic Lantern|Magic lantern]], [[Glaretorch|Brilliant Glaretorches]],[[Runes| Advanced Runes]], several magical recipes and the Unlabored Flawlessness. <div><ul> <li style="display: inline-block;"> [[File:Correct_ancestral_infuser_setup.png|thumb|295px|This setup is correct]] <li style="display: inline-block;"> [[File:Incorrect_ancestral_infuser_setup.png|thumb|295px|This setup is wrong]] </ul></div> [[Category:Crafting station]] [[Category:Magic]] [[Category:Blocks]] cb34a171200dbe5757e323cc8898ed81ac458b43 Ancestral Infuser 0 17 508 507 2020-12-28T05:17:47Z TheNelston 37 wikitext text/x-wiki {{BlockInfo|image1 = Ancestral infuser.png|caption1 = Lost spirits are driven from below to infuse objects|type = Crafting Station|tool = Pickaxe|drops = Itself}} The '''Ancestral Infuser''' is a mid to late-game block used for advanced infusion recipes involving spirits. == Activation == To correctly set it up, the '''ancestral infuser''' must be placed on top of a Block of Soul Sand; both must be '''surrounded by air'''. No blocks can be adjacent or caddy-corner to the Infuser or Soul Sand and both must be in''' low light or complete darkness'''. If everything is set up correctly, the orb on the Infuser will start floating and waving around. If the orb is just floating in place, your infuser setup is incorrect. In order to power the table, the Soul Sand must be supplied with Spirits from a [[Bottle of Spirits]]; keep in mind, each bottle yields 8 spirits. Craft the bottle, then right click the Soul Sand with the bottle- it should turn red, and right clicking the Soul Sand will display how many spirits it contains. This process will gradually make the orb in the middle of the Infuser appear redder. == Use == Every recipe requires MORE than 8 spirits to be present in the table. Recipes of interest include most [[Bauble]]s, [[Magic Lantern|Magic lantern]], [[Glaretorch|Brilliant Glaretorches]],[[Runes| Advanced Runes]], several magical recipes and the Unlabored Flawlessness. <div><ul> <li style="display: inline-block;"> [[File:Correct_ancestral_infuser_setup.png|thumb|295px|This setup is correct]] <li style="display: inline-block;"> [[File:Incorrect_ancestral_infuser_setup.png|thumb|295px|This setup is wrong]] </ul></div> [[Category:Crafting station]] [[Category:Magic]] [[Category:Blocks]] a208b5da15dce6c78d4e7fbfc41565f937a5d573 The Aether 0 233 509 2020-12-28T05:28:44Z TheNelston 37 Created page with "The Aether" wikitext text/x-wiki The Aether 8f58797faf05e4912e2d48959b725e43192be98c 510 509 2020-12-28T05:31:16Z TheNelston 37 wikitext text/x-wiki ''"The wind howls, carrying a dread cold..."'' The Aether is the second dimension accessible to the player, and unlocks the fourth gamestage '''== Entering the Aether ==''' 2426f7d764aedce447269b572a3ab44bbde8ea8b 524 510 2020-12-28T08:09:25Z TheNelston 37 wikitext text/x-wiki ''"The wind howls, carrying a dread cold..."'' The Aether is the second dimension accessible to the player, and unlocks the fourth [[Gamestage]]. == Entering the Aether == In order to access the Aether, build a minimum 10 block portal similar to a Nether portal, but with glowstone instead of obsidian. Afterwards, place a bucket of water on one of the bottom blocks of the frame to light it up.<br> == Main Attractions == The Aether is most valuable for the following reasons:<br> * Abundant animal spawns which produce vanilla meat drops<br> * Blueberries & their bushes that can be enchanted to make a decent food source<br> * Gravitite equipment<br> * Gravitive pickaxe for a grappling hook<br> * Special equips like the [[Valkyrie Lance]]<br> 3a2c79680f9cd479e10a82f6a132aa12b18039c4 Gamestage 0 234 511 2020-12-28T05:36:58Z TheNelston 37 Created page with "Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new m..." wikitext text/x-wiki Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new mobs and mechanics will start to appear across different dimensions, most notably the [[Overworld]]. The game is currently broken up into eight gamestages: '''Early-Game Armor''', '''Mid-Game Armor''', '''Nether I''', '''Aether''', '''Beneath''', '''End (Rebirth of the World)''', '''Nether II (Rebirth of the Nether)''', and '''Twilight Forest (Rebirth of the Forest)'''. 18e68d7026930c03f879471da5bfee2319870c46 512 511 2020-12-28T05:40:52Z TheNelston 37 wikitext text/x-wiki Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new mobs and mechanics will start to appear across different dimensions, most notably the [[Overworld]]. The game is currently broken up into eight gamestages (in the following order): 1. '''Early-Game Armor''' 2. '''Mid-Game Armor''' 3. '''Nether I''' 4. '''Aether''' 5. '''Beneath''' 6. '''End (Rebirth of the World)''' 7. '''Nether II (Rebirth of the Nether)''' 8. '''Twilight Forest (Rebirth of the Forest)''' Skipping ahead by doing any advancement events (e.g: visiting the Aether before the Nether) will automatically trigger all previous gamestages up to that point. 12868ca0d67557ecf11bde4f556553df7186f43b 513 512 2020-12-28T05:41:21Z TheNelston 37 wikitext text/x-wiki Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new mobs and mechanics will start to appear across different dimensions, most notably the [[Overworld]]. The game is currently broken up into eight gamestages (in the following order): 1. '''Early-Game Armor'''<br> 2. '''Mid-Game Armor'''<br> 3. '''Nether I'''<br> 4. '''Aether'''<br> 5. '''Beneath'''<br> 6. '''End (Rebirth of the World)'''<br> 7. '''Nether II (Rebirth of the Nether)'''<br> 8. '''Twilight Forest (Rebirth of the Forest)'''<br> Skipping ahead by doing any advancement events (e.g: visiting the Aether before the Nether) will automatically trigger all previous gamestages up to that point. 542cbe344210c1b15cfc54317ae6cd507446fa2a 514 513 2020-12-28T05:41:35Z TheNelston 37 wikitext text/x-wiki Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new mobs and mechanics will start to appear across different dimensions, most notably the [[Overworld]]. The game is currently broken up into eight gamestages (in the following order): <br> 1. '''Early-Game Armor'''<br> 2. '''Mid-Game Armor'''<br> 3. '''Nether I'''<br> 4. '''Aether'''<br> 5. '''Beneath'''<br> 6. '''End (Rebirth of the World)'''<br> 7. '''Nether II (Rebirth of the Nether)'''<br> 8. '''Twilight Forest (Rebirth of the Forest)'''<br> Skipping ahead by doing any advancement events (e.g: visiting the Aether before the Nether) will automatically trigger all previous gamestages up to that point. 8b25eeda273d56f1d385afdf7c665c3ad63dbd67 515 514 2020-12-28T05:41:49Z TheNelston 37 wikitext text/x-wiki Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new mobs and mechanics will start to appear across different dimensions, most notably the [[Overworld]]. <br> The game is currently broken up into eight gamestages (in the following order): <br> 1. '''Early-Game Armor'''<br> 2. '''Mid-Game Armor'''<br> 3. '''Nether I'''<br> 4. '''Aether'''<br> 5. '''Beneath'''<br> 6. '''End (Rebirth of the World)'''<br> 7. '''Nether II (Rebirth of the Nether)'''<br> 8. '''Twilight Forest (Rebirth of the Forest)'''<br> Skipping ahead by doing any advancement events (e.g: visiting the Aether before the Nether) will automatically trigger all previous gamestages up to that point. 37fcec5ccc3e196479d75a0a98b0eb14e9082a05 516 515 2020-12-28T05:43:11Z TheNelston 37 wikitext text/x-wiki Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new mobs and mechanics will start to appear across different dimensions, most notably the [[Overworld]]. <br> The game is currently broken up into eight gamestages (in the following order): <br> 1. '''Early-Game Armor'''<br> 2. '''Mid-Game Armor'''<br> 3. '''Nether I'''<br> 4. '''Aether'''<br> 5. '''Beneath'''<br> 6. '''End (Rebirth of the World)'''<br> 7. '''Nether II (Rebirth of the Nether)'''<br> 8. '''Twilight Forest (Rebirth of the Forest)'''<br> Skipping ahead by doing any advancement events (e.g: visiting the Aether before the Nether) will automatically trigger all previous gamestages up to that point.<br> ''' == Bold text == ''' https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Progression_Stages 0110d8c601fec89b1aae8873441cc4d6b3fa07ca 517 516 2020-12-28T05:46:43Z TheNelston 37 wikitext text/x-wiki Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new mobs and mechanics will start to appear across different dimensions, most notably the [[Overworld]]. <br> The game is currently broken up into eight gamestages (in the following order): <br> 1. '''Early-Game Armor'''<br> 2. '''Mid-Game Armor'''<br> 3. '''Nether I'''<br> 4. '''Aether'''<br> 5. '''Beneath'''<br> 6. '''End (Rebirth of the World)'''<br> 7. '''Nether II (Rebirth of the Nether)'''<br> 8. '''Twilight Forest (Rebirth of the Forest)'''<br> Skipping ahead by doing any advancement events (e.g: visiting the Aether before the Nether) will automatically trigger all previous gamestages up to that point.<br> ''' == Early Game Armor == ''' ''"You feel uneasy, even as you grow in power..."''<br> Triggered when the player obtains a full set of Bronze, Iron, or Silver armor. Mixed sets do not count towards this requirement.<br> '''New Invasions''' The skeleton horde is approaching...<br> The spider horde is approaching...<br> The zombie horde is approaching... (also occurs before any progression stages!)<br> '''All Dimensions''' Zombies, skeletons and skeleton warriors now have a chance to spawn with bronze armor '''Overworld and Beneath''' Hungry Zombies now spawn Sniper Skeletons now spawn Hungry Spiders now spawn Pale Spiders now spawn Rocket Creepers now spawn '''Overworld Only''' Wind Witches now spawn Stymphalian Birds now spawn Pale Lurkers now spawn Penghouls now spawn (very cold biomes) Pteras now spawn (hot and ocean biomes) Vespas now spawn (hot biomes) Brain Slimes now spawn (ocean and beach biomes) c60db7b2bcb52a089c3c5d1be0171e083675b6cc 518 517 2020-12-28T05:47:43Z TheNelston 37 wikitext text/x-wiki Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new mobs and mechanics will start to appear across different dimensions, most notably the [[Overworld]]. <br> The game is currently broken up into eight gamestages (in the following order): <br> 1. '''Early-Game Armor'''<br> 2. '''Mid-Game Armor'''<br> 3. '''Nether I'''<br> 4. '''Aether'''<br> 5. '''Beneath'''<br> 6. '''End (Rebirth of the World)'''<br> 7. '''Nether II (Rebirth of the Nether)'''<br> 8. '''Twilight Forest (Rebirth of the Forest)'''<br> Skipping ahead by doing any advancement events (e.g: visiting the Aether before the Nether) will automatically trigger all previous gamestages up to that point.<br> ''' == Early Game Armor == ''' ''"You feel uneasy, even as you grow in power..."''<br> Triggered when the player obtains a full set of Bronze, Iron, or Silver armor. Mixed sets do not count towards this requirement.<br> '''New Invasions'''<br> The skeleton horde is approaching...<br> The spider horde is approaching...<br> The zombie horde is approaching... (also occurs before any progression stages!)<br> '''All Dimensions'''<br> Zombies, skeletons and skeleton warriors now have a chance to spawn with bronze armor<br> '''Overworld and Beneath'''<br> Hungry Zombies now spawn<br> Sniper Skeletons now spawn<br> Hungry Spiders now spawn<br> Pale Spiders now spawn<br> Rocket Creepers now spawn<br> '''Overworld Only'''<br> Wind Witches now spawn<br> Stymphalian Birds now spawn<br> Pale Lurkers now spawn<br> Penghouls now spawn (very cold biomes)<br> Pteras now spawn (hot and ocean biomes)<br> Vespas now spawn (hot biomes)<br> Brain Slimes now spawn (ocean and beach biomes)<br> da944b62438dfda5d4b9a3bd2ac08b788be0ec55 519 518 2020-12-28T05:48:28Z TheNelston 37 wikitext text/x-wiki Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new mobs and mechanics will start to appear across different dimensions, most notably the [[Overworld]]. <br> The game is currently broken up into eight gamestages (in the following order): <br> 1. '''Early-Game Armor'''<br> 2. '''Mid-Game Armor'''<br> 3. '''Nether I'''<br> 4. '''Aether'''<br> 5. '''Beneath'''<br> 6. '''End (Rebirth of the World)'''<br> 7. '''Nether II (Rebirth of the Nether)'''<br> 8. '''Twilight Forest (Rebirth of the Forest)'''<br> Skipping ahead by doing any advancement events (e.g: visiting the Aether before the Nether) will automatically trigger all previous gamestages up to that point.<br> ''' == Early Game Armor == ''' ''"You feel uneasy, even as you grow in power..."''<br> Triggered when the player obtains a full set of Bronze, Iron, or Silver armor. Mixed sets do not count towards this requirement.<br> '''New Invasions'''<br> The skeleton horde is approaching...<br> The spider horde is approaching...<br> The zombie horde is approaching... (also occurs before any progression stages!)<br> '''All Dimensions'''<br> Zombies, skeletons and skeleton warriors now have a chance to spawn with bronze armor<br> '''Overworld and Beneath'''<br> Hungry Zombies now spawn<br> Sniper Skeletons now spawn<br> Hungry Spiders now spawn<br> Pale Spiders now spawn<br> Rocket Creepers now spawn<br> '''Overworld Only'''<br> Wind Witches now spawn<br> Stymphalian Birds now spawn<br> Pale Lurkers now spawn<br> Penghouls now spawn (very cold biomes)<br> Pteras now spawn (hot and ocean biomes)<br> Vespas now spawn (hot biomes)<br> Brain Slimes now spawn (ocean and beach biomes)<br> e4c2433037efee959fe7853703fbe162a4e3b14c 520 519 2020-12-28T05:50:06Z TheNelston 37 wikitext text/x-wiki Gamestages are key points of progression in the Rebirth of the Night modpack, unlocked after performing certain actions. As the player triggers more and more gamestages, new mobs and mechanics will start to appear across different dimensions, most notably the [[Overworld]]. <br> The game is currently broken up into eight gamestages (in the following order): <br> 1. '''Early-Game Armor'''<br> 2. '''Mid-Game Armor'''<br> 3. '''Nether I'''<br> 4. '''Aether'''<br> 5. '''Beneath'''<br> 6. '''End (Rebirth of the World)'''<br> 7. '''Nether II (Rebirth of the Nether)'''<br> 8. '''Twilight Forest (Rebirth of the Forest)'''<br> Skipping ahead by doing any advancement events (e.g: visiting the Aether before the Nether) will automatically trigger all previous gamestages up to that point.<br> ''' == Early Game Armor == ''' ''"You feel uneasy, even as you grow in power..."''<br> Triggered when the player obtains a full set of Bronze, Iron, or Silver armor. Mixed sets do not count towards this requirement.<br> '''New Invasions'''<br> The skeleton horde is approaching...<br> The spider horde is approaching...<br> The zombie horde is approaching... (also occurs before any progression stages!)<br> '''All Dimensions'''<br> Zombies, skeletons and skeleton warriors now have a chance to spawn with bronze armor<br> '''Overworld and Beneath'''<br> Hungry Zombies now spawn<br> Sniper Skeletons now spawn<br> Hungry Spiders now spawn<br> Pale Spiders now spawn<br> Rocket Creepers now spawn<br> '''Overworld Only'''<br> Wind Witches now spawn<br> Stymphalian Birds now spawn<br> Pale Lurkers now spawn<br> Penghouls now spawn (very cold biomes)<br> Pteras now spawn (hot and ocean biomes)<br> Vespas now spawn (hot biomes)<br> Brain Slimes now spawn (ocean and beach biomes)<br> https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Progression_Stages 2589a5aed76f03cad8619103bbc6e4876168a2e7 Waterwheel 0 235 521 2020-12-28T06:00:31Z TheNelston 37 Created page with "The Waterwheel is a 5x5 source of mechanical power from Better With Mods. Unlike the [[Windmill]] and [[Vertical Windmill]], the Waterwheel relies on flowing water to generate..." wikitext text/x-wiki The Waterwheel is a 5x5 source of mechanical power from Better With Mods. Unlike the [[Windmill]] and [[Vertical Windmill]], the Waterwheel relies on flowing water to generate its power. While this means that it needs to have its blades submerged in flowing water to function, it is unaffected by the weather, allowing it to operate even during rainstorms.<br> '''== Obtaining ==''' Crafting a waterwheel takes 8 [[Wooden Blades]], which can be made using 4 [[Siding]] and 1 [[Glue]] or [[Silky Sludge]]; as a result, the player needs to already have access to a [[Windmill]]. <br> Due to the substitution option of [[Silky Sludge]] for [[Glue]], it is feasible to skip directly from a Windmill to a Waterwheel without ever getting a stoked cauldron to process glue. The following video tutorial demonstrates this shortcut:<br> '''== Usage == ''' To activate a waterwheel, the player must clear out a 5 block long, 5 block high, and 1 block wide area to place it in. Place an [[Axle]] down (preferably connecting to a [[Gearbox]]) 3 blocks up from the bottom of the cleared area, and place the Waterwheel on this Axle. Then, route a flowing water stream in one direction across any part of the Waterwheel. 31ac6abc05ba8f85dee33a7d3e25f0aad2f09586 522 521 2020-12-28T06:01:34Z TheNelston 37 wikitext text/x-wiki The Waterwheel is a 5x5 source of mechanical power from Better With Mods. Unlike the [[Windmill]] and [[Vertical Windmill]], the Waterwheel relies on flowing water to generate its power. While this means that it needs to have its blades submerged in flowing water to function, it is unaffected by the weather, allowing it to operate even during rainstorms.<br> == Obtaining == Crafting a waterwheel takes 8 [[Wooden Blades]], which can be made using 4 [[Siding]] and 1 [[Glue]] or [[Silky Sludge]]; as a result, the player needs to already have access to a [[Windmill]]. <br> Due to the substitution option of [[Silky Sludge]] for [[Glue]], it is feasible to skip directly from a Windmill to a Waterwheel without ever getting a stoked cauldron to process glue. The following video tutorial demonstrates this shortcut:<br> == Usage == To activate a waterwheel, the player must clear out a 5 block long, 5 block high, and 1 block wide area to place it in. Place an [[Axle]] down (preferably connecting to a [[Gearbox]]) 3 blocks up from the bottom of the cleared area, and place the Waterwheel on this Axle. Then, route a flowing water stream in one direction across any part of the Waterwheel. f0981ef35cea2a338313dcb212866e16b7879868 523 522 2020-12-28T06:04:52Z TheNelston 37 /* Obtaining */ wikitext text/x-wiki The Waterwheel is a 5x5 source of mechanical power from Better With Mods. Unlike the [[Windmill]] and [[Vertical Windmill]], the Waterwheel relies on flowing water to generate its power. While this means that it needs to have its blades submerged in flowing water to function, it is unaffected by the weather, allowing it to operate even during rainstorms.<br> == Obtaining == Crafting a waterwheel takes 8 [[Wooden Blades]], which can be made using 4 [[Siding]] and 1 [[Glue]] or [[Silky Sludge]]; as a result, the player needs to already have access to a [[Windmill]]. <br> Due to the substitution option of [[Silky Sludge]] for [[Glue]], it is feasible to skip directly from a Windmill to a Waterwheel without ever getting a stoked cauldron to process glue. [https://youtu.be/17AJCQ00YQ0 This video tutorial demonstrates this shortcut]. == Usage == To activate a waterwheel, the player must clear out a 5 block long, 5 block high, and 1 block wide area to place it in. Place an [[Axle]] down (preferably connecting to a [[Gearbox]]) 3 blocks up from the bottom of the cleared area, and place the Waterwheel on this Axle. Then, route a flowing water stream in one direction across any part of the Waterwheel. 8f260bed983f85aa256f849ad3feb69f4f542318 Filch Lizard 0 236 525 2020-12-28T08:14:00Z TheNelston 37 Created page with "Filch Lizards are small passive creatures that reside within [[Overworld]] deserts. While they do not attack the player, they will occasionally steal a valuable item from the..." wikitext text/x-wiki Filch Lizards are small passive creatures that reside within [[Overworld]] deserts. While they do not attack the player, they will occasionally steal a valuable item from the player's inventory, including rare materials, tools and weapons, and more. Upon doing so, they will scurry away very quickly. <br> In order to recover this item, the player must bonk the lizard (killing it is a great option but not the only way to get your items back). While holding an item, the lizard will not despawn, although it may die from natural causes and lose the item anyways. 7530059bdae0e359029b04ebce2deec0d817610f File:Hemprecepies1.png 6 237 526 2020-12-28T14:58:30Z Mip5mip 34 wikitext text/x-wiki Recepie for making twine using hemp in ''better with mods'' mod for minecraft bfb8f31c570b5f2d7b0dae3ce62b60251375494a File:Hemprecepies2.png 6 238 527 2020-12-28T15:07:17Z Mip5mip 34 wikitext text/x-wiki Recepie for durable fiber using hemp in BWM mod 9165b97201c214c455fc026328398e6be0b04588 File:Hemprecepies3.png 6 239 528 2020-12-28T15:08:16Z Mip5mip 34 wikitext text/x-wiki Recepie for durable fiber, string, and seeds using hemp in BWM mod 27dd41683753923902fd1126300a659f67aa0ac6 File:Hempresepies4.png 6 240 529 2020-12-28T15:09:02Z Mip5mip 34 wikitext text/x-wiki Recepie for seeds using hemp in BWM mod 92298da1835bdc39a7673dd81ee7470f07357c61 Hemp 0 232 530 506 2020-12-28T15:11:52Z Mip5mip 34 /* Usage */ wikitext text/x-wiki Hemp is a strong fibrous plant that can be used for many different things. == Obtaining == Hemp seeds can drop from tall grass, which makes it one of the easiest crops to get in early-game ==== ==== == Usage == Hemp can be used to make fiber based items ([[twine]], [[durable fiber]], [[string]]), as well as hemp seeds. [[File:Hemprecepies1.png|thumb]] [[File:Hemprecepies2.png|thumb]] [[File:Hemprecepies3.png|thumb]] [[File:Hempresepies4.png|thumb]] af94ca4c785e5895b8c58005a5d9eb3f7acd84ee 532 530 2020-12-28T15:36:17Z Mip5mip 34 wikitext text/x-wiki Hemp is a strong fibrous plant that can be used for many different things. == Obtaining == Hemp seeds can drop from tall grass, which makes it one of the easiest crops to get in early-game ==== ==== == Usage == Hemp can be used to make fiber based items ([[twine]], [[durable fiber]], [[string]]), as well as hemp seeds. [[File:Hemprecepies1.png|thumb]] [[File:Hemprecepies2.png|thumb]] [[File:Hemprecepies3.png|thumb]] [[File:Hempresepies4.png|thumb]] == Farming == Hemp grows in 5 stages, and after that, grows one block taller, in one stage. Because of that, its much more profitable to only harvest the upper part of the plant. [[File:Hempgrowthstages.png|thumb|Hemp growth stages]] bbf23d297b95be0ef48e80527dfd1c1162a54be9 542 532 2021-01-01T17:15:20Z Mip5mip 34 wikitext text/x-wiki Hemp is a strong fibrous plant that can be used for many different things. == Obtaining == Hemp seeds can drop from tall grass, which makes it one of the easiest crops to get in early-game ==== ==== == Usage == Hemp can be used to make fiber based items ([[twine]], [[durable fiber]], [[string]]), as well as hemp seeds. [[File:Hemprecepies1.png]] [[File:Hemprecepies2.png]] [[File:Hemprecepies3.png]] [[File:Hempresepies4.png]] == Farming == Hemp grows in 5 stages, and after that, grows one block taller, in one stage. Because of that, its much more profitable to only harvest the upper part of the plant. [[File:Hempgrowthstages.png|Hemp growth stages]] 2dd5c6c477aa62fe7c1001fc2fd30e404fe177cf File:Hempgrowthstages.png 6 241 531 2020-12-28T15:34:56Z Mip5mip 34 wikitext text/x-wiki Hemp growth stages ffa9d0ab01b9cc7e5b940e3b11c0a9c109952851 Mod List 0 69 533 502 2020-12-29T14:26:51Z Zootfish 27 wikitext text/x-wiki == List == The mod list for Rebirth of the Night as of version 2.77.5 * [https://www.curseforge.com/minecraft/mc-mods/tool-belt Tool Belt] (by gigaherz) * Rough Mobs Revamped (by p1ut0nium_94) * Ruins (Structure Spawning System) (by atomicstrykergrumpy) * Spartan Weaponry (by ObliviousSpartan) * IvToolkit (by Ivorforce) * Quality Tools (by Tmtravlr) * The Disenchanter Mod (by impelon) * Save My Stronghold! (by YUNGNICKYOUNG) * MysticalLib (by EpicSquid319) * Scaling Health (by SilentChaos512) * Trumpet Skeleton (by jamieswhiteshirt_) * NetherEx (by LogicTechCorp) * ReBind (by austeretony) * Surge (by DarkhaxDev) * Village Names (by AstroTibs) * DiscordRichPresence (by ErdbeerbaerLP) * MmmMmmMmmMmm (by bonusboni) * Bountiful (by ejektaflex) * Dungeon Tactics (by PegBeard) * Better HUD (by jobicade) * VanillaFix (by Runemoro) * Dropt (by codetaylor) * B.A.S.E (by lanse505) * Weaker Spiderwebs (by Serilum) * AttributeFix (by DarkhaxDev) * AutoRegLib (by Vazkii) * CraftTweaker (by Jaredlll08) * Davincis Vessels (by darkevilmac) * Corpse Complex (by TheIllusiveC4) * RedstonePlusPlus (by Sandro_0000) * FastFurnace (by Shadows_of_Fire) * Totem Expansion (by Lemonszz) * Controlling (by Jaredlll08) * Equipment Tooltips (by SilentChaos512) * Enchanting Plus (by DarkhaxDev) * JEI Hider (by WanionCane) * CD4017BE Library (by Cd4017be) * Dynamic Trees - Biomes O' Plenty Compat (by mangoose3039) * Mob Stages (by DarkhaxDev) * Blur (by tterrag1098) * Better With Addons (by BordListian) * [https://www.curseforge.com/minecraft/mc-mods/cyclic Cyclic (by Lothrazar)] * Diet Hoppers (by RWTema) * ContentTweaker (by Jaredlll08) * Biomes O' Plenty (by Forstride) * Controlled Burn (by laike_endaril) * Unloader (by Unnoen) * End: Reborn (by elecatron) * Void Fog (by Tamaized) * Mowzie's Mobs (by bobmowzie) * Just Enough Items (JEI) (by mezz) * Living Enchantment (by Clownvin) * [https://www.curseforge.com/minecraft/mc-mods/toast-control Toast Control] (by Shadows_of_Fire) * Custom Loading Screen (by AlexIIL) * Hardcore Darkness (by Lumien231) * Baubles (by Azanor13) * Hostile Worlds - Invasions (by Corosus) * Serene Seasons (by TheAdubbz) * Modpack Configuration Checker (by matt1235r) * Charset Storage - Chests (by asiekierka) * Rustic (by mangoose3039) * Block Drops Tweaker (by TheAwesomeGem) * Villager Trade Tables (by csb987) * Foam​Fix (by asiekierka) * Better Animal Models (by cybercat5555) * Dynamic Trees (by ferreusveritas) * Dynamic Trees - Pam's Harvestcraft Compat (by ferreusveritas) * MovingWorld (by darkevilmac) * HelpFixer (by MatthewPrenger) * Roguelike Dungeons (by greymerktv) * ToroQuest (by ToroCraft) * Idō (by bagu_chan) * In Control! (by McJty) * Neat (by Vazkii) * Glare Torch (by Guriguridqm4) * It's the little things (by Zlepper) * Rustic BOP Woods (by WolfieWaffle) * Epic Siege Mod (by Funwayguy) * Vertically Stacked Dimensions (by Cd4017be) * Shadowfacts' Forgelin (by ShadowfactsDev) * Potion Core (by Tmtravlr) * Redstone Paste (by FyberOptic) * Tips (by DarkhaxDev) * Aether Continuation (by raptor4694) * Extra Alchemy (by zabi94) * SimpleCore API (by skrallexy) * Cosmetic Armor Reworked (by LainMI) * SimpleOres (by skrallexy) * Sound Filters (by Tmtravlr) * Charm (by svenhjol) * Additional Structures (by XxRexRaptorxX) * Fish's Undead Rising (by fish0016054) * Material Changer (by Lellson8) * Better With Lib (BWM - Core) (by primetoxinz) * Game Stages (by DarkhaxDev) * Quark Oddities (by Vazkii) * LootTweaker (by Daomephsta) * Climate Control/Geographicraft (by zeno410) * Zombie Players (by Corosus) * Carry On (by Tschipp) * BNBGamingLib (by bloodnbonesgaming) * Silent Lib (by SilentChaos512) * Underground Biomes (by Kreezxil) * Pyrotech (by codetaylor) * Ice and Fire: Dragons in a whole new light! (by alex1the1666) * ATOP Armor for Biomes O' Plenty (by DelirusCrux) * KleeSlabs (by BlayTheNinth) * CraftStudio API (by ZeAmateis) * Anvil Patch - lawful (by Lumber_Wizard) * OreLib (by OreCruncher) * Athenaeum (by codetaylor) * The Aether (by GildedGames) * ConnectedTexturesMod (by tterrag1098) * More Swords Legacy (by DarkhaxDev) * Future MC (by thedarkcolour) * Bookshelf (by DarkhaxDev) * Multithreaded Noise (by bloodnbonesgaming) * BnBGamingCore (by bloodnbonesgaming) * AI Improvements (by DarkGuardsman) * Fullscreen Windowed (Borderless) for Minecraft (by hancin) * Pam's HarvestCraft (by pamharvestcraft) * FastWorkbench (by Shadows_of_Fire) * Tool Progression (by tyra314) * Nyx (by Ellpeck) * LogImmune (by lonamiii) * Patchouli (by Vazkii) * Fx Control! (by McJty) * Paintings ++ (by AbsolemJackdaw) * LibraryEx (by LogicTechCorp) * Enchantments Control (by austeretony) * Vanilla Anvil Repair (by eksekk) * Spartan and Fire (by cbkovak) * Random Enchants (by tfarecnim) * AntiGhost (by thorgeig) * Rocky Tweaks (by Mohron) * Quark (by Vazkii) * HungerTweaker (by CoolSquid) * Doggy Talents (by percivalalb) * SwingThroughGrass (by exidex) * TexFix (by Speiger) * Better Combat Rebirth (by SanAndreasP) * Special Mobs (by FatherToast) * MTLib (by Jaredlll08) * Custom Main Menu (by Lumien231) * Erdbeerbaer's GUI Library (by ErdbeerbaerLP) * BountifulBaubles (by Cursed1nferno) * RandomPatches (by TheRandomLabs) * Copy-Paste (by joshiejack) * Fantastic Lib (by laike_endaril) * Rats (by alex1the1666) * Screenshot to Clipboard (Forge) (by comp500) * Chunk Animator (by Lumien231) * Charset Lib (by asiekierka) * Nether Chest (by mangoose3039) * Inventory Tweaks (by JimeoWan) * AppleSkin (by squeek502) * Resource Loader (by Lumien231) * Arcane Archives (by AranaiRa) * Proportional Destruction Particles (by Phylogeny) * Multi Mob Library (by Daveyx0) * Coloured Tooltips (by DarkhaxDev) * Better Animals Plus (by cybercat5555) * BetterNether (by paulevs) * Advanced Lifting Methods (by Socol) * Water Control Extreme (by HRZNStudio) * Mouse Tweaks (by YaLTeR) * The Twilight Forest (by Benimatic) * BetterFps (by Guichaguri) * Spartan Compatibility (by Luigi799) * ReAuth (by TechnicianLP) * AEble (by jxdarker) * Special AI (by FatherToast) * ModTweaker (by Jaredlll08) * Smooth Font (by bre2el) * LLibrary (by _ForgeUser11902522) * Default Options (by BlayTheNinth) * Magma Monsters (by Kashdeya) * Spartan Shields (by ObliviousSpartan) * Triumph (by bloodnbonesgaming) * Clumps (by Jaredlll08) * Primitive Mobs (by Daveyx0) * Animania (by Purplicious_Cow_) * Chutes (by Lykrast) * CoroUtil (by Corosus) * Zombie Awareness (by Corosus) * Born in a Barn (by Speiger) * Antique Atlas/CraftTweaker API Adapter (by targrenmods) * MMD OreSpawn (by jriwanek) * Extra Golems (by skyjay1) * Dynamic Surroundings (by OreCruncher) * Just Enough HarvestCraft (JEHC) (by mrAppleXZ) * Macaw's Bridges (by sketch_macaw) * Extended Days (by SilentChaos512) * Grappling Hook Mod (by yyonne) * Name Pain (by naqaden) * NetherPortalFix (by BlayTheNinth) * Fairy Lights (by pau101) * Hwyla (by TehNut) * TrashSlot (by BlayTheNinth) * YUNG's Better Caves (by YUNGNICKYOUNG) * CoralReef (by primetoxinz) * MineTraps (by XxRexRaptorxX) * Better With Mods (by primetoxinz) * Wards (by solis_nova123) * Phosphor (Forge) (by jellysquid_) * BiomeTweaker (by superckl) * Minerva Library (by zabi94) * Placebo (by Shadows_of_Fire) * FPS Reducer (by bre2el) * Antique Atlas (by Hunternif) * Set Bonus (by laike_endaril) * Cherished Worlds (by TheIllusiveC4) * Let Me Sleep (by Fuzs_) * The Beneath (by Shinoow) * Stygian End: Biome Expansion (by super_fluke) * AppleCore (by squeek502) * Hunger Overhaul (by ProgWML6) * LootTableTweaker (by DarkhaxDev) * Better Advancements (by way2muchnoise) {{Quest}} [[Category:Meta]] [[Category:Credits]] db932f5f4c9d6a172037aae03254459d18e86d25 File:BWM ach.png 6 242 534 2020-12-30T10:38:11Z Mip5mip 34 wikitext text/x-wiki Achivments 26b6ec8bb55c02ec2035c9c377318c2b7d8d07ab Better with mods 0 243 535 2020-12-30T10:38:30Z Mip5mip 34 Created page with "Better With Mods (BWM) is a mod based around extending and enhancing vanilla Minecraft. BWM focuses on improving the core aspects of Minecraft through its three core modules...." wikitext text/x-wiki Better With Mods (BWM) is a mod based around extending and enhancing vanilla Minecraft. BWM focuses on improving the core aspects of Minecraft through its three core modules. First is the Gameplay module which directly extends the gameplay of Minecraft through additional blocks, items, foods, and more. Next is the Tweak module which adds small quality of life and balance changes. Finally is the Hardcore module which directly changes the core balance of Minecraft. Together these three modules massively overhaul the vanilla experience. <!-- from bwm forge page --> BWM is one of the most important mods in ROTN. == Achivments == BWM achivments: [[File:BWM ach.png|thumb]] 1d9471f63ecd2759d8d7693ed3318afda97ce6ce 537 535 2020-12-31T09:31:59Z Mip5mip 34 wikitext text/x-wiki Better With Mods (BWM) is a mod based around extending and enhancing vanilla Minecraft. BWM focuses on improving the core aspects of Minecraft through its three core modules. First is the Gameplay module which directly extends the gameplay of Minecraft through additional blocks, items, foods, and more. Next is the Tweak module which adds small quality of life and balance changes. Finally is the Hardcore module which directly changes the core balance of Minecraft. Together these three modules massively overhaul the vanilla experience. <!-- from bwm forge page --> BWM is one of the most important mods in ROTN, as it adds quite a bit of content. == Achivments == BWM achivments: [[File:BWM ach.png|thumb]] == Geting started == To start your BWM progression, it's recomended to first make a [[Hand crank]], [[Hand crank]] and [[Cooking cauldron]]. After that, for further automatization, you should start setting up your [[Windmill]], as well as a [[Gearbox]] and some [[Axle|Axles]]. b079fdf419b3fed3756cca72ce86cdc72a7866b2 Metallurgy 0 67 536 411 2020-12-30T22:04:26Z ThatOne 39 /* Dragon Steel */ wikitext text/x-wiki [[File:ForgeBuilding.jpg|thumb|400px|A fully fledged smith workshop]] This is an in-depth guide on how to obtain, craft and use different elements and alloys in Rebirth of the night which requires more than a simple furnace to be manufactured. It's completely possible to start working with advanced metal quite early on (before the first progression stage) with the only three requirements being a [[kiln]], [[Multipurpose_Stone_Anvil|stone anvil]] and [[hammer]]. Depending on where you go about with fuel sources, you might use a [[drying rack]] to get [[dried plant fibers|plant fibers]] for [[flint and tinder]]. == Video Tutorials == <youtube width="320" height="193">YR-XhxLNW9w</youtube><youtube width="320" height="193">HtjWtvQGm7U</youtube> == Bronze == Bronze is the natural next step from iron. It's harder to produce, but it compensates by being stronger and more durable, as well as being easier to obtain in terms of raw materials. The Bronze alloy is put together by crafting three [[copper]] bars and one [[Tin_Ingot|tin]] bar into a bundle of ingots that the player can bash at a [[Multipurpose_Stone_Anvil|multipurpose stone anvil]] using a hammer. With the pebbles, they can be placed inside a [[kiln]] at the top portion. Coal or some other kindling is placed at the bottom and can be lit with a flint and tinder. After almost two minutes, the bronze ingots should've been made. == Steel == {| class="wikitable" align="right" |- ! colspan="2" | Steel Ingot |- | colspan="2" | [[File: Steel_ingot.png|50px|center]] ''"An ingot made of Iron and Carbon alloy'' |- ! Type | Ingot |- ! Source | Crucible |} Steel is the key component to some of the most powerful items in Rebirth of the Night, but getting to the highest tiers is no easy feat. === Setting up a Steel Processing Facility === First you will need a '''[[crucible]]''' to turn regular iron into steel, the required components are (1) [[Iron_Ingot|iron ingot]] and (3) coal/charcoal dust. Tossing the ingredients over a regular fire will suffice for some basic steel. === Soulforged Steel === To turn steel into the more powerful Soulforged Steel, you will need a [[soul urn|Soul Urn]] as well as a regular steel ingot, ender biotite and soul flux. A sufficient '''level of heat''' is necessary for the iron in the alloy to absorb more carbon and imbue it with souls. You will need a Stoked Crucible to achieve the required heat. Includes the use of a [[Bellows|Bellow]] powered [[Hibachi]]. === Dragon Steel === Different, almost unknown of, are the extremely rare and powerful Ice and Fire Dragon Steels. Those alloys are imbued with the [[Dragon Blood|Blood of a Dragon]] and forged by means of its breath. In order to create a Dragon Forge capable of withstanding the process you'll need a '''Dragon Forge Core''', a '''Dragon Forge Input''', 8 '''Dragon bone blocks''' and 17 '''Dragon Forge Bricks.''' A stage 3+ dragon, when near a fully complete Dragonforge will automatically breathe fire/ice breath on it and begin the process to make Dragonsteel ingots. The dragon must be tamed. The dragon, blood and forge must be the same. A '''fire''' dragonforge, '''fire''' dragon blood and a '''fire''' dragon will produce '''fire''' dragonsteel. An  '''ice '''dragonforge, '''ice '''dragon blood and an '''ice''' dragon will make '''ice '''dragonsteel. You cannot use a fire dragonforge, fire dragon blood and an ice dragon, or vice versa. [[Category:Guide]] [[Category:Ores And Minerals]] 616d1dd29d8586e266ecebbbe91d2886073bf108 File:Vwindmilrecepie.jpg 6 244 538 2021-01-01T17:12:23Z Mip5mip 34 wikitext text/x-wiki Vertical windmil making b04489ce01360a35a28affc652174482cf50f5fa File:Windmilrecepie.jpg 6 245 539 2021-01-01T17:12:56Z Mip5mip 34 wikitext text/x-wiki wndmill recepie d9f9a78b9a3b2ebcad004d734d63a0cf97ea80a4 Windmill 0 101 540 353 2021-01-01T17:13:13Z Mip5mip 34 wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows the faster the axle will turn. Be careful! when raining or snowing it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds using a redstone signal or it will turn into a Broken Wooden Gearbox People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. == Research notes == <blockquote>''"It's uncommon to see working windmills in the overworld. Much time has passed since the old days when humans wielded mechanical power as their tool to shape nature. Nowadays one will not find windmills in villages, as only a select few have the knowledge or intellect to come with such machinery."''</blockquote> == Vertical windmill == == Recepies == [[File:Vwindmilrecepie.jpg|thumb]] [[File:Windmilrecepie.jpg|thumb]] == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Block]] [[Category:Guide]] [[Category:Research Notes]] 589e9151ba66141a8ca74ec70c686449c7c88910 541 540 2021-01-01T17:14:32Z Mip5mip 34 wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows the faster the axle will turn. Be careful! when raining or snowing it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds using a redstone signal or it will turn into a Broken Wooden Gearbox People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. == Research notes == <blockquote>''"It's uncommon to see working windmills in the overworld. Much time has passed since the old days when humans wielded mechanical power as their tool to shape nature. Nowadays one will not find windmills in villages, as only a select few have the knowledge or intellect to come with such machinery."''</blockquote> == Vertical windmill == == Recepies == [[File:Vwindmilrecepie.jpg]] [[File:Windmilrecepie.jpg]] == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Block]] [[Category:Guide]] [[Category:Research Notes]] a7f5269c39349390f730bfceaa5f92c32479d974 546 541 2021-01-08T15:30:31Z 2607:FB90:A686:F777:50D0:C397:C440:BEE4 0 Fixed a few grammar issues along with rewording awkward sentence structure. wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows, the faster the axle will turn. Be careful! When raining or snowing, it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds by using a redstone signal or it will turn into a Broken Wooden Gearbox. People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. == Research notes == <blockquote>''"Working windmills are an uncommon sight in the overworld. Much time has passed since the old age when humans wielded mechanical power as a tool to shape nature. Nowadays, one will not find windmills in villages, as only a select few have the knowledge or intellect to come up with such machinery."''</blockquote> == Vertical windmill == == Recepies == [[File:Vwindmilrecepie.jpg]] [[File:Windmilrecepie.jpg]] == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Block]] [[Category:Guide]] [[Category:Research Notes]] 729a751b6be6dacdd213adafae3c4c8aea172272 547 546 2021-01-08T15:34:58Z 2607:FB90:A686:F777:50D0:C397:C440:BEE4 0 /* Research notes */ wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows, the faster the axle will turn. Be careful! When raining or snowing, it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds by using a redstone signal or it will turn into a Broken Wooden Gearbox. People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. == Research notes == <blockquote>''"Working windmills are an uncommon sight in the overworld. Many centuries have passed since the time when humans wielded mechanical power as a tool to shape nature. Nowadays, one will not find windmills in villages, as only a select few have the knowledge or intellect to come up with such machinery."''</blockquote> == Vertical windmill == == Recepies == [[File:Vwindmilrecepie.jpg]] [[File:Windmilrecepie.jpg]] == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Block]] [[Category:Guide]] [[Category:Research Notes]] c6c71174c2f9cc7727d8efe4f68bf20e625494e3 User:Democat 2 246 543 2021-01-03T21:00:20Z Democat 5 create user page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 UserWiki:Democat 200 247 544 2021-01-03T21:01:36Z Democat 5 import user wiki wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Installation 0 6 545 483 2021-01-03T21:06:33Z GooblinDely 42 Twitch is now curse forge, hope it's good enough wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] a46bfceb582b442979ccd54f95a1fe0ca88b0f2d Dimensions 0 213 548 426 2021-01-08T18:14:47Z Hrstruggle 47 /* Dimension List */ wikitext text/x-wiki The various dimensions of the world of RotN can be found in detail here. ==Dimension List== * [[The Overworld]] * [[The Aether]] * [[The Nether]] * [[The Beneath]] * [[The End]] * [[The Twilight Forest]] 182e71428a5cba1d36dd3ae45ccde2079afaef0b The Twilight Forest 0 248 549 2021-01-08T18:16:21Z Hrstruggle 47 Created page with "* Stolen from CurseForge * Please add your screenshots from Dimension to Wiki! * We can also add URLs to YooToobers videos of gameplay in Twilight Forest! The Twilight Forest..." wikitext text/x-wiki * Stolen from CurseForge * Please add your screenshots from Dimension to Wiki! * We can also add URLs to YooToobers videos of gameplay in Twilight Forest! The Twilight Forest (use a Ghast Queen Tear to open the portal), changed to be an end-game dimension, the Twilight Forest is filled with danger and mystery at every turn, as well as loads of epic dungeons and late game loot. Beware that this is the home of the dragons, which are the most powerful foe in this modpack. (The Twilight Forest) cea48cbb8917899df6719a5563cb991350ba9d8b 550 549 2021-01-08T18:23:39Z Hrstruggle 47 wikitext text/x-wiki * Stolen from CurseForge * Please add your screenshots from Dimension to Wiki! * We can also add URLs to YooToobers videos of gameplay in Twilight Forest! The Twilight Forest (use a Ghast Queen Tear to open the portal), changed to be an end-game dimension, the Twilight Forest is filled with danger and mystery at every turn, as well as loads of epic dungeons and late game loot. Beware that this is the home of the dragons, which are the most powerful foe in this modpack. (The Twilight Forest) This video shows the mod around a little but the portal creation was changed in ROTN to use the Ghast Queen Tear, not a diamond. https://www.youtube.com/watch?v=y1EQrpH7SXw 13571732ca75c4700d4d9dd8731c2d83c0972726 551 550 2021-01-08T18:25:09Z Hrstruggle 47 wikitext text/x-wiki * Stolen from CurseForge * Please add your screenshots from Dimension to Wiki! * We can also add URLs to YooToobers videos of gameplay in Twilight Forest! The Twilight Forest (use a Ghast Queen Tear to open the portal), changed to be an end-game dimension, the Twilight Forest is filled with danger and mystery at every turn, as well as loads of epic dungeons and late game loot. Beware that this is the home of the dragons, which are the most powerful foe in this modpack. (The Twilight Forest) <big>'''YouTube Walk Throughs'''</big> * This video shows the mod around a little but the portal creation was changed in ROTN to use the Ghast Queen Tear, not a diamond. * <br>https://www.youtube.com/watch?v=y1EQrpH7SXw c206ec99ead62e9eae1a1b104c9d9b74ea606f12 552 551 2021-01-08T18:25:33Z Hrstruggle 47 wikitext text/x-wiki * Stolen from CurseForge * Please add your screenshots from Dimension to Wiki! * We can also add URLs to YooToobers videos of gameplay in Twilight Forest! The Twilight Forest (use a Ghast Queen Tear to open the portal), changed to be an end-game dimension, the Twilight Forest is filled with danger and mystery at every turn, as well as loads of epic dungeons and late game loot. Beware that this is the home of the dragons, which are the most powerful foe in this modpack. (The Twilight Forest) <big>'''YouTube Walk Throughs'''</big> * This video shows the mod around a little but the portal creation was changed in ROTN to use the Ghast Queen Tear, not a diamond.<br> https://www.youtube.com/watch?v=y1EQrpH7SXw dd0e56bda40f5665d08c42c193cef2a84f2c4916 554 552 2021-01-08T18:38:21Z Hrstruggle 47 wikitext text/x-wiki * Stolen from CurseForge * Please add your screenshots from Dimension to Wiki! * We can also add URLs to YooToobers videos of gameplay in Twilight Forest! The Twilight Forest (use a Ghast Queen Tear to open the portal), changed to be an end-game dimension, the Twilight Forest is filled with danger and mystery at every turn, as well as loads of epic dungeons and late game loot. Beware that this is the home of the dragons, which are the most powerful foe in this modpack. (The Twilight Forest) <big>'''YouTube Walk Throughs'''</big> * This video shows the mod around a little but the portal creation was changed in ROTN to use the Ghast Queen Tear, not a diamond.<br> https://www.youtube.com/watch?v=y1EQrpH7SXw<br> [[File:Twlight forest video.jpg|thumb]] c43a86a8a9adc43bc874ce68a1bdc966a38095d8 555 554 2021-01-08T18:43:29Z Hrstruggle 47 wikitext text/x-wiki * Stolen from CurseForge * Please add your screenshots from Dimension to Wiki! * We can also add URLs to YooToobers videos of gameplay in Twilight Forest! The Twilight Forest (use a Ghast Queen Tear to open the portal), changed to be an end-game dimension, the Twilight Forest is filled with danger and mystery at every turn, as well as loads of epic dungeons and late game loot. Beware that this is the home of the dragons, which are the most powerful foe in this modpack. (The Twilight Forest) <big>'''YouTube Walk Throughs'''</big> * This video shows the mod around a little but the portal creation was changed in ROTN to use the Ghast Queen Tear, not a diamond.<br> https://www.youtube.com/watch?v=y1EQrpH7SXw<br> [[File:Twlight forest video.jpg|thumb]|alt=left] 6bb2ea490715f161ed1eca56e386c7a408705688 556 555 2021-01-08T18:43:46Z Hrstruggle 47 wikitext text/x-wiki * Stolen from CurseForge * Please add your screenshots from Dimension to Wiki! * We can also add URLs to YooToobers videos of gameplay in Twilight Forest! The Twilight Forest (use a Ghast Queen Tear to open the portal), changed to be an end-game dimension, the Twilight Forest is filled with danger and mystery at every turn, as well as loads of epic dungeons and late game loot. Beware that this is the home of the dragons, which are the most powerful foe in this modpack. (The Twilight Forest) <big>'''YouTube Walk Throughs'''</big> * This video shows the mod around a little but the portal creation was changed in ROTN to use the Ghast Queen Tear, not a diamond.<br> https://www.youtube.com/watch?v=y1EQrpH7SXw<br> [[File:Twlight forest video.jpg|thumb]] c43a86a8a9adc43bc874ce68a1bdc966a38095d8 557 556 2021-01-08T18:46:33Z Hrstruggle 47 wikitext text/x-wiki * Stolen from CurseForge * Please add your screenshots from Dimension to Wiki! * We can also add URLs to YooToobers videos of gameplay in Twilight Forest! The Twilight Forest (use a Ghast Queen Tear to open the portal), changed to be an end-game dimension, the Twilight Forest is filled with danger and mystery at every turn, as well as loads of epic dungeons and late game loot. Beware that this is the home of the dragons, which are the most powerful foe in this modpack. (The Twilight Forest) <big>'''YouTube Walk Throughs'''</big> * This video shows the mod around a little but the portal creation was changed in ROTN to use the Ghast Queen Tear, not a diamond.<br> https://www.youtube.com/watch?v=y1EQrpH7SXw<br> <p>[[File:Twlight forest video.jpg|thumb]] </p> 7b93f62d3f0d8b6b3fbf5922c09a1156ce7d5a58 File:Twlight forest video.jpg 6 249 553 2021-01-08T18:36:59Z Hrstruggle 47 wikitext text/x-wiki Screenshot from YouTube user Eccentric Emerald f13b2ccfb5a684f662a5672ab78c10a9e0410d0b Installation 0 6 558 545 2021-01-10T07:54:14Z TheNelston 37 /* MultiMC */ test1 wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 726cf6d37272440e5e76bc9c092677b98242ce64 559 558 2021-01-10T07:56:31Z TheNelston 37 /* MultiMC */ added yt guide wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 52ce92ee668d784d0b3152b01d55708dfb3dc0b0 560 559 2021-01-10T07:56:44Z TheNelston 37 /* MultiMC */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_F5.jar&x=ce7b and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] ed75834ae31f41c200759321fb0ac379f1c64138 Waterwheel 0 235 561 523 2021-01-10T07:58:44Z TheNelston 37 /* Obtaining */ wikitext text/x-wiki The Waterwheel is a 5x5 source of mechanical power from Better With Mods. Unlike the [[Windmill]] and [[Vertical Windmill]], the Waterwheel relies on flowing water to generate its power. While this means that it needs to have its blades submerged in flowing water to function, it is unaffected by the weather, allowing it to operate even during rainstorms.<br> == Obtaining == Crafting a waterwheel takes 8 [[Wooden Blades]], which can be made using 4 [[Siding]] and 1 [[Glue]] or [[Silky Sludge]]; as a result, the player needs to already have access to a [[Windmill]]. <br> Due to the substitution option of [[Silky Sludge]] for [[Glue]], it is feasible to skip directly from a Windmill to a Waterwheel without ever getting a stoked cauldron to process glue. This video tutorial demonstrates this shortcut: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Usage == To activate a waterwheel, the player must clear out a 5 block long, 5 block high, and 1 block wide area to place it in. Place an [[Axle]] down (preferably connecting to a [[Gearbox]]) 3 blocks up from the bottom of the cleared area, and place the Waterwheel on this Axle. Then, route a flowing water stream in one direction across any part of the Waterwheel. e8545db2dbe853789b51f86b29b1a0abfb315916 562 561 2021-01-10T07:59:41Z TheNelston 37 /* Obtaining */ wrong link kek wikitext text/x-wiki The Waterwheel is a 5x5 source of mechanical power from Better With Mods. Unlike the [[Windmill]] and [[Vertical Windmill]], the Waterwheel relies on flowing water to generate its power. While this means that it needs to have its blades submerged in flowing water to function, it is unaffected by the weather, allowing it to operate even during rainstorms.<br> == Obtaining == Crafting a waterwheel takes 8 [[Wooden Blades]], which can be made using 4 [[Siding]] and 1 [[Glue]] or [[Silky Sludge]]; as a result, the player needs to already have access to a [[Windmill]]. <br> Due to the substitution option of [[Silky Sludge]] for [[Glue]], it is feasible to skip directly from a Windmill to a Waterwheel without ever getting a stoked cauldron to process glue. This video tutorial demonstrates this shortcut: <youtube>https://youtu.be/17AJCQ00YQ0</youtube> == Usage == To activate a waterwheel, the player must clear out a 5 block long, 5 block high, and 1 block wide area to place it in. Place an [[Axle]] down (preferably connecting to a [[Gearbox]]) 3 blocks up from the bottom of the cleared area, and place the Waterwheel on this Axle. Then, route a flowing water stream in one direction across any part of the Waterwheel. 2efb5b0067fadbd2d1d6587bb9d6d56b5c79bd42 Fuel 0 45 563 93 2021-01-10T08:00:48Z TheNelston 37 /* Charcoal */ whoring out my yt kappa wikitext text/x-wiki Fuel is a required element for an array of tasks from smelting to alchemy. ==Wood== Wood is a basic fuel that is likely to be the easiest to come across. It can be acquired by chopping down any tree. There is a variety of different wood that can be acquired, each owing to their own specific type of tree. Planks and logs both smelt 1.5 items. ==Charcoal== Charcoal is an alternative to coal. In Rebirth of The Night, it is created using a [[Kiln]]. You will need a Log Pile (9 logs) which is placed into the top of your [[Kiln]] and is fueled using alternative fuel, such as another log. Once complete you will be provided with a charcoal block which can be then placed onto a Multipurpose Stone Anvil and hit with a stone hammer to provide Charcoal. Each Charcoal smelts 8 items, and each Charcoal block smelts 80 items. Pre-Kiln Charcoal can be obtained using pit burning as demonstrated in the following video: <youtube>https://youtu.be/bxixubADGj4</youtube> ==Coal== Coal is the most common fuel. It is acquired by mining coal ore which can be found in mines and above the surface. When mining a coal ore, you will be provided with a single coal item, this can be used as both a fuel and also a crafting element. When using a pickaxe with fortune, the number of coal you will receive grows. Each coal smelts 8 items, and each coal block smelts 80 items. == Wax == Wax is an effective fuel found via apiaries. Queen bees produce wax combs and honeycombs; the former of these can be used in a [[Millstone|Mill Stone]] to produce wax. Honeycombs also produce wax when put in a Mill Stone, but they produce less. Wax is usually produced in massive quantities and has no other particularly useful uses other than fuel. Each wax smelts 4 items, and each wax block smelts 40 items. == Ash == Ash is a plentiful fuel found in the Nether, or it can be obtained via Pit Burning. Each piece of ash smelts 2 items. 6e3781f5ccbb1bb5ce69d98bd5b527cd849ef89b Gluttonous Stalker 0 46 564 95 2021-01-10T09:59:11Z Mip5mip 34 wikitext text/x-wiki ==Gluttonous Stalker== These gigantic arachnids are heartier beasts than the brownish regulars. With a monstrous face and a fast crawling speed, they can intimidate beginners. However, they're just as easy to kill as normal spiders. Like normal spiders, they can climb walls, and thanks to ROTN (Rebirth of the Night) mechanics, they can spit webbing at you and inflict you with slowness. However, there are some key differences - to start, Gluttonous Stalkers are slightly beefier, with more HP and natural regeneration (at around 1 HP / sec). In addition, their attacks steal a piece of food off of you and heal them in return. As a result, try to kill these foes faster than they can snack off of you, using weapons that can pierce their hides or keep a distance. Finally, the death of these creature may procure comestibles, as well as bones and regular spider droppings. [[Category:Mob]] 4ea757a6daa24fb7adadd4bff05ae852059fac27 Pale Lurker 0 74 565 445 2021-01-10T10:00:09Z Mip5mip 34 /* Pale Lurker */ wikitext text/x-wiki ==Pale Lurker== There are several arachnids in this land, but none are as nasty as the Pale Lurker. In the past, this beast was a mighty force to be reckoned with; while its former strength has faded, it still strikes a challenge for the beginning player. The Pale Lurker shares some similarities with the common Spider: in addition to the arachnid appearance, they both have 16 HP and they leap to strike foes. Both can shoot webbing to trap prey, and both stack slowing debuffs when biting. However, Pale Lurkers also have a significant amount of armor, making them rather hard to kill with quick strikes. Now, when Pale Lurkers strike, not only is slowness inflicted, but Weakness II is applied as well! Overall, this entity is a defensive unit that takes all measures to prevent its demise. To optimally kill this enemy, archery works well - when using melee tools, use something that hits slow and hard, while also giving you distance from the enemy. When you finally do vanquish this foe, you will only be rewarded with regular spider drops, as well as the chance to receive a fermented spider eye. [[File:Pale-lurker.png|thumb|Illustration of a pale lurker]] [[Category:Mob]] b13884269f6a07f8dc1897c3c906bd6ae68c60f5 577 565 2021-01-15T15:22:09Z UHChamp210201 32 Just adding an image wikitext text/x-wiki ==Pale Lurker== There are several arachnids in this land, but none are as nasty as the Pale Lurker. In the past, this beast was a mighty force to be reckoned with; while its former strength has faded, it still strikes a challenge for the beginning player. The Pale Lurker shares some similarities with the common Spider: in addition to the arachnid appearance, they both have 16 HP and they leap to strike foes. Both can shoot webbing to trap prey, and both stack slowing debuffs when biting. However, Pale Lurkers also have a significant amount of armor, making them rather hard to kill with quick strikes. Now, when Pale Lurkers strike, not only is slowness inflicted, but Weakness II is applied as well! Overall, this entity is a defensive unit that takes all measures to prevent its demise. To optimally kill this enemy, archery works well - when using melee tools, use something that hits slow and hard, while also giving you distance from the enemy. When you finally do vanquish this foe, you will only be rewarded with regular spider drops, as well as the chance to receive a fermented spider eye. [[File:Pale-lurker.png|thumb|Illustration of a pale lurker]] [[File:Pale-Lurker-Screenshot.png|thumb|A pale lurker from the Rotn Beneath Trailer]] [[Category:Mob]] 5f3a483b7c7eb148937423dd300ec9ec63825934 Invasions 0 54 566 111 2021-01-10T10:19:09Z Mip5mip 34 wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. '''No stages unlocked''' {| class="article-table" |"The zombie horde is approaching..." |Many more zombies spawn in the invasion than normal. |} '''Early game armor''' {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} '''Mid game armor''' {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} '''The Nether''' {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} '''The Beneath''' {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only '''First Mythril''' {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terr |} == Trivia == * All moon events (blod moons, full moons) don't count in the 9 day invasion cycle. a39e3e07678923c5a8e2df424466339399828312 574 566 2021-01-15T15:01:32Z UHChamp210201 32 There was a typo wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. '''No stages unlocked''' {| class="article-table" |"The zombie horde is approaching..." |Many more zombies spawn in the invasion than normal. |} '''Early game armor''' {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} '''Mid game armor''' {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} '''The Nether''' {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} '''The Beneath''' {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only '''First Mythril''' {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blod moons, full moons) don't count in the 9 day invasion cycle. d8e35df7765d40e410eb8c211f52131ac779af4c Tips 0 96 567 195 2021-01-11T02:17:50Z CalaMariGold 6 wikitext text/x-wiki Read the guidebook! Enjoying the modpack? Support the creator on Patreon! Leaves will soften fall damage, but will break on impact. You can climb most trees! Make sure your livestock are well-fed, happy, and have decent shelter. Don't have torches? Make a flint and tinder, a bowdrill, or a candle! Trees will fall down based on the direction you chop them. Watch out! Fire Creepers' explosions cause fire and may result in item loss. Breaking blocks and making loud noises can attract monsters. Many monsters investigate or even break light sources if they're close enough. Take time to stash your food. Most crops won't grow during winter! Bloodmoons are rare, but very dangerous! Monsters lead invasions every 9 nights! The Arcane Barrier seperates the Beneath and the Overworld. Onyx and Dragonsteel are some of the sturdiest materials for armor in the game. Mythril is known for its magical properties. Viridium is known for is life-like and regenerative properties. The Beneath contains very large dungeons with lots of loot. You can't sleep during blood moons, invasions, and thunderstorms. Nearly every armor has a unique set bonus! Furnace carts are powerful and can be used to push trains. Chain minecarts together into trains with Small Chains. Cobwebs are extremely flammable. The further you progress, the more unique mobs will spawn. Your actions have consequences. Wither Bone armor makes skeletal creatures never attack you. Dragons are extremely dangerous and should only be challenged when you have some of the best equipment. The Onyx Slayer Greatbow is the strongest bow in the game. One full day and night is 40 minutes of real time - twice as long as in vanilla Minecraft. Many humanoid monsters can pillar up to you if you're above them. Monsters with pickaxes will mine to get to you! You can carry a chest, barrel, or pot by shift right-clicking it. You can carry most small animals by shift right-clicking them. Pirate ships hold rare loot, but are occupied by dead pirates! Try dual-wielding swords! You can only till soil if it's near a water source. Seeds need immediate irrigation to survive! Sleeping makes you significantly hungrier when you wake up. Silver is slightly better than iron, but can't mine gems! Join our Discord and discuss base defense strategies! You can change any bauble's modifier with a Reforging Station. Some gear can't be reforged, like gem tools. Bones can be turned into stock: tasty, cheap, and a great ingredient. Craft or find a backpack to haul more junk along with you. Check the Traps tab in the Advancements section for special ways to defend your base. The darkness damages you while in the Beneath. You can still punch trees! Berry bushes and fruit trees are great for early game food. You can hold a light source in your off-hand while you're exploring. Cabinets are a nice alternative to chests and can be stacked upwards. If you find a lost miner villager in a cave, lead them to the surface for a reward! Boat moving slowly? Place a banner on the boat! Female livestock need to give birth before they can be milked. Use the trashcan button in your inventory to conveniently destroy unwanted items. Livestock will be stressed if there's too many of them in a small pen. Ancient Tomes can be used to upgrade enchanted books beyond their normal enchantment limit. Each attack has a 20 percent chance to be a critical hit. Many mobs have unique variants. Some are more common in specific biomes. Each season lasts 9 days. Tamed wolves will sometimes leave dung behind. Be sure to sleep in a secure and well-lit area, or your rest may be interrupted... There is no coal in the Beneath. The Nether Chest multiplies stack sizes by 8. Killing the Ender Dragon will unleash new and dangerous threats in your world. Entering other dimensions weakens the boundaries between worlds. You are not the only one that knows how to use portals... Chickens and peacocks occasionally leave feathers behind. You can grow summer crops year-round in tropical biomes. Far below the surface are the veins of the world's core... Your mainhand, armor, and baubles stay with you even after you die, but they lose durability. Shift + right click to throw a glaretorch. Craft a season clock to keep track of the seasons. Use a Weather Sensor or a Wind Chime to prevent windmills from breaking during harsh weather. Prepare to spelunk! Ore is rare outside of caves. Monsters have a chance to drop parts of special totems with unique utilities. Water is only infinitely renewable in rivers, oceans, and wetland biomes. Botanic glass can be used to grow crops out of their normal growing seasons. Botanic glass can help crops grow as long as it's no more than 7 blocks above the crop. Turn unwanted enchanted books into Enchanted Paper, used to power magical Wards. Pigs drop tallow, which can be used to make candles or boost the durability of items. Respect zombie pigmen's personal space! Try giving a tamed wolf a Training Treat! Cartographer villagers sell maps to nearby structures. Stealing villagers' crops will lower your reputation! Check out the complete list of tips for a convenient FAQ! Some ores are much harder to see in certain types of stone. Look carefully! Some enchantments in the True Enchanting Table can only be applied at specific times of day. Crabs love music. Many rare baubles grant immunity to negative status effects. Use the advancements tab to guide your progression. Copper can be used to craft basic weapons, but is most useful for creating bronze. Combine a Totem of Returning with a Return Potion in an anvil to increase the totem's uses by 2. Nether Chests and Radiant Chests are great ways to store lots of items. Plague can't be cured with milk, but there are several potential treatments to ward it off. Rats can be tamed by tossing Cheese Chunks on the ground near them. Crops grow faster during a Harvest Moon. Many items can be magically repaired in the Aetherium Capacitor when fueled by ambrosium or electrum. Intestines can contain a variety of strange items. Who knew?! Radiant Troves are the most efficient way to store huge amounts of one type of item. You can use Golem Heads to create a variety of golem types. Some factions of tribes or monsters require special items to gain their trust. Most monsters will never hunt mooshrooms - they find the taste of fungus disgusting. The Enchanting Table can only be used at night. Lunar Water can be used to cure most common status effects. Aqueducts and wells are useful for reliable sources of water. Items you keep on death lose 10 percent durability. You can force yourself into 1x1 tunnels by closing a trapdoor on top of your head. Onyx deposits may rarely contain phosphophyllite. Eat different types of food to increase your max health! Plague Doctor villagers might look scary, but they can be very helpful! Dragons have been extinct in the Overworld for centuries, but they can still be found in a dimension shrouded by twilight... Runes of Disintegration are used to blow up magical items, leaving spectral silt behind. Items in a backpack can't be stolen or dropped when you die. Many items have information tabs that display lore, extra details, or hints on how to use them. Fire resistance is, as expected, a great way to counter monsters that deal fire damage! You can use bandages and medkits to heal yourself. If you are having difficulty with the modpack, try getting better at the game! Many elixirs and potions can be made before entering the Nether! When you die, dropped items won't despawn for 10 minutes! Ancestral spirits can be obtained by using bottles of spirits on a block of soul sand. Did you know? You can move using the WASD keys. Did You Know? Modders who completely close off their mod are sacrificed to the Harvester every Fall. Did You Know? The Discord server for RotN is a shithole. Did You Know? RLCraft was a mistake. Did You Know? Modders who abandon 1.12.2 are sent to The Beneath. Did You Know? All the world's problems would be solved if OptiFine was open source. Did You Know? Trying to cheese the modpack is a felony. Did You Know? Skybase users get their base destroyed by flying bulldozers. 303b973290343c5bc4a86bbd756c9a228752b73f 568 567 2021-01-11T02:18:11Z CalaMariGold 6 wikitext text/x-wiki * Read the guidebook! * Enjoying the modpack? Support the creator on Patreon! * Leaves will soften fall damage, but will break on impact. * You can climb most trees! * Make sure your livestock are well-fed, happy, and have decent shelter. * Don't have torches? Make a flint and tinder, a bowdrill, or a candle! * Trees will fall down based on the direction you chop them. Watch out! * Fire Creepers' explosions cause fire and may result in item loss. * Breaking blocks and making loud noises can attract monsters. * Many monsters investigate or even break light sources if they're close enough. * Take time to stash your food. Most crops won't grow during winter! * Bloodmoons are rare, but very dangerous! * Monsters lead invasions every 9 nights! * The Arcane Barrier seperates the Beneath and the Overworld. * Onyx and Dragonsteel are some of the sturdiest materials for armor in the game. * Mythril is known for its magical properties. * Viridium is known for is life-like and regenerative properties. * The Beneath contains very large dungeons with lots of loot. * You can't sleep during blood moons, invasions, and thunderstorms. * Nearly every armor has a unique set bonus! * Furnace carts are powerful and can be used to push trains. * Chain minecarts together into trains with Small Chains. * Cobwebs are extremely flammable. * The further you progress, the more unique mobs will spawn. * Your actions have consequences. * Wither Bone armor makes skeletal creatures never attack you. * Dragons are extremely dangerous and should only be challenged when you have some of the best equipment. * The Onyx Slayer Greatbow is the strongest bow in the game. * One full day and night is 40 minutes of real time - twice as long as in vanilla Minecraft. * Many humanoid monsters can pillar up to you if you're above them. * Monsters with pickaxes will mine to get to you! * You can carry a chest, barrel, or pot by shift right-clicking it. * You can carry most small animals by shift right-clicking them. * Pirate ships hold rare loot, but are occupied by dead pirates! * Try dual-wielding swords! * You can only till soil if it's near a water source. Seeds need immediate irrigation to survive! * Sleeping makes you significantly hungrier when you wake up. * Silver is slightly better than iron, but can't mine gems! * Join our Discord and discuss base defense strategies! * You can change any bauble's modifier with a Reforging Station. * Some gear can't be reforged, like gem tools. * Bones can be turned into stock: tasty, cheap, and a great ingredient. * Craft or find a backpack to haul more junk along with you. * Check the Traps tab in the Advancements section for special ways to defend your base. * The darkness damages you while in the Beneath. * You can still punch trees! * Berry bushes and fruit trees are great for early game food. * You can hold a light source in your off-hand while you're exploring. * Cabinets are a nice alternative to chests and can be stacked upwards. * If you find a lost miner villager in a cave, lead them to the surface for a reward! * Boat moving slowly? Place a banner on the boat! * Female livestock need to give birth before they can be milked. * Use the trashcan button in your inventory to conveniently destroy unwanted items. * Livestock will be stressed if there's too many of them in a small pen. * Ancient Tomes can be used to upgrade enchanted books beyond their normal enchantment limit. * Each attack has a 20 percent chance to be a critical hit. * Many mobs have unique variants. Some are more common in specific biomes. * Each season lasts 9 days. * Tamed wolves will sometimes leave dung behind. * Be sure to sleep in a secure and well-lit area, or your rest may be interrupted... * There is no coal in the Beneath. * The Nether Chest multiplies stack sizes by 8. * Killing the Ender Dragon will unleash new and dangerous threats in your world. * Entering other dimensions weakens the boundaries between worlds. * You are not the only one that knows how to use portals... * Chickens and peacocks occasionally leave feathers behind. * You can grow summer crops year-round in tropical biomes. * Far below the surface are the veins of the world's core... * Your mainhand, armor, and baubles stay with you even after you die, but they lose durability. * Shift + right click to throw a glaretorch. * Craft a season clock to keep track of the seasons. * Use a Weather Sensor or a Wind Chime to prevent windmills from breaking during harsh weather. * Prepare to spelunk! Ore is rare outside of caves. * Monsters have a chance to drop parts of special totems with unique utilities. * Water is only infinitely renewable in rivers, oceans, and wetland biomes. * Botanic glass can be used to grow crops out of their normal growing seasons. * Botanic glass can help crops grow as long as it's no more than 7 blocks above the crop. * Turn unwanted enchanted books into Enchanted Paper, used to power magical Wards. * Pigs drop tallow, which can be used to make candles or boost the durability of items. * Respect zombie pigmen's personal space! * Try giving a tamed wolf a Training Treat! * Cartographer villagers sell maps to nearby structures. * Stealing villagers' crops will lower your reputation! * Check out the complete list of tips for a convenient FAQ! * Some ores are much harder to see in certain types of stone. Look carefully! * Some enchantments in the True Enchanting Table can only be applied at specific times of day. * Crabs love music. * Many rare baubles grant immunity to negative status effects. * Use the advancements tab to guide your progression. * Copper can be used to craft basic weapons, but is most useful for creating bronze. * Combine a Totem of Returning with a Return Potion in an anvil to increase the totem's uses by 2. * Nether Chests and Radiant Chests are great ways to store lots of items. * Plague can't be cured with milk, but there are several potential treatments to ward it off. * Rats can be tamed by tossing Cheese Chunks on the ground near them. * Crops grow faster during a Harvest Moon. * Many items can be magically repaired in the Aetherium Capacitor when fueled by ambrosium or electrum. * Intestines can contain a variety of strange items. Who knew?! * Radiant Troves are the most efficient way to store huge amounts of one type of item. * You can use Golem Heads to create a variety of golem types. * Some factions of tribes or monsters require special items to gain their trust. * Most monsters will never hunt mooshrooms - they find the taste of fungus disgusting. * The Enchanting Table can only be used at night. * Lunar Water can be used to cure most common status effects. * Aqueducts and wells are useful for reliable sources of water. * Items you keep on death lose 10 percent durability. * You can force yourself into 1x1 tunnels by closing a trapdoor on top of your head. * Onyx deposits may rarely contain phosphophyllite. * Eat different types of food to increase your max health! * Plague Doctor villagers might look scary, but they can be very helpful! * Dragons have been extinct in the Overworld for centuries, but they can still be found in a dimension shrouded by twilight... * Runes of Disintegration are used to blow up magical items, leaving spectral silt behind. * Items in a backpack can't be stolen or dropped when you die. * Many items have information tabs that display lore, extra details, or hints on how to use them. * Fire resistance is, as expected, a great way to counter monsters that deal fire damage! * You can use bandages and medkits to heal yourself. * If you are having difficulty with the modpack, try getting better at the game! * Many elixirs and potions can be made before entering the Nether! * When you die, dropped items won't despawn for 10 minutes! * Ancestral spirits can be obtained by using bottles of spirits on a block of soul sand. * Did you know? You can move using the WASD keys. * Did You Know? Modders who completely close off their mod are sacrificed to the Harvester every Fall. * Did You Know? The Discord server for RotN is a shithole. * Did You Know? RLCraft was a mistake. * Did You Know? Modders who abandon 1.12.2 are sent to The Beneath. * Did You Know? All the world's problems would be solved if OptiFine was open source. * Did You Know? Trying to cheese the modpack is a felony. * Did You Know? Skybase users get their base destroyed by flying bulldozers. * 43b4226c56c522e00344745a2347a60bc5655cd4 Settling Down: The basics 0 13 569 496 2021-01-14T14:10:36Z FloppyDingo 51 Added disclaimer to the top about 3.0 changing some of the early progression. Will do a full rewrite soon. wikitext text/x-wiki '''As of version 3.0 some of the information in this starting guide is outdated and needs rewriting - keep that in mind when reading the information below.''' == The Bronze Age == Progression has changed slightly from your regular vanilla experience. Depending on how much or how little [[Iron Ore]] you find, [[Metallurgy#Bronze|Bronze]] gear will be an important stage. To get started you will need to mine [[Copper]] ore and [[Tin Ore]] to craft a Copper and Tin ingot, which is made with one (1) [[Tin]] ingot and three (3) [[Copper]] ingots. Next, you will want to place the Copper and Tin ingot onto a [[Multipurpose_stone_anvil|Multipurpose Stone Anvil]] and use a hammer to break the ingot into pebbles. Lastly, you will want to smelt the pebbles into [[Metallurgy#Bronze|Bronze]] ingots by placing them in to a [[Kiln]], as a furnace will be unable to smelt them.  == Mechanical Age == After [https://rotn.miraheze.org/wiki/Getting_Started acquiring a basic house], you will start noticing that you don't have too many options to start producing resources other than venturing in the very dangerous caves and caverns underground. As mining and caving can be too hazardous for players just starting out (other than to find some [[copper]] and [[coal]] for torches), a good alternative to start working on is creating some more advanced machinery in your base. In the case that you need more info, you can create an in-depth machinery encyclopedia by putting a single gear and a book together in the crafting grid. === Millstone and fiber === You can start by creating a [[Millstone]]. A millstone will let you grind materials into other useful components such as dust or dough. What your hands can't do, thanks to mechanical power, the mill can! attach a [[Hand Crank]] block to the side of your millstone and start working that lever to pulverize items! === Cooking and smelting === ==== [[Cauldron]] ==== The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneath the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply its effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneath the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making an everlasting fire before you enter the nether is possible only with charcoal blocks. '''Not coal!''' ''Charcoal'' only. How to get it? Look charcoal up in [[JEI]]. "R" key will give you recipes to get what your cursor is at. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclockwise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. ==== Kilns ==== There are two kinds of kiln currently in Rebirth of the Night, the Stone/Brick kilns and the multiblock kiln, the first kind can be found on its own [[Kiln|page]] The second kind of kiln is a multiblock structure that is used as an in-world crafting device for many advanced materials. The fundamental requirements to form are Kiln are as follows: * <strong>Four</strong> of any valid Brick Block (only Vanilla clay bricks by default). * The first block <strong>must</strong> be over a valid heat source, Fire or Stoked Fire. * The first block <strong>must</strong> have an air block directly above it. * The other three must surround that air block in any of the possible permutations. To use the Kiln, you need to place the material block on top of the bottom Brick Block. If the Kiln was built correctly - the material will start breaking slowly. When it breaks completely - it will drop its product. The Kiln can be used for: * <em>Firing Pottery </em> * Getting charcoal from logs * <em>Baking! </em> * Smelting Ores * Processing Endstone ==== [[Crucible]] ==== The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a Kiln. This pot enables the creation of Soulforged Steel and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady [[Stoking|stoked flame]]. Like it’s iron brother, the Cauldron, the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on its page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring below the Crucible increases its speed. If you’re using stoked fire, then make sure the fire sources come from [[Hibachi|Hibachis]], or else the fire will get blown out. === Sustainable power === Next, you can make continuous Mechanical Power through a Windmill so you don't have to overwork your hands and back, to do this a strong fibrous material is necessary. [[Crops#Hemp|Hemp]] is exactly that, put this plant into the Millstone to create Hemp Fibers, useful to make Rope or Fabric and it even grows in any [[season]]; there are other options too, including [[Crops#Resource crops|cotton, flax, sisal and Jute]]. [[Hemp|Hemp Seeds]] can be obtained from tall grass and they need sunlight or a [[Light Block]] directly above them, the other crops can be grown by normal means but are limited to their respective seasons. As you can see, in order to create continuous power you will need to establish a steady source of durable fibers, so a farm would come in handy. If climate is a problem for your crops then consider using some [[Greenhouse Glass]]. Keep in mind that the types of crops you can grow will change throughout seasons and biomes. There may be other methods to obtain the needed resources though, so keep an eye open... ===<nowiki/>=== <Working on more content> [[Category:Guide]] 460b760b3a3fb259a97a51024e5ecda04305fc0c 595 569 2021-01-30T12:52:35Z 73.34.41.233 0 /* Kilns */ wikitext text/x-wiki '''As of version 3.0 some of the information in this starting guide is outdated and needs rewriting - keep that in mind when reading the information below.''' == The Bronze Age == Progression has changed slightly from your regular vanilla experience. Depending on how much or how little [[Iron Ore]] you find, [[Metallurgy#Bronze|Bronze]] gear will be an important stage. To get started you will need to mine [[Copper]] ore and [[Tin Ore]] to craft a Copper and Tin ingot, which is made with one (1) [[Tin]] ingot and three (3) [[Copper]] ingots. Next, you will want to place the Copper and Tin ingot onto a [[Multipurpose_stone_anvil|Multipurpose Stone Anvil]] and use a hammer to break the ingot into pebbles. Lastly, you will want to smelt the pebbles into [[Metallurgy#Bronze|Bronze]] ingots by placing them in to a [[Kiln]], as a furnace will be unable to smelt them.  == Mechanical Age == After [https://rotn.miraheze.org/wiki/Getting_Started acquiring a basic house], you will start noticing that you don't have too many options to start producing resources other than venturing in the very dangerous caves and caverns underground. As mining and caving can be too hazardous for players just starting out (other than to find some [[copper]] and [[coal]] for torches), a good alternative to start working on is creating some more advanced machinery in your base. In the case that you need more info, you can create an in-depth machinery encyclopedia by putting a single gear and a book together in the crafting grid. === Millstone and fiber === You can start by creating a [[Millstone]]. A millstone will let you grind materials into other useful components such as dust or dough. What your hands can't do, thanks to mechanical power, the mill can! attach a [[Hand Crank]] block to the side of your millstone and start working that lever to pulverize items! === Cooking and smelting === ==== [[Cauldron]] ==== The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneath the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply its effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneath the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making an everlasting fire before you enter the nether is possible only with charcoal blocks. '''Not coal!''' ''Charcoal'' only. How to get it? Look charcoal up in [[JEI]]. "R" key will give you recipes to get what your cursor is at. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclockwise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. ==== Kilns ==== There are two kinds of kiln currently in Rebirth of the Night, the Stone/Brick kilns and the multiblock kiln, the first kind can be found on its own [[Kiln|page]] The second kind of kiln is a multiblock structure that is used as an in-world crafting device for many advanced materials. The fundamental requirements to form are Kiln are as follows: * <strong>Four</strong> of any valid Brick Block (only Vanilla clay bricks by default). * The first block <strong>must</strong> be over a valid heat source, Fire or Stoked Fire. * The first block <strong>must</strong> have an air block directly above it. * The other three must surround that air block in any of the possible permutations. To use the Kiln, you need to place the material block on top of the bottom Brick Block. If the Kiln was built correctly - the material will start breaking slowly. When it breaks completely - it will drop its product. The multiblock Kiln can be used for: * <em>Firing Pottery </em> * <em>Baking bread more efficiently </em> When the multiblock kiln is powered with a stoked hibachi fire using a bellow, it gives up the uses listed above and instead: * Cooks sandstone into Crystal Salt * Bakes Fiery Ash into Hellfire Stone ==== [[Crucible]] ==== The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a Kiln. This pot enables the creation of Soulforged Steel and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady [[Stoking|stoked flame]]. Like it’s iron brother, the Cauldron, the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on its page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring below the Crucible increases its speed. If you’re using stoked fire, then make sure the fire sources come from [[Hibachi|Hibachis]], or else the fire will get blown out. === Sustainable power === Next, you can make continuous Mechanical Power through a Windmill so you don't have to overwork your hands and back, to do this a strong fibrous material is necessary. [[Crops#Hemp|Hemp]] is exactly that, put this plant into the Millstone to create Hemp Fibers, useful to make Rope or Fabric and it even grows in any [[season]]; there are other options too, including [[Crops#Resource crops|cotton, flax, sisal and Jute]]. [[Hemp|Hemp Seeds]] can be obtained from tall grass and they need sunlight or a [[Light Block]] directly above them, the other crops can be grown by normal means but are limited to their respective seasons. As you can see, in order to create continuous power you will need to establish a steady source of durable fibers, so a farm would come in handy. If climate is a problem for your crops then consider using some [[Greenhouse Glass]]. Keep in mind that the types of crops you can grow will change throughout seasons and biomes. There may be other methods to obtain the needed resources though, so keep an eye open... ===<nowiki/>=== <Working on more content> [[Category:Guide]] 26368bad222fa90533810cc15931605d1b0c0864 596 595 2021-01-30T12:53:01Z 73.34.41.233 0 /* Kilns */ wikitext text/x-wiki '''As of version 3.0 some of the information in this starting guide is outdated and needs rewriting - keep that in mind when reading the information below.''' == The Bronze Age == Progression has changed slightly from your regular vanilla experience. Depending on how much or how little [[Iron Ore]] you find, [[Metallurgy#Bronze|Bronze]] gear will be an important stage. To get started you will need to mine [[Copper]] ore and [[Tin Ore]] to craft a Copper and Tin ingot, which is made with one (1) [[Tin]] ingot and three (3) [[Copper]] ingots. Next, you will want to place the Copper and Tin ingot onto a [[Multipurpose_stone_anvil|Multipurpose Stone Anvil]] and use a hammer to break the ingot into pebbles. Lastly, you will want to smelt the pebbles into [[Metallurgy#Bronze|Bronze]] ingots by placing them in to a [[Kiln]], as a furnace will be unable to smelt them.  == Mechanical Age == After [https://rotn.miraheze.org/wiki/Getting_Started acquiring a basic house], you will start noticing that you don't have too many options to start producing resources other than venturing in the very dangerous caves and caverns underground. As mining and caving can be too hazardous for players just starting out (other than to find some [[copper]] and [[coal]] for torches), a good alternative to start working on is creating some more advanced machinery in your base. In the case that you need more info, you can create an in-depth machinery encyclopedia by putting a single gear and a book together in the crafting grid. === Millstone and fiber === You can start by creating a [[Millstone]]. A millstone will let you grind materials into other useful components such as dust or dough. What your hands can't do, thanks to mechanical power, the mill can! attach a [[Hand Crank]] block to the side of your millstone and start working that lever to pulverize items! === Cooking and smelting === ==== [[Cauldron]] ==== The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneath the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply its effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneath the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making an everlasting fire before you enter the nether is possible only with charcoal blocks. '''Not coal!''' ''Charcoal'' only. How to get it? Look charcoal up in [[JEI]]. "R" key will give you recipes to get what your cursor is at. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclockwise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. ==== Kilns ==== There are two kinds of kiln currently in Rebirth of the Night, the Stone/Brick kilns and the multiblock kiln, the first kind can be found on its own [[Kiln|page]] The second kind of kiln is a multiblock structure that is used as an in-world crafting device for many advanced materials. The fundamental requirements to form are Kiln are as follows: * <strong>Four</strong> of any valid Brick Block (only Vanilla clay bricks by default). * The first block <strong>must</strong> be over a valid heat source, Fire or Stoked Fire. * The first block <strong>must</strong> have an air block directly above it. * The other three must surround that air block in any of the possible permutations. To use the Kiln, you need to place the material block on top of the bottom Brick Block. If the Kiln was built correctly - the material will start breaking slowly. When it breaks completely - it will drop its product. The multiblock Kiln can be used for: * <em>Firing Pottery </em> * <em>Baking bread more efficiently </em> When the multiblock kiln is powered with a stoked hibachi fire using a bellow, it gives up the uses listed above and instead: * <em>Cooks sandstone into Crystal Salt</em> * <em>Bakes Fiery Ash into Hellfire Stone</em> ==== [[Crucible]] ==== The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a Kiln. This pot enables the creation of Soulforged Steel and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady [[Stoking|stoked flame]]. Like it’s iron brother, the Cauldron, the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on its page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring below the Crucible increases its speed. If you’re using stoked fire, then make sure the fire sources come from [[Hibachi|Hibachis]], or else the fire will get blown out. === Sustainable power === Next, you can make continuous Mechanical Power through a Windmill so you don't have to overwork your hands and back, to do this a strong fibrous material is necessary. [[Crops#Hemp|Hemp]] is exactly that, put this plant into the Millstone to create Hemp Fibers, useful to make Rope or Fabric and it even grows in any [[season]]; there are other options too, including [[Crops#Resource crops|cotton, flax, sisal and Jute]]. [[Hemp|Hemp Seeds]] can be obtained from tall grass and they need sunlight or a [[Light Block]] directly above them, the other crops can be grown by normal means but are limited to their respective seasons. As you can see, in order to create continuous power you will need to establish a steady source of durable fibers, so a farm would come in handy. If climate is a problem for your crops then consider using some [[Greenhouse Glass]]. Keep in mind that the types of crops you can grow will change throughout seasons and biomes. There may be other methods to obtain the needed resources though, so keep an eye open... ===<nowiki/>=== <Working on more content> [[Category:Guide]] 03696c68262b9c7db6bad8bc47d45377a7ca693e 597 596 2021-01-30T12:53:21Z 73.34.41.233 0 /* Kilns */ wikitext text/x-wiki '''As of version 3.0 some of the information in this starting guide is outdated and needs rewriting - keep that in mind when reading the information below.''' == The Bronze Age == Progression has changed slightly from your regular vanilla experience. Depending on how much or how little [[Iron Ore]] you find, [[Metallurgy#Bronze|Bronze]] gear will be an important stage. To get started you will need to mine [[Copper]] ore and [[Tin Ore]] to craft a Copper and Tin ingot, which is made with one (1) [[Tin]] ingot and three (3) [[Copper]] ingots. Next, you will want to place the Copper and Tin ingot onto a [[Multipurpose_stone_anvil|Multipurpose Stone Anvil]] and use a hammer to break the ingot into pebbles. Lastly, you will want to smelt the pebbles into [[Metallurgy#Bronze|Bronze]] ingots by placing them in to a [[Kiln]], as a furnace will be unable to smelt them.  == Mechanical Age == After [https://rotn.miraheze.org/wiki/Getting_Started acquiring a basic house], you will start noticing that you don't have too many options to start producing resources other than venturing in the very dangerous caves and caverns underground. As mining and caving can be too hazardous for players just starting out (other than to find some [[copper]] and [[coal]] for torches), a good alternative to start working on is creating some more advanced machinery in your base. In the case that you need more info, you can create an in-depth machinery encyclopedia by putting a single gear and a book together in the crafting grid. === Millstone and fiber === You can start by creating a [[Millstone]]. A millstone will let you grind materials into other useful components such as dust or dough. What your hands can't do, thanks to mechanical power, the mill can! attach a [[Hand Crank]] block to the side of your millstone and start working that lever to pulverize items! === Cooking and smelting === ==== [[Cauldron]] ==== The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneath the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply its effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneath the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making an everlasting fire before you enter the nether is possible only with charcoal blocks. '''Not coal!''' ''Charcoal'' only. How to get it? Look charcoal up in [[JEI]]. "R" key will give you recipes to get what your cursor is at. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclockwise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. ==== Kilns ==== There are two kinds of kiln currently in Rebirth of the Night, the Stone/Brick kilns and the multiblock kiln, the first kind can be found on its own [[Kiln|page]] The second kind of kiln is a multiblock structure that is used as an in-world crafting device for many advanced materials. The fundamental requirements to form are Kiln are as follows: * <strong>Four</strong> of any valid Brick Block (only Vanilla clay bricks by default). * The first block <strong>must</strong> be over a valid heat source, Fire or Stoked Fire. * The first block <strong>must</strong> have an air block directly above it. * The other three must surround that air block in any of the possible permutations. To use the Kiln, you need to place the material block on top of the bottom Brick Block. If the Kiln was built correctly - the material will start breaking slowly. When it breaks completely - it will drop its product. The multiblock Kiln can be used for: * <em>Firing Pottery </em> * <em>Baking bread more efficiently </em> When the multiblock Kiln is powered with a stoked hibachi fire using a bellow, it gives up the uses listed above and instead: * <em>Cooks sandstone into Crystal Salt</em> * <em>Bakes Fiery Ash into Hellfire Stone</em> ==== [[Crucible]] ==== The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a Kiln. This pot enables the creation of Soulforged Steel and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady [[Stoking|stoked flame]]. Like it’s iron brother, the Cauldron, the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on its page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring below the Crucible increases its speed. If you’re using stoked fire, then make sure the fire sources come from [[Hibachi|Hibachis]], or else the fire will get blown out. === Sustainable power === Next, you can make continuous Mechanical Power through a Windmill so you don't have to overwork your hands and back, to do this a strong fibrous material is necessary. [[Crops#Hemp|Hemp]] is exactly that, put this plant into the Millstone to create Hemp Fibers, useful to make Rope or Fabric and it even grows in any [[season]]; there are other options too, including [[Crops#Resource crops|cotton, flax, sisal and Jute]]. [[Hemp|Hemp Seeds]] can be obtained from tall grass and they need sunlight or a [[Light Block]] directly above them, the other crops can be grown by normal means but are limited to their respective seasons. As you can see, in order to create continuous power you will need to establish a steady source of durable fibers, so a farm would come in handy. If climate is a problem for your crops then consider using some [[Greenhouse Glass]]. Keep in mind that the types of crops you can grow will change throughout seasons and biomes. There may be other methods to obtain the needed resources though, so keep an eye open... ===<nowiki/>=== <Working on more content> [[Category:Guide]] 6d972492ede8b8885b18e87d9dfeca521b1b14df 598 597 2021-01-30T12:55:40Z 73.34.41.233 0 /* Kilns */ wikitext text/x-wiki '''As of version 3.0 some of the information in this starting guide is outdated and needs rewriting - keep that in mind when reading the information below.''' == The Bronze Age == Progression has changed slightly from your regular vanilla experience. Depending on how much or how little [[Iron Ore]] you find, [[Metallurgy#Bronze|Bronze]] gear will be an important stage. To get started you will need to mine [[Copper]] ore and [[Tin Ore]] to craft a Copper and Tin ingot, which is made with one (1) [[Tin]] ingot and three (3) [[Copper]] ingots. Next, you will want to place the Copper and Tin ingot onto a [[Multipurpose_stone_anvil|Multipurpose Stone Anvil]] and use a hammer to break the ingot into pebbles. Lastly, you will want to smelt the pebbles into [[Metallurgy#Bronze|Bronze]] ingots by placing them in to a [[Kiln]], as a furnace will be unable to smelt them.  == Mechanical Age == After [https://rotn.miraheze.org/wiki/Getting_Started acquiring a basic house], you will start noticing that you don't have too many options to start producing resources other than venturing in the very dangerous caves and caverns underground. As mining and caving can be too hazardous for players just starting out (other than to find some [[copper]] and [[coal]] for torches), a good alternative to start working on is creating some more advanced machinery in your base. In the case that you need more info, you can create an in-depth machinery encyclopedia by putting a single gear and a book together in the crafting grid. === Millstone and fiber === You can start by creating a [[Millstone]]. A millstone will let you grind materials into other useful components such as dust or dough. What your hands can't do, thanks to mechanical power, the mill can! attach a [[Hand Crank]] block to the side of your millstone and start working that lever to pulverize items! === Cooking and smelting === ==== [[Cauldron]] ==== The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneath the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply its effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneath the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making an everlasting fire before you enter the nether is possible only with charcoal blocks. '''Not coal!''' ''Charcoal'' only. How to get it? Look charcoal up in [[JEI]]. "R" key will give you recipes to get what your cursor is at. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclockwise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. ==== Kilns ==== There are two kinds of kiln currently in Rebirth of the Night, the Stone/Brick kilns and the multiblock kiln, the first kind can be found on its own [[Kiln|page]] The second kind of kiln is a multiblock structure that is used as an in-world crafting device for many advanced materials. The fundamental requirements to form are Kiln are as follows: * <strong>Four</strong> of any valid Brick Block (only Vanilla clay bricks by default). * The first block <strong>must</strong> be over a valid heat source, Fire or Stoked Fire. (Netherrack does not count as a valid permanent fire source. Charcoal blocks, braziers, and fire bowls all work.) * The first block <strong>must</strong> have an air block directly above it. * The other three must surround that air block in any of the possible permutations. To use the Kiln, you need to place the material block on top of the bottom Brick Block. If the Kiln was built correctly - the material will start breaking slowly. When it breaks completely - it will drop its product. The multiblock Kiln can be used for: * <em>Firing Pottery </em> * <em>Baking bread more efficiently </em> When the multiblock Kiln is powered with a stoked hibachi fire using a bellow, it gives up the uses listed above and instead: * <em>Cooks sandstone into Crystal Salt</em> * <em>Bakes Fiery Ash into Hellfire Stone</em> ==== [[Crucible]] ==== The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a Kiln. This pot enables the creation of Soulforged Steel and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady [[Stoking|stoked flame]]. Like it’s iron brother, the Cauldron, the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on its page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring below the Crucible increases its speed. If you’re using stoked fire, then make sure the fire sources come from [[Hibachi|Hibachis]], or else the fire will get blown out. === Sustainable power === Next, you can make continuous Mechanical Power through a Windmill so you don't have to overwork your hands and back, to do this a strong fibrous material is necessary. [[Crops#Hemp|Hemp]] is exactly that, put this plant into the Millstone to create Hemp Fibers, useful to make Rope or Fabric and it even grows in any [[season]]; there are other options too, including [[Crops#Resource crops|cotton, flax, sisal and Jute]]. [[Hemp|Hemp Seeds]] can be obtained from tall grass and they need sunlight or a [[Light Block]] directly above them, the other crops can be grown by normal means but are limited to their respective seasons. As you can see, in order to create continuous power you will need to establish a steady source of durable fibers, so a farm would come in handy. If climate is a problem for your crops then consider using some [[Greenhouse Glass]]. Keep in mind that the types of crops you can grow will change throughout seasons and biomes. There may be other methods to obtain the needed resources though, so keep an eye open... ===<nowiki/>=== <Working on more content> [[Category:Guide]] 509e2ba2ead036ead62549ba4e63b8b05f72e274 599 598 2021-01-30T12:57:10Z 73.34.41.233 0 /* Kilns */ wikitext text/x-wiki '''As of version 3.0 some of the information in this starting guide is outdated and needs rewriting - keep that in mind when reading the information below.''' == The Bronze Age == Progression has changed slightly from your regular vanilla experience. Depending on how much or how little [[Iron Ore]] you find, [[Metallurgy#Bronze|Bronze]] gear will be an important stage. To get started you will need to mine [[Copper]] ore and [[Tin Ore]] to craft a Copper and Tin ingot, which is made with one (1) [[Tin]] ingot and three (3) [[Copper]] ingots. Next, you will want to place the Copper and Tin ingot onto a [[Multipurpose_stone_anvil|Multipurpose Stone Anvil]] and use a hammer to break the ingot into pebbles. Lastly, you will want to smelt the pebbles into [[Metallurgy#Bronze|Bronze]] ingots by placing them in to a [[Kiln]], as a furnace will be unable to smelt them.  == Mechanical Age == After [https://rotn.miraheze.org/wiki/Getting_Started acquiring a basic house], you will start noticing that you don't have too many options to start producing resources other than venturing in the very dangerous caves and caverns underground. As mining and caving can be too hazardous for players just starting out (other than to find some [[copper]] and [[coal]] for torches), a good alternative to start working on is creating some more advanced machinery in your base. In the case that you need more info, you can create an in-depth machinery encyclopedia by putting a single gear and a book together in the crafting grid. === Millstone and fiber === You can start by creating a [[Millstone]]. A millstone will let you grind materials into other useful components such as dust or dough. What your hands can't do, thanks to mechanical power, the mill can! attach a [[Hand Crank]] block to the side of your millstone and start working that lever to pulverize items! === Cooking and smelting === ==== [[Cauldron]] ==== The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneath the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply its effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneath the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making an everlasting fire before you enter the nether is possible only with charcoal blocks. '''Not coal!''' ''Charcoal'' only. How to get it? Look charcoal up in [[JEI]]. "R" key will give you recipes to get what your cursor is at. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclockwise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. ==== Kilns ==== There are two kinds of kiln currently in Rebirth of the Night, the Stone/Brick kilns and the multiblock kiln, the first kind can be found on its own [[Kiln|page]] The second kind of kiln is a multiblock structure that is used as an in-world crafting device for many advanced materials. The fundamental requirements to form are Kiln are as follows: * <strong>Four</strong> of any valid Brick Block (only Vanilla clay bricks by default). * The first block <strong>must</strong> be over a valid heat source, Fire or Stoked Fire. (Netherrack does not count as a valid permanent fire source. Charcoal blocks, braziers, and fire bowls all work.) * The first block <strong>must</strong> have an air block directly above it. * The other three must surround that air block in any of the possible permutations. To use the Kiln, you need to place the material block on top of the bottom Brick Block. If the Kiln was built correctly - the material will start breaking slowly. When it breaks completely - it will drop its product. The multiblock Kiln can be used for: * <em>Firing Pottery </em> * <em>Baking Bread more efficiently </em> When the multiblock Kiln is powered with a stoked hibachi fire using a bellow, it gives up the uses listed above and instead: * <em>Cooks Sandstone into Crystal Salt</em> * <em>Bakes Fiery Ash into Hellfire Stone</em> ==== [[Crucible]] ==== The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a Kiln. This pot enables the creation of Soulforged Steel and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady [[Stoking|stoked flame]]. Like it’s iron brother, the Cauldron, the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on its page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring below the Crucible increases its speed. If you’re using stoked fire, then make sure the fire sources come from [[Hibachi|Hibachis]], or else the fire will get blown out. === Sustainable power === Next, you can make continuous Mechanical Power through a Windmill so you don't have to overwork your hands and back, to do this a strong fibrous material is necessary. [[Crops#Hemp|Hemp]] is exactly that, put this plant into the Millstone to create Hemp Fibers, useful to make Rope or Fabric and it even grows in any [[season]]; there are other options too, including [[Crops#Resource crops|cotton, flax, sisal and Jute]]. [[Hemp|Hemp Seeds]] can be obtained from tall grass and they need sunlight or a [[Light Block]] directly above them, the other crops can be grown by normal means but are limited to their respective seasons. As you can see, in order to create continuous power you will need to establish a steady source of durable fibers, so a farm would come in handy. If climate is a problem for your crops then consider using some [[Greenhouse Glass]]. Keep in mind that the types of crops you can grow will change throughout seasons and biomes. There may be other methods to obtain the needed resources though, so keep an eye open... ===<nowiki/>=== <Working on more content> [[Category:Guide]] 0567629e238c7c86b4cd6fd08545a3d1a9abfd19 Kiln 0 58 570 497 2021-01-15T14:49:19Z UHChamp210201 32 wikitext text/x-wiki {{BlockInfo|title1 = Kiln|image1 = 2020-03-05 10.58.27 Stone Kiln.png|caption1 = Stone Kiln|type = Machine|blast_resistance = 5|tool = Pickaxe}}A kiln is a special kind of furnace used for certain baking and smelting recipes. Unlike a normal furnace, a kiln takes a considerably larger amount of time to output items, but with the difference of being capable of processing batches of multiple items at a time. It can be made of stone bricks or clay bricks, with the latter being more efficient, thus allowing for more items to be processed. Power the kiln by placing [[Fuel]] items in the lower half, and then igniting it with [[Flint and Tinder]], [[Flint and Steel]] or a [[Bow Drill]]. When you are ready, place your materials to be cooked/smelted into the upper half and wait, as it will take quite a while. The kiln is primarily known for being useful to make the most basic alloy, [[Metallurgy#Bronze|Bronze]], as well as providing for an effective method of obtaining [[Fuel#Charcoal|Charcoal]].It is also used to make pottery like urns,pots and vases and can also be used to make a crucible. == Video == [[File:Rebirth of the Night Tutorial- Kilns! (Minecraft)|thumb|left|375px]] [[Category:Machine]] 96db14b0b25ac9d2885ec45a225814f8050bdcc6 571 570 2021-01-15T14:49:54Z UHChamp210201 32 wikitext text/x-wiki {{BlockInfo|title1 = Kiln|image1 = 2020-03-05 10.58.27 Stone Kiln.png|caption1 = Stone Kiln|type = Machine|blast_resistance = 5|tool = Pickaxe}}A kiln is a special kind of furnace used for certain baking and smelting recipes. Unlike a normal furnace, a kiln takes a considerably larger amount of time to output items, but with the difference of being capable of processing batches of multiple items at a time. It can be made of stone bricks or clay bricks, with the latter being more efficient, thus allowing for more items to be processed. Power the kiln by placing [[Fuel]] items in the lower half, and then igniting it with [[Flint and Tinder]], [[Flint and Steel]] or a [[Bow Drill]]. When you are ready, place your materials to be cooked/smelted into the upper half and wait, as it will take quite a while. The kiln is primarily known for being useful to make the most basic alloy, [[Metallurgy#Bronze|Bronze]], as well as providing for an effective method of obtaining [[Fuel#Charcoal|Charcoal]]. It is also used to make pottery like urns,pots and vases. Plus, it can also be used to make a crucible. == Video == [[File:Rebirth of the Night Tutorial- Kilns! (Minecraft)|thumb|left|375px]] [[Category:Machine]] f5f40aa24eba4da72c84355f13a61f7834e4a13a Shields 0 83 572 169 2021-01-15T14:55:49Z UHChamp210201 32 wikitext text/x-wiki [[File:Shields.png|thumb|220x220px|Various shields lined up in item frames.]] Shields are defensive armor held in the players hand. They can be held in the offhand or main hand. When blocking with right click, shields block some damage. Certain shields have drawbacks - when wielding the obsidian shield, for example, the player will be slowed down. To craft the majority of shields, a basic wooden shield must be crafted and used as a template. It requires six planks and one stick. More advanced shields can be crafted using the ancestral infuser and can usually be used as baubles for special buffs. cb6ad53ad36171b2a6fe89f8ede1a7d57162b680 Windmill 0 101 573 547 2021-01-15T14:59:10Z UHChamp210201 32 wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows, the faster the axle will turn. Be careful! When raining or snowing, it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds by using a redstone signal or it will turn into a Broken Wooden Gearbox. An easy way to stop your windmill when it rains/snows is by using a wind chime to detect the incoming storm. People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. == Research notes == <blockquote>''"Working windmills are an uncommon sight in the overworld. Many centuries have passed since the time when humans wielded mechanical power as a tool to shape nature. Nowadays, one will not find windmills in villages, as only a select few have the knowledge or intellect to come up with such machinery."''</blockquote> == Vertical windmill == == Recepies == [[File:Vwindmilrecepie.jpg]] [[File:Windmilrecepie.jpg]] == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Block]] [[Category:Guide]] [[Category:Research Notes]] 4f43968ae3771487408fc738156a30347fef5f45 Copper Ore 0 34 575 490 2021-01-15T15:13:12Z UHChamp210201 32 This page could use an update wikitext text/x-wiki {{BlockInfo|title1 = Copper Ore |image1 = Copper Ore.png |type = ore |blast_resistance = 15 |tool = Pickaxe, Stone |drops = Copper Ore |found_at = Overworld |spawn_rate = 35 |max_spawn_height = 90 |max_vein_size = 7 }}Copper is one of the first minerals you find when starting a new world. It is commonly found in caves and sometimes at the surface. Better than [[Stone]], worse than [[Tin Ore|Tin]], it is perfect for your first set of tools or armour. === '''Mineral veins''' === Copper Ore spawns below y-90 and its maximum vein size is 7. == Obtaining == When mined it with at least an stone-level pickaxe, copper ore will drop itself. If mined by any other tool, it will drop nothing. == Usage == Used to craft various redstone components, a cooking cauldron, and can be combined with tin to craft an early game alloy called bronze which is better than iron. === '''Smelting ingredient''' === Someone please add an animated smelting recipe. === '''Crafting''' === Someone please add some animated crafting recipes. === '''Repairing''' === Someone please confirm and add an image. === '''Achievements''' === [[Category:Ores And Minerals]] fc88acae294975599b280b3bbd63d2c5a47434f9 File:Pale-Lurker-Screenshot.png 6 250 576 2021-01-15T15:20:51Z UHChamp210201 32 From Rotn Beneath Trailer wikitext text/x-wiki == Summary == From Rotn Beneath Trailer 980dd9b3df84019b0cbc8c16f60c00ee14679912 Progression Stages (2.77.5) 0 75 578 504 2021-01-15T17:36:17Z UHChamp210201 32 typo wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include obtaining a specific item for the first time, obtaining certain sets of armor and weapons, entering a new dimension for the first time, defeating a boss for the first time, and more. : It is worth noting that ANY of these mobs can very very rarely spawn no matter what, even without any stages unlocked. You may see a Fire Skeleton, for example, even if you didn't enter the Nether, though this is extremely rare. : ==== '''Multiplayer''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Stages'''== === '''Early-Game Armor''' === <blockquote>'''''"You feel uneasy, even as you grow in power..."'''''</blockquote> ''Triggered when the player obtains a full set of pre-Diamond armor (bronze, iron, silver, etc, but not leather)'' Effects: * '''Invasions''' ** The skeleton horde is approaching... ** The spider horde is approaching... ** The zombie horde is approaching... (also occurs before any progression stages!) * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with bronze armor * '''Overworld and Beneath''' ** Hungry Zombies now spawn ** Sniper Skeletons now spawn ** Hungry Spiders now spawn ** Pale Spiders now spawn ** Rocket Creepers now spawn * '''Overworld''' ** Wind Witches now spawn ** Stymphalian Birds now spawn ** Pale Lurkers now spawn ** Penghouls now spawn (very cold biomes) ** Pteras now spawn (hot and ocean biomes) ** Vespas now spawn (hot biomes) ** Brain Slimes now spawn (ocean and beach biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Mid-Game Armor''' === <blockquote>'''''"The ground shudders as you sense something stir deep beneath the world..."'''''</blockquote> ''Triggered when the player obtains a full set of mid-game armor (diamond, ruby, obsidian, etc).'' Effects: * '''Invasions''' ** The pirates are invading! ** The creeper horde is approaching... ** The undead cavalry rides tonight! ** You hear a loud roar coming from the skies... ** You hear a flock of birds in the distance... ** The average spider eats eight humans every year... ** A goblin army is invading! ** You hear buzzing and slithering in the distance... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with silver and iron armor ** Zombies and goblins now have a chance to spawn with iron and bronze pickaxes * '''Overworld and Beneath''' ** Brute Zombies now spawn ** Brute Skeletons now spawn ** Jumping Creepers now spawn ** Witch Spiders now spawn ** Flying Silverfish now spawn ** Scarecrows now spawn ** Gluttonous Stalkers now spawn * '''Overworld''' ** Grape Slimes now spawn ** Wild Witches now spawn ** Dire Wolves now spawn (cold biomes) ** Desert Spiders now spawn (desert biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Nether''' === <blockquote>(warning) '''''"The air around you begins to burn..."'''''</blockquote> <blockquote>'''''"Cries of the damned echo around you..."'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''Invasions''' ** You better BEE prepared tonight... ** Fire burns on the horizon... ** A horde of monsters has stormed out of the Nether! * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with gold armor * '''Overworld and Beneath''' ** Magma Monster Grunts now spawn ** Living Embers now spawn ** Fire Zombies now spawn ** Fire Creepers now spawn ** Fire Skeletons now spawn * '''Overworld''' ** Salamanders now spawn ** Strawberry Slimes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Aether''' === <blockquote>"'''''The wind howls, carrying a dread cold..."'''''</blockquote> ''Triggered when the player enters the Aether for the first time.'' Effects: * '''Overworld''' ** Kelenk now spawn ** Lemon Slimes now spawn * '''Aether''' ** Pteras now spawn ** Skydrakes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Beneath''' === <blockquote>'''''(warning)''''' '''''"The barrier trembles. You sense a foul presence yearning to break free..."'''''</blockquote> <blockquote>"'''''Shadows squirm and writhe around you..."'''''</blockquote> ''Triggered when the player enters The Beneath for the first time.'' Effects: * '''Invasions''' ** A swarm of bugs is approaching... ** They're the rats! And all of your base belongs to them! ** Hundreds of tiny wings flap in the distance... ** You hear a haunting flute melody growing louder... * '''Overworld and Beneath''' ** Plague Zombies now spawn ** Dark Creepers now spawn ** Undead Witches now spawn ** Blinding Silverfish now spawn ** Poison Silverfish now spawn ** Zotzpyres now spawn ** Overgrowns now spawn (warm biomes) * '''Beneath''' ** Death Creepers now spawn * '''Overworld''' ** Rats now spawn ** Poison Spiders now spawn ** Scarecrows now spawn (spooky biomes and forests) ** Dread Swines now spawn (forests and warm biomes) ** Frostbounds now spawn (cold biomes) * '''Aether''' ** Coolmar Spiders now spawn in the Aether ** Harpies now spawn in the Aether <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> ''Triggered when the player mines Mythril ore for the first time.'' Effects: * '''Invasions''' ** An Illager army is invading! ** The animal uprising has begun. They want revenge! ** OOPS! All Vermin Souls! ** The legendary undead is approaching... ** They prey at night... They stalk at night... ** The witch covens are invading! ** This is going to be a terrible night... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with diamond and obsidian armor ** Zombies and goblins now have a chance to spawn with diamond pickaxes * '''Overworld, Beneath, Nether, and End''' ** Corrupted Endermen now spawn * '''Overworld, Beneath, Nether''' ** Vermin Souls now spawn * '''Overworld and Beneath''' ** Fishing Zombies now spawn ** Lightning Creepers now spawn ** Ninja Skeletons now spawn ** Web Spiders now spawn ** Shadow Witches now spawn ** Plague Beasts now spawn ** Ithaquas now spawn (cold and forest biomes) * '''Overworld''' ** '''Black Death (boss) now rarely spawns in the Overworld''' ** Blueberry Slimes now spawn ** Osvermis' now spawn (warm and spoopy biomes) * '''Aether''' ** Wights now spawn ** Frosts now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Nether (Post-Wither)''' === <blockquote>"'''''Voices of lost souls scream in fury..."'''''</blockquote> ''Triggered when the player defeats The Wither.'' Effects: * '''Nether, Beneath, and Overworld''' ** Blightspore Creepers now spawn * '''Nether and Beneath''' ** Hardened Magma Slimes now spawn * '''Nether''' ** Increased Magma Monster Grunts spawn rate ** Blazes now spawn anywhere ** Blaze Juggernauts now spawn ** Withering Spine now spawn ** Magma Monsters now spawn ** Brute Pigmen now spawn ** Hungry Pigmen now spawn ** Doom Creepers now spawn ** Flying Magma Slimes now spawn ** Sticky Magma Slimes now spawn ** Cinder, Ember, Hellfire, Inferno, and Jolt Blazes now spawn ** Brute, Giant, Sniper, and Spitfire Wither Skeletons now spawn (Nether Fortresses) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the World (Post-Ender Dragon)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ''Triggered when the player defeats The Ender Dragon.'' Effects: * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with mythril and viridium armor ** Zombies and goblins now have a chance to spawn with mythril and onyx pickaxes * '''Overworld, End, and Beneath''' ** Void Eyes now spawn * '''Overworld and Beneath''' ** Giant Zombies now spawn ** Giant Skeletons now spawn ** Giant Spiders now spawn ** Ender Creepers now spawn ** Spitfire Skeletons now spawn ** Flying Spiders now spawn ** Domination Witches now spawn ** Tough Silverfish spawn * '''Overworld''' ** Mirage Enderman now spawn ** Watermelon Slimes now spawn ** Icy Enderman now spawn (cold biomes) ** Lightning Enderman now spawn (mountain biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 3.0)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ''Triggered when the player defeats The Ghast Queen. ''(or craft the queen ghast tear in 2.77) Effects: * '''Overworld and Beneath''' ** Gatling Skeletons now spawn ** Spitfire Wither Skeletons now spawn ** Mother Spiders now spawn ** Splitting Creepers now spawn ** Festive Creepers now spawn ** Trollagers now spawn * '''Nether''' ** King Ghast now spawns ** Splitting Ghasts now spawn ** Conflagration Blazes now spawn ** Wild Fire Blazes now spawn ** Sticky Magma Slimes now spawn ** Volatile Magma Slimes now spawn * '''Overworld''' ** Blackberry Slimes now spawn ** Shadow Witches now spawn ** Flying Silverfish now spawn (ocean and river biomes) * '''Beneath''' ** Tormented Ghasts now spawn (yeah, I know) ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] bcbf1fe618b68fe4ea3ec385079a88f3ae325266 User talk:UHChamp210201 3 251 579 2021-01-15T17:43:15Z UHChamp210201 32 Created page with "Hello, I am an anonymous Rotn user that knows a lot a about the modpack and wants to share their tips about Rotn with everyone. Also, like my name says, I am very good at mine..." wikitext text/x-wiki Hello, I am an anonymous Rotn user that knows a lot a about the modpack and wants to share their tips about Rotn with everyone. Also, like my name says, I am very good at minecraft hunger games. e3ee0bd539e373794e5bccc727e99c271f129158 580 579 2021-01-15T17:43:44Z UHChamp210201 32 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 582 580 2021-01-15T17:47:28Z UHChamp210201 32 wikitext text/x-wiki Hello, Welcome to my user talk. a6e8c9df0565bdfb6bc435cf1221f1df15222cf5 User:UHChamp210201 2 252 581 2021-01-15T17:44:21Z UHChamp210201 32 create user page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Millstone 0 68 583 139 2021-01-15T18:05:21Z UHChamp210201 32 Wanted to add more uses of the millstone here. wikitext text/x-wiki {{BlockInfo|title1 = Mill Stone|image1 = 2020-03-05 18.15.10 Mill Stone.png|type = Machine|blast_resistance = 5|tool = Pickaxe}}The '''Mill Stone''' is one of the first machines the player should generally make. It is used to process a variety of materials. It has three input slots and will process one item at a time from right to left. It will drop the output items on the ground nearby when it is finished processing. It is powered through Mechanical Power, most particularly the [[Hand Crank]] in the early game and a [[Windmill]] after. Its progress can be seen in the bar in its GUI by the Wooden Gear, which slowly fills up as the item is processed. It will emit smoke from the top of the block when it is finished. [[Category:Machine]] [[Category:Block]] [[Category:Crafting station]] Main Uses: *Grinding hemp into plant fibers and durable fibers *Grinding wheat into flour which can then be turned into bread. *Grinding spectral silt and fallen starts to make magic powder. *Grinding leather into scorned leather. *Grinding netherrack into Ground netherrack which can be used to create hellfire dust. f885667ce87f69fda1d9c7e86304bfdb3db52f75 584 583 2021-01-15T18:06:04Z UHChamp210201 32 typo-oops wikitext text/x-wiki {{BlockInfo|title1 = Mill Stone|image1 = 2020-03-05 18.15.10 Mill Stone.png|type = Machine|blast_resistance = 5|tool = Pickaxe}}The '''Mill Stone''' is one of the first machines the player should generally make. It is used to process a variety of materials. It has three input slots and will process one item at a time from right to left. It will drop the output items on the ground nearby when it is finished processing. It is powered through Mechanical Power, most particularly the [[Hand Crank]] in the early game and a [[Windmill]] after. Its progress can be seen in the bar in its GUI by the Wooden Gear, which slowly fills up as the item is processed. It will emit smoke from the top of the block when it is finished. [[Category:Machine]] [[Category:Block]] [[Category:Crafting station]] Main Uses: *Grinding hemp into plant fibers and durable fibers *Grinding wheat into flour which can then be turned into bread. *Grinding spectral silt and fallen stars to make magic powder. *Grinding leather into scorned leather. *Grinding netherrack into Ground netherrack which can be used to create hellfire dust. fc9818d7fd15d8d351d3efa57ff1834d5838c953 Skeleton 0 84 585 171 2021-01-16T15:44:46Z UHChamp210201 32 wikitext text/x-wiki Skeletons are common undead mobs found in all dimensions. == Appearance == Like the name of the mod states, the vanilla skeleton is a 2-block tall undead skeleton mob that wields a bow. More informationhere: https://minecraft.gamepedia.com/Skeleton == Spawning == Spawns in all dimensions except the end when the light level is under eight. == Drops == Common drops include bones and arrows, but thanks to Rotn skeletons can drop a variety of stuff from totem heads to intestines. == Behavior == Text == '''Skeleton variants''' == ==Vanilla Skeleton== Text {{Mob_Template|title1 = Vanilla Skeleton}} ==Trumpet Skeleton== Text  {{Mob_Template|title1 = Trumpet Skeleton}} ==Brute Skeleton== Text {{Mob_Template|title1 = Brute Skeleton }} ==Fire Skeleton== Text {{Mob_Template|title1 = Fire Skeleton }} ==Gatling Skeleton== Text {{Mob_Template|title1 = Gatling Skeleton }} ==Giant Skeleton== Text {{Mob_Template|title1 = Giant Skeleton }} ==Knight Skeleton== Text {{Mob_Template|title1 = Knight Skeleton }} ==Ninja Skeleton== Text {{Mob_Template|title1 = Ninja Skeleton }} ==Poison Skeleton== Text {{Mob_Template|title1 = Poison Skeleton}} ==Sniper Skeleton== Text {{Mob_Template|title1 = Sniper Skeleton }} ==Special Skeleton== Text {{Mob_Template|title1 = Special Skeleton }} ==Spitfire Skeleton== Text {{Mob_Template|title1 = Spitfire Skeleton }} ==Stray Skeleton== Text {{Mob_Template|title1 = Stray Skeleton }} ==Warrior Skeleton== Text {{Mob_Template|title1 = Warrior Skeleton }} ==Druid Skeleton== Text {{Mob_Template|title1 = Druid Skeleton }} =='''Wither Skeleton variants'''== ==Vanilla Wither Skeleton== Text {{Mob_Template|title1 = Vanilla Wither Skeleton }} ==Brute Wither Skeleton== Text {{Mob_Template|title1 = Brute Wither Skeleton }} ==Gatling Wither Skeleton== Text {{Mob_Template|title1 = Gatling Wither Skeleton }} ==Giant Wither Skeleton== Text {{Mob_Template|title1 = Giant Wither Skeleton }} ==Knight Wither Skeleton== Text {{Mob_Template|title1 = Knight Wither Skeleton }} ==Ninja Wither Skeleton== Text {{Mob_Template|title1 = Ninja Wither Skeleton }} ==Sniper Wither Skeleton== Text {{Mob_Template|title1 = Sniper Wither Skeleton }} ==Special Wither Skeleton== Text {{Mob_Template|title1 = Special Wither Skeleton }} ==Spitfire Wither Skeleton== Text {{Mob_Template|title1 = Spitfire Wither Skeleton }} [[Category:Humanoid]] [[Category:Mob]] [[Category:Undead]] 8db71dd6bfe4fdc299f6bc149f2932a4ad35ae3a 586 585 2021-01-16T15:58:59Z UHChamp210201 32 Someone needs to do this page... Idk all these skeletons variants. wikitext text/x-wiki Skeletons are common undead mobs found in all dimensions. == Appearance == Like the name of the mod states, the vanilla skeleton is a 2-block tall undead skeleton mob that wields a bow. More information here: https://minecraft.gamepedia.com/Skeleton == Spawning == Spawns in all dimensions except the end when the light level is under eight. == Drops == Common drops include bones and arrows, but thanks to Rotn skeletons can drop a variety of stuff from totem heads to intestines. == Behavior == Since skeletons are an undead mob, they burn in daylight. Skeletons target players from far away (their range is upped during an invasion) and attempt to kill the player by shooting at them rom a bow.. ==Trumpet Skeleton== A skeleton with a trumpet.  {{Mob_Template|title1 = Trumpet Skeleton}} ==Brute Skeleton== A stronger version of the skeleton that takes less damage from normal weapons. {{Mob_Template|title1 = Brute Skeleton }} ==Fire Skeleton== A skeleton that shoots fiery arrows.(the worst mob ever) :( {{Mob_Template|title1 = Fire Skeleton }} ==Gatling Skeleton== Text {{Mob_Template|title1 = Gatling Skeleton }} ==Giant Skeleton== Text {{Mob_Template|title1 = Giant Skeleton }} ==Knight Skeleton== Text {{Mob_Template|title1 = Knight Skeleton }} ==Ninja Skeleton== Text {{Mob_Template|title1 = Ninja Skeleton }} ==Poison Skeleton== Text {{Mob_Template|title1 = Poison Skeleton}} ==Sniper Skeleton== A skeleton that has more range, health and accuracy than normal skeletons. The mob looks like a stray. {{Mob_Template|title1 = Sniper Skeleton }} ==Special Skeleton== Text {{Mob_Template|title1 = Special Skeleton }} ==Spitfire Skeleton== Text {{Mob_Template|title1 = Spitfire Skeleton }} ==Stray Skeleton== Text {{Mob_Template|title1 = Stray Skeleton }} ==Skeleton Warrior== A Skeleton variant that uses a bow for long distance fighting, and an iron sword for melee combat. (basically a smart skeleton) :/ {{Mob_Template|title1 = Warrior Skeleton }} ==Druid Skeleton== Text {{Mob_Template|title1 = Druid Skeleton }} =='''Wither Skeleton variants'''== ==Vanilla Wither Skeleton== A type of skeleton that spawns in the nether . It is three blocks tall and the weapon it uses is a stone sword held in its hand. Some drops are bones, witherbones, coal and a legendary wither skeleton skull that can be used to summon the wither. {{Mob_Template|title1 = Vanilla Wither Skeleton }} ==Brute Wither Skeleton== Text {{Mob_Template|title1 = Brute Wither Skeleton }} ==Gatling Wither Skeleton== Text {{Mob_Template|title1 = Gatling Wither Skeleton }} ==Giant Wither Skeleton== Text {{Mob_Template|title1 = Giant Wither Skeleton }} ==Knight Wither Skeleton== Text {{Mob_Template|title1 = Knight Wither Skeleton }} ==Ninja Wither Skeleton== Text {{Mob_Template|title1 = Ninja Wither Skeleton }} ==Sniper Wither Skeleton== Text {{Mob_Template|title1 = Sniper Wither Skeleton }} ==Special Wither Skeleton== Very Special {{Mob_Template|title1 = Special Wither Skeleton }} ==Spitfire Wither Skeleton== Text {{Mob_Template|title1 = Spitfire Wither Skeleton }} [[Category:Humanoid]] [[Category:Mob]] [[Category:Undead]] 83b4b50e16ffbba15dfb90c7e7a3b139175eee8c Weapons 0 219 587 457 2021-01-18T02:20:59Z 24.140.173.186 0 /* Weapon list */ wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior. |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dares gets in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. |nigger |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its brute force and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move. | |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one. | |} 8bbf7561b0e28e44fdccf693f65032f1d1b9dfee 588 587 2021-01-18T02:21:41Z 24.140.173.186 0 /* Weapon list */ wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior. |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dares gets in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its brute force and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move. | |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one. | |} 54afc857d6c96b55e5799b2ad8e8c733ad5afee7 Getting Started 0 12 589 495 2021-01-20T01:32:46Z 70.106.203.123 0 This page could use an update. And it could use a rewrite. wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] == '''Before You Start''' == Rebirth of the Night introduces very new and different concepts than vanilla and other modpacks. While you may have many questions about many different topics. Always check [[JEI]] first. When you open your inventory, use the search bar in the bottom right to find your item. Press R to find the recipe for the item or press I to find what items can be crafted with the item.  =='''How to get Basic Tools and Gear (Rotn 3.0)'''== In this version of Rotn, punching trees will not give you wood. To get wood and start the progression stages, you must make a crude axe with a plant fiber, stick and rock. Then, you have the abillity to mine wood. But hold up, you can't seem to craft a wooden pickaxe? To mine stone, a player needs to make a stone pickaxe out of three flint instead of three stone. Once they make the stone pickaxe, a player has the ability with his stone pickaxe to get stone tools, gear and advance in Rotn. == '''The First Day - Making a base''' == You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 9ceeff5e43a8c562270013a4943e9b8338f6d316 Tin Ore 0 95 590 491 2021-01-21T14:30:00Z 70.106.203.123 0 /* Smelting ingredient */ wikitext text/x-wiki {{BlockInfo|title1 = Tin Ore |image1 = Tin ore.png |type = Ore |blast_resistance = 15 |tool = Pickaxe (Stone) |drops = Tin Ore |found_at = Overworld |spawn_rate = |max_spawn_height = |max_vein_size = }}Tin ore is a block of soft metal. When smelted, it produces [[Tin Ingot|tin ingots]], which can be used with [[Copper]] to make [[Bronze Ingot|bronze]]. == Obtaining == Tin ore drops itself when mined by a stone pickaxe or higher; otherwise, it drops nothing. == Usage == === Breaking === Insert breaking times here. === Smelting ingredient === Smelting tin ore makes [[Tin Ingots]] and those can be used to make bronze and can replace iron in various early game recipes like buckets... [[Category:Ores And Minerals]] a4b4ddd1d3f0a2432137eb33bc6aa511811b4ef7 Ores and Minerals 0 222 591 489 2021-01-21T14:52:17Z 70.106.203.123 0 /* Current Ores */ wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. ==Current Ores- Overworld== * [[Copper]] * [[Iron Ore]] * [[Tin Ore]] * [[Silver Ore]] * [[Redstone Ore]] * [[Diamond Ore]] * [[Ruby Ore]] * [[Peridot Ore]] * [[Coal Ore]] ==Current Ores- Beneath== * [[Mythril Ore]] * [[Adamantium Ore]] (aka. Viridium). * [[Heart Crystal Ore]] * All overworld ores spawn in the beneath except for coal ore. == Current Ores - Nether== * [[Onyx Ore]] * [[Cinnisite Ore]] * [[Nether Quartz Ore]] (someone finish this list) == Current Ores - Aether== * [[Gravitite Ore]] * [[Zanite Ore]] * [[Ambrosium Ore] == Current Ores - Twilight Forest== * Currently only default vanilla ores spawn in the twilight forest but the twilight forest has some alloys that can be made. 993e4d3a4464299a01a310e54a80f0abd690d668 592 591 2021-01-21T14:52:38Z 70.106.203.123 0 /* Current Ores - Aether */ wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. ==Current Ores- Overworld== * [[Copper]] * [[Iron Ore]] * [[Tin Ore]] * [[Silver Ore]] * [[Redstone Ore]] * [[Diamond Ore]] * [[Ruby Ore]] * [[Peridot Ore]] * [[Coal Ore]] ==Current Ores- Beneath== * [[Mythril Ore]] * [[Adamantium Ore]] (aka. Viridium). * [[Heart Crystal Ore]] * All overworld ores spawn in the beneath except for coal ore. == Current Ores - Nether== * [[Onyx Ore]] * [[Cinnisite Ore]] * [[Nether Quartz Ore]] (someone finish this list) == Current Ores - Aether== * [[Gravitite Ore]] * [[Zanite Ore]] * [[Ambrosium Ore]] == Current Ores - Twilight Forest== * Currently only default vanilla ores spawn in the twilight forest but the twilight forest has some alloys that can be made. df9a8af35a3ebba4858f8d93d5f346e2195c4884 The Overworld 0 73 593 423 2021-01-29T23:09:25Z Fate 46 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** S=8 ** C=17 * Jungles ** Y=0-155 ** S=16 ** C=20 * Swamps ** Y=59-64 ** S=2 ** C=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** S=8 ** C=2 * Volcanic Island ** Y=16-155 ** S=16 ** C=20 * Outback ** Y=0-48 ** S=8 ** C=6 || Compressed coal |- | Tin || * Land of Lakes * Overgrown Cliffs || (WIP) || - |} == Footnotes == {{Reflist}} 5bea15322b44de03d0d21b1b3765267b3d5de1bd 594 593 2021-01-29T23:14:13Z Fate 46 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** S=8 ** C=17 * Jungles ** Y=0-155 ** S=16 ** C=20 * Swamps ** Y=59-64 ** S=2 ** C=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** S=8 ** C=2 * Volcanic Island ** Y=16-155 ** S=16 ** C=20 * Outback ** Y=0-48 ** S=8 ** C=6 || Compressed coal |- | Tin || * Land of Lakes * Overgrown Cliffs || (WIP) |- | Copper || * Desert || (WIP) || - |} == Footnotes == {{Reflist}} 980eae84c0fe1cf9b1a8ee602c3791b7131193c7 600 594 2021-02-05T21:02:53Z Fate 46 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** S=8 ** C=17 * Jungles ** Y=0-155 ** S=16 ** C=20 * Swamps ** Y=59-64 ** S=2 ** C=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** S=8 ** C=2 * Volcanic Island ** Y=16-155 ** S=16 ** C=20 * Outback ** Y=0-48 ** S=8 ** C=6 || Compressed coal |- | Tin || * Anywhere ** Y-Level=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y-Level=20-150 ** Size=30 ** Count=20 * Overgrown Cliffs ** Y-Level=1-230 ** Size=22 ** Count=50 *Swamps ** Y-Level=32-64 ** Size=4 ** Count=36 *Beneath ** Y-Level=200-255 ** Size=10 ** Count=24 || (WIP) |- | Copper || * Desert || (WIP) || - |} == Footnotes == {{Reflist}} 12b90ed10a7ca20f0cc7692905cac2b6c36933ff 601 600 2021-02-05T21:34:28Z Fate 46 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y-Level=0-128 ** Size=8 ** Count=17 * Jungles ** Y-Level=0-155 ** Size=16 ** Count=20 *Desert ** Y-Level=0-40 ** Size=8 ** Count=28 * Swamps ** Y-Level=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y-Level=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y-Level=16-155 ** Size=16 ** Count=20 * Outback ** Y-Level=0-48 ** Size=8 ** Count=6 || Compressed coal |- | Tin || * Anywhere ** Y-Level=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y-Level=20-150 ** Size=30 ** Count=20 * Overgrown Cliffs ** Y-Level=1-230 ** Size=22 ** Count=50 *Swamps ** Y-Level=32-64 ** Size=4 ** Count=36 *Beneath ** Y-Level=200-255 ** Size=10 ** Count=24 || (WIP) |- | Copper || * Desert || (WIP) || - |} == Footnotes == {{Reflist}} 0195500773db7dec0ec4d320a758b7d0c1cc2dbc 602 601 2021-02-06T01:28:38Z 2600:1700:4760:8F90:893C:C886:BB0A:A045 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Table Information === === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y-Level=0-128 ** Size=8 ** Count=17 * Jungles ** Y-Level=0-155 ** Size=16 ** Count=20 *Deserts ** Y-Level=0-40 ** Size=8 ** Count=28 * Swamps ** Y-Level=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y-Level=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y-Level=16-155 ** Size=16 ** Count=20 * Outback ** Y-Level=0-48 ** Size=8 ** Count=6 || Compressed coal |- | Tin || * Anywhere ** Y-Level=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y-Level=20-150 ** Size=30 ** Count=20 * Overgrown Cliffs ** Y-Level=1-230 ** Size=22 ** Count=50 *Swamps ** Y-Level=32-64 ** Size=4 ** Count=36 *Beneath ** Y-Level=200-255 ** Size=10 ** Count=24 || (WIP) |- | Copper || * Desert || (WIP) || - |} == Footnotes == {{Reflist}} c3bb92e879a6cab83023a49af42d1e2e2428a8e4 603 602 2021-02-06T01:35:18Z 2600:1700:4760:8F90:893C:C886:BB0A:A045 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Table Information === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. * 'Deserts' refer to these biomes: ** desert ** desert_hills ** mutated_desert ** xeric_shrubland ** oasis ** outback ** brushland === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y-Level=0-128 ** Size=8 ** Count=17 * Jungles ** Y-Level=0-155 ** Size=16 ** Count=20 *Deserts ** Y-Level=0-40 ** Size=8 ** Count=28 * Swamps ** Y-Level=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y-Level=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y-Level=16-155 ** Size=16 ** Count=20 * Outback ** Y-Level=0-48 ** Size=8 ** Count=6 || Compressed coal |- | Tin || * Anywhere ** Y-Level=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y-Level=20-150 ** Size=30 ** Count=20 * Overgrown Cliffs ** Y-Level=1-230 ** Size=22 ** Count=50 *Swamps ** Y-Level=32-64 ** Size=4 ** Count=36 *Beneath ** Y-Level=200-255 ** Size=10 ** Count=24 || (WIP) |- | Copper || * Desert || (WIP) || - |} == Footnotes == {{Reflist}} 42fc2cc7aa695510ebfb88bffaab01a8ec1d4c72 604 603 2021-02-06T05:02:16Z 2600:1700:4760:8F90:893C:C886:BB0A:A045 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Table Information === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. * 'Deserts' refer to these biomes: ** desert ** desert_hills ** mutated_desert ** xeric_shrubland ** oasis ** outback ** brushland === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 * Jungles ** Y=0-155 ** Size=16 ** Count=20 *Deserts ** Y=0-40 ** Size=8 ** Count=28 * Swamps ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Copper || * Desert || (WIP) || - |} == Footnotes == {{Reflist}} a51b6ada1929850bcb544e37e726b7af7d8e10fb 605 604 2021-02-06T05:56:48Z 2600:1700:4760:8F90:893C:C886:BB0A:A045 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Table Information === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. * 'Deserts' refer to these biomes: ** desert ** desert_hills ** mutated_desert ** xeric_shrubland ** oasis ** outback ** brushland === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 * Jungles ** Y=0-155 ** Size=16 ** Count=20 *Deserts ** Y=0-40 ** Size=8 ** Count=28 * Swamps ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) || - |} == Footnotes == {{Reflist}} 47cc711bce4ee55e6e98f92d32838b7766f25695 Main Page 0 1 606 452 2021-02-06T06:00:51Z 172.58.102.211 0 wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions link=https://docs.google.com/document/d/1WOv1J20ChobI_fYouSj7cUQFbu-Bpv8bW7fKYe-UEDo/edit </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! __NOTOC__ 053a37436a9ca3412b22d0f0871b304782bef3b1 607 606 2021-02-06T06:01:43Z 172.58.102.211 0 wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! __NOTOC__ 1ad283240fd8e20581490d6503a1a2a0e221ba12 The Overworld 0 73 608 605 2021-02-06T06:11:17Z 2600:1700:4760:8F90:893C:C886:BB0A:A045 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Table Information === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. * 'Deserts' refer to these biomes: ** desert ** desert_hills ** mutated_desert ** xeric_shrubland ** oasis ** outback ** brushland === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 * Jungles ** Y=0-155 ** Size=16 ** Count=20 *Deserts ** Y=0-40 ** Size=8 ** Count=28 * Swamps ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} de5b49b706c3e715d42fb44ff4c7c3e43ca69cef 624 608 2021-02-06T23:51:19Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} === Ore Table Information === == Key Words == Certain key words are used in the ore distribution table to describe certain biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || || * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland |- |} == Table Key == Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 88d0fa175592f1843374a53dc6734ecdfbf86449 625 624 2021-02-06T23:52:56Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || || * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 1c5ea425ada740d7c2d5073b86f1c91050103e5e 626 625 2021-02-06T23:55:44Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || || * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 1fef9f624f5158aafb10730e1e230e3782c1adf7 627 626 2021-02-06T23:57:42Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || | * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 03deec5b341596249aec8d8df6a3dbf966d43101 628 627 2021-02-06T23:59:02Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Key Words */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || | * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland || |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 262cf5b635d469171efb11f304e38d888826175e 629 628 2021-02-07T00:00:16Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Key Words */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || || * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland | |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} d9b31815ba2a7850bb4680ed073d3b7a4e8b6e23 630 629 2021-02-07T00:03:38Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || |- || ||| * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} b0364f5fd123a019bb4ad65065e7900203d92001 631 630 2021-02-07T00:04:45Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || |- || || * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} ddce766236af5df4f2dc2651d917c16378b88b8c 632 631 2021-02-07T00:05:45Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Key Words */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || |- || | * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 587ff700914326a6a6de852a95b2c7e4a5166d3e 633 632 2021-02-07T00:06:03Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Key Words */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || |- | || * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 95debc457881f62799507a59953d04ce61546b4f 634 633 2021-02-07T00:07:31Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || || * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 62b338495ee6eb23dd0c2c618dbd4e2b16b4cecc 635 634 2021-02-07T00:10:12Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || * desert * desert_hills * mutated_desert * xeric_shrubland * oasis * outback * brushland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} a2c21dd7ce008a3e25eea0738842b73b5cd9ff7c 636 635 2021-02-07T00:18:57Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Key Words */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes |- | Deserts || * Brushland * Desert * Desert Hills * Desert M * Oasis * Outback * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 0bdbc3c1c2b2ef53cec94b9a67d4be54a3be5da7 637 636 2021-02-07T00:45:54Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Key Words */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes A-M !! Biomes N-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills || * Nether Fungi Forest * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 8cdb2e0c4f51e9f366b217b303acc088cf97f474 638 637 2021-02-07T00:49:42Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Key Words */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 002936897ca44efcb2dded3c958bb5493624038c 639 638 2021-02-07T00:53:20Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Key Words */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} cab4ebf8773464919afaa368f9954841d77ab040 640 639 2021-02-07T01:11:34Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Key Words */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === Here is some general information that will help you understand the 'Ore Distribution' table. * The 'size' value within the table refers to the general spawn size of the ore in blocks. * The 'count' value within the table refers to the spawn rate of the ore within the biome. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 9272d3e163f6cf4e07a7d2c8db5e2074e2f433cc 641 640 2021-02-07T01:13:55Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Table Key */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Certain key words are used in the ore distribution table to describe certain biomes. These words will have single quotes around them to remind you that they refer to multiple biomes. Here are the keywords and their associated biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} da3847eb6d0fac155915531e07cb6cde228dae27 642 641 2021-02-07T01:15:49Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Key Words */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * Mountain ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 *Swamps ** Y=32-64 ** Size=4 ** Count=36 *Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Mutated Jungle ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * Deserts ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 1065b8838870613df16522a9492f627787c512d4 643 642 2021-02-07T01:28:41Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Ore Distribution */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 * 'Swamp' ** Y=32-64 ** Size=4 ** Count=36 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 05f65007a67796020cf8b741e90e992357d0e1a1 644 643 2021-02-07T01:47:33Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Ore Distribution */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 |- | Ruby || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 |- | Peridot || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 * 'Swamp' ** Y=32-64 ** Size=4 ** Count=36 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 34a03d00303b941f2b9c6388b7a1a89c37f929fd 645 644 2021-02-07T01:49:55Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Ore Distribution */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * smaller_extreme_hills * jungle * jungle_hills * jungle_edge * mutated_jungle * mutated_jungle_edge * eucalyptus_forest * tropical_rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * taiga * taiga_hills * taiga_cold * taiga_cold_hills * redwood_taiga * redwood_taiga_hills * mutated_taiga * mutated_taiga_cold * mutated_redwood_taiga * mutated_redwood_taiga_hills * alps * coniferous_forest * snowy_coniferous_forest * snowy_forest * dead_forest * steppe * boreal_forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * desert * desert_hills * mutated_desert * oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * ice_flats * ice_mountains * glacier * frozen_ocean * frozen_river * cold_beach * mutated_ice_flats * snowy_tundra * glacier * tundra * cold_desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * lush_desert * plains * extreme_hills * extreme_hills_with_trees * savanna * savanna_rock * xeric_shrubland * shrubland * alps_foothills * mountain_foothills * redwood_forest_edge * pasture * beaches * mutated_plains * lavender_fields * crag * flower_field * grassland * grove * forest * forest_hills * birch_forest * birch_forest_hills * roofed_forest * mutated_extreme_hills * mutated_forest * mutated_birch_forest * mutated_birch_forest_hills * mutated_roofed_forest * mutated_extreme_hills_with_trees * bamboo_forest * cherry_blossom_grove * maple_woods * meadow * mountain * orchard * woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * highland * overgrown_cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * mesa * mesa_rock * mesa_clear_rock || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * swampland * mutated_swampland * river * bayou * bog * lush_swamp * mangrove * chaparral * wetland * dead_swamp * fen * quagmire * land_of_lakes * marsh * moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * ocean * deep_ocean * gravel_beach * white_beach * coral_reef * kelp_forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * outback * brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * ominous_woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * stone_beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * grassland * temperate_rainforest * redwood_forest * seasonal_forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * mystic_grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * mushroom_island * mushroom_island_shore * land_of_lakes * shield * tropical_island * volcanic_island * flower_island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * xeric_shrubland * wasteland * tundra * steppe * mutated_mesa_rock * prairie * brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Ruby || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Peridot || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 * 'Swamp' ** Y=32-64 ** Size=4 ** Count=36 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 0711a43e5d95dc166ef96a6d59b20d40019f0b3d 646 645 2021-02-07T02:20:51Z 2600:1700:4760:8F90:9012:9D9:3554:6639 0 /* Petrology */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Ruby || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Peridot || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 * 'Swamp' ** Y=32-64 ** Size=4 ** Count=36 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 0ea92e4c3521fafc4370913d30b8ce107ef07671 Botanic Glass 0 47 609 97 2021-02-06T22:19:25Z KaleThyself 54 KaleThyself moved page [[Greenhouse Glass]] to [[Botanic Glass]]: 3.0 Update for Foreck wikitext text/x-wiki Greenhouse Glass is a block used for building greenhouses. Greenhouses allow crops to grow out of season if they're above ground, even in the Winter. For a crop to survive, there must be greenhouse glass within 16 blocks above it.  [[Category:Block]] 5699e4a17c4c65e65509c2e64de67e543db58b27 612 609 2021-02-06T22:28:34Z KaleThyself 54 Moving to appropriate Category wikitext text/x-wiki Greenhouse Glass is a block used for building greenhouses. Greenhouses allow crops to grow out of season if they're above ground, even in the Winter. For a crop to survive, there must be greenhouse glass within 16 blocks above it.  [[Category:Blocks]] 6dfb1041b79e3a7d6c0b92b0bcfa70ccd29ab8c5 647 612 2021-02-07T06:38:29Z KaleThyself 54 Changed greenhouse glass to botanic glass; also fixed awk. grammar wikitext text/x-wiki Botanic Glass is a block used for building structures similar to greenhouses. These overground enclosures allow crops to grow out of season, even during the Winter. For a crop to receive this effect, botanic glass must be within 16 blocks above it.  [[Category:Blocks]] 9c8e0afe2cd0498168bf897a7a0a9419b1ae014a 651 647 2021-02-07T07:14:17Z KaleThyself 54 Clarified growing conditions wikitext text/x-wiki Botanic Glass is a block used for building structures similar to greenhouses. These overground enclosures allow crops to grow out of season, even during the Winter. For a crop to receive this effect, botanic glass must be within 16 blocks above it. Crops do not grow naturally under Botanic Glass if too far underground, but they will still be able to be grown with bone meal provided enough lighting. [[Category:Blocks]] adf0b8cedccf130145d64711a60a16cdccd709cb Greenhouse Glass 0 253 610 2021-02-06T22:19:25Z KaleThyself 54 KaleThyself moved page [[Greenhouse Glass]] to [[Botanic Glass]]: 3.0 Update for Foreck wikitext text/x-wiki #REDIRECT [[Botanic Glass]] 4493ea1fc2ba729b263e5c144ebbac7b7f1c395c Bellows 0 22 611 47 2021-02-06T22:28:01Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki {{BlockInfo|title1 = Bellows|image1 = 2020-03-06 02.55.26 Bellows.png|type = Machine|tool = Axe}}The Bellows is an air blade, that when given mechanical power will contract and blow a gust of air in the direction it is facing. It will not retracted until the mechanical power is disabled, this can be done by sending a redstone signal to a Gearbox somewhere down the line. The gust of air created by the Bellows is able to stoke fire, though normal fire sources are not strong enough to not be blown out. To solve this, use a Hibachi. Additonally, the Bellows is able to blow around items that are in front of it. Items of different weights will go different distances. * Very light items, such as Dusts, Feathers and Papers will go 4 blocks away from the bellows. * Medium weight items, such as Seeds, Hemp products and Ground Netherrack will go 3 blocks. * Heavy items (or items that are not known), will go 1 block.<ref>https://docs.betterwithmods.com/en_us/blocks/bellows/</ref> <references /> [[Category:Blocks]] [[Category:Machine]] [[Category:Manufacturing]] d2aa194869eb0b0d1d376ba72a1b173ae90de642 Cabinet 0 27 613 57 2021-02-06T22:29:16Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki Cabinets can be made with wood planks and trapdoors. They can be oriented in any of the four cardinal directions, and can also be mirrored, allowing for many different placement configurations. Cabinets will connect to cabinets below them, as long as they are facing the same direction and have the same mirror state. Cabinets hold as many items as a chest (27), and double cabinets hold as many items as a double chest (54). Cabinets can only be opened from their front face. They are also fully loot table compatible. Cabinets will take the color of the wood they were crafted with. Mixing multiple wood types in the recipe will result in a cabinet that uses an original wood texture. [[Category:Storage]] [[Category:Blocks]] 5acafc571c8fabf53c1445c5e41cd160fe1a7301 Cooking Cauldron 0 388 614 59 2021-02-06T22:29:30Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki {{BlockInfo|image1 = unstoked cauldron.png|type = Machine}}The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneth the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply it’s effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneth the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making a correct fire before you enter the nether, one that lasts long enough to do work with, requires experimentation and babysitting the fire. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with (Unless the cauldron recipe has been changed in your modpack) is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclock-wise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. [[Category:Blocks]] [[Category:Machine]] [[Category:Manufacturing]] 9a07479a9f00ee239c8135ec2544db8105afe103 Crops 0 15 615 505 2021-02-06T22:29:46Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki == Trees == == Food crops == == Resource crops == === Hemp === [[Hemp]] is a strong fibrous plant that can be used for many different things, including strong Rope or Fabric Hemp seeds, with HCSeeds enabled, can only be obtained from tilling the ground with a hoe; without HCSeeds they drop from tall grass. These seeds must be planted on hydrated [[farmland]] and have plenty of light, be that sunlight or from a Light Block. Growth can also be accelerated by fertilizing the farmland. Hemp has two stages, it is best to let the plant grow to stage 2 and only harvest the top block, similar to [[Sugar Cane]]. === Cotton === === Flax === === Sisal === === Jute === === Kenaf === == Farmland == Rustic's ever-fertile soil: -dirt + wonder sap -can't be trampled and doesn't require water -works forever BWM's planter based fertile farmland: -apply bonemeal to a tiled planter -can't be trampled, doesn't require water and grows faster -works forever BWM's fertile farmland: -apply fertilizer (requires cauldron) to farmland -grows faster, boost to hemp -requires water and works forever Pyrotech's mulched farmland: -apply potash mulch (complex recipe) to farmland -can't be trampled, and grows faster -requires water and is temporary [[Category:Items]] [[Category:Blocks]] [[Category:Farming]] ed19ea6f4ee700a7a06b3a29a6ea7e200c790e33 Crucible 0 36 616 75 2021-02-06T22:30:02Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki {{BlockInfo|title1 = Crucible|image1 = 2020-03-06 02.36.33 Crucible.png|type = Machine|blast_resistance = 3.5|tool = Pickaxe}}The Crucible is a very, very important crafting pot, created from smelting an unfired crucible in a [[Kiln]]. This pot enables the creation of [[Steelworks|Soulforged Steel]] and the smelting of manufactured tools and armor down into their components, enabling recycling from say… Mob traps. Or nearly-broken armor/tools you’ve been using for a while now. The Crucible is also unique in that the majority of its functionality is locked behind having a steady stoked [[fire|flame]]. As you will have made the Crucible with a stoked flame in the Kiln, you will likely know how to maintain a stoked flame from that experience, so this will not be repeated here. Like it’s iron brother, the [[Cauldron]], the Crucible benefits from having more fire underneath it in a 3x3 area. The details on that are talked about on it’s page, but will be repeated here for clarity and having to save you from clicking more: <em>Needs a fire directly under it. </em>Each additional fire in the 3x3 ring surrounding the fire underneath the Crucible. * If you’re using stoked fire, then make sure the fire sources come from [[Hibachi]]s, or else the fire will get blown out. Stoked Crucible uses: <em>Creation of Soulforged Steel, utilizing a Soul Urn, Coal/Charcoal Dust, an Iron Ingot, and Soul Flux. </em>100% return ratio for recycling Diamond/Soulforged Steel tools, armors, and weapons <em>66% return ratio for every other metal’s tools, armors, and weapons (This 66% is the default, and may have been changed by the modpack author, if this mod was included in a modpack.) </em>Mass smelting of cobblestone and sand into stone and glass, respectively. This saves you on fuel costs in the furnace MASSIVELY. <em>Recycling tons of other metal stuff, also at a 66% return ratio, but with a mostly lossless conversion rate for some stuff. </em>Compressing nuggets into ingots, mainly for use with the above reycling factors, and also mob farms. Supports most modded ingots if they have a nugget form they break down into. * Other mods, such as Better With Addons, may add additional recipes and uses for the stoked crucible!<ref>https://docs.betterwithmods.com/en_us/blocks/crucible/</ref> <references /> [[Category:Machine]] [[Category:Blocks]] 0a74bcfa5d5d7e6900b04f3528a55589b6794a85 Hand Crank 0 48 617 99 2021-02-06T22:30:27Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki The '''Hand Crank''' is the earliest and most limited form of generating mechanical power. It serves as power for any machine that does not require ''continuous'' Mechanical Power. The Hand Crank is activated by directly interacting with it, a tiresome process. When activated, the Hand Crank will emit smoke particles. It can only be used to power one machine at a time; if it is adjacent to two or more, it will break into its components. It's best used as the starting point in the process of obtaining the components for the much more powerful [[Windmill]]; That is, powering a [[Millstone]] to obtain [[Hemp Fibers]]. [[Category:Blocks]] [[Category:Machine]] 359c079d89f54556cb6884661b9c93dd17da7594 Hibachi 0 51 618 105 2021-02-06T22:30:38Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki {{BlockInfo|title1 = Hibachi|image1 = 2020-03-06 02.38.24 Hibachi.png|type = Machine|blast_resistance = 3.5|tool = Pickaxe}}The '''Hibachi Oven''' gives you access to more advanced versions of machines. By filtering Netherrack Dust in a POWERED Filtered Hopper (with Soul Sand), you will get Hellfire Dust. 8 Hellfire Dust can be smelted in a Cauldron, which will give you 1 Concentrated Hellfire. You need at least 3 of these in order to build one Hibachi Oven (we recommend making 9+ ovens). You also need a Heating Element, which can be made with String, Redstone and Blaze Powder in a Cauldron. The Hibachi oven can be turned on by giving it a redstone signal. When the redstone signal is turned off, it will also turn off. These ovens can be stoked with [[Bellows]], increasing the heat of the fire, and give you a “Stoked” fire that has a blue flame. There is a huge difference between stoked and normal fire. Stoked fires will not work the same as normal fire.<ref>https://minecraftguides.net/BWM/advanced-cooking/hibachi-oven</ref> <references /> [[Category:Blocks]] [[Category:Machine]] [[Category:Manufacturing]] f1cf467274d1989e779c186e09552af5a9eabe91 Magic Lantern 0 65 619 133 2021-02-06T22:30:52Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki What is it that makes it so terrifying to the mobs of the night? No one knows, but the '''magic lantern '''has the special ability of preventing them from spawning and repelling them from its radius. == Obtaining == == Usage == Just place the lantern on the ground and light it up with a lighter (Flint & Steel) [[Category:Device]] [[Category:Blocks]] 311eb0ec6c1361c7fddd77ea6c86fc49116a1182 Millstone 0 68 620 584 2021-02-06T22:31:08Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki {{BlockInfo|title1 = Mill Stone|image1 = 2020-03-05 18.15.10 Mill Stone.png|type = Machine|blast_resistance = 5|tool = Pickaxe}}The '''Mill Stone''' is one of the first machines the player should generally make. It is used to process a variety of materials. It has three input slots and will process one item at a time from right to left. It will drop the output items on the ground nearby when it is finished processing. It is powered through Mechanical Power, most particularly the [[Hand Crank]] in the early game and a [[Windmill]] after. Its progress can be seen in the bar in its GUI by the Wooden Gear, which slowly fills up as the item is processed. It will emit smoke from the top of the block when it is finished. [[Category:Machine]] [[Category:Blocks]] [[Category:Crafting station]] Main Uses: *Grinding hemp into plant fibers and durable fibers *Grinding wheat into flour which can then be turned into bread. *Grinding spectral silt and fallen stars to make magic powder. *Grinding leather into scorned leather. *Grinding netherrack into Ground netherrack which can be used to create hellfire dust. 294b10bed27816550d6d0532b27fc93e7c05cfc1 623 620 2021-02-06T22:53:53Z KaleThyself 54 wikitext text/x-wiki {{BlockInfo|title1 = Mill Stone|image1 = 2020-03-05 18.15.10 Mill Stone.png|type = Machine|blast_resistance = 5|tool = Pickaxe}}The '''Mill Stone''' is one of the first machines the player should generally make. It is used to process a variety of materials. It has three input slots and will process one item at a time from right to left. It will drop the output items on the ground nearby when it is finished processing. It is powered through Mechanical Power, most particularly the [[Hand Crank]] in the early game and a [[Windmill]] after. Its progress can be seen in the bar in its GUI by the Wooden Gear, which slowly fills up as the item is processed. It will emit smoke from the top of the block when it is finished. [[Category:Machine]] [[Category:Blocks]] [[Category:Crafting station]] Main Uses: *Grinding hemp into plant fibers and durable fibers *Grinding wheat into flour which can then be turned into bread. *Grinding spectral silt and fallen stars to make magic powder. *Grinding leather into scoured leather. *Grinding netherrack into ground netherrack which can be used to create hellfire dust. 85c5fc296693f90a326cfcb90a6b7cf810ac0032 Soul urn 0 87 621 177 2021-02-06T22:31:20Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki The Soul Urn is a block created using the Filtered Hopper. Its purpose is to make Soul Forged Steel or the creation of powerful devices, such as the Block Dispenser. To make a Soul Urn, place an empty urn right under a Filtered Hopper and place a Block of Soul Sand into the <strong>filter slot</strong> of the Filtered Hopper. Once you have done that take 8 Ground Netherrack and <em>throw</em> it on to the Filtered Hopper. The Soul Sand will filter the tormented souls from the Netherrack, converting it to Hellfire and safely store up to 8 souls in the internal buffer of a Hopper that is receiving Mechanical Power (from any side other than top or bottom). Once the hopper containers 8 soul it will force the souls from the soul sand to move down into the urn, thus creating a Soul Urn.<ref>https://docs.betterwithmods.com/en_us/blocks/soul_urn/</ref> <references /> [[Category:Blocks]] [[Category:Manufacturing]] 0590d9dd9e95e5922d6c278771076cf26977366e Windmill 0 101 622 573 2021-02-06T22:31:39Z KaleThyself 54 Moving to appropriate Blocks Category wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows, the faster the axle will turn. Be careful! When raining or snowing, it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds by using a redstone signal or it will turn into a Broken Wooden Gearbox. An easy way to stop your windmill when it rains/snows is by using a wind chime to detect the incoming storm. People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. == Research notes == <blockquote>''"Working windmills are an uncommon sight in the overworld. Many centuries have passed since the time when humans wielded mechanical power as a tool to shape nature. Nowadays, one will not find windmills in villages, as only a select few have the knowledge or intellect to come up with such machinery."''</blockquote> == Vertical windmill == == Recepies == [[File:Vwindmilrecepie.jpg]] [[File:Windmilrecepie.jpg]] == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Blocks]] [[Category:Guide]] [[Category:Research Notes]] bb094ebe73148336f544cf45c25ccfdd54fa9b74 Set Bonuses 0 82 648 477 2021-02-07T06:59:26Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top right of the screen, the effect will work. |- |} d85d8c044736ed0a1f220acac418608ee9659f16 649 648 2021-02-07T07:08:41Z Fate 46 /* Overworld/Pre-Dimension */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top right of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- |} 8f412a68c475ecd5596aad69e911049ab0f774e1 650 649 2021-02-07T07:10:37Z Fate 46 /* Overworld/Pre-Dimension */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- |} f50cf831f6abe4c70a97941dca72f99e37991f86 652 650 2021-02-07T21:57:42Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- |} db794309dd907c42394553275802e8e001043dbd 653 652 2021-02-07T23:09:37Z Fate 46 /* Overworld/Pre-Dimension */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback V] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- |} 76e2f3767b8df5645c0a6feb79feb46aab210981 654 653 2021-02-08T00:52:35Z Fate 46 /* Overworld/Pre-Dimension */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- |} 26f766d6ac6d1185cf34a0a58f29381d1856b8bb 655 654 2021-02-08T01:44:40Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- |} fd76f235274fd5c323352f9a2afd7a65c1c8b44d 656 655 2021-02-08T01:54:11Z Fate 46 /* Post-Nether */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} 1262dc29a111b92eba944d29ba62062ad178e22a 657 656 2021-02-08T02:32:59Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Electrified || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Paroxysm || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} 739f07f7eb52389a3b74395fabbae3db5bd758b0 Set Bonuses 0 82 658 657 2021-02-08T19:32:44Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Electrified || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Paroxysm || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Heart of the World || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] * Viridium Armor ** [Regeneration 5 (5s) every 3 minutes] ** [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. ** [+2 Max Health] |- | Inoculated || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- |} 72fe230608f00d6f104f3b41ac9ebaba9565129d 659 658 2021-02-12T06:07:52Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Electrified || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Heart of the World || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] * Viridium Armor ** [Regeneration 5 (5s) every 3 minutes] ** [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. ** [+2 Max Health] |- | Ebb and Flow || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Armor Of The Titans Beneath Hell || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] |- |} d01cb513e03a0508ccfa73e80a19929e7cf152f5 660 659 2021-02-12T06:12:03Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] == 3.0 Armor Bonuses == ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Electrified || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Heart of the World || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] * Viridium Armor ** [Regeneration 5 (5s) every 3 minutes] ** [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. ** [+2 Max Health] |- | Ebb and Flow || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Armor Of The Titans Beneath Hell || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] |- |} 2cf9b7f2d3a12310984633834436d4a9b576d874 661 660 2021-02-12T18:49:49Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] == 3.0 Armor Bonuses == ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- | Heavy Steps || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Power Couple || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Electrified || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Heart of the World || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] |- | A Worthy Compromise || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] |- | Ebb and Flow || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Armor Of The Titans Beneath Hell || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. |- |} ==== Post-EnderDragon ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | A Hell of a Duo || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] |- | Otherworldly Power || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] |- | Scourge of the Void || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. |- | Soul Steel || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] |- | Walking Fortress || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] |- | Savagery || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] |- |} ==== Post-Twilight Forest ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Berserker || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. |- | Flames of Pride || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] |- | Glacial Fortitude || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] |- | Sea Dragon Leviathan || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] |- | Everflame || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] |- | Permafrost || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] |- |} ==== WIP ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Famine || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] |- |} 8db04a369760977f3a1d62736aa35a128bed11ae 662 661 2021-02-12T18:50:34Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Full Material Armor Sets == This is the full list of armor types that have their own set bonus. {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Leather Bronze Axe (MH) |The Hunter |(4/5): +2 Armor +15% Movement Speed (5/5): <nowiki>+80% Attack Speed</nowiki> |9 |110 |- |Tanned Leather Silver Axe (MH) |The Mighty Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+4 Armor</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+90%</nowiki> Attack Speed |11 |110 |- |Hardened Leather Diamond Axe (MH) |The Apex Hunter |<nowiki>(4/5):</nowiki><br /><nowiki>+15%</nowiki> Movement Speed<br /><nowiki>+6 Armor Toughness</nowiki><br /><br /><nowiki>(5/5):</nowiki><br /><nowiki>+100%</nowiki> Attack Speed |15 |165 |- |Chain |Chivalry Is Not Dead |<nowiki>+1 Armor</nowiki><br /><nowiki>Danger Sight</nowiki> |13 |330 |- |Iron |The Iron Giant |Iron Skin I +15% Knockback-Resistance |18 |330 |- |Gold |Not Entirely Useless |<nowiki>+1 Armor</nowiki><br /><nowiki>Haste I</nowiki> |12 |330 |- |Silver |Knight In Shining Armor |<nowiki>+3 Armor</nowiki><br /><nowiki>+20% Attack Damage</nowiki> |15 |280 |- | rowspan="3" |Bronze | Ancient Warfare (4/6) |Absorption I every 60 sec | rowspan="3" |22 (4 Toughness) | rowspan="3" |199 |- |Powerful Punches (6/6)<br />''(Studded Caestus in OH and MH)'' |<nowiki>Knockback V</nowiki>+2 Attack Damage |- | Gladiator (6/6)<br />''(Bronze Gladius, Javelin, or Spear in MH and Bronze Shield in OH)'' |Strength I |- |Diamond |Cover Me With Diamonds |<nowiki>+4 Armor</nowiki><br />Learning (extra XP gain) |24 (8 Toughness) |726 |- | rowspan="2" |Valkyrie |Holy Warrior (4/5) |Short Flight Reach I |19 (9 Toughness) |726 |- |Apocalypse Now (5/5) ''(Valkyrie Lance in MH)'' |Holy Smite |19 (9 Toughness) |726 |- |Gravitite |Moonwalker |Jump Boost IV Slow Falling |19 (8 Toughness) |726 |- |Wither Bone |Part Of The Bone Gang |Skeletal type enemies will not attack you |11 (2 Toughness) |176 |- |Deathworm |Savagery |(4/5): +10% Movement Speed +10% Attack Speed -8 Armor (5/5): Leech |9 (6 Toughness) |330 |- |[[Myrmex]] |Dedicated Worker |Poison Resistance Climbing |20 |440 |- |Ruby |Cover Me With Blood |Regeneration II every 30 sec<br />Recoil II |22 (4 Toughness) |330 |- |Peridot |Going Green |Pacifism I Luck I |22 |330 |- |Sapphire |The Deep Blue Sea |Navigation II Aqua Affinity |22 |330 |- |Amethyst |Pretty In Pink |Leech II |24 |880 |- |Obsidian |Heavy Steps |<nowiki>+4 Armor</nowiki><br /><nowiki>-20% Movement Speed</nowiki> |27 (12 Toughness) |429 |- | rowspan="2" |Molten |Hellwalker (4/5) |Fire Resistance |20 (8 Toughness) |363 |- |Trailblazer (5/5) ''(Flint and Steel in hotbar)'' |Blazing Trail |20 (8 Toughness) |363 |- |Troll |Smashing |<nowiki>Regen II</nowiki><br /><nowiki>70% Projectile Defense</nowiki><br /><nowiki>Knockback IV</nowiki> |18 (4 Toughness) |440 |- |Tide Guardian |Ebb and Flow |<nowiki>Strength IV when in water</nowiki><br /><nowiki>Water Breathing</nowiki><br />Depth Strider IV |25 (10 Toughness) |660 |- |[[Mythril]] (4/6) Mythril Sword, Rapier, or Mace (5/6) Mythril Shield (6/6) |A Myth No More |(4/6): +14 Armor <br /><nowiki>Toughness</nowiki><br />Magic Shielding II (5/6): Learning (6/6): +15% Attack Speed +2 Armor +3 Attack Damage |31 (14 Toughness) |1650 |- |[[Viridium]] |I Am Speed |<nowiki>+2 Armor</nowiki><br /><nowiki>Speed II</nowiki> |32 (4 Toughness) |1100 |- |Fire Dragonscale |Flames of Pride |<nowiki>+5 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Ice Dragonscale |Glacial Fortitude |<nowiki>+5 Hearts</nowiki><br /><nowiki>Resistance</nowiki><br /><nowiki>+5 Armor</nowiki> |21 (8 Toughness) |4400 |- |Onyx |Armor Of The Titans |(4/5): <nowiki>+8 Armor</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>+25% Knockback Resistance</nowiki> |36 (8 Toughness) |2612 |- |Fire Dragonsteel |Everflame |<nowiki>+10 Hearts</nowiki><br /><nowiki>Fire Resistance</nowiki><br /><nowiki>Strength II</nowiki><br /><nowiki>+8 Armor</nowiki> |42 (24 Toughness) |4400 |- |Ice Dragonsteel |Permafrost |<nowiki>+10 Hearts</nowiki><br /><nowiki>Resistance II</nowiki><br /><nowiki>100% Knockback Resistance</nowiki><br /><nowiki>+8 Armor Toughness</nowiki> |34 (32 Toughness) |4400 |- |Phoenix |From The Ashes |Revival IV every 60 sec -20% Max Health +15% Attack Damage | | |- |Neptune |Neptune's Gift |Waterbreathing Aqua Affinity Depth Strider III | | |} <nowiki>*</nowiki> A Myth No More is a set of 6 items with bonuses at 4, 5, and 6 items. For more information, see the "Other Sets" section below. == Special Armor Sets == These sets use more than one type of armor, and have more unique effects. '''Key: H = helmet, C = Chestplate, L = Leggings, B = Boots''' {| class="article-table" !Type !Set Bonus Name !Effect !Total Armor !Lowest Durability |- |Sapphire (H)<br />Amethyst (C)<br />Ruby (L)<br />Peridot (B) |Colorful Power |Waterbreathing<br />Luck I<br />Recoil II<br />Leeching II |22 |330 Sapphire (H) |- |Obsidian (H)<br />Diamond (C, L, B) |Power Couple |<nowiki>+3 Armor</nowiki><br /><nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Projectile Damage</nowiki> |24 (9 Toughness) |858 Diamond (B) |- |Obsidian (H, C, L)<br />[[Viridium]] (B) |A Worthy Compromise |<nowiki>+2 Armor</nowiki> |26 (10 Toughness) |910 Obsidian (H) |- |Witch Hat (H) [[Mythril]] (C, L, B) |Blue Magician |x2 Magic Damage Increase Potion Duration |23 |55 Witch Hat |- |Farmer Hat (H) Any Leather (L) |Farmer Life |Pyper I Photosynthesis I |2 |150 Leather (L) |- |Silver (H, B)<br />Onyx (C, L) |Taking Aim |<nowiki>+20%</nowiki> Projectile Damage |21 (4 Toughness) |280 Silver (H) |- |[[Mythril]] (H, C, L)<br />Onyx (B) |A Fire Combo |Blazing Trail<br />Fire Resistance<br />+10% Movement Speed |25 (2 Toughness) |1650 Mythril (H) |- |[[Mythril]] (H, C, B)<br />[[Viridium]] (L) |Magical Magnet |<nowiki>+2 Armor </nowiki><br />Toughness<br />Magnetism II<br />Speed I<br />Jump Boost II |25 (3 Toughness) |1500 Viridium (L) |} == Item Sets == This section is for all of the sets that use '''main hand (MH)''' and '''offhand (OH)''' slots. Some of these sets have multiple bonuses depending on how many set items you have. It is worth noting that the effects all stack. For example, with the set "A Hell of a Duo" at 2/2, You would receive a total of +7 Attack Damage. {| class="article-table" !Items !Set Bonus Name !Effect !Total Armor |- |Iron Sword, Saber, or Rapier (MH)<br />Iron Shield (OH) |Attac and Protec |<nowiki>+2 Attack Damage</nowiki><br /><nowiki>+2 Armor</nowiki> |2 |- |Viridium One-handed Sword (MH)<br />Viridium One-handed Sword (OH) |Hit Em Hard And Fast |1/2:<br /><nowiki>+10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+20%</nowiki> Attack Speed<br /><nowiki>-20%</nowiki> Max Health |<nowiki>0</nowiki> |- |Onyx Sword (MH)<br />Onyx Bow (OH) |A Hell of a Duo |1/2:<br /><nowiki>+3</nowiki> Attack Damage<br /><nowiki>-10%</nowiki> Attack Speed<br /><br />2/2:<br /><nowiki>+4</nowiki> Attack Damage<br /><nowiki>-20%</nowiki> Attack Speed<br /><nowiki>+2</nowiki> Armor Toughness |<nowiki>0</nowiki><br />(2 Armor Toughness) |- |Viridium/Silver (H, C, L, B) Holy Stake (MH) Crossbow (OH) |Hellsinger |x1.5 Projectile Damage +3.5 Attack Damage Smite IV |Viridium: 32 (5 Toughness) Silver: 15 |- |Diamond (H)<br />Onyx (C)<br />[[Viridium]] (L)<br />[[Mythril]] (B)<br />Gem Forged or Ankh Shield (OH) |Death Is Not An Option |Revival (60s cooldown) |25<br />(5 Armor Toughness) |- |Crown (H)<br />Onyx (C, L, B)<br />Ankh Shield (OH) |Death Is Non-Existent |Revival (35s cooldown)<br /><nowiki>+2</nowiki> Armor<br /><nowiki>+3</nowiki> Attack Damage |25<br />(6 Toughness) |- |Onyx (H, C, L, B) Any Two-handed Onyx Weapon (MH) |Ultimate Tank |<nowiki>+15% Damage-Resistance</nowiki> Strength I |36 (8 Toughness) |} [[Category:Guide]] [[Category:Armor]] [[Category:Player Stats]] == 3.0 Armor Bonuses == ==== Overworld/Pre-Dimension ==== Note: This is the start of the 3.0 Beta 'Set Bonuses' table. {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- | Heavy Steps || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Power Couple || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Electrified || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Heart of the World || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] |- | A Worthy Compromise || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] |- | Ebb and Flow || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Armor Of The Titans Beneath Hell || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. |- |} ==== Post-End ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | A Hell of a Duo || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] |- | Otherworldly Power || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] |- | Scourge of the Void || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. |- | Soul Steel || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] |- | Walking Fortress || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] |- | Savagery || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] |- |} ==== Post-Twilight Forest ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Berserker || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. |- | Flames of Pride || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] |- | Glacial Fortitude || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] |- | Sea Dragon Leviathan || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] |- | Everflame || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] |- | Permafrost || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] |- |} ==== WIP ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Famine || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] |- |} e18ed97e8d84829a910a393651c5439e68f41ca5 666 662 2021-02-12T20:07:07Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- | Heavy Steps || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Power Couple || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Electrified || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Heart of the World || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] |- | A Worthy Compromise || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] |- | Ebb and Flow || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Armor Of The Titans Beneath Hell || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. |- |} ==== Post-End ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | A Hell of a Duo || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] |- | Otherworldly Power || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] |- | Scourge of the Void || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. |- | Soul Steel || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] |- | Walking Fortress || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] |- | Savagery || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] |- |} ==== Post-Twilight Forest ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Berserker || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. |- | Flames of Pride || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] |- | Glacial Fortitude || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] |- | Sea Dragon Leviathan || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] |- | Everflame || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] |- | Permafrost || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] |- |} ==== WIP ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Famine || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] |- |} 4439a3fce7f7d42a1ef11dc6f93cc48f128f1fcf 667 666 2021-02-12T21:23:55Z Fate 46 /* Overworld/Pre-Dimension */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Farm Life || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- | Heavy Steps || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Power Couple || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Electrified || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Heart of the World || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] |- | A Worthy Compromise || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] |- | Ebb and Flow || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Armor Of The Titans Beneath Hell || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. |- |} ==== Post-End ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | A Hell of a Duo || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] |- | Otherworldly Power || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] |- | Scourge of the Void || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. |- | Soul Steel || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] |- | Walking Fortress || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] |- | Savagery || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] |- |} ==== Post-Twilight Forest ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Berserker || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. |- | Flames of Pride || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] |- | Glacial Fortitude || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] |- | Sea Dragon Leviathan || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] |- | Everflame || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] |- | Permafrost || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] |- |} ==== WIP ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Famine || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] |- |} 453c97b8acb8cfa0b4b1eec95de75e7ff9b90f76 689 667 2021-02-13T00:01:07Z Fate 46 /* Overworld/Pre-Dimension */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Cover Me With Diamonds || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Power Couple || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] |- | Going Green || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Electrified || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Heart of the World || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] |- | A Worthy Compromise || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] |- | Ebb and Flow || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Armor Of The Titans Beneath Hell || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. |- |} ==== Post-End ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | A Hell of a Duo || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] |- | Otherworldly Power || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] |- | Scourge of the Void || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. |- | Soul Steel || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] |- | Walking Fortress || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] |- | Savagery || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] |- |} ==== Post-Twilight Forest ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Berserker || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. |- | Flames of Pride || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] |- | Glacial Fortitude || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] |- | Sea Dragon Leviathan || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] |- | Everflame || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] |- | Permafrost || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] |- |} ==== WIP ==== {| class='wikitable' |- ! Bonus Name !! Requirements !! Effects |- | Famine || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] |- |} f14a4db179cf6a8c574950da0abf450882f2a3fe Botanic Glass 0 47 668 651 2021-02-12T21:26:54Z Democat 5 7 blocks above crops wikitext text/x-wiki Botanic Glass is a block used for building structures similar to greenhouses. These enclosures allow crops to grow in any season, including winter. For a crop to receive this effect, botanic glass must be within 7 blocks above the crop block. Crops do not grow naturally under Botanic Glass if too far underground, but they will still be able to be grown with bone meal if provided enough lighting. If hemp is to be grown underground, they will also need redstone-powered light blocks above the greenhouse glass. [[Category:Blocks]] 27a1e37a68f3017cde7ec64a1166ed8e9d18ee91 File:The Hunter.png 6 256 672 2021-02-12T22:03:04Z Fate 46 wikitext text/x-wiki 'The Hunter' armor bonus RoTN 9d0797241409d605a48ad4f4c5d129603c09364a File:Chivalry Is Not Dead.png 6 257 675 2021-02-12T22:09:46Z Fate 46 wikitext text/x-wiki 'Chivalry Is Not Dead' armor bonus RoTN 2992f564b43ffde93b78f743814be5ee37ecbcd1 File:The Ferrous Giant.png 6 258 676 2021-02-12T22:11:58Z Fate 46 wikitext text/x-wiki 'The Ferrous Giant' armor bonus RoTN 2fdc43a76dfb2bbcbd38834c6b6af6b9696183bd File:Fortune and Glory Armor Bonus.png 6 259 677 2021-02-12T22:25:04Z Fate 46 wikitext text/x-wiki 'Fortune and Glory' armor bonus RoTN bf04dd4b7326eddc4b4a99f68a9f3566a7105e23 File:Farm Life Armor Bonus.png 6 260 678 2021-02-12T22:26:51Z Fate 46 wikitext text/x-wiki 'Farm Life' armor bonus RoTN 3056a4ab9564621ed5adf3261ca672029b9a3e58 File:Berserker.png 6 261 679 2021-02-12T23:35:53Z Fate 46 wikitext text/x-wiki 'Berserker' armor set bonus RoTN 9915d3ad62bedb17885cda74f6d1e35e52f4b79b File:Knight In Shining Armor.png 6 262 680 2021-02-12T23:37:09Z Fate 46 wikitext text/x-wiki 'Knight In Shining Armor' armor set bonus RoTN 5971beb4c72ce953b593db6a8006185ce0262093 File:Not Entirely Useless.png 6 263 681 2021-02-12T23:38:06Z Fate 46 wikitext text/x-wiki 'Not Entirely Useless' armor set bonus RoTN 6f9a180c55b614c5438f1d73dd7d16f84ccb1c62 File:Ancient Warfare.png 6 264 682 2021-02-12T23:38:49Z Fate 46 wikitext text/x-wiki 'Ancient Warfare' armor set bonus RoTN 051699df838b978c4c24221f43735df999f96a28 File:Powerful Punches.png 6 265 683 2021-02-12T23:47:03Z Fate 46 wikitext text/x-wiki 'Powerful Punches' armor set bonus RoTN 411b29cc38b8d6eda03f2b0508b5d32b6b52c05b File:Gladiator.png 6 266 684 2021-02-12T23:47:41Z Fate 46 wikitext text/x-wiki 'Gladiator' armor set bonus RoTN 9345b459e925bf5813d7c9c0440b5fac617034a4 File:Howling Beast.png 6 267 685 2021-02-12T23:48:20Z Fate 46 wikitext text/x-wiki 'Howling Beast' armor set bonus RoTN 4b8c44e94ed2b2667ed39b1470c804a428cab660 File:Dedicated Worker.png 6 268 686 2021-02-12T23:48:57Z Fate 46 wikitext text/x-wiki 'Dedicated Worker' armor set bonus RoTN 5e1ec8caa5a0af85d94a7e6f8f17390fd7eb36c3 File:Smashing.png 6 269 687 2021-02-12T23:59:39Z Fate 46 wikitext text/x-wiki 'Smashing' armor set bonus RoTN 14bc71aba52f8e32458b7ff89e98521596a81175 File:Heavy Steps.png 6 270 688 2021-02-13T00:00:32Z Fate 46 wikitext text/x-wiki 'Heavy Steps' armor set bonus RoTN 52480b5e8c3214ac4d668093abd906411773171a File:Cover Me With Diamonds.png 6 271 690 2021-02-13T00:03:31Z Fate 46 wikitext text/x-wiki 'Cover Me With Diamonds' armor set bonus RoTN f52474db322ced87be8098d79af0a1e1a15dae97 File:Power Couple.png 6 272 691 2021-02-13T00:04:13Z Fate 46 wikitext text/x-wiki 'Power Couple' armor set bonus RoTN 9a3228b2a8fc6471154144b924ec37bcf68bf232 File:Going Green.png 6 273 692 2021-02-13T00:04:49Z Fate 46 wikitext text/x-wiki 'Going Green' armor set bonus RoTN ecdd2b4d006aa1c27121a07b540540a587dcf20a File:Cover Me With Blood.png 6 274 693 2021-02-13T00:05:28Z Fate 46 wikitext text/x-wiki 'Cover Me With Blood' armor set bonus RoTN f8d97ad58693a2ecc319d6a5cfdfa116941b699e File:The Deep Blue Sea.png 6 275 694 2021-02-13T00:06:11Z Fate 46 wikitext text/x-wiki 'The Deep Blue Sea' armor set bonus RoTN 152155343a6c0577444bef4aa360c62ff49a9875 File:Taste The Rainbow.png 6 276 695 2021-02-13T00:06:54Z Fate 46 wikitext text/x-wiki 'Taste The Rainbow' armor set bonus RoTN 9bcc5d3aaf6a1776259bd59c8821e4ac08b173d8 File:Hellwalker.png 6 277 696 2021-02-13T00:17:31Z Fate 46 wikitext text/x-wiki 'Hellwalker' armor set bonus RoTN dbd0f6e80509a8f2189ce33096f4adeafa0808ef File:Trailblazer.png 6 278 697 2021-02-13T00:18:14Z Fate 46 wikitext text/x-wiki 'Trailblazer' armor set bonus RoTN d8b48d9acb4171e734cb27c419e2e0d4eab95e3f File:Part Of The Bone Gang.png 6 279 698 2021-02-13T00:18:55Z Fate 46 wikitext text/x-wiki 'Part Of The Bone Gang' armor set bonus RoTN b28fd9ee41355a5ac4b6dd65cbe39147e24a53c7 File:Electrified.png 6 280 699 2021-02-13T00:20:00Z Fate 46 wikitext text/x-wiki 'Electrified' armor set bonus RoTN 163e183063991021dfefd19ca00b73c11374ccee File:Moonwalker.png 6 281 700 2021-02-13T00:20:33Z Fate 46 wikitext text/x-wiki 'Moonwalker' armor set bonus RoTN aff7ae889256765fea3c8a2ffeaf55926672391b File:Gift From Neptune.png 6 282 701 2021-02-13T00:21:11Z Fate 46 wikitext text/x-wiki 'Gift From Neptune' armor set bonus RoTN a733ffabfa10ceb31bafd3a66bdc758162bd0544 File:From The Ashes.png 6 283 702 2021-02-13T00:21:45Z Fate 46 wikitext text/x-wiki 'From The Ashes' armor set bonus RoTN e99207fea8b109012a92699d1c81fa41aaca4ca1 File:Holy Warrior.png 6 284 703 2021-02-13T00:22:26Z Fate 46 wikitext text/x-wiki 'Holy Warrior' armor set bonus RoTN 9ab0b16ca8bbe3c544d3c1d3e185f16ab53230de File:Apocalypse Now.png 6 285 704 2021-02-13T01:02:06Z Fate 46 wikitext text/x-wiki 'Apocalypse Now' armor set bonus RoTN 53484061fc2c976ecfdd1bbfb4112c9d3adace92 File:Hellsinger.png 6 286 705 2021-02-13T01:02:43Z Fate 46 wikitext text/x-wiki 'Hellsinger' armor set bonus RoTN a1fab7e36ca49bc5ed8d7a0e4f939612aa5c45be File:Paroxysm.png 6 287 706 2021-02-13T01:03:20Z Fate 46 wikitext text/x-wiki 'Paroxysm' armor set bonus RoTN 4443e23f5ff789c7304d306648736d138cf86c79 File:Heart of the World.png 6 288 707 2021-02-13T01:04:25Z Fate 46 wikitext text/x-wiki 'Hear of the World' armor set bonus RoTN 5392d63ccf94cd6ffc9b77b61e7aac9f34ad5331 File:Extension of Yourself.png 6 289 708 2021-02-13T01:34:09Z Fate 46 wikitext text/x-wiki 'Extension of Yourself' armor set bonus RoTN 4660b31bb97c59680bce53f7ea195abf8481e281 File:A Worthy Compromise.png 6 290 709 2021-02-13T01:34:52Z Fate 46 wikitext text/x-wiki 'A Worthy Compromise' armor set bonus RoTN f9277e784867c2ee28ee567bf3460bc571b71b79 File:Ebb and Flow.png 6 291 710 2021-02-13T01:35:28Z Fate 46 wikitext text/x-wiki 'Ebb and Flow' armor set bonus RoTN 96af9e4df183e3a8fe7f1554b2b231bcf199dcce File:Inoculated.png 6 292 711 2021-02-13T01:36:03Z Fate 46 wikitext text/x-wiki 'Inoculated' armor set bonus RoTN c0d7a8a91a51c0cc27a44169f722bcebe0827e59 File:A Myth No More.png 6 293 712 2021-02-13T01:36:38Z Fate 46 wikitext text/x-wiki 'A Myth No More' armor set bonus RoTN cc46987827351e358ec8f2e78be8c98cd53c28f3 File:Blue Magician.png 6 294 713 2021-02-13T01:37:17Z Fate 46 wikitext text/x-wiki 'Blue Magician' armor set bonus RoTN 2c272da75ea5d425b1c31f02601b9583349b9260 File:Aura of Life.png 6 295 714 2021-02-13T01:37:50Z Fate 46 wikitext text/x-wiki 'Aura of Life' armor set bonus RoTN 9a0a080d17dadb8804edd6b5cfea8865065b743b File:Harbinger of Ruin.png 6 296 715 2021-02-13T01:38:24Z Fate 46 wikitext text/x-wiki 'Harbinger of Ruin' armor set bonus RoTN 9d5139b0970cfab96cfde78dc4e4d87a892bcc1a File:Armor Of The Titans Beneath Hell.png 6 297 716 2021-02-13T01:39:06Z Fate 46 wikitext text/x-wiki 'Armor Of The Titans Beneath Hell' armor set bonus RoTN 29b3c268253b33b6a58cb6235050208241f0625d File:Ultimate Tank.png 6 298 717 2021-02-13T01:39:39Z Fate 46 wikitext text/x-wiki 'Ultimate Tank' armor set bonus RoTN a07696ff319e65f7ee2cdb75b69373f164fe54e1 File:Taking Aim.png 6 299 718 2021-02-13T01:40:17Z Fate 46 wikitext text/x-wiki 'Taking Aim' armor set bonus RoTN 50f430ad83b10bb6877d21225d2cc276e4c1e05e File:A Fire Combo.png 6 300 719 2021-02-13T01:40:52Z Fate 46 wikitext text/x-wiki 'A Fire Combo' armor set bonus RoTN 45bf81a630f2bc66b6e6e492ef4e3067e45f8e62 File:Death Is Not An Option.png 6 301 720 2021-02-13T01:41:31Z Fate 46 wikitext text/x-wiki 'Death Is Not An Option' armor set bonus RoTN aa55252b068c69d41d814c356cb2d4973a4e3e04 File:A Hell of a Duo.png 6 302 721 2021-02-13T01:42:05Z Fate 46 wikitext text/x-wiki 'A Hell of a Duo' armor set bonus RoTN 26f041d08006f9bbb459f7d56621e7218e29ad74 File:Otherworldly Power.png 6 303 722 2021-02-13T01:42:41Z Fate 46 wikitext text/x-wiki 'Otherworldly Power' armor set bonus RoTN ef41a24ac48a2366afd452d0e8eabef840968488 File:Scourge of the Void.png 6 304 723 2021-02-13T01:43:17Z Fate 46 wikitext text/x-wiki 'Scourge of the Void' armor set bonus RoTN 1028126c55c3bd3f0b047bfd278ef175a4b083d1 File:Soul Steel.png 6 305 724 2021-02-13T01:43:49Z Fate 46 wikitext text/x-wiki 'Soul Steel' armor set bonus RoTN 470440335249808c3db3aaf7fdaeb9d5a12d381f File:Walking Fortress.png 6 306 725 2021-02-13T01:44:23Z Fate 46 wikitext text/x-wiki 'Walking Fortress' armor set bonus RoTN 9fce6e6f4bc606ce189c5af326130a124327246a File:Savagery.png 6 307 726 2021-02-13T01:44:54Z Fate 46 wikitext text/x-wiki 'Savagery' armor set bonus RoTN 8341c11d4bf19e8cda5b6a5be38618b7f7a18e85 File:Berserker 2.png 6 308 727 2021-02-13T01:45:42Z Fate 46 wikitext text/x-wiki 'Berserker' armor set bonus RoTN 9915d3ad62bedb17885cda74f6d1e35e52f4b79b File:Flames of Pride.png 6 309 728 2021-02-13T01:46:19Z Fate 46 wikitext text/x-wiki 'Flames of Pride' armor set bonus RoTN ab4da70d81cf017ac4280c4bbd94c3fd2a035e92 File:Glacial Fortitude.png 6 310 729 2021-02-13T01:46:56Z Fate 46 wikitext text/x-wiki 'Glacial Fortitude' armor set bonus RoTN a740fda6ce359d861a3047a2821f5d7b3fa403b8 File:Sea Dragon Leviathan.png 6 311 730 2021-02-13T01:47:34Z Fate 46 wikitext text/x-wiki 'Sea Dragon Leviathan' armor set bonus RoTN c50f93feb24ab7813d4d13b8b64505463e0827d8 File:Everflame.png 6 312 731 2021-02-13T01:48:06Z Fate 46 wikitext text/x-wiki 'Everflame' armor set bonus RoTN 128d2e106d348bd46f63978af9d2536503067536 File:Permafrost.png 6 313 732 2021-02-13T01:48:39Z Fate 46 wikitext text/x-wiki 'Permafrost' armor set bonus RoTN 91428d1f6599b688e01763acf0f2e3017b00f3bf File:Famine.png 6 314 733 2021-02-13T01:49:09Z Fate 46 wikitext text/x-wiki 'Famine' armor set bonus RoTN cc28cb32e5478102205bf803ad00b7166515bef2 File:Death Is Not An Option 2.png 6 315 734 2021-02-13T01:54:18Z Fate 46 wikitext text/x-wiki 'Death Is Not An Option' armor set bonus RoTN aa55252b068c69d41d814c356cb2d4973a4e3e04 Set Bonuses 0 82 735 689 2021-02-13T01:55:05Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. |- |} ==== Post-End ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] |- |} ==== Post-Twilight Forest ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] |- |} ==== WIP ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] |- |} 5f2c8b7997e116ab46f87fb432af97ddf4f5b068 736 735 2021-02-13T02:23:14Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects !! Armor |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || ** Iron Armor * 18 Armor * 2 Armor Toughness ** Steel Armor * 23 Armor * 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor * 9 Armor * 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. |- |} ==== Post-End ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] |- |} ==== Post-Twilight Forest ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] |- |} ==== WIP ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] |- |} 61f592f39cb568caa15e9704260c8a3dd45628cc 737 736 2021-02-13T02:24:26Z Fate 46 /* Overworld/Pre-Dimension */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects !! Armor |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. |- |} ==== Post-End ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] |- |} ==== Post-Twilight Forest ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] |- |} ==== WIP ==== {| class='wikitable' |- ! Bonus Name !! Picture !! Requirements !! Effects |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] |- |} 00013cd7b23ab48ec907b9c01d4e1689619184df 738 737 2021-02-13T05:09:17Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100em; height: 14em;" |- ! Bonus Name !! Picture !! Requirements !! Effects !! Armor |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] |- |} e6b5854c501e6fee39870d2e6de65184be61d9ef 739 738 2021-02-13T05:13:30Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=50% align=center| '''Effects''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] |- |} a74f601a75b0a754ba4d287f7ce602b01fac77c9 745 739 2021-02-14T05:29:52Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} d8c1276088f88b92321bff31bcfe5ef096785a12 746 745 2021-02-14T05:42:02Z Fate 46 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 9f3699f0b297d0ae65542a61e066de7bb873c35a 754 746 2021-02-14T09:16:11Z 2607:FB90:4777:732A:8BA:ACA3:450F:32A0 0 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} c87aa9c395e96129bb693acdc5f64240768c6f99 755 754 2021-02-14T18:13:11Z 2607:FB90:84B:C8DA:B518:9C09:3680:21F5 0 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 0ece6987820230ea5620bfe3501a2e05f63a84c0 756 755 2021-02-14T18:29:53Z 2607:FB90:84B:C8DA:B518:9C09:3680:21F5 0 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Stregth 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 8348d430e4b3c7641741d00f9b435d5772a87990 757 756 2021-02-14T19:41:48Z Fate 46 /* Post-Twilight Forest */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || * [Magic Focus 2] = +150% Magic Damage * [Magic Shielding 2] = +8 Magic Shielding * [+15% Attack Speed] * [+3 Attack Damage] * [+14 Armor Toughness] * [+2 Armor] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 79bda39c8725ffbddb9eb1f60379bf10a3d57b7b Installation 0 6 740 560 2021-02-13T21:51:18Z Democat 5 Update OptiFine link wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required!) == # Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it. # Go to where the mod pack is installed: '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night '''Default MC Launcher: '''C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder. 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 1f22dde7e379dc95793933730f3ef2c425aef7fa 741 740 2021-02-13T22:01:28Z Democat 5 /* Installing OptiFine (required!) */ Update Optifine link wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] ad015c7a9b8e0293212a65b76e842313324280b9 742 741 2021-02-13T22:03:10Z Democat 5 /* Installing OptiFine (required before 3.0!) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!''' 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 16a5f743e13102a2d422094d3cb13a0c731bfb7d 743 742 2021-02-13T22:03:31Z Democat 5 /* Installing OptiFine (required before 3.0!) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended) == '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] bce3958e332a6a46f2d86d1573842c2d3c961d65 744 743 2021-02-13T22:05:46Z Democat 5 /* Installing The Official Soundtrack (recommended) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND ON NOT JUST WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 541a2edc8418737c6e899d00f15653f978f4252e 762 744 2021-02-26T04:58:52Z 24.246.8.168 0 Adding details for linux users wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK THAT YOUR OpenJDK 8 IS INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND ON NOT JUST WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 33ce0b07a0255f16964ec113d8ac2a44d41bd163 763 762 2021-02-26T04:59:10Z 24.246.8.168 0 /* MultiMC */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK THAT YOUR OpenJDK 8 IS INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND ON NOT JUST WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 335ba2dd37695e9782f587d454e3c1cf9d4315b8 764 763 2021-02-26T04:59:20Z 24.246.8.168 0 /* MultiMC */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK THAT YOUR OpenJDK 8 IS INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND ON NOT JUST WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 064eb662fb36a2de64195597f5f665adc38e9e57 765 764 2021-02-26T05:00:54Z 24.246.8.168 0 Cleaning the phrase for readability wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=VcRDSAYKDsw</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK YOUR DISTRO THAT YOU HAVE OpenJDK 8 INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND ON NOT JUST WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] a8e576c3af001a58ee499cc325280be06c71e237 The Overworld 0 73 747 646 2021-02-14T05:51:42Z Fate 46 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. The disposition of these regions is roughly based on real life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Ruby || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Peridot || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 * 'Swamp' ** Y=32-64 ** Size=4 ** Count=36 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} bb2ec32fac5d017c72031265bfcc91e04554dcc0 Table of Contents 0 316 748 2021-02-14T05:57:38Z Fate 46 Created page with "Note: This is a 'work in progress'." wikitext text/x-wiki Note: This is a 'work in progress'. 9e02f2c28219cad86d9d016d64c370b22b88d1cf 749 748 2021-02-14T06:11:11Z Fate 46 wikitext text/x-wiki Note: This is a 'work in progress'. [[The_Overworld | Ore Distribution]] 2c4bdb45ff1a9a8da69fc445aedd21c784725671 750 749 2021-02-14T06:18:11Z Fate 46 wikitext text/x-wiki Note: This is a 'work in progress'. [[The_Overworld # Geology | Ore Distribution]] d223544b9273c6e627ae9f3a0b3070557d33e2b5 751 750 2021-02-14T06:18:56Z Fate 46 wikitext text/x-wiki Note: This is a 'work in progress'. [[The_Overworld#Geology | Ore Distribution]] b913aec94bf1ce18f37d36a1dc681ff6120affc2 752 751 2021-02-14T06:27:47Z Fate 46 wikitext text/x-wiki Note: This is a 'work in progress'. * [[The_Overworld#Geology | Stone Distribution]] = stone types and their locations. * [[The_Overworld#Ore Table Information | Ore Distribution]] = ore types and their locations. Also includes biome specific ore rates. 14008e5bde5169bfd04e3931c4d3bb41363d6820 753 752 2021-02-14T06:37:13Z Fate 46 wikitext text/x-wiki Note: This is a 'work in progress'. * [[The_Overworld | The Overworld]] = Includes biome types and their stone/ore distribution. * [[Set_Bonuses | Set Bonuses]] = Includes all information relating to armor and their set bonuses. 7016b9bf29a3a8cfcd4abcf2e726531feaaef146 Main Page 0 1 758 607 2021-02-15T01:24:14Z 68.199.44.5 0 /* Links */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == < == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! __NOTOC__ e77a2f3620c00d3ff8c8143766b7729e658060cc 759 758 2021-02-17T02:22:16Z 2600:6C5A:147F:B10C:88A4:4102:199F:C7A3 0 /* About Rebirth of the Night */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == < == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! __NOTOC__ 0e6da7d6521e1b2e2562eb2b6a539b9ab6bebbdb 760 759 2021-02-17T23:54:17Z Democat 5 Undo revision 758 by [[Special:Contributions/68.199.44.5|68.199.44.5]] ([[User talk:68.199.44.5|talk]]) wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! __NOTOC__ e90d71ebc112bbbec0c5dfbe5f69445493a810bd 761 760 2021-02-17T23:55:30Z Democat 5 Undo revision 759 by [[Special:Contributions/2600:6C5A:147F:B10C:88A4:4102:199F:C7A3|2600:6C5A:147F:B10C:88A4:4102:199F:C7A3]] ([[User talk:2600:6C5A:147F:B10C:88A4:4102:199F:C7A3|talk]]) wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience: you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! __NOTOC__ 1ad283240fd8e20581490d6503a1a2a0e221ba12 MediaWiki:Licenses 8 317 766 2021-03-02T21:17:02Z Foreck 3 Imported licenses from mediaWiki wikitext text/x-wiki * Unknown_copyright|I don't know exactly * Free licenses: ** MW-screenshot|MediaWiki screenshot ** PD|PD: public domain ** CC-by-sa-2.5|Creative Commons Attribution ShareAlike 2.5 ** GFDL|GFDL: GNU Free Documentation License ** GPL|GPL: GNU General Public License ** LGPL|LGPL: GNU Lesser General Public License * Non-free license (exception): ** CopyrightByWikimedia|Wikimedia images ab27b967135ed9c48228758f10f6872d16f03c8c File:Slider inactive.png 6 318 767 2021-03-02T21:22:29Z Foreck 3 wikitext text/x-wiki == Licensing == {{PD}} fb58602e2e8f0a02f6777b08c9847acc3d6c4877 Slider (boss) 0 319 768 2021-03-02T22:05:29Z Foreck 3 Created page with "{{Mob_Template|title1 = Slider|image1 = [[File:Slider inactive.png]]|type_/_behavior = Construct/Hybernating|location = [[Aether]] - Bronze Dungeon|health_points = 500 (250 ..." wikitext text/x-wiki {{Mob_Template|title1 = Slider|image1 = [[File:Slider inactive.png]]|type_/_behavior = Construct/Hybernating|location = [[Aether]] - Bronze Dungeon|health_points = 500 (250 [[File:Heart.png]])|attack_damage = Tackle: 4 (2 [[File:Heart.png]]) Lits player on fire }}'''The Slider''' is the animated guardian of bronze dungeons in [[The Aether]]. Unlike most entities, this solid construct can't be harmed at all by blades and must be hit with a pickaxe like a block in order to inflict damage to it. 837f88690a457f46ebcec8f8075c7d46abee39c6 769 768 2021-03-02T22:07:02Z Foreck 3 wikitext text/x-wiki {{Mob_Template|title1 = Slider|image1 = [[File:Slider inactive.png]]|type_/_behavior = Construct/Hybernating|biomes = [[The_Aether|Aether]] - Bronze Dungeon|health_points = 500 (250 [[File:Heart.png]])|attack_damage = Tackle: 4 (2 [[File:Heart.png]]) Lits player on fire }}'''The Slider''' is the animated guardian of bronze dungeons in [[The Aether]]. Unlike most entities, this solid construct can't be harmed at all by blades and must be hit with a pickaxe like a block in order to inflict damage to it. ebaea7d128893fc6717948b001ed9a91faedd491 770 769 2021-03-02T22:27:59Z Foreck 3 wikitext text/x-wiki {{Mob_Template|title1 = Slider|image1 = [[File:Slider inactive.png]]|type_/_behavior = [[Construct]] / Hibernating|biomes = [[The_Aether|Aether]] - Bronze Dungeon|health_points = 500 (250 [[File:Heart.png]])|attack_damage = Tackle: 4 (2 [[File:Heart.png]]) Lits player on fire }}'''The Slider''' is the animated guardian of bronze dungeons in [[The Aether]]. Unlike most entities, this solid construct can't be harmed at all by blades and must be hit with a pickaxe like a block in order to inflict damage to it. This boss drops the [[Arcane Eye]] which is one of two items that can be used to enter the [[Beneath]] [[Category:Mob]] [[Category:Hybernating]] 7c29b08339f3b8c3b469089958e33ba8a37b1289 771 770 2021-03-02T22:28:25Z Foreck 3 wikitext text/x-wiki {{Mob_Template|title1 = Slider|image1 = [[File:Slider inactive.png]]|type_/_behavior = [[Construct]] / Hibernating|biomes = [[The_Aether|Aether]] - Bronze Dungeon|health_points = 500 (250 [[File:Heart.png]])|attack_damage = Tackle: 4 (2 [[File:Heart.png]]) Lits player on fire }}'''The Slider''' is the animated guardian of bronze dungeons in [[The Aether]]. Unlike most entities, this solid construct can't be harmed at all by blades and must be hit with a pickaxe like a block in order to inflict damage to it. This boss drops the [[Arcane Eye]] which is one of two items that can be used to enter the [[Beneath]] [[Category:Mob]] [[Category:Hibernating]] 9806253a925851a73235a9d98bee17be0c4da58a 774 771 2021-03-02T22:47:23Z Foreck 3 wikitext text/x-wiki {{Mob_Template|title1 = Slider|image1 = [[File:Slider inactive.png]]|type_/_behavior = [[Construct]] / Hibernating|biomes = [[The_Aether|Aether]] - Bronze Dungeon|health_points = 500 (250 [[File:Heart.png]])|attack_damage = Tackle: 4 (2 [[File:Heart.png]]) Lits player on fire }}'''The Slider''' is the animated guardian of bronze dungeons in [[The Aether]]. Unlike most entities, this solid construct can't be harmed at all by blades and must be hit with a pickaxe like a block in order to inflict damage to it. This boss drops its [[Slider Eye|eye]], used to create an unattuned focus and [[Arcane Eye]] which is one of two items that can be used to enter the [[Beneath]] [[Category:Mob]] [[Category:Hostile]] [[Category:Hibernating]] e25443ee2928d8cb55213148031176d55b188b28 781 774 2021-03-03T03:53:42Z Foreck 3 wikitext text/x-wiki {{Mob_Template|title1 = Slider|image1 = [[File:Slider inactive.png]]|type_/_behavior = [[Construct]] / Hibernating|biomes = [[The_Aether|Aether]] - Bronze Dungeon|health_points = 500 (250 [[File:Heart.png]])|attack_damage = Tackle: 4 (2 [[File:Heart.png]]) Lits player on fire }}'''The Slider''' is the animated guardian of bronze dungeons in [[The Aether]]. Unlike most mobs, this solid construct can't be damaged at all by blades and must be attacked with a pickaxe in order to inflict damage to it. This boss drops its [[Slider Eye|eye]], used to create an unattuned focus and [[Arcane Eye]] which is one of two items that can be used to enter the [[Beneath]] [[Category:Mob]] [[Category:Hostile]] [[Category:Hibernating]] c998b8224e3bb6a6f20b0cb0e5a02e4e1cd8d40a Category:Hibernating 14 320 772 2021-03-02T22:30:11Z Foreck 3 Created page with "This category includes all mobs who are inactive until a player get near, attack or interact with them." wikitext text/x-wiki This category includes all mobs who are inactive until a player get near, attack or interact with them. 8f26aaa7285febffbdcf06a33b138c5d8c3ec241 File:Slider eye.png 6 321 773 2021-03-02T22:44:57Z Foreck 3 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Windmill 0 101 775 622 2021-03-02T22:56:04Z Foreck 3 /* Recepies */ wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows, the faster the axle will turn. Be careful! When raining or snowing, it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds by using a redstone signal or it will turn into a Broken Wooden Gearbox. An easy way to stop your windmill when it rains/snows is by using a wind chime to detect the incoming storm. People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. == Research notes == <blockquote>''"Working windmills are an uncommon sight in the overworld. Many centuries have passed since the time when humans wielded mechanical power as a tool to shape nature. Nowadays, one will not find windmills in villages, as only a select few have the knowledge or intellect to come up with such machinery."''</blockquote> == Vertical windmill == == Recipes == [[File:Vwindmilrecepie.jpg]] [[File:Windmilrecepie.jpg]] == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Blocks]] [[Category:Guide]] [[Category:Research Notes]] d28e7d6c43526875fcdc42c3d4e77e9ffaac420c Slider Eye 0 322 776 2021-03-03T03:46:24Z Foreck 3 Created page with "[[File:File.png|thumb|right|Slider_Eye]] The collected eye of an Aether [[Slider(boss)|Slider]] which can be used in the creation of an [[Unattuned Focus]]. [[Category: Item]]" wikitext text/x-wiki [[File:File.png|thumb|right|Slider_Eye]] The collected eye of an Aether [[Slider(boss)|Slider]] which can be used in the creation of an [[Unattuned Focus]]. [[Category: Item]] 6432dcf3c7f7a7b7601a7c6fa9368e0b2ca3c798 777 776 2021-03-03T03:47:28Z Foreck 3 wikitext text/x-wiki [[File:Slider eye.png|thumb|right|Slider Eye]] The collected eye of an Aether [[Slider(boss)|Slider]] which can be used in the creation of an [[Unattuned Focus]]. [[Category: Item]] b4282e54ba5b82952493d1aa46b3e50bafc63038 778 777 2021-03-03T03:47:54Z Foreck 3 wikitext text/x-wiki [[File:Slider eye.png|thumb|right|Slider Eye]] The collected eye of an Aether [[Slider (boss)|Slider]] which can be used in the creation of an [[Unattuned Focus]]. [[Category: Item]] 48d2c0800643d39db70ac07002ac0c9238981101 Drake 0 323 779 2021-03-03T03:50:02Z Foreck 3 Redirected page to [[Skydrake]] wikitext text/x-wiki #REDIRECT [[Skydrake]] 4d41a2687bec1dd0769126ed6d255dc12855510a Category:Hostile 14 324 780 2021-03-03T03:51:39Z Foreck 3 Created page with "Hostile mobs that attack on sight. It is possible that some of these can be befriended if the correct item or method is used, but most will not hesitate in trying to kill the..." wikitext text/x-wiki Hostile mobs that attack on sight. It is possible that some of these can be befriended if the correct item or method is used, but most will not hesitate in trying to kill the player. ca3101c141b025d401c01f76e4863c7bde779c4c Creeper 0 35 782 503 2021-03-03T09:10:09Z 69.201.74.57 0 /* Jumping Creeper */ wikitext text/x-wiki {{Mob_Template|title1 = Creeper |image1 = Creeper.png|139px |image2 =Rocket Creeper.png |image3 = |image4 = |type_/_behavior = Fungal / Hostile|biomes = Any|health_points = 20 (10[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]]) Charged: 100 (50[[file:Heart.png]])}}'''Creepers''' are common stealthy hostile mobs that spawn in dark areas in the [[Overworld]], silently approach players and usually explode shortly after coming within 3 blocks of their targets. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of ''Minecraft'', notorious both among players and non-players. Creepers are a major source of '''gunpowder''' as well as the only renewable way to obtain music discs. When struck by lightning, a creeper becomes charged, which substantially amplifies its explosion power and enables mob heads to be obtained. == Common Creeper == Green creepers chase any player in their line of sight.[[File:Creeper.png|thumb|180x180px|A common Creeper.|left]]When within three blocks of a player, a creeper stops moving, hisses, flashes and expands, then explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back the creeper or killing it. A creeper can jump down to a player if it can survive the fall. The fall 1.5 second delay includes the falling time, so an explosion occurs sooner after landing with higher falls. If a creeper is aware of a nearby player behind a wall '''it will explode''' in order to make an opening for other mobs to reach the player. == Rocket Creeper == [[File:Rocket creeper.png|thumb|180x180px|A Rocket Creeper.]] Rocket Creepers, like all creepers, will chase after a player once they see one. Their movement speed is 0.4 (normal creeper has 0.25) which allows them to quickly get to the player. Once close to the player, the rocket creeper will '''jump''' up and attempt to land on the player. When it touches the floor again, it will explode. A player can avoid the attack by sprinting away while the rocket creeper is in the air. A recommended approach to defeating rocket creepers is using a bow. Melee attempts will almost always end up in the rocket creeper exploding before being slayed. Being charged by getting struck by lightning, doubles the strength of its explosion. When killed, it drops 1-2 Gunpowder, has a chance of dropping 1 Firework Star. == Spore Creeper == More info coming soon.[[File:Spore creeper.png|thumb|180x180px|A Spore Creeper.|none]] == Dark Creeper == When exploded, leaves a cloud which gives blindness to players passing through. == Death Creeper == A special type of creeper that spawns in the Beneath. More info coming soon.[[File:Death creeper.png|thumb|180x180px|A Death Creeper.|none]] == Doom Creeper == More info coming soon.[[File:Doom creeper.png|thumb|180x180px|A Doom Creeper.|none]] == Ender Creeper == More info coming soon.[[File:Ender creeper.png|thumb|180x180px|An Ender Creeper.|none]] == Fire Creeper == Ignites players hitting it and always explodes on death. Starts fires, which will destroy nearby dropped items. There is a trick to prevent landscape damage when killing a fire creeper. Simply place a water bucket in such a way that creeper will be surrounded by at least one block of water on all sides, then kill it. Water will "soak up" explosion damage, land will be intact, even the water won't be destroyed. [[File:Fire creeper.png|thumb|180x180px|A Fire Creeper.|none]] == Rocket Creeper == When allowed to ignite will shoot up into the air and crash down into the ground exploding. [[File:Jumping creeper.png|thumb|180x180px|A Jumping Creeper.|none]] == Lightning Creeper == When it explodes, a lightning bolt will strike in the space where creeper exploded. [[File:Lightning creeper.png|thumb|180x180px|A Lightning Creeper.|none]] == Mini Creeper == More info coming soon. == Splitting Creeper == Splitting Creepers, like all creepers, will chase after a player once they see one. Once near the player, they will begin their fuse to explode. Upon exploding, it "splits" into four individual Creepers in 4 different directions, which then act as normal mobs.[[File:Splitting creeper.png|thumb|180x180px|A Splitting Creeper.|none]] == Research notes == <blockquote>"''It's been thought by some that creepers are a species of plant or fungus since they present similar qualities to some of those. They don't seem to need any kind of food, there's no records of infant creepers and their distinctive feature of exploding could be a dehiscence mechanism by which means they could reproduce or replicate.''</blockquote> <blockquote>''However, dehiscence reproduction wouldn't explain the particular behaviour of creepers actively searching for some forms of life, nor why some variations of the creeper seem to behave in completely unconventional ways."''</blockquote> <blockquote>''"Rocket Creepers are assholes."''</blockquote> <blockquote>''"You Don't make friends with salad."''</blockquote><blockquote>''"I just heard a hissing sound and looked 360 and saw nothing and then got sent to the Aether."''</blockquote> [[Category:Fungal]] [[Category:Plantae]] [[Category:Mob]] [[Category:Hostile]] [[Category:Research Notes]] 3c98e4b179fdfd91cb2f9afa1b4ffc0c2dadf5ff 783 782 2021-03-03T09:12:11Z 69.201.74.57 0 /* Rocket Creeper */ wikitext text/x-wiki {{Mob_Template|title1 = Creeper |image1 = Creeper.png|139px |image2 =Rocket Creeper.png |image3 = |image4 = |type_/_behavior = Fungal / Hostile|biomes = Any|health_points = 20 (10[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]]) Charged: 100 (50[[file:Heart.png]])}}'''Creepers''' are common stealthy hostile mobs that spawn in dark areas in the [[Overworld]], silently approach players and usually explode shortly after coming within 3 blocks of their targets. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of ''Minecraft'', notorious both among players and non-players. Creepers are a major source of '''gunpowder''' as well as the only renewable way to obtain music discs. When struck by lightning, a creeper becomes charged, which substantially amplifies its explosion power and enables mob heads to be obtained. == Common Creeper == Green creepers chase any player in their line of sight.[[File:Creeper.png|thumb|180x180px|A common Creeper.|left]]When within three blocks of a player, a creeper stops moving, hisses, flashes and expands, then explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back the creeper or killing it. A creeper can jump down to a player if it can survive the fall. The fall 1.5 second delay includes the falling time, so an explosion occurs sooner after landing with higher falls. If a creeper is aware of a nearby player behind a wall '''it will explode''' in order to make an opening for other mobs to reach the player. == Rocket Creeper == [[File:Rocket creeper.png|thumb|180x180px|A Rocket Creeper.]] Rocket Creepers, like all creepers, will chase after a player once they see one. Their movement speed is 0.4 (normal creeper has 0.25) which allows them to quickly get to the player. Once close to the player, the rocket creeper will '''jump''' up and attempt to land on the player. When it touches the floor again, it will explode. A player can avoid the attack by sprinting away while the rocket creeper is in the air. A recommended approach to defeating rocket creepers is using a bow. Melee attempts will almost always end up in the rocket creeper exploding before being slayed. Being charged by getting struck by lightning, doubles the strength of its explosion. When killed, it drops 1-2 Gunpowder, has a chance of dropping 1 Firework Star. == Spore Creeper == More info coming soon.[[File:Spore creeper.png|thumb|180x180px|A Spore Creeper.|none]] == Dark Creeper == When exploded, leaves a cloud which gives blindness to players passing through. == Death Creeper == A special type of creeper that spawns in the Beneath. More info coming soon.[[File:Death creeper.png|thumb|180x180px|A Death Creeper.|none]] == Doom Creeper == More info coming soon.[[File:Doom creeper.png|thumb|180x180px|A Doom Creeper.|none]] == Ender Creeper == More info coming soon.[[File:Ender creeper.png|thumb|180x180px|An Ender Creeper.|none]] == Fire Creeper == Ignites players hitting it and always explodes on death. Starts fires, which will destroy nearby dropped items. There is a trick to prevent landscape damage when killing a fire creeper. Simply place a water bucket in such a way that creeper will be surrounded by at least one block of water on all sides, then kill it. Water will "soak up" explosion damage, land will be intact, even the water won't be destroyed. [[File:Fire creeper.png|thumb|180x180px|A Fire Creeper.|none]] ==Jumping Creeper == As it's name suggests, jumps high into the air and explodes. [[File:Jumping creeper.png|thumb|180x180px|A Jumping Creeper.|none]] == Lightning Creeper == When it explodes, a lightning bolt will strike in the space where creeper exploded. [[File:Lightning creeper.png|thumb|180x180px|A Lightning Creeper.|none]] == Mini Creeper == More info coming soon. == Splitting Creeper == Splitting Creepers, like all creepers, will chase after a player once they see one. Once near the player, they will begin their fuse to explode. Upon exploding, it "splits" into four individual Creepers in 4 different directions, which then act as normal mobs.[[File:Splitting creeper.png|thumb|180x180px|A Splitting Creeper.|none]] == Research notes == <blockquote>"''It's been thought by some that creepers are a species of plant or fungus since they present similar qualities to some of those. They don't seem to need any kind of food, there's no records of infant creepers and their distinctive feature of exploding could be a dehiscence mechanism by which means they could reproduce or replicate.''</blockquote> <blockquote>''However, dehiscence reproduction wouldn't explain the particular behaviour of creepers actively searching for some forms of life, nor why some variations of the creeper seem to behave in completely unconventional ways."''</blockquote> <blockquote>''"Rocket Creepers are assholes."''</blockquote> <blockquote>''"You Don't make friends with salad."''</blockquote><blockquote>''"I just heard a hissing sound and looked 360 and saw nothing and then got sent to the Aether."''</blockquote> [[Category:Fungal]] [[Category:Plantae]] [[Category:Mob]] [[Category:Hostile]] [[Category:Research Notes]] 7f77c2aa1925c686711a1614e220d57d1c05c75b 814 783 2021-06-14T11:18:22Z Etoza 86 /* Jumping Creeper */ typo wikitext text/x-wiki {{Mob_Template|title1 = Creeper |image1 = Creeper.png|139px |image2 =Rocket Creeper.png |image3 = |image4 = |type_/_behavior = Fungal / Hostile|biomes = Any|health_points = 20 (10[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]]) Charged: 100 (50[[file:Heart.png]])}}'''Creepers''' are common stealthy hostile mobs that spawn in dark areas in the [[Overworld]], silently approach players and usually explode shortly after coming within 3 blocks of their targets. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of ''Minecraft'', notorious both among players and non-players. Creepers are a major source of '''gunpowder''' as well as the only renewable way to obtain music discs. When struck by lightning, a creeper becomes charged, which substantially amplifies its explosion power and enables mob heads to be obtained. == Common Creeper == Green creepers chase any player in their line of sight.[[File:Creeper.png|thumb|180x180px|A common Creeper.|left]]When within three blocks of a player, a creeper stops moving, hisses, flashes and expands, then explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back the creeper or killing it. A creeper can jump down to a player if it can survive the fall. The fall 1.5 second delay includes the falling time, so an explosion occurs sooner after landing with higher falls. If a creeper is aware of a nearby player behind a wall '''it will explode''' in order to make an opening for other mobs to reach the player. == Rocket Creeper == [[File:Rocket creeper.png|thumb|180x180px|A Rocket Creeper.]] Rocket Creepers, like all creepers, will chase after a player once they see one. Their movement speed is 0.4 (normal creeper has 0.25) which allows them to quickly get to the player. Once close to the player, the rocket creeper will '''jump''' up and attempt to land on the player. When it touches the floor again, it will explode. A player can avoid the attack by sprinting away while the rocket creeper is in the air. A recommended approach to defeating rocket creepers is using a bow. Melee attempts will almost always end up in the rocket creeper exploding before being slayed. Being charged by getting struck by lightning, doubles the strength of its explosion. When killed, it drops 1-2 Gunpowder, has a chance of dropping 1 Firework Star. == Spore Creeper == More info coming soon.[[File:Spore creeper.png|thumb|180x180px|A Spore Creeper.|none]] == Dark Creeper == When exploded, leaves a cloud which gives blindness to players passing through. == Death Creeper == A special type of creeper that spawns in the Beneath. More info coming soon.[[File:Death creeper.png|thumb|180x180px|A Death Creeper.|none]] == Doom Creeper == More info coming soon.[[File:Doom creeper.png|thumb|180x180px|A Doom Creeper.|none]] == Ender Creeper == More info coming soon.[[File:Ender creeper.png|thumb|180x180px|An Ender Creeper.|none]] == Fire Creeper == Ignites players hitting it and always explodes on death. Starts fires, which will destroy nearby dropped items. There is a trick to prevent landscape damage when killing a fire creeper. Simply place a water bucket in such a way that creeper will be surrounded by at least one block of water on all sides, then kill it. Water will "soak up" explosion damage, land will be intact, even the water won't be destroyed. [[File:Fire creeper.png|thumb|180x180px|A Fire Creeper.|none]] ==Jumping Creeper == As its name suggests, it jumps high into the air and explodes. [[File:Jumping creeper.png|thumb|180x180px|A Jumping Creeper.|none]] == Lightning Creeper == When it explodes, a lightning bolt will strike in the space where creeper exploded. [[File:Lightning creeper.png|thumb|180x180px|A Lightning Creeper.|none]] == Mini Creeper == More info coming soon. == Splitting Creeper == Splitting Creepers, like all creepers, will chase after a player once they see one. Once near the player, they will begin their fuse to explode. Upon exploding, it "splits" into four individual Creepers in 4 different directions, which then act as normal mobs.[[File:Splitting creeper.png|thumb|180x180px|A Splitting Creeper.|none]] == Research notes == <blockquote>"''It's been thought by some that creepers are a species of plant or fungus since they present similar qualities to some of those. They don't seem to need any kind of food, there's no records of infant creepers and their distinctive feature of exploding could be a dehiscence mechanism by which means they could reproduce or replicate.''</blockquote> <blockquote>''However, dehiscence reproduction wouldn't explain the particular behaviour of creepers actively searching for some forms of life, nor why some variations of the creeper seem to behave in completely unconventional ways."''</blockquote> <blockquote>''"Rocket Creepers are assholes."''</blockquote> <blockquote>''"You Don't make friends with salad."''</blockquote><blockquote>''"I just heard a hissing sound and looked 360 and saw nothing and then got sent to the Aether."''</blockquote> [[Category:Fungal]] [[Category:Plantae]] [[Category:Mob]] [[Category:Hostile]] [[Category:Research Notes]] d459caac9eeb476109edfaed1610767557437d7b Installation 0 6 784 765 2021-03-14T20:54:44Z CalaMariGold 6 wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=tgY-H8xj_6c&t=2s</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK YOUR DISTRO THAT YOU HAVE OpenJDK 8 INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND ON NOT JUST WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 7b947a8828ec711c9bb0724cb70bc16342f31299 815 784 2021-06-21T17:17:34Z ThatOne 39 /* Installing The Official Soundtrack (recommended before 3.0) */ wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=tgY-H8xj_6c&t=2s</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK YOUR DISTRO THAT YOU HAVE OpenJDK 8 INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND NOT JUST ON WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 8dbad5179b819b37bede27420cd27aca2572f620 UserWiki:CalaMariGold 200 325 785 2021-04-30T02:30:55Z CalaMariGold 6 import user wiki wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Ferrous Wroughtnaut 0 43 786 89 2021-04-30T11:01:55Z REGINALD 68 wikitext text/x-wiki {{Mob_Template|image1 = 260px-Entity MOWM Ferrous Wroughtnaut.png|name = Ferrous Wroughtnaut|type_/_behavior = Hostile|biomes = Underground|health_points = 40 (20[[file:Heart.png]])|attack_damage = 30 (15[[file:Heart.png]])}}Lost underground many years ago, these heavily armored knights are not men nor are they statues. Are they guarding something? They have forgotten what. Are they waiting for something? They have forgotten when. Are they mourning someone? They have forgotten whom. All they know is to slay those who approach their chambers. There is only one way to damage a Ferrous Wroughtnaut; its weakness in its back. Only the bravest of adventurers would dare to challenge a Ferrous Wroughtnaut. Upon defeat, the Wroughtnaut will drop its Wrought Helm and its Axe of a Thousand Metals for the victor. Right clicking with the axe attacks in a large arc, and shift-right clicking will create a shockwave that brings targets closer to you. Neither tool can break. == Behavior == Ferrous Wroughtnauts start standing still, with their arms resting on their axe. When a player comes nearby or they are attacked, they ready themselves and start attacking. They are also '''immune to all sources of damage, except during their vertical swing attack'''. When a Ferrous Wroughtnaut is attacking, it slowly marches towards its target, sometimes stopping to use one of the following attacks: * Swing its axe in a horizontal arc after a short delay, dealing 30 damage to what it hits. * Swing its axe in a vertical arc after a short delay, dealing 30 damage to what it hits and getting its axe stuck in the ground. While the axe is stuck, the Wroughtnaut is vulnerable and may be damaged once in its back. * Stomp the ground with its foot, causing some nearby blocks to be launched upwards while dealing up to 6 damage to nearby mobs and knocking them a little away. Mobs closer to the Wroughtnaut take more damage and are knocked further. When killed it drops a Wrought Helm and an Axe of a Thousand Metals. [[Category:Mob]] [[Category:Humanoid]] To Counteract the Ferrous Wroughtnaught: When your playing Multiplayer Your friend has to distract it until either you or your friend can hit it during its overhead swing attack 7e86185593494a0d76bde869505abc316e02b3ae Myrmex 0 217 787 447 2021-04-30T11:33:32Z REGINALD 68 wikitext text/x-wiki {{Mob_Template|image1 = AntBois.png|health_points = '''Worker:''' 20 (10x [[File:Heart.png]])<br>'''Soldier:''' 40 (20x [[File:Heart.png]])<br>'''Sentinel:''' 60 (30x [[File:Heart.png]])<br>'''Royal:''' 50 (25x [[File:Heart.png]])<br>'''Queen:''' 120 (60x [[File:Heart.png]])|attack_damage = '''Worker:''' <br>Bite: 3 (1.5 hearts)<br>Sting: Poison II for 2 seconds<br>'''Soldier:''' <br>Bite: 6 ([[File:Heart.png]][[File:Heart.png]][[File:Heart.png]])<br>Sting: Poison III for 9 seconds<br>'''Sentinel:''' <br>Bite: 9 (4.5 hearts)<br>Sting: Poison IV for 4 seconds<br>'''Royal:''' <br>Bite: 6 ([[File:Heart.png]][[File:Heart.png]][[File:Heart.png]])<br>Sting: Poison II for 3 seconds<br>'''Queen:''' <br>Bite: 10 ([[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]])<br>Sting: Poison III for 9 seconds|drops = See [[Myrmex#Drops|Drops]]|biomes = [[Myrmex Hives]]}}'''Myrmex''' are cantankerous arthropods that dwell in underground hives and maintain an elaborate caste system. ==Appearance== Although Myrmex differ in body plan depending on what caste they are, they all resemble giant insects (more specifically, ants) with hard, chitinous armor, 3 pairs of walking legs, a moderate-sized thorax, a moderate-sized head with large, yellow eyes and large mandibles, and a large, bulbous abdomen ending in a sharp stinger. As eusocial arthropods, the Myrmex are quite diverse in body plan, and come in 5 different castes, with most castes having many unique features: *'''Workers''' have the standard Myrmex body plan, with 3 pairs of walking legs, a body held parallel to the ground, and a bulbous abdomen. *'''Soldiers''' resemble the Workers, but are slightly larger in size, have a slightly darker body pattern, and have larger mandibles. *'''Sentinels''' differ the most from the standard Myrmex body plan; their first pair of walking legs have been modified into raptorial forelegs, their abdomen has been modified into a long, curved, scorpion-like tail, and they stand upright, much like a praying mantis. *'''Royals''' resemble the Workers, but are much larger in size, have a slightly lighter body pattern, and boast 2 pairs of wings that they can fly around with. *'''The Queen''' is the largest of the Myrmex castes, and bears a resemblance to the Worker, but with a pair of horns on top of her head, and with a long, pulsating, sac-like abdomen. Myrmex come in 2 colors, depending on where they are found; desert Myrmex are brown in color, while jungle Myrmex are cyan in color. Myrmex larvae are white in color, and lack limbs and mandibles, making them resemble small worms. Myrmex pupae are also white in color, although their body plan resembles their adult forms far more than the larvae. ==Spawning== [[File:Desert_Myrmex.png|thumb|220x220px]] [[File:Jungle_Myrmex.png|thumb|220x220px]] Myrmex can be located in [[Myrmex Hives]], vast, labyrinthine, underground nests that are made of [[Myrmex Resin|resin]] and [[Myrmex Bioluminescence|bioluminescence]], and can be found in Desert and Jungle biomes. ==Drops== Upon death, Myrmex drop [[Myrmex Chitin]] (corresponding to the Myrmex variant), [[Myrmex Resin Chunk]]s (also corresponding to the Myrmex variant), and [[Myrmex Stinger]]s. How many of each drop a Myrmex yields depends on what caste it is in: *Workers drop 0-2 pieces of chitin, 0-1 resin chunks, and 0-1 stingers. *Soldiers drop 0-3 pieces of chitin, 0-3 resin chunks, and 0-1 stingers. *Sentinels drop 0-4 pieces of chitin, 1-4 resin chunks, and 0-1 stingers. *Royals drop 0-5 pieces of chitin, 1-6 resin chunks, and 0-1 stingers. *Queens drop 5-12 pieces of chitin, 5-12 resin chunks, and 0-1 stingers. ==Behavior== All Myrmex castes are naturally hostile to players and villagers as well as Myrmex not from the same hive, but certain castes, such as soldiers and sentinels, will attack anything that comes nearby. All Myrmex will attack intruders by biting them and poisoning them with their stingers; however, each Myrmex caste behaves differently from one another, and carries out different tasks. Myrmex larvae and pupae are completely passive, and will simply wiggle around in place. ===Castes=== Myrmex come in 5 different castes, each with its own unique behavior: ====Workers==== Workers are the laborers of the hive, and will often leave the hive to forage for food and other resources, right before bringing it back to the hive and storing it in [[Myrmex Cocoon|cocoons]] found in the food rooms. As well as this, they will sometimes carry [[Myrmex Egg|eggs]], larvae, and pupae from the Queen's residence to the nursery rooms. They are the weakest out of all the Myrmex castes, as their bite only does 1.5 hearts (3 HP) of damage, and their sting only inflicts Poison II for 2 seconds. ====Soldiers==== Soldiers serve as the Workers' bodyguards, following them around and protecting them from nearby threats as well as helping them find food by subduing prey in their vicinity. As such, they are stronger than their protégé; although their bite deals 3 hearts (6 HP) of damage, their sting is even more dangerous, inflicting Poison III for 9 seconds. ====Sentinels==== Sentinels serve as the hive's covert operations units, and are the deadliest of all the Myrmex castes. They will stay near the entrance of the hive, assuming an ambush posture and camouflaging with the block that makes up their environment (sand for the desert variant and leaves for the jungle variant); once a prey item or intruder gets near, it will spring into action and relentlessly attack its target. Sentinels are lethal due to a combination of incredible attack damage and fast, multi-hitting attacks; they can hit targets 3 times in a row with their foreleg slashes (dealing 4.5 hearts (9 HP) of damage with each slash), they can sting twice in a row (inflicting Poison IV for 4 seconds with each sting), and, finally, they are capable of snagging targets with their forelegs, right before proceeding to damage them over time by taking bites out of them with their mandibles. ====Royals==== Royals are the hive's means of reproduction. Upon leaving the hive, they will take to the skies and start flying around in search of a mate. They will not go after any nearby players unless aggravated. Once two royals find each other, they will start emitting heart particles, and will proceed quickly fly into each other, fall down to the ground, and start mating. Once this process is over, one of the Royals immediately dies, while the other becomes a Queen and digs into the ground, spawning a new colony. ====Queen==== The Queen is the matriarch of the hive, as well as its sole reproductive member. She will usually walk around in the single giant room she inhabits, constantly laying eggs that hatch into larvae. However, despite being the reproductive unit of the hive, she is still capable of defending herself very well; her bite does 5 hearts (10 HP) of damage, and although her sting only inflicts Poison III for 9 seconds, it inflicts incredibly heavy knockback upon her foes. Usually, there will be only one Queen in a hive, and without her, reproduction will stop, and the other members of the hive will stop working as efficiently as they usually do, leaving them vulnerable to predation; thus, if you kill the Queen, the entire colony crumbles. ===Reputation=== Reputation is arguably very important when dealing with Myrmex; as Myrmex are incredibly complex creatures, forming a bond with them is somewhat important. Since Myrmex are hostile at first, the only action a player can take to raise their reputation within a Myrmex hive is to throw resin chunks (corresponding to the Myrmex type) near a Worker; if the Worker does not already have an item in her mandibles, she will collect the resin and bring it back to the hive, raising the player's reputation by 5. The minimum reputation one can have is always 0, and the maximum reputation one can get themselves to is 100. A good strategy to raise one's reputation within a hive is to throw resin all around the entrance of the hive. If there are many Workers present, they will rush to and fro, collecting the resin and bringing it back to the hive; this will quickly raise the player's reputation. However, one should exercise caution when trying to raise their reputation within a Myrmex hive, as attacking and/or killing Myrmex will damage your reputation with the hive; attacking certain castes will damage one's reputation more than others. An important thing to note about reputation is that it is not shared by all players in a server; throwing resin will only change the reputation of the player that threw it. ''Values coming soon...'' ====Neutrality==== If a player manages to reach a reputation of 25, all Myrmex castes in the hive will turn neutral towards them. Should the player go below a reputation of 25, all Myrmex castes will turn hostile towards them again. ====Trading==== If a player manages to reach a reputation of 50, all Myrmex castes in the hive will become willing to trade with them. Trading with a Myrmex works much like trading with a [https://minecraft.gamepedia.com/Villager#Trading villager], as you must give them a certain item to get another in return; however, unlike villagers, which use emeralds as currency, Myrmex use resin corresponding to their environment as currency. Each caste of Myrmex has varying trades that will be unlocked similarly to how villagers unlocked trades prior to 1.14. Trades can vary slightly in quality, with some individuals requesting or returning more or less than others. {| class="article-table" ! colspan="3" |Desert Mymex Workers |- !Level !Item Requested !Item Sold |- | rowspan="2" |1 |Dirt (32-64) |Desert Resin Chunk (1-2) |- |Sand (32-64) |Desert Resin Chunk (1-2) |- |2 |Dead Bush (7-10) |Desert Resin Chunk (1-2) |- |3 |Iron Ore (10-14) |Desert Resin Chunk (1-4) |- | rowspan="2" |4 |Desert Resin Chunk (1-5) |Bone (5-14) |- |Sugar (5-8) |Desert Resin Chunk (1-2) |} {| class="article-table" ! colspan="3" |Desert Myrmex Soldiers |- !Level !Item Requested !Item Sold |- | rowspan="3" |1 |Desert Resin Chunk (2-3) |Bone (7-15) |- |Desert Resin Chunk (2-3) |Feather (2-3) |- |Desert Resin Chunk (1) |String (1-2) |- | rowspan="3" |2 |Desert Resin Chunk (5-7) |Gunpowder (2-3 |- |Desert Resin Chunk (4-6) |Raw Rabbit (1) |- |Desert Resin Chunk (1-3) |Cactus Green (2-3) |- | rowspan="2" |3 |Desert Resin Chunk (1-3) |Iron Nugget (1-2) |- |Desert Resin Chunk (3-6) |Raw Chicken (1) |- | rowspan="2" |4 |Desert Resin Chunk (1-3) |Gold Nugget (1-2) |- |Desert Resin Chunk (1-2) |Silver Nugget (1-3) |- |5 |Troll Tusk (1) |Desert Resin Chunk (6-13) |} {| class="article-table" ! colspan="3" |Desert Myrmex Sentinels |- !Level !Item Requested !Item Sold |- | rowspan="2" |1 |Spider Eye (1) |Desert Resin Chunk (1-2) |- |Redstone Dust (3-4) |Desert Resin Chunk (2-4) |- | rowspan="4" |2 |Desert Resin Chunk (3) |Egg (1) |- |Desert Resin Chunk (3-6) |Raw Porkchop (1) |- |Desert Resin Chunk (3-5) |Raw Beef (1) |- |Desert Resin Chunk (4-7) |Raw Lamb (1) |- |3 |Poisonous Potato (1) |Desert Resin Chunk (10-20) |- |4 |Pufferfish (1) |Desert Resin Chunk (7-10) |- |5 |Desert Resin Chunk (27-50) |Skeleton Skull (1) |} {| class="article-table" ! colspan="3" |Desert Myrmex Royals |- !Level !Item Requested !Item Sold |- |1 |Manuscript (1) |Desert Resin Chunk (4-5) |- | rowspan="2" |2 |Gold Ingot (2-3) |Desert Resin Chunk (6-7) |- |Silver Ingot (1-4) |Desert Resin Chunk (6-8) |- |3 |Desert Resin Chunk (5-10) |Rabbit's Foot (1) |- | rowspan="2" |4 |Desert Resin Chunk (10-14) |Ender Pearl (1) |- |Desert Resin Chunk (6-7) |Witherbone Shard (1) |- | rowspan="2" |5 |Desert Resin Chunk (9-11) |Magma Cream (1) |- |Desert Resin Chunk (9-11) |Nether Quartz (1) |- |6 |Desert Resin Chunk (16-20) |Golden Carrot (1) |- |7 |Desert Resin Chunk (22-26) |Emerald (1) |} {| class="article-table" ! colspan="3" |Desert Myrmex Queens |- !Level !Item Requested !Item Sold |- |1 |Desert Resin Chunk (1-8) |Desert Myrmex Worker Egg (1) |- |2 |Desert Resin Chunk (~20) |Desert Myrmex Soldier Egg (1) |- |3 |Desert Resin Chunk (~22) |Desert Myrmex Royal Egg (1) |- |4 |Desert Resin Chunk (~32) |Desert Myrmex Sentinel Egg (1) |- |5 |Desert Resin Chunk (~55) |Desert Myrmex Queen Egg (1) |} '''''Prices may not be exact, and have been determined using brief multi-Myrmex tests.''''' A successful trade with a Myrmex will raise a player's reputation by 2, and the following regeneration that takes place will raise the player's reputation by 1, amounting to a total of 3 reputation points gained during the process. Should the player go below a reputation of 50, their trading privileges will be revoked. ====Hive Control==== ''See also: [[Myrmex Staff]]'' If a player manages to reach a reputation of 75, they will be able to control the hive using a Myrmex Staff corresponding to their environment. In order to activate the staff, one must interact with a Myrmex with the staff in their hand. From there on, one can use it to delete certain rooms within the hive, as well as to disable the Queen's reproductive abilities; by sneaking and using the staff, one can also add new rooms to the hive at their current position. To add a new room, simply sneak and right-click with the staff while inside the hive to open up a GUI that shows a list of rooms the player can add. Should the player go below a reputation of 75, their hive-controlling privileges will be revoked. ====Hatching==== If a Myrmex Queen is hatched from an egg, she will bond with the player closest to her, and that player will have a permanent reputation of 100 within the hive she later creates. Any other Myrmex egg placed by the player will hatch into a rogue Myrmex. Myrmex colonies may spawn near underground structures like mineshafts 5cd2af5e71b2819d03187547ea7da2a69d50b2b9 Scaffold 0 326 788 2021-05-02T05:11:53Z Foreck 3 Created wikitext text/x-wiki Scaffolding are blocks used for aiding with construction. There are 4 types of scaffolding that exist in Rebirth of the night == Variants == === Decaying scaffolding === '''Decaying scaffolding''' is a special block that only certain more intelligent mobs can place and with which they will attempt to reach the player position, this block is unobtainable and will dissappear after a little while. === Wooden scaffolding === A very weak block made only of sticks, similar to decaying scaffolding and it will fall apart exactly after 10 seconds without dropping anything. === Scaffold === '''Scaffold''' is a structurally sound block crafted from scaffolding which bears resemblance to [[Platform|platforms]]. Scaffold blocks do not break, they can be vertically stacked up to 9 blocks by right-clicking with more scaffold (higher altitudes require horizontal support) and can be climbed like regular stairs. When the bottom-most scaffold block is broken, all scaffold on top will break along. Finally, [[Rope|rope cord]] can be attached to the sides of scaffold to connect them or to the top for use with a [[Pulley|pulley]]. === Ender scaffolding === A variant of '''Wooden scaffolding''' that returns to the inventory after a few seconds. Drops '''Wooden scaffolding''' if broken by hand. 1c2c66a8f344898afc19c63ed9a8a95ff805c02b Main Page 0 1 789 761 2021-05-02T06:25:21Z 199.19.145.17 0 /* About Rebirth of the Night */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! __NOTOC__ 0282f29b55c9024f56a7f3ef5a6934fe96d1ee21 790 789 2021-05-07T06:43:09Z 186.54.79.192 0 wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ 578b50694bb3650306fd6e2efadc2ec30307a86a Beekeeping 0 21 791 494 2021-05-10T20:41:00Z 96.52.68.125 0 /* Part 5: Using the Products */ wikitext text/x-wiki Rebirth of the Night uses the Pam's Harvestcraft mod for beekeeping. == Part 1: The Queen == Natural beehives grow on trees pretty much everywhere. They're generally on the outer layer of the leaves and present on roughly 1 in 12 trees. Breaking one (punching will do the trick) will drop a single queen bee. == Part 2: The Apiary == As in the real world, a beekeeper must make a house for the bees. For this, you will need 3 item frames (the cheapest way to make them is with a total of 3 leather straps (1.5 leather cut up with shears) and 24 sticks) and 6 wood planks. The item frames which are placed vertically between the 6 wood planks. == Part 3: The Honey Gains == Unlike the real world, you will not need to insert wax into the apiary so the bees could either put eggs or honey there. Put the queen into the slot and wait. That's it. That is all there is to it. == Part 4: More Queens == Do not be alarmed by the fact that the queen bee has a durability bar. Once the queen bee is "broken" she will appear in the "output" slot (not sure if it'll happen if it's full) so you can put her right back in her slot. There are three ways to get new queens: # Go find another natural beehive. This is pretty easy, even if you're in a desert biome or something you can travel a bit, though this isn't the best option if you want a big farm. # Go find some lanterns and punch them, their loot (luminous jelly) can be combined with a queen bee to make 3 [[Royal Jelly]] (note: while this recipe conserves the queen bee used to make the jelly, trying to make royal jelly out of just a queen will result in the queen being consumed), which in turn can be combined with a bee grub to make a new queen. This is a better option for a bigger farm since killing one lantern will yield 6 [[Royal Jelly]] without destroying the preexisting queens, but as with the natural beehive finding method you need to find a forest (or a shady area according to sources). # Magic powder, a queen, and a golden crown will also produce [[Royal Jelly]] (while probably conserving the queen). Of the three options this is the hardest and most expensive, as you will need gold as well as spectral silt or ambrosium. == Part 5: Using the Products == Both wax and honey are very useful: wax is necessary for the toughest leather and can be used as a cheap fuel, while honey is a great replacement for sugar (sugarcane does not grow well every season and is important in paper making, potions, etc.) when it comes to edibles. The [[JEI]] will make it seem as though you need a compressor (middle-ish game device) to actually make use of what the queen gives you, but a mill and hand crank are completely sufficient to get what you want (just not as fast (I assume) and at the cost of hunger (roughly 1/8 hunger per crank). While this is not at all accurate to how you would get honey and wax separated (a mill would just give you a mush of wax and honey), it is convenient since you don't need to make anything new just to get honey. [[Category:Guide]] 8a5e70cc620f0c587189d79ac8e56bdb24aee78a User talk:CalaMariGold 3 327 792 2021-05-12T21:13:37Z 46.254.253.95 0 Created page with "Hello, Let me Manage your Facebook and Instagram. I will take away the pain and headaches of coming up with fresh content everyday! Reply YES and lets start! Andy Burns C..." wikitext text/x-wiki Hello, Let me Manage your Facebook and Instagram. I will take away the pain and headaches of coming up with fresh content everyday! Reply YES and lets start! Andy Burns CYBER SERVICES b9d4a9d42faf35304c62f31932650800873d85cc Invasions 0 54 793 574 2021-05-16T21:29:43Z 74.96.242.83 0 /* Trivia */ wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. '''No stages unlocked''' {| class="article-table" |"The zombie horde is approaching..." |Many more zombies spawn in the invasion than normal. |} '''Early game armor''' {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} '''Mid game armor''' {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} '''The Nether''' {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} '''The Beneath''' {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only '''First Mythril''' {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. 8f7f7629d27e4d3415807856a82e159a34f88bce User:Wabooski 2 328 794 2021-05-25T11:57:45Z Wabooski 65 create user page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Materials 0 329 795 2021-05-25T20:54:35Z Wabooski 65 Created page with "Throughout your time in Rebirth of The Night, you'll come across many different materials that you will have to gather to progress through the game. Each has their own unique..." wikitext text/x-wiki Throughout your time in Rebirth of The Night, you'll come across many different materials that you will have to gather to progress through the game. Each has their own unique properties, advantages, and disadvantages. {| class="wikitable sortable" |+ Materials |- ! Material !! Tool Durability !! Mining Level !! Mining Speed !! Enchantability !! Special Properties |- | Stone || 131 || Crude || 4 || || N/A |- | Holystone || 131 || Crude || 4 || || Mobs have a 5% chance to drop ambrosia shards when killed |- | Gold || 90 || Sturdy || 12 || || N/A |- | Iron || 288 || Sturdy || 6 || || N/A |- | Bronze || 331 || Sturdy || 6 || || N/A |- | Silver || 288 || Sturdy || 8 || || Tools deal an additional +2 damage vs undead. Weapons deal an additional 50% base damage to undead. |- | Zanite || 398 || Sturdy || 2 || || Mining speed and damage increase as the tool loses durability |- | Gravitite || 2374 || Sturdy || 6 || || Weapons launch foes into the air |- | Molten || 250 || Sturdy || 6 || || Smelts any item gathered by the tool |- | Steel || 1795 || Refined || 7 || || N/A |- | Iron Root || 2046 || Refined || 9.5 || || N/A |- | Diamond || 2046 || Masterwork || 8 || || +25% Attack Speed +2 Armour Toughness +15% Magic Shielding |- | Sapphire || 2046 || Masterwork || 8 || || +1 Step Height +1 Jump Height +2 Reach Distance |- | Ruby || 2046 || Masterwork || 8 || || +2 Max Health +2 Attack Damage +2 Armor |- | Peridot || 2046 || Masterwork || 10 || || +25% Mining Speed +20% Move Speed +10% Damage Resistance |- | Meteorite || 2341 || Masterwork || 7 || || Mines obsidian and meteoric rock much faster |- |Myremex Chitin || 346 || Masterwork || 6 || || +4 Damage to non-arthropods and deathworms |- | Viridium || 1876 || Masterwork || 13.5 || || N/A |- | Mythril || 2663 || Mythical || 12 || || N/A |- | Soulforged Steel || 6969 OR 8988 || Mythical || 11 || || N/A |- | Exorite || 2013 || Exotic || 15 || || N/A |- | Onyx || 3329 || Zenith || 10 || || N/A |- | Steeleaf || 2064 || Zenith || 11 || || N/A |- | Fiery || 2477 || Zenith || 12 || || N/A |- | Knightmetal || 2663 || Zenith || 11 || || Extra damage to armored targets |- | Dragon Bone || 2374 || Zenith || 10 || || N/A |- | Ice Dragonsteel || 7324 || Zenith || 10 || || Freezes targets |- | Fire Dragonsteel || 7324 || Zenith || 10 || || Ignites and knocks back targets |} f9e441d86eacc8ca521887834c6dac8f5c4ef36e 797 795 2021-05-25T21:04:39Z Wabooski 65 Replaced content with "-" wikitext text/x-wiki - 3bc15c8aae3e4124dd409035f32ea2fd6835efc9 Tool Comparison Chart 0 330 796 2021-05-25T21:03:14Z Wabooski 65 Created page with "Throughout your time in Rebirth of The Night, you'll come across many different materials that you will have to gather to progress through the game. Each has their own unique..." wikitext text/x-wiki Throughout your time in Rebirth of The Night, you'll come across many different materials that you will have to gather to progress through the game. Each has their own unique properties, advantages, and disadvantages. Here listed are the different materials you will be using to craft your tools, along with relevant statistics. {| class="wikitable sortable" |- ! Material !! Tool Durability !! Mining Level !! Mining Speed !! Enchantability !! Special Properties |- | Stone || 131 || Crude || 4 || || N/A |- | Holystone || 131 || Crude || 4 || || Mobs have a 5% chance to drop ambrosia shards when killed |- | Gold || 90 || Sturdy || 12 || || N/A |- | Iron || 288 || Sturdy || 6 || || N/A |- | Bronze || 331 || Sturdy || 6 || || N/A |- | Silver || 288 || Sturdy || 8 || || Tools deal an additional +2 damage vs undead. Weapons deal an additional 50% base damage to undead. |- | Zanite || 398 || Sturdy || 2 || || Mining speed and damage increase as the tool loses durability |- | Gravitite || 2374 || Sturdy || 6 || || Weapons launch foes into the air |- | Molten || 250 || Sturdy || 6 || || Smelts any item gathered by the tool |- | Steel || 1795 || Refined || 7 || || N/A |- | Iron Root || 2046 || Refined || 9.5 || || N/A |- | Diamond || 2046 || Masterwork || 8 || || +25% Attack Speed +2 Armour Toughness +15% Magic Shielding |- | Sapphire || 2046 || Masterwork || 8 || || +1 Step Height +1 Jump Height +2 Reach Distance |- | Ruby || 2046 || Masterwork || 8 || || +2 Max Health +2 Attack Damage +2 Armor |- | Peridot || 2046 || Masterwork || 10 || || +25% Mining Speed +20% Move Speed +10% Damage Resistance |- | Meteorite || 2341 || Masterwork || 7 || || Mines obsidian and meteoric rock much faster |- |Myremex Chitin || 346 || Masterwork || 6 || || +4 Damage to non-arthropods and deathworms |- | Viridium || 1876 || Masterwork || 13.5 || || N/A |- | Mythril || 2663 || Mythical || 12 || || N/A |- | Soulforged Steel || 6969 OR 8988 || Mythical || 11 || || N/A |- | Exorite || 2013 || Exotic || 15 || || N/A |- | Onyx || 3329 || Zenith || 10 || || N/A |- | Steeleaf || 2064 || Zenith || 11 || || N/A |- | Fiery || 2477 || Zenith || 12 || || N/A |- | Knightmetal || 2663 || Zenith || 11 || || Extra damage to armored targets |- | Dragon Bone || 2374 || Zenith || 10 || || N/A |- | Ice Dragonsteel || 7324 || Zenith || 10 || || Freezes targets |- | Fire Dragonsteel || 7324 || Zenith || 10 || || Ignites and knocks back targets |} 1739c340a1c2f9fa94233d500ef54332ef8f6a5e 798 796 2021-05-25T21:09:12Z Wabooski 65 wikitext text/x-wiki Throughout your time in Rebirth of The Night, you'll come across many different materials that you will have to gather to progress through the game. Each has their own unique properties, advantages, and disadvantages. Here listed are the different materials you will be using to craft your tools, along with relevant statistics. {| class="wikitable sortable" |- ! Material !! Tool Durability !! Mining Level !! Mining Speed !! Enchantability !! Special Properties |- | Stone || 131 || Crude || 4 || || N/A |- | Holystone || 131 || Crude || 4 || || Mobs have a 5% chance to drop ambrosia shards when killed |- | Gold || 90 || Sturdy || 12 || || N/A |- | Iron || 288 || Sturdy || 6 || || N/A |- | Bronze || 331 || Sturdy || 6 || || N/A |- | Silver || 288 || Sturdy || 8 || || Tools deal an additional +2 damage vs undead. Weapons deal an additional 50% base damage to undead. |- | Zanite || 398 || Sturdy || 2 || || Mining speed and damage increase as the tool loses durability |- | Gravitite || 2374 || Sturdy || 6 || || Weapons launch foes into the air |- | Molten || 250 || Sturdy || 6 || || Smelts any item gathered by the tool |- | Steel || 1795 || Refined || 7 || || N/A |- | Iron Root || 2046 || Refined || 9.5 || || N/A |- | Diamond || 2046 || Masterwork || 8 || || +25% Attack Speed +2 Armour Toughness +15% Magic Shielding |- | Sapphire || 2046 || Masterwork || 8 || || +1 Step Height +1 Jump Height +2 Reach Distance |- | Ruby || 2046 || Masterwork || 8 || || +2 Max Health +2 Attack Damage +2 Armor |- | Peridot || 2046 || Masterwork || 10 || || +25% Mining Speed +20% Move Speed +10% Damage Resistance |- | Meteorite || 2341 || Masterwork || 7 || || Mines obsidian and meteoric rock much faster |- |Myremex Chitin || 346 || Masterwork || 6 || || +4 Damage to non-arthropods and deathworms |- | Viridium || 1876 || Masterwork || 13.5 || || N/A |- | Mythril || 2663 || Mythical || 12 || || N/A |- | Soulforged Steel || 6969 OR 8988 || Mythical || 11 || || N/A |- | Exorite || 2013 || Exotic || 15 || || N/A |- | Onyx || 3329 || Zenith || 10 || || N/A |- | Steeleaf || 2064 || Zenith || 11 || || N/A |- | Fiery || 2477 || Zenith || 12 || || N/A |- | Knightmetal || 2663 || Zenith || 11 || || Extra damage to armored targets |- | Dragon Bone || 2374 || Zenith || 10 || || N/A |- | Ice Dragonsteel || 7324 || Zenith || 10 || || Freezes targets |- | Fire Dragonsteel || 7324 || Zenith || 10 || || Ignites and knocks back targets |} [[Category:Tools]] c84e3836473a8987cc229be6b53a017e35ac8084 800 798 2021-05-27T11:24:59Z Wabooski 65 wikitext text/x-wiki Throughout your time in Rebirth of The Night, you'll come across many different materials of varying strengths that you will have to gather to progress through the game. Each has their own unique properties, advantages, and disadvantages. Here listed are the different materials you will be using to craft your tools, along with relevant statistics. With few exceptions, all tools/weapons made of a certain material will have the same durability, and all tools will have the same mining level and gathering speed. {| class="wikitable sortable" |- ! Material !! Tool Durability !! Mining Level !! Gathering Speed !! Enchantability !! Special Properties |- | Stone || 131 || Crude || 4 || || N/A |- | Holystone || 131 || Crude || 4 || || Mobs have a 5% chance to drop ambrosia shards when killed Blocks have a 5%(?) chance of dropping ambrosia when broken |- | [[Gold]] || 90 || Sturdy || 12 || || N/A |- | [[Iron]] || 288 || Sturdy || 6 || || N/A |- | [[Bronze]] || 331 || Sturdy || 6 || || N/A |- | [[Silver]] || 288 || Sturdy || 8 || || Tools deal an additional +2 damage vs undead. Weapons deal an additional 50% base damage to undead. |- | [[Zanite]] || 398 || Sturdy || 2 || || Mining speed and damage increase as the tool loses durability |- | [[Gravitite]] || 2374 || Sturdy || 6 || || Weapons launch foes into the air |- | Molten || 250 || Sturdy || 6 || || Smelts any item gathered by the tool |- | [[Steel]] || 1795 || Refined || 7 || || N/A |- | [[Iron Root]] || 2046 || Refined || 9.5 || || N/A |- | [[Diamond]] || 2046 || Masterwork || 8 || || +25% Attack Speed +2 Armour Toughness +15% Magic Shielding |- | [[Sapphire]] || 2046 || Masterwork || 8 || || +1 Step Height +1 Jump Height +2 Reach Distance |- | [[Ruby]] || 2046 || Masterwork || 8 || || +2 Max Health +2 Attack Damage +2 Armor |- | [[Peridot]] || 2046 || Masterwork || 10 || || +25% Mining Speed +20% Move Speed +10% Damage Resistance |- | [[Meteorite]] || 2341 || Masterwork || 7 || || Mines obsidian and meteoric rock much faster |- |Myremex Chitin || 346 || Masterwork || 6 || || +4 Damage to non-arthropods and deathworms |- | [[Viridium]] || 1876 || Masterwork || 13.5 || || N/A |- | [[Mythril]] || 2663 || Mythical || 12 || || N/A |- | [[Soulforged Steel]] || 6969 OR 8988 || Mythical || 11 || || N/A |- | [[Exorite]] || 2013 || Exotic || 15 || || N/A |- | [[Onyx]] || 3329 || Zenith || 10 || || N/A |- | [[Steeleaf]] || 2064 || Zenith || 11 || || N/A |- | [[Fiery]] || 2477 || Zenith || 12 || || N/A |- | [[Knightmetal]] || 2663 || Zenith || 11 || || Extra damage to armored targets |- | [[Dragon Bone]] || 2374 || Zenith || 10 || || N/A |- | [[Ice Dragonsteel]] || 7324 || Zenith || 10 || || Freezes targets |- | [[Fire Dragonsteel]] || 7324 || Zenith || 10 || || Ignites and knocks back targets |} [[Category:Tools]] 1e2690879043dee431a4bcb0c6bdff3e0c666d9e 806 800 2021-05-27T11:34:57Z Wabooski 65 Wabooski moved page [[Tool Properties]] to [[Tool Comparison Chart]] wikitext text/x-wiki Throughout your time in Rebirth of The Night, you'll come across many different materials of varying strengths that you will have to gather to progress through the game. Each has their own unique properties, advantages, and disadvantages. Here listed are the different materials you will be using to craft your tools, along with relevant statistics. With few exceptions, all tools/weapons made of a certain material will have the same durability, and all tools will have the same mining level and gathering speed. {| class="wikitable sortable" |- ! Material !! Tool Durability !! Mining Level !! Gathering Speed !! Enchantability !! Special Properties |- | Stone || 131 || Crude || 4 || || N/A |- | Holystone || 131 || Crude || 4 || || Mobs have a 5% chance to drop ambrosia shards when killed Blocks have a 5%(?) chance of dropping ambrosia when broken |- | [[Gold]] || 90 || Sturdy || 12 || || N/A |- | [[Iron]] || 288 || Sturdy || 6 || || N/A |- | [[Bronze]] || 331 || Sturdy || 6 || || N/A |- | [[Silver]] || 288 || Sturdy || 8 || || Tools deal an additional +2 damage vs undead. Weapons deal an additional 50% base damage to undead. |- | [[Zanite]] || 398 || Sturdy || 2 || || Mining speed and damage increase as the tool loses durability |- | [[Gravitite]] || 2374 || Sturdy || 6 || || Weapons launch foes into the air |- | Molten || 250 || Sturdy || 6 || || Smelts any item gathered by the tool |- | [[Steel]] || 1795 || Refined || 7 || || N/A |- | [[Iron Root]] || 2046 || Refined || 9.5 || || N/A |- | [[Diamond]] || 2046 || Masterwork || 8 || || +25% Attack Speed +2 Armour Toughness +15% Magic Shielding |- | [[Sapphire]] || 2046 || Masterwork || 8 || || +1 Step Height +1 Jump Height +2 Reach Distance |- | [[Ruby]] || 2046 || Masterwork || 8 || || +2 Max Health +2 Attack Damage +2 Armor |- | [[Peridot]] || 2046 || Masterwork || 10 || || +25% Mining Speed +20% Move Speed +10% Damage Resistance |- | [[Meteorite]] || 2341 || Masterwork || 7 || || Mines obsidian and meteoric rock much faster |- |Myremex Chitin || 346 || Masterwork || 6 || || +4 Damage to non-arthropods and deathworms |- | [[Viridium]] || 1876 || Masterwork || 13.5 || || N/A |- | [[Mythril]] || 2663 || Mythical || 12 || || N/A |- | [[Soulforged Steel]] || 6969 OR 8988 || Mythical || 11 || || N/A |- | [[Exorite]] || 2013 || Exotic || 15 || || N/A |- | [[Onyx]] || 3329 || Zenith || 10 || || N/A |- | [[Steeleaf]] || 2064 || Zenith || 11 || || N/A |- | [[Fiery]] || 2477 || Zenith || 12 || || N/A |- | [[Knightmetal]] || 2663 || Zenith || 11 || || Extra damage to armored targets |- | [[Dragon Bone]] || 2374 || Zenith || 10 || || N/A |- | [[Ice Dragonsteel]] || 7324 || Zenith || 10 || || Freezes targets |- | [[Fire Dragonsteel]] || 7324 || Zenith || 10 || || Ignites and knocks back targets |} [[Category:Tools]] 1e2690879043dee431a4bcb0c6bdff3e0c666d9e Ores and Minerals 0 222 799 592 2021-05-27T11:19:26Z Wabooski 65 /* Current Ores- Overworld */ wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. ==Current Ores- Overworld== * [[Coal]] * [[Copper]] * [[Tin]] * [[Iron]] * [[Silver]] * [[Gold]] * [[Redstone]] * [[Diamond]] * [[Ruby]] * [[Sapphire]] * [[Peridot]] ==Current Ores- Beneath== * [[Mythril Ore]] * [[Adamantium Ore]] (aka. Viridium). * [[Heart Crystal Ore]] * All overworld ores spawn in the beneath except for coal ore. == Current Ores - Nether== * [[Onyx Ore]] * [[Cinnisite Ore]] * [[Nether Quartz Ore]] (someone finish this list) == Current Ores - Aether== * [[Gravitite Ore]] * [[Zanite Ore]] * [[Ambrosium Ore]] == Current Ores - Twilight Forest== * Currently only default vanilla ores spawn in the twilight forest but the twilight forest has some alloys that can be made. e3482f963906291974eeaf77ab119700c5ddb91e 805 799 2021-05-27T11:32:58Z Wabooski 65 /* Current Ores- Beneath */ wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. ==Current Ores- Overworld== * [[Coal]] * [[Copper]] * [[Tin]] * [[Iron]] * [[Silver]] * [[Gold]] * [[Redstone]] * [[Diamond]] * [[Ruby]] * [[Sapphire]] * [[Peridot]] ==Current Ores- Beneath== * [[Mythril]] * [[Viridium]] * [[Heart Crystal Ore]] * All overworld ores spawn in [[The Beneath]], with the exception of coal. == Current Ores - Nether== * [[Onyx Ore]] * [[Cinnisite Ore]] * [[Nether Quartz Ore]] (someone finish this list) == Current Ores - Aether== * [[Gravitite Ore]] * [[Zanite Ore]] * [[Ambrosium Ore]] == Current Ores - Twilight Forest== * Currently only default vanilla ores spawn in the twilight forest but the twilight forest has some alloys that can be made. cd538056cba854e1dea737f8d670e6f32fa8bb04 810 805 2021-05-27T12:48:47Z Foreck 3 wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. ==Current Ores- Overworld== * [[Coal]] * [[Copper]] * [[Tin]] * [[Iron]] * [[Silver]] * [[Gold]] * [[Redstone]] * [[Diamond]] * [[Ruby]] * [[Sapphire]] * [[Peridot]] ==Current Ores- Beneath== * [[Mythril]] * [[Viridium]] * [[Heart Crystal Ore]] * All overworld ores spawn in [[The Beneath]], with the exception of coal. == Current Ores - Nether== * [[Onyx Ore]] * [[Cincinnasite Ore]] * [[Nether Quartz Ore]] (someone finish this list) == Current Ores - Aether== * [[Gravitite Ore]] * [[Zanite Ore]] * [[Ambrosium Ore]] == Current Ores - Twilight Forest== * Currently only default vanilla ores spawn in the twilight forest but the twilight forest has some alloys that can be made. 80fd41214f1b296ab3f70d7b8e439a0a0880f8d8 Iron 0 55 801 113 2021-05-27T11:27:49Z Wabooski 65 Wabooski moved page [[Iron Ingot]] to [[Rebirth of the Night Wiki:Iron]]: Redundant to have iron ingot & ore on separate pages wikitext text/x-wiki {{IngotInfo|title1 = Iron Ingot|drops = Iron ore|progression_stage = Early game|stackable = Yes (64)|image1 = IronIngot-0.png}}'''Iron ingots '''are the most versatile metal, used extensively in crafting. It can be obtained by smelting [[Iron Ore]]''',''' found underground. It is the third most common mineral after [[Copper]] and [[Tin]] that can be used to make tools and armor. Better than tin, it is perfect for your mass production of tools and armor. == Obtaining == === Crafting === Put iron nugs -> iron ingot recipe here === Smelting === Put iron ore -> iron ingot recipe here. == Usage == === Crafting ingredient === Put the many recipes here. === Repairing === Iron anvil and reforging station recipes here.[[Category:Ores And Minerals]] 7b1148d78b265d54800f71d236e36ef27c59919d 803 801 2021-05-27T11:28:19Z Wabooski 65 Wabooski moved page [[Rebirth of the Night Wiki:Iron]] to [[Iron]]: whoops wikitext text/x-wiki {{IngotInfo|title1 = Iron Ingot|drops = Iron ore|progression_stage = Early game|stackable = Yes (64)|image1 = IronIngot-0.png}}'''Iron ingots '''are the most versatile metal, used extensively in crafting. It can be obtained by smelting [[Iron Ore]]''',''' found underground. It is the third most common mineral after [[Copper]] and [[Tin]] that can be used to make tools and armor. Better than tin, it is perfect for your mass production of tools and armor. == Obtaining == === Crafting === Put iron nugs -> iron ingot recipe here === Smelting === Put iron ore -> iron ingot recipe here. == Usage == === Crafting ingredient === Put the many recipes here. === Repairing === Iron anvil and reforging station recipes here.[[Category:Ores And Minerals]] 7b1148d78b265d54800f71d236e36ef27c59919d Iron Ingot 0 331 802 2021-05-27T11:27:50Z Wabooski 65 Wabooski moved page [[Iron Ingot]] to [[Rebirth of the Night Wiki:Iron]]: Redundant to have iron ingot & ore on separate pages wikitext text/x-wiki #REDIRECT [[Rebirth of the Night Wiki:Iron]] ce69c604ddc61c5416449c986c90a0cc850f54bb Rebirth of the Night Wiki:Iron 4 332 804 2021-05-27T11:28:19Z Wabooski 65 Wabooski moved page [[Rebirth of the Night Wiki:Iron]] to [[Iron]]: whoops wikitext text/x-wiki #REDIRECT [[Iron]] f37b9f0f47563eaa320bddc3620eaa2a31557595 Tool Properties 0 333 807 2021-05-27T11:34:57Z Wabooski 65 Wabooski moved page [[Tool Properties]] to [[Tool Comparison Chart]] wikitext text/x-wiki #REDIRECT [[Tool Comparison Chart]] 3e655ae8919fe7cff590e4af038aef5ec4de9322 Tool Comparison chart 0 32 808 67 2021-05-27T11:41:59Z Wabooski 65 Wabooski moved page [[Comparison chart]] to [[Tool Comparison chart]]: Redundant wikitext text/x-wiki Comparison of ores/minerals/materials available in game. {| class="article-table" !Material !Mining LV (pickaxe) !DMG/SPD (Sword? !Durability !Enchantability !Main usage |- |Wood Skyroot | | | | | |- |Stone Holystone | | | | | |- |[[Copper]] | | | | | |- |Tin | | | | | |- |Iron | | | | | |- |Silver | | | | | |- |Steel | | | | | |- |Diamond | | | | | |- |*Soul Forged Steel | | | | | |- |[[Viridium]] | | | | | |- |[[Mythril]] | | | | | |- |Dragonsteel | | | | | |- |Onyx | | | | | |- | | | | | | |- | | | | | | |} [[Category:Guide]] [[Category:Ores And Minerals]] c1bb61a1674a4ffd9fca5402ece585b7c22a77b3 Comparison chart 0 334 809 2021-05-27T11:41:59Z Wabooski 65 Wabooski moved page [[Comparison chart]] to [[Tool Comparison chart]]: Redundant wikitext text/x-wiki #REDIRECT [[Tool Comparison chart]] 9d878b95a555a2240dc2d9fb95c20998e0d388d1 The End 0 335 811 2021-06-12T21:57:44Z 2600:1700:278:5240:410C:31CE:65FA:2D6C 0 END wikitext text/x-wiki just go to the minecraft wiki for the end info c23ba2e5a02796e28af5e78c420d5290dd77bf7d The Lost 0 336 812 2021-06-12T22:01:04Z 2600:1700:278:5240:410C:31CE:65FA:2D6C 0 i'll grow older wikitext text/x-wiki ummmmmmmmmmmmmmmmmmmm AAA fine it's not the rotn ppl writing this it's an 8 year old boy 👦 who's name is corey Saldana 75014c80596c6e9dca7d8a9e2b91502a4fdf6483 Category:Mob 14 225 813 474 2021-06-12T22:02:45Z 2600:1700:278:5240:410C:31CE:65FA:2D6C 0 /* Hostile Mobs */ wikitext text/x-wiki A mob is a living game entity. Different mobs have different functions. There are many different types of mobs in rebirth of the night. Different mobs have different behaviors. ==List of Mobs== ===Hostile Mobs=== Hostile mobs will attack the player on sight. lol go to the lost to see who edited this ===Neutral Mobs=== Neutral mobs will attack the player if provoked. Many are provoked by simply attacking them first but some have special ways of provoking them. ===Passive Mobs=== Passive mobs are harmless won't attack the player. Even when provoked or attacked first. ===Boss Mobs=== Boss mobs are special mobs which are exceptionally more tougher then regular mobs. Defeating them can lead to [https://wiki.rebirthofthenight.com/wiki/Progression_Stages progression]. 7ca5579ce7304b089c3d7172476ef168474b00fa Category:Mob 14 225 816 813 2021-07-11T16:29:21Z 166.48.103.166 0 /* Hostile Mobs */ wikitext text/x-wiki A mob is a living game entity. Different mobs have different functions. There are many different types of mobs in rebirth of the night. Different mobs have different behaviors. ==List of Mobs== ===Hostile Mobs=== Hostile mobs will attack the player on sight. ===Neutral Mobs=== Neutral mobs will attack the player if provoked. Many are provoked by simply attacking them first but some have special ways of provoking them. ===Passive Mobs=== Passive mobs are harmless won't attack the player. Even when provoked or attacked first. ===Boss Mobs=== Boss mobs are special mobs which are exceptionally more tougher then regular mobs. Defeating them can lead to [https://wiki.rebirthofthenight.com/wiki/Progression_Stages progression]. 63f8a7fc8adeebc15d57a5ae1ff6c661b495137b Installation 0 6 817 815 2021-07-15T04:05:44Z Democat 5 Add Java version 8 requirement wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. '''NOTE: Before installing via any of these methods, you MUST install Java version 8! Any other versions of Java will not work! You can install it from [https://www.oracle.com/java/technologies/javase-jre8-downloads.html here].''' == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=tgY-H8xj_6c&t=2s</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK YOUR DISTRO THAT YOU HAVE OpenJDK 8 INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND NOT JUST ON WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] f970fd1c0a767038d7843e6320b4d3818151c423 818 817 2021-07-15T04:06:11Z Democat 5 that period looks out of place wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. '''NOTE: Before installing via any of these methods, you MUST install Java version 8! Any other versions of Java will not work! You can install it from [https://www.oracle.com/java/technologies/javase-jre8-downloads.html here.]''' == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=tgY-H8xj_6c&t=2s</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK YOUR DISTRO THAT YOU HAVE OpenJDK 8 INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND NOT JUST ON WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 09b950aa928396820f063d0cddbc8da322f82e24 836 818 2021-10-23T23:33:34Z Democat 5 /* Installing The Official Soundtrack (recommended before 3.0) */ Added google drive image wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. '''NOTE: Before installing via any of these methods, you MUST install Java version 8! Any other versions of Java will not work! You can install it from [https://www.oracle.com/java/technologies/javase-jre8-downloads.html here.]''' == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=tgY-H8xj_6c&t=2s</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK YOUR DISTRO THAT YOU HAVE OpenJDK 8 INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND NOT JUST ON WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Join our [https://discord.gg/rotn Discord server] # Click the Google Drive link in #important-info. [[File:Google drive download music.png|thumb]] # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 060201ecb67213d3935515be5910f6cc92112e4b File:Viridium nugs to ingots.png 6 337 819 2021-07-30T05:42:25Z Classic(better) 107 wikitext text/x-wiki nugs to ingots eeeea0e935ec6026d4a2184f1b988e8a4925bd42 File:Viridium ore to ingots.png 6 338 820 2021-07-30T06:02:48Z Classic(better) 107 wikitext text/x-wiki viridium ore to ingots 9d39c3c47d3d8398a48887cb9dae2799a7526f31 Viridium 0 98 821 199 2021-07-30T06:05:09Z Classic(better) 107 wikitext text/x-wiki {{BlockInfo|title1 = Viridium|image1 = Viridium ore.png|caption1 = Lack of weight comes at a price|type = ore|blast_resistance = 15|tool = pickaxe|drops = Viridium ore|found_at = The Beneath|spawn_rate = Uncommon}}Viridium is one of the late-game ores that can be found in The Beneath after excavating through the subsurface of the Overworld. Not as peculiar as [[mythril|Mythril]] or as resilient as Onyx, being the most lightweight metal makes this material very fast and provides an appropiate [[Set_Bonuses|set bonus]] at the cost of being less durable than other materials == Obtaining == === Crafting === [[File:Viridium nugs to ingots.png|none]] === Smelting === Put iron ore -> iron ingot recipe here. [[File:Viridium ore to ingots.png|none]] == Usage == === Crafting ingredient === Put the recipes here. == Research Notes == ''"it ain't an easy job you know? Getting beneath the surface where no light ever shines, but each time I found one of these shiny veins, I feel a little less intimidated by the dark. Like if the metal itself longed to see the surface."''[[Category:Ores And Minerals]] [[Category:Research Notes]] ffc1ab2786a5cc404b4b705bfea8604e4101b8f7 822 821 2021-07-30T06:05:47Z Classic(better) 107 wikitext text/x-wiki {{BlockInfo|title1 = Viridium|image1 = Viridium ore.png|caption1 = Lack of weight comes at a price|type = ore|blast_resistance = 15|tool = pickaxe|drops = Viridium ore|found_at = The Beneath|spawn_rate = Uncommon}}Viridium is one of the late-game ores that can be found in The Beneath after excavating through the subsurface of the Overworld. Not as peculiar as [[mythril|Mythril]] or as resilient as Onyx, being the most lightweight metal makes this material very fast and provides an appropiate [[Set_Bonuses|set bonus]] at the cost of being less durable than other materials == Obtaining == === Crafting === [[File:Viridium nugs to ingots.png|none]] === Smelting === [[File:Viridium ore to ingots.png|none]] == Usage == === Crafting ingredient === Put the recipes here. == Research Notes == ''"it ain't an easy job you know? Getting beneath the surface where no light ever shines, but each time I found one of these shiny veins, I feel a little less intimidated by the dark. Like if the metal itself longed to see the surface."''[[Category:Ores And Minerals]] [[Category:Research Notes]] aaa1bc1d63c8a5c10774ebdd0a545cd950ba4faa Set Bonuses 0 82 823 757 2021-08-29T23:47:28Z Dr. Turtle 179 Separated Myth No More set bonuses wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 230a1337ffbb54c1dc23bc9b2078e556b5aab5dd 825 823 2021-10-14T08:23:25Z 2A0A:A543:23D0:0:942B:DD62:CE74:6D91 0 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. Most sets will unlock advancements https://rebirth-of-the-night-mod-pack.fandom.com/wiki/advancements upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 98579fb5421b27783dc8533f2884b20cfaad189c 826 825 2021-10-14T08:24:41Z 2A0A:A543:23D0:0:942B:DD62:CE74:6D91 0 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. Most sets will unlock advancements https://wiki.rebirthofthenight.com/wiki/advancements upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger and saturation as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 50ee6263d9053e594a27a9c30c3b7a2cc29ec48d 853 826 2021-10-25T13:49:48Z Kgkuk 208 /* Overworld/Pre-Dimension */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [https://rebirth-of-the-night-mod-pack.fandom.com/wiki/Leaving_the_Shell,_Conquering_the_World#Weapon_list weapons] and [[Shield|shields]]. Most sets will unlock advancements https://wiki.rebirthofthenight.com/wiki/advancements upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 9c327724df1fe42b1ab5f1fcae2892e53626edd8 855 853 2021-10-30T17:11:06Z Foreck 3 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 66ed8a863f076f2d89397816d6d0ce492d948666 Mythril 0 71 824 418 2021-10-07T14:45:13Z 167.250.54.29 0 wikitext text/x-wiki {{BlockInfo|title1 = Mythril|image1 = Mythril ore.png|caption1 = Infused with magic|type = ore|blast_resistance = 15|tool = pickaxe|found_at = The Beneath|max_spawn_height = Y 70}}Mythril is one of the late-game ores that can be found in [[The Beneath]] after excavating through the subsurface of the [[Overworld]]. Not as fast as Viridium or as resilient as [[Onyx]], its magical qualities give this material very powerful [[Set_Bonuses|set bonuses]] nevertheless. ==Section heading== Write the first section of your page here. ==Usage== Mythril can be used to make highly durable armor and tools, as well as several arcane and magical crafting uses. In particular, it is used to make a Radiant Resonator, which will allow you to create Arcane Networks. [[File:Wild mythril.png|thumb|300px|right|Mythril in The Beneath]] == Research Notes == ''"I'm sure that I don't need to tell you how valuable Mythril is right? You'll only find it in the deepest parts of the world or in the hands of the wealthiest. It's such a unique material, so sturdy yet so graceful. a regular anvil won't cut it for me to bring out its full potential. What do you want? a new sword, hmm? or would you rather have me forge you a piece of armor? Don't ask me about bows though, that is way more advanced than what I can do here"''[[Category:Ores And Minerals]] [[Category:Research Notes]] 21491bd6ff4e789dbd5eb63eff0767254352e532 Advancements 0 339 827 2021-10-14T08:41:44Z 2A0A:A543:23D0:0:942B:DD62:CE74:6D91 0 Created page with "== Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore =..." wikitext text/x-wiki == Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore === Flimsy but plentiful === Mine copper ore === Bronze Age === Obtain Bronze === We can enchant! === Mine lapis ore === Useful when powered === Mine redstone ore === The Golden Age === Mine gold ore === The most versatile Ore === Mine iron ore === Quartz === Mine quartz ore === Frozen Ignitor === Mine rime ore === Beauty from Hell === Mine cincinnasite ore === Taking back whats yours === Mine amethyst ore === An Ocean Inside === Mine sapphire ore === Ravaging Ruby === Mine ruby ore === A lucky Find === Mine peridot ore === Shiny! === Mine silver ore === Refined! === Obtain crude steel === Diamonds! === Mine diamond ore === Soul Imbued Steel === craft soulforged steel === Light and Powerful === Mine viridium ore === Mystical Power === Mine mythril ore === Heart Broken === Mine heart crystal ore === Unimaginable Strenght === Mine onyx ore === Through Fire and Flames === Obtain fire dragonsteel === Inside the Winter Storm === Obtain ice dragonsteel 0f8a67a621f989478b05214d398fc7663b40c461 828 827 2021-10-14T08:46:09Z 2A0A:A543:23D0:0:942B:DD62:CE74:6D91 0 wikitext text/x-wiki == Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore === Flimsy but plentiful === Mine copper ore === Bronze Age === Obtain Bronze. To do this, combine three copper and one tin ingot in a crafting grit. Crush the resulting ingots into pebbles on a granite anvil using a sledgehammer. Smelt the pebbles in a kiln by placing them in the upper half, putting some fuel in the lower half and igniting it. === We can enchant! === Mine lapis ore === Useful when powered === Mine redstone ore === The Golden Age === Mine gold ore === The most versatile Ore === Mine iron ore === Quartz === Mine quartz ore (found in the nether) === Frozen Ignitor === Mine rime ore === Beauty from Hell === Mine cincinnasite ore === Taking back whats yours === Mine amethyst ore === An Ocean Inside === Mine sapphire ore === Ravaging Ruby === Mine ruby ore === A lucky Find === Mine peridot ore === Shiny! === Mine silver ore === Refined! === Obtain crude steel === Diamonds! === Mine diamond ore === Soul Imbued Steel === Craft soulforged steel === Light and Powerful === Mine viridium ore === Mystical Power === Mine mythril ore === Heart Broken === Mine heart crystal ore === Unimaginable Strenght === Mine onyx ore === Through Fire and Flames === Obtain fire dragonsteel === Inside the Winter Storm === Obtain ice dragonsteel 91f63d85fdbe26872d1ad44c770c1eac23b71ded 829 828 2021-10-14T09:04:10Z 2A0A:A543:23D0:0:942B:DD62:CE74:6D91 0 wikitext text/x-wiki == Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore === Flimsy but plentiful === Mine copper ore === Bronze Age === Obtain Bronze. To do this, combine three copper and one tin ingot in a crafting grit. Crush the resulting ingots into pebbles on a granite anvil using a sledgehammer. Smelt the pebbles in a kiln by placing them in the upper half, putting some fuel in the lower half and igniting it. === We can enchant! === Mine lapis ore === Useful when powered === Mine redstone ore === The Golden Age === Mine gold ore === The most versatile Ore === Mine iron ore === Quartz === Mine quartz ore (found in the nether) === Frozen Ignitor === Mine rime ore === Beauty from Hell === Mine cincinnasite ore === Taking back whats yours === Mine amethyst ore === An Ocean Inside === Mine sapphire ore === Ravaging Ruby === Mine ruby ore === A lucky Find === Mine peridot ore === Shiny! === Mine silver ore === Refined! === Obtain crude steel === Diamonds! === Mine diamond ore === Soul Imbued Steel === Craft soulforged steel === Light and Powerful === Mine viridium ore === Mystical Power === Mine mythril ore === Heart Broken === Mine heart crystal ore === Unimaginable Strenght === Mine onyx ore === Through Fire and Flames === Obtain fire dragonsteel === Inside the Winter Storm === Obtain ice dragonsteel == Advancements - Perfectly Ready == === The Hunter === === Farmer Life === === The Mighty Hunter === === The Apex Hunter === === Chivalry is not dead === === Not Entirely Useless === === Cover me with Blood === === Pretty in Pink === === The Deep Blue Sea === === Going Green === === Colorful Power === === Power Couple === === Heavy Steps === === A Worthy Compromise === === Unstoppable === === Taking Aim === === Part of the Bone Gang === === Walking Fortress === === Death is Not an Option === === Death is Non-Existent === === Ancient Warfare === === Powerful Punches === === Gladiator === === The Iron Giant === === Attac and Protecc === === Hit Em Hard And Fast === === Knight in Shining Armor === === Cover Me with Diamonds === === A Fire Combo === === Armor of the Titans === === A Myth No More === === I Am Speed === === Magical Magnet === === Flames of Pride === === Glacial Fortitude === === Ebb and Flow === === Ultimate Tank === === Darkness consumes All === === Embrace the Pain === === A Hell of a Duo === === There will be Light === === The Righteous Flame === === BEYOND SPEED === === Blue Magician === === Everflame === === Permafrost === === Fortune And Glory === === Savagery === === Smashing === === Dedicated Worker === === Inoculated === === Hellwalker === === Hellsinger === === Apocalypse Now === === From The Ashes === === Neptunes Gift === === Moonwalker === === Harbinger of Ruin === === Legendary Forger === == Advancements - Beyond These Lands == == Advancements - Storage == == Advancements - So many ways to die == == Advancements - Bane of Humanity == == Advancements - Arcane Archives == == Advancements - Better With Mods == == Advancements - Base Defense == == Advancements - Relics == == Advancements - Journey of the Scholar == 2a6f4f5e1b30e43be7c889f75011c01bf2b223f1 830 829 2021-10-14T09:13:00Z 2A0A:A543:23D0:0:942B:DD62:CE74:6D91 0 wikitext text/x-wiki == Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore === Flimsy but plentiful === Mine copper ore === Bronze Age === Obtain Bronze. To do this, combine three copper and one tin ingot in a crafting grit. Crush the resulting ingots into pebbles on a granite anvil using a sledgehammer. Smelt the pebbles in a kiln by placing them in the upper half, putting some fuel in the lower half and igniting it. === We can enchant! === Mine lapis ore === Useful when powered === Mine redstone ore === The Golden Age === Mine gold ore === The most versatile Ore === Mine iron ore === Quartz === Mine quartz ore (found in the nether) === Frozen Ignitor === Mine rime ore === Beauty from Hell === Mine cincinnasite ore === Taking back whats yours === Mine amethyst ore === An Ocean Inside === Mine sapphire ore === Ravaging Ruby === Mine ruby ore === A lucky Find === Mine peridot ore === Shiny! === Mine silver ore === Refined! === Obtain crude steel === Diamonds! === Mine diamond ore === Soul Imbued Steel === Craft soulforged steel === Light and Powerful === Mine viridium ore === Mystical Power === Mine mythril ore === Heart Broken === Mine heart crystal ore === Unimaginable Strenght === Mine onyx ore === Through Fire and Flames === Obtain fire dragonsteel === Inside the Winter Storm === Obtain ice dragonsteel == Advancements - Perfectly Ready == === The Hunter === Complete a Leather Armor Set === Farmer Life === Obtain Leather Pants and a Farmers Hat, which is made out out a hay bale and three wheat === The Mighty Hunter === Complete the tanned Leather Set and ? === The Apex Hunter === Complete the Hardened Leather Set and ? === Chivalry is not dead === Complete the Chainmail set === Not Entirely Useless === Complete the Gold Armor Set === Cover me with Blood === === Pretty in Pink === === The Deep Blue Sea === === Going Green === === Colorful Power === === Power Couple === === Heavy Steps === === A Worthy Compromise === === Unstoppable === === Taking Aim === === Part of the Bone Gang === === Walking Fortress === === Death is Not an Option === === Death is Non-Existent === === Ancient Warfare === Complete the Bronze Armor Set === Powerful Punches === Get two Studded Caestus in addition to the Bronze Armor Set === Gladiator === === The Iron Giant === Complete the Iron Armor Set === Attac and Protecc === Obtain an Iron Sword and an Iron Plated Shield === Hit Em Hard And Fast === === Knight in Shining Armor === Complete the Silver Armor Set === Cover Me with Diamonds === Complete the Diamond Armor Set === A Fire Combo === === Armor of the Titans === === A Myth No More === === I Am Speed === === Magical Magnet === === Flames of Pride === === Glacial Fortitude === === Ebb and Flow === === Ultimate Tank === === Darkness consumes All === === Embrace the Pain === === A Hell of a Duo === === There will be Light === === The Righteous Flame === === BEYOND SPEED === === Blue Magician === === Everflame === === Permafrost === === Fortune And Glory === Leather Pants and Shoes, a Backpack and an Archealogists Hat === Savagery === === Smashing === === Dedicated Worker === === Inoculated === === Hellwalker === === Hellsinger === === Apocalypse Now === === From The Ashes === === Neptunes Gift === === Moonwalker === === Harbinger of Ruin === === Legendary Forger === Complete all other Perfectly Ready Advancements == Advancements - Beyond These Lands == == Advancements - Storage == == Advancements - So many ways to die == == Advancements - Bane of Humanity == == Advancements - Arcane Archives == == Advancements - Better With Mods == == Advancements - Base Defense == == Advancements - Relics == == Advancements - Journey of the Scholar == 2a7131ca8a1f9de582560aac6d79df1acc1bcd71 831 830 2021-10-14T09:18:17Z 2A0A:A543:23D0:0:942B:DD62:CE74:6D91 0 wikitext text/x-wiki == Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore === Flimsy but plentiful === Mine copper ore === Bronze Age === Obtain Bronze. To do this, combine three copper and one tin ingot in a crafting grit. Crush the resulting ingots into pebbles on a granite anvil using a sledgehammer. Smelt the pebbles in a kiln by placing them in the upper half, putting some fuel in the lower half and igniting it. === We can enchant! === Mine lapis ore === Useful when powered === Mine redstone ore === The Golden Age === Mine gold ore === The most versatile Ore === Mine iron ore === Quartz === Mine quartz ore (found in the nether) === Frozen Ignitor === Mine rime ore === Beauty from Hell === Mine cincinnasite ore === Taking back whats yours === Mine amethyst ore === An Ocean Inside === Mine sapphire ore === Ravaging Ruby === Mine ruby ore === A lucky Find === Mine peridot ore === Shiny! === Mine silver ore === Refined! === Obtain crude steel === Diamonds! === Mine diamond ore === Soul Imbued Steel === Craft soulforged steel === Light and Powerful === Mine viridium ore === Mystical Power === Mine mythril ore === Heart Broken === Mine heart crystal ore === Unimaginable Strenght === Mine onyx ore === Through Fire and Flames === Obtain fire dragonsteel === Inside the Winter Storm === Obtain ice dragonsteel == Advancements - Perfectly Ready == === The Hunter === Complete a Leather Armor Set === Farmer Life === Obtain Leather Pants and a Farmers Hat, which is made out out a hay bale and three wheat === The Mighty Hunter === Complete the tanned Leather Set and ? === The Apex Hunter === Complete the Hardened Leather Set and ? === Chivalry is not dead === Complete the Chainmail set === Not Entirely Useless === Complete the Gold Armor Set === Cover me with Blood === === Pretty in Pink === === The Deep Blue Sea === === Going Green === === Colorful Power === === Power Couple === === Heavy Steps === === A Worthy Compromise === === Unstoppable === === Taking Aim === === Part of the Bone Gang === === Walking Fortress === === Death is Not an Option === === Death is Non-Existent === === Ancient Warfare === Complete the Bronze Armor Set === Powerful Punches === Get two Studded Caestus in addition to the Bronze Armor Set === Gladiator === === The Iron Giant === Complete the Iron Armor Set === Attac and Protecc === Obtain an Iron Sword and an Iron Plated Shield === Hit Em Hard And Fast === === Knight in Shining Armor === Complete the Silver Armor Set === Cover Me with Diamonds === Complete the Diamond Armor Set === A Fire Combo === === Armor of the Titans === === A Myth No More === === I Am Speed === === Magical Magnet === === Flames of Pride === === Glacial Fortitude === === Ebb and Flow === === Ultimate Tank === === Darkness consumes All === === Embrace the Pain === === A Hell of a Duo === === There will be Light === === The Righteous Flame === === BEYOND SPEED === === Blue Magician === === Everflame === === Permafrost === === Fortune And Glory === Leather Pants and Shoes, a Backpack and an Archealogists Hat === Savagery === === Smashing === === Dedicated Worker === === Inoculated === === Hellwalker === === Hellsinger === === Apocalypse Now === === From The Ashes === === Neptunes Gift === === Moonwalker === === Harbinger of Ruin === === Legendary Forger === Complete all other Perfectly Ready Advancements == Advancements - Beyond These Lands == === We Must Go Deeper === Enter the Nether. To do this, create a Portal out of Obsidian that is at least 3x4 Blocks wide and light it on fire. === A Heavenly Realm === Enter the Aether. To do this, create a portal out of Glowstone and activate it by using a bucket of water. === Where The Lost Tread === Enter The Beneath. To get there, mine past the Barrier underneath the Overworld. === The End? === Enter the End === The True Final Frontier === Enter the Twilight Forest == Advancements - Storage == == Advancements - So many ways to die == == Advancements - Bane of Humanity == == Advancements - Arcane Archives == == Advancements - Better With Mods == == Advancements - Base Defense == == Advancements - Relics == == Advancements - Journey of the Scholar == db7c3a48563c2afb552f33f6541ccb3d2eea15b2 832 831 2021-10-14T09:37:30Z 2A0A:A543:23D0:0:942B:DD62:CE74:6D91 0 wikitext text/x-wiki == Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore === Flimsy but plentiful === Mine copper ore === Bronze Age === Obtain Bronze. To do this, combine three copper and one tin ingot in a crafting grit. Crush the resulting ingots into pebbles on a granite anvil using a sledgehammer. Smelt the pebbles in a kiln by placing them in the upper half, putting some fuel in the lower half and igniting it. === We can enchant! === Mine lapis ore === Useful when powered === Mine redstone ore === The Golden Age === Mine gold ore === The most versatile Ore === Mine iron ore === Quartz === Mine quartz ore (found in the nether) === Frozen Ignitor === Mine rime ore === Beauty from Hell === Mine cincinnasite ore === Taking back whats yours === Mine amethyst ore === An Ocean Inside === Mine sapphire ore === Ravaging Ruby === Mine ruby ore === A lucky Find === Mine peridot ore === Shiny! === Mine silver ore === Refined! === Obtain crude steel === Diamonds! === Mine diamond ore === Soul Imbued Steel === Craft soulforged steel === Light and Powerful === Mine viridium ore === Mystical Power === Mine mythril ore === Heart Broken === Mine heart crystal ore === Unimaginable Strenght === Mine onyx ore === Through Fire and Flames === Obtain fire dragonsteel === Inside the Winter Storm === Obtain ice dragonsteel == Advancements - Perfectly Ready == === The Hunter === Complete a Leather Armor Set === Farmer Life === Obtain Leather Pants and a Farmers Hat, which is made out out a hay bale and three wheat === The Mighty Hunter === Complete the tanned Leather Set and ? === The Apex Hunter === Complete the Hardened Leather Set and ? === Chivalry is not dead === Complete the Chainmail set === Not Entirely Useless === Complete the Gold Armor Set === Cover me with Blood === === Pretty in Pink === === The Deep Blue Sea === === Going Green === === Colorful Power === === Power Couple === === Heavy Steps === === A Worthy Compromise === === Unstoppable === === Taking Aim === === Part of the Bone Gang === === Walking Fortress === === Death is Not an Option === === Death is Non-Existent === === Ancient Warfare === Complete the Bronze Armor Set === Powerful Punches === Get two Studded Caestus in addition to the Bronze Armor Set === Gladiator === === The Iron Giant === Complete the Iron Armor Set === Attac and Protecc === Obtain an Iron Sword and an Iron Plated Shield === Hit Em Hard And Fast === === Knight in Shining Armor === Complete the Silver Armor Set === Cover Me with Diamonds === Complete the Diamond Armor Set === A Fire Combo === === Armor of the Titans === === A Myth No More === === I Am Speed === === Magical Magnet === === Flames of Pride === === Glacial Fortitude === === Ebb and Flow === === Ultimate Tank === === Darkness consumes All === === Embrace the Pain === === A Hell of a Duo === === There will be Light === === The Righteous Flame === === BEYOND SPEED === === Blue Magician === === Everflame === === Permafrost === === Fortune And Glory === Leather Pants and Shoes, a Backpack and an Archealogists Hat === Savagery === === Smashing === === Dedicated Worker === === Inoculated === === Hellwalker === === Hellsinger === === Apocalypse Now === === From The Ashes === === Neptunes Gift === === Moonwalker === === Harbinger of Ruin === === Legendary Forger === Complete all other Perfectly Ready Advancements == Advancements - Beyond These Lands == === We Must Go Deeper === Enter the Nether. To do this, create a Portal out of Obsidian that is at least 3x4 Blocks wide and light it on fire. === A Heavenly Realm === Enter the Aether. To do this, create a portal out of Glowstone and activate it by using a bucket of water. === Where The Lost Tread === Enter The Beneath. To get there, mine past the Barrier underneath the Overworld. === The End? === Enter the End === The True Final Frontier === Enter the Twilight Forest == Advancements - Storage == === Wooden Chest === Craft a Wooden Chest === Shelf === Craft a Shelf === Cabinet === Craft a Cabinet === Stash === Craft a Stash === Not For Ashes === Craft a Pot === Rustic Barrel === Craft a barrel === Small Barrel === Craft a small barrel === Storage From Hell === Craft a Nether Chest === Radiant Chest === Craft a Radiant Chest === Radiant Trove === Craft a Radiant Trove === Backpack === Craft a Backpack === Storage in the Cloud === Craft a Ender Chest === Shulker Box === Craft a Shulker Box === A Bag in a Bag === Craft a Bag of Hoarding === Liquid Barrel === Craft a liquid Barrel === Stone Tank === Craft a Stone Tank === Refractory Tank === Craft a Refractory Tank === Radiant Tank === Craft a Radiant Tank === Your first upgrade! === Craft a Matrix brace === Trove upgrade #2 === Craft a Material Interface === Tank Upgrade #2 === Craft a Containment Field === Even More Room?! === Craft a block of quartz == Advancements - So many ways to die == === Anything you can do, i can do better === Die to a zombie player === Aww Man === Die by a creeper one time === Hot Stuff === Die from fire === Dracarys === Die by Dragon fire == Advancements - Bane of Humanity == === Abominable === === Broken Vanguard === === One-Eyed Monster === Kill a Cyclop. Their caves spawn naturally in the world. === Maybe shes born with it === Kill a siren. They spawn on rocks in the water and can lure the player to them. === Call me Ishmael === === Deposed === === Praise the Sun! === === Stone Cold === === Sticky Situation === === Piping Hot === Kill a Rat Charmer and his rats. === Getting Antsy === === Its... Afraid! === === The Black Death === === Grounded === === Soul Catch and Release === === End of an Age === === Queen of the Nether === === Fire Made Flesh === == Advancements - Arcane Archives == === Arcane Archives === === Frequency === === Tome of Arcana === === Crystal Feeling === == Advancements - Better With Mods == == Advancements - Base Defense == == Advancements - Relics == == Advancements - Journey of the Scholar == 2cf308240f816512708a21399fec6da030b3a1d1 833 832 2021-10-20T11:51:02Z 2A0A:A543:23D0:0:D184:4A97:E9D8:69CD 0 /* The Mighty Hunter */ wikitext text/x-wiki == Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore === Flimsy but plentiful === Mine copper ore === Bronze Age === Obtain Bronze. To do this, combine three copper and one tin ingot in a crafting grit. Crush the resulting ingots into pebbles on a granite anvil using a sledgehammer. Smelt the pebbles in a kiln by placing them in the upper half, putting some fuel in the lower half and igniting it. === We can enchant! === Mine lapis ore === Useful when powered === Mine redstone ore === The Golden Age === Mine gold ore === The most versatile Ore === Mine iron ore === Quartz === Mine quartz ore (found in the nether) === Frozen Ignitor === Mine rime ore === Beauty from Hell === Mine cincinnasite ore === Taking back whats yours === Mine amethyst ore === An Ocean Inside === Mine sapphire ore === Ravaging Ruby === Mine ruby ore === A lucky Find === Mine peridot ore === Shiny! === Mine silver ore === Refined! === Obtain crude steel === Diamonds! === Mine diamond ore === Soul Imbued Steel === Craft soulforged steel === Light and Powerful === Mine viridium ore === Mystical Power === Mine mythril ore === Heart Broken === Mine heart crystal ore === Unimaginable Strenght === Mine onyx ore === Through Fire and Flames === Obtain fire dragonsteel === Inside the Winter Storm === Obtain ice dragonsteel == Advancements - Perfectly Ready == === The Hunter === Complete a Leather Armor Set === Farmer Life === Obtain Leather Pants and a Farmers Hat, which is made out out a hay bale and three wheat === The Mighty Hunter === Complete the tanned Leather Set and obtain a silver Axe === The Apex Hunter === Complete the Hardened Leather Set and ? === Chivalry is not dead === Complete the Chainmail set === Not Entirely Useless === Complete the Gold Armor Set === Cover me with Blood === === Pretty in Pink === === The Deep Blue Sea === === Going Green === === Colorful Power === === Power Couple === === Heavy Steps === === A Worthy Compromise === === Unstoppable === === Taking Aim === === Part of the Bone Gang === === Walking Fortress === === Death is Not an Option === === Death is Non-Existent === === Ancient Warfare === Complete the Bronze Armor Set === Powerful Punches === Get two Studded Caestus in addition to the Bronze Armor Set === Gladiator === === The Iron Giant === Complete the Iron Armor Set === Attac and Protecc === Obtain an Iron Sword and an Iron Plated Shield === Hit Em Hard And Fast === === Knight in Shining Armor === Complete the Silver Armor Set === Cover Me with Diamonds === Complete the Diamond Armor Set === A Fire Combo === === Armor of the Titans === === A Myth No More === === I Am Speed === === Magical Magnet === === Flames of Pride === === Glacial Fortitude === === Ebb and Flow === === Ultimate Tank === === Darkness consumes All === === Embrace the Pain === === A Hell of a Duo === === There will be Light === === The Righteous Flame === === BEYOND SPEED === === Blue Magician === === Everflame === === Permafrost === === Fortune And Glory === Leather Pants and Shoes, a Backpack and an Archealogists Hat === Savagery === === Smashing === === Dedicated Worker === === Inoculated === === Hellwalker === === Hellsinger === === Apocalypse Now === === From The Ashes === === Neptunes Gift === === Moonwalker === === Harbinger of Ruin === === Legendary Forger === Complete all other Perfectly Ready Advancements == Advancements - Beyond These Lands == === We Must Go Deeper === Enter the Nether. To do this, create a Portal out of Obsidian that is at least 3x4 Blocks wide and light it on fire. === A Heavenly Realm === Enter the Aether. To do this, create a portal out of Glowstone and activate it by using a bucket of water. === Where The Lost Tread === Enter The Beneath. To get there, mine past the Barrier underneath the Overworld. === The End? === Enter the End === The True Final Frontier === Enter the Twilight Forest == Advancements - Storage == === Wooden Chest === Craft a Wooden Chest === Shelf === Craft a Shelf === Cabinet === Craft a Cabinet === Stash === Craft a Stash === Not For Ashes === Craft a Pot === Rustic Barrel === Craft a barrel === Small Barrel === Craft a small barrel === Storage From Hell === Craft a Nether Chest === Radiant Chest === Craft a Radiant Chest === Radiant Trove === Craft a Radiant Trove === Backpack === Craft a Backpack === Storage in the Cloud === Craft a Ender Chest === Shulker Box === Craft a Shulker Box === A Bag in a Bag === Craft a Bag of Hoarding === Liquid Barrel === Craft a liquid Barrel === Stone Tank === Craft a Stone Tank === Refractory Tank === Craft a Refractory Tank === Radiant Tank === Craft a Radiant Tank === Your first upgrade! === Craft a Matrix brace === Trove upgrade #2 === Craft a Material Interface === Tank Upgrade #2 === Craft a Containment Field === Even More Room?! === Craft a block of quartz == Advancements - So many ways to die == === Anything you can do, i can do better === Die to a zombie player === Aww Man === Die by a creeper one time === Hot Stuff === Die from fire === Dracarys === Die by Dragon fire == Advancements - Bane of Humanity == === Abominable === === Broken Vanguard === === One-Eyed Monster === Kill a Cyclop. Their caves spawn naturally in the world. === Maybe shes born with it === Kill a siren. They spawn on rocks in the water and can lure the player to them. === Call me Ishmael === === Deposed === === Praise the Sun! === === Stone Cold === === Sticky Situation === === Piping Hot === Kill a Rat Charmer and his rats. === Getting Antsy === === Its... Afraid! === === The Black Death === === Grounded === === Soul Catch and Release === === End of an Age === === Queen of the Nether === === Fire Made Flesh === == Advancements - Arcane Archives == === Arcane Archives === === Frequency === === Tome of Arcana === === Crystal Feeling === == Advancements - Better With Mods == == Advancements - Base Defense == == Advancements - Relics == == Advancements - Journey of the Scholar == adcd850ec3132b5fce46890ac9bca833db427586 834 833 2021-10-20T18:03:13Z 2A0A:A543:23D0:0:D184:4A97:E9D8:69CD 0 /* Call me Ishmael */ wikitext text/x-wiki == Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore === Flimsy but plentiful === Mine copper ore === Bronze Age === Obtain Bronze. To do this, combine three copper and one tin ingot in a crafting grit. Crush the resulting ingots into pebbles on a granite anvil using a sledgehammer. Smelt the pebbles in a kiln by placing them in the upper half, putting some fuel in the lower half and igniting it. === We can enchant! === Mine lapis ore === Useful when powered === Mine redstone ore === The Golden Age === Mine gold ore === The most versatile Ore === Mine iron ore === Quartz === Mine quartz ore (found in the nether) === Frozen Ignitor === Mine rime ore === Beauty from Hell === Mine cincinnasite ore === Taking back whats yours === Mine amethyst ore === An Ocean Inside === Mine sapphire ore === Ravaging Ruby === Mine ruby ore === A lucky Find === Mine peridot ore === Shiny! === Mine silver ore === Refined! === Obtain crude steel === Diamonds! === Mine diamond ore === Soul Imbued Steel === Craft soulforged steel === Light and Powerful === Mine viridium ore === Mystical Power === Mine mythril ore === Heart Broken === Mine heart crystal ore === Unimaginable Strenght === Mine onyx ore === Through Fire and Flames === Obtain fire dragonsteel === Inside the Winter Storm === Obtain ice dragonsteel == Advancements - Perfectly Ready == === The Hunter === Complete a Leather Armor Set === Farmer Life === Obtain Leather Pants and a Farmers Hat, which is made out out a hay bale and three wheat === The Mighty Hunter === Complete the tanned Leather Set and obtain a silver Axe === The Apex Hunter === Complete the Hardened Leather Set and ? === Chivalry is not dead === Complete the Chainmail set === Not Entirely Useless === Complete the Gold Armor Set === Cover me with Blood === === Pretty in Pink === === The Deep Blue Sea === === Going Green === === Colorful Power === === Power Couple === === Heavy Steps === === A Worthy Compromise === === Unstoppable === === Taking Aim === === Part of the Bone Gang === === Walking Fortress === === Death is Not an Option === === Death is Non-Existent === === Ancient Warfare === Complete the Bronze Armor Set === Powerful Punches === Get two Studded Caestus in addition to the Bronze Armor Set === Gladiator === === The Iron Giant === Complete the Iron Armor Set === Attac and Protecc === Obtain an Iron Sword and an Iron Plated Shield === Hit Em Hard And Fast === === Knight in Shining Armor === Complete the Silver Armor Set === Cover Me with Diamonds === Complete the Diamond Armor Set === A Fire Combo === === Armor of the Titans === === A Myth No More === === I Am Speed === === Magical Magnet === === Flames of Pride === === Glacial Fortitude === === Ebb and Flow === === Ultimate Tank === === Darkness consumes All === === Embrace the Pain === === A Hell of a Duo === === There will be Light === === The Righteous Flame === === BEYOND SPEED === === Blue Magician === === Everflame === === Permafrost === === Fortune And Glory === Leather Pants and Shoes, a Backpack and an Archealogists Hat === Savagery === === Smashing === === Dedicated Worker === === Inoculated === === Hellwalker === === Hellsinger === === Apocalypse Now === === From The Ashes === === Neptunes Gift === === Moonwalker === === Harbinger of Ruin === === Legendary Forger === Complete all other Perfectly Ready Advancements == Advancements - Beyond These Lands == === We Must Go Deeper === Enter the Nether. To do this, create a Portal out of Obsidian that is at least 3x4 Blocks wide and light it on fire. === A Heavenly Realm === Enter the Aether. To do this, create a portal out of Glowstone and activate it by using a bucket of water. === Where The Lost Tread === Enter The Beneath. To get there, mine past the Barrier underneath the Overworld. === The End? === Enter the End === The True Final Frontier === Enter the Twilight Forest == Advancements - Storage == === Wooden Chest === Craft a Wooden Chest === Shelf === Craft a Shelf === Cabinet === Craft a Cabinet === Stash === Craft a Stash === Not For Ashes === Craft a Pot === Rustic Barrel === Craft a barrel === Small Barrel === Craft a small barrel === Storage From Hell === Craft a Nether Chest === Radiant Chest === Craft a Radiant Chest === Radiant Trove === Craft a Radiant Trove === Backpack === Craft a Backpack === Storage in the Cloud === Craft a Ender Chest === Shulker Box === Craft a Shulker Box === A Bag in a Bag === Craft a Bag of Hoarding === Liquid Barrel === Craft a liquid Barrel === Stone Tank === Craft a Stone Tank === Refractory Tank === Craft a Refractory Tank === Radiant Tank === Craft a Radiant Tank === Your first upgrade! === Craft a Matrix brace === Trove upgrade #2 === Craft a Material Interface === Tank Upgrade #2 === Craft a Containment Field === Even More Room?! === Craft a block of quartz == Advancements - So many ways to die == === Anything you can do, i can do better === Die to a zombie player === Aww Man === Die by a creeper one time === Hot Stuff === Die from fire === Dracarys === Die by Dragon fire == Advancements - Bane of Humanity == === Abominable === === Broken Vanguard === === One-Eyed Monster === Kill a Cyclop. Their caves spawn naturally in the world. === Maybe shes born with it === Kill a siren. They spawn on rocks in the water and can lure the player to them. === Call me Ishmael === Kill a Sea Serpent === Deposed === === Praise the Sun! === === Stone Cold === === Sticky Situation === === Piping Hot === Kill a Rat Charmer and his rats. === Getting Antsy === === Its... Afraid! === === The Black Death === === Grounded === === Soul Catch and Release === === End of an Age === === Queen of the Nether === === Fire Made Flesh === == Advancements - Arcane Archives == === Arcane Archives === === Frequency === === Tome of Arcana === === Crystal Feeling === == Advancements - Better With Mods == == Advancements - Base Defense == == Advancements - Relics == == Advancements - Journey of the Scholar == 2ab0c17dd4e44f108a638939f1fcdd31646e6273 File:Google drive download music.png 6 340 835 2021-10-23T23:32:36Z Democat 5 wikitext text/x-wiki How to download the soundtrack b8b9304a9d4901c2d8ef0b30bd8b00d0434acb0f Getting Started 0 12 837 589 2021-10-24T19:41:21Z Papa Sasquatch 206 wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts different to Vanilla Minecraft. ===JEI=== It is good practice to always check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Debarked Wood|debarked log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] d2e0866f8799edc55646a6fe26d49e0f891c19dc 838 837 2021-10-24T19:52:42Z Papa Sasquatch 206 wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts different to Vanilla Minecraft. ===JEI=== It is good practice to always check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Debarked Wood|debarked log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 56fc2e85387f415eaabd041172cd33dd84cd0d49 841 838 2021-10-24T21:31:54Z Papa Sasquatch 206 Added JEI img wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts different to Vanilla Minecraft. ===JEI=== [[File:Jei s.png|frame|right|alt=JEI mod inventory|JEI mod inventory]] It is good practice to always check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Debarked Wood|debarked log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 1df805fefe5eeab40e93646d3c72293604562ef9 842 841 2021-10-24T21:45:58Z Papa Sasquatch 206 wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts different to Vanilla Minecraft. ===JEI=== It is good practice to always check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Jei s.png|frame|right|alt=JEI mod inventory|JEI mod inventory]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Debarked Wood|debarked log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] fa8d43f518bd88d26a1415c38765c0e36919264a 844 842 2021-10-24T21:51:05Z Papa Sasquatch 206 Added cobble picture - 1st part rewrite finished. wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts different to Vanilla Minecraft. ===JEI=== It is good practice to always check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Jei s.png|frame|right|alt=JEI mod inventory|JEI mod inventory.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Debarked Wood|debarked log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] e191b7b180ee2c2dde539e93c899f857f95765d4 848 844 2021-10-24T22:01:15Z Papa Sasquatch 206 Oak log img added wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts different to Vanilla Minecraft. ===JEI=== It is good practice to always check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Debarked Wood|debarked log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] cf827685947495a3a57a1167ef8527cf2e616d9e 849 848 2021-10-24T22:01:36Z Papa Sasquatch 206 wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===JEI=== It is good practice to always check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Debarked Wood|debarked log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 922135f4e19f74e2df656042ab0b906db8b58484 850 849 2021-10-24T22:02:05Z Papa Sasquatch 206 Undo revision 849 by [[Special:Contributions/Papa Sasquatch|Papa Sasquatch]] ([[User talk:Papa Sasquatch|talk]]) wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts different to Vanilla Minecraft. ===JEI=== It is good practice to always check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Debarked Wood|debarked log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] cf827685947495a3a57a1167ef8527cf2e616d9e 851 850 2021-10-24T22:11:31Z Papa Sasquatch 206 Tool Comparison Chart wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts different to Vanilla Minecraft. ===JEI=== It is good practice to always check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Debarked Wood|debarked log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 273924c8bb3d3fc390d3ba9dc86f2b0484e30bb1 852 851 2021-10-24T22:12:41Z Papa Sasquatch 206 wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===JEI=== It is good practice to always check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Debarked Wood|debarked log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before then, you must always be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 4526025bf09e3f5a5fd518d3965389646c304c72 File:Jei.png 6 341 839 2021-10-24T21:21:53Z Papa Sasquatch 206 wikitext text/x-wiki JEI mod inventory. c0270c93718885d94a4c69795d0f3b2bdf7be7d9 File:Jei s.png 6 342 840 2021-10-24T21:27:53Z Papa Sasquatch 206 wikitext text/x-wiki JEI mod inventory a342b23ffa23267a0f6adfb097c9731163fd06b9 File:Cobble recipe.png 6 343 843 2021-10-24T21:48:06Z Papa Sasquatch 206 wikitext text/x-wiki Making cobble with stone rocks. 05f6723c03f967d8a701d800b308be10f8264bc8 File:Oakplanks recipe.png 6 344 845 2021-10-24T21:55:24Z Papa Sasquatch 206 wikitext text/x-wiki Making oak planks recipe. b3e46aa7ebfc93969908c15acec931cdecab0aeb File:Oakplank recipe m.png 6 345 846 2021-10-24T21:56:30Z Papa Sasquatch 206 wikitext text/x-wiki Making oak planks. ffbc78ddc320364e298fc360fa43aa591c665647 File:Oakplank recipe.png 6 346 847 2021-10-24T22:00:27Z Papa Sasquatch 206 wikitext text/x-wiki Making planks out of logs. 9deeb8d04ea878ae1ade196f8a92bc6cda6b2c62 Main Page 0 1 854 790 2021-10-29T15:38:14Z 120.59.148.68 0 /* Important Topics */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery>gsefgg ujg gj hk rebirth_front_page_dimensionspp == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ f523d03df006be90ef2cd5bacade02dc99f82335 856 854 2021-10-30T17:15:35Z Foreck 3 Reverted edits by [[Special:Contributions/120.59.148.68|120.59.148.68]] ([[User talk:120.59.148.68|talk]]) to last revision by [[User:186.54.79.192|186.54.79.192]] wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ 578b50694bb3650306fd6e2efadc2ec30307a86a 861 856 2021-12-12T14:25:32Z 2001:7E8:C6FE:EF01:5093:6961:A27C:84C7 0 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 862 861 2021-12-14T06:45:38Z Foreck 3 Reverted edits by [[Special:Contributions/2001:7E8:C6FE:EF01:5093:6961:A27C:84C7|2001:7E8:C6FE:EF01:5093:6961:A27C:84C7]] ([[User talk:2001:7E8:C6FE:EF01:5093:6961:A27C:84C7|talk]]) to last revision by [[User:Foreck|Foreck]] wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ 578b50694bb3650306fd6e2efadc2ec30307a86a Zombie 0 103 857 209 2021-11-16T01:03:44Z 139.193.216.228 0 wikitext text/x-wiki {{Mob Template|image1 = 163px-Zombie.png|name = Zombie|type_/_behavior = Undead / Hostile|health_points = 20|attack_damage = Easy: 2 (1[[file:Heart.png]]) - 3 (1.5[[file:Heart.png]]) Normal: 3 (1.5[[file:Heart.png]]) Hard: 4 (2[[file:Heart.png]]) - 5 (2.5[[file:Heart.png]])|biomes = Any}}'''Zombies''' are common undead hostile mobs that attack players and villagers and burn in the daylight. zombies can spawns parasite when killed[[Category:Mob]] [[Category:Undead]] [[Category:Humanoid]] 6ee12c84bc1c7bd71e6460bc3f5a9de38a780c95 The Overworld 0 73 858 747 2021-12-05T15:35:47Z Foreck 3 /* Petrology */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=8 ** Count=2 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=30 * Outback ** Y=0-48 ** Size=8 ** Count=6 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Ruby || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Peridot || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=7 * Land of Lakes ** Y=20-150 ** Size=30 ** Count=20 * Tropical Island ** Y=20-150 ** Size=30 ** Count=20 * Flower Island ** Y=20-150 ** Size=30 ** Count=20 * Mushroom Island ** Y=20-150 ** Size=30 ** Count=20 * Crag ** Y=1-230 ** Size=22 ** Count=50 * Overgrown Cliffs ** Y=1-230 ** Size=22 ** Count=50 * 'Swamp' ** Y=32-64 ** Size=4 ** Count=36 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=10-48 ** Size=6 ** Count=11 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 * Beneath ** Y=250-255 ** Size=4 ** Count=5 * Beneath ** Y=150-155 ** Size=4 ** Count=5 * Beneath ** Y=50-55 ** Size=4 ** Count=5 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} a22445dae9e9597e076dacb8a448a49df7bd933e Weapons 0 219 859 588 2021-12-05T18:48:27Z Foreck 3 wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior. |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dare get in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its brute force and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move. | |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one. | |} 9a0da621ad48d19d93be9e88e2c594a9c16b7641 Rune 0 347 860 2021-12-05T20:20:48Z Foreck 3 Created wikitext text/x-wiki A rune is an item that can be used as a catalyst for different processes, recipes, and rituals involving magic. There are in total 31 runes (without counting color runes); a blank one and 30 specialized ones. === Rune list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- |Blank Rune |A mundane rune created from any rock and a speck of viz, it is the basis for all other runes. | |- !Quintessential Runes | colspan="2" |Runes carved with symbols and embedded with quintessence that represent different domains of reality. |- |Rune of Sol |Represents the sun. | |- |Rune of Luna |Represents the moon. | |- |Rune of Air |Represents the element of air. | |- |Rune of Fire |Represents the element of fire. | |- |Rune of Earth |Represents the element of earth. | |- |Rune of Water |Represents the element of water. | |- !Compound Runes | colspan="2" |Runes that represent complex and more advanced concepts of reality. |- |Rune of Balance |Represents coexistence. | |- |Rune of Chaos |Represents an ever-changing reality. | |- |Rune of Creation |Represents the entanglement of Ousia and Dunamis. | |- |Rune of Death |Represents the end of existence in a plane. | |- |Rune of Energy |Represents the spiritual and biological sources of power. | |- |Rune of Illusion |Represents the will to reshape reality. | |- |Rune of Knowledge |Represents the lust for knowledge. | |- |Rune of Life |Represents the spirit and vigor of beings. | |- |Rune of Mind |Represents logical thinking. | |- |Rune of Nature |Represents the spiritual and physical realm in perfect balance with one another. | |- |Rune of Order |Represents the stability of existence. | |- |Rune of Energy |Represents the spiritual and biological sources of power. | |- |Rune of Poison |Represents the increased degradation of living matter. | |- |Rune of Soul |Represents the soul. | |- |Rune of Strenght |Represents physical toughness. | |- |Rune of Transformation |Represents physical and spiritual shape-shifting. | |- |Rune of Disintegration |Represents the Void's will. | |- |Rune of Arcana |Represents controlled magic. | |- !Domain Runes | colspan="2" |Runes that represent specific concepts with an increased focus. |- |Rune of Holding |Represents the will of not letting go. | |- |Rune of Nether |Represents the domain known as the Nether. | |- |Rune of Plague |Represents devastating artificial degradation of life. | |- |Rune of Aether |Represents the domain known as the Aether. | |- |Rune of Draconia |Represents dragons. | |- |Rune of Fae |Represents fae folk. | |- |Rune of End |Represents the border world. | |} b36b3ae9473b3d8912c723b3c123acfbdec7caba Onyx 0 72 863 147 2022-01-17T15:19:02Z Exelish 218 wikitext text/x-wiki {{BlockInfo|image1 = File:Onyx_ore.png|caption1 = Harder than the hardest gems.|tool = Pickaxe|found_at = [[The Nether]]|Mineable = [[After Wither]]}}Onyx is the hardest natural material existing in the world(?), it is only found in [[the Nether]] and only extremely powerful alloys or materials with magic properties can shatter it enough to collect it. ==Research Notes== <blockquote>"...certainly, onyx is fairly common in volcanic areas in the overworld, but it's no more than a semi precious stone. The real Onyx is the one found in the infinite, infernal depths of the Nether, a gem that has passed an infinitude of different process to become the hardest material ever encountered. It is unknown how a simple and very rare stone acquired such logic-defying properties. But it's thought inducing nonetheless".</blockquote>[[Category:Ores And Minerals]] [[Category:Research Notes]] e5a82566f4cd1d2134903b4c6fb5c1fe35220c05 864 863 2022-01-17T15:21:40Z Exelish 218 wikitext text/x-wiki {{BlockInfo|image1 = File:Onyx_ore.png|caption1 = Harder than the hardest gems.|tool = Pickaxe|found_at = [[The Nether]]}}Onyx is the hardest natural material existing in the world(?), it is only found in [[the Nether]] and only extremely powerful alloys or materials with magic properties can shatter it enough to collect it. ==Research Notes== <blockquote>"...certainly, onyx is fairly common in volcanic areas in the overworld, but it's no more than a semi precious stone. The real Onyx is the one found in the infinite, infernal depths of the Nether, a gem that has passed an infinitude of different process to become the hardest material ever encountered. It is unknown how a simple and very rare stone acquired such logic-defying properties. But it's thought inducing nonetheless".</blockquote>[[Category:Ores And Minerals]] [[Category:Research Notes]] 20c88993e9bc6b0679201847108aefb69b8f6747 865 864 2022-01-17T15:26:12Z Exelish 218 wikitext text/x-wiki {{BlockInfo|image1 = File:Onyx_ore.png|caption1 = Harder than the hardest gems.|tool = Pickaxe|found_at = [[The Nether]]}}Onyx is the hardest natural material existing in the world(?), it is only found in [[the Nether]] and only extremely powerful alloys or materials with magic properties can shatter it enough to collect it. ==Research Notes== <blockquote>"...certainly, onyx is fairly common in volcanic areas in the overworld, but it's no more than a semi precious stone. The real Onyx is the one found in the infinite, infernal depths of the Nether, a gem that has passed an infinitude of different process to become the hardest material ever encountered. It is unknown how a simple and very rare stone acquired such logic-defying properties. But it's thought inducing nonetheless. Appears to be mineable only after Wither has been vanquished".</blockquote>[[Category:Ores And Minerals]] [[Category:Research Notes]] 4723e79d84cdcbb72fc410d633fbd3ed0c1b34cf Weapons 0 219 866 859 2022-01-30T22:38:19Z 166.48.103.179 0 /* Weapon list */ wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The blade is most effective against exposed skin or hide. The go to option for a well balanced warrior. |- |Broadsword |The common broadsword is easier to craft than more elaborate or intricate blades. However, it is as effective as it has always been. | |- |Dagger |Not made for full-on war, this is the tool of the wary, silent and extremely fast. | |- |Longsword |As its name implies, the longsword has further reach at the expense of less balance, therefore, the use of two hands is needed for proper use. | |- |Greatsword |The might of the greatsword is enough to slice through any enemies that dare get in its way. In exchange for power, it is slow and unwieldy. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut through the biggest of foes. | |- |Saber |A saber is a lightweight one-edged sword made specifically to be an effective cutter of flesh. A great weapon for early game rebirth of the night, It will reduce 1/4 of the damage you take, and does double damage to mobs that are not wearing a chesplate | |- |Rapier |The rapier strength lies at the tip of its blade, piercing through enemy armor | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal enormous damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. | |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most, therefore, is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its brute force and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move. | |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one. | |} 1fc0867399b89b49482f5164be878f3fbcc5f196 891 866 2022-03-14T20:47:01Z Mathias Wolfe 224 Added in some notes & useful information, corrected some descriptions. wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Some weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The way of the blade is a balanced one, but allows for heavier or lighter strikes depending on the particular weapon. Some blades offer increased damage against unarmored foes. |- |Arming Sword |The common arming sword (or broadsword) is easier to craft than more elaborate or intricate blades; however, it is as effective as it has always been. | |- |Dagger |Not made for confrontation, its light form excels in sailing through the air or slitting throats from behind. | |- |Longsword |The longsword's blade allows for greater damage to surrounding enemies. Due to its form, both hands should be free for proper use. | |- |Greatsword |The might of the great-sword is enough to dispatch a whole crew of foes in front of you. In exchange for power, it is slow and unwieldy, and relies on both hands. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut quickly through foes, especially when their torso is unprotected. | |- |Saber |A saber is a lightweight, one-edged sword made specifically to be an effective cutter of flesh. A great weapon for the early game, it will reduce a quarter of the damage you take, and deals double damage to those not wearing a chest-plate. | |- |Rapier |The rapier strength lies at the tip of its blade: when the foe is unarmored, the flurry of strikes dispatch the target with haste. | |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal large amounts of damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. |It should be noted that it is unclear whether nausea actually effects mobs. |- |Quarterstaff |The quarterstaff is easy to craft and cheaper than most; therefore, it is a bit weaker. | |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. The heavy head can knock them far and away, compensating for the slow charge-up. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. | |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! Add iron to the cloth glove to make your blows even deadlier. | |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its heavy, distant attacks and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move. |Testing suggests the lance can be hard to hit foes from a mount, even with its added range. |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one, all the while keeping a healthy distance. To get the most out of this weapon, use two hands. | |} 2eee0b65e0711ca3ea879ca171d090dbec6d917c The Lost 0 336 867 812 2022-02-07T02:36:16Z Gamergodtasim 222 Yeah that was a mess wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Main Page 0 1 868 862 2022-03-12T16:56:10Z 95.181.214.162 0 /* Welcome to the {{SITENAME}}! */ wikitext text/x-wiki хуй == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ e897fc889034f002f36497059b5e1eb694139072 869 868 2022-03-12T16:56:52Z 95.181.214.162 0 /* Important Topics */ wikitext text/x-wiki хуй залупа == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ adca452b86a2ce147d8567de926afce663e1093a 870 869 2022-03-12T16:57:05Z 95.161.221.0 0 /* About Rebirth of the Night */ wikitext text/x-wiki хуй залупа == About dicks == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ 476e2e345838aadd0f43579972318b8db047f82e 871 870 2022-03-12T16:57:49Z 95.181.214.162 0 /* Links */ wikitext text/x-wiki хуй залупа == About dicks == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] сиськи == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ e9a1d0fef752bb01daf10df7b71764679bcc1aa0 872 871 2022-03-12T16:58:58Z 95.161.221.0 0 /* About dicks */ wikitext text/x-wiki хуй залупа == About ROTN == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] сиськи == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ af2a01493c7805b0ec082850300b76dd234d69f3 873 872 2022-03-12T16:59:42Z 95.161.221.0 0 /* About ROTN */ wikitext text/x-wiki хуй залупа == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] сиськи == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ fa99d3b29ca2ed3775f9fd26f22a627f51981ff1 874 873 2022-03-12T17:17:45Z 178.204.97.79 0 /* About Rebirth of the Night */ wikitext text/x-wiki хуй залупа == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ c0030b902104c1182b43d59584fee58083478e5f 875 874 2022-03-13T09:39:19Z 46.166.81.67 0 wikitext text/x-wiki хуй пизда Джигурда == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ 757c718760cfcf071eb81bf72e6e5aa9402247ab 876 875 2022-03-13T09:39:32Z 46.166.81.67 0 wikitext text/x-wiki хуй пизда Джигурда == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ ee1fbcd0c7da14b9facc8d750282bcdfa1c08add 877 876 2022-03-13T13:44:33Z Foreck 3 revert wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ 578b50694bb3650306fd6e2efadc2ec30307a86a 878 877 2022-03-13T13:45:01Z Foreck 3 Protected "[[Main Page]]" ([Edit=Allow only logged in users] (indefinite) [Move=Allow only logged in users] (indefinite) [Delete=Allow only logged in users] (indefinite)) wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ 578b50694bb3650306fd6e2efadc2ec30307a86a Tin Ingot 0 94 879 191 2022-03-14T05:17:05Z Mathias Wolfe 224 wikitext text/x-wiki {{IngotInfo|title1 = Tin Ingot|image1 = TinIngot.png|drops = Tin ore|progression_stage = Early game|stackable = Yes (64)}} '''Tin ingots''' are metal ingots obtained by smelting [[Tin Ore]] in either a furnace, [[kiln]], or smelter. '''Tin Ingots''' can be used as a replacement for iron in some recipes. Tin can also be combined with 3 [[Copper|copper ingots]] to create [[Bronze Ingot|bronze ingots]]. == Obtaining == === Crafting === {{Crafting Table |A1= |B1= |C1= |A2= |B2= Tin Ore |C2= |A3= |B3= |C3= |Output= Tin Ingot }} [[File:TinNugsRecipe.png|left|thumb|220x220px|Method using tin nuggets]] [[File:TinBlocksRecipe.png|none|thumb|220x220px|Method using tin blocks]] <br> <p> === Smelting === {{Furnace |Input= Tin Ore,17 |Output= Tin Ingot,2 |Fuel= Coal,3 }} [[File:Tin Ore To Ingot.png|left|thumb|220x220px]] [[Category:Ores And Minerals]] </p> <p> == Uses == Tin is used in a variety of ways, mostly technical or mechanical. It is also classified as a generic metal, so it can be used in making kettles, fermentation barrels, etc. </p> <p> == Trivia == While tin is not commonly used in making weapons or armor, it is possible to create a Tin Parrying Dagger. As of 3.0 Beta 6, it has 2.88 Damage & 2.5 Attack Speed, and can block melee attacks when in the off hand. b002128cf6b30a1ff132b3108e79b3631ee0d6fc 880 879 2022-03-14T14:19:31Z Mathias Wolfe 224 wikitext text/x-wiki {{IngotInfo|title1 = Tin Ingot|image1 = TinIngot.png|drops = Tin ore|progression_stage = Early game|stackable = Yes (64)}} '''Tin ingots''' are metal ingots obtained by smelting [[Tin Ore]] in either a furnace, [[kiln]], or smelter. '''Tin Ingots''' can be used as a replacement for iron in some recipes. Tin is also used in the formulation of bronze. == Obtaining == === Crafting === {{Crafting Table |A1= |B1= |C1= |A2= |B2= Tin Ore |C2= |A3= |B3= |C3= |Output= Tin Ingot }} [[File:TinNugsRecipe.png|left|thumb|220x220px|Method using tin nuggets]] [[File:TinBlocksRecipe.png|none|thumb|220x220px|Method using tin blocks]] <br> <p> === Smelting === {{Furnace |Input= Tin Ore,17 |Output= Tin Ingot,2 |Fuel= Coal,3 }} [[File:Tin Ore To Ingot.png|left|thumb|220x220px]] [[Category:Ores And Minerals]] </p> <p> == Uses == === General === Tin is used in a variety of ways, mostly technical or mechanical. It is also classified as a generic metal, so it can be used in making kettles, fermentation barrels, etc. === Bronze-Making === Tin is an integral component for making bronze. To make Tin ingots malleable for forming into bronze, they must be smashed on a multi-purpose anvil with any kind of sledgehammer. Doing this with one ingot will result in one Tin Dust, which can be mixed with 3 copper dust in any crafting UI to provide 4 bronze dust. Bronze dust must then be smelt in a kiln of either the brick or refractory variety. </p> <p> == Trivia == - While tin is not commonly used in making weapons or armor, it is possible to create a Tin Parrying Dagger. As of 3.0 Beta 6, it has 2.88 Damage & 2.5 Attack Speed, and can block melee attacks when in the off hand. 0c1c5c055b56f702681c1765056ccf41e993dab4 881 880 2022-03-14T14:20:32Z Mathias Wolfe 224 wikitext text/x-wiki {{IngotInfo|title1 = Tin Ingot|image1 = TinIngot.png|drops = Tin ore|progression_stage = Early game|stackable = Yes (128)}} '''Tin ingots''' are metal ingots obtained by smelting [[Tin Ore]] in either a furnace, [[kiln]], or smelter. '''Tin Ingots''' can be used as a replacement for iron in some recipes. Tin is also used in the formulation of bronze. == Obtaining == === Crafting === {{Crafting Table |A1= |B1= |C1= |A2= |B2= Tin Ore |C2= |A3= |B3= |C3= |Output= Tin Ingot }} [[File:TinNugsRecipe.png|left|thumb|220x220px|Method using tin nuggets]] [[File:TinBlocksRecipe.png|none|thumb|220x220px|Method using tin blocks]] <br> <p> === Smelting === {{Furnace |Input= Tin Ore,17 |Output= Tin Ingot,2 |Fuel= Coal,3 }} [[File:Tin Ore To Ingot.png|left|thumb|220x220px]] [[Category:Ores And Minerals]] </p> <p> == Uses == === General === Tin is used in a variety of ways, mostly technical or mechanical. It is also classified as a generic metal, so it can be used in making kettles, fermentation barrels, etc. === Bronze-Making === Tin is an integral component for making bronze. To make Tin ingots malleable for forming into bronze, they must be smashed on a multi-purpose anvil with any kind of sledgehammer. Doing this with one ingot will result in one Tin Dust, which can be mixed with 3 copper dust in any crafting UI to provide 4 bronze dust. Bronze dust must then be smelt in a kiln of either the brick or refractory variety. </p> <p> == Trivia == - While tin is not commonly used in making weapons or armor, it is possible to create a Tin Parrying Dagger. As of 3.0 Beta 6, it has 2.88 Damage & 2.5 Attack Speed, and can block melee attacks when in the off hand. a1547b83de8549510762cdc2274ba9f6d6b3ded6 Alcohol 0 348 882 2022-03-14T14:23:35Z Mathias Wolfe 224 Created page with "Alcohol is one of the first ways to produce consumables with potion-like status effects, but with the risk of overconsumption. There are several varieties of alcohol to procure, from red & white wines, to lagers and ales. Each type of alcohol provides a unique effect - there is an official spreadsheet documenting all of this, may future editors provide its link." wikitext text/x-wiki Alcohol is one of the first ways to produce consumables with potion-like status effects, but with the risk of overconsumption. There are several varieties of alcohol to procure, from red & white wines, to lagers and ales. Each type of alcohol provides a unique effect - there is an official spreadsheet documenting all of this, may future editors provide its link. 3742cf28c15851aaf46713cad73ff6fb80afaddf 883 882 2022-03-14T15:44:04Z Mathias Wolfe 224 Populated the page with personal experience, and some outside information. wikitext text/x-wiki Alcohol is one of the first ways to produce consumables with potion-like status effects, but with the risk of overconsumption. There are several varieties of alcohol to procure, from red & white wines, to lagers and ales. Each type of alcohol provides a unique effect - there is an official spreadsheet documenting all of this, may future editors provide its link. == Instruments == === Kettle === One will need a Kettle in order to draw out the liquid from our grains. A kettle is made with four ingots of any generic metal and one of any kind of metal bars (like iron bars). A kettle needs a heat source under it running in order to start cooking. For the early game, a furnace under the kettle should be fine, as long as you're cooking something in the furnace. The kettle also has many culinary uses, from stews to mochi. For the purposes of boiling grains, it is imperative not to pour water directly into the kettle - doing so will make it impossible to retrieve the wort. Instead, place bottles of water in the side bar of the kettle, and your grain in the 3x3 table - it will cook into bottled wort and byproduct, making it easy to pull out and use in the Fermentation Barrel. === Mashing Tub === The Mashing Tub is where fruits can be mashed into fermentable liquids. Making this tub only requires two generic metal ingots, along with some blocks and slab of wooden planks of any variety. To work this tub, right-click your fruit into the tub and then repeatedly jump on it. Each jump will consume one instance of your fruit to produce a quarter-bottle's worth of liquid. Once you have finished mashing, simply use a bottle or bucket to pick up the liquid. It should be noted that at this time, it is uncertain whether these liquids will take in the Fermentation Barrel, perhaps another editor could confirm this. === Culture Jar The Culture Jar is used to capture Brewer's Yeast (as well as other varieties) for use in the Fermentation Barrel. It is made with seven glass panes and one wooden plank<sup>1</sup>. To use, simply pour in one instance of fermentable liquid, preferably unfermented, un-hopped ale. In most scenarios Brewer's Yeast will form after some time, but depending on the biome, one can procure a special yeast from the jar. Lager Yeast may show up when the jar is in cold biomes, Etherial Yeast when in magical biomes, and Origin Yeast when in mushroom biomes. === Fermentation Barrel === This is where the base liquids (like Apple Juice) will be turned into alcoholic beverages. To use, simple right-click the barrel with the fermentable liquid of your choice and it will be transferred into the barrel - right-clicking again will extract it into your bottle or bucket. The Fermentation Barrel can hold 16 bottles (or four buckets) worth of liquid. To start the fermentation process, right-clicking the barrel with nothing will pop up a UI showing how much liquid is in the bottle, a progress bar, and slots to place in reagents. For beers and (maybe?) rice-wines, Brewer's Yeast will start the process if there's enough liquid; it may require nether wart to produce fruit-based liquors. Ideally, the barrel can be completely full and only one Brewer's Yeast is necessary to ferment the entire barrel. The process will take a while, at least an in-game day's worth of time. == Alcohols == === Ale === Ale is produced by cooking wheat in a kettle with bottles of water. When doing this, chaff will be a useless byproduct. Ale can then be re-cooked in the kettle's sidebar with hops to hop the ale, which provides additional benefits when fermented. Ale can be fermented in the Fermentation Barrel with Brewer's Yeast. === Lager === Lager is produced by mixing Lager Yeast with un-fermented Ale. Like Ale, Lager can then be hopped and/or fermented. === Sake === Sake is produced by cooking rice in a kettle with bottles of water. When doing this, cooked rice will be an edible byproduct. Sake could then be fermented in the Fermentation Barrel (have not yet confirmed). === Mead === At this time, it is uncertain how to produce mead must or any variant of honey-based alcohol. === Cider === Cider starts with mashing apples in a Mashing Tub, which produces Apple Juice. Doing this will provide Apple Pips, which can be replanted to grow Apple Trees. The Apple Juice can then be fermented in a Fermentation Barrel with Brewer's Yeast, producing Apple Cider. === Wines === There are three types of grapes to produce wines from: Red, Purple, and Green. The seeds to these grape must be found in dungeons and the like - grapes themselves cannot be turned into seeds. The grapes can then be mashed in the Mashing Tub to provide their respective juice. At this time, it is uncertain if these juice can be fermented into wine using just Brewer's Yeast, or if Nether Warts are necessary. == References == <sup>1</sup> https://growthcraft.fandom.com/wiki/Culture_Jar 36571d5cae24d5c258ad33406a8dd7081ea34557 884 883 2022-03-14T15:46:43Z Mathias Wolfe 224 Fixed a visual glitch regarding Culture Jar's subtitle. wikitext text/x-wiki Alcohol is one of the first ways to produce consumables with potion-like status effects, but with the risk of overconsumption. There are several varieties of alcohol to procure, from red & white wines, to lagers and ales. Each type of alcohol provides a unique effect - there is an official spreadsheet documenting all of this, may future editors provide its link. == Instruments == === Kettle === One will need a Kettle in order to draw out the liquid from our grains. A kettle is made with four ingots of any generic metal and one of any kind of metal bars (like iron bars). A kettle needs a heat source under it running in order to start cooking. For the early game, a furnace under the kettle should be fine, as long as you're cooking something in the furnace. The kettle also has many culinary uses, from stews to mochi. For the purposes of boiling grains, it is imperative not to pour water directly into the kettle - doing so will make it impossible to retrieve the wort. Instead, place bottles of water in the side bar of the kettle, and your grain in the 3x3 table - it will cook into bottled wort and byproduct, making it easy to pull out and use in the Fermentation Barrel. === Mashing Tub === The Mashing Tub is where fruits can be mashed into fermentable liquids. Making this tub only requires two generic metal ingots, along with some blocks and slab of wooden planks of any variety. To work this tub, right-click your fruit into the tub and then repeatedly jump on it. Each jump will consume one instance of your fruit to produce a quarter-bottle's worth of liquid. Once you have finished mashing, simply use a bottle or bucket to pick up the liquid. It should be noted that at this time, it is uncertain whether these liquids will take in the Fermentation Barrel, perhaps another editor could confirm this. === Culture Jar === The Culture Jar is used to capture Brewer's Yeast (as well as other varieties) for use in the Fermentation Barrel. It is made with seven glass panes and one wooden plank<sup>1</sup>. To use, simply pour in one instance of fermentable liquid, preferably unfermented, un-hopped ale. In most scenarios Brewer's Yeast will form after some time, but depending on the biome, one can procure a special yeast from the jar. Lager Yeast may show up when the jar is in cold biomes, Etherial Yeast when in magical biomes, and Origin Yeast when in mushroom biomes. === Fermentation Barrel === This is where the base liquids (like Apple Juice) will be turned into alcoholic beverages. To use, simple right-click the barrel with the fermentable liquid of your choice and it will be transferred into the barrel - right-clicking again will extract it into your bottle or bucket. The Fermentation Barrel can hold 16 bottles (or four buckets) worth of liquid. To start the fermentation process, right-clicking the barrel with nothing will pop up a UI showing how much liquid is in the bottle, a progress bar, and slots to place in reagents. For beers and (maybe?) rice-wines, Brewer's Yeast will start the process if there's enough liquid; it may require nether wart to produce fruit-based liquors. Ideally, the barrel can be completely full and only one Brewer's Yeast is necessary to ferment the entire barrel. The process will take a while, at least an in-game day's worth of time. == Alcohols == === Ale === Ale is produced by cooking wheat in a kettle with bottles of water. When doing this, chaff will be a useless byproduct. Ale can then be re-cooked in the kettle's sidebar with hops to hop the ale, which provides additional benefits when fermented. Ale can be fermented in the Fermentation Barrel with Brewer's Yeast. === Lager === Lager is produced by mixing Lager Yeast with un-fermented Ale. Like Ale, Lager can then be hopped and/or fermented. === Sake === Sake is produced by cooking rice in a kettle with bottles of water. When doing this, cooked rice will be an edible byproduct. Sake could then be fermented in the Fermentation Barrel (have not yet confirmed). === Mead === At this time, it is uncertain how to produce mead must or any variant of honey-based alcohol. === Cider === Cider starts with mashing apples in a Mashing Tub, which produces Apple Juice. Doing this will provide Apple Pips, which can be replanted to grow Apple Trees. The Apple Juice can then be fermented in a Fermentation Barrel with Brewer's Yeast, producing Apple Cider. === Wines === There are three types of grapes to produce wines from: Red, Purple, and Green. The seeds to these grape must be found in dungeons and the like - grapes themselves cannot be turned into seeds. The grapes can then be mashed in the Mashing Tub to provide their respective juice. At this time, it is uncertain if these juice can be fermented into wine using just Brewer's Yeast, or if Nether Warts are necessary. == References == <sup>1</sup> https://growthcraft.fandom.com/wiki/Culture_Jar 8b400cc474d445a854d6b2b8c33270bd613e49fc 897 884 2022-03-15T14:41:01Z Mathias Wolfe 224 /* Alcohols */ Added in Kumis as a possible alcohol for the user's knowledge. wikitext text/x-wiki Alcohol is one of the first ways to produce consumables with potion-like status effects, but with the risk of overconsumption. There are several varieties of alcohol to procure, from red & white wines, to lagers and ales. Each type of alcohol provides a unique effect - there is an official spreadsheet documenting all of this, may future editors provide its link. == Instruments == === Kettle === One will need a Kettle in order to draw out the liquid from our grains. A kettle is made with four ingots of any generic metal and one of any kind of metal bars (like iron bars). A kettle needs a heat source under it running in order to start cooking. For the early game, a furnace under the kettle should be fine, as long as you're cooking something in the furnace. The kettle also has many culinary uses, from stews to mochi. For the purposes of boiling grains, it is imperative not to pour water directly into the kettle - doing so will make it impossible to retrieve the wort. Instead, place bottles of water in the side bar of the kettle, and your grain in the 3x3 table - it will cook into bottled wort and byproduct, making it easy to pull out and use in the Fermentation Barrel. === Mashing Tub === The Mashing Tub is where fruits can be mashed into fermentable liquids. Making this tub only requires two generic metal ingots, along with some blocks and slab of wooden planks of any variety. To work this tub, right-click your fruit into the tub and then repeatedly jump on it. Each jump will consume one instance of your fruit to produce a quarter-bottle's worth of liquid. Once you have finished mashing, simply use a bottle or bucket to pick up the liquid. It should be noted that at this time, it is uncertain whether these liquids will take in the Fermentation Barrel, perhaps another editor could confirm this. === Culture Jar === The Culture Jar is used to capture Brewer's Yeast (as well as other varieties) for use in the Fermentation Barrel. It is made with seven glass panes and one wooden plank<sup>1</sup>. To use, simply pour in one instance of fermentable liquid, preferably unfermented, un-hopped ale. In most scenarios Brewer's Yeast will form after some time, but depending on the biome, one can procure a special yeast from the jar. Lager Yeast may show up when the jar is in cold biomes, Etherial Yeast when in magical biomes, and Origin Yeast when in mushroom biomes. === Fermentation Barrel === This is where the base liquids (like Apple Juice) will be turned into alcoholic beverages. To use, simple right-click the barrel with the fermentable liquid of your choice and it will be transferred into the barrel - right-clicking again will extract it into your bottle or bucket. The Fermentation Barrel can hold 16 bottles (or four buckets) worth of liquid. To start the fermentation process, right-clicking the barrel with nothing will pop up a UI showing how much liquid is in the bottle, a progress bar, and slots to place in reagents. For beers and (maybe?) rice-wines, Brewer's Yeast will start the process if there's enough liquid; it may require nether wart to produce fruit-based liquors. Ideally, the barrel can be completely full and only one Brewer's Yeast is necessary to ferment the entire barrel. The process will take a while, at least an in-game day's worth of time. == Alcohols == === Ale === Ale is produced by cooking wheat in a kettle with bottles of water. When doing this, chaff will be a useless byproduct. Ale can then be re-cooked in the kettle's sidebar with hops to hop the ale, which provides additional benefits when fermented. Ale can be fermented in the Fermentation Barrel with Brewer's Yeast. === Lager === Lager is produced by mixing Lager Yeast with un-fermented Ale. Like Ale, Lager can then be hopped and/or fermented. === Sake === Sake is produced by cooking rice in a kettle with bottles of water. When doing this, cooked rice will be an edible byproduct. Sake could then be fermented in the Fermentation Barrel (have not yet confirmed). === Mead === At this time, it is uncertain how to produce mead must or any variant of honey-based alcohol. === Cider === Cider starts with mashing apples in a Mashing Tub, which produces Apple Juice. Doing this will provide Apple Pips, which can be replanted to grow Apple Trees. The Apple Juice can then be fermented in a Fermentation Barrel with Brewer's Yeast, producing Apple Cider. === Wines === There are three types of grapes to produce wines from: Red, Purple, and Green. The seeds to these grape must be found in dungeons and the like - grapes themselves cannot be turned into seeds. The grapes can then be mashed in the Mashing Tub to provide their respective juice. At this time, it is uncertain if these juice can be fermented into wine using just Brewer's Yeast, or if Nether Warts are necessary. === Kumis === Kumis is a form of fermented milk. At this time, it is unclear on how to ferment the milk - it could be as simple as pouring a bucket of milk into the Fermentation Barrel and adding Brewer's yeast, but a confirmation would be appreciated. == References == <sup>1</sup> https://growthcraft.fandom.com/wiki/Culture_Jar fb63659a2198b122207ba59ea3fe49e6977aa106 898 897 2022-03-15T14:42:50Z Mathias Wolfe 224 Added in the link to the quasi-official spreadsheet of all of the Growthcraft alcohols. wikitext text/x-wiki Alcohol is one of the first ways to produce consumables with potion-like status effects, but with the risk of overconsumption. There are several varieties of alcohol to procure, from red & white wines, to lagers and ales. Each type of alcohol provides a unique effect - there is an official spreadsheet documenting all of this [https://docs.google.com/spreadsheets/d/1ykz1iqWUkarnZC76FGyjKs2wExdOgLJ7XHt3haNOV30/edit#gid=1739283064 here]. == Instruments == === Kettle === One will need a Kettle in order to draw out the liquid from our grains. A kettle is made with four ingots of any generic metal and one of any kind of metal bars (like iron bars). A kettle needs a heat source under it running in order to start cooking. For the early game, a furnace under the kettle should be fine, as long as you're cooking something in the furnace. The kettle also has many culinary uses, from stews to mochi. For the purposes of boiling grains, it is imperative not to pour water directly into the kettle - doing so will make it impossible to retrieve the wort. Instead, place bottles of water in the side bar of the kettle, and your grain in the 3x3 table - it will cook into bottled wort and byproduct, making it easy to pull out and use in the Fermentation Barrel. === Mashing Tub === The Mashing Tub is where fruits can be mashed into fermentable liquids. Making this tub only requires two generic metal ingots, along with some blocks and slab of wooden planks of any variety. To work this tub, right-click your fruit into the tub and then repeatedly jump on it. Each jump will consume one instance of your fruit to produce a quarter-bottle's worth of liquid. Once you have finished mashing, simply use a bottle or bucket to pick up the liquid. It should be noted that at this time, it is uncertain whether these liquids will take in the Fermentation Barrel, perhaps another editor could confirm this. === Culture Jar === The Culture Jar is used to capture Brewer's Yeast (as well as other varieties) for use in the Fermentation Barrel. It is made with seven glass panes and one wooden plank<sup>1</sup>. To use, simply pour in one instance of fermentable liquid, preferably unfermented, un-hopped ale. In most scenarios Brewer's Yeast will form after some time, but depending on the biome, one can procure a special yeast from the jar. Lager Yeast may show up when the jar is in cold biomes, Etherial Yeast when in magical biomes, and Origin Yeast when in mushroom biomes. === Fermentation Barrel === This is where the base liquids (like Apple Juice) will be turned into alcoholic beverages. To use, simple right-click the barrel with the fermentable liquid of your choice and it will be transferred into the barrel - right-clicking again will extract it into your bottle or bucket. The Fermentation Barrel can hold 16 bottles (or four buckets) worth of liquid. To start the fermentation process, right-clicking the barrel with nothing will pop up a UI showing how much liquid is in the bottle, a progress bar, and slots to place in reagents. For beers and (maybe?) rice-wines, Brewer's Yeast will start the process if there's enough liquid; it may require nether wart to produce fruit-based liquors. Ideally, the barrel can be completely full and only one Brewer's Yeast is necessary to ferment the entire barrel. The process will take a while, at least an in-game day's worth of time. == Alcohols == === Ale === Ale is produced by cooking wheat in a kettle with bottles of water. When doing this, chaff will be a useless byproduct. Ale can then be re-cooked in the kettle's sidebar with hops to hop the ale, which provides additional benefits when fermented. Ale can be fermented in the Fermentation Barrel with Brewer's Yeast. === Lager === Lager is produced by mixing Lager Yeast with un-fermented Ale. Like Ale, Lager can then be hopped and/or fermented. === Sake === Sake is produced by cooking rice in a kettle with bottles of water. When doing this, cooked rice will be an edible byproduct. Sake could then be fermented in the Fermentation Barrel (have not yet confirmed). === Mead === At this time, it is uncertain how to produce mead must or any variant of honey-based alcohol. === Cider === Cider starts with mashing apples in a Mashing Tub, which produces Apple Juice. Doing this will provide Apple Pips, which can be replanted to grow Apple Trees. The Apple Juice can then be fermented in a Fermentation Barrel with Brewer's Yeast, producing Apple Cider. === Wines === There are three types of grapes to produce wines from: Red, Purple, and Green. The seeds to these grape must be found in dungeons and the like - grapes themselves cannot be turned into seeds. The grapes can then be mashed in the Mashing Tub to provide their respective juice. At this time, it is uncertain if these juice can be fermented into wine using just Brewer's Yeast, or if Nether Warts are necessary. === Kumis === Kumis is a form of fermented milk. At this time, it is unclear on how to ferment the milk - it could be as simple as pouring a bucket of milk into the Fermentation Barrel and adding Brewer's yeast, but a confirmation would be appreciated. == References == <sup>1</sup> https://growthcraft.fandom.com/wiki/Culture_Jar 13467bf7f165cde3e2b79ff16ead063b5df305fe Tin Ore 0 95 885 590 2022-03-14T16:24:22Z Mathias Wolfe 224 Updated the bronze-making process with tin ore. wikitext text/x-wiki {{BlockInfo|title1 = Tin Ore |image1 = Tin ore.png |type = Ore |blast_resistance = 15 |tool = Pickaxe (Stone) |drops = Tin Ore |found_at = Overworld |spawn_rate = |max_spawn_height = |max_vein_size = }} Tin ore is a greyish chunk of soft metal. When smelted, it produces [[Tin Ingot|tin ingots]], which can be used as a generic metal and in some technical pursuits. == Obtaining == Tin ore drops itself when mined by a stone pickaxe or higher; otherwise, it drops nothing. == Usage == === Breaking === Insert breaking times here. === Smelting ingredient === Smelting tin ore makes [[Tin Ingots]], which can replace iron in various early game recipes like buckets. [[Category:Ores And Minerals]] === Bronze-Making === Tin is an integral ingredient in making bronze. To make it mixable with copper, it mush first be smashed using any sledgehammer on a multi-purpose anvil (which is crafted from one stone slab and one stone). Doing so provides 1 tin dust per ore; mixing 1 tin dust with 3 copper dust creates 4 bronze dust, which can then be smelted in a kiln to create bronze ingots. c3d91150a9bfc1c292c6a4012bea70973fe585df Hemp 0 232 886 542 2022-03-14T16:33:39Z Mathias Wolfe 224 wikitext text/x-wiki Hemp is a strong, fibrous plant that can be used to produce durable fibers. == Obtaining == Hemp seeds can drop from tall grass, which makes it one of the easiest crops to get in early-game. == Usage == Hemp can be crafted into fiber based items, such as [[twine]] and [[durable fiber]]. It is also possible to directly turn hemp into hemp seeds, allowing for regrowth and the production of hemp oil. It should be noted that these recipes may be inaccurate in terms of yields, have someone confirm this. <br> [[File:Hemprecepies1.png]] <br> [[File:Hemprecepies2.png]] <br> [[File:Hempresepies4.png]] <br> Using a millstone will result in better yields of fibers, as shown below: <br> [[File:Hemprecepies3.png]] <br> == Farming == Hemp grows in 5 stages, and after that, grows one block taller, in one stage. Because of this, it is much more profitable to only harvest the upper part of the plant. This is because destroying both block requires the seedling to undergo the first four stages before any hemp can be harvested, but harvesting just the first block lets the plant grow back in a very short time, resulting in more hemp in the long run. <br> [[File:Hempgrowthstages.png|Hemp growth stages]] cb53bdc1a42aa2043270200d1e916682c4d1c221 887 886 2022-03-14T16:34:24Z Mathias Wolfe 224 Fixed up the formatting and added in additional information. wikitext text/x-wiki Hemp is a strong, fibrous plant that can be used to produce durable fibers. == Obtaining == Hemp seeds can drop from tall grass, which makes it one of the easiest crops to get in early-game. == Usage == Hemp can be crafted into fiber based items, such as [[twine]] and [[durable fiber]]. It is also possible to directly turn hemp into hemp seeds, allowing for regrowth and the production of hemp oil. It should be noted that these recipes may be inaccurate in terms of yields, have someone confirm this. <br> [[File:Hemprecepies1.png]] <br> [[File:Hemprecepies2.png]] <br> [[File:Hempresepies4.png]] <br> Using a millstone will result in better yields of fibers, as shown below: <br> [[File:Hemprecepies3.png]] <br> == Farming == Hemp grows in 5 stages, and after that, grows one block taller, in one stage. Because of this, it is much more profitable to only harvest the upper part of the plant. This is because destroying both block requires the seedling to undergo the first four stages before any hemp can be harvested, but harvesting just the first block lets the plant grow back in a very short time, resulting in more hemp in the long run. <br> [[File:Hempgrowthstages.png|Hemp growth stages]] 6c968d28435536268e7f437e9e969196f2083ff4 Shields 0 83 888 572 2022-03-14T18:06:24Z Mathias Wolfe 224 Added in useful information and cleared up a misconception on how shields work. wikitext text/x-wiki [[File:Shields.png|thumb|220x220px|Various shields lined up in item frames.]] Shields are an usable item designed to deflect damage. They can be held in the offhand or main hand, though typically the former. When blocking with right click, shields are able to deflect both melee and (unlike parrying daggers) ranged attacks in the direction the player is facing, as long as the attack are physical - shields do nothing against things like splash potions. Certain shields have drawbacks - when wielding the obsidian shield, for example, the player will be slowed down. It should be noted that shields are not impervious: certain blows, such as from axes, can disable blocking with the shield for a short time, leaving the user vulnerable to attack. This should effect any stat changes the shield provides, however. To craft the majority of shields, a basic wooden shield must be crafted and used as a template. It requires six planks and one stick. For the starting shields, a better material only changes the durability: all shields perform their base blocking function to the same effect. More advanced shields can be crafted using the ancestral infuser and can usually be used as baubles for special buffs, such as the Ankh shield. 515a60bde83feb941f6197c549f4d21f56596f71 889 888 2022-03-14T18:06:54Z Mathias Wolfe 224 wikitext text/x-wiki [[File:Shields.png|thumb|220x220px|Various shields lined up in item frames.]] Shields are a usable item designed to deflect damage. They can be held in the offhand or main hand, though typically the former. When blocking with right click, shields are able to deflect both melee and (unlike parrying daggers) ranged attacks in the direction the player is facing, as long as the attack are physical - shields do nothing against things like splash potions. Certain shields have drawbacks - when wielding the obsidian shield, for example, the player will be slowed down. It should be noted that shields are not impervious: certain blows, such as from axes, can disable blocking with the shield for a short time, leaving the user vulnerable to attack. This should effect any stat changes the shield provides, however. To craft the majority of shields, a basic wooden shield must be crafted and used as a template. It requires six planks and one stick. For the starting shields, a better material only changes the durability: all shields perform their base blocking function to the same effect. More advanced shields can be crafted using the ancestral infuser and can usually be used as baubles for special buffs, such as the Ankh shield. d32ccfaa7b7e2f1a4285c3cf39581d240de70537 890 889 2022-03-14T18:07:50Z Mathias Wolfe 224 wikitext text/x-wiki [[File:Shields.png|thumb|220x220px|Various shields lined up in item frames.]] Shields are a usable item designed to deflect damage. They can be held in the offhand or main hand, though typically the former. When blocking with right click, shields are able to deflect both melee and (unlike parrying daggers) ranged attacks in the direction the player is facing, as long as the attack are physical - shields do nothing against things like splash potions. Certain shields have drawbacks - when wielding the obsidian shield, for example, the player will be slowed down. It should be noted that shields are not impervious: certain blows, such as from axes, can disable blocking with the shield for a short time, leaving the user vulnerable to attack. This, however, should not effect any stat changes the shield provides. To craft the majority of shields, a basic wooden shield must be crafted and used as a template - it requires six planks and one stick. For the starting shields, a better material only changes the durability: all shields perform their base blocking function to the same effect. More advanced shields can be crafted using the ancestral infuser and can usually be used as baubles for special buffs, such as the Ankh shield. fc3722c1a4104df2f538fe362aae1aecfaf5220b Reindeer 0 349 892 2022-03-14T20:58:32Z Mathias Wolfe 224 Created a reindeer page for early travelers. wikitext text/x-wiki Reindeer are a form of mountable mob that can be found in the northern wastes. They are a boon to the early player, as they allow quick travel outside of the initial ruins and bandits and onto the remaining villages of this shattered world. == Obtaining == === Spawning === Reindeer spawn in biomes where plenty of snow naturally occurs, regardless of the seasons. While they can spawn in snowy fir forests and arctic snowcaps, the best place to find them is in low-lying places that are simultaneously rocky and snowy. They will often spawn with a child or two already in tow. It should be noted that if one uses the reindeer to travel to distant lands, the children will be left behind. === Taming === Fortunately for the early player, it is unnecessary to tame an adult Reindeer. Better yet, they can be controlled without needing a saddle, making them immediately useful upon finding them! == Riding == As said earlier, they can be ridden immediately and have control similar to a tamed, saddled horse. They come with 30 HP (15 hearts) and have decently quick speed, but can only jump 2 (maybe 3?) blocks. When ridded into waters deeper than two blocks, the player will be ejected from the reindeer, making it unable to ford rivers with them (unless one has a lead) (would the follow with a certain grain in hand?). In addition to not being able (or needing) to equip a saddle, they can neither wear horse armor nor use chests as saddlebags, making them only useful for early game mobility. == Trivia == - Reindeer come in two colors: a white-beige coat, and a gray-beige coat. The children they spawn with usually share this characteristic. 54cd7be194684375c600d81873a7857795823166 Getting Started 0 12 893 852 2022-03-14T21:07:49Z Mathias Wolfe 224 Adding in some additional starting threats, and some useful starter info. wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===JEI=== It is good practice to ''always'' check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Stripped Wood|stripped log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before that happens, it is greatly advised to be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. If you happen to come across a snowy biome, be on the lookout for [[Reindeer]]: they are a great boon, as they can help you travel quickly, especially before your first night. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], who spawn on mountains and other high places. If you choose to live in a swampy biome (or temperate rainforest) be careful of [[Stymphalian Bird|Stymphalian Birds]], who spawn in low-lying, moist regions. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 48eb9c37eab1852a4ffbbd07462cef74b2a429ec 894 893 2022-03-14T21:08:37Z Mathias Wolfe 224 Grammar edit. wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===JEI=== It is good practice to ''always'' check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Stripped Wood|stripped log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== You have about 20 minutes to prepare before the first night approaches. Before that happens, it is greatly advised to be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. If you happen to come across a snowy biome, be on the lookout for [[Reindeer]]: they are a great boon, as they can help you travel quickly, especially before your first night. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], which spawn on mountains and other high places. If you choose to live in a swampy biome (or temperate rainforest) be careful of [[Stymphalian Bird|Stymphalian Birds]], which spawn in low-lying, moist regions. It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 60c2f71ef0f0d99c055f670dda191d31a037ef27 895 894 2022-03-14T21:17:22Z Mathias Wolfe 224 Reformatted the page with additional information and proper workflow. wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===JEI=== It is good practice to ''always'' check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Stripped Wood|stripped log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== === Options === You have about 20 minutes to prepare before the first night approaches. Before that happens, it is greatly advised to be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Alternatively, if you are able to travel far enough in your first twenty minutes, you may come across a fully-function town that has not been overrun with bandits<sup>1</sup>. Unfortunately, it can be difficult to get outside of the ruins range before the first night falls. If you happen to come across a snowy biome, be on the lookout for [[Reindeer]]: they are a great boon, as they can help you travel quickly, especially for before your first night. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. === Starting Dangers === If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], which spawn on mountains and other high places. These humanoid birds can pick you up and drop you at deadly heights, so smack them as soon as you can if you fall in their clutches. If you choose to live in a swampy biome (or temperate rainforest) be careful of [[Stymphalian Bird|Stymphalian Birds]], which spawn in low-lying, moist regions. These bronze birds shoot out dagger-like feathers from the air, making them hard to defeat without a bow or long weapon. The beaches are not immune to nasties either: Cyclops home can spawn by the shore, and nearby coastal rocks may spawn with alluring sirens that can drag you to your doom. On rare occasions, giant sea serpents can rise from the depth and decimate anything near the water. As a result, one should be wary of walking along the coastline in search of a better home. === Additional Tips === It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] fc7a1b1b015470116f729fc7f58b47f271dcca7f 896 895 2022-03-14T21:35:54Z Mathias Wolfe 224 Added in additional base information and increased the swamp starting dangers. wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===JEI=== It is good practice to ''always'' check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Stripped Wood|stripped log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== === Options === You have about 20 minutes to prepare before the first night approaches. Before that happens, it is greatly advised to be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Often a good early base makes use of the environment around it. For example, Grassland biomes may spawn with "domes" - large hills with carved-out caverns, exposed to the surface. They have enough light in the daytime, but also put a roof over your head and one or two stone walls to watch your back. Another place with unexpected defenses are the more swampy biomes, such as wetlands and bayous. While not every instance will have this, small-to-medium sized islands can spawn, with trees for lumber and lily-pad filled water all around. This makes for easy defense: since most land mobs can't travel across lily pads, you only need to worry about lighting up the island itself. These places also have plenty of water for agriculture later on. Alternatively, if you are able to travel far enough in your first twenty minutes, you may come across a fully-functioning town that has not been overrun with bandits<sup>1</sup>. Unfortunately, it can be difficult to get outside of the ruins range before the first night falls. If you happen to come across a snowy biome, be on the lookout for [[Reindeer]]: they are a great boon, as they can help you travel quickly, especially for before your first night. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. === Starting Dangers === If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], which spawn on mountains and other high places. These humanoid birds can pick you up and drop you at deadly heights, so smack them as soon as you can if you fall in their clutches. If you choose to live in a swampy biome (or temperate rainforest) be careful of [[Stymphalian Bird|Stymphalian Birds]], which spawn in low-lying, moist regions. These bronze birds shoot out dagger-like feathers from the air, making them hard to defeat without a bow or long weapon. In addition to these nasty birds, swampier biomes also have lurking underwater threats. Eels, lampreys, pirañas, and [[Frenzy|Frenzies]] can spawn in the water, waiting to chomp down on the unsuspecting traveler. While most of these deal minute damage, Frenzies can easily kill you if unprepared and/or surprised. The beaches are not immune to nasties either: Cyclops home can spawn by the shore, and nearby coastal rocks may spawn with alluring sirens that can drag you to your doom. On rare occasions, giant sea serpents can rise from the depth and decimate anything near the water. As a result, one should be wary of walking along the coastline in search of a better home. === Additional Tips === It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p><p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 81eda312d5f173e13851b146a6425b312cbdf486 901 896 2022-03-15T15:39:30Z Mathias Wolfe 224 Added in early-game base strategies link wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===JEI=== It is good practice to ''always'' check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Stripped Wood|stripped log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== === Options === You have about 20 minutes to prepare before the first night approaches. Before that happens, it is greatly advised to be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Often a good early base makes use of the environment around it. For example, Grassland biomes may spawn with "domes" - large hills with carved-out caverns, exposed to the surface. They have enough light in the daytime, but also put a roof over your head and one or two stone walls to watch your back. Another place with unexpected defenses are the more swampy biomes, such as wetlands and bayous. While not every instance will have this, small-to-medium sized islands can spawn, with trees for lumber and lily-pad filled water all around. This makes for easy defense: since most land mobs can't travel across lily pads, you only need to worry about lighting up the island itself. These places also have plenty of water for agriculture later on. Alternatively, if you are able to travel far enough in your first twenty minutes, you may come across a fully-functioning town that has not been overrun with bandits<sup>1</sup>. Unfortunately, it can be difficult to get outside of the ruins range before the first night falls. If you happen to come across a snowy biome, be on the lookout for [[Reindeer]]: they are a great boon, as they can help you travel quickly, especially for before your first night. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. === Starting Dangers === If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], which spawn on mountains and other high places. These humanoid birds can pick you up and drop you at deadly heights, so smack them as soon as you can if you fall in their clutches. If you choose to live in a swampy biome (or temperate rainforest) be careful of [[Stymphalian Bird|Stymphalian Birds]], which spawn in low-lying, moist regions. These bronze birds shoot out dagger-like feathers from the air, making them hard to defeat without a bow or long weapon. In addition to these nasty birds, swampier biomes also have lurking underwater threats. Eels, lampreys, pirañas, and [[Frenzy|Frenzies]] can spawn in the water, waiting to chomp down on the unsuspecting traveler. While most of these deal minute damage, Frenzies can easily kill you if unprepared and/or surprised. The beaches are not immune to nasties either: Cyclops home can spawn by the shore, and nearby coastal rocks may spawn with alluring sirens that can drag you to your doom. On rare occasions, giant sea serpents can rise from the depth and decimate anything near the water. As a result, one should be wary of walking along the coastline in search of a better home. === Additional Tips === It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. <p style="text-align:right;">→[[Early-Game Base Strategies]]</p> <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p> <p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 8b252699044116b6b0287306e8eed8fc3e0c49d2 915 901 2022-03-19T15:08:35Z Mathias Wolfe 224 Added the Early-Game Food page link here, for after players find a home. wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===JEI=== It is good practice to ''always'' check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Stripped Wood|stripped log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Stone Pick|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== === Options === You have about 20 minutes to prepare before the first night approaches. Before that happens, it is greatly advised to be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Often a good early base makes use of the environment around it. For example, Grassland biomes may spawn with "domes" - large hills with carved-out caverns, exposed to the surface. They have enough light in the daytime, but also put a roof over your head and one or two stone walls to watch your back. Another place with unexpected defenses are the more swampy biomes, such as wetlands and bayous. While not every instance will have this, small-to-medium sized islands can spawn, with trees for lumber and lily-pad filled water all around. This makes for easy defense: since most land mobs can't travel across lily pads, you only need to worry about lighting up the island itself. These places also have plenty of water for agriculture later on. Alternatively, if you are able to travel far enough in your first twenty minutes, you may come across a fully-functioning town that has not been overrun with bandits<sup>1</sup>. Unfortunately, it can be difficult to get outside of the ruins range before the first night falls. If you happen to come across a snowy biome, be on the lookout for [[Reindeer]]: they are a great boon, as they can help you travel quickly, especially for before your first night. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. === Starting Dangers === If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], which spawn on mountains and other high places. These humanoid birds can pick you up and drop you at deadly heights, so smack them as soon as you can if you fall in their clutches. If you choose to live in a swampy biome (or temperate rainforest) be careful of [[Stymphalian Bird|Stymphalian Birds]], which spawn in low-lying, moist regions. These bronze birds shoot out dagger-like feathers from the air, making them hard to defeat without a bow or long weapon. In addition to these nasty birds, swampier biomes also have lurking underwater threats. Eels, lampreys, pirañas, and [[Frenzy|Frenzies]] can spawn in the water, waiting to chomp down on the unsuspecting traveler. While most of these deal minute damage, Frenzies can easily kill you if unprepared and/or surprised. The beaches are not immune to nasties either: Cyclops home can spawn by the shore, and nearby coastal rocks may spawn with alluring sirens that can drag you to your doom. On rare occasions, giant sea serpents can rise from the depth and decimate anything near the water. As a result, one should be wary of walking along the coastline in search of a better home. === Additional Tips === It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. <p style="text-align:right;">→[[Early-Game Base Strategies]]</p> <p style="text-align:right;">→[[Early-Game Food]]</p> <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p> <p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] f826ef2be8641fcf5518786b57be597372613625 Early-Game Base Strategies 0 350 899 2022-03-15T15:34:41Z Mathias Wolfe 224 Created a page to provide my personal defense strategies to new players wikitext text/x-wiki === DISCLAIMER === This page is but one editor's opinion/perspective on how to build interesting and effective home bases in the early game of ROTN, especially for those that fear early-game invasions. It is completely understandable if wiki moderators deem this inappropriate and take this down, but I hope this is useful advice to some. == "Vietnam" Strategy == This strategy takes place in the wetlands of the world, where the water runs freely and the murky depths hide aquatic beasts to be wary of. Ideally this takes place in the Bayou biome, but Wetlands, Land O' Lakes, Fens, Lush Swamps, and even Shields are up for consideration. While not in every instance, Bayou biomes can spawn with wooded islands surrounded by swamp-water or rivers all around, and this is the spot one may call home. === Reasoning === At night (and especially during invasions), the murky waters will make it hard for any mobs that spawn outside of your island to make it to your base. This is because swamp water comes with a lot of lily pads, and basic AI mobs like zombies and skeletons are unable to navigate through lily pads. Therefore, just about any land-based mob will be caught in the waters, making them easy to kill. The "Vietnam" part comes from the fact that the water here is unlimited and the soil fertile, making it easy to grow rice fields lush with water. === Pros === - Plenty of wood, be it willow, oak, or otherwise. - Small-medium landmass to cover - Effectively blocks mobs with the lily-pad-ridden moat all around - Infinite water & fertile soil for bountiful agriculture - Easy to fish in === Cons === - Dangerous aquatic life below the surface (eels, lampreys, etc.) but could be good food source - [[Stymphalian Bird|Stymphalian Birds]] spawn in swampy regions, which can be devastating to new players - Full of vegetation to be cleared, though can provide seeds for plants like [[Hemp]] - Very few caves for mining, will have to tunnel below your base for good amounts of stone & ore - Can be slow to get in/out of the biome for daytime traveling == "Dwarven Dome" Strategy == In the Grasslands biome, where the grass is greenest and the Merino ewes roam, there are caverns that poke out from the hills in which one can settle. Ideally this strategy takes place in the aforementioned Grasslands biome, though general cavern-living is not exclusive to this region. === Reasoning === If one can find an open-air, well-lit (in the daytime) cavern, you already have most of your house built for you! With a few more torches, you may find passageways to the depths of this world where gemstones and precious ore spawn. When night eventually comes, you can put yourself between the mobs with hard earth, and not just by digging down: many Grassland domes have a thick shell that only dedicated undead miners would ever dare to pierce. All in all, it can be a great place to settle, given the right neighbors. === Pros === - Cleared land with plenty of valleys and plains for outside buildings like windmills, farms, etc. - No natural predators spawn in Grassland Biomes - Plenty of sheep for wool, mutton, and chevon - Easy access to cave systems === Cons === - No trees spawn in Grassland Biomes, will need to search in neighboring regions - Water is not infinite, though lakes for farming do spawn - Mining mobs can render the natural defenses useless == "Village Protector" Strategy == When you get far, far away from where you started, you stop seeing ruins and start to see fully-functioning towns with traders and guardsmen. Where these villages occur could be just about anywhere: tall forests, grasslands, brush lands, deserts, even steppes! It's always a good idea to sleep here for the first couple of nights while you get yourself set up, but what if you stayed longer? === Reasoning === When you first enter a village, guards begin to spawn by the dozens. These soldiers have either heavy, two handed weapons or are defensively equipped with a one-handed blade and a shield. As a result, they are prepared to face the early dangers of the night. In addition, the village beds allow you to sleep through nights whenever you please (barring invasions & blood moons). And who could forget all of that equipment you can loot in the barracks and blacksmith? === Pros === - Full of supplies for starter players (weapons, shields, armor, potions) - A variety of crops grow for you to use, not just vanilla but Harvestcraft as well - Lots of villagers to trade with - A bounty board provides unique rewards for unique requests - The Village Lord can provide emeralds, reputation, and even ownership for completing basic tasks === Cons === - The landscape is usually unpredictable and the village can be scattered if built on uneven ground - These people are far from invincible: without a sturdy wall and defenses, both the villagers and guards will die out - Reputation is important: if you're caught stealing repeatedly, you can be ran out of town [[Category:Guide]] 869e889ce3c8b4767ffcc1f1a5e7add55aeb379c 900 899 2022-03-15T15:37:58Z Mathias Wolfe 224 Fixed the bulletpoints wikitext text/x-wiki === DISCLAIMER === This page is but one editor's opinion/perspective on how to build interesting and effective home bases in the early game of ROTN, especially for those that fear early-game invasions. It is completely understandable if wiki moderators deem this inappropriate and take this down, but I hope this is useful advice to some. == "Vietnam" Strategy == This strategy takes place in the wetlands of the world, where the water runs freely and the murky depths hide aquatic beasts to be wary of. Ideally this takes place in the Bayou biome, but Wetlands, Land O' Lakes, Fens, Lush Swamps, and even Shields are up for consideration. While not in every instance, Bayou biomes can spawn with wooded islands surrounded by swamp-water or rivers all around, and this is the spot one may call home. === Reasoning === At night (and especially during invasions), the murky waters will make it hard for any mobs that spawn outside of your island to make it to your base. This is because swamp water comes with a lot of lily pads, and basic AI mobs like zombies and skeletons are unable to navigate through lily pads. Therefore, just about any land-based mob will be caught in the waters, making them easy to kill. The "Vietnam" part comes from the fact that the water here is unlimited and the soil fertile, making it easy to grow rice fields lush with water. === Pros === - Plenty of wood, be it willow, oak, or otherwise. <br> - Small-medium landmass to cover <br> - Effectively blocks mobs with the lily-pad-ridden moat all around <br> - Infinite water & fertile soil for bountiful agriculture <br> - Easy to fish in <br> === Cons === - Dangerous aquatic life below the surface (eels, lampreys, etc.) but could be good food source <br> - [[Stymphalian Bird|Stymphalian Birds]] spawn in swampy regions, which can be devastating to new players <br> - Full of vegetation to be cleared, though can provide seeds for plants like [[Hemp]] <br> - Very few caves for mining, will have to tunnel below your base for good amounts of stone & ore <br> - Can be slow to get in/out of the biome for daytime traveling <br> == "Dwarven Dome" Strategy == In the Grasslands biome, where the grass is greenest and the Merino ewes roam, there are caverns that poke out from the hills in which one can settle. Ideally this strategy takes place in the aforementioned Grasslands biome, though general cavern-living is not exclusive to this region. === Reasoning === If one can find an open-air, well-lit (in the daytime) cavern, you already have most of your house built for you! With a few more torches, you may find passageways to the depths of this world where gemstones and precious ore spawn. When night eventually comes, you can put yourself between the mobs with hard earth, and not just by digging down: many Grassland domes have a thick shell that only dedicated undead miners would ever dare to pierce. All in all, it can be a great place to settle, given the right neighbors. === Pros === - Cleared land with plenty of valleys and plains for outside buildings like windmills, farms, etc. <br> - No natural predators spawn in Grassland Biomes <br> - Plenty of sheep for wool, mutton, and chevon <br> - Easy access to cave systems <br> - Natural land defenses <br> === Cons === - No trees spawn in Grassland Biomes, will need to search in neighboring regions <br> - Water is not infinite, though lakes for farming do spawn <br> - Mining mobs can render the natural defenses useless <br> == "Village Protector" Strategy == When you get far, far away from where you started, you stop seeing ruins and start to see fully-functioning towns with traders and guardsmen. Where these villages occur could be just about anywhere: tall forests, grasslands, brush lands, deserts, even steppes! It's always a good idea to sleep here for the first couple of nights while you get yourself set up, but what if you stayed longer? === Reasoning === When you first enter a village, guards begin to spawn by the dozens. These soldiers have either heavy, two handed weapons or are defensively equipped with a one-handed blade and a shield. As a result, they are prepared to face the early dangers of the night. In addition, the village beds allow you to sleep through nights whenever you please (barring invasions & blood moons). And who could forget all of that equipment you can loot in the barracks and blacksmith? === Pros === - Full of supplies for starter players (weapons, shields, armor, potions) <br> - A variety of crops grow for you to use, not just vanilla but Harvestcraft as well <br> - Lots of villagers to trade with <br> - A bounty board provides unique rewards for unique requests <br> - The Village Lord can provide emeralds, reputation, and even ownership for completing basic tasks <br> === Cons === - The landscape is usually unpredictable and the village can be scattered if built on uneven ground <br> - These people are far from invincible: without a sturdy wall and defenses, both the villagers and guards will die out <br> - Reputation is important: if you're caught stealing repeatedly, you can be ran out of town <br> - Later-game players may find the villagers' trades and bounties useless, lessening the appeal <br> [[Category:Guide]] 74af3684f3d8d1303ed53cd4c173f5e4503c9ee1 Bronze Ingot 0 25 902 53 2022-03-15T18:40:45Z Mathias Wolfe 224 Reformatted the page and provided more information, though recipe images are welcome. wikitext text/x-wiki [[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] '''Bronze ingots''' are metal ingots used to craft a variety of items. Bronze is one of the first metal ingots that the early player has access to, as it does not require diving deep underground: surface copper & tin will do. ==Obtaining== Making bronze is a multi-step process. First, one must smash copper and tin (or ingots) using a sledgehammer on a multi-purpose anvil in order to receive their respective dust variants. Then, in any crafting UI, one combines 1 Copper Dust with 3 Tin Dust to produce 4 Bronze Dust. Finally, we can take the Bronze Dust and smelt it in a brick or refractory kiln, giving us Bronze Ingots. ===Smelting=== Place bronze dust into a kiln and power the kiln. It should take around 5 minutes and 20 seconds for the dust to smelt into ingots. ==Usage== Bronze ingots are used in a multitude of ways, as follows: === Generic Metal === In addition to being classified as a generic metal ingot (for items like the Kettle and Fermentation Barrel), bronze can be used as a substitute in recipes that ask for iron in particular. One instance that comes to mind is the [[Flimsy Metal Bucket]], a downgraded look-alike of the vanilla Iron Bucket. === Weapons & Armor === With Bronze Ingots, one can craft a set of weapons and armor that easily compares to that of iron equipment: see the [[Set Bonuses|set bonuses]] page for more information. It should be noted that bronze weapons are near identical to iron ones, save the slightly greater durability bronze boasts. a2ef86893f482e5331dd494ca1c450ec0b0ca477 Ores and Minerals 0 222 903 810 2022-03-15T18:42:34Z Mathias Wolfe 224 Fixed a link to Tin Ore. wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. ==Current Ores- Overworld== * [[Coal]] * [[Copper]] * [[Tin Ore|Tin]] * [[Iron]] * [[Silver]] * [[Gold]] * [[Redstone]] * [[Diamond]] * [[Ruby]] * [[Sapphire]] * [[Peridot]] ==Current Ores- Beneath== * [[Mythril]] * [[Viridium]] * [[Heart Crystal Ore]] * All overworld ores spawn in [[The Beneath]], with the exception of coal. == Current Ores - Nether== * [[Onyx Ore]] * [[Cincinnasite Ore]] * [[Nether Quartz Ore]] (someone finish this list) == Current Ores - Aether== * [[Gravitite Ore]] * [[Zanite Ore]] * [[Ambrosium Ore]] == Current Ores - Twilight Forest== * Currently only default vanilla ores spawn in the twilight forest but the twilight forest has some alloys that can be made. 4feb5e4807b8f955c78c88c18793950156b925a1 Copper Ore 0 34 904 575 2022-03-15T20:56:14Z Mathias Wolfe 224 Mathias Wolfe moved page [[Copper]] to [[Copper Ore]]: A separate page for Copper Ingot will be produced - helps stratify the information provided. wikitext text/x-wiki {{BlockInfo|title1 = Copper Ore |image1 = Copper Ore.png |type = ore |blast_resistance = 15 |tool = Pickaxe, Stone |drops = Copper Ore |found_at = Overworld |spawn_rate = 35 |max_spawn_height = 90 |max_vein_size = 7 }}Copper is one of the first minerals you find when starting a new world. It is commonly found in caves and sometimes at the surface. Better than [[Stone]], worse than [[Tin Ore|Tin]], it is perfect for your first set of tools or armour. === '''Mineral veins''' === Copper Ore spawns below y-90 and its maximum vein size is 7. == Obtaining == When mined it with at least an stone-level pickaxe, copper ore will drop itself. If mined by any other tool, it will drop nothing. == Usage == Used to craft various redstone components, a cooking cauldron, and can be combined with tin to craft an early game alloy called bronze which is better than iron. === '''Smelting ingredient''' === Someone please add an animated smelting recipe. === '''Crafting''' === Someone please add some animated crafting recipes. === '''Repairing''' === Someone please confirm and add an image. === '''Achievements''' === [[Category:Ores And Minerals]] fc88acae294975599b280b3bbd63d2c5a47434f9 906 904 2022-03-15T20:59:04Z Mathias Wolfe 224 wikitext text/x-wiki {{BlockInfo|title1 = Copper Ore |image1 = Copper Ore.png |type = ore |blast_resistance = 15 |tool = Pickaxe, Stone |drops = Copper Ore |found_at = Overworld |spawn_rate = 35 |max_spawn_height = 90 |max_vein_size = 7 }}Copper is one of the first minerals you find when starting a new world. It is commonly found in caves and sometimes at the surface. Better than [[Stone]], worse than [[Tin Ore|Tin]], it is perfect for your first set of tools or armour. === Mineral veins === Copper Ore spawns below y-90 and its maximum vein size is 7. == Obtaining == When mined it with at least an stone-level pickaxe, copper ore will drop itself. If mined by any other tool, it will drop nothing. == Usage == Used to craft various redstone components, a cooking cauldron, and can be combined with tin to craft an early game alloy called bronze which is better than iron. === '''Smelting ingredient''' === Someone please add an animated smelting recipe. === '''Crafting''' === Someone please add some animated crafting recipes. === '''Repairing''' === Someone please confirm and add an image. === '''Achievements''' === [[Category:Ores And Minerals]] d2e9dffcf37874aca587d4ab1bb6dec32b9882d7 907 906 2022-03-15T21:03:52Z Mathias Wolfe 224 Reformatted the Copper Ore page to redirect certain information. wikitext text/x-wiki {{BlockInfo|title1 = Copper Ore |image1 = Copper Ore.png |type = ore |blast_resistance = 15 |tool = Pickaxe, Stone |drops = Copper Ore |found_at = Overworld |spawn_rate = 35 |max_spawn_height = 90 |max_vein_size = 7 }}Copper is one of the first minerals you find when starting a new world. It is commonly found in caves and sometimes at the surface. Better than [[Stone]], worse than [[Tin Ore|Tin]], it is perfect for your first set of tools or armour. === Mineral veins === Copper Ore spawns below y-90 and its maximum vein size is 7. == Obtaining == When mined it with at least an stone-level pickaxe, copper ore will drop itself. If mined by any other tool, it will drop nothing. == Usage == Copper ore can be smelted into [[Copper Ingot|copper ingots]], which have mostly technical and generic uses, or it can be smashed and combined with tin dust to create Bronze Dust, integral in crafting [[Bronze Ingot|bronze]]. Crafting visuals of smelting copper ore (along crushing it into dust for bronze dust) would be appreciated. 38728a3dec9adf68c8c5d2cea8d632709388df7e Copper 0 351 905 2022-03-15T20:56:17Z Mathias Wolfe 224 Mathias Wolfe moved page [[Copper]] to [[Copper Ore]]: A separate page for Copper Ingot will be produced - helps stratify the information provided. wikitext text/x-wiki #REDIRECT [[Copper Ore]] 85520b033aa4b88011331b6113f45ba98c5c5699 Copper Ingot 0 352 908 2022-03-15T21:08:16Z Mathias Wolfe 224 Created page with "Copper Ingots are soft and malleable, useful for some generic recipes, technical parts, and early-game weaponry. They can be formed from smelting [[Copper Ore]] or by combining copper nuggets. == Obtaining == === Smelting === Copper ingots can be created by smelting copper ore in a furnace or kiln. A visual of this occurring would be greatly appreciated. === Native Copper === In some desert regions, Native Copper Clusters spawn on top of the desert surface. These ar..." wikitext text/x-wiki Copper Ingots are soft and malleable, useful for some generic recipes, technical parts, and early-game weaponry. They can be formed from smelting [[Copper Ore]] or by combining copper nuggets. == Obtaining == === Smelting === Copper ingots can be created by smelting copper ore in a furnace or kiln. A visual of this occurring would be greatly appreciated. === Native Copper === In some desert regions, Native Copper Clusters spawn on top of the desert surface. These are medium == Usage == === Generic === === Technical === === Weapons === === Bronze-Making === 8dd605efd15b74a8e30442bd51157094be45406a 909 908 2022-03-15T21:21:09Z Mathias Wolfe 224 Finished the page, could use pictures and further information on usage. wikitext text/x-wiki Copper Ingots are soft and malleable, useful for some generic recipes, technical parts, and early-game weaponry. They can be formed from smelting [[Copper Ore]] or by combining copper nuggets. == Obtaining == === Smelting === Copper ingots can be created by smelting copper ore in a furnace or kiln. A visual of this occurring would be greatly appreciated. === Native Copper === In some desert regions, Native Copper Clusters spawn on top of the desert surface. These are medium-sized sandstone boulders with orange splotches all over them. When mined, they drop copper nuggets, which can be transformed into copper ingots at a rate of 9 to 1. == Usage == === Generic === As a metal ingot, copper ingots can be used in several recipes where it asks for metal of any kind. Examples of this are the Kettle, Cooking Cauldron, the Mashing Tub, and the Fermentation Barrel. === Technical === Copper ingots have several uses in more Redstone-based pursuits. Examples would be appreciated. === Weapons === While copper ingots cannot be used to make armor as of ROTN 3.0 Beta 6, there are a few weapons that can be fashioned from copper. Among them include the Copper Hammer and the Copper Spear, along with a few others. === Bronze-Making === Copper Ingots, despite already having been formed, can still be used in the making of bronze. Smashing 1 copper ingot twice upon a Multi-Purpose Anvil using any kind of Sledgehammer will produce 1 Copper Dust. See [[Bronze Ingot]] for bronze-making. 935d41c0273ae95f1a3b095138730a5d08435c00 Village 0 353 910 2022-03-16T16:47:35Z Mathias Wolfe 224 Created a page for villages in this mod-pack, as we take from multiple mods. wikitext text/x-wiki The Villages of ROTN are a far cry from the vanilla Minecraft village. These villages take aspects from a variety of mod-packs: The guards and [[Village Lord]] are from Toroquest, The [[Plague Doctors]] that spawn in villages are from the Rats Mod, etc. All in all, they are fully-fledged towns that can help an early-to-mid-game player survive and prosper. == Villagers == === "Regular" Villagers === In spite of ROTN being in 1.12.2, the villages in this mod-pack resemble those of 1.14 and beyond: same cloths, same roles, similar trades, etc. It is uncertain whether the mod-pack villagers use workstations like their 1.14 counterparts, but some of the workstations are definitely there (e.g. Cartography Table). === Plague Doctors === [[Plague Doctor|Plague Doctors]] spawn in witch-like huts in the village. Their chests often include items from Rats Mod: spoiled food, Plague Leeches, Treacle, etc. The Plague Doctors themselves seem to exuberantly priced, in both buying and selling: while one doctor might offer 20 emeralds for a Plague Leech, they might also try to offload some Sweet Smelling Herbs for 17 emeralds! If they progress far enough in their trades, they can sell Golden Apples and Purifying Potions (Can cure the Plague or de-zombify a villager). === Arctic Villagers === These fellows are a rare occurrence in villages, but can offer interesting trades. Unlike most villagers, these only trade in Sapphires, a gemstone found in the deep like most. Their offers are snow-based, but can provide decent trades if you can get the gemstones in hand. While only one or two spawn in regular villages, the arctic wastes can sometimes spawn igloo settlements chock-full of these guys. === "Collector" Villagers === These folk are rather strange. Spawning only one or two to a village, these guys only trade in ancient coins, coinage that appears to have fiery origins. Even if one travels to hell and back to get the coins, the trades don't seem worth it: your work only rewards you a "Wrapped Stick" (low-grade Katana) or fossils, which at best can be crushed into refractory material. Perhaps progressing their trades might show something better? === Other Villagers === The rest of the odd ones you might find can offer to buy and sell a variety of things: glow-stone dust, ender pearls, bones, etc. They'll usually be dressed in green, but if there's a rat face on their tunic they might offer trades similar to Plague Doctors. It would be appreciated if someone could study these villagers more and further classify them. == Reputation == Reputation is vital if you want to stick around the town. When you enter a village, you start at 0, but there are multiple ways to increase or decrease this number. Harvesting crops, breaking blocks, and stealing from chests are all ways to reduce your reputation, while planting crops and completing Village Lord quests increase it. If you get to -10 Reputation, you'll be looked down upon by the folk and guards will be more aggressive; make it worse and you could get ran out of town. On the other hand, having a high enough reputation will grant you privileges in the town, whether it be special trades or access rights (you can check your rights by right-clicking the Village Lord). == Loot == While the ruined villages at your player's start might have been ransacked, these villages are ripe with valuables for the taking. It should be noted that while popping things off of item frames is fine, raiding chests with villagers (and especially guards) in sight will reduce your reputation and can even get you chased out of town. The same goes for harvesting crops or breaking blocks off of houses, though that is a lesser offense. === Farms === The farms are built akin to Vanilla Minecraft, but the crops that grow are much more varied. Not only can the basic crops like wheat and beets grow on these fields, but one can find these fields lush with berries, spices, and even sugarcane! === Regular Huts === A good portion of the buildings in these villages will look like those from Vanilla Minecraft. While these don't usually have chests, they will usually contain item frames with some kind of item inside, whether it be raw cod or an iron axe. The larger homes will even have facilities like beds, furnaces, and cake for you to munch down on. === Barracks === This large wooden rectangle serves as the home of the guards within the village, and is equipped as such. With four empty armor stands, eight beds, and two double-chests chock-full of iron weapons, bows & arrows, and leather armor, this is one of the best places for starting yourself off. Unfortunately, guards and villagers will often be inside due to the presence of beds, making it hard to loot the chests without getting caught. === Blacksmith === While it looks identical to its vanilla counterpart, there are one or two differences. For starters, there's a used anvil out in front with a glass item frame containing some kind of iron tool. Secondly, the blacksmith's chest has had its loot table updated to better fit the mod-pack (e.g. Obsidian blocks might now be Obsidian Shard, other iron weapons can spawn, etc.). With the chest in a secluded location, it'll be easy for you to grab & run. === Lord's Castle === The tallest building of them all, this stone fortress serves as protection from those that might raid the village. If you can get a moment without the guards on the first floor, one can open the two chests to find gold ingots, gold nuggets, emeralds, and sometimes Recruitment Papers (for turning bribed bandits into personal bodyguards). The throne room on the next floor also has plenty of useful blocks to take, but the Village Lord is constantly there, so unless you're trusted enough to break blocks (you can check by right-clicking him), it'd be a bad idea to start breaking apart his quarters. == Guards == This is for ROTN 3.0 & beyond: guards are different before then. See Toroquest's Guards if you're playing an older version. <br> Each functioning village comes with dozens of guards to protect it. While you might not see them immediately when you enter a village for the first time, they'll quickly spawn wherever you look: in the guard towers, the barracks, the Lord's castle, and of course out in the streets. They both look and act similar to the Village Hold guards of Skyrim. To start, if they see you stealing from trapped varnished chests in the town, your reputation will decrease and they will start attack you. If your reputation is negative, they will tell you to lay down your arms and/or attack if you have a weapon in you hand. In terms of equipment, they will carry either bows or some kind of iron weapon - spears, glaives, arming swords, etc. == Quests == === Bounty Board === Somewhere in town there will be a gazebo with a bounty board block in the center of it, propped up by a fence post. In this block will spawn Quests over time, which can be completed for varying rewards. The tasks can vary wildly: one might ask for to grab a few bones or kill some zombies, while another might want you to kill a Ferrous Wroughtnaut! Likewise, the rewards are just as varied: anything from a few lumps of coal to a bauble with unique effects. It should be noted that these are timed requests that start when you pick up the paper, though they are scaled with the difficulty of the task. === Village Lord === If you're looking for simpler tasks, the Village Lord is a straight-forward way to gain emeralds and reputation. His requests are simple: he'll usually start by asking you to plant some fields full oof crops (the crops must be vanilla to count), but with the right reputation he can trust you to take his diamond pickaxe and go mining underneath the town. == Notes == - As of ROTN 3.0 Beta 6, the Plague Doctor trades might be bugged: it seems that selling the Plague Leech offers phantom emeralds, and when the game updates they're replaced with the leech again. 2230d1aa0a4cbea46d31efc03f91fcef14e5fe12 911 910 2022-03-16T16:49:46Z Mathias Wolfe 224 Grammar edit. wikitext text/x-wiki The Villages of ROTN are a far cry from the vanilla Minecraft village. These villages take aspects from a variety of mod-packs: the guards and [[Village Lord]] are from Toroquest, the [[Plague Doctors]] that spawn in villages are from the Rats Mod, etc. All in all, they are fully-fledged towns that can help an early-to-mid-game player survive and prosper. == Villagers == === "Regular" Villagers === In spite of ROTN being in 1.12.2, the villages in this mod-pack resemble those of 1.14 and beyond: same cloths, same roles, similar trades, etc. It is uncertain whether the mod-pack villagers use workstations like their 1.14 counterparts, but some of the workstations are definitely there (e.g. Cartography Table). === Plague Doctors === [[Plague Doctor|Plague Doctors]] spawn in witch-like huts in the village. Their chests often include items from Rats Mod: spoiled food, Plague Leeches, Treacle, etc. The Plague Doctors themselves seem to exuberantly priced, in both buying and selling: while one doctor might offer 20 emeralds for a Plague Leech, they might also try to offload some Sweet Smelling Herbs for 17 emeralds! If they progress far enough in their trades, they can sell Golden Apples and Purifying Potions (Can cure the Plague or de-zombify a villager). === Arctic Villagers === These fellows are a rare occurrence in villages, but can offer interesting trades. Unlike most villagers, these only trade in Sapphires, a gemstone found in the deep like most. Their offers are snow-based, but can provide decent trades if you can get the gemstones in hand. While only one or two spawn in regular villages, the arctic wastes can sometimes spawn igloo settlements chock-full of these guys. === "Collector" Villagers === These folk are rather strange. Spawning only one or two to a village, these guys only trade in ancient coins, coinage that appears to have fiery origins. Even if one travels to hell and back to get the coins, the trades don't seem worth it: your work only rewards you a "Wrapped Stick" (low-grade Katana) or fossils, which at best can be crushed into refractory material. Perhaps progressing their trades might show something better? === Other Villagers === The rest of the odd ones you might find can offer to buy and sell a variety of things: glow-stone dust, ender pearls, bones, etc. They'll usually be dressed in green, but if there's a rat face on their tunic they might offer trades similar to Plague Doctors. It would be appreciated if someone could study these villagers more and further classify them. == Reputation == Reputation is vital if you want to stick around the town. When you enter a village, you start at 0, but there are multiple ways to increase or decrease this number. Harvesting crops, breaking blocks, and stealing from chests are all ways to reduce your reputation, while planting crops and completing Village Lord quests increase it. If you get to -10 Reputation, you'll be looked down upon by the folk and guards will be more aggressive; make it worse and you could get ran out of town. On the other hand, having a high enough reputation will grant you privileges in the town, whether it be special trades or access rights (you can check your rights by right-clicking the Village Lord). == Loot == While the ruined villages at your player's start might have been ransacked, these villages are ripe with valuables for the taking. It should be noted that while popping things off of item frames is fine, raiding chests with villagers (and especially guards) in sight will reduce your reputation and can even get you chased out of town. The same goes for harvesting crops or breaking blocks off of houses, though that is a lesser offense. === Farms === The farms are built akin to Vanilla Minecraft, but the crops that grow are much more varied. Not only can the basic crops like wheat and beets grow on these fields, but one can find these fields lush with berries, spices, and even sugarcane! === Regular Huts === A good portion of the buildings in these villages will look like those from Vanilla Minecraft. While these don't usually have chests, they will usually contain item frames with some kind of item inside, whether it be raw cod or an iron axe. The larger homes will even have facilities like beds, furnaces, and cake for you to munch down on. === Barracks === This large wooden rectangle serves as the home of the guards within the village, and is equipped as such. With four empty armor stands, eight beds, and two double-chests chock-full of iron weapons, bows & arrows, and leather armor, this is one of the best places for starting yourself off. Unfortunately, guards and villagers will often be inside due to the presence of beds, making it hard to loot the chests without getting caught. === Blacksmith === While it looks identical to its vanilla counterpart, there are one or two differences. For starters, there's a used anvil out in front with a glass item frame containing some kind of iron tool. Secondly, the blacksmith's chest has had its loot table updated to better fit the mod-pack (e.g. Obsidian blocks might now be Obsidian Shard, other iron weapons can spawn, etc.). With the chest in a secluded location, it'll be easy for you to grab & run. === Lord's Castle === The tallest building of them all, this stone fortress serves as protection from those that might raid the village. If you can get a moment without the guards on the first floor, one can open the two chests to find gold ingots, gold nuggets, emeralds, and sometimes Recruitment Papers (for turning bribed bandits into personal bodyguards). The throne room on the next floor also has plenty of useful blocks to take, but the Village Lord is constantly there, so unless you're trusted enough to break blocks (you can check by right-clicking him), it'd be a bad idea to start breaking apart his quarters. == Guards == This is for ROTN 3.0 & beyond: guards are different before then. See Toroquest's Guards if you're playing an older version. <br> Each functioning village comes with dozens of guards to protect it. While you might not see them immediately when you enter a village for the first time, they'll quickly spawn wherever you look: in the guard towers, the barracks, the Lord's castle, and of course out in the streets. They both look and act similar to the Village Hold guards of Skyrim. To start, if they see you stealing from trapped varnished chests in the town, your reputation will decrease and they will start attack you. If your reputation is negative, they will tell you to lay down your arms and/or attack if you have a weapon in you hand. In terms of equipment, they will carry either bows or some kind of iron weapon - spears, glaives, arming swords, etc. == Quests == === Bounty Board === Somewhere in town there will be a gazebo with a bounty board block in the center of it, propped up by a fence post. In this block will spawn Quests over time, which can be completed for varying rewards. The tasks can vary wildly: one might ask for to grab a few bones or kill some zombies, while another might want you to kill a Ferrous Wroughtnaut! Likewise, the rewards are just as varied: anything from a few lumps of coal to a bauble with unique effects. It should be noted that these are timed requests that start when you pick up the paper, though they are scaled with the difficulty of the task. === Village Lord === If you're looking for simpler tasks, the Village Lord is a straight-forward way to gain emeralds and reputation. His requests are simple: he'll usually start by asking you to plant some fields full oof crops (the crops must be vanilla to count), but with the right reputation he can trust you to take his diamond pickaxe and go mining underneath the town. == Notes == - As of ROTN 3.0 Beta 6, the Plague Doctor trades might be bugged: it seems that selling the Plague Leech offers phantom emeralds, and when the game updates they're replaced with the leech again. 01af545b12e1704451919e5ad37b01becb27c172 Stone 0 354 912 2022-03-17T17:47:39Z Mathias Wolfe 224 A updated page on ROTN stones. wikitext text/x-wiki Unlike vanilla Minecraft, this mod-pack makes use of a variety of differing types of stone to populate the world. From red granite to green schist, komatite to marble, the stones of this world come in plenty of colors and hardnesses. == Obtaining == One can break stone blocks effectively with using a pickaxe. If using a pickaxe that has a mining level lower than Sturdy, the stone will break into 4 small rocks akin to the pebbles found on the surface; otherwise, using a pickaxe that's Sturdy or higher (e.g. Refined) will drop the cobblestone variant. For reference, iron and bronze pickaxes count as Sturdy. == Types == Not all stones are created equal - some are formed differently than others, and as such will have differing mining speeds and blast resistances. Every stone type will have a tooltip on it's variety, as well as how hard it is to mine it. It should be noted that the differences in mining speeds are minute when it comes to the cobblestone and stone forms, but the mining speed matters much more when these stones are formed into bricks. <br> Disclaimer: the typing of these stones is for ROTN 3.0 Beta 6: in earlier builds, the differences between stones are more stratified, each mining speed unique to the stone itself. === Sedimentary === These stone types are common on the surface of the Overworld, and due to their forming process they are easier to break than most stones. A full list of sedimentary stones would be appreciated. === Metamorphic === Stones of this variety can be found on the surface or deep underground, as the metamorphic process can take place at any soil level. Stones like these have taken time and pressure to form into what they are today; as such, they are harder to break than the sedimentary variety, but aren't complete slogs when it comes to mining them. Examples are Marble, though a full list would be appreciated. === Igneous === Formed in magma, these hardy stones are the hardest to break. While they are uncommonly found naturally on the surface, one can dig deep to find themselves with pockets full of the stuff, as it forms close to areas where lava spouts. Examples are Coade, though a full list would be appreciated. == Trivia == - Places that spawn with vanilla cobble or stone instead spawn with Coade Stone variants. 0917099e64d1756095b599ff00b4a38eace80e9b Goblin 0 355 913 2022-03-18T00:57:05Z Mathias Wolfe 224 Created the page for Goblins, needs stat collection and images. wikitext text/x-wiki Also known as scavengers, Goblins are subterranean hostiles that can deal damage that can tear apart your armor. They work mostly like the ROTN zombies, but they have faster movement speed that can make them dangerous in groups. These foes come from [https://www.curseforge.com/minecraft/mc-mods/primitive-mobs Primitive Mobs]. == Spawning == Goblins exclusively spawn away from where the sun touches the soil, often in caves and tunnels. This means that even at night, they don't spawn on the surface. They spawn at all subterranean levels, but can come out of their hiding holes if they smell a player nearby. In spite of not spawning where light is, they don't burn. Like other hostile mobs, they spawn at light levels below 7. == Stats == At this time stats are unclear, though it appears they have 20 HP. It would be awesome if someone could confirm this and grab the rest of the stats for others to see! == Equipment == Before ROTN 3.0 Beta 6, they used to spawn with only Goblin Maces in one of their hands, but now it seems if they carry other weapons around, including a very short, green knife (which has yet to be identified). The Goblin Mace is unique in that one hit from it drains 10% of the durability from a piece of armor, rendering the foes that wield them dangerous for even the well-off player! Besides dropping the mace (when equipped) on occasion, Goblins can also drop emeralds. == Trivia == - They're significantly shorter than the player, but can't crawl through through one-block high areas. Conversely, in spite of their wider appearance, they can go through one-block wide corridors. - Despite being hostile to villagers, they share some visual characteristics: the nose, eyes, and head are all of similar shape. Perhaps Goblins are Villagers that spent too long underground? - The (unique) weapons they carry do not seem to be craft-able; to be fair, they also aren't of much use to the player due to their relatively poor stats, even early game. 5990325d4b5fd0de25f0ab93b7bce723e586ced4 Early-Game Food 0 356 914 2022-03-19T14:25:07Z Mathias Wolfe 224 Created a page for early-fame food acquiring, will need to categorize it as a guide and tag it after the Getting Started guide. wikitext text/x-wiki Let's face it: you can't eat fruits and berries forever. So how do you set up a reliable source of nutrition? After settling into your new home, now is the time to start working on agriculture and cooking implements so that you won't go hungry during the long night. == Basic Foods == === Fruits === To be honest, you don't have to completely ditch the gathering style, but you can make it easier for you to bear fruits of your (lack of) labor. There are two fruits that provide 3 times the saturation & hunger fulfillment: the Biome's o Plenty Peach and Pear. These two fruits stand out with more detailed designs as items, and they are worth bringing to your home to make an orchard with, as they provide as much fulfillment as your starting cooked meals! === Roots === In addition to fruits from trees, be sure to look out for roots on the ground. Despite being used for alchemy, the Ginseng root and the Marshmallow Root are easy to grow and fast to consume, making them quick snacks on the go. For reference, Ginseng only gives half a nugget of hunger & minimal saturation (like most fruits & vegetables); meanwhile, the Marshmallow root fills a whole nugget of hunger and gives more-than-minimal saturation, making it superior for cultivation. To grow these roots, place them on any soil and watch them go from spud to bud in a less than a day! == Agriculture == It's obvious that cooking requires crops, so unless you're solely relying on the gardens that spawn randomly or the fields that villagers sow, you'll need to start tilling soil. [[Agriculture]] will be your primary way of raising up vegetables and grains for crafting and cooking. It should be noted that unlike vanilla Minecraft, water is absolutely required to grow crops - you can't grow on dry soil. If you live in an area with limited water (a.k.a. not swamps), make sure to import water from rivers, oceans, or neighboring regions, or just farm in those areas, even if they're a bit away from home. == Chef's Workstation == Once you have your crops producing for you, it's time to make something out of them! The [[Chef's Workstation]] will require a chef's hat and some stone to craft, but it is very limited without Chef's Tools, which is just some leather, a stick, a carving knife, and any bronze or higher dagger (or another carving knife). Perhaps a few images of the crafting process would be helpful... Anyways, once you have those in tow, this workstation will help make dishes and prepare ingredients for further processing (e.g. turned raw meat into minced meat, making meat patties, etc.). == Millstone == While the millstone is often used for fiber production, it is also vital in obtaining ingredients like ground meat and flours. While this is the most of the [[Millstone|millstone's]] culinary uses, it serves as an important one, as flour and ground meat are staples in cooking. == Kettle == This is a new cooking implement introduced along with the Chef's Workstation in ROTN 3.0 Beta 6, and is created with four generic metal ingots and one metal fencing of any kind. It will require a heating source in order to work: your best option for now is placing the [[Kettle|kettle]] on top of your furnace, allowing it to draw heat whenever you're using the furnace. This bad boy will allow you to cook a multitude of exciting dishes, as well as some simpler (but just as useful) items like tortillas and hot dogs. The kettle can also be used in the production of [[Alcohol]], as it's required to break down grains into their wort equivalents. 091c039efdc9366b77d80505e1cca11b045f3b79 Early-Game Food 0 356 916 914 2022-03-19T15:08:57Z Mathias Wolfe 224 Added in the guide category for this page. wikitext text/x-wiki Let's face it: you can't eat fruits and berries forever. So how do you set up a reliable source of nutrition? After settling into your new home, now is the time to start working on agriculture and cooking implements so that you won't go hungry during the long night. == Basic Foods == === Fruits === To be honest, you don't have to completely ditch the gathering style, but you can make it easier for you to bear fruits of your (lack of) labor. There are two fruits that provide 3 times the saturation & hunger fulfillment: the Biome's o Plenty Peach and Pear. These two fruits stand out with more detailed designs as items, and they are worth bringing to your home to make an orchard with, as they provide as much fulfillment as your starting cooked meals! === Roots === In addition to fruits from trees, be sure to look out for roots on the ground. Despite being used for alchemy, the Ginseng root and the Marshmallow Root are easy to grow and fast to consume, making them quick snacks on the go. For reference, Ginseng only gives half a nugget of hunger & minimal saturation (like most fruits & vegetables); meanwhile, the Marshmallow root fills a whole nugget of hunger and gives more-than-minimal saturation, making it superior for cultivation. To grow these roots, place them on any soil and watch them go from spud to bud in a less than a day! == Agriculture == It's obvious that cooking requires crops, so unless you're solely relying on the gardens that spawn randomly or the fields that villagers sow, you'll need to start tilling soil. [[Agriculture]] will be your primary way of raising up vegetables and grains for crafting and cooking. It should be noted that unlike vanilla Minecraft, water is absolutely required to grow crops - you can't grow on dry soil. If you live in an area with limited water (a.k.a. not swamps), make sure to import water from rivers, oceans, or neighboring regions, or just farm in those areas, even if they're a bit away from home. == Chef's Workstation == Once you have your crops producing for you, it's time to make something out of them! The [[Chef's Workstation]] will require a chef's hat and some stone to craft, but it is very limited without Chef's Tools, which is just some leather, a stick, a carving knife, and any bronze or higher dagger (or another carving knife). Perhaps a few images of the crafting process would be helpful... Anyways, once you have those in tow, this workstation will help make dishes and prepare ingredients for further processing (e.g. turned raw meat into minced meat, making meat patties, etc.). == Millstone == While the millstone is often used for fiber production, it is also vital in obtaining ingredients like ground meat and flours. While this is the most of the [[Millstone|millstone's]] culinary uses, it serves as an important one, as flour and ground meat are staples in cooking. == Kettle == This is a new cooking implement introduced along with the Chef's Workstation in ROTN 3.0 Beta 6, and is created with four generic metal ingots and one metal fencing of any kind. It will require a heating source in order to work: your best option for now is placing the [[Kettle|kettle]] on top of your furnace, allowing it to draw heat whenever you're using the furnace. This bad boy will allow you to cook a multitude of exciting dishes, as well as some simpler (but just as useful) items like tortillas and hot dogs. The kettle can also be used in the production of [[Alcohol]], as it's required to break down grains into their wort equivalents. [[Category:Guide]] c85690599bdf0102a3a739845bd5cca1c0a5bf8b 919 916 2022-03-19T15:50:05Z Mathias Wolfe 224 Added in another link to the Agriculture page. wikitext text/x-wiki Let's face it: you can't eat fruits and berries forever. So how do you set up a reliable source of nutrition? After settling into your new home, now is the time to start working on agriculture and cooking implements so that you won't go hungry during the long night. == Basic Foods == === Fruits === To be honest, you don't have to completely ditch the gathering style, but you can make it easier for you to bear fruits of your (lack of) labor. There are two fruits that provide 3 times the saturation & hunger fulfillment: the Biome's o Plenty Peach and Pear. These two fruits stand out with more detailed designs as items, and they are worth bringing to your home to make an orchard with, as they provide as much fulfillment as your starting cooked meals! === Roots === In addition to fruits from trees, be sure to look out for roots on the ground. Despite being used for alchemy, the Ginseng root and the Marshmallow Root are easy to grow and fast to consume, making them quick snacks on the go. For reference, Ginseng only gives half a nugget of hunger & minimal saturation (like most fruits & vegetables); meanwhile, the Marshmallow root fills a whole nugget of hunger and gives more-than-minimal saturation, making it superior for cultivation. To grow these roots, place them on any soil and watch them go from spud to bud in a less than a day! == [[Agriculture]] == It's obvious that cooking requires crops, so unless you're solely relying on the gardens that spawn randomly or the fields that villagers sow, you'll need to start tilling soil. [[Agriculture]] will be your primary way of raising up vegetables and grains for crafting and cooking. It should be noted that unlike vanilla Minecraft, water is absolutely required to grow crops - you can't grow on dry soil. If you live in an area with limited water (a.k.a. not swamps), make sure to import water from rivers, oceans, or neighboring regions, or just farm in those areas, even if they're a bit away from home. == Chef's Workstation == Once you have your crops producing for you, it's time to make something out of them! The [[Chef's Workstation]] will require a chef's hat and some stone to craft, but it is very limited without Chef's Tools, which is just some leather, a stick, a carving knife, and any bronze or higher dagger (or another carving knife). Perhaps a few images of the crafting process would be helpful... Anyways, once you have those in tow, this workstation will help make dishes and prepare ingredients for further processing (e.g. turned raw meat into minced meat, making meat patties, etc.). == Millstone == While the millstone is often used for fiber production, it is also vital in obtaining ingredients like ground meat and flours. While this is the most of the [[Millstone|millstone's]] culinary uses, it serves as an important one, as flour and ground meat are staples in cooking. == Kettle == This is a new cooking implement introduced along with the Chef's Workstation in ROTN 3.0 Beta 6, and is created with four generic metal ingots and one metal fencing of any kind. It will require a heating source in order to work: your best option for now is placing the [[Kettle|kettle]] on top of your furnace, allowing it to draw heat whenever you're using the furnace. This bad boy will allow you to cook a multitude of exciting dishes, as well as some simpler (but just as useful) items like tortillas and hot dogs. The kettle can also be used in the production of [[Alcohol]], as it's required to break down grains into their wort equivalents. [[Category:Guide]] ef18d295964c5f987542a13207fc9ea1a1ac3adc Agriculture 0 357 917 2022-03-19T15:45:47Z Mathias Wolfe 224 Needs to be completed, but started a page on ROTN agriculture. wikitext text/x-wiki The basis of food production for many a Minecraft player, the field has changed slightly since vanilla. While the basic concepts are still applied in practice, there are few things that have been expanded on to encourage proper agricultural practices. == Tilling == Unlike in vanilla Minecraft, you can no long till soil that is not nearby water: doing so will only turn the grass into dirt, but not into farmland. This can be useful for making dirt paths, but if you want to farm you'll need a source of water. The farming radius is 4 blocks from water, just for reference. == Fertilizing == Bonemeal still works as expected in this world, but there are other ways to have enriched soil: === Composting === While bonemeal may provide an instant boost === Special Soil === If you decide to be heartless and kill a forest sprite, they may drop some Wonder-Sap, which is often used for converting logs. However, combining the sap with dirt makes a special soil that is placed as farmland (no tilling required) and cannot be trampled. == Harvesting == Harvesting crops has never been easier! Instead of breaking the crop, collecting the product and its seeds, and then replanting it, one can simply right-click crops to gain the fruits of labor while keeping the soil planted, saving you time and inventory space. 3cf8e3742ac7565b2db6a697ff080493ff7d3324 918 917 2022-03-19T15:49:23Z Mathias Wolfe 224 Finished the Composting section. wikitext text/x-wiki The basis of food production for many a Minecraft player, the field has changed slightly since vanilla. While the basic concepts are still applied in practice, there are few things that have been expanded on to encourage proper agricultural practices. == Tilling == Unlike in vanilla Minecraft, you can no long till soil that is not nearby water: doing so will only turn the grass into dirt, but not into farmland. This can be useful for making dirt paths, but if you want to farm you'll need a source of water. The farming radius is 4 blocks from water, just for reference. == Fertilizing == Bonemeal still works as expected in this world, but there are other ways to have enriched soil: === Composting === While bonemeal may provide an instant boost to your crops, adding mulch will increase the rate of growth semi-permanently for a single patch of farmland. To make mulch, you'll first need a composting bin. From there, you toss in (a lot of) your unwanted biological matter (rotten flesh, seeds, etc.). Once you have your materials inside, you let it condense into mulch over time. It should be noted that the bin requires "moisture" to work - this can be provided by rain over time or directly using water bottles/buckets. The moisture will drop as it's composting, so be sure to check and add water when necessary. Also, retrieving the mulch seems to be tricky: at the moment, only breaking the bin drops the mulch, but perhaps someone else will find and document a way to retrieve the much more easily. === Special Soil === If you decide to be heartless and kill a forest sprite, they may drop some Wonder-Sap, which is often used for converting logs. However, combining the sap with dirt makes a special soil that is placed as farmland (no tilling required) and cannot be trampled. == Harvesting == Harvesting crops has never been easier! Instead of breaking the crop, collecting the product and its seeds, and then replanting it, one can simply right-click crops to gain the fruits of labor while keeping the soil planted, saving you time and inventory space. cb2931ab025233f4e6bb1a4250d8a39101c4c2a0 921 918 2022-03-22T19:26:16Z Mathias Wolfe 224 Corrected a misconception of mine and provided more information on mulch, greenhouse glass, and Ever-Fertile soil. wikitext text/x-wiki The basis of food production for many a Minecraft player, the field has changed slightly since vanilla. While the basic concepts are still applied in practice, there are few things that have been expanded on to encourage proper agricultural practices. == Tilling == Unlike in vanilla Minecraft, you can no long till soil that is not nearby water: doing so will only turn the grass into dirt, but not into farmland. This can be useful for making dirt paths, but if you want to farm you'll need a source of water. The farming radius is 4 blocks from water, just for reference. If you want to be able to grow crops year-round, place Botanic Glass up to 7 blocks above your farmland, acting like a greenhouse, even in the winter months. == Fertilizing == Bonemeal does not work as expected in this world, but there are other ways to have enriched soil: === Mulch === While bonemeal could have provided an instant boost to your crops, adding mulch will increase the rate of growth permanently for a single block of farmland. This effect applies to crops out of season: for example, growing mustard seeds on mulched soil will make them grow in the spring when their ideal time is summer/autumn. This means crops have extended seasons, except for winter. Botanic Glass can cure this, allowing you to create a greenhouse for year-round growth. <br> To make mulch, you'll first need a composting bin. From there, you toss in (a lot of) your unwanted biological matter (rotten flesh, seeds, etc.). Once you have your materials inside, you let it condense into mulch over time. It should be noted that the bin requires "moisture" to work - this can be provided by rain over time or directly using water bottles/buckets. The moisture will drop as it's composting, so be sure to check and add water when necessary. To retrieve the mulch when the composting process is finished, right-click on the composting bin with a shovel - right-clicking with anything else will retrieve the last item you put in it (if it hasn't already turned to mulch). === Ever-Fertile Soil === If you decide to be heartless and kill a forest sprite, they may drop some Wonder-Sap, which is often used for converting logs. However, combining the sap with dirt makes a special soil that is placed as farmland (no tilling required) and cannot be trampled. To top it off, no water is needed for this farmland to sustain your crops to full effect! == Harvesting == Harvesting crops has never been easier! Instead of breaking the crop, collecting the product and its seeds, and then replanting it, one can simply right-click crops to gain the fruits of labor while keeping the soil planted, saving you time and inventory space. 630166a59d0e67d4d88e9491e43d57296ba0b2c9 922 921 2022-03-24T19:00:58Z Mathias Wolfe 224 Removed redundancy, added in the mulch lifetime info. wikitext text/x-wiki The basis of food production for many a Minecraft player, the field has changed slightly since vanilla. While the basic concepts are still applied in practice, there are few things that have been expanded on to encourage proper agricultural practices. == Tilling == Unlike in vanilla Minecraft, you can no long till soil that is not nearby water: doing so will only turn the grass into dirt, but not into farmland. This can be useful for making dirt paths, but if you want to farm you'll need a source of water. The farming radius is 4 blocks from water, just for reference. If you want to be able to grow crops year-round, place Botanic Glass up to 7 blocks above your farmland, acting like a greenhouse, even in the winter months. == Fertilizing == Bonemeal does not work as expected in this world, but there are other ways to have enriched soil: === Mulch === While bonemeal could have provided an instant boost to your crops, adding mulch will increase the rate of growth permanently for a single block of farmland. This effect applies to crops out of season: for example, growing mustard seeds on mulched soil will make them grow in the spring when their ideal time is summer/autumn. This mulch will last in the soil for a couple of seasons, but the boost it provides to your crops will leave you with a full larder. <br> To make mulch, you'll first need a composting bin. From there, you toss in (a lot of) your unwanted biological matter (rotten flesh, seeds, etc.). Once you have your materials inside, you let it condense into mulch over time. It should be noted that the bin requires "moisture" to work - this can be provided by rain over time or directly using water bottles/buckets. The moisture will drop as it's composting, so be sure to check and add water when necessary. To retrieve the mulch when the composting process is finished, right-click on the composting bin with a shovel - right-clicking with anything else will retrieve the last item you put in it (if it hasn't already turned to mulch). === Ever-Fertile Soil === If you decide to be heartless and kill a forest sprite, they may drop some Wonder-Sap, which is often used for converting logs. However, combining the sap with dirt makes a special soil that is placed as farmland (no tilling required) and cannot be trampled. To top it off, no water is needed for this farmland to sustain your crops to full effect! == Harvesting == Harvesting crops has never been easier! Instead of breaking the crop, collecting the product and its seeds, and then replanting it, one can simply right-click crops to gain the fruits of labor while keeping the soil planted, saving you time and inventory space. 1100f59bba9c1b724452fbb22699edbcc4995a77 924 922 2022-03-28T01:15:58Z 76.191.24.30 0 Added in minor detail regarding mulched soil. wikitext text/x-wiki The basis of food production for many a Minecraft player, the field has changed slightly since vanilla. While the basic concepts are still applied in practice, there are few things that have been expanded on to encourage proper agricultural practices. == Tilling == Unlike in vanilla Minecraft, you can no long till soil that is not nearby water: doing so will only turn the grass into dirt, but not into farmland. This can be useful for making dirt paths, but if you want to farm you'll need a source of water. The farming radius is 4 blocks from water, just for reference. If you want to be able to grow crops year-round, place Botanic Glass up to 7 blocks above your farmland, acting like a greenhouse, even in the winter months. == Fertilizing == Bone meal does not work as expected in this world, but there are other ways to have enriched soil: === Mulch === While bone meal could have provided an instant boost to your crops, adding mulch will increase the rate of growth permanently for a single block of farmland. This effect applies to crops out of season: for example, growing mustard seeds on mulched soil will make them grow in the spring when their ideal time is summer/autumn. In fact, mulched soil will allow your crops to grow through the winter! This mulch will last in the soil for a couple of seasons, but the boost it provides to your crops will leave you with a full larder. <br> To make mulch, you'll first need a composting bin. From there, you toss in (a lot of) your unwanted biological matter (rotten flesh, seeds, etc.). Once you have your materials inside, you let it condense into mulch over time. It should be noted that the bin requires "moisture" to work - this can be provided by rain over time or directly using water bottles/buckets. The moisture will drop as it's composting, so be sure to check and add water when necessary. To retrieve the mulch when the composting process is finished, right-click on the composting bin with a shovel - right-clicking with anything else will retrieve the last item you put in it (if it hasn't already turned to mulch). === Ever-Fertile Soil === If you decide to be heartless and kill a forest sprite, they may drop some Wonder-Sap, which is often used for converting logs. However, combining the sap with dirt makes a special soil that is placed as farmland (no tilling required) and cannot be trampled. To top it off, no water is needed for this farmland to sustain your crops to full effect! == Harvesting == Harvesting crops has never been easier! Instead of breaking the crop, collecting the product and its seeds, and then replanting it, one can simply right-click crops to gain the fruits of labor while keeping the soil planted, saving you time and inventory space. 158ab3d5fc66089184a06092c32b486fdaeccc49 Reindeer 0 349 920 892 2022-03-19T17:38:06Z Mathias Wolfe 224 Added in some conjecture and fixed a typo. wikitext text/x-wiki Reindeer are a form of mountable mob that can be found in the northern wastes. They are a boon to the early player, as they allow quick travel outside of the initial ruins and bandits and onto the remaining villages of this shattered world. == Obtaining == === Spawning === Reindeer spawn in biomes where plenty of snow naturally occurs, regardless of the seasons. While they can spawn in snowy fir forests and arctic snowcaps, the best place to find them is in low-lying places that are simultaneously rocky and snowy. They will often spawn with a child or two already in tow. It should be noted that if one uses the reindeer to travel to distant lands, the children will be left behind. === Taming === Fortunately for the early player, it is unnecessary to tame an adult Reindeer. Better yet, they can be controlled without needing a saddle, making them immediately useful upon finding them! == Riding == As said earlier, they can be ridden immediately and have control similar to a tamed, saddled horse. They come with 30 HP (15 hearts) and have decently quick speed, but can only jump 2 (maybe 3?) blocks. When ridden into waters deeper than two blocks, the player will be ejected from the reindeer, making it unable to ford rivers with them (unless one has a lead) (would they follow with a certain grain in hand? Or perhaps the Farm Life Synergy?). In addition to not being able (or needing) to equip a saddle, they can neither wear horse armor nor use chests as saddlebags, making them only useful for early game mobility. == Trivia == - Reindeer come in two colors: a white-beige coat, and a gray-beige coat. The children they spawn with usually share this characteristic. c785c78223440454aab6b074fe1f9927cee4512c Beekeeping 0 21 923 791 2022-03-24T20:11:53Z Mathias Wolfe 224 Compacted the page and updated the statements made to match 3.0 Beta 6. wikitext text/x-wiki Rebirth of the Night uses the Pam's Harvestcraft mod for beekeeping. == Part 1: Bees == Natural beehives grow on trees pretty much everywhere. They're generally on the outer layer of the leaves and present on mostly oak trees. Breaking one (punching will do the trick) will drop a bee with some honey. Note that the bees found in blacksmith chests do not work. Likewise, the beehives that spawn on giant flowers are not what we're looking for - those are another beast entirely. == Part 2: The Apiary == As in the real world, a beekeeper must make a house for the bees. Before ROTN 3.0 Beta 6, you would need 3 item frames (the cheapest way to make them is with a total of 3 leather straps (1.5 leather cut up with shears) and 24 sticks) and 6 wood planks. The item frames which are placed vertically between the 6 wood planks. The recipe has changed now, being mostly wooden planks == Part 3: The Honeymaking == Unlike the real world, you will not need to insert wax into the apiary so the bees could either put eggs or honey there. Put the bee into the slot and wait. That's it. That is all there is to it. After a while, the bee pile will increase up to a stack of 64, which will quicken the rate at which honey is produced. Additionally, one can break apart the group to populate more hives, though one is usually enough honey for one man. [[Category:Guide]] 3995fb193205ac4c34d2eef851750a5057f64f35 Shields 0 83 925 890 2022-03-28T01:19:50Z Mathias Wolfe 224 Added in the behgamon shields to the list. wikitext text/x-wiki [[File:Shields.png|thumb|220x220px|Various shields lined up in item frames.]] Shields are a usable item designed to deflect damage. They can be held in the offhand or main hand, though typically the former. When blocking with right click, shields are able to deflect both melee and (unlike parrying daggers) ranged attacks in the direction the player is facing, as long as the attack are physical - shields do nothing against things like splash potions. Certain shields have drawbacks - when wielding the obsidian shield, for example, the player will be slowed down. It should be noted that shields are not impervious: certain blows, such as from axes, can disable blocking with the shield for a short time, leaving the user vulnerable to attack. This, however, should not effect any stat changes the shield provides. === Basic Shields === To craft the majority of shields, a basic wooden shield must be crafted and used as a template - it requires six planks and one stick. For the starting shields, a better material only changes the durability: all shields perform their base blocking function to the same effect. More advanced shields can be crafted using the ancestral infuser and can usually be used as baubles for special buffs, such as the Ankh shield. === Dungeon Shields === There are certain un-craftable shields that one can find in chests in the overworld that work differently from other shields. To start, these shields do not take durability damage from blocking, whether it be by blows or arrows. The only way they take damage is from shield-bashing: if you left-click while your weapon is recharging its swing, the shield will do minor damage to the enemy, but render you defenseless for a second or two. It can be a neat finishing blow, but it's at best situational when used in that context. 3d27de6201bf3b90cf62cdb3055332f1d584c77c Village 0 353 926 911 2022-03-28T02:11:43Z Mathias Wolfe 224 Added info to bug note. wikitext text/x-wiki The Villages of ROTN are a far cry from the vanilla Minecraft village. These villages take aspects from a variety of mod-packs: the guards and [[Village Lord]] are from Toroquest, the [[Plague Doctors]] that spawn in villages are from the Rats Mod, etc. All in all, they are fully-fledged towns that can help an early-to-mid-game player survive and prosper. == Villagers == === "Regular" Villagers === In spite of ROTN being in 1.12.2, the villages in this mod-pack resemble those of 1.14 and beyond: same cloths, same roles, similar trades, etc. It is uncertain whether the mod-pack villagers use workstations like their 1.14 counterparts, but some of the workstations are definitely there (e.g. Cartography Table). === Plague Doctors === [[Plague Doctor|Plague Doctors]] spawn in witch-like huts in the village. Their chests often include items from Rats Mod: spoiled food, Plague Leeches, Treacle, etc. The Plague Doctors themselves seem to exuberantly priced, in both buying and selling: while one doctor might offer 20 emeralds for a Plague Leech, they might also try to offload some Sweet Smelling Herbs for 17 emeralds! If they progress far enough in their trades, they can sell Golden Apples and Purifying Potions (Can cure the Plague or de-zombify a villager). === Arctic Villagers === These fellows are a rare occurrence in villages, but can offer interesting trades. Unlike most villagers, these only trade in Sapphires, a gemstone found in the deep like most. Their offers are snow-based, but can provide decent trades if you can get the gemstones in hand. While only one or two spawn in regular villages, the arctic wastes can sometimes spawn igloo settlements chock-full of these guys. === "Collector" Villagers === These folk are rather strange. Spawning only one or two to a village, these guys only trade in ancient coins, coinage that appears to have fiery origins. Even if one travels to hell and back to get the coins, the trades don't seem worth it: your work only rewards you a "Wrapped Stick" (low-grade Katana) or fossils, which at best can be crushed into refractory material. Perhaps progressing their trades might show something better? === Other Villagers === The rest of the odd ones you might find can offer to buy and sell a variety of things: glow-stone dust, ender pearls, bones, etc. They'll usually be dressed in green, but if there's a rat face on their tunic they might offer trades similar to Plague Doctors. It would be appreciated if someone could study these villagers more and further classify them. == Reputation == Reputation is vital if you want to stick around the town. When you enter a village, you start at 0, but there are multiple ways to increase or decrease this number. Harvesting crops, breaking blocks, and stealing from chests are all ways to reduce your reputation, while planting crops and completing Village Lord quests increase it. If you get to -10 Reputation, you'll be looked down upon by the folk and guards will be more aggressive; make it worse and you could get ran out of town. On the other hand, having a high enough reputation will grant you privileges in the town, whether it be special trades or access rights (you can check your rights by right-clicking the Village Lord). == Loot == While the ruined villages at your player's start might have been ransacked, these villages are ripe with valuables for the taking. It should be noted that while popping things off of item frames is fine, raiding chests with villagers (and especially guards) in sight will reduce your reputation and can even get you chased out of town. The same goes for harvesting crops or breaking blocks off of houses, though that is a lesser offense. === Farms === The farms are built akin to Vanilla Minecraft, but the crops that grow are much more varied. Not only can the basic crops like wheat and beets grow on these fields, but one can find these fields lush with berries, spices, and even sugarcane! === Regular Huts === A good portion of the buildings in these villages will look like those from Vanilla Minecraft. While these don't usually have chests, they will usually contain item frames with some kind of item inside, whether it be raw cod or an iron axe. The larger homes will even have facilities like beds, furnaces, and cake for you to munch down on. === Barracks === This large wooden rectangle serves as the home of the guards within the village, and is equipped as such. With four empty armor stands, eight beds, and two double-chests chock-full of iron weapons, bows & arrows, and leather armor, this is one of the best places for starting yourself off. Unfortunately, guards and villagers will often be inside due to the presence of beds, making it hard to loot the chests without getting caught. === Blacksmith === While it looks identical to its vanilla counterpart, there are one or two differences. For starters, there's a used anvil out in front with a glass item frame containing some kind of iron tool. Secondly, the blacksmith's chest has had its loot table updated to better fit the mod-pack (e.g. Obsidian blocks might now be Obsidian Shard, other iron weapons can spawn, etc.). With the chest in a secluded location, it'll be easy for you to grab & run. === Lord's Castle === The tallest building of them all, this stone fortress serves as protection from those that might raid the village. If you can get a moment without the guards on the first floor, one can open the two chests to find gold ingots, gold nuggets, emeralds, and sometimes Recruitment Papers (for turning bribed bandits into personal bodyguards). The throne room on the next floor also has plenty of useful blocks to take, but the Village Lord is constantly there, so unless you're trusted enough to break blocks (you can check by right-clicking him), it'd be a bad idea to start breaking apart his quarters. == Guards == This is for ROTN 3.0 & beyond: guards are different before then. See Toroquest's Guards if you're playing an older version. <br> Each functioning village comes with dozens of guards to protect it. While you might not see them immediately when you enter a village for the first time, they'll quickly spawn wherever you look: in the guard towers, the barracks, the Lord's castle, and of course out in the streets. They both look and act similar to the Village Hold guards of Skyrim. To start, if they see you stealing from trapped varnished chests in the town, your reputation will decrease and they will start attack you. If your reputation is negative, they will tell you to lay down your arms and/or attack if you have a weapon in you hand. In terms of equipment, they will carry either bows or some kind of iron weapon - spears, glaives, arming swords, etc. == Quests == === Bounty Board === Somewhere in town there will be a gazebo with a bounty board block in the center of it, propped up by a fence post. In this block will spawn Quests over time, which can be completed for varying rewards. The tasks can vary wildly: one might ask for to grab a few bones or kill some zombies, while another might want you to kill a Ferrous Wroughtnaut! Likewise, the rewards are just as varied: anything from a few lumps of coal to a bauble with unique effects. It should be noted that these are timed requests that start when you pick up the paper, though they are scaled with the difficulty of the task. === Village Lord === If you're looking for simpler tasks, the Village Lord is a straight-forward way to gain emeralds and reputation. His requests are simple: he'll usually start by asking you to plant some fields full oof crops (the crops must be vanilla to count), but with the right reputation he can trust you to take his diamond pickaxe and go mining underneath the town. == Bugs == - As of ROTN 3.0 Beta 6, trading with villagers is bugged: from Plague Doctors to Wandering Traders, no trades go through successfully. 62d0b8b1c33faf692fb48b990594a2539f98eeb9 930 926 2022-04-04T20:27:57Z Mathias Wolfe 224 Trading was fixed in 3.0.1, so the bug has been removed on this page. Added in a bug regarding the Village Lord. wikitext text/x-wiki The Villages of ROTN are a far cry from the vanilla Minecraft village. These villages take aspects from a variety of mod-packs: the guards and [[Village Lord]] are from Toroquest, the [[Plague Doctors]] that spawn in villages are from the Rats Mod, etc. All in all, they are fully-fledged towns that can help an early-to-mid-game player survive and prosper. == Villagers == === "Regular" Villagers === In spite of ROTN being in 1.12.2, the villages in this mod-pack resemble those of 1.14 and beyond: same cloths, same roles, similar trades, etc. It is uncertain whether the mod-pack villagers use workstations like their 1.14 counterparts, but some of the workstations are definitely there (e.g. Cartography Table). === Plague Doctors === [[Plague Doctor|Plague Doctors]] spawn in witch-like huts in the village. Their chests often include items from Rats Mod: spoiled food, Plague Leeches, Treacle, etc. The Plague Doctors themselves seem to exuberantly priced, in both buying and selling: while one doctor might offer 20 emeralds for a Plague Leech, they might also try to offload some Sweet Smelling Herbs for 17 emeralds! If they progress far enough in their trades, they can sell Golden Apples and Purifying Potions (Can cure the Plague or de-zombify a villager). === Arctic Villagers === These fellows are a rare occurrence in villages, but can offer interesting trades. Unlike most villagers, these only trade in Sapphires, a gemstone found in the deep like most. Their offers are snow-based, but can provide decent trades if you can get the gemstones in hand. While only one or two spawn in regular villages, the arctic wastes can sometimes spawn igloo settlements chock-full of these guys. === "Collector" Villagers === These folk are rather strange. Spawning only one or two to a village, these guys only trade in ancient coins, coinage that appears to have fiery origins. Even if one travels to hell and back to get the coins, the trades don't seem worth it: your work only rewards you a "Wrapped Stick" (low-grade Katana) or fossils, which at best can be crushed into refractory material. Perhaps progressing their trades might show something better? === Other Villagers === The rest of the odd ones you might find can offer to buy and sell a variety of things: glow-stone dust, ender pearls, bones, etc. They'll usually be dressed in green, but if there's a rat face on their tunic they might offer trades similar to Plague Doctors. It would be appreciated if someone could study these villagers more and further classify them. == Reputation == Reputation is vital if you want to stick around the town. When you enter a village, you start at 0, but there are multiple ways to increase or decrease this number. Harvesting crops, breaking blocks, and stealing from chests are all ways to reduce your reputation, while planting crops and completing Village Lord quests increase it. If you get to -10 Reputation, you'll be looked down upon by the folk and guards will be more aggressive; make it worse and you could get ran out of town. On the other hand, having a high enough reputation will grant you privileges in the town, whether it be special trades or access rights (you can check your rights by right-clicking the Village Lord). == Loot == While the ruined villages at your player's start might have been ransacked, these villages are ripe with valuables for the taking. It should be noted that while popping things off of item frames is fine, raiding chests with villagers (and especially guards) in sight will reduce your reputation and can even get you chased out of town. The same goes for harvesting crops or breaking blocks off of houses, though that is a lesser offense. === Farms === The farms are built akin to Vanilla Minecraft, but the crops that grow are much more varied. Not only can the basic crops like wheat and beets grow on these fields, but one can find these fields lush with berries, spices, and even sugarcane! === Regular Huts === A good portion of the buildings in these villages will look like those from Vanilla Minecraft. While these don't usually have chests, they will usually contain item frames with some kind of item inside, whether it be raw cod or an iron axe. The larger homes will even have facilities like beds, furnaces, and cake for you to munch down on. === Barracks === This large wooden rectangle serves as the home of the guards within the village, and is equipped as such. With four empty armor stands, eight beds, and two double-chests chock-full of iron weapons, bows & arrows, and leather armor, this is one of the best places for starting yourself off. Unfortunately, guards and villagers will often be inside due to the presence of beds, making it hard to loot the chests without getting caught. === Blacksmith === While it looks identical to its vanilla counterpart, there are one or two differences. For starters, there's a used anvil out in front with a glass item frame containing some kind of iron tool. Secondly, the blacksmith's chest has had its loot table updated to better fit the mod-pack (e.g. Obsidian blocks might now be Obsidian Shard, other iron weapons can spawn, etc.). With the chest in a secluded location, it'll be easy for you to grab & run. === Lord's Castle === The tallest building of them all, this stone fortress serves as protection from those that might raid the village. If you can get a moment without the guards on the first floor, one can open the two chests to find gold ingots, gold nuggets, emeralds, and sometimes Recruitment Papers (for turning bribed bandits into personal bodyguards). The throne room on the next floor also has plenty of useful blocks to take, but the Village Lord is constantly there, so unless you're trusted enough to break blocks (you can check by right-clicking him), it'd be a bad idea to start breaking apart his quarters. == Guards == This is for ROTN 3.0 & beyond: guards are different before then. See Toroquest's Guards if you're playing an older version. <br> Each functioning village comes with dozens of guards to protect it. While you might not see them immediately when you enter a village for the first time, they'll quickly spawn wherever you look: in the guard towers, the barracks, the Lord's castle, and of course out in the streets. They both look and act similar to the Village Hold guards of Skyrim. To start, if they see you stealing from trapped varnished chests in the town, your reputation will decrease and they will start attack you. If your reputation is negative, they will tell you to lay down your arms and/or attack if you have a weapon in you hand. In terms of equipment, they will carry either bows or some kind of iron weapon - spears, glaives, arming swords, etc. == Quests == === Bounty Board === Somewhere in town there will be a gazebo with a bounty board block in the center of it, propped up by a fence post. In this block will spawn Quests over time, which can be completed for varying rewards. The tasks can vary wildly: one might ask for to grab a few bones or kill some zombies, while another might want you to kill a Ferrous Wroughtnaut! Likewise, the rewards are just as varied: anything from a few lumps of coal to a bauble with unique effects. It should be noted that these are timed requests that start when you pick up the paper, though they are scaled with the difficulty of the task. === Village Lord === If you're looking for simpler tasks, the Village Lord is a straight-forward way to gain emeralds and reputation. His requests are simple: he'll usually start by asking you to plant some fields full oof crops (the crops must be vanilla to count), but with the right reputation he can trust you to take his diamond pickaxe and go mining underneath the town. == Bugs == - The Village Lord's AI is strangely passive: not only does it not make its way back to the castle if it leaves, but it does not attack hostile mobs, only following them. bba16b4d767b016c92784c1e3743c6bdab6b57dc Invasions 0 54 927 793 2022-03-28T23:12:29Z Mathias Wolfe 224 Modifying the format of Invasions, prep for adding info in next edit. wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == {| class="article-table" |"The zombie horde is approaching..." |Many more zombies spawn in the invasion than normal. |} == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. 15e1df1308e116271155c94f054e89deb8520f5b 928 927 2022-03-28T23:15:16Z Mathias Wolfe 224 Added information regarding the zombie invasion. wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." - Effects: Many more zombies spawn in the invasion than normal. ''' Minibosses ''' - The Cook: A 100-HP zombie with a chef's hat. Regular otherwise. - The Huntsman: A 100-HP zombie, very fast, with an early-game axe. A force to be reckoned with, but can't build. == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. 3c084527b155775ce2321196cf3f7f5434930a04 929 928 2022-03-28T23:15:49Z Mathias Wolfe 224 /* No stages unlocked */ wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Minibosses ''' <br> - The Cook: A 100-HP zombie with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, very fast, with an early-game axe. A force to be reckoned with, but can't build. <br> == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. 9b9e9d51e0d82c931ef4598a53cc793fef151619 Progression Stages (2.77.5) 0 75 931 578 2022-04-06T15:44:07Z Demosthenes89 227 Demosthenes89 moved page [[Progression Stages]] to [[Progression Stages (2.77.5)]]: outdated wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include obtaining a specific item for the first time, obtaining certain sets of armor and weapons, entering a new dimension for the first time, defeating a boss for the first time, and more. : It is worth noting that ANY of these mobs can very very rarely spawn no matter what, even without any stages unlocked. You may see a Fire Skeleton, for example, even if you didn't enter the Nether, though this is extremely rare. : ==== '''Multiplayer''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Stages'''== === '''Early-Game Armor''' === <blockquote>'''''"You feel uneasy, even as you grow in power..."'''''</blockquote> ''Triggered when the player obtains a full set of pre-Diamond armor (bronze, iron, silver, etc, but not leather)'' Effects: * '''Invasions''' ** The skeleton horde is approaching... ** The spider horde is approaching... ** The zombie horde is approaching... (also occurs before any progression stages!) * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with bronze armor * '''Overworld and Beneath''' ** Hungry Zombies now spawn ** Sniper Skeletons now spawn ** Hungry Spiders now spawn ** Pale Spiders now spawn ** Rocket Creepers now spawn * '''Overworld''' ** Wind Witches now spawn ** Stymphalian Birds now spawn ** Pale Lurkers now spawn ** Penghouls now spawn (very cold biomes) ** Pteras now spawn (hot and ocean biomes) ** Vespas now spawn (hot biomes) ** Brain Slimes now spawn (ocean and beach biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Mid-Game Armor''' === <blockquote>'''''"The ground shudders as you sense something stir deep beneath the world..."'''''</blockquote> ''Triggered when the player obtains a full set of mid-game armor (diamond, ruby, obsidian, etc).'' Effects: * '''Invasions''' ** The pirates are invading! ** The creeper horde is approaching... ** The undead cavalry rides tonight! ** You hear a loud roar coming from the skies... ** You hear a flock of birds in the distance... ** The average spider eats eight humans every year... ** A goblin army is invading! ** You hear buzzing and slithering in the distance... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with silver and iron armor ** Zombies and goblins now have a chance to spawn with iron and bronze pickaxes * '''Overworld and Beneath''' ** Brute Zombies now spawn ** Brute Skeletons now spawn ** Jumping Creepers now spawn ** Witch Spiders now spawn ** Flying Silverfish now spawn ** Scarecrows now spawn ** Gluttonous Stalkers now spawn * '''Overworld''' ** Grape Slimes now spawn ** Wild Witches now spawn ** Dire Wolves now spawn (cold biomes) ** Desert Spiders now spawn (desert biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Nether''' === <blockquote>(warning) '''''"The air around you begins to burn..."'''''</blockquote> <blockquote>'''''"Cries of the damned echo around you..."'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''Invasions''' ** You better BEE prepared tonight... ** Fire burns on the horizon... ** A horde of monsters has stormed out of the Nether! * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with gold armor * '''Overworld and Beneath''' ** Magma Monster Grunts now spawn ** Living Embers now spawn ** Fire Zombies now spawn ** Fire Creepers now spawn ** Fire Skeletons now spawn * '''Overworld''' ** Salamanders now spawn ** Strawberry Slimes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Aether''' === <blockquote>"'''''The wind howls, carrying a dread cold..."'''''</blockquote> ''Triggered when the player enters the Aether for the first time.'' Effects: * '''Overworld''' ** Kelenk now spawn ** Lemon Slimes now spawn * '''Aether''' ** Pteras now spawn ** Skydrakes now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Entering the Beneath''' === <blockquote>'''''(warning)''''' '''''"The barrier trembles. You sense a foul presence yearning to break free..."'''''</blockquote> <blockquote>"'''''Shadows squirm and writhe around you..."'''''</blockquote> ''Triggered when the player enters The Beneath for the first time.'' Effects: * '''Invasions''' ** A swarm of bugs is approaching... ** They're the rats! And all of your base belongs to them! ** Hundreds of tiny wings flap in the distance... ** You hear a haunting flute melody growing louder... * '''Overworld and Beneath''' ** Plague Zombies now spawn ** Dark Creepers now spawn ** Undead Witches now spawn ** Blinding Silverfish now spawn ** Poison Silverfish now spawn ** Zotzpyres now spawn ** Overgrowns now spawn (warm biomes) * '''Beneath''' ** Death Creepers now spawn * '''Overworld''' ** Rats now spawn ** Poison Spiders now spawn ** Scarecrows now spawn (spooky biomes and forests) ** Dread Swines now spawn (forests and warm biomes) ** Frostbounds now spawn (cold biomes) * '''Aether''' ** Coolmar Spiders now spawn in the Aether ** Harpies now spawn in the Aether <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> ''Triggered when the player mines Mythril ore for the first time.'' Effects: * '''Invasions''' ** An Illager army is invading! ** The animal uprising has begun. They want revenge! ** OOPS! All Vermin Souls! ** The legendary undead is approaching... ** They prey at night... They stalk at night... ** The witch covens are invading! ** This is going to be a terrible night... * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with diamond and obsidian armor ** Zombies and goblins now have a chance to spawn with diamond pickaxes * '''Overworld, Beneath, Nether, and End''' ** Corrupted Endermen now spawn * '''Overworld, Beneath, Nether''' ** Vermin Souls now spawn * '''Overworld and Beneath''' ** Fishing Zombies now spawn ** Lightning Creepers now spawn ** Ninja Skeletons now spawn ** Web Spiders now spawn ** Shadow Witches now spawn ** Plague Beasts now spawn ** Ithaquas now spawn (cold and forest biomes) * '''Overworld''' ** '''Black Death (boss) now rarely spawns in the Overworld''' ** Blueberry Slimes now spawn ** Osvermis' now spawn (warm and spoopy biomes) * '''Aether''' ** Wights now spawn ** Frosts now spawn <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Nether (Post-Wither)''' === <blockquote>"'''''Voices of lost souls scream in fury..."'''''</blockquote> ''Triggered when the player defeats The Wither.'' Effects: * '''Nether, Beneath, and Overworld''' ** Blightspore Creepers now spawn * '''Nether and Beneath''' ** Hardened Magma Slimes now spawn * '''Nether''' ** Increased Magma Monster Grunts spawn rate ** Blazes now spawn anywhere ** Blaze Juggernauts now spawn ** Withering Spine now spawn ** Magma Monsters now spawn ** Brute Pigmen now spawn ** Hungry Pigmen now spawn ** Doom Creepers now spawn ** Flying Magma Slimes now spawn ** Sticky Magma Slimes now spawn ** Cinder, Ember, Hellfire, Inferno, and Jolt Blazes now spawn ** Brute, Giant, Sniper, and Spitfire Wither Skeletons now spawn (Nether Fortresses) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the World (Post-Ender Dragon)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ''Triggered when the player defeats The Ender Dragon.'' Effects: * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with mythril and viridium armor ** Zombies and goblins now have a chance to spawn with mythril and onyx pickaxes * '''Overworld, End, and Beneath''' ** Void Eyes now spawn * '''Overworld and Beneath''' ** Giant Zombies now spawn ** Giant Skeletons now spawn ** Giant Spiders now spawn ** Ender Creepers now spawn ** Spitfire Skeletons now spawn ** Flying Spiders now spawn ** Domination Witches now spawn ** Tough Silverfish spawn * '''Overworld''' ** Mirage Enderman now spawn ** Watermelon Slimes now spawn ** Icy Enderman now spawn (cold biomes) ** Lightning Enderman now spawn (mountain biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 3.0)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ''Triggered when the player defeats The Ghast Queen. ''(or craft the queen ghast tear in 2.77) Effects: * '''Overworld and Beneath''' ** Gatling Skeletons now spawn ** Spitfire Wither Skeletons now spawn ** Mother Spiders now spawn ** Splitting Creepers now spawn ** Festive Creepers now spawn ** Trollagers now spawn * '''Nether''' ** King Ghast now spawns ** Splitting Ghasts now spawn ** Conflagration Blazes now spawn ** Wild Fire Blazes now spawn ** Sticky Magma Slimes now spawn ** Volatile Magma Slimes now spawn * '''Overworld''' ** Blackberry Slimes now spawn ** Shadow Witches now spawn ** Flying Silverfish now spawn (ocean and river biomes) * '''Beneath''' ** Tormented Ghasts now spawn (yeah, I know) ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] bcbf1fe618b68fe4ea3ec385079a88f3ae325266 Main Page 0 1 933 878 2022-04-06T15:49:34Z Demosthenes89 227 wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages_(3.0) Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ a98b1fa4aa75c9857c57ba79dd02148e3d22b19c Progression Stages 0 359 934 2022-04-06T16:18:02Z Demosthenes89 227 Starting all gamestage events for 3.0 wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. : ==== '''Multiplayer''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. ===='''Dimension Stages'''==== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> Effects: * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> Effects: * '''Invasions''' * '''Overworld and Beneath''' * '''Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Nether (Post-Wither)''' === <blockquote>"'''''Voices of lost souls scream in fury..."'''''</blockquote> ''Triggered when the player defeats The Wither.'' Effects: * '''Nether, Beneath, and Overworld''' ** Blightspore Creepers now spawn * '''Nether and Beneath''' ** Hardened Magma Slimes now spawn * '''Nether''' ** Increased Magma Monster Grunts spawn rate ** Blazes now spawn anywhere ** Blaze Juggernauts now spawn ** Withering Spine now spawn ** Magma Monsters now spawn ** Brute Pigmen now spawn ** Hungry Pigmen now spawn ** Doom Creepers now spawn ** Flying Magma Slimes now spawn ** Sticky Magma Slimes now spawn ** Cinder, Ember, Hellfire, Inferno, and Jolt Blazes now spawn ** Brute, Giant, Sniper, and Spitfire Wither Skeletons now spawn (Nether Fortresses) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the World (Post-Ender Dragon)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ''Triggered when the player defeats The Ender Dragon.'' Effects: * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with mythril and viridium armor ** Zombies and goblins now have a chance to spawn with mythril and onyx pickaxes * '''Overworld, End, and Beneath''' ** Void Eyes now spawn * '''Overworld and Beneath''' ** Giant Zombies now spawn ** Giant Skeletons now spawn ** Giant Spiders now spawn ** Ender Creepers now spawn ** Spitfire Skeletons now spawn ** Flying Spiders now spawn ** Domination Witches now spawn ** Tough Silverfish spawn * '''Overworld''' ** Mirage Enderman now spawn ** Watermelon Slimes now spawn ** Icy Enderman now spawn (cold biomes) ** Lightning Enderman now spawn (mountain biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 3.0)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ''Triggered when the player defeats The Ghast Queen. ''(or craft the queen ghast tear in 2.77) Effects: * '''Overworld and Beneath''' * '''Nether''' * '''Overworld''' * '''Beneath''' ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] c638846575fe15e43c5c48fbc26aa1cc30a7a354 935 934 2022-04-06T16:18:53Z Demosthenes89 227 /* Dimension Stages */ wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. : ==== '''Multiplayer''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> Effects: * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> Effects: * '''Invasions''' * '''Overworld and Beneath''' * '''Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Nether (Post-Wither)''' === <blockquote>"'''''Voices of lost souls scream in fury..."'''''</blockquote> ''Triggered when the player defeats The Wither.'' Effects: * '''Nether, Beneath, and Overworld''' ** Blightspore Creepers now spawn * '''Nether and Beneath''' ** Hardened Magma Slimes now spawn * '''Nether''' ** Increased Magma Monster Grunts spawn rate ** Blazes now spawn anywhere ** Blaze Juggernauts now spawn ** Withering Spine now spawn ** Magma Monsters now spawn ** Brute Pigmen now spawn ** Hungry Pigmen now spawn ** Doom Creepers now spawn ** Flying Magma Slimes now spawn ** Sticky Magma Slimes now spawn ** Cinder, Ember, Hellfire, Inferno, and Jolt Blazes now spawn ** Brute, Giant, Sniper, and Spitfire Wither Skeletons now spawn (Nether Fortresses) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the World (Post-Ender Dragon)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ''Triggered when the player defeats The Ender Dragon.'' Effects: * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with mythril and viridium armor ** Zombies and goblins now have a chance to spawn with mythril and onyx pickaxes * '''Overworld, End, and Beneath''' ** Void Eyes now spawn * '''Overworld and Beneath''' ** Giant Zombies now spawn ** Giant Skeletons now spawn ** Giant Spiders now spawn ** Ender Creepers now spawn ** Spitfire Skeletons now spawn ** Flying Spiders now spawn ** Domination Witches now spawn ** Tough Silverfish spawn * '''Overworld''' ** Mirage Enderman now spawn ** Watermelon Slimes now spawn ** Icy Enderman now spawn (cold biomes) ** Lightning Enderman now spawn (mountain biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 3.0)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ''Triggered when the player defeats The Ghast Queen. ''(or craft the queen ghast tear in 2.77) Effects: * '''Overworld and Beneath''' * '''Nether''' * '''Overworld''' * '''Beneath''' ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] d28c4e40655cf77e300239a88524ac689f5d7618 936 935 2022-04-06T16:19:22Z Demosthenes89 227 /* Multiplayer */ wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. : ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> Effects: * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> Effects: * '''Invasions''' * '''Overworld and Beneath''' * '''Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Nether (Post-Wither)''' === <blockquote>"'''''Voices of lost souls scream in fury..."'''''</blockquote> ''Triggered when the player defeats The Wither.'' Effects: * '''Nether, Beneath, and Overworld''' ** Blightspore Creepers now spawn * '''Nether and Beneath''' ** Hardened Magma Slimes now spawn * '''Nether''' ** Increased Magma Monster Grunts spawn rate ** Blazes now spawn anywhere ** Blaze Juggernauts now spawn ** Withering Spine now spawn ** Magma Monsters now spawn ** Brute Pigmen now spawn ** Hungry Pigmen now spawn ** Doom Creepers now spawn ** Flying Magma Slimes now spawn ** Sticky Magma Slimes now spawn ** Cinder, Ember, Hellfire, Inferno, and Jolt Blazes now spawn ** Brute, Giant, Sniper, and Spitfire Wither Skeletons now spawn (Nether Fortresses) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the World (Post-Ender Dragon)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ''Triggered when the player defeats The Ender Dragon.'' Effects: * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with mythril and viridium armor ** Zombies and goblins now have a chance to spawn with mythril and onyx pickaxes * '''Overworld, End, and Beneath''' ** Void Eyes now spawn * '''Overworld and Beneath''' ** Giant Zombies now spawn ** Giant Skeletons now spawn ** Giant Spiders now spawn ** Ender Creepers now spawn ** Spitfire Skeletons now spawn ** Flying Spiders now spawn ** Domination Witches now spawn ** Tough Silverfish spawn * '''Overworld''' ** Mirage Enderman now spawn ** Watermelon Slimes now spawn ** Icy Enderman now spawn (cold biomes) ** Lightning Enderman now spawn (mountain biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 3.0)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ''Triggered when the player defeats The Ghast Queen. ''(or craft the queen ghast tear in 2.77) Effects: * '''Overworld and Beneath''' * '''Nether''' * '''Overworld''' * '''Beneath''' ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] 2aac5a4ae42978b4a53b9323f07be29c1cedd7d7 937 936 2022-04-06T16:35:21Z Demosthenes89 227 wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. : ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> Effects: * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> Effects: * '''Invasions''' * '''Overworld and Beneath''' * '''Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> =='''Boss Stages""== === '''Wither''' === <blockquote>"'''''====Rebirth of the Nether==== Voices of lost souls scream in fury..."'''''</blockquote> Effects: * '''Nether, Beneath, and Overworld''' * '''Nether and Beneath''' * '''Nether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the World (Post-Ender Dragon)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ''Triggered when the player defeats The Ender Dragon.'' Effects: * '''All Dimensions''' ** Zombies, skeletons and skeleton warriors now have a chance to spawn with mythril and viridium armor ** Zombies and goblins now have a chance to spawn with mythril and onyx pickaxes * '''Overworld, End, and Beneath''' ** Void Eyes now spawn * '''Overworld and Beneath''' ** Giant Zombies now spawn ** Giant Skeletons now spawn ** Giant Spiders now spawn ** Ender Creepers now spawn ** Spitfire Skeletons now spawn ** Flying Spiders now spawn ** Domination Witches now spawn ** Tough Silverfish spawn * '''Overworld''' ** Mirage Enderman now spawn ** Watermelon Slimes now spawn ** Icy Enderman now spawn (cold biomes) ** Lightning Enderman now spawn (mountain biomes) <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Rebirth of the Forest (Post-Queen Ghast) (DISABLED UNTIL 3.0)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ''Triggered when the player defeats The Ghast Queen. ''(or craft the queen ghast tear in 2.77) Effects: * '''Overworld and Beneath''' * '''Nether''' * '''Overworld''' * '''Beneath''' ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] dcffde43c90a6f93e157c3f6e7bc97bef42ced0f 938 937 2022-04-06T17:01:06Z Demosthenes89 227 Reformatted and added in all current gamestage bosses wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. : ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> Effects: * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> Effects: * '''Invasions''' * '''Overworld and Beneath''' * '''Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> =='''Boss Stages'''== === '''Harvester (Rebirth of the Night)''' === <blockquote>'''''"Deadlier mobs now roam the world at night"'''''</blockquote> ====New Mobs==== ====Other Effects==== <blockquote>'''''"The next night will bring a bountiful harvest."'''''</blockquote> *The next night will be a guaranteed Harvest Moon. <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Quazar (Rebirth of the Galaxy)''' === <blockquote>'''''"The ground shudders deep beneath the planet"'''''</blockquote> ====New Mobs==== ====Other Effects==== <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Wither (Rebirth of the Nether)''' === <blockquote>'''''"Voices of lost souls scream in fury..."'''''</blockquote> ====New Mobs==== ====Other Effects==== *Dormant Onyx is no longer dormant and can be mined <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Ender Dragon (Rebirth of the World)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ====New Mobs==== ====Other Effects==== <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Ghast Queen (Rebirth of the Forest)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ====New Mobs==== ====Other Effects==== ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. * Invasions will be tied to these stages in 2.77 * In a future update, all zombie and skeleton-based mobs will have access to the upgraded armor tiers. == Bugs == [[Category:Gameplay mechanic]] 89e97152896324669c9eba7f57bf9a713e0e8cdd 939 938 2022-04-06T17:02:29Z Demosthenes89 227 /* Trivia */ wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. : ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> Effects: * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> Effects: * '''Invasions''' * '''Overworld and Beneath''' * '''Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> =='''Boss Stages'''== === '''Harvester (Rebirth of the Night)''' === <blockquote>'''''"Deadlier mobs now roam the world at night"'''''</blockquote> ====New Mobs==== ====Other Effects==== <blockquote>'''''"The next night will bring a bountiful harvest."'''''</blockquote> *The next night will be a guaranteed Harvest Moon. <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Quazar (Rebirth of the Galaxy)''' === <blockquote>'''''"The ground shudders deep beneath the planet"'''''</blockquote> ====New Mobs==== ====Other Effects==== <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Wither (Rebirth of the Nether)''' === <blockquote>'''''"Voices of lost souls scream in fury..."'''''</blockquote> ====New Mobs==== ====Other Effects==== *Dormant Onyx is no longer dormant and can be mined <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Ender Dragon (Rebirth of the World)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ====New Mobs==== ====Other Effects==== <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Ghast Queen (Rebirth of the Forest)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ====New Mobs==== ====Other Effects==== ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. == Bugs == [[Category:Gameplay mechanic]] b09f1ac23ada6b72c38c6b2af394ddcb8c5373d2 940 939 2022-04-06T18:12:29Z Demosthenes89 227 added quintessence miniboss stages wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. : ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' Effects: * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> Effects: * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> Effects: * '''Invasions''' * '''Overworld and Beneath''' * '''Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> =='''Boss Stages'''== === '''Harvester (Rebirth of the Night)''' === <blockquote>'''''"Deadlier mobs now roam the world at night"'''''</blockquote> ====New Mobs==== ====Other Effects==== <blockquote>'''''"The next night will bring a bountiful harvest."'''''</blockquote> *The next night will be a guaranteed Harvest Moon. <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Quazar (Rebirth of the Galaxy)''' === <blockquote>'''''"The ground shudders deep beneath the planet"'''''</blockquote> ====New Mobs==== ====Other Effects==== <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Wither (Rebirth of the Nether)''' === <blockquote>'''''"Voices of lost souls scream in fury..."'''''</blockquote> ====New Mobs==== ====Other Effects==== *Dormant Onyx is no longer dormant and can be mined <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Ender Dragon (Rebirth of the World)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ====New Mobs==== ====Other Effects==== <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Ghast Queen (Rebirth of the Forest)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ====New Mobs==== ====Other Effects==== =='''Fonts of Magic'''== The death of certain powerful creatures causes certain types of quintessence to be released into the overworld. The quintessence can then be obtained by mining specific colors of magicite. {| class="wikitable" |- ! Name of Font !! Quintessence Type !! Message !! Magicite Color |- | Cyclops || Strength || '''''"A font of strong magick releases from the cyclops."''''' || |- | Destroyer || Chaos || '''''"A font of chaotic magick releases from the destroyer."''''' || |- | Ferrous Wroughtnaut || Mind || '''''"A font of mind-touching magick releases from the wraughtnaut."''''' || |- | Frostmaw || Energy || '''''"A font of energetic magick releases from the frostmaw."''''' || |- | Gorgon || Transformation || '''''"A font of transformative magick releases from the gorgon."''''' || |- | Ithaqua || Nature || '''''"A font of natural magick releases from the ithaqua."''''' || |- | Lord Bastion || Death || '''''"A font of deathly magick releases from the bastion lord."''''' || |- | Myrmex Queen || Order || '''''"A font of ordered magick releases from the myrmex queen."''''' || |- | Pied Piper || Knowledge || '''''"A font of knowledgable magick releases from the pied piper."''''' || |- | Sea Serpent || Balance || '''''"A font of balanced magick releases from the sea serpent."''''' || |- | Siren || Illusion || '''''"A font of illusionary magick releases from the siren."''''' || |- | Skydrake || Poison || '''''"A font of poisonous magick releases from the skydrake."''''' || |- | Sludge Lord || Creation || '''''"A font of creative magick releases from the sludge lord."''''' || |- | Sun Chief || Disintegration || '''''"A font of disintegrating magick releases from the sun chief."''''' || |- | Undertaker || Soul || '''''"A font of soulful magick releases from the undertaker."''''' || |} ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. == Bugs == [[Category:Gameplay mechanic]] aab375d74f87acf748c4743c8a375f72f154fce1 941 940 2022-04-06T19:59:06Z Demosthenes89 227 Nether Changes wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. : These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. : ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ''Triggered when the player enters the Nether for the first time.'' ====New Mobs==== *Salamanders now spawn below y=48 in the Overworld *Magma Grunts now spawn below y=40 in the Overworld and *Embers now spawn below y=50 in the Overworld *Fire Creepers, Zombies, and Skeletons now spawn in the Overworld *Strawberry Slimes spawn in the surface during the day ====Other Effects==== The following mobs can now spawn with golden armor: *Zombies *Skeletons *Skeleton Warriors <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld and Beneath''' * '''Overworld''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> Effects: * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> Effects: * '''Invasions''' * '''Overworld and Beneath''' * '''Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> =='''Boss Stages'''== === '''Harvester (Rebirth of the Night)''' === <blockquote>'''''"Deadlier mobs now roam the world at night"'''''</blockquote> ====New Mobs==== ====Other Effects==== <blockquote>'''''"The next night will bring a bountiful harvest."'''''</blockquote> *The next night will be a guaranteed Harvest Moon. <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Quazar (Rebirth of the Galaxy)''' === <blockquote>'''''"The ground shudders deep beneath the planet"'''''</blockquote> ====New Mobs==== ====Other Effects==== <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Wither (Rebirth of the Nether)''' === <blockquote>'''''"Voices of lost souls scream in fury..."'''''</blockquote> ====New Mobs==== ====Other Effects==== *Dormant Onyx is no longer dormant and can be mined <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Ender Dragon (Rebirth of the World)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ====New Mobs==== ====Other Effects==== <nowiki>------------------------------------------------------</nowiki> <nowiki>------------------------------------------------------</nowiki> === '''Ghast Queen (Rebirth of the Forest)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ====New Mobs==== ====Other Effects==== =='''Fonts of Magic'''== The death of certain powerful creatures causes certain types of quintessence to be released into the overworld. The quintessence can then be obtained by mining specific colors of magicite. {| class="wikitable" |- ! Name of Font !! Quintessence Type !! Message !! Magicite Color |- | Cyclops || Strength || '''''"A font of strong magick releases from the cyclops."''''' || |- | Destroyer || Chaos || '''''"A font of chaotic magick releases from the destroyer."''''' || |- | Ferrous Wroughtnaut || Mind || '''''"A font of mind-touching magick releases from the wraughtnaut."''''' || |- | Frostmaw || Energy || '''''"A font of energetic magick releases from the frostmaw."''''' || |- | Gorgon || Transformation || '''''"A font of transformative magick releases from the gorgon."''''' || |- | Ithaqua || Nature || '''''"A font of natural magick releases from the ithaqua."''''' || |- | Lord Bastion || Death || '''''"A font of deathly magick releases from the bastion lord."''''' || |- | Myrmex Queen || Order || '''''"A font of ordered magick releases from the myrmex queen."''''' || |- | Pied Piper || Knowledge || '''''"A font of knowledgable magick releases from the pied piper."''''' || |- | Sea Serpent || Balance || '''''"A font of balanced magick releases from the sea serpent."''''' || |- | Siren || Illusion || '''''"A font of illusionary magick releases from the siren."''''' || |- | Skydrake || Poison || '''''"A font of poisonous magick releases from the skydrake."''''' || |- | Sludge Lord || Creation || '''''"A font of creative magick releases from the sludge lord."''''' || |- | Sun Chief || Disintegration || '''''"A font of disintegrating magick releases from the sun chief."''''' || |- | Undertaker || Soul || '''''"A font of soulful magick releases from the undertaker."''''' || |} ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. == Bugs == [[Category:Gameplay mechanic]] 2c46c55f33d7eaeb06423f52aabb8c67f68948c7 942 941 2022-04-06T20:44:16Z Demosthenes89 227 Aether and Beneath done wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. The effects of gamestages include harder mobs spawning, new ores being unlocked, and [[#Fonts of Magic | more types of quintessence]] being released by magicite. ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ====New Mobs==== *Salamanders can now spawn below y=48 in the Overworld *Magma Grunts can now spawn below y=40 in the Overworld and Beneath *Embers can now spawn below y=50 in the Overworld *Fire Creepers, Zombies, and Skeletons can now spawn in the Overworld *Strawberry Slimes can now spawn on the surface during the day ====Other Effects==== The following mobs can now spawn with golden armor: *Zombies *Skeletons *Skeleton Warriors === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> ====New Mobs==== *Kelenks can now spawn at night above y=80 in the Overworld *Lemon Slimes can now spawn on the surface during the day === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> ====New Mobs==== *Undertakers can now spawn at night in the Ominous Woods, Wasteland, and Dead Forest biomes *Zotzpyres can now spawn underground below y=100 *Death Creepers can now spawn in the Overworld *specialmobs:dark_creeper can now spawn in the Overworld *specialmobs:undead_witch can now spawn in the Overworld *specialmobs:blinding_silverfish can now spawn underground below y=80 *specialmobs:poison_silverfish can now spawn underground below y=80 *Plagued Zombies can now spawn in the Overworld *specialmobs:poison_skeleton can now spawn in the Overworld *Skeleton Knights can now spawn in the Overworld *specialmobs:poisonspider can now spawn in the Overworld *Rats can now spawn in the Overworld *Undead Swine can now spawn in the Overworld *Frigids can now spawn in frozen biomes in the Overworld *Overgrown can now spawn in lush biomes ====Other Effects==== Zombies and Goblins can now spawn holding the following: *Mythril Pickaxe *Onyx Pickaxe *primitive_mobs:goblin_mace === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> [[#Ender Dragon (Rebirth of the World)|No changes are made until after the dragon is defeated]] === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' =='''Boss Stages'''== === '''Harvester (Rebirth of the Night)''' === <blockquote>'''''"Deadlier mobs now roam the world at night"'''''</blockquote> ====New Mobs==== ====Other Effects==== <blockquote>'''''"The next night will bring a bountiful harvest."'''''</blockquote> *The next night will be a guaranteed Harvest Moon. === '''Quazar (Rebirth of the Galaxy)''' === <blockquote>'''''"The ground shudders deep beneath the planet"'''''</blockquote> ====New Mobs==== ====Other Effects==== === '''Wither (Rebirth of the Nether)''' === <blockquote>'''''"Voices of lost souls scream in fury..."'''''</blockquote> ====New Mobs==== ====Other Effects==== *Dormant Onyx is no longer dormant and can be mined === '''Ender Dragon (Rebirth of the World)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ====New Mobs==== ====Other Effects==== === '''Ghast Queen (Rebirth of the Forest)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ====New Mobs==== ====Other Effects==== =='''Fonts of Magic'''== The death of certain powerful creatures causes certain types of quintessence to be released into the overworld. The quintessence can then be obtained by mining specific colors of magicite. {| class="wikitable" |- ! Name of Font !! Quintessence Type !! Message !! Magicite Color |- | Cyclops || Strength || '''''"A font of strong magick releases from the cyclops."''''' || |- | Destroyer || Chaos || '''''"A font of chaotic magick releases from the destroyer."''''' || |- | Ferrous Wroughtnaut || Mind || '''''"A font of mind-touching magick releases from the wraughtnaut."''''' || |- | Frostmaw || Energy || '''''"A font of energetic magick releases from the frostmaw."''''' || |- | Gorgon || Transformation || '''''"A font of transformative magick releases from the gorgon."''''' || |- | Ithaqua || Nature || '''''"A font of natural magick releases from the ithaqua."''''' || |- | Lord Bastion || Death || '''''"A font of deathly magick releases from the bastion lord."''''' || |- | Myrmex Queen || Order || '''''"A font of ordered magick releases from the myrmex queen."''''' || |- | Pied Piper || Knowledge || '''''"A font of knowledgable magick releases from the pied piper."''''' || |- | Sea Serpent || Balance || '''''"A font of balanced magick releases from the sea serpent."''''' || |- | Siren || Illusion || '''''"A font of illusionary magick releases from the siren."''''' || |- | Skydrake || Poison || '''''"A font of poisonous magick releases from the skydrake."''''' || |- | Sludge Lord || Creation || '''''"A font of creative magick releases from the sludge lord."''''' || |- | Sun Chief || Disintegration || '''''"A font of disintegrating magick releases from the sun chief."''''' || |- | Undertaker || Soul || '''''"A font of soulful magick releases from the undertaker."''''' || |} ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. == Bugs == [[Category:Gameplay mechanic]] 4220150950aa18e01383df18ecee75f7cdb758fb 951 942 2022-04-08T15:37:27Z Demosthenes89 227 Demosthenes89 moved page [[Progression Stages (3.0)]] to [[Progression Stages]] without leaving a redirect wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. The effects of gamestages include harder mobs spawning, new ores being unlocked, and [[#Fonts of Magic | more types of quintessence]] being released by magicite. ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ====New Mobs==== *Salamanders can now spawn below y=48 in the Overworld *Magma Grunts can now spawn below y=40 in the Overworld and Beneath *Embers can now spawn below y=50 in the Overworld *Fire Creepers, Zombies, and Skeletons can now spawn in the Overworld *Strawberry Slimes can now spawn on the surface during the day ====Other Effects==== The following mobs can now spawn with golden armor: *Zombies *Skeletons *Skeleton Warriors === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> ====New Mobs==== *Kelenks can now spawn at night above y=80 in the Overworld *Lemon Slimes can now spawn on the surface during the day === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> ====New Mobs==== *Undertakers can now spawn at night in the Ominous Woods, Wasteland, and Dead Forest biomes *Zotzpyres can now spawn underground below y=100 *Death Creepers can now spawn in the Overworld *specialmobs:dark_creeper can now spawn in the Overworld *specialmobs:undead_witch can now spawn in the Overworld *specialmobs:blinding_silverfish can now spawn underground below y=80 *specialmobs:poison_silverfish can now spawn underground below y=80 *Plagued Zombies can now spawn in the Overworld *specialmobs:poison_skeleton can now spawn in the Overworld *Skeleton Knights can now spawn in the Overworld *specialmobs:poisonspider can now spawn in the Overworld *Rats can now spawn in the Overworld *Undead Swine can now spawn in the Overworld *Frigids can now spawn in frozen biomes in the Overworld *Overgrown can now spawn in lush biomes ====Other Effects==== Zombies and Goblins can now spawn holding the following: *Mythril Pickaxe *Onyx Pickaxe *primitive_mobs:goblin_mace === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> [[#Ender Dragon (Rebirth of the World)|No changes are made until after the dragon is defeated]] === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' =='''Boss Stages'''== === '''Harvester (Rebirth of the Night)''' === <blockquote>'''''"Deadlier mobs now roam the world at night"'''''</blockquote> ====New Mobs==== ====Other Effects==== <blockquote>'''''"The next night will bring a bountiful harvest."'''''</blockquote> *The next night will be a guaranteed Harvest Moon. === '''Quazar (Rebirth of the Galaxy)''' === <blockquote>'''''"The ground shudders deep beneath the planet"'''''</blockquote> ====New Mobs==== ====Other Effects==== === '''Wither (Rebirth of the Nether)''' === <blockquote>'''''"Voices of lost souls scream in fury..."'''''</blockquote> ====New Mobs==== ====Other Effects==== *Dormant Onyx is no longer dormant and can be mined === '''Ender Dragon (Rebirth of the World)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ====New Mobs==== ====Other Effects==== === '''Ghast Queen (Rebirth of the Forest)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ====New Mobs==== ====Other Effects==== =='''Fonts of Magic'''== The death of certain powerful creatures causes certain types of quintessence to be released into the overworld. The quintessence can then be obtained by mining specific colors of magicite. {| class="wikitable" |- ! Name of Font !! Quintessence Type !! Message !! Magicite Color |- | Cyclops || Strength || '''''"A font of strong magick releases from the cyclops."''''' || |- | Destroyer || Chaos || '''''"A font of chaotic magick releases from the destroyer."''''' || |- | Ferrous Wroughtnaut || Mind || '''''"A font of mind-touching magick releases from the wraughtnaut."''''' || |- | Frostmaw || Energy || '''''"A font of energetic magick releases from the frostmaw."''''' || |- | Gorgon || Transformation || '''''"A font of transformative magick releases from the gorgon."''''' || |- | Ithaqua || Nature || '''''"A font of natural magick releases from the ithaqua."''''' || |- | Lord Bastion || Death || '''''"A font of deathly magick releases from the bastion lord."''''' || |- | Myrmex Queen || Order || '''''"A font of ordered magick releases from the myrmex queen."''''' || |- | Pied Piper || Knowledge || '''''"A font of knowledgable magick releases from the pied piper."''''' || |- | Sea Serpent || Balance || '''''"A font of balanced magick releases from the sea serpent."''''' || |- | Siren || Illusion || '''''"A font of illusionary magick releases from the siren."''''' || |- | Skydrake || Poison || '''''"A font of poisonous magick releases from the skydrake."''''' || |- | Sludge Lord || Creation || '''''"A font of creative magick releases from the sludge lord."''''' || |- | Sun Chief || Disintegration || '''''"A font of disintegrating magick releases from the sun chief."''''' || |- | Undertaker || Soul || '''''"A font of soulful magick releases from the undertaker."''''' || |} ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. == Bugs == [[Category:Gameplay mechanic]] 4220150950aa18e01383df18ecee75f7cdb758fb Quintessence 0 360 943 2022-04-07T16:09:32Z Demosthenes89 227 created as a placeholder so that i can make the redirects now wikitext text/x-wiki Placeholder ed212fa164b940b935ec0a25b32878a0917c7268 949 943 2022-04-08T14:16:48Z Demosthenes89 227 wikitext text/x-wiki <blockquote>'''''"Put a quote here"'''''</blockquote> : Quintessence is [[vis]], imbued with an element. Quintessence can be obtained through mining magicite, grinding up specific combinations of materials in a mortar, or [[disintegrating magical artifacts || Runic Workbench#Disintegration]]. ==Types of Quintessence== ===Earth Quintessence=== =====Input Ingredients===== ==Magicite== d31ff21a54c852376aab2a1ddea21bf63f103169 950 949 2022-04-08T14:18:24Z Demosthenes89 227 Templated wikitext text/x-wiki <blockquote>'''''"Put a quote here"'''''</blockquote> : Quintessence is [[vis]], imbued with an element. Quintessence can be obtained through mining magicite, grinding up specific combinations of materials in a mortar, or [[disintegrating magical artifacts || Runic Workbench#Disintegration]]. ==Types of Quintessence== ===Mundane=== ====Earth Quintessence==== =====Input Ingredients===== ====Fire Quintessence==== =====Input Ingredients===== ====Water Quintessence==== =====Input Ingredients===== ====Air Quintessence==== =====Input Ingredients===== ====Sol Quintessence==== =====Input Ingredients===== ====Luna Quintessence==== =====Input Ingredients===== ===Arcane=== ===Mystical=== ==Magicite== d1379d5b1d905d253d7a90aec00f4df3d6cbcab1 952 950 2022-04-08T15:40:39Z Demosthenes89 227 wikitext text/x-wiki <blockquote>'''''"Put a quote here"'''''</blockquote> : Quintessence is [[vis]], imbued with an element. Quintessence can be obtained through mining magicite, grinding up specific combinations of materials in a mortar, or [[disintegrating magical artifacts || Runic Workbench#Disintegration]]. ==Types of Quintessence== ===Mundane=== ====Earth Quintessence==== Vis imbued with the essence of earth. ====Fire Quintessence==== Vis imbued with the essence of fire. ====Water Quintessence==== Vis imbued with the essence of water ====Air Quintessence==== Vis imbued with the essence of air. ====Sol Quintessence==== Vis imbued with the essence of the sun. ====Luna Quintessence==== Vis imbued with the essence of the moon. ===Arcane=== ===Mystical=== ==Magicite== 3d1bb10e24c280f96297e6ef37843c3b2ec09042 953 952 2022-04-08T23:38:21Z Foreck 3 wikitext text/x-wiki <blockquote>'''''"An aspiring mage can tap into the natural Dunamis of the world, extracting quintessence and vis from everyday items."'''''</blockquote> : Quintessence is [[vis]], imbued with an element. Quintessence can be obtained through mining magicite, grinding up specific combinations of materials in a mortar, or [[disintegrating magical artifacts || Runic Workbench#Disintegration]]. ==Types of Quintessence== ===Mundane=== ====Earth Quintessence==== Vis imbued with the essence of earth. ====Fire Quintessence==== Vis imbued with the essence of fire. ====Water Quintessence==== Vis imbued with the essence of water ====Air Quintessence==== Vis imbued with the essence of air. ====Sol Quintessence==== Vis imbued with the essence of the sun. ====Luna Quintessence==== Vis imbued with the essence of the moon. ===Arcane=== ===Mystical=== ==Magicite== d20f2c118c8862d8218187cb0db5025c915db5ed Vis 0 361 944 2022-04-07T16:10:15Z Demosthenes89 227 redirect wikitext text/x-wiki #REDIRECT [[Quintessence]] e6e629698234870f0c0286b36373ba9f596a0b5f 947 944 2022-04-08T13:59:28Z Demosthenes89 227 Removed redirect to [[Quintessence]] wikitext text/x-wiki Placeholder ed212fa164b940b935ec0a25b32878a0917c7268 Magicite 0 362 945 2022-04-07T16:12:22Z Demosthenes89 227 redirect wikitext text/x-wiki #REDIRECT [[Quintessence]] e6e629698234870f0c0286b36373ba9f596a0b5f Runes 0 363 946 2022-04-07T17:55:36Z Demosthenes89 227 placeholder wikitext text/x-wiki Placeholder ed212fa164b940b935ec0a25b32878a0917c7268 Burning 0 26 954 55 2022-04-08T23:44:04Z Foreck 3 link to kilns wikitext text/x-wiki Pit or Refractory Burning in ROTN is the process by which a material is heated to high temperatures without destroying it; this process also applies to [[Kiln|pit and brick kilns]]. Since a fire can start if there's oxygen at high temperatures, burning requires that the block being burnt is completely surrounded by non-flammable blocks. ==Pit Burning== [[File:Pit_burning.png|thumb|left|170px|Logs about to be pit burned. Dirt must be placed on top as soon as the log pile catches fire.]]To start pit burning first dig a hole in the ground then place the ingredient inside, the pit can be bigger than 1 block but it will have to be completely filled with the ingredients and surrounded by blocks to work, make sure to cover everything except from one exposed spot where the ignition will be made. Use any valid igniter like Flint & Tinder or a Bow Drill to ignite the exposed ingredient then quickly cover it up like the rest of the pit. If smoke can be seen coming from below the covering blocks, the process is working; if any space was left open, the ingredients will catch fire and be consumed, so caution is advised. ==Refractory Burning== Materials requiring higher temperatures must be encased in [[Refractory (Trait)|refractory]] blocks.[[File:Refractory_burning.png|thumb|170px|The most simple setup for refractory burning.]] ===Burning Structure=== Some materials yield additional resources from being burn without combusting such as Tar and Flowing Spirits that can be collected with Collectors and Drains. Refractory variants of these blocks are available for hot liquids. Below is a diagram showing the different parts of a full refractory burning structure.  <div style="width:100%; text-align:center;">[[File:Refractory burning structure numeric.png|thumb|800px]]</div> <br style="clear:both" /> # Refractory structure must be built out of blocks that have the Valid for refractory structure tooltip # The structure must be completely filled with the desired block to be burnt, otherwise it will just combust into fire # Collectors can be placed as floor to collect liquids produced by the process such as Tar or Flowing Spirits # A valid refractory door can be used but must be facing the inside of the structure in order to keep air pockets from being formed # The Drain block along with a valid Faucet will pull liquid stored by collectors in a large area and deposit it into a container # Any kind of tank or liquid pipe can then be used to transport or pick up the resulting liquid # An igniter block may be added to start the burning process with the press of a button [[Category:Crafting station]] [[Category:Multiblock]] e674231b4b646e0b8cc1a3a9139d2d6427374d1b File:Pit burn 1.png 6 364 955 2022-04-09T00:17:22Z Foreck 3 wikitext text/x-wiki Dig, place pit kiln, place ingredient. bc28b78b72e662c4f5ff12224b0153ef334e97cd File:Pit burn 2.png 6 365 956 2022-04-09T00:32:17Z Foreck 3 wikitext text/x-wiki Place bale, logs, and ignite. b8ae9b6bb4b0adc02c655b76f1bb099f858aa2dd Kiln 0 58 957 571 2022-04-09T01:01:44Z Foreck 3 Remade, still missing recipes and uses wikitext text/x-wiki {{BlockInfo|title1 = Kiln|image1 = 2020-03-05 10.58.27 Stone Kiln.png|caption1 = Stone Kiln|type = Machine|blast_resistance = 5|tool = Pickaxe}}A kiln is a special kind of furnace used for certain baking and smelting recipes. Unlike a normal furnace, a kiln takes a considerably larger amount of time to output items, but with the difference of being capable of processing batches of multiple items at a time. There are three tiers of kiln, and each one is faster and more fuel-efficient than the previous one. ==== '''Pit Kiln''' ==== [[File:Pit burn 1.png|128px|thumb|Dig, place kiln, place ingredient.]] The Pit Kiln is mainly used to glaze bricks. The amount of heat and the efficiency of it are not enough to work with alloys as a brick kiln can; however, it can effectively be used to glaze all kinds of earthenware and stoneware like urns, pots, vases, and crucibles. To build and operate a Pit Kiln you will need a Pit Kiln, a Block of Straw Bale, and three Logs. First, dig a pit (1x1 hole) in the ground, place your Pit Kiln at the bottom and your ingredient on the top. A Pit Kiln must be covered at all times on the bottom and all four sides by solid, non-flammable material; the top is left exposed. [[File:Pit burn 2.png|128px|thumb|Place a hay bale, add three logs and ignite.]] Next, add a Straw Bale, three Logs on top, and use a fire-starting device to ignite. Unlike a Pit Burn, a Pit Kiln is left uncovered on top while it burns. ==== '''Clay Brick Kiln''' ==== Power the kiln by placing [[Fuel]] items in the lower half, and then igniting it with a fire-starting device. When you are ready, place your materials to be cooked/smelted into the upper half and wait, as it will take quite a while. The Clay Brick Kiln has access to all the recipes of the Pit Kiln but is primarily known for being useful to make the most basic alloy, [[Metallurgy#Bronze|Bronze]]. ==== '''Refractory Kiln''' ==== The Refractory Kiln operates exactly the same as the Clay Brick Kiln, but it operates much faster and more efficiently. == Video == -No video available- [[Category:Machine]] 44b19d07348c64d411a9f4a2f6795075d81f4bc3 Crafting Table 0 366 958 2022-04-10T02:10:05Z DrMephisto 228 Created page with "Crafting table" wikitext text/x-wiki Crafting table 4f8d306ea20c10ca85907f1fd65a8d7803110e37 959 958 2022-04-10T02:13:13Z DrMephisto 228 wikitext text/x-wiki A '''crafting table''' is a utility block that allows the player to craft a variety of blocks and items. 58f4a36ba4928e4b12caa48ac34dc795400feea1 Stone Pick 0 367 960 2022-04-10T03:18:15Z DrMephisto 228 Created page with "A '''pickaxe''' is one of the most commonly used [[tools]] in the game, being required to mine all [[ore]]s, [[rock]], rock-based blocks and metal-based [[block]]s. A pickaxe allows the [[player]] to mine blocks at faster speeds, depending on the material it is made from. Specific pickaxe materials are also required to harvest certain types of blocks." wikitext text/x-wiki A '''pickaxe''' is one of the most commonly used [[tools]] in the game, being required to mine all [[ore]]s, [[rock]], rock-based blocks and metal-based [[block]]s. A pickaxe allows the [[player]] to mine blocks at faster speeds, depending on the material it is made from. Specific pickaxe materials are also required to harvest certain types of blocks. 584b627783024beb4abd76d902c2b29c150530e4 961 960 2022-04-10T03:21:30Z DrMephisto 228 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Getting Started 0 12 962 915 2022-04-10T03:22:13Z DrMephisto 228 /* Mining stone */ wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===JEI=== It is good practice to ''always'' check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Stripped Wood|stripped log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Pickaxe|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== === Options === You have about 20 minutes to prepare before the first night approaches. Before that happens, it is greatly advised to be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Often a good early base makes use of the environment around it. For example, Grassland biomes may spawn with "domes" - large hills with carved-out caverns, exposed to the surface. They have enough light in the daytime, but also put a roof over your head and one or two stone walls to watch your back. Another place with unexpected defenses are the more swampy biomes, such as wetlands and bayous. While not every instance will have this, small-to-medium sized islands can spawn, with trees for lumber and lily-pad filled water all around. This makes for easy defense: since most land mobs can't travel across lily pads, you only need to worry about lighting up the island itself. These places also have plenty of water for agriculture later on. Alternatively, if you are able to travel far enough in your first twenty minutes, you may come across a fully-functioning town that has not been overrun with bandits<sup>1</sup>. Unfortunately, it can be difficult to get outside of the ruins range before the first night falls. If you happen to come across a snowy biome, be on the lookout for [[Reindeer]]: they are a great boon, as they can help you travel quickly, especially for before your first night. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. === Starting Dangers === If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], which spawn on mountains and other high places. These humanoid birds can pick you up and drop you at deadly heights, so smack them as soon as you can if you fall in their clutches. If you choose to live in a swampy biome (or temperate rainforest) be careful of [[Stymphalian Bird|Stymphalian Birds]], which spawn in low-lying, moist regions. These bronze birds shoot out dagger-like feathers from the air, making them hard to defeat without a bow or long weapon. In addition to these nasty birds, swampier biomes also have lurking underwater threats. Eels, lampreys, pirañas, and [[Frenzy|Frenzies]] can spawn in the water, waiting to chomp down on the unsuspecting traveler. While most of these deal minute damage, Frenzies can easily kill you if unprepared and/or surprised. The beaches are not immune to nasties either: Cyclops home can spawn by the shore, and nearby coastal rocks may spawn with alluring sirens that can drag you to your doom. On rare occasions, giant sea serpents can rise from the depth and decimate anything near the water. As a result, one should be wary of walking along the coastline in search of a better home. === Additional Tips === It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. <p style="text-align:right;">→[[Early-Game Base Strategies]]</p> <p style="text-align:right;">→[[Early-Game Food]]</p> <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p> <p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 61451d1f128048beced1ba36b621eef368c68947 Pickaxe 0 368 963 2022-04-10T03:22:32Z DrMephisto 228 Created page with "A '''pickaxe''' is one of the most commonly used [[tools]] in the game, being required to mine all [[ore]]s, [[rock]], rock-based blocks and metal-based [[block]]s. A pickaxe allows the [[player]] to mine blocks at faster speeds, depending on the material it is made from. Specific pickaxe materials are also required to harvest certain types of blocks." wikitext text/x-wiki A '''pickaxe''' is one of the most commonly used [[tools]] in the game, being required to mine all [[ore]]s, [[rock]], rock-based blocks and metal-based [[block]]s. A pickaxe allows the [[player]] to mine blocks at faster speeds, depending on the material it is made from. Specific pickaxe materials are also required to harvest certain types of blocks. 584b627783024beb4abd76d902c2b29c150530e4 964 963 2022-04-10T03:45:13Z DrMephisto 228 wikitext text/x-wiki {| class="wikitable" |} A '''pickaxe''' is one of the most commonly used [[tools]] in the game, being required to mine all [[ore]]s, [[rock]], rock-based blocks and metal-based [[block]]s. A pickaxe allows the [[player]] to mine blocks at faster speeds, depending on the material it is made from. Specific pickaxe materials are also required to harvest certain types of blocks. --- == Usage == === Mining === A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type: * Wooden: 60 * Stone: 132 * Iron: 251 * Golden: 33 * Diamond: 1562 * Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, Ores must be mined with their respective level pickaxe [[Crude]], [[Sturdy]], [[Refined]], [[Masterwork]], [[Mythical]], [[Zenith]], or else the player cannot break the ore. Different pickaxes also mine many materials at different speeds: df9f04b9108018ede7ac54154653ead17667b956 965 964 2022-04-10T03:47:37Z DrMephisto 228 wikitext text/x-wiki {| class="wikitable" |} A '''pickaxe''' is one of the most commonly used [[tools]] in the game, being required to mine all [[ore]]s, [[rock]], rock-based blocks and metal-based [[block]]s. A pickaxe allows the [[player]] to mine blocks at faster speeds, depending on the material it is made from. Specific pickaxe materials are also required to harvest certain types of blocks. --- == Usage == === Mining === A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, Ores must be mined with their respective level pickaxe [[Crude]], [[Sturdy]], [[Refined]], [[Masterwork]], [[Mythical]], [[Zenith]], or else the player cannot break the ore. Different pickaxes also mine many materials at different speeds: aea0b83eb858ddf61f823396fa52f273319853d3 966 965 2022-04-10T03:50:56Z DrMephisto 228 wikitext text/x-wiki {| class="wikitable" |} A '''pickaxe''' is one of the most commonly used [[tools]] in the game, being required to mine all [[ore]]s, [[rock]], rock-based blocks and metal-based [[block]]s. A pickaxe allows the [[player]] to mine blocks at faster speeds, depending on the material it is made from. Specific pickaxe materials are also required to harvest certain types of blocks. {{Crafting |name=[[Stone Pickaxe]] |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Pickaxe |description=Can use cobblestone and its other variants interchangeably.{{only|je}} |type=Tool }} == Usage == === Mining === A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, Ores must be mined with their respective level pickaxe [[Crude]], [[Sturdy]], [[Refined]], [[Masterwork]], [[Mythical]], [[Zenith]], or else the player cannot break the ore. Different pickaxes also mine many materials at different speeds: 46c6bb4465478611105ba3aee9d44c9871927ad1 967 966 2022-04-10T03:57:40Z DrMephisto 228 wikitext text/x-wiki {| class="wikitable" |} A '''pickaxe''' is one of the most commonly used [[tools]] in the game, being required to mine all [[ore]]s, [[rock]], rock-based blocks and metal-based [[block]]s. A pickaxe allows the [[player]] to mine blocks at faster speeds, depending on the material it is made from. Specific pickaxe materials are also required to harvest certain types of blocks. {{Crafting |name=[[Stone Pickaxe]] |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Pickaxe |description=Can use cobblestone and its other variants interchangeably.{{only|jei}} |type=Tool }} == Usage == === Mining === A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, Ores must be mined with their respective level pickaxe [[Crude]], [[Sturdy]], [[Refined]], [[Masterwork]], [[Mythical]], [[Zenith]], or else the player cannot break the ore. Different pickaxes also mine many materials at different speeds: f66a4f905b98a51434b3aa16158cff234b300330 File:Stymphalian Bird Attacking With Its Feathers.png 6 369 968 2022-04-10T04:00:00Z DrMephisto 228 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Heart.png 6 370 969 2022-04-10T04:02:25Z DrMephisto 228 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Stymphalian Bird 0 371 970 2022-04-10T04:03:16Z DrMephisto 228 Created page with "'''Stymphalian Birds''' are bloodthirsty carnivorous birds that fly above swampy environments and fire metallic feathers at their prey. ==Appearance== Stymphalian birds have the general appearance of a bird of prey, with massive, feathery wings, powerful legs with 4 prehensile, talon-tipped toes on each foot, a small body, a small head with a crown of short feathers as well as a large, curved beak, and a large feathery tail fan. However, unlike any bird of prey, their b..." wikitext text/x-wiki '''Stymphalian Birds''' are bloodthirsty carnivorous birds that fly above swampy environments and fire metallic feathers at their prey. ==Appearance== Stymphalian birds have the general appearance of a bird of prey, with massive, feathery wings, powerful legs with 4 prehensile, talon-tipped toes on each foot, a small body, a small head with a crown of short feathers as well as a large, curved beak, and a large feathery tail fan. However, unlike any bird of prey, their beak is made of a metallic substance; as well as this, their feathers are made out of bronze, and can be launched from their wings. Due to their bronze feathers, their body is a light brown in color, in contrast to their grey beak and legs. ==Spawning== Stymphalian birds are supposed to be found flying around in Swamp biomes, in groups of 3-20, but, due to a bug, they sometimes spawn in other biomes, even in those that aren't even near swamps ==Drops== Upon death, Stymphalian birds drop: * 2-6 [[Stymphalian Bird Feathers|Stymphalian bird feathers]] . * 0-4 iron ingots. * 0-4 iron nuggets. *1 [[Skulls|Stymphalian bird skull]] (2.5% chance). *0-4 [[Copper|copper ingots]]. *0-4 [[Copper|copper nuggets]]. If the OreDictionary contains entries for new ores, then they will drop: * 0-3 bronze ingots (depending on mods installed; bronze is favored). * 0-3 bronze nuggets (depending on mods installed; bronze is favored). ==Behavior== Stymphalian birds spawn in groups of 3-20, and are naturally hostile to players, villagers, and animals; they are able to spot targets from 64 blocks away. When attacking, Stymphalian birds will fly down from the sky and towards their target before firing a volley of metallic feathers that do 0.5 hearts (1 HP) of damage with each hit; if their target manages to get past the barrage of feathers and comes in close proximity to them, the birds will land on the ground and start biting them with their beaks, with each bite dealing 2 hearts (4 HP) of damage. Once a player kills one Stymphalian bird, the rest will flee from their usurper, often times taking flight to achieve this purpose. ===Combat=== It is suggested that one should wear [[Troll Leather Armor]] or any other armor enchanted with Projectile Protection before taking on a flock of Stymphalian birds, as the armor will mitigate the damage done by Stymphalian birds' feathers; a shield completely negates the damage done by the feathers, but it cannot fend off attacks from behind. As well as this, since the birds often fly high above their targets, a bow with many arrows is necessary, as the player will be able to snipe them down should they be completely out of melee range. 80c5e75ac7694f044ba3a000e5a6981714850d0d 971 970 2022-04-10T04:05:28Z DrMephisto 228 wikitext text/x-wiki {{Mob_Template|title1 = Stymphalian Bird |image1 = Creeper.png|139px |image2 =Rocket Creeper.png |image3 = |image4 = |type_/_behavior = Fungal / Hostile|biomes = Any|health_points = 20 (10[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]])'''Stymphalian Birds''' are bloodthirsty carnivorous birds that fly above swampy environments and fire metallic feathers at their prey. ==Appearance== Stymphalian birds have the general appearance of a bird of prey, with massive, feathery wings, powerful legs with 4 prehensile, talon-tipped toes on each foot, a small body, a small head with a crown of short feathers as well as a large, curved beak, and a large feathery tail fan. However, unlike any bird of prey, their beak is made of a metallic substance; as well as this, their feathers are made out of bronze, and can be launched from their wings. Due to their bronze feathers, their body is a light brown in color, in contrast to their grey beak and legs. ==Spawning== Stymphalian birds are supposed to be found flying around in Swamp biomes, in groups of 3-20, but, due to a bug, they sometimes spawn in other biomes, even in those that aren't even near swamps ==Drops== Upon death, Stymphalian birds drop: * 2-6 [[Stymphalian Bird Feathers|Stymphalian bird feathers]] . * 0-4 iron ingots. * 0-4 iron nuggets. *1 [[Skulls|Stymphalian bird skull]] (2.5% chance). *0-4 [[Copper|copper ingots]]. *0-4 [[Copper|copper nuggets]]. If the OreDictionary contains entries for new ores, then they will drop: * 0-3 bronze ingots (depending on mods installed; bronze is favored). * 0-3 bronze nuggets (depending on mods installed; bronze is favored). ==Behavior== Stymphalian birds spawn in groups of 3-20, and are naturally hostile to players, villagers, and animals; they are able to spot targets from 64 blocks away. When attacking, Stymphalian birds will fly down from the sky and towards their target before firing a volley of metallic feathers that do 0.5 hearts (1 HP) of damage with each hit; if their target manages to get past the barrage of feathers and comes in close proximity to them, the birds will land on the ground and start biting them with their beaks, with each bite dealing 2 hearts (4 HP) of damage. Once a player kills one Stymphalian bird, the rest will flee from their usurper, often times taking flight to achieve this purpose. ===Combat=== It is suggested that one should wear [[Troll Leather Armor]] or any other armor enchanted with Projectile Protection before taking on a flock of Stymphalian birds, as the armor will mitigate the damage done by Stymphalian birds' feathers; a shield completely negates the damage done by the feathers, but it cannot fend off attacks from behind. As well as this, since the birds often fly high above their targets, a bow with many arrows is necessary, as the player will be able to snipe them down should they be completely out of melee range. e0fbf7af0e43d3382672a9e3447d9aec1442ea9c 972 971 2022-04-10T04:09:28Z DrMephisto 228 wikitext text/x-wiki {{Mob_Template|title1 = Stymphalian_Bird_Attacking_With_Its_Feathers.png|health_points = 24 (12x [[File:Heart.png]])|attack_strength = 4 ([[File:Heart.png]][[File:Heart.png]])<br>'''Feathers:'''<br> 1 (0.5 hearts)|drops = [[Stymphalian Bird Feather]]s (2-6)<br>Iron Ingots (0-4)<br>Iron Nuggets (0-4)|spawn = Swamps}}'''Stymphalian Birds''' are bloodthirsty carnivorous birds that fly above swampy environments and fire metallic feathers at their prey. ==Appearance== Stymphalian birds have the general appearance of a bird of prey, with massive, feathery wings, powerful legs with 4 prehensile, talon-tipped toes on each foot, a small body, a small head with a crown of short feathers as well as a large, curved beak, and a large feathery tail fan. However, unlike any bird of prey, their beak is made of a metallic substance; as well as this, their feathers are made out of bronze, and can be launched from their wings. Due to their bronze feathers, their body is a light brown in color, in contrast to their grey beak and legs. ==Spawning== Stymphalian birds are supposed to be found flying around in Swamp biomes, in groups of 3-20, but, due to a bug, they sometimes spawn in other biomes, even in those that aren't even near swamps ==Drops== Upon death, Stymphalian birds drop: * 2-6 [[Stymphalian Bird Feathers|Stymphalian bird feathers]] . * 0-4 iron ingots. * 0-4 iron nuggets. *1 [[Skulls|Stymphalian bird skull]] (2.5% chance). *0-4 [[Copper|copper ingots]]. *0-4 [[Copper|copper nuggets]]. If the OreDictionary contains entries for new ores, then they will drop: * 0-3 bronze ingots (depending on mods installed; bronze is favored). * 0-3 bronze nuggets (depending on mods installed; bronze is favored). ==Behavior== Stymphalian birds spawn in groups of 3-20, and are naturally hostile to players, villagers, and animals; they are able to spot targets from 64 blocks away. When attacking, Stymphalian birds will fly down from the sky and towards their target before firing a volley of metallic feathers that do 0.5 hearts (1 HP) of damage with each hit; if their target manages to get past the barrage of feathers and comes in close proximity to them, the birds will land on the ground and start biting them with their beaks, with each bite dealing 2 hearts (4 HP) of damage. Once a player kills one Stymphalian bird, the rest will flee from their usurper, often times taking flight to achieve this purpose. ===Combat=== It is suggested that one should wear [[Troll Leather Armor]] or any other armor enchanted with Projectile Protection before taking on a flock of Stymphalian birds, as the armor will mitigate the damage done by Stymphalian birds' feathers; a shield completely negates the damage done by the feathers, but it cannot fend off attacks from behind. As well as this, since the birds often fly high above their targets, a bow with many arrows is necessary, as the player will be able to snipe them down should they be completely out of melee range. [[Category:Mob]] 1e8bf70c60766c98c1cb7dfbfaf96887d460ca8a 973 972 2022-04-10T04:17:41Z DrMephisto 228 wikitext text/x-wiki {{Mob_Template|title1 = Stymphalian Bird |image1 = Stymphalian Bird Attacking With Its Feathers.png |image2 = |image3 = |image4 = |type_/_behavior = Flying / Hostile|biomes = Any|health_points = 24 (12[[file:Heart.png]])|attack_damage = Normal: 4 (.5[[file:Heart.png]])}} ==Appearance== Stymphalian birds have the general appearance of a bird of prey, with massive, feathery wings, powerful legs with 4 prehensile, talon-tipped toes on each foot, a small body, a small head with a crown of short feathers as well as a large, curved beak, and a large feathery tail fan. However, unlike any bird of prey, their beak is made of a metallic substance; as well as this, their feathers are made out of bronze, and can be launched from their wings. Due to their bronze feathers, their body is a light brown in color, in contrast to their grey beak and legs. ==Spawning== Stymphalian birds are supposed to be found flying around in Swamp biomes, in groups of 3-20, but, due to a bug, they sometimes spawn in other biomes, even in those that aren't even near swamps ==Drops== Upon death, Stymphalian birds drop: * 2-6 [[Stymphalian Bird Feathers|Stymphalian bird feathers]] . * 0-4 iron ingots. * 0-4 iron nuggets. *1 [[Skulls|Stymphalian bird skull]] (2.5% chance). *0-4 [[Copper|copper ingots]]. *0-4 [[Copper|copper nuggets]]. If the OreDictionary contains entries for new ores, then they will drop: * 0-3 bronze ingots (depending on mods installed; bronze is favored). * 0-3 bronze nuggets (depending on mods installed; bronze is favored). ==Behavior== Stymphalian birds spawn in groups of 3-20, and are naturally hostile to players, villagers, and animals; they are able to spot targets from 64 blocks away. When attacking, Stymphalian birds will fly down from the sky and towards their target before firing a volley of metallic feathers that do 0.5 hearts (1 HP) of damage with each hit; if their target manages to get past the barrage of feathers and comes in close proximity to them, the birds will land on the ground and start biting them with their beaks, with each bite dealing 2 hearts (4 HP) of damage. Once a player kills one Stymphalian bird, the rest will flee from their usurper, often times taking flight to achieve this purpose. ===Combat=== It is suggested that one should wear [[Troll Leather Armor]] or any other armor enchanted with Projectile Protection before taking on a flock of Stymphalian birds, as the armor will mitigate the damage done by Stymphalian birds' feathers; a shield completely negates the damage done by the feathers, but it cannot fend off attacks from behind. As well as this, since the birds often fly high above their targets, a bow with many arrows is necessary, as the player will be able to snipe them down should they be completely out of melee range. [[Category:Mob]] 3ea1c21580db5d9e78d056e1194a4e78121c4fc5 Chameleon 0 372 974 2022-04-10T04:45:59Z DrMephisto 228 Created page with " The '''Chameleon''' is a passive mob added by [[Primitive Mobs]]. It spawns in daylight in [[mcw:Forest|Forests]], [[mcw:Jungle|Jungles]] or similar biomes. Chameleons, like most passive animals, wander around and flee when hit. Chameleons take the color of the block they're standing on, making them hard to spot. When killed they drop 0-2 [[Camouflage Dye]] and have a chance of dropping a [[Spider Eye]] They can be bred with [[Fermented Spider Eye]]s and tamed with ..." wikitext text/x-wiki The '''Chameleon''' is a passive mob added by [[Primitive Mobs]]. It spawns in daylight in [[mcw:Forest|Forests]], [[mcw:Jungle|Jungles]] or similar biomes. Chameleons, like most passive animals, wander around and flee when hit. Chameleons take the color of the block they're standing on, making them hard to spot. When killed they drop 0-2 [[Camouflage Dye]] and have a chance of dropping a [[Spider Eye]] They can be bred with [[Fermented Spider Eye]]s and tamed with [[Melon]] slices. Tamed Chameleons have their health increased to 20 (10[[file:Heart.png]]), become immune to suffocation, drowning and fall damage, and can be healed by being fed Spider Eyes. They can also be told to sit with a right click, making them stand still instead of following their owner until right clicked again. [[Category:Mobs]] [[Category:Passive creatures]] 4be42be44477b804d084c24a4541549fc13b7a7f 975 974 2022-04-10T04:46:44Z DrMephisto 228 wikitext text/x-wiki The '''Chameleon''' is a passive mob added by [[Primitive Mobs]]. It spawns in daylight in [[mcw:Forest|Forests]], [[mcw:Jungle|Jungles]] or similar biomes. Chameleons, like most passive animals, wander around and flee when hit. Chameleons take the color of the block they're standing on, making them hard to spot. When killed they drop 0-2 [[Camouflage Dye]] and have a chance of dropping a [[Spider Eye]] They can be bred with [[Fermented Spider Eye]]s and tamed with [[Melon]] slices. Tamed Chameleons have their health increased to 20 (10[[file:Heart.png]]), become immune to suffocation, drowning and fall damage, and can be healed by being fed Spider Eyes. They can also be told to sit with a right click, making them stand still instead of following their owner until right clicked again. [[Category:Mob]] [[Category:Passive creature]] 8521ee6ea8c0e1b74125c9df2999828db1f54cf5 978 975 2022-04-10T04:52:59Z DrMephisto 228 wikitext text/x-wiki {{Mob_Template|title1 = Chameleon |image1 = Entity PM Chameleon.png |image2 = |image3 = |image4 = |type_/_behavior = Walkling / Passive|biomes = [[mcw:Forest|Forests]], [[mcw:Jungle|Jungles]] or similar biomes.|health_points = 8 (4[[file:Heart.png]])}} The '''Chameleon''' is a passive mob added by [[Primitive Mobs]]. It spawns in daylight in [[mcw:Forest|Forests]], [[mcw:Jungle|Jungles]] or similar biomes. Chameleons, like most passive animals, wander around and flee when hit. Chameleons take the color of the block they're standing on, making them hard to spot. When killed they drop 0-2 [[Camouflage Dye]] and have a chance of dropping a [[Spider Eye]] They can be bred with [[Fermented Spider Eye]]s and tamed with [[Melon]] slices. Tamed Chameleons have their health increased to 20 (10[[file:Heart.png]]), become immune to suffocation, drowning and fall damage, and can be healed by being fed Spider Eyes. They can also be told to sit with a right click, making them stand still instead of following their owner until right clicked again. [[Category:Mob]] [[Category:Passive creature]] a86926aa7ef6352136668dd4ce632960878aa2e2 979 978 2022-04-10T04:53:38Z DrMephisto 228 wikitext text/x-wiki {{Mob_Template|title1 = Chameleon |image1 = Entity PM Chameleon.png |image2 = |image3 = |image4 = |type_/_behavior = Walkling / Passive|biomes = [[mcw:Forest|Forests]], [[mcw:Jungle|Jungles]] or similar biomes.|health_points = 8 (4[[file:Heart.png]])}} The '''Chameleon''' is a passive mob added by '''Primitive Mobs'''. It spawns in daylight in [[mcw:Forest|Forests]], [[mcw:Jungle|Jungles]] or similar biomes. Chameleons, like most passive animals, wander around and flee when hit. Chameleons take the color of the block they're standing on, making them hard to spot. When killed they drop 0-2 [[Camouflage Dye]] and have a chance of dropping a [[Spider Eye]] They can be bred with [[Fermented Spider Eye]]s and tamed with [[Melon]] slices. Tamed Chameleons have their health increased to 20 (10[[file:Heart.png]]), become immune to suffocation, drowning and fall damage, and can be healed by being fed Spider Eyes. They can also be told to sit with a right click, making them stand still instead of following their owner until right clicked again. [[Category:Mob]] [[Category:Passive creature]] e8dc269b23f8883b46d66e69e94b0e5276138ac2 980 979 2022-04-10T05:00:22Z DrMephisto 228 wikitext text/x-wiki {{Mob_Template|title1 = Chameleon |image1 = Entity PM Chameleon.png |image2 = |image3 = |image4 = |type_/_behavior = Walkling / Passive|biomes = [https://minecraft.fandom.com/wiki/Forest Forest], [https://minecraft.fandom.com/wiki/Jungle Jungles] or similar biomes.|health_points = 8 (4[[file:Heart.png]])}} The '''Chameleon''' is a passive mob added by '''Primitive Mobs'''. It spawns in daylight in [https://minecraft.fandom.com/wiki/Forest Forest], [https://minecraft.fandom.com/wiki/Jungle Jungles] or similar biomes. Chameleons, like most passive animals, wander around and flee when hit. Chameleons take the color of the block they're standing on, making them hard to spot. When killed they drop 0-2 [[Camouflage Dye]] and have a chance of dropping a [https://minecraft.fandom.com/wiki/Spider_Eye Spider Eye] They can be bred with [https://minecraft.fandom.com/wiki/Fermented_Spider_Eye Fermented Spider Eyes] and tamed with [https://minecraft.fandom.com/wiki/Melon_Slice Melon Slices]. Tamed Chameleons have their health increased to 20 (10[[file:Heart.png]]), become immune to suffocation, drowning and fall damage, and can be healed by being fed Spider Eyes. They can also be told to sit with a right click, making them stand still instead of following their owner until right clicked again. [[Category:Mob]] [[Category:Passive creature]] 5c0ab2d6222e51a6c0a59ce865711659749bef68 Category:Passive creature 14 373 976 2022-04-10T04:47:19Z DrMephisto 228 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Entity PM Chameleon.png 6 374 977 2022-04-10T04:52:02Z DrMephisto 228 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Walrus.png 6 375 981 2022-04-10T05:15:26Z DrMephisto 228 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Walrus 0 376 982 2022-04-10T05:20:48Z DrMephisto 228 Created page with "{{Mob_Template|title1 = Walrus |image1 = Walrus.png |image2 = |image3 = |image4 = |type_/_behavior = Walking, Swimming / Neutral|biomes = Frozen Oceans, Snowy Beaches, Stone Shores|health_points = 30 (15[[file:Heart.png]])|attack_damage = Normal: 4 (2[[file:Heart.png]])|drops = [[Blubber]] (1-3) [https://minecraft.fandom.com/wiki/Leather Leather] (1-2)}} '''Walruses''' are neutral mobs that spawn in cold marine biomes. ==Appearance== Walruses are brown in color, w..." wikitext text/x-wiki {{Mob_Template|title1 = Walrus |image1 = Walrus.png |image2 = |image3 = |image4 = |type_/_behavior = Walking, Swimming / Neutral|biomes = Frozen Oceans, Snowy Beaches, Stone Shores|health_points = 30 (15[[file:Heart.png]])|attack_damage = Normal: 4 (2[[file:Heart.png]])|drops = [[Blubber]] (1-3) [https://minecraft.fandom.com/wiki/Leather Leather] (1-2)}} '''Walruses''' are neutral mobs that spawn in cold marine biomes. ==Appearance== Walruses are brown in color, with a darker brown underside, black eyes, reddish-brown whiskers, and pale yellow tusks. ==Drops== [[Blubber]] (1-3) [https://minecraft.fandom.com/wiki/Leather Leather] (1-2) ==Behavior== When first spawned in the world, walruses will slowly crawl towards the nearest source of water and enter it, at which point they will start swimming around in a similar manner to turtles; every so often, they will return to the position at which they spawned. Unlike most other aquatic mobs, they cannot stay underwater without resurfacing for air every so often, and will drown if they are in water for 4 minutes. They will not attack unless provoked, and will simply keep aimlessly swimming around when undisturbed; however, if provoked by a player or another mob, they will start swimming towards them and dealing 2 hearts (4 HP) of damage on contact, and will even climb back onto land when pursuing foes. 997f4ea70e319364313f257ecaea6e1b050007d3 Category:Humanoid 14 377 983 2022-04-10T16:50:18Z DrMephisto 228 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Category talk:Mob 15 378 984 2022-04-11T01:03:11Z 69.156.112.130 0 hey wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Main Page 0 1 985 933 2022-04-11T04:22:49Z DrMephisto 228 /* Important Topics */ wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ 578b50694bb3650306fd6e2efadc2ec30307a86a File:Stone Pickaxe JE2 BE2.png 6 379 986 2022-04-11T04:43:55Z DrMephisto 228 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Cobblestone.png 6 380 987 2022-04-11T04:50:45Z DrMephisto 228 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Coade Cobblestone 0 381 988 2022-04-11T04:55:25Z DrMephisto 228 Created page with "{{BlockInfo|image1=Cobblestone.png|objects|type = Block|tool = Pickaxe }} '''Coade Cobblestone''' is a common [[block]], obtained from mining [[stone]]. It is mainly used for [[crafting]] or as a building block. == Obtaining == Coade Cobblestone requires a [[pickaxe]] to be mined, in which case it drops itself. Its [[hardness]] is greater than [[stone]] so it requires more time to break, especially with anything other than a pickaxe." wikitext text/x-wiki {{BlockInfo|image1=Cobblestone.png|objects|type = Block|tool = Pickaxe }} '''Coade Cobblestone''' is a common [[block]], obtained from mining [[stone]]. It is mainly used for [[crafting]] or as a building block. == Obtaining == Coade Cobblestone requires a [[pickaxe]] to be mined, in which case it drops itself. Its [[hardness]] is greater than [[stone]] so it requires more time to break, especially with anything other than a pickaxe. ea97d68be9c8ec72982586f79c9f11e7dae6a6d5 989 988 2022-04-11T04:55:47Z DrMephisto 228 wikitext text/x-wiki {{BlockInfo|image1=Cobblestone.png|objects|type = Block|tool = Pickaxe }} '''Coade Cobblestone''' is a common [[block]], obtained from mining [[stone]]. It is mainly used for [[crafting]] or as a building block. == Obtaining == Coade Cobblestone requires a [[pickaxe]] to be mined, in which case it drops itself. a5917e8aa4c4bcfc7afef5680fefa98a62c4f6a4 992 989 2022-04-11T04:59:11Z DrMephisto 228 wikitext text/x-wiki {{BlockInfo|image1=Cobblestone.png|objects|type = Block|tool = Pickaxe }} '''Coade Cobblestone''' is a common [[block]], obtained from mining [[stone]]. It is mainly used for crafting or as a building block. == Obtaining == Coade Cobblestone requires a [[pickaxe]] to be mined, in which case it drops itself. fc0577f288b545d516736388ca5a51aec2795fdf Block 0 382 990 2022-04-11T04:56:48Z DrMephisto 228 Created page with "'''Blocks''' are the basic units of structure in ''[[Minecraft]]'' that make up the game's world. Many blocks can be collected and placed anywhere in the game's world, as well as be used as helpful resources." wikitext text/x-wiki '''Blocks''' are the basic units of structure in ''[[Minecraft]]'' that make up the game's world. Many blocks can be collected and placed anywhere in the game's world, as well as be used as helpful resources. 1fa8a9ef95f2980ca50defb9a1b5f082cd3afcfc 991 990 2022-04-11T04:58:42Z DrMephisto 228 wikitext text/x-wiki '''Blocks''' are the basic units of structure in [https://minecraft.fandom.com/wiki/Minecraft_Wiki Minecraft] that make up the game's world. Many blocks can be collected and placed anywhere in the game's world, as well as be used as helpful resources. b5e36f3408254738d6ef16001347865fc83b4ea2 Quintessence 0 360 993 953 2022-04-11T15:56:02Z Demosthenes89 227 magicite weights added wikitext text/x-wiki <blockquote>'''''"Put a quote here"'''''</blockquote> : Quintessence is [[vis]], imbued with an element. Quintessence can be obtained through mining magicite, grinding up specific combinations of materials in a mortar, or [[disintegrating magical artifacts || Runic Workbench#Disintegration]]. ==Types of Quintessence== ===Mundane=== ====Earth Quintessence==== Vis imbued with the essence of earth. ====Fire Quintessence==== Vis imbued with the essence of fire. ====Water Quintessence==== Vis imbued with the essence of water ====Air Quintessence==== Vis imbued with the essence of air. ====Sol Quintessence==== Vis imbued with the essence of the sun. ====Luna Quintessence==== Vis imbued with the essence of the moon. ===Arcane=== ===Mystical=== ==Magicite== note: percentage chances are determined by taking the individual weight over the sum of all weights in the group. ===Overworld=== ====White Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Water Quintessence || 33 |- | Magicked Stone, Air Quintessence || 33 |- | Magicked Stone, Sol Quintessence || 33 |- | Magicked Stone, Water Quintessence, Vis Speck || 10 |- | Magicked Stone, Air Quintessence, Vis Speck || 10 |- | Magicked Stone, Sol Quintessence, Vis Speck || 10 |} ====Red Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Fire Quintessence || 33 |- | Magicked Stone, Fire Quintessence, Vis Speck || 10 |} ====Orange Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Sol Quintessence|| 33 |- | Magicked Stone, Fire Quintessence || 33 |- | Magicked Stone, Earth Quintessence || 33 |- | Magicked Stone, Sol Quintessence, Vis Speck|| 10 |- | Magicked Stone, Fire Quintessence, Vis Speck || 10 |- | Magicked Stone, Earth Quintessence, Vis Speck || 10 |} ====Yellow Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Sol Quintessence|| 33 |- | Magicked Stone, Fire Quintessence || 33 |- | Magicked Stone, Earth Quintessence || 33 |- | Magicked Stone, Air Quintessence || 33 |- | Magicked Stone, Sol Quintessence, Vis Speck|| 10 |- | Magicked Stone, Fire Quintessence, Vis Speck || 10 |- | Magicked Stone, Earth Quintessence, Vis Speck || 10 |- | Magicked Stone, Air Quintessence, Vis Speck || 10 |} ====Green Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Earth Quintessence || 33 |- | Magicked Stone, Earth Quintessence, Vis Speck || 10 |} ====Blue Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Water Quintessence || 33 |- | Magicked Stone, Air Quintessence || 33 |- | Magicked Stone, Water Quintessence, Vis Speck || 10 |- | Magicked Stone, Air Quintessence, Vis Speck || 10 |} ====Indigo Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Water Quintessence || 33 |- | Magicked Stone, Luna Quintessence || 33 |- | Magicked Stone, Water Quintessence, Vis Speck || 10 |- | Magicked Stone, Luna Quintessence, Vis Speck || 10 |} ====Violet Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Luna Quintessence || 33 |- | Magicked Stone, Luna Quintessence, Vis Speck || 10 |} ====Black Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Luna Quintessence || 33 |- | Magicked Stone, Luna Quintessence, Vis Speck || 10 |} fa7bd47a9f87fd65415a1658f08857afa27a8333 994 993 2022-04-13T15:02:26Z Demosthenes89 227 wikitext text/x-wiki : Quintessence is [[vis]], imbued with an element. Quintessence can be obtained through mining magicite, grinding up specific combinations of materials in a mortar, or [[disintegrating magical artifacts | Runic Workbench#Disintegration]]. ==Types of Quintessence== ===Mundane=== ====Earth Quintessence==== Vis imbued with the essence of earth. ====Fire Quintessence==== Vis imbued with the essence of fire. ====Water Quintessence==== Vis imbued with the essence of water ====Air Quintessence==== Vis imbued with the essence of air. ====Sol Quintessence==== Vis imbued with the essence of the sun. ====Luna Quintessence==== Vis imbued with the essence of the moon. ===Arcane=== ====Disintegration Quintessence==== Vis imbued with the essence of disintegration. ====Strength Quintessence==== Vis imbued with the essence of strength. ====Poison Quintessence==== Vis imbued with the essence of poison. ====Energy Quintessence==== Vis imbued with the essence of pure energy. ====Life Quintessence==== Vis imbued with the essence of life. ====Soul Quintessence==== Vis imbued with the essence of the soul. ====Death Quintessence==== Vis imbued with the essence of death. ====Chaos Quintessence==== Vis imbued with the essence of chaos. ====Knowledge Quintessence==== Vis imbued with the essence of knowledge. ====Mind Quintessence==== Vis imbued with the essence of the mind. ====Balance Quintessence==== Vis imbued with the essence of balance. ====Creation Quintessence==== Vis imbued with the essence of creation. ====Order Quintessence==== Vis imbued with the essence of order. ====Nature Quintessence==== Vis imbued with the essence of nature. ====Illusion Quintessence==== Vis imbued with the essence of illusions. ====Transformation Quintessence==== Vis imbued with the essence of transformation. ====Arcane Quintessence==== Vis imbued with the essence of the arcane. ===Mystical=== ====Fae Quintessence==== Vis imbued with the essence of the fae. ====Holding Quintessence==== Vis imbued with the essence of ??? ====Plague Quintessence==== Vis imbued with the essence of the plague. ====Draconic Quintessence==== Vis imbued with the essence of dragons. ====Aether Quintessence==== Vis imbued with the essence of the Aether. ====Nether Quintessence==== Vis imbued with the essence of the Nether. ====End Quintessence==== Vis imbued with the essence of the End. ==Magicite== note: percentage chances are determined by taking the individual weight over the sum of all weights in the group. ===Overworld=== ====White Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Water Quintessence || 33 |- | Magicked Stone, Air Quintessence || 33 |- | Magicked Stone, Sol Quintessence || 33 |- | Magicked Stone, Water Quintessence, Vis Speck || 10 |- | Magicked Stone, Air Quintessence, Vis Speck || 10 |- | Magicked Stone, Sol Quintessence, Vis Speck || 10 |} ====Red Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Fire Quintessence || 33 |- | Magicked Stone, Fire Quintessence, Vis Speck || 10 |} ====Orange Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Sol Quintessence|| 33 |- | Magicked Stone, Fire Quintessence || 33 |- | Magicked Stone, Earth Quintessence || 33 |- | Magicked Stone, Sol Quintessence, Vis Speck|| 10 |- | Magicked Stone, Fire Quintessence, Vis Speck || 10 |- | Magicked Stone, Earth Quintessence, Vis Speck || 10 |} ====Yellow Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Sol Quintessence|| 33 |- | Magicked Stone, Fire Quintessence || 33 |- | Magicked Stone, Earth Quintessence || 33 |- | Magicked Stone, Air Quintessence || 33 |- | Magicked Stone, Sol Quintessence, Vis Speck|| 10 |- | Magicked Stone, Fire Quintessence, Vis Speck || 10 |- | Magicked Stone, Earth Quintessence, Vis Speck || 10 |- | Magicked Stone, Air Quintessence, Vis Speck || 10 |} ====Green Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Earth Quintessence || 33 |- | Magicked Stone, Earth Quintessence, Vis Speck || 10 |} ====Blue Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Water Quintessence || 33 |- | Magicked Stone, Air Quintessence || 33 |- | Magicked Stone, Water Quintessence, Vis Speck || 10 |- | Magicked Stone, Air Quintessence, Vis Speck || 10 |} ====Indigo Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Water Quintessence || 33 |- | Magicked Stone, Luna Quintessence || 33 |- | Magicked Stone, Water Quintessence, Vis Speck || 10 |- | Magicked Stone, Luna Quintessence, Vis Speck || 10 |} ====Violet Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Luna Quintessence || 33 |- | Magicked Stone, Luna Quintessence, Vis Speck || 10 |} ====Black Magicite==== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Luna Quintessence || 33 |- | Magicked Stone, Luna Quintessence, Vis Speck || 10 |} ===Nether=== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Fire Quintessence || 33 |- | Magicked Stone, Earth Quintessence || 15 |- | Magicked Stone, Luna Quintessence || 15 |- | Magicked Stone, Death Quintessence || 15 |- | Magicked Stone, Soul Quintessence || 15 |- | Magicked Stone, Earth Quintessence || 15 |- | Magicked Stone, Disentigration Quintessence || 15 |- | Magicked Stone, Chaos Quintessence || 15 |- | Magicked Stone, Nether Quintessence || 10 |- | Magicked Stone, Fire Quintessence, Vis Speck|| 10 |- | Magicked Stone, Earth Quintessence, Vis Speck || 10 |- | Magicked Stone, Luna Quintessence, Vis Speck || 10 |- | Magicked Stone, Death Quintessence, Vis Speck || 10 |- | Magicked Stone, Soul Quintessence, Vis Speck || 10 |- | Magicked Stone, Earth Quintessence, Vis Speck || 10 |- | Magicked Stone, Disentigration Quintessence, Vis Speck || 10 |- | Magicked Stone, Chaos Quintessence, Vis Speck || 10 |- | Magicked Stone, Nether Quintessence, Vis Speck || 10 |} ===Aether=== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Air Quintessence || 33 |- | Magicked Stone, Sol Quintessence || 15 |- | Magicked Stone, Water Quintessence || 15 |- | Magicked Stone, Energy Quintessence || 15 |- | Magicked Stone, Life Quintessence || 15 |- | Magicked Stone, Arcane Quintessence || 15 |- | Magicked Stone, Balance Quintessence || 15 |- | Magicked Stone, Energy Quintessence || 15 |- | Magicked Stone, Aether Quintessence || 10 |- | Magicked Stone, Air Quintessence, Vis Speck|| 10 |- | Magicked Stone, Sol Quintessence, Vis Speck || 10 |- | Magicked Stone, Water Quintessence, Vis Speck || 10 |- | Magicked Stone, Energy Quintessence, Vis Speck || 10 |- | Magicked Stone, Life Quintessence, Vis Speck || 10 |- | Magicked Stone, Arcane Quintessence, Vis Speck || 10 |- | Magicked Stone, Balance Quintessence, Vis Speck || 10 |- | Magicked Stone, Energy Quintessence, Vis Speck || 10 |- | Magicked Stone, Aether Quintessence, Vis Speck || 10 |} ===Beneath=== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Luna Quintessence || 33 |- | Magicked Stone, Earth Quintessence || 15 |- | Magicked Stone, Water Quintessence || 15 |- | Magicked Stone, Poison Quintessence || 15 |- | Magicked Stone, Order Quintessence || 15 |- | Magicked Stone, Mind Quintessence || 15 |- | Magicked Stone, Plague Quintessence || 10 |- | Magicked Stone, Holding Quintessence || 10 |- | Magicked Stone, Luna Quintessence, Vis Speck|| 10 |- | Magicked Stone, Earth Quintessence, Vis Speck || 10 |- | Magicked Stone, Water Quintessence, Vis Speck || 10 |- | Magicked Stone, Poison Quintessence, Vis Speck || 10 |- | Magicked Stone, Order Quintessence, Vis Speck || 10 |- | Magicked Stone, Mind Quintessence, Vis Speck || 10 |- | Magicked Stone, Plague Quintessence, Vis Speck || 10 |- | Magicked Stone, Holding Quintessence, Vis Speck || 10 |} ===End=== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Air Quintessence || 33 |- | Magicked Stone, Water Quintessence || 15 |- | Magicked Stone, Fire Quintessence || 15 |- | Magicked Stone, Illusion Quintessence || 15 |- | Magicked Stone, Creation Quintessence || 15 |- | Magicked Stone, Knowledge Quintessence || 15 |- | Magicked Stone, End Quintessence || 10 |- | Magicked Stone, Holding Quintessence || 10 |- | Magicked Stone, Air Quintessence, Vis Speck|| 10 |- | Magicked Stone, Water Quintessence, Vis Speck || 10 |- | Magicked Stone, Fire Quintessence, Vis Speck || 10 |- | Magicked Stone, Illusion Quintessence, Vis Speck || 10 |- | Magicked Stone, Creation Quintessence, Vis Speck || 10 |- | Magicked Stone, Knowledge Quintessence, Vis Speck || 10 |- | Magicked Stone, End Quintessence, Vis Speck || 10 |- | Magicked Stone, Holding Quintessence, Vis Speck || 10 |} ===Twilight Forest=== {| class="wikitable" |- ! Drop !! Weight |- | Magicked Stone || 66 |- | Magicked Stone, Vis Speck || 33 |- | Magicked Stone, Fire Quintessence || 33 |- | Magicked Stone, Luna Quintessence || 15 |- | Magicked Stone, Sol Quintessence || 15 |- | Magicked Stone, Transformation Quintessence || 15 |- | Magicked Stone, Strength Quintessence || 15 |- | Magicked Stone, Nature Quintessence || 15 |- | Magicked Stone, Draconic Quintessence || 10 |- | Magicked Stone, Fae Quintessence || 10 |- | Magicked Stone, Fire Quintessence, Vis Speck|| 10 |- | Magicked Stone, Luna Quintessence, Vis Speck || 10 |- | Magicked Stone, Sol Quintessence, Vis Speck || 10 |- | Magicked Stone, Transformation Quintessence, Vis Speck || 10 |- | Magicked Stone, Strength Quintessence, Vis Speck || 10 |- | Magicked Stone, Nature Quintessence, Vis Speck || 10 |- | Magicked Stone, Draconic Quintessence, Vis Speck || 10 |- | Magicked Stone, Fae Quintessence, Vis Speck || 10 |} babbbf51fa1468fd221f1d76188dc2f4a4a23f34 Set Bonuses 0 82 995 855 2022-04-22T14:41:12Z 94.228.207.82 0 /* WIP */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 5 Armor Toughness |- |} e15ed351380a817cc3b2336b341496f4623168cc 996 995 2022-04-22T14:41:35Z 94.228.207.82 0 /* WIP */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance] = +10% Resistance to fire. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 66ed8a863f076f2d89397816d6d0ce492d948666 997 996 2022-04-24T23:21:36Z KaleThyself 54 Updated Molten Armor's Hellwalker and Trailblazer set bonus wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. ** Warning = currently damages your character due to the fire (3.0 Beta 3). * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 57f5cfbfc77f0e7cdb8fb957214b1cee6531f9a8 998 997 2022-04-24T23:22:31Z KaleThyself 54 Trailblazer removal of burning warning wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance] = 10% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 63660ec9107cdda4a80674d77a5d1b77e94b3c30 999 998 2022-04-25T00:36:09Z KaleThyself 54 Fixed Onyx armor set bonus fire resistance wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance V] = 50% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Blazing Trail] = leave fire behind as you walk * [Fire Resistance] = 10% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 06596f620af47c829a76e9f77bbaa7a42840b062 1000 999 2022-04-25T00:40:17Z KaleThyself 54 Fixed Fire Combo set bonus wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance V] = 50% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance III] = 30% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance] = 10% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 63e64f3d8a4ada7c239b59fce9c5777e4f748bf5 1001 1000 2022-04-25T00:48:18Z KaleThyself 54 Fixed Flames of Pride set bonus wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance V] = 50% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance III] = 30% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance V] = 50% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} e7c0d4f4af11c03fb759f3237f167806635d4134 1002 1001 2022-04-25T02:41:13Z KaleThyself 54 Moving around categories so they work with progression wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance V] = 50% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance III] = 30% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance V] = 50% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} b1772a414bc7a8054aadd56d97bbfe7ed2641cf3 1003 1002 2022-04-25T02:42:18Z KaleThyself 54 Moving Duo wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance V] = 50% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance III] = 30% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance V] = 50% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 638c1b716acaa878cc83d89f33ef33671e5d416d 1004 1003 2022-04-25T02:43:21Z KaleThyself 54 Moved Duo wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance V] = 50% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * [+100% Projectile Damage] * [-30% Attack Speed] * [+7 Attack Damage] * [+2 Armor Toughness] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance III] = 30% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance V] = 50% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 5fb90a2120a1be76b4120fb60946cfaead4456df 1005 1004 2022-04-25T02:47:01Z KaleThyself 54 Edited Duo wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance V] = 50% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/2 [+100% Projectile Damage] * 1/2 [+3 Attack Damage] * 1/2 [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance III] = 30% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance V] = 50% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} f07c7ffa68d1423e7573458da0ab5e2655d88d7f 1006 1005 2022-04-25T02:49:50Z KaleThyself 54 Tweaked Duo wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Peridot Helmet * Peridot Chestplate * Peridot Leggings * Peridot Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Peridot Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance V] = 50% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/1 (Bow) [+100% Projectile Damage] * 1/1 (Bow) [+3 Attack Damage] * 1/1 (Bow) [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance III] = 30% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance V] = 50% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 229da851d03e332963b018d04756075505785bb7 Dragons 0 39 1007 498 2022-05-03T12:50:38Z 209.221.90.250 0 wikitext text/x-wiki {{Mob Template|title1 = Dragon|image1 = Dragons.png|caption1 = A Fire and Ice dragon flying through the night sky|name = Dragon|type_/_behavior = Hostile|biomes = Snowy (Ice Dragons) Warm to cold (Fire Dragons|health_points = '''Stage 1'''<br>20 (10x [[File:Heart.png]]) to 112 (56x [[File:Heart.png]])<br> '''Stage 2'''<br>116 (58x [[File:Heart.png]]) to 208 (104x [[File:Heart.png]])<br> '''Stage 3'''<br>212 (106x [[File:Heart.png]]) to 304 (152x [[File:Heart.png]])<br> '''Stage 4'''<br>308 (154x [[File:Heart.png]]) to 400 (200x [[File:Heart.png]])<br> '''Stage 5'''<br>404 (202x [[File:Heart.png]]) to 500 (250x [[File:Heart.png]])<br>|attack_damage = Over 9000!}}A dragon is a hostile tameable [[Mob]] that ONLY spawns in the [[Twilight Forest]]. They are massive reptiles with wings for flying around, as well as the ability to breathe a special element. There are currently two types of dragons: the [[Fire Dragon]] and the [[Ice Dragon]]. Fire Dragons breathe fire and can be found in biomes that range from a warm to cold climate, while Ice Dragons breathe ice, and can be only be found in snowy biomes. A dragon has multiple stages while growing up; the higher the stage, the bigger, more powerful the dragon, and the more loot it yields. Killing a stage 4+ female dragon is also the only way to obtain a [[Dragon Egg]], which can be hatched into a tamed baby dragon. ==Gallery== ''Add a gallery made from Modpack images here''[[Category:Flying]] [[Category:Hostile]] [[Category:Tameable]] [[Category:Dragon]] [[Category:Mob]] {{DEFAULTSORT:Mob}} 4ab65d5931384ae5aa3815f1c9621c8b17199288 Weapons 0 219 1008 891 2022-05-04T19:03:32Z TheNelston 37 edited weapons to fit 3.1.0 wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Some weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The way of the blade is a balanced one, but allows for heavier or lighter strikes depending on the particular weapon. Some blades offer increased damage against unarmored foes. |- |Arming Sword |The common arming sword (or broadsword) is easier to craft than more elaborate or intricate blades; however, it is as effective as it has always been. | |- |Dagger |Not made for confrontation, its light form excels in sailing through the air or striking vital points from behind. | |- |Longsword |The longsword's blade allows for a stronger swing and thus greater damage. Due to its form, both hands should be free for proper use. | |- |Greatsword |The might of the great-sword is enough to dispatch a whole crew of foes in front of you. In exchange for power, it is slow and unwieldy, and relies on both hands. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut quickly through foes, especially when their torso is unprotected. Requires both hands. | |- |Saber |A saber is a lightweight, one-edged sword made specifically to be effective at shredding flesh. A great weapon for the early game, it will reduce a quarter of the damage you take, and deals double damage to those not wearing a chestplate. | |- |Rapier |The rapier's strength lies at the tip of its blade: when the foe is unarmored, the flurry of strikes dispatch enemies with haste, dealing triple damage to unarmored targets. | |- |Wrought Axe |The wrought axe is a durable and mysterious weapon dropped by the Ferrous Wroughtnaught, dealing hefty damage at the cost of a slow attack speed. Can be used with the wrought helm and soulforged steel armor in the late game to become a mob slaying tank. |Durability loss only occurs on death. Right click to do a unique attack! |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal large amounts of damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. |Nausea on mob causes them to be blinded and slowed. |- |Troll Weapons |Troll weapons are the bigger brother of clubs, dealing jaw dropping damage with each strike in exchange for a sluggish attack speed. |The knockback effect of the troll set is currently bugged. |- |Quarterstaff |The quarterstaff is a weapon which, like martial arts, relies on the dexterity of the user. Its durability is notoriously low due to the cheaper construction, |This weapon type, as of 3.1.0, has the single highest attack speed of any standard Spartan weapon in the pack. |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. The heavy head can knock them far away, compensating for the slow charge-up. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. Requires two hands to drive the hefty end into its target. |At higher armor values, this is the single best DPS weapon. |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! Add metal to the cloth glove to make your blows even deadlier. |The knockback effect of the powerful strikes set bonus is currently bugged. |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its heavy, distant attacks and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. Requires two hands due to its incredible length. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move, this weapon far outstrips any other weapon's DPS when used at full potential. |Testing suggests the lance can be hard to hit foes from a mount, even with its added range. However, its incredible DPS should prove incentive enough to at least try it out. |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one, all the while keeping a healthy distance. To get the most out of this weapon, use two hands. | |} 1dee1a63664c7b90ece9c1b235237cb238ff5119 1009 1008 2022-05-04T19:11:58Z TheNelston 37 /* Weapon list */ wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Some weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The way of the blade is a balanced one, but allows for heavier or lighter strikes depending on the particular weapon. Some blades offer increased damage against unarmored foes. |- |Arming Sword |The common arming sword (or broadsword) is easier to craft than more elaborate or intricate blades; however, it is as effective as it has always been. | |- |Battleaxe |With a design inspired by typical lumber axes, this weapon can also function as a woodcutting tool where needed. Deals less damage than swords as a result of its versatile construction. | |- |Dagger |Not made for confrontation, its light form excels in sailing through the air or striking vital points from behind. | |- |Longsword |The longsword's blade allows for a stronger swing and thus greater damage. Due to its form, both hands should be free for proper use. | |- |Greatsword |The might of the great-sword is enough to dispatch a whole crew of foes in front of you. In exchange for power, it is slow and unwieldy, and relies on both hands. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut quickly through foes, especially when their torso is unprotected. Requires both hands. | |- |Saber |A saber is a lightweight, one-edged sword made specifically to be effective at shredding flesh. A great weapon for the early game, it will reduce a quarter of the damage you take, and deals double damage to those not wearing a chestplate. | |- |Rapier |The rapier's strength lies at the tip of its blade: when the foe is unarmored, the flurry of strikes dispatch enemies with haste, dealing triple damage to unarmored targets. | |- |Wrought Axe |The wrought axe is a durable and mysterious weapon dropped by the Ferrous Wroughtnaught, dealing hefty damage at the cost of a slow attack speed. Can be used with the wrought helm and soulforged steel armor in the late game to become a mob slaying tank. |Durability loss only occurs on death. Right click to do a unique attack! |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal large amounts of damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. |Nausea on mob causes them to be blinded and slowed. |- |Troll Weapons |Troll weapons are the bigger brother of clubs, dealing jaw dropping damage with each strike in exchange for a sluggish attack speed. |The knockback effect of the troll set is currently bugged. |- |Quarterstaff |The quarterstaff is a weapon which, like martial arts, relies on the dexterity of the user. Its durability is notoriously low due to the cheaper construction, |This weapon type, as of 3.1.0, has the single highest attack speed of any standard Spartan weapon in the pack. |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. The heavy head can knock them far away, compensating for the slow charge-up. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. Requires two hands to drive the hefty end into its target. |At higher armor values, this is the single best DPS weapon. |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! Add metal to the cloth glove to make your blows even deadlier. |The knockback effect of the powerful strikes set bonus is currently bugged. |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its heavy, distant attacks and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. Requires two hands due to its incredible length. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move, this weapon far outstrips any other weapon's DPS when used at full potential. |Testing suggests the lance can be hard to hit foes from a mount, even with its added range. However, its incredible DPS should prove incentive enough to at least try it out. |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one, all the while keeping a healthy distance. To get the most out of this weapon, use two hands. | !Thrown Weapons | colspan="2" |Having trouble hitting your targets with melee attacks? Thrown weapons will solve that issue for you, doing more damage than bows and other ranged options, but suffering from a much smaller range of effect. These weapons, like bows, do more damage the more they're charged. |- |Javelin |A throwable weapon with multiple charges, the javelin is a bigger and hand propelled version of a standard combat arrow. Thrown javelins can be retrieved to recover charges. |Using this as a melee weapon can also be quite effective in a pinch. |- |Boomerang |What goes around comes around, and the boomerang is no exception. A nimble thrown weapon with a single charge, the boomerang will fly back towards you after being thrown, and either reaching its maximum range or hitting a mob/obstacle. |The boomerang can get stuck on blocks- make sure you're retrieving the weapon if it gets blocked by something lest you lose it! |} 6fdd0660bd1ac6ceb102373e8427e772efee88d3 1010 1009 2022-05-04T19:13:26Z TheNelston 37 fix formatting wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Some weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The way of the blade is a balanced one, but allows for heavier or lighter strikes depending on the particular weapon. Some blades offer increased damage against unarmored foes. |- |Arming Sword |The common arming sword (or broadsword) is easier to craft than more elaborate or intricate blades; however, it is as effective as it has always been. | |- |Battleaxe |With a design inspired by typical lumber axes, this weapon can also function as a woodcutting tool where needed. Deals less damage than swords as a result of its versatile construction. | |- |Dagger |Not made for confrontation, its light form excels in sailing through the air or striking vital points from behind. | |- |Longsword |The longsword's blade allows for a stronger swing and thus greater damage. Due to its form, both hands should be free for proper use. | |- |Greatsword |The might of the great-sword is enough to dispatch a whole crew of foes in front of you. In exchange for power, it is slow and unwieldy, and relies on both hands. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut quickly through foes, especially when their torso is unprotected. Requires both hands. | |- |Saber |A saber is a lightweight, one-edged sword made specifically to be effective at shredding flesh. A great weapon for the early game, it will reduce a quarter of the damage you take, and deals double damage to those not wearing a chestplate. | |- |Rapier |The rapier's strength lies at the tip of its blade: when the foe is unarmored, the flurry of strikes dispatch enemies with haste, dealing triple damage to unarmored targets. | |- |Wrought Axe |The wrought axe is a durable and mysterious weapon dropped by the Ferrous Wroughtnaught, dealing hefty damage at the cost of a slow attack speed. Can be used with the wrought helm and soulforged steel armor in the late game to become a mob slaying tank. |Durability loss only occurs on death. Right click to do a unique attack! |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal large amounts of damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. |Nausea on mob causes them to be blinded and slowed. |- |Troll Weapons |Troll weapons are the bigger brother of clubs, dealing jaw dropping damage with each strike in exchange for a sluggish attack speed. |The knockback effect of the troll set is currently bugged. |- |Quarterstaff |The quarterstaff is a weapon which, like martial arts, relies on the dexterity of the user. Its durability is notoriously low due to the cheaper construction, |This weapon type, as of 3.1.0, has the single highest attack speed of any standard Spartan weapon in the pack. |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. The heavy head can knock them far away, compensating for the slow charge-up. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. Requires two hands to drive the hefty end into its target. |At higher armor values, this is the single best DPS weapon. |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! Add metal to the cloth glove to make your blows even deadlier. |The knockback effect of the powerful strikes set bonus is currently bugged. |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its heavy, distant attacks and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. Requires two hands due to its incredible length. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move, this weapon far outstrips any other weapon's DPS when used at full potential. |Testing suggests the lance can be hard to hit foes from a mount, even with its added range. However, its incredible DPS should prove incentive enough to at least try it out. |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one, all the while keeping a healthy distance. To get the most out of this weapon, use two hands. | |- !Thrown Weapons | colspan="2" |Having trouble hitting your targets with melee attacks? Thrown weapons will solve that issue for you, doing more damage than bows and other ranged options, but suffering from a much smaller range of effect. These weapons, like bows, do more damage the more they're charged. |- |Javelin |A throwable weapon with multiple charges, the javelin is a bigger and hand propelled version of a standard combat arrow. Thrown javelins can be retrieved to recover charges. |Using this as a melee weapon can also be quite effective in a pinch. |- |Boomerang |What goes around comes around, and the boomerang is no exception. A nimble thrown weapon with a single charge, the boomerang will fly back towards you after being thrown, and either reaching its maximum range or hitting a mob/obstacle. |The boomerang can get stuck on blocks- make sure you're retrieving the weapon if it gets blocked by something lest you lose it! |} 3ed4036ed538768bfee3daefb48ee315d06853f5 1011 1010 2022-05-08T06:58:37Z TheNelston 37 changed name + summary wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Some weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The way of the blade is a balanced one, but allows for heavier or lighter strikes depending on the particular weapon. Some blades offer increased damage against unarmored foes. |- |Arming Sword |The common arming sword (or broadsword) is easier to craft than more elaborate or intricate blades; however, it is as effective as it has always been. | |- |Battleaxe |With a design inspired by typical lumber axes, this weapon can also function as a woodcutting tool where needed. Deals less damage than swords as a result of its versatile construction. | |- |Dagger |Not made for confrontation, its light form excels in sailing through the air or striking vital points from behind. | |- |Longsword |The longsword's blade allows for a stronger swing and thus greater damage. Due to its form, both hands should be free for proper use. | |- |Greatsword |The might of the great-sword is enough to dispatch a whole crew of foes in front of you. In exchange for power, it is slow and unwieldy, and relies on both hands. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut quickly through foes, especially when their torso is unprotected. Requires both hands. | |- |Saber |A saber is a lightweight, one-edged sword made specifically to be effective at shredding flesh. A great weapon for the early game, it will reduce a quarter of the damage you take, and deals double damage to those not wearing a chestplate. | |- |Rapier |The rapier's strength lies at the tip of its blade: when the foe is unarmored, the flurry of strikes dispatch enemies with haste, dealing triple damage to unarmored targets. | |- |Ferrought Axe |The wrought axe is a durable and mysterious weapon dropped by the Ferrous Wroughtnaught, dealing hefty damage at the cost of a slow attack speed. Can be used with the wrought helm and soulforged steel armor in the late game to become a mob slaying tank. |Durability loss only occurs on death. Shift right click to do a unique attack! |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal large amounts of damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. |Nausea on mob causes them to be blinded and slowed. |- |Troll Weapons |Troll weapons are the bigger brother of clubs, dealing jaw dropping damage with each strike in exchange for a sluggish attack speed. |The knockback effect of the troll set is currently bugged. |- |Quarterstaff |The quarterstaff is a weapon which, like martial arts, relies on the dexterity of the user. Its durability is notoriously low due to the cheaper construction, |This weapon type, as of 3.1.0, has the single highest attack speed of any standard Spartan weapon in the pack. |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. The heavy head can knock them far away, compensating for the slow charge-up. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. Requires two hands to drive the hefty end into its target. |At higher armor values, this is the single best DPS weapon. |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! Add metal to the cloth glove to make your blows even deadlier. |The knockback effect of the powerful strikes set bonus is currently bugged. |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its heavy, distant attacks and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. Requires two hands due to its incredible length. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move, this weapon far outstrips any other weapon's DPS when used at full potential. |Testing suggests the lance can be hard to hit foes from a mount, even with its added range. However, its incredible DPS should prove incentive enough to at least try it out. |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one, all the while keeping a healthy distance. To get the most out of this weapon, use two hands. | |- !Thrown Weapons | colspan="2" |Having trouble hitting your targets with melee attacks? Thrown weapons will solve that issue for you, doing more damage than bows and other ranged options, but suffering from a much smaller range of effect. These weapons, like bows, do more damage the more they're charged. |- |Javelin |A throwable weapon with multiple charges, the javelin is a bigger and hand propelled version of a standard combat arrow. Thrown javelins can be retrieved to recover charges. |Using this as a melee weapon can also be quite effective in a pinch. |- |Boomerang |What goes around comes around, and the boomerang is no exception. A nimble thrown weapon with a single charge, the boomerang will fly back towards you after being thrown, and either reaching its maximum range or hitting a mob/obstacle. |The boomerang can get stuck on blocks- make sure you're retrieving the weapon if it gets blocked by something lest you lose it! |} a48f354e6f14d785e8cfec2a25b72f46996405e1 Barakoa & Barakoana 0 19 1012 41 2022-05-10T05:59:10Z TheNelston 37 added sun chief wikitext text/x-wiki Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase. When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff. Barakoa can also be found in villages scattered across the savanna plain. == Barakoa == {{Mob_Template|image1 = Entity MOWM Barakoa.png|name = Barakoa|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 4 (2[[file:Heart.png]])|title1 = Barakoa}}Barakoas spawn wearing either a Mask of Fear, a Mask of Rage, a Mask of Blissor a Mask of Misery, alongside either a Bone or a Blowgun. When attacking a target, they will attempt to circle it at a distance, occasionally closing in to attack once if wielding a Bone, or blowing a Dart at their target if wielding a Blowgun. On death they have a chance of dropping the mask they are wearing. All Barakoas attack players on sight, unless they are wearing any of the Barakoa masks. Barakoas spawned with a Barakoana follow it and attack nearby Cows, Pigs, Sheeps, Chickens and Zombies. Barakoas spawned in Barakoa Villages never despawn, attack nearby Zombies and Skeletons and offer trades to players wearing Barakoa masks. == Barakoana == {{Mob_Template|title1 = Barakoana|image1 = Entity MOWM Barakoana.png|name = Barakoana|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 6 (3[[file:Heart.png]])}}It acts identically to Barakoas, but wears a Mask of Fury and wields a Spear and a shield, which it uses to negate attacks from its front when not attacking itself. It attacks nearby players not wearing a Barakoa mask, as well as Cows, Pigs, Sheeps, Chickens, Zombies and Skeletons. Any Barakoas in its pack follows it in a circle formation, with the Barakoana in the center, and will attack anything that the Barakoana targets. When killed, it sometimes drops its Mask of Fury and its pack disbands. == Barako == {{Mob_Template|title1 = Barako (Sun Chief)|image1 = Entity MOWM Barako.png|name = Barako (Sun Chief)|type_/_behavior = Hostile|biomes = Savanna|health_points = 345 (172.5[[file:Heart.png]])|attack_damage = ??? (???[[file:Heart.png]])}}The Barako, or Sun Chief, is the leader of the Barakoas. When shot, he has a 30% chance to explode the player. If you wear a Barakoa mask while approaching him, you can trade him 4 gold blocks to unlock the sun's blessing, a powerful buff. This buff can be periodically refreshed by returning to and interacting with the sun chief you bribed. == Barakoa's Trades == {| class="wikitable" !Trade !Offer |- | 9 Gold Nuggets | 1 Blowgun |- | 20 Cocoa Beans | 8 Darts |- | 9 Gold Nuggets | 1 Spear |- | 1 Gold Ingot | 1 Spear |- | 3 Gold Nuggets | 2 Painted Acacia Wood |- | 16 Cocoa Beans | 1 Painted Acacia Wood |- | 1 Gold Nugget | 1 Cooked Chicken |- | 10 Cocoa Beans | 2 Cooked Chickens |- | 2 Gold Nuggets | 1 Cooked Porkchop |- | 14 Cocoa Beans | 2 Cooked Porkchops |- | 3 Melons | 5 Gold Nuggets |- | 1 Raw Chicken | 3 Gold Nuggets |- | 1 Iron Sword | 1 Gold Ingot |- | 1 Iron Helmet | 4 Gold Ingot |- | 1 Stone Sword | 7 Gold Nuggets |} [[Category:Mob]] [[Category:Humanoid]] 3f63692fb5897c5880a55e78f35cdc0008851af9 Hippogryph 0 52 1013 107 2022-05-19T15:40:21Z PurplePanda 231 /* Taming */ wikitext text/x-wiki {{Mob_Template|title1 = Hippogriff |image1 = |image2 = |image3 = |image4 = |type_/_behavior = Flying / Hostile|biomes = Any|health_points = 40 (20[[file:Heart.png]])|attack_damage = Normal: 49 (24[[file:Heart.png]]) Charged: 100 (50[[file:Heart.png]])}}'''Hippogryphs''' are mysterious alpine flying carnivores that can be tamed and ridden. ==Appearance== Hippogryphs are creatures with the body, tail, and back legs of a horse, the head and wings of an eagle, and an eagle's talons as its front feet. They come in 7 different colors, all of which are based on the color patterns of different real-life birds (and are talked about below, as well as showcased in the gallery). ==Spawning== Hippogryphs often spawn in mountains and some of the most common hill biomes. The colors of the typographic and the biomes in which each color can be found include the following: *'''Black (Bagatelle Eagle)''': Found in Desert Hills and similar biomes. *'''Chestnut (Red Kite)''': Found in Birch Forest Hills and similar biomes. *'''Dark Brown (Bald Eagle)''': Found in Taiga Hills and similar biomes. *'''White (Gyrfalcon)''': Found in Snowy Mountains and similar biomes. *'''Brown (Golden Eagle)''': Found in Mountains and similar biomes. *'''Creamy (Kestrel)''': Found in Savanna Plateaus and similar biomes. *'''Grey (Goshawk)''': Found in Dark Forest Hills and similar biomes. Baby hippogryphs can be hatched by throwing an [[Hippogryph Egg|egg]]. as well, you can feed them a glittering melon and it shall become a hippododo. ==Drops== Hippogryphs drop: *0-5 feathers upon death. *0-5 pieces of leather upon death. *1 [[Hippogryph Egg|hippogryph egg]] after being bred with another hippogryph. *1 [[Hippogryph Talon|hippogryph talon]] upon death (2.5% chance). *1 [[Skulls|hippogryph skull]] upon death (2.5% chance). ==Behavior== Hippogryphs are generally neutral, and will usually not attack players unless provoked. However, true to their predatory nature, they will target and attack players once hungry; as well as this, they will attack farm animals and other passive mobs. When attacking, hippogryphs will usually take a bite out of their prey with their hooked beak, dealing 2.5 hearts (5 HP) of damage with each bite; however, they are also known to rear up to deliver a deadly kick with their powerful talons, inflicting heavy knockback upon their quarry. Unlike most other mobs in the mod, hippogryphs will slowly regenerate health. ===Taming=== Hippogryphs can be tamed with Enchanted Berries. In order to tame a hippogryph, all one has to do is drop a few enchanted berries near it (1-5 enchanted berries is usually an ideal amount), and it will eat the treats and become tamed; however, if a hippogryph is found flying in the air, it is recommended to practice patience, and keep track of the hippogryph until it lands. Once the hippogryph is tamed, it will sit down. Tamed hippogryphs can be saddled, carry chests, and be equipped with armor. Along with this, they can be made to either wander or sit by interacting with them when holding a stick; however, keep in mind that, when ordered to wander, they can still fly away at will. Fortunately, however, a [[Dragon Bone Flute]] can be used to call any flying hippogryphs down to the ground. As well as this, tamed hippogryphs attack mobs and players that their owner attacks, and any tamed hippogryphs that are flying in the air and not sitting will swoop down to the ground and start fighting the mob or player that their owner targets; this could be used as another way to call down your hippogryph if it flew away. Sneaking while interacting with a hippogryph with a stick or a [[Dragon Command Staff]] will set a home position where it is currently at, and it will not go far away from that position. The home position can be removed by sneaking while using the Dragon Command Staff again. It takes 1 day for a baby hippogryph to reach adulthood. ===Breeding=== Two hippogryphs can be bred by feeding them [https://minecraft.gamepedia.com/Rabbit_Stew rabbit stew]. They are bred in the same manner as other vanilla animals; in this case, right-clicking each hippogryph with the rabbit stew will cause them to breed. Breeding the two hippogryphs will produce an egg. Hatched like a chicken, a baby hippogryph will spawn. That is currently the only way to see a baby hippogryph, as they do not appear naturally in the wilderness. ==Usage== ===Equipment=== A hippogryph's inventory can be accessed via interacting with them while sneaking. A player can equip a chest which gives the hippogryph inventory storage, a saddle that makes it rideable, and finally, '''Hippogryph Armor''' that absorbs damage from most attacks. It comes in three colours: iron, gold, and diamond. ===Riding=== Once a tamed adult hippogryph has been saddled; the player can mount the hippogryph by interacting with it with an empty hand. Like with any rideable mob, '''WASD''' controls are used. '''Spacebar''' makes the hippogryph rise if it is in the air; if held for over a second while it is on the ground, it makes the hippogryph start flying. '''X''' lowers the hippogryph, and '''Shift''' is used to dismount. '''G''' makes the hippogryph use either of its strike attacks, attacking the mob the player is currently looking at. [[Category:Flying]] [[Category:Oviparous]] [[Category:Hostile]] [[Category:Tameable]] [[Category:Mob]] 1000230b930c1f4a0ddb7ed0d39386853fb7ec62 The Overworld 0 73 1014 858 2022-05-20T22:51:29Z Foreck 3 3.1 Ore Distribution wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=24 ** Chance=0.8 * Outback ** Y=0-48 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 ** Chance=0.7 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Ruby || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Peridot || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=6 * Land of Lakes ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Tropical Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Flower Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Mushroom Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Crag ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * Overgrown Cliffs ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * 'Swamp' ** Y=48-64 ** Size=4 ** Count=25 ** Chance=0.8 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=5-38 ** Size=6 ** Count=10 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis Lazuli || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 ** Chance=0.8 * Beneath ** Y=50-255 ** Size=4 ** Count=15 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 7c5b7b87290a110eeb45d2792ab98dc1d8a3da81 Village Lord 0 383 1015 2022-05-23T19:25:23Z Mathias Wolfe 224 Created the Village Lord page, populated it with examples, more examples and confirmations would be welcome. wikitext text/x-wiki The Village Lord is an NPC that spawns in the castles of [[Village|Villages]]. He is the ruler of the province, and as such can bestow and revoke privileges for the faction the town is a part of depending on your reputation with him. == Spawning == The village lord will spawn in the town castle, a bare-bones, fortified structure. The first floor only consists of some chests containing gold, emeralds, and [[Recruitment Papers]], the second floor holds the village lord and his throne, and the rooftop has miniature watchtowers. Guards spawn inside of the castle, but seldom on the roof. == Mechanics == The Village Lord is essentially a representative of the faction the town is a part of. You are to interact with him to ask about problems plaguing the land, or to directly curry favor. Interacting with him will also show you your current permissions within the faction's borders. === Reputation === Reputation is a vital resource to keep up if you wish to be a true burgher (townsperson), and the lord is here to help. To directly increase your favor with him and his faction, you can give a variety of items, shown below: - 1 Emerald will increase rep by 1 point. - 1 Bandit Mask will increase rep by 5 points. - 1 Corresponding Artifact will increase rep by 50 points. <br> There are other items that can increase rep, but the particular values are unknown at this time. It would be appreciated if someone could complete the list. === Quests === Quests are the second way of significantly increasing your reputation with a faction. The types of quests are many, but depend on your current reputation with the village. The list includes: - Neutral and below: planting crops, mining coal, gathering stone, gathering dirt, etc. - Friendly to Honored: killing zombies, killing bandits, breeding, etc. - Revered to Exalted: hiring guards, taking out encampments, finding a sheep, retrieving fugitives, etc. - Higher than that: Legendary Quests (e.g. hunting down newly-spawned boss mobs) While the quests often intersect reputation levels (e.g. lower level quests occur at higher levels & vice-versa), the corresponding quests to corresponding reputations are a good portion of what you'll see requested from the village lord. <br> Upon completion of each of these quests, you will be rewarded with emeralds and a positive boost to reputation. The amount of both items scales with the difficulty of the task at hand. Legendary quests also provide a stat boost (e.g. haste, speed, strength, etc.) depending on the legendary mob trophy brought to the lord. === Death === Upon the death of the Village Lord, a crown will be dropped as an item. This crown can be used to turn another guard of the town into a Village Lord, or it can be used to create a new province by applying the crown to a guard with no faction (e.g. a hired guard). The first option is for when the king dies by accident or to mobs; the second option is for if you want to create a new settlement. As such, it might in the best interest to kill of the king of a ruined town if you wish to create a better one from scratch. == Notes == - Only one village lord spawns in any given village. This, however, does not mean that there is only one king per faction: since multiple villages can fly the same banner, there are multiple lords for any given faction in the world. As a result, reputation carries across villages of the same faction. - Before ROTN 3.0.1, the castles in which Village Lords spawned in were much more ornate, featuring a dining table, bookshelves, and furnaces. The reason for having a simpler, more spartan look is unknown at this time. == Bugs == - It is possible to "cheese" the crops quest by quickly planting and uprooting [[https://github.com/cadaverous-eris/Rustic/wiki/Herbs|Rustic]] plants (such as Marsh Mallow and Ginseng) in the village domain. dc84ff79993d1f9e1cb0278117bac50e936c4ab9 1016 1015 2022-05-23T19:26:51Z Mathias Wolfe 224 wikitext text/x-wiki The Village Lord is an NPC that spawns in the castles of [[Village|Villages]]. He is the ruler of the province, and as such can bestow and revoke privileges for the faction the town is a part of depending on your reputation with him. == Spawning == The village lord will spawn in the town castle, a bare-bones, fortified structure. The first floor only consists of some chests containing gold, emeralds, and [[Recruitment Papers]], the second floor holds the village lord and his throne, and the rooftop has miniature watchtowers. Guards spawn inside of the castle, but seldom on the roof. == Mechanics == The Village Lord is essentially a representative of the faction the town is a part of. You are to interact with him to ask about problems plaguing the land, or to directly curry favor. Interacting with him will also show you your current permissions within the faction's borders. === Reputation === Reputation is a vital resource to keep up if you wish to be a true burgher (townsperson), and the lord is here to help. To directly increase your favor with him and his faction, you can give a variety of items, shown below: <br> - 1 Emerald will increase rep by 1 point. <br> - 1 Bandit Mask will increase rep by 5 points. <br> - 1 Corresponding Artifact will increase rep by 50 points. <br> There are other items that can increase rep, but the particular values are unknown at this time. It would be appreciated if someone could complete the list. === Quests === Quests are the second way of significantly increasing your reputation with a faction. The types of quests are many, but depend on your current reputation with the village. The list includes: <br> - Neutral and below: planting crops, mining coal, gathering stone, gathering dirt, etc. <br> - Friendly to Honored: killing zombies, killing bandits, breeding, etc. <br> - Revered to Exalted: hiring guards, taking out encampments, finding a sheep, retrieving fugitives, etc. <br> - Higher than that: Legendary Quests (e.g. hunting down newly-spawned boss mobs) <br> While the quests often intersect reputation levels (e.g. lower level quests occur at higher levels & vice-versa), the corresponding quests to corresponding reputations are a good portion of what you'll see requested from the village lord. <br> Upon completion of each of these quests, you will be rewarded with emeralds and a positive boost to reputation. The amount of both items scales with the difficulty of the task at hand. Legendary quests also provide a stat boost (e.g. haste, speed, strength, etc.) depending on the legendary mob trophy brought to the lord. === Death === Upon the death of the Village Lord, a crown will be dropped as an item. This crown can be used to turn another guard of the town into a Village Lord, or it can be used to create a new province by applying the crown to a guard with no faction (e.g. a hired guard). The first option is for when the king dies by accident or to mobs; the second option is for if you want to create a new settlement. As such, it might in the best interest to kill of the king of a ruined town if you wish to create a better one from scratch. == Notes == - Only one village lord spawns in any given village. This, however, does not mean that there is only one king per faction: since multiple villages can fly the same banner, there are multiple lords for any given faction in the world. As a result, reputation carries across villages of the same faction. <br> - Before ROTN 3.0.1, the castles in which Village Lords spawned in were much more ornate, featuring a dining table, bookshelves, and furnaces. The reason for having a simpler, more spartan look is unknown at this time. <br> == Bugs == - It is possible to "cheese" the crops quest by quickly planting and uprooting [[https://github.com/cadaverous-eris/Rustic/wiki/Herbs|Rustic]] plants (such as Marsh Mallow and Ginseng) in the village domain. <br> 44e9cfc4cfeb46665ff5c07b7fdbd081a03bf36b 1017 1016 2022-05-23T19:28:40Z Mathias Wolfe 224 Fixed a hyperlink. wikitext text/x-wiki The Village Lord is an NPC that spawns in the castles of [[Village|Villages]]. He is the ruler of the province, and as such can bestow and revoke privileges for the faction the town is a part of depending on your reputation with him. == Spawning == The village lord will spawn in the town castle, a bare-bones, fortified structure. The first floor only consists of some chests containing gold, emeralds, and [[Recruitment Papers]], the second floor holds the village lord and his throne, and the rooftop has miniature watchtowers. Guards spawn inside of the castle, but seldom on the roof. == Mechanics == The Village Lord is essentially a representative of the faction the town is a part of. You are to interact with him to ask about problems plaguing the land, or to directly curry favor. Interacting with him will also show you your current permissions within the faction's borders. === Reputation === Reputation is a vital resource to keep up if you wish to be a true burgher (townsperson), and the lord is here to help. To directly increase your favor with him and his faction, you can give a variety of items, shown below: <br> - 1 Emerald will increase rep by 1 point. <br> - 1 Bandit Mask will increase rep by 5 points. <br> - 1 Corresponding Artifact will increase rep by 50 points. <br> There are other items that can increase rep, but the particular values are unknown at this time. It would be appreciated if someone could complete the list. === Quests === Quests are the second way of significantly increasing your reputation with a faction. The types of quests are many, but depend on your current reputation with the village. The list includes: <br> - Neutral and below: planting crops, mining coal, gathering stone, gathering dirt, etc. <br> - Friendly to Honored: killing zombies, killing bandits, breeding, etc. <br> - Revered to Exalted: hiring guards, taking out encampments, finding a sheep, retrieving fugitives, etc. <br> - Higher than that: Legendary Quests (e.g. hunting down newly-spawned boss mobs) <br> While the quests often intersect reputation levels (e.g. lower level quests occur at higher levels & vice-versa), the corresponding quests to corresponding reputations are a good portion of what you'll see requested from the village lord. <br> Upon completion of each of these quests, you will be rewarded with emeralds and a positive boost to reputation. The amount of both items scales with the difficulty of the task at hand. Legendary quests also provide a stat boost (e.g. haste, speed, strength, etc.) depending on the legendary mob trophy brought to the lord. === Death === Upon the death of the Village Lord, a crown will be dropped as an item. This crown can be used to turn another guard of the town into a Village Lord, or it can be used to create a new province by applying the crown to a guard with no faction (e.g. a hired guard). The first option is for when the king dies by accident or to mobs; the second option is for if you want to create a new settlement. As such, it might in the best interest to kill of the king of a ruined town if you wish to create a better one from scratch. == Notes == - Only one village lord spawns in any given village. This, however, does not mean that there is only one king per faction: since multiple villages can fly the same banner, there are multiple lords for any given faction in the world. As a result, reputation carries across villages of the same faction. <br> - Before ROTN 3.0.1, the castles in which Village Lords spawned in were much more ornate, featuring a dining table, bookshelves, and furnaces. The reason for having a simpler, more spartan look is unknown at this time. <br> == Bugs == - It is possible to "cheese" the crops quest by quickly planting and uprooting Rustic[https://github.com/cadaverous-eris/Rustic/wiki/Herbs] plants (such as Marsh Mallow and Ginseng) in the village domain. <br> 3b9d3f407438609e6e0ef4a8751c55a43899573e Set Bonuses 0 82 1018 1006 2022-05-23T21:30:13Z 174.109.35.236 0 wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Armor/Weapon Bonuses == ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+80% Attack Speed] * [+15% Movement Speed] * [+2 Armor] || * 9 Armor * 2 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +2 Armor * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 23 Armor ** 10 Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Spear or Javelin || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword or Greatsword || * [Jump Boost 2] * [+10% Knockback Resistance] * [+1 Step Height] = Automatically walk up blocks. * Steel Armor ** [Iron Skin 1] = +2 Armor ** [+10% Knockback Resistance] || * 23 Armor * 10 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Regeneration 2] * [Knockback 4] * [70% Projectile Defense] || * 19 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Mending (30s) for equipped items every 60s] = applies to any equipped item. || * 22 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 25 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Alexandrite Helmet * Alexandrite Chestplate * Alexandrite Leggings * Alexandrite Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. || * 22 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (10s) every 30s] || * 22 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 2] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. || * 21 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Alexandrite Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [Water Breathing (20s) every 60s] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 8 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 4 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots || * [Explode every 60s] * [+40% Explosion Resistance] * [-10% Movement Speed] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Luck of the Sea] = Increases chance of getting treasure from fishing. || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Holy Smite] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 4] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [Regeneration 5 (5s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. * [+2 Max Health] || * 23 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 25 Armor * 10 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [Consume food 20% faster] * [Knockback 3] * [+50% Knockback Resistance] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 28 Armor * 22 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [x2 Magic Damage] * [Increased Potion Duration] || * 23 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. * [+2 Armor Toughness] * [+2 Max Health] || * 25 Armor * 8 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. * [+5 Projectile Damage] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Amethyst Helmet * Amethyst Chestplate * Amethyst Leggings * Amethyst Boots || * [Night Vision] * [Danger Sight] = Lets you see where mobs can spawn. * [Cure all bad effects every 30s (except plague)] * [+20% Projectile Damage] || * 24 Armor * 8 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1] = hitting mobs heals you. || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [Leeching 1] = hitting mobs heals you. * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Wrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance] * [-90% Jump Height] * [+0.5 Step Height] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 1] = hitting mobs heals you. * [+10% Movement Speed] * [+10% Attack Speed] || * 18 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [Fire Resistance V] = 50% Fire Resistance * [+25% Knockback Resistance] * [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [Fire Resistance] = 10% Fire Resistance ** [+25% Knockback Resistance] ** [+8 Armor] || * 36 Armor * 10 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 21 Armor * 6 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/1 (Bow) [+100% Projectile Damage] * 1/1 (Bow) [+3 Attack Damage] * 1/1 (Bow) [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance III] = 30% Fire Resistance * [+10% Move Speed] || * 26 Armor * 8 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 26 Armor * 8 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance V] = 50% Fire Resistance * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Water Breathing] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance] = 10% Fire Resistance * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} ccb8ed2b6a334708ee97ab0bea1ba07c93cbccd0 1066 1018 2022-06-16T20:17:23Z Stargen 238 /* Armor/Weapon Bonuses */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heavenly Lush || [[File:Heavenly Lush Armor Bonus.png|frameless|center]] || * Floral Crown * Floral Mantle * Floral Wrappings * Floral Anklets || * [Pacifism 1] = Enemies that attack you get slowed. || * 0 Armor * 0 Armor Toughness |- | Oppor-tuna-st || [[File:Oppor-tuna-st Armor Bonus.png|frameless|center]] || * Fishermen Hat * Fishing Rod || * [Luck 1] || * 1 Armor * 0 Armor Toughness |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | Clay Soldier || [[File:Clay Soldier Set Bonus.png|frameless|center]] || * Clay Helmet * Clay Chestplate * Clay Leggings * Clay Boots || * [Projectile Protection 4] * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 7 Armor * 0 Armor Toughness |- | Imperceptible Step || [[File:Imperceptible Step.png|frameless|center]] || * Camouflage Helmet * Camouflage Chestplate * Camouflage Leggings * Camouflage Boots || * [Invinsibilty 1 (15s) every 30s] * [Jump Boost 1 (5s) every 30s] * [Brutailty 1 (5s) every 30s] * [Precision 1 (5s) every 30s] || * 7 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+15% Movement Speed] * [+2 Armor] * [80% Attack Speed] || * 9 Armor * 0 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +3 Armor, +2 Armor Toughness * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 20 Armor ** Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 2 (10s) Every 30s] = +40% Dig Speed, +20% Attack Speed * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator4.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Saber, Rapier, War Mallet, Spear, Lance, Javelin or Flanged Mace || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast3.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword, Greatsword, Warhammer, Quarterstaff, Katana, Battleaxe, Halberd, Glaive or Pike || * [Jump Boost 2] = +1.5 Jump Height * [+10% Knockback Resistance] * Steel Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * 20 Armor * 6 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Recoil 1] = Vanilla thorns effect. * [Absorption 1 every 30s] * [70% Projectile Defense] * [Knockback 4] || * 17 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 2] = Converts physical damage into magic damage * [Mending (5s) for equipped items every 60s] = applies to any equipped item. || * 24 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 26 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Alexandrite Helmet * Alexandrite Chestplate * Alexandrite Leggings * Alexandrite Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. * [Luck 1] * [Haste 1] = +20% Dig Speed, +10% Attack Speed || * 24 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (5s) every 30s] * [15% Attack Damage] || * 24 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 1] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. * [+0.5 Step Height] * [Fluidity] = Permanent +0.5 step height, as well as 10s of speed 1, jump boost 1, feather falling 5, and reach 1 every 20s || * 24 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Alexandrite Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 1] = Converts physical damage into magic damage * [Luck 1] * [Water Breathing (20s) every 60s] * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [+10% Attack Speed] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 5 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm2.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots * Sanguine Sword || * [Explode every 15s] * [+40% Explosion Resistance] * [-5% Movement Speed] * [10% Attack Damage] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. * [+0.5 Step Height] * [10% Attack Speed] || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Respiration 3] = Increases underwater breathing time. * [Luck 2] || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Smite 6] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 6] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [+4 Max Health] * [Regeneration 5 (8s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. || * 28 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 30 Armor * 9 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [+50% Knockback Resistance] * [Knockback 3] * [Consume food 20% faster] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage ** [Arcane Conversion 3] = Converts physical damage into magic damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 32 Armor * 24 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [Arcane Conversion 3] = Converts physical damage into magic damage * [x3.5 Magic Damage] * [Increased Potion Duration] || * 25 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [+2 Armor Toughness] * [+2 Max Health] * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. || * 30 Armor * 8 Armor Toughness |- | Aura of Mirage || [[File:Aura of Mirage.png|frameless|center]] || * Mythril Helmet * Viridium Chestplate * Viridium Leggings * Mythril Boots || * [Stealthy Strike 1] = Invisibility for 10 seconds, speed 2 for 5 seconds, and strength 2, trueshot 2, magic focus 1, arcanic conversion 2, and vulnerable 1 for 3 seconds every 15 seconds || * 29 Armor * 6 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [+5 Projectile Damage] * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Exorite Helmet * Exorite Chestplate * Exorite Leggings * Exorite Boots || * [Night Vision] * [Cure all bad effects every 30s (except plague)] || * 34 Armor * 9 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1 (5s) every 10s] = hitting mobs heals you. * [Strength 1] = Vanilla strength effect || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [+4 Armor] * [Leeching 1 (5s) every 10s] = hitting mobs heals you. || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Ferrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance]u * [-50% Jump Height] * [+0.5 Step Height] * [+100% Attack Damage] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 2 (5s) every 10s] = hitting mobs heals you. * [+15% Movement Speed] * [+15% Attack Speed] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [+8 Armor] * [Fire Resistance 5] = 50% Resistance to fire and lava. * [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. * [+25% Knockback Resistance] * [Fire Aspect 2] * [Flame 2] * [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [+8 Armor] ** [Fire Resistance 5] = 50% Resistance to fire and lava. ** [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. ** [+25% Knockback Resistance] ** [Fire Aspect 2] ** [Flame 2] ** [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 22 Armor * 7 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/1 (Bow) [+50% Projectile Damage] * 1/1 (Bow) [+3 Attack Damage] * 1/1 (Bow) [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance 3] = 30% Resistance to fire and lava. * [+10% Move Speed] || * 30 Armor * 9 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 29 Armor * 9 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Empowered Berserker || [[File:Berserker 2.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two iron or bronze axes. || * [Speed 2] = Vanilla speed effect. * [Jump Boost 1] = Vanilla jump boost effect * [Hunger 2] = Lose hunger over time. * [Vulnerable] * [80% Attack Speed] || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance 5] = 50% Resistance to fire and lava. * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance 10 (10s) every 15s] = 100% Resistance to fire and lava. * [Fire Resistance 7] = 70% Resistance to fire and lava. * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 63ec22f48a754e70089305f7aaed33b967942122 Invasions 0 54 1019 929 2022-05-25T14:28:24Z Mathias Wolfe 224 Added in The Was Man to the list of Zombie minibosses. The minibosses have other effects, but are unknown at this time. wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Minibosses ''' <br> - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. <br> - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise. == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. a6f9efff674044e2ba57ab28d59b2b4e42ce4ee8 1037 1019 2022-06-01T16:19:49Z Mathias Wolfe 224 Added in The Beasts to the list. wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === The Beasts === - Flavor Text: "You hear a pack of wild animals in the distance..." <br> - Effects: Mostly poisoned boars spawn in the invasion, with a few undead. Often the first invasion, to settle the player in. <br> '''Minibosses''' <br> - The Dissolved Bandit: A 100-HP Skeleton Warrior, wields two short swords in melee. <br> === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Minibosses ''' <br> - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. <br> - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise. == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. 87b9044fc65a6b22f85b3174c650e424d6acf78c 1038 1037 2022-06-06T19:53:58Z Mathias Wolfe 224 /* No stages unlocked */ Added in a newly seen miniboss for The Beasts invasion and populated the beginning invasions with enemy details. wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === The Beasts === - Flavor Text: "You hear a pack of wild animals in the distance..." <br> - Effects: Mostly poisoned animals spawn in the invasion, with a few undead. Often the first invasion, to settle the player in. <br> '''Enemies''' - Boar: A regular boar, but poisoned. <br> - Wolf: A hostile white wolf with 16 HP, but poisoned. <br> - Invading Zombie: A regular [[Zombie|zombie], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> '''Minibosses''' - The Dissolved Bandit: A 100-HP Skeleton Warrior, wields two short swords in melee. <br> - Mother Bear: A 50-HP, poisoned bear. Seems slower than most bears, but that might be because the poison interrupts its movements. <br> === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Enemies ''' - Invading Zombie: A regular [[Zombie|zombie], with all the same attributes and variations. - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. - Invading Fuser: A zombie with a candle on its head and TNT in its hand. Acts like bomber zombies mentioned [[Zombie|here]]. ''' Minibosses ''' <br> - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. <br> - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise. == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. 375fb0eb30472e491024d3eff8b206f719f24410 1039 1038 2022-06-06T19:57:02Z Mathias Wolfe 224 /* No stages unlocked */ Formatting. wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === The Beasts === - Flavor Text: "You hear a pack of wild animals in the distance..." <br> - Effects: Mostly poisoned animals spawn in the invasion, with a few undead. Often the first invasion, to settle the player in. <br> '''Enemies''' <br> - Boar: A regular boar, but poisoned. <br> - Wolf: A hostile white wolf with 16 HP, but poisoned. <br> - Invading Zombie: A regular [[Zombie|zombie], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> '''Minibosses''' <br> - The Dissolved Bandit: A 100-HP Skeleton Warrior, wields two short swords in melee. <br> - Mother Bear: A 50-HP, poisoned bear. Seems slower than most bears, but that might be because the poison interrupts its movements. <br> === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Enemies ''' <br> - Invading Zombie: A regular [[Zombie|zombie], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> - Invading Fuser: A zombie with a candle on its head and TNT in its hand. Acts like bomber zombies mentioned [[Zombie|here]]. <br> ''' Minibosses ''' <br> - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. <br> - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise. <br> == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. 0de3270bd5a761bcd62f959276494e814947c974 1040 1039 2022-06-06T20:03:09Z Mathias Wolfe 224 /* The Beasts */ Corrections. wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every 9 days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === The Beasts === - Flavor Text: "You hear a pack of wild animals in the distance..." <br> - Effects: Mostly poisoned animals spawn in the invasion, with a few undead. Often the first invasion, to settle the player in. <br> '''Enemies''' <br> - Boar: A regular boar with 16 max HP, but poisoned. <br> - Wolf: A hostile white wolf with 8 max HP, but poisoned. <br> - Invading Zombie: A regular [[Zombie|zombie], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> '''Minibosses''' <br> - The Dissolved Bandit: A 100-HP Skeleton Warrior, wields two short swords in melee. <br> - Mother Bear: A 50-HP, poisoned bear. Seems slower than most bears, but that might be because the poison interrupts its movements. <br> === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Enemies ''' <br> - Invading Zombie: A regular [[Zombie|zombie], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> - Invading Fuser: A zombie with a candle on its head and TNT in its hand. Acts like bomber zombies mentioned [[Zombie|here]]. <br> ''' Minibosses ''' <br> - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. <br> - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise. <br> == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. 9fefe86d3861c6dd2cae6c51c36689f1ef6f5714 Zombie 0 103 1020 857 2022-05-25T18:27:39Z Mathias Wolfe 224 Populated the Zombie page, needs confirming & adding in other zombie variants. wikitext text/x-wiki {{Mob Template|image1 = 163px-Zombie.png|name = Zombie|type_/_behavior = Undead / Hostile|health_points = 20|attack_damage = Easy: 2 (1[[file:Heart.png]]) - 3 (1.5[[file:Heart.png]]) Normal: 3 (1.5[[file:Heart.png]]) Hard: 4 (2[[file:Heart.png]]) - 5 (2.5[[file:Heart.png]])|biomes = Any}} '''Zombies''' are common undead hostile mobs that attack players and villagers and burn in the daylight. Zombies can place platforms, break blocks, and may even spawn parasites when killed. == Spawning == Zombies spawn wherever the light level is below 7 in the Overworld. They are mobs that can spawn with tools, melee weapons, and/or armor. Villager Zombie variants may spawn as well under the same conditions, or in Ruined Villages[https://minecraft-archive.fandom.com/wiki/Abandoned_Village]. In addition to these occurences, there are zombie spawners in Overworld dungeons that repeatedly spawn Zombies and their counterparts (spawn conditions apply). == Mechanics == === Attack & Defense === Like in Vanilla Minecraft, Zombies and their variants are hostile mobs that attack from a melee distance, whose base damage depends on difficulty. They can also be equipped with armor, weapons, and shields to aid their fight against the player and others. In ROTN, what they can wield and when has changed. To start, the set of tools has expanded: while in Vanilla Minecraft the only tool a Zombie usually had was a shovel, they now can spawn with pickaxes and axes. The pickaxes serve to help break stone blocks, while the axes they wield not can help break wood structures but also breach player shields. <br> In ROTN, zombies can rarely spawn with boosted amounts of HP whilst not being minibosses (like the ones that spawn in invasions). While a normal zombie has 20 HP, boosted zombies will spawn with anywhere between 40 to 100 HP. This effect is amplified on harder variants: for example, boosted Stalkers can spawn with anywhere from 100 to 200 HP. <br> === Build & Destroy === In ROTN, all zombies can now break blocks to reach their targets(namely, you). If a zombie spawns with the correct tool for the block they are breaking, the block will be mined at the same rate as if a player was mining it. Blocks mined by zombies will drop their respective yields, which can be then picked up. Secondly, Zombies can now also place weak platforms in order to get to you if they need to either elevate themselves or make a bridge to cross a gap. These platforms do not drop anything when broken, and (needs confirmation) decay into nothing after some time has passed. <br> === Bombers & Parasites === Rarely, a zombie may spawn with a block of TNT in its hand. When this zombie gets near to its target, it will summon an activated TNT block, which blows up after a few seconds (as TNT would). This may or may not kill the zombie in the process, especially if it has followed its target outside of the blast radius. As a result, these nasties are best fought from a far distance via ranged weapons, as spears and even pikes are not enough distance to prevent the TNT from spawning. They should be treated like pre 3.0-ROTN creepers that would always blow up if they ever got in range. When these bomber zombies spawn in invasions, they will be called fusers and spawn with a candle on their head; if they spawn naturally, no such indicators are present. <br> In ROTN 3.0, all zombies now possess the ability to inflict hunger onto their opponents, not just Husks. In addition to this, besides the usual reinforcement mechanics, when a zombie dies, there is a small chance for its corpse to break out with up to 4 [[Parasite|Parasites]]. These nasty critters will slowly move like silverfish towards players and other zombies, latching onto their faces and causing a variety of effects, such as Diseased, Nausea, and Infected (Spawns more parasites on death, pretty sure this isn't the status effect name, can someone else find the proper name for it?). As a result, it is unwise to kill a zombie with a [[Parasite]] on its face, as it will break out into even more parasites on death. <br> == Variants == In ROTN, there far more types of zombies that can spawn. Aside from the regular variants (Z. Villagers, Husks, etc.), there are: <br> - Stalkers: zombies that spawn deep underground and will remain invisible until they either attack or are hit. Spawns with 50 base HP. - Brute Zombies: zombies that take less physical damage, and in some versions of ROTN destroy items on death. - Fire Zombies: immune to fire & inflict burning when attacking. - and more: filling out this list would be much appreciated! == Notes == - Zombies with metal pickaxes seem to break stone into its raw form, not as cobblestone, like how the player would mine it. [[Category:Mob]] [[Category:Undead]] [[Category:Humanoid]] 17ee919a3450dc3194968e557402a1b618c83217 Village Lord 0 383 1021 1017 2022-05-26T15:51:06Z Mathias Wolfe 224 Added in more notes and bugs. wikitext text/x-wiki The Village Lord is an NPC that spawns in the castles of [[Village|Villages]]. He is the ruler of the province, and as such can bestow and revoke privileges for the faction the town is a part of depending on your reputation with him. == Spawning == The village lord will spawn in the town castle, a bare-bones, fortified structure. The first floor only consists of some chests containing gold, emeralds, and [[Recruitment Papers]], the second floor holds the village lord and his throne, and the rooftop has miniature watchtowers. Guards spawn inside of the castle, but seldom on the roof. == Mechanics == The Village Lord is essentially a representative of the faction the town is a part of. You are to interact with him to ask about problems plaguing the land, or to directly curry favor. Interacting with him will also show you your current permissions within the faction's borders. === Reputation === Reputation is a vital resource to keep up if you wish to be a true burgher (townsperson), and the lord is here to help. To directly increase your favor with him and his faction, you can give a variety of items, shown below: <br> - 1 Emerald will increase rep by 1 point. <br> - 1 Bandit Mask will increase rep by 5 points. <br> - 1 Corresponding Artifact will increase rep by 50 points. <br> There are other items that can increase rep, but the particular values are unknown at this time. It would be appreciated if someone could complete the list. === Quests === Quests are the second way of significantly increasing your reputation with a faction. The types of quests are many, but depend on your current reputation with the village. The list includes: <br> - Neutral and below: planting crops, mining coal, gathering stone, gathering dirt, etc. <br> - Friendly to Honored: killing zombies, killing bandits, breeding, etc. <br> - Revered to Exalted: hiring guards, taking out encampments, finding a sheep, retrieving fugitives, etc. <br> - Higher than that: Legendary Quests (e.g. hunting down newly-spawned boss mobs) <br> While the quests often intersect reputation levels (e.g. lower level quests occur at higher levels & vice-versa), the corresponding quests to corresponding reputations are a good portion of what you'll see requested from the village lord. <br> Upon completion of each of these quests, you will be rewarded with emeralds and a positive boost to reputation. The amount of both items scales with the difficulty of the task at hand. Legendary quests also provide a stat boost (e.g. haste, speed, strength, etc.) depending on the legendary mob trophy brought to the lord. === Death === Upon the death of the Village Lord, a crown will be dropped as an item. This crown can be used to turn another guard of the town into a Village Lord, or it can be used to create a new province by applying the crown to a guard with no faction (e.g. a hired guard). The first option is for when the king dies by accident or to mobs; the second option is for if you want to create a new settlement. As such, it might in the best interest to kill of the king of a ruined town if you wish to create a better one from scratch. == Notes == - Only one village lord spawns in any given village. This, however, does not mean that there is only one king per faction: since multiple villages can fly the same banner, there are multiple lords for any given faction in the world. As a result, reputation carries across villages of the same faction. <br> - Before ROTN 3.0.1, the castles in which Village Lords spawned in were much more ornate, featuring a dining table, bookshelves, and furnaces. The reason for having a simpler, more spartan look is unknown at this time. <br> - One can double-dip with quests: for example, if you have two quests to kill zombies, completing the quest with the larger requirement will accomplish both quests. <br> - With respect to rewards from quests, it seems that smaller quest tasks (e.g. mine 16 coal vs mine 32 coal) give better returns on investment (e.g. more emeralds/rep given per coal mined and handed over). <br> - If one stumbles upon the "Destroy Encampment" quest, it is ideal to take on quests that would usually be near impossible to practically accomplish, such as "Kill Bandits" or "Recruit Guards". In this case, the reason for doing this is because bandits are rare in ROTN - as of 3.0.1, they only seem to spawn in either pillaged towns or caravan sidequests (which rarely appear by random chance). At the moment, it is unknown if recruiting the bandits at the encampment will prevent the latter quest from completing, or if both can be completed simultaneously. == Bugs == - It is possible to "cheese" the crops quest by quickly planting and uprooting Rustic[https://github.com/cadaverous-eris/Rustic/wiki/Herbs] plants (such as Marsh Mallow and Ginseng) in the village domain. <br> - There are several quests that are unable to be completed. These include the sheep quest and capturing fugitives, though there are others. <br> 62f417f4be0a9ce8d9a879191227d911c87393c2 1022 1021 2022-05-26T16:44:32Z Mathias Wolfe 224 Reformatted the Mechanics section of Village Lord and populated the quests with more information. A look-over and/or more info would be much appreciated! wikitext text/x-wiki The Village Lord is an NPC that spawns in the castles of [[Village|Villages]]. He is the ruler of the province, and as such can bestow and revoke privileges for the faction the town is a part of depending on your reputation with him. == Spawning == The village lord will spawn in the town castle, a bare-bones, fortified structure. The first floor only consists of some chests containing gold, emeralds, and [[Recruitment Papers]], the second floor holds the village lord and his throne, and the rooftop has miniature watchtowers. Guards spawn inside of the castle, but seldom on the roof. == Reputation == The Village Lord is essentially a representative of the faction the town is a part of. You are to interact with him to ask about problems plaguing the land, or to directly curry favor. Interacting with him will also show you your current permissions within the faction's borders. === Permissions === When you reach a certain reputation with a faction, you are granted certain permissions based on your ranking. <br> - '''Neutral''' (-10 to 50 rep): Hire guards for the faction. <br> - '''Friendly''' (50 to 150 rep): Harvest crops legally. <br> - '''Honored''' (150 to 250 rep): Slaughter livestock legally. <br> - '''Revered''' (250 to 500 rep): Place blocks, set fire, and destroy blocks legally. <br> - '''Exalted''' (> 500 rep to ???): Rename the current town using a renamed [[City Key]]. <br> It should be noted that privileges are only granted upon holding the proper ranking or higher, and privileges will be revoked if you fall below the threshold and de-rank. === Gifts === Reputation is a vital resource to keep up if you wish to be a true burgher (townsperson), and the lord is here to help. To directly increase your favor with him and his faction, you can give a variety of items, shown below: <br> - 1 Emerald will increase rep by 1 point. <br> - 1 Bandit Mask will increase rep by 5 points. <br> - 1 Corresponding Artifact will increase rep by 50 points. <br> There are other items that can increase rep, but the particular values are unknown at this time. It would be appreciated if someone could complete the list. == Quests == Quests are the second way of significantly increasing your reputation with a faction. The types of quests are many, but depend on your current reputation with the village. While the quests often intersect reputation levels (e.g. lower level quests occur at higher levels & vice-versa), the corresponding quests to corresponding reputations are a good portion of what you'll see requested from the village lord. <br> Upon completion of each of these quests, you will be rewarded with emeralds and a positive boost to reputation. The amount of both items scales with the difficulty of the task at hand. Legendary quests also provide a stat boost (e.g. haste, speed, strength, etc.) depending on the legendary mob trophy brought to the lord. <br> The list of quests includes: === Neutral & Below === - '''Plant Crops''': The king has asked you to plant x amount of crops within village borders. First off, the crop you use can be from a variety of places: all Vanilla, Harvestcraft, and even Rustic crops apply. It should be noted that harvesting crops in villages reduces your work towards the total if they are vanilla or harvest-craft, but not if it's Rustic. Lastly, the score changes no matter what village you're in - you can accept the quest in Arrowwood and complete it in Claysong (same goes for detracting from the quest). <br> - '''Gather Resources''': The king has asked you to collect x amount of resources and bring them to him. The resource in question will most likely be stone, dirt, or coal. The extraction of these resources can be done anywhere in the world, but digging them up must happen: simply handing over some surplus or purchased materials is not acceptable. The strictness of what the materials has to be exactly is variable: while coal must be coal and only regular vanilla dirt is acceptable, just about any stone works, not just coade. <br> === Friendly & Honored === - '''Kill Zombies''': The king has asked you to slay x number of zombies. The slaying of said zombies can happen anywhere. <br> - '''Kill Bandits''': The king has asked you to slay x number of bandits. The slaying of said bandits can happen anywhere, including in "Destroy Encampment" quests. Due to the sheer rarity of bandits to kill, it is recommended to either pair it with another town's "Destroy Encampment" quest, wait until you find a pillaged town, or otherwise either not accept and hope another quest cycles in, or in the worst case fail the quest to keep others coming. <br> - '''Breed Livestock''': The king has asked you to breed x amount of livestock; that is, to create x new animals in town. This must occur in village boundaries, and transporting in animals does not count: they must specifically be born within city limits. The game does not care what kind of animal it is, as long as it is domesticated. <br> === Revered & Exalted === - '''Hire Guards''': The king has asked you to recruit x amount of guards. Recruitment papers will be provided, which must be used on a bribed bandit to turn into an independent guard, who then must be brought back to town. This quest may be more strict on which towns you can bring in the guards (besides the one w/ the quest, obviously). At the very least, it must be a town of the same faction, if not the exact town itself. Due to the sheer rarity of bandits, skipping may be recommended. <br> - '''Capture Fugitives''': The king's guard have let several criminals escape, and it is up to you to catch them and return them to the city guard. You will be provided a lead named "Fugitive's Handwraps". The fugitives in question are darker-skinned [[Villager|villagers]] that do not do any trades whatsoever. Unlike Nitwits, these folk are in beige clothing, akin to the Skyrim prisoner outfit. They will attempt to run away from you when you draw near, but will be forced to follow you once you have attached a lead to them. As of ROTN 3.0.1, this quest is seemingly impossible to complete: not only do the guards not take the prisoner(s) in, the lead is automatically renamed to its vanilla name, so failing this quest also requires paying up 5 emeralds. Try to avoid this quest at all costs. <br> - '''Find a Sheep''': The king's prized sheep has gone missing! You will be given coordinates and a "Lasso": it is up to you to locate this sheep and bring them in. As of ROTN 3.0.1, this quest seems to fail to spawn in the sheep, making completing this task impossible. Avoid at all costs. - '''Destroy Encampment''': A bandit encampment has spawned within a day's walk of the castle and the king is enlisting you to take them out. You will be provided with a map that has marked the encampment - going there will find you a black & red lean-to, a campfire, chests, logs, and of course, bandits. Killing the bandits is all that is necessary - the structure does not need to be removed. Do note that this camp will replace the original surroundings, including dirt and trees. === Higher than Exalted === - '''Legendary Quests''': A evil force has spawned in our world, and it's up to you to take it out! You will be provided with a map to its location, though some are self-evident. Completing this task will grant not only lots of emeralds and rep, but a positive status effect that lasts whilst in the town's borders, similar to a beacon. The effect is dependent on the boss slain. === Death === Upon the death of the Village Lord, a crown will be dropped as an item. This crown can be used to turn another guard of the town into a Village Lord, or it can be used to create a new province by applying the crown to a guard with no faction (e.g. a hired guard). The first option is for when the king dies by accident or to mobs; the second option is for if you want to create a new settlement. As such, it might in the best interest to kill of the king of a ruined town if you wish to create a better one from scratch. == Notes == - Only one village lord spawns in any given village. This, however, does not mean that there is only one king per faction: since multiple villages can fly the same banner, there are multiple lords for any given faction in the world. As a result, reputation carries across villages of the same faction. <br> - Before ROTN 3.0.1, the castles in which Village Lords spawned in were much more ornate, featuring a dining table, bookshelves, and furnaces. The reason for having a simpler, more spartan look is unknown at this time. <br> - One can double-dip with quests: for example, if you have two quests to kill zombies, completing the quest with the larger requirement will accomplish both quests. <br> - With respect to rewards from quests, it seems that smaller quest tasks (e.g. mine 16 coal vs mine 32 coal) give better returns on investment (e.g. more emeralds/rep given per coal mined and handed over). <br> - If one stumbles upon the "Destroy Encampment" quest, it is ideal to take on quests that would usually be near impossible to practically accomplish, such as "Kill Bandits" or "Recruit Guards". In this case, the reason for doing this is because bandits are rare in ROTN - as of 3.0.1, they only seem to spawn in either pillaged towns or caravan sidequests (which rarely appear by random chance). At the moment, it is unknown if recruiting the bandits at the encampment will prevent the latter quest from completing, or if both can be completed simultaneously. == Bugs == - It is possible to "cheese" the crops quest by quickly planting and uprooting Rustic[https://github.com/cadaverous-eris/Rustic/wiki/Herbs] plants (such as Marsh Mallow and Ginseng) in the village domain. <br> - There are several quests that are unable to be completed. These include the sheep quest and capturing fugitives, though there are others. <br> - There are multiple quests that must accomplished within the village borders, but can actually be completed within '''any''' city limits. <br> 70711a2ae897921d9a5e95b15ed1a38d81f9c37b 1023 1022 2022-05-26T16:45:31Z Mathias Wolfe 224 Typos. wikitext text/x-wiki The Village Lord is an NPC that spawns in the castles of [[Village|Villages]]. He is the ruler of the province, and as such can bestow and revoke privileges for the faction the town is a part of depending on your reputation with him. == Spawning == The village lord will spawn in the town castle, a bare-bones, fortified structure. The first floor only consists of some chests containing gold, emeralds, and [[Recruitment Papers]], the second floor holds the village lord and his throne, and the rooftop has miniature watchtowers. Guards spawn inside of the castle, but seldom on the roof. == Reputation == The Village Lord is essentially a representative of the faction the town is a part of. You are to interact with him to ask about problems plaguing the land, or to directly curry favor. Interacting with him will also show you your current permissions within the faction's borders. === Permissions === When you reach a certain reputation with a faction, you are granted certain permissions based on your ranking. <br> - '''Neutral''' (-10 to 50 rep): Hire guards for the faction. <br> - '''Friendly''' (50 to 150 rep): Harvest crops legally. <br> - '''Honored''' (150 to 250 rep): Slaughter livestock legally. <br> - '''Revered''' (250 to 500 rep): Place blocks, set fire, and destroy blocks legally. <br> - '''Exalted''' (> 500 rep to ???): Rename the current town using a renamed [[City Key]]. <br> It should be noted that privileges are only granted upon holding the proper ranking or higher, and privileges will be revoked if you fall below the threshold and de-rank. === Gifts === Reputation is a vital resource to keep up if you wish to be a true burgher (townsperson), and the lord is here to help. To directly increase your favor with him and his faction, you can give a variety of items, shown below: <br> - 1 Emerald will increase rep by 1 point. <br> - 1 Bandit Mask will increase rep by 5 points. <br> - 1 Corresponding Artifact will increase rep by 50 points. <br> There are other items that can increase rep, but the particular values are unknown at this time. It would be appreciated if someone could complete the list. == Quests == Quests are the second way of significantly increasing your reputation with a faction. The types of quests are many, but depend on your current reputation with the village. While the quests often intersect reputation levels (e.g. lower level quests occur at higher levels & vice-versa), the corresponding quests to corresponding reputations are a good portion of what you'll see requested from the village lord. <br> Upon completion of each of these quests, you will be rewarded with emeralds and a positive boost to reputation. The amount of both items scales with the difficulty of the task at hand. Legendary quests also provide a stat boost (e.g. haste, speed, strength, etc.) depending on the legendary mob trophy brought to the lord. <br> The list of quests includes: === Neutral & Below === - '''Plant Crops''': The king has asked you to plant x amount of crops within village borders. First off, the crop you use can be from a variety of places: all Vanilla, Harvestcraft, and even Rustic crops apply. It should be noted that harvesting crops in villages reduces your work towards the total if they are vanilla or harvest-craft, but not if it's Rustic. Lastly, the score changes no matter what village you're in - you can accept the quest in Arrowwood and complete it in Claysong (same goes for detracting from the quest). <br> - '''Gather Resources''': The king has asked you to collect x amount of resources and bring them to him. The resource in question will most likely be stone, dirt, or coal. The extraction of these resources can be done anywhere in the world, but digging them up must happen: simply handing over some surplus or purchased materials is not acceptable. The strictness of what the materials has to be exactly is variable: while coal must be coal and only regular vanilla dirt is acceptable, just about any stone works, not just coade. <br> === Friendly & Honored === - '''Kill Zombies''': The king has asked you to slay x number of zombies. The slaying of said zombies can happen anywhere. <br> - '''Kill Bandits''': The king has asked you to slay x number of bandits. The slaying of said bandits can happen anywhere, including in "Destroy Encampment" quests. Due to the sheer rarity of bandits to kill, it is recommended to either pair it with another town's "Destroy Encampment" quest, wait until you find a pillaged town, or otherwise either not accept and hope another quest cycles in, or in the worst case fail the quest to keep others coming. <br> - '''Breed Livestock''': The king has asked you to breed x amount of livestock; that is, to create x new animals in town. This must occur in village boundaries, and transporting in animals does not count: they must specifically be born within city limits. The game does not care what kind of animal it is, as long as it is domesticated. <br> === Revered & Exalted === - '''Hire Guards''': The king has asked you to recruit x amount of guards. Recruitment papers will be provided, which must be used on a bribed bandit to turn into an independent guard, who then must be brought back to town. This quest may be more strict on which towns you can bring in the guards (besides the one w/ the quest, obviously). At the very least, it must be a town of the same faction, if not the exact town itself. Due to the sheer rarity of bandits, skipping may be recommended. <br> - '''Capture Fugitives''': The king's guard have let several criminals escape, and it is up to you to catch them and return them to the city guard. You will be provided a lead named "Fugitive's Handwraps". The fugitives in question are darker-skinned [[Villager|villagers]] that do not do any trades whatsoever. Unlike Nitwits, these folk are in beige clothing, akin to the Skyrim prisoner outfit. They will attempt to run away from you when you draw near, but will be forced to follow you once you have attached a lead to them. As of ROTN 3.0.1, this quest is seemingly impossible to complete: not only do the guards not take the prisoner(s) in, the lead is automatically renamed to its vanilla name, so failing this quest also requires paying up 5 emeralds. Try to avoid this quest at all costs. <br> - '''Find a Sheep''': The king's prized sheep has gone missing! You will be given coordinates and a "Lasso": it is up to you to locate this sheep and bring them in. As of ROTN 3.0.1, this quest seems to fail to spawn in the sheep, making completing this task impossible. Avoid at all costs. <br> - '''Destroy Encampment''': A bandit encampment has spawned within a day's walk of the castle and the king is enlisting you to take them out. You will be provided with a map that has marked the encampment - going there will find you a black & red lean-to, a campfire, chests, logs, and of course, bandits. Killing the bandits is all that is necessary - the structure does not need to be removed. Do note that this camp will replace the original surroundings, including dirt and trees. <br> === Higher than Exalted === - '''Legendary Quests''': A evil force has spawned in our world, and it's up to you to take it out! You will be provided with a map to its location, though some are self-evident. Completing this task will grant not only lots of emeralds and rep, but a positive status effect that lasts whilst in the town's borders, similar to a beacon. The effect is dependent on the boss slain. <br> == Death == Upon the death of the Village Lord, a crown will be dropped as an item. This crown can be used to turn another guard of the town into a Village Lord, or it can be used to create a new province by applying the crown to a guard with no faction (e.g. a hired guard). The first option is for when the king dies by accident or to mobs; the second option is for if you want to create a new settlement. As such, it might in the best interest to kill of the king of a ruined town if you wish to create a better one from scratch. <br> == Notes == - Only one village lord spawns in any given village. This, however, does not mean that there is only one king per faction: since multiple villages can fly the same banner, there are multiple lords for any given faction in the world. As a result, reputation carries across villages of the same faction. <br> - Before ROTN 3.0.1, the castles in which Village Lords spawned in were much more ornate, featuring a dining table, bookshelves, and furnaces. The reason for having a simpler, more spartan look is unknown at this time. <br> - One can double-dip with quests: for example, if you have two quests to kill zombies, completing the quest with the larger requirement will accomplish both quests. <br> - With respect to rewards from quests, it seems that smaller quest tasks (e.g. mine 16 coal vs mine 32 coal) give better returns on investment (e.g. more emeralds/rep given per coal mined and handed over). <br> - If one stumbles upon the "Destroy Encampment" quest, it is ideal to take on quests that would usually be near impossible to practically accomplish, such as "Kill Bandits" or "Recruit Guards". In this case, the reason for doing this is because bandits are rare in ROTN - as of 3.0.1, they only seem to spawn in either pillaged towns or caravan sidequests (which rarely appear by random chance). At the moment, it is unknown if recruiting the bandits at the encampment will prevent the latter quest from completing, or if both can be completed simultaneously. <br> == Bugs == - It is possible to "cheese" the crops quest by quickly planting and uprooting Rustic[https://github.com/cadaverous-eris/Rustic/wiki/Herbs] plants (such as Marsh Mallow and Ginseng) in the village domain. <br> - There are several quests that are unable to be completed. These include the sheep quest and capturing fugitives, though there are others. <br> - There are multiple quests that must accomplished within the village borders, but can actually be completed within '''any''' city limits. <br> 4a5a12f8ca998adee06444b8fc752ab4817b1a46 Main Page 0 1 1024 985 2022-05-26T23:55:00Z Foreck 3 Added out of date notice wikitext text/x-wiki == '''Welcome to the {{SITENAME}}!''' == === WIKI IS UNDER CONSTRUCTION AS VALUES AND FEATURES CHANGE DUE TO 3.1! Lots of info might be outdated === <gallery mode=packed-hover> Community-header-background.png Roofed Forest.png Entering the Aether.png Unknown (4).png Flower Island.png Unknown (2).png Zombie jockey.png To the Beneath.png Wither skeleton rider.png Serpent on a boat.png Sea side village.png Quagmire night.png Underground nest.png Quagmire.png Beneath 2.png Windmill with a black bunny, a cricket and moonlit sky.png </gallery> This is a community-made wiki, and serves as a repository of information and guide for the Minecraft modpack Rebirth of the Night. This wiki is still a WIP. We're moving over from the Fandom platform. We appreciate all help and edits! == Important Topics == <gallery mode=packed navigation="true" widths="150" heights="150"> Rebirth_front_page_tutorial.png|link=https://wiki.rebirthofthenight.com/wiki/Getting_Started Rebirth_front_page_prog.png|link=https://wiki.rebirthofthenight.com/wiki/Progression_Stages Rebirth front page mobs.png|link=Category:Mob Rebirth_front_page_blocks.png|link=Category:Blocks Rebirth_front_page_tools.png|link=Category:Tools Rebirth_front_page_weapons.png|link=https://wiki.rebirthofthenight.com/wiki/Weapons Rebirth_front_page_dimensions.png|link=https://wiki.rebirthofthenight.com/wiki/Dimensions </gallery> == About Rebirth of the Night == '''Do you remember playing what playing Minecraft for the first time felt like? The caves were unnerving, the monsters were dangerous, the nights were unpredictable and unforgiving... Most of all, everything was unknown and discovering something new felt exciting. There was so much to learn and experience; you never knew what was around that bend in a cave, what was on the other side of that portal, or what would await you down the hall of a stronghold. This modpack aims to bring danger, mystery, and excitement back to exploring and thriving in the world. '''What Rebirth of the Night is:''' The design philosophy of our modpack is to create an experience where adventure, conquest, progression and survival are all intertwined. This pack is built upon the goal of keeping Minecraft close to the original concept of survival, while also completely re-imagining other gameplay mechanics. A recurring theme in this pack is that your actions have consequences: you are playing in a living, breathing world that will react to your actions. Mobs will mine and build to get to you, combat is greatly expanded upon, danger and dread are amplified, seasons change, and every world-changing event you cause has repercussions... Your skills in all aspects of gameplay will be tested, but in a way that supports many different play styles. '''How we are different from other packs:''' Rebirth of the Night completely overhauls Minecraft and many mods both popular and obscure through the use of mods such as CraftTweaker and its addons, Set Bonus, Gamestages, InControl, and more. This pack is harder than vanilla, but in a way that scales with your progression rather than making things tedious and discouraging from the moment you start a new world. This means that all aspects of gameplay have increased difficulty, including crafting, mining, exploring, farming, and of course, survival. All of the mods we use interact with each other in a way that is unique to this pack. '''Much of this modpack is inspired by several YouTube videos''' that critique Minecraft as a game or analyze how it could be improved. Those videos are organized in a [https://www.youtube.com/playlist?list=PLUKMsIk3Ewvti5lAiX2EoelwnDBD3prz3 playlist here] - Rebirth of the Night is even mentioned in one of them! (thanks WhiteLight!) We highly suggest watching the first two videos if you're interested in why we add certain features. [[:category:credits|'''Credits''']] == Links == <gallery mode=packed navigation="true" widths="100" heights="100"> Discord-Logo-Color.png|Join our Discord!|link=https://discord.gg/MvNZ5QZ Reddit.png|Check out our Subreddit!|link=https://www.reddit.com/r/RebirthOfTheNight/ Curseforge logo.jpg|Modpack page on Curseforge|link=https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night Trello logo.png|Roadmap and progress|link=https://trello.com/b/PZyYdW4A/rebirth-of-the-night </gallery> == Modpack Updates == You can view the pack's changelog [https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE/ here]! == Technical Support == Please read over the following if you're having technical difficulties. * [[Installation|Installation]] * [[FPS improvement guide|FPS Improvement Guide]] If the above doesn't help, feel free to join our [https://discord.gg/rotn Discord] and ask there! == Quick access links == * [[Special:AllPages|All Pages]] __NOTOC__ 9991db0592a954de40ee9bf9dd5a02268ddfdc1f Villager 0 384 1025 2022-05-27T16:43:22Z Mathias Wolfe 224 Created the Villager page, needs populating w/ data and some confirmations. wikitext text/x-wiki Villagers are passive mobs that are best known for their many trades, which have been revamped in ROTN. == Spawning == Villagers spawn primarily in [[Village|villages]], which come with [[Guard|guards]], a [[Village Lord]], watchtowers, Plague Doctor huts, and many of the pre-1.14 village structures. Due to the pre-1.14 mechanics, the majority of your villagers will be spawned in right at the start - besides making the old door houses or converting [[Zombie]] Villagers, it will be hard to generate new villagers to trade with. === Wandering Traders === Some villagers can be found outside of city limits wandering the countryside. Also known as Wandering Traders (not to be confused with the 1.14 caravans), these villagers spawn in and out of existence, each with a new set of trades. Their trades are random, to say the least, but can be worth leveling them up, especially for an early-game player. It is unknown if they can be bribed to stay by throwing an emerald block their way, though this worked in pre-3.0 ROTN. === Caravans === Rarely, a pair of villagers with mules can be found far from town. Approaching these folk starts a sidequest where you have to escort them back to town. It is unknown whether they will trade before the sidequest is completed. This sidequest also comes with bandits that spawn: if the villagers die, the sidequest fails, but the mules are free for taking. == Trading == Like in Vanilla Minecraft, the strong suit of Villagers is in their trades. The currency of these folk is usually emeralds, but some variants take currencies like Sapphires or coins from the Nether instead. The GUI for trading is similar to the 1.14 style, as you can see and scroll through the entirety of their offerings. Due to being in pre-1.14, there are no workstations to refresh stock - instead, villagers from time to time will refuse to trade for a bit, followed by a new set of trades. This is more likely to happen if one or more of their trades have been used up. Additionally, many of the professions do not seem to level up, though confirmation of this would be appreciated. === Professions === ROTN has kept many of the old professions (with new trades), while also introducing new characters entirely. <br> - '''Fletcher''': The base trades are selling arrows and bows for 1 & 2 emeralds, respectively. - '''Miner''': Can sell coal, coade cobblestone, iron & gold in block form, etc. - '''Farmer''': Buys & sells eggs, seeds, wheat, carrots, etc. 5307be127e0b9bd515fea544be45254453d9a437 1026 1025 2022-05-27T19:43:22Z Mathias Wolfe 224 Reformatted the profession list and added in the snow villagers, list still needs populating. wikitext text/x-wiki Villagers are passive mobs that are best known for their many trades, which have been revamped in ROTN. == Spawning == Villagers spawn primarily in [[Village|villages]], which come with [[Guard|guards]], a [[Village Lord]], watchtowers, Plague Doctor huts, and many of the pre-1.14 village structures. Due to the pre-1.14 mechanics, the majority of your villagers will be spawned in right at the start - besides making the old door houses or converting [[Zombie]] Villagers, it will be hard to generate new villagers to trade with. === Wandering Traders === Some villagers can be found outside of city limits wandering the countryside. Also known as Wandering Traders (not to be confused with the 1.14 caravans), these villagers spawn in and out of existence, each with a new set of trades. Their trades are random, to say the least, but can be worth leveling them up, especially for an early-game player. It is unknown if they can be bribed to stay by throwing an emerald block their way, though this worked in pre-3.0 ROTN. === Caravans === Rarely, a pair of villagers with mules can be found far from town. Approaching these folk starts a sidequest where you have to escort them back to town. It is unknown whether they will trade before the sidequest is completed. This sidequest also comes with bandits that spawn: if the villagers die, the sidequest fails, but the mules are free for taking. == Trading == Like in Vanilla Minecraft, the strong suit of Villagers is in their trades. The currency of these folk is usually emeralds, but some variants take currencies like Sapphires or coins from the Nether instead. The GUI for trading is similar to the 1.14 style, as you can see and scroll through the entirety of their offerings. Due to being in pre-1.14, there are no workstations to refresh stock - instead, villagers from time to time will refuse to trade for a bit, followed by a new set of trades. This is more likely to happen if one or more of their trades have been used up. Additionally, many of the professions do not seem to level up, though confirmation of this would be appreciated. === Professions === ROTN has kept many of the old professions (with new trades), while also introducing new characters entirely. <br> - '''Fletcher''': The base trades are selling arrows and bows for 1 & 2 emeralds, respectively. <br> - '''Miner''': Can sell coal, coade cobblestone, iron & gold in block form, etc. <br> - '''Farmer''': Buys & sells eggs, seeds, wheat, carrots, etc. <br> - '''Snow Villager''': Buys blaze powder, snow, dragon bones; sells troll hide, frost dragon blood, etc. <br> 98d7fb646ae21efa9fdeceef9b448b55e76dc7a9 Bear 0 385 1027 2022-05-31T16:26:04Z Mathias Wolfe 224 Created Bear page. wikitext text/x-wiki '''Bears''' are Neutral/Hostile mobs that spawn in forests and colder regions of the Overworld. Their looming size, high health, and devastating melee attacks makes them beasts not to be trifled with, though they do have decent drops. == Spawning == They spawn only on world generation, and will not respawn naturally. Bears can spawn in several areas with varying frequency. Areas where they spawn somewhat are in Groves, Meadows, and forests of all sorts. Areas where they spawn in high quantity is in the Umbral Forest and Shield biomes. They have 50 HP and high attack damage, but are otherwise normal beasts. They can come in various colors, such as brown, black, and beige. == Mechanics == === Agression === Bears will not immediately seek out players to kill, and prefer to be kept alone. Getting too close to a bear will cause it to roar: not leaving the premises will then make it aggressive. Alternatively, it will immediately become hostile upon being attacked, ranged or melee. Since bears are solitary, === Attacking === Bears will first try to close the distance by running rapidly towards the player. They are also known to strafe side to side to make them harder to shoot at. While quick on land, they are relatively slow in water, so shooting them from across a river is safest. Once they have reached their target, they will stand up and try to attack at melee range - if this connects, the target it pressed into the ground, the bear now above them. At this point the bear will begin to tear its prey apart, dealing massive damage and killing the player in seconds. One can still attack the bear in this position. === Death === Upon death, bears drop 3-9 Raw Venison (each piece a hearty meal when cooked), 1-2 bear fur (of respective color), and rarely a head to mount as a trophy. == Notes == - Guards will attack bears and can seem to handle them somewhat well: therefore, guiding hostile bears towards guards is not a bad plan for early-game food. bb275672c72e6c56c3951fe8251baa1834198a64 Shields 0 83 1028 925 2022-05-31T16:44:05Z Mathias Wolfe 224 Mathias Wolfe moved page [[Shield]] to [[Shields]]: Renaming this page to make room for the Shield Biome. wikitext text/x-wiki [[File:Shields.png|thumb|220x220px|Various shields lined up in item frames.]] Shields are a usable item designed to deflect damage. They can be held in the offhand or main hand, though typically the former. When blocking with right click, shields are able to deflect both melee and (unlike parrying daggers) ranged attacks in the direction the player is facing, as long as the attack are physical - shields do nothing against things like splash potions. Certain shields have drawbacks - when wielding the obsidian shield, for example, the player will be slowed down. It should be noted that shields are not impervious: certain blows, such as from axes, can disable blocking with the shield for a short time, leaving the user vulnerable to attack. This, however, should not effect any stat changes the shield provides. === Basic Shields === To craft the majority of shields, a basic wooden shield must be crafted and used as a template - it requires six planks and one stick. For the starting shields, a better material only changes the durability: all shields perform their base blocking function to the same effect. More advanced shields can be crafted using the ancestral infuser and can usually be used as baubles for special buffs, such as the Ankh shield. === Dungeon Shields === There are certain un-craftable shields that one can find in chests in the overworld that work differently from other shields. To start, these shields do not take durability damage from blocking, whether it be by blows or arrows. The only way they take damage is from shield-bashing: if you left-click while your weapon is recharging its swing, the shield will do minor damage to the enemy, but render you defenseless for a second or two. It can be a neat finishing blow, but it's at best situational when used in that context. 3d27de6201bf3b90cf62cdb3055332f1d584c77c Shield 0 386 1029 2022-05-31T16:44:05Z Mathias Wolfe 224 Mathias Wolfe moved page [[Shield]] to [[Shields]]: Renaming this page to make room for the Shield Biome. wikitext text/x-wiki #REDIRECT [[Shields]] fb2e79473a40ca1cc6511eae53fd32051cb9aed6 1030 1029 2022-05-31T17:04:16Z Mathias Wolfe 224 Created the Shield Biome page, needs some confirmations and a disambiguation guide from Shields, the off-hand item. wikitext text/x-wiki The Shield is a biome type from Biome's O' Plenty that is currently in ROTN. It is a low-lying region with conifers, lakes, and temperate wildlife. == Terrain == The Shield biome is a low-lying biome that not does grow much above sea-level, instead consisting of many low-lying islands and peninsulas. The terrain is marked with blue ponds and rivers, and can be connected directly to temperate ocean biomes. The grass is a dark green with a slight tint of brownish in it, and is intermixed between grass and exposed stone of varying types. == Features == === Trees === The trees that spawn here are mainly Spruce, a common conifer of the world, and Pine, a unique conifer in the world. Pine bark is pale, while the wood is a grayer ( but similar) alternative of generic jungle wood. While Spruce trees can spread their needles, Pine trees grow tall, straight, and narrow. It is presumed that the best season to cut down both of these trees is in the fall (needs confirmation). === Wildlife === A wide variety of animals spawn here, from the fliers to the swimmers and the land rovers in between. To start are deer, skittish, passive mobs that run at first sight. These can be hunted for Raw Venison, a hearty choice of meat. More dangerous here are the bears that spawn in abundance, fearsome creatures that should be hunted from afar. They also drop Raw Venison, not to mention bear fur and sometimes a trophy head. <br> Besides the land mammals there are dangers in the waters as well: despite the temperate, cooler climate, Piranhas can spawn here, as well as their rarer Frenzy variant. These small fish with a big bite may drop themselves as reward for slaying, making for a small but tasty snack for frying up. <br> Lastly there are the birds here to consider: while one might hear chirping, that is but a sound effect from the game. No, be sure to look out for Lammergeier, a rare mountain bird that is the equivalent of a sky wolf when tamed with bones. Once tamed, they target enemies just how a dog does in Vanilla Minecraft, only these birds will instead pick them up and drop them from great heights. They are a great way to finish off enemies, but are fragile themselves and have less health than you or a dog. === Hot Springs === The Shield biomes is also one of the few biomes that can spawn natural hot springs in its borders. These springs are lakes made of rock as its shell and full of "Hot Spring Water", a liquid that can safely be swam into or picked up with a [[Flimsy Bucket]]. When entered, the water gives the [[Cure]] effect, which (presumably) cures all negative effects (except for Plagued). == Notes == - While this region is the home territory of deer and bears, they don't seem to be able to swim well. While they can certainly navigate land to avoid crossing water, using rivers to either create or close distance is a surefire method to getting an early supply of [[Raw Venison]]. <br> - Animals that spawn here initially will not respawn here naturally. febca39bd8854f8f9ee41a0ebaabdafc7f3d07d7 Cauldron 0 387 1032 2022-05-31T21:40:59Z Mathias Wolfe 224 Mathias Wolfe moved page [[Cauldron]] to [[Cooking Cauldron]]: Helps against ambiguity with Fluid Cauldron. wikitext text/x-wiki #REDIRECT [[Cooking Cauldron]] d41dc731b901c64fb63562fe3929061767e7af1a 1033 1032 2022-05-31T21:41:24Z Mathias Wolfe 224 Mathias Wolfe moved page [[Cauldron]] to [[Cooking Cauldron]] without leaving a redirect: Helps against ambiguity with Fluid Cauldron. wikitext text/x-wiki #REDIRECT [[Cooking Cauldron]] d41dc731b901c64fb63562fe3929061767e7af1a 1034 1033 2022-05-31T21:43:55Z Mathias Wolfe 224 Mathias Wolfe moved page [[Cooking Cauldron]] to [[Cauldron]]: revert wikitext text/x-wiki #REDIRECT [[Cooking Cauldron]] d41dc731b901c64fb63562fe3929061767e7af1a Cooking Cauldron 0 388 1035 2022-05-31T21:43:56Z Mathias Wolfe 224 Mathias Wolfe moved page [[Cooking Cauldron]] to [[Cauldron]]: revert wikitext text/x-wiki #REDIRECT [[Cauldron]] a3bf43bb948fb02fa4335913ecbfbd07e43c0157 1036 1035 2022-05-31T21:53:09Z Mathias Wolfe 224 Reverted edits by [[Special:Contributions/Mathias Wolfe|Mathias Wolfe]] ([[User talk:Mathias Wolfe|talk]]) to last revision by [[User:KaleThyself|KaleThyself]] wikitext text/x-wiki {{BlockInfo|image1 = unstoked cauldron.png|type = Machine}}The Cauldron is a bulk cooking device that can cook massive amounts of food and other crafting recipes. With this, you can toss massive amounts of foodstuffs into it at the start of a new day, go out and do digging work, and come back to most of your foodstuffs cooked. It’s important to note that additional fires in a 3x3 underneth the cauldron will make it cook food and other recipes much faster than if you were to just use one flame! This also applies to when you have Stoked the Cauldron as well; The stoked flame of the Hibachi will apply it’s effects better if the entire 3x3 under it is filled with hot fire. Lava will <strong>NOT</strong> work with the Cauldron. It simply lacks the ability to heat it up uniformly, and the radiated heat is much, much lower overall. Remember, the block directly underneth the Cauldron must be fire for it to function. If you need the cauldron on early, placing a log on it’s side with fire on it is enough to keep the cauldron going for a few items… Making a correct fire before you enter the nether, one that lasts long enough to do work with, requires experimentation and babysitting the fire. You also do not need water for the recipes inside the cauldron; The bone and water bucket you used to craft it with (Unless the cauldron recipe has been changed in your modpack) is the “stock” your food and items go into. The open top means you can also have stuff drop into it without having to directly access it’s inventory. Fluids and such will NOT go into it, meaning that if you use water flows or an item dropper, you could feasibly automate say, a mob farm, animal farm, and so much more. To go with the above, applying mechanical power to the cauldron will tip counterclock-wise to the axle. Tipping it will dump out it’s contents into the block space it’s open side is facing. Utilizing this, one could make an automatic cooker with the Hibachi and some Pistons. How you, the player, can utilize this, is entirely left to you to experiment with. In simpler terms: The cauldron tips to the left of whichever way the axle is powering from. Experiment with it to find a good automated setup for dumping out of the pot. [[Category:Blocks]] [[Category:Machine]] [[Category:Manufacturing]] 9a07479a9f00ee239c8135ec2544db8105afe103 Rice 0 391 1041 2022-06-08T18:16:57Z Mathias Wolfe 224 Created a rice page, as it is a unique crop in comparison to the others. wikitext text/x-wiki '''Rice''' is a grain crop used in both alcohol and comestibles alike. It grows in the spring, summer, and autumn months, and can grow year-round in either the tropics or greenhouses. == Obtaining == === Breaking Grass === Similar to vanilla seeds, rice can be obtained in small quantities by destroying grass (the decoration, not the block). Additionally, tilling soil may also procure rice, along with hemp and wheat seeds. It is advised that these methods are rather ineffective in the long run, and that farming is advised. === Rice Paddies === Unlike most crops, rice needs a unique surface to grow, and that is in the form of a rice paddy. In order to make this block, you must first till soil near water in order to create a farmland block. Then you must right-click the farmland soil with one clump of dirt (not the block, but the piles used to make a block of dirt), and this will provide you with a singular rice paddy block upon which only rice may be planted. Like carrots and potatoes, there is no seed for rice - just plop the rice right onto the paddy and it'll grow. == Uses == Rice can be used to make [[Alcohol|alcohol]], namely Sake. Sake is an alcohol that provides resistance (or jump boost, a confirmation would be nice), and can be modified just like the others to either increase intensity with glowstone, duration with redstone, or changed using particular yeasts. <br> While not edible on its own, rice is used in a wide variety of foods, in both the [[Chef's Workstation]] and the [[Kettle]]. Examples include several sushi rolls for the former, and for the latter there is pork & rice, several types of stirfry, stuffed peppers, and much more. In addition to this, rice can be ground into flour using a millstone in the same manner as wheat. == Notes == - Unlike most grains, rice cannot be used to feed grain-consuming livestock such as cows or sheep. <br> - Unlike almost every other crop, rice cannot be sold via the Shipping Bin. <br> - Rice does not spawn naturally in village fields, unlike almost any other crop. <br> d2a893292432fd283af8f4859b1be424ee583be6 Hawberry 0 392 1042 2022-06-13T15:28:46Z Mathias Wolfe 224 Created the Hawberry page, though the info here isn't much more than what can be found on JEI. Additional details would be greatly appreciated. wikitext text/x-wiki The '''Hawberry''' is a blue berry mostly used for increasing horse stats. == Obtaining == === Spawning === Hawberries can be obtained by destroying or plucking Hawberry Bushes, which spawn in forests biomes, the Chapparal biomes, and other temperate biomes. === Pain === When plucking a Hawberry bush, the player will be subjected to a few seconds of fast-acting poison, which will end up resulting in -4 HP. This mechanic discourages mass collection of said berries. However, destroying the bush all together will provide the berry without the pain effect, but it does remove the bush from the game. Since these bushes are not renewable, it is up to the player how to manage Hawberry collection. == Uses == === Cooking === Hawberries are seldom used in human foods - at best, they can be used in recipes that require any type of berry or fruit, but due to the consequences of plucking Hawberries, this is a poor choice to put them towards. === Horse Dishes === Hawberries are very useful when it comes to improving the qualities of your steed. Hawberries can be combined with other ingredients in a [[Cooking Cauldron]] to create dishes that change a horse's stats when fed to. Examples are: <br> - Hawberries + Slime Balls = Jump Boost Dish <br> - Hawberries + Sugars = Speed Dish <br> - Hawberries + Camoflauge Dyes = Change Color Dish <br> A couple things to note: first off, the jump boost dish will provide a greater increase in jump height than the speed dish will provide in terms of max speed. Therefore, if one is looking to create a supreme horse, focusing on finding or breeding fast but short-hop horses is better than finding/breeding slow but high-jump horses. Secondly, the color dish will give your horse a completely random color that exists for horses. This means that while horse won't change into hot pink, for example, it may change into any skin tone a horse can spawn naturally with, including the one it already was. == Notes == - Prior to 3.1, Hawberries were reddish-pinkish. <br> - Hawberry bushes tend to spawn in the same areas Carminberry bushes spawn, which can result in intermixed clumps of both types of bushes. e07a579961917f6fe98237360101b519ab0b8a75 Coyote 0 393 1043 2022-06-14T21:19:26Z Mathias Wolfe 224 Made a short page on Coyotes, to help new players understand this mob should they find any problems with it. Additional info would be appreciated, as the page as it is is sparse. wikitext text/x-wiki '''Coyotes''' are canines that have 10 HP and deal 6 damage on hit. They tend to spawn in groups in any warm-to-temperate areas without a lot of trees, such as Plains, Deserts, Shrublands, etc. On death, they only drop experience and rarely a trophy head for mounting on a wall. == Behavior == How a coyote interacts with the player is entirely dependent on the time of day. In the daytime, they are passive and can be killed without concern, but at night they become hostile, quickly running towards targets and inflicting damage, which becomes especially deadly when considering the fact that they're usually in groups. As a result, it is best practice to scope out and kill any coyotes in the daytime, lest they be prowling your quarters after dusk. == Notes == - It is uncertain whether the behavior modifier of coyotes is light-dependent (like Vanilla spiders) or time-dependent. In addition, they strangely do not fight back in the daytime, even when attacked. 94ec128f33d6c8826a602d8f73ef84313cb2ab95 File:Fortune and Glory Armor Bonus 2.png 6 394 1044 2022-06-15T18:07:36Z Stargen 238 wikitext text/x-wiki The Armor required to get the set bonus dd1e27fb6b120ad1f3595d2d779366c1a8fa3230 Getting Started 0 12 1045 962 2022-06-15T18:51:35Z 2600:1700:B10B:210:1967:7DC:19B3:A2CF 0 /* Introduction */ wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===Scroll of a New Life=== This scroll is placed into you hotbar as soon as you spawn into a new world. This scroll will set your world spawn as soon as you right-click with the scroll in your hand. It is to note that there is no way to get another one of these and is unobtainable after that! (except if you have cheats) ===JEI=== It is good practice to ''always'' check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Stripped Wood|stripped log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Pickaxe|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== === Options === You have about 20 minutes to prepare before the first night approaches. Before that happens, it is greatly advised to be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Often a good early base makes use of the environment around it. For example, Grassland biomes may spawn with "domes" - large hills with carved-out caverns, exposed to the surface. They have enough light in the daytime, but also put a roof over your head and one or two stone walls to watch your back. Another place with unexpected defenses are the more swampy biomes, such as wetlands and bayous. While not every instance will have this, small-to-medium sized islands can spawn, with trees for lumber and lily-pad filled water all around. This makes for easy defense: since most land mobs can't travel across lily pads, you only need to worry about lighting up the island itself. These places also have plenty of water for agriculture later on. Alternatively, if you are able to travel far enough in your first twenty minutes, you may come across a fully-functioning town that has not been overrun with bandits<sup>1</sup>. Unfortunately, it can be difficult to get outside of the ruins range before the first night falls. If you happen to come across a snowy biome, be on the lookout for [[Reindeer]]: they are a great boon, as they can help you travel quickly, especially for before your first night. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. === Starting Dangers === If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], which spawn on mountains and other high places. These humanoid birds can pick you up and drop you at deadly heights, so smack them as soon as you can if you fall in their clutches. If you choose to live in a swampy biome (or temperate rainforest) be careful of [[Stymphalian Bird|Stymphalian Birds]], which spawn in low-lying, moist regions. These bronze birds shoot out dagger-like feathers from the air, making them hard to defeat without a bow or long weapon. In addition to these nasty birds, swampier biomes also have lurking underwater threats. Eels, lampreys, pirañas, and [[Frenzy|Frenzies]] can spawn in the water, waiting to chomp down on the unsuspecting traveler. While most of these deal minute damage, Frenzies can easily kill you if unprepared and/or surprised. The beaches are not immune to nasties either: Cyclops home can spawn by the shore, and nearby coastal rocks may spawn with alluring sirens that can drag you to your doom. On rare occasions, giant sea serpents can rise from the depth and decimate anything near the water. As a result, one should be wary of walking along the coastline in search of a better home. === Additional Tips === It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. <p style="text-align:right;">→[[Early-Game Base Strategies]]</p> <p style="text-align:right;">→[[Early-Game Food]]</p> <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p> <p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 31970f08596ecdb184b90c7387b23fd3137e6a7b 1046 1045 2022-06-15T18:52:21Z 2600:1700:B10B:210:1967:7DC:19B3:A2CF 0 /* Scroll of a New Life */ wikitext text/x-wiki [[File:Getting_Started.png|thumb|317x317px]] ==Introduction== Rebirth of the Night introduces new and unique concepts, different to Vanilla Minecraft. ===Scroll of New Life=== This scroll is placed into you hotbar as soon as you spawn into a new world. This scroll will set your world spawn as soon as you right-click with the scroll in your hand. It is to note that there is no way to get another one of these and is unobtainable after that! (except if you have cheats) ===JEI=== It is good practice to ''always'' check [[JEI]] for recipes and descriptions before referring to this wiki. On the bottom-right of the inventory screen there is a search bar, similar to the one found in Vanilla creative mode. Use this to search for desired information about items/blocks. You can select the search results on the right-hand side to expand any information. [[File:Oakplank recipe.png|thumb|alt=Making planks out of logs.|Making planks out of oak log.]] [[File:Cobble recipe.png|frame|alt=Cobblestone Recipe|Making cobble with stone rocks.]] ==Version 3.0== ===Chopping wood=== In version 3.0 and later, punching trees is no longer an effective way of harvesting wood. You can instead create the [[Crude Axe|crude axe]] for felling trees and creating planks. Planks are created by either chopping logs with an axe or normally in a crafting table. To chop logs into planks, simply place the log block down and right-click with your axe equipped. The first chop removes the bark, resulting in [[Bark|bark]] and a [[Stripped Wood|stripped log]]. Futher chopping the debarked log will drop planks. ===Mining stone=== The first pickaxe you can naturally obtain is the [[Pickaxe|stone pickaxe]], which can be crafted with either flint or cobblestone via the 3x3 [[Crafting Table|crafting table]]. Tools, especially pickaxes, have different harvest levels and mining speeds. This is the same concept as in Vanilla Minecraft. See the [[Tool Comparison Chart]]. ==Earlier versions== Just like in version 3.0, stone tools can be made with cobblestone. Cobblestone can be created with four rocks on a 2x2 grid. Cobblestone can be used with sticks to make stone tools like in regular Vanilla mincraft, it also does not matter which variation of cobble you use. ==The First Day - Making a base== === Options === You have about 20 minutes to prepare before the first night approaches. Before that happens, it is greatly advised to be on the lookout for good base locations. Remember, mobs will breach your base if it's not in a good location. You should create an initial wall around your base that's at least 10 or so blocks away from the base. Make sure you put torches on the inside, too. When night approaches, steer clear of the walls and stay close to the center. Often a good early base makes use of the environment around it. For example, Grassland biomes may spawn with "domes" - large hills with carved-out caverns, exposed to the surface. They have enough light in the daytime, but also put a roof over your head and one or two stone walls to watch your back. Another place with unexpected defenses are the more swampy biomes, such as wetlands and bayous. While not every instance will have this, small-to-medium sized islands can spawn, with trees for lumber and lily-pad filled water all around. This makes for easy defense: since most land mobs can't travel across lily pads, you only need to worry about lighting up the island itself. These places also have plenty of water for agriculture later on. Alternatively, if you are able to travel far enough in your first twenty minutes, you may come across a fully-functioning town that has not been overrun with bandits<sup>1</sup>. Unfortunately, it can be difficult to get outside of the ruins range before the first night falls. If you happen to come across a snowy biome, be on the lookout for [[Reindeer]]: they are a great boon, as they can help you travel quickly, especially for before your first night. Another option is to create an underground base. If you dig far enough down, mobs won't sense you in your base. Just be careful for caves that may be near your base, as the mobs may dig through your walls. If you've done any of these options, you should be safe for your first night. You can then start looking at options to [[Settling Down: The basics|expand your settlement]]. === Starting Dangers === If you choose to live on a mountain or hill, be careful of [[Harpy|harpies]], which spawn on mountains and other high places. These humanoid birds can pick you up and drop you at deadly heights, so smack them as soon as you can if you fall in their clutches. If you choose to live in a swampy biome (or temperate rainforest) be careful of [[Stymphalian Bird|Stymphalian Birds]], which spawn in low-lying, moist regions. These bronze birds shoot out dagger-like feathers from the air, making them hard to defeat without a bow or long weapon. In addition to these nasty birds, swampier biomes also have lurking underwater threats. Eels, lampreys, pirañas, and [[Frenzy|Frenzies]] can spawn in the water, waiting to chomp down on the unsuspecting traveler. While most of these deal minute damage, Frenzies can easily kill you if unprepared and/or surprised. The beaches are not immune to nasties either: Cyclops home can spawn by the shore, and nearby coastal rocks may spawn with alluring sirens that can drag you to your doom. On rare occasions, giant sea serpents can rise from the depth and decimate anything near the water. As a result, one should be wary of walking along the coastline in search of a better home. === Additional Tips === It is recommended you don't put torches around the entrance of your base until you have enough gear to fight, as [[Zombie|zombies]] investigate light sources, and will alert other zombies if they notice something suspicious. For example, the entrance to an underground base from the surface should not have torches. Another thing to possibly pay attention to is how much noise you are making. Placing blocks and mining will cause nearby mobs to investigate the area. However, this usually isn't a big deal unless you're detonating TNT, or a creeper explodes. <p style="text-align:right;">→[[Early-Game Base Strategies]]</p> <p style="text-align:right;">→[[Early-Game Food]]</p> <p style="text-align:right;">→[[Settling Down: The basics|Settling down]]</p> <p style="text-align:right;">→[[Leaving the Shell, Conquering the World|Leaving the Shell]]</p> [[Category:Guide]] 21180507821eb6531b0317cfc68babb2cad07a97 File:Gladiator2.png.png 6 395 1047 2022-06-15T19:08:52Z Stargen 238 wikitext text/x-wiki Armor and weapons required for the set bonus 6d8c7c378d0ff6ecd95196a129bec93a3553a49c File:Gladiator3.png 6 396 1048 2022-06-15T19:10:58Z Stargen 238 wikitext text/x-wiki Armor and Weapons required for the set bonus 8192ddea87341be14ba65f6ce289f8e9d9dcf665 File:Howling Beast.png 6 267 1049 685 2022-06-15T19:55:37Z Stargen 238 Stargen uploaded a new version of [[File:Howling Beast.png]] wikitext text/x-wiki 'Howling Beast' armor set bonus RoTN 4b8c44e94ed2b2667ed39b1470c804a428cab660 1050 1049 2022-06-15T19:56:31Z Stargen 238 Stargen reverted [[File:Howling Beast.png]] to an old version wikitext text/x-wiki 'Howling Beast' armor set bonus RoTN 4b8c44e94ed2b2667ed39b1470c804a428cab660 File:Howling Beast2.png 6 397 1051 2022-06-15T19:59:29Z Stargen 238 wikitext text/x-wiki Armor and Weapons required for set bonus abafac41a62ba8ebc2b6de280e300236ed5f63cb 1057 1051 2022-06-16T15:51:09Z Stargen 238 Stargen uploaded a new version of [[File:Howling Beast2.png]] wikitext text/x-wiki Armor and Weapons required for set bonus abafac41a62ba8ebc2b6de280e300236ed5f63cb File:Gladiator.png 6 266 1052 684 2022-06-16T15:11:18Z Stargen 238 Stargen uploaded a new version of [[File:Gladiator.png]] wikitext text/x-wiki 'Gladiator' armor set bonus RoTN 9345b459e925bf5813d7c9c0440b5fac617034a4 1053 1052 2022-06-16T15:25:41Z Stargen 238 Stargen reverted [[File:Gladiator.png]] to an old version wikitext text/x-wiki 'Gladiator' armor set bonus RoTN 9345b459e925bf5813d7c9c0440b5fac617034a4 File:Gladiator2.png 6 398 1054 2022-06-16T15:31:10Z Stargen 238 'Gladiator' armor set bonus RoTN wikitext text/x-wiki == Summary == 'Gladiator' armor set bonus RoTN == Licensing == {{CC-by-sa-2.5}} 90ab088de290c51be1fe80129ed78024e50d3164 File:GladiatorTwo.png 6 399 1055 2022-06-16T15:32:17Z Stargen 238 'Gladiator' armor set bonus RoTN wikitext text/x-wiki == Summary == 'Gladiator' armor set bonus RoTN == Licensing == {{CC-by-sa-2.5}} 90ab088de290c51be1fe80129ed78024e50d3164 1056 1055 2022-06-16T15:32:39Z Stargen 238 /* Licensing */ wikitext text/x-wiki == Summary == 'Gladiator' armor set bonus RoTN 871c1b231e0d58a87cd76d4156f4fa710f5a13d2 File:Howling Beast3.png 6 400 1058 2022-06-16T15:53:01Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Gladiator4.png 6 401 1059 2022-06-16T16:00:21Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Heavenly Lush Armor Bonus.png 6 402 1060 2022-06-16T16:49:33Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Oppor-tuna-st Armor Bonus.png 6 403 1061 2022-06-16T16:52:56Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Clay Soldier Set Bonus.png 6 404 1062 2022-06-16T16:55:15Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Aura of Mirage.png 6 405 1063 2022-06-16T19:51:03Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Paroxysm2.png 6 406 1064 2022-06-16T20:01:58Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Imperceptible Step.png 6 407 1065 2022-06-16T20:16:15Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Verdant Swiftness.png 6 408 1067 2022-06-16T22:07:51Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:The Behemoth.png 6 409 1068 2022-06-16T22:08:02Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Natrual Wrath.png 6 410 1069 2022-06-16T22:08:17Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:On Fire.png 6 411 1070 2022-06-16T22:08:30Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Naga-nnn Make It.png 6 412 1071 2022-06-16T22:08:49Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Ethereal Form.png 6 413 1072 2022-06-16T22:08:58Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Berserker 3.png 6 414 1073 2022-06-16T22:09:06Z Stargen 238 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Set Bonuses 0 82 1074 1066 2022-06-16T22:09:52Z Stargen 238 /* Current Version */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.1.0'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heavenly Lush || [[File:Heavenly Lush Armor Bonus.png|frameless|center]] || * Floral Crown * Floral Mantle * Floral Wrappings * Floral Anklets || * [Pacifism 1] = Enemies that attack you get slowed. || * 0 Armor * 0 Armor Toughness |- | Oppor-tuna-st || [[File:Oppor-tuna-st Armor Bonus.png|frameless|center]] || * Fishermen Hat * Fishing Rod || * [Luck 1] || * 1 Armor * 0 Armor Toughness |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | Clay Soldier || [[File:Clay Soldier Set Bonus.png|frameless|center]] || * Clay Helmet * Clay Chestplate * Clay Leggings * Clay Boots || * [Projectile Protection 4] * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 7 Armor * 0 Armor Toughness |- | Imperceptible Step || [[File:Imperceptible Step.png|frameless|center]] || * Camouflage Helmet * Camouflage Chestplate * Camouflage Leggings * Camouflage Boots || * [Invinsibilty 1 (15s) every 30s] * [Jump Boost 1 (5s) every 30s] * [Brutailty 1 (5s) every 30s] * [Precision 1 (5s) every 30s] || * 7 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+15% Movement Speed] * [+2 Armor] * [80% Attack Speed] || * 9 Armor * 0 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +3 Armor, +2 Armor Toughness * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 20 Armor ** Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 2 (10s) Every 30s] = +40% Dig Speed, +20% Attack Speed * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator4.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Saber, Rapier, War Mallet, Spear, Lance, Javelin or Flanged Mace || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast3.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword, Greatsword, Warhammer, Quarterstaff, Katana, Battleaxe, Halberd, Glaive or Pike || * [Jump Boost 2] = +1.5 Jump Height * [+10% Knockback Resistance] * Steel Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * 20 Armor * 6 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Recoil 1] = Vanilla thorns effect. * [Absorption 1 every 30s] * [70% Projectile Defense] * [Knockback 4] || * 17 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 2] = Converts physical damage into magic damage * [Mending (5s) for equipped items every 60s] = applies to any equipped item. || * 24 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 26 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Alexandrite Helmet * Alexandrite Chestplate * Alexandrite Leggings * Alexandrite Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. * [Luck 1] * [Haste 1] = +20% Dig Speed, +10% Attack Speed || * 24 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (5s) every 30s] * [15% Attack Damage] || * 24 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 1] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. * [+0.5 Step Height] * [Fluidity] = Permanent +0.5 step height, as well as 10s of speed 1, jump boost 1, feather falling 5, and reach 1 every 20s || * 24 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Alexandrite Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 1] = Converts physical damage into magic damage * [Luck 1] * [Water Breathing (20s) every 60s] * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [+10% Attack Speed] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 5 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm2.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots * Sanguine Sword || * [Explode every 15s] * [+40% Explosion Resistance] * [-5% Movement Speed] * [10% Attack Damage] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. * [+0.5 Step Height] * [10% Attack Speed] || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Respiration 3] = Increases underwater breathing time. * [Luck 2] || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Smite 6] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 6] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [+4 Max Health] * [Regeneration 5 (8s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. || * 28 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 30 Armor * 9 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [+50% Knockback Resistance] * [Knockback 3] * [Consume food 20% faster] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage ** [Arcane Conversion 3] = Converts physical damage into magic damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 32 Armor * 24 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [Arcane Conversion 3] = Converts physical damage into magic damage * [x3.5 Magic Damage] * [Increased Potion Duration] || * 25 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [+2 Armor Toughness] * [+2 Max Health] * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. || * 30 Armor * 8 Armor Toughness |- | Aura of Mirage || [[File:Aura of Mirage.png|frameless|center]] || * Mythril Helmet * Viridium Chestplate * Viridium Leggings * Mythril Boots || * [Stealthy Strike 1] = Invisibility for 10 seconds, speed 2 for 5 seconds, and strength 2, trueshot 2, magic focus 1, arcanic conversion 2, and vulnerable 1 for 3 seconds every 15 seconds || * 29 Armor * 6 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [+5 Projectile Damage] * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Exorite Helmet * Exorite Chestplate * Exorite Leggings * Exorite Boots || * [Night Vision] * [Cure all bad effects every 30s (except plague)] || * 34 Armor * 9 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1 (5s) every 10s] = hitting mobs heals you. * [Strength 1] = Vanilla strength effect || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [+4 Armor] * [Leeching 1 (5s) every 10s] = hitting mobs heals you. || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Ferrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance]u * [-50% Jump Height] * [+0.5 Step Height] * [+100% Attack Damage] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 2 (5s) every 10s] = hitting mobs heals you. * [+15% Movement Speed] * [+15% Attack Speed] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [+8 Armor] * [Fire Resistance 5] = 50% Resistance to fire and lava. * [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. * [+25% Knockback Resistance] * [Fire Aspect 2] * [Flame 2] * [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [+8 Armor] ** [Fire Resistance 5] = 50% Resistance to fire and lava. ** [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. ** [+25% Knockback Resistance] ** [Fire Aspect 2] ** [Flame 2] ** [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 22 Armor * 7 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/1 (Bow) [+50% Projectile Damage] * 1/1 (Bow) [+3 Attack Damage] * 1/1 (Bow) [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance 3] = 30% Resistance to fire and lava. * [+10% Move Speed] || * 30 Armor * 9 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 29 Armor * 9 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Verdant Swiftness || [[File:Verdant Swiftness.png|frameless|center]] || * Steeleaf Helmet * Steeleaf Chestplate * Steeleaf Leggings * Steeleaf Boots * Steeleaf Arming Sword || * [+20% Movement Speed] * [Photosynthesis 1 (10s) every 45s] * [Jump Boost 1] = Vanilla jump boost effect * [10% Attack Speed] || * 31 Armor * 11 Armor Toughness |- | The Behemoth || [[File:The Behemoth.png|frameless|center]] || * Knightly Helmet * Knightly Chestplate * Knightly Leggings * Knightly Boots * Knightly Arming Sword || * [-10% Movement Speed] * [9+ Armor] * [5+ Armor Toughness] * [30% Knockback Resistance] * [Knockback 4] * [Magnetic 1] || * 40 Armor * 20 Armor Toughness |- | Natrual Wrath || [[File:Natrual Wrath.png|frameless|center]] || * Ironroot Helmet * Ironroot Chestplate * Ironroot Leggings * Ironroot Boots * Ironroot Arming Sword || * [Leech 1 (5s) every 10s] = hitting mobs heals you. * [Recoil 2] = Vanilla thorns effect * [Magic Focus 2] = +150% Magic Damage * [Arcanic Conversion 4] = Converts physical damage into magic damage * [Trueshot 1 (10s) every 30s] || * 24 Armor * 10 Armor Toughness |- | On Fire || [[File:On Fire.png|frameless|center]] || * Fiery Helmet * Fiery Chestplate * Fiery Leggings * Fiery Boots * Fiery Pick || * [Fire Aspect 3] * [Flame 3] * [Smelting] = Smelts ores when mined * [Haste 2] = 40% Dig Speed 20% Attack Speed * [Haste 3 (15s) every 30s] = 80% Dig Speed 40% Attack Speed || * 34 Armor * 15 Armor Toughness |- | Naga-nnn Make It || [[File:Naga-nnn Make It.png|frameless|center]] || * Naga Scale Tunic * Naga Scale Leggings || * [Speed 1] = Vanilla speed effect * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Ethereal Form || [[File:Ethereal Form.png|frameless|center]] || * Phantom Helm * Phantom Plate || * [Sneaky Strike 2] = invisibility for 10 seconds, speed 2 for 5 seconds, and strength 4, trueshot 4, magic focus 2, arcanic conversion 4, and vulnerable 1 for 3 seconds every 15 seconds || * 17 Armor * 10 Armor Toughness |- | Empowered Berserker || [[File:Berserker 3.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two ironroot, steeleaf, minotaur gold/minotaur diamond, or knightly axe. || * [Speed 2] = Vanilla speed effect. * [Jump Boost 1] = Vanilla jump boost effect * [Hunger 2] = Lose hunger over time. * [Vulnerable] * [80% Attack Speed] || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance 5] = 50% Resistance to fire and lava. * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance 10 (10s) every 15s] = 100% Resistance to fire and lava. * [Fire Resistance 7] = 70% Resistance to fire and lava. * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} acc7f480fc727c95f010a2fbd83d997952b7da93 1075 1074 2022-06-17T01:00:12Z Stargen 238 /* Post-Twilight Forest */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.1.0'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heavenly Lush || [[File:Heavenly Lush Armor Bonus.png|frameless|center]] || * Floral Crown * Floral Mantle * Floral Wrappings * Floral Anklets || * [Pacifism 1] = Enemies that attack you get slowed. || * 0 Armor * 0 Armor Toughness |- | Oppor-tuna-st || [[File:Oppor-tuna-st Armor Bonus.png|frameless|center]] || * Fishermen Hat * Fishing Rod || * [Luck 1] || * 1 Armor * 0 Armor Toughness |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | Clay Soldier || [[File:Clay Soldier Set Bonus.png|frameless|center]] || * Clay Helmet * Clay Chestplate * Clay Leggings * Clay Boots || * [Projectile Protection 4] * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 7 Armor * 0 Armor Toughness |- | Imperceptible Step || [[File:Imperceptible Step.png|frameless|center]] || * Camouflage Helmet * Camouflage Chestplate * Camouflage Leggings * Camouflage Boots || * [Invinsibilty 1 (15s) every 30s] * [Jump Boost 1 (5s) every 30s] * [Brutailty 1 (5s) every 30s] * [Precision 1 (5s) every 30s] || * 7 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+15% Movement Speed] * [+2 Armor] * [80% Attack Speed] || * 9 Armor * 0 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +3 Armor, +2 Armor Toughness * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 20 Armor ** Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 2 (10s) Every 30s] = +40% Dig Speed, +20% Attack Speed * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator4.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Saber, Rapier, War Mallet, Spear, Lance, Javelin or Flanged Mace || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast3.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword, Greatsword, Warhammer, Quarterstaff, Katana, Battleaxe, Halberd, Glaive or Pike || * [Jump Boost 2] = +1.5 Jump Height * [+10% Knockback Resistance] * Steel Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * 20 Armor * 6 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Recoil 1] = Vanilla thorns effect. * [Absorption 1 every 30s] * [70% Projectile Defense] * [Knockback 4] || * 17 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 2] = Converts physical damage into magic damage * [Mending (5s) for equipped items every 60s] = applies to any equipped item. || * 24 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 26 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Alexandrite Helmet * Alexandrite Chestplate * Alexandrite Leggings * Alexandrite Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. * [Luck 1] * [Haste 1] = +20% Dig Speed, +10% Attack Speed || * 24 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (5s) every 30s] * [15% Attack Damage] || * 24 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 1] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. * [+0.5 Step Height] * [Fluidity] = Permanent +0.5 step height, as well as 10s of speed 1, jump boost 1, feather falling 5, and reach 1 every 20s || * 24 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Alexandrite Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 1] = Converts physical damage into magic damage * [Luck 1] * [Water Breathing (20s) every 60s] * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [+10% Attack Speed] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 5 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm2.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots * Sanguine Sword || * [Explode every 15s] * [+40% Explosion Resistance] * [-5% Movement Speed] * [10% Attack Damage] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. * [+0.5 Step Height] * [10% Attack Speed] || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Respiration 3] = Increases underwater breathing time. * [Luck 2] || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Smite 6] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 6] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [+4 Max Health] * [Regeneration 5 (8s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. || * 28 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 30 Armor * 9 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [+50% Knockback Resistance] * [Knockback 3] * [Consume food 20% faster] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage ** [Arcane Conversion 3] = Converts physical damage into magic damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 32 Armor * 24 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [Arcane Conversion 3] = Converts physical damage into magic damage * [x3.5 Magic Damage] * [Increased Potion Duration] || * 25 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [+2 Armor Toughness] * [+2 Max Health] * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. || * 30 Armor * 8 Armor Toughness |- | Aura of Mirage || [[File:Aura of Mirage.png|frameless|center]] || * Mythril Helmet * Viridium Chestplate * Viridium Leggings * Mythril Boots || * [Stealthy Strike 1] = Invisibility for 10 seconds, speed 2 for 5 seconds, and strength 2, trueshot 2, magic focus 1, arcanic conversion 2, and vulnerable 1 for 3 seconds every 15 seconds || * 29 Armor * 6 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [+5 Projectile Damage] * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Exorite Helmet * Exorite Chestplate * Exorite Leggings * Exorite Boots || * [Night Vision] * [Cure all bad effects every 30s (except plague)] || * 34 Armor * 9 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1 (5s) every 10s] = hitting mobs heals you. * [Strength 1] = Vanilla strength effect || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [+4 Armor] * [Leeching 1 (5s) every 10s] = hitting mobs heals you. || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Ferrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance]u * [-50% Jump Height] * [+0.5 Step Height] * [+100% Attack Damage] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 2 (5s) every 10s] = hitting mobs heals you. * [+15% Movement Speed] * [+15% Attack Speed] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [+8 Armor] * [Fire Resistance 5] = 50% Resistance to fire and lava. * [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. * [+25% Knockback Resistance] * [Fire Aspect 2] * [Flame 2] * [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [+8 Armor] ** [Fire Resistance 5] = 50% Resistance to fire and lava. ** [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. ** [+25% Knockback Resistance] ** [Fire Aspect 2] ** [Flame 2] ** [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 22 Armor * 7 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/1 (Bow) [+50% Projectile Damage] * 1/1 (Bow) [+3 Attack Damage] * 1/1 (Bow) [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance 3] = 30% Resistance to fire and lava. * [+10% Move Speed] || * 30 Armor * 9 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 29 Armor * 9 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Verdant Swiftness || [[File:Verdant Swiftness.png|frameless|center]] || * Steeleaf Helmet * Steeleaf Chestplate * Steeleaf Leggings * Steeleaf Boots * Steeleaf Arming Sword || * [+20% Movement Speed] * [Photosynthesis 1 (10s) every 45s] * [Jump Boost 1] = Vanilla jump boost effect * [10% Attack Speed] || * 31 Armor * 11 Armor Toughness |- | The Behemoth || [[File:The Behemoth.png|frameless|center]] || * Knightly Helmet * Knightly Chestplate * Knightly Leggings * Knightly Boots * Knightly Arming Sword || * [-10% Movement Speed] * [9+ Armor] * [5+ Armor Toughness] * [30% Knockback Resistance] * [Knockback 4] * [Magnetic 1] || * 40 Armor * 20 Armor Toughness |- | Natrual Wrath || [[File:Natrual Wrath.png|frameless|center]] || * Ironroot Helmet * Ironroot Chestplate * Ironroot Leggings * Ironroot Boots * Ironroot Arming Sword || * [Leech 1 (5s) every 10s] = hitting mobs heals you. * [Recoil 2] = Vanilla thorns effect * [Magic Focus 2] = +150% Magic Damage * [Arcanic Conversion 4] = Converts physical damage into magic damage * [Trueshot 1 (10s) every 30s] || * 24 Armor * 10 Armor Toughness |- | On Fire || [[File:On Fire.png|frameless|center]] || * Fiery Helmet * Fiery Chestplate * Fiery Leggings * Fiery Boots * Fiery Pick || * [Fire Aspect 3] * [Flame 3] * [Smelting] = Smelts ores when mined * [Haste 2] = 40% Dig Speed, 20% Attack Speed * [Haste 3 (15s) every 30s] = 80% Dig Speed 40% Attack Speed || * 34 Armor * 15 Armor Toughness |- | Naga-nnn Make It || [[File:Naga-nnn Make It.png|frameless|center]] || * Naga Scale Tunic * Naga Scale Leggings || * [Speed 1] = Vanilla speed effect * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Ethereal Form || [[File:Ethereal Form.png|frameless|center]] || * Phantom Helm * Phantom Plate || * [Sneaky Strike 2] = invisibility for 10 seconds, speed 2 for 5 seconds, and strength 4, trueshot 4, magic focus 2, arcanic conversion 4, and vulnerable 1 for 3 seconds every 15 seconds || * 17 Armor * 10 Armor Toughness |- | Empowered Berserker || [[File:Berserker 3.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two ironroot, steeleaf, minotaur gold/minotaur diamond, or knightly axe. || * [Speed 2] = Vanilla speed effect. * [Jump Boost 1] = Vanilla jump boost effect * [Hunger 2] = Lose hunger over time. * [Vulnerable] * [80% Attack Speed] || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance 5] = 50% Resistance to fire and lava. * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance 10 (10s) every 15s] = 100% Resistance to fire and lava. * [Fire Resistance 7] = 70% Resistance to fire and lava. * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 264f4b223ffc7fa83fcdd166903cc865ca133024 1076 1075 2022-06-17T11:44:16Z Stargen 238 /* Current Version */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.1.0'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heavenly Lush || [[File:Heavenly Lush Armor Bonus.png|frameless|center]] || * Floral Crown * Floral Mantle * Floral Wrappings * Floral Anklets || * [Pacifism 1] = Enemies that attack you get slowed. || * 0 Armor * 0 Armor Toughness |- | Oppor-tuna-st || [[File:Oppor-tuna-st Armor Bonus.png|frameless|center]] || * Fishermen Hat * Fishing Rod || * [Luck 1] || * 1 Armor * 0 Armor Toughness |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | Clay Soldier || [[File:Clay Soldier Set Bonus.png|frameless|center]] || * Clay Helmet * Clay Chestplate * Clay Leggings * Clay Boots || * [Projectile Protection 4] * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 7 Armor * 0 Armor Toughness |- | Imperceptible Step || [[File:Imperceptible Step.png|frameless|center]] || * Camouflage Helmet * Camouflage Chestplate * Camouflage Leggings * Camouflage Boots || * [Invinsibilty 1 (15s) every 30s] * [Jump Boost 1 (5s) every 30s] * [Brutailty 1 (5s) every 30s] * [Precision 1 (5s) every 30s] || * 7 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+15% Movement Speed] * [+2 Armor] * [80% Attack Speed] || * 9 Armor * 0 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +3 Armor, +2 Armor Toughness * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 20 Armor ** Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 2 (10s) Every 30s] = +40% Dig Speed, +20% Attack Speed * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator4.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Saber, Rapier, War Mallet, Spear, Lance, Javelin or Flanged Mace || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast3.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword, Greatsword, Warhammer, Quarterstaff, Katana, Battleaxe, Halberd, Glaive or Pike || * [Jump Boost 2] = +1.5 Jump Height * [+10% Knockback Resistance] * Steel Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * 20 Armor * 6 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Recoil 1] = Vanilla thorns effect. * [Absorption 1 every 30s] * [70% Projectile Defense] * [Knockback 4] || * 17 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 2] = Converts physical damage into magic damage * [Mending (5s) for equipped items every 60s] = applies to any equipped item. || * 24 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 26 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Alexandrite Helmet * Alexandrite Chestplate * Alexandrite Leggings * Alexandrite Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. * [Luck 1] * [Haste 1] = +20% Dig Speed, +10% Attack Speed || * 24 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (5s) every 30s] * [15% Attack Damage] || * 24 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 1] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. * [+0.5 Step Height] * [Fluidity] = Permanent +0.5 step height, as well as 10s of speed 1, jump boost 1, feather falling 5, and reach 1 every 20s || * 24 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Alexandrite Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 1] = Converts physical damage into magic damage * [Luck 1] * [Water Breathing (20s) every 60s] * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [+10% Attack Speed] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 5 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm2.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots * Sanguine Sword || * [Explode every 15s] * [+40% Explosion Resistance] * [-5% Movement Speed] * [10% Attack Damage] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. * [+0.5 Step Height] * [10% Attack Speed] || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Respiration 3] = Increases underwater breathing time. * [Luck 2] || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Smite 6] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 6] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [+4 Max Health] * [Regeneration 5 (8s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. || * 28 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 30 Armor * 9 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [+50% Knockback Resistance] * [Knockback 3] * [Consume food 20% faster] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage ** [Arcane Conversion 3] = Converts physical damage into magic damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 32 Armor * 24 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [Arcane Conversion 3] = Converts physical damage into magic damage * [x3.5 Magic Damage] * [Increased Potion Duration] || * 25 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [+2 Armor Toughness] * [+2 Max Health] * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. || * 30 Armor * 8 Armor Toughness |- | Aura of Mirage || [[File:Aura of Mirage.png|frameless|center]] || * Mythril Helmet * Viridium Chestplate * Viridium Leggings * Mythril Boots || * [Stealthy Strike 1] = Invisibility for 10 seconds, speed 2 for 5 seconds, and strength 2, trueshot 2, magic focus 1, arcanic conversion 2, and vulnerable 1 for 3 seconds every 15 seconds || * 29 Armor * 6 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [+5 Projectile Damage] * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Exorite Helmet * Exorite Chestplate * Exorite Leggings * Exorite Boots || * [Night Vision] * [Cure all bad effects every 30s (except plague)] || * 34 Armor * 9 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1 (5s) every 10s] = hitting mobs heals you. * [Strength 1] = Vanilla strength effect || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [+4 Armor] * [Leeching 1 (5s) every 10s] = hitting mobs heals you. || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Ferrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance]u * [-50% Jump Height] * [+0.5 Step Height] * [+100% Attack Damage] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 2 (5s) every 10s] = hitting mobs heals you. * [+15% Movement Speed] * [+15% Attack Speed] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [+8 Armor] * [Fire Resistance 5] = 50% Resistance to fire and lava. * [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. * [+25% Knockback Resistance] * [Fire Aspect 2] * [Flame 2] * [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [+8 Armor] ** [Fire Resistance 5] = 50% Resistance to fire and lava. ** [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. ** [+25% Knockback Resistance] ** [Fire Aspect 2] ** [Flame 2] ** [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 22 Armor * 7 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/1 (Bow) [+50% Projectile Damage] * 1/1 (Bow) [+3 Attack Damage] * 1/1 (Bow) [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance 3] = 30% Resistance to fire and lava. * [+10% Move Speed] || * 30 Armor * 9 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 29 Armor * 9 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Verdant Swiftness || [[File:Verdant Swiftness.png|frameless|center]] || * Steeleaf Helmet * Steeleaf Chestplate * Steeleaf Leggings * Steeleaf Boots * Steeleaf Arming Sword || * [+20% Movement Speed] * [Photosynthesis 1 (10s) every 45s] * [Jump Boost 1] = Vanilla jump boost effect * [10% Attack Speed] || * 31 Armor * 11 Armor Toughness |- | The Behemoth || [[File:The Behemoth.png|frameless|center]] || * Knightly Helmet * Knightly Chestplate * Knightly Leggings * Knightly Boots * Knightly Arming Sword || * [-10% Movement Speed] * [9+ Armor] * [5+ Armor Toughness] * [30% Knockback Resistance] * [Knockback 4] * [Magnetic 1] || * 40 Armor * 20 Armor Toughness |- | Natrual Wrath || [[File:Natrual Wrath.png|frameless|center]] || * Ironroot Helmet * Ironroot Chestplate * Ironroot Leggings * Ironroot Boots * Ironroot Arming Sword || * [Leech 1 (5s) every 10s] = hitting mobs heals you. * [Recoil 2] = Vanilla thorns effect * [Magic Focus 2] = +150% Magic Damage * [Arcanic Conversion 4] = Converts physical damage into magic damage * [Trueshot 1 (10s) every 30s] || * 24 Armor * 10 Armor Toughness |- | On Fire || [[File:On Fire.png|frameless|center]] || * Fiery Helmet * Fiery Chestplate * Fiery Leggings * Fiery Boots * Fiery Pick || * [Fire Aspect 3] * [Flame 3] * [Smelting] = Smelts ores when mined * [Haste 2] = 40% Dig Speed, 20% Attack Speed * [Haste 3 (15s) every 30s] = 60% Dig Speed, 30% Attack Speed || * 34 Armor * 15 Armor Toughness |- | Naga-nnn Make It || [[File:Naga-nnn Make It.png|frameless|center]] || * Naga Scale Tunic * Naga Scale Leggings || * [Speed 1] = Vanilla speed effect * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Ethereal Form || [[File:Ethereal Form.png|frameless|center]] || * Phantom Helm * Phantom Plate || * [Sneaky Strike 2] = invisibility for 10 seconds, speed 2 for 5 seconds, and strength 4, trueshot 4, magic focus 2, arcanic conversion 4, and vulnerable 1 for 3 seconds every 15 seconds || * 17 Armor * 10 Armor Toughness |- | Empowered Berserker || [[File:Berserker 3.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two ironroot, steeleaf, minotaur gold/minotaur diamond, or knightly axe. || * [Speed 2] = Vanilla speed effect. * [Jump Boost 1] = Vanilla jump boost effect * [Hunger 2] = Lose hunger over time. * [Vulnerable] * [80% Attack Speed] || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance 5] = 50% Resistance to fire and lava. * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance 10 (10s) every 15s] = 100% Resistance to fire and lava. * [Fire Resistance 7] = 70% Resistance to fire and lava. * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} c74a1a169dee534be17a67aea7ae0a91a12428f3 1077 1076 2022-06-17T11:46:12Z Stargen 238 /* Current Version */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.1.0'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heavenly Lush || [[File:Heavenly Lush Armor Bonus.png|frameless|center]] || * Floral Crown * Floral Mantle * Floral Wrappings * Floral Anklets || * [Pacifism 1] = Enemies that attack you get slowed. || * 0 Armor * 0 Armor Toughness |- | Oppor-tuna-st || [[File:Oppor-tuna-st Armor Bonus.png|frameless|center]] || * Fishermen Hat * Fishing Rod || * [Luck 1] || * 1 Armor * 0 Armor Toughness |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | Clay Soldier || [[File:Clay Soldier Set Bonus.png|frameless|center]] || * Clay Helmet * Clay Chestplate * Clay Leggings * Clay Boots || * [Projectile Protection 4] * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 7 Armor * 0 Armor Toughness |- | Imperceptible Step || [[File:Imperceptible Step.png|frameless|center]] || * Camouflage Helmet * Camouflage Chestplate * Camouflage Leggings * Camouflage Boots || * [Invinsibilty 1 (15s) every 30s] * [Jump Boost 1 (5s) every 30s] * [Brutailty 1 (5s) every 30s] * [Precision 1 (5s) every 30s] || * 7 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+15% Movement Speed] * [+2 Armor] * [80% Attack Speed] || * 9 Armor * 0 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +3 Armor, +2 Armor Toughness * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 20 Armor ** Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 2 (10s) Every 30s] = +40% Dig Speed, +20% Attack Speed * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator4.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Saber, Rapier, War Mallet, Spear, Lance, Javelin or Flanged Mace || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast3.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword, Greatsword, Warhammer, Quarterstaff, Katana, Battleaxe, Halberd, Glaive or Pike || * [Jump Boost 2] = +1.5 Jump Height * [+10% Knockback Resistance] * Steel Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * 20 Armor * 6 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Recoil 1] = Vanilla thorns effect. * [Absorption 1 every 30s] * [70% Projectile Defense] * [Knockback 4] || * 17 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 2] = Converts physical damage into magic damage * [Mending (5s) for equipped items every 60s] = applies to any equipped item. || * 24 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 26 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Alexandrite Helmet * Alexandrite Chestplate * Alexandrite Leggings * Alexandrite Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. * [Luck 1] * [Haste 1] = +20% Dig Speed, +10% Attack Speed || * 24 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (5s) every 30s] * [15% Attack Damage] || * 24 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 1] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. * [+0.5 Step Height] * [Fluidity] = Permanent +0.5 step height, as well as 10s of speed 1, jump boost 1, feather falling 5, and reach 1 every 20s || * 24 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Alexandrite Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 1] = Converts physical damage into magic damage * [Luck 1] * [Water Breathing (20s) every 60s] * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [+10% Attack Speed] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 5 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm2.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots * Sanguine Sword || * [Explode every 15s] * [+40% Explosion Resistance] * [-5% Movement Speed] * [10% Attack Damage] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. * [+0.5 Step Height] * [10% Attack Speed] || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Respiration 3] = Increases underwater breathing time. * [Luck 2] || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Smite 6] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 6] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [+4 Max Health] * [Regeneration 5 (8s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. || * 28 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 30 Armor * 9 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [+50% Knockback Resistance] * [Knockback 3] * [Consume food 20% faster] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage ** [Arcane Conversion 3] = Converts physical damage into magic damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 32 Armor * 24 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [Arcane Conversion 3] = Converts physical damage into magic damage * [x3.5 Magic Damage] * [Increased Potion Duration] || * 25 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [+2 Armor Toughness] * [+2 Max Health] * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. || * 30 Armor * 8 Armor Toughness |- | Aura of Mirage || [[File:Aura of Mirage.png|frameless|center]] || * Mythril Helmet * Viridium Chestplate * Viridium Leggings * Mythril Boots || * [Stealthy Strike 1] = Invisibility for 10 seconds, speed 2 for 5 seconds, and strength 2, trueshot 2, magic focus 1, arcanic conversion 2, and vulnerable 1 for 3 seconds every 15 seconds || * 29 Armor * 6 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [+5 Projectile Damage] * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Exorite Helmet * Exorite Chestplate * Exorite Leggings * Exorite Boots || * [Night Vision] * [Cure all bad effects every 30s (except plague)] || * 34 Armor * 9 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1 (5s) every 10s] = hitting mobs heals you. * [Strength 1] = Vanilla strength effect || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [+4 Armor] * [Leeching 1 (5s) every 10s] = hitting mobs heals you. || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Ferrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance]u * [-50% Jump Height] * [+0.5 Step Height] * [+100% Attack Damage] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 2 (5s) every 10s] = hitting mobs heals you. * [+15% Movement Speed] * [+15% Attack Speed] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [+8 Armor] * [Fire Resistance 5] = 50% Resistance to fire and lava. * [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. * [+25% Knockback Resistance] * [Fire Aspect 2] * [Flame 2] * [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [+8 Armor] ** [Fire Resistance 5] = 50% Resistance to fire and lava. ** [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. ** [+25% Knockback Resistance] ** [Fire Aspect 2] ** [Flame 2] ** [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 22 Armor * 7 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/1 (Bow) [+50% Projectile Damage] * 1/1 (Bow) [+3 Attack Damage] * 1/1 (Bow) [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance 3] = 30% Resistance to fire and lava. * [+10% Move Speed] || * 30 Armor * 9 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 29 Armor * 9 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Verdant Swiftness || [[File:Verdant Swiftness.png|frameless|center]] || * Steeleaf Helmet * Steeleaf Chestplate * Steeleaf Leggings * Steeleaf Boots * Steeleaf Arming Sword || * [+20% Movement Speed] * [Photosynthesis 1 (10s) every 45s] * [Jump Boost 1] = Vanilla jump boost effect * [10% Attack Speed] || * 31 Armor * 11 Armor Toughness |- | The Behemoth || [[File:The Behemoth.png|frameless|center]] || * Knightly Helmet * Knightly Chestplate * Knightly Leggings * Knightly Boots * Knightly Arming Sword || * [-10% Movement Speed] * [9+ Armor] * [5+ Armor Toughness] * [30% Knockback Resistance] * [Knockback 4] * [Magnetic 1] || * 40 Armor * 20 Armor Toughness |- | Natrual Wrath || [[File:Natrual Wrath.png|frameless|center]] || * Ironroot Helmet * Ironroot Chestplate * Ironroot Leggings * Ironroot Boots * Ironroot Arming Sword || * [Leech 1 (5s) every 10s] = hitting mobs heals you. * [Recoil 2] = Vanilla thorns effect * [Magic Focus 2] = +150% Magic Damage * [Arcanic Conversion 4] = Converts physical damage into magic damage * [Trueshot 1 (10s) every 30s] || * 24 Armor * 10 Armor Toughness |- | On Fire || [[File:On Fire.png|frameless|center]] || * Fiery Helmet * Fiery Chestplate * Fiery Leggings * Fiery Boots * Fiery Pick || * [Fire Aspect 3] * [Flame 3] * [Smelting] = Smelts ores when mined * [Haste 2] = 40% Dig Speed, 20% Attack Speed * [Haste 3 (15s) every 30s] = +60% Dig Speed, +30% Attack Speed || * 34 Armor * 15 Armor Toughness |- | Naga-nnn Make It || [[File:Naga-nnn Make It.png|frameless|center]] || * Naga Scale Tunic * Naga Scale Leggings || * [Speed 1] = Vanilla speed effect * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Ethereal Form || [[File:Ethereal Form.png|frameless|center]] || * Phantom Helm * Phantom Plate || * [Sneaky Strike 2] = invisibility for 10 seconds, speed 2 for 5 seconds, and strength 4, trueshot 4, magic focus 2, arcanic conversion 4, and vulnerable 1 for 3 seconds every 15 seconds || * 17 Armor * 10 Armor Toughness |- | Empowered Berserker || [[File:Berserker 3.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two ironroot, steeleaf, minotaur gold/minotaur diamond, or knightly axe. || * [Speed 2] = Vanilla speed effect. * [Jump Boost 1] = Vanilla jump boost effect * [Hunger 2] = Lose hunger over time. * [Vulnerable] * [80% Attack Speed] || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance 5] = 50% Resistance to fire and lava. * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance 10 (10s) every 15s] = 100% Resistance to fire and lava. * [Fire Resistance 7] = 70% Resistance to fire and lava. * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} d5c8ea22347e815b06ffdfaa7aa455429a977b9c 1078 1077 2022-06-17T11:46:27Z Stargen 238 /* Current Version */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.1.0'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heavenly Lush || [[File:Heavenly Lush Armor Bonus.png|frameless|center]] || * Floral Crown * Floral Mantle * Floral Wrappings * Floral Anklets || * [Pacifism 1] = Enemies that attack you get slowed. || * 0 Armor * 0 Armor Toughness |- | Oppor-tuna-st || [[File:Oppor-tuna-st Armor Bonus.png|frameless|center]] || * Fishermen Hat * Fishing Rod || * [Luck 1] || * 1 Armor * 0 Armor Toughness |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | Clay Soldier || [[File:Clay Soldier Set Bonus.png|frameless|center]] || * Clay Helmet * Clay Chestplate * Clay Leggings * Clay Boots || * [Projectile Protection 4] * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 7 Armor * 0 Armor Toughness |- | Imperceptible Step || [[File:Imperceptible Step.png|frameless|center]] || * Camouflage Helmet * Camouflage Chestplate * Camouflage Leggings * Camouflage Boots || * [Invinsibilty 1 (15s) every 30s] * [Jump Boost 1 (5s) every 30s] * [Brutailty 1 (5s) every 30s] * [Precision 1 (5s) every 30s] || * 7 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+15% Movement Speed] * [+2 Armor] * [80% Attack Speed] || * 9 Armor * 0 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +3 Armor, +2 Armor Toughness * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 20 Armor ** Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 2 (10s) Every 30s] = +40% Dig Speed, +20% Attack Speed * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator4.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Saber, Rapier, War Mallet, Spear, Lance, Javelin or Flanged Mace || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast3.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword, Greatsword, Warhammer, Quarterstaff, Katana, Battleaxe, Halberd, Glaive or Pike || * [Jump Boost 2] = +1.5 Jump Height * [+10% Knockback Resistance] * Steel Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * 20 Armor * 6 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Recoil 1] = Vanilla thorns effect. * [Absorption 1 every 30s] * [70% Projectile Defense] * [Knockback 4] || * 17 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 2] = Converts physical damage into magic damage * [Mending (5s) for equipped items every 60s] = applies to any equipped item. || * 24 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 26 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Alexandrite Helmet * Alexandrite Chestplate * Alexandrite Leggings * Alexandrite Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. * [Luck 1] * [Haste 1] = +20% Dig Speed, +10% Attack Speed || * 24 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (5s) every 30s] * [15% Attack Damage] || * 24 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 1] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. * [+0.5 Step Height] * [Fluidity] = Permanent +0.5 step height, as well as 10s of speed 1, jump boost 1, feather falling 5, and reach 1 every 20s || * 24 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Alexandrite Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 1] = Converts physical damage into magic damage * [Luck 1] * [Water Breathing (20s) every 60s] * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [+10% Attack Speed] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 5 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm2.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots * Sanguine Sword || * [Explode every 15s] * [+40% Explosion Resistance] * [-5% Movement Speed] * [10% Attack Damage] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. * [+0.5 Step Height] * [10% Attack Speed] || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Respiration 3] = Increases underwater breathing time. * [Luck 2] || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Smite 6] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 6] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [+4 Max Health] * [Regeneration 5 (8s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. || * 28 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 30 Armor * 9 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [+50% Knockback Resistance] * [Knockback 3] * [Consume food 20% faster] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage ** [Arcane Conversion 3] = Converts physical damage into magic damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 32 Armor * 24 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [Arcane Conversion 3] = Converts physical damage into magic damage * [x3.5 Magic Damage] * [Increased Potion Duration] || * 25 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [+2 Armor Toughness] * [+2 Max Health] * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. || * 30 Armor * 8 Armor Toughness |- | Aura of Mirage || [[File:Aura of Mirage.png|frameless|center]] || * Mythril Helmet * Viridium Chestplate * Viridium Leggings * Mythril Boots || * [Stealthy Strike 1] = Invisibility for 10 seconds, speed 2 for 5 seconds, and strength 2, trueshot 2, magic focus 1, arcanic conversion 2, and vulnerable 1 for 3 seconds every 15 seconds || * 29 Armor * 6 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [+5 Projectile Damage] * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Exorite Helmet * Exorite Chestplate * Exorite Leggings * Exorite Boots || * [Night Vision] * [Cure all bad effects every 30s (except plague)] || * 34 Armor * 9 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1 (5s) every 10s] = hitting mobs heals you. * [Strength 1] = Vanilla strength effect || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [+4 Armor] * [Leeching 1 (5s) every 10s] = hitting mobs heals you. || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Ferrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance]u * [-50% Jump Height] * [+0.5 Step Height] * [+100% Attack Damage] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 2 (5s) every 10s] = hitting mobs heals you. * [+15% Movement Speed] * [+15% Attack Speed] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [+8 Armor] * [Fire Resistance 5] = 50% Resistance to fire and lava. * [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. * [+25% Knockback Resistance] * [Fire Aspect 2] * [Flame 2] * [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [+8 Armor] ** [Fire Resistance 5] = 50% Resistance to fire and lava. ** [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. ** [+25% Knockback Resistance] ** [Fire Aspect 2] ** [Flame 2] ** [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 22 Armor * 7 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/1 (Bow) [+50% Projectile Damage] * 1/1 (Bow) [+3 Attack Damage] * 1/1 (Bow) [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance 3] = 30% Resistance to fire and lava. * [+10% Move Speed] || * 30 Armor * 9 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 29 Armor * 9 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Verdant Swiftness || [[File:Verdant Swiftness.png|frameless|center]] || * Steeleaf Helmet * Steeleaf Chestplate * Steeleaf Leggings * Steeleaf Boots * Steeleaf Arming Sword || * [+20% Movement Speed] * [Photosynthesis 1 (10s) every 45s] * [Jump Boost 1] = Vanilla jump boost effect * [10% Attack Speed] || * 31 Armor * 11 Armor Toughness |- | The Behemoth || [[File:The Behemoth.png|frameless|center]] || * Knightly Helmet * Knightly Chestplate * Knightly Leggings * Knightly Boots * Knightly Arming Sword || * [-10% Movement Speed] * [9+ Armor] * [5+ Armor Toughness] * [30% Knockback Resistance] * [Knockback 4] * [Magnetic 1] || * 40 Armor * 20 Armor Toughness |- | Natrual Wrath || [[File:Natrual Wrath.png|frameless|center]] || * Ironroot Helmet * Ironroot Chestplate * Ironroot Leggings * Ironroot Boots * Ironroot Arming Sword || * [Leech 1 (5s) every 10s] = hitting mobs heals you. * [Recoil 2] = Vanilla thorns effect * [Magic Focus 2] = +150% Magic Damage * [Arcanic Conversion 4] = Converts physical damage into magic damage * [Trueshot 1 (10s) every 30s] || * 24 Armor * 10 Armor Toughness |- | On Fire || [[File:On Fire.png|frameless|center]] || * Fiery Helmet * Fiery Chestplate * Fiery Leggings * Fiery Boots * Fiery Pick || * [Fire Aspect 3] * [Flame 3] * [Smelting] = Smelts ores when mined * [Haste 2] = +40% Dig Speed, +20% Attack Speed * [Haste 3 (15s) every 30s] = +60% Dig Speed, +30% Attack Speed || * 34 Armor * 15 Armor Toughness |- | Naga-nnn Make It || [[File:Naga-nnn Make It.png|frameless|center]] || * Naga Scale Tunic * Naga Scale Leggings || * [Speed 1] = Vanilla speed effect * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Ethereal Form || [[File:Ethereal Form.png|frameless|center]] || * Phantom Helm * Phantom Plate || * [Sneaky Strike 2] = invisibility for 10 seconds, speed 2 for 5 seconds, and strength 4, trueshot 4, magic focus 2, arcanic conversion 4, and vulnerable 1 for 3 seconds every 15 seconds || * 17 Armor * 10 Armor Toughness |- | Empowered Berserker || [[File:Berserker 3.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two ironroot, steeleaf, minotaur gold/minotaur diamond, or knightly axe. || * [Speed 2] = Vanilla speed effect. * [Jump Boost 1] = Vanilla jump boost effect * [Hunger 2] = Lose hunger over time. * [Vulnerable] * [80% Attack Speed] || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance 5] = 50% Resistance to fire and lava. * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance 10 (10s) every 15s] = 100% Resistance to fire and lava. * [Fire Resistance 7] = 70% Resistance to fire and lava. * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 82072af173c6a9a09393fcf1f8619a72f37e6666 1104 1078 2022-08-03T18:01:06Z Stargen 238 /* Current Version */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.1.0'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heavenly Lush || [[File:Heavenly Lush Armor Bonus.png|frameless|center]] || * Floral Crown * Floral Mantle * Floral Wrappings * Floral Anklets || * [Pacifism 1] = Enemies that attack you get slowed. || * 0 Armor * 0 Armor Toughness |- | Oppor-tuna-st || [[File:Oppor-tuna-st Armor Bonus.png|frameless|center]] || * Fishermen Hat * Fishing Rod || * [Luck 1] || * 1 Armor * 0 Armor Toughness |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | Clay Soldier || [[File:Clay Soldier Set Bonus.png|frameless|center]] || * Clay Helmet * Clay Chestplate * Clay Leggings * Clay Boots || * [Projectile Protection 4] * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 7 Armor * 0 Armor Toughness |- | Imperceptible Step || [[File:Imperceptible Step.png|frameless|center]] || * Camouflage Helmet * Camouflage Chestplate * Camouflage Leggings * Camouflage Boots || * [Invinsibilty 1 (15s) every 30s] * [Jump Boost 1 (5s) every 30s] * [Brutailty 1 (5s) every 30s] * [Precision 1 (5s) every 30s] || * 7 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+15% Movement Speed] * [+2 Armor] * [80% Attack Speed] || * 9 Armor * 0 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | Attacc and Protect || [[File:Attacc and Protect.png|frameless|center]] || * Iron Plated Shield * Iron Sword, Dagger, Saber, Rapier, Mace, Javelin, Lance, Spear or War Mallet || * [+2 Damage] * [+2 Armor] || * 2 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +3 Armor, +2 Armor Toughness * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 20 Armor ** Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 2 (10s) Every 30s] = +40% Dig Speed, +20% Attack Speed * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator4.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Saber, Rapier, War Mallet, Spear, Lance, Javelin or Flanged Mace || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast3.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword, Greatsword, Warhammer, Quarterstaff, Katana, Battleaxe, Halberd, Glaive or Pike || * [Jump Boost 2] = +1.5 Jump Height * [+10% Knockback Resistance] * Steel Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * 20 Armor * 6 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Recoil 1] = Vanilla thorns effect. * [Absorption 1 every 30s] * [70% Projectile Defense] * [Knockback 4] || * 17 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 2] = Converts physical damage into magic damage * [Mending (5s) for equipped items every 60s] = applies to any equipped item. || * 24 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 26 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Alexandrite Helmet * Alexandrite Chestplate * Alexandrite Leggings * Alexandrite Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. * [Luck 1] * [Haste 1] = +20% Dig Speed, +10% Attack Speed || * 24 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (5s) every 30s] * [15% Attack Damage] || * 24 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 1] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. * [+0.5 Step Height] * [Fluidity] = Permanent +0.5 step height, as well as 10s of speed 1, jump boost 1, feather falling 5, and reach 1 every 20s || * 24 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Alexandrite Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 1] = Converts physical damage into magic damage * [Luck 1] * [Water Breathing (20s) every 60s] * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [+10% Attack Speed] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 5 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm2.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots * Sanguine Sword || * [Explode every 15s] * [+40% Explosion Resistance] * [-5% Movement Speed] * [10% Attack Damage] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. * [+0.5 Step Height] * [10% Attack Speed] || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Respiration 3] = Increases underwater breathing time. * [Luck 2] || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Smite 6] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 6] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [+4 Max Health] * [Regeneration 5 (8s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. || * 28 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 30 Armor * 9 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [+50% Knockback Resistance] * [Knockback 3] * [Consume food 20% faster] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage ** [Arcane Conversion 3] = Converts physical damage into magic damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 32 Armor * 24 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [Arcane Conversion 3] = Converts physical damage into magic damage * [x3.5 Magic Damage] * [Increased Potion Duration] || * 25 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [+2 Armor Toughness] * [+2 Max Health] * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. || * 30 Armor * 8 Armor Toughness |- | Aura of Mirage || [[File:Aura of Mirage.png|frameless|center]] || * Mythril Helmet * Viridium Chestplate * Viridium Leggings * Mythril Boots || * [Stealthy Strike 1] = Invisibility for 10 seconds, speed 2 for 5 seconds, and strength 2, trueshot 2, magic focus 1, arcanic conversion 2, and vulnerable 1 for 3 seconds every 15 seconds || * 29 Armor * 6 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [+5 Projectile Damage] * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Exorite Helmet * Exorite Chestplate * Exorite Leggings * Exorite Boots || * [Night Vision] * [Cure all bad effects every 30s (except plague)] || * 34 Armor * 9 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1 (5s) every 10s] = hitting mobs heals you. * [Strength 1] = Vanilla strength effect || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [+4 Armor] * [Leeching 1 (5s) every 10s] = hitting mobs heals you. || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Ferrought Helm * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance]u * [-50% Jump Height] * [+0.5 Step Height] * [+100% Attack Damage] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 2 (5s) every 10s] = hitting mobs heals you. * [+15% Movement Speed] * [+15% Attack Speed] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [+8 Armor] * [Fire Resistance 5] = 50% Resistance to fire and lava. * [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. * [+25% Knockback Resistance] * [Fire Aspect 2] * [Flame 2] * [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [+8 Armor] ** [Fire Resistance 5] = 50% Resistance to fire and lava. ** [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. ** [+25% Knockback Resistance] ** [Fire Aspect 2] ** [Flame 2] ** [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 22 Armor * 7 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/1 (Bow) [+50% Projectile Damage] * 1/1 (Bow) [+3 Attack Damage] * 1/1 (Bow) [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance 3] = 30% Resistance to fire and lava. * [+10% Move Speed] || * 30 Armor * 9 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 29 Armor * 9 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Verdant Swiftness || [[File:Verdant Swiftness.png|frameless|center]] || * Steeleaf Helmet * Steeleaf Chestplate * Steeleaf Leggings * Steeleaf Boots * Steeleaf Arming Sword || * [+20% Movement Speed] * [Photosynthesis 1 (10s) every 45s] * [Jump Boost 1] = Vanilla jump boost effect * [10% Attack Speed] || * 31 Armor * 11 Armor Toughness |- | The Behemoth || [[File:The Behemoth.png|frameless|center]] || * Knightly Helmet * Knightly Chestplate * Knightly Leggings * Knightly Boots * Knightly Arming Sword || * [-10% Movement Speed] * [9+ Armor] * [5+ Armor Toughness] * [30% Knockback Resistance] * [Knockback 4] * [Magnetic 1] || * 40 Armor * 20 Armor Toughness |- | Natrual Wrath || [[File:Natrual Wrath.png|frameless|center]] || * Ironroot Helmet * Ironroot Chestplate * Ironroot Leggings * Ironroot Boots * Ironroot Arming Sword || * [Leech 1 (5s) every 10s] = hitting mobs heals you. * [Recoil 2] = Vanilla thorns effect * [Magic Focus 2] = +150% Magic Damage * [Arcanic Conversion 4] = Converts physical damage into magic damage * [Trueshot 1 (10s) every 30s] || * 24 Armor * 10 Armor Toughness |- | On Fire || [[File:On Fire.png|frameless|center]] || * Fiery Helmet * Fiery Chestplate * Fiery Leggings * Fiery Boots * Fiery Pick || * [Fire Aspect 3] * [Flame 3] * [Smelting] = Smelts ores when mined * [Haste 2] = +40% Dig Speed, +20% Attack Speed * [Haste 3 (15s) every 30s] = +60% Dig Speed, +30% Attack Speed || * 34 Armor * 15 Armor Toughness |- | Naga-nnn Make It || [[File:Naga-nnn Make It.png|frameless|center]] || * Naga Scale Tunic * Naga Scale Leggings || * [Speed 1] = Vanilla speed effect * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Ethereal Form || [[File:Ethereal Form.png|frameless|center]] || * Phantom Helm * Phantom Plate || * [Sneaky Strike 2] = invisibility for 10 seconds, speed 2 for 5 seconds, and strength 4, trueshot 4, magic focus 2, arcanic conversion 4, and vulnerable 1 for 3 seconds every 15 seconds || * 17 Armor * 10 Armor Toughness |- | Empowered Berserker || [[File:Berserker 3.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two ironroot, steeleaf, minotaur gold/minotaur diamond, or knightly axe. || * [Speed 2] = Vanilla speed effect. * [Jump Boost 1] = Vanilla jump boost effect * [Hunger 2] = Lose hunger over time. * [Vulnerable] * [80% Attack Speed] || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance 5] = 50% Resistance to fire and lava. * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance 10 (10s) every 15s] = 100% Resistance to fire and lava. * [Fire Resistance 7] = 70% Resistance to fire and lava. * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} ce36bcff719450312476b0df811f59faacec327b File:Corruptedenderman.png 6 415 1079 2022-06-17T13:47:38Z 444explorer 241 wikitext text/x-wiki A Corrupted Enderman at night. Used for the Plague Wiki Page 1568966278842be5b03891c164dafcd012941282 Plague 0 416 1080 2022-06-17T13:59:25Z 444explorer 241 Created the Plague Page, if anybody feels like it, please add some images. wikitext text/x-wiki Plague is a negative status effect that has 4 different stages, starting with debuffing the players healing rate and ending with damage until death - leading to a loss of Max HP. Plague only starts to appear after reaching the [[The Beneath]] == Mechanics == The player can contract Plague by the mobs that carry it, no matter the stage of Plague the mob is carrying you will always be given Plague I. In full the plague effects are: * Stage I: Regen rate and effectiveness reduced by 50% * Stage II: All forms of HP regen are blocked * Stage III: Player takes occasional damage over time * Stage IV: Player takes damage more often until death. Player Max HP is reduced unless a '''Healing Stone''' is used. === Plague Mobs === There are only 4 mobs that naturally spawn with plague, those being: * Plague Zombie * Plague Beast * Plague Rat * Corrupted Enderman All of these mobs only spawn after [[The Beneath]] was reached. There is also a Plague themed invasion, known as the Pestilence Wave. === Curing Plague === Plague can be cured with certain items, each with varying chances of success. * Bundle of Sweet-Smelling Herbs: 10% chance to cure Plague. Crafted with 8 flowers or vegetables and 1 assorted vegetable which in of itself needs 9 vegetables. You get 9 per craft * Old Treacle: 25% chance to cure Plague. Can be crafted with Syrup and a Bottle o' Enchanting or Syrup, a Glass Bottle and Gray or Red mold from the nether. * Plague Leech: 50% chance to cure Plague. Drops from select mobs. * Plague Stew: Will always cure the Plague. Must be crafted with each of the 3 cures above and a Bowl. * Purifying Liquid: Will always cure the Plague. Will be thrown like a Splash Potion. Can be crafted with a Golden Apple, a Diamond, Plague Essence and a Glass Bottle. == Gallery == [[File:Corruptedenderman.png|thumb|left|A Corrupted Enderman at night]] b39e00ca9673f76cd9ec77cccde3cea590873572 Kiln 0 58 1081 957 2022-06-30T20:02:56Z KaleThyself 54 Clarifying Straw bale vs Hay bale wikitext text/x-wiki {{BlockInfo|title1 = Kiln|image1 = 2020-03-05 10.58.27 Stone Kiln.png|caption1 = Stone Kiln|type = Machine|blast_resistance = 5|tool = Pickaxe}}A kiln is a special kind of furnace used for certain baking and smelting recipes. Unlike a normal furnace, a kiln takes a considerably larger amount of time to output items, but with the difference of being capable of processing batches of multiple items at a time. There are three tiers of kiln, and each one is faster and more fuel-efficient than the previous one. ==== '''Pit Kiln''' ==== [[File:Pit burn 1.png|128px|thumb|Dig, place kiln, place ingredient.]] The Pit Kiln is mainly used to glaze bricks. The amount of heat and the efficiency of it are not enough to work with alloys as a brick kiln can; however, it can effectively be used to glaze all kinds of earthenware and stoneware like urns, pots, vases, and crucibles. To build and operate a Pit Kiln you will need a Pit Kiln, a Block of Straw Bale, and three Logs. First, dig a pit (1x1 hole) in the ground, place your Pit Kiln at the bottom and your ingredient on the top. A Pit Kiln must be covered at all times on the bottom and all four sides by solid, non-flammable material; the top is left exposed. [[File:Pit burn 2.png|128px|thumb|Place a hay bale, add three logs and ignite.]] Next, add a Straw Bale, three Logs on top, and use a fire-starting device to ignite. Unlike a Pit Burn, a Pit Kiln is left uncovered on top while it burns. ''TIP: Keep in mind that the "Straw Bale" (3x3 crafting of Dried Fibers) has a different recipe from the "Hay Bale" (3x3 crafting of Wheat).'' ==== '''Clay Brick Kiln''' ==== Power the kiln by placing [[Fuel]] items in the lower half, and then igniting it with a fire-starting device. When you are ready, place your materials to be cooked/smelted into the upper half and wait, as it will take quite a while. The Clay Brick Kiln has access to all the recipes of the Pit Kiln but is primarily known for being useful to make the most basic alloy, [[Metallurgy#Bronze|Bronze]]. ==== '''Refractory Kiln''' ==== The Refractory Kiln operates exactly the same as the Clay Brick Kiln, but it operates much faster and more efficiently. == Video == -No video available- [[Category:Machine]] 9ae2463bb8009d49e234fef9817b5431820a09e7 1089 1081 2022-07-08T18:19:37Z KaleThyself 54 /* Pit Kiln */Fixed straw bale consistency wikitext text/x-wiki {{BlockInfo|title1 = Kiln|image1 = 2020-03-05 10.58.27 Stone Kiln.png|caption1 = Stone Kiln|type = Machine|blast_resistance = 5|tool = Pickaxe}}A kiln is a special kind of furnace used for certain baking and smelting recipes. Unlike a normal furnace, a kiln takes a considerably larger amount of time to output items, but with the difference of being capable of processing batches of multiple items at a time. There are three tiers of kiln, and each one is faster and more fuel-efficient than the previous one. ==== '''Pit Kiln''' ==== [[File:Pit burn 1.png|128px|thumb|Dig, place kiln, place ingredient.]] The Pit Kiln is mainly used to glaze bricks. The amount of heat and the efficiency of it are not enough to work with alloys as a brick kiln can; however, it can effectively be used to glaze all kinds of earthenware and stoneware like urns, pots, vases, and crucibles. To build and operate a Pit Kiln you will need a Pit Kiln, a Block of Straw Bale, and three Logs. First, dig a pit (1x1 hole) in the ground, place your Pit Kiln at the bottom and your ingredient on the top. A Pit Kiln must be covered at all times on the bottom and all four sides by solid, non-flammable material; the top is left exposed. [[File:Pit burn 2.png|128px|thumb|Place a straw bale, add three logs and ignite.]] Next, add a Straw Bale, three Logs on top, and use a fire-starting device to ignite. Unlike a Pit Burn, a Pit Kiln is left uncovered on top while it burns. ''TIP: Keep in mind that the "Straw Bale" (3x3 crafting of Dried Fibers) has a different recipe from the "Hay Bale" (3x3 crafting of Wheat).'' ==== '''Clay Brick Kiln''' ==== Power the kiln by placing [[Fuel]] items in the lower half, and then igniting it with a fire-starting device. When you are ready, place your materials to be cooked/smelted into the upper half and wait, as it will take quite a while. The Clay Brick Kiln has access to all the recipes of the Pit Kiln but is primarily known for being useful to make the most basic alloy, [[Metallurgy#Bronze|Bronze]]. ==== '''Refractory Kiln''' ==== The Refractory Kiln operates exactly the same as the Clay Brick Kiln, but it operates much faster and more efficiently. == Video == -No video available- [[Category:Machine]] e14c892e4381d6782baa91ef1bda66cb815ed3a3 1101 1089 2022-07-30T14:42:40Z Foreck 3 wikitext text/x-wiki {{BlockInfo|title1 = Kiln|image1 = 2020-03-05 10.58.27 Stone Kiln.png|caption1 = Stone Kiln|type = Machine|blast_resistance = 5|tool = Pickaxe}}A kiln is a special kind of furnace used for certain baking and smelting recipes. Unlike a normal furnace, a kiln takes a considerably larger amount of time to output items, but with the difference of being capable of processing batches of multiple items at a time. There are three tiers of kiln, and each one is faster and more fuel-efficient than the previous one. ==== '''Pit Kiln''' ==== [[File:Pit burn 1.png|128px|thumb|Dig, place kiln, place ingredient.]] The Pit Kiln is mainly used to glaze bricks. The amount of heat and the efficiency of it are not enough to work with alloys as a brick kiln can; however, it can effectively be used to glaze all kinds of earthenware and stoneware like urns, pots, vases, and crucibles. To build and operate a Pit Kiln you will need a Pit Kiln, a Block of Straw Bale, and three Logs. First, dig a pit (1x1 hole) in the ground, place your Pit Kiln at the bottom and your ingredient on the top. A Pit Kiln must be covered at all times on the bottom and all four sides by solid, non-flammable material; the top is left exposed. [[File:Pit burn 2.png|128px|thumb|Place a hay bale, add three logs and ignite.]] Next, add a Straw Bale, three Logs on top, and use a fire-starting device to ignite. Unlike a Pit Burn, a Pit Kiln is left uncovered on top while it burns. ''TIP: Keep in mind that the "Straw Bale" (3x3 crafting of Dried Fibers) has a different recipe from the "Hay Bale" (3x3 crafting of Wheat).'' ==== '''Clay Brick Kiln''' ==== Power the kiln by placing [[Fuel]] items in the lower half, and then igniting it with a fire-starting device. When you are ready, place your materials to be cooked/smelted into the upper half and wait, as it will take quite a while. The Clay Brick Kiln has access to all the recipes of the Pit Kiln but is primarily known for being useful to make the most basic alloy, [[Metallurgy#Bronze|Bronze]]. ==== '''Refractory Kiln''' ==== The Refractory Kiln operates exactly the same as the Clay Brick Kiln, but it operates much faster and more efficiently. == Video == -No video available- [[Category:Machine]] 9ae2463bb8009d49e234fef9817b5431820a09e7 1102 1101 2022-07-30T20:14:58Z KaleThyself 54 /* Pit Kiln */ Straw bale ≠ Hay bale wikitext text/x-wiki {{BlockInfo|title1 = Kiln|image1 = 2020-03-05 10.58.27 Stone Kiln.png|caption1 = Stone Kiln|type = Machine|blast_resistance = 5|tool = Pickaxe}}A kiln is a special kind of furnace used for certain baking and smelting recipes. Unlike a normal furnace, a kiln takes a considerably larger amount of time to output items, but with the difference of being capable of processing batches of multiple items at a time. There are three tiers of kiln, and each one is faster and more fuel-efficient than the previous one. ==== '''Pit Kiln''' ==== [[File:Pit burn 1.png|128px|thumb|Dig, place kiln, place ingredient.]] The Pit Kiln is mainly used to glaze bricks. The amount of heat and the efficiency of it are not enough to work with alloys as a brick kiln can; however, it can effectively be used to glaze all kinds of earthenware and stoneware like urns, pots, vases, and crucibles. To build and operate a Pit Kiln you will need a Pit Kiln, a block of Hay Bale, and three Logs. First, dig a pit (1x1 hole) in the ground, place your Pit Kiln at the bottom and your ingredient on the top. A Pit Kiln must be covered at all times on the bottom and all four sides by solid, non-flammable material; the top is left exposed. [[File:Pit burn 2.png|128px|thumb|Place a hay bale, add three logs, and ignite.]] Next, add a Hay Bale, three Logs on top, and use a fire-starting device to ignite. Unlike a Pit Burn, a Pit Kiln is left uncovered on top while it burns. ''TIP: Keep in mind that the "Hay Bale" (3x3 crafting of Dried Fibers) has a different recipe from the "Straw Bale" (3x3 crafting of Wheat).'' ==== '''Clay Brick Kiln''' ==== Power the kiln by placing [[Fuel]] items in the lower half, and then igniting it with a fire-starting device. When you are ready, place your materials to be cooked/smelted into the upper half and wait, as it will take quite a while. The Clay Brick Kiln has access to all the recipes of the Pit Kiln but is primarily known for being useful to make the most basic alloy, [[Metallurgy#Bronze|Bronze]]. ==== '''Refractory Kiln''' ==== The Refractory Kiln operates exactly the same as the Clay Brick Kiln, but it operates much faster and more efficiently. == Video == -No video available- [[Category:Machine]] 7f28b0bbe377ea301bd36f40368b18dbb523b9b0 Tips 0 96 1082 568 2022-07-03T02:10:52Z 76.29.246.21 0 Invasion now take place every 10 to 12 days. Source: 3.1.1 update changelog; https://docs.google.com/document/d/1DGgt4OBx-Vyy3vyT_wgUjjxrXDPFhBpkS9M11shZKAE wikitext text/x-wiki * Read the guidebook! * Enjoying the modpack? Support the creator on Patreon! * Leaves will soften fall damage, but will break on impact. * You can climb most trees! * Make sure your livestock are well-fed, happy, and have decent shelter. * Don't have torches? Make a flint and tinder, a bowdrill, or a candle! * Trees will fall down based on the direction you chop them. Watch out! * Fire Creepers' explosions cause fire and may result in item loss. * Breaking blocks and making loud noises can attract monsters. * Many monsters investigate or even break light sources if they're close enough. * Take time to stash your food. Most crops won't grow during winter! * Bloodmoons are rare, but very dangerous! * Monsters lead invasions every 10 to 12 nights! * The Arcane Barrier seperates the Beneath and the Overworld. * Onyx and Dragonsteel are some of the sturdiest materials for armor in the game. * Mythril is known for its magical properties. * Viridium is known for is life-like and regenerative properties. * The Beneath contains very large dungeons with lots of loot. * You can't sleep during blood moons, invasions, and thunderstorms. * Nearly every armor has a unique set bonus! * Furnace carts are powerful and can be used to push trains. * Chain minecarts together into trains with Small Chains. * Cobwebs are extremely flammable. * The further you progress, the more unique mobs will spawn. * Your actions have consequences. * Wither Bone armor makes skeletal creatures never attack you. * Dragons are extremely dangerous and should only be challenged when you have some of the best equipment. * The Onyx Slayer Greatbow is the strongest bow in the game. * One full day and night is 40 minutes of real time - twice as long as in vanilla Minecraft. * Many humanoid monsters can pillar up to you if you're above them. * Monsters with pickaxes will mine to get to you! * You can carry a chest, barrel, or pot by shift right-clicking it. * You can carry most small animals by shift right-clicking them. * Pirate ships hold rare loot, but are occupied by dead pirates! * Try dual-wielding swords! * You can only till soil if it's near a water source. Seeds need immediate irrigation to survive! * Sleeping makes you significantly hungrier when you wake up. * Silver is slightly better than iron, but can't mine gems! * Join our Discord and discuss base defense strategies! * You can change any bauble's modifier with a Reforging Station. * Some gear can't be reforged, like gem tools. * Bones can be turned into stock: tasty, cheap, and a great ingredient. * Craft or find a backpack to haul more junk along with you. * Check the Traps tab in the Advancements section for special ways to defend your base. * The darkness damages you while in the Beneath. * You can still punch trees! * Berry bushes and fruit trees are great for early game food. * You can hold a light source in your off-hand while you're exploring. * Cabinets are a nice alternative to chests and can be stacked upwards. * If you find a lost miner villager in a cave, lead them to the surface for a reward! * Boat moving slowly? Place a banner on the boat! * Female livestock need to give birth before they can be milked. * Use the trashcan button in your inventory to conveniently destroy unwanted items. * Livestock will be stressed if there's too many of them in a small pen. * Ancient Tomes can be used to upgrade enchanted books beyond their normal enchantment limit. * Each attack has a 20 percent chance to be a critical hit. * Many mobs have unique variants. Some are more common in specific biomes. * Each season lasts 9 days. * Tamed wolves will sometimes leave dung behind. * Be sure to sleep in a secure and well-lit area, or your rest may be interrupted... * There is no coal in the Beneath. * The Nether Chest multiplies stack sizes by 8. * Killing the Ender Dragon will unleash new and dangerous threats in your world. * Entering other dimensions weakens the boundaries between worlds. * You are not the only one that knows how to use portals... * Chickens and peacocks occasionally leave feathers behind. * You can grow summer crops year-round in tropical biomes. * Far below the surface are the veins of the world's core... * Your mainhand, armor, and baubles stay with you even after you die, but they lose durability. * Shift + right click to throw a glaretorch. * Craft a season clock to keep track of the seasons. * Use a Weather Sensor or a Wind Chime to prevent windmills from breaking during harsh weather. * Prepare to spelunk! Ore is rare outside of caves. * Monsters have a chance to drop parts of special totems with unique utilities. * Water is only infinitely renewable in rivers, oceans, and wetland biomes. * Botanic glass can be used to grow crops out of their normal growing seasons. * Botanic glass can help crops grow as long as it's no more than 7 blocks above the crop. * Turn unwanted enchanted books into Enchanted Paper, used to power magical Wards. * Pigs drop tallow, which can be used to make candles or boost the durability of items. * Respect zombie pigmen's personal space! * Try giving a tamed wolf a Training Treat! * Cartographer villagers sell maps to nearby structures. * Stealing villagers' crops will lower your reputation! * Check out the complete list of tips for a convenient FAQ! * Some ores are much harder to see in certain types of stone. Look carefully! * Some enchantments in the True Enchanting Table can only be applied at specific times of day. * Crabs love music. * Many rare baubles grant immunity to negative status effects. * Use the advancements tab to guide your progression. * Copper can be used to craft basic weapons, but is most useful for creating bronze. * Combine a Totem of Returning with a Return Potion in an anvil to increase the totem's uses by 2. * Nether Chests and Radiant Chests are great ways to store lots of items. * Plague can't be cured with milk, but there are several potential treatments to ward it off. * Rats can be tamed by tossing Cheese Chunks on the ground near them. * Crops grow faster during a Harvest Moon. * Many items can be magically repaired in the Aetherium Capacitor when fueled by ambrosium or electrum. * Intestines can contain a variety of strange items. Who knew?! * Radiant Troves are the most efficient way to store huge amounts of one type of item. * You can use Golem Heads to create a variety of golem types. * Some factions of tribes or monsters require special items to gain their trust. * Most monsters will never hunt mooshrooms - they find the taste of fungus disgusting. * The Enchanting Table can only be used at night. * Lunar Water can be used to cure most common status effects. * Aqueducts and wells are useful for reliable sources of water. * Items you keep on death lose 10 percent durability. * You can force yourself into 1x1 tunnels by closing a trapdoor on top of your head. * Onyx deposits may rarely contain phosphophyllite. * Eat different types of food to increase your max health! * Plague Doctor villagers might look scary, but they can be very helpful! * Dragons have been extinct in the Overworld for centuries, but they can still be found in a dimension shrouded by twilight... * Runes of Disintegration are used to blow up magical items, leaving spectral silt behind. * Items in a backpack can't be stolen or dropped when you die. * Many items have information tabs that display lore, extra details, or hints on how to use them. * Fire resistance is, as expected, a great way to counter monsters that deal fire damage! * You can use bandages and medkits to heal yourself. * If you are having difficulty with the modpack, try getting better at the game! * Many elixirs and potions can be made before entering the Nether! * When you die, dropped items won't despawn for 10 minutes! * Ancestral spirits can be obtained by using bottles of spirits on a block of soul sand. * Did you know? You can move using the WASD keys. * Did You Know? Modders who completely close off their mod are sacrificed to the Harvester every Fall. * Did You Know? The Discord server for RotN is a shithole. * Did You Know? RLCraft was a mistake. * Did You Know? Modders who abandon 1.12.2 are sent to The Beneath. * Did You Know? All the world's problems would be solved if OptiFine was open source. * Did You Know? Trying to cheese the modpack is a felony. * Did You Know? Skybase users get their base destroyed by flying bulldozers. * f6742d7120bab72e5b8e71a668a03b9cd93a5232 How To Farm 0 417 1083 2022-07-05T02:47:51Z Unrealfurball8 226 Created page with "As of Version 3.1.1, you need to have water next to any area you want to plant crops on." wikitext text/x-wiki As of Version 3.1.1, you need to have water next to any area you want to plant crops on. 49c79fb9bf8954c892db8d90c9f73222e26505f8 Village 0 353 1084 930 2022-07-07T21:29:09Z Mathias Wolfe 224 /* Villagers */ Added in the Fugitive class. wikitext text/x-wiki The Villages of ROTN are a far cry from the vanilla Minecraft village. These villages take aspects from a variety of mod-packs: the guards and [[Village Lord]] are from Toroquest, the [[Plague Doctors]] that spawn in villages are from the Rats Mod, etc. All in all, they are fully-fledged towns that can help an early-to-mid-game player survive and prosper. == Villagers == === "Regular" Villagers === In spite of ROTN being in 1.12.2, the villages in this mod-pack resemble those of 1.14 and beyond: similar skins, same roles, similar trades, etc. It is uncertain whether the mod-pack villagers use workstations like their 1.14 counterparts, but some of the workstations are definitely there (e.g. Cartography Table). === Plague Doctors === [[Plague Doctor|Plague Doctors]] spawn in witch-like huts in the village. Their chests often include items from Rats Mod: spoiled food, Plague Leeches, Treacle, etc. The Plague Doctors themselves seem to exuberantly priced, in both buying and selling: while one doctor might offer 20 emeralds for a Plague Leech, they might also try to offload some Sweet Smelling Herbs for 17 emeralds! If they progress far enough in their trades, they can sell Golden Apples and Purifying Potions (Can cure the Plague or de-zombify a villager). === Arctic Villagers === These fellows are a rare occurrence in villages, but can offer interesting trades. Unlike most villagers, these only trade in Sapphires, a gemstone found in the deep like most. Their offers are snow-based, but can provide decent trades if you can get the gemstones in hand. While only one or two spawn in regular villages, the arctic wastes can sometimes spawn igloo settlements chock-full of these guys. === "Collector" Villagers === These folk are rather strange. Spawning only one or two to a village, these guys only trade in ancient coins, coinage that appears to have fiery origins. Even if one travels to hell and back to get the coins, the trades don't seem worth it: your work only rewards you a "Wrapped Stick" (low-grade Katana) or fossils, which at best can be crushed into refractory material. Perhaps progressing their trades might show something better? === Fugitives === These villagers are quite different from the others you may find. To start, they have darker, bluer skin, wear nothing but yellowish-brownish rags, and in general look closer to an Illager. In spite of this, they are passive mobs, and in fact will run away from the player when approached. In addition to this skittishness, they do not trade, much like Nitwits. === Other Villagers === The rest of the odd ones you might find can offer to buy and sell a variety of things: glow-stone dust, ender pearls, bones, etc. They'll usually be dressed in green, but if there's a rat face on their tunic they might offer trades similar to Plague Doctors. It would be appreciated if someone could study these villagers more and further classify them. == Reputation == Reputation is vital if you want to stick around the town. When you enter a village, you start at 0, but there are multiple ways to increase or decrease this number. Harvesting crops, breaking blocks, and stealing from chests are all ways to reduce your reputation, while planting crops and completing Village Lord quests increase it. If you get to -10 Reputation, you'll be looked down upon by the folk and guards will be more aggressive; make it worse and you could get ran out of town. On the other hand, having a high enough reputation will grant you privileges in the town, whether it be special trades or access rights (you can check your rights by right-clicking the Village Lord). == Loot == While the ruined villages at your player's start might have been ransacked, these villages are ripe with valuables for the taking. It should be noted that while popping things off of item frames is fine, raiding chests with villagers (and especially guards) in sight will reduce your reputation and can even get you chased out of town. The same goes for harvesting crops or breaking blocks off of houses, though that is a lesser offense. === Farms === The farms are built akin to Vanilla Minecraft, but the crops that grow are much more varied. Not only can the basic crops like wheat and beets grow on these fields, but one can find these fields lush with berries, spices, and even sugarcane! === Regular Huts === A good portion of the buildings in these villages will look like those from Vanilla Minecraft. While these don't usually have chests, they will usually contain item frames with some kind of item inside, whether it be raw cod or an iron axe. The larger homes will even have facilities like beds, furnaces, and cake for you to munch down on. === Barracks === This large wooden rectangle serves as the home of the guards within the village, and is equipped as such. With four empty armor stands, eight beds, and two double-chests chock-full of iron weapons, bows & arrows, and leather armor, this is one of the best places for starting yourself off. Unfortunately, guards and villagers will often be inside due to the presence of beds, making it hard to loot the chests without getting caught. === Blacksmith === While it looks identical to its vanilla counterpart, there are one or two differences. For starters, there's a used anvil out in front with a glass item frame containing some kind of iron tool. Secondly, the blacksmith's chest has had its loot table updated to better fit the mod-pack (e.g. Obsidian blocks might now be Obsidian Shard, other iron weapons can spawn, etc.). With the chest in a secluded location, it'll be easy for you to grab & run. === Lord's Castle === The tallest building of them all, this stone fortress serves as protection from those that might raid the village. If you can get a moment without the guards on the first floor, one can open the two chests to find gold ingots, gold nuggets, emeralds, and sometimes Recruitment Papers (for turning bribed bandits into personal bodyguards). The throne room on the next floor also has plenty of useful blocks to take, but the Village Lord is constantly there, so unless you're trusted enough to break blocks (you can check by right-clicking him), it'd be a bad idea to start breaking apart his quarters. == Guards == This is for ROTN 3.0 & beyond: guards are different before then. See Toroquest's Guards if you're playing an older version. <br> Each functioning village comes with dozens of guards to protect it. While you might not see them immediately when you enter a village for the first time, they'll quickly spawn wherever you look: in the guard towers, the barracks, the Lord's castle, and of course out in the streets. They both look and act similar to the Village Hold guards of Skyrim. To start, if they see you stealing from trapped varnished chests in the town, your reputation will decrease and they will start attack you. If your reputation is negative, they will tell you to lay down your arms and/or attack if you have a weapon in you hand. In terms of equipment, they will carry either bows or some kind of iron weapon - spears, glaives, arming swords, etc. == Quests == === Bounty Board === Somewhere in town there will be a gazebo with a bounty board block in the center of it, propped up by a fence post. In this block will spawn Quests over time, which can be completed for varying rewards. The tasks can vary wildly: one might ask for to grab a few bones or kill some zombies, while another might want you to kill a Ferrous Wroughtnaut! Likewise, the rewards are just as varied: anything from a few lumps of coal to a bauble with unique effects. It should be noted that these are timed requests that start when you pick up the paper, though they are scaled with the difficulty of the task. === Village Lord === If you're looking for simpler tasks, the Village Lord is a straight-forward way to gain emeralds and reputation. His requests are simple: he'll usually start by asking you to plant some fields full oof crops (the crops must be vanilla to count), but with the right reputation he can trust you to take his diamond pickaxe and go mining underneath the town. == Bugs == - The Village Lord's AI is strangely passive: not only does it not make its way back to the castle if it leaves, but it does not attack hostile mobs, only following them. 1cd0e16e61acb022ac40e4f67907855a80ac3b94 1085 1084 2022-07-07T21:31:18Z Mathias Wolfe 224 /* Bugs */ Added in the bug with handing fugitives into guards, and further clarified the Village Lord AI. wikitext text/x-wiki The Villages of ROTN are a far cry from the vanilla Minecraft village. These villages take aspects from a variety of mod-packs: the guards and [[Village Lord]] are from Toroquest, the [[Plague Doctors]] that spawn in villages are from the Rats Mod, etc. All in all, they are fully-fledged towns that can help an early-to-mid-game player survive and prosper. == Villagers == === "Regular" Villagers === In spite of ROTN being in 1.12.2, the villages in this mod-pack resemble those of 1.14 and beyond: similar skins, same roles, similar trades, etc. It is uncertain whether the mod-pack villagers use workstations like their 1.14 counterparts, but some of the workstations are definitely there (e.g. Cartography Table). === Plague Doctors === [[Plague Doctor|Plague Doctors]] spawn in witch-like huts in the village. Their chests often include items from Rats Mod: spoiled food, Plague Leeches, Treacle, etc. The Plague Doctors themselves seem to exuberantly priced, in both buying and selling: while one doctor might offer 20 emeralds for a Plague Leech, they might also try to offload some Sweet Smelling Herbs for 17 emeralds! If they progress far enough in their trades, they can sell Golden Apples and Purifying Potions (Can cure the Plague or de-zombify a villager). === Arctic Villagers === These fellows are a rare occurrence in villages, but can offer interesting trades. Unlike most villagers, these only trade in Sapphires, a gemstone found in the deep like most. Their offers are snow-based, but can provide decent trades if you can get the gemstones in hand. While only one or two spawn in regular villages, the arctic wastes can sometimes spawn igloo settlements chock-full of these guys. === "Collector" Villagers === These folk are rather strange. Spawning only one or two to a village, these guys only trade in ancient coins, coinage that appears to have fiery origins. Even if one travels to hell and back to get the coins, the trades don't seem worth it: your work only rewards you a "Wrapped Stick" (low-grade Katana) or fossils, which at best can be crushed into refractory material. Perhaps progressing their trades might show something better? === Fugitives === These villagers are quite different from the others you may find. To start, they have darker, bluer skin, wear nothing but yellowish-brownish rags, and in general look closer to an Illager. In spite of this, they are passive mobs, and in fact will run away from the player when approached. In addition to this skittishness, they do not trade, much like Nitwits. === Other Villagers === The rest of the odd ones you might find can offer to buy and sell a variety of things: glow-stone dust, ender pearls, bones, etc. They'll usually be dressed in green, but if there's a rat face on their tunic they might offer trades similar to Plague Doctors. It would be appreciated if someone could study these villagers more and further classify them. == Reputation == Reputation is vital if you want to stick around the town. When you enter a village, you start at 0, but there are multiple ways to increase or decrease this number. Harvesting crops, breaking blocks, and stealing from chests are all ways to reduce your reputation, while planting crops and completing Village Lord quests increase it. If you get to -10 Reputation, you'll be looked down upon by the folk and guards will be more aggressive; make it worse and you could get ran out of town. On the other hand, having a high enough reputation will grant you privileges in the town, whether it be special trades or access rights (you can check your rights by right-clicking the Village Lord). == Loot == While the ruined villages at your player's start might have been ransacked, these villages are ripe with valuables for the taking. It should be noted that while popping things off of item frames is fine, raiding chests with villagers (and especially guards) in sight will reduce your reputation and can even get you chased out of town. The same goes for harvesting crops or breaking blocks off of houses, though that is a lesser offense. === Farms === The farms are built akin to Vanilla Minecraft, but the crops that grow are much more varied. Not only can the basic crops like wheat and beets grow on these fields, but one can find these fields lush with berries, spices, and even sugarcane! === Regular Huts === A good portion of the buildings in these villages will look like those from Vanilla Minecraft. While these don't usually have chests, they will usually contain item frames with some kind of item inside, whether it be raw cod or an iron axe. The larger homes will even have facilities like beds, furnaces, and cake for you to munch down on. === Barracks === This large wooden rectangle serves as the home of the guards within the village, and is equipped as such. With four empty armor stands, eight beds, and two double-chests chock-full of iron weapons, bows & arrows, and leather armor, this is one of the best places for starting yourself off. Unfortunately, guards and villagers will often be inside due to the presence of beds, making it hard to loot the chests without getting caught. === Blacksmith === While it looks identical to its vanilla counterpart, there are one or two differences. For starters, there's a used anvil out in front with a glass item frame containing some kind of iron tool. Secondly, the blacksmith's chest has had its loot table updated to better fit the mod-pack (e.g. Obsidian blocks might now be Obsidian Shard, other iron weapons can spawn, etc.). With the chest in a secluded location, it'll be easy for you to grab & run. === Lord's Castle === The tallest building of them all, this stone fortress serves as protection from those that might raid the village. If you can get a moment without the guards on the first floor, one can open the two chests to find gold ingots, gold nuggets, emeralds, and sometimes Recruitment Papers (for turning bribed bandits into personal bodyguards). The throne room on the next floor also has plenty of useful blocks to take, but the Village Lord is constantly there, so unless you're trusted enough to break blocks (you can check by right-clicking him), it'd be a bad idea to start breaking apart his quarters. == Guards == This is for ROTN 3.0 & beyond: guards are different before then. See Toroquest's Guards if you're playing an older version. <br> Each functioning village comes with dozens of guards to protect it. While you might not see them immediately when you enter a village for the first time, they'll quickly spawn wherever you look: in the guard towers, the barracks, the Lord's castle, and of course out in the streets. They both look and act similar to the Village Hold guards of Skyrim. To start, if they see you stealing from trapped varnished chests in the town, your reputation will decrease and they will start attack you. If your reputation is negative, they will tell you to lay down your arms and/or attack if you have a weapon in you hand. In terms of equipment, they will carry either bows or some kind of iron weapon - spears, glaives, arming swords, etc. == Quests == === Bounty Board === Somewhere in town there will be a gazebo with a bounty board block in the center of it, propped up by a fence post. In this block will spawn Quests over time, which can be completed for varying rewards. The tasks can vary wildly: one might ask for to grab a few bones or kill some zombies, while another might want you to kill a Ferrous Wroughtnaut! Likewise, the rewards are just as varied: anything from a few lumps of coal to a bauble with unique effects. It should be noted that these are timed requests that start when you pick up the paper, though they are scaled with the difficulty of the task. === Village Lord === If you're looking for simpler tasks, the Village Lord is a straight-forward way to gain emeralds and reputation. His requests are simple: he'll usually start by asking you to plant some fields full oof crops (the crops must be vanilla to count), but with the right reputation he can trust you to take his diamond pickaxe and go mining underneath the town. == Bugs == - The Village Lord's AI is strangely passive: not only does it not make its way back to the castle if it leaves, but it does not attack hostile mobs, only following them. In general, they slowly wander around wherever they are, and have no AI to return to their throne. <br> - Fugitive Villagers are usually skittish around players, but will be obedient and follow the player when tied with a lead. They will also stand like livestock if tied to a post. The purpose of this mechanic is for the "Law and Order" quest offered by Village Lords, but handing them in to guards has proven impossible as of 3.1.1a. 4266ffa94821f6006b1642ff180e58db870c64be Agriculture 0 357 1086 924 2022-07-07T21:35:22Z Mathias Wolfe 224 Changed the description of mulch and added in a few extra facts about it due to changes in 3.1.0. wikitext text/x-wiki The basis of food production for many a Minecraft player, the field has changed slightly since vanilla. While the basic concepts are still applied in practice, there are few things that have been expanded on to encourage proper agricultural practices. == Tilling == Unlike in vanilla Minecraft, you can no long till soil that is not nearby water: doing so will only turn the grass into dirt, but not into farmland. This can be useful for making dirt paths, but if you want to farm you'll need a source of water. The farming radius is 4 blocks from water, just for reference. If you want to be able to grow crops year-round, place Botanic Glass up to 7 blocks above your farmland, acting like a greenhouse, even in the winter months. == Fertilizing == Bone meal does not work as expected in this world, but there are other ways to have enriched soil: === [[Mulch]] === While bone meal could have provided an instant boost to your crops, adding mulch will increase the rate of growth for a single block of farmland. This effect applies to crops out of season: for example, growing mustard seeds on mulched soil will make them grow in the spring when their ideal time is summer/autumn. In fact, mulched soil will allow your crops to grow through the winter! This mulch will only last for one or two harvests, but the boost it provides to your crops will leave you with a full larder. <br> To make mulch, you'll first need a composting bin. From there, you toss in (a lot of) your unwanted biological matter (rotten flesh, seeds, etc.). Once you have your materials inside, you let it condense into mulch over time. It should be noted that the bin requires "moisture" to work - this can be provided by rain over time or directly using water bottles/buckets. The moisture will drop as it's composting, so be sure to check and add water when necessary. To retrieve the mulch when the composting process is finished, right-click on the composting bin with a shovel - right-clicking with anything else will retrieve the last item you put in it (if it hasn't already turned to mulch). === [[Ever-Fertile Soil]] === If you decide to be heartless and kill a forest sprite, they may drop some Wonder-Sap, which is often used for converting logs. However, combining the sap with dirt makes a special soil that is placed as farmland (no tilling required) and cannot be trampled. To top it off, no water is needed for this farmland to sustain your crops to full effect! == Harvesting == Harvesting crops has never been easier! Instead of breaking the crop, collecting the product and its seeds, and then replanting it, one can simply right-click crops to gain the fruits of labor while keeping the soil planted, saving you time and inventory space. == Notes == - As of 3.1.1a, [[Mulch]] cannot be applied to [[Ever-Fertile Soil]]. == Trivia == - In versions before 3.1.0, when [[Mulch]] was applied to farmland, it would last for several seasons before needing to be reapplied, making it much more effective as fertilizer. e11c2d35ed32d9ee792f9d507875e25c852c3628 User:Mathias Wolfe 2 418 1087 2022-07-07T21:39:20Z Mathias Wolfe 224 create user page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Installation 0 6 1088 836 2022-07-08T04:07:58Z Democat 5 /* Installing The Official Soundtrack (recommended before 3.0) */ Change link to Google Drive wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. '''NOTE: Before installing via any of these methods, you MUST install Java version 8! Any other versions of Java will not work! You can install it from [https://www.oracle.com/java/technologies/javase-jre8-downloads.html here.]''' == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=tgY-H8xj_6c&t=2s</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK YOUR DISTRO THAT YOU HAVE OpenJDK 8 INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> == Installing OptiFine (required before 3.0!) == '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! == Installing The Official Soundtrack (recommended before 3.0) == '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND NOT JUST ON WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Navigate to the [https://drive.google.com/drive/folders/1tmVyo-iCoEqTqEHFilQjpxmZq1iyS_J3?usp=sharing Google Drive folder]. [[File:Google drive download music.png|thumb]] # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] e0c535da4951aa1af2f7f7f8509cdecc20056782 1116 1088 2022-10-04T18:48:09Z Kilo 2 wikitext text/x-wiki There are several methods of installing Rebirth of the Night. Try from top to bottom, or choose whichever method you like. '''NOTE: Before installing via any of these methods, you MUST install Java version 8! Any other versions of Java will not work! You can install it from [https://www.oracle.com/java/technologies/javase-jre8-downloads.html here.]''' == CurseForge == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! # Install the '''CurseForge App''' https://curseforge.overwolf.com # Log in, it should bring you to a "Choose a Game" screen # Select Minecraft and install it. # Go to "Browse Modpacks" and search for "Rebirth" # Look for Rebirth of the Night, hover over it, and click install. # Go to "'''My Modpacks'''" and select Rebirth of the Night. Click the Three dots on the to the left of the play button. Select profile options. Uncheck "Use System Memory Settings". Adjust the slider to around 6,000MB. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. # If CursedForge is causing you problems, try the MultiMC method below. YouTube guide: <youtube>https://www.youtube.com/watch?v=tgY-H8xj_6c&t=2s</youtube> == MultiMC == DO NOT LAUNCH THE PACK WITHOUT OPTIFINE! TO LINUX USERS : IF YOUR INSTANCE CRASHES UPON LAUNCH, CHECK YOUR DISTRO THAT YOU HAVE OpenJDK 8 INSTALLED. # Head to this link: https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night/files. # Click the file under "Main File" # Click "'''Download '''"(NOT Install) # Install the '''MultiMC''' https://multimc.org/#Download # Extract the zip, open it, and click "'''MultiMC.exe'''" # Select language and Java location if it prompts you to. # When MultiMC asks you for system/Java memory settings: Adjust the Maximum Memory Allocation to around 6,000MB. # For Linux users, make sure you have selected OpenJDK 8 in Settings->Java via Auto-detect. If none is found, install it according to your distro way of installing packages. # Click "Add Instance" on the top left. # Click "Import from zip" on the left tab. # Select the zip that you downloaded earlier and let it install. # Click "'''Launch'''" on the right side bar. # It will prompt you to log into your Minecraft account. Click yes. # Click "'''Add'''" on the top right and input your Minecraft account information. # Install OptiFine (read below) # Install Official Soundtrack (read below) # Launch the game. Video Guide: <youtube>https://youtu.be/eiMPyP3Envc</youtube> ==Pre-3.0 Install Details:== === Installing OptiFine (required before 3.0!) === '''OPTIFINE IS PREINSTALLED ON 3.0 BETA! Only install OptiFine on 2.77.5 or older!'''<br> 1. Go to https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar and download it.<br> 2. Go to where the mod pack is installed:<br> :* '''MultiMC''': C:\Users\username\Downloads\mmc-stable-win32\MultiMC\instances\Rebirth of the Night\minecraft :* '''Twitch''': C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night :* '''Default MC Launcher''': C:\Users\username\AppData\Roaming\.minecraft 3. Drag the OptiFine jar into the mods folder.<br> 4. That's it! === Installing The Official Soundtrack (recommended before 3.0) === '''''3.0 BETA AND AFTER INCLUDE THE SOUNDTRACK AUTOMATICALLY, AND NOT JUST ON WINDOWS!'''''<br> '''Windows users only! Requires Java 64 bit!''' # Install [https://openal.org/downloads/oalinst.zip OpenAL] (required) (extract the zip, then click the .exe) # Install [https://javadl.oracle.com/webapps/download/AutoDL?BundleId=241536_1f5b5a70bf22433b84d0e960903adac8 Java 64 bit]. (required) # Navigate to the [https://drive.google.com/drive/folders/1tmVyo-iCoEqTqEHFilQjpxmZq1iyS_J3?usp=sharing Google Drive folder]. [[File:Google drive download music.png|thumb]] # Choose a soundtrack and download it (we recommend the official soundtrack) # Unzip the file. # Go to where the mod pack is installed. # Place both folders (ActualMusic and mods) into the main folder of RotN. If you're on Twitch, this is usually C:\Users\username\Twitch\Minecraft\Instances\Rebirth of the Night # If the game crashes due to Embassy, '''make sure you followed steps 1 AND 2'''. '''Also, refollow the rest of the steps. Crashes are ONLY due to not following this guide correctly.''' YouTube guide: <youtube>https://www.youtube.com/watch?v=caTrARtx3jk</youtube> <!-- == GitHub (DEVELOPERS ONLY) == // '''DO NOT USE THE GITHUB VERSION UNLESS YOU ARE A PACK DEVELOPER AND/OR YOU KNOW EXACTLY WHAT YOU ARE DOING.''' // // LAST WARNING. REGULAR PLAYERS/NON-DEVS BEWARE. // # Go to https://github.com/CalaMariGold/Rebirth-Of-The-Night. // # Click the green button "Clone or download" > "Download Zip" // # Go to https://adfoc.us/serve/sitelinks/?id=271228&url=https://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2838/forge-1.12.2-14.23.5.2838-installer.jar and install Forge. Open the .jar and install for client. // # In the Windows search, type %appdata% and open the .minecraft folder. // # Drag all the contents of Rebirth-Of-The-Night-master into the .minecraft folder. (mods go in mods folder, configs go in config folder, etc. Replace everything. // # Install OptiFine (read below) // # Install Official Soundtrack (read below) // # Open your Minecraft and select the Forge 1.12.2 version. // # Launch the game and '''MINIMIZE THE MINECRAFT WINDOW''' until you get to the main menu. This will reduce the loading time. // # If the game crashes due to Embassy, go to step 6 of "Installing Custom Music" below. --> [[Category:Guide]] 072c20c470935021f0196c0671794e1727494366 Windmill 0 101 1090 775 2022-07-08T19:08:41Z Mathias Wolfe 224 Clarified a restriction of the windmill, nothing more. wikitext text/x-wiki [[File:Windmill with a black bunny, a cricket and moonlit sky.png|thumb|294x294px]] The most instantly recognizable marvel of human machinery, the Windmill is the most basic way of generating ''continuous'' Mechanical Power. Windmills must be provided with a 13x13x1 area of free space and placed on an axle by interacting with it, Item in hand. Any blocks above the Windmill AT ALL (even those outside of the 13x13x1 area) will impede it from working, meaning it will not operate underground or in the Nether. Operation in the End or the Void is also impossible, as Windmills require air flow. The faster the Windmill blows, the faster the axle will turn. Be careful! When raining or snowing, it will turn too fast for a simple Wooden Gearbox to tolerate the torque. Stop the gearbox before 30 seconds by using a redstone signal or it will turn into a Broken Wooden Gearbox. An easy way to stop your windmill when it rains/snows is by using a wind chime to detect the incoming storm. People with refined tastes can dye all the blades by clicking at the center of the Windmill block with a dye in hand. == Research notes == <blockquote>''"Working windmills are an uncommon sight in the overworld. Many centuries have passed since the time when humans wielded mechanical power as a tool to shape nature. Nowadays, one will not find windmills in villages, as only a select few have the knowledge or intellect to come up with such machinery."''</blockquote> == Vertical windmill == == Recipes == [[File:Vwindmilrecepie.jpg]] [[File:Windmilrecepie.jpg]] == Video == [[File:Rebirth of the Night Tutorial- Windmills! (Minecraft)|thumb|330x330px]] [[Category:Machine]] [[Category:Blocks]] [[Category:Guide]] [[Category:Research Notes]] 10f7b09dc5b74c241da93aa947f40f1e747b3257 Millstone 0 68 1091 623 2022-07-08T19:12:21Z Mathias Wolfe 224 Added in another use of the Millstone and some notes regarding its usage. wikitext text/x-wiki {{BlockInfo|title1 = Mill Stone|image1 = 2020-03-05 18.15.10 Mill Stone.png|type = Machine|blast_resistance = 5|tool = Pickaxe}}The '''Mill Stone''' is one of the first machines the player should generally make. It is used to process a variety of materials. It has three input slots and will process one item at a time from right to left. It will drop the output items on the ground nearby when it is finished processing. It is powered through Mechanical Power, most particularly the [[Hand Crank]] in the early game and a [[Windmill]] after. Its progress can be seen in the bar in its GUI by the Wooden Gear, which slowly fills up as the item is processed. It will emit smoke from the top of the block when it is finished. [[Category:Machine]] [[Category:Blocks]] [[Category:Crafting station]] Main Uses: *Grinding hemp into plant fibers and durable fibers *Grinding wheat into flour which can then be turned into bread. *Grinding spectral silt and fallen stars to make magic powder. *Grinding leather into scoured leather. *Grinding netherrack into ground netherrack which can be used to create hellfire dust and create braziers. *Grinding down flowers and mushrooms to most efficiently obtain dyes and powders. == Notes == *The Millstone is the most efficient grinding tool before the industrial era, beating even its horse-operated variant. *Mechanical power also includes the [[Watermill]], but that requires saws and glue to make. f5794a62b2bdf5988cda52f9d258934eda39560b Toadstool 0 419 1092 2022-07-08T19:19:01Z Mathias Wolfe 224 Created the Toadstool page, personally find the subject interesting. wikitext text/x-wiki The '''Toadstool''' is an common orange-brown mushroom that can be found in a variety of forests and wetlands. It can be ground by hand or in a [[Millstone]] in order to make [[Shroom Powder]], a nausea-inducing snack. == Obtaining == Toadstools are commonly found in many differing biomes. Examples include Fir Forest, Woodlands, Forests, Birch Forests, Bogs, Fens, and Wetlands. At this time it is unknown if they are farmable in dark places like the vanilla brown & red mushrooms. == Uses == By itself it is only a decorative block that can be set down in dark places, but when either crafted with or ground in a [[Millstone]], it will produce [[Shroom Powder]], which can be either consumed for 1 hunger point and nausea, or used in crafting disintegration essence. == Notes == *Toadstools are the only type of mushroom that can be ground into a comestible. Other mushrooms that can be ground usually produce dyes instead. cb613aa1cb7d46fbd8131a93588d8589ee4f2d52 Olives 0 420 1093 2022-07-08T19:26:09Z Mathias Wolfe 224 Created Olives as a stub page, hopefully developers give olives more content to talk about! wikitext text/x-wiki Olives are a comestible that drop from Olive Trees from time to time, and can be consumed for 1 hunger point and nausea. At this time Olives and their respective tree are ill-used in ROTN (besides the custom wood type carried over from Rustic), and efforts to incorporate this part of the Rustic Mod are not determined at this time. == Notes == *In their original mod, olives could be pressed into olive oil, which could be applied to any food to increase its hunger nourishment by 2 points (1 full shank) and improve total saturation. 617426d8895d6d4e9d4c531526ede0bcf55187b8 The Overworld 0 73 1094 1014 2022-07-08T22:45:31Z 66.54.106.203 0 /* Jungle */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. For the purposes of growing crops Jungles maintain a hot climate year-round, allowing you to grow crops that are fertile in summer at any time. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=24 ** Chance=0.8 * Outback ** Y=0-48 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 ** Chance=0.7 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Ruby || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Peridot || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=6 * Land of Lakes ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Tropical Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Flower Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Mushroom Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Crag ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * Overgrown Cliffs ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * 'Swamp' ** Y=48-64 ** Size=4 ** Count=25 ** Chance=0.8 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=5-38 ** Size=6 ** Count=10 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis Lazuli || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 ** Chance=0.8 * Beneath ** Y=50-255 ** Size=4 ** Count=15 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} e458c4c8456ce5834e4d8ec8926d87403257b2bb 1095 1094 2022-07-08T22:45:51Z 66.54.106.203 0 /* Jungle */ wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. For the purposes of growing crops, Jungles maintain a hot climate year-round, allowing you to grow crops that are fertile in summer at any time. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=24 ** Chance=0.8 * Outback ** Y=0-48 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 ** Chance=0.7 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Ruby || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Peridot || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=6 * Land of Lakes ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Tropical Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Flower Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Mushroom Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Crag ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * Overgrown Cliffs ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * 'Swamp' ** Y=48-64 ** Size=4 ** Count=25 ** Chance=0.8 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=5-38 ** Size=6 ** Count=10 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis Lazuli || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 ** Chance=0.8 * Beneath ** Y=50-255 ** Size=4 ** Count=15 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 921e03f3a9256aa499db76944b9983d5369d794d 1097 1095 2022-07-22T10:54:02Z Sneet snart 248 wikitext text/x-wiki The "Overworld" is the dimension where a the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. For the purposes of growing crops, Jungles maintain a hot climate year-round, allowing you to grow crops that are fertile in summer at any time. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=24 ** Chance=0.8 * Outback ** Y=0-48 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 ** Chance=0.7 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Ruby || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Alexandrite || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=6 * Land of Lakes ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Tropical Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Flower Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Mushroom Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Crag ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * Overgrown Cliffs ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * 'Swamp' ** Y=48-64 ** Size=4 ** Count=25 ** Chance=0.8 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=5-38 ** Size=6 ** Count=10 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis Lazuli || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 ** Chance=0.8 * Beneath ** Y=50-255 ** Size=4 ** Count=15 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} 062c4ba813df60683a2ac8b32ba4f59fecfb50d8 Invasions 0 54 1096 1040 2022-07-13T08:26:31Z Democat 5 Update invasion intervals wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every few days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. Invasions will occur every x days, depending on the game version: * 3.0 BETA 2 and prior: 9 days * 3.0 BETA 3 and 4: invasions do not occur * 3.0 BETA 5 to 3.1.0: 7-10 days * 3.1.1 and onward: 10-12 days The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === The Beasts === - Flavor Text: "You hear a pack of wild animals in the distance..." <br> - Effects: Mostly poisoned animals spawn in the invasion, with a few undead. Often the first invasion, to settle the player in. <br> '''Enemies''' <br> - Boar: A regular boar with 16 max HP, but poisoned. <br> - Wolf: A hostile white wolf with 8 max HP, but poisoned. <br> - Invading Zombie: A regular [[Zombie|zombie], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> '''Minibosses''' <br> - The Dissolved Bandit: A 100-HP Skeleton Warrior, wields two short swords in melee. <br> - Mother Bear: A 50-HP, poisoned bear. Seems slower than most bears, but that might be because the poison interrupts its movements. <br> === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Enemies ''' <br> - Invading Zombie: A regular [[Zombie|zombie], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> - Invading Fuser: A zombie with a candle on its head and TNT in its hand. Acts like bomber zombies mentioned [[Zombie|here]]. <br> ''' Minibosses ''' <br> - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. <br> - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise. <br> == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. 04a0e34227be61406c1a4e6677432d42bfbed63e Crafting Table 0 366 1098 959 2022-07-25T23:54:04Z Unrealfurball8 226 wikitext text/x-wiki A '''Crafting Table''' is a utility block that allows the player to craft a variety of blocks and items. In order to make a '''Crafting Table''' you will need one wood plank and one ''Crafting Tools''. Put these two items together and you will be able to make a '''Crafting Table'''. 153a97e611dcbdf41f85ee2ab53ae268bb7edf5b Cooking 0 421 1099 2022-07-26T00:08:50Z Unrealfurball8 226 Created page with "Being able to cook is a vital part of Minecraft and is needed in order to get anywhere in Rebirth of the Night. To start off, there is the basic furnace referred to in-game as the '''Rock Furnace'''. This furnace can easily be crafted as soon as you spawn in as it only requires eight rocks to be made." wikitext text/x-wiki Being able to cook is a vital part of Minecraft and is needed in order to get anywhere in Rebirth of the Night. To start off, there is the basic furnace referred to in-game as the '''Rock Furnace'''. This furnace can easily be crafted as soon as you spawn in as it only requires eight rocks to be made. fa2d34343afbb475a360e6d4aecd8f466caf85ab 1100 1099 2022-07-26T00:18:59Z Unrealfurball8 226 wikitext text/x-wiki Being able to cook is a vital part of Minecraft and is needed in order to get anywhere in Rebirth of the Night. To start off, there is the basic furnace referred to in-game as the '''Rock Furnace'''. This furnace can easily be crafted as soon as you spawn in as it only requires eight rocks to be made. Another Furnace that can be made fairly early on is the '''Blast Furnace'''. This furnace requires five iron ingots, one '''Rock Furnace''', and three ''Smooth Coade Stone''. What's good about this furnace is that it cooks at twice the speed of a normal furnace while still using the same amount of fuel. 9c53d49619bcb39f94a857c3b5f8fecac3b23f73 File:Attacc and Protect.png 6 422 1103 2022-08-03T17:59:47Z Stargen 238 Attacc and protect image wikitext text/x-wiki == Summary == Attacc and protect image == Licensing == {{CC-by-sa-2.5}} 81b2e971c9fbb6385b65f040e34513ff8ffc230d Bed 0 423 1105 2022-08-13T14:43:46Z 81.88.147.2 0 мать ебал wikitext text/x-wiki Разработчики этой сборки ебаные анимешники. 6ff4290221bb4e85e50262aab55202bcb6e7a77f 1111 1105 2022-08-19T00:34:22Z Foreck 3 wikitext text/x-wiki Beds in RotN serve the same function as in Vanilla but their place in progression has been pushed to the mid-game in order to make the night relevant again. Not only that, sleeping has negative effects that players should take into account == Bed-crafting process == - == Changes to sleeping == Unlike in Vanilla, the night in RotN is quite a relevant time of a full day, as such, the first disadvantage of sleeping through it is losing precious time to enchant, cook, craft, and prepare for incoming invasions. Other than abstract disadvantages, sleeping consumes almost a full bar of hunger, so players should fill their hunger bars beforehand, lest they wake up on the brink of starvation. == == Research Notes == ''"At some point in the past, I was able to enjoy the simple pleasure of resting; take hope in the need of sleeping. But as the horrors of this world slowly unraveled in front of me, I also unraveled, and eventually, I grew restless and unable to feel peace of mind. A strange curse, countless deaths have made me callous, and I can only hope for the best bedstead to carry me through the night; providing the slightest comfort, I worry next time might be the last I am able to close my eyes."'' = Unrelated Note = The members of the dev team who watch it take pride in their love for anime [[Category:Research Notes]] ae95d8ecb5d56c02892e876faeb6f9543c5c6ad7 1112 1111 2022-08-19T00:41:25Z Foreck 3 wikitext text/x-wiki Beds in RotN serve the same function as in Vanilla but their place in progression has been pushed to the mid-game in order to make the night relevant again. Not only that, sleeping has negative effects that players should take into account == Bed-crafting process == - == Changes to sleeping == Unlike in Vanilla, the night in RotN is quite a relevant time of a full day, as such, the first disadvantage of sleeping through it is losing precious time to enchant, cook, craft, and prepare for incoming invasions. Other than abstract disadvantages, sleeping consumes almost a full bar of hunger, so players should fill their hunger bars beforehand, lest they wake up on the brink of starvation. == Research Notes == ''"At some point in the past, I was able to enjoy the simple pleasure of resting; take hope in the need of sleeping. But as the horrors of this world slowly unraveled in front of me, I also unraveled, and eventually, I grew restless and unable to feel peace of mind. A strange curse, countless deaths have made me callous, and I can only hope for the best bedstead to carry me through the night; providing the slightest comfort, I worry next time might be the last I am able to close my eyes."'' === Unrelated Note === The members of the dev team who watch it take pride in their love for anime [[Category:Research Notes]] 2d06ea4db4d84e980c4c71a8859a19db2ce176b7 1113 1112 2022-08-19T00:41:46Z Foreck 3 wikitext text/x-wiki Beds in RotN serve the same function as in Vanilla but their place in progression has been pushed to the mid-game in order to make the night relevant again. Not only that, sleeping has negative effects that players should take into account == Bed-crafting process == - == Changes to sleeping == Unlike in Vanilla, the night in RotN is quite a relevant time of a full day, as such, the first disadvantage of sleeping through it is losing precious time to enchant, cook, craft, and prepare for incoming invasions. Other than abstract disadvantages, sleeping consumes almost a full bar of hunger, so players should fill their hunger bars beforehand, lest they wake up on the brink of starvation. == Research Notes == ''"At some point in the past, I was able to enjoy the simple pleasure of resting; take hope in the need of sleeping. But as the horrors of this world slowly unraveled in front of me, I also unraveled, and eventually, I grew restless and unable to feel peace of mind. A strange curse, countless deaths have made me callous, and I can only hope for the best bedstead to carry me through the night; providing the slightest comfort, I worry next time might be the last I am able to close my eyes."'' == Unrelated Note == The members of the dev team who watch it take pride in their love for anime [[Category:Research Notes]] f4c3054d9b3be13b2bc7fcfc271590c1245b3037 1117 1113 2022-10-15T17:07:01Z 31.43.49.29 0 wikitext text/x-wiki Beds in RotN serve the same function as in Vanilla but their place in progression has been pushed to the mid-game in order to make the night relevant again. Not only that, sleeping has negative effects that players should take into account rvation. == Research Notes == ''"At some point in the past, I was able to enjoy the simple pleasure of resting; take hope in the need of sleeping. But as the horrors of this world slowly unraveled in front of me, I also unraveled, and eventually, I grew restless and unable to feel peace of mind. A strange curse, countless deaths have made me callous, and I can only hope for the best bedstead to carry me through the night; providing the slightest comfort, I worry next time might be the last I am able to close my eyes."'' == Unrelated Note == The members of the dev team who watch it take pride in their love for anime [[Category:Research Notes]] 331fca3cfc69960ee847125d1a43fa4a1ab28b20 1118 1117 2022-10-15T17:07:34Z 31.43.49.29 0 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Ancestral Infuser 0 17 1106 508 2022-08-18T20:26:37Z Foreck 3 wikitext text/x-wiki {{BlockInfo|image1 = Ancestral infuser.png|caption1 = Lost spirits are driven from below to infuse objects|type = Crafting Station|tool = Pickaxe|drops = Itself}} The '''Ancestral Infuser''' is a mid to late-game block used for advanced infusion recipes involving [[Spirit|spirits]]. == Activation == To correctly set it up, the '''ancestral infuser''' must be placed on top of a Block of Soul Sand; both must be '''surrounded by air'''. No blocks can be adjacent or caddy-corner to the Infuser or Soul Sand and both must be in''' low light or complete darkness'''. If everything is set up correctly, the orb on the Infuser will start floating and waving around. If the orb is just floating in place, your infuser setup is incorrect. In order to power the table, the Soul Sand must be supplied with Spirits from a [[Bottle of Spirits]]; keep in mind, each bottle yields 8 spirits. Craft the bottle, then right click the Soul Sand with the bottle- it should turn red, and right clicking the Soul Sand will display how many spirits it contains. This process will gradually make the orb in the middle of the Infuser appear redder. == Use == Every recipe requires MORE than 8 spirits to be present in the table. Recipes of interest include most [[Bauble]]s, [[Magic Lantern|Magic lantern]], [[Glaretorch|Brilliant Glaretorches]],[[Runes| Advanced Runes]], several magical recipes and the Unlabored Flawlessness. <div><ul> <li style="display: inline-block;"> [[File:Correct_ancestral_infuser_setup.png|thumb|295px|This setup is correct]] <li style="display: inline-block;"> [[File:Incorrect_ancestral_infuser_setup.png|thumb|295px|This setup is wrong]] </ul></div> [[Category:Crafting station]] [[Category:Magic]] [[Category:Blocks]] e7758283fa4a216c68e481ef48827e32f42af8f4 Spirit 0 424 1107 2022-08-18T20:51:51Z Foreck 3 Created page with "Spirits are entities that inhabit certain undead creatures or exist on their own. In the case of undead creatures, spirits appear as floating red orbs after "killing" the creature, and having an empty bottle in your inventory will capture them creating [[bottled spirits]]. == Spirit mobs == {| class="wikitable sortable" |+ Spirits that live for 200 ticks |- ! Mob !! Amount of spirits |- | minecraft:wither_skeleton || 1 |- | minecraft:skeleton || 1 |- | mod_lavacow:bansh..." wikitext text/x-wiki Spirits are entities that inhabit certain undead creatures or exist on their own. In the case of undead creatures, spirits appear as floating red orbs after "killing" the creature, and having an empty bottle in your inventory will capture them creating [[bottled spirits]]. == Spirit mobs == {| class="wikitable sortable" |+ Spirits that live for 200 ticks |- ! Mob !! Amount of spirits |- | minecraft:wither_skeleton || 1 |- | minecraft:skeleton || 1 |- | mod_lavacow:banshee || 1 |- | betterslimes:spectral_slime || 1 |- | mod_lavacow:mimic || 4 |- | primitivemobs:skeleton_warrior || 1 |- | twilightforest:skeleton_druid || 1 |- | mod_lavacow:skeletonking || 1 |- | mod_lavacow:scarecrow || 1 |- | trumpetskeleton:trumpet_skeleton || 1 |- | specialmobs:specialskeleton || 1 |- | specialmobs:bruteskeleton || 1 |- | specialmobs:fireskeleton || 1 |- | specialmobs:gatlingskeleton || 1 |- | specialmobs:giantskeleton || 1 |- | specialmobs:knightskeleton || 1 |- | specialmobs:ninjaskeleton || 1 |- | specialmobs:poisonskeleton || 1 |- | specialmobs:sniperskeleton || 1 |- | specialmobs:spitfireskeleton || 1 |- | specialmobs:strayskeleton || 1 |- | specialmobs:specialwitherskelet || 1 |- | specialmobs:brutewitherskeleton || 1 |- | specialmobs:gatlingwitherskeleton || 1 |- | specialmobs:giantwitherskeleton || 1 |- | specialmobs:knightwitherskeleton || 1 |- | specialmobs:ninjawitherskeleton || 1 |- | specialmobs:sniperwitherskeleton || 1 |- | specialmobs:spitfirewitherskeleton || 1 |} == Spirit mobs == {| class="wikitable sortable" |+ Spirits that live for 10600 ticks |- ! Mob !! Amount of spirits |- | quark:wraith || 1 |- | twilightforest:wraith || 1 |- | mod_lavacow:banshee || 1 |- | mod_lavacow:avaton || 1 |} == Research Notes == ''"I remember stories about skeletons; they aren't like zombies no, more like wraiths and specters. You see, some are more attached to this world than others, so even when they die, their souls keep roaming around. Some of them will seek vessels to hop into and make a new home, a new body!"'' [[Category:Research Notes]] 9de64de9cc21ff57b0d972b95b044b29f7ba5e06 1109 1107 2022-08-18T20:54:43Z Foreck 3 wikitext text/x-wiki Spirits are entities that inhabit certain undead creatures or exist on their own. In the case of undead creatures, spirits appear as floating red orbs after "killing" the creature, and having an empty bottle in your inventory will capture them creating [[bottled spirits]]. Spirits are fundamental for their use in the [[ancestral infuser]], but they also serve other purposes. All of those uses involve them being bottled. == Spirit mobs == {| class="wikitable sortable" |+ Spirits that live for 200 ticks |- ! Mob !! Amount of spirits |- | minecraft:wither_skeleton || 1 |- | minecraft:skeleton || 1 |- | mod_lavacow:banshee || 1 |- | betterslimes:spectral_slime || 1 |- | mod_lavacow:mimic || 4 |- | primitivemobs:skeleton_warrior || 1 |- | twilightforest:skeleton_druid || 1 |- | mod_lavacow:skeletonking || 1 |- | mod_lavacow:scarecrow || 1 |- | trumpetskeleton:trumpet_skeleton || 1 |- | specialmobs:specialskeleton || 1 |- | specialmobs:bruteskeleton || 1 |- | specialmobs:fireskeleton || 1 |- | specialmobs:gatlingskeleton || 1 |- | specialmobs:giantskeleton || 1 |- | specialmobs:knightskeleton || 1 |- | specialmobs:ninjaskeleton || 1 |- | specialmobs:poisonskeleton || 1 |- | specialmobs:sniperskeleton || 1 |- | specialmobs:spitfireskeleton || 1 |- | specialmobs:strayskeleton || 1 |- | specialmobs:specialwitherskelet || 1 |- | specialmobs:brutewitherskeleton || 1 |- | specialmobs:gatlingwitherskeleton || 1 |- | specialmobs:giantwitherskeleton || 1 |- | specialmobs:knightwitherskeleton || 1 |- | specialmobs:ninjawitherskeleton || 1 |- | specialmobs:sniperwitherskeleton || 1 |- | specialmobs:spitfirewitherskeleton || 1 |} == Spirit mobs == {| class="wikitable sortable" |+ Spirits that live for 10600 ticks |- ! Mob !! Amount of spirits |- | quark:wraith || 1 |- | twilightforest:wraith || 1 |- | mod_lavacow:banshee || 1 |- | mod_lavacow:avaton || 1 |} == Research Notes == ''"I remember stories about skeletons; they aren't like zombies no, more like wraiths and specters. You see, some are more attached to this world than others, so even when they die, their souls keep roaming around. Some of them will seek vessels to hop into and make a new home, a new body!"'' [[Category:Research Notes]] 40de8e7df75a3dc964a9c48e7b061337214a5543 1110 1109 2022-08-18T20:56:56Z Foreck 3 wikitext text/x-wiki Spirits are entities that inhabit certain undead creatures or exist on their own. In the case of undead creatures, spirits appear as floating red orbs after "killing" the creature, and having an empty bottle in your inventory will capture them creating [[bottled spirits]]. Spirits are fundamental for their use in the [[ancestral infuser]], but they also serve other purposes. All of those uses involve them being bottled. == Spirit mobs == {| class="wikitable sortable" |+ Spirits that live for 200 ticks |- ! Mob !! Amount of spirits |- | minecraft:wither_skeleton || 1 |- | minecraft:skeleton || 1 |- | mod_lavacow:banshee || 1 |- | betterslimes:spectral_slime || 1 |- | mod_lavacow:mimic || 4 |- | primitivemobs:skeleton_warrior || 1 |- | twilightforest:skeleton_druid || 1 |- | mod_lavacow:skeletonking || 1 |- | mod_lavacow:scarecrow || 1 |- | trumpetskeleton:trumpet_skeleton || 1 |- | specialmobs:specialskeleton || 1 |- | specialmobs:bruteskeleton || 1 |- | specialmobs:fireskeleton || 1 |- | specialmobs:gatlingskeleton || 1 |- | specialmobs:giantskeleton || 1 |- | specialmobs:knightskeleton || 1 |- | specialmobs:ninjaskeleton || 1 |- | specialmobs:poisonskeleton || 1 |- | specialmobs:sniperskeleton || 1 |- | specialmobs:spitfireskeleton || 1 |- | specialmobs:strayskeleton || 1 |- | specialmobs:specialwitherskelet || 1 |- | specialmobs:brutewitherskeleton || 1 |- | specialmobs:gatlingwitherskeleton || 1 |- | specialmobs:giantwitherskeleton || 1 |- | specialmobs:knightwitherskeleton || 1 |- | specialmobs:ninjawitherskeleton || 1 |- | specialmobs:sniperwitherskeleton || 1 |- | specialmobs:spitfirewitherskeleton || 1 |} {| class="wikitable sortable" |+ Spirits that live for 10600 ticks |- ! Mob !! Amount of spirits |- | quark:wraith || 1 |- | twilightforest:wraith || 1 |- | mod_lavacow:banshee || 1 |- | mod_lavacow:avaton || 1 |} == Research Notes == ''"I remember stories about skeletons; they aren't like zombies no, more like wraiths and specters. You see, some are more attached to this world than others, so even when they die, their souls keep roaming around. Some of them will seek vessels to hop into and make a new home, a new body!"'' [[Category:Research Notes]] f4052255ef9636551db595375ca812b57e027327 Category:Research Notes 14 425 1108 2022-08-18T20:52:58Z Foreck 3 Created page with "Pages with little snippets of lore written from an outsider's perspective." wikitext text/x-wiki Pages with little snippets of lore written from an outsider's perspective. 82193949d60b15f495b950e968cdd8301bf18b31 Progression Stages 0 359 1114 951 2022-09-18T22:52:24Z 2600:387:15:141B:0:0:0:4 0 /* Nether */ wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. The effects of gamestages include harder mobs spawning, new ores being unlocked, and [[#Fonts of Magic | more types of quintessence]] being released by magicite. ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you... that’s right '''''</blockquote> ====New Mobs==== *Salamanders can now spawn below y=48 in the Overworld *Magma Grunts can now spawn below y=40 in the Overworld and Beneath *Embers can now spawn below y=50 in the Overworld *Fire Creepers, Zombies, and Skeletons can now spawn in the Overworld *Strawberry Slimes can now spawn on the surface during the day ====Other Effects==== The following mobs can now spawn with golden armor: *Zombies *Skeletons *Skeleton Warriors === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> ====New Mobs==== *Kelenks can now spawn at night above y=80 in the Overworld *Lemon Slimes can now spawn on the surface during the day === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> ====New Mobs==== *Undertakers can now spawn at night in the Ominous Woods, Wasteland, and Dead Forest biomes *Zotzpyres can now spawn underground below y=100 *Death Creepers can now spawn in the Overworld *specialmobs:dark_creeper can now spawn in the Overworld *specialmobs:undead_witch can now spawn in the Overworld *specialmobs:blinding_silverfish can now spawn underground below y=80 *specialmobs:poison_silverfish can now spawn underground below y=80 *Plagued Zombies can now spawn in the Overworld *specialmobs:poison_skeleton can now spawn in the Overworld *Skeleton Knights can now spawn in the Overworld *specialmobs:poisonspider can now spawn in the Overworld *Rats can now spawn in the Overworld *Undead Swine can now spawn in the Overworld *Frigids can now spawn in frozen biomes in the Overworld *Overgrown can now spawn in lush biomes ====Other Effects==== Zombies and Goblins can now spawn holding the following: *Mythril Pickaxe *Onyx Pickaxe *primitive_mobs:goblin_mace === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> [[#Ender Dragon (Rebirth of the World)|No changes are made until after the dragon is defeated]] === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' =='''Boss Stages'''== === '''Harvester (Rebirth of the Night)''' === <blockquote>'''''"Deadlier mobs now roam the world at night"'''''</blockquote> ====New Mobs==== ====Other Effects==== <blockquote>'''''"The next night will bring a bountiful harvest."'''''</blockquote> *The next night will be a guaranteed Harvest Moon. === '''Quazar (Rebirth of the Galaxy)''' === <blockquote>'''''"The ground shudders deep beneath the planet"'''''</blockquote> ====New Mobs==== ====Other Effects==== === '''Wither (Rebirth of the Nether)''' === <blockquote>'''''"Voices of lost souls scream in fury..."'''''</blockquote> ====New Mobs==== ====Other Effects==== *Dormant Onyx is no longer dormant and can be mined === '''Ender Dragon (Rebirth of the World)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ====New Mobs==== ====Other Effects==== === '''Ghast Queen (Rebirth of the Forest)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ====New Mobs==== ====Other Effects==== =='''Fonts of Magic'''== The death of certain powerful creatures causes certain types of quintessence to be released into the overworld. The quintessence can then be obtained by mining specific colors of magicite. {| class="wikitable" |- ! Name of Font !! Quintessence Type !! Message !! Magicite Color |- | Cyclops || Strength || '''''"A font of strong magick releases from the cyclops."''''' || |- | Destroyer || Chaos || '''''"A font of chaotic magick releases from the destroyer."''''' || |- | Ferrous Wroughtnaut || Mind || '''''"A font of mind-touching magick releases from the wraughtnaut."''''' || |- | Frostmaw || Energy || '''''"A font of energetic magick releases from the frostmaw."''''' || |- | Gorgon || Transformation || '''''"A font of transformative magick releases from the gorgon."''''' || |- | Ithaqua || Nature || '''''"A font of natural magick releases from the ithaqua."''''' || |- | Lord Bastion || Death || '''''"A font of deathly magick releases from the bastion lord."''''' || |- | Myrmex Queen || Order || '''''"A font of ordered magick releases from the myrmex queen."''''' || |- | Pied Piper || Knowledge || '''''"A font of knowledgable magick releases from the pied piper."''''' || |- | Sea Serpent || Balance || '''''"A font of balanced magick releases from the sea serpent."''''' || |- | Siren || Illusion || '''''"A font of illusionary magick releases from the siren."''''' || |- | Skydrake || Poison || '''''"A font of poisonous magick releases from the skydrake."''''' || |- | Sludge Lord || Creation || '''''"A font of creative magick releases from the sludge lord."''''' || |- | Sun Chief || Disintegration || '''''"A font of disintegrating magick releases from the sun chief."''''' || |- | Undertaker || Soul || '''''"A font of soulful magick releases from the undertaker."''''' || |} ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. == Bugs == [[Category:Gameplay mechanic]] b3d139b1f56827767f50845d69398baf92810e9b 1115 1114 2022-09-18T22:52:52Z 2600:387:15:141B:0:0:0:4 0 wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. The effects of gamestages include harder mobs spawning, new ores being unlocked, and [[#Fonts of Magic | more types of quintessence]] being released by magicite. ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ====New Mobs==== *Salamanders can now spawn below y=48 in the Overworld *Magma Grunts can now spawn below y=40 in the Overworld and Beneath *Embers can now spawn below y=50 in the Overworld *Fire Creepers, Zombies, and Skeletons can now spawn in the Overworld *Strawberry Slimes can now spawn on the surface during the day ====Other Effects==== The following mobs can now spawn with golden armor: *Zombies *Skeletons *Skeleton Warriors === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> ====New Mobs==== *Kelenks can now spawn at night above y=80 in the Overworld *Lemon Slimes can now spawn on the surface during the day === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> ====New Mobs==== *Undertakers can now spawn at night in the Ominous Woods, Wasteland, and Dead Forest biomes *Zotzpyres can now spawn underground below y=100 *Death Creepers can now spawn in the Overworld *specialmobs:dark_creeper can now spawn in the Overworld *specialmobs:undead_witch can now spawn in the Overworld *specialmobs:blinding_silverfish can now spawn underground below y=80 *specialmobs:poison_silverfish can now spawn underground below y=80 *Plagued Zombies can now spawn in the Overworld *specialmobs:poison_skeleton can now spawn in the Overworld *Skeleton Knights can now spawn in the Overworld *specialmobs:poisonspider can now spawn in the Overworld *Rats can now spawn in the Overworld *Undead Swine can now spawn in the Overworld *Frigids can now spawn in frozen biomes in the Overworld *Overgrown can now spawn in lush biomes ====Other Effects==== Zombies and Goblins can now spawn holding the following: *Mythril Pickaxe *Onyx Pickaxe *primitive_mobs:goblin_mace === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> [[#Ender Dragon (Rebirth of the World)|No changes are made until after the dragon is defeated]] === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' =='''Boss Stages'''== === '''Harvester (Rebirth of the Night)''' === <blockquote>'''''"Deadlier mobs now roam the world at night"'''''</blockquote> ====New Mobs==== ====Other Effects==== <blockquote>'''''"The next night will bring a bountiful harvest."'''''</blockquote> *The next night will be a guaranteed Harvest Moon. === '''Quazar (Rebirth of the Galaxy)''' === <blockquote>'''''"The ground shudders deep beneath the planet"'''''</blockquote> ====New Mobs==== ====Other Effects==== === '''Wither (Rebirth of the Nether)''' === <blockquote>'''''"Voices of lost souls scream in fury..."'''''</blockquote> ====New Mobs==== ====Other Effects==== *Dormant Onyx is no longer dormant and can be mined === '''Ender Dragon (Rebirth of the World)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ====New Mobs==== ====Other Effects==== === '''Ghast Queen (Rebirth of the Forest)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ====New Mobs==== ====Other Effects==== =='''Fonts of Magic'''== The death of certain powerful creatures causes certain types of quintessence to be released into the overworld. The quintessence can then be obtained by mining specific colors of magicite. {| class="wikitable" |- ! Name of Font !! Quintessence Type !! Message !! Magicite Color |- | Cyclops || Strength || '''''"A font of strong magick releases from the cyclops."''''' || |- | Destroyer || Chaos || '''''"A font of chaotic magick releases from the destroyer."''''' || |- | Ferrous Wroughtnaut || Mind || '''''"A font of mind-touching magick releases from the wraughtnaut."''''' || |- | Frostmaw || Energy || '''''"A font of energetic magick releases from the frostmaw."''''' || |- | Gorgon || Transformation || '''''"A font of transformative magick releases from the gorgon."''''' || |- | Ithaqua || Nature || '''''"A font of natural magick releases from the ithaqua."''''' || |- | Lord Bastion || Death || '''''"A font of deathly magick releases from the bastion lord."''''' || |- | Myrmex Queen || Order || '''''"A font of ordered magick releases from the myrmex queen."''''' || |- | Pied Piper || Knowledge || '''''"A font of knowledgable magick releases from the pied piper."''''' || |- | Sea Serpent || Balance || '''''"A font of balanced magick releases from the sea serpent."''''' || |- | Siren || Illusion || '''''"A font of illusionary magick releases from the siren."''''' || |- | Skydrake || Poison || '''''"A font of poisonous magick releases from the skydrake."''''' || |- | Sludge Lord || Creation || '''''"A font of creative magick releases from the sludge lord."''''' || |- | Sun Chief || Disintegration || '''''"A font of disintegrating magick releases from the sun chief."''''' || |- | Undertaker || Soul || '''''"A font of soulful magick releases from the undertaker."''''' || |} ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. == Bugs == [[Category:Gameplay mechanic]] ed637bfbd7911aedbc1ecc3bdb82c028c85cc0fe Bed 0 423 1119 1118 2022-10-15T17:08:00Z DarkMatterMan4500 30 Reverted edits by [[Special:Contributions/31.43.49.29|31.43.49.29]] ([[User talk:31.43.49.29|talk]]) to last revision by [[User:Foreck|Foreck]] wikitext text/x-wiki Beds in RotN serve the same function as in Vanilla but their place in progression has been pushed to the mid-game in order to make the night relevant again. Not only that, sleeping has negative effects that players should take into account == Bed-crafting process == - == Changes to sleeping == Unlike in Vanilla, the night in RotN is quite a relevant time of a full day, as such, the first disadvantage of sleeping through it is losing precious time to enchant, cook, craft, and prepare for incoming invasions. Other than abstract disadvantages, sleeping consumes almost a full bar of hunger, so players should fill their hunger bars beforehand, lest they wake up on the brink of starvation. == Research Notes == ''"At some point in the past, I was able to enjoy the simple pleasure of resting; take hope in the need of sleeping. But as the horrors of this world slowly unraveled in front of me, I also unraveled, and eventually, I grew restless and unable to feel peace of mind. A strange curse, countless deaths have made me callous, and I can only hope for the best bedstead to carry me through the night; providing the slightest comfort, I worry next time might be the last I am able to close my eyes."'' == Unrelated Note == The members of the dev team who watch it take pride in their love for anime [[Category:Research Notes]] f4c3054d9b3be13b2bc7fcfc271590c1245b3037 The Overworld 0 73 1120 1097 2022-10-28T12:52:56Z 2A01:36D:119:833D:F53A:A35A:FE2A:504 0 wikitext text/x-wiki The "Overworld" is the dimension where the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. For the purposes of growing crops, Jungles maintain a hot climate year-round, allowing you to grow crops that are fertile in summer at any time. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=24 ** Chance=0.8 * Outback ** Y=0-48 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 ** Chance=0.7 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Ruby || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Alexandrite || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || (WIP) |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || (WIP) |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=6 * Land of Lakes ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Tropical Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Flower Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Mushroom Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Crag ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * Overgrown Cliffs ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * 'Swamp' ** Y=48-64 ** Size=4 ** Count=25 ** Chance=0.8 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || (WIP) |- | Iron || * Anywhere ** Y=5-38 ** Size=6 ** Count=10 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || (WIP) |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || (WIP) |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || (WIP) |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || (WIP) |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || (WIP) |- | Lapis Lazuli || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 ** Chance=0.8 * Beneath ** Y=50-255 ** Size=4 ** Count=15 || (WIP) |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || (WIP) |- |} == Footnotes == {{Reflist}} b01fa6079401c3088e8b3fa36fbaea2a13b6620e 1156 1120 2023-02-01T16:36:29Z Foreck 3 /* Ore Distribution */ Added descriptions for all ores wikitext text/x-wiki The "Overworld" is the dimension where the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. For the purposes of growing crops, Jungles maintain a hot climate year-round, allowing you to grow crops that are fertile in summer at any time. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=24 ** Chance=0.8 * Outback ** Y=0-48 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal. A particularly scarce gem that has nonetheless appeared more commonly in outback deserts and has been brought to the surface by volcanoes. |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 ** Chance=0.7 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 A particularly scarce and hard gem that has nonetheless appeared more commonly where great bodies of water lie. |- | Ruby || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || A particularly scarce and hard gem that has nonetheless appeared more commonly in arid environments. |- | Alexandrite || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || A particularly scarce and hard gem that has nonetheless appeared more commonly in great plains. |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || A sturdy gem with little use that has slowly turned into a currency for a certain group of people, it is evenly distributed everywhere. |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=6 * Land of Lakes ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Tropical Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Flower Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Mushroom Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Crag ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * Overgrown Cliffs ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * 'Swamp' ** Y=48-64 ** Size=4 ** Count=25 ** Chance=0.8 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || Tin tends to form deposits in fluvial currents, so it is more likely to be found where great amounts of fresh water accumulate or where there are tall exposed faces of stone. |- | Iron || * Anywhere ** Y=5-38 ** Size=6 ** Count=10 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || This heavy metal is more abundant in certain types of lush environments as well as the outback deserts. Most of it, however, lies near the core of the world. |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || A metal with strange properties seems to become somewhat less abundant the deeper it is. It can also be easily spotted in mesas or rivers carrying sediments. |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || With a certain affinity for magic leylines, this metal can also commonly be found in rivers carrying sediments. |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || A common metal found pretty much everywhere but with greater concentrations around volcanic activity. It can be found in great amounts of its pure form in deserts. |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || A most peculiar material, erstwhile a staple of several civilizations, it can be easily spotted in mesas and seems to become more abundant the deeper the altitude. |- | Lapis Lazuli || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 ** Chance=0.8 * Beneath ** Y=50-255 ** Size=4 ** Count=15 || A rare gem with an opaque luster and often used as a catalyst, it is evenly distributed everywhere. |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || A legendary metal with vague records about it |- |} == Footnotes == {{Reflist}} e7845738f5d56098e0a8db8e3f5a96179c437b75 1157 1156 2023-02-01T16:36:54Z Foreck 3 /* Ore Distribution */ wikitext text/x-wiki The "Overworld" is the dimension where the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. For the purposes of growing crops, Jungles maintain a hot climate year-round, allowing you to grow crops that are fertile in summer at any time. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | Coal || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | Diamond || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=24 ** Chance=0.8 * Outback ** Y=0-48 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal. A particularly scarce gem that has nonetheless appeared more commonly in outback deserts and has been brought to the surface by volcanoes. |- | Sapphire || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 ** Chance=0.7 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || A particularly scarce and hard gem that has nonetheless appeared more commonly where great bodies of water lie. |- | Ruby || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || A particularly scarce and hard gem that has nonetheless appeared more commonly in arid environments. |- | Alexandrite || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || A particularly scarce and hard gem that has nonetheless appeared more commonly in great plains. |- | Emerald || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || A sturdy gem with little use that has slowly turned into a currency for a certain group of people, it is evenly distributed everywhere. |- | Tin || * Anywhere ** Y=35-80 ** Size=5 ** Count=6 * Land of Lakes ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Tropical Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Flower Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Mushroom Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Crag ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * Overgrown Cliffs ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * 'Swamp' ** Y=48-64 ** Size=4 ** Count=25 ** Chance=0.8 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || Tin tends to form deposits in fluvial currents, so it is more likely to be found where great amounts of fresh water accumulate or where there are tall exposed faces of stone. |- | Iron || * Anywhere ** Y=5-38 ** Size=6 ** Count=10 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || This heavy metal is more abundant in certain types of lush environments as well as the outback deserts. Most of it, however, lies near the core of the world. |- | Gold || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || A metal with strange properties seems to become somewhat less abundant the deeper it is. It can also be easily spotted in mesas or rivers carrying sediments. |- | Silver || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || With a certain affinity for magic leylines, this metal can also commonly be found in rivers carrying sediments. |- | Copper || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || A common metal found pretty much everywhere but with greater concentrations around volcanic activity. It can be found in great amounts of its pure form in deserts. |- | Redstone || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || A most peculiar material, erstwhile a staple of several civilizations, it can be easily spotted in mesas and seems to become more abundant the deeper the altitude. |- | Lapis Lazuli || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 ** Chance=0.8 * Beneath ** Y=50-255 ** Size=4 ** Count=15 || A rare gem with an opaque luster and often used as a catalyst, it is evenly distributed everywhere. |- | Mythril || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || A legendary metal with vague records about it |- |} == Footnotes == {{Reflist}} 8940388450e8e013c141479875cc0f410ff2f80b 1158 1157 2023-02-01T16:40:52Z Foreck 3 /* Ore Distribution */ wikitext text/x-wiki The "Overworld" is the dimension where the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, the [[Underground]] got a big rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores. == Current Version == This page is currently updated for version: '''3.0 Beta 3'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. == Biomes == ==== [[Forest]] ==== Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on. ==== [[Plains]] ==== Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on. ==== [[Desert]] ==== Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. [[Filch Lizard|Filch lizards]] have random items on hand. Oh, and [[Death Worm|death worms]]. ==== [[Mesa]] ==== Mesas remain largely the same besides the worldwide changes that apply to other biomes. ==== [[Jungle]] ==== Jungles might go by other names such as tropical rainforests or tropical islands. [[Foliaath|Foliaaths]] are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. For the purposes of growing crops, Jungles maintain a hot climate year-round, allowing you to grow crops that are fertile in summer at any time. ==== [[Mountains]] ==== Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter [[Harpy|harpies]] or even worse, [[Skydrake|skydrakes]]. The hilly, flat portions of them also have some variants to them, such as steppes. ==== [[Taiga]] ==== Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them. == Geology == === Petrology === The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows. {| class="wikitable" |- ! Physiography !! Strata !! Biomes !! Notes |- | Basaltic || * Y^32=[[Rhyolite]] * Y^58=[[Komatiite]] * Y^64=[[Basalt]] * Y^84=[[Dolomite]] * Y^88=[[Shale]] * Y^92=[[Dolomite]] * Y^255=[[Basalt]] || * Extreme Hills Edge * Jungle * Jungle Hills * Jungle Edge * Jungle M * Jungle Edge M * Eucalyptus Forest * Tropical Rainforest * rainforest || A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography. |- | Cold|| *Y^18=[[Dacite]] *Y^61=[[Soapstone]] *Y^128=[[Dolomite]] *Y^255=[[Dacite]] || * Taiga * Taiga Hills * Cold Taiga * Cold Taiga Hills * Mega Taiga * Mega Taiga Hills * Taiga M * Cold Taiga M * Mega Spruce Taiga * Redwood Taiga Hills M * Alps * Coniferous Forest * Snowy Coniferous Forest * Snowy Forest * Dead Forest * Steppe * Boreal Forest || Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous) |- | Desert|| *Y^26=[[Andecite]] *Y^90=[[Sandstone]]<ref>Exposed sandstone surfaces will usually be covered in Desert Varnish</ref> *Y^110=[[Greywacke]] *Y^150=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Desert * Desert Hills * Desert M * Oasis || In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone |- | Frozen || *Y^12=[[Red Granite]] *Y^48=[[Andesite]] *Y^64=[[Hardened Ice]] *Y^255=[[Limestone]] || * Ice Plains * Ice Mountains * Glacier * Frozen Ocean * Frozen River * Cold Beach * Ice Plains Spikes * Snowy Tundra * Tundra * Cold Desert || The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground |- | Common (Generic) || *Y^16=[[Red Granite]] *Y^52=[[Gneiss]] *Y^100=[[Limestone]] *Y^128=[[Dolomite]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Lush Desert * Plains * Extreme Hills * Extreme Hills+ * Savanna * Savanna Plateau * Xeric Shrubland * Shrubland * Alps Foothills * Mountain Foothills * Redwood Forest Edge * Pasture * Beaches * Sunflower Plains * Lavender Fields * Crag * Flower Field * Grassland * Grove * Forest * Forest Hills * Birch Forest * Birch Forest Hills * Roofed Forest * Extreme Hills M * Flower Forest * Birch Forest M * Birch Forest Hills M * Roofed Forest M * Extreme Hills+ M * Bamboo Forest * Cherry Blossom Grove * Maple Woods * Meadow * Mountain * Orchard * Woodland || This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist<ref>North Col Formation of mount Everest has distinctive traces of schist</ref> |- | Highlands || *Y^16=[[Red Granite]] *Y^18=[[Siltstone]] *Y^76=[[Gneiss]] *Y^88=[[Limestone]] *Y^116=[[Shale]] *Y^135=[[Shale]] Sandstone *Y^255=[[Quartzite]] || * Highland * Overgrown Cliffs || Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions |- | Mesa || *Y^16=[[Red Granite]] *Y^48=[[Gneiss]] *Y^58=[[Limestone]] *Y^204=[[Shale]] *Y^255=[[Shale]] Sandstone || * Mesa * Mesa Plateau F * Mesa Plateau || - |- | Wetlands (Mudstone) || *Y^16=[[Rhyolite]] *Y^44=[[Soapstone]] *Y^60=[[Shale]] *Y^86=[[Siltstone]] *Y^255=[[Basalt]] || * Swampland * Swampland M * River * Bayou * Bog * Lush Swamp * Mangrove * Chaparral * Wetland * Dead Swamp * Fen * Quagmire * Land of Lakes * Marsh * Moor || - |- | Ocean || *Y^26=[[Red Granite]] *Y^58=[[Gabbro]] *Y^255=[[Limestone]] || * Ocean * Deep Ocean * Gravel Beach * White Beach * Coral Reef * Kelp Forest || While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor |- | Oceanic Landmass || *Y^48=[[Red Granite]] *Y^54=[[Gneiss]] *Y^58=[[Limestone]] *Y^61=[[Shale]] *Y^255=[[Shale]] Sandstone || * Outback * Brushland || - |- | Ominous || *Y^26=[[Andesite]] *Y^40=[[Eclogite]] *Y^50=[[Dolomite]] *Y^255=Charred Stone || * Ominous Woods || ... |- | Stone Beach || *Y^18=[[Dacite]] *Y^48=[[Migmatite]] *Y^164=[[Chalk]] *Y^255=[[Dacite]] || * Stone Beach || - |- | Temperate Continental || *Y^32=[[Red Granite]] *Y^128=[[Gneiss]] *Y^204=[[Green Schist]] *Y^255=[[Blue Schist]] || * Grassland * Temperate Rainforest * Redwood Forest * Seasonal Forest || Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata |- | Unnatural || *Y^65=[[Komatiite]] *Y^255=[[Greywacke]] || * Mystic Grove || - |- | Volcanic || *Y^32=[[Rhyolite]] *Y^58=[[Komatiite]] *Y^64=[[Basalt]] *Y^84=[[Dolomite]] *Y^255=[[Basalt]] || * Mushroom Island * Mushroom Island Shore * Land of Lakes * Shield * Tropical Island * Volcanic Island * Flower Island || - |- | Wastelands || *Y^26=[[Andesite]] *Y^43=[[Eclogite]] *Y^70=[[Greywacke]] *Y^120=[[Greywacke]] Sandstone *Y^255=[[Greywacke]] Sand || * Xeric Shrubland * Wasteland * Tundra * Steppe * Mesa Plateau F M * Prairie * Brushland || - |} == Ore Table Information == === Key Words === Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes: {| class="wikitable" |- ! Key Words !! Biomes A-H !! Biomes I-P !! Biomes Q-Z |- | Deserts || * Brushland * Desert * Desert Hills * Desert M || * Oasis * Outback || * Xeric Shrubland |- | Dry || * Alps * Alps Foothills * Arctic Abyss * Brushland * Chaparral * Cold Desert * Corrupted Sands * Crag * Dead Forest * Desert * Desert Hills * Desert M * Final Plateau || * Lush Desert * Mesa * Mesa (Bryce) * Mesa Plateau * Mesa Plateau F * Mesa Plateau F M * Mesa Plateau M * Mountain * Mountain Foothills * Nether Fungi Forest || * Outback * Pasture * Phantasmagoric Inferno * Prairie * Ruthless Sands * Savanna M * Savanna Plateau M * Shrubland * Steppe * Thornlands * Torrid Wasteland * Volcanic Island * Wasteland * Woodland * Xeric Shrubland |- | Jungle || * Bamboo Forest * Eucalyptus Forest || * Jungle * Jungle Edge * JungleEdge M * Jungle Hills * Jungle M * Oasis * Overgrown Cliffs || * Rainforest * Ratlantis * Tropical Island * Tropical Rainforest |- | Magical || * Aether Highlands * Cherry Blossom Grove * Crag * Dark Forest Center * Enchanted Forest * Flower Island || * Lavender Fields * Mystic Grove * Ominous Woods * Phantasmagoric Inferno || * Spectral |- | Mountain || * Alps * AlpsFoothills * Birch Forest Hills M * Cold Taiga M * Crag * Extreme Hills * Extreme Hills Edge * Extreme Hills M * Extreme Hills+ * Extreme Hills+ M * Highland || * Ice Mountains * Jungle M * Mesa (Bryce) * Mesa Plateau M * Mountain * MountainFoothills * Overgrown Cliffs || * Roofed Forest M * Savanna M * Taiga M * Twilight Highlands * Volcanic Island |- | Ocean || * Coral Reef * Deep Ocean * Frozen Ocean || * Kelp Forest * Ocean || * Twilight Lake |- | Plains || * Arcane_void * Arctic Abyss * Chaparral * Flower Field * Flower Island * Grassland * Grove || * Lavender Fields * Meadow * Nether Fungi Forest * Orchard * Pasture * Plains * Prairie || * Ruthless Sands * Savanna * Savanna Plateau * Shrubland * Steppe * Sunflower Plains * Torrid Wasteland * Twilight Clearing |- | River || * Frozen River || || * River * Twilight Stream |- | Sandy || * Corrupted Sands * Desert * Desert Hills * Desert M || * Lush Desert * Mesa * Mesa Plateau * Mesa Plateau F * Oasis * Outback || * Ruthless Sands * Steppe * Xeric Shrubland |- | Swamp || * Bayou * Bog * Dead Swamp * Fen * Fire Swamp || * Land of Lakes * Lush Swamp * Mangrove * Moor || * Quagmire * Swampland * Swampland M * Twilight Swamp * Wetland |- | Water || * Coral Reef * Deep Ocean * Flower Island * Frozen Ocean * Frozen River || * Kelp Forest * Mangrove * Ocean || * River * Tropical Island * Twilight Lake * Twilight Stream * Volcanic Island |- |} === Table Key === * Size = refers to the spawn size of the ore. * Count = refers to the spawn rate of the ore. === Ore Distribution === {| class="wikitable" |- ! Ore !! Deposits !! Notes |- | [[Coal]] || * Anywhere ** Y=0-128 ** Size=8 ** Count=17 *'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * 'Jungle' ** Y=0-155 ** Size=16 ** Count=20 * 'Swamp' ** Y=59-64 ** Size=2 ** Count=20 || Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density. |- | [[Diamond]] || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * Volcanic Island ** Y=16-155 ** Size=3 ** Count=24 ** Chance=0.8 * Outback ** Y=0-48 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || Compressed coal. A particularly scarce gem that has nonetheless appeared more commonly in outback deserts and has been brought to the surface by volcanoes. |- | [[Sapphire]] || * Anywhere ** Y=0-16 ** Size=8 ** Count=1 ** Chance=0.7 * 'Ocean' ** Y=0-16 ** Size=8 ** Count=4 * 'Water' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || A particularly scarce and hard gem that has nonetheless appeared more commonly where great bodies of water lie. |- | [[Ruby]] || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Dry' ** Y=0-16 ** Size=8 ** Count=4 * 'Sandy' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || A particularly scarce and hard gem that has nonetheless appeared more commonly in arid environments. |- | [[Alexandrite]] || * Anywhere ** Y=0-16 ** Size=6 ** Count=1 ** Chance=0.7 * 'Plains' ** Y=0-16 ** Size=8 ** Count=4 * Beneath ** Y=16-255 ** Size=9 ** Count=6 || A particularly scarce and hard gem that has nonetheless appeared more commonly in great plains. |- | [[Emerald]] || * 'Mountain' ** Y=0-32 ** Size=4 ** Count=6 * Beneath ** Y=16-255 ** Size=4 ** Count=6 || A sturdy gem with little use that has slowly turned into a currency for a certain group of people, it is evenly distributed everywhere. |- | [[Tin]] || * Anywhere ** Y=35-80 ** Size=5 ** Count=6 * Land of Lakes ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Tropical Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Flower Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Mushroom Island ** Y=20-150 ** Size=20 ** Count=11 ** Chance=0.2 * Crag ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * Overgrown Cliffs ** Y=1-230 ** Size=12 ** Count=25 ** Chance=0.8 * 'Swamp' ** Y=48-64 ** Size=4 ** Count=25 ** Chance=0.8 * Beneath ** Y=200-255 ** Size=10 ** Count=24 || Tin tends to form deposits in fluvial currents, so it is more likely to be found where great amounts of fresh water accumulate or where there are tall exposed faces of stone. |- | [[Iron]] || * Anywhere ** Y=5-38 ** Size=6 ** Count=10 * Tropical Island ** Y=10-155 ** Size=4 ** Count=45 * Temperate Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Tropical Rainforest ** Y=10-155 ** Size=4 ** Count=45 * Jungle ** Y=10-155 ** Size=4 ** Count=45 * Jungle M ** Y=10-155 ** Size=4 ** Count=45 * Lush Desert ** Y=10-255 ** Size=1 ** Count=110 * Outback ** Y=10-255 ** Size=4 ** Count=70 * Beneath ** Y=120-255 ** Size=5 ** Count=13 * Beneath ** Y=0-120 ** Size=18 ** Count=19 || This heavy metal is more abundant in certain types of lush environments as well as the outback deserts. Most of it, however, lies near the core of the world. |- | [[Gold]] || * Anywhere ** Y=4-32 ** Size=8 ** Count=2 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * Mesa ** Y=4-124 ** Size=9 ** Count=30 * Beneath ** Y=130-255 ** Size=11 ** Count=6 * Beneath ** Y=120-130 ** Size=11 ** Count=9 || A metal with strange properties seems to become somewhat less abundant the deeper it is. It can also be easily spotted in mesas or rivers carrying sediments. |- | [[Silver]] || * Anywhere ** Y=4-32 ** Size=8 ** Count=3 * 'River' ** Y=4-64 ** Size=2 ** Count=44 * 'Magical' ** Y=4-64 ** Size=2 ** Count=44 * Beneath ** Y=120-255 ** Size=5 ** Count=19 || With a certain affinity for magic leylines, this metal can also commonly be found in rivers carrying sediments. |- | [[Copper]] || * Anywhere ** Y=20-150 ** Size=8 ** Count=12 * 'Deserts' ** Y=0-40 ** Size=8 ** Count=28 * Volcanic Island ** Y=40-120 ** Size=4 ** Count=15 * Beneath ** Y=200-255 ** Size=5 ** Count=10 || A common metal found pretty much everywhere but with greater concentrations around volcanic activity. It can be found in great amounts of its pure form in deserts. |- | [[Redstone]] || * Anywhere ** Y=0-32 ** Size=8 ** Count=6 * Mesa ** Y=0-32 ** Size=9 ** Count=9 * Beneath ** Y=130-255 ** Size=11 ** Count=5 * Beneath ** Y=120-130 ** Size=11 ** Count=7 || A most peculiar material, erstwhile a staple of several civilizations, it can be easily spotted in mesas and seems to become more abundant the deeper the altitude. |- | [[Lapis Lazuli]] || * Anywhere ** Y=0-32 ** Size=7 ** Count=2 ** Chance=0.8 * Beneath ** Y=50-255 ** Size=4 ** Count=15 || A rare gem with an opaque luster and often used as a catalyst, it is evenly distributed everywhere. |- | [[Mythril]] || * Beneath ** Y=0-60 ** Size=28 ** Count=2 || A legendary metal with vague records about it |- |} == Footnotes == {{Reflist}} 9b338c95672578940b185175eea4abe01371eb4f Rune 0 347 1121 860 2022-11-02T07:29:23Z 2001:1C02:B21:9E00:7403:E45C:9082:54BE 0 /* Rune list */ wikitext text/x-wiki A rune is an item that can be used as a catalyst for different processes, recipes, and rituals involving magic. There are in total 31 runes (without counting color runes); a blank one and 30 specialized ones. === Rune list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- |Blank Rune |A mundane rune created from any rock and a speck of viz, it is the basis for all other runes. | |- !Quintessential Runes | colspan="2" |Runes carved with symbols and embedded with quintessence that represent different domains of reality. |- |Rune of Sol |Represents the sun. | |- |Rune of Luna |Represents the moon. | |- |Rune of Air |Represents the element of air. | |- |Rune of Fire |Represents the element of fire. | |- |Rune of Earth |Represents the element of earth. | |- |Rune of Water |Represents the element of water. | |- !Compound Runes | colspan="2" |Runes that represent complex and more advanced concepts of reality. |- |Rune of Balance |Represents coexistence. | |- |Rune of Chaos |Represents an ever-changing reality. | |- |Rune of Creation |Represents the entanglement of Ousia and Dunamis. | |- |Rune of Death |Represents the end of existence in a plane. | |- |Rune of Energy |Represents the spiritual and biological sources of power. | |- |Rune of Illusion |Represents the will to reshape reality. | |- |Rune of Knowledge |Represents the lust for knowledge. | |- |Rune of Life |Represents the spirit and vigor of beings. | |- |Rune of Mind |Represents logical thinking. | |- |Rune of Nature |Represents the spiritual and physical realm in perfect balance with one another. |Used for crafting botanic glass |- |Rune of Order |Represents the stability of existence. | |- |Rune of Energy |Represents the spiritual and biological sources of power. | |- |Rune of Poison |Represents the increased degradation of living matter. | |- |Rune of Soul |Represents the soul. | |- |Rune of Strenght |Represents physical toughness. | |- |Rune of Transformation |Represents physical and spiritual shape-shifting. | |- |Rune of Disintegration |Represents the Void's will. | |- |Rune of Arcana |Represents controlled magic. | |- !Domain Runes | colspan="2" |Runes that represent specific concepts with an increased focus. |- |Rune of Holding |Represents the will of not letting go. | |- |Rune of Nether |Represents the domain known as the Nether. | |- |Rune of Plague |Represents devastating artificial degradation of life. | |- |Rune of Aether |Represents the domain known as the Aether. | |- |Rune of Draconia |Represents dragons. | |- |Rune of Fae |Represents fae folk. | |- |Rune of End |Represents the border world. | |} a32384416db81292472eec60bed05379c376a928 Set Bonuses 0 82 1122 1104 2022-11-11T17:18:15Z 90.235.3.222 0 /* Post-End */ wikitext text/x-wiki Rebirth of the Night has a number of set bonuses that provide additional bonuses to the players. Most of them are armor sets, but some of them involve [[Leaving_the_Shell,_Conquering_the_World#Weapon_list|weapons]] and [[Shield|shields]]. Most sets will unlock [[Advancements|advancements]] upon completion. == Current Version == This page is currently updated for version: '''3.1.0'''. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added. ==== Overworld/Pre-Dimension ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heavenly Lush || [[File:Heavenly Lush Armor Bonus.png|frameless|center]] || * Floral Crown * Floral Mantle * Floral Wrappings * Floral Anklets || * [Pacifism 1] = Enemies that attack you get slowed. || * 0 Armor * 0 Armor Toughness |- | Oppor-tuna-st || [[File:Oppor-tuna-st Armor Bonus.png|frameless|center]] || * Fishermen Hat * Fishing Rod || * [Luck 1] || * 1 Armor * 0 Armor Toughness |- | Farm Life || [[File:Farm Life Armor Bonus.png|frameless|center]] || * Farmer Hat * Leather Pants || * [Pyper 1] = Lures animals as if you are holding their favorite food. * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger(Not saturation) as long as you can see daylight. Tip: If you can see the day bar on the top left of the screen, the effect will work. || * 3 Armor * 0 Armor Toughness |- | Fortune and Glory || [[File:Fortune and Glory Armor Bonus.png|frameless|center]] || * Archaeologist Hat * Backpack Bauble * Leather Pants * Leather Boots || * [Fortune 1] = Vanilla fortune effect. * [Speed 1] = Vanilla speed 1 effect. || * 4 Armor * 0 Armor Toughness |- | Clay Soldier || [[File:Clay Soldier Set Bonus.png|frameless|center]] || * Clay Helmet * Clay Chestplate * Clay Leggings * Clay Boots || * [Projectile Protection 4] * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 7 Armor * 0 Armor Toughness |- | Imperceptible Step || [[File:Imperceptible Step.png|frameless|center]] || * Camouflage Helmet * Camouflage Chestplate * Camouflage Leggings * Camouflage Boots || * [Invinsibilty 1 (15s) every 30s] * [Jump Boost 1 (5s) every 30s] * [Brutailty 1 (5s) every 30s] * [Precision 1 (5s) every 30s] || * 7 Armor * 0 Armor Toughness |- | The Hunter || [[File:The Hunter.png|frameless|center]] || * Leather Helmet * Leather Chestplate * Leather Leggings * Leather Boots * Bronze or Diamond Axe || * [+15% Movement Speed] * [+2 Armor] * [80% Attack Speed] || * 9 Armor * 0 Armor Toughness |- | Chivalry Is Not Dead || [[File:Chivalry Is Not Dead.png|frameless|center]] || * Chain Helmet * Chain Chestplate * Chain Leggings * Chain Boots || * [Danger Sight] = Lets you see where mobs can spawn. * [+1 Armor] || * 13 Armor * 0 Armor Toughness |- | Attacc and Protect || [[File:Attacc and Protect.png|frameless|center]] || * Iron Plated Shield * Iron Sword, Dagger, Saber, Rapier, Mace, Javelin, Lance, Spear or War Mallet || * [+2 Damage] * [+2 Armor] || * 2 Armor * 0 Armor Toughness |- | The Ferrous Giant || [[File:The Ferrous Giant.png|frameless|center]] || * Iron or Steel: ** Helmet ** Chestplate ** Leggings ** Boots || * [Iron Skin 1] = +3 Armor, +2 Armor Toughness * [+10% Knockback Resistance] || * Iron Armor ** 18 Armor ** 2 Armor Toughness * Steel Armor ** 20 Armor ** Armor Toughness |- | Berserker || [[File:Berserker.png|frameless|center]] || * Leather, Chain, or Iron: ** Helmet ** Chestplate ** Leggings ** Boots * Two Iron or Bronze ** Axes * Bear Cape || * [Strength 1] = Vanilla strength effect. * [Speed 1] = Vanilla speed effect. * [Hunger 1] = Lose hunger over time. * Leather Armor (If using bronze axes) ** [+80% Attack Speed] ** [+15% Movement Speed] ** [+2 Armor] * Chain Armor ** [Danger Sight] = Lets you see where mobs can spawn. ** [+1 Armor] * Iron Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * Leather Armor ** 9 Armor ** 0 Armor Toughness * Chain Armor ** 13 Armor ** 0 Armor Toughness * Iron Armor ** 18 Armor ** 2 Armor Toughness |- | Knight In Shining Armor || [[File:Knight In Shining Armor.png|frameless|center]] || * Silver Helmet * Silver Chestplate * Silver Leggings * Silver Boots || * [+20% Attack Damage] * [+3 Armor] || * 15 Armor * 0 Armor Toughness |- | Not Entirely Useless || [[File:Not Entirely Useless.png|frameless|center]] || * Gold Helmet * Gold Chestplate * Gold Leggings * Gold Boots || * [Haste 2 (10s) Every 30s] = +40% Dig Speed, +20% Attack Speed * [Haste 1] = +20% Dig Speed, +10% Attack Speed * [+1 Armor] || * 12 Armor * 0 Armor Toughness |- | Ancient Warfare || [[File:Ancient Warfare.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots || * [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Powerful Punches || [[File:Powerful Punches.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Two Studded Caestus || * [Knockback 5] * [+2 Attack Damage] * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Gladiator || [[File:Gladiator4.png|frameless|center]] || * Bronze Helmet * Bronze Chestplate * Bronze Leggings * Bronze Boots * Bronze Plated Shield * Bronze Gladius, Saber, Rapier, War Mallet, Spear, Lance, Javelin or Flanged Mace || * [Strength 1] = Vanilla strength effect. * Bronze Armor ** [Absorption 1 every 60s] || * 17 Armor * 4 Armor Toughness |- | Howling Beast || [[File:Howling Beast3.png|frameless|center]] || * Steel Helmet * Steel Chestplate * Steel Leggings * Steel Boots * Steel Longsword, Greatsword, Warhammer, Quarterstaff, Katana, Battleaxe, Halberd, Glaive or Pike || * [Jump Boost 2] = +1.5 Jump Height * [+10% Knockback Resistance] * Steel Armor ** [Iron Skin 1] = +3 Armor, +2 Armor Toughness ** [+10% Knockback Resistance] || * 20 Armor * 6 Armor Toughness |- | Dedicated Worker || [[File:Dedicated Worker.png|frameless|center]] || * Myrmex Chitin Helmet * Myrmex Chitin Chestplate * Myrmex Chitin Leggings * Myrmex Chitin Boots || * [Poison Resistance] * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [+10% Movement Speed] * [+2 Armor] || * 20 Armor * 2 Armor Toughness |- | Smashing || [[File:Smashing.png|frameless|center]] || * Troll Leather Helmet * Troll Leather Chestplate * Troll Leather Leggings * Troll Leather Boots * Troll's Axe, Stone Column, Hammer, or Tree Trunk || * [Recoil 1] = Vanilla thorns effect. * [Absorption 1 every 30s] * [70% Projectile Defense] * [Knockback 4] || * 17 Armor * 7 Armor Toughness |- | Heavy Steps || [[File:Heavy Steps.png|frameless|center]] || * Obsidian Helmet * Obsidian Chetplate * Obsidian Leggings * Obsidian Boots || * [-20% Movement Speed] * [+4 Armor] || * 27 Armor * 12 Armor Toughness |- | Ebb and Flow || [[File:Ebb and Flow.png|frameless|center]] || * Tide Guardian Helmet * Tide Guardian Chestplate * Tide Guardian Leggings * Tide Guardian Boots || * [Water Breathing] * [Aqua Affinity] = dig blocks faster underwater. * [Depth Strider 4] = move faster underwater. * [Strength 4 When Wet] * [+5 Armor] || * 25 Armor * 3 Armor Toughness |- |} ==== Post-Nether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Cover Me With Diamonds || [[File:Cover Me With Diamonds.png|frameless|center]] || * Diamond Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 2] = Converts physical damage into magic damage * [Mending (5s) for equipped items every 60s] = applies to any equipped item. || * 24 Armor * 8 Armor Toughness |- | Power Couple || [[File:Power Couple.png|frameless|center]] || * Obsidian Helmet * Diamond Chestplate * Diamond Leggings * Diamond Boots || * [+2 Projectile Damage] * [+2 Attack Damage] * [+3 Armor] || * 26 Armor * 9 Armor Toughness |- | Going Green || [[File:Going Green.png|frameless|center]] || * Alexandrite Helmet * Alexandrite Chestplate * Alexandrite Leggings * Alexandrite Boots || * [Fortune 1] = Vanilla fortune effect. * [Pacifism 2] = Enemies that attack you get slowed. * [Luck 1] * [Haste 1] = +20% Dig Speed, +10% Attack Speed || * 24 Armor * 8 Armor Toughness |- | Cover Me With Blood || [[File:Cover Me With Blood.png|frameless|center]] || * Ruby Helmet * Ruby Chestplate * Ruby Leggings * Ruby Boots || * [Recoil 2] = Vanilla thorns effect. * [Regeneration 1 (5s) every 30s] * [15% Attack Damage] || * 24 Armor * 8 Armor Toughness |- | The Deep Blue Sea || [[File:The Deep Blue Sea.png|frameless|center]] || * Sapphire Helmet * Sapphire Chestplate * Sapphire Leggings * Sapphire Boots || * [Navigation 1] = Increases boat speed. * [Aqua Affinity] = Increases underwater mining speed. * [Respiration 2] = Increases underwater breathing time. * [+0.5 Step Height] * [Fluidity] = Permanent +0.5 step height, as well as 10s of speed 1, jump boost 1, feather falling 5, and reach 1 every 20s || * 24 Armor * 8 Armor Toughness |- | Taste The Rainbow || [[File:Taste The Rainbow.png|frameless|center]] || * Diamond Helmet * Ruby Chestplate * Alexandrite Leggings * Sapphire Boots || * [Magic Focus 1] = +75% Magic Damage * [Arcane Conversion 1] = Converts physical damage into magic damage * [Luck 1] * [Water Breathing (20s) every 60s] * [Pacifism 1] = Enemies that attack you get slowed. * [Recoil 1] = Vanilla thorns effect. * [+10% Attack Speed] * [+2 Armor Toughness] || * 24 Armor * 10 Armor Toughness |- | Hellwalker || [[File:Hellwalker.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots || * [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Trailblazer || [[File:Trailblazer.png|frameless|center]] || * Molten Helmet * Molten Chestplate * Molten Leggings * Molten Boots * Flint & Steel in hotbar || * [Blazing Trail] = leave fire behind everywhere you walk. * Molten Armor ** [Fire Resistance X] = 100% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Part Of The Bone Gang || [[File:Part Of The Bone Gang.png|frameless|center]] || * Wither Bone Helmet * Wither Bone Chestplate * Wither Bone Leggings * Wither Bone Boots || * [Skeletal Types Will Not Attack You] || * 18 Armor * 5 Armor Toughness |- |} ==== Post-Aether ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Paroxysm || [[File:Paroxysm2.png|frameless|center]] || * Meteorite Helmet * Meteorite Chestplate * Meteorite Leggings * Meteorite Boots * Sanguine Sword || * [Explode every 15s] * [+40% Explosion Resistance] * [-5% Movement Speed] * [10% Attack Damage] || * 26 Armor * 12 Armor Toughness |- | Electrified || [[File:Electrified.png|frameless|center]] || * Zanite Helmet * Zanite Chestplate * Zanite Leggings * Zanite Boots || * [Haste 2] = +40% Dig Speed, +20% Attack Speed || * 0 Armor * 0 Armor Toughness |- | Moonwalker || [[File:Moonwalker.png|frameless|center]] || * Gravitite Helmet * Gravitite Chestplate * Gravitite Leggings * Gravitite Boots || * [Jump Boost 4] = Can jump up four blocks. * [Slow Falling] = Fall slowly. Every fall that would normally do damage does a maximum of two heart of damage. * [+0.5 Step Height] * [10% Attack Speed] || * 20 Armor * 8 Armor Toughness |- | Gift From Neptune || [[File:Gift From Neptune.png|frameless|center]] || * Neptune Helmet * Neptune Chestplate * Neptune Leggings * Neptune Boots || * [Aqua Affinity] = Increases underwater mining speed. * [Depth Strider 3] = Walk faster underwater. * [Respiration 3] = Increases underwater breathing time. * [Luck 2] || * 20 Armor * 6 Armor Toughness |- | From The Ashes || [[File:From The Ashes.png|frameless|center]] || * Phoenix Helmet * Phoenix Chestplate * Phoenix Leggings * Phoenix Boots || * [Revival 4 every 60s] = If you take lethal amounts of damage, your character 'revives' with partial health. * [-20% Max Health] * [+15% Attack Damage] || * 20 Armor * 8 Armor Toughness |- | Holy Warrior || [[File:Holy Warrior.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots || * [Short Flight] = allows temporary creative flight every couple of seconds. * [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Apocalypse Now || [[File:Apocalypse Now.png|frameless|center]] || * Valkyrie Helmet * Valkyrie Chestplate * Valkyrie Leggings * Valkyrie Boots * Valkyrie Lance || * [Smite 6] = vanilla smite effect. * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. || * 21 Armor * 10 Armor Toughness |- | Hellsinger || [[File:Hellsinger.png|frameless|center]] || * Valkyrie or Silver ** Helmet ** Chestplate ** Leggings ** Boots * Crossbow * Holy Stake in off-hand || * [Smite 6] = vanilla smite effect. * [x1.5 Projectile Damage] * [+3.5 Attack Damage] * Valkyrie Armor ** [Short Flight] = allows temporary creative flight every couple of seconds. ** [Reach 1] = can attack and mine further. * Silver Armor ** [+20% Attack Damage] ** [+3 Armor] || * Valkyrie Armor ** 21 Armor ** 10 Armor Toughness * Silver Armor ** 15 Armor ** 0 Armor Toughness |- |} ==== Post-Beneath ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Heart of the World || [[File:Heart of the World.png|frameless|center]] || * Viridium Helmet * Viridium Chestplate * Viridium Leggings * Viridium Boots || * [+4 Max Health] * [Regeneration 5 (8s) every 3 minutes] * [Photosynthesis 1 (10s) every 60s] = Replenishes hunger and saturation as long as you can see daylight. || * 28 Armor * 4 Armor Toughness |- | Extension of Yourself || [[File:Extension of Yourself.png|frameless|center]] || * Wield Two Viridium: ** Swords ** Sabers ** Daggers Note: Can be a combination of any of them. || * [+2 Max Health] || * 0 Armor * 0 Armor Toughness |- | A Worthy Compromise || [[File:A Worthy Compromise.png|frameless|center]] || * Obsidian Helmet * Obsidian Chestplate * Obsidian Leggings * Viridium Boots || * [+2 Armor] || * 30 Armor * 9 Armor Toughness |- | Inoculated || [[File:Inoculated.png|frameless|center]] || * Plagued Coif * Plagued Tunic * Plagued Leggings * Plagued Boots || * [Remove negative effects after eating] * [+50% Knockback Resistance] * [Knockback 3] * [Consume food 20% faster] || * 22 Armor * 7 Armor Toughness |- | A Myth No More || [[File:A Myth No More.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Mythril Boots * Mythril Shield * Mythril Sword, Rapier or Mace || *'''Armor''' ** [+14 Armor Toughness] ** [Magic Shielding 2] = +8 Magic Shielding *'''Any 5''' ** [Magic Focus 2] = +150% Magic Damage ** [Arcane Conversion 3] = Converts physical damage into magic damage *'''Full Set''' ** [+15% Attack Speed] ** [+2 Armor] ** [+3 Attack Damage] || * 32 Armor * 24 Armor Toughness |- | Blue Magician || [[File:Blue Magician.png|frameless|center]] || * Witch Hat * Mythril Chestplate * Mythril Leggings * Mythril Boots || * [Arcane Conversion 3] = Converts physical damage into magic damage * [x3.5 Magic Damage] * [Increased Potion Duration] || * 25 Armor * 6 Armor Toughness |- | Aura of Life || [[File:Aura of Life.png|frameless|center]] || * Viridium Helmet * Mythril Chestplate * Viridium Leggings * Mythril Boots || * [+2 Armor Toughness] * [+2 Max Health] * [Hurry] = Speeds up ticking tile entities. Also causes extreme hunger. Note: This includes any furnace and aether capacitor. || * 30 Armor * 8 Armor Toughness |- | Aura of Mirage || [[File:Aura of Mirage.png|frameless|center]] || * Mythril Helmet * Viridium Chestplate * Viridium Leggings * Mythril Boots || * [Stealthy Strike 1] = Invisibility for 10 seconds, speed 2 for 5 seconds, and strength 2, trueshot 2, magic focus 1, arcanic conversion 2, and vulnerable 1 for 3 seconds every 15 seconds || * 29 Armor * 6 Armor Toughness |- | Harbinger of Ruin || [[File:Harbinger of Ruin.png|frameless|center]] || * Black Death Mask * Plagued Tunic * Plagued Leggings * Plagued Boots * Plague Scythe || * [+5 Projectile Damage] * [Wither Purity] = Wither debuff Immunity. Heals wither debuff when activated. || * 19 Armor * 6 Armor Toughness |- |} ==== Post-End ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Otherworldly Power || [[File:Otherworldly Power.png|frameless|center]] || * Exorite Helmet * Exorite Chestplate * Exorite Leggings * Exorite Boots || * [Night Vision] * [Cure all bad effects every 30s (except plague)] || * 34 Armor * 9 Armor Toughness |- | Scourge of the Void || [[File:Scourge of the Void.png|frameless|center]] || * Wield Convergence in main-hand * Wield Covenant in off-hand || * [Leeching 1 (5s) every 10s] = hitting mobs heals you. * [Strength 1] = Vanilla strength effect || * 0 Armor * 0 Armor Toughness |- | Soul Steel || [[File:Soul Steel.png|frameless|center]] || * Soulforged Steel Helmet * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [+4 Armor] * [Leeching 1 (5s) every 10s] = hitting mobs heals you. || * 27 Armor * 12 Armor Toughness |- | Walking Fortress || [[File:Walking Fortress.png|frameless|center]] || * Ferrought Helm * Ferrought Axe * Soulforged Steel Chestplate * Soulforged Steel Leggings * Soulforged Steel Boots || * [x2 Armor] * [+100% Knockback Resistance]u * [-50% Jump Height] * [+0.5 Step Height] * [+100% Attack Damage] || * 48 Armor * 11 Armor Toughness |- | Savagery || [[File:Savagery.png|frameless|center]] || * Death Worm Chitin Helmet * Death Worm Chitin Chestplate * Death Worm Chitin Leggings * Death Worm Chitin Boots * Deathworm Gauntlet in off-hand || * [Leeching 2 (5s) every 10s] = hitting mobs heals you. * [+15% Movement Speed] * [+15% Attack Speed] || * 19 Armor * 6 Armor Toughness |- |} ==== Post-Wither ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Armor Of The Titans Beneath Hell || [[File:Armor Of The Titans Beneath Hell.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots || * [+8 Armor] * [Fire Resistance 5] = 50% Resistance to fire and lava. * [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. * [+25% Knockback Resistance] * [Fire Aspect 2] * [Flame 2] * [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Ultimate Tank || [[File:Ultimate Tank.png|frameless|center]] || * Onyx Helmet * Onyx Chestplate * Onyx Leggings * Onyx Boots * Onyx Greatsword || * [Strength 1] * [+15% Damage Resistance] * Onyx Armor ** [+8 Armor] ** [Fire Resistance 5] = 50% Resistance to fire and lava. ** [Fire Resistance 10 (10s) every 20s] = 100% Resistance to fire and lava. ** [+25% Knockback Resistance] ** [Fire Aspect 2] ** [Flame 2] ** [Resistance 1] || * 40 Armor * 13 Armor Toughness |- | Taking Aim || [[File:Taking Aim.png|frameless|center]] || * Silver Helmet * Onyx Chestplate * Onyx Leggings * Silver Boots || * [+20% Projectile Damage] || * 22 Armor * 7 Armor Toughness |- | A Hell of a Duo || [[File:A Hell of a Duo.png|frameless|center]] || * Onyx Sword in main-hand * Onyx Slayer Greatbow in off-hand || * 1/1 (Bow) [+50% Projectile Damage] * 1/1 (Bow) [+3 Attack Damage] * 1/1 (Bow) [-10% Attack Speed] * 2/2 [+4 Attack Damage] * 2/2 [+2 Armor Toughness] * 2/2 [-20% Attack Speed] || * 0 Armor * 2 Armor Toughness |- | A Fire Combo || [[File:A Fire Combo.png|frameless|center]] || * Mythril Helmet * Mythril Chestplate * Mythril Leggings * Onyx Boots || * [Fire Resistance 3] = 30% Resistance to fire and lava. * [+10% Move Speed] || * 30 Armor * 9 Armor Toughness |- | Death Is Not An Option || [[File:Death Is Not An Option 2.png|frameless|center]] || * Diamond Helmet * Onyx Chestplate * Viridium Leggings * Mythril Boots * Gem Forged Shield || * [Revival - 60s cooldown] = If you take lethal amounts of damage, your character 'revives' with partial health. || * 29 Armor * 9 Armor Toughness |- |} ==== Post-Twilight Forest ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Verdant Swiftness || [[File:Verdant Swiftness.png|frameless|center]] || * Steeleaf Helmet * Steeleaf Chestplate * Steeleaf Leggings * Steeleaf Boots * Steeleaf Arming Sword || * [+20% Movement Speed] * [Photosynthesis 1 (10s) every 45s] * [Jump Boost 1] = Vanilla jump boost effect * [10% Attack Speed] || * 31 Armor * 11 Armor Toughness |- | The Behemoth || [[File:The Behemoth.png|frameless|center]] || * Knightly Helmet * Knightly Chestplate * Knightly Leggings * Knightly Boots * Knightly Arming Sword || * [-10% Movement Speed] * [9+ Armor] * [5+ Armor Toughness] * [30% Knockback Resistance] * [Knockback 4] * [Magnetic 1] || * 40 Armor * 20 Armor Toughness |- | Natrual Wrath || [[File:Natrual Wrath.png|frameless|center]] || * Ironroot Helmet * Ironroot Chestplate * Ironroot Leggings * Ironroot Boots * Ironroot Arming Sword || * [Leech 1 (5s) every 10s] = hitting mobs heals you. * [Recoil 2] = Vanilla thorns effect * [Magic Focus 2] = +150% Magic Damage * [Arcanic Conversion 4] = Converts physical damage into magic damage * [Trueshot 1 (10s) every 30s] || * 24 Armor * 10 Armor Toughness |- | On Fire || [[File:On Fire.png|frameless|center]] || * Fiery Helmet * Fiery Chestplate * Fiery Leggings * Fiery Boots * Fiery Pick || * [Fire Aspect 3] * [Flame 3] * [Smelting] = Smelts ores when mined * [Haste 2] = +40% Dig Speed, +20% Attack Speed * [Haste 3 (15s) every 30s] = +60% Dig Speed, +30% Attack Speed || * 34 Armor * 15 Armor Toughness |- | Naga-nnn Make It || [[File:Naga-nnn Make It.png|frameless|center]] || * Naga Scale Tunic * Naga Scale Leggings || * [Speed 1] = Vanilla speed effect * [Climbing] = Allows you to climb vertical surfaces by walking up against them. * [Fire Resistance 5] = 50% Resistance to fire and lava. || * 20 Armor * 7 Armor Toughness |- | Ethereal Form || [[File:Ethereal Form.png|frameless|center]] || * Phantom Helm * Phantom Plate || * [Sneaky Strike 2] = invisibility for 10 seconds, speed 2 for 5 seconds, and strength 4, trueshot 4, magic focus 2, arcanic conversion 4, and vulnerable 1 for 3 seconds every 15 seconds || * 17 Armor * 10 Armor Toughness |- | Empowered Berserker || [[File:Berserker 3.png|frameless|center]] || * Yeti or Arctic: ** Helmet ** Chestplate ** Leggings ** Boots * Bear Cape * Wield two ironroot, steeleaf, minotaur gold/minotaur diamond, or knightly axe. || * [Speed 2] = Vanilla speed effect. * [Jump Boost 1] = Vanilla jump boost effect * [Hunger 2] = Lose hunger over time. * [Vulnerable] * [80% Attack Speed] || * Yeti Armor ** 26 Armor ** 14 Armor Toughness * Arctic Armor ** 22 Armor ** 10 Armor Toughness |- | Flames of Pride || [[File:Flames of Pride.png|frameless|center]] || * Red, Bronze, Emerald or Gray: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Fire Resistance 5] = 50% Resistance to fire and lava. * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Glacial Fortitude || [[File:Glacial Fortitude.png|frameless|center]] || * Blue, White, Sapphire or Silver: ** Dragon Scale Helmet ** Dragon Scale Chestplate ** Dragon Scale Leggings ** Dragon Scale Boots || * [Resistance] * [+5 Hearts] * [+5 Armor] || * 31 Armor * 8 Armor Toughness |- | Sea Dragon Leviathan || [[File:Sea Dragon Leviathan.png|frameless|center]] || * Tide Guardian Helmet * Dragon Scale Chesplate * Tide Guardian Leggings * Dragon Scale Boots || * [Strength 2] * [Depth Strider 2] * [Absorption 4 (25s) every 30s] * [+4 Armor Toughness] || * 24 Armor * 9 Armor Toughness |- | Everflame || [[File:Everflame.png|frameless|center]] || * Fire Dragonsteel Helmet * Fire Dragonsteel Chesplate * Fire Dragonsteel Leggings * Fire Dragonsteel Boots || * [Fire Resistance 10 (10s) every 15s] = 100% Resistance to fire and lava. * [Fire Resistance 7] = 70% Resistance to fire and lava. * [Strength 2] * [+10 Hearts] * [+8 Armor] || * 42 Armor * 24 Armor Toughness |- | Permafrost || [[File:Permafrost.png|frameless|center]] || * Ice Dragonsteel Helmet * Ice Dragonsteel Chesplate * Ice Dragonsteel Leggings * Ice Dragonsteel Boots || * [Resistance 2] * [+100% Knockback Resistance] * [+10 Hearts] * [+8 Armor Toughness] || * 34 Armor * 32 Armor Toughness |- |} ==== WIP ==== {| class='wikitable' style="width: 100%" |- | width=15% align=center| '''Bonus Name''' | width=20% align=center| '''Picture''' | width=15% align=center| '''Requirements''' | width=38% align=center| '''Effects''' | width=12% align=center| '''Armor''' |- | Famine || [[File:Famine.png|frameless|center]] || * Famine Helmet * Famine Chestplate * Famine Leggings * Famine Boots || * [No longer be able to eat but +4 Hunger +1 Health when killing any mob] * [+2 damage when afflicted by the Hunger effect] || * 21 Armor * 6 Armor Toughness |- |} 318b53b70ec25f6432ffb9a65b9c3e8a87730a6f Hawberry 0 392 1123 1042 2022-11-22T19:46:54Z Mathias Wolfe 224 Improved info and grammar edits. wikitext text/x-wiki The '''Hawberry''' is a blue berry mostly used for increasing horse stats. == Obtaining == === Spawning === Hawberries can be obtained by destroying or plucking Hawberry Bushes, which spawn in forest biomes, the Chapparal biomes, and other temperate biomes. === Pain === When plucking a Hawberry bush, the player will be subjected to a few seconds of fast-acting poison, which will end up resulting in around -4 HP. This mechanic discourages mass collection of said berries. However, destroying the bush all together will provide the berry without the pain effect, but it does remove the bush from the game. Since these bushes are not renewable, it is up to the player how to manage Hawberry collection. == Uses == === Cooking === Hawberries are seldom used in human foods - at best, they can be used in recipes that require any type of berry or fruit, but due to the consequences of plucking Hawberries, this is a poor choice to put them towards. === Horse Dishes === Hawberries are very useful when it comes to improving the qualities of your steed. Hawberries can be combined with other ingredients in a [[Cooking Cauldron]] to create dishes that change a horse's stats when fed to. Examples are: <br> - Hawberries + Slime Balls = Jump Boost Dish <br> - Hawberries + Sugars = Speed Dish <br> - Hawberries + Camoflauge Dyes = Change Color Dish <br> == Tips == - The jump boost dish will provide a greater increase in jump height than the speed dish will provide in terms of max speed. Therefore, if one is looking to create a supreme horse, focusing on finding or breeding fast but short-hop horses is better than finding/breeding slow but high-jump horses. <br> - The color dish will give your horse a completely random color that exists for horses. This means that while horse won't change into hot pink, for example, it may change into any skin tone a horse can spawn naturally with, including the one it already was. == Notes == - Prior to 3.1, Hawberries were reddish-pinkish. In even earlier versions, haw berries did not hurt the player for simply picking them. <br> - Hawberry bushes tend to spawn in the same areas Carminberry bushes spawn, which can result in intermixed clumps of both types of bushes. <br> 186fef9923806d80512c403cdc8fffc56cfe8021 Wolf 0 426 1124 2022-11-22T20:04:57Z Mathias Wolfe 224 Created a wolf page to explain how dogs work in this modpack. wikitext text/x-wiki Wolves can spawn already tamed in villages, or untamed in forest biomes, particularly taigas. These should not be confused with [[Dire Wolf|dire wolves]], which are larger, hostile variants. == Spawning == Wolves can spawn already-tamed and sitting down in [[Village|villages]]. These dogs cannot be forced to follow the player, nor can the player hurt them directly, but they can be killed by outside influences (e.g. a falling tree) for their drops. Rarely, a regular wolf will spawn untamed in the village upon loading, but city guards will often dispatch it quickly. <br> Wild wolves can be found in forested regions, especially taiga biomes. These act similar to vanilla Minecraft wolves and can be tamed regularly and more, discussed further along this page. === Characteristics === Wild wolves in ROTN have similar stats and behaviors to vanilla Minecraft wolves; however, they can take a wide variety of colors, unlike in vanilla Minecraft. When killed, they drop experience and 0-2 Dire Wolf Leather. == Taming == Wolves can be tamed akin to vanilla Minecraft by giving them bones until hearts appear. At this point, they obtain a collar, additional HP, and can be commanded in regular fashion. === Training === If given a training treat, the generic tamed wolf will transform and enter the leveling system of [[https://doggytalents.fandom.com/wiki/How_to_Train_Your_Dog|Doggy Talents]]. Additional info can be found at the previous link, but simply put, you will be able to level up your dog to have unique talents, from fireproofing and holding items to poisoning enemies and reviving the player. The price of this is replacing direct food-to-HP with a hunger system, one that requires you to put in points to allow the dog to eat things it used to be able to (e.g. rotten flesh). Your dog will be rendered ineffective if it is hungry, so it will now require constant feeding to perform at its best. == Notes == - In a weird twist, regular wolves drop Dire Wolf Leather, but dire wolves don't. May be a bug. <br> - When wolves are tamed or begin training (don't remember which phase causes this, a confirmation would be nice), the dog is reverted to the vanilla Minecraft white color. <br> 20fa58523f475c402f1e969eb68c8bd3b4989e7c 1125 1124 2022-11-22T20:05:43Z Mathias Wolfe 224 visual edit. wikitext text/x-wiki Wolves can spawn already tamed in villages, or untamed in forest biomes, particularly taigas. These should not be confused with [[Dire Wolf|dire wolves]], which are larger, hostile variants. == Spawning == Wolves can spawn already-tamed and sitting down in [[Village|villages]]. These dogs cannot be forced to follow the player, nor can the player hurt them directly, but they can be killed by outside influences (e.g. a falling tree) for their drops. Rarely, a regular wolf will spawn untamed in the village upon loading, but city guards will often dispatch it quickly. <br> Wild wolves can be found in forested regions, especially taiga biomes. These act similar to vanilla Minecraft wolves and can be tamed regularly and more, discussed further along this page. === Characteristics === Wild wolves in ROTN have similar stats and behaviors to vanilla Minecraft wolves; however, they can take a wide variety of colors, unlike in vanilla Minecraft. When killed, they drop experience and 0-2 Dire Wolf Leather. == Taming == Wolves can be tamed akin to vanilla Minecraft by giving them bones until hearts appear. At this point, they obtain a collar, additional HP, and can be commanded in regular fashion. === Training === If given a training treat, the generic tamed wolf will transform and enter the leveling system of [https://doggytalents.fandom.com/wiki/How_to_Train_Your_Dog|Doggy Talents]. Additional info can be found at the previous link, but simply put, you will be able to level up your dog to have unique talents, from fireproofing and holding items to poisoning enemies and reviving the player. The price of this is replacing direct food-to-HP with a hunger system, one that requires you to put in points to allow the dog to eat things it used to be able to (e.g. rotten flesh). Your dog will be rendered ineffective if it is hungry, so it will now require constant feeding to perform at its best. == Notes == - In a weird twist, regular wolves drop Dire Wolf Leather, but dire wolves don't. May be a bug. <br> - When wolves are tamed or begin training (don't remember which phase causes this, a confirmation would be nice), the dog is reverted to the vanilla Minecraft white color. <br> 437468221e48f6cf8fb4435cafb67ae491e0874d Village 0 353 1126 1085 2022-11-23T16:05:32Z Mathias Wolfe 224 Updated bugs & added notes to provide useful info for users regarding villages. wikitext text/x-wiki The Villages of ROTN are a far cry from the vanilla Minecraft village. These villages take aspects from a variety of mod-packs: the guards and [[Village Lord]] are from Toroquest, the [[Plague Doctors]] that spawn in villages are from the Rats Mod, etc. All in all, they are fully-fledged towns that can help an early-to-mid-game player survive and prosper. == Villagers == === "Regular" Villagers === In spite of ROTN being in 1.12.2, the villages in this mod-pack resemble those of 1.14 and beyond: similar skins, same roles, similar trades, etc. It is uncertain whether the mod-pack villagers use workstations like their 1.14 counterparts, but some of the workstations are definitely there (e.g. Cartography Table). === Plague Doctors === [[Plague Doctor|Plague Doctors]] spawn in witch-like huts in the village. Their chests often include items from Rats Mod: spoiled food, Plague Leeches, Treacle, etc. The Plague Doctors themselves seem to exuberantly priced, in both buying and selling: while one doctor might offer 20 emeralds for a Plague Leech, they might also try to offload some Sweet Smelling Herbs for 17 emeralds! If they progress far enough in their trades, they can sell Golden Apples and Purifying Potions (Can cure the Plague or de-zombify a villager). === Arctic Villagers === These fellows are a rare occurrence in villages, but can offer interesting trades. Unlike most villagers, these only trade in Sapphires, a gemstone found in the deep like most. Their offers are snow-based, but can provide decent trades if you can get the gemstones in hand. While only one or two spawn in regular villages, the arctic wastes can sometimes spawn igloo settlements chock-full of these guys. === "Collector" Villagers === These folk are rather strange. Spawning only one or two to a village, these guys only trade in ancient coins, coinage that appears to have fiery origins. Even if one travels to hell and back to get the coins, the trades don't seem worth it: your work only rewards you a "Wrapped Stick" (low-grade Katana) or fossils, which at best can be crushed into refractory material. Perhaps progressing their trades might show something better? === Fugitives === These villagers are quite different from the others you may find. To start, they have darker, bluer skin, wear nothing but yellowish-brownish rags, and in general look closer to an Illager. In spite of this, they are passive mobs, and in fact will run away from the player when approached. In addition to this skittishness, they do not trade, much like Nitwits. === Other Villagers === The rest of the odd ones you might find can offer to buy and sell a variety of things: glow-stone dust, ender pearls, bones, etc. They'll usually be dressed in green, but if there's a rat face on their tunic they might offer trades similar to Plague Doctors. It would be appreciated if someone could study these villagers more and further classify them. == Reputation == Reputation is vital if you want to stick around the town. When you enter a village, you start at 0, but there are multiple ways to increase or decrease this number. Harvesting crops, breaking blocks, and stealing from chests are all ways to reduce your reputation, while planting crops and completing Village Lord quests increase it. If you get to -10 Reputation, you'll be looked down upon by the folk and guards will be more aggressive; make it worse and you could get ran out of town. On the other hand, having a high enough reputation will grant you privileges in the town, whether it be special trades or access rights (you can check your rights by right-clicking the Village Lord). == Loot == While the ruined villages at your player's start might have been ransacked, these villages are ripe with valuables for the taking. It should be noted that while popping things off of item frames is fine, raiding chests with villagers (and especially guards) in sight will reduce your reputation and can even get you chased out of town. The same goes for harvesting crops or breaking blocks off of houses, though that is a lesser offense. === Farms === The farms are built akin to Vanilla Minecraft, but the crops that grow are much more varied. Not only can the basic crops like wheat and beets grow on these fields, but one can find these fields lush with berries, spices, and even sugarcane! === Regular Huts === A good portion of the buildings in these villages will look like those from Vanilla Minecraft. While these don't usually have chests, they will usually contain item frames with some kind of item inside, whether it be raw cod or an iron axe. The larger homes will even have facilities like beds, furnaces, and cake for you to munch down on. === Barracks === This large wooden rectangle serves as the home of the guards within the village, and is equipped as such. With four empty armor stands, eight beds, and two double-chests chock-full of iron weapons, bows & arrows, and leather armor, this is one of the best places for starting yourself off. Unfortunately, guards and villagers will often be inside due to the presence of beds, making it hard to loot the chests without getting caught. === Blacksmith === While it looks identical to its vanilla counterpart, there are one or two differences. For starters, there's a used anvil out in front with a glass item frame containing some kind of iron tool. Secondly, the blacksmith's chest has had its loot table updated to better fit the mod-pack (e.g. Obsidian blocks might now be Obsidian Shard, other iron weapons can spawn, etc.). With the chest in a secluded location, it'll be easy for you to grab & run. === Lord's Castle === The tallest building of them all, this stone fortress serves as protection from those that might raid the village. If you can get a moment without the guards on the first floor, one can open the two chests to find gold ingots, gold nuggets, emeralds, and sometimes Recruitment Papers (for turning bribed bandits into personal bodyguards). The throne room on the next floor also has plenty of useful blocks to take, but the Village Lord is constantly there, so unless you're trusted enough to break blocks (you can check by right-clicking him), it'd be a bad idea to start breaking apart his quarters. == Guards == This is for ROTN 3.0 & beyond: guards are different before then. See Toroquest's Guards if you're playing an older version. <br> Each functioning village comes with dozens of guards to protect it. While you might not see them immediately when you enter a village for the first time, they'll quickly spawn wherever you look: in the guard towers, the barracks, the Lord's castle, and of course out in the streets. They both look and act similar to the Village Hold guards of Skyrim. To start, if they see you stealing from trapped varnished chests in the town, your reputation will decrease and they will start attack you. If your reputation is negative, they will tell you to lay down your arms and/or attack if you have a weapon in you hand. In terms of equipment, they will carry either bows or some kind of iron weapon - spears, glaives, arming swords, etc. == [[Quests]] == === Bounty Board === Somewhere in town there will usually be a gazebo with a bounty board block in the center of it, propped up by a fence post. In this block will spawn Quests over time, which can be completed for varying rewards. The tasks can vary wildly: one might ask for to grab a few bones or kill some zombies, while another might want you to kill a Ferrous Wroughtnaut! Likewise, the rewards are just as varied: anything from a few lumps of coal to a bauble with unique effects. It should be noted that these are timed requests that start when you pick up the paper, though they are scaled with the difficulty of the task. === Village Lord === If you're looking for simpler tasks, the Village Lord is a straight-forward way to gain emeralds and reputation. His [[Quests|requests]] are simple: he'll usually start by asking you to plant some fields full of crops, but with the right reputation he can trust you to take his diamond pickaxe and go mining underneath the town. == Notes == - Fugitive Villagers are usually skittish around players, but will be obedient and follow the player when tied with a lead. They will also stand like livestock if tied to a post. The purpose of this mechanic is for the "Law and Order" quest offered by Village Lords, but handing them in to guards has proven impossible as of 3.1.1a. <br> - Certain village faculties will not always spawn: the most major examples are the Bounty Board and the Lord's Castle. If the former doesn't spawn, you won't be able to obtain or turn in bounties at that village. If the latter doesn't spawn, it will be incredibly hard to improve reputation for the faction using that village, as no Lord will spawn, preventing you from acquiring quests or bribing the Lord with emeralds & bandit masks. In this latter scenario, only killing mobs in the province will increase reputation, though it will be incredibly slowly over time (~5 hostiles for 1 rep). == Bugs == - The Village Lord's AI is strangely passive: not only does it not make its way back to the castle if it leaves, but it does not attack hostile mobs, only following them. In general, they slowly wander around wherever they are, and have no AI to return to their throne. <br> - In the "Law and Order" quest, in order to hand in a fugitive to a guard, you have to (a) have the fugitive tied with a lead, and (b) you have to be holding another lead in your hand. Doing this and right-clicking the guard will remove the villager, the lead it was tied with, and the extra lead in your hand, giving you 1 "Fugitive's Bindings" (or something similar, don't know exact name) for your trouble. While this leads to a net loss of 1 lead per fugitive, it prevents you from losing the originally-named lead that needs to be turned in at the end of the quest. <br> - In the current and several previous versions, villages may become vast swaths of corrupted chunks that can ruin a single player world. The reason for this is due to the VillageNames mod: updating it to a more recent 1.12 version will prevent corruption, but it changes the village layouts from before. <br> c826f52957d94b0ff6eefe7e76d7eeeb76dd2b5a 1129 1126 2022-11-23T16:30:47Z Mathias Wolfe 224 Redirected some links. wikitext text/x-wiki The Villages of ROTN are a far cry from the vanilla Minecraft village. These villages take aspects from a variety of mod-packs: the guards and [[Village Lord]] are from Toroquest, the [[Plague Doctors]] that spawn in villages are from the Rats Mod, etc. All in all, they are fully-fledged towns that can help an early-to-mid-game player survive and prosper. == Villagers == === "Regular" Villagers === In spite of ROTN being in 1.12.2, the villages in this mod-pack resemble those of 1.14 and beyond: similar skins, same roles, similar trades, etc. It is uncertain whether the mod-pack villagers use workstations like their 1.14 counterparts, but some of the workstations are definitely there (e.g. Cartography Table). === Plague Doctors === [[Plague Doctor|Plague Doctors]] spawn in witch-like huts in the village. Their chests often include items from Rats Mod: spoiled food, Plague Leeches, Treacle, etc. The Plague Doctors themselves seem to exuberantly priced, in both buying and selling: while one doctor might offer 20 emeralds for a Plague Leech, they might also try to offload some Sweet Smelling Herbs for 17 emeralds! If they progress far enough in their trades, they can sell Golden Apples and Purifying Potions (Can cure the Plague or de-zombify a villager). === Arctic Villagers === These fellows are a rare occurrence in villages, but can offer interesting trades. Unlike most villagers, these only trade in Sapphires, a gemstone found in the deep like most. Their offers are snow-based, but can provide decent trades if you can get the gemstones in hand. While only one or two spawn in regular villages, the arctic wastes can sometimes spawn igloo settlements chock-full of these guys. === "Collector" Villagers === These folk are rather strange. Spawning only one or two to a village, these guys only trade in ancient coins, coinage that appears to have fiery origins. Even if one travels to hell and back to get the coins, the trades don't seem worth it: your work only rewards you a "Wrapped Stick" (low-grade Katana) or fossils, which at best can be crushed into refractory material. Perhaps progressing their trades might show something better? === Fugitives === These villagers are quite different from the others you may find. To start, they have darker, bluer skin, wear nothing but yellowish-brownish rags, and in general look closer to an Illager. In spite of this, they are passive mobs, and in fact will run away from the player when approached. In addition to this skittishness, they do not trade, much like Nitwits. === Other Villagers === The rest of the odd ones you might find can offer to buy and sell a variety of things: glow-stone dust, ender pearls, bones, etc. They'll usually be dressed in green, but if there's a rat face on their tunic they might offer trades similar to Plague Doctors. It would be appreciated if someone could study these villagers more and further classify them. == Reputation == Reputation is vital if you want to stick around the town. When you enter a village, you start at 0, but there are multiple ways to increase or decrease this number. Harvesting crops, breaking blocks, and stealing from chests are all ways to reduce your reputation, while planting crops and completing Village Lord quests increase it. If you get to -10 Reputation, you'll be looked down upon by the folk and guards will be more aggressive; make it worse and you could get ran out of town. On the other hand, having a high enough reputation will grant you privileges in the town, whether it be special trades or access rights (you can check your rights by right-clicking the Village Lord). == Loot == While the ruined villages at your player's start might have been ransacked, these villages are ripe with valuables for the taking. It should be noted that while popping things off of item frames is fine, raiding chests with villagers (and especially guards) in sight will reduce your reputation and can even get you chased out of town. The same goes for harvesting crops or breaking blocks off of houses, though that is a lesser offense. === Farms === The farms are built akin to Vanilla Minecraft, but the crops that grow are much more varied. Not only can the basic crops like wheat and beets grow on these fields, but one can find these fields lush with berries, spices, and even sugarcane! === Regular Huts === A good portion of the buildings in these villages will look like those from Vanilla Minecraft. While these don't usually have chests, they will usually contain item frames with some kind of item inside, whether it be raw cod or an iron axe. The larger homes will even have facilities like beds, furnaces, and cake for you to munch down on. === Barracks === This large wooden rectangle serves as the home of the guards within the village, and is equipped as such. With four empty armor stands, eight beds, and two double-chests chock-full of iron weapons, bows & arrows, and leather armor, this is one of the best places for starting yourself off. Unfortunately, guards and villagers will often be inside due to the presence of beds, making it hard to loot the chests without getting caught. === Blacksmith === While it looks identical to its vanilla counterpart, there are one or two differences. For starters, there's a used anvil out in front with a glass item frame containing some kind of iron tool. Secondly, the blacksmith's chest has had its loot table updated to better fit the mod-pack (e.g. Obsidian blocks might now be Obsidian Shard, other iron weapons can spawn, etc.). With the chest in a secluded location, it'll be easy for you to grab & run. === Lord's Castle === The tallest building of them all, this stone fortress serves as protection from those that might raid the village. If you can get a moment without the guards on the first floor, one can open the two chests to find gold ingots, gold nuggets, emeralds, and sometimes Recruitment Papers (for turning bribed bandits into personal bodyguards). The throne room on the next floor also has plenty of useful blocks to take, but the Village Lord is constantly there, so unless you're trusted enough to break blocks (you can check by right-clicking him), it'd be a bad idea to start breaking apart his quarters. == Guards == This is for ROTN 3.0 & beyond: guards are different before then. See Toroquest's Guards if you're playing an older version. <br> Each functioning village comes with dozens of guards to protect it. While you might not see them immediately when you enter a village for the first time, they'll quickly spawn wherever you look: in the guard towers, the barracks, the Lord's castle, and of course out in the streets. They both look and act similar to the Village Hold guards of Skyrim. To start, if they see you stealing from trapped varnished chests in the town, your reputation will decrease and they will start attack you. If your reputation is negative, they will tell you to lay down your arms and/or attack if you have a weapon in you hand. In terms of equipment, they will carry either bows or some kind of iron weapon - spears, glaives, arming swords, etc. == Quests == === Bounty Board === Somewhere in town there will usually be a gazebo with a bounty board block in the center of it, propped up by a fence post. In this block will spawn Quests over time, which can be completed for varying rewards. The tasks can vary wildly: one might ask for to grab a few bones or kill some zombies, while another might want you to kill a Ferrous Wroughtnaut! Likewise, the rewards are just as varied: anything from a few lumps of coal to a bauble with unique effects. It should be noted that these are timed requests that start when you pick up the paper, though they are scaled with the difficulty of the task. === [[Village Lord]] === If you're looking for simpler tasks, the Village Lord is a straight-forward way to gain emeralds and reputation. His requests are simple: he'll usually start by asking you to plant some fields full of crops, but with the right reputation he can trust you to take his diamond pickaxe and go mining underneath the town. == Notes == - Fugitive Villagers are usually skittish around players, but will be obedient and follow the player when tied with a lead. They will also stand like livestock if tied to a post. The purpose of this mechanic is for the "Law and Order" quest offered by Village Lords, but handing them in to guards has proven impossible as of 3.1.1a. <br> - Certain village faculties will not always spawn: the most major examples are the Bounty Board and the Lord's Castle. If the former doesn't spawn, you won't be able to obtain or turn in bounties at that village. If the latter doesn't spawn, it will be incredibly hard to improve reputation for the faction using that village, as no Lord will spawn, preventing you from acquiring quests or bribing the Lord with emeralds & bandit masks. In this latter scenario, only killing mobs in the province will increase reputation, though it will be incredibly slowly over time (~5 hostiles for 1 rep). == Bugs == - The Village Lord's AI is strangely passive: not only does it not make its way back to the castle if it leaves, but it does not attack hostile mobs, only following them. In general, they slowly wander around wherever they are, and have no AI to return to their throne. <br> - In the "Law and Order" quest, in order to hand in a fugitive to a guard, you have to (a) have the fugitive tied with a lead, and (b) you have to be holding another lead in your hand. Doing this and right-clicking the guard will remove the villager, the lead it was tied with, and the extra lead in your hand, giving you 1 "Fugitive's Bindings" (or something similar, don't know exact name) for your trouble. While this leads to a net loss of 1 lead per fugitive, it prevents you from losing the originally-named lead that needs to be turned in at the end of the quest. <br> - In the current and several previous versions, villages may become vast swaths of corrupted chunks that can ruin a single player world. The reason for this is due to the VillageNames mod: updating it to a more recent 1.12 version will prevent corruption, but it changes the village layouts from before. <br> c58fe0bf43d90dda36aeb095af3e9d4548e6f55c 1131 1129 2022-12-03T15:53:02Z Foreck 3 /* "Regular" Villagers */ wikitext text/x-wiki The Villages of ROTN are a far cry from the vanilla Minecraft village. These villages take aspects from a variety of mod-packs: the guards and [[Village Lord]] are from Toroquest, the [[Plague Doctors]] that spawn in villages are from the Rats Mod, etc. All in all, they are fully-fledged towns that can help an early-to-mid-game player survive and prosper. == Villagers == === "Regular" Villagers === In spite of Rebirth of the Night being in 1.12.2, the villagers in this mod-pack resemble those of 1.14 and beyond with added features: similar skins, same roles, similar trades, etc. ROTN villagers do not use workstations like their 1.14 counterparts, but some of the workstations are present (e.g. Cartography Table). === Plague Doctors === [[Plague Doctor|Plague Doctors]] spawn in witch-like huts in the village. Their chests often include items from Rats Mod: spoiled food, Plague Leeches, Treacle, etc. The Plague Doctors themselves seem to exuberantly priced, in both buying and selling: while one doctor might offer 20 emeralds for a Plague Leech, they might also try to offload some Sweet Smelling Herbs for 17 emeralds! If they progress far enough in their trades, they can sell Golden Apples and Purifying Potions (Can cure the Plague or de-zombify a villager). === Arctic Villagers === These fellows are a rare occurrence in villages, but can offer interesting trades. Unlike most villagers, these only trade in Sapphires, a gemstone found in the deep like most. Their offers are snow-based, but can provide decent trades if you can get the gemstones in hand. While only one or two spawn in regular villages, the arctic wastes can sometimes spawn igloo settlements chock-full of these guys. === "Collector" Villagers === These folk are rather strange. Spawning only one or two to a village, these guys only trade in ancient coins, coinage that appears to have fiery origins. Even if one travels to hell and back to get the coins, the trades don't seem worth it: your work only rewards you a "Wrapped Stick" (low-grade Katana) or fossils, which at best can be crushed into refractory material. Perhaps progressing their trades might show something better? === Fugitives === These villagers are quite different from the others you may find. To start, they have darker, bluer skin, wear nothing but yellowish-brownish rags, and in general look closer to an Illager. In spite of this, they are passive mobs, and in fact will run away from the player when approached. In addition to this skittishness, they do not trade, much like Nitwits. === Other Villagers === The rest of the odd ones you might find can offer to buy and sell a variety of things: glow-stone dust, ender pearls, bones, etc. They'll usually be dressed in green, but if there's a rat face on their tunic they might offer trades similar to Plague Doctors. It would be appreciated if someone could study these villagers more and further classify them. == Reputation == Reputation is vital if you want to stick around the town. When you enter a village, you start at 0, but there are multiple ways to increase or decrease this number. Harvesting crops, breaking blocks, and stealing from chests are all ways to reduce your reputation, while planting crops and completing Village Lord quests increase it. If you get to -10 Reputation, you'll be looked down upon by the folk and guards will be more aggressive; make it worse and you could get ran out of town. On the other hand, having a high enough reputation will grant you privileges in the town, whether it be special trades or access rights (you can check your rights by right-clicking the Village Lord). == Loot == While the ruined villages at your player's start might have been ransacked, these villages are ripe with valuables for the taking. It should be noted that while popping things off of item frames is fine, raiding chests with villagers (and especially guards) in sight will reduce your reputation and can even get you chased out of town. The same goes for harvesting crops or breaking blocks off of houses, though that is a lesser offense. === Farms === The farms are built akin to Vanilla Minecraft, but the crops that grow are much more varied. Not only can the basic crops like wheat and beets grow on these fields, but one can find these fields lush with berries, spices, and even sugarcane! === Regular Huts === A good portion of the buildings in these villages will look like those from Vanilla Minecraft. While these don't usually have chests, they will usually contain item frames with some kind of item inside, whether it be raw cod or an iron axe. The larger homes will even have facilities like beds, furnaces, and cake for you to munch down on. === Barracks === This large wooden rectangle serves as the home of the guards within the village, and is equipped as such. With four empty armor stands, eight beds, and two double-chests chock-full of iron weapons, bows & arrows, and leather armor, this is one of the best places for starting yourself off. Unfortunately, guards and villagers will often be inside due to the presence of beds, making it hard to loot the chests without getting caught. === Blacksmith === While it looks identical to its vanilla counterpart, there are one or two differences. For starters, there's a used anvil out in front with a glass item frame containing some kind of iron tool. Secondly, the blacksmith's chest has had its loot table updated to better fit the mod-pack (e.g. Obsidian blocks might now be Obsidian Shard, other iron weapons can spawn, etc.). With the chest in a secluded location, it'll be easy for you to grab & run. === Lord's Castle === The tallest building of them all, this stone fortress serves as protection from those that might raid the village. If you can get a moment without the guards on the first floor, one can open the two chests to find gold ingots, gold nuggets, emeralds, and sometimes Recruitment Papers (for turning bribed bandits into personal bodyguards). The throne room on the next floor also has plenty of useful blocks to take, but the Village Lord is constantly there, so unless you're trusted enough to break blocks (you can check by right-clicking him), it'd be a bad idea to start breaking apart his quarters. == Guards == This is for ROTN 3.0 & beyond: guards are different before then. See Toroquest's Guards if you're playing an older version. <br> Each functioning village comes with dozens of guards to protect it. While you might not see them immediately when you enter a village for the first time, they'll quickly spawn wherever you look: in the guard towers, the barracks, the Lord's castle, and of course out in the streets. They both look and act similar to the Village Hold guards of Skyrim. To start, if they see you stealing from trapped varnished chests in the town, your reputation will decrease and they will start attack you. If your reputation is negative, they will tell you to lay down your arms and/or attack if you have a weapon in you hand. In terms of equipment, they will carry either bows or some kind of iron weapon - spears, glaives, arming swords, etc. == Quests == === Bounty Board === Somewhere in town there will usually be a gazebo with a bounty board block in the center of it, propped up by a fence post. In this block will spawn Quests over time, which can be completed for varying rewards. The tasks can vary wildly: one might ask for to grab a few bones or kill some zombies, while another might want you to kill a Ferrous Wroughtnaut! Likewise, the rewards are just as varied: anything from a few lumps of coal to a bauble with unique effects. It should be noted that these are timed requests that start when you pick up the paper, though they are scaled with the difficulty of the task. === [[Village Lord]] === If you're looking for simpler tasks, the Village Lord is a straight-forward way to gain emeralds and reputation. His requests are simple: he'll usually start by asking you to plant some fields full of crops, but with the right reputation he can trust you to take his diamond pickaxe and go mining underneath the town. == Notes == - Fugitive Villagers are usually skittish around players, but will be obedient and follow the player when tied with a lead. They will also stand like livestock if tied to a post. The purpose of this mechanic is for the "Law and Order" quest offered by Village Lords, but handing them in to guards has proven impossible as of 3.1.1a. <br> - Certain village faculties will not always spawn: the most major examples are the Bounty Board and the Lord's Castle. If the former doesn't spawn, you won't be able to obtain or turn in bounties at that village. If the latter doesn't spawn, it will be incredibly hard to improve reputation for the faction using that village, as no Lord will spawn, preventing you from acquiring quests or bribing the Lord with emeralds & bandit masks. In this latter scenario, only killing mobs in the province will increase reputation, though it will be incredibly slowly over time (~5 hostiles for 1 rep). == Bugs == - The Village Lord's AI is strangely passive: not only does it not make its way back to the castle if it leaves, but it does not attack hostile mobs, only following them. In general, they slowly wander around wherever they are, and have no AI to return to their throne. <br> - In the "Law and Order" quest, in order to hand in a fugitive to a guard, you have to (a) have the fugitive tied with a lead, and (b) you have to be holding another lead in your hand. Doing this and right-clicking the guard will remove the villager, the lead it was tied with, and the extra lead in your hand, giving you 1 "Fugitive's Bindings" (or something similar, don't know exact name) for your trouble. While this leads to a net loss of 1 lead per fugitive, it prevents you from losing the originally-named lead that needs to be turned in at the end of the quest. <br> - In the current and several previous versions, villages may become vast swaths of corrupted chunks that can ruin a single player world. The reason for this is due to the VillageNames mod: updating it to a more recent 1.12 version will prevent corruption, but it changes the village layouts from before. <br> fac0988d73096c0318ae98f2f4fe8deb5c5dbd4d Village Lord 0 383 1127 1023 2022-11-23T16:27:00Z 71.194.217.232 0 /* Higher than Exalted */ wikitext text/x-wiki The Village Lord is an NPC that spawns in the castles of [[Village|Villages]]. He is the ruler of the province, and as such can bestow and revoke privileges for the faction the town is a part of depending on your reputation with him. == Spawning == The village lord will spawn in the town castle, a bare-bones, fortified structure. The first floor only consists of some chests containing gold, emeralds, and [[Recruitment Papers]], the second floor holds the village lord and his throne, and the rooftop has miniature watchtowers. Guards spawn inside of the castle, but seldom on the roof. == Reputation == The Village Lord is essentially a representative of the faction the town is a part of. You are to interact with him to ask about problems plaguing the land, or to directly curry favor. Interacting with him will also show you your current permissions within the faction's borders. === Permissions === When you reach a certain reputation with a faction, you are granted certain permissions based on your ranking. <br> - '''Neutral''' (-10 to 50 rep): Hire guards for the faction. <br> - '''Friendly''' (50 to 150 rep): Harvest crops legally. <br> - '''Honored''' (150 to 250 rep): Slaughter livestock legally. <br> - '''Revered''' (250 to 500 rep): Place blocks, set fire, and destroy blocks legally. <br> - '''Exalted''' (> 500 rep to ???): Rename the current town using a renamed [[City Key]]. <br> It should be noted that privileges are only granted upon holding the proper ranking or higher, and privileges will be revoked if you fall below the threshold and de-rank. === Gifts === Reputation is a vital resource to keep up if you wish to be a true burgher (townsperson), and the lord is here to help. To directly increase your favor with him and his faction, you can give a variety of items, shown below: <br> - 1 Emerald will increase rep by 1 point. <br> - 1 Bandit Mask will increase rep by 5 points. <br> - 1 Corresponding Artifact will increase rep by 50 points. <br> There are other items that can increase rep, but the particular values are unknown at this time. It would be appreciated if someone could complete the list. == Quests == Quests are the second way of significantly increasing your reputation with a faction. The types of quests are many, but depend on your current reputation with the village. While the quests often intersect reputation levels (e.g. lower level quests occur at higher levels & vice-versa), the corresponding quests to corresponding reputations are a good portion of what you'll see requested from the village lord. <br> Upon completion of each of these quests, you will be rewarded with emeralds and a positive boost to reputation. The amount of both items scales with the difficulty of the task at hand. Legendary quests also provide a stat boost (e.g. haste, speed, strength, etc.) depending on the legendary mob trophy brought to the lord. <br> The list of quests includes: === Neutral & Below === - '''Plant Crops''': The king has asked you to plant x amount of crops within village borders. First off, the crop you use can be from a variety of places: all Vanilla, Harvestcraft, and even Rustic crops apply. It should be noted that harvesting crops in villages reduces your work towards the total if they are vanilla or harvest-craft, but not if it's Rustic. Lastly, the score changes no matter what village you're in - you can accept the quest in Arrowwood and complete it in Claysong (same goes for detracting from the quest). <br> - '''Gather Resources''': The king has asked you to collect x amount of resources and bring them to him. The resource in question will most likely be stone, dirt, or coal. The extraction of these resources can be done anywhere in the world, but digging them up must happen: simply handing over some surplus or purchased materials is not acceptable. The strictness of what the materials has to be exactly is variable: while coal must be coal and only regular vanilla dirt is acceptable, just about any stone works, not just coade. <br> === Friendly & Honored === - '''Kill Zombies''': The king has asked you to slay x number of zombies. The slaying of said zombies can happen anywhere. <br> - '''Kill Bandits''': The king has asked you to slay x number of bandits. The slaying of said bandits can happen anywhere, including in "Destroy Encampment" quests. Due to the sheer rarity of bandits to kill, it is recommended to either pair it with another town's "Destroy Encampment" quest, wait until you find a pillaged town, or otherwise either not accept and hope another quest cycles in, or in the worst case fail the quest to keep others coming. <br> - '''Breed Livestock''': The king has asked you to breed x amount of livestock; that is, to create x new animals in town. This must occur in village boundaries, and transporting in animals does not count: they must specifically be born within city limits. The game does not care what kind of animal it is, as long as it is domesticated. <br> === Revered & Exalted === - '''Hire Guards''': The king has asked you to recruit x amount of guards. Recruitment papers will be provided, which must be used on a bribed bandit to turn into an independent guard, who then must be brought back to town. This quest may be more strict on which towns you can bring in the guards (besides the one w/ the quest, obviously). At the very least, it must be a town of the same faction, if not the exact town itself. Due to the sheer rarity of bandits, skipping may be recommended. <br> - '''Capture Fugitives''': The king's guard have let several criminals escape, and it is up to you to catch them and return them to the city guard. You will be provided a lead named "Fugitive's Handwraps". The fugitives in question are darker-skinned [[Villager|villagers]] that do not do any trades whatsoever. Unlike Nitwits, these folk are in beige clothing, akin to the Skyrim prisoner outfit. They will attempt to run away from you when you draw near, but will be forced to follow you once you have attached a lead to them. As of ROTN 3.0.1, this quest is seemingly impossible to complete: not only do the guards not take the prisoner(s) in, the lead is automatically renamed to its vanilla name, so failing this quest also requires paying up 5 emeralds. Try to avoid this quest at all costs. <br> - '''Find a Sheep''': The king's prized sheep has gone missing! You will be given coordinates and a "Lasso": it is up to you to locate this sheep and bring them in. As of ROTN 3.0.1, this quest seems to fail to spawn in the sheep, making completing this task impossible. Avoid at all costs. <br> - '''Destroy Encampment''': A bandit encampment has spawned within a day's walk of the castle and the king is enlisting you to take them out. You will be provided with a map that has marked the encampment - going there will find you a black & red lean-to, a campfire, chests, logs, and of course, bandits. Killing the bandits is all that is necessary - the structure does not need to be removed. Do note that this camp will replace the original surroundings, including dirt and trees. <br> === Champion and Above === - '''Legendary Quests''': A evil force has spawned in our world, and it's up to you to take it out! You will be provided with a map to its location, though some are self-evident. Completing this task will grant not only lots of emeralds and rep, but a positive status effect that lasts whilst in the town's borders, similar to a beacon. The effect is dependent on the boss slain. <br> == Death == Upon the death of the Village Lord, a crown will be dropped as an item. This crown can be used to turn another guard of the town into a Village Lord, or it can be used to create a new province by applying the crown to a guard with no faction (e.g. a hired guard). The first option is for when the king dies by accident or to mobs; the second option is for if you want to create a new settlement. As such, it might in the best interest to kill of the king of a ruined town if you wish to create a better one from scratch. <br> == Notes == - Only one village lord spawns in any given village. This, however, does not mean that there is only one king per faction: since multiple villages can fly the same banner, there are multiple lords for any given faction in the world. As a result, reputation carries across villages of the same faction. <br> - Before ROTN 3.0.1, the castles in which Village Lords spawned in were much more ornate, featuring a dining table, bookshelves, and furnaces. The reason for having a simpler, more spartan look is unknown at this time. <br> - One can double-dip with quests: for example, if you have two quests to kill zombies, completing the quest with the larger requirement will accomplish both quests. <br> - With respect to rewards from quests, it seems that smaller quest tasks (e.g. mine 16 coal vs mine 32 coal) give better returns on investment (e.g. more emeralds/rep given per coal mined and handed over). <br> - If one stumbles upon the "Destroy Encampment" quest, it is ideal to take on quests that would usually be near impossible to practically accomplish, such as "Kill Bandits" or "Recruit Guards". In this case, the reason for doing this is because bandits are rare in ROTN - as of 3.0.1, they only seem to spawn in either pillaged towns or caravan sidequests (which rarely appear by random chance). At the moment, it is unknown if recruiting the bandits at the encampment will prevent the latter quest from completing, or if both can be completed simultaneously. <br> == Bugs == - It is possible to "cheese" the crops quest by quickly planting and uprooting Rustic[https://github.com/cadaverous-eris/Rustic/wiki/Herbs] plants (such as Marsh Mallow and Ginseng) in the village domain. <br> - There are several quests that are unable to be completed. These include the sheep quest and capturing fugitives, though there are others. <br> - There are multiple quests that must accomplished within the village borders, but can actually be completed within '''any''' city limits. <br> a3e92a5c02c48df1a270c16964d7c697a440fe38 1128 1127 2022-11-23T16:29:11Z 71.194.217.232 0 /* Bugs */ wikitext text/x-wiki The Village Lord is an NPC that spawns in the castles of [[Village|Villages]]. He is the ruler of the province, and as such can bestow and revoke privileges for the faction the town is a part of depending on your reputation with him. == Spawning == The village lord will spawn in the town castle, a bare-bones, fortified structure. The first floor only consists of some chests containing gold, emeralds, and [[Recruitment Papers]], the second floor holds the village lord and his throne, and the rooftop has miniature watchtowers. Guards spawn inside of the castle, but seldom on the roof. == Reputation == The Village Lord is essentially a representative of the faction the town is a part of. You are to interact with him to ask about problems plaguing the land, or to directly curry favor. Interacting with him will also show you your current permissions within the faction's borders. === Permissions === When you reach a certain reputation with a faction, you are granted certain permissions based on your ranking. <br> - '''Neutral''' (-10 to 50 rep): Hire guards for the faction. <br> - '''Friendly''' (50 to 150 rep): Harvest crops legally. <br> - '''Honored''' (150 to 250 rep): Slaughter livestock legally. <br> - '''Revered''' (250 to 500 rep): Place blocks, set fire, and destroy blocks legally. <br> - '''Exalted''' (> 500 rep to ???): Rename the current town using a renamed [[City Key]]. <br> It should be noted that privileges are only granted upon holding the proper ranking or higher, and privileges will be revoked if you fall below the threshold and de-rank. === Gifts === Reputation is a vital resource to keep up if you wish to be a true burgher (townsperson), and the lord is here to help. To directly increase your favor with him and his faction, you can give a variety of items, shown below: <br> - 1 Emerald will increase rep by 1 point. <br> - 1 Bandit Mask will increase rep by 5 points. <br> - 1 Corresponding Artifact will increase rep by 50 points. <br> There are other items that can increase rep, but the particular values are unknown at this time. It would be appreciated if someone could complete the list. == Quests == Quests are the second way of significantly increasing your reputation with a faction. The types of quests are many, but depend on your current reputation with the village. While the quests often intersect reputation levels (e.g. lower level quests occur at higher levels & vice-versa), the corresponding quests to corresponding reputations are a good portion of what you'll see requested from the village lord. <br> Upon completion of each of these quests, you will be rewarded with emeralds and a positive boost to reputation. The amount of both items scales with the difficulty of the task at hand. Legendary quests also provide a stat boost (e.g. haste, speed, strength, etc.) depending on the legendary mob trophy brought to the lord. <br> The list of quests includes: === Neutral & Below === - '''Plant Crops''': The king has asked you to plant x amount of crops within village borders. First off, the crop you use can be from a variety of places: all Vanilla, Harvestcraft, and even Rustic crops apply. It should be noted that harvesting crops in villages reduces your work towards the total if they are vanilla or harvest-craft, but not if it's Rustic. Lastly, the score changes no matter what village you're in - you can accept the quest in Arrowwood and complete it in Claysong (same goes for detracting from the quest). <br> - '''Gather Resources''': The king has asked you to collect x amount of resources and bring them to him. The resource in question will most likely be stone, dirt, or coal. The extraction of these resources can be done anywhere in the world, but digging them up must happen: simply handing over some surplus or purchased materials is not acceptable. The strictness of what the materials has to be exactly is variable: while coal must be coal and only regular vanilla dirt is acceptable, just about any stone works, not just coade. <br> === Friendly & Honored === - '''Kill Zombies''': The king has asked you to slay x number of zombies. The slaying of said zombies can happen anywhere. <br> - '''Kill Bandits''': The king has asked you to slay x number of bandits. The slaying of said bandits can happen anywhere, including in "Destroy Encampment" quests. Due to the sheer rarity of bandits to kill, it is recommended to either pair it with another town's "Destroy Encampment" quest, wait until you find a pillaged town, or otherwise either not accept and hope another quest cycles in, or in the worst case fail the quest to keep others coming. <br> - '''Breed Livestock''': The king has asked you to breed x amount of livestock; that is, to create x new animals in town. This must occur in village boundaries, and transporting in animals does not count: they must specifically be born within city limits. The game does not care what kind of animal it is, as long as it is domesticated. <br> === Revered & Exalted === - '''Hire Guards''': The king has asked you to recruit x amount of guards. Recruitment papers will be provided, which must be used on a bribed bandit to turn into an independent guard, who then must be brought back to town. This quest may be more strict on which towns you can bring in the guards (besides the one w/ the quest, obviously). At the very least, it must be a town of the same faction, if not the exact town itself. Due to the sheer rarity of bandits, skipping may be recommended. <br> - '''Capture Fugitives''': The king's guard have let several criminals escape, and it is up to you to catch them and return them to the city guard. You will be provided a lead named "Fugitive's Handwraps". The fugitives in question are darker-skinned [[Villager|villagers]] that do not do any trades whatsoever. Unlike Nitwits, these folk are in beige clothing, akin to the Skyrim prisoner outfit. They will attempt to run away from you when you draw near, but will be forced to follow you once you have attached a lead to them. As of ROTN 3.0.1, this quest is seemingly impossible to complete: not only do the guards not take the prisoner(s) in, the lead is automatically renamed to its vanilla name, so failing this quest also requires paying up 5 emeralds. Try to avoid this quest at all costs. <br> - '''Find a Sheep''': The king's prized sheep has gone missing! You will be given coordinates and a "Lasso": it is up to you to locate this sheep and bring them in. As of ROTN 3.0.1, this quest seems to fail to spawn in the sheep, making completing this task impossible. Avoid at all costs. <br> - '''Destroy Encampment''': A bandit encampment has spawned within a day's walk of the castle and the king is enlisting you to take them out. You will be provided with a map that has marked the encampment - going there will find you a black & red lean-to, a campfire, chests, logs, and of course, bandits. Killing the bandits is all that is necessary - the structure does not need to be removed. Do note that this camp will replace the original surroundings, including dirt and trees. <br> === Champion and Above === - '''Legendary Quests''': A evil force has spawned in our world, and it's up to you to take it out! You will be provided with a map to its location, though some are self-evident. Completing this task will grant not only lots of emeralds and rep, but a positive status effect that lasts whilst in the town's borders, similar to a beacon. The effect is dependent on the boss slain. <br> == Death == Upon the death of the Village Lord, a crown will be dropped as an item. This crown can be used to turn another guard of the town into a Village Lord, or it can be used to create a new province by applying the crown to a guard with no faction (e.g. a hired guard). The first option is for when the king dies by accident or to mobs; the second option is for if you want to create a new settlement. As such, it might in the best interest to kill of the king of a ruined town if you wish to create a better one from scratch. <br> == Notes == - Only one village lord spawns in any given village. This, however, does not mean that there is only one king per faction: since multiple villages can fly the same banner, there are multiple lords for any given faction in the world. As a result, reputation carries across villages of the same faction. <br> - Before ROTN 3.0.1, the castles in which Village Lords spawned in were much more ornate, featuring a dining table, bookshelves, and furnaces. The reason for having a simpler, more spartan look is unknown at this time. <br> - One can double-dip with quests: for example, if you have two quests to kill zombies, completing the quest with the larger requirement will accomplish both quests. <br> - With respect to rewards from quests, it seems that smaller quest tasks (e.g. mine 16 coal vs mine 32 coal) give better returns on investment (e.g. more emeralds/rep given per coal mined and handed over). <br> - If one stumbles upon the "Destroy Encampment" quest, it is ideal to take on quests that would usually be near impossible to practically accomplish, such as "Kill Bandits" or "Recruit Guards". In this case, the reason for doing this is because bandits are rare in ROTN - as of 3.0.1, they only seem to spawn in either pillaged towns or caravan sidequests (which rarely appear by random chance). At the moment, it is unknown if recruiting the bandits at the encampment will prevent the latter quest from completing, or if both can be completed simultaneously. <br> == Bugs == - It is possible to "cheese" the crops quest by quickly planting and uprooting Rustic[https://github.com/cadaverous-eris/Rustic/wiki/Herbs] plants (such as Marsh Mallow and Ginseng) in the village domain. <br> - As of 3.1.1a, some previously uncompletable quests have been fixed, such as the fugitives quests; however, quests like finding the sheep are impossible, and others like sending letters may become glitched and uncompletable from time to time. <br> - There are multiple quests that say they must accomplished within the village borders, but can actually be completed within '''any''' city limits. <br> aa75c5dba95a426e0b8b16cd25c5c657e002fad6 Stone Bricks 0 88 1130 179 2022-12-02T19:48:05Z 31.182.255.37 0 Updated to current ROTN wikitext text/x-wiki Brick Breaking Times v2 (+/- 1 second) Credits to ambasada.ludozerska, inspired by the original study by FloppyDingo '''RECOMMENDED:''' Pick something quick over something difficult to make early on so you can have at least some base defense. As the game progresses, you will need to upgrade your bricks because invasion mobs will use progressively higher tiers of pickaxes. All bricks require at least a Sturdy pickaxe unless stated otherwise. '''4 second bricks:''' Clay, Chalk, Shale, Soapstone '''5 second bricks:''' Limestone, Siltstone, Lignite, Dolomite, Greywacke, Chert '''8 second bricks:''' Blue Schist, Green Schist '''9 second bricks:''' Holystone, Migmatiite '''10 second bricks:''' Red/Soul/Normal Sandstone, Coade, Gabbro, Eclogite '''Following are equal to/better than Dry Fitted Stone:''' '''11 second bricks:''' Mud, Gneiss, Marble '''12 second bricks:''' Dacite '''13 second bricks:''' Adobe, Rhyolite '''14 second bricks:''' Andesite, Basalt, Quartzite '''15 second bricks:''' Komatiite '''16 second bricks:''' Black Granite '''17 second bricks:''' Red Granite '''20 second bricks:''' Permafrost, Brimstone '''22 second bricks:''' Sandy '''23 second bricks:''' Masonry '''32 second bricks:''' White Stone '''38 second bricks:''' End '''! Bricks with higher mining levels: !''' '''22 second bricks:''' Refractory (mined with REFINED) Fiery/Normal Nether (mined with MASTERWORK) '''38 second bricks:''' Porcelain (mined with REFINED) a02995d1061a760e943a1d9f165c6bd73ac8596b Ores and Minerals 0 222 1132 903 2022-12-03T15:56:42Z Foreck 3 /* Current Ores- Overworld */ wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. ==Current Ores- Overworld== [[https://wiki.rebirthofthenight.com/wiki/The_Overworld#Ore_Table_Information|Table with spawn chances and vein sizes]] * [[Coal]] * [[Copper]] * [[Tin Ore|Tin]] * [[Iron]] * [[Silver]] * [[Gold]] * [[Redstone]] * [[Diamond]] * [[Ruby]] * [[Sapphire]] * [[Peridot]] ==Current Ores- Beneath== * [[Mythril]] * [[Viridium]] * [[Heart Crystal Ore]] * All overworld ores spawn in [[The Beneath]], with the exception of coal. == Current Ores - Nether== * [[Onyx Ore]] * [[Cincinnasite Ore]] * [[Nether Quartz Ore]] (someone finish this list) == Current Ores - Aether== * [[Gravitite Ore]] * [[Zanite Ore]] * [[Ambrosium Ore]] == Current Ores - Twilight Forest== * Currently only default vanilla ores spawn in the twilight forest but the twilight forest has some alloys that can be made. d7bc3a8c98806fdd81053268c0da92f5ea055013 1133 1132 2022-12-03T15:58:26Z Foreck 3 /* Current Ores- Overworld */ wikitext text/x-wiki Ores are uncommon stone-type blocks which, when mined with the right tool, can yield specific resourses. There are many types of ores currently present in Rebirth of The Night. ==Current Ores- Overworld== [[The_Overworld#Ore_Table_Information|Table with spawn chances and vein sizes]] * [[Coal]] * [[Copper]] * [[Tin Ore|Tin]] * [[Iron]] * [[Silver]] * [[Gold]] * [[Redstone]] * [[Diamond]] * [[Ruby]] * [[Sapphire]] * [[Peridot]] ==Current Ores- Beneath== * [[Mythril]] * [[Viridium]] * [[Heart Crystal Ore]] * All overworld ores spawn in [[The Beneath]], with the exception of coal. == Current Ores - Nether== * [[Onyx Ore]] * [[Cincinnasite Ore]] * [[Nether Quartz Ore]] (someone finish this list) == Current Ores - Aether== * [[Gravitite Ore]] * [[Zanite Ore]] * [[Ambrosium Ore]] == Current Ores - Twilight Forest== * Currently only default vanilla ores spawn in the twilight forest but the twilight forest has some alloys that can be made. 44f8ea5d37a5b40aee89426ccb55d601578d4cad Invasions 0 54 1134 1096 2022-12-03T16:00:28Z Foreck 3 /* No stages unlocked */ wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every few days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. Invasions will occur every x days, depending on the game version: * 3.0 BETA 2 and prior: 9 days * 3.0 BETA 3 and 4: invasions do not occur * 3.0 BETA 5 to 3.1.0: 7-10 days * 3.1.1 and onward: 10-12 days The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === The Beasts === - Flavor Text: "You hear a pack of wild animals in the distance..." <br> - Effects: Mostly poisoned animals spawn in the invasion, with a few undead. Often the first invasion, to settle the player in. <br> '''Enemies''' <br> - Boar: A regular boar with 16 max HP, but poisoned. <br> - Wolf: A hostile white wolf with 8 max HP, but poisoned. <br> - Invading Zombie: A regular [[Zombie|zombie]], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> '''Minibosses''' <br> - The Dissolved Bandit: A 100-HP Skeleton Warrior, wields two short swords in melee. <br> - Mother Bear: A 50-HP, poisoned bear. Seems slower than most bears, but that might be because the poison interrupts its movements. <br> === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Enemies ''' <br> - Invading Zombie: A regular [[Zombie|zombie]], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> - Invading Fuser: A zombie with a candle on its head and TNT in its hand. Acts like bomber zombies mentioned [[Zombie|here]]. <br> ''' Minibosses ''' <br> - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. <br> - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise. <br> == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. e50ba2f4213e67da7a4cfbc8ee15ae4ca7f15427 Category:Mob 14 225 1135 816 2022-12-06T12:55:24Z 97.71.254.58 0 /* Hostile Mobs */ wikitext text/x-wiki A mob is a living game entity. Different mobs have different functions. There are many different types of mobs in rebirth of the night. Different mobs have different behaviors. ==List of Mobs== ===Hostile Mobs=== Hostile mobs will attack the player on sight. They are very sus ===Neutral Mobs=== Neutral mobs will attack the player if provoked. Many are provoked by simply attacking them first but some have special ways of provoking them. ===Passive Mobs=== Passive mobs are harmless won't attack the player. Even when provoked or attacked first. ===Boss Mobs=== Boss mobs are special mobs which are exceptionally more tougher then regular mobs. Defeating them can lead to [https://wiki.rebirthofthenight.com/wiki/Progression_Stages progression]. bf65a400fcf367b36718a5640ea26aac7672ca3f 1144 1135 2022-12-29T00:36:33Z 50.92.66.95 0 /* Hostile Mobs */ wikitext text/x-wiki A mob is a living game entity. Different mobs have different functions. There are many different types of mobs in rebirth of the night. Different mobs have different behaviors. ==List of Mobs== ===Hostile Mobs=== Hostile mobs will attack the player on sight. ===Neutral Mobs=== Neutral mobs will attack the player if provoked. Many are provoked by simply attacking them first but some have special ways of provoking them. ===Passive Mobs=== Passive mobs are harmless won't attack the player. Even when provoked or attacked first. ===Boss Mobs=== Boss mobs are special mobs which are exceptionally more tougher then regular mobs. Defeating them can lead to [https://wiki.rebirthofthenight.com/wiki/Progression_Stages progression]. 63f8a7fc8adeebc15d57a5ae1ff6c661b495137b Barakoa & Barakoana 0 19 1136 1012 2022-12-06T12:56:08Z 97.71.254.58 0 /* Barakoa */ wikitext text/x-wiki Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase. When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff. Barakoa can also be found in villages scattered across the savanna plain. == among us == {{Mob_Template|image1 = Entity MOWM Barakoa.png|name = Barakoa|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 4 (2[[file:Heart.png]])|title1 = Barakoa}}Barakoas spawn wearing either a Mask of Fear, a Mask of Rage, a Mask of Blissor a Mask of Misery, alongside either a Bone or a Blowgun. When attacking a target, they will attempt to circle it at a distance, occasionally closing in to attack once if wielding a Bone, or blowing a Dart at their target if wielding a Blowgun. On death they have a chance of dropping the mask they are wearing. All Barakoas attack players on sight, unless they are wearing any of the Barakoa masks. Barakoas spawned with a Barakoana follow it and attack nearby Cows, Pigs, Sheeps, Chickens and Zombies. Barakoas spawned in Barakoa Villages never despawn, attack nearby Zombies and Skeletons and offer trades to players wearing Barakoa masks. == Barakoana == {{Mob_Template|title1 = Barakoana|image1 = Entity MOWM Barakoana.png|name = Barakoana|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 6 (3[[file:Heart.png]])}}It acts identically to Barakoas, but wears a Mask of Fury and wields a Spear and a shield, which it uses to negate attacks from its front when not attacking itself. It attacks nearby players not wearing a Barakoa mask, as well as Cows, Pigs, Sheeps, Chickens, Zombies and Skeletons. Any Barakoas in its pack follows it in a circle formation, with the Barakoana in the center, and will attack anything that the Barakoana targets. When killed, it sometimes drops its Mask of Fury and its pack disbands. == Barako == {{Mob_Template|title1 = Barako (Sun Chief)|image1 = Entity MOWM Barako.png|name = Barako (Sun Chief)|type_/_behavior = Hostile|biomes = Savanna|health_points = 345 (172.5[[file:Heart.png]])|attack_damage = ??? (???[[file:Heart.png]])}}The Barako, or Sun Chief, is the leader of the Barakoas. When shot, he has a 30% chance to explode the player. If you wear a Barakoa mask while approaching him, you can trade him 4 gold blocks to unlock the sun's blessing, a powerful buff. This buff can be periodically refreshed by returning to and interacting with the sun chief you bribed. == Barakoa's Trades == {| class="wikitable" !Trade !Offer |- | 9 Gold Nuggets | 1 Blowgun |- | 20 Cocoa Beans | 8 Darts |- | 9 Gold Nuggets | 1 Spear |- | 1 Gold Ingot | 1 Spear |- | 3 Gold Nuggets | 2 Painted Acacia Wood |- | 16 Cocoa Beans | 1 Painted Acacia Wood |- | 1 Gold Nugget | 1 Cooked Chicken |- | 10 Cocoa Beans | 2 Cooked Chickens |- | 2 Gold Nuggets | 1 Cooked Porkchop |- | 14 Cocoa Beans | 2 Cooked Porkchops |- | 3 Melons | 5 Gold Nuggets |- | 1 Raw Chicken | 3 Gold Nuggets |- | 1 Iron Sword | 1 Gold Ingot |- | 1 Iron Helmet | 4 Gold Ingot |- | 1 Stone Sword | 7 Gold Nuggets |} [[Category:Mob]] [[Category:Humanoid]] e2fd1e28991c171b7ffb8be7eb85a17ededacea4 1137 1136 2022-12-06T13:03:51Z 97.71.254.58 0 /* Barako */ wikitext text/x-wiki Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase. When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff. Barakoa can also be found in villages scattered across the savanna plain. == among us == {{Mob_Template|image1 = Entity MOWM Barakoa.png|name = Barakoa|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 4 (2[[file:Heart.png]])|title1 = Barakoa}}Barakoas spawn wearing either a Mask of Fear, a Mask of Rage, a Mask of Blissor a Mask of Misery, alongside either a Bone or a Blowgun. When attacking a target, they will attempt to circle it at a distance, occasionally closing in to attack once if wielding a Bone, or blowing a Dart at their target if wielding a Blowgun. On death they have a chance of dropping the mask they are wearing. All Barakoas attack players on sight, unless they are wearing any of the Barakoa masks. Barakoas spawned with a Barakoana follow it and attack nearby Cows, Pigs, Sheeps, Chickens and Zombies. Barakoas spawned in Barakoa Villages never despawn, attack nearby Zombies and Skeletons and offer trades to players wearing Barakoa masks. == Barakoana == {{Mob_Template|title1 = Barakoana|image1 = Entity MOWM Barakoana.png|name = Barakoana|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 6 (3[[file:Heart.png]])}}It acts identically to Barakoas, but wears a Mask of Fury and wields a Spear and a shield, which it uses to negate attacks from its front when not attacking itself. It attacks nearby players not wearing a Barakoa mask, as well as Cows, Pigs, Sheeps, Chickens, Zombies and Skeletons. Any Barakoas in its pack follows it in a circle formation, with the Barakoana in the center, and will attack anything that the Barakoana targets. When killed, it sometimes drops its Mask of Fury and its pack disbands. == Barako == {{Mob_Template|title1 = Barako (Sun Chief)|image1 = Entity MOWM Barako.png|name = Barako (Sun Chief)|type_/_behavior = Hostile|biomes = Savanna|health_points = 345 (172.5[[file:Heart.png]])|attack_damage = ??? (???[[file:Heart.png]])}}The Barako, or Sun Chief, is the leader of the Barakoas. When shot, he has a 30% chance to explode the player. If you wear a Barakoa mask while approaching him, you can trade him 4 gold blocks to unlock the sun's blessing, a powerful buff. This buff can be periodically refreshed by returning to and interacting with the sun chief you bribed. They also vent. == Barakoa's Trades == {| class="wikitable" !Trade !Offer |- | 9 Gold Nuggets | 1 Blowgun |- | 20 Cocoa Beans | 8 Darts |- | 9 Gold Nuggets | 1 Spear |- | 1 Gold Ingot | 1 Spear |- | 3 Gold Nuggets | 2 Painted Acacia Wood |- | 16 Cocoa Beans | 1 Painted Acacia Wood |- | 1 Gold Nugget | 1 Cooked Chicken |- | 10 Cocoa Beans | 2 Cooked Chickens |- | 2 Gold Nuggets | 1 Cooked Porkchop |- | 14 Cocoa Beans | 2 Cooked Porkchops |- | 3 Melons | 5 Gold Nuggets |- | 1 Raw Chicken | 3 Gold Nuggets |- | 1 Iron Sword | 1 Gold Ingot |- | 1 Iron Helmet | 4 Gold Ingot |- | 1 Stone Sword | 7 Gold Nuggets |} [[Category:Mob]] [[Category:Humanoid]] fe5a99da0b8135792fab6116031b89d5c8cf0beb 1138 1137 2022-12-06T17:42:16Z 64.85.173.190 0 /* among us */ wikitext text/x-wiki Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase. When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff. Barakoa can also be found in villages scattered across the savanna plain. == Barakoa == {{Mob_Template|image1 = Entity MOWM Barakoa.png|name = Barakoa|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 4 (2[[file:Heart.png]])|title1 = Barakoa}}Barakoas spawn wearing either a Mask of Fear, a Mask of Rage, a Mask of Blissor a Mask of Misery, alongside either a Bone or a Blowgun. When attacking a target, they will attempt to circle it at a distance, occasionally closing in to attack once if wielding a Bone, or blowing a Dart at their target if wielding a Blowgun. On death they have a chance of dropping the mask they are wearing. All Barakoas attack players on sight, unless they are wearing any of the Barakoa masks. Barakoas spawned with a Barakoana follow it and attack nearby Cows, Pigs, Sheeps, Chickens and Zombies. Barakoas spawned in Barakoa Villages never despawn, attack nearby Zombies and Skeletons and offer trades to players wearing Barakoa masks. == Barakoana == {{Mob_Template|title1 = Barakoana|image1 = Entity MOWM Barakoana.png|name = Barakoana|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 6 (3[[file:Heart.png]])}}It acts identically to Barakoas, but wears a Mask of Fury and wields a Spear and a shield, which it uses to negate attacks from its front when not attacking itself. It attacks nearby players not wearing a Barakoa mask, as well as Cows, Pigs, Sheeps, Chickens, Zombies and Skeletons. Any Barakoas in its pack follows it in a circle formation, with the Barakoana in the center, and will attack anything that the Barakoana targets. When killed, it sometimes drops its Mask of Fury and its pack disbands. == Barako == {{Mob_Template|title1 = Barako (Sun Chief)|image1 = Entity MOWM Barako.png|name = Barako (Sun Chief)|type_/_behavior = Hostile|biomes = Savanna|health_points = 345 (172.5[[file:Heart.png]])|attack_damage = ??? (???[[file:Heart.png]])}}The Barako, or Sun Chief, is the leader of the Barakoas. When shot, he has a 30% chance to explode the player. If you wear a Barakoa mask while approaching him, you can trade him 4 gold blocks to unlock the sun's blessing, a powerful buff. This buff can be periodically refreshed by returning to and interacting with the sun chief you bribed. They also vent. == Barakoa's Trades == {| class="wikitable" !Trade !Offer |- | 9 Gold Nuggets | 1 Blowgun |- | 20 Cocoa Beans | 8 Darts |- | 9 Gold Nuggets | 1 Spear |- | 1 Gold Ingot | 1 Spear |- | 3 Gold Nuggets | 2 Painted Acacia Wood |- | 16 Cocoa Beans | 1 Painted Acacia Wood |- | 1 Gold Nugget | 1 Cooked Chicken |- | 10 Cocoa Beans | 2 Cooked Chickens |- | 2 Gold Nuggets | 1 Cooked Porkchop |- | 14 Cocoa Beans | 2 Cooked Porkchops |- | 3 Melons | 5 Gold Nuggets |- | 1 Raw Chicken | 3 Gold Nuggets |- | 1 Iron Sword | 1 Gold Ingot |- | 1 Iron Helmet | 4 Gold Ingot |- | 1 Stone Sword | 7 Gold Nuggets |} [[Category:Mob]] [[Category:Humanoid]] bda4cd1a472c29da468ac2a1570ba9bcb38fe1ff 1139 1138 2022-12-06T17:42:31Z 64.85.173.190 0 /* Barako */ wikitext text/x-wiki Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase. When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff. Barakoa can also be found in villages scattered across the savanna plain. == Barakoa == {{Mob_Template|image1 = Entity MOWM Barakoa.png|name = Barakoa|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 4 (2[[file:Heart.png]])|title1 = Barakoa}}Barakoas spawn wearing either a Mask of Fear, a Mask of Rage, a Mask of Blissor a Mask of Misery, alongside either a Bone or a Blowgun. When attacking a target, they will attempt to circle it at a distance, occasionally closing in to attack once if wielding a Bone, or blowing a Dart at their target if wielding a Blowgun. On death they have a chance of dropping the mask they are wearing. All Barakoas attack players on sight, unless they are wearing any of the Barakoa masks. Barakoas spawned with a Barakoana follow it and attack nearby Cows, Pigs, Sheeps, Chickens and Zombies. Barakoas spawned in Barakoa Villages never despawn, attack nearby Zombies and Skeletons and offer trades to players wearing Barakoa masks. == Barakoana == {{Mob_Template|title1 = Barakoana|image1 = Entity MOWM Barakoana.png|name = Barakoana|type_/_behavior = Hostile|biomes = Savanna|health_points = 20 (10[[file:Heart.png]])|attack_damage = 6 (3[[file:Heart.png]])}}It acts identically to Barakoas, but wears a Mask of Fury and wields a Spear and a shield, which it uses to negate attacks from its front when not attacking itself. It attacks nearby players not wearing a Barakoa mask, as well as Cows, Pigs, Sheeps, Chickens, Zombies and Skeletons. Any Barakoas in its pack follows it in a circle formation, with the Barakoana in the center, and will attack anything that the Barakoana targets. When killed, it sometimes drops its Mask of Fury and its pack disbands. == Barako == {{Mob_Template|title1 = Barako (Sun Chief)|image1 = Entity MOWM Barako.png|name = Barako (Sun Chief)|type_/_behavior = Hostile|biomes = Savanna|health_points = 345 (172.5[[file:Heart.png]])|attack_damage = ??? (???[[file:Heart.png]])}}The Barako, or Sun Chief, is the leader of the Barakoas. When shot, he has a 30% chance to explode the player. If you wear a Barakoa mask while approaching him, you can trade him 4 gold blocks to unlock the sun's blessing, a powerful buff. This buff can be periodically refreshed by returning to and interacting with the sun chief you bribed. == Barakoa's Trades == {| class="wikitable" !Trade !Offer |- | 9 Gold Nuggets | 1 Blowgun |- | 20 Cocoa Beans | 8 Darts |- | 9 Gold Nuggets | 1 Spear |- | 1 Gold Ingot | 1 Spear |- | 3 Gold Nuggets | 2 Painted Acacia Wood |- | 16 Cocoa Beans | 1 Painted Acacia Wood |- | 1 Gold Nugget | 1 Cooked Chicken |- | 10 Cocoa Beans | 2 Cooked Chickens |- | 2 Gold Nuggets | 1 Cooked Porkchop |- | 14 Cocoa Beans | 2 Cooked Porkchops |- | 3 Melons | 5 Gold Nuggets |- | 1 Raw Chicken | 3 Gold Nuggets |- | 1 Iron Sword | 1 Gold Ingot |- | 1 Iron Helmet | 4 Gold Ingot |- | 1 Stone Sword | 7 Gold Nuggets |} [[Category:Mob]] [[Category:Humanoid]] 840a19477459bf49914dae97c7c14a812a6cc26d Talk:Iron 1 427 1140 2022-12-10T17:26:59Z 24.20.71.42 0 Having a hard time finding iron; does it have new spawn mechanics? wikitext text/x-wiki Hi, I'm not finding any iron after a decent-ish time of looking and was wondering if there were some changes to ore generation that would explain it. Thanks for any help. cb3f69dc9dff99052bd989109f5e7780e0f82007 1142 1140 2022-12-25T16:36:38Z Foreck 3 /* Response to finding iron */ new section wikitext text/x-wiki Hi, I'm not finding any iron after a decent-ish time of looking and was wondering if there were some changes to ore generation that would explain it. Thanks for any help. == Response to finding iron == I don't know if this will work as an answer since I don't see a reply button. In any case, iron in RotN generates at a lower altitude than in vanilla MC, but it is just as or more common. On top of that certain biomes have different spawning conditions for ores, as you can see [[The_Overworld#Ore_Table_Information|here]] 89148147532396b9d1183130346cdc511e601856 Plague 0 416 1141 1080 2022-12-22T18:46:32Z 32Polaris 259 figured that shit out the hard way ;-; wikitext text/x-wiki Plague is a negative status effect that has 4 different stages, starting with debuffing the players healing rate and ending with damage until death - leading to a loss of Max HP. Plague only starts to appear after reaching the [[The Beneath]], although it is possible to contract Plague long before then simply by consuming contaminated food. == Mechanics == The player can contract Plague by the mobs that carry it, no matter the stage of Plague the mob is carrying you will always be given Plague I. In full the plague effects are: * Stage I: Regen rate and effectiveness reduced by 50% * Stage II: All forms of HP regen are blocked * Stage III: Player takes occasional damage over time * Stage IV: Player takes damage more often until death. Player Max HP is reduced unless a '''Healing Stone''' is used. === Plague Mobs === There are only 4 mobs that naturally spawn with plague, those being: * Plague Zombie * Plague Beast * Plague Rat * Corrupted Enderman All of these mobs only spawn after [[The Beneath]] was reached. There is also a Plague themed invasion, known as the Pestilence Wave. === Curing Plague === Plague can be cured with certain items, each with varying chances of success. * Bundle of Sweet-Smelling Herbs: 10% chance to cure Plague. Crafted with 8 flowers or vegetables and 1 assorted vegetable which in of itself needs 9 vegetables. You get 9 per craft * Old Treacle: 25% chance to cure Plague. Can be crafted with Syrup and a Bottle o' Enchanting or Syrup, a Glass Bottle and Gray or Red mold from the nether. * Plague Leech: 50% chance to cure Plague. Drops from select mobs. * Plague Stew: Will always cure the Plague. Must be crafted with each of the 3 cures above and a Bowl. * Purifying Liquid: Will always cure the Plague. Will be thrown like a Splash Potion. Can be crafted with a Golden Apple, a Diamond, Plague Essence and a Glass Bottle. == Gallery == [[File:Corruptedenderman.png|thumb|left|A Corrupted Enderman at night]] db13de014835436d4fdbed3f73889b604ed45acb Category talk:Mob 15 378 1143 984 2022-12-27T03:28:32Z 162.251.172.230 0 sheep wikitext text/x-wiki nyagi:baaaaaaah . ┈▕▔▔╲╱▔▔▔╲╱▔▔▏ ┈┈ ╲_╱╰╮┈╭╯╲_╱ ┈┈┈ ╱▏▉╮┈╭▉▕ ┈ ╱▔╰╲╰╰┊╯╯╱╲ ┈ ▏╰╰▕╰╰┳╯╯▏╯▏ ┈ ▏╰╰╰╲╰┻╯╱╯╯▏ ┈ ▏╰╰╰╰▔▔▔╯╯╯▏ ┈ ╲╰╰╭╮╯╯╯╭╮╱ ┈┈ ┃┳┫┣━┳┳┫┃ ┈┈ ┃┃┃┃┈┃┃┃┃ ┈┈ ┗┛┗┛┈┗┛┗┛ 2aa0de4d40a70f7020498fbbb03c090e5b9e2022 Chef's Workstation 0 428 1145 2022-12-30T18:23:50Z Mathias Wolfe 224 Created the Chef's Workstation page, will need to edit it for syntax. wikitext text/x-wiki The Chef's Workstation is like a crafting workstation for food, coming with not only some storage slots, but also a water tank and a specific slot for the cooking toolkit many recipes require. This workbench is necessary for a lot of proper meals, but with it you can create anything from drinks that boost your speed to feasts that max out your hunger AND saturation! == Obtaining == To make this workstation, you'll need 7 cobblestone and a Chef's Hat, which is made from wool and string. The hat itself is not used up in crafting, and so it can still be worn afterwards or used in other crafting recipes (mainly for the Chef Rat). == Recipes == A wide variety of dishes and cooking ingredients can be made here, such as dough, ice cream, smoothies, etc. === Drinks === While simple juice takes one fruit and some sugar (or honey) to make, mixing in a snowball can result in smoothies, which are more filling and use less water. Both of these options have the chance to increase speed for up to half a minute, so they're good for longer journeys, and are rather simple to make! === Meals === Not every meal is made here (the others use the [[Kettle|kettle]], but there are plenty that use this workstation. One good example that comes to mind are jelly sandwiches, which use a fruit jam, combined with bread and a nutty spread. These sandwiches are a good way to make use of the nuts and fruits you may find on trees throughout your travels. === Ingredients === While several ingredients use cooking bowls and mortars, some of the most important items for proper cooking are made in this workstation. Dough for making anything from fruit pies to beef Wellington comes to mind, but items like salad dressing, mayo, and batter are also made here. == Notes == - A good tip: don't make dough for the purposes of baking bread, for you can just use flour instead, saving yourself the water and salt. - You may sometimes find yourself with 1mb of water left in the tank; the pipette is useful for getting it out so you can refill the workstation's tank with a bucket of water again. 4becc75640ee60269927af94f3761abbde862479 1146 1145 2022-12-30T18:25:02Z Mathias Wolfe 224 Changed syntax at the end. wikitext text/x-wiki The Chef's Workstation is like a crafting workstation for food, coming with not only some storage slots, but also a water tank and a specific slot for the cooking toolkit many recipes require. This workbench is necessary for a lot of proper meals, but with it you can create anything from drinks that boost your speed to feasts that max out your hunger AND saturation! == Obtaining == To make this workstation, you'll need 7 cobblestone and a Chef's Hat, which is made from wool and string. The hat itself is not used up in crafting, and so it can still be worn afterwards or used in other crafting recipes (mainly for the Chef Rat). == Recipes == A wide variety of dishes and cooking ingredients can be made here, such as dough, ice cream, smoothies, etc. === Drinks === While simple juice takes one fruit and some sugar (or honey) to make, mixing in a snowball can result in smoothies, which are more filling and use less water. Both of these options have the chance to increase speed for up to half a minute, so they're good for longer journeys, and are rather simple to make! === Meals === Not every meal is made here (the others use the [[Kettle|kettle]], but there are plenty that use this workstation. One good example that comes to mind are jelly sandwiches, which use a fruit jam, combined with bread and a nutty spread. These sandwiches are a good way to make use of the nuts and fruits you may find on trees throughout your travels. === Ingredients === While several ingredients use cooking bowls and mortars, some of the most important items for proper cooking are made in this workstation. Dough for making anything from fruit pies to beef Wellington comes to mind, but items like salad dressing, mayo, and batter are also made here. == Notes == - A good tip: don't make dough for the purposes of baking bread, for you can just use flour instead, saving yourself the water and salt. <br> - You may sometimes find yourself with 1mb of water left in the tank; the pipette is useful for getting it out so you can refill the workstation's tank with a bucket of water again. <br> b87cbea82a50cf7751f5b4994edf04a1047e6f67 1147 1146 2022-12-30T18:25:39Z Mathias Wolfe 224 grammatical error. wikitext text/x-wiki The Chef's Workstation is like a crafting workstation for food, coming with not only some storage slots, but also a water tank and a specific slot for the cooking toolkit many recipes require. This workbench is necessary for a lot of proper meals, but with it you can create anything from drinks that boost your speed to feasts that max out your hunger AND saturation! == Obtaining == To make this workstation, you'll need 7 cobblestone and a Chef's Hat, which is made from wool and string. The hat itself is not used up in crafting, and so it can still be worn afterwards or used in other crafting recipes (mainly for the Chef Rat). == Recipes == A wide variety of dishes and cooking ingredients can be made here, such as dough, ice cream, smoothies, etc. === Drinks === While simple juice takes one fruit and some sugar (or honey) to make, mixing in a snowball can result in smoothies, which are more filling and use less water. Both of these options have the chance to increase speed for up to half a minute, so they're good for longer journeys, and are rather simple to make! === Meals === Not every meal is made here (others use the [[Kettle|kettle]]), but there are plenty that use this workstation. One good example that comes to mind are jelly sandwiches, which use a fruit jam, combined with bread and a nutty spread. These sandwiches are a good way to make use of the nuts and fruits you may find on trees throughout your travels. === Ingredients === While several ingredients use cooking bowls and mortars, some of the most important items for proper cooking are made in this workstation. Dough for making anything from fruit pies to beef Wellington comes to mind, but items like salad dressing, mayo, and batter are also made here. == Notes == - A good tip: don't make dough for the purposes of baking bread, for you can just use flour instead, saving yourself the water and salt. <br> - You may sometimes find yourself with 1mb of water left in the tank; the pipette is useful for getting it out so you can refill the workstation's tank with a bucket of water again. <br> 4c6cc6272bbd96e170adc0c690fe2ea84596a5b6 Codex, NPC and Structure names 0 31 1148 65 2023-01-07T17:32:22Z Foreck 3 Added obtaining method wikitext text/x-wiki Codexes are elaborate sources of knowledge that will grant information to the player about which structure they are in currently. == Obtaining == Right-clicking with a certain amount of emeralds, iron ingots, or gold ingots onto a Librarian or Cartographer (white robe) villager will grant the player Codex. Generally, a Codex will cost about 4 emeralds, and they can be substituted with about 3 gold or 6 iron for each emerald. Exact values are as follows based on reputation**: 0 reputation with the village: Right-clicking with an emerald stack consumes 5 emeralds. Right-clicking with an iron ingot stack consumes 4 emeralds and 8 iron. Right-clicking with a gold ingot stack consumes 4 emeralds and 4 gold. 10 reputation (max) with the village: Right-clicking with an emerald stack consumes 3 emeralds. Right-clicking with an iron ingot stack consumes 2 emeralds and 4 iron. Right-clicking with a gold ingot stack consumes 2 emeralds and 2 gold. The villager will refuse you if reputation is negative. Each time a villager provides a Codex, there's a 50% chance reputation will increase by 1. ==Usage== If you right-click the Codex and you have an ordinary book in your inventory, both will be consumed and you will receive a written book containing the name and coordinates of the structure you're in! There are names for Villages, Mineshafts, Temples, Strongholds, Monuments, Mansions, Fortresses, and End Cities. ==Names== All names have their own unique syllable pools based on the structure or person's origin. NPCs will reveal their name on interaction with the player. If you right-click a book onto a villager, it will record the village's name and location into it and, if your reputation is high enough, a villager may write a second page. This second page gives a hint about the location of a structure such as a Mineshaft or a Temple! Note that the generation of this second page is not random, and it's also not guaranteed. It depends on the villager you talk to, your reputation, and the proximity of certain structures. For example, a Butcher will only tell you about temples or other Villages. A Librarian will tell you about Strongholds or Mansions. If you right-click any villager with any village book, you can get a gauge for how high your reputation is in that town. '''**Important note!'''<br />Villager reputation Gauge is currently an independent system from the Village Lord and guards reputation system. [[Category:Items]] [[Category:Gameplay mechanic]] 3e992446b8acd221bc23c2752f700643a2889a14 Guards 0 218 1149 475 2023-01-20T18:40:31Z Foreck 3 redirect wikitext text/x-wiki #REDIRECT [[Guard]] 98abd8cdb73ec539c00463f1ecc251d4fa1ea5c9 Guard 0 429 1150 2023-01-21T03:19:24Z Foreck 3 Created. Lots of placeholder writing and information, please correct. wikitext text/x-wiki {{Mob Template|image1 = 163px-Guard.png|name = Guard|type_/_behavior = Tactical / Hostile|health_points = x|attack_damage = Easy: x (x[[file:Heart.png]]) - x (x[[file:Heart.png]]) Normal: x (x[[file:Heart.png]]) Hard: x (x[[file:Heart.png]]) - x (x[[file:Heart.png]])|biomes = Any}} '''Guards''' are human soldiers that appear along with villages that have not been abandoned. They protect villages from hostile mobs along with [[Golem|golems]] and interact with players differently depending on their [[reputation]]. == Spawning == Guards spawn once along non-abandoned villages. Guards do not respawn; however, new guards can be recruited using [[recruitment papers]] on a [[villager]] or [[bandit]]. == Mechanics == When approached by a player or interacted with directly, guards will momentarily change their names to reflect commentaries on the player. These can range from threats at lower reputation levels to praise at higher reputation levels. Upon any violation of the law, witnessing guards will attack the player immediately. After any of the witnessing guards has hitted the player once, they should stop pursuing them as long as the player's reputation is not below a certain threshold. === Attack & Defense === Unlike simpler mobs like most undead and goblins, guards are more wary when fighting, using a mix of blocking with their shield and attacking with a variety of weapons like swords and halberds. They can slowly climb vertical surfaces, and when far from their target, they will switch to using bow and arrows. Their tactics, mobility and high damage makes guards a very difficult mob for players in the early game to directly fight against. Moreover, there are few benefits to getting rid of guards other than for the purpose of entirely pillage what loot might be in a village, since they are the only force protecting property (golems only attack players when directly harmed). == Notes == - Along with bandits and village lords, guards are currently the only living humans that can be encountered in the game. [[Category:Mob]] [[Category:Undead]] [[Category:Humanoid]] 68da68ae0892cbc48c60c28e4959362802a91907 Changelog 0 29 1151 61 2023-01-27T00:20:08Z BlastWind 266 Added some parts for 3.1.1 update wikitext text/x-wiki == 3.1.1 Update== ==='''Invasions Changes'''=== *<p dir="ltr" role="presentation">Invasions now occur each 10 to 12 days instead of each 7 to 9 days</p> *<p dir="ltr" role="presentation">Fixed the penultimate wave of the zombie invasion having DOUBLE the amount of mobs and bosses it was supposed to</p> *<p dir="ltr" role="presentation">Max range for invading mobs to spawn changed 32 -> 64 (and 8 -> 6 vertically)</p> *<p dir="ltr" role="presentation">Changed values of most invasions to make them bearable (most groups of mobs are half the size they were)</p> *<p dir="ltr" role="presentation">Added pickblockplus and ivtoolkit (dependency) mod</p> *<p dir="ltr" role="presentation">Added Spartantwilight</p> == 2.7.2 QoL Update ''01/05/20'' == *<p dir="ltr" role="presentation">'''Removed Item Blacklist, Initial Inventory'''</p> **<p dir="ltr" role="presentation">Both were unused</p> *<p dir="ltr" role="presentation">'''Removed Voice Chat Reloaded'''</p> **<p dir="ltr" role="presentation">Causes a fair amount of lag on servers just for a feature that's not exactly needed or used by most players.</p> *<p dir="ltr" role="presentation">'''(server) Removed ReadyPlayerFun'''</p> **<p dir="ltr" role="presentation">This was the mod that stopped time when no one was online. It caused a frequent crash and had to be removed. We recommend closing the server when no one is online.</p> *<p dir="ltr" role="presentation">'''Added DiscordRichPresence'''</p> *<p dir="ltr" role="presentation">'''Added DoggyTalents'''</p> **<p dir="ltr" role="presentation">Read below</p> *<p dir="ltr" role="presentation">'''Added Surge, Multithreaded Noise, SmoothFont, Born in a Barn, TexFix'''</p> **<p dir="ltr" role="presentation">All five mods increase performance</p> *<p dir="ltr" role="presentation">'''Added HelpFixer, Proportional Destruction Particles, Cherished Worlds, Controlling, Enchantment Descriptions, Diet Hopper, Blur, Target Dummies, Anvil Patch, Aeble, Equipment Tooltips, World Tooltips, Toast Control, Infinite Fluids'''</p> **<p dir="ltr" role="presentation">All of these mods are mostly small quality of life mods that enhance the player experience.</p> ==='''Pets Changes'''=== *<p dir="ltr" role="presentation">Doggy Talents makes it so that tamed wolves are now much more in-depth. Tamed wolves learn as you train them, much like real life dogs. New items such as dog beds, dog bowls, dog baths, etc, were added. You can train your dog special skills that will help you in your journey. Don't worry, these skills are balanced, but will significantly help you if you choose to invest into training your dog. Texture changing and many skills have been disabled from the default settings. Feed your tamed wolf a Treat, then right click them with a Stick to access their skills and other info. (you can also craft a throwing stick and play fetch! it's actually tons of fun)</p> ==='''Item Balancing'''=== *<p dir="ltr" role="presentation">'''Increased durability, damage, and mining speed of [[Onyx]] armor and tools.'''</p> **<p dir="ltr" role="presentation">We want Onyx tools to be much stronger for how difficult it is to get and craft. Onyx is now better than Mythril in terms of damage, durability, and armor. Mythril is still stronger in terms of enchantability and mining speed. This does not factor in set bonuses.</p> *<p dir="ltr" role="presentation">Decreased spawn rate of [[Mythril]], [[Viridium]], and Onyx</p> **<p dir="ltr" role="presentation">We heard many of you say that the difficulty for crafting these does not correlate to their spawn rate, which makes progression a little weird.</p> ==='''Recipe Fixes and Changes'''=== *<p dir="ltr" role="presentation">Fixed soul flux recipe.</p> *<p dir="ltr" role="presentation">'''Removed all Aether accessories as well as the Aether inventory.'''</p> **<p dir="ltr" role="presentation">Most accessories are redundant and we don’t like the idea of having two inventories.</p> *<p dir="ltr" role="presentation">'''Removed more broken soups.'''</p> *<p dir="ltr" role="presentation">'''Added a recipe for Mud Brick > Clay Ball'''</p> **<p dir="ltr" role="presentation">This is to help speed up crafting progression mid-late game.</p> *<p dir="ltr" role="presentation">'''Added a [[Hemp]] Fiber recipe in the crafting table.'''</p> **<p dir="ltr" role="presentation">This is to help crafting progression early game. Many of you have expressed your feelings about the grind to get Hemp Fibers. The millstone will still output more fibers, but takes longer since you have to use the hand crank.</p> ==='''The Beneath'''=== *<p dir="ltr" role="presentation">'''More than doubled the max vein size of all ore.'''</p> *<p dir="ltr" role="presentation">'''Vastly decreased spawn rate of all ore.'''</p> **<p dir="ltr" role="presentation">We decided to do these two changes because of the nature of The Beneath and how players explore it. Finding an ore vein will be exciting, especially when finding a [[Mythril]] vein. And since you can see Mythril from far away, players will do what they can to make it to that vein. It should be a very rewarding but dangerous adventure.</p> *<p dir="ltr" role="presentation">Mythril now only spawns below y=75.</p> *<p dir="ltr" role="presentation">The fog when using a night vision potion is now red instead of purple.</p> ==='''Other'''=== *<p dir="ltr" role="presentation">Dropped items now despawn.</p> **<p dir="ltr" role="presentation">I decided to enable this to fix some lag, and also because there are a few options to go back to your death point with Returns Scrolls and potions.</p> *<p dir="ltr" role="presentation">'''Backpacks no longer drop on death.'''</p> *<p dir="ltr" role="presentation">'''Water sources are no longer infinite'''</p> **<p dir="ltr" role="presentation">This was done to balance hot spring water, and to make water in general more valuable. We want players to make a decision about whether they want to live next to rivers/oceans or not. This also helps balance sky and underground bases.</p> *<p dir="ltr" role="presentation">Added tooltips and name colors to most end-game gear depending on the rarity/strength of the item. Orange = Legendary. Purple = Epic. Green = Rare.</p> *<p dir="ltr" role="presentation">Added tooltips and JEI descriptions for items that might confuse the player.</p> *<p dir="ltr" role="presentation">Enabled Quark’s Wraiths.</p> **<p dir="ltr" role="presentation">Used to be disabled because of Mo’ Creatures.</p> *<p dir="ltr" role="presentation">'''Changed JEI’s view recipe and uses keybinds to R and U.'''</p> *<p dir="ltr" role="presentation">Removed the Recipe Unlocked toast.</p> *<p dir="ltr" role="presentation">Added an achievement that explains viewing recipes and uses with JEI.</p> *<p dir="ltr" role="presentation">Increased spawn rate of Overworld caves and very slightly increased surface openings.</p> *<p dir="ltr" role="presentation">Added many many custom made paintings. (like seriously please take a look at them they are fricken awesome)</p> == 2.7.1 Hotfix ''01/01/20'' == <h3 dir="ltr" role="presentation">'''Mod Additions, Updates, and Removals'''</h3> *<p dir="ltr" role="presentation">'''Added Fast Workbench'''</p> *<p dir="ltr" role="presentation">'''Added Fast Furnace'''</p> **<p dir="ltr" role="presentation">Both mods reduce lag</p> ==='''Recipe Fixes and Changes'''=== *<p dir="ltr" role="presentation">'''Fixed display names for Steel Anvil and Iron Anvil'''</p> *<p dir="ltr" role="presentation">'''Fixed Soul Forged Steel recipe'''</p> *<p dir="ltr" role="presentation">'''Steel now requires an Unstoked Crucible instead of a stoked one.'''</p> *<p dir="ltr" role="presentation">'''Removed mushroom stew due to a bug'''</p> *<p dir="ltr" role="presentation">'''Removed 2 out of the 3 saddle recipes'''</p> *<p dir="ltr" role="presentation">'''Removed a couple unused/redundant items'''</p> ==='''Mob Changes'''=== *<p dir="ltr" role="presentation">'''Dragons and other dangerous structures from Ice and Fire now only generate at least 1000 blocks away from spawn.'''</p> *<p dir="ltr" role="presentation">'''Magma Cubes no longer drop lava when killed'''</p> ==='''Server Changes'''=== *<p dir="ltr" role="presentation">'''Added ReadyPlayerFun'''</p> **<p dir="ltr" role="presentation">Time, seasons, and weather will no longer progress when no one is online.</p> *<p dir="ltr" role="presentation">'''Updated readme.txt to explain SoundFilters needing to be removed for voice chat.'''</p> ==='''Other Changes'''=== *<p dir="ltr" role="presentation">'''Fixed a couple config errors.'''</p> *<p dir="ltr" role="presentation">'''Fixed visual glitch when mining ores.'''</p> **<p dir="ltr" role="presentation">We had to remove our custom texture in order to fix this. We’ll add them again when we can figure out a fix. Mythril and Viridium still have the visual glitch.</p> ==2.7 Past Decade Patch ''12/31/19''== === '''Patch Highlights (TLDR)''' === *<p dir="ltr" role="presentation">'''Server pack!'''</p> **<p dir="ltr" role="presentation">LAN and servers are now supported! Includes voice chat! (hotkey: v)</p> *<p dir="ltr" role="presentation">'''Base defence/building'''</p> **<p dir="ltr" role="presentation">Many more ways to defend your base and create a beautiful base!</p> *<p dir="ltr" role="presentation">'''Difficulty and Breaching Rework'''</p> **<p dir="ltr" role="presentation">Completely reworked difficulty from scratch! Mob breaching should now be balanced and mobs in general are much smarter!</p> *<p dir="ltr" role="presentation">'''Seasons Rework'''</p> **<p dir="ltr" role="presentation">Should now allow you to experience every season!</p> *<p dir="ltr" role="presentation">'''Custom Music Rework'''</p> **<p dir="ltr" role="presentation">Added many more songs, and reworked what songs play when! (each boss has their own song!)</p> *<p dir="ltr" role="presentation">'''Death Rework'''</p> **<p dir="ltr" role="presentation">Should allow for a much less rage inducing experience!</p> *<p dir="ltr" role="presentation">'''MANY more changes and fixes!'''</p> === '''Mod Additions, Updates, and Removals''' === *<p dir="ltr" role="presentation">'''Removed MoCreatures'''</p> **<p dir="ltr" role="presentation">Had to do it to em. Caused too crashes and had a buggy config</p> *<p dir="ltr" role="presentation">'''Removed Albedo'''</p> **<p dir="ltr" role="presentation">Unfixable issue with Optifine</p> *<p dir="ltr" role="presentation">'''Removed ToroHealth'''</p> **<p dir="ltr" role="presentation">Replaced by DynamicSurroundings health pop offs, no more green "1"s when mobs spawn!</p> *<p dir="ltr" role="presentation">'''Removed Traveller’s Backpacks'''</p> *<p dir="ltr" role="presentation">'''Added Wearable Backpacks'''</p> **<p dir="ltr" role="presentation">Read below for changes regarding backpacks</p> *<p dir="ltr" role="presentation">'''Added Doggy Talents'''</p> **<p dir="ltr" role="presentation">Explanation below</p> *<p dir="ltr" role="presentation">'''Added JustEnoughHarvestCraft'''</p> **<p dir="ltr" role="presentation">More JEI recipes for Harvestcraft blocks</p> *<p dir="ltr" role="presentation">'''Added Save My Stronghold'''</p> **<p dir="ltr" role="presentation">Strongholds are no longer torn apart by caves</p> *<p dir="ltr" role="presentation">'''Added Trumpet Skeleton'''</p> **<p dir="ltr" role="presentation">Will be used as a rare easter egg, unlockable through a hidden achievement. (not implemented)</p> *<p dir="ltr" role="presentation">'''Added Totem Expansion'''</p> **<p dir="ltr" role="presentation">Mob drop rarely totem heads that are used to create many different types of unique totems. Witch villagers spawn in villages that sell totem heads.</p> *<p dir="ltr" role="presentation">'''Added Fairy Lights'''</p> **<p dir="ltr" role="presentation">So many options for pretty light sources!</p> *<p dir="ltr" role="presentation">'''Added Malisis Doors'''</p> **<p dir="ltr" role="presentation">MANY more options for unique doors that operate differently, including very large doors</p> *<p dir="ltr" role="presentation">'''Added Magma Monsters'''</p> **<p dir="ltr" role="presentation">They spawn in the Nether, but opening a portal there will cause them to spawn in the Overworld too!</p> *<p dir="ltr" role="presentation">'''Added Redstone Paste'''</p> **<p dir="ltr" role="presentation">Redstone Paste can stick to walls, opening up many more options for complex redstone contraptions</p> *<p dir="ltr" role="presentation">'''Added Wards'''</p> **<p dir="ltr" role="presentation">Another way to defend your base!</p> *<p dir="ltr" role="presentation">'''Added MineTraps'''</p> **<p dir="ltr" role="presentation">Adds tons of balanced traps that can be used anytime from early-game to late-game!</p> *<p dir="ltr" role="presentation">'''Added More Paintings'''</p> **<p dir="ltr" role="presentation">Doesn’t actually add more paintings (yet), but now you can select the painting you want!</p> *<p dir="ltr" role="presentation">'''Added Macaw’s Bridges'''</p> **<p dir="ltr" role="presentation">Mainly just for aesthetic as they don’t function any differently from blocks.</p> *<p dir="ltr" role="presentation">'''Added Stacksize'''</p> **<p dir="ltr" role="presentation">Allows us to change stack sizes (such as potions!)</p> *<p dir="ltr" role="presentation">'''Added Gliby's Voice Chat'''</p> **<p dir="ltr" role="presentation">SoundFilters MUST be removed from your mod list client side in order for you to hear other players. Press period to configure voice settings and V to use push to talk.</p> *<p dir="ltr" role="presentation">'''Updated so many mods that it’s really not worth putting here'''</p> === '''Scaling Difficulty Changes''' === *<p dir="ltr" role="presentation">'''Scaling difficulty (the difficult meter) has been completely disabled. '''Instead, the difficulty of the game increases as you progress and unlock achievements. For example, each of the boss deaths enables spawning of a more difficult mob into the world. There are other triggers that increase spawning too, but mobs will never gain health or attack damage throughout your playthrough. A regular zombie will always be a regular zombie.</p> === '''Crafting Progression Overhaul (first iteration)''' === *<p dir="ltr" role="presentation">'''Most armors and weapons that follow after diamond in the progression are now crafted at a Steel Anvil, which requires a stoked crucible to make the alloy or finding salvageable steel in the world in order to craft. This currently includes:'''</p> **<p dir="ltr" role="presentation">Viridium Armor & Tools</p> **<p dir="ltr" role="presentation">Mythril Armor & Tools</p> **Onyx Armor & Tools **Obsidian Armor **Ice/Fire Dragon Steel Armor === '''Season Changes''' === *<p dir="ltr" role="presentation">'''The starting season is now late summer.'''</p> *<p dir="ltr" role="presentation">'''Seasons are much shorter now.'''</p> **<p dir="ltr" role="presentation">Each sub-season lasts 3 days (early-mid-late) meaning that seasons last 9 days in total. So, when you start a new world, you have exactly 12 days until early winter starts. If you didn't sleep for a single day, this equates to 8 hours of gameplay or 4 hours if you slept every day, since day-night cycles last 40 minutes (twice as long as vanilla).</p> *<p dir="ltr" role="presentation">'''Removed the date indicator on the top left.'''</p> **<p dir="ltr" role="presentation">Time and day number will still show.</p> === '''Custom Music Changes''' === *<p dir="ltr" role="presentation">'''Fixed music overlap in The Aether'''</p> *<p dir="ltr" role="presentation">'''Each boss now has specific battle music associated with it'''</p> *<p dir="ltr" role="presentation">'''Invasions now have specific battle music'''</p> *<p dir="ltr" role="presentation">'''Villages now have specific music'''</p> *<p dir="ltr" role="presentation">'''Added many new songs for many different scenarios and enabled shuffling of music'''</p> *<p dir="ltr" role="presentation">'''The initial Minecraft loading screen now has music playing'''</p> *<p dir="ltr" role="presentation">'''More songs and songs for specific scenarios coming soon!'''</p> === '''Backpack Changes:''' === *<p dir="ltr" role="presentation">'''Travelers Backpacks have been swapped for Wearable Backpacks. '''These are much more vanilla friendly and allow for more customization and RGB dyeing. To open the backpack, you must place it on the ground. Wearing the backpack takes up the chest inventory slot, but they can be enchanted. In multiplayer, you can open your friend's (or foe's) backpacks and take things from it without them knowing. Watch your back in public servers!</p> === '''Item Balancing''' === *<p dir="ltr" role="presentation">'''Copper & Tin'''</p> **<p dir="ltr" role="presentation">Increased armor durability</p> *<p dir="ltr" role="presentation">'''Mythril'''</p> **<p dir="ltr" role="presentation">Increased all weapon damage</p> **<p dir="ltr" role="presentation">Increased armor durability and armor</p> **Increased spawn rate **Vastly increased the enchantability *<p dir="ltr" role="presentation">'''Onyx'''</p> **<p dir="ltr" role="presentation">Increased all weapon damage</p> **<p dir="ltr" role="presentation">Increased durability for all items</p> **Increased harvest speed of tools **Increased enchantability *<p dir="ltr" role="presentation">'''Viridium'''</p> **<p dir="ltr" role="presentation">Increased durability for all items</p> **<p dir="ltr" role="presentation">Increased enchantability</p> **Increased spawn rate === '''Set Bonuses''' === *<p dir="ltr" role="presentation">'''Death Is Not An Option has been reworked. The revival effect only occurs every 60s for 60s. Meaning there is a 60s window where the effect is not active. All debuffs have been removed.'''</p> *<p dir="ltr" role="presentation">'''Changed One With Nature set bonus from Invisibility to Photosynthesis (replenishes hunger when you can see the sun).'''</p> === '''Death and Respawning:''' === '''On death:''' *<p dir="ltr" role="presentation">'''Only main inventory and accessories are dropped and does not despawn.'''</p> *<p dir="ltr" role="presentation">'''Toolbar and armor does not drop, but will lose 10% durability/energy each death.'''</p> *<p dir="ltr" role="presentation">'''All experience is dropped, only 50% can be regained.'''</p> *<p dir="ltr" role="presentation">'''A return scroll can be crafted that returns you to your last death.'''</p> *<p dir="ltr" role="presentation">'''Soulbinding enchantment where level 1 means there's a 25% chance the item will be kept on death, up to 100% at level 4 (doesn't matter for toolbar or armor).'''</p> *<p dir="ltr" role="presentation">'''A zombie version of you will spawn at your death location, and will try to find their way back home.'''</p> === '''Mob AI/Breaching Changes:''' === <li dir="ltr"> *** '''Zombies: '''All zombie types will break blocks that they can harvest to get to you if it is blocking their path. This means only zombies with pickaxes in their hand can mine stone. All zombies can break things like wood, dirt, etc. Zombies will investigate all light sources, beds, farmland, cake, and powered rails in their idle state. (possibility for good trap setups here) Zombies will NOT break other blocks to get to these blocks when idle, except doors. Zombies also still pillar up to get to you. All zombies have a chance to apply the hunger affect on its target and have a chance to leap at its target. Baby zombies now burn in sunlight.</li> ***'''Skeletons: '''All skeleton types have a chance to spawn with "fiddling AI". When a skeleton has big brain, they will randomly fiddling with many things when idle, such as buttons, doors, levers, fence gates, TNT and redstone components (they're also pretty interested in cake but won't eat it, because well, they're skeletons). It is somewhat uncommon for them to fiddle, but don't be surprised if you see a skeleton open your door out of curiosity. Either place these items out of their short reach, or use a button, since doors will immediately close after pressing. They will NOT open doors when targeting you. ***'''Creepers: '''All creeper types have had their breach range DRASTICALLY reduced. You must be within their explode range in order for them to breach (about 2 blocks). This means creepers will no longer randomly explode far away when targeting you. It is worth noting they can STILL see you through walls, but will not explode until you are close. Creepers also explode when they catch fire. ***'''Spiders: '''All spider types ignore fall damage. When spiders hit their target, they apply the slowness effect for a few seconds. Each subsequent hit increases the slowness strength. At max slowness, the spider webs the target, basically completely immobilizing the target. ***'''Blazes: '''All blaze types make a very small explosion on death. (this won’t destroy their drops) ***'''Endermen & Endermites: '''Both endermen and endermites will sometimes teleport the attacker away. Endermen have a small chance to apply blindness to their target. Endermen now always drop at least 1 ender pearl.  ***'''Ghast:''' Ghasts have had their fireball explosion radius doubled. ***'''Magma Cubes: '''Small magma cubes drop some lava on death, and regen when in lava. ***'''Slimes: '''Bigger slimes have a chance to summon baby slimes when hit, and have increased knockback depending on size. ***'''Silverfish: '''Silverfish have a small chance to split and multiply. (yes you read that right. yes I am evil.) ***'''Witches: '''Witches apply buffs to nearby mobs around them, summon bats on death, and have a chance to use a lingering potion. ***T'''he Wither: '''The Wither summons Wither Skeletons and pushes attackers away. ***'''Zombie Pigmen: '''Pigmen have a small chance to get aggressive when the player breaks a block within 5 blocks of them. Pigmen will become aggressive if the player touches their hitbox.  ***'''All/Most Mobs: '''All mobs avoid explosions, call for help of the same mob type nearby when hit (except killing blows), and have a chance to dodge arrows. === '''Other Mob Changes''' === ***<p dir="ltr" role="presentation">'''Gold Golems now only spawn in Nether Cities and related structures.'''</p> ***<p dir="ltr" role="presentation">'''Increased ashen and dweller spawn rate'''</p> ***<p dir="ltr" role="presentation">'''Fixed invisible mobs'''</p> ***<p dir="ltr" role="presentation">'''Disabled toros from spawning'''</p> ***<p dir="ltr" role="presentation">'''Disabled festive creepers'''</p> ***<p dir="ltr" role="presentation">'''Disabled support creepers (caused other creepers to randomly explode)'''</p> ***<p dir="ltr" role="presentation">'''Fixed wolves spawning in The Nether'''</p> === '''Achievements''' === ***<p dir="ltr" role="presentation">'''Added a Bosses category, including The Ghast Queen, Wither, and Ender Dragon.'''</p> ***<p dir="ltr" role="presentation">'''Added a Dimensions category include The Beneath, Nether, End, Aether and Twilight Forest. Entering a dimension for the first time will cause a large title card to pop up.'''</p> === '''Bosses''' === ***<p dir="ltr" role="presentation">'''All bosses now have an achievement tied to their death, and a large title message on the player's screen, indicating that killing any boss for the first time is a big deal with consequences.'''</p> ****<p dir="ltr" role="presentation">The Ghast Queen’s drop "Ghast Queen's Tears" is now used to open the Twilight Forest portal. It is the only way to open the portal. The Ghast Queen now also drops many other useful and rare items. Ghast Queens now only spawn around Nether Cities, and have had their spawn rate minimally increased. (this will change in the future to be able to summon them instead)</p> ****<p dir="ltr" role="presentation">The Ender Dragon now drops a random amount of Advanced Ender Pearls.</p> ****The Wither now drops many more useful and rare items. === '''Recipe Changes''' === ***<p dir="ltr" role="presentation">'''Removed Rainbow Curry'''</p> ***<p dir="ltr" role="presentation">'''Removed redundant potions such as the return and teleport potions.'''</p> ***<p dir="ltr" role="presentation">'''Added Reforging and Anvil repair recipes for BoP armors, Silver items, and EndReborn items.'''</p> ***<p dir="ltr" role="presentation">'''Removed most wooden spartan weapons.'''</p> ***<p dir="ltr" role="presentation">'''Removed a few other useless/redundant items'''</p> ***<p dir="ltr" role="presentation">'''Changed the recipe for Dragonsteel Fire and Ice swords to use a witherbone handle instead of a witherbone.'''</p> ***<p dir="ltr" role="presentation">'''Fixed Obsidian Shard recipe and made it shapeless.'''</p> === '''Textures and Language''' === ***<p dir="ltr" role="presentation">'''Updated textures for many armors and tools.'''</p> ***<p dir="ltr" role="presentation">'''Updated many Nether textures'''</p> ***<p dir="ltr" role="presentation">'''Bunch of other random textures, tooltips, etc'''</p> ***<p dir="ltr" role="presentation">'''Added JEI descriptions for many items'''</p> === '''Other''' === ***<p dir="ltr" role="presentation">'''Increased potion stack size to 8. (you're welcome)'''</p> ***<p dir="ltr" role="presentation">'''Increased dragon wing flap sound radius.'''</p> ***<p dir="ltr" role="presentation">'''Golems no longer attack everything in sight.'''</p> ***<p dir="ltr" role="presentation">'''Disabled the Flare Gun and removed it from loot tables.'''</p> ***<p dir="ltr" role="presentation">'''Doubled food stack size so that you can trade and use the market bin properly.'''</p> ***<p dir="ltr" role="presentation">'''Set the cap for the player max health to 60 (3 rows of hearts)'''</p> ***<p dir="ltr" role="presentation">'''Fixed lapis ore not spawning in the Overworld (sorry about that)'''</p> ***<p dir="ltr" role="presentation">'''Increased amethyst spawn rate'''</p> ***<p dir="ltr" role="presentation">'''Fixed onyx achievement description'''</p> ***<p dir="ltr" role="presentation">'''Changed the rarity of Bloodmoons from 5% to 1%.'''</p> ==2.66 Hotfix ''12/13/19''== ==='''Mod Additions, Updates, and Removals'''=== ***'''Removed ExplorerCraft (no longer needed)''' ***'''Added ATOP Armor for Biomes O' Plenty''' ***'''Added DefaultOptions''' ==='''Achievements!'''=== So far, we have ores and set bonuses. These achievements cover every single set bonus and ore (except some ores from other dimensions, which will get achievements in their respected dimension category). Just these two categories took a very lengthy and surprising amount of time, so bare with us as we release more achievements over time. ==='''Ore, Underground and Set Bonus Changes'''=== ***'''Underground biomes are now much smaller, meaning that a larger diversity of stone will be present in caves.''' ***'''Ruby, Jade, and Amethyst from the ExplorerCraft mod was removed, including the tools and armor.''' ***'''Ruby, Sapphire, Peridot, and Ender Amethyst was added from Biome's O Plenty instead, including armor for all 4 (but not tools or weapons).''' ***'''Sapphire and Peridot spawns at y=42 and below, and Ruby spawns at y=18 and below. All 3 are as rare as diamond.''' ***'''Set bonuses for all 4 armors were added.''' ***'''"A Walking Rainbow" set bonus was renamed to "Colorful Power" and was reworked to use all 4 of the new gems.''' ***'''Andesite, granite, and diorite were completely disabled from world gen, but they can still be crafted using other types of stone.''' ==='''Fixes and Tweaks'''=== ***'''Removed an absolute metric crap ton of redundant and unused items (this is not an exaggeration. I swear it never ends)''' ***'''Fixed steel recipe. (will be reworked later)''' ***'''Disabled overworld quartz.''' ***'''Fixed extremely long start up times.''' ***'''Couple other random fixes.''' == 2.65 Update ''12/11/19'' == === '''Mod Additions, Updates, and Removals''' === *** Updated BetterNether (A Nether reset is recommended but not required) *** Updated YUNG's Better Caves *** Updated some library mods === <strong>Village Changes</strong> === <em>'''NOTE!!''' Many more changes will be added in future patches. We realize there are some imbalances and weird things (like OP shopkeeper, toros, weird AI, infinite sentries, etc). We are currently waiting on a modified version of ToroQuest to be sent to us, which will then be uploaded to Curse by us as a separate mod. The time frame for this is sometime in January, but could come earlier.</em> *** '''Guards and Sentries will no longer target tamed animals.''' *** '''Toros now don't instakill you.''' === <strong>Generic</strong> === *** '''Enabled month and year in the top left to avoid confusion about the starting season.''' *** '''Zombies can now break obsidian.''' *** '''Added a set bonus for Plate Armor: Unstoppable''' *** '''Removed blight death messages.''' == 2.6 The Village Update ''12/2/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Added Charm''' *** '''Added Snow Real Magic''' *** '''Added ToroQuest''' *** '''Added Village Names''' *** '''Added Not Enough Cats''' *** '''Added Bountiful''' === <strong>Village Changes</strong> === <strong>''NOTE!''</strong>'' <strong>This is the first iteration of the village update.</strong> There will likely be a 2.65 update fixing and balancing many things here, but the overall system will stay the same. Notable current issues are that the Shopkeeper sells very OP items. Emerald was disabled from worldgen temporary because of this (it can still spawn in ore deposits above ground). Guards and sentries also can have strange AI and try to path to mobs that are underground. These issues require us to edit the actual mod and publish the new version to Curse as a separate mod, so it may or may not come before The Base Defense Update.'' *** '''Villages got a much needed makeover. Houses and huts are populated with functional and decorative blocks according to a career/profession. The village area can have more flowers, crops, passive mobs and lights.''' == 2.511 Hotfix ''11/30/19'' == *** '''Forgot to disable ScalingHealth debug mode... Read patch notes of previous version if you haven't yet.''' == 2.51 Scaling & Difficulty Patch ''11/30/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Updated FantasticLib''' *** '''Updated FoamFix''' *** '''Updated Tool Progression''' *** '''Updated Biomes O Plenty''' === <strong><s>Scaling & Difficulty</s></strong> === ''<s>All in all, these changes should open up many more options for other kinds of playstyles other than the "conquest" playstyle. If you want to focus on building, farming, village life, live stock, etc, now you can without worrying about the world becoming increasingly difficult.</s>'' *** '''<s>Difficulty now does NOT increase on its own every second, allowing for pacifist playthroughs and AFKing.</s>''' *** '''<s>Killing a boss (end dragon, wither, ghast queen) will increase the difficulty by 25.</s>''' *** '''<s>Killing the end dragon increases the difficulty by an extra 25</s>''' **** <s>This change acts like the Hardmode of Minecraft after you kill the dragon, more changes to come soon like special mobs spawning after the dragon is killed.</s> *** '''<s>0.01 difficulty is increased per block away from spawn, meaning every 1k blocks will increase the difficulty by 10.</s>''' *** '''<s>Killing a hostile mob now increases difficulty by 0.01, meaning every 100 kills will increase the difficulty by 1.</s>''' *** '''<s>Extra difficulty is added depending on what dimension you are in:</s>''' **** <s>Overworld: +0</s> **** <s>Beneath: +5</s> **** <s>Nether: +10</s> **** <s>Aether: +10</s> **** <s>End: +20</s> **** <s>Twilight Forest: +50 (good luck)</s> *** '''<s>Decreased the health gained by mobs per difficulty</s>''' *** '''<s>Decreased the chance for potion effects on mobs</s>''' === <strong>Other</strong> === *** '''Disabled Mo Creatures goats, rabbits, and horses''' *** '''Disabled vanilla horses''' **** These changes are because Animania adds these animals. Trying our best to make things consistent. *** '''Disabled the 2nd health bar on Mo Creatures pets''' *** '''Disabled Dungeon Tactics structure generation. (buggy and can't be tweaked to liking, may be replaced in the future)''' *** '''Removed the starter world for now, will include one for the village update''' === <strong>Upcoming Changes</strong> === The Village Update == 2.5 The Livestock Update ''11/29/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Added Additional Structures''' *** '''Added Custom Loading Screens''' *** '''Added Tips''' *** '''Added Animania''' *** '''Updated Better Animals Plus''' *** '''Removed NoWorldGen5You (unused)''' *** '''Removed Natura (mostly was unused, removes lots of redundant items/blocks)''' === <strong>Generic</strong> === *** '''Added a starter world for new players to use. It's optional, but is a great world seed for people to get the hang of everything.''' *** '''Changed the initial Forge loading screen to a much more clean and professional look.''' *** '''Added custom, modpack specific tips to world loading screens!''' *** '''Disabled loading screen tips from Aether.''' *** '''Cleaned up the Waila tooltips (like when it shows you what mod a block is from on the bottom left).''' === <strong>Livestock & Passive Mobs</strong> === *** '''Replaced all vanilla livestock with Animania livestock.''' *** '''Livestock now need to be taken care of properly. This includes food, water, and shelter. You can read more about the changes [https://www.curseforge.com/linkout?remoteUrl=http%253a%252f%252fwww.animaniamod.net%252findex.php%252fAnimal here].''' *** '''Replaced Mo Creatures turkeys with Better Animals Plus turkeys (and removed crafting recipes for MoC turkeys).''' === <strong>Mobs & Combat</strong> === *** '''Decreased chance that a spider will shoot web at its target.''' *** '''Reduced attack speed of nearly all non-combat axes by 50%. (notable exceptions are Jade, Ruby and Amethyst)''' === <strong>Crafting & Recipes</strong> === *** '''Removed a LOT of redundant, useless and broken items and reworked many recipes from mods such as Rustic, Biomes O Plenty, FutureMC, Harvestcraft, Quark, and more. (over 100 items!)''' *** '''Removed soulforged steel sword and battleaxe. (because it's unneeded, steel will be a tool and armor ingot. Set bonus for armor to come later)''' *** '''Removed many swords from Mo Creatures. (useless swords that are difficult to get and add nothing to the experience)''' *** '''Removed redundant ropes added by multiple mods.''' *** '''Properly removed the furnace charcoal recipe (there are still many ways to get charcoal such as using a kiln).''' === <strong>Caves, Ore & Underground</strong> === *** '''Reduced spawn rate of onyx.''' *** '''Reduced vein size of rime.''' *** '''Reduced size and spawn rate of caves and minimally increased surface openings.''' *** '''Disabled HCStrata (stone getting harder the lower you go, was buggy and controversial).''' === <strong>World Generation & Loot</strong> === *** '''Decreased the spawn chance of recall potions in chests.''' *** '''Decreased the chance of loot bag drops.''' *** '''Disabled the Ruby Sword from spawning in loot tables (no more bonus chest ruby sword!)''' *** '''Disabled dungeon tactics weapons that we're not using from spawning in loot tables.''' *** '''A much larger variety of structures will now spawn, because of this, spawn rate of structures have''' *** '''increased but larger ones (houses, dungeons) are still rare-ish sights.''' *** '''Removed Quark dungeons from spawning in The Beneath.''' *** '''Roguelike Dungeons have been removed from the Overworld and now only spawn in The Beneath (its pretty epic).''' === <strong>Fixes & Other</strong> === *** '''Fixed shield set bonuses.''' *** '''Removed John Cena.''' === <strong>Upcoming Updates</strong> === *** '''The Base Defense Update (including traps, summoned mobs, more invasions, etc)''' *** '''The Village Update (will give villages a little more pizzazz and gameplay)''' *** '''The Pirate Life And Ocean Update (I want to roleplay a pirate damn it!)''' *** '''The Beneath Update (may or may not be a large update. Structures, mobs, items, etc)''' == 2.41 Hotfix ''11/25/19'' == *** '''Fixed custom music and main menu version number''' == 2.4 The Nether Update ''11/24/19'' == <strong>''IMPORTANT NOTE: You must reset the Nether in your world if '' you've visited it already in previous versions. When in world select, click on your world and click "Reset Nether" at the top left. You MUST do this or you will corrupt your world! Also, when spawning in the Nether, it may take a bit to load the first time, just wait it out.</strong> === '''Mod Additions, Updates, and Removals''' === *** '''Added JEI Hider''' *** '''Added LootTableTweaker''' *** '''Added BetterNether''' *** '''Added NetherEx''' *** '''Added BiomeTweaker''' === <strong>Nether Changes</strong> === *** '''Added 11 new Nether mobs and 1 new Nether boss! Some are passive(ish) and some are hostile! Watch out for the Brute and Gold Golem that spawn in Nether Fortresses! The Ghast Queen is the new boss and has a super low chance to spawn.''' *** '''Added many new Nether ''' structures, including primitive villages that will trade with you and an abandoned Nether city! (trust me you'll wanna check that one out) *** '''Added Cincinasite. A beautiful new Nether ore that's used for decoration and a forge that smelts items much faster than a regular furnace.''' *** '''Added Rime. A new Nether ore that can craft a new set of tools (read below) and a Rime And Steel, which makes blue fire and allows you to create a Nether portal of ANY size and even horizontal portals!''' *** '''Added Frosted Amedian tools. These tools are crafted with ingredients found in the Nether, and when equipping any of them, you become immune to wither damage. The damage on them may be weak, but the mining speed on the pickaxe is in-between diamond and Mythril!''' *** '''Added Wither Bone Armor. This armor set may not be the best in terms of armor, but when all 4 are equipped, all skeletal types will never attack you, even if you attack them!''' *** '''Reworked the Nether biomes. The Nether now consists of Visceral Heap, Phantasmagoric Inferno, Corrupted Sands, and the regular Nether biome. I chose not to add too many biomes (like the ones from BetterNether and NetherEx) because I didn't want the nether to be too cluttered and confusing (and laggy). The Nether is supposed to be a barren fiery wasteland for the most part, and I think I captured that pretty well.''' *** '''Disabled Quark's wraiths (we're using Mo Creatures wraiths)''' *** '''Balanced spawn rate of all existing and new Nether mobs. (tweaking may be done in future patches if need be)''' ''There are lots more changes that were added by NetherEx and BetterNether, but I only listed the highlights.'' === <strong>Misc Changes</strong> === *** '''Adjusted the chance of spawning in certain biomes when first starting a world. Most spawns should now be in a forest-like biome, though this won't always be the case. This will mostly prevent spawning in the middle of a gigantic desert or similar situations.''' *** '''Replaced Mo Creature textures with something more in the style of Minecraft''' *** '''Dragons caves and dens now only spawn in the Overworld.''' *** '''Other misc structures from Ice and Fire now only spawn in the Beneath.''' *** '''Changed recipe of Recall Potion, Lucky Horseshoe, Obsidian Skull, and Magic Mirror to require late game items.''' *** '''Decreased spawn rate of BountifulBaubles in chests''' *** '''Removed Magic Mirror and Lucky Horseshoe from spawning in chests''' *** '''Removed LOTS and LOTS of unused items from JEI.''' *** '''Removed recipe for the Silver Sword since it doesn't have the undead bonus. (you can still make silver spartan weapons)''' *** '''Removed a couple of redundant items (flour, etc...)''' *** '''Disabled Basalt from Quark (seriously 4 mods add this block!)''' *** '''Removed Wolframium from loot tables''' *** '''Fixed steel recipe''' *** '''Removed dungeon tactic dungeons from spawning in the nether and beneath.''' *** '''Minimally increased onyx mining speed.''' === <strong>Upcoming Changes</strong> === *** '''2.5: The Beneath Update!''' ''Btw, if you haven't had the chance to try out the custom music, check #important-info on Discord! Trust me, the Nether music is fricken awesome and you're gonna regret not adding it!'' == 2.3 More Polishing ''11/23/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Updated Loottweaker''' *** '''Updated SpartanWeaponry''' *** '''Added Bountiful Baubles (similar to artifacts but less buggy and allows for crafting of some accessories)''' *** '''Added Quality Tools (tools now have random stats attached to them)''' *** '''Added ToroHealth Damage Indicators''' *** '''Added Unloader (solves memory leaks from dimensions)''' *** '''Added Rustic BoP Addon (more chairs and tables! woo!)''' *** '''Removed Artifacts''' *** '''Removed Damage Indicators''' === <strong>Misc Changes</strong> === *** '''Redid the entire main menu with custom screenshots! Let us know what you think!''' *** '''You now have the option to enable custom music. Join the Discord and take a look at #important-info''' *** '''Disabled WWolfs from Mo Creatures''' *** '''Removed the chance for creepers to spawn pre-powered''' === <strong>Notes</strong> === *** '''Shaders will not work with the new Flaregun. ''' *** '''Keep in mind Quality Tools and Bountiful Baubles both have their own reforging station.''' </li> [[Category:Meta]] 0d7370bf16af24565cc495b4861a3bddea42c1f3 1152 1151 2023-01-27T01:46:38Z BlastWind 266 Finished the Changelog for v3.1.1 wikitext text/x-wiki == 3.1.1 Update== ==='''Mods, additions, and changes'''=== *<p dir="ltr" role="presentation">'''Invasions changes'''</p> **<p dir="ltr" role="presentation">Invasions now occur each 10 to 12 days instead of each 7 to 9 days</p> **<p dir="ltr" role="presentation">Fixed the penultimate wave of the zombie invasion having DOUBLE the amount of mobs and bosses it was supposed to</p> **<p dir="ltr" role="presentation">Max range for invading mobs to spawn changed 32 -> 64 (and 8 -> 6 vertically)</p> **<p dir="ltr" role="presentation">Changed values of most invasions to make them bearable (most groups of mobs are half the size they were)</p> *<p dir="ltr" role="presentation">'''Added pickblockplus and ivtoolkit (dependency) mod'''</p> *<p dir="ltr" role="presentation">'''Added Spartantwilight'''</p> **<p dir="ltr" role="presentation">New weapon variants for all Twilight Forest materials</p> **<p dir="ltr" role="presentation">Crafted at steel anvil or cast using the foundry system</p> *<p dir="ltr" role="presentation">'''Updated Immersive Combat with several fixes and some additions'''</p> *<p dir="ltr" role="presentation">'''Updated Spectral Edge with critical fixes for multiplayer'''</p> *<p dir="ltr" role="presentation">'''Removed leggings of euphoria due to problems with multiplayer'''</p> *<p dir="ltr" role="presentation">'''New scaffolding'''</p> **<p dir="ltr" role="presentation">Same as +1.14 minecraft</p> **<p dir="ltr" role="presentation">Recipe is one weak scaffold + wicker for 8 new scaffolding</p> *<p dir="ltr" role="presentation">'''Added Tapestry blocks!'''</p> **<p dir="ltr" role="presentation">Red, green, cyan, and purple. One-way craft with wool</p> *<p dir="ltr" role="presentation">'''Added advancements for lignite and wrought iron'''</p> *<p dir="ltr" role="presentation">'''Added recipe to summon grove sprites at ritual table'''</p> *<p dir="ltr" role="presentation">'''Some mobs have a one-time chance to drop Rustic’s Almanac (similar to Slayer’s Journal)'''</p> *<p dir="ltr" role="presentation">'''Swapped Zanite with Gravitite in stats and progression'''</p> **<p dir="ltr" role="presentation">Gravitite is now mostly equivalent to silver in stats</p> **<p dir="ltr" role="presentation">Gravitite ore is now sturdy level</p> **<p dir="ltr" role="presentation">Zanite is now part of the gem tier in stats</p> **<p dir="ltr" role="presentation">Zanite ore is now refined level</p> **<p dir="ltr" role="presentation">Zanite now has an ingot form for all equipment</p> **<p dir="ltr" role="presentation">Zanite now counts towards gem advancements</p> *<p dir="ltr" role="presentation">'''Lunarin supremacy'''</p> **<p dir="ltr" role="presentation">Buffed sturdiness of all lunarin, farlander and HBBB blocks.</p> **<p dir="ltr" role="presentation">Added to list of mason pick-compatible blocks</p> **<p dir="ltr" role="presentation">Lunarin and farlander blocks are now "mortared" with 1 vis speck (something something allomancy)</p> *<p dir="ltr" role="presentation">'''Added a searchable JEI keyword, “Informational”, for items that provide useful extra information such as compasses and clocks'''</p> *<p dir="ltr" role="presentation">'''Added detailed tooltips to most smelters in the same vein as furnaces and kilns'''</p> *<p dir="ltr" role="presentation">'''Added a simple new painting to go along with cyan tapestry'''</p> *<p dir="ltr" role="presentation">'''Added temporary messages to remind players to visit other dimensions or defeat certain bosses when doing certain actions'''</p> **<p dir="ltr" role="presentation">Defeat Harvester before Nether</p> **<p dir="ltr" role="presentation">Go to Beneath before the End</p> *<p dir="ltr" role="presentation">'''Moved Bloodied Demon Eye recipe from crafting table to runic table to make it more obvious'''</p> *<p dir="ltr" role="presentation">'''Unified Stymphalian and bronze dagger into one item (bronze dagger, stymphalian texture, and craftable with feathers or ingots)'''</p> *<p dir="ltr" role="presentation">'''Whales and aerwhales are now 20% bigger and way more durable'''</p> *<p dir="ltr" role="presentation">'''Overhauled thorny vines (they can be found, but crafting new seeds is just as hard)'''</p> **<p dir="ltr" role="presentation">It can now naturally generate inside caves on deserts</p> **<p dir="ltr" role="presentation">Recipe for seeds is gated behind darkwood seeds</p> **<p dir="ltr" role="presentation">Shady villager can now sell darkwood seeds</p> **<p dir="ltr" role="presentation">Changes to make the sanguine rose actually craftable</p> *<p dir="ltr" role="presentation">'''Removed the Smelting enchantment'''</p> *<p dir="ltr" role="presentation">'''Removed BWM manual'''</p> *<p dir="ltr" role="presentation">'''Removed unused growthcraft bees from chest loot'''</p> *<p dir="ltr" role="presentation">'''Removed deathstalk mushrooms from mushroom oredict (they don't taste very good)'''</p> *<p dir="ltr" role="presentation">'''Nerfed Ptera health to half'''</p> *<p dir="ltr" role="presentation">'''Nerfed mulch fertilization charges: 4 -> 2'''</p> *<p dir="ltr" role="presentation">'''Nerfed extra drops from clay in rivers to be twice as rare'''</p> *<p dir="ltr" role="presentation">'''Nerfed chef’s workstation to only hold 1000mb instead of 8000mb'''</p> == 2.7.2 QoL Update ''01/05/20'' == *<p dir="ltr" role="presentation">'''Removed Item Blacklist, Initial Inventory'''</p> **<p dir="ltr" role="presentation">Both were unused</p> *<p dir="ltr" role="presentation">'''Removed Voice Chat Reloaded'''</p> **<p dir="ltr" role="presentation">Causes a fair amount of lag on servers just for a feature that's not exactly needed or used by most players.</p> *<p dir="ltr" role="presentation">'''(server) Removed ReadyPlayerFun'''</p> **<p dir="ltr" role="presentation">This was the mod that stopped time when no one was online. It caused a frequent crash and had to be removed. We recommend closing the server when no one is online.</p> *<p dir="ltr" role="presentation">'''Added DiscordRichPresence'''</p> *<p dir="ltr" role="presentation">'''Added DoggyTalents'''</p> **<p dir="ltr" role="presentation">Read below</p> *<p dir="ltr" role="presentation">'''Added Surge, Multithreaded Noise, SmoothFont, Born in a Barn, TexFix'''</p> **<p dir="ltr" role="presentation">All five mods increase performance</p> *<p dir="ltr" role="presentation">'''Added HelpFixer, Proportional Destruction Particles, Cherished Worlds, Controlling, Enchantment Descriptions, Diet Hopper, Blur, Target Dummies, Anvil Patch, Aeble, Equipment Tooltips, World Tooltips, Toast Control, Infinite Fluids'''</p> **<p dir="ltr" role="presentation">All of these mods are mostly small quality of life mods that enhance the player experience.</p> ==='''Pets Changes'''=== *<p dir="ltr" role="presentation">Doggy Talents makes it so that tamed wolves are now much more in-depth. Tamed wolves learn as you train them, much like real life dogs. New items such as dog beds, dog bowls, dog baths, etc, were added. You can train your dog special skills that will help you in your journey. Don't worry, these skills are balanced, but will significantly help you if you choose to invest into training your dog. Texture changing and many skills have been disabled from the default settings. Feed your tamed wolf a Treat, then right click them with a Stick to access their skills and other info. (you can also craft a throwing stick and play fetch! it's actually tons of fun)</p> ==='''Item Balancing'''=== *<p dir="ltr" role="presentation">'''Increased durability, damage, and mining speed of [[Onyx]] armor and tools.'''</p> **<p dir="ltr" role="presentation">We want Onyx tools to be much stronger for how difficult it is to get and craft. Onyx is now better than Mythril in terms of damage, durability, and armor. Mythril is still stronger in terms of enchantability and mining speed. This does not factor in set bonuses.</p> *<p dir="ltr" role="presentation">Decreased spawn rate of [[Mythril]], [[Viridium]], and Onyx</p> **<p dir="ltr" role="presentation">We heard many of you say that the difficulty for crafting these does not correlate to their spawn rate, which makes progression a little weird.</p> ==='''Recipe Fixes and Changes'''=== *<p dir="ltr" role="presentation">Fixed soul flux recipe.</p> *<p dir="ltr" role="presentation">'''Removed all Aether accessories as well as the Aether inventory.'''</p> **<p dir="ltr" role="presentation">Most accessories are redundant and we don’t like the idea of having two inventories.</p> *<p dir="ltr" role="presentation">'''Removed more broken soups.'''</p> *<p dir="ltr" role="presentation">'''Added a recipe for Mud Brick > Clay Ball'''</p> **<p dir="ltr" role="presentation">This is to help speed up crafting progression mid-late game.</p> *<p dir="ltr" role="presentation">'''Added a [[Hemp]] Fiber recipe in the crafting table.'''</p> **<p dir="ltr" role="presentation">This is to help crafting progression early game. Many of you have expressed your feelings about the grind to get Hemp Fibers. The millstone will still output more fibers, but takes longer since you have to use the hand crank.</p> ==='''The Beneath'''=== *<p dir="ltr" role="presentation">'''More than doubled the max vein size of all ore.'''</p> *<p dir="ltr" role="presentation">'''Vastly decreased spawn rate of all ore.'''</p> **<p dir="ltr" role="presentation">We decided to do these two changes because of the nature of The Beneath and how players explore it. Finding an ore vein will be exciting, especially when finding a [[Mythril]] vein. And since you can see Mythril from far away, players will do what they can to make it to that vein. It should be a very rewarding but dangerous adventure.</p> *<p dir="ltr" role="presentation">Mythril now only spawns below y=75.</p> *<p dir="ltr" role="presentation">The fog when using a night vision potion is now red instead of purple.</p> ==='''Other'''=== *<p dir="ltr" role="presentation">Dropped items now despawn.</p> **<p dir="ltr" role="presentation">I decided to enable this to fix some lag, and also because there are a few options to go back to your death point with Returns Scrolls and potions.</p> *<p dir="ltr" role="presentation">'''Backpacks no longer drop on death.'''</p> *<p dir="ltr" role="presentation">'''Water sources are no longer infinite'''</p> **<p dir="ltr" role="presentation">This was done to balance hot spring water, and to make water in general more valuable. We want players to make a decision about whether they want to live next to rivers/oceans or not. This also helps balance sky and underground bases.</p> *<p dir="ltr" role="presentation">Added tooltips and name colors to most end-game gear depending on the rarity/strength of the item. Orange = Legendary. Purple = Epic. Green = Rare.</p> *<p dir="ltr" role="presentation">Added tooltips and JEI descriptions for items that might confuse the player.</p> *<p dir="ltr" role="presentation">Enabled Quark’s Wraiths.</p> **<p dir="ltr" role="presentation">Used to be disabled because of Mo’ Creatures.</p> *<p dir="ltr" role="presentation">'''Changed JEI’s view recipe and uses keybinds to R and U.'''</p> *<p dir="ltr" role="presentation">Removed the Recipe Unlocked toast.</p> *<p dir="ltr" role="presentation">Added an achievement that explains viewing recipes and uses with JEI.</p> *<p dir="ltr" role="presentation">Increased spawn rate of Overworld caves and very slightly increased surface openings.</p> *<p dir="ltr" role="presentation">Added many many custom made paintings. (like seriously please take a look at them they are fricken awesome)</p> == 2.7.1 Hotfix ''01/01/20'' == <h3 dir="ltr" role="presentation">'''Mod Additions, Updates, and Removals'''</h3> *<p dir="ltr" role="presentation">'''Added Fast Workbench'''</p> *<p dir="ltr" role="presentation">'''Added Fast Furnace'''</p> **<p dir="ltr" role="presentation">Both mods reduce lag</p> ==='''Recipe Fixes and Changes'''=== *<p dir="ltr" role="presentation">'''Fixed display names for Steel Anvil and Iron Anvil'''</p> *<p dir="ltr" role="presentation">'''Fixed Soul Forged Steel recipe'''</p> *<p dir="ltr" role="presentation">'''Steel now requires an Unstoked Crucible instead of a stoked one.'''</p> *<p dir="ltr" role="presentation">'''Removed mushroom stew due to a bug'''</p> *<p dir="ltr" role="presentation">'''Removed 2 out of the 3 saddle recipes'''</p> *<p dir="ltr" role="presentation">'''Removed a couple unused/redundant items'''</p> ==='''Mob Changes'''=== *<p dir="ltr" role="presentation">'''Dragons and other dangerous structures from Ice and Fire now only generate at least 1000 blocks away from spawn.'''</p> *<p dir="ltr" role="presentation">'''Magma Cubes no longer drop lava when killed'''</p> ==='''Server Changes'''=== *<p dir="ltr" role="presentation">'''Added ReadyPlayerFun'''</p> **<p dir="ltr" role="presentation">Time, seasons, and weather will no longer progress when no one is online.</p> *<p dir="ltr" role="presentation">'''Updated readme.txt to explain SoundFilters needing to be removed for voice chat.'''</p> ==='''Other Changes'''=== *<p dir="ltr" role="presentation">'''Fixed a couple config errors.'''</p> *<p dir="ltr" role="presentation">'''Fixed visual glitch when mining ores.'''</p> **<p dir="ltr" role="presentation">We had to remove our custom texture in order to fix this. We’ll add them again when we can figure out a fix. Mythril and Viridium still have the visual glitch.</p> ==2.7 Past Decade Patch ''12/31/19''== === '''Patch Highlights (TLDR)''' === *<p dir="ltr" role="presentation">'''Server pack!'''</p> **<p dir="ltr" role="presentation">LAN and servers are now supported! Includes voice chat! (hotkey: v)</p> *<p dir="ltr" role="presentation">'''Base defence/building'''</p> **<p dir="ltr" role="presentation">Many more ways to defend your base and create a beautiful base!</p> *<p dir="ltr" role="presentation">'''Difficulty and Breaching Rework'''</p> **<p dir="ltr" role="presentation">Completely reworked difficulty from scratch! Mob breaching should now be balanced and mobs in general are much smarter!</p> *<p dir="ltr" role="presentation">'''Seasons Rework'''</p> **<p dir="ltr" role="presentation">Should now allow you to experience every season!</p> *<p dir="ltr" role="presentation">'''Custom Music Rework'''</p> **<p dir="ltr" role="presentation">Added many more songs, and reworked what songs play when! (each boss has their own song!)</p> *<p dir="ltr" role="presentation">'''Death Rework'''</p> **<p dir="ltr" role="presentation">Should allow for a much less rage inducing experience!</p> *<p dir="ltr" role="presentation">'''MANY more changes and fixes!'''</p> === '''Mod Additions, Updates, and Removals''' === *<p dir="ltr" role="presentation">'''Removed MoCreatures'''</p> **<p dir="ltr" role="presentation">Had to do it to em. Caused too crashes and had a buggy config</p> *<p dir="ltr" role="presentation">'''Removed Albedo'''</p> **<p dir="ltr" role="presentation">Unfixable issue with Optifine</p> *<p dir="ltr" role="presentation">'''Removed ToroHealth'''</p> **<p dir="ltr" role="presentation">Replaced by DynamicSurroundings health pop offs, no more green "1"s when mobs spawn!</p> *<p dir="ltr" role="presentation">'''Removed Traveller’s Backpacks'''</p> *<p dir="ltr" role="presentation">'''Added Wearable Backpacks'''</p> **<p dir="ltr" role="presentation">Read below for changes regarding backpacks</p> *<p dir="ltr" role="presentation">'''Added Doggy Talents'''</p> **<p dir="ltr" role="presentation">Explanation below</p> *<p dir="ltr" role="presentation">'''Added JustEnoughHarvestCraft'''</p> **<p dir="ltr" role="presentation">More JEI recipes for Harvestcraft blocks</p> *<p dir="ltr" role="presentation">'''Added Save My Stronghold'''</p> **<p dir="ltr" role="presentation">Strongholds are no longer torn apart by caves</p> *<p dir="ltr" role="presentation">'''Added Trumpet Skeleton'''</p> **<p dir="ltr" role="presentation">Will be used as a rare easter egg, unlockable through a hidden achievement. (not implemented)</p> *<p dir="ltr" role="presentation">'''Added Totem Expansion'''</p> **<p dir="ltr" role="presentation">Mob drop rarely totem heads that are used to create many different types of unique totems. Witch villagers spawn in villages that sell totem heads.</p> *<p dir="ltr" role="presentation">'''Added Fairy Lights'''</p> **<p dir="ltr" role="presentation">So many options for pretty light sources!</p> *<p dir="ltr" role="presentation">'''Added Malisis Doors'''</p> **<p dir="ltr" role="presentation">MANY more options for unique doors that operate differently, including very large doors</p> *<p dir="ltr" role="presentation">'''Added Magma Monsters'''</p> **<p dir="ltr" role="presentation">They spawn in the Nether, but opening a portal there will cause them to spawn in the Overworld too!</p> *<p dir="ltr" role="presentation">'''Added Redstone Paste'''</p> **<p dir="ltr" role="presentation">Redstone Paste can stick to walls, opening up many more options for complex redstone contraptions</p> *<p dir="ltr" role="presentation">'''Added Wards'''</p> **<p dir="ltr" role="presentation">Another way to defend your base!</p> *<p dir="ltr" role="presentation">'''Added MineTraps'''</p> **<p dir="ltr" role="presentation">Adds tons of balanced traps that can be used anytime from early-game to late-game!</p> *<p dir="ltr" role="presentation">'''Added More Paintings'''</p> **<p dir="ltr" role="presentation">Doesn’t actually add more paintings (yet), but now you can select the painting you want!</p> *<p dir="ltr" role="presentation">'''Added Macaw’s Bridges'''</p> **<p dir="ltr" role="presentation">Mainly just for aesthetic as they don’t function any differently from blocks.</p> *<p dir="ltr" role="presentation">'''Added Stacksize'''</p> **<p dir="ltr" role="presentation">Allows us to change stack sizes (such as potions!)</p> *<p dir="ltr" role="presentation">'''Added Gliby's Voice Chat'''</p> **<p dir="ltr" role="presentation">SoundFilters MUST be removed from your mod list client side in order for you to hear other players. Press period to configure voice settings and V to use push to talk.</p> *<p dir="ltr" role="presentation">'''Updated so many mods that it’s really not worth putting here'''</p> === '''Scaling Difficulty Changes''' === *<p dir="ltr" role="presentation">'''Scaling difficulty (the difficult meter) has been completely disabled. '''Instead, the difficulty of the game increases as you progress and unlock achievements. For example, each of the boss deaths enables spawning of a more difficult mob into the world. There are other triggers that increase spawning too, but mobs will never gain health or attack damage throughout your playthrough. A regular zombie will always be a regular zombie.</p> === '''Crafting Progression Overhaul (first iteration)''' === *<p dir="ltr" role="presentation">'''Most armors and weapons that follow after diamond in the progression are now crafted at a Steel Anvil, which requires a stoked crucible to make the alloy or finding salvageable steel in the world in order to craft. This currently includes:'''</p> **<p dir="ltr" role="presentation">Viridium Armor & Tools</p> **<p dir="ltr" role="presentation">Mythril Armor & Tools</p> **Onyx Armor & Tools **Obsidian Armor **Ice/Fire Dragon Steel Armor === '''Season Changes''' === *<p dir="ltr" role="presentation">'''The starting season is now late summer.'''</p> *<p dir="ltr" role="presentation">'''Seasons are much shorter now.'''</p> **<p dir="ltr" role="presentation">Each sub-season lasts 3 days (early-mid-late) meaning that seasons last 9 days in total. So, when you start a new world, you have exactly 12 days until early winter starts. If you didn't sleep for a single day, this equates to 8 hours of gameplay or 4 hours if you slept every day, since day-night cycles last 40 minutes (twice as long as vanilla).</p> *<p dir="ltr" role="presentation">'''Removed the date indicator on the top left.'''</p> **<p dir="ltr" role="presentation">Time and day number will still show.</p> === '''Custom Music Changes''' === *<p dir="ltr" role="presentation">'''Fixed music overlap in The Aether'''</p> *<p dir="ltr" role="presentation">'''Each boss now has specific battle music associated with it'''</p> *<p dir="ltr" role="presentation">'''Invasions now have specific battle music'''</p> *<p dir="ltr" role="presentation">'''Villages now have specific music'''</p> *<p dir="ltr" role="presentation">'''Added many new songs for many different scenarios and enabled shuffling of music'''</p> *<p dir="ltr" role="presentation">'''The initial Minecraft loading screen now has music playing'''</p> *<p dir="ltr" role="presentation">'''More songs and songs for specific scenarios coming soon!'''</p> === '''Backpack Changes:''' === *<p dir="ltr" role="presentation">'''Travelers Backpacks have been swapped for Wearable Backpacks. '''These are much more vanilla friendly and allow for more customization and RGB dyeing. To open the backpack, you must place it on the ground. Wearing the backpack takes up the chest inventory slot, but they can be enchanted. In multiplayer, you can open your friend's (or foe's) backpacks and take things from it without them knowing. Watch your back in public servers!</p> === '''Item Balancing''' === *<p dir="ltr" role="presentation">'''Copper & Tin'''</p> **<p dir="ltr" role="presentation">Increased armor durability</p> *<p dir="ltr" role="presentation">'''Mythril'''</p> **<p dir="ltr" role="presentation">Increased all weapon damage</p> **<p dir="ltr" role="presentation">Increased armor durability and armor</p> **Increased spawn rate **Vastly increased the enchantability *<p dir="ltr" role="presentation">'''Onyx'''</p> **<p dir="ltr" role="presentation">Increased all weapon damage</p> **<p dir="ltr" role="presentation">Increased durability for all items</p> **Increased harvest speed of tools **Increased enchantability *<p dir="ltr" role="presentation">'''Viridium'''</p> **<p dir="ltr" role="presentation">Increased durability for all items</p> **<p dir="ltr" role="presentation">Increased enchantability</p> **Increased spawn rate === '''Set Bonuses''' === *<p dir="ltr" role="presentation">'''Death Is Not An Option has been reworked. The revival effect only occurs every 60s for 60s. Meaning there is a 60s window where the effect is not active. All debuffs have been removed.'''</p> *<p dir="ltr" role="presentation">'''Changed One With Nature set bonus from Invisibility to Photosynthesis (replenishes hunger when you can see the sun).'''</p> === '''Death and Respawning:''' === '''On death:''' *<p dir="ltr" role="presentation">'''Only main inventory and accessories are dropped and does not despawn.'''</p> *<p dir="ltr" role="presentation">'''Toolbar and armor does not drop, but will lose 10% durability/energy each death.'''</p> *<p dir="ltr" role="presentation">'''All experience is dropped, only 50% can be regained.'''</p> *<p dir="ltr" role="presentation">'''A return scroll can be crafted that returns you to your last death.'''</p> *<p dir="ltr" role="presentation">'''Soulbinding enchantment where level 1 means there's a 25% chance the item will be kept on death, up to 100% at level 4 (doesn't matter for toolbar or armor).'''</p> *<p dir="ltr" role="presentation">'''A zombie version of you will spawn at your death location, and will try to find their way back home.'''</p> === '''Mob AI/Breaching Changes:''' === <li dir="ltr"> *** '''Zombies: '''All zombie types will break blocks that they can harvest to get to you if it is blocking their path. This means only zombies with pickaxes in their hand can mine stone. All zombies can break things like wood, dirt, etc. Zombies will investigate all light sources, beds, farmland, cake, and powered rails in their idle state. (possibility for good trap setups here) Zombies will NOT break other blocks to get to these blocks when idle, except doors. Zombies also still pillar up to get to you. All zombies have a chance to apply the hunger affect on its target and have a chance to leap at its target. Baby zombies now burn in sunlight.</li> ***'''Skeletons: '''All skeleton types have a chance to spawn with "fiddling AI". When a skeleton has big brain, they will randomly fiddling with many things when idle, such as buttons, doors, levers, fence gates, TNT and redstone components (they're also pretty interested in cake but won't eat it, because well, they're skeletons). It is somewhat uncommon for them to fiddle, but don't be surprised if you see a skeleton open your door out of curiosity. Either place these items out of their short reach, or use a button, since doors will immediately close after pressing. They will NOT open doors when targeting you. ***'''Creepers: '''All creeper types have had their breach range DRASTICALLY reduced. You must be within their explode range in order for them to breach (about 2 blocks). This means creepers will no longer randomly explode far away when targeting you. It is worth noting they can STILL see you through walls, but will not explode until you are close. Creepers also explode when they catch fire. ***'''Spiders: '''All spider types ignore fall damage. When spiders hit their target, they apply the slowness effect for a few seconds. Each subsequent hit increases the slowness strength. At max slowness, the spider webs the target, basically completely immobilizing the target. ***'''Blazes: '''All blaze types make a very small explosion on death. (this won’t destroy their drops) ***'''Endermen & Endermites: '''Both endermen and endermites will sometimes teleport the attacker away. Endermen have a small chance to apply blindness to their target. Endermen now always drop at least 1 ender pearl.  ***'''Ghast:''' Ghasts have had their fireball explosion radius doubled. ***'''Magma Cubes: '''Small magma cubes drop some lava on death, and regen when in lava. ***'''Slimes: '''Bigger slimes have a chance to summon baby slimes when hit, and have increased knockback depending on size. ***'''Silverfish: '''Silverfish have a small chance to split and multiply. (yes you read that right. yes I am evil.) ***'''Witches: '''Witches apply buffs to nearby mobs around them, summon bats on death, and have a chance to use a lingering potion. ***T'''he Wither: '''The Wither summons Wither Skeletons and pushes attackers away. ***'''Zombie Pigmen: '''Pigmen have a small chance to get aggressive when the player breaks a block within 5 blocks of them. Pigmen will become aggressive if the player touches their hitbox.  ***'''All/Most Mobs: '''All mobs avoid explosions, call for help of the same mob type nearby when hit (except killing blows), and have a chance to dodge arrows. === '''Other Mob Changes''' === ***<p dir="ltr" role="presentation">'''Gold Golems now only spawn in Nether Cities and related structures.'''</p> ***<p dir="ltr" role="presentation">'''Increased ashen and dweller spawn rate'''</p> ***<p dir="ltr" role="presentation">'''Fixed invisible mobs'''</p> ***<p dir="ltr" role="presentation">'''Disabled toros from spawning'''</p> ***<p dir="ltr" role="presentation">'''Disabled festive creepers'''</p> ***<p dir="ltr" role="presentation">'''Disabled support creepers (caused other creepers to randomly explode)'''</p> ***<p dir="ltr" role="presentation">'''Fixed wolves spawning in The Nether'''</p> === '''Achievements''' === ***<p dir="ltr" role="presentation">'''Added a Bosses category, including The Ghast Queen, Wither, and Ender Dragon.'''</p> ***<p dir="ltr" role="presentation">'''Added a Dimensions category include The Beneath, Nether, End, Aether and Twilight Forest. Entering a dimension for the first time will cause a large title card to pop up.'''</p> === '''Bosses''' === ***<p dir="ltr" role="presentation">'''All bosses now have an achievement tied to their death, and a large title message on the player's screen, indicating that killing any boss for the first time is a big deal with consequences.'''</p> ****<p dir="ltr" role="presentation">The Ghast Queen’s drop "Ghast Queen's Tears" is now used to open the Twilight Forest portal. It is the only way to open the portal. The Ghast Queen now also drops many other useful and rare items. Ghast Queens now only spawn around Nether Cities, and have had their spawn rate minimally increased. (this will change in the future to be able to summon them instead)</p> ****<p dir="ltr" role="presentation">The Ender Dragon now drops a random amount of Advanced Ender Pearls.</p> ****The Wither now drops many more useful and rare items. === '''Recipe Changes''' === ***<p dir="ltr" role="presentation">'''Removed Rainbow Curry'''</p> ***<p dir="ltr" role="presentation">'''Removed redundant potions such as the return and teleport potions.'''</p> ***<p dir="ltr" role="presentation">'''Added Reforging and Anvil repair recipes for BoP armors, Silver items, and EndReborn items.'''</p> ***<p dir="ltr" role="presentation">'''Removed most wooden spartan weapons.'''</p> ***<p dir="ltr" role="presentation">'''Removed a few other useless/redundant items'''</p> ***<p dir="ltr" role="presentation">'''Changed the recipe for Dragonsteel Fire and Ice swords to use a witherbone handle instead of a witherbone.'''</p> ***<p dir="ltr" role="presentation">'''Fixed Obsidian Shard recipe and made it shapeless.'''</p> === '''Textures and Language''' === ***<p dir="ltr" role="presentation">'''Updated textures for many armors and tools.'''</p> ***<p dir="ltr" role="presentation">'''Updated many Nether textures'''</p> ***<p dir="ltr" role="presentation">'''Bunch of other random textures, tooltips, etc'''</p> ***<p dir="ltr" role="presentation">'''Added JEI descriptions for many items'''</p> === '''Other''' === ***<p dir="ltr" role="presentation">'''Increased potion stack size to 8. (you're welcome)'''</p> ***<p dir="ltr" role="presentation">'''Increased dragon wing flap sound radius.'''</p> ***<p dir="ltr" role="presentation">'''Golems no longer attack everything in sight.'''</p> ***<p dir="ltr" role="presentation">'''Disabled the Flare Gun and removed it from loot tables.'''</p> ***<p dir="ltr" role="presentation">'''Doubled food stack size so that you can trade and use the market bin properly.'''</p> ***<p dir="ltr" role="presentation">'''Set the cap for the player max health to 60 (3 rows of hearts)'''</p> ***<p dir="ltr" role="presentation">'''Fixed lapis ore not spawning in the Overworld (sorry about that)'''</p> ***<p dir="ltr" role="presentation">'''Increased amethyst spawn rate'''</p> ***<p dir="ltr" role="presentation">'''Fixed onyx achievement description'''</p> ***<p dir="ltr" role="presentation">'''Changed the rarity of Bloodmoons from 5% to 1%.'''</p> ==2.66 Hotfix ''12/13/19''== ==='''Mod Additions, Updates, and Removals'''=== ***'''Removed ExplorerCraft (no longer needed)''' ***'''Added ATOP Armor for Biomes O' Plenty''' ***'''Added DefaultOptions''' ==='''Achievements!'''=== So far, we have ores and set bonuses. These achievements cover every single set bonus and ore (except some ores from other dimensions, which will get achievements in their respected dimension category). Just these two categories took a very lengthy and surprising amount of time, so bare with us as we release more achievements over time. ==='''Ore, Underground and Set Bonus Changes'''=== ***'''Underground biomes are now much smaller, meaning that a larger diversity of stone will be present in caves.''' ***'''Ruby, Jade, and Amethyst from the ExplorerCraft mod was removed, including the tools and armor.''' ***'''Ruby, Sapphire, Peridot, and Ender Amethyst was added from Biome's O Plenty instead, including armor for all 4 (but not tools or weapons).''' ***'''Sapphire and Peridot spawns at y=42 and below, and Ruby spawns at y=18 and below. All 3 are as rare as diamond.''' ***'''Set bonuses for all 4 armors were added.''' ***'''"A Walking Rainbow" set bonus was renamed to "Colorful Power" and was reworked to use all 4 of the new gems.''' ***'''Andesite, granite, and diorite were completely disabled from world gen, but they can still be crafted using other types of stone.''' ==='''Fixes and Tweaks'''=== ***'''Removed an absolute metric crap ton of redundant and unused items (this is not an exaggeration. I swear it never ends)''' ***'''Fixed steel recipe. (will be reworked later)''' ***'''Disabled overworld quartz.''' ***'''Fixed extremely long start up times.''' ***'''Couple other random fixes.''' == 2.65 Update ''12/11/19'' == === '''Mod Additions, Updates, and Removals''' === *** Updated BetterNether (A Nether reset is recommended but not required) *** Updated YUNG's Better Caves *** Updated some library mods === <strong>Village Changes</strong> === <em>'''NOTE!!''' Many more changes will be added in future patches. We realize there are some imbalances and weird things (like OP shopkeeper, toros, weird AI, infinite sentries, etc). We are currently waiting on a modified version of ToroQuest to be sent to us, which will then be uploaded to Curse by us as a separate mod. The time frame for this is sometime in January, but could come earlier.</em> *** '''Guards and Sentries will no longer target tamed animals.''' *** '''Toros now don't instakill you.''' === <strong>Generic</strong> === *** '''Enabled month and year in the top left to avoid confusion about the starting season.''' *** '''Zombies can now break obsidian.''' *** '''Added a set bonus for Plate Armor: Unstoppable''' *** '''Removed blight death messages.''' == 2.6 The Village Update ''12/2/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Added Charm''' *** '''Added Snow Real Magic''' *** '''Added ToroQuest''' *** '''Added Village Names''' *** '''Added Not Enough Cats''' *** '''Added Bountiful''' === <strong>Village Changes</strong> === <strong>''NOTE!''</strong>'' <strong>This is the first iteration of the village update.</strong> There will likely be a 2.65 update fixing and balancing many things here, but the overall system will stay the same. Notable current issues are that the Shopkeeper sells very OP items. Emerald was disabled from worldgen temporary because of this (it can still spawn in ore deposits above ground). Guards and sentries also can have strange AI and try to path to mobs that are underground. These issues require us to edit the actual mod and publish the new version to Curse as a separate mod, so it may or may not come before The Base Defense Update.'' *** '''Villages got a much needed makeover. Houses and huts are populated with functional and decorative blocks according to a career/profession. The village area can have more flowers, crops, passive mobs and lights.''' == 2.511 Hotfix ''11/30/19'' == *** '''Forgot to disable ScalingHealth debug mode... Read patch notes of previous version if you haven't yet.''' == 2.51 Scaling & Difficulty Patch ''11/30/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Updated FantasticLib''' *** '''Updated FoamFix''' *** '''Updated Tool Progression''' *** '''Updated Biomes O Plenty''' === <strong><s>Scaling & Difficulty</s></strong> === ''<s>All in all, these changes should open up many more options for other kinds of playstyles other than the "conquest" playstyle. If you want to focus on building, farming, village life, live stock, etc, now you can without worrying about the world becoming increasingly difficult.</s>'' *** '''<s>Difficulty now does NOT increase on its own every second, allowing for pacifist playthroughs and AFKing.</s>''' *** '''<s>Killing a boss (end dragon, wither, ghast queen) will increase the difficulty by 25.</s>''' *** '''<s>Killing the end dragon increases the difficulty by an extra 25</s>''' **** <s>This change acts like the Hardmode of Minecraft after you kill the dragon, more changes to come soon like special mobs spawning after the dragon is killed.</s> *** '''<s>0.01 difficulty is increased per block away from spawn, meaning every 1k blocks will increase the difficulty by 10.</s>''' *** '''<s>Killing a hostile mob now increases difficulty by 0.01, meaning every 100 kills will increase the difficulty by 1.</s>''' *** '''<s>Extra difficulty is added depending on what dimension you are in:</s>''' **** <s>Overworld: +0</s> **** <s>Beneath: +5</s> **** <s>Nether: +10</s> **** <s>Aether: +10</s> **** <s>End: +20</s> **** <s>Twilight Forest: +50 (good luck)</s> *** '''<s>Decreased the health gained by mobs per difficulty</s>''' *** '''<s>Decreased the chance for potion effects on mobs</s>''' === <strong>Other</strong> === *** '''Disabled Mo Creatures goats, rabbits, and horses''' *** '''Disabled vanilla horses''' **** These changes are because Animania adds these animals. Trying our best to make things consistent. *** '''Disabled the 2nd health bar on Mo Creatures pets''' *** '''Disabled Dungeon Tactics structure generation. (buggy and can't be tweaked to liking, may be replaced in the future)''' *** '''Removed the starter world for now, will include one for the village update''' === <strong>Upcoming Changes</strong> === The Village Update == 2.5 The Livestock Update ''11/29/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Added Additional Structures''' *** '''Added Custom Loading Screens''' *** '''Added Tips''' *** '''Added Animania''' *** '''Updated Better Animals Plus''' *** '''Removed NoWorldGen5You (unused)''' *** '''Removed Natura (mostly was unused, removes lots of redundant items/blocks)''' === <strong>Generic</strong> === *** '''Added a starter world for new players to use. It's optional, but is a great world seed for people to get the hang of everything.''' *** '''Changed the initial Forge loading screen to a much more clean and professional look.''' *** '''Added custom, modpack specific tips to world loading screens!''' *** '''Disabled loading screen tips from Aether.''' *** '''Cleaned up the Waila tooltips (like when it shows you what mod a block is from on the bottom left).''' === <strong>Livestock & Passive Mobs</strong> === *** '''Replaced all vanilla livestock with Animania livestock.''' *** '''Livestock now need to be taken care of properly. This includes food, water, and shelter. You can read more about the changes [https://www.curseforge.com/linkout?remoteUrl=http%253a%252f%252fwww.animaniamod.net%252findex.php%252fAnimal here].''' *** '''Replaced Mo Creatures turkeys with Better Animals Plus turkeys (and removed crafting recipes for MoC turkeys).''' === <strong>Mobs & Combat</strong> === *** '''Decreased chance that a spider will shoot web at its target.''' *** '''Reduced attack speed of nearly all non-combat axes by 50%. (notable exceptions are Jade, Ruby and Amethyst)''' === <strong>Crafting & Recipes</strong> === *** '''Removed a LOT of redundant, useless and broken items and reworked many recipes from mods such as Rustic, Biomes O Plenty, FutureMC, Harvestcraft, Quark, and more. (over 100 items!)''' *** '''Removed soulforged steel sword and battleaxe. (because it's unneeded, steel will be a tool and armor ingot. Set bonus for armor to come later)''' *** '''Removed many swords from Mo Creatures. (useless swords that are difficult to get and add nothing to the experience)''' *** '''Removed redundant ropes added by multiple mods.''' *** '''Properly removed the furnace charcoal recipe (there are still many ways to get charcoal such as using a kiln).''' === <strong>Caves, Ore & Underground</strong> === *** '''Reduced spawn rate of onyx.''' *** '''Reduced vein size of rime.''' *** '''Reduced size and spawn rate of caves and minimally increased surface openings.''' *** '''Disabled HCStrata (stone getting harder the lower you go, was buggy and controversial).''' === <strong>World Generation & Loot</strong> === *** '''Decreased the spawn chance of recall potions in chests.''' *** '''Decreased the chance of loot bag drops.''' *** '''Disabled the Ruby Sword from spawning in loot tables (no more bonus chest ruby sword!)''' *** '''Disabled dungeon tactics weapons that we're not using from spawning in loot tables.''' *** '''A much larger variety of structures will now spawn, because of this, spawn rate of structures have''' *** '''increased but larger ones (houses, dungeons) are still rare-ish sights.''' *** '''Removed Quark dungeons from spawning in The Beneath.''' *** '''Roguelike Dungeons have been removed from the Overworld and now only spawn in The Beneath (its pretty epic).''' === <strong>Fixes & Other</strong> === *** '''Fixed shield set bonuses.''' *** '''Removed John Cena.''' === <strong>Upcoming Updates</strong> === *** '''The Base Defense Update (including traps, summoned mobs, more invasions, etc)''' *** '''The Village Update (will give villages a little more pizzazz and gameplay)''' *** '''The Pirate Life And Ocean Update (I want to roleplay a pirate damn it!)''' *** '''The Beneath Update (may or may not be a large update. Structures, mobs, items, etc)''' == 2.41 Hotfix ''11/25/19'' == *** '''Fixed custom music and main menu version number''' == 2.4 The Nether Update ''11/24/19'' == <strong>''IMPORTANT NOTE: You must reset the Nether in your world if '' you've visited it already in previous versions. When in world select, click on your world and click "Reset Nether" at the top left. You MUST do this or you will corrupt your world! Also, when spawning in the Nether, it may take a bit to load the first time, just wait it out.</strong> === '''Mod Additions, Updates, and Removals''' === *** '''Added JEI Hider''' *** '''Added LootTableTweaker''' *** '''Added BetterNether''' *** '''Added NetherEx''' *** '''Added BiomeTweaker''' === <strong>Nether Changes</strong> === *** '''Added 11 new Nether mobs and 1 new Nether boss! Some are passive(ish) and some are hostile! Watch out for the Brute and Gold Golem that spawn in Nether Fortresses! The Ghast Queen is the new boss and has a super low chance to spawn.''' *** '''Added many new Nether ''' structures, including primitive villages that will trade with you and an abandoned Nether city! (trust me you'll wanna check that one out) *** '''Added Cincinasite. A beautiful new Nether ore that's used for decoration and a forge that smelts items much faster than a regular furnace.''' *** '''Added Rime. A new Nether ore that can craft a new set of tools (read below) and a Rime And Steel, which makes blue fire and allows you to create a Nether portal of ANY size and even horizontal portals!''' *** '''Added Frosted Amedian tools. These tools are crafted with ingredients found in the Nether, and when equipping any of them, you become immune to wither damage. The damage on them may be weak, but the mining speed on the pickaxe is in-between diamond and Mythril!''' *** '''Added Wither Bone Armor. This armor set may not be the best in terms of armor, but when all 4 are equipped, all skeletal types will never attack you, even if you attack them!''' *** '''Reworked the Nether biomes. The Nether now consists of Visceral Heap, Phantasmagoric Inferno, Corrupted Sands, and the regular Nether biome. I chose not to add too many biomes (like the ones from BetterNether and NetherEx) because I didn't want the nether to be too cluttered and confusing (and laggy). The Nether is supposed to be a barren fiery wasteland for the most part, and I think I captured that pretty well.''' *** '''Disabled Quark's wraiths (we're using Mo Creatures wraiths)''' *** '''Balanced spawn rate of all existing and new Nether mobs. (tweaking may be done in future patches if need be)''' ''There are lots more changes that were added by NetherEx and BetterNether, but I only listed the highlights.'' === <strong>Misc Changes</strong> === *** '''Adjusted the chance of spawning in certain biomes when first starting a world. Most spawns should now be in a forest-like biome, though this won't always be the case. This will mostly prevent spawning in the middle of a gigantic desert or similar situations.''' *** '''Replaced Mo Creature textures with something more in the style of Minecraft''' *** '''Dragons caves and dens now only spawn in the Overworld.''' *** '''Other misc structures from Ice and Fire now only spawn in the Beneath.''' *** '''Changed recipe of Recall Potion, Lucky Horseshoe, Obsidian Skull, and Magic Mirror to require late game items.''' *** '''Decreased spawn rate of BountifulBaubles in chests''' *** '''Removed Magic Mirror and Lucky Horseshoe from spawning in chests''' *** '''Removed LOTS and LOTS of unused items from JEI.''' *** '''Removed recipe for the Silver Sword since it doesn't have the undead bonus. (you can still make silver spartan weapons)''' *** '''Removed a couple of redundant items (flour, etc...)''' *** '''Disabled Basalt from Quark (seriously 4 mods add this block!)''' *** '''Removed Wolframium from loot tables''' *** '''Fixed steel recipe''' *** '''Removed dungeon tactic dungeons from spawning in the nether and beneath.''' *** '''Minimally increased onyx mining speed.''' === <strong>Upcoming Changes</strong> === *** '''2.5: The Beneath Update!''' ''Btw, if you haven't had the chance to try out the custom music, check #important-info on Discord! Trust me, the Nether music is fricken awesome and you're gonna regret not adding it!'' == 2.3 More Polishing ''11/23/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Updated Loottweaker''' *** '''Updated SpartanWeaponry''' *** '''Added Bountiful Baubles (similar to artifacts but less buggy and allows for crafting of some accessories)''' *** '''Added Quality Tools (tools now have random stats attached to them)''' *** '''Added ToroHealth Damage Indicators''' *** '''Added Unloader (solves memory leaks from dimensions)''' *** '''Added Rustic BoP Addon (more chairs and tables! woo!)''' *** '''Removed Artifacts''' *** '''Removed Damage Indicators''' === <strong>Misc Changes</strong> === *** '''Redid the entire main menu with custom screenshots! Let us know what you think!''' *** '''You now have the option to enable custom music. Join the Discord and take a look at #important-info''' *** '''Disabled WWolfs from Mo Creatures''' *** '''Removed the chance for creepers to spawn pre-powered''' === <strong>Notes</strong> === *** '''Shaders will not work with the new Flaregun. ''' *** '''Keep in mind Quality Tools and Bountiful Baubles both have their own reforging station.''' </li> [[Category:Meta]] 745882a9eb8d9d3d267315207cee8a0a7bf78af0 1153 1152 2023-01-27T02:12:30Z BlastWind 266 /* 3.1.1 Update */ wikitext text/x-wiki == 3.1.1 Update== ==='''Mods, additions, and changes'''=== *<p dir="ltr" role="presentation">'''Invasions changes'''</p> **<p dir="ltr" role="presentation">Invasions now occur each 10 to 12 days instead of each 7 to 9 days</p> **<p dir="ltr" role="presentation">Fixed the penultimate wave of the zombie invasion having DOUBLE the amount of mobs and bosses it was supposed to</p> **<p dir="ltr" role="presentation">Max range for invading mobs to spawn changed 32 -> 64 (and 8 -> 6 vertically)</p> **<p dir="ltr" role="presentation">Changed values of most invasions to make them bearable (most groups of mobs are half the size they were)</p> *<p dir="ltr" role="presentation">'''Added pickblockplus and ivtoolkit (dependency) mod'''</p> *<p dir="ltr" role="presentation">'''Added Spartantwilight'''</p> **<p dir="ltr" role="presentation">New weapon variants for all Twilight Forest materials</p> **<p dir="ltr" role="presentation">Crafted at steel anvil or cast using the foundry system</p> *<p dir="ltr" role="presentation">'''Updated Immersive Combat with several fixes and some additions'''</p> *<p dir="ltr" role="presentation">'''Updated Spectral Edge with critical fixes for multiplayer'''</p> *<p dir="ltr" role="presentation">'''Removed leggings of euphoria due to problems with multiplayer'''</p> *<p dir="ltr" role="presentation">'''New scaffolding'''</p> **<p dir="ltr" role="presentation">Same as +1.14 minecraft</p> **<p dir="ltr" role="presentation">Recipe is one weak scaffold + wicker for 8 new scaffolding</p> *<p dir="ltr" role="presentation">'''Added Tapestry blocks!'''</p> **<p dir="ltr" role="presentation">Red, green, cyan, and purple. One-way craft with wool</p> *<p dir="ltr" role="presentation">'''Added advancements for lignite and wrought iron'''</p> *<p dir="ltr" role="presentation">'''Added recipe to summon grove sprites at ritual table'''</p> *<p dir="ltr" role="presentation">'''Some mobs have a one-time chance to drop Rustic’s Almanac (similar to Slayer’s Journal)'''</p> *<p dir="ltr" role="presentation">'''Swapped Zanite with Gravitite in stats and progression'''</p> **<p dir="ltr" role="presentation">Gravitite is now mostly equivalent to silver in stats</p> **<p dir="ltr" role="presentation">Gravitite ore is now sturdy level</p> **<p dir="ltr" role="presentation">Zanite is now part of the gem tier in stats</p> **<p dir="ltr" role="presentation">Zanite ore is now refined level</p> **<p dir="ltr" role="presentation">Zanite now has an ingot form for all equipment</p> **<p dir="ltr" role="presentation">Zanite now counts towards gem advancements</p> *<p dir="ltr" role="presentation">'''Lunarin supremacy'''</p> **<p dir="ltr" role="presentation">Buffed sturdiness of all lunarin, farlander and HBBB blocks.</p> **<p dir="ltr" role="presentation">Added to list of mason pick-compatible blocks</p> **<p dir="ltr" role="presentation">Lunarin and farlander blocks are now "mortared" with 1 vis speck (something something allomancy)</p> *<p dir="ltr" role="presentation">'''Added a searchable JEI keyword, “Informational”, for items that provide useful extra information such as compasses and clocks'''</p> *<p dir="ltr" role="presentation">'''Added detailed tooltips to most smelters in the same vein as furnaces and kilns'''</p> *<p dir="ltr" role="presentation">'''Added a simple new painting to go along with cyan tapestry'''</p> *<p dir="ltr" role="presentation">'''Added temporary messages to remind players to visit other dimensions or defeat certain bosses when doing certain actions'''</p> **<p dir="ltr" role="presentation">Defeat Harvester before Nether</p> **<p dir="ltr" role="presentation">Go to Beneath before the End</p> *<p dir="ltr" role="presentation">'''Moved Bloodied Demon Eye recipe from crafting table to runic table to make it more obvious'''</p> *<p dir="ltr" role="presentation">'''Unified Stymphalian and bronze dagger into one item (bronze dagger, stymphalian texture, and craftable with feathers or ingots)'''</p> *<p dir="ltr" role="presentation">'''Whales and aerwhales are now 20% bigger and way more durable'''</p> *<p dir="ltr" role="presentation">'''Overhauled thorny vines (they can be found, but crafting new seeds is just as hard)'''</p> **<p dir="ltr" role="presentation">It can now naturally generate inside caves on deserts</p> **<p dir="ltr" role="presentation">Recipe for seeds is gated behind darkwood seeds</p> **<p dir="ltr" role="presentation">Shady villager can now sell darkwood seeds</p> **<p dir="ltr" role="presentation">Changes to make the sanguine rose actually craftable</p> *<p dir="ltr" role="presentation">'''Removed the Smelting enchantment'''</p> *<p dir="ltr" role="presentation">'''Removed BWM manual'''</p> *<p dir="ltr" role="presentation">'''Removed unused growthcraft bees from chest loot'''</p> *<p dir="ltr" role="presentation">'''Removed deathstalk mushrooms from mushroom oredict (they don't taste very good)'''</p> *<p dir="ltr" role="presentation">'''Nerfed Ptera health to half'''</p> *<p dir="ltr" role="presentation">'''Nerfed mulch fertilization charges: 4 -> 2'''</p> *<p dir="ltr" role="presentation">'''Nerfed extra drops from clay in rivers to be twice as rare'''</p> *<p dir="ltr" role="presentation">'''Nerfed chef’s workstation to only hold 1000mb instead of 8000mb'''</p> ==='''Tweaks, new recipes, worldgen, etc.'''=== *<p dir="ltr" role="presentation">'''Crowbars can now be recycled in stoked crucibles'''</p> *<p dir="ltr" role="presentation">'''BWM gears have been rebranded to wooden gears, can be crafted with a stick to get a regular fixed gear'''</p> *<p dir="ltr" role="presentation">'''Gneiss stone now has a different texture for its top/down faces as it was always supposed to'''</p> *<p dir="ltr" role="presentation">'''Peat deposits are now bigger but a bit rarer'''</p> *<p dir="ltr" role="presentation">'''Tweaked rain droplets on screen effect'''</p> *<p dir="ltr" role="presentation">'''Doubled resolution of water drop and fire particles'''</p> *<p dir="ltr" role="presentation">'''Added chili pepper to chili seed recipe'''</p> *<p dir="ltr" role="presentation">'''Tweaked/added textures for diamond ingot, exorite ingot, ruby ingot, sapphire ingot, zanite ingot'''</p> *<p dir="ltr" role="presentation">'''Chunk animation is now faster (I love those mining a block below me and getting scared by the terrain)'''</p> *<p dir="ltr" role="presentation">'''Tweaked/added step sounds for rigid crop rope, tomatoes, and chilis'''</p> *<p dir="ltr" role="presentation">'''Slightly buffed Sanguine'''</p> ==='''Major Fixes'''=== *<p dir="ltr" role="presentation">'''Mobs should no longer randomly try to break blocks to get to your chests or torches unless they are targeting a player especifically'''</p> *<p dir="ltr" role="presentation">'''Ancient wrought iron deposits now generate correctly (at around Y= 40-60)'''</p> *<p dir="ltr" role="presentation">'''Optimized Gamestage logic, which should make the game less laggy on late-game worlds'''</p> ==='''Minor Fixes'''=== *<p dir="ltr" role="presentation">'''Wrought iron can no longer be crafted using wrought iron, which caused an infinite loop'''</p> *<p dir="ltr" role="presentation">'''Fixed missing texture particles for several loose bricks, giant clovers, etc.'''</p> *<p dir="ltr" role="presentation">'''Unfired bricks can now be mined with any pickaxe'''</p> *<p dir="ltr" role="presentation">'''SFS masonpicks now only stack to 1'''</p> *<p dir="ltr" role="presentation">'''Fixed Alexandrite sword saying “1015%” -> “10%”'''</p> == 2.7.2 QoL Update ''01/05/20'' == *<p dir="ltr" role="presentation">'''Removed Item Blacklist, Initial Inventory'''</p> **<p dir="ltr" role="presentation">Both were unused</p> *<p dir="ltr" role="presentation">'''Removed Voice Chat Reloaded'''</p> **<p dir="ltr" role="presentation">Causes a fair amount of lag on servers just for a feature that's not exactly needed or used by most players.</p> *<p dir="ltr" role="presentation">'''(server) Removed ReadyPlayerFun'''</p> **<p dir="ltr" role="presentation">This was the mod that stopped time when no one was online. It caused a frequent crash and had to be removed. We recommend closing the server when no one is online.</p> *<p dir="ltr" role="presentation">'''Added DiscordRichPresence'''</p> *<p dir="ltr" role="presentation">'''Added DoggyTalents'''</p> **<p dir="ltr" role="presentation">Read below</p> *<p dir="ltr" role="presentation">'''Added Surge, Multithreaded Noise, SmoothFont, Born in a Barn, TexFix'''</p> **<p dir="ltr" role="presentation">All five mods increase performance</p> *<p dir="ltr" role="presentation">'''Added HelpFixer, Proportional Destruction Particles, Cherished Worlds, Controlling, Enchantment Descriptions, Diet Hopper, Blur, Target Dummies, Anvil Patch, Aeble, Equipment Tooltips, World Tooltips, Toast Control, Infinite Fluids'''</p> **<p dir="ltr" role="presentation">All of these mods are mostly small quality of life mods that enhance the player experience.</p> ==='''Pets Changes'''=== *<p dir="ltr" role="presentation">Doggy Talents makes it so that tamed wolves are now much more in-depth. Tamed wolves learn as you train them, much like real life dogs. New items such as dog beds, dog bowls, dog baths, etc, were added. You can train your dog special skills that will help you in your journey. Don't worry, these skills are balanced, but will significantly help you if you choose to invest into training your dog. Texture changing and many skills have been disabled from the default settings. Feed your tamed wolf a Treat, then right click them with a Stick to access their skills and other info. (you can also craft a throwing stick and play fetch! it's actually tons of fun)</p> ==='''Item Balancing'''=== *<p dir="ltr" role="presentation">'''Increased durability, damage, and mining speed of [[Onyx]] armor and tools.'''</p> **<p dir="ltr" role="presentation">We want Onyx tools to be much stronger for how difficult it is to get and craft. Onyx is now better than Mythril in terms of damage, durability, and armor. Mythril is still stronger in terms of enchantability and mining speed. This does not factor in set bonuses.</p> *<p dir="ltr" role="presentation">Decreased spawn rate of [[Mythril]], [[Viridium]], and Onyx</p> **<p dir="ltr" role="presentation">We heard many of you say that the difficulty for crafting these does not correlate to their spawn rate, which makes progression a little weird.</p> ==='''Recipe Fixes and Changes'''=== *<p dir="ltr" role="presentation">Fixed soul flux recipe.</p> *<p dir="ltr" role="presentation">'''Removed all Aether accessories as well as the Aether inventory.'''</p> **<p dir="ltr" role="presentation">Most accessories are redundant and we don’t like the idea of having two inventories.</p> *<p dir="ltr" role="presentation">'''Removed more broken soups.'''</p> *<p dir="ltr" role="presentation">'''Added a recipe for Mud Brick > Clay Ball'''</p> **<p dir="ltr" role="presentation">This is to help speed up crafting progression mid-late game.</p> *<p dir="ltr" role="presentation">'''Added a [[Hemp]] Fiber recipe in the crafting table.'''</p> **<p dir="ltr" role="presentation">This is to help crafting progression early game. Many of you have expressed your feelings about the grind to get Hemp Fibers. The millstone will still output more fibers, but takes longer since you have to use the hand crank.</p> ==='''The Beneath'''=== *<p dir="ltr" role="presentation">'''More than doubled the max vein size of all ore.'''</p> *<p dir="ltr" role="presentation">'''Vastly decreased spawn rate of all ore.'''</p> **<p dir="ltr" role="presentation">We decided to do these two changes because of the nature of The Beneath and how players explore it. Finding an ore vein will be exciting, especially when finding a [[Mythril]] vein. And since you can see Mythril from far away, players will do what they can to make it to that vein. It should be a very rewarding but dangerous adventure.</p> *<p dir="ltr" role="presentation">Mythril now only spawns below y=75.</p> *<p dir="ltr" role="presentation">The fog when using a night vision potion is now red instead of purple.</p> ==='''Other'''=== *<p dir="ltr" role="presentation">Dropped items now despawn.</p> **<p dir="ltr" role="presentation">I decided to enable this to fix some lag, and also because there are a few options to go back to your death point with Returns Scrolls and potions.</p> *<p dir="ltr" role="presentation">'''Backpacks no longer drop on death.'''</p> *<p dir="ltr" role="presentation">'''Water sources are no longer infinite'''</p> **<p dir="ltr" role="presentation">This was done to balance hot spring water, and to make water in general more valuable. We want players to make a decision about whether they want to live next to rivers/oceans or not. This also helps balance sky and underground bases.</p> *<p dir="ltr" role="presentation">Added tooltips and name colors to most end-game gear depending on the rarity/strength of the item. Orange = Legendary. Purple = Epic. Green = Rare.</p> *<p dir="ltr" role="presentation">Added tooltips and JEI descriptions for items that might confuse the player.</p> *<p dir="ltr" role="presentation">Enabled Quark’s Wraiths.</p> **<p dir="ltr" role="presentation">Used to be disabled because of Mo’ Creatures.</p> *<p dir="ltr" role="presentation">'''Changed JEI’s view recipe and uses keybinds to R and U.'''</p> *<p dir="ltr" role="presentation">Removed the Recipe Unlocked toast.</p> *<p dir="ltr" role="presentation">Added an achievement that explains viewing recipes and uses with JEI.</p> *<p dir="ltr" role="presentation">Increased spawn rate of Overworld caves and very slightly increased surface openings.</p> *<p dir="ltr" role="presentation">Added many many custom made paintings. (like seriously please take a look at them they are fricken awesome)</p> == 2.7.1 Hotfix ''01/01/20'' == <h3 dir="ltr" role="presentation">'''Mod Additions, Updates, and Removals'''</h3> *<p dir="ltr" role="presentation">'''Added Fast Workbench'''</p> *<p dir="ltr" role="presentation">'''Added Fast Furnace'''</p> **<p dir="ltr" role="presentation">Both mods reduce lag</p> ==='''Recipe Fixes and Changes'''=== *<p dir="ltr" role="presentation">'''Fixed display names for Steel Anvil and Iron Anvil'''</p> *<p dir="ltr" role="presentation">'''Fixed Soul Forged Steel recipe'''</p> *<p dir="ltr" role="presentation">'''Steel now requires an Unstoked Crucible instead of a stoked one.'''</p> *<p dir="ltr" role="presentation">'''Removed mushroom stew due to a bug'''</p> *<p dir="ltr" role="presentation">'''Removed 2 out of the 3 saddle recipes'''</p> *<p dir="ltr" role="presentation">'''Removed a couple unused/redundant items'''</p> ==='''Mob Changes'''=== *<p dir="ltr" role="presentation">'''Dragons and other dangerous structures from Ice and Fire now only generate at least 1000 blocks away from spawn.'''</p> *<p dir="ltr" role="presentation">'''Magma Cubes no longer drop lava when killed'''</p> ==='''Server Changes'''=== *<p dir="ltr" role="presentation">'''Added ReadyPlayerFun'''</p> **<p dir="ltr" role="presentation">Time, seasons, and weather will no longer progress when no one is online.</p> *<p dir="ltr" role="presentation">'''Updated readme.txt to explain SoundFilters needing to be removed for voice chat.'''</p> ==='''Other Changes'''=== *<p dir="ltr" role="presentation">'''Fixed a couple config errors.'''</p> *<p dir="ltr" role="presentation">'''Fixed visual glitch when mining ores.'''</p> **<p dir="ltr" role="presentation">We had to remove our custom texture in order to fix this. We’ll add them again when we can figure out a fix. Mythril and Viridium still have the visual glitch.</p> ==2.7 Past Decade Patch ''12/31/19''== === '''Patch Highlights (TLDR)''' === *<p dir="ltr" role="presentation">'''Server pack!'''</p> **<p dir="ltr" role="presentation">LAN and servers are now supported! Includes voice chat! (hotkey: v)</p> *<p dir="ltr" role="presentation">'''Base defence/building'''</p> **<p dir="ltr" role="presentation">Many more ways to defend your base and create a beautiful base!</p> *<p dir="ltr" role="presentation">'''Difficulty and Breaching Rework'''</p> **<p dir="ltr" role="presentation">Completely reworked difficulty from scratch! Mob breaching should now be balanced and mobs in general are much smarter!</p> *<p dir="ltr" role="presentation">'''Seasons Rework'''</p> **<p dir="ltr" role="presentation">Should now allow you to experience every season!</p> *<p dir="ltr" role="presentation">'''Custom Music Rework'''</p> **<p dir="ltr" role="presentation">Added many more songs, and reworked what songs play when! (each boss has their own song!)</p> *<p dir="ltr" role="presentation">'''Death Rework'''</p> **<p dir="ltr" role="presentation">Should allow for a much less rage inducing experience!</p> *<p dir="ltr" role="presentation">'''MANY more changes and fixes!'''</p> === '''Mod Additions, Updates, and Removals''' === *<p dir="ltr" role="presentation">'''Removed MoCreatures'''</p> **<p dir="ltr" role="presentation">Had to do it to em. Caused too crashes and had a buggy config</p> *<p dir="ltr" role="presentation">'''Removed Albedo'''</p> **<p dir="ltr" role="presentation">Unfixable issue with Optifine</p> *<p dir="ltr" role="presentation">'''Removed ToroHealth'''</p> **<p dir="ltr" role="presentation">Replaced by DynamicSurroundings health pop offs, no more green "1"s when mobs spawn!</p> *<p dir="ltr" role="presentation">'''Removed Traveller’s Backpacks'''</p> *<p dir="ltr" role="presentation">'''Added Wearable Backpacks'''</p> **<p dir="ltr" role="presentation">Read below for changes regarding backpacks</p> *<p dir="ltr" role="presentation">'''Added Doggy Talents'''</p> **<p dir="ltr" role="presentation">Explanation below</p> *<p dir="ltr" role="presentation">'''Added JustEnoughHarvestCraft'''</p> **<p dir="ltr" role="presentation">More JEI recipes for Harvestcraft blocks</p> *<p dir="ltr" role="presentation">'''Added Save My Stronghold'''</p> **<p dir="ltr" role="presentation">Strongholds are no longer torn apart by caves</p> *<p dir="ltr" role="presentation">'''Added Trumpet Skeleton'''</p> **<p dir="ltr" role="presentation">Will be used as a rare easter egg, unlockable through a hidden achievement. (not implemented)</p> *<p dir="ltr" role="presentation">'''Added Totem Expansion'''</p> **<p dir="ltr" role="presentation">Mob drop rarely totem heads that are used to create many different types of unique totems. Witch villagers spawn in villages that sell totem heads.</p> *<p dir="ltr" role="presentation">'''Added Fairy Lights'''</p> **<p dir="ltr" role="presentation">So many options for pretty light sources!</p> *<p dir="ltr" role="presentation">'''Added Malisis Doors'''</p> **<p dir="ltr" role="presentation">MANY more options for unique doors that operate differently, including very large doors</p> *<p dir="ltr" role="presentation">'''Added Magma Monsters'''</p> **<p dir="ltr" role="presentation">They spawn in the Nether, but opening a portal there will cause them to spawn in the Overworld too!</p> *<p dir="ltr" role="presentation">'''Added Redstone Paste'''</p> **<p dir="ltr" role="presentation">Redstone Paste can stick to walls, opening up many more options for complex redstone contraptions</p> *<p dir="ltr" role="presentation">'''Added Wards'''</p> **<p dir="ltr" role="presentation">Another way to defend your base!</p> *<p dir="ltr" role="presentation">'''Added MineTraps'''</p> **<p dir="ltr" role="presentation">Adds tons of balanced traps that can be used anytime from early-game to late-game!</p> *<p dir="ltr" role="presentation">'''Added More Paintings'''</p> **<p dir="ltr" role="presentation">Doesn’t actually add more paintings (yet), but now you can select the painting you want!</p> *<p dir="ltr" role="presentation">'''Added Macaw’s Bridges'''</p> **<p dir="ltr" role="presentation">Mainly just for aesthetic as they don’t function any differently from blocks.</p> *<p dir="ltr" role="presentation">'''Added Stacksize'''</p> **<p dir="ltr" role="presentation">Allows us to change stack sizes (such as potions!)</p> *<p dir="ltr" role="presentation">'''Added Gliby's Voice Chat'''</p> **<p dir="ltr" role="presentation">SoundFilters MUST be removed from your mod list client side in order for you to hear other players. Press period to configure voice settings and V to use push to talk.</p> *<p dir="ltr" role="presentation">'''Updated so many mods that it’s really not worth putting here'''</p> === '''Scaling Difficulty Changes''' === *<p dir="ltr" role="presentation">'''Scaling difficulty (the difficult meter) has been completely disabled. '''Instead, the difficulty of the game increases as you progress and unlock achievements. For example, each of the boss deaths enables spawning of a more difficult mob into the world. There are other triggers that increase spawning too, but mobs will never gain health or attack damage throughout your playthrough. A regular zombie will always be a regular zombie.</p> === '''Crafting Progression Overhaul (first iteration)''' === *<p dir="ltr" role="presentation">'''Most armors and weapons that follow after diamond in the progression are now crafted at a Steel Anvil, which requires a stoked crucible to make the alloy or finding salvageable steel in the world in order to craft. This currently includes:'''</p> **<p dir="ltr" role="presentation">Viridium Armor & Tools</p> **<p dir="ltr" role="presentation">Mythril Armor & Tools</p> **Onyx Armor & Tools **Obsidian Armor **Ice/Fire Dragon Steel Armor === '''Season Changes''' === *<p dir="ltr" role="presentation">'''The starting season is now late summer.'''</p> *<p dir="ltr" role="presentation">'''Seasons are much shorter now.'''</p> **<p dir="ltr" role="presentation">Each sub-season lasts 3 days (early-mid-late) meaning that seasons last 9 days in total. So, when you start a new world, you have exactly 12 days until early winter starts. If you didn't sleep for a single day, this equates to 8 hours of gameplay or 4 hours if you slept every day, since day-night cycles last 40 minutes (twice as long as vanilla).</p> *<p dir="ltr" role="presentation">'''Removed the date indicator on the top left.'''</p> **<p dir="ltr" role="presentation">Time and day number will still show.</p> === '''Custom Music Changes''' === *<p dir="ltr" role="presentation">'''Fixed music overlap in The Aether'''</p> *<p dir="ltr" role="presentation">'''Each boss now has specific battle music associated with it'''</p> *<p dir="ltr" role="presentation">'''Invasions now have specific battle music'''</p> *<p dir="ltr" role="presentation">'''Villages now have specific music'''</p> *<p dir="ltr" role="presentation">'''Added many new songs for many different scenarios and enabled shuffling of music'''</p> *<p dir="ltr" role="presentation">'''The initial Minecraft loading screen now has music playing'''</p> *<p dir="ltr" role="presentation">'''More songs and songs for specific scenarios coming soon!'''</p> === '''Backpack Changes:''' === *<p dir="ltr" role="presentation">'''Travelers Backpacks have been swapped for Wearable Backpacks. '''These are much more vanilla friendly and allow for more customization and RGB dyeing. To open the backpack, you must place it on the ground. Wearing the backpack takes up the chest inventory slot, but they can be enchanted. In multiplayer, you can open your friend's (or foe's) backpacks and take things from it without them knowing. Watch your back in public servers!</p> === '''Item Balancing''' === *<p dir="ltr" role="presentation">'''Copper & Tin'''</p> **<p dir="ltr" role="presentation">Increased armor durability</p> *<p dir="ltr" role="presentation">'''Mythril'''</p> **<p dir="ltr" role="presentation">Increased all weapon damage</p> **<p dir="ltr" role="presentation">Increased armor durability and armor</p> **Increased spawn rate **Vastly increased the enchantability *<p dir="ltr" role="presentation">'''Onyx'''</p> **<p dir="ltr" role="presentation">Increased all weapon damage</p> **<p dir="ltr" role="presentation">Increased durability for all items</p> **Increased harvest speed of tools **Increased enchantability *<p dir="ltr" role="presentation">'''Viridium'''</p> **<p dir="ltr" role="presentation">Increased durability for all items</p> **<p dir="ltr" role="presentation">Increased enchantability</p> **Increased spawn rate === '''Set Bonuses''' === *<p dir="ltr" role="presentation">'''Death Is Not An Option has been reworked. The revival effect only occurs every 60s for 60s. Meaning there is a 60s window where the effect is not active. All debuffs have been removed.'''</p> *<p dir="ltr" role="presentation">'''Changed One With Nature set bonus from Invisibility to Photosynthesis (replenishes hunger when you can see the sun).'''</p> === '''Death and Respawning:''' === '''On death:''' *<p dir="ltr" role="presentation">'''Only main inventory and accessories are dropped and does not despawn.'''</p> *<p dir="ltr" role="presentation">'''Toolbar and armor does not drop, but will lose 10% durability/energy each death.'''</p> *<p dir="ltr" role="presentation">'''All experience is dropped, only 50% can be regained.'''</p> *<p dir="ltr" role="presentation">'''A return scroll can be crafted that returns you to your last death.'''</p> *<p dir="ltr" role="presentation">'''Soulbinding enchantment where level 1 means there's a 25% chance the item will be kept on death, up to 100% at level 4 (doesn't matter for toolbar or armor).'''</p> *<p dir="ltr" role="presentation">'''A zombie version of you will spawn at your death location, and will try to find their way back home.'''</p> === '''Mob AI/Breaching Changes:''' === <li dir="ltr"> *** '''Zombies: '''All zombie types will break blocks that they can harvest to get to you if it is blocking their path. This means only zombies with pickaxes in their hand can mine stone. All zombies can break things like wood, dirt, etc. Zombies will investigate all light sources, beds, farmland, cake, and powered rails in their idle state. (possibility for good trap setups here) Zombies will NOT break other blocks to get to these blocks when idle, except doors. Zombies also still pillar up to get to you. All zombies have a chance to apply the hunger affect on its target and have a chance to leap at its target. Baby zombies now burn in sunlight.</li> ***'''Skeletons: '''All skeleton types have a chance to spawn with "fiddling AI". When a skeleton has big brain, they will randomly fiddling with many things when idle, such as buttons, doors, levers, fence gates, TNT and redstone components (they're also pretty interested in cake but won't eat it, because well, they're skeletons). It is somewhat uncommon for them to fiddle, but don't be surprised if you see a skeleton open your door out of curiosity. Either place these items out of their short reach, or use a button, since doors will immediately close after pressing. They will NOT open doors when targeting you. ***'''Creepers: '''All creeper types have had their breach range DRASTICALLY reduced. You must be within their explode range in order for them to breach (about 2 blocks). This means creepers will no longer randomly explode far away when targeting you. It is worth noting they can STILL see you through walls, but will not explode until you are close. Creepers also explode when they catch fire. ***'''Spiders: '''All spider types ignore fall damage. When spiders hit their target, they apply the slowness effect for a few seconds. Each subsequent hit increases the slowness strength. At max slowness, the spider webs the target, basically completely immobilizing the target. ***'''Blazes: '''All blaze types make a very small explosion on death. (this won’t destroy their drops) ***'''Endermen & Endermites: '''Both endermen and endermites will sometimes teleport the attacker away. Endermen have a small chance to apply blindness to their target. Endermen now always drop at least 1 ender pearl.  ***'''Ghast:''' Ghasts have had their fireball explosion radius doubled. ***'''Magma Cubes: '''Small magma cubes drop some lava on death, and regen when in lava. ***'''Slimes: '''Bigger slimes have a chance to summon baby slimes when hit, and have increased knockback depending on size. ***'''Silverfish: '''Silverfish have a small chance to split and multiply. (yes you read that right. yes I am evil.) ***'''Witches: '''Witches apply buffs to nearby mobs around them, summon bats on death, and have a chance to use a lingering potion. ***T'''he Wither: '''The Wither summons Wither Skeletons and pushes attackers away. ***'''Zombie Pigmen: '''Pigmen have a small chance to get aggressive when the player breaks a block within 5 blocks of them. Pigmen will become aggressive if the player touches their hitbox.  ***'''All/Most Mobs: '''All mobs avoid explosions, call for help of the same mob type nearby when hit (except killing blows), and have a chance to dodge arrows. === '''Other Mob Changes''' === ***<p dir="ltr" role="presentation">'''Gold Golems now only spawn in Nether Cities and related structures.'''</p> ***<p dir="ltr" role="presentation">'''Increased ashen and dweller spawn rate'''</p> ***<p dir="ltr" role="presentation">'''Fixed invisible mobs'''</p> ***<p dir="ltr" role="presentation">'''Disabled toros from spawning'''</p> ***<p dir="ltr" role="presentation">'''Disabled festive creepers'''</p> ***<p dir="ltr" role="presentation">'''Disabled support creepers (caused other creepers to randomly explode)'''</p> ***<p dir="ltr" role="presentation">'''Fixed wolves spawning in The Nether'''</p> === '''Achievements''' === ***<p dir="ltr" role="presentation">'''Added a Bosses category, including The Ghast Queen, Wither, and Ender Dragon.'''</p> ***<p dir="ltr" role="presentation">'''Added a Dimensions category include The Beneath, Nether, End, Aether and Twilight Forest. Entering a dimension for the first time will cause a large title card to pop up.'''</p> === '''Bosses''' === ***<p dir="ltr" role="presentation">'''All bosses now have an achievement tied to their death, and a large title message on the player's screen, indicating that killing any boss for the first time is a big deal with consequences.'''</p> ****<p dir="ltr" role="presentation">The Ghast Queen’s drop "Ghast Queen's Tears" is now used to open the Twilight Forest portal. It is the only way to open the portal. The Ghast Queen now also drops many other useful and rare items. Ghast Queens now only spawn around Nether Cities, and have had their spawn rate minimally increased. (this will change in the future to be able to summon them instead)</p> ****<p dir="ltr" role="presentation">The Ender Dragon now drops a random amount of Advanced Ender Pearls.</p> ****The Wither now drops many more useful and rare items. === '''Recipe Changes''' === ***<p dir="ltr" role="presentation">'''Removed Rainbow Curry'''</p> ***<p dir="ltr" role="presentation">'''Removed redundant potions such as the return and teleport potions.'''</p> ***<p dir="ltr" role="presentation">'''Added Reforging and Anvil repair recipes for BoP armors, Silver items, and EndReborn items.'''</p> ***<p dir="ltr" role="presentation">'''Removed most wooden spartan weapons.'''</p> ***<p dir="ltr" role="presentation">'''Removed a few other useless/redundant items'''</p> ***<p dir="ltr" role="presentation">'''Changed the recipe for Dragonsteel Fire and Ice swords to use a witherbone handle instead of a witherbone.'''</p> ***<p dir="ltr" role="presentation">'''Fixed Obsidian Shard recipe and made it shapeless.'''</p> === '''Textures and Language''' === ***<p dir="ltr" role="presentation">'''Updated textures for many armors and tools.'''</p> ***<p dir="ltr" role="presentation">'''Updated many Nether textures'''</p> ***<p dir="ltr" role="presentation">'''Bunch of other random textures, tooltips, etc'''</p> ***<p dir="ltr" role="presentation">'''Added JEI descriptions for many items'''</p> === '''Other''' === ***<p dir="ltr" role="presentation">'''Increased potion stack size to 8. (you're welcome)'''</p> ***<p dir="ltr" role="presentation">'''Increased dragon wing flap sound radius.'''</p> ***<p dir="ltr" role="presentation">'''Golems no longer attack everything in sight.'''</p> ***<p dir="ltr" role="presentation">'''Disabled the Flare Gun and removed it from loot tables.'''</p> ***<p dir="ltr" role="presentation">'''Doubled food stack size so that you can trade and use the market bin properly.'''</p> ***<p dir="ltr" role="presentation">'''Set the cap for the player max health to 60 (3 rows of hearts)'''</p> ***<p dir="ltr" role="presentation">'''Fixed lapis ore not spawning in the Overworld (sorry about that)'''</p> ***<p dir="ltr" role="presentation">'''Increased amethyst spawn rate'''</p> ***<p dir="ltr" role="presentation">'''Fixed onyx achievement description'''</p> ***<p dir="ltr" role="presentation">'''Changed the rarity of Bloodmoons from 5% to 1%.'''</p> ==2.66 Hotfix ''12/13/19''== ==='''Mod Additions, Updates, and Removals'''=== ***'''Removed ExplorerCraft (no longer needed)''' ***'''Added ATOP Armor for Biomes O' Plenty''' ***'''Added DefaultOptions''' ==='''Achievements!'''=== So far, we have ores and set bonuses. These achievements cover every single set bonus and ore (except some ores from other dimensions, which will get achievements in their respected dimension category). Just these two categories took a very lengthy and surprising amount of time, so bare with us as we release more achievements over time. ==='''Ore, Underground and Set Bonus Changes'''=== ***'''Underground biomes are now much smaller, meaning that a larger diversity of stone will be present in caves.''' ***'''Ruby, Jade, and Amethyst from the ExplorerCraft mod was removed, including the tools and armor.''' ***'''Ruby, Sapphire, Peridot, and Ender Amethyst was added from Biome's O Plenty instead, including armor for all 4 (but not tools or weapons).''' ***'''Sapphire and Peridot spawns at y=42 and below, and Ruby spawns at y=18 and below. All 3 are as rare as diamond.''' ***'''Set bonuses for all 4 armors were added.''' ***'''"A Walking Rainbow" set bonus was renamed to "Colorful Power" and was reworked to use all 4 of the new gems.''' ***'''Andesite, granite, and diorite were completely disabled from world gen, but they can still be crafted using other types of stone.''' ==='''Fixes and Tweaks'''=== ***'''Removed an absolute metric crap ton of redundant and unused items (this is not an exaggeration. I swear it never ends)''' ***'''Fixed steel recipe. (will be reworked later)''' ***'''Disabled overworld quartz.''' ***'''Fixed extremely long start up times.''' ***'''Couple other random fixes.''' == 2.65 Update ''12/11/19'' == === '''Mod Additions, Updates, and Removals''' === *** Updated BetterNether (A Nether reset is recommended but not required) *** Updated YUNG's Better Caves *** Updated some library mods === <strong>Village Changes</strong> === <em>'''NOTE!!''' Many more changes will be added in future patches. We realize there are some imbalances and weird things (like OP shopkeeper, toros, weird AI, infinite sentries, etc). We are currently waiting on a modified version of ToroQuest to be sent to us, which will then be uploaded to Curse by us as a separate mod. The time frame for this is sometime in January, but could come earlier.</em> *** '''Guards and Sentries will no longer target tamed animals.''' *** '''Toros now don't instakill you.''' === <strong>Generic</strong> === *** '''Enabled month and year in the top left to avoid confusion about the starting season.''' *** '''Zombies can now break obsidian.''' *** '''Added a set bonus for Plate Armor: Unstoppable''' *** '''Removed blight death messages.''' == 2.6 The Village Update ''12/2/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Added Charm''' *** '''Added Snow Real Magic''' *** '''Added ToroQuest''' *** '''Added Village Names''' *** '''Added Not Enough Cats''' *** '''Added Bountiful''' === <strong>Village Changes</strong> === <strong>''NOTE!''</strong>'' <strong>This is the first iteration of the village update.</strong> There will likely be a 2.65 update fixing and balancing many things here, but the overall system will stay the same. Notable current issues are that the Shopkeeper sells very OP items. Emerald was disabled from worldgen temporary because of this (it can still spawn in ore deposits above ground). Guards and sentries also can have strange AI and try to path to mobs that are underground. These issues require us to edit the actual mod and publish the new version to Curse as a separate mod, so it may or may not come before The Base Defense Update.'' *** '''Villages got a much needed makeover. Houses and huts are populated with functional and decorative blocks according to a career/profession. The village area can have more flowers, crops, passive mobs and lights.''' == 2.511 Hotfix ''11/30/19'' == *** '''Forgot to disable ScalingHealth debug mode... Read patch notes of previous version if you haven't yet.''' == 2.51 Scaling & Difficulty Patch ''11/30/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Updated FantasticLib''' *** '''Updated FoamFix''' *** '''Updated Tool Progression''' *** '''Updated Biomes O Plenty''' === <strong><s>Scaling & Difficulty</s></strong> === ''<s>All in all, these changes should open up many more options for other kinds of playstyles other than the "conquest" playstyle. If you want to focus on building, farming, village life, live stock, etc, now you can without worrying about the world becoming increasingly difficult.</s>'' *** '''<s>Difficulty now does NOT increase on its own every second, allowing for pacifist playthroughs and AFKing.</s>''' *** '''<s>Killing a boss (end dragon, wither, ghast queen) will increase the difficulty by 25.</s>''' *** '''<s>Killing the end dragon increases the difficulty by an extra 25</s>''' **** <s>This change acts like the Hardmode of Minecraft after you kill the dragon, more changes to come soon like special mobs spawning after the dragon is killed.</s> *** '''<s>0.01 difficulty is increased per block away from spawn, meaning every 1k blocks will increase the difficulty by 10.</s>''' *** '''<s>Killing a hostile mob now increases difficulty by 0.01, meaning every 100 kills will increase the difficulty by 1.</s>''' *** '''<s>Extra difficulty is added depending on what dimension you are in:</s>''' **** <s>Overworld: +0</s> **** <s>Beneath: +5</s> **** <s>Nether: +10</s> **** <s>Aether: +10</s> **** <s>End: +20</s> **** <s>Twilight Forest: +50 (good luck)</s> *** '''<s>Decreased the health gained by mobs per difficulty</s>''' *** '''<s>Decreased the chance for potion effects on mobs</s>''' === <strong>Other</strong> === *** '''Disabled Mo Creatures goats, rabbits, and horses''' *** '''Disabled vanilla horses''' **** These changes are because Animania adds these animals. Trying our best to make things consistent. *** '''Disabled the 2nd health bar on Mo Creatures pets''' *** '''Disabled Dungeon Tactics structure generation. (buggy and can't be tweaked to liking, may be replaced in the future)''' *** '''Removed the starter world for now, will include one for the village update''' === <strong>Upcoming Changes</strong> === The Village Update == 2.5 The Livestock Update ''11/29/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Added Additional Structures''' *** '''Added Custom Loading Screens''' *** '''Added Tips''' *** '''Added Animania''' *** '''Updated Better Animals Plus''' *** '''Removed NoWorldGen5You (unused)''' *** '''Removed Natura (mostly was unused, removes lots of redundant items/blocks)''' === <strong>Generic</strong> === *** '''Added a starter world for new players to use. It's optional, but is a great world seed for people to get the hang of everything.''' *** '''Changed the initial Forge loading screen to a much more clean and professional look.''' *** '''Added custom, modpack specific tips to world loading screens!''' *** '''Disabled loading screen tips from Aether.''' *** '''Cleaned up the Waila tooltips (like when it shows you what mod a block is from on the bottom left).''' === <strong>Livestock & Passive Mobs</strong> === *** '''Replaced all vanilla livestock with Animania livestock.''' *** '''Livestock now need to be taken care of properly. This includes food, water, and shelter. You can read more about the changes [https://www.curseforge.com/linkout?remoteUrl=http%253a%252f%252fwww.animaniamod.net%252findex.php%252fAnimal here].''' *** '''Replaced Mo Creatures turkeys with Better Animals Plus turkeys (and removed crafting recipes for MoC turkeys).''' === <strong>Mobs & Combat</strong> === *** '''Decreased chance that a spider will shoot web at its target.''' *** '''Reduced attack speed of nearly all non-combat axes by 50%. (notable exceptions are Jade, Ruby and Amethyst)''' === <strong>Crafting & Recipes</strong> === *** '''Removed a LOT of redundant, useless and broken items and reworked many recipes from mods such as Rustic, Biomes O Plenty, FutureMC, Harvestcraft, Quark, and more. (over 100 items!)''' *** '''Removed soulforged steel sword and battleaxe. (because it's unneeded, steel will be a tool and armor ingot. Set bonus for armor to come later)''' *** '''Removed many swords from Mo Creatures. (useless swords that are difficult to get and add nothing to the experience)''' *** '''Removed redundant ropes added by multiple mods.''' *** '''Properly removed the furnace charcoal recipe (there are still many ways to get charcoal such as using a kiln).''' === <strong>Caves, Ore & Underground</strong> === *** '''Reduced spawn rate of onyx.''' *** '''Reduced vein size of rime.''' *** '''Reduced size and spawn rate of caves and minimally increased surface openings.''' *** '''Disabled HCStrata (stone getting harder the lower you go, was buggy and controversial).''' === <strong>World Generation & Loot</strong> === *** '''Decreased the spawn chance of recall potions in chests.''' *** '''Decreased the chance of loot bag drops.''' *** '''Disabled the Ruby Sword from spawning in loot tables (no more bonus chest ruby sword!)''' *** '''Disabled dungeon tactics weapons that we're not using from spawning in loot tables.''' *** '''A much larger variety of structures will now spawn, because of this, spawn rate of structures have''' *** '''increased but larger ones (houses, dungeons) are still rare-ish sights.''' *** '''Removed Quark dungeons from spawning in The Beneath.''' *** '''Roguelike Dungeons have been removed from the Overworld and now only spawn in The Beneath (its pretty epic).''' === <strong>Fixes & Other</strong> === *** '''Fixed shield set bonuses.''' *** '''Removed John Cena.''' === <strong>Upcoming Updates</strong> === *** '''The Base Defense Update (including traps, summoned mobs, more invasions, etc)''' *** '''The Village Update (will give villages a little more pizzazz and gameplay)''' *** '''The Pirate Life And Ocean Update (I want to roleplay a pirate damn it!)''' *** '''The Beneath Update (may or may not be a large update. Structures, mobs, items, etc)''' == 2.41 Hotfix ''11/25/19'' == *** '''Fixed custom music and main menu version number''' == 2.4 The Nether Update ''11/24/19'' == <strong>''IMPORTANT NOTE: You must reset the Nether in your world if '' you've visited it already in previous versions. When in world select, click on your world and click "Reset Nether" at the top left. You MUST do this or you will corrupt your world! Also, when spawning in the Nether, it may take a bit to load the first time, just wait it out.</strong> === '''Mod Additions, Updates, and Removals''' === *** '''Added JEI Hider''' *** '''Added LootTableTweaker''' *** '''Added BetterNether''' *** '''Added NetherEx''' *** '''Added BiomeTweaker''' === <strong>Nether Changes</strong> === *** '''Added 11 new Nether mobs and 1 new Nether boss! Some are passive(ish) and some are hostile! Watch out for the Brute and Gold Golem that spawn in Nether Fortresses! The Ghast Queen is the new boss and has a super low chance to spawn.''' *** '''Added many new Nether ''' structures, including primitive villages that will trade with you and an abandoned Nether city! (trust me you'll wanna check that one out) *** '''Added Cincinasite. A beautiful new Nether ore that's used for decoration and a forge that smelts items much faster than a regular furnace.''' *** '''Added Rime. A new Nether ore that can craft a new set of tools (read below) and a Rime And Steel, which makes blue fire and allows you to create a Nether portal of ANY size and even horizontal portals!''' *** '''Added Frosted Amedian tools. These tools are crafted with ingredients found in the Nether, and when equipping any of them, you become immune to wither damage. The damage on them may be weak, but the mining speed on the pickaxe is in-between diamond and Mythril!''' *** '''Added Wither Bone Armor. This armor set may not be the best in terms of armor, but when all 4 are equipped, all skeletal types will never attack you, even if you attack them!''' *** '''Reworked the Nether biomes. The Nether now consists of Visceral Heap, Phantasmagoric Inferno, Corrupted Sands, and the regular Nether biome. I chose not to add too many biomes (like the ones from BetterNether and NetherEx) because I didn't want the nether to be too cluttered and confusing (and laggy). The Nether is supposed to be a barren fiery wasteland for the most part, and I think I captured that pretty well.''' *** '''Disabled Quark's wraiths (we're using Mo Creatures wraiths)''' *** '''Balanced spawn rate of all existing and new Nether mobs. (tweaking may be done in future patches if need be)''' ''There are lots more changes that were added by NetherEx and BetterNether, but I only listed the highlights.'' === <strong>Misc Changes</strong> === *** '''Adjusted the chance of spawning in certain biomes when first starting a world. Most spawns should now be in a forest-like biome, though this won't always be the case. This will mostly prevent spawning in the middle of a gigantic desert or similar situations.''' *** '''Replaced Mo Creature textures with something more in the style of Minecraft''' *** '''Dragons caves and dens now only spawn in the Overworld.''' *** '''Other misc structures from Ice and Fire now only spawn in the Beneath.''' *** '''Changed recipe of Recall Potion, Lucky Horseshoe, Obsidian Skull, and Magic Mirror to require late game items.''' *** '''Decreased spawn rate of BountifulBaubles in chests''' *** '''Removed Magic Mirror and Lucky Horseshoe from spawning in chests''' *** '''Removed LOTS and LOTS of unused items from JEI.''' *** '''Removed recipe for the Silver Sword since it doesn't have the undead bonus. (you can still make silver spartan weapons)''' *** '''Removed a couple of redundant items (flour, etc...)''' *** '''Disabled Basalt from Quark (seriously 4 mods add this block!)''' *** '''Removed Wolframium from loot tables''' *** '''Fixed steel recipe''' *** '''Removed dungeon tactic dungeons from spawning in the nether and beneath.''' *** '''Minimally increased onyx mining speed.''' === <strong>Upcoming Changes</strong> === *** '''2.5: The Beneath Update!''' ''Btw, if you haven't had the chance to try out the custom music, check #important-info on Discord! Trust me, the Nether music is fricken awesome and you're gonna regret not adding it!'' == 2.3 More Polishing ''11/23/19'' == === '''Mod Additions, Updates, and Removals''' === *** '''Updated Loottweaker''' *** '''Updated SpartanWeaponry''' *** '''Added Bountiful Baubles (similar to artifacts but less buggy and allows for crafting of some accessories)''' *** '''Added Quality Tools (tools now have random stats attached to them)''' *** '''Added ToroHealth Damage Indicators''' *** '''Added Unloader (solves memory leaks from dimensions)''' *** '''Added Rustic BoP Addon (more chairs and tables! woo!)''' *** '''Removed Artifacts''' *** '''Removed Damage Indicators''' === <strong>Misc Changes</strong> === *** '''Redid the entire main menu with custom screenshots! Let us know what you think!''' *** '''You now have the option to enable custom music. Join the Discord and take a look at #important-info''' *** '''Disabled WWolfs from Mo Creatures''' *** '''Removed the chance for creepers to spawn pre-powered''' === <strong>Notes</strong> === *** '''Shaders will not work with the new Flaregun. ''' *** '''Keep in mind Quality Tools and Bountiful Baubles both have their own reforging station.''' </li> [[Category:Meta]] 60fe7f43b789956ff50608807092f9f2db94132f Snow 0 430 1154 2023-01-31T17:47:37Z Mathias Wolfe 224 Created a page for snow in general, could use cleaning up and population of lists. wikitext text/x-wiki Snow in ROTN is similar to its vanilla counterpart, but has some slight differences. In addition, this page serves to discuss snowfall and snowballs, due to their mechanics and uses respectively. == Snow Piles == Snow Piles are formed either upon generation in certain biomes, or placed in due to the snowing weather effect. These snow piles occur akin to those in Vanilla Minecraft save for a few differences. To start, in ROTN, snow piles continue to grow as the snowing weather continues. While not severe, this can lead to snow-ins when in front of doors such that mobs cannot enter until the snow pile is removed. While snow can be melted away by torches like ice, it can also be destroyed by hand or by shovel, and for ROTN, either method provides snow balls, though the shovel is obviously faster. == Snow Fall == Snow fall in ROTN is dependent on not just the biome, but the season. This is because ROTN runs on a seasonal clock, where summer sees the melt of snow in almost every region, while winter sees the world covered in snow (except biomes like Oasis and Desert, for example). Temperate regions that are neither constantly snowed in nor forever sunny have differing times to which they receive snowfall. A small list demarcating which biomes snow in sooner and melt later is shown below: === Glacial (Always Snowy) === - Frozen Plains \br - Alpines \br - Frozen River \br - Ice Hills \br - Winter Coniferous Forest \br - Cold Beach \br === Cold (Snowier than Most) === - Taiga \br - Coniferous Forest \br - Tundra \br - Mountains \br - Extreme Hills \br === Temperate (Usual Snow Patterns) === - River - Prairie - Woodlands - Grove - Autumnal Forest - Steppes === Subtropical (Less Snow) === - Savanna - Plains - Redwood Forest === Tropical (Never Snows) === - Desert - Oasis - Exothermic Desert - Outback == Snow Ball == Snow Balls, like in vanilla, are obtained by destroying snow piles. In ROTN, they serve more uses than in vanilla, mainly in cooking and water production. When it comes to cooking, snow balls are most notably used in smoothies, which take less water and are more fulfilling than juice (per fruit used). Otherwise, they are used for snowball fights and fending off fiery beasts. da8c04ff5f8e7d57d25aaae0e165a4e0e8a9aeda 1155 1154 2023-01-31T17:50:21Z Mathias Wolfe 224 Edited list formatting. wikitext text/x-wiki Snow in ROTN is similar to its vanilla counterpart, but has some slight differences. In addition, this page serves to discuss snowfall and snowballs, due to their mechanics and uses respectively. == Snow Piles == Snow Piles are formed either upon generation in certain biomes, or placed in due to the snowing weather effect. These snow piles occur akin to those in Vanilla Minecraft save for a few differences. To start, in ROTN, snow piles continue to grow as the snowing weather continues. While not severe, this can lead to snow-ins when in front of doors such that mobs cannot enter until the snow pile is removed. While snow can be melted away by torches like ice, it can also be destroyed by hand or by shovel, and for ROTN, either method provides snow balls, though the shovel is obviously faster. == Snow Fall == Snow fall in ROTN is dependent on not just the biome, but the season. This is because ROTN runs on a seasonal clock, where summer sees the melt of snow in almost every region, while winter sees the world covered in snow (except biomes like Oasis and Desert, for example). Temperate regions that are neither constantly snowed in nor forever sunny have differing times to which they receive snowfall. A small list demarcating which biomes snow in sooner and melt later is shown below: === Glacial (Always Snowy) === * Frozen Plains * Alpines * Frozen River * Ice Hills * Winter Coniferous Forest * Cold Beach === Cold (Snowier than Most) === * Taiga * Coniferous Forest * Tundra * Mountains * Extreme Hills === Temperate (Usual Snow Patterns) === * River * Prairie * Woodlands * Grove * Autumnal Forest * Steppes === Subtropical (Less Snow) === * Savanna * Plains * Redwood Forest === Tropical (Never Snows) === * Desert * Oasis * Exothermic Desert * Outback == Snow Ball == Snow Balls, like in vanilla, are obtained by destroying snow piles. In ROTN, they serve more uses than in vanilla, mainly in cooking and water production. When it comes to cooking, snow balls are most notably used in smoothies, which take less water and are more fulfilling than juice (per fruit used). Otherwise, they are used for snowball fights and fending off fiery beasts. a31d41b17020c318e82d006cb9026678ee3111c5 Coal 0 431 1159 2023-02-01T16:41:54Z Foreck 3 Redirected page to [[Coal Ore]] wikitext text/x-wiki #REDIRECT [[Coal Ore]] 1115a4b38f54e7164b6d56e24e1075c925ce92cf Diamond 0 432 1160 2023-02-01T16:42:14Z Foreck 3 Redirected page to [[Diamond Ore]] wikitext text/x-wiki #REDIRECT [[Diamond Ore]] 1df3e66a39164ab1a562f10f8a39cd0ce293e231 Sapphire 0 433 1161 2023-02-01T16:42:32Z Foreck 3 Redirected page to [[Sapphire Ore]] wikitext text/x-wiki #REDIRECT [[Sapphire Ore]] 8817866bd4ad93d0cd3c28cfbdf2232bb171eb6e Ruby 0 434 1162 2023-02-01T16:42:54Z Foreck 3 Redirected page to [[Ruby Ore]] wikitext text/x-wiki #REDIRECT [[Ruby Ore]] ddf106ec8bde1a41c66faa383405a2ad51ae46cd Alexandrite 0 435 1163 2023-02-01T16:43:11Z Foreck 3 Redirected page to [[Alexandrite Ore]] wikitext text/x-wiki #REDIRECT [[Alexandrite Ore]] 707fe25ce7ec16c0e989fc76a424e8c7aac98eff Advancements 0 339 1164 834 2023-02-01T16:43:54Z Foreck 3 /* A lucky Find */ wikitext text/x-wiki == Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore === Flimsy but plentiful === Mine copper ore === Bronze Age === Obtain Bronze. To do this, combine three copper and one tin ingot in a crafting grit. Crush the resulting ingots into pebbles on a granite anvil using a sledgehammer. Smelt the pebbles in a kiln by placing them in the upper half, putting some fuel in the lower half and igniting it. === We can enchant! === Mine lapis ore === Useful when powered === Mine redstone ore === The Golden Age === Mine gold ore === The most versatile Ore === Mine iron ore === Quartz === Mine quartz ore (found in the nether) === Frozen Ignitor === Mine rime ore === Beauty from Hell === Mine cincinnasite ore === Taking back whats yours === Mine amethyst ore === An Ocean Inside === Mine sapphire ore === Ravaging Ruby === Mine ruby ore === A lucky Find === Mine [[alexandrite ore]] === Shiny! === Mine silver ore === Refined! === Obtain crude steel === Diamonds! === Mine diamond ore === Soul Imbued Steel === Craft soulforged steel === Light and Powerful === Mine viridium ore === Mystical Power === Mine mythril ore === Heart Broken === Mine heart crystal ore === Unimaginable Strenght === Mine onyx ore === Through Fire and Flames === Obtain fire dragonsteel === Inside the Winter Storm === Obtain ice dragonsteel == Advancements - Perfectly Ready == === The Hunter === Complete a Leather Armor Set === Farmer Life === Obtain Leather Pants and a Farmers Hat, which is made out out a hay bale and three wheat === The Mighty Hunter === Complete the tanned Leather Set and obtain a silver Axe === The Apex Hunter === Complete the Hardened Leather Set and ? === Chivalry is not dead === Complete the Chainmail set === Not Entirely Useless === Complete the Gold Armor Set === Cover me with Blood === === Pretty in Pink === === The Deep Blue Sea === === Going Green === === Colorful Power === === Power Couple === === Heavy Steps === === A Worthy Compromise === === Unstoppable === === Taking Aim === === Part of the Bone Gang === === Walking Fortress === === Death is Not an Option === === Death is Non-Existent === === Ancient Warfare === Complete the Bronze Armor Set === Powerful Punches === Get two Studded Caestus in addition to the Bronze Armor Set === Gladiator === === The Iron Giant === Complete the Iron Armor Set === Attac and Protecc === Obtain an Iron Sword and an Iron Plated Shield === Hit Em Hard And Fast === === Knight in Shining Armor === Complete the Silver Armor Set === Cover Me with Diamonds === Complete the Diamond Armor Set === A Fire Combo === === Armor of the Titans === === A Myth No More === === I Am Speed === === Magical Magnet === === Flames of Pride === === Glacial Fortitude === === Ebb and Flow === === Ultimate Tank === === Darkness consumes All === === Embrace the Pain === === A Hell of a Duo === === There will be Light === === The Righteous Flame === === BEYOND SPEED === === Blue Magician === === Everflame === === Permafrost === === Fortune And Glory === Leather Pants and Shoes, a Backpack and an Archealogists Hat === Savagery === === Smashing === === Dedicated Worker === === Inoculated === === Hellwalker === === Hellsinger === === Apocalypse Now === === From The Ashes === === Neptunes Gift === === Moonwalker === === Harbinger of Ruin === === Legendary Forger === Complete all other Perfectly Ready Advancements == Advancements - Beyond These Lands == === We Must Go Deeper === Enter the Nether. To do this, create a Portal out of Obsidian that is at least 3x4 Blocks wide and light it on fire. === A Heavenly Realm === Enter the Aether. To do this, create a portal out of Glowstone and activate it by using a bucket of water. === Where The Lost Tread === Enter The Beneath. To get there, mine past the Barrier underneath the Overworld. === The End? === Enter the End === The True Final Frontier === Enter the Twilight Forest == Advancements - Storage == === Wooden Chest === Craft a Wooden Chest === Shelf === Craft a Shelf === Cabinet === Craft a Cabinet === Stash === Craft a Stash === Not For Ashes === Craft a Pot === Rustic Barrel === Craft a barrel === Small Barrel === Craft a small barrel === Storage From Hell === Craft a Nether Chest === Radiant Chest === Craft a Radiant Chest === Radiant Trove === Craft a Radiant Trove === Backpack === Craft a Backpack === Storage in the Cloud === Craft a Ender Chest === Shulker Box === Craft a Shulker Box === A Bag in a Bag === Craft a Bag of Hoarding === Liquid Barrel === Craft a liquid Barrel === Stone Tank === Craft a Stone Tank === Refractory Tank === Craft a Refractory Tank === Radiant Tank === Craft a Radiant Tank === Your first upgrade! === Craft a Matrix brace === Trove upgrade #2 === Craft a Material Interface === Tank Upgrade #2 === Craft a Containment Field === Even More Room?! === Craft a block of quartz == Advancements - So many ways to die == === Anything you can do, i can do better === Die to a zombie player === Aww Man === Die by a creeper one time === Hot Stuff === Die from fire === Dracarys === Die by Dragon fire == Advancements - Bane of Humanity == === Abominable === === Broken Vanguard === === One-Eyed Monster === Kill a Cyclop. Their caves spawn naturally in the world. === Maybe shes born with it === Kill a siren. They spawn on rocks in the water and can lure the player to them. === Call me Ishmael === Kill a Sea Serpent === Deposed === === Praise the Sun! === === Stone Cold === === Sticky Situation === === Piping Hot === Kill a Rat Charmer and his rats. === Getting Antsy === === Its... Afraid! === === The Black Death === === Grounded === === Soul Catch and Release === === End of an Age === === Queen of the Nether === === Fire Made Flesh === == Advancements - Arcane Archives == === Arcane Archives === === Frequency === === Tome of Arcana === === Crystal Feeling === == Advancements - Better With Mods == == Advancements - Base Defense == == Advancements - Relics == == Advancements - Journey of the Scholar == 34c173c15625f18693afdfe69ffb24e0e1d93988 1165 1164 2023-02-01T16:44:47Z Foreck 3 /* A lucky Find */ wikitext text/x-wiki == Advancements - Rebirth of the Night == === How to view recipes === === Learn more === == Advancements - Journey of a Spelunker == === Not quite Iron === Mine tin ore === Flimsy but plentiful === Mine copper ore === Bronze Age === Obtain Bronze. To do this, combine three copper and one tin ingot in a crafting grit. Crush the resulting ingots into pebbles on a granite anvil using a sledgehammer. Smelt the pebbles in a kiln by placing them in the upper half, putting some fuel in the lower half and igniting it. === We can enchant! === Mine lapis ore === Useful when powered === Mine redstone ore === The Golden Age === Mine gold ore === The most versatile Ore === Mine iron ore === Quartz === Mine quartz ore (found in the nether) === Frozen Ignitor === Mine rime ore === Beauty from Hell === Mine cincinnasite ore === Taking back whats yours === Mine amethyst ore === An Ocean Inside === Mine sapphire ore === Ravaging Ruby === Mine ruby ore === A lucky Find === Mine [[Alexandrite Ore|alexandrite ore]] === Shiny! === Mine silver ore === Refined! === Obtain crude steel === Diamonds! === Mine diamond ore === Soul Imbued Steel === Craft soulforged steel === Light and Powerful === Mine viridium ore === Mystical Power === Mine mythril ore === Heart Broken === Mine heart crystal ore === Unimaginable Strenght === Mine onyx ore === Through Fire and Flames === Obtain fire dragonsteel === Inside the Winter Storm === Obtain ice dragonsteel == Advancements - Perfectly Ready == === The Hunter === Complete a Leather Armor Set === Farmer Life === Obtain Leather Pants and a Farmers Hat, which is made out out a hay bale and three wheat === The Mighty Hunter === Complete the tanned Leather Set and obtain a silver Axe === The Apex Hunter === Complete the Hardened Leather Set and ? === Chivalry is not dead === Complete the Chainmail set === Not Entirely Useless === Complete the Gold Armor Set === Cover me with Blood === === Pretty in Pink === === The Deep Blue Sea === === Going Green === === Colorful Power === === Power Couple === === Heavy Steps === === A Worthy Compromise === === Unstoppable === === Taking Aim === === Part of the Bone Gang === === Walking Fortress === === Death is Not an Option === === Death is Non-Existent === === Ancient Warfare === Complete the Bronze Armor Set === Powerful Punches === Get two Studded Caestus in addition to the Bronze Armor Set === Gladiator === === The Iron Giant === Complete the Iron Armor Set === Attac and Protecc === Obtain an Iron Sword and an Iron Plated Shield === Hit Em Hard And Fast === === Knight in Shining Armor === Complete the Silver Armor Set === Cover Me with Diamonds === Complete the Diamond Armor Set === A Fire Combo === === Armor of the Titans === === A Myth No More === === I Am Speed === === Magical Magnet === === Flames of Pride === === Glacial Fortitude === === Ebb and Flow === === Ultimate Tank === === Darkness consumes All === === Embrace the Pain === === A Hell of a Duo === === There will be Light === === The Righteous Flame === === BEYOND SPEED === === Blue Magician === === Everflame === === Permafrost === === Fortune And Glory === Leather Pants and Shoes, a Backpack and an Archealogists Hat === Savagery === === Smashing === === Dedicated Worker === === Inoculated === === Hellwalker === === Hellsinger === === Apocalypse Now === === From The Ashes === === Neptunes Gift === === Moonwalker === === Harbinger of Ruin === === Legendary Forger === Complete all other Perfectly Ready Advancements == Advancements - Beyond These Lands == === We Must Go Deeper === Enter the Nether. To do this, create a Portal out of Obsidian that is at least 3x4 Blocks wide and light it on fire. === A Heavenly Realm === Enter the Aether. To do this, create a portal out of Glowstone and activate it by using a bucket of water. === Where The Lost Tread === Enter The Beneath. To get there, mine past the Barrier underneath the Overworld. === The End? === Enter the End === The True Final Frontier === Enter the Twilight Forest == Advancements - Storage == === Wooden Chest === Craft a Wooden Chest === Shelf === Craft a Shelf === Cabinet === Craft a Cabinet === Stash === Craft a Stash === Not For Ashes === Craft a Pot === Rustic Barrel === Craft a barrel === Small Barrel === Craft a small barrel === Storage From Hell === Craft a Nether Chest === Radiant Chest === Craft a Radiant Chest === Radiant Trove === Craft a Radiant Trove === Backpack === Craft a Backpack === Storage in the Cloud === Craft a Ender Chest === Shulker Box === Craft a Shulker Box === A Bag in a Bag === Craft a Bag of Hoarding === Liquid Barrel === Craft a liquid Barrel === Stone Tank === Craft a Stone Tank === Refractory Tank === Craft a Refractory Tank === Radiant Tank === Craft a Radiant Tank === Your first upgrade! === Craft a Matrix brace === Trove upgrade #2 === Craft a Material Interface === Tank Upgrade #2 === Craft a Containment Field === Even More Room?! === Craft a block of quartz == Advancements - So many ways to die == === Anything you can do, i can do better === Die to a zombie player === Aww Man === Die by a creeper one time === Hot Stuff === Die from fire === Dracarys === Die by Dragon fire == Advancements - Bane of Humanity == === Abominable === === Broken Vanguard === === One-Eyed Monster === Kill a Cyclop. Their caves spawn naturally in the world. === Maybe shes born with it === Kill a siren. They spawn on rocks in the water and can lure the player to them. === Call me Ishmael === Kill a Sea Serpent === Deposed === === Praise the Sun! === === Stone Cold === === Sticky Situation === === Piping Hot === Kill a Rat Charmer and his rats. === Getting Antsy === === Its... Afraid! === === The Black Death === === Grounded === === Soul Catch and Release === === End of an Age === === Queen of the Nether === === Fire Made Flesh === == Advancements - Arcane Archives == === Arcane Archives === === Frequency === === Tome of Arcana === === Crystal Feeling === == Advancements - Better With Mods == == Advancements - Base Defense == == Advancements - Relics == == Advancements - Journey of the Scholar == 7d1a21de8fd8eb3162b20de98a7ac3c59913899b Emerald 0 436 1166 2023-02-01T16:45:16Z Foreck 3 Redirected page to [[Emerald Ore]] wikitext text/x-wiki #REDIRECT [[Emerald Ore]] c349f1fc15248654ccc94bc5e1d419a1b3daf550 Tin 0 437 1167 2023-02-01T16:45:37Z Foreck 3 Redirected page to [[Tin Ore]] wikitext text/x-wiki #REDIRECT [[Tin Ore]] c065a781c92e59fe9962489a7d2e9c0425557b6c Gold 0 438 1168 2023-02-01T16:46:13Z Foreck 3 Redirected page to [[Gold Ore]] wikitext text/x-wiki #REDIRECT [[Gold Ore]] 47972cdae732c8f6170c16bb2d24304693ab2765 Silver 0 439 1169 2023-02-01T16:46:31Z Foreck 3 Redirected page to [[Silver Ore]] wikitext text/x-wiki #REDIRECT [[Silver Ore]] fede1f6ee09b7842edaa862172c41e7887286424 Redstone 0 440 1170 2023-02-01T16:46:52Z Foreck 3 Redirected page to [[Redstone Ore]] wikitext text/x-wiki #REDIRECT [[Redstone Ore]] 8b652823392e8624a642879f532368f5c329aa24 Lapis Lazuli 0 441 1171 2023-02-01T16:47:23Z Foreck 3 Redirected page to [[Lapis Lazuli Ore]] wikitext text/x-wiki #REDIRECT [[Lapis Lazuli Ore]] d016daa2568227083d44d531323f5a963b74a69b Bandit 0 442 1172 2023-02-13T23:53:46Z Foreck 3 Created page with "Bandits will attack if the player sets a nearby block on fire." wikitext text/x-wiki Bandits will attack if the player sets a nearby block on fire. d42309c69e0f4443108c6c7850f61d095ea8805e Onyx 0 72 1173 865 2023-03-05T15:35:50Z AlchabenKaker 281 wikitext text/x-wiki {{BlockInfo|image1 = File:Onyx_ore.png|caption1 = Harder than the hardest gems.|tool = Pickaxe|found_at = [[The Nether]]}}Onyx is the hardest natural material existing in the world(?), it is only found in [[the Nether]] and only extremely powerful alloys or materials with magic properties can shatter it enough to collect it. It is required to slay the Wither before it is possible to aqcuire Onyx. ==Research Notes== <blockquote>"...certainly, onyx is fairly common in volcanic areas in the overworld, but it's no more than a semi precious stone. The real Onyx is the one found in the infinite, infernal depths of the Nether, a gem that has passed an infinitude of different process to become the hardest material ever encountered. It is unknown how a simple and very rare stone acquired such logic-defying properties. But it's thought inducing nonetheless. Appears to be mineable only after Wither has been vanquished".</blockquote>[[Category:Ores And Minerals]] [[Category:Research Notes]] 2e3fc1a1da9d8560a232404c9361f95d948994cd 1174 1173 2023-03-05T15:36:24Z AlchabenKaker 281 wikitext text/x-wiki {{BlockInfo|image1 = File:Onyx_ore.png|caption1 = Harder than the hardest gems.|tool = Pickaxe|found_at = [[The Nether]]}}Onyx is the hardest natural material existing in the world(?), it is only found in [[the Nether]] and only extremely powerful alloys or materials with magic properties can shatter it enough to collect it. <br> It is required to slay the Wither before it is possible to acquire Onyx. ==Research Notes== <blockquote>"...certainly, onyx is fairly common in volcanic areas in the overworld, but it's no more than a semi precious stone. The real Onyx is the one found in the infinite, infernal depths of the Nether, a gem that has passed an infinitude of different process to become the hardest material ever encountered. It is unknown how a simple and very rare stone acquired such logic-defying properties. But it's thought inducing nonetheless. Appears to be mineable only after Wither has been vanquished".</blockquote>[[Category:Ores And Minerals]] [[Category:Research Notes]] 6d45560a32fe71850266a1516d6dbc22b321f674 1175 1174 2023-03-05T15:38:27Z AlchabenKaker 281 wikitext text/x-wiki {{BlockInfo|image1 = File:Onyx_ore.png|caption1 = Harder than the hardest gems.|tool = Pickaxe|found_at = [[The Nether]]}}Onyx is the hardest natural material existing in the world(?), it is only found in [[the Nether]] and only extremely powerful alloys or materials with magic properties can shatter it enough to collect it. <br> It is required to slay the Wither before it is possible to acquire Onyx. Onyx usually spawns inside a 'gas pocket' which can be seen from the surface of a biome. ==Research Notes== <blockquote>"...certainly, onyx is fairly common in volcanic areas in the overworld, but it's no more than a semi precious stone. The real Onyx is the one found in the infinite, infernal depths of the Nether, a gem that has passed an infinitude of different process to become the hardest material ever encountered. It is unknown how a simple and very rare stone acquired such logic-defying properties. But it's thought inducing nonetheless. Appears to be mineable only after Wither has been vanquished".</blockquote>[[Category:Ores And Minerals]] [[Category:Research Notes]] b104a54eb3ea88d537afd43f17159d7c08b571c4 1176 1175 2023-03-05T15:38:47Z AlchabenKaker 281 wikitext text/x-wiki {{BlockInfo|image1 = File:Onyx_ore.png|caption1 = Harder than the hardest gems.|tool = Pickaxe|found_at = [[The Nether]]}}Onyx is the hardest natural material existing in the world(?), it is only found in [[the Nether]] and only extremely powerful alloys or materials with magic properties can shatter it enough to collect it. <br> It is required to slay the Wither before it is possible to acquire Onyx. <br> Onyx usually spawns inside a 'gas pocket' which can be seen from the surface of a biome. ==Research Notes== <blockquote>"...certainly, onyx is fairly common in volcanic areas in the overworld, but it's no more than a semi precious stone. The real Onyx is the one found in the infinite, infernal depths of the Nether, a gem that has passed an infinitude of different process to become the hardest material ever encountered. It is unknown how a simple and very rare stone acquired such logic-defying properties. But it's thought inducing nonetheless. Appears to be mineable only after Wither has been vanquished".</blockquote>[[Category:Ores And Minerals]] [[Category:Research Notes]] 2940eb432fed58e98f23b71bd0733d473142ab8e The Nether 0 93 1177 189 2023-03-05T15:41:12Z AlchabenKaker 281 wikitext text/x-wiki It is required to slay the Harvester Boss to be able to enter the nether. https://minecraft.gamepedia.com/The_Nether 3f7ac75ace2ef2c19d1a0c2f9e0495f6867fa066 1178 1177 2023-03-05T16:03:06Z AlchabenKaker 281 wikitext text/x-wiki It is required to slay the Harvester Boss to be able to enter the nether. <br> It is important to remember that the Nether in RotN is much different from vanilla and it is recommended to have as advanced gear as possible, such as Crucible Steel Gear, Crossbow and get Fire Resistance III potions as fast as possible. <br> Best armor for exploration of nether is Molten armour which gives complete immunity against Fire and Lava if fully worn. https://minecraft.gamepedia.com/The_Nether e17f8cd3b57db56494dd0b67a78890c1c2eb51b2 Wand 0 443 1179 2023-03-15T03:21:21Z Foreck 3 Copy pasted from Skap#0666 wikitext text/x-wiki Each Wand and Their Use As of 3.1 Wand of Punishment: Not Working Wand of Freezing: Slows Down Mobs (?) Wand of Satiating: Fills your Saturation + Hunger Wand of Cooking: Cooks food items in your inventory Wand of Disorienting: Gives a Mob the "Disorienting" Effect Wand of Restoration: Heals you Wand of Withering: Gives a Mob the "Wither" Effect Wand of Companion: Spawns a (Temporary) Bone Wolf Companion Wand of Pin Missile: Shoots out several arrows in a 70-90 degree angle in front of you Wand of Smiting: Calls a Lightning Strike to all Mobs in the immediate area Wand of Enrage: Grants Resistance II and Strength I for 10 Seconds Wand of Magic Missile: Not Working Wand of Transportation: Spawns a Skeleton Horse that you can ride, however it will attempt to kill you unless in Peaceful mode (Witherbone Armor does not stop it) Wand of Evocation: Spawns those Evoker Snapping Things in a straight line f8d1366f5915db67ed7cfa67efc0c9b6feff3912 1180 1179 2023-03-15T03:21:54Z Foreck 3 wikitext text/x-wiki == Each Wand and Their Use As of 3.1 == * Wand of Punishment: Not Working * Wand of Freezing: Slows Down Mobs (?) * Wand of Satiating: Fills your Saturation + Hunger * Wand of Cooking: Cooks food items in your inventory * Wand of Disorienting: Gives a Mob the "Disorienting" Effect * Wand of Restoration: Heals you * Wand of Withering: Gives a Mob the "Wither" Effect * Wand of Companion: Spawns a (Temporary) Bone Wolf Companion * Wand of Pin Missile: Shoots out several arrows in a 70-90 degree angle in front of you * Wand of Smiting: Calls a Lightning Strike to all Mobs in the immediate area * Wand of Enrage: Grants Resistance II and Strength I for 10 Seconds * Wand of Magic Missile: Not Working * Wand of Transportation: Spawns a Skeleton Horse that you can ride, however it will attempt to kill you unless in Peaceful mode (Witherbone Armor does not stop it) * Wand of Evocation: Spawns those Evoker Snapping Things in a straight line 30653678df357716eaa0196d80667c98be1474e5 Progression Stages 0 359 1181 1115 2023-03-17T02:24:01Z 70.54.108.7 0 /* New Mobs */ wikitext text/x-wiki <blockquote>'''''"Your actions have consequences."'''''</blockquote> : Rebirth of the Night's progression is divided into various stages that trigger once a condition is met. These conditions include defeating certain bosses and minibosses, mining certain ores, and visiting new dimensions. The effects of gamestages include harder mobs spawning, new ores being unlocked, and [[#Fonts of Magic | more types of quintessence]] being released by magicite. ==== '''Multiplayer Note''' ==== Some progression stages are global, affecting all online players, some are not. Personal growth stages (early game armor and mid-game armor) only affect the player who got the achievement. All other stages affect the entire world, meaning all online players. If you are playing on a server and not teaming up with players, it's recommended that you advise them to log off while you complete a progression stage, so that newer players do not unlock them. Obviously, this only matters if the players are far away from each other. If a player logs on for the first time after all the stages are unlocked, they won't have any of the progression stages, meaning progression mobs won't spawn around them if other players are far away. They can still unlock all stages themselves. =='''Dimension Stages'''== === '''Nether''' === <blockquote>'''''Cries of the damned echo around you...'''''</blockquote> ====New Mobs==== *Salamanders can now spawn below y=48 in the Overworld *Magma Grunts can now spawn below y=40 in the Overworld and Beneath *Embers can now spawn below y=50 in the Overworld *Fire Creepers, Zombies, and Skeletons can now spawn in the Overworld *Strawberry Slimes can now spawn on the surface during the day ====Other Effects==== The following mobs can now spawn with golden armor: *Zombies *Skeletons *Skeleton Warriors === '''Aether''' === <blockquote>'''''A cool breeze fills the air...'''''</blockquote> ====New Mobs==== *Kelenks can now spawn at night above y=80 in the Overworld *Lemon Slimes can now spawn on the surface during the day === '''Beneath''' === <blockquote>'''''Shadows squirm and writhe around you...'''''</blockquote> ====New Mobs==== *Undertakers can now spawn at night in the Ominous Woods, Wasteland, and Dead Forest biomes *Zotzpyres can now spawn underground below y=100 *Death Creepers can now spawn in the Overworld *specialmobs:dark_creeper can now spawn in the Overworld *specialmobs:undead_witch can now spawn in the Overworld *specialmobs:blinding_silverfish can now spawn underground below y=80 *specialmobs:poison_silverfish can now spawn underground below y=80 *Plagued Zombies can now spawn in the Overworld *specialmobs:poison_skeleton can now spawn in the Overworld *Skeleton Knights can now spawn in the Overworld *specialmobs:poisonspider can now spawn in the Overworld *Rats can now spawn in the Overworld *Undead Swine can now spawn in the Overworld *Frigids can now spawn in frozen biomes in the Overworld *Overgrown can now spawn in lush biomes ====Other Effects==== Zombies and Goblins can now spawn holding the following: *Mythril Pickaxe *Onyx Pickaxe *primitive_mobs:goblin_mace === '''End''' === <blockquote>'''''You feel empty. You hear nothing. You want to leave.'''''</blockquote> [[#Ender Dragon (Rebirth of the World)|No changes are made until after the dragon is defeated]] === '''Twilight Forest''' === <blockquote>'''''You hear a terrifying roar in the distance...'''''</blockquote> === '''First''' '''Mythril''' === <blockquote>'''''"The darkness erupts with distant screeches as the last magic barrier shatters..."'''''</blockquote> Effects: * '''Invasions''' * '''All Dimensions''' * '''Overworld, Beneath, Nether, and End''' * '''Overworld, Beneath, Nether''' * '''Overworld and Beneath''' * '''Overworld''' * '''Aether''' =='''Boss Stages'''== === '''Harvester (Rebirth of the Night)''' === <blockquote>'''''"Deadlier mobs now roam the world at night"'''''</blockquote> ====New Mobs==== ====Other Effects==== <blockquote>'''''"The next night will bring a bountiful harvest."'''''</blockquote> *The next night will be a guaranteed Harvest Moon. === '''Quazar (Rebirth of the Galaxy)''' === <blockquote>'''''"The ground shudders deep beneath the planet"'''''</blockquote> ====New Mobs==== f ====Other Effects==== === '''Wither (Rebirth of the Nether)''' === <blockquote>'''''"Voices of lost souls scream in fury..."'''''</blockquote> ====New Mobs==== ====Other Effects==== *Dormant Onyx is no longer dormant and can be mined === '''Ender Dragon (Rebirth of the World)''' === <blockquote>'''''"Fragments of a lost empire echo around you..."'''''</blockquote> ====New Mobs==== ====Other Effects==== === '''Ghast Queen (Rebirth of the Forest)''' === <blockquote>'''''"Visions of mythical beings flash through your mind..."'''''</blockquote> ====New Mobs==== ====Other Effects==== =='''Fonts of Magic'''== The death of certain powerful creatures causes certain types of quintessence to be released into the overworld. The quintessence can then be obtained by mining specific colors of magicite. {| class="wikitable" |- ! Name of Font !! Quintessence Type !! Message !! Magicite Color |- | Cyclops || Strength || '''''"A font of strong magick releases from the cyclops."''''' || |- | Destroyer || Chaos || '''''"A font of chaotic magick releases from the destroyer."''''' || |- | Ferrous Wroughtnaut || Mind || '''''"A font of mind-touching magick releases from the wraughtnaut."''''' || |- | Frostmaw || Energy || '''''"A font of energetic magick releases from the frostmaw."''''' || |- | Gorgon || Transformation || '''''"A font of transformative magick releases from the gorgon."''''' || |- | Ithaqua || Nature || '''''"A font of natural magick releases from the ithaqua."''''' || |- | Lord Bastion || Death || '''''"A font of deathly magick releases from the bastion lord."''''' || |- | Myrmex Queen || Order || '''''"A font of ordered magick releases from the myrmex queen."''''' || |- | Pied Piper || Knowledge || '''''"A font of knowledgable magick releases from the pied piper."''''' || |- | Sea Serpent || Balance || '''''"A font of balanced magick releases from the sea serpent."''''' || |- | Siren || Illusion || '''''"A font of illusionary magick releases from the siren."''''' || |- | Skydrake || Poison || '''''"A font of poisonous magick releases from the skydrake."''''' || |- | Sludge Lord || Creation || '''''"A font of creative magick releases from the sludge lord."''''' || |- | Sun Chief || Disintegration || '''''"A font of disintegrating magick releases from the sun chief."''''' || |- | Undertaker || Soul || '''''"A font of soulful magick releases from the undertaker."''''' || |} ==Trivia== * The status messages seen in the chat are inspired by Terraria. * This feature used to be on a difficulty meter. == Bugs == [[Category:Gameplay mechanic]] d25423b0adb67328ff3b4ba8940529a62ed577c6 Invasions 0 54 1182 1134 2023-03-17T03:30:47Z 47.220.151.109 0 wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every few days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. Invasions are fucking stupid and annoying Invasions will occur every x days, depending on the game version: * 3.0 BETA 2 and prior: 9 days * 3.0 BETA 3 and 4: invasions do not occur * 3.0 BETA 5 to 3.1.0: 7-10 days * 3.1.1 and onward: 10-12 days The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === The Beasts === - Flavor Text: "You hear a pack of wild animals in the distance..." <br> - Effects: Mostly poisoned animals spawn in the invasion, with a few undead. Often the first invasion, to settle the player in. <br> '''Enemies''' <br> - Boar: A regular boar with 16 max HP, but poisoned. <br> - Wolf: A hostile white wolf with 8 max HP, but poisoned. <br> - Invading Zombie: A regular [[Zombie|zombie]], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> '''Minibosses''' <br> - The Dissolved Bandit: A 100-HP Skeleton Warrior, wields two short swords in melee. <br> - Mother Bear: A 50-HP, poisoned bear. Seems slower than most bears, but that might be because the poison interrupts its movements. <br> === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Enemies ''' <br> - Invading Zombie: A regular [[Zombie|zombie]], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> - Invading Fuser: A zombie with a candle on its head and TNT in its hand. Acts like bomber zombies mentioned [[Zombie|here]]. <br> ''' Minibosses ''' <br> - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. <br> - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise. <br> == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. 42ec107b310cf0ddd85b1a045dc55337fed460d6 1183 1182 2023-03-25T19:31:22Z 38.9.250.158 0 Undo revision 1182 by [[Special:Contributions/47.220.151.109|47.220.151.109]] ([[User talk:47.220.151.109|talk]]) wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every few days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. Invasions will occur every x days, depending on the game version: * 3.0 BETA 2 and prior: 9 days * 3.0 BETA 3 and 4: invasions do not occur * 3.0 BETA 5 to 3.1.0: 7-10 days * 3.1.1 and onward: 10-12 days The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === The Beasts === - Flavor Text: "You hear a pack of wild animals in the distance..." <br> - Effects: Mostly poisoned animals spawn in the invasion, with a few undead. Often the first invasion, to settle the player in. <br> '''Enemies''' <br> - Boar: A regular boar with 16 max HP, but poisoned. <br> - Wolf: A hostile white wolf with 8 max HP, but poisoned. <br> - Invading Zombie: A regular [[Zombie|zombie]], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> '''Minibosses''' <br> - The Dissolved Bandit: A 100-HP Skeleton Warrior, wields two short swords in melee. <br> - Mother Bear: A 50-HP, poisoned bear. Seems slower than most bears, but that might be because the poison interrupts its movements. <br> === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Enemies ''' <br> - Invading Zombie: A regular [[Zombie|zombie]], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> - Invading Fuser: A zombie with a candle on its head and TNT in its hand. Acts like bomber zombies mentioned [[Zombie|here]]. <br> ''' Minibosses ''' <br> - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. <br> - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise. <br> == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. e50ba2f4213e67da7a4cfbc8ee15ae4ca7f15427 1187 1183 2023-07-28T02:24:15Z 2600:8807:88C0:D300:F96C:6648:7084:6C82 0 wikitext text/x-wiki Invasions are a mechanic in Rebirth of the Night in which every few days, a large horde of monsters spawn in. Monsters spawned in on invasions know where the player is within a 1000 block radius and will dig or pillar to get to them like other mobs. Players cannot use portals or sleep during an invasion. Invasions will occur every x days, depending on the game version: * 3.0 BETA 2 and prior: 9 days * 3.0 BETA 3 and 4: invasions do not occur * 3.0 BETA 5 to 3.1.0: 7-10 days * 3.1.1 and onward: 10-12 days The following texts can appear in chat because of invasions: * "Something isn't right. You feel too uneasy to sleep..." when the player tries to sleep during an invasion. * "A strange force binds you to this earth... The portal doesn't seem to be working." if a player tries to teleport away from the overworld during an invasion. * "An invasion has started in the Overworld! You must get back to fight it or be teleported to your spawn point automatically in 120 seconds." if the player is not in the overworld when an invasion begins. * "The mobs leave as the sun rises." when an invasion night is over. The following are the mobs in each invasion, sorted by progression stage. Please keep in mind that in addition to the listed mobs, every invasion spawns some zombies and skeletons which may or may not have tnt and pickaxes. == No stages unlocked == === The Beasts === - Flavor Text: "You hear a pack of wild animals in the distance..." <br> - Effects: Mostly poisoned animals spawn in the invasion, with a few undead. Often the first invasion, to settle the player in. <br> '''Enemies''' <br> - Boar: A regular boar with 16 max HP, but poisoned. <br> - Wolf: A hostile white wolf with 8 max HP, but poisoned. <br> - Invading Zombie: A regular [[Zombie|zombie]], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> '''Minibosses''' <br> - The Dissolved Bandit: A 100-HP Skeleton Warrior, wields two short swords in melee. <br> - Mother Bear: A 50-HP, poisoned bear. Seems slower than most bears, but that might be because the poison interrupts its movements. <br> === Zombie Horde === - Flavor Text: "The zombie horde is approaching..." <br> - Effects: Many more zombies spawn in the invasion than normal. <br> ''' Enemies ''' <br> - Invading Zombie: A regular [[Zombie|zombie]], with all the same attributes and variations. <br> - Invading Miner: A zombie with a yellow leather cap and a pickaxe of some kind. Can come with additional armor, and the type of pick can vary from stone to bronze & iron. <br> - Invading Fuser: A zombie with a candle on its head and TNT in its hand. Acts like bomber zombies mentioned [[Zombie|here]]. <br> ''' Minibosses ''' <br> - The Cook: A 100-HP Zombie Villager with a chef's hat. Regular otherwise. <br> - The Huntsman: A 100-HP zombie, fast, with an early-game axe. A force to be reckoned with, but can't build. <br> - The Was Man: A 100-HP Zombie Villager with some farming profession. Regular otherwise. <br> == Early game armor == {| class="article-table" |"The skeleton horde is approaching..." |Many more skeletons spawn in the invasion than normal. |- |"The spider horde is approaching..." |Many more spiders spawn in the invasion than normal. |} == Mid game armor == {| class="article-table" |"The pirates are invading!" |Many pirates spawn in the invasion. |- |"The creeper horde is approaching..." |Many creepers spawn in the invasion. |- |"The undead cavalry rides tonight!" |Zombies and skeletons are far more likely to spawn riding a horse. |- |"You hear a loud roar coming from the skies..." | |- |"You hear a flock of birds in the distance..." | |- |"The average spider eats eight humans every year..." |Many more spiders spawn in the invasion than normal. |- |"A goblin army is invading!" |Goblins spawn in the invasion. |- |"You hear buzzing and slithering in the distance..." |Vespas and Pteras spawn in the invasion. |} == The Nether == {| class="article-table" |"You better BEE prepared tonight..." | |- |"Fire burns on the horizon..." |Fire zombies, fire skeletons and fire creepers spawn in the invasion. |- |"A horde of monsters has stormed out of the Nether!" |Magma monster grunts, fire foxes, living embers and zombie pigmen spawn in the invasion. |} == The Beneath == {| class="article-table" |"A swarm of bugs is approaching..." | |- |"They're the rats! And all of your base belongs to them!" | |- |"Hundreds of tiny wings flap in the distance..." | |- |"You hear a haunting flute melody growing louder..." | |} The only == First Mythril == {| class="article-table" |"An Illager army is invading!" |Illager variants spawn in the invasion. |- |"The animal uprising has begun. They want revenge!" | |- |"OOPS! All Vermin Souls!" |Many vermin souls spawn in the invasion. |- |"The legendary undead if approaching..." | |- |"They pray at night... They stalk at night..." | |- |"The witch covens are invading!" |Witch variants spawn in the invasion. |- |"This is going to be a terrible night..." |} == Trivia == * All moon events (blood moons, full moons) don't count in the 9 day invasion cycle. * Fire Skeletons are the worst mob in the game. c97e0cbfafa8f4edbc0db83017b5ed767191bb7c Village 0 353 1184 1131 2023-04-03T11:31:53Z 83.252.105.142 0 /* Guards */ wikitext text/x-wiki The Villages of ROTN are a far cry from the vanilla Minecraft village. These villages take aspects from a variety of mod-packs: the guards and [[Village Lord]] are from Toroquest, the [[Plague Doctors]] that spawn in villages are from the Rats Mod, etc. All in all, they are fully-fledged towns that can help an early-to-mid-game player survive and prosper. == Villagers == === "Regular" Villagers === In spite of Rebirth of the Night being in 1.12.2, the villagers in this mod-pack resemble those of 1.14 and beyond with added features: similar skins, same roles, similar trades, etc. ROTN villagers do not use workstations like their 1.14 counterparts, but some of the workstations are present (e.g. Cartography Table). === Plague Doctors === [[Plague Doctor|Plague Doctors]] spawn in witch-like huts in the village. Their chests often include items from Rats Mod: spoiled food, Plague Leeches, Treacle, etc. The Plague Doctors themselves seem to exuberantly priced, in both buying and selling: while one doctor might offer 20 emeralds for a Plague Leech, they might also try to offload some Sweet Smelling Herbs for 17 emeralds! If they progress far enough in their trades, they can sell Golden Apples and Purifying Potions (Can cure the Plague or de-zombify a villager). === Arctic Villagers === These fellows are a rare occurrence in villages, but can offer interesting trades. Unlike most villagers, these only trade in Sapphires, a gemstone found in the deep like most. Their offers are snow-based, but can provide decent trades if you can get the gemstones in hand. While only one or two spawn in regular villages, the arctic wastes can sometimes spawn igloo settlements chock-full of these guys. === "Collector" Villagers === These folk are rather strange. Spawning only one or two to a village, these guys only trade in ancient coins, coinage that appears to have fiery origins. Even if one travels to hell and back to get the coins, the trades don't seem worth it: your work only rewards you a "Wrapped Stick" (low-grade Katana) or fossils, which at best can be crushed into refractory material. Perhaps progressing their trades might show something better? === Fugitives === These villagers are quite different from the others you may find. To start, they have darker, bluer skin, wear nothing but yellowish-brownish rags, and in general look closer to an Illager. In spite of this, they are passive mobs, and in fact will run away from the player when approached. In addition to this skittishness, they do not trade, much like Nitwits. === Other Villagers === The rest of the odd ones you might find can offer to buy and sell a variety of things: glow-stone dust, ender pearls, bones, etc. They'll usually be dressed in green, but if there's a rat face on their tunic they might offer trades similar to Plague Doctors. It would be appreciated if someone could study these villagers more and further classify them. == Reputation == Reputation is vital if you want to stick around the town. When you enter a village, you start at 0, but there are multiple ways to increase or decrease this number. Harvesting crops, breaking blocks, and stealing from chests are all ways to reduce your reputation, while planting crops and completing Village Lord quests increase it. If you get to -10 Reputation, you'll be looked down upon by the folk and guards will be more aggressive; make it worse and you could get ran out of town. On the other hand, having a high enough reputation will grant you privileges in the town, whether it be special trades or access rights (you can check your rights by right-clicking the Village Lord). == Loot == While the ruined villages at your player's start might have been ransacked, these villages are ripe with valuables for the taking. It should be noted that while popping things off of item frames is fine, raiding chests with villagers (and especially guards) in sight will reduce your reputation and can even get you chased out of town. The same goes for harvesting crops or breaking blocks off of houses, though that is a lesser offense. === Farms === The farms are built akin to Vanilla Minecraft, but the crops that grow are much more varied. Not only can the basic crops like wheat and beets grow on these fields, but one can find these fields lush with berries, spices, and even sugarcane! === Regular Huts === A good portion of the buildings in these villages will look like those from Vanilla Minecraft. While these don't usually have chests, they will usually contain item frames with some kind of item inside, whether it be raw cod or an iron axe. The larger homes will even have facilities like beds, furnaces, and cake for you to munch down on. === Barracks === This large wooden rectangle serves as the home of the guards within the village, and is equipped as such. With four empty armor stands, eight beds, and two double-chests chock-full of iron weapons, bows & arrows, and leather armor, this is one of the best places for starting yourself off. Unfortunately, guards and villagers will often be inside due to the presence of beds, making it hard to loot the chests without getting caught. === Blacksmith === While it looks identical to its vanilla counterpart, there are one or two differences. For starters, there's a used anvil out in front with a glass item frame containing some kind of iron tool. Secondly, the blacksmith's chest has had its loot table updated to better fit the mod-pack (e.g. Obsidian blocks might now be Obsidian Shard, other iron weapons can spawn, etc.). With the chest in a secluded location, it'll be easy for you to grab & run. === Lord's Castle === The tallest building of them all, this stone fortress serves as protection from those that might raid the village. If you can get a moment without the guards on the first floor, one can open the two chests to find gold ingots, gold nuggets, emeralds, and sometimes Recruitment Papers (for turning bribed bandits into personal bodyguards). The throne room on the next floor also has plenty of useful blocks to take, but the Village Lord is constantly there, so unless you're trusted enough to break blocks (you can check by right-clicking him), it'd be a bad idea to start breaking apart his quarters. == Guards == This is for ROTN 3.0 & beyond: guards are different before then. See Toroquest's Guards if you're playing an older version. <br> Each functioning village comes with dozens of guards to protect it. While you might not see them immediately when you enter a village for the first time, they'll quickly spawn wherever you look: in the guard towers, the barracks, the Lord's castle, and of course out in the streets. They both look and act similar to the Village Hold guards of Skyrim. To start, if they see you stealing from trapped varnished chests in the town, your reputation will decrease and they will start attack you. If your reputation is negative, they will tell you to lay down your arms and/or attack if you have a weapon in you hand. In terms of equipment, they will carry either bows or some kind of iron weapon - spears, glaives, arming swords, etc. If the player has negative reputation, right-clicking a guard with an emerald when they are not attacking will allow you to pay off your bounties for reputation at a ratio of 1:1. This works up until neutral, a reputation of 0, before they will no longer accept emeralds. == Quests == === Bounty Board === Somewhere in town there will usually be a gazebo with a bounty board block in the center of it, propped up by a fence post. In this block will spawn Quests over time, which can be completed for varying rewards. The tasks can vary wildly: one might ask for to grab a few bones or kill some zombies, while another might want you to kill a Ferrous Wroughtnaut! Likewise, the rewards are just as varied: anything from a few lumps of coal to a bauble with unique effects. It should be noted that these are timed requests that start when you pick up the paper, though they are scaled with the difficulty of the task. === [[Village Lord]] === If you're looking for simpler tasks, the Village Lord is a straight-forward way to gain emeralds and reputation. His requests are simple: he'll usually start by asking you to plant some fields full of crops, but with the right reputation he can trust you to take his diamond pickaxe and go mining underneath the town. == Notes == - Fugitive Villagers are usually skittish around players, but will be obedient and follow the player when tied with a lead. They will also stand like livestock if tied to a post. The purpose of this mechanic is for the "Law and Order" quest offered by Village Lords, but handing them in to guards has proven impossible as of 3.1.1a. <br> - Certain village faculties will not always spawn: the most major examples are the Bounty Board and the Lord's Castle. If the former doesn't spawn, you won't be able to obtain or turn in bounties at that village. If the latter doesn't spawn, it will be incredibly hard to improve reputation for the faction using that village, as no Lord will spawn, preventing you from acquiring quests or bribing the Lord with emeralds & bandit masks. In this latter scenario, only killing mobs in the province will increase reputation, though it will be incredibly slowly over time (~5 hostiles for 1 rep). == Bugs == - The Village Lord's AI is strangely passive: not only does it not make its way back to the castle if it leaves, but it does not attack hostile mobs, only following them. In general, they slowly wander around wherever they are, and have no AI to return to their throne. <br> - In the "Law and Order" quest, in order to hand in a fugitive to a guard, you have to (a) have the fugitive tied with a lead, and (b) you have to be holding another lead in your hand. Doing this and right-clicking the guard will remove the villager, the lead it was tied with, and the extra lead in your hand, giving you 1 "Fugitive's Bindings" (or something similar, don't know exact name) for your trouble. While this leads to a net loss of 1 lead per fugitive, it prevents you from losing the originally-named lead that needs to be turned in at the end of the quest. <br> - In the current and several previous versions, villages may become vast swaths of corrupted chunks that can ruin a single player world. The reason for this is due to the VillageNames mod: updating it to a more recent 1.12 version will prevent corruption, but it changes the village layouts from before. <br> e63cea91be44f47ec29df56e86796b6e4e78bb46 Weapons 0 219 1185 1011 2023-05-08T07:16:44Z 175.143.255.73 0 /* Weapon list */ wikitext text/x-wiki Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Some weapons also help in gathering resources. === Weapon list === The following is a list of types of weapons as well as known artifacts of ancient or modern power. {| class="wikitable" !Type !Description !Notes |- !Bladed Weapons | colspan="2" |The way of the blade is a balanced one, but allows for heavier or lighter strikes depending on the particular weapon. Some blades offer increased damage against unarmored foes. |- |Arming Sword |The common arming sword (or broadsword) is easier to craft than more elaborate or intricate blades; however, it is as effective as it has always been. | |- |Battleaxe |With a design inspired by typical lumber axes, this weapon can also function as a woodcutting tool where needed. Deals less damage than swords as a result of its versatile construction. | |- |Dagger |Not made for confrontation, its light form excels in sailing through the air or striking vital points from behind. | |- |Longsword |The longsword's blade allows for a stronger swing and thus greater damage. Due to its form, both hands should be free for proper use. | |- |Greatsword |The might of the great-sword is enough to dispatch a whole crew of foes in front of you. In exchange for power, it is slow and unwieldy, and relies on both hands. | |- |Katana |A katana is a one-edged sword that, when used with ability in both hands, can cut quickly through foes, especially when their torso is unprotected. Requires both hands. | |- |Saber |A saber is a lightweight, one-edged sword made specifically to be effective at shredding flesh. A great weapon for the early game, it will reduce a quarter of the damage you take, and deals double damage to those not wearing a chestplate. It requires 4 stone/iron/diamond/mythril/dragonsteel to and 1 stick to make a saber |- |Rapier |The rapier's strength lies at the tip of its blade: when the foe is unarmored, the flurry of strikes dispatch enemies with haste, dealing triple damage to unarmored targets. | |- |Ferrought Axe |The wrought axe is a durable and mysterious weapon dropped by the Ferrous Wroughtnaught, dealing hefty damage at the cost of a slow attack speed. Can be used with the wrought helm and soulforged steel armor in the late game to become a mob slaying tank. |Durability loss only occurs on death. Shift right click to do a unique attack! |- !Blunt Weapons | colspan="2" |Blunt weapons generally deal large amounts of damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut. |- |Club |The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. |Nausea on mob causes them to be blinded and slowed. |- |Troll Weapons |Troll weapons are the bigger brother of clubs, dealing jaw dropping damage with each strike in exchange for a sluggish attack speed. |The knockback effect of the troll set is currently bugged. |- |Quarterstaff |The quarterstaff is a weapon which, like martial arts, relies on the dexterity of the user. Its durability is notoriously low due to the cheaper construction, |This weapon type, as of 3.1.0, has the single highest attack speed of any standard Spartan weapon in the pack. |- |Hammer |When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. The heavy head can knock them far away, compensating for the slow charge-up. | |- |Warhammer |The brute strength of the warhammer is able to pierce through even the toughest of armor. Requires two hands to drive the hefty end into its target. |At higher armor values, this is the single best DPS weapon. |- |Caestus |The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! Add metal to the cloth glove to make your blows even deadlier. |The knockback effect of the powerful strikes set bonus is currently bugged. |- !Polearm Weapons | colspan="2" |The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end. |- |Spear |The spear is a prime example of what makes polearms effective, its long range can keep enemies at bay whilst keeping the user safe. | |- |Halberd |Although halberds are slow and require the usage of two hands, its heavy, distant attacks and the ability pierce through shields make it an effective weapon for those that dare stand in its way. | |- |Pike |The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. Requires two hands due to its incredible length. | |- |Lance |When paired with a mount, the lance can do amazing amounts of damage. A great weapon to have on the move, this weapon far outstrips any other weapon's DPS when used at full potential. |Testing suggests the lance can be hard to hit foes from a mount, even with its added range. However, its incredible DPS should prove incentive enough to at least try it out. |- |Glaive |The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on just one, all the while keeping a healthy distance. To get the most out of this weapon, use two hands. | |- !Thrown Weapons | colspan="2" |Having trouble hitting your targets with melee attacks? Thrown weapons will solve that issue for you, doing more damage than bows and other ranged options, but suffering from a much smaller range of effect. These weapons, like bows, do more damage the more they're charged. |- |Javelin |A throwable weapon with multiple charges, the javelin is a bigger and hand propelled version of a standard combat arrow. Thrown javelins can be retrieved to recover charges. |Using this as a melee weapon can also be quite effective in a pinch. |- |Boomerang |What goes around comes around, and the boomerang is no exception. A nimble thrown weapon with a single charge, the boomerang will fly back towards you after being thrown, and either reaching its maximum range or hitting a mob/obstacle. |The boomerang can get stuck on blocks- make sure you're retrieving the weapon if it gets blocked by something lest you lose it! |} ab42d146e5140f73fb5e3bc671456f3028f64a92 User:Foreck 2 8 1186 13 2023-06-05T23:04:03Z Foreck 3 e6W9s/pkeVI= wikitext text/x-wiki pp 6d3236ec3c88039ca534b81acad564e847ecb062